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Singoth
Blue Republic RvB - BLUE Republic
18
|
Posted - 2012.05.23 08:59:00 -
[1] - Quote
Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me.
And guess what? Now I see all the inventories I need, in one little list, in a single window that takes up less space than all of the above combined, as well as making it cleaner, without having to overlap or combine several of those windows. No longer do I have to search for stuff (it was like inventory within inventory within inventory.), do a few gazillion clicks to open new windows. No, I got them all in a single window now. And if I still need some kind of a separate window, I can shift+click and open a separate window. Not that I had to use it as of yet. Not to mention I can see the approximate market value of said stuff in the inventory, as well as the metric tons. And this is adjusted to what items I have selected. VERY useful.
This new system is intuitive and works just like the old system. Just drag and drop stuff, but now you only need 1 window to rule them all. Personally, I think this was a much needed usability update.
BUT!!
I do think that some "forced changes" are bad. We have seen this happen to Captain's Quarters, and we were given the ability to go back to the old hangar view with ship spinning (and a nice ship spin counter). Nobody complained since then. I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. So I'd suggest, instead of forcing this kind of change on players, allow for players to choose between separate settings; customise their way of inventory usage to their personal preferences.
For example, you could have these different settings: - old way > nothing changes. You have to manually search for each window, open it, then drag and drop from one window to the other if you want to move stuff. - semi-old way > just the inventory list without the attached window. When clicking one of the list items, a new window opens. You *can* drag and drop from an opened window to a list item in the inventory to move items there. - new way > like it is now: inventory list + attached window. When clicking one of the list items, its inventory will be displayed in the attached window. When shift-clicking one of the list items, its inventory will be displayed in a separate window.
I think if this is done, *every* player will be happy about the new inventory system.
I hope this feedback is appreciated :) Less yappin', more zappin'! |

Illusive Wolf
Praetorian Angels IMPERIAL LEGI0N
0
|
Posted - 2012.05.23 09:02:00 -
[2] - Quote
Adding options means supporting code for both, which gets expensive. But I'm with you, it didn't take me long to discover that the new way of managing inventory was actually much easier than the old way. I manage reaction POSs and being able to control the POS modules from the inventory was an extra bonus too.
It was a bit of a shock to the system and change is hard, especially when it's something as habitual as a UI (I use 'Classic Menu' in Windows 7 to make it look like Win2k :) but progress carries a price sometimes.
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Malice Redeemer
Redeemer Group Joint Venture Conglomerate
71
|
Posted - 2012.05.23 09:07:00 -
[3] - Quote
Illusive Wolf wrote:Adding options means supporting code for both, which gets expensive. But I'm with you, it didn't take me long to discover that the new way of managing inventory was actually much easier than the old way. I manage reaction POSs and being able to control the POS modules from the inventory was an extra bonus too.
It was a bit of a shock to the system and change is hard, especially when it's something as habitual as a UI (I use 'Classic Menu' in Windows 7 to make it look like Win2k :) but progress carries a price sometimes.
they can't do this, duh, they have to fix the new one, it will take them over 6 months. Bye |

Virgil Travis
GWA Corp Unified Church of the Unobligated
185
|
Posted - 2012.05.23 09:09:00 -
[4] - Quote
It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda: If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

knulla
School of Applied Knowledge Caldari State
45
|
Posted - 2012.05.23 09:09:00 -
[5] - Quote
I think it seems good so far and better than previous but, can't we just get the ability to make our own UI one day? |

admiral root
Red Galaxy Persona Non Gratis
68
|
Posted - 2012.05.23 09:11:00 -
[6] - Quote
You couldn't have used one of the umpteen other threads? |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
2
|
Posted - 2012.05.23 09:18:00 -
[7] - Quote
As I and many others have pointed out in the feedback thread;
The performance of inventory after the patch is godaweful. Incredible lag, espesially when you work with laaaarge volumes. As its now, for trade tycoons (i have well over 1000 orders), it becomes unbearable to even play this game. Each trade and opening of windows take rather significant amount of time more than in the past, and it really adds up rather fast, to the point of being aggrevating.
When a game gives you that feeling, then you will simply log off and play something else, which is prolly not what CCP wants. |

KnowUsByTheDead
The Flying Nightmares
53
|
Posted - 2012.05.23 09:19:00 -
[8] - Quote
Ok I personally timed how I would normally go about (for me at least) when it was up on SiSi and the old system was up on Tranquility. For me there is no difference in time between getting all tasks done. But that is just me. I understand that people want separate windows that pop as soon as they dock, in predisposed positions, like we were used to. I get that, but I find with the new UI, that the more you use it, the faster you get with it. Although I do wish wreck came up in a separate windows........cuz looting wrecks has my normal system all f-ed up. But otherwise I think it is a nice change to how things once were. It started to get old imho.....anyways just my opinion
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Hannibal Ord
Fer-De-Lance
57
|
Posted - 2012.05.23 09:19:00 -
[9] - Quote
Basically the most sensible post I've seen so far.
The new inventory system has many many advantages over the old one. It isn't perfect, but it's a better way. It really is very very easy to use in most cases, it is simply different to the old system.
The biggest flaw with the old system was that you needed windows for everything to be open. So forever you closed windows and opened new ones, dragging items between. Now there is simply a unified list and you just select the items and drag them across, without having to have two or more windows open at the same time. I keep reading that people are shift clicking to have multiple windows open (you can right click to do this btw no need for shift) which is fine....but I hope they realise that you don't actually require to open two or more windows in the majority of cases. You just use the list on the left.
There are issues with POS and other areas, generally due to the ability to name containers so in the list they can be easy to sort through, but that will not be difficult to solve at all.
All in all, it's pretty streamlined and I honestly think it is superior to the old system. The old system is only easier because you are used to it atm.
It takes a while to realise Clipless pedals are better. |

Samillian
Moonshine Industries The Last Chancers.
159
|
Posted - 2012.05.23 09:21:00 -
[10] - Quote
I like the new system, works and avoids having windows open all over the place. Its nice to see the UI making some progress. |
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Twopah
Space Mermaids Somethin Awfull Forums
1
|
Posted - 2012.05.23 09:51:00 -
[11] - Quote
Most of the complaints right now are about the way it acts when you aren't docked. Once I figure out how to filter out crap metal I won't care about that part myself.
|

Jajas Helper
23
|
Posted - 2012.05.23 09:54:00 -
[12] - Quote
can i ask you to: Buy 40+ ships , add 20 + containers and buy a corp office and then add containers and ships in those aswell. See how you like this new unified window then...
or **** around with industry in a pos with 20-30 manufactering arrays and 100 defence mods ( guns) |

Virgil Travis
GWA Corp Unified Church of the Unobligated
186
|
Posted - 2012.05.23 09:56:00 -
[13] - Quote
One thing that's really annoyed me with this patch is this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Tora Bushido
Count With Teddy Mercenaries Stay Calm Don't Panic
49
|
Posted - 2012.05.23 10:01:00 -
[14] - Quote
I HATE IT ! But ask me again in a week when I know what I am doing and I might like it ... New things need to get a chance before I judge it. My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
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miss eve2006
Fairtrade Syndicate
1
|
Posted - 2012.05.23 10:04:00 -
[15] - Quote
All i have to say.. FIX FONT COLOR!... no idea why it have to have a darker font than everything else...
other than that, its just a question about getting used to it. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
186
|
Posted - 2012.05.23 10:09:00 -
[16] - Quote
miss eve2006 wrote:All i have to say.. FIX FONT COLOR!... no idea why it have to have a darker font than everything else...
other than that, its just a question about getting used to it.
That dark font is a bit of an eyestrainer  If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Enkki
Infinite Covenant The Aurora Shadow
1
|
Posted - 2012.05.23 10:34:00 -
[17] - Quote
Virgil Travis wrote:It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda:
I don't want them working like they used to. New inventory works perfectly fine. If I want multiple windows I just shift click and get another window its not feckin rocket science.
Why is it that nearly all forum warriors in EVE oppose change?
Having lived through the early years in EVE this still makes my life so much easier now. The filters make life easy if you looking for certain items in stead of just a mass of icons or having of remember the damn module name to search for it. |

Amarr Niam
Hedion University Amarr Empire
1
|
Posted - 2012.05.23 10:53:00 -
[18] - Quote
Its a huge pain to mine and haul with, something that is done in less than a min now takes what seems like forever to do now |

Hannibal Ord
Fer-De-Lance
59
|
Posted - 2012.05.23 11:08:00 -
[19] - Quote
Enkki wrote:Virgil Travis wrote:It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda: I don't want them working like they used to. New inventory works perfectly fine. If I want multiple windows I just shift click and get another window its not feckin rocket science. Why is it that nearly all forum warriors in EVE oppose change? Having lived through the early years in EVE this still makes my life so much easier now. The filters make life easy if you looking for certain items in stead of just a mass of icons or having of remember the damn module name to search for it.
You know you don't even have to press shift either? |

Jim Bond
Knights of the Dark Rose Ordo Imperialis
1
|
Posted - 2012.05.23 11:12:00 -
[20] - Quote
The ultimate UI for me, is being able to customise to the way an individual wants it. This doesnt matter if it is in Eve, some other mmo or even Microsoft Windows.
For the record, I don't like Windows 7, and how it operates by default, but guess what I can change how it operates, how windows open, how the task bar operates is customisable. If I want to open two folders, and copy and paste between folders I can. If i want to drag and drop into folders I can.
No, I dont like changes, If I work a certain way, I like to be able to work the same way in future updates and generations of the same programs. This applies to Eve Online as well as other programs such as Windows 7. Fair enough have all these fancy upgrades, but also have the ability to setup stuff the way WE want and backward compatibility.
A lot of the UI in Eve, is fairly cusomisable, from window size, position of windows/ icons. On the overview, you can select what you want to see on it. You used to be able to stack windows/cargo bays/inventory on the same window and alternate between tabs. Eve had a good UI as far as customisation was concerned.
It is my opinion that the new Inventory system has gone backward in this regard. Its not customisable in any way.
Please at least add some customisation to the inventory screen so we can customise it to how WE want it to work and operate.
The simple truth is, If Microsoft, released a version of Windows that didn't allow me to operate as I wish to, open windows how I wish to or didnt have the features that I wished, I would not upgrade and buy that edition of windows.
The same could be same of Eve, or any other program, game, mobile phone or other gadget. If it does not function or operate in a way that I like, I wont buy it, and I will go elsewhere to a competitor who can and does fulfill the criteria I require.
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Tippia
Sunshine and Lollipops
7117
|
Posted - 2012.05.23 11:23:00 -
[21] - Quote
Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me. For me, that was a total of four windows in the old system, and they occupided about Gàò of the screen in a neat row along the bottom.
You could replicate almost exactly what we have now with the old system. It is impossible to replicate what you could do with the old system using the new one.
Quote:I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. No. People are quite willing to change if the change is for the better. In this case, the change is towards decreased functionality and lower efficiency. It's not a resistance to change GÇö it's a resistance to deterioration. It's interesting that you bring up the CQ since it was indeed the same thing, but you're paining it in the wrong light. People didn't complain because it changed GÇö they complained because it made things worse, because they lost functionality, because they lost efficiency, and because the new system offered nothing to improve on those two things.
Making an GÇ£old/newGÇ¥ toggle is also the exact wrong way to go. What they should have done was to ensure that the new system offers the same functionality as the old one, and then add more, new functionality on top of that. They couldn't do that with the CQ because they were two completely different systems and because the CQ in and if itself didn't actually offer any functionality at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Hannibal Ord
Fer-De-Lance
61
|
Posted - 2012.05.23 11:35:00 -
[22] - Quote
Tippia wrote:Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me. For me, that was a total of four windows in the old system, and they occupided about Gàò of the screen in a neat row along the bottom. You could replicate almost exactly what we have now with the old system. It is impossible to replicate what you could do with the old system using the new one. Quote:I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. No. People are quite willing to change if the change is for the better. In this case, the change is towards decreased functionality and lower efficiency. It's not a resistance to change GÇö it's a resistance to deterioration. It's interesting that you bring up the CQ since it was indeed the same thing, but you're paining it in the wrong light. People didn't complain because it changed GÇö they complained because it made things worse, because they lost functionality, because they lost efficiency, and because the new system offered nothing to improve on those two things. Making an GÇ£old/newGÇ¥ toggle is also the exact wrong way to go. What they should have done was to ensure that the new system offers the same functionality as the old one, and then add more, new functionality on top of that. They couldn't do that with the CQ because they were two completely different systems and because the CQ in and if itself didn't actually offer any functionality at all.
I think the problem is Tippia is that a number of us are actually finding it easier to use the new UI. I am actually much more efficient with it than the setup having multiple windows. Not just a little bit either, but by quite a margin. It could be simply an issue with how used one is to work with folders and lists as oppose to windows. You might find people who have their OS setup a certain way find the new UI easier to use.
You're one of the better people pointing out issues so I'm not arguing against your points. There are clearly problems with the new system in certain areas. As the poster above yourself stated full customisation is probably the way to do it, giving people the option (I suppose like Incarna but I don't think this can be categorised the same) to setup the system how they want.
It isn't game breaking though, in any way. The rage coming across from certain people is a little disproportional to the change. |

Tippia
Sunshine and Lollipops
7118
|
Posted - 2012.05.23 11:52:00 -
[23] - Quote
Hannibal Ord wrote:I think the problem is Tippia is that a number of us are actually finding it easier to use the new UI. I am actually much more efficient with it than the setup having multiple windows. Not just a little bit either, but by quite a margin. GǪat which point I only have to ask how you did it before, since you could GÇö quite literally GÇö have exactly the same setup in the old system as the new one offers (and the entire problem is that the opposite isn't true).
I will readily grant you that the old system wasn't intuitive and that I did indeed spend a lot of time setting my inventory UI up to work exactly the way I wanted it, but the point is that it could be done; I could have a setup that blew this new UI out of the water (and contrary to many reports, I feel the new UI is more responsive than the old one, so it's not that issue either for me). So sure, some might feel like it's an improvement because they never figured out how to do this with the old UI and the new one does it automatically for them, but for some of us, this automation comes at the loss of control GÇö the thing that previously let us choose whether we wanted something similar to this new single-window interface or whether we wanted some other kind of setup.
Quote:It could be simply an issue with how used one is to work with folders and lists as oppose to windows. You might find people who have their OS setup a certain way find the new UI easier to use. I suppose. The feedback threads always came back to the comparison with Explorer vs. Total Commander. The new UI offers an explorer-like interface that many are probably used to (including the fugly copy-paste hack for file manipulation)GǪ but I never used explorer because it was a slow and featureless piece of f+ªces. My old setup was very TC-like: always (at least) two main windows GÇö one for observation and comparison; one for manipulation.
The new one doesn't offer that because it lacks the core multi-window functionality to support it. You can open two windows, yes, but it's still a main window and a secondary slave window, not two windows that act as equals (and god forbid that you try to use more than thatGǪ).
Quote:It isn't game breaking though, in any way. But that's just it: is really is. For someone who wants the kind of efficiency that the old system offered when set up well, the new one is slow and cumbersome to the point of breaking the game.
It's not just a matter of customisation either, but of a fundamental lack of functionality: the new system doesn't actually support multiple windows. It's still very clearly a single-window UI that you just so happen to be able to run multiple copies of, but that multi-window functionality is just a half-assed add-on hack that doesn't actually offer the functionality of multiple windows GÇö only the windows themselves.
The new UI is an excellent replacement for the old tabbed interface that you had with hangars and (commonly) containers and cans; it is not a replacement for using multiple locations at onceGǪ in fact, it replaces that with nothing.
Quote:The rage coming across from certain people is a little disproportional to the change. You'll have to measure that against a scale that includes the fact that they've once again quite clearly ignored a whole heap of feedback, though. It happens over and over again, and the rage will keep rising every time it does. It doesn't help that the devs have a tendency to be very flippant towards even well-reasoned responses until someone verbally punches them in the mouth and call them morons. It's a culture they've bred themselves and I have no empathy for their crocodile tears at this point. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Jajas Helper
26
|
Posted - 2012.05.23 11:55:00 -
[24] - Quote
Hannibal Ord wrote:Tippia wrote:Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me. For me, that was a total of four windows in the old system, and they occupided about Gàò of the screen in a neat row along the bottom. You could replicate almost exactly what we have now with the old system. It is impossible to replicate what you could do with the old system using the new one. Quote:I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. No. People are quite willing to change if the change is for the better. In this case, the change is towards decreased functionality and lower efficiency. It's not a resistance to change GÇö it's a resistance to deterioration. It's interesting that you bring up the CQ since it was indeed the same thing, but you're paining it in the wrong light. People didn't complain because it changed GÇö they complained because it made things worse, because they lost functionality, because they lost efficiency, and because the new system offered nothing to improve on those two things. Making an GÇ£old/newGÇ¥ toggle is also the exact wrong way to go. What they should have done was to ensure that the new system offers the same functionality as the old one, and then add more, new functionality on top of that. They couldn't do that with the CQ because they were two completely different systems and because the CQ in and if itself didn't actually offer any functionality at all. I think the problem is Tippia is that a number of us are actually finding it easier to use the new UI. I am actually much more efficient with it than the setup having multiple windows. Not just a little bit either, but by quite a margin. It could be simply an issue with how used one is to work with folders and lists as oppose to windows. You might find people who have their OS setup a certain way find the new UI easier to use. You're one of the better people pointing out issues so I'm not arguing against your points. There are clearly problems with the new system in certain areas. As the poster above yourself stated full customisation is probably the way to do it, giving people the option (I suppose like Incarna but I don't think this can be categorised the same) to setup the system how they want. It isn't game breaking though, in any way. The rage coming across from certain people is a little disproportional to the change.
Again give us some examples and compare it the time used during things that are ****** up at the moment.
So please, what exactly are you saving time on.... and could you add the amount of clicks - inventory loads it takes?
One of my 9 invention toons now has to do 4 times the amount of clicks and has to load useless cargo content from all pos mods everytime i open a new array... this is something i do 4 x times a day as inventions are queud up for 3hrs ( 9 toons - several labs).
1 toon takes atleast 20-30minutes longer - and thats not even taking into account the server lag i get compared to the old system. Actualy it takes more time then before because i am unable to load 3 clients at the same time at this point- as all 3 clients are forced to load the intire pos inventory every time i open a new array...
I await your response with a clear explication of what kind of actions you do - and how much time it is saving, i might have missed this great time saving thing you have found while my clients had to load over 5000 items at a pos... all in different pos mods, hangar tabs and my own ships with cargo containers... |

Kopfy
19
|
Posted - 2012.05.23 11:58:00 -
[25] - Quote
One thing that bothered me is that it wants to act as my cargo hold. I mostly use my cargo hold as a informer of how much ammo cap and charges I've left. To have to open the inventory, shift-click my ships inventory and then try to make it as small as its predecessor is quite bothersome. To this i got a idea of a solution that might help a bit, since I actually think that the new inventory is over all good.
The idea: Implement a "hide" feature for the right-side-navigation-tree in the inventory, a << button on the divider. Make the ship cargo button and the alt+c hotkey open a separate window of the inventory and make it remember if you had the navigation tree hidden or not in that session. Making it so that if you had it hidden when you closed it the next time you open your cargo hold it'll remember it and be hidden from start. The POS guy would probably appreciate if you did this for their POSes and containers too. This would make it possible to have the small cargo hold window back and detach it from the big mega hulk that is the inventory.
Lastly give back the right-click options for opening stuff. Some people see it as an achievement to be able to open a container five different ways others just thinks it handy.
My 5 isk |

Sobaan Tali
Caldari Quick Reaction Force
46
|
Posted - 2012.05.23 12:01:00 -
[26] - Quote
I'm already beginning to find a few little tricks to get the system to work in my favor, though I fear for some it will take much longer for them to get used to (longer still to see positive effect). I'm ocd like hell so I disslike the fact that any of the inventory functions in a different fashion though. I can see that I can eventually make do with it, but there are still quite a myriad of anomolies and erronious issues that need to be ironed out.
To sum it up, this new inventory system has some potentual, though in its current state, it's still a mess and CCP would be smart to not hesitate on some heavy tweaking now rather than forgetting about it. |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
88
|
Posted - 2012.05.23 12:02:00 -
[27] - Quote
when playing with the new inventory on sisi i really loved it. after taking 10 minutes to get used to it it worked great. some things worked different then i wanted (double click for cargo please?) but i can live with it
the problem is the horrible lag and the lack of filtering. on sisi there are no pos's unless you set one up. now that its on TQ i realise the horror of the new inventory. it still has all the good things i found on sisi but there are some dreadfull things
our current pos has 7 sma's, 3 assembly arrays and some 50 guns. not to mention the carriers and orca's usually piloted around the pos. the lag is horrible. you cant quickly get ammo, switch a ship or do anything even remotely usefull. and when things finally get loaded the list of guns goes on and on, making it impossible to quickly find what youre looking for. and if you finally find it, its out of range. if there was an auto approach on those "containers" and it would show what was in it regardless of range this wasnt much of a problem, but it doesnt.
basically, it made pos life hell. |

evereplicant
Pator Tech School Minmatar Republic
121
|
Posted - 2012.05.23 12:09:00 -
[28] - Quote
its the first iteration, CCP are renowed for putting in basic features at the start, sometimes they expnaded them sometimes they dont |

Shiva Reign
SILVER INDUSTRIES
0
|
Posted - 2012.05.23 12:13:00 -
[29] - Quote
its crap change it back is what i think. |

knulla
School of Applied Knowledge Caldari State
55
|
Posted - 2012.05.23 12:14:00 -
[30] - Quote
Shiva Reign wrote:its crap change it back is what i think.
oh god no, improve yes but to go back? No thank you. -áMalice Redeemer - "Post if you are unsubing over the new inventory" -áPosted: 2012.05.23 01:39
-á-á-á-álol |
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CCP Soundwave
C C P C C P Alliance
996

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Posted - 2012.05.23 12:14:00 -
[31] - Quote
Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
|
|

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
79
|
Posted - 2012.05.23 12:14:00 -
[32] - Quote
Tippia wrote:Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me. For me, that was a total of four windows in the old system, and they occupided about Gàò of the screen in a neat row along the bottom. You could replicate almost exactly what we have now with the old system. It is impossible to replicate what you could do with the old system using the new one. Quote:I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. No. People are quite willing to change if the change is for the better. In this case, the change is towards decreased functionality and lower efficiency. It's not a resistance to change GÇö it's a resistance to deterioration. It's interesting that you bring up the CQ since it was indeed the same thing, but you're paining it in the wrong light. People didn't complain because it changed GÇö they complained because it made things worse, because they lost functionality, because they lost efficiency, and because the new system offered nothing to improve on those two things. Making an GÇ£old/newGÇ¥ toggle is also the exact wrong way to go. What they should have done was to ensure that the new system offers the same functionality as the old one, and then add more, new functionality on top of that. They couldn't do that with the CQ because they were two completely different systems and because the CQ in and if itself didn't actually offer any functionality at all.
QFT, tippia your great at this. I just wish I was half as good at making my idea's understood. Here is hoping they will at least commit to fixing some of this.
|

Kiandoshia
Gnampf Inc.
76
|
Posted - 2012.05.23 12:17:00 -
[33] - Quote
I started out by hating.. I hated it so much.. I did some tests to see if it was just like on Sisi.. found it was and decided to log off and do something else.
Then in the evening, I started wrapping my head around it, setting it up the way I wanted, learned that it does wtf it wants when I dock/undock/jump, learned to tame it a little bit more and now I kind of like it :|
There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again. |

Neo Agricola
BLACK-MARK
219
|
Posted - 2012.05.23 12:17:00 -
[34] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
Thank you for listening. I hope it changes for the better... DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

knulla
School of Applied Knowledge Caldari State
55
|
Posted - 2012.05.23 12:17:00 -
[35] - Quote
Malice Redeemer wrote:Tippia wrote:Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me. For me, that was a total of four windows in the old system, and they occupided about Gàò of the screen in a neat row along the bottom. You could replicate almost exactly what we have now with the old system. It is impossible to replicate what you could do with the old system using the new one. Quote:I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. No. People are quite willing to change if the change is for the better. In this case, the change is towards decreased functionality and lower efficiency. It's not a resistance to change GÇö it's a resistance to deterioration. It's interesting that you bring up the CQ since it was indeed the same thing, but you're paining it in the wrong light. People didn't complain because it changed GÇö they complained because it made things worse, because they lost functionality, because they lost efficiency, and because the new system offered nothing to improve on those two things. Making an GÇ£old/newGÇ¥ toggle is also the exact wrong way to go. What they should have done was to ensure that the new system offers the same functionality as the old one, and then add more, new functionality on top of that. They couldn't do that with the CQ because they were two completely different systems and because the CQ in and if itself didn't actually offer any functionality at all. QFT, tippia your great at this. I just wish I was half as good at making my idea's understood. Here is hoping they will at least commit to fixing some of this.
Who cares, you wont be around for them, you quit remember? You quit all of your accounts and then asked others to do the same.
By the way CCP Soundwave, solution 1 sounds nice and the easiest to implement and to use. -áMalice Redeemer - "Post if you are unsubing over the new inventory" -áPosted: 2012.05.23 01:39
-á-á-á-álol |

Tippia
Sunshine and Lollipops
7121
|
Posted - 2012.05.23 12:19:00 -
[36] - Quote
CCP Soundwave wrote:One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with. Of those twoGǪ
GǪsolution two, with the addition of allowing us to name everything at a POS GÇö every last battery and hangar GÇö and with things that are out of range being either greyed out, moved to the bottom beneath a separator, or otherwise clearly shown as being GÇ£present but not availableGÇ¥ from your current location.
Yes, it's much harder to implement, because it offers much more feedback and functionality. That's why it's the right thing to doGǪ Also, while we're at it, filters for the tree view, not just the item window itself.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Borg Stoneson
SWARTA Mostly Clueless
32
|
Posted - 2012.05.23 12:21:00 -
[37] - Quote
Pre inferno any time I played I could reasonably expect to need any combination of the following open in sperate windows, sometimes I would stack the windows for space efficiency. It wasn't perfect but it worked well.
- Ship Cargo Bay (I use a orcas and carriers a lot so up to 3 of these, 4 if you include its ship hanger) - Cargo bay of other ship - Multiple corp hangers (and their tabs) - one or more Jetcans - Secure cans in cargo - Ship maintenance bay - Drone bay - Silos - Laboratorys - Assembly arrays
Post inferno I still use all the same hangers and I still need to have them in seperate windows, but now it takes more time and effort for each one. It isn't perfect and it doesn't work well.
The new inv system kind of works for ships with multiple cargo bays, having them appear as sub menus in the tree can make accessing them a little easier. The same is true for dealing with single CHA's/Assembly arrays, though that's less of an improvement and more a different way of displaying them since they had dedicated hanger section tabs anyway, which tbh I prefered.
So, it gives me a little extra feature for my multi hanger ships, which while not necessery is kindah nice. On the other hand it gets in the way of just about everything I do as far as moving ships/cargo is concerned. With the exception of looting. As long as I use the loot all function (which I do most of the time).
Yeah not a good change, CCP Goliath compared it to windows 95 vs Windows 8 (98?), I've found a better comparrison to be Windows XP vs Windows Vista. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
79
|
Posted - 2012.05.23 12:24:00 -
[38] - Quote
Tippia wrote:CCP Soundwave wrote:One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with. Of those twoGǪ GǪsolution two, with the addition of allowing us to name everything at a POS GÇö every last battery and hangar GÇö and with things that are out of range being either greyed out, moved to the bottom beneath a separator, or otherwise clearly shown as being GÇ£present but not availableGÇ¥ from your current location. Yes, it's much harder to implement, because it offers much more feedback and functionality. That's why it's the right thing to doGǪ Also, while we're at it, filters for the tree view, not just the item window itself. 
this sounds only bad, that's a major step forward! |

Roime
Shiva Furnace Dead On Arrival Alliance
762
|
Posted - 2012.05.23 12:49:00 -
[39] - Quote
CCP Soundwave wrote:
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Collapsible trees would be just fine, ideally you'd also be able to rearrange them and this order is preserved in memory. Gallente - the choice of the interstellar gentleman |

Reefer Girl
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.23 12:52:00 -
[40] - Quote
It was bound to happen. When you walk around with your head us someones ass (eve's dev's and Sony's ass) you are bound to bump into a wall. Grats on this joke of a change to inventory. Do you devs even undock and play this game? Have you tryed to mine out of a pos? Have you tryed to organise reactions at a pos with this change? The fact that your head is so deep up Sony's ass and EVE is going to die soon doesn't mean that you need to give it a push. |
|

Karsa Egivand
Sebiestor Tribe Minmatar Republic
17
|
Posted - 2012.05.23 12:53:00 -
[41] - Quote
Kiandoshia wrote: There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.
This!!
Also, I like the general concept of the new UI very much.
As long as the seperated windows keep/start remembering where they were, I am good. |

Prisoner 002929
Wulgun Wing
12
|
Posted - 2012.05.23 12:53:00 -
[42] - Quote
Can someone just tell me how I can get my ACTIVE ship back into my hanger window? I want one window with ALL my current ships located within that station. I shouldn't have to leave my current ship to see it there. Worked before the 'eve is spreadsheets' ui patch. I'm not so humbly asking for it back. |

Cord Binchiette
Kzinti Hegemony
33
|
Posted - 2012.05.23 12:59:00 -
[43] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....
I have a better idea. Why not make a list of OUR requested changes?
|

Mars Theran
EVE Rogues EVE Rogues Alliance
233
|
Posted - 2012.05.23 13:00:00 -
[44] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
Solution 2 for me, though solution one does sound interesting, and might be a good option for other things.. ship cargo? ah.. Container cargo. Yep, that's it.
So, that first option would be good for containers in hangars, (stations or POS), where you right click them to open container to have it show up in your inventory tree, and x to close to get it to disappear. Might also work well with ships.
Solution 2 for other stuff. POS tend to need access to everything at sometime, and flying around bumping this like wrecks just won't do, much less looking for them when you've got multiple of one or the other and potentially un-named.
I'm surprised people are complaining about guns though. Maybe I'm missing something, but didn't you have to fly outside the shields to figure out what they had in them before? Maybe that was just because they don't have names and couldn't possibly be something we'd want to have names. Not being sarcastic; we don't want to name these things unless you come up with a super titan killer POS laser which we might want to name.   Auction - EVE Rogues Alliance [ROGUE]: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438-á-á~ Latest bid: 40 million ISK. |
|

CCP Soundwave
C C P C C P Alliance
1002

|
Posted - 2012.05.23 13:00:00 -
[45] - Quote
Cord Binchiette wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....
I have a better idea. Why not make a list of OUR requested changes?
If it wasn't clear, the list we're compiling is changes requested by the playerbase. |
|

Mars Theran
EVE Rogues EVE Rogues Alliance
233
|
Posted - 2012.05.23 13:01:00 -
[46] - Quote
Prisoner 002929 wrote:Can someone just tell me how I can get my ACTIVE ship back into my hanger window? I want one window with ALL my current ships located within that station. I shouldn't have to leave my current ship to see it there. Worked before the 'eve is spreadsheets' ui patch. I'm not so humbly asking for it back.
I also want my 'Ships button' back. I'd REALLY like it if the window stayed open after I shift-clicked it into existence too. And I mean every time I dock.
ships and items on the station info screen still works fine. just move them there in the ESC menu options. Auction - EVE Rogues Alliance [ROGUE]: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438-á-á~ Latest bid: 40 million ISK. |

Catho Sharn
Don't Die Interstellar Enterprises
37
|
Posted - 2012.05.23 13:05:00 -
[47] - Quote
CCP Soundwave wrote:Cord Binchiette wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....
I have a better idea. Why not make a list of OUR requested changes? If it wasn't clear, the list we're compiling is changes requested by the playerbase.
How about actually posting the list so we can add what's missing?
|

Vaerah Vahrokha
Vahrokh Consulting
834
|
Posted - 2012.05.23 13:06:00 -
[48] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
1) Since you went for "the treeview" paradygm please have a look at how XTree Gold worked (yes I am that ancient). A free Win 32 / 64 version is here. Out of the many features, there was the "on demand subtree logging".
2) The real estate used by the new UI is enormous. Now why did you put *two* rows in the status line? With two little numbers right aligned none the less. Just put them in one row.
3) The inner scroll bars (to the right of container names etc) are too thin, please add a 30% width.
4) The volume hystogram is very tall. The old one gave the same information, in 4 pixels or so. Please make it collapsible or something.
5) The new UI was perfect as assets window. It's really it. It's too big to keep it always open on a ship though, by default we should have something light at the center of the screen.
6) There's a bug: if you dock the new UI to the right of the chat, and you have autohide neocom:
- old behavior: any window docked to the right of the chat (or directly docked to the neocom) would cause all the docked windows to scroll left when neocom disappeared, all would scroll right when neocom re-appeared.
- new behavior: the chat still scrolls like before but the new UI won't obey to the dock and sits still.
7) Please add neocom buttons to directly open ship cargo / ships hangar, items hangar, corp hangar. All they would do is to do the same of clicking on the new UI tree icons to open the same objects.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Zifrian
Licentia Ex Vereor Intrepid Crossing
299
|
Posted - 2012.05.23 13:08:00 -
[49] - Quote
I like the features of the window, it's just that multiple windows are sometimes necessary. In space with loot is one of those times. Another is when I'm sorting several items (PI for example) into a ship for use. I can't now see how much I have in each container to transfer back and forth.
All I would like is that you remember what windows we created. IE, my ship cargo, and a POS hanger. In station, my cargo, my inventory and my ship hanger. I can set those up (shift click) but why do I have to hit shift-click every time to reset them all up? It wouldn't be that bad if they retained their size and position. Then in the future if I open a window without settings, you just default to the same...or something.
This is pretty painful for many of us. Glad you are taking feedback. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Asuka Solo
Stark Fujikawa Stark Enterprises
1477
|
Posted - 2012.05.23 13:10:00 -
[50] - Quote
Illusive Wolf wrote:Adding options means supporting code for both, which gets expensive..
They already have the code for both.
And it wont be hard to allow the choice either.....
If player.specific.gameoption_settings = old inventory_settings_on:
then
load old inventory UI
else
new inventory UI
If its good enough for colors.... its good enough for layouts. We can adjust it before we log in, while were logged in.. and so on.. and so forth... |
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Goronwy
Nyan Cat Logistics PNG Associates
0
|
Posted - 2012.05.23 13:11:00 -
[51] - Quote
Reefer Girl wrote: When you walk around with your head us someones ass (eve's dev's and Sony's ass) you are bound to bump into a wall. Grats on this joke of a change to inventory. Do you devs even undock and play this game? Have you tryed to mine out of a pos? Have you tryed to organise reactions at a pos with this change? The fact that your head is so deep up Sony's ass and EVE is going to die soon doesn't mean that you need to give it a push.
dam i agree with this. wat a complete and utter load of **** CCP. well worth my sub payments ......... NOT!!! how about give us an option to click it back to the other settings :D u did with the awsomeness fail walking in the station. Once again that was unforgiveable usuage of our sub payments.
soooooo
DEAR CCP Soundwave
dont pick any of your options, get some fuel and throw it over your pc and set it a light, best way forward. |

Scaugh
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.23 13:11:00 -
[52] - Quote
Anyone posting here in support of the new changes are actually CCP Alts. (just kidding) 
I for one would like to be able to open up serveral different inventory windows at the same time without having to go through the drop down menus.
Suggestions
I have numerous containers in my corporation hangers and having trying to set up corporation contracts is alot more clicking than it used to be. Bring back the drag and drop the items to the tabs at the top of the interface windows. This was especially handy when moving items from one container to another while the containers were in different corporation hangers.
Bring back the coropration hanger Icon at the bottom of the station services so that each hanger then opens up in the same format as your assets.
More to follow............... |

Hannibal Ord
Fer-De-Lance
64
|
Posted - 2012.05.23 13:12:00 -
[53] - Quote
I'm just finding it easier because I basically never have to use a multiple window to do what I want it to do. I know that's just a simple argument but before I had a combination of at least 2 windows open at the same time. I often spent time closing windows and reopening them, double clicking on containers etc etc. Resizing windows, moving them around if they had jumped about. Getting them buried under multiple windows and having to dig them out of the UI.
With the new system I just find it's all there in the tree already, a single window which can be manipulated pretty easily. I find this faster and easier to use. It displays everything I require it to display and allows me to move items from location to location easily. Adding drones to drone bays or opening cargo of ships and moving that cargo to containers etc - I.E the little mundane tasks I'm always doing - are faster and require less mouse movement and less double clicks to open and close windows.
I'm going to assume that certain complex tasks involving POS's are probably trickier due to how the interface works and these need to be looked at....but as a whole I'm finding the experience streamlined. |

Remistor Callaway
Talos Enterprises
11
|
Posted - 2012.05.23 13:15:00 -
[54] - Quote
Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me.
And guess what? Now I see all the inventories I need, in one little list, in a single window that takes up less space than all of the above combined, as well as making it cleaner, without having to overlap or combine several of those windows. No longer do I have to search for stuff (it was like inventory within inventory within inventory.), do a few gazillion clicks to open new windows. No, I got them all in a single window now. And if I still need some kind of a separate window, I can shift+click and open a separate window. Not that I had to use it as of yet. Not to mention I can see the approximate market value of said stuff in the inventory, as well as the metric tons. And this is adjusted to what items I have selected. VERY useful.
This new system is intuitive and works just like the old system. Just drag and drop stuff, but now you only need 1 window to rule them all. Personally, I think this was a much needed usability update.
BUT!!
I do think that some "forced changes" are bad. We have seen this happen to Captain's Quarters, and we were given the ability to go back to the old hangar view with ship spinning (and a nice ship spin counter). Nobody complained since then. I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. So I'd suggest, instead of forcing this kind of change on players, allow for players to choose between separate settings; customise their way of inventory usage to their personal preferences.
For example, you could have these different settings: - old way > nothing changes. You have to manually search for each window, open it, then drag and drop from one window to the other if you want to move stuff. - semi-old way > just the inventory list without the attached window. When clicking one of the list items, a new window opens. You *can* drag and drop from an opened window to a list item in the inventory to move items there. - new way > like it is now: inventory list + attached window. When clicking one of the list items, its inventory will be displayed in the attached window. When shift-clicking one of the list items, its inventory will be displayed in a separate window.
I think if this is done, *every* player will be happy about the new inventory system.
I hope this feedback is appreciated :)
FINALLY! Someone who a a IQ high enough to talk with about the new inventory :D
Seriously, I agree with you on most point, the new inventory is a step forward. But I think it's somewhat unfinished and still need some work.
Most of the time the new system is more effective, but in some situation I understand that some people liked the old system more. They should have made this optional. |

DrunkenOne
Unknown Soldiers Soldiers Of New Eve
7
|
Posted - 2012.05.23 13:18:00 -
[55] - Quote
The idea was great and I'm sure I will get used to it but some of it could have been more user friendly. Adding stuff into your current ship is taking way to long and dragging multiple items is a mess. |

Last Idaho
Shivan Phoenix INFERNAL ALLIANCE
1
|
Posted - 2012.05.23 13:19:00 -
[56] - Quote
The new inventory system is way too slow in handling everything I desire. I am but a simple mission runner, trader and miner. When adding hundreds of items in the loot container, it takes a lot of time to get it in there, and even more time to stack it all together. If it allows me to stack at all. The container locks items while it is not configured to do so. It used to happen in a blink of eye, now I have to wait untill it is done, before opening other windows. I don't call this progress. I don't know how you call it, but somehow you missed the point of simple ergonomics. Now, to fix this you will need time. Give me back the option to use the old inventory system untill you fixed the new system. |

Ponder Yonder
Fleet of the Damned Ace of Spades.
12
|
Posted - 2012.05.23 13:20:00 -
[57] - Quote
Vaerah Vahrokha wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
1) Since you went for "the treeview" paradygm please have a look at how XTree Gold worked (yes I am that ancient). A free Win 32 / 64 version is here. Out of the many features, there was the "on demand subtree logging". 2) The real estate used by the new UI is enormous. Now why did you put *two* rows in the status line? With two little numbers right aligned none the less. Just put them in one row. 3) The inner scroll bars (to the right of container names etc) are too thin, please add a 30% width. 4) The volume hystogram is very tall. The old one gave the same information, in 4 pixels or so. Please make it collapsible or something. 5) The new UI was perfect as assets window. It's really it. It's too big to keep it always open on a ship though, by default we should have something light at the center of the screen. 6) There's a bug: if you dock the new UI to the right of the chat, and you have autohide neocom: - old behavior: any window docked to the right of the chat (or directly docked to the neocom) would cause all the docked windows to scroll left when neocom disappeared, all would scroll right when neocom re-appeared. - new behavior: the chat still scrolls like before but the new UI won't obey to the dock and sits still. 7) Please add neocom buttons to directly open ship cargo / ships hangar, items hangar, corp hangar. All they would do is to do the same of clicking on the new UI tree icons to open the same objects.
^ This.
And I would like to add:
8) In space, with cargo bay open, if open a wreck via the 'Open' button, don't replace the current cargo bay window. Rat wrecks should open in new windows. The opposite also: If a wreck is open and I click my 'Open Carghold' button, open my cargohold in a new window. (I know about shift-click, but it is unintuitive and transforms a one-handed operation into a two-handed one) - Of course windows should open in the same position and state that they were in previously. - The same principle should be followed for exploration cans, mission cans, jetcans.
Fix all 8 of these and 90% of the hassle will disappear.
- Ponder |

Commander A9
East Khanid Trading Khanid Trade Syndicate
7
|
Posted - 2012.05.23 13:24:00 -
[58] - Quote
The unified inventory system is...eh...if you can take the time to understand what goes where, it can be smooth, but given the choice, I'd go back to the old windows system separating ships, items, drone bays, cargo bays, and corps bays.
You can still drag-and-drop from ship to jet can on a mining operation, or move ammo from box-to-cargo bay all the same, but...given the choice I'd go back to the old system, especially considering that looting from a wreck can be a pain since it takes longer for everything to load... |

Disdaine
283
|
Posted - 2012.05.23 13:25:00 -
[59] - Quote
Really need to fix looting behaviour.
At the moment you open a can and it opens in your nice big base inventory window with tree view enabled for a few items. When you loot all window resets to showing cargo hold instead of closing so I find myself closing between each can.
Need to be able to shift click the cargo container, set it a bit smaller and without tree view, have it remember the window type, settings and position for cargo container, and then close with loot all. |

Noddy Comet
School of Applied Knowledge Caldari State
3
|
Posted - 2012.05.23 13:25:00 -
[60] - Quote
Stupidest thing to me is the fact that the PIN toggle does NOT pin the window and KEEP it where I want, nor the size I shrunk it to.
If I screw up and open yet another window through the interface after finding out the only way to do this is hit "alt-c" if I happen to have my ship cargo open, it then takes my pinned window and puts it smack dab in the middle of my screen at FULL size..
Add to this the idiotic way we loot now, I hit 'loot all' on the loot window I just opened, and the loot window closes but keeps my huge inventory window open.
Hate to say it, but this current functionality is trash.
|
|

Ishanmae
Binding Energy
14
|
Posted - 2012.05.23 13:27:00 -
[61] - Quote
CCP Soundwave wrote:If it wasn't clear, the list we're compiling is changes requested by the playerbase.
It was clear... Some people just like being bossy and showing they know better...
I'm looking forward to seeing your list and being able to comment on / add to it if necessary.
I like the idea of the new inventory and I am glad that it is going to get improved on!
Cheers! |

Bienator II
madmen of the skies
724
|
Posted - 2012.05.23 13:28:00 -
[62] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
- shift+click on hangar icon should open new window - please try to get multi window handling stright first, propper, seperate UI persistance between space and station - an option to tell the thing that it should not reuse the cargo window for wrecks (this will workaround many issues) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

St Rannik
Merchant Union
3
|
Posted - 2012.05.23 13:28:00 -
[63] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
How about option 3.
Leave the things that got nothing to do with inventory (i.e ships, various POS structures, floating wrecks and cargo containers, ship's cargo hold and corp hangar etc) out of the new inventory system, so they open in a new window like they always did without having lots of other unrelated stuff in them.
When i open a wreck I want to see what's in that wreck, not millions of other things I got across EVE universe.
Things that are related to inventory (i.e station items and corporate hangars at the POS) would use the new UI |

Capsuleer Newton
Hedion University Amarr Empire
0
|
Posted - 2012.05.23 13:29:00 -
[64] - Quote
DrunkenOne wrote:The idea was great and I'm sure I will get used to it but some of it could have been more user friendly. Adding stuff into your current ship is taking way to long and dragging multiple items is a mess.
hahaha, try being in an orca and you're used to have the minimum window size, now you have to expand the window, then expand the index, before you can move stuff around.... hope they figured out the bug that occasionally not allow one to add ore into the orca's ore hold [when it already have some, but ain't full yet], and one have to move ore out, stack them before moving them back to the ore hold 
good thing one can shift-open a new window, else it would be funny trying to keep 1 ore in a can when mining :)) |

Kasriel
23
|
Posted - 2012.05.23 13:30:00 -
[65] - Quote
CCP Soundwave wrote:Cord Binchiette wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....
I have a better idea. Why not make a list of OUR requested changes? If it wasn't clear, the list we're compiling is changes requested by the playerbase.
i really hope another checkbox to disable a "new improved" feature is in the list. |

Borg Stoneson
SWARTA Mostly Clueless
33
|
Posted - 2012.05.23 13:37:00 -
[66] - Quote
CCP Soundwave wrote: One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
As it stands now, neither.
An inventry asset tree would be the better option but not in anything like its current form. For a "quick" band-aid fix I suggest using the tower as a hub, use fitting/CHA/SMA access range based on the players distance from the tower itself. Add a the ability to name SMAs, Arrays, CHAs and Silo's. This will make the POS at least workable with the new system until you have a chance to make new POS's and get the functionality done properly (hurry up with that!).
As for the changes I'd suggest.
If I right click to open something, make it open in a new window automaticaly. Ship hangers and Item hangers are different, keep them seperate. New POS's = nothing like this, preferably nothing to do with this. Hanger tree is for favorites only, simply opening a can/cargo container/etc doesn't auto add it.
I think I see what was attempted with the new UI, it failed miserably but it's not a bad idea. I propose..
Hanger Subsection: The playerbase uses a lot of station containers to manage their inventory, replace these with a non space using "subsection item", functionaly similar to station containers, has the same volume as whatever's inside, non seeded, no value. Just something that's added with a "add subsection" button on the hanger window. This would be something that could actually help people that routinely have to manage large stocks of "stuff", it would even help POS users a bit since it can be used to effectively divide a CHA up between more than 8 people. Most importantly of all it wouldn't unbalance anything, it's a pure misc utility item. |

Barbelo Valentinian
The Scope Gallente Federation
188
|
Posted - 2012.05.23 13:40:00 -
[67] - Quote
Singoth wrote: And guess what? Now I see all the inventories I need, in one little list, in a single window that takes up less space than all of the above combined, as well as making it cleaner, without having to overlap or combine several of those windows. No longer do I have to search for stuff (it was like inventory within inventory within inventory.), do a few gazillion clicks to open new windows. No, I got them all in a single window now. And if I still need some kind of a separate window, I can shift+click and open a separate window. Not that I had to use it as of yet. Not to mention I can see the approximate market value of said stuff in the inventory, as well as the metric tons. And this is adjusted to what items I have selected. VERY useful.
This new system is intuitive and works just like the old system. Just drag and drop stuff, but now you only need 1 window to rule them all. Personally, I think this was a much needed usability update.
I can understand that for many players the new inventory is a net gain, but those for whom it's a net gain have got to understand that there are a lot of people for whom it's a net loss - specifically "power users" (industry, economics, etc.) who are accustomed to being able to quickly cross-compare many items in different categories in different boxes with different tabs.
And EVE has a lot of power users. I'm not that big a power user myself, but I'm enough of one to notice the downgrade.
Anyone who doesn't understand what all the fuss is about and wants to know should read Tippia's blog post.
The very first thing that needs to be done is to have station window positions and settings "remembered". But there are still some tweaks needed after that. |

May O'Neez
Flying Blacksmiths
8
|
Posted - 2012.05.23 13:42:00 -
[68] - Quote
I would be interrested by an option like the 2nd: have a tree of POS elements, which are loaded only as you select them. Even better: have a deeper hierarchy, like guns / laboratories / ...
Regarding my current feeling towards the UI: - Mission is OK except salvaging. I could have similar setups as before, even though it takes me more clicks ... but the wreck hunting has become a bit harassing, with the tree allways reseting as containers disapper - Production is OK at the moment. - Market is fine (no changes, actually). - Transport (in particular with multiple containers) is not easy, but maybe it is also a matter of habits ... I have difficulties to handle multiple moves of items betweens containers, specially when I have to pick a part of them and move to another location. I often fallback to shift click to get back my "bad" habit :P |

bongsmoke
School of Applied Knowledge Caldari State
19
|
Posted - 2012.05.23 13:44:00 -
[69] - Quote
Illusive Wolf wrote:Adding options means supporting code for both, which gets expensive. But I'm with you, it didn't take me long to discover that the new way of managing inventory was actually much easier than the old way. I manage reaction POSs and being able to control the POS modules from the inventory was an extra bonus too.
It was a bit of a shock to the system and change is hard, especially when it's something as habitual as a UI (I use 'Classic Menu' in Windows 7 to make it look like Win2k :) but progress carries a price sometimes.
Wish other people would "actually" try it like yourself. But anything different for most and the whines and cries are non stop.
I love it, dont care if they give the option for the old one, but they better not get rid of the new system cause of ignorant people. |

Sentient Blade
Walk It Off Imperial Ascension
382
|
Posted - 2012.05.23 13:47:00 -
[70] - Quote
My suggestions & feedback in no particular order.
* The choice of colours / font on the tree view make the individual labels difficult to see, even in situations where opacity is set to opaque.
* Vertical lists will always present greater efficiency problems the more items are added to them; to give an example, my hanger in Jita currently contains about a dozen small ships, shuttles and the likes. Previously these did not get in the way of inventory management, however, they now appear constant in the ship hanger, putting considerable space between a few of the ships I do want to interact with, and my item hanger.
* Item hanger should appear above ship hanger; most inventory management will be done with items first and foremost and there will often be less sub-containers than ships.
* Most of the icons look the same. Investigate if it's possible to render 16x16 versions of the ships and put them next to the respective ships; this would necessitate increasing the lighting on the icon rendering otherwise they would be far too dark to see.
* Double clicking on a ship in the ship hanger should open its cargo bay, not activate it, and as such make it disappear.
* The active ship should still be shown in the ship hanger. The currently selected ship should be highlighted within the ship hanger list on the tree.
* Ships with additional bays should have options to directly access those bays in a new window via right clicking upon their ship. If you wish to add a 'Open Ship Manager' function that loads the inventory up with the ship as the root (and nothing else) then I am all for that.
* Hovering your mouse over a tree label should have a 'popup' icon appear at the right hand side, which when clicked would open the desired child in a new window, similar to how the information popup icon appears at the right of skill training, except this would only appear when you hover your mouse over it. Left clicking should open it up in a simple window, right clicking should open it up with the tree open but *with that item being the top root*.
* Open in New Window should be moved to the top of the right click menu. Remember that most inventory management is done via the right hand, mainly the mouse and numerics, having to hold shift or search down through a menu can be a bit of a pain.
* Selected item in the tree view should be adjustable by keyboard. Pressing up and down keys should select the previous / next item. Left / Right should expand / collapse the current node.
* Clicking and dragging an item and holding it near the top / bottom of the tree view should cause the tree view to scroll in that direction.
* The mouse wheel should allow the tree to be scrolled up and down whenever the mouse is over it, such as in the case of dragging an item out of one window into one further down the tree. At present you have to hover your mouse over one of the items for several seconds, at which point the tree will get focus, allowing you to scroll to find where you want to drag your item.
* Containers (cans) should open in a new window by default when double clicking them in the item hanger, not in the tree.
* As the data is being imported / calculated, there should now be an option to display / sort by stack price while in details / list view.
* All POS guns should be grouped by default
* All POS assembly arrays should be grouped by default
* All POS hangers should be grouped by default
* The name of the currently selected window needs to appear bigger, on long vertical lists, the tiny text up in the left is difficult to read and tends to get flooded out, perhaps put it in the same place (if not a bit higher) than the "nothing found" and start the actual item list a bit lower.
* Filters are good, but we are still missing what is fundamentally the most desired feature; the ability to group things without having to go through progressively larger containers, which block certain functionality such as the ability to refine or repair. Until you can do this start by making station warehouses seeded across every station for a nominal fee, at this point station warehouses and such are nothing but workarounds and need to be available everywhere so long as they are needed.
* Continuing on from filters, the main thing we wanted were 'virtual' groups. i.e. we wanted to be able to drag ships I wanted to sell into one folder, PvE ships into another, PvP ships into another.
* Misc: Due to the hit from opening wrecks with the new inventory system, add a right click > loot all.
* Right clicking item / ship hanger > show info displays the station information. Eh?. Get rid of the show info button or find something more appropriate to show there.
* Tree label root for corporate hangers should show **working** when loading the list, or load the list at connection so it does not need to wait.
I'd probably find more, but unfortunately I have to go back to work designing GUIs ;) |
|

Joe Hoe
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.05.23 13:48:00 -
[71] - Quote
Got to say I hate the new system.
I live in wh space and it's basically a nightmare.
Trying to quickly get ammo etc - impossible. I have 3 hangars and have to click through all of them to find my tab, even if I right click on the hangar I want, it doesn't open that 1 just shows everything, everywhere.
And seeing 40 + def guns etc - why ?????
And the lag is a pain, takes nearly 10 secs to open anything....
Please, throw it away and just give us the old system back.
|

Virgil Travis
GWA Corp Unified Church of the Unobligated
187
|
Posted - 2012.05.23 13:49:00 -
[72] - Quote
Could we just have double clicking on an item in the tree opens it in a new window. That would make it more useful, I like it generally just a bit clunky with this shift + click thing. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Akyla Dey
Future Corps Sleeper Social Club
15
|
Posted - 2012.05.23 13:52:00 -
[73] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
As Tippia and others have said, solution 2 is only tenable if you can rename the pos mods. Even if I can filter out all the guns from the tree, I'm still left with five different choices for SMAs and two choices for CHAs. I need to know which is which.
I personally feel that #1 is a better option, and it's what was initially talked about in the devblog regarding the UI. Let the players decide what they want to add/remove from their lists and have the game remember those lists between sessions. Then you'll be adding some functionality. This change, in addition to the static location of windows fix and (most importantly) the refresh/lag fix will go a long way towards making the UI usable.
Finally, whichever system you implement, you need to grey out/alter somehow mods that are too far away to access. Being given a massive list of unnameable stuff and then being forced to randomly start clicking through things isn't how I want to spend my game time. |

Indahmawar Fazmarai
671
|
Posted - 2012.05.23 13:53:00 -
[74] - Quote
Could we see the list of changes? Are there plans to allow each ship hold have its own customized window, properly recorded and opening as the old ship holds did?
Also, what about always open by default the ships window and the station hangar window, so we can swap ships and move stuff from one to another without a need to re-open the windows after each docking?
(The meta-question on who the hell greenlighted this system against every player's opinion and advice is better left to the CCP team responsible for the implementation of User Oriented Design) EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |

Damien Valdes
Romex Inc. Dustm3n
6
|
Posted - 2012.05.23 13:53:00 -
[75] - Quote
The only thing I don't like is the window doesn't automatically close when I "Loot All". If I could have that, I'd be fine. Of course, ALT+C closes the window, but I shouldn't have to do that. |

Karl Hobb
Imperial Margarine
297
|
Posted - 2012.05.23 13:57:00 -
[76] - Quote
Honestly, fix window state memory (look like it's already happened) and deal with loot in a sane manner (read: pre-Inferno) and your new inventory system will be a gain for me. I haven't noticed a big problem at the POS but we're not running in a wormhole or anything so I don't feel qualified to speak about that. The first option Soundwave mentioned sounds best to me. +1 in local |

stoxxine
OLVI industries Inter Malleum et Incudem
3
|
Posted - 2012.05.23 14:01:00 -
[77] - Quote
CCP Soundwave wrote: One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
This specific thing? Ability filter the index by type - Factory, hangar, lab, gun, etc. - which i think is this solution two. Make this setting remembered.
hide divisions. somehow. maybe tabs like before, maybe filtering in a settings dialog.. some need them, but for some its just a pain of another click (times a million) Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

Galmas
United System's Commonwealth
3
|
Posted - 2012.05.23 14:03:00 -
[78] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
I would like Solution 1 more, since its closer to how it was before and less cluttered in the inventory window : )
How many different sub-trees would you have there in Solution 2? like "guns" "hangars" "ship maint" or like "small guns" "med guns" "large guns" "corp hangar" "assembly thingy" "reactors" "bla" "bli" "blu". the latter one would just be a bit smaller of a nightmar as is. So if few subtress then i vote for subtrees, if lots of subtress is vote for "fly-to-to-click-add"
Cheers Gal |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
87
|
Posted - 2012.05.23 14:04:00 -
[79] - Quote
I think it's pretty gay (Like me, but more in your face)... On the other hand, it's not really that hard to use & I'm not opposed to holding down the shift key. Actually once you get used to that, it is far easier to use than the old system.
It's still pretty gay though. |

Vegare
Das zweite Konglomerat The Initiative.
39
|
Posted - 2012.05.23 14:05:00 -
[80] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
A lot of constructive feedback has been posted in the sisi thread during the recent weeks. I had the impression the responsible team took it to heart? Why would you have to compile a new list?
|
|

St Rannik
Merchant Union
4
|
Posted - 2012.05.23 14:06:00 -
[81] - Quote
Here's option 4 if you didn't like option 3
Add settings to the new inventory UI, similar to overview settings where people could pick which types of items they want to be opened in new UI.
That way each person can configure their own.
Anything which isn't enabled to use new inventory system would still show up in the old way |

galrizian
TROTTERS INDEPENDENT TRADER'S
4
|
Posted - 2012.05.23 14:06:00 -
[82] - Quote
ok.. this is my feed back for CCP about the new inventory.... i hope you read it :)
1.............. its horrible. 2.............. it makes life hard and unorganised. 3.............. theres no point in it. 4.............. everything i had open pre patch i have to open manually now. 5.............. working in a pos is ....erm.....huh......how manny things do i have to open now to check stuff ??????.
The problem is when i docked pre patch i had items' ship hanger' and ship cargo hold all open for me ready to use. i like manny people i know on eve have it set up this way for a reason....... it makes life easy.
Now upon docking i have to open my ships cargo hold ( wich was already open pre patch ) then open my items ( wich was already open pre patch ) then open my ship hanger ( wich was already open pre patch ) then open my ships cargo hold AGAIN ( WICH I MIGHT ADD WAS ALREADY OPEN PRE PATCH ) then for every single container i want to put different stuff in i have to open them all through the inventory instead of just double clicking on them.
And yes i have to now do this every single time i dock.................AAGGGHHHHHH.
Then even to load/change ammo or ships for missions its a case of doin all this again every single time i dock ( wich i might add again, pre patch it was already open for me without me having to click or do anything )
P,O,S'S lmao this is now a nightmare... thats all i can realy say about that to be perfectly honist.
Salvaging lmao this is also now a nightmare.
Mining with an orca in fleet..... how can i put this?..........awfull ?..... ???????
I really dont see the point in puting everythin into 1 window then opening different windows from that window to move stuff around when they ( pre patch ) was already there open an ready to use..
Sorry to go on CCP but this has really anoyed me. And a every single person i know in game hates it.
Apart from that everything else in the patch/expansion is awsome :)
But please get rid of this new inventory or atleast add an option to use the old 1
pls pls pls pls pls pls pls pls CCP make my game hassle free again :)
|

disasteur
Tellcomtec Incorporated. Preatoriani
33
|
Posted - 2012.05.23 14:08:00 -
[83] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
solution three: turn back time, or make it optional and we will all be happy
i mean isnt it clear nobody wants or needs the new inventory? |

galrizian
TROTTERS INDEPENDENT TRADER'S
4
|
Posted - 2012.05.23 14:09:00 -
[84] - Quote
And whats the point in any of them solutions to this problem ?????????
How about you guys at CCP just but it back the way it was when it worked fine...
Remember...................IF ITS NOT BROKE...............DONT FIX IT.
But your going to have to fix this because you broke it :( |

Hakaru Ishiwara
Republic Military School Minmatar Republic
151
|
Posted - 2012.05.23 14:13:00 -
[85] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
Why aren't you handling this business over in the official inventory thread? Segmenting out these conversations and threads is not helpful for keeping the dialog in one place.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Erika Madeveda
Patriots and Tyrants The Volition Cult
0
|
Posted - 2012.05.23 14:14:00 -
[86] - Quote
It's clean, well thought out, and pretty well executed. I absolutely love it! I have been through a few evolutions of EVE and I have to say in the long view the devs have consistently improved the game. I would suggest that a good next step would be to invest in pacifiers to send anyone who would unsub over this. If they are getting worked up over this kind of interface change, this may not be the best investment for them and they clearly need to put something in their mouths. |

disasteur
Tellcomtec Incorporated. Preatoriani
33
|
Posted - 2012.05.23 14:14:00 -
[87] - Quote
Hakaru Ishiwara wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
Why aren't you handling this business over in the official inventory thread? Segmenting out these conversations and threads is not helpful for keeping the dialog in one place.
yeah i wanted to say something about that, but i tought it was just me, thinking it was a devide and conquer strategy hehehe |

stoxxine
OLVI industries Inter Malleum et Incudem
3
|
Posted - 2012.05.23 14:22:00 -
[88] - Quote
Solution 2b
- remember which groups are open and which are closed - make option (esc menu?) to group corp divisions before single installations like this
- laboratories -- div 1 --- lab 1 --- lab 2 --- lab 3 --div 2 (closed) - factories -- div 1 (closed) -- div 2 --- ship factory 1 --- ammo factory 2 - hangars -- div 1 --- named hangar 1 --- named hangar 2
Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
|

CCP Soundwave
C C P C C P Alliance
1005

|
Posted - 2012.05.23 14:26:00 -
[89] - Quote
Dev blog coming shortly. |
|

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
87
|
Posted - 2012.05.23 14:30:00 -
[90] - Quote
CCP Soundwave wrote:Dev blog coming shortly.
I want to have your babies.
|
|

Vaju Enki
Secular Wisdom
49
|
Posted - 2012.05.23 14:31:00 -
[91] - Quote
I love the new UI, it's great. People just need to get use to it. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Piquet Raddei
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.05.23 14:32:00 -
[92] - Quote
Hakaru Ishiwara wrote:Why aren't you handling this business over in the official inventory thread? Segmenting out these conversations and threads is not helpful for keeping the dialog in one place.
CCP didn't start this thread - a player did. They respectively started replying in it. Just because you're anonymous on the internet doesn't mean you have to be an ass.
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
First, Soundwave, I want to respectively say that I appreciate that software programming is a big deal. It's tough, it takes a lot of testing, it can be very nerve-racking, and it's especially no-fun when you spend days/months/years developing something to just to have it's end-users poo all over it. I get it - I really do.
Unfortunately sometimes that just happens. The majority of your player base don't like this new setup. I was actually explaining it to my wife last night (who bless her heart pretended like she gave a crap): I said, "Ya know, when you put files in windows on your computer, they often STAY where you put them. Your pictures stay in the pictures folder, your games in the games folder, your por.... well you get my point. Having ONE window of "trees" that shows where everything is and keeps things neat and tidy works just fine.
In EVE, NOTHING stays put for very long. EVE is ALL ABOUT moving things from place to place, from item to item, can to can, ship to ship... So having all your "stuff" in ONE window just doesn't work. You can't see where you're moving it, you can't see the items in both places at the same time... Yeah you can "shift" click to open satellite windows, but then you can't reopen the main inventory window if you close it (that needs fixed, IMO, and fast) and.... man it's just a mess...
Plus, for us POS owners which mutliple labs, guns, manufacturing modules, etc - it's extremely cumbersome, and for those who like to loot/salvage from missions/anomolies, it is just....wow....no fun.
My number one suggestion is to do the one thing that everyone has asked for - give us the ability to choose "old or new" - just like you did with the captains quarters. I liked the idea of captains quarters, but it quickly became evident that it wasn't as convenient, it was laggy, slow, awkward, and made things more comlicated than they needed to be. You responded - and we thank you - by letting us revert to the old system. A lot of us did. And I think a lot of us would do so again in regards to this inventory "system".
If you don't, well, then there's not much we can do about it, so let's have a quick list of possible improvements:
Make the new system "remember" if I've shift-clicked a window - meaning I want it separate from the "unified" inventory system, and default to those satellite windows if I open such an item again - like a wreck, my cargo, and my items/ships windows in stations. This would let the new system work like the old system, with the slight frustration of us users having to "reinvent" the wheel on all our accounts on all our computers all over again. A nuisance, but a solution.
Make the inventory window re-openable if the button is clicked again, or make a right-click option to "open new instance" of the inventory window. That way if we've opened several satellite windows and then closed the main unified window, we can re-open it for whatever needs arise.
Change the unified window so that it only loads the contents of a container when that container is expanded in the tree. This would VASTLY reduce load-times of the window in areas like POS's or at mission sites where there are wrecks. This would make the unified window act more like an overview - showing what is around the player but not giving more detail until that detail is requested.
Me personally - I share the consensus that it wasn't broken in the past. Sure it was irritating at time to have 700 windows open on-screen, but there was a REASON for having all those windows open - we needed that visibility. Now that visibility is lost (or at least very hard to reobtain) and we have suddenly realized how good we had it in the past.
I for one appreciate your attention, CCP, and hope we can reach a solution that benefits everyone without necessarily throwing out all the work you guys have done.
Thanks. |

Rengerel en Distel
Amarr Science and Industry
87
|
Posted - 2012.05.23 14:33:00 -
[93] - Quote
Right click, loot all for wrecks, or closing the window. +1
I don't know why a game like EQ1 allows players to change the format of their windows is ok, but here we can't. If i want the quickbar in my market window to be 200 char long, why can't i? Why do the players have to work with the random limitations of the dev team in regards to window sizes, font sizes, fonts in general, etc? Clean, simplistic UI mods would make the game a lot more playable for a lot more players.
|

Tippia
Sunshine and Lollipops
7134
|
Posted - 2012.05.23 14:33:00 -
[94] - Quote
Vaju Enki wrote:People just need to get use to it. No.
People just need to realise that their limited use case isn't universal and that, regardless of whether they know it or not, a lot of functionality has been lost. No amount of GÇ£getting used to itGÇ¥ will make that functionality come back.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Piquet Raddei
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.05.23 14:36:00 -
[95] - Quote
stoxxine wrote:Solution 2b
- remember which groups are open and which are closed - make option (esc menu?) to group corp divisions before single installations like this
- laboratories -- div 1 --- lab 1 --- lab 2 --- lab 3 --div 2 (closed) - factories -- div 1 (closed) -- div 2 --- ship factory 1 --- ammo factory 2 - hangars -- div 1 --- named hangar 1 --- named hangar 2
It actually already does this - it's remembered which labs/modules in the POS I had expanded and hadn't.
What it DOESN'T remember is which windows I've shift-clicked. It always defaults to the unified window, but I'd like it to remember that - when I was docked - I had my items and ships in separate (stacked) windows (like the "old days,") and would automatically reopen them there when I dock again. That would basically mean we're only opening the unified window when we NEED it - such as to open a new ship cargo bay, new can, etc - until we can shift-click it and create a new satellite window which would also be "remembered". I hope that makes sense... |

Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 14:37:00 -
[96] - Quote
Ok few points from me, but i guess it was already mentioned here before.
- Tree list surely needs to be customizable as much as possible. Make it filterable by type of container and add possibility to choose which containers are "favorite" and you want them on top and which ones are totally useless for you and you want to hide them forever. Some of those are in middle and there should be possibility to rename it (for client side use only).
- Every inventory window should have some possibility to save such window as a "named bookmark". Than having list of such bookmarks in tree will open exactly same window if such container is still available. That window will remember, that it was opened from bookmark and every change to it's configuration will update that bookmark. It should remember things like:
- it's position and size
- used filters
- pinned state
- tree visibilility
- display of estimate price / capacity bar
- window was opened in last session and should auto open in next session
Those two things are main area of interest for most of the people from what i saw. With such customization as described it should satisfy most of them in my opinion. |

stoxxine
OLVI industries Inter Malleum et Incudem
4
|
Posted - 2012.05.23 14:40:00 -
[97] - Quote
Piquet Raddei wrote:
Make the new system "remember" if I've shift-clicked a window - meaning I want it separate from the "unified" inventory system, and default to those satellite windows if I open such an item again - like a wreck, my cargo, and my items/ships windows in stations. This would let the new system work like the old system, with the slight frustration of us users having to "reinvent" the wheel on all our accounts on all our computers all over again. A nuisance, but a solution.
This!
.. and make them reopen automatically on docking, boarding an orca, etc.
Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

Akyla Dey
Future Corps Sleeper Social Club
18
|
Posted - 2012.05.23 14:42:00 -
[98] - Quote
I'd also like to say to those who enjoy the new system and/or feel the need to trash talk those who don't like it, EVE is not a 'one size fits all' game. Yes, there are plenty of situations where the new UI is great, and probably works much better than the old one. However, it's not true for everybody. Just because you think it's great and easier doesn't mean that someone, somewhere isn't pulling their hair out over it whilst doing something you don't do.
If you: -Live in a WH/out of a POS -Manage LARGE amounts of inventory -Refit in combat situations -Fly ships that require cap booster management in combat -Salvage massive amounts of wrecks -Probably many other situations I haven't come across (because I don't do everything in game, just like you)
then this new system is a pain. It's not about getting used to it. It's not about fighting against change. It's about UI being unable to accommodate certain situations in game with the speed and accuracy that's necessary and has come to be expected. If you like it - fine, I'm not going to tell you you're wrong for it. But please, understand that what you do and what others do aren't the same thing, and that the new system actually does run the gambit from annoying to game-breaking for some of us. |

stoxxine
OLVI industries Inter Malleum et Incudem
4
|
Posted - 2012.05.23 14:46:00 -
[99] - Quote
(not quoting myself)
Piquet Raddei wrote: It actually already does this - it's remembered which labs/modules in the POS I had expanded and hadn't.
Yes it does actually. But it would be more efficient if it pruned away unnecessary types (guns) and unnecessary corp divisions.
the point that divisions would be higher up in the tree than single installations.
Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

Armalag
Fleetworks Soldiers Of New Eve
0
|
Posted - 2012.05.23 14:46:00 -
[100] - Quote
From a corp management and carrier/orca/rorqual use perspective, I love the new inventory. It beats the dozen windows I'd have open moving and sorting crap daily. There are a few problem/improvements that are needed;
-Docking/UnDocking needs to stop closing (or in the case of one of my jf chars OPENING) the windows (both main and ****-clicked). Along with some sortof "memory' for window size/position. -PoS's. Do you know how hard it is to get ammo into a gun now unless you have a huge window open and memorize the gun position? Maybe sort the mod list under the PoS by range. |
|

Pinstar Colton
Sweet Asteroid Acres
89
|
Posted - 2012.05.23 14:48:00 -
[101] - Quote
My initial impression was very negative. The change was jarring and unintuitive. I'm not saying that the system is better or worse than the old UI... I simply don't know enough about the new UI to form a proper opinion.
I think that was CCP's fundamental problem. There was no formal tutorial, instruction manual or guide on using the new UI.
Think of it like scanning or PI. Both of those activities don't have the most intuitive UI, and take some learning to get used to. In response, CCP created two very well made tutorial videos that show you how to scan and get your feet wet in PI.
The reason why this new UI is so hated is that it comes across as a complicated process akin to PI and Scanning. Unlike PI and scanning, people who are too lazy to learn about them can't simply ignore the UI and do something else the way they can with PI and Scanning. EVERYONE depends on the UI for everything they do.
Yet there is no clear official guide (or if there is one, it is not in a readily visible place) or video.
What CCP really needed to do is release a tutorial guide/video while the UI was still on SISI to explain it and compare it to the current UI. "To access your corp hanger, you used to do X [Screenshot] but you now do Y [Screenshot]" And then provide instructions on how to go on to SISI for players who normally don't touch the test server so they can try them out if they wish to.
If the transition was not so jarring, people might actually take the time to explore the new UI and find new benefits that might be helpful rather than hunkering down and clinging to their opinion that the entire new UI is trash and to the hope that they might get their old UI back if enough people complain loudly enough long enough.
I don't make minerals. I just make ore 20% cooler. |

Genoir
The Dark Reapers
3
|
Posted - 2012.05.23 14:52:00 -
[102] - Quote
Bits I like.
'estimated value' of inventory box you're currently on 'filtering' it does counter some of the issues 'the look' it looks fantastic to the eye.
Bits I don't like
looting, makes life difficult Pos control, why oh why oh why was this not considered Having to keep my wits about me while even in station opening a container, or having to start the action all over again.
What I'd like to see
tick box to either use the old system, or a simple box to tell the new inventory to open all clicks in a new window. estimated value of other peoples cargo in space when using cargo scanners (3 guesses why) This new lag I'm experiencing since yesterday, get rid of it. |

Jiska Ensa
Unour Heavy Industries
65
|
Posted - 2012.05.23 14:52:00 -
[103] - Quote
For the love of god please give the option to use the old system. It just took me three times as long to loot a field of wrecks because every time I opened a wreck it opened that damned unified inventory thing. And as soon as I hit "loot-all" it opened my cargo bay (which took forever because it's now full of un-stacked junk...something else you need to fix). Shift-click creates a new window for THAT wreck, which is fine except I only need to open a wreck once. Subsequent wrecks open in the main window.
Please either revert to the old system, give an option to use the old system, or make it that all inventory of a TYPE stay as separate when you shift-click (wrecks, cargobays, drone-bays, cans, pos hangers, etc)
oh, and while you're at it, please group all similar pos mods and only load them when requested, not whenever I try to open a SMA...
kthxbai. |

Bloodpetal
Mimidae Risk Solutions
641
|
Posted - 2012.05.23 14:52:00 -
[104] - Quote
CCP Soundwave wrote:Dev blog coming shortly.
I'd like to emphasize that the major issue people are having the inability to have the "quick" ways to get where they wanted to get to where as now they have to dig through the list menu to get to where they want to get to go, as as shift click isn't intuitive for the average user.
Give us a quick way to get to inventory locations that matter to us, and put right click shortcuts back for capital ships (fuel bay, drone bay, etc.) Mimidae Risk Solutions Recruiting |

Varesk
Mafia Redux Black Legion.
56
|
Posted - 2012.05.23 14:53:00 -
[105] - Quote
CCP Soundwave wrote:Cord Binchiette wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....
I have a better idea. Why not make a list of OUR requested changes? If it wasn't clear, the list we're compiling is changes requested by the playerbase.
CCP not listening to players feedback, deploying bugged and broke "FEATURE", then trying to fix with blog and promised patch that will be deployed 2 weeks before next "expansion". |

disasteur
Tellcomtec Incorporated. Preatoriani
34
|
Posted - 2012.05.23 14:54:00 -
[106] - Quote
Pinstar Colton wrote:My initial impression was very negative. The change was jarring and unintuitive. I'm not saying that the system is better or worse than the old UI... I simply don't know enough about the new UI to form a proper opinion.
I think that was CCP's fundamental problem. There was no formal tutorial, instruction manual or guide on using the new UI.
Think of it like scanning or PI. Both of those activities don't have the most intuitive UI, and take some learning to get used to. In response, CCP created two very well made tutorial videos that show you how to scan and get your feet wet in PI.
The reason why this new UI is so hated is that it comes across as a complicated process akin to PI and Scanning. Unlike PI and scanning, people who are too lazy to learn about them can't simply ignore the UI and do something else the way they can with PI and Scanning. EVERYONE depends on the UI for everything they do.
Yet there is no clear official guide (or if there is one, it is not in a readily visible place) or video.
What CCP really needed to do is release a tutorial guide/video while the UI was still on SISI to explain it and compare it to the current UI. "To access your corp hanger, you used to do X [Screenshot] but you now do Y [Screenshot]" And then provide instructions on how to go on to SISI for players who normally don't touch the test server so they can try them out if they wish to.
If the transition was not so jarring, people might actually take the time to explore the new UI and find new benefits that might be helpful rather than hunkering down and clinging to their opinion that the entire new UI is trash and to the hope that they might get their old UI back if enough people complain loudly enough long enough.
if something as simple as stationhangars/corphangars, ships cargohangar or what ever, is so difficult or timeconsuming, that it needs a tutorial, wouldnt that be just a little over the top?
ok new dev blog about it will start soon, but what then? why dont they just listen to all the complaints and reasons why this is just a bad move, most of us need the speed like before
|

Dheeradj Nurgle
Misfit Syndicate Warden.
11
|
Posted - 2012.05.23 14:55:00 -
[107] - Quote
I actually like it. Small bugs aside.
Although, it's kinda hell to manage a station with 50+ ships, but It's something that we need to get used to.
Also, filters <3 |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
22
|
Posted - 2012.05.23 15:01:00 -
[108] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
Please make it a requirement for every Dev involved, to read Tippia's blogpost on that matter and watch the video. It clears up a lot of the problems people are having with the new UI. And keep in mind, that the issues he raises are getting worse the more containers you have to manage (POS).
http://blog.beyondreality.se/shift-click-does-nothing
CCP Soundwave wrote:One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Both, really. I want Solution One for every type of can (jetcan, wrecks, cargo containers of all sizes and variants) and the later for any other cargohold container. And apply that outside of POSes and in stations, too. Having to tread through 20+cans in your Orca when trying to transport stuff into the cans from ana rray or into a POS array from the cans is a pita atm, because you have no way of indication which can already contains what it's supposed to have. With the earlier system, I just closed opened the tab or closed it and was done with it, now it clutters up the screen no matter if I want to do something with it or not.
P.S.: Read Tippia's blogpost. P.P.S.: Rad Tippia's blogpost. [...] |

silens vesica
Corsair Cartel
67
|
Posted - 2012.05.23 15:01:00 -
[109] - Quote
Don't like it, but can live with it.
Specific complaint: Looting multiple cannisters takes much more time.
Before: Open all cannisters. Click 'loot all' button, cannister vanishes, to show next cannister. I could clean out twenty cannisters faster than you took to read this sentence.
Now: Open one canister. Loot. Open next cannister. Loot. Repeat until done. Time elapsed it roughly three times as long as previously. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
62
|
Posted - 2012.05.23 15:02:00 -
[110] - Quote
Jajas Helper wrote:can i ask you to: Buy 40+ ships , add 20 + containers and buy a corp office and then add containers and ships in those aswell. See how you like this new unified window then...
or **** around with industry in a pos with 20-30 manufactering arrays and 100 defence mods ( guns)
THIS!
You really want to improve things for POS owners & those living in w/h space? Easy, peasey... - Opt out button for "improved" inventory management system  - Pilots with appropriate POS access can name arrays, silos, etc.
Friends in-game who have played for years and years, who are almost exclusive PvPers with no interest in industry, orcas, or POS management are gob-smacked at how poorly this new system performs.
Please place opt out button with same visibility and easy of access as with CQ; new opt out button right next to old opt out button would be appropriate.
Yes, the "improved" inventory management system really is that bad! This fail is comparable to CQ. Do the people writing this code actually play the game? |
|

Diamonica Norya
University of Caille Gallente Federation
44
|
Posted - 2012.05.23 15:03:00 -
[111] - Quote
Piquet Raddei wrote:-snip-
I for one appreciate your attention, CCP, and hope we can reach a solution that benefits everyone without necessarily throwing out all the work you guys have done.
Thanks.
Exactly, also ppl should just stop name callings for those who just simply love seeking attention. People like the posters above brought up valid points for discussion and yet there are immature players who simply love to drive the conversation to a deadend with irrelevant epeen posts.
like Piquet says, the new inventory system is not "unusable" (surprise?), but it affects many players that prefer a certain playstyle and workflow. Having a unified inventory like a Windoze Explorer is fine, we all know how to use it, but everyone implement their own workflow differently with their own operating system as well. Some people ever uses a computer to do one thing and never had the need for (more than one or two of) the explorer window, I for one is one of those who has lots of storage devices that I need to access and a single file explorer window is not going to be intuitive, but hey at least most of the OSes bar the handheld devices allows you to open multiple instances of this explorer thing.
Let's just say, stop forcing ppl to play your playstyle and look at the issues from a mature and thoughtful/considerate perspective.
CCP didn't thought through the initial implementation well, it's a fact and caused plenty of problems for a good number of players. It's not the bug that was the main cause for such disappointment, bugs can be fixed, and will be fixed. But it's how the whole implementation step from design->test->feed back->official TQ deployment that upsets a good number of players.
Let's just hope that now since we finally have official responses from the devs regarding this concern many players cared about, it's time for CCP to show how much they cared to fix some of the oversights (and mistakes) that revolve around this particular patch's since development.
Will this carry the legacy of the Crucible expansion? or will it repeat the fails that lead to Incarna? It is totally up to CCP and not us, still, they better do at least as good as they put in words. |

Jajas Helper
32
|
Posted - 2012.05.23 15:03:00 -
[112] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
For pos life: 1)pos: click open cargohold of mod -> only show the items in the mod you just clicked ( through selected item/ right click- open cargohold) - the biggest problem is having the overload of information of mods we don't need.
2) added to that, let us be able to "shitf+open carghold" to open a new window, through the selected item window!
why? When doing mass invention/production, you open cargohold from array A - instal jobs -> open cargohold B drag stuff you want from A to B - continue this procces until you have installed 90+ jobs... -> It could works in the current system, but I like a visual check to see that everything has moved properly and into the right cargohold... wich was imo pretty easy to use.... but read the next point, thats where it gets annoying
3) when you open a new windows through the selected item window- make it remember which corp tab we worked in ( like the current system)
why? because now i have to - open cargohold, find it in the list-> click the corp tab i was working in like before (invention tab, or T2 production tab)
4) like the old system, allow the intire system to remember how a player liked to organize their windows ( yes multiple windows- as in the heat of battle i have less then 1 second time to check my cap booster - ammo i have available and even how much cargospace i have available for looting - shiny mods vs somewhat less shiny mods, i dont have time to **** around and go back and forth between the treetabs.
5) ALWAYS hide the tree structure when you choose to hide it... it gets annoying to see the damn thing when you have no need for it. A cool way would have been if you would have integrated through the search bar
-- Anyway, the basic flaw here is just like the blueprint window-information window - it opens in the same window so we end up having to shift+click to open several information windows and be able to compare the information, have an overview on things, and in general - bypassing the current system that simply doesn't work for a huge amount of people and slow down their game experience.
The new system has good possibilities, but it just doesn't cut it, Let us use the old system with the new system as a " closeable funtion", so basicly optional -> if you had the tree stack open it stays open, if you close it - it stays closed when you open a new window.
Or like some people said in other threads: change it back to the old system and implement the new tree stack system as the asset window! That would have made perfect sense and would have solved a real issue for those who actualy needs to be able to search through their assets...
Everything else about the expansion is great, sad that this cargohold thing is making me totaly unable to enjoy other parts of the expansion...
I have little hope left that this will be fixed properly, the 2 solutions you offered are again not fixing the issues: you installed a half decent system and ignored your customers who layed out all the annoyances and problems after actualy testing it on sisi, you CCP choose to ignore them and are now once again showing that you do not even play your own game and have not learned from passed mistakes.
"Insanity is repeating the same mistakes and expecting different results" Sounds like a great name for the next expansion
|

Lady Ayeipsia
Red Federation RvB - RED Federation
119
|
Posted - 2012.05.23 15:03:00 -
[113] - Quote
I honestly like the new system, thank you! |

Misanth
RABBLE RABBLE RABBLE
580
|
Posted - 2012.05.23 15:05:00 -
[114] - Quote
I hate how it swaps to whichever window you are hovering over in the left. When I want to move items A, B, C, D, and E to five different containers on the left: drag item A, and I have to be damn fast moving back or it automaticly swaps to that container.. so I have to click back to the main hangar, drag item B, etc..
Park yourself in an Orca, doing corp business with 7 corp hangars, numours station containers (personal and corp), and try to move personal and corp- loot between various containers back and forth. And being forced into a container you have no interest in showing, just because you linger for a split second too long over it (quite possibly because you have so many in the list to move stuff to, to begin with).
What a ******* mess. shiptoastin' liek a baws |

Tippia
Sunshine and Lollipops
7138
|
Posted - 2012.05.23 15:05:00 -
[115] - Quote
Pinstar Colton wrote:The reason why this new UI is so hated is that it comes across as a complicated process akin to PI and Scanning. Unlike PI and scanning, people who are too lazy to learn about them can't simply ignore the UI and do something else the way they can with PI and Scanning. EVERYONE depends on the UI for everything they do. Don't be daft.
The reason the new UI is so hated is because it not just comes across as a simple process, but because it is simplified and that it has long a whole lot of power through that simplification. It no longer supports a large swath of use cases and it makes a different large set of use cases much more cumbersome and slow than before.
It has nothing to do with guidance or laziness GÇö it has to do with a loss of functionality. Of course, there are plenty of idiots who never managed to get their heads around the old system so they are ignorant of this loss and thus think that things have improved. The simple fact remains:
The new system does not properly support multiple windows. The new system does not properly support complex collection of inventories. The new system does not properly support old inventory management shortcuts that are still in the game. The new system does not let you set up a consistent work space. The new system does not offer any context sensitivity. The new system does not offer any control over what opens where.
GǪand I haven't even begun to touch on the multitude of bugs that make all of these issues even worse and render any attempt at finding work-arounds meaningless.
So no, the problem is almost exactly the opposite of what you say: it's not the complexity that is the problem and that is making people angry GÇö it's the loss of complex functionality, and this anger is then increased by people who are were too lazy to figure out how the old system work and who come along and ignorantly claim that it has anything to do with GÇ£learningGÇ¥. Learning the new system will not make it suddenly regenerate the complex functionality that has been lost. Learning the new system will not suddenly make the daft simplifications go away. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
63
|
Posted - 2012.05.23 15:09:00 -
[116] - Quote
Tippia wrote:Vaju Enki wrote:People just need to get use to it. No. People just need to realise that their limited use case isn't universal and that, regardless of whether they know it or not, a lot of functionality has been lost. No amount of GÇ£getting used to itGÇ¥ will make that functionality come back.
Quoted for truth |

Jake Rivers
Senex Legio Get Off My Lawn
77
|
Posted - 2012.05.23 15:09:00 -
[117] - Quote
In trying to move things from my ship cargo hold to the station hangar, I found it too easy to drop my stuff into the corp hangar.
I really miss seeing the big window of all my ships, I like the icons, not item names.
Was there a way to open two cargo windows at once for drag and drop sorting?
The new inventory does need some tweaking, but change was needed. |

Misanth
RABBLE RABBLE RABBLE
582
|
Posted - 2012.05.23 15:10:00 -
[118] - Quote
Tippia wrote:Pinstar Colton wrote:The reason why this new UI is so hated is that it comes across as a complicated process akin to PI and Scanning. Unlike PI and scanning, people who are too lazy to learn about them can't simply ignore the UI and do something else the way they can with PI and Scanning. EVERYONE depends on the UI for everything they do. Don't be daft. The reason the new UI is so hated is because it not just comes across as a simple process, but because it is simplified and that it has long a whole lot of power through that simplification. It no longer supports a large swath of use cases and it makes a different large set of use cases much more cumbersome and slow than before. It has nothing to do with guidance or laziness GÇö it has to do with a loss of functionality. Of course, there are plenty of idiots who never managed to get their heads around the old system so they are ignorant of this loss and thus think that things have improved. The simple fact remains: The new system does not properly support multiple windows. The new system does not properly support complex collection of inventories. The new system does not properly support old inventory management shortcuts that are still in the game. The new system does not let you set up a consistent work space. The new system does not offer any context sensitivity. The new system does not offer any control over what opens where. GǪand I haven't even begun to touch on the multitude of bugs that make all of these issues even worse and render any attempt at finding work-arounds meaningless. So no, the problem is almost exactly the opposite of what you say: it's not the complexity that is the problem and that is making people angry GÇö it's the loss of complex functionality, and this anger is then increased by people who are were too lazy to figure out how the old system work and who come along and ignorantly claim that it has anything to do with GÇ£learningGÇ¥. Learning the new system will not make it suddenly regenerate the complex functionality that has been lost. Learning the new system will not suddenly make the daft simplifications go away.
And the new windows that open when you shift-click, is alot larger than what the old ones used to be, thus if you try to 'mimic' the old system (even with the new limitations), you're still blocking more of your screen just to show these windows. But I bet you had that covered in "not let you set up a consistent work space" (even tho that more applies to windows being locked in place). shiptoastin' liek a baws |

Harold Tuphlos
Martyr's Vengence Test Alliance Please Ignore
52
|
Posted - 2012.05.23 15:12:00 -
[119] - Quote
silens vesica wrote:Don't like it, but can live with it.
Specific complaint: Looting multiple cannisters takes much more time.
Before: Open all cannisters. Click 'loot all' button, cannister vanishes, to show next cannister. I could clean out twenty cannisters faster than you took to read this sentence.
Now: Open one canister. Loot. Open next cannister. Loot. Repeat until done. Time elapsed it roughly three times as long as previously. Only three times as long? I salvaged c3 radar sites last night, and I couldn't empty the cans while salvaging the wrecks or the lag turned the whole thing into a 1 fps slideshow. And do NOT ever try stacking stuff in your cargo hold if you have it open twice, unless you want to restart your eve client. |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
89
|
Posted - 2012.05.23 15:13:00 -
[120] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
though id prefer option 2 (and can we get an ignore button svp?) the most important thing will be fixing the lag. if solution 1 removes the lag to a level thats at least as good as it was and solution 2 doesnt, please give me solution 1.
also, can i vote for a combination, keeping the lag thing in mind? Guns and missile launchers are treated as wrecks, you only fill them once, and maybe empty them once again. sma's/cha's and assembly arrays are used all the times so they could potentially benefit from the new inventory system |
|

Spanking Monkeys
ZC Industries Dark Stripes
19
|
Posted - 2012.05.23 15:16:00 -
[121] - Quote
CCP Soundwave wrote:
A right click menu with 15 options is about the worst functionality in the world.
so you added 'to captains quarters' (an option no one cares about, and is on the station panel). didnt remove undock, cos there is a BIG UNDOCK BUTTON. you also didnt trim any of the useless fluff from the list. show info, add to market quick bar, find in contracts, view market details, buy this type.
and instead you removed all the stuff that was useful on a docked ship. open corp hanger, open fuel bay, open ship maintance bay.
you then repeated the same removel of functionality on everything you could lay your hands on. pos hangers, assemblys etc etc.
can you put all this 'short cuts' back in? as it woudl make life so much easier than opening that 1 massive window everytime you need to open individual items.
even if you allowed us custom short cuts, that would solve many of issue with functionality.
cross posted and updated, as you arnt reading that topic anymore |

DJ P0N-3
Table Flippendeavors
13
|
Posted - 2012.05.23 15:17:00 -
[122] - Quote
POS stuff I would like:
- The ability to name previously un-nameable POS mods. This spares us all a lot of clicking around in the tree and trying to keep count of which module is my destination. Right now I can go straight to the relevant tab from the tree (good) but I have no way of knowing which CHA is the one that I want without clicking around in the tree first (bad). I can drag and drop to the tree as long as I know what my destination is. I wouldn't mind having back the ability to open a CHA from space, either.
- The ability to filter what appears in the tree (we're getting into feature creep territory here, but still). I want a filter for SMAs and CHAs only, a filter for defensive mods only, a filter for industrial mods only, a filter for wrecks only, etc etc. I'd like to be able to switch between filters with a single click or choice within dropdown menu. Splitting types of POS mods into their own trees is a good step in this direction, but for the ultimate awesome I want to make the tree as customizable as scan filters or my overview.
- The ability to separate out a type of window and have it stay there, remembering its size (which it does every time you re-open it, which is nice) and whether or not the tree was expanded. This way I can open my cargohold without being slowed down by the tree. I can live with loading times for SMAs -- I've been living with that for ages already. Loading times on my cargo hold make me unhappy.
The first point is a positive necessity for happy POS living. The latter two mean that I could take the load off of my overview for showing me random stuff in space. For example, I don't have to worry about cluttering up my "death to all moving objects" overview with wrecks when I'm looting/clicking around in space to find the relevant wrecks if I can have the inventory tree do all the work there. |

Ekan Jaytee
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.23 15:19:00 -
[123] - Quote
Give us back neocom dockable multiple inventory windows for easier drag and drop operations. And bring back the "my ships" window with the big icons for the ship we own. IMO, while the UI needs work, this new inventory is a step backwards. |

Garondal
Republic University Minmatar Republic
0
|
Posted - 2012.05.23 15:19:00 -
[124] - Quote
Personally I hate the new inventory system.
I used to like how I could have the ship and main inventory stacked in one window and have the ship cargo hold open in another window. That way it was very easy to move things around. Now whenever I relog or what's even worse just re dock, they all dissappear and I have to spend a couple of minutes opening up the windows again.
Also when salvaging I could double click all the wrecks to open them all in one stacked window and quickly loot them all in seconds. This is no longer possible, e.g. now have to open one wreck, loot that, then open the next wreck etc. etc.. Really annoying.
|

Vincent Athena
V.I.C.E. Comic Mischief
660
|
Posted - 2012.05.23 15:28:00 -
[125] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
You cannot make them pop into the tree when I get in interaction range? That's what I would like. Second best would be your tree option. At a POS many times you are moving something from one structure to another, so somehow you got to have both showing, either as separate windows, or as a window and a tree entry. http://vincentoneve.wordpress.com/ |

steejans nix
0beron Construct Tribal Dragons
2
|
Posted - 2012.05.23 15:30:00 -
[126] - Quote
The new inventory system just proves the dev who did it doesn't play eve, made a simple workable system a total pain in the ass.
Used to be the case that something as simple as putting more ammo in a ship was as easy as it should be, now we got this, seriously dev's should be made to play the game more to understand the game and how it works. |

Tippia
Sunshine and Lollipops
7149
|
Posted - 2012.05.23 15:41:00 -
[127] - Quote
By the way, I want to get on the bandwagon for this as wellGǪCCP Soundwave wrote:A right click menu with 15 options is about the worst functionality in the world. No.
A contextual menu with 15 options that are relevant to the context is very good functionality. A contextual menu that has a bunch of options that aren't relevant to the context is very bad functionality.
Appropriately enough, the what counts as GÇ£goodGÇ¥ or GÇ£badGÇ¥ for a context menu will very much depend on the context, and will have almost nothing to do with the number of options available. In other words, you are using the worst metric imaginable for determining what is good and bad.
In addition, as others have pointed out, this error is compounded by the fact that you have chosen to remove things that are contextually relevant and left options in that are irrelevant to the context GÇö quite the opposite of what you should have done. An argument could be made that you want to have some GÇ£quick accessGÇ¥ functions mixed in there as well, but we're still talking about a context menu here and you have to consider whether or not that quick access is of a lower or higher priority than the contextually sensitive actions you want to have in the menu. Here, too, you've made a rather silly error: much of the stuff left in is in no way a high priority for quick access.
So let's see what we haveGǪ
-+ I do not particularly need to GÇ£show infoGÇ¥ on my active ship (the fitting window offers more relevant information and has a show info button if I need it. -+ GÇ£View contentsGÇ¥ is equally questionable GÇö again, I have the fitting window and the inventory. and they offer more and better info. -+ If there's an argument for leaving GÇ£Open cargoholdGÇ¥ there, then the same reason applies to the other bays on the ship. -+ GÇ£View market detailsGÇ¥ and GÇ£Buy this typeGÇ¥ essentially do the same thing GÇö why are both there? GÇ£Add to market quickbarGÇ¥ is also covered by the market details shortcut, and of supreme irrelevance to the ship manipulation context. -+ GÇ£Find in contractsGÇ¥GǪ ok, I suppose. It's not particularly high priority and has very little to do with the ship context GÇö there's a perfectly working quick-access button to it in the NeoCom. -+ GÇ£Leave shipGÇ¥ and GÇ£Change nameGÇ¥ can stay (the former because it actually manipulates the ship and the latter because where else would you put it?), and GÇ£Strip fittingGÇ¥ could stay because it actually does things to the shipGǪ but it's fairly far down on the list since the fitting window already does this. -+ Finally, GÇ£undockGÇ¥ GÇö utterly irrelevant to the ship and already provided by the quickly accessed undock button.
That leaves us with six or seven items that could easily be removed, one very relevant one that isn't there (ship fitting), and lots of room for things like opening the various bays and cargo holds on the ship. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Babel Matrix
The Scope Gallente Federation
1
|
Posted - 2012.05.23 15:44:00 -
[128] - Quote
Is a hybrid system of using the new inventory window -only- for ship, hangar, cargo and wreck inventory and using the old system for all other applications too much to ask for?
Seems the majority of trouble comes for far-reaching trade tycoons, POS management and corporate hangar management, (the Orca bug is just that; not a lag issue from the new system, but just a hiccup that comes from Unified-Winferno.)
Aside from a bigger load of coding for CCP, (sorry, ladies and gentlemen therein,) wouldn't this satisfy those who are happy with the new system (i.e. non-"power players" and miners,) and those who desperately depend on the old, (everyone else)? |

CARB0N FIBER
Derailleurs
8
|
Posted - 2012.05.23 15:48:00 -
[129] - Quote
I think your cargo hold should be seperate fom your inventory. No reason it should merge.
In space I want to see the old style hold with cans opening in a seperate window. Looting on the fly with limited space is basically impossible now.
In station you can keep the tree just have the cargohold seperate like before. I would like my hold to stay open and positioned just like the old version.
My cargo is not part of the station and there is no reason it should be treated as such. |

Flakey Foont
129
|
Posted - 2012.05.23 15:49:00 -
[130] - Quote
Cord Binchiette wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....
I have a better idea. Why not make a list of OUR requested changes?
Why did you not check it out on SISI? Where WE offered feedback? |
|

Tippia
Sunshine and Lollipops
7149
|
Posted - 2012.05.23 15:51:00 -
[131] - Quote
Babel Matrix wrote:Is a hybrid system of using the new inventory window -only- for ship, hangar, cargo and wreck inventory and using the old system for all other applications too much to ask for?
Seems the majority of trouble comes for far-reaching trade tycoons, POS management and corporate hangar management, (the Orca bug is just that; not a lag issue from the new system, but just a hiccup that comes from Unified-Winferno.)
Aside from a bigger load of coding for CCP, (sorry, ladies and gentlemen therein,) wouldn't this satisfy those who are happy with the new system (i.e. non-"power players" and miners,) and those who desperately depend on the old, (everyone else)? If it was only for the actually large collections of items GÇö basically anything in station (hangar, personal hangar, assets, corp assetsGǪ maaaaaybe ship hangar) GÇö then perhaps. For anything else, especially for temporary inventories such as wrecks and for small or single-item inventories such as ship cargo holds and bays, it is doing more harm than good at the moment.
Fundamentally, it needs to shed the GÇ£unifiedGÇ¥/single-window design philosophy because this concept of GÇ£a location for itemsGÇ¥ is so ubiquitous, so varied, and with so many different requirements that unifying them all into one big pile just creates more of a mess than it solves. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Oberine Noriepa
751
|
Posted - 2012.05.23 15:52:00 -
[132] - Quote
New devblog: [Upcoming] Unified Inventory Changes
Everyone should read this. |

Antangil
Future Corps Sleeper Social Club
0
|
Posted - 2012.05.23 15:54:00 -
[133] - Quote
I would simply like it to work reliably - I can learn a new inventory system, but right now I'm locked out of my CHA for no reason that I or my corporation mates can ascertain. We've reset all conceivable roles, I've done all the normal stuff (relog, clear cache, got roles revoked and restored, client repair, reboot, try different computer), and it just doesn't work.
Failing an actual working update to a critical game mechanic, a warning that I may need to jettison enough ammo for the next week would have been useful.
Also, could we be allowed to hide things like pos guns and hangers for which we don't have access? Even if we couldn't rename all the things, it'd help limit the confusion. It'd be best if that was handled server-side to cut down on the minute-long reindexing that occurs every time I jump, dock, or afk before I can access my onboard cargo.
I'd go shoot missiles at things so I can be appeased by the (fantastic and beautiful btw) new graphics, but I can't get any more missiles out of the CHA. 
OK. Rant over. TL:DR - fix CHA access permissions, let us rename and/or hide stuff in the index, disassociate onboard cargo with the indexing process.
|

disasteur
Tellcomtec Incorporated. Preatoriani
37
|
Posted - 2012.05.23 15:55:00 -
[134] - Quote
i stopped reading at the..... Hello spacefriends.... |

Babel Matrix
The Scope Gallente Federation
1
|
Posted - 2012.05.23 15:58:00 -
[135] - Quote
CARB0N FIBER wrote:I think your cargo hold should be seperate fom your inventory. No reason it should merge.
In space I want to see the old style hold with cans opening in a seperate window. Looting on the fly with limited space is basically impossible now.
In station you can keep the tree just have the cargohold seperate like before. I would like my hold to stay open and positioned just like the old version.
My cargo is not part of the station and there is no reason it should be treated as such.
If you think of the tabs on the left as tabs used to be on the top of a bar, and if Shift+Click for a new window actually works, we're basically running at the same speed as before for looting, no? Aside from time to adapt to a new system, are we really suffering any delays on that part?
Granted, to support whatever troubles you might be experiencing, I'm speaking as someone who, since the new system was in place, has only shot rats, done PI export/import and can-mines. In those capacities, I love the new system. Perhaps I'm not getting what you mean by limited space?
I can see some justification in having the cargohold LOAD separately, but have it kept in the same window. The one-button access is a blessing, but loading my 400 items whenever I just want to dump minerals is a bit of a bother, I'll give you that.
So, given some time to get used to the space version and given an inventory window that doesn't load the hangar inventory until you tell it to, would you find the system satisfactory? |

Babel Matrix
The Scope Gallente Federation
1
|
Posted - 2012.05.23 15:59:00 -
[136] - Quote
disasteur wrote:i stopped reading at the..... Hello spacefriends....
You're listening to a guy named after a Transformer. Some suspension of disbelief is required...
*whispers* MY LOVELY SPACEFRIEND.... |

BoBoZoBo
MGroup9
14
|
Posted - 2012.05.23 16:02:00 -
[137] - Quote
I like the new inventory system , but it needs some modifications.
A) Need to include ALL material form the "Assets" tab. UInv should be just that, not much unified of all assets are not listed in one window.
B) WINDOWS (OLD v New) Very easy solution here. The problem is you want the UInv window to do it all, not necessary. 1 - Keep all the same ways of opening inventory from before (Cargo, Cans, Hangars) Open and add stuff just as before. 2 - Make the Unified Inventory Window its own separate function. Whatever you to in the other windows, is reflected in the unified inventory if you want to open it. 3 - Basically, making the old windows the portals, and the UI system the hub for centralized auditing / moving.
C) Optimize ship cargo. Now it takes longer just to view current ship cargo since it needs to load ALL my inventory.
Ships in Hangar Duble click use to open cargo, now it activates ship and makes ship disappear. Fix both of these. At least make it so not make the ship disappear when I activate it, BoBoZoBoCEO of TheRealm |

Babel Matrix
The Scope Gallente Federation
1
|
Posted - 2012.05.23 16:02:00 -
[138] - Quote
Well, at least they put water in the buckets instead of gasoline. It won't quell the rebellion completely, but they're on the right track. |

SoC Darkord
Silentium Mortalitas Mortal Destruction
6
|
Posted - 2012.05.23 16:04:00 -
[139] - Quote
Babel Matrix wrote:Well, at least they put water in the buckets instead of gasoline. It won't quell the rebellion completely, but they're on the right track.
I think that's bleach... not water O_O Offering Blackops and Covert services
-áCovert bridging /-áNull sec camp clearing /-áNull sec Disruption /-áAnti capital /-áCovert fleet support |

Karl Hobb
Imperial Margarine
299
|
Posted - 2012.05.23 16:04:00 -
[140] - Quote
Babel Matrix wrote:If you think of the tabs on the left as tabs used to be on the top of a bar, and if Shift+Click for a new window actually works, we're basically running at the same speed as before for looting, no? Aside from time to adapt to a new system, are we really suffering any delays on that part? We're not running at the same speed.
Old System: - Open 1 loot can, position it where you want it, any time you have no loot can open and you then open on, it moves to that position. - Open one loot can, open a second and put it into the tab with the first. All subsequent loot cans open in the tabbed window. - Spamming "Loot All" closes a tab and puts the focus on the next loot tab.
New System: - Open loot can into the same window as your cargohold. - Cannot spam "Loot All" because after pressing the button focus shifts to your cargohold.
Result: - Loss of functionality. +1 in local |
|

Liam Li
Wildly Inappropriate Goonswarm Federation
2
|
Posted - 2012.05.23 16:07:00 -
[141] - Quote
To be honest, it took me a good 10 minutes to get used to the new inventory window, after that I kinda liked using it. |

Aerich e'Kieron
Snuff Box
7
|
Posted - 2012.05.23 16:09:00 -
[142] - Quote
There needs to be a seperate window for items and containers, a window for ships, and a window for your ship's cargo and bays. All with relevant buttons. Three different things isn't that hard to wrap your damn head around. It doesn't need to be one window. Separating these three things is the most intuitive way to go about it.
BTW, everyone is using the option to merge ships/items on the station menu precisely for this. Aside from the fact that more windows in this case is easier to manage. |

Babel Matrix
The Scope Gallente Federation
1
|
Posted - 2012.05.23 16:13:00 -
[143] - Quote
BoBoZoBo wrote:I like the new inventory system , but it needs some modifications.
A) Need to include ALL material form the "Assets" tab. UInv should be just that, not much unified of all assets are not listed in one window.
B) WINDOWS (OLD v New) Very easy solution here. The problem is you want the UInv window to do it all, not necessary. 1 - Keep all the same ways of opening inventory from before (Cargo, Cans, Hangars) Open and add stuff just as before. 2 - Make the Unified Inventory Window its own separate function. Whatever you to in the other windows, is reflected in the unified inventory if you want to open it. 3 - Basically, making the old windows the portals, and the UI system the hub for centralized auditing / moving.
C) Optimize ship cargo. Now it takes longer just to view current ship cargo since it needs to load ALL my inventory.
Ships in Hangar Duble click use to open cargo, now it activates ship and makes ship disappear. Fix both of these. At least make it so not make the ship disappear when I activate it,
Wouldn't Solution A only compound the issue of lag in the new system? I figured that's why they kept it separate, and (at least for now) the window only deals in what's immediately in your system. I'm OK with the current degree of inclusion, and frankly think they may need to continue shaving off portions of the system, (such as POS management, if the current POS owners aren't satisfied with the upcoming changes.)
I like B, though I think it would be better implemented through a simple UI switch. Having both loaded doesn't improve lag issues, having an extra button on top of the old ones is just ugly, and having the unified window not load until called may just as well be implemented by toggable UI settings.
I concur with C, as a hoarder sitting on a ton of crap at any of my home bases. As I suggested before, perhaps not having the hold actually load until called?
That ship hangar thing really needs to be addressed, sounds awful, (never experienced it, thank God.)
|

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
24
|
Posted - 2012.05.23 16:15:00 -
[144] - Quote
Babel Matrix wrote:Granted, to support whatever troubles you might be experiencing, I'm speaking as someone who, since the new system was in place, has only shot rats, done PI export/import and can-mines. In those capacities, I love the new system. Perhaps I'm not getting what you mean by limited space?
Your task is to move an item-stack from a cargo can into a corp hangar:
Disclaimer: Since I lack a picture of the old system, I had to emulate it, but I'm certain you recall still how it exactly looked like and ignore the rudimentary MSPainting...
Old: http://img814.imageshack.us/img814/7259/previously.png
New: http://img515.imageshack.us/img515/3988/andnow.png
Now tell me, which UI is more suited to this daily task?
Now let's increase the difficulty of the task. Say you want to move an item-stack from the corp hangar to the can you just emptied and an item from the same hangar into the Orca's cargo bay. Which one handles the task more sensible and less click intensive? |

Babel Matrix
The Scope Gallente Federation
1
|
Posted - 2012.05.23 16:19:00 -
[145] - Quote
Karl Hobb wrote:Babel Matrix wrote:If you think of the tabs on the left as tabs used to be on the top of a bar, and if Shift+Click for a new window actually works, we're basically running at the same speed as before for looting, no? Aside from time to adapt to a new system, are we really suffering any delays on that part? We're not running at the same speed. Old System: - Open one loot can, position it where you want it, any time you have no loot can open and you then open one, it moves to that position. - Open one loot can, open a second and put it into the tab with the first. All subsequent loot cans open in the tabbed window. - Spamming "Loot All" closes a tab and puts the focus on the next loot tab. New System: - Open loot can into the same window as your cargohold. - Cannot spam "Loot All" because after pressing the button focus shifts to your cargohold. Result: - Loss of functionality.
Oh man, you just suggested an awesome change: loot all buttons on the sidebar! Instead of organizing windows to make sure the Loot All works fine, you just click up in a line on all the cargo containers you're working with using a small button on the far right of each can in the unified window. The only loss at this point would be that, instead of spam-clicking in one spot, you do it in a line down or up the list of opened cargo containers. Trading that for an otherwise sweet UI upgrade is more than fair, presuming they fix all the other issues. |

Leetha Layne
30
|
Posted - 2012.05.23 16:20:00 -
[146] - Quote
The roll-out was less than considerate. But having used it on SISI for a while I got to like it and I suspect that will be the case for most on TQ.
On the other hand some folks flat out do not like learning, including some of our botting fellows.
All in all I find it sad some folks get so worked up over a computer space game. |

Babel Matrix
The Scope Gallente Federation
1
|
Posted - 2012.05.23 16:22:00 -
[147] - Quote
Madner Kami wrote:Babel Matrix wrote:Granted, to support whatever troubles you might be experiencing, I'm speaking as someone who, since the new system was in place, has only shot rats, done PI export/import and can-mines. In those capacities, I love the new system. Perhaps I'm not getting what you mean by limited space? Your task is to move an item-stack from a cargo can into a corp hangar: Disclaimer: Since I lack a picture of the old system, I had to emulate it, but I'm certain you recall still how it exactly looked like and ignore the rudimentary MSPainting... Old: http://img814.imageshack.us/img814/7259/previously.pngNew: http://img515.imageshack.us/img515/3988/andnow.pngNow tell me, which UI is more suited to this daily task? Now let's increase the difficulty of the task. Say you want to move an item-stack from the corp hangar to the can you just emptied and an item from the same hangar into the Orca's cargo bay. Which one handles the task more sensible and less click intensive?
Which is why I totally support the old system... for POS management. I think a hybrid system is the closest we should come to rolling back this evolution, though, as the new system does benefit several of us even BEFORE what will hopefully be a good suite of bug fixes. |

Karl Hobb
Imperial Margarine
302
|
Posted - 2012.05.23 16:23:00 -
[148] - Quote
Babel Matrix wrote:Oh man, you just suggested an awesome change: loot all buttons on the sidebar! Instead of organizing windows to make sure the Loot All works fine, you just click up in a line on all the cargo containers you're working with using a small button on the far right of each can in the unified window. The only loss at this point would be that, instead of spam-clicking in one spot, you do it in a line down or up the list of opened cargo containers. Trading that for an otherwise sweet UI upgrade is more than fair, presuming they fix all the other issues. I really don't give a **** how it gets done so long as I can do it with the same ease that it was done before this change. +1 in local |

Benf Hawlr
Pator Tech School Minmatar Republic
0
|
Posted - 2012.05.23 16:25:00 -
[149] - Quote
The new inventory will be acceptable when the layout remains the same after redock, and wrecks load instantly in their own window. Having to pause every time i open a wreck in space is already one of those small slow annoyances that adds up to me losing interest in the game. Looting wrecks is even more tedious, boring and dangerous than it used to be, because i have to stop... and wait.... for the f'ing inventory window to load. I'm pretty sure that the first time somebody steals my shiny because it took that extra second to pointlessly load my entire inventory, I will head to the website and turn off auto pay on my subscription.
|

Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
95
|
Posted - 2012.05.23 16:28:00 -
[150] - Quote
I ******* HATE the inventory system. For me it adds absolutely ZERO functionality, slows down EVERYTHING I do in Eve and sucks balls. There ONE feature I like about it is the pricing for stuff. Other than that Ive been playing with it for an entire day and the first thing I did with it is break it within 5 mins, windows dont stay where they are supposed to and when your managing multiple clients in real time its a ******* PITA entirely. Every session change something different happens on EACH client that arent the same. Theres absolutely no persistance in any of the windows what so ever.
I despise this change and have been fuming about it literally since the patch hit.
Give me multiple windows back thanx. I literally CANT play effectively like this at all. Everything takes way more time and has saved me nothing. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
|

DeMichael Crimson
Republic University Minmatar Republic
2042
|
Posted - 2012.05.23 16:29:00 -
[151] - Quote
I liked having wrecks and cans open up in a separate window location which I had placed right below my Cargohold window to allow selective looting. I also had my Drone Bay window open up in a different location as well. When in station, I have ships and items hangars merged with station services so I don't need those in the inventory window.
I noticed my active ship no longer shows up in the ships hangar which is where I used to access Cargohold and Drone Bay. Also when r-click on active ship in docking bay, there's no option to open Drone Bay. |

Arra Lith
HUSARIA Curatores Veritatis Alliance
17
|
Posted - 2012.05.23 16:32:00 -
[152] - Quote
Could you add an option "open containers in new window"? It would open all inventory windows as new window on default, without need to hold SHIFT all the time. You can replace current option "merge items and ship hangar windows" as it has no longer any purpose. It would solve much problems with this new inventory system.
Managing POSes now is pain. Opening silo closes corp hangar window and vice versa. Putting material to correct silo takes a while now... |

Cord Binchiette
Kzinti Hegemony
35
|
Posted - 2012.05.23 17:08:00 -
[153] - Quote
Why does it take so long to transfer items from a ships cargo bay to a station item hangar? Are you guys testing by transferring 1 or 2 items? Try transferring 200 items from a noctis to 700+ items in a station hangar. Seriously. Then try stacking all the items in that station hangar.
(on a side note: why do salvaged items stack automatically, but nothing else does?)
I suggest you put on a pot of coffee when you try this because you'll have plenty of time. I think I could write every item down on index cards and sort them by hand faster.
Really, if you don't want us looting wrecks, why just not remove them? It would save us the aggravation of dealing with this. Because it's not fun playing anymore. |

Breezly Brewin
Vril Metaphysics Society
2
|
Posted - 2012.05.23 17:16:00 -
[154] - Quote
this update sucks because of the inventory UI. you can candy coat it all you want, fumbling with inventory takes longer now.
2 step processes have been exchanged for a prettier, sleeker ui and 2 extra steps.
i've enjoyed my year of eve and still like the game but this "improvement" is a mis-gnomer. |

Acwron
Meet The Fockers Vera Cruz Alliance
38
|
Posted - 2012.05.23 17:23:00 -
[155] - Quote
Total crap. 100% crap.
Estimated prices are crap. Check Jita prices and you'll see. Opening new windows is a pain. When I access other ship's corp hangar, always opens the 1st division even I last accessed 7th division.
You have to click the damn shift all the time to properly open in a new godamn window.
If you dock and undock, you're screwed, every window is lost.
If you dock in a POD, you can't see corporate hangar.
On the Orca, there's no more ore hold option when you right click the capacitor, same goes for Rorqual.
If you access some other ship's corp hangar and you warp away, instead of disappearing that window, you have your own corp hangar now, which you have already opened in another window and it's FREAKING confusing.
Get rid of this SHITE and get back the old one. It was working perfectly fine. So much wasted time now, too many godamn clicks to make it work in an acceptable manner.
HONESTLY, you couldn't possibly make something worse than this. On a second thought maybe I underestimate you guys. Maybe you can do worse. Let's see ^^
I'm sure all this **** can be fixed but why do you guys release on live server unfinished work is a mystery to me. |

CARB0N FIBER
Derailleurs
10
|
Posted - 2012.05.23 17:24:00 -
[156] - Quote
Babel Matrix wrote:CARB0N FIBER wrote:I think your cargo hold should be seperate fom your inventory. No reason it should merge.
In space I want to see the old style hold with cans opening in a seperate window. Looting on the fly with limited space is basically impossible now.
In station you can keep the tree just have the cargohold seperate like before. I would like my hold to stay open and positioned just like the old version.
My cargo is not part of the station and there is no reason it should be treated as such. If you think of the tabs on the left as tabs used to be on the top of a bar, and if Shift+Click for a new window actually works, we're basically running at the same speed as before for looting, no? Aside from time to adapt to a new system, are we really suffering any delays on that part? Granted, to support whatever troubles you might be experiencing, I'm speaking as someone who, since the new system was in place, has only shot rats, done PI export/import and can-mines. In those capacities, I love the new system. Perhaps I'm not getting what you mean by limited space? I can see some justification in having the cargohold LOAD separately, but have it kept in the same window. The one-button access is a blessing, but loading my 400 items whenever I just want to dump minerals is a bit of a bother, I'll give you that. So, given some time to get used to the space version and given an inventory window that doesn't load the hangar inventory until you tell it to, would you find the system satisfactory?
You're out PvPing, you get yanked your friend loses his faction fit Tengu. If have seconds to get out before yours dies too. He yells over ts grab pithi hardners. You have 75m3 in your hold. You click align, pop open his wreck start grabbing items of value as you click warp. You make it out with his pithi and a couple t2 launchers.
New system you align open. And your window is overlayed with this weird file tree thing. You click loot all, but your 75m3 hold can only carry a couple boosters. Some lucky pilot just got a free pithi.
Yeah there seems to be some kind of options, not sure how they actually work yet. But I know most of us we're good at priortizing on the fly.
P.S. who the hell turned my autocorrect back on! Damn you iPad I typed what I wanted to say! Hardners not hardness!
|

Whar Target
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.05.23 17:26:00 -
[157] - Quote
Let me just say the new inventory system is terrible for looting wrecks.
Under the old system, I always kept a very small window locked on the screen with my ships cargo. Opening a wreck would open a new window, and I could easily click "loot all" and see the items go into my ship's cargo.
Under the new system I am forced to use a (much) larger window because every single wreck or cargo can has to go into the same inventory management pane. This is not progress. Over half my screen is dedicated to windows I essentially need, local chat, overview, scanner, etc... while leaving the ship hud and locked target area clear. The bottom line is I want to free up screen space, not be forced to use more of it to use the new cumbersome inventory pane.
Please allow us the option to revert to the old inventory management system...at least while in space if nothing else. |

CARB0N FIBER
Derailleurs
10
|
Posted - 2012.05.23 17:39:00 -
[158] - Quote
Whar Target wrote:Let me just say the new inventory system is terrible for looting wrecks.
Under the old system, I always kept a very small window locked on the screen with my ships cargo. Opening a wreck would open a new window, and I could easily click "loot all" and see the items go into my ship's cargo.
Under the new system I am forced to use a (much) larger window because every single wreck or cargo can has to go into the same inventory management pane. This is not progress. Over half my screen is dedicated to windows I essentially need, local chat, overview, scanner, etc... while leaving the ship hud and locked target area clear. The bottom line is I want to free up screen space, not be forced to use more of it to use the new cumbersome inventory pane.
Please allow us the option to revert to the old inventory management system...at least while in space if nothing else.
I know I keep buying bigger screens, but I still can't see my ship. I think I started with a 15 inch, than 22 now 24 and still no ship. Remember when only needed one chat window and one overview tab! |

Kaetti
Hawking Applied Sciences Institute
0
|
Posted - 2012.05.23 17:41:00 -
[159] - Quote
DJ P0N-3 wrote:POS stuff I would like:
- The ability to name previously un-nameable POS mods. This spares us all a lot of clicking around in the tree and trying to keep count of which module is my destination. Right now I can go straight to the relevant tab from the tree (good) but I have no way of knowing which CHA is the one that I want without clicking around in the tree first (bad). I can drag and drop to the tree as long as I know what my destination is. I wouldn't mind having back the ability to open a CHA from space, either.
- The ability to filter what appears in the tree (we're getting into feature creep territory here, but still). I want a filter for SMAs and CHAs only, a filter for defensive mods only, a filter for industrial mods only, a filter for wrecks only, etc etc. I'd like to be able to switch between filters with a single click or choice within dropdown menu. Splitting types of POS mods into their own trees is a good step in this direction, but for the ultimate awesome I want to make the tree as customizable as scan filters or my overview.
- The ability to separate out a type of window and have it stay there, remembering its size (which it does every time you re-open it, which is nice) and whether or not the tree was expanded. This way I can open my cargohold without being slowed down by the tree. I can live with loading times for SMAs -- I've been living with that for ages already. Loading times on my cargo hold make me unhappy.
The first point is a positive necessity for happy POS living. The latter two mean that I could take the load off of my overview for showing me random stuff in space. For example, I don't have to worry about cluttering up my "death to all moving objects" overview with wrecks when I'm looting/clicking around in space to find the relevant wrecks if I can have the inventory tree do all the work there.
|

Jo Blot
ALT-F4 Corp NO MT
10
|
Posted - 2012.05.23 17:43:00 -
[160] - Quote
Back in my HQ, where I used to click once to bring up my corp hangers.
Now, where did I find the corp hangers?
In my inventory, naturally.
So click to open that. Click to make the menu visible. Scroll down to the corphangers. Click to open the drop down.
Almost there now.
Right click on hanger for drop-down, left click to open. Repeat three more times.
Scroll down to make the remaining hanger tabs visible.
Right click on hanger for drop-down, left click to open. Repeat two more times.
Shift drag hanger 2 into hanger 1. Repeat five more times.
This isn't a complaint.
All I am suggesting is that the CCP V&V Team cut and paste the above into HPQC and actually run through it themselves a couple of time. After they have, they can then click the "issue" button (still in HPQC) and raise defects.
|
|

Kaitlin Panala
Tortuga Coalition 102
0
|
Posted - 2012.05.23 17:45:00 -
[161] - Quote
In addition to the many existing problems with the new UI, I would like to add another suggestion for the Devs to consider.
Please make the item value bar at the bottom of the window a toggle. I can see where some might like it but it is a huge waste of valuable screen real estate for me. If you could make it a toggle option (as you do the time stamp in chat) it would be very, very helpful.
And please make fixing the window position problem a high priority. I really want my windows to be EXACTLY the way I left them when I return to station or when I return to space. Same size, same position, filters minimized, etc... it is a pain to have to readjust them every time I dock up.
Thanks. |

Antisocial Malkavian
Federal Navy Academy Gallente Federation
103
|
Posted - 2012.05.23 17:45:00 -
[162] - Quote
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me http://www.bioone.org/doi/abs/10.2317/JKES0811.17.1 Bees That Drink Human Tears -- ITS SCIENCE!!! |

Kasriel
27
|
Posted - 2012.05.23 17:55:00 -
[163] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
22 day old npc corp alt hmm
also shift click doesn't fix it, not even close if you don't realise that you obviously haven't actually read all the posts that point out the loss of functionality or how unintuative this 'improved' inventory system is, it's made everything slower, more work and more complex instead of it's goal which was to simplify things, go troll somewhere else |

Jo Blot
ALT-F4 Corp NO MT
11
|
Posted - 2012.05.23 17:59:00 -
[164] - Quote
In the inventory the corp hanger right-click context menu contains an option to:
"Add to market quickbar".
Curious, I wondered what to expect if I tried to add a corporate hanger to the market quick bar. So I clicked on it, and opened up the market view to check.
Astonishingly the market view is accessed and behaves exactly as before. On the "Quickbar" (which should be called "Quicklist" but who's quibbling?) there is no hanger to be seen, but there is a new entry:
"office"
It's greyed-out and inactive because you can't trade offices (or hangers for that matter) in the market.
===================================================
So here's a new feature of the inventory that allows you to attempt to do something that cannot be done (view a hanger's market details) and still gets it wrong anyway by adding an "office" instead.
This was really well tested wasn't it? |

Jajas Helper
39
|
Posted - 2012.05.23 18:02:00 -
[165] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
Thank you for pointing out that we now need more clicks and more time to imitate the old system.... this expansion and the effort that has beeing put in it was all worth it!
Inferno, do stuff with stuf to imitate the stuff you used to already do with stuff, but now with more flames.... |

disasteur
Tellcomtec Incorporated. Preatoriani
37
|
Posted - 2012.05.23 18:03:00 -
[166] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
lets all sit around the campfire sing kumbaya my lord, and start with learning......
i stick with an answer i already have given, something as simple as the old system was shouldnt be changed in something difficult or rat ass anoying as it is now...
so if you dont have any other constructive answers just hop along and go buy the unified inventory skill and start training pod boy |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
89
|
Posted - 2012.05.23 18:15:00 -
[167] - Quote
Liam Li wrote:To be honest, it took me a good 10 minutes to get used to the new inventory window, after that I kinda liked using it.
" I kinda liked using "
Got to love all the very strongly worded support this change has been getting |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
89
|
Posted - 2012.05.23 18:17:00 -
[168] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
we know what **** click does, its useless. its better to just try and use the new tree view, even with the all bullshit scrolling to find what you need, and the tiny mouse targets that are set nicely between two incorrect mouse targets |

Timbuck V
Confrerie de la Lumiere Confrerie de la Lumiere Alliance
7
|
Posted - 2012.05.23 18:25:00 -
[169] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
Did you try your "shift click ", With a mining Fleet and an Orca or in a Pos ?
Sure you didn't , How ppl play a game with a learning curve like this then have this lack of knowledge is just amazing to me !! 
|

Heimdallofasgard
T.O.R.
166
|
Posted - 2012.05.23 18:27:00 -
[170] - Quote
I think the new inventory system is good when you're docked (provided ccp fix the automatic reset on all windows after redock)
But in space it just messes up my overview
New Inventory UI = in stations Old inventory UI = in space. Kick Heim. |
|

Pak Narhoo
Knights of Kador
494
|
Posted - 2012.05.23 18:33:00 -
[171] - Quote
Dheeradj Nurgle wrote: with 50+ ships, but It's something that we need to get used to.
Why? And another why asking you how come you like it when it wasn't a hassle before?
I'm really trying to adapt to it, but I keep running into a concrete wall here. Like I had this item, way way down the tree, imagine Orca corp hangars and corp corp hangars all displaying themselves while I didn't need them.
So this thing I need to move, way up there in my active (Orca) ship. I grab this thing I need to move and try to drag it up the tree to place it in the Orca. Cept, the tree only moves up a bit never gets near the Orca so I'm having to open my inventory, which is not focused on my items so I need to refocus it, then I'm so stupid to double click on my Orca, which should open my cargo bay, where I do not want to put the thing but I cannot access my corporate hangars ANYMORE! from the right click menu when I select my active ship and the focused folder with the item I want to move is replaced by my Orca's cargo bay.
Really, toss it away, start over. This is a menace.
Why does double click on a ship, not active, NOT open the ships cargo bay? Other way around, why would I double click on a ship to not get to its cargo bay? Who thought that up? Did we request that? What is the most used mouse gesture you do in EVE? Double click perhaps? And they changed that on a whim? Not taking any feedback in while just pushing it out on T?Q?
And more of this stuff. But whatever, the idiots coming up with this inventory clearly never ever played EVE. Why should we expect anything useful from the devs responsible for this anyway?
Oh I'm not going to quit. Been here too long. But this atrocity pushed down our throats is going to P* off quite a lot of current users. Yes we cried and begged and demanded for an updated modern UI.
THIS IS NOT IT! Who needs television when you have EVE? EVE drama, best drama. |

GFL Kalor
Shadow Council
0
|
Posted - 2012.05.23 18:41:00 -
[172] - Quote
The new hangar, corporate hangar and tabs you all just implemented SUCK!!! Ok, they really suck. What a pain in the neck it is to try and find something, fit your ship, move things between POS structures and other hangars. Please, Please, put it back to the way it was..... |

Prez21
V0LTA Verge of Collapse
8
|
Posted - 2012.05.23 18:48:00 -
[173] - Quote
Ive got to agree the new inventory seems awful at the minute. Why is it then when i first log on and i want to do something simple like opening my cargo hold i have to wait nearly a minute for it to respond? theres nothing wrong with my computer it runs everything fine, so why should such a simple task take so long?
I dont want starbase modules and other crap coming up when i want to open my cargo, what was so bad about how things were before? I really think some of these idiots at ccp dont play this game at all, they make pointless changes that dont improve anything. I dont mind change as long as it is something that benefits the game and this change for me certainly does not. |

Skaz
Skazmanian Industries
21
|
Posted - 2012.05.23 18:53:00 -
[174] - Quote
I've been using the old system for 9 years and this new inventory system is a shock, it's not all that intuitive at first but I'm guessing I'll get used to it eventually. But it is really a leap and it felt at first like running into a brick wall and some stuff took ages to find.
I'm using shift+click alot to open specific hangars that I use alot and in that way I'm still using the "old" way of things and kinda going against the purpose I suppose, but I do like having easier access to the ship hangars and drone bays (I'm finding stuff that I left in some ships that I haven't used in years ) So the list on the side has its plus side.
This system is far from perfect and will need some polishing I suppose and in effect they're testing it out on a massive scale.
I would have liked a list or a tutorial of a sort on the possibilities and options of the new system ingame, as the devblog simply doesn't answer everything.
So the system looks promising, but it's being implemented in a way that reminds me of Wiley Coyote pulling a brickwall in front of the Roadrunner, we're going to go through it but we're going to be disoriented as hell for a while after. |

Tifin'a Ach'ing
University of Caille Gallente Federation
0
|
Posted - 2012.05.23 19:01:00 -
[175] - Quote
TBH
I think at a minimum if where just persistent and one did not have to go through every step to see what they were last working with, that would be a start.
Tif |

Beolor
Integral Conceptions Inc. Integral Concepts Alliance
5
|
Posted - 2012.05.23 19:03:00 -
[176] - Quote
CCP Soundwave wrote:... One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with...
you, CCP dude, gave a **** so far about our opinion. I'm certainly not going to support you in what YOU want.
|

alittlebirdy
All Hail The Liopleurodon
3
|
Posted - 2012.05.23 19:08:00 -
[177] - Quote
CCP Soundwave wrote:One of the changes I'm mulling over two different options and I'd really like your feedback on it.
Don't you have 20 pages of test serer feedback to ignore? WTF you trolling us for now asking for more stuff you will ignore.
FEEDBACK
ROLL BACK |

Milla Lekarariba
Mustang Freight and Industry
15
|
Posted - 2012.05.23 19:09:00 -
[178] - Quote
another change I do not like, or agree with..
When are industrial players going to get some f***ing love?
all we have ever really had is the Orca, something to help counter hulkageddon would be nice, say an armored exhumer or something..
alas we are the silent voices that are never heard, war decs changed FW getting a change 0.0 got changed
you know I think everything but industrial stuff got changed recently,
will not be re-subbing (not an empty threat) going to put money into starting up a racing career instead, a long time dream of mine I have put off for too long..
Goodbye EVE, you are no longer the game I onced loved, even my beloved eve university has changed, Goons are takng over.. this ship is sinking, I am getting off now...
Adios |

Tippia
Sunshine and Lollipops
7171
|
Posted - 2012.05.23 19:11:00 -
[179] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out. Too bad shift-clicking doesn't solve anything.
It's amazing how many people don't understand this. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Vaerah Vahrokha
Vahrokh Consulting
850
|
Posted - 2012.05.23 19:21:00 -
[180] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
I tried shift clicking at my POS but it still took 40 seconds to load the contents vs the 1 second of 3 days ago. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
162
|
Posted - 2012.05.23 19:28:00 -
[181] - Quote
DeMichael Crimson wrote: I liked having wrecks and cans open up in a separate window location which I had placed right below my Cargohold window to allow selective looting.
I also did the same for loot, but I did this so I could open all the cans in tabs on the same window then just spam the loot all button till the window disappeared. Made looting a bit quicker than doing 1 can at a time due to not having to move across the screen after opening each wreck and even if I open all the wrecks I can't separate the stack of cargo containers from the ships cargohold where the UI moves after each can disappears. |

Mr Expedite
TransHydro
0
|
Posted - 2012.05.23 19:28:00 -
[182] - Quote
Jeezuz Wept! Does anybody know where the Orca's corp hangars have gone? Right this moment, I'm somewhere between hysterical laughter and tears. I need a drink. |

InverseBlue
meadhan oidhche cinneach Miners' Militia
2
|
Posted - 2012.05.23 19:28:00 -
[183] - Quote
i hate it hows that for an opinon , it stupid , slow and it opens when i dock opening everything , sometimes i like to dock and not open any windows
and i have to go in to invtory to get in to y ship cargo (stupid) then once i do that and open in seperate window , igotta go back into inv again and open another seprate window to do other stuff and so on
get rid of the inv system it sux ass,,, and put the old system back its simple and it works
 |

FeralShadow
Blue Republic RvB - BLUE Republic
133
|
Posted - 2012.05.23 19:31:00 -
[184] - Quote
There are definately bugs, but this has to be said:
http://www.quickmeme.com/meme/3pewgs/ Shift click to open new window. http://www.quickmeme.com/meme/3pewgs/ How the Eve Sandbox Works:https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176
|

InverseBlue
meadhan oidhche cinneach Miners' Militia
2
|
Posted - 2012.05.23 19:32:00 -
[185] - Quote
GFL Kalor wrote:The new hangar, corporate hangar and tabs you all just implemented SUCK!!! Ok, they really suck. What a pain in the neck it is to try and find something, fit your ship, move things between POS structures and other hangars. Please, Please, put it back to the way it was.....
i copletely agree with u , its pain in the arse ahving to go around the long way to do stuff and trying to find thing s
bring back the old system ,, its simple effective and it works dont screw with something that works well : |

InverseBlue
meadhan oidhche cinneach Miners' Militia
2
|
Posted - 2012.05.23 19:38:00 -
[186] - Quote
Singoth wrote:Hey guys, In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone: - Cargo bay - Item hangar - Ship hangar - Cargo bay of other ship - Corp hangar - Secure cans in item hangar - Secure cans in cargo - Ship maintenance bay - Drone bay
It was hell. At least for me.
And guess what? Now I see all the inventories I need, in one little list, in a single window that takes up less space than all of the above combined, as well as making it cleaner, without having to overlap or combine several of those windows. No longer do I have to search for stuff (it was like inventory within inventory within inventory.), do a few gazillion clicks to open new windows. No, I got them all in a single window now. And if I still need some kind of a separate window, I can shift+click and open a separate window. Not that I had to use it as of yet. Not to mention I can see the approximate market value of said stuff in the inventory, as well as the metric tons. And this is adjusted to what items I have selected. VERY useful.
This new system is intuitive and works just like the old system. Just drag and drop stuff, but now you only need 1 window to rule them all. Personally, I think this was a much needed usability update.
BUT!!
I do think that some "forced changes" are bad. We have seen this happen to Captain's Quarters, and we were given the ability to go back to the old hangar view with ship spinning (and a nice ship spin counter). Nobody complained since then. I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way. So I'd suggest, instead of forcing this kind of change on players, allow for players to choose between separate settings; customise their way of inventory usage to their personal preferences.
For example, you could have these different settings: - old way > nothing changes. You have to manually search for each window, open it, then drag and drop from one window to the other if you want to move stuff. - semi-old way > just the inventory list without the attached window. When clicking one of the list items, a new window opens. You *can* drag and drop from an opened window to a list item in the inventory to move items there. - new way > like it is now: inventory list + attached window. When clicking one of the list items, its inventory will be displayed in the attached window. When shift-clicking one of the list items, its inventory will be displayed in a separate window.
I think if this is done, *every* player will be happy about the new inventory system.
I hope this feedback is appreciated :)
well just add the old way button on that works for me :) this change is not welcome |

InverseBlue
meadhan oidhche cinneach Miners' Militia
2
|
Posted - 2012.05.23 19:42:00 -
[187] - Quote
Jajas Helper wrote:can i ask you to: Buy 40+ ships , add 20 + containers and buy a corp office and then add containers and ships in those aswell. See how you like this new unified window then...
or **** around with industry in a pos with 20-30 manufactering arrays and 100 defence mods ( guns)
yes i agree with u it takes for ever to come up for me , whe i dock i just feel like logging off and playing something else ,, its so slow , i have a lot also , and now its gota point i cant stand logging on to eve ,, just put he old system back or give us the choice of both so we can use what we like :) |

Lin-Young Borovskova
Science and Trade Institute Caldari State
62
|
Posted - 2012.05.23 19:46:00 -
[188] - Quote
Jo Blot wrote:In the inventory the corp hanger right-click context menu contains an option to:
"Add to market quickbar".
Curious, I wondered what to expect if I tried to add a corporate hanger to the market quick bar. So I clicked on it, and opened up the market view to check.
Astonishingly the market view is accessed and behaves exactly as before. On the "Quickbar" (which should be called "Quicklist" but who's quibbling?) there is no hanger to be seen, but there is a new entry:
"office"
It's greyed-out and inactive because you can't trade offices (or hangers for that matter) in the market. But it does give helpful onMouseOver text that tells you, "This item type is not available on the market".
===================================================
So here's a new feature of the inventory that allows you to attempt to do something that cannot be done (view a hanger's market details) and still gets it wrong anyway by adding an "office" instead. Then it tells you that you shouldn't have done that.
I don't want to be pedantic, but I am a professional software tester since twenty years and these are precisely the kind of things I expect my test teams to raise defects on.
The test manger responsible for this needs to learn the hard way like the rest of us all had to. So fire hm or her and hire a replacement who can actually do the job please.
Erm, dude (in all sympathy OC)
I'm the on the first raw to throw rage at dev's for stuff that shouldn't get broken when it was fine, however if you "were there" last year you should appreciate the fast response to our concerns.
A little very pesky annoying stuff has been done today (fix windows resizing opening or not remembering their position) and I must admit all the sudden I was outraging far too much but hey, it's not Eve community if they wouldn't do it, Eve is harsh for everyone, players as dev's.
This leads me to the previous CCP Soundwave post stating this is their priority to get fixes for yesterday. It's the proof that no matter now if it should be done at the beginning (this is why eve rage is so sweet) thing is that they're reading and do whatever they can to change it so we're happy. It's something I've never seen before in other games, it's something I wasn't even expecting this soon and deserves a +10 for listening.
Now I only hope all these major needed changes some players are detailing precisely can be done quickly so we can move on to other stuff and stop saying people should get fired because spaceships is internet nerds serious business.
Now lets keep raging at Soundwave, he love it  |

Calebus Phobeus
Eternal Seekers of Darkness
0
|
Posted - 2012.05.23 19:48:00 -
[189] - Quote
I also not getting really warm with the new interface. It just consumes more space and is difficult in sorting stuff. Also in space its quite confusing to keep the overview which can you actually currently having. Why not adding a auto new window for those who likes the old window. When first reading about it, I thought it would be a cool feature as I understood that just filters are added, but not to kill all windows. Please make this optional... |

Misanth
RABBLE RABBLE RABBLE
586
|
Posted - 2012.05.23 19:50:00 -
[190] - Quote
It doesn't solve any of the issues I'm having with the new system. Great. Grats to the POS guys tho I guess.  shiptoastin' liek a baws |
|

Immortis Vexx
Lupus Draconis Dragehund
47
|
Posted - 2012.05.23 19:54:00 -
[191] - Quote
I wonder how many people that have said "Change it back!!!" over the last couple days have also said, "Eve is change, HTFU"?
Yes, the inventory has some bugs. no, it's not perfect. The lag and the delay with opening things is something that CCP will figure out. Managing a POS can be trouble but even with all the guns listed I was still able to get stuff moved around in a reasonable amt of time. Also, you have to expect a bit of a learning curve. What takes you 5 minutes now will probably only take 2 in the coming weeks. When you first started how long did it take for you to fit a ship? Did you ever complain that the fitting system sucked then? Do you complain about the fitting system now? Give things time to soak, let CCP figure out the issues and keep providing CONSTRUCTIVE feedback.
Vexx |

disasteur
Tellcomtec Incorporated. Preatoriani
41
|
Posted - 2012.05.23 20:06:00 -
[192] - Quote
Immortis Vexx wrote:I wonder how many people that have said "Change it back!!!" over the last couple days have also said, "Eve is change, HTFU"?
Yes, the inventory has some bugs. no, it's not perfect. The lag and the delay with opening things is something that CCP will figure out. Managing a POS can be trouble but even with all the guns listed I was still able to get stuff moved around in a reasonable amt of time. Also, you have to expect a bit of a learning curve. What takes you 5 minutes now will probably only take 2 in the coming weeks. When you first started how long did it take for you to fit a ship? Did you ever complain that the fitting system sucked then? Do you complain about the fitting system now? Give things time to soak, let CCP figure out the issues and keep providing CONSTRUCTIVE feedback.
Vexx ok what takes 5 minutes will take 2 in the future, what took less then 30 sec in the past..... and yet again... a freaking learning curve answer.... in gods name we are talking about hangars and containers why would that have to take a learning curve? o yeah i forgot ccp made it like that.
and no it was easy to fit a ship and it didnt suck until now cus of the new inventory system...
i will give you some constructive feedback IT SUX! |

Callic Veratar
Power of the Phoenix
232
|
Posted - 2012.05.23 20:11:00 -
[193] - Quote
It took me about 10s to love the new inventory on Sisi, and now that it's on TQ, it's even better.
Aside from the performance problem when moving lots of stuff, I was able to make a dozen filters, sort through 800 items and move them where I wanted them in about 15 minutes, including flight time. The old system would have required a line by line price check to determine what I wanted to do with it.
Looting only needs one window that's faster than the old system (or will be when the selected container moves correctly. |

Piquet Raddei
Royal Amarr Institute Amarr Empire
10
|
Posted - 2012.05.23 20:18:00 -
[194] - Quote
Yeah but they left something out, namely:
"We want to add an option that let's you undo this UI completely and go back to the wonderful way that things were..."
Please, CCP - we appreciate your effort, but no thanks, k thanks, bye... |

Faede Italh
Italh Enterprises
0
|
Posted - 2012.05.23 20:18:00 -
[195] - Quote
I support this opinion and/or threadnaught. |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
54
|
Posted - 2012.05.23 20:22:00 -
[196] - Quote
The ideas I see are good. i like to see the new inventory thingy changed slightly where we can customize it or have the option of switching back to the old one.
things i think would be helpful in station 1> Pinning the silly window where WE want it 2> Ship cargo in a seperate window and also pinnable spot. 3> bring back the open ship maintenance on the orca where you do not need to be in it. something tells me other ships have been affected this way.
POS toys i know have been a very much pain in the butt thing to deal with when reloading guns and i have not seen how it now works. maybe someone has suggested something better or keep it as is.
Ships in space 1> gotta be able to pin this somewhere 2> person ship cargo should be seperate.
CCP did you forget how finicky players are when you railroad them? Understand that you took many things away from the patch but i feel you shoved Crime Watch top the back burner somewhere along the line. You wanted Empire space burning and that would have done a lot of that right there. HTFU and get it in |

Dheeradj Nurgle
Misfit Syndicate Warden.
11
|
Posted - 2012.05.23 20:22:00 -
[197] - Quote
Pak Narhoo wrote:Dheeradj Nurgle wrote: with 50+ ships, but It's something that we need to get used to.
Why? And another why asking you how come you like it when it wasn't a hassle before? I'm really trying to adapt to it, but I keep running into a concrete wall here. Like I had this item, way way down the tree, imagine Orca corp hangars and corp corp hangars all displaying themselves while I didn't need them. So this thing I need to move, way up there in my active (Orca) ship. I grab this thing I need to move and try to drag it up the tree to place it in the Orca. Cept, the tree only moves up a bit never gets near the Orca so I'm having to open my inventory, which is not focused on my items so I need to refocus it, then I'm so stupid to double click on my Orca, which should open my cargo bay, where I do not want to put the thing but I cannot access my corporate hangars ANYMORE! from the right click menu when I select my active ship and the focused folder with the item I want to move is replaced by my Orca's cargo bay. Really, toss it away, start over. This is a menace. Why does double click on a ship, not active, NOT open the ships cargo bay? Other way around, why would I double click on a ship to not get to its cargo bay? Who thought that up? Did we request that? What is the most used mouse gesture you do in EVE? Double click perhaps? And they changed that on a whim? Not taking any feedback in while just pushing it out on T?Q? And more of this stuff. But whatever, the idiots coming up with this inventory clearly never ever played EVE. Why should we expect anything useful from the devs responsible for this anyway? Oh I'm not going to quit. Been here too long. But this atrocity pushed down our throats is going to P* off quite a lot of current users. Yes we cried and begged and demanded for an updated modern UI. THIS IS NOT IT!
There are most likely tricks to it, Know them, and we will pwn
|

disasteur
Tellcomtec Incorporated. Preatoriani
41
|
Posted - 2012.05.23 20:24:00 -
[198] - Quote
Misanth wrote:It doesn't solve any of the issues I'm having with the new system. Great. Grats to the POS guys tho I guess. 
so... what where those humble speeches a while ago about listening to the people etc?, seems like its all a big joke to you CCP, you are doing a lot but listening is simply not one of them.
you take your toy and molding it exactly in to what YOU want and not what the people wants step down from your high horse and give the people what they want ... an optional inventory system just like the totally useless captains quarters..
|

AS LordASB
UK Corp RAZOR Alliance
0
|
Posted - 2012.05.23 20:31:00 -
[199] - Quote
my issue is this
i have a ship in space, i want to open the ships storage and see on screen a list or a view of what is in that bay. i also want a corp hanger bay open.
both on screen at once, now i might not have worked out yet how to do this with the new system but is split screen not simple to do ?
i want to have the lists of both on screen so i can check levels of mining crystals, easy pre "upgrade". post upgrade i will have to "screen dump the list" and use that on my second screen to then pick the items i need from my corp hanger.
cant believe this simple thing has been missed in testing...
p.s. if someone knows how to do split screen or has ideas on how to sort other than out of game print screens i am all ears. |

AS LordASB
UK Corp RAZOR Alliance
0
|
Posted - 2012.05.23 20:34:00 -
[200] - Quote
also really annoying now that when i dump items from the hanger to bay it swaps automaticly.. so i lose my point in the corp hanger and have to hunt down the list of items again.
|
|

Furoth
Black Avarice
2
|
Posted - 2012.05.23 20:39:00 -
[201] - Quote
Mr Expedite wrote:Jeezuz Wept! Does anybody know where the Orca's corp hangars have gone? Right this moment, I'm somewhere between hysterical laughter and tears. I need a drink.
It's right at the top under the active ship list when your docked. Click the little arrow on the left to expand the list. You can't just right click the ship and open corp hangers anymore. You can in space though. But... Prepare to really laugh now.... When your in space, there is no way to right click the ship and open the ore hold. But you can just click the ship cargo icon then fumble-click your way around the listview to get each window open that you need.
I hate playing EVE anymore. I've tried for 2 days and just refitting a ship is a pain in the ass. Salvaging a mission is a joke. I used to have everything sorted out in cans. A nice neat station inventory was open the second i docked. It didnt take 2 minutes to open, it was just there instantly. Now there is no telling where the inventory will pop up when i do open it. So much for organisation. Station, ships, cargo, nothing is where it should be, but where it usually opens is over top of another window that i still need access to. Why was double clicking on a can to open it in it's prearranged location such a problem? I had a can for every ship, salvage, blueprint, minerals, everything was already set up. Just drag a module off and drop a new one on. Click the ammo can and drop new stuff in the cargo hold, grab a blueprint and make 50,000 ammo. Now, i'm playing hunt the listview for every single item i want. And every time i dock up i have to search and fumble-click all these things open again when they should be right there, exactly where i left them. In some cases it takes me longer to fit a ship than to run a mission. Could someone please explain to me how i get a simple working setup again because this new inventory system just seems to get in the way of every little thing you try to do.
|

Cyris Maleus
Symptom Industries Symptom Inc.
1
|
Posted - 2012.05.23 20:45:00 -
[202] - Quote
Quote:CCP Soundwave Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
I personally think this would be the better solution sir. The categorization in this manner would be a lot better. |

Dethbringer1
NoWar4Me
9
|
Posted - 2012.05.23 21:04:00 -
[203] - Quote
I'm not going to say much cause I have post a lot about this already. Just going to say I hate it. Salvaging now takes so long that my fully trained salvage alt is now useless to me. The lag is totally unbearable. Any time savings this system could possibly have is totally negated by the extreme lag. I really don't understand ppl who say it makes them more organized... Don't they know how to sort there stuff in containers? I double click my ship... double click on my ammo can.... load ammo... head to mission. Couldnt be easier. Why do I need so many options? this ui is a terrible downgrade! |

Batack
Independent Manufacturers Independent Manufacturers Alliance
0
|
Posted - 2012.05.23 21:05:00 -
[204] - Quote
I've finally found a use for the 4th button on my 4 button mouse. I've assigned it [Shift] so I can now shift-click using my thumb and my left mouse button. But now I'll probably get a ban for macroing 
Batack |

Aron Fox
Tranquillian Imperial Navy Tranquillian Empire
5
|
Posted - 2012.05.23 21:11:00 -
[205] - Quote
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:
Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.
Option 3: Realize UI was a total waste of time, claim it all was a late april fools joke and bring back the old system that was workign and were good. |

Maul555
Nuts and Vindictive Remix Technologies
98
|
Posted - 2012.05.23 21:11:00 -
[206] - Quote
I will probably be moving out of WH space because of this change. I may have to shut down my highsec POS too.... Basically an entire corp shutting down.... I cannot deal with this ****. I think I will just withdraw for a while, I have better **** to do. This game is not fun anymore. I was literally screaming at my f****** screen just trying to mine. 10 f****** years CCP! 10 YEARS!!!! You are killing "permanent" customers. I am soooooo not happy right now its not even funny. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
84
|
Posted - 2012.05.23 21:12:00 -
[207] - Quote
tbh I haven't really noticed a change in the inventory at all...
I have the "Merge "Items" and "ships" into Station Panel" checkbox ticked, so my ships and items all show up in the same place they used to, double clicking on the hanger/ship still opens my cargo and added bonus the drones tab opens with it! tbh I think I like that cans act as subfolders in my inventory, that and tbh I probably won't even need as many as I can do better with less work setting up some filters.
although sounds like a bunch of issues are with caps and poses but tbh I don't want to touch either of those with a barge pole. |

Josef Djugashvilis
214
|
Posted - 2012.05.23 21:17:00 -
[208] - Quote
CCP Soundwave wrote:Cord Binchiette wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....
I have a better idea. Why not make a list of OUR requested changes? If it wasn't clear, the list we're compiling is changes requested by the playerbase.
This why CCP (Eve) will survive, despite the odd stumble along the way. You want fries with that? |

Dethbringer1
NoWar4Me
9
|
Posted - 2012.05.23 21:18:00 -
[209] - Quote
Callic Veratar wrote:It took me about 10s to love the new inventory on Sisi, and now that it's on TQ, it's even better.
Aside from the performance problem when moving lots of stuff, I was able to make a dozen filters, sort through 800 items and move them where I wanted them in about 15 minutes, including flight time. The old system would have required a line by line price check to determine what I wanted to do with it.
Looting only needs one window that's faster than the old system (or will be when the selected container moves correctly.
no the new system lags so much i will not be using my salvage alt. it lags so bad it is completely useless to me. I know others say its instant but not everyone has fast computers. ccp can disregard the users with slower computers all they want but we will only deal with so much aggrevation before moving on with another game. I seriously doubt many ppl will buy a faster computer just for an eve update. |

Batack
Independent Manufacturers Independent Manufacturers Alliance
0
|
Posted - 2012.05.23 21:29:00 -
[210] - Quote
Chainsaw Plankton wrote:tbh I haven't really noticed a change in the inventory at all...
I have the "Merge "Items" and "ships" into Station Panel" checkbox ticked, so my ships and items all show up in the same place they used to, double clicking on the hanger/ship still opens my cargo and added bonus the drones tab opens with it! tbh I think I like that cans act as subfolders in my inventory, that and tbh I probably won't even need as many as I can do better with less work setting up some filters.
although sounds like a bunch of issues are with caps and poses but tbh I don't want to touch either of those with a barge pole.
You obviously don't use corp hangars, mine with an orca or loot wrecks then either. All of these jobs are infinitely more complicated than they were with the old system.
Batack
|
|

Ranger 1
Ranger Corp
1975
|
Posted - 2012.05.23 21:37:00 -
[211] - Quote
Jajas Helper wrote:can i ask you to: Buy 40+ ships , add 20 + containers and buy a corp office and then add containers and ships in those aswell. See how you like this new unified window then...
or **** around with industry in a pos with 20-30 manufactering arrays and 100 defence mods ( guns)
Done.
What's your point? When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Ranger 1
Ranger Corp
1975
|
Posted - 2012.05.23 21:38:00 -
[212] - Quote
Batack wrote:Chainsaw Plankton wrote:tbh I haven't really noticed a change in the inventory at all...
I have the "Merge "Items" and "ships" into Station Panel" checkbox ticked, so my ships and items all show up in the same place they used to, double clicking on the hanger/ship still opens my cargo and added bonus the drones tab opens with it! tbh I think I like that cans act as subfolders in my inventory, that and tbh I probably won't even need as many as I can do better with less work setting up some filters.
although sounds like a bunch of issues are with caps and poses but tbh I don't want to touch either of those with a barge pole. You obviously don't use corp hangars, mine with an orca or loot wrecks then either. All of these jobs are infinitely more complicated than they were with the old system. Batack
   When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Ranger 1
Ranger Corp
1975
|
Posted - 2012.05.23 21:41:00 -
[213] - Quote
Dethbringer1 wrote:I'm not going to say much cause I have post a lot about this already. Just going to say I hate it. Salvaging now takes so long that my fully trained salvage alt is now useless to me. The lag is totally unbearable. Any time savings this system could possibly have is totally negated by the extreme lag. I really don't understand ppl who say it makes them more organized... Don't they know how to sort there stuff in containers? I double click my ship... double click on my ammo can.... load ammo... head to mission. Couldnt be easier. Why do I need so many options? this ui is a terrible downgrade!
Or just leave the ammo check box checked?  When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Mina Sebiestar
Mactabilis Simplex Cursus
59
|
Posted - 2012.05.23 21:49:00 -
[214] - Quote
Didn't have much time for eve so there is proly work around this...
In case I farm incursions before change I prefered cargo tab open and in corner for easy access to civilians\ore\ammo and when other container is opened it pop open just above my cargo making drag n drop easy and bottom corner side action.
Now when I click cargo and shift click in space can I ,m missing half of my screen...no fleet chat\watch list\d-scan,add to the mix blood thirsty sansha,people calling for reps,cap and 2 more cargo containers in ship cargohold and well new system add a lot more drama for such mundane tasks by forsing one to fly on audio only or multy monitor use.
Anyway I didn't play with it as I stated above. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
84
|
Posted - 2012.05.23 21:49:00 -
[215] - Quote
Batack wrote: You obviously don't use corp hangars, mine with an orca or loot wrecks then either. All of these jobs are infinitely more complicated than they were with the old system.
Batack
nope haven't used corp hangers in a while. as for orca, my alt can fly one. mostly use it for a glorified hauler, haven't touched it since patch. and I looted some militants out of a wreck, seemed pretty straight forward, click on the loot and drag to cargo bay, if anything that last one seems easier...
|

Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
292
|
Posted - 2012.05.23 21:49:00 -
[216] - Quote
Soundwave, 2 things I dislike about the new unified inventory... ship hangar, I want it sperated... or at leas the option to have the icon down where it used to be... so it opens a new window when I click it... second thing... the active ship should also be in the ship hangar...
|

Tabimatha
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.23 22:08:00 -
[217] - Quote
Adding to the chorus for the old inventory or a way to make things work just like it.
Taking extra screen space and requiring extra clicks is very bad for some activities. I know there are great new features that work better for some people, but for others it's a major loss of function.
Please find a way to accomodate those who could play better with the old inventory. |

silens vesica
Corsair Cartel
71
|
Posted - 2012.05.23 22:18:00 -
[218] - Quote
Harold Tuphlos wrote:silens vesica wrote:Don't like it, but can live with it.
Specific complaint: Looting multiple cannisters takes much more time.
Before: Open all cannisters. Click 'loot all' button, cannister vanishes, to show next cannister. I could clean out twenty cannisters faster than you took to read this sentence.
Now: Open one canister. Loot. Open next cannister. Loot. Repeat until done. Time elapsed it roughly three times as long as previously. Only three times as long? I salvaged c3 radar sites last night, and I couldn't empty the cans while salvaging the wrecks or the lag turned the whole thing into a 1 fps slideshow. And do NOT ever try stacking stuff in your cargo hold if you have it open twice, unless you want to restart your eve client. Can only speak to my own experience. Your situation sounds rather more dire than mine. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
17
|
Posted - 2012.05.23 22:40:00 -
[219] - Quote
I have been using it all day. I mean like for all my POS tasks and some manufacturing.
More complicated, more clicks and slower.
NOT an improvement.  |

c4 t
Push Pharmaceuticals Push Interstellar Network
30
|
Posted - 2012.05.23 22:41:00 -
[220] - Quote
With the old inventory system, there were buttons for deliveries and corp hangar. Now these buttons have been removed. So if I want to check my deliveries window, I have to double click the background and then scroll down to wherever deliveries might be.
Previously this was a 1 step process, clicking the deliveries button. Why have you removed the deliveries and corp hangar buttons? Put em back. |
|

Furoth
Black Avarice
3
|
Posted - 2012.05.23 22:42:00 -
[221] - Quote
Tabimatha wrote:Adding to the chorus for the old inventory or a way to make things work just like it.
Taking extra screen space and requiring extra clicks is very bad for some activities. I know there are great new features that work better for some people, but for others it's a major loss of function.
Please find a way to accomodate those who could play better with the old inventory.
I've read only one post so far that says this new UI helped them and that is because he opened a ship and found a few things he hasent used in years.
I can see this inventory helping new players though. It puts everything under one window and when your new your already confused enough. But as the player grows this thing will become more and more cumbersome.
|

Maraner
The Executioners Capital Punishment.
25
|
Posted - 2012.05.23 22:43:00 -
[222] - Quote
Dont like it, didnt ask for it - revert to old system NOW or at least make it optional |

Norsk Maelstrom
Freelance Economics Astrological resources Tactical Narcotics Team
1
|
Posted - 2012.05.23 22:43:00 -
[223] - Quote
Maraner wrote:Dont like it, didnt ask for it - revert to old system NOW or at least make it optional
+1
|

Jebediah MacAhab Dallocort
The Scope Gallente Federation
28
|
Posted - 2012.05.23 23:08:00 -
[224] - Quote
Okay, this is getting stupid. How many patches have you released lately? Well, the chat issues are still there, and now people are losing assets, according to the issues thread. It's time to roll this stupid mess back, throw it onto SiSi, and continue "iterating" there if you're really going to steam ahead with this. When you're having problems as serious as inventory loss, it's time to recognize that you've ****** up majorly and need to stop haphazardly fixing it and start re-engineering it, and that re-engineering should be done on a non-production server. If you guys were running a bank, you certainly would halt any updates if customers started losing their damn bank accounts. |

Skaz
Skazmanian Industries
21
|
Posted - 2012.05.23 23:38:00 -
[225] - Quote
Kiandoshia wrote:
There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.
This, oh dear lord enable this again, it's the thing that's slowing me the most down right now. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
84
|
Posted - 2012.05.23 23:45:00 -
[226] - Quote
Bubanni wrote:Soundwave, 2 things I dislike about the new unified inventory... ship hangar, I want it sperated... or at leas the option to have the icon down where it used to be... so it opens a new window when I click it... second thing... the active ship should also be in the ship hangar...
there is a checkbox in options to merge items and ships into station panel, can keep the ship window open over there. although I do agree active ship should stay in the ship hanger (although I think they are fixing this according to the devblog)
Skaz wrote:Kiandoshia wrote:
There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.
This, oh dear lord enable this again, it's the thing that's slowing me the most down right now.
cans seem to display nicely in the tree and you can drag stuff to them. seems almost exactly the same to me, its just on the left instead of a tab on top. |

Xander Karsoth
Racketeer's
0
|
Posted - 2012.05.23 23:59:00 -
[227] - Quote
As a new player i find it very intuitive and it only took me a couple of hours to get working to my desired paramiters. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
191
|
Posted - 2012.05.24 00:03:00 -
[228] - Quote
I just salvaged a level 4 Mordus Headhunters, the soul crushing lag from all those cans being opened and emptied  
And half the time the container window didn't automatically close as it should, it just hung there. Think of the ponies man! If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |

Vaerah Vahrokha
Vahrokh Consulting
855
|
Posted - 2012.05.24 00:07:00 -
[229] - Quote
Xander Karsoth wrote:As a new player i find it very intuitive and it only took me a couple of hours to get working to my desired paramiters.
I believe this was the real objective of this UI change: to make it easy on new players. It succeeds at it, and this is good.
The problem begins once you are not newbie any more and begin to have to interact with 5-6 different containers / hangars / bays at once. Then it gets messy, and the easy to use UI begins showing all it's cracks.
Maybe they should have made this new UI the default on new characters, with a check box to disable it when you become more experienced in the game or need to use all those features involving a lot of cans / containers. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

PAPULA
The Dark Tribe Against ALL Authorities
0
|
Posted - 2012.05.24 00:21:00 -
[230] - Quote
Check here: https://forums.eveonline.com/default.aspx?g=posts&t=112161
|
|

Linda Shadowborn
Dark Steel Industries
122
|
Posted - 2012.05.24 00:27:00 -
[231] - Quote
ok i had some quality time with the hubby and is calmed down and used it for a few more hours today.
When i sort items into different containers, drag and drop you know.. if you hover too long over the destination container it opens up instead and of course then you have to deselect the original place where you are moving stuff from. Can you please either lengthen the time for drag and dropping or make it so i have to click specifically on the target container.
It is soo annoying when trying to divide up quite large amounts of stuff that most of us industrialists deal with. |

Rhealee
An Eye For An Eye AN EYE F0R AN EYE
15
|
Posted - 2012.05.24 00:39:00 -
[232] - Quote
im literally so pissed off at the new inventory screen ive cancelled all my subscriptions but this account still has yrs worth of time on it. 2 accts go flat in less than month.
every time i try to do some like dock swap ships undock i have to click multiple buttons to find ****, cussing up a storm trying to find stuff
so frustrated and pissed off i have to leave voice comms for corp, those poor kids, who ever thought mixing all the inventory systems together needs a good punch in the cheek, **** you ass hole.
ok now that all thats out.
missiles = good inventory = god d@@n f@@king Ret@rted new bombers = nice to look at patch deployment= smooth and quick
overall it still makes me so mad im not playing the game till you idiots fix it, not paying another dime till you do
my two cents
(imagine 50 more explicit words for ccp here) |

Danni Silvanus
Fusion Enterprises Ltd Intrepid Crossing
0
|
Posted - 2012.05.24 00:40:00 -
[233] - Quote
just moved into my new pos with multiple hanger arrays and i can honestly not find a thing. Please remove the 'fix' you have made to our inventory system that wasnt broken in the first place so i can find my stuff again. Thankyou :) |

Norrin Ellis
Venture Racing
80
|
Posted - 2012.05.24 00:42:00 -
[234] - Quote
I've always used a lot of station containers to organize my stuff, and I find the new system to be much better for how I manage inventory. I do have two suggestions, however, that would make it a bit more user-friendly, in my opinion:
-Give the inventory tree a window with a darker background (like the market) -Allow different containers to remember separate viewing states (icons / details / list) when switching between them CEO, Venture Racing Senior Banker, EVE Online Hold'Em |

Tiregn
Royal Blue Industries
5
|
Posted - 2012.05.24 00:50:00 -
[235] - Quote
Since I know you won't roll it back (and it has potential, it's just not finished yet or even close), how about this at least:
Re-add the tab down near the undock button to quickly access either ships or hangar (you know, for ease of use). It can load the relevant portion of the new ui.
Do the same for double clicking on your ship/hangar area, which opens up the cargobay part of the new UI.
At the MINIMUM allow us to pin the current Inventory button down near the undock, so its easy to find and in a place we know to look for.
Thanks in advance, it'd be nice! |

Skaz
Skazmanian Industries
21
|
Posted - 2012.05.24 01:03:00 -
[236] - Quote
Chainsaw Plankton wrote:Bubanni wrote:Soundwave, 2 things I dislike about the new unified inventory... ship hangar, I want it sperated... or at leas the option to have the icon down where it used to be... so it opens a new window when I click it... second thing... the active ship should also be in the ship hangar...
there is a checkbox in options to merge items and ships into station panel, can keep the ship window open over there. although I do agree active ship should stay in the ship hanger (although I think they are fixing this according to the devblog) Skaz wrote:Kiandoshia wrote:
There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.
This, oh dear lord enable this again, it's the thing that's slowing me the most down right now. cans seem to display nicely in the tree and you can drag stuff to them. seems almost exactly the same to me, its just on the left instead of a tab on top.
Yeah, but it's an issue when you're trying to limit the window size and have a lot of crap on the list that you're working with at the same time. Scrolling down for a corp hangar or a corp hangar in an Orca tends to get tedious after a while. |

Ephemeral Waves
Silver Snake Enterprise Against ALL Authorities
0
|
Posted - 2012.05.24 01:11:00 -
[237] - Quote
1) When I double-click my ship, my ship's cargo should open. I don't want the whole interface with tabs on the side and filters under it. I want to see the cargo on my ship. I want it to be in the same place it was last time I opened it and I want it to be the same size as the last time I opened it. Further, it needs to stay open (and where I put it) when I change session.
I keep my cargo open at all times to monitor ammo levels, have boosters ready to go or to check how much LO I have ready for the next cyno.
2) When I open a lab or silo on my POS, I need it to open in its own window. I don't need it to replace my cargo hold because I likely want to drag something from one to the other
3) I want my corp hanger interface to have the exact same footprint that it did before this abortion was dumped in our lap. I don;t want a stupid tree thing on the side. I want the tabs across the top. That allowed me to quickly and intuitively switch between hangers. Making something 40% larger than the existing UI and then sitting back and saying "isn't it cool" is not good design practice.
4) I want the client to remember which windows I had open last time I docked so that I dont' have to open them again. I had them open for a reason last time I was docked and I still need them open. This was functionality that CCP has removed for no reason other than they obviously don't play the game. |

Keine Kamishira
Suigetsu Heavy Industries
0
|
Posted - 2012.05.24 01:26:00 -
[238] - Quote
For what it is, l I think its a good thing, but have a few issues here and there...
1) when the inventory is open in space, and i close the filter down, then close the tree left, then reopen the tree, the filter is showing, but still has the "up" arrow to open it, clicking on it just changed that to a down arrow, clicking it again causes the filter to go down. Something isn't working right with that.
2) I didn't notice it today, because I stopped playing due to the random damage to my ship 'feature' of another thread, but session changes seem to change if the inventory is showing or not ... one jump it closes.. one jump it opens... I really like just my cargo open while flying in space so that I can keep track on how much ammo I have, to know when is a good time to pull out and stock up again.
3) Opening multiple cargo containers in space is VERY difficult now... especially if you have the tree closed... click on "loot all" and it goes back to your cargo, not to the next open cargo container ... even if you have the tree open, after clicking loot all, the tree goes away for a moment before coming back to the ship cargo. I'd really prefer to see it "fall back" to the last opened thing... so if I click 6 cargo containers in space, I want to click 6 "loot alls" before arriving back at my ship cargo.... just like it used to be with the windows (they would just cascade up, then as clicked, go away to reveal the one below it).
4) Open cargo containers sometimes didnt work, or wasn't obvious the first time... I like click on "open container" from a distance off at various times.. and I loved how the window would pop up, grabbing my attention so I could keep my eyes on the action going on around the ship more effectively. At least twice yesterday, when I did that, the container never showed up over the cargo window. And many times i couldnt even tell that I was looking at the space cargo container at first glance instead of my ship cargo.
5) Obviously this probably wont work, since your market value is the same market value you've had forever... but I really wish the "current market value" was for the average BUY order, not buy and sell orders combined. Things are only worth what people will pay for them. Sure I can put out a sell order, and they may or may not sell... but realistically it isn't possible to get value shown at the best buy location (except a few rare circumstances). (of course if that was implemented, then there would need to be one equally for the average sell price, and then maybe the user could pick one of the three that best matches what they want to have shown).
My full thoughts:
Unified inventory is great when I am in DOCK. When i first heard about it, thats what I thought it was... basically "ASSETS" + "CARGO" together.... like I could see all my station's there in that one item. I LOVE that I am given approximate market value (even if it is higher than my personal accounting of it).
In space, i dont think unified inventory worthwhile. Why would I want to look at my drone bay in space when I have a totally separate window for that? And that would solve my cargo container issues in space. |

Jonuts
The Arrow Project CORE.
7
|
Posted - 2012.05.24 01:44:00 -
[239] - Quote
Enkki wrote:Virgil Travis wrote:It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda: I don't want them working like they used to. New inventory works perfectly fine. If I want multiple windows I just shift click and get another window its not feckin rocket science. Why is it that nearly all forum warriors in EVE oppose change? Having lived through the early years in EVE this still makes my life so much easier now. The filters make life easy if you looking for certain items in stead of just a mass of icons or having of remember the damn module name to search for it.
Because POINTLESS changes suck? If it ain't broke, don't break it. That should be a god damn golden rule of life, because apparently everyone and their mother violates it like a drunken prom date! |

Theprimaryisthesecondary istheprimary
Blue Republic RvB - BLUE Republic
3
|
Posted - 2012.05.24 01:48:00 -
[240] - Quote
When a company grows big, it always has some tards in it. These tards feel good about themselves and never what is really needed. Lets count how long that CCP would take off this stupid system |
|

Acwron
Meet The Fockers Vera Cruz Alliance
39
|
Posted - 2012.05.24 02:48:00 -
[241] - Quote
I'm sure it's just a bad dream. I will wake up in the morning, log in the game and everything will be fine. Man, what a bad dream it was...But I know it's just a bad dream, CCP would never do such thing to me. Never ever ! Someone pinch me please...
Man, there's something wrong ! NOOOOOOOO ! WTF is this UI ??? NOOOOOOOO ! Can't be ! HEEEEELP !
|

Grimolfr Ronuken
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.24 03:01:00 -
[242] - Quote
Illusive Wolf wrote:Adding options means supporting code for both, which gets expensive.
Not if you actually design it first. The functionality is already there to support both modes, otherwise shift-dragging wouldn't work.
|

Lynx Iberian
Pator Tech School Minmatar Republic
0
|
Posted - 2012.05.24 04:02:00 -
[243] - Quote
Maraner wrote:Dont like it, didnt ask for it - revert to old system NOW or at least make it optional
I totally agree with this sentiment. Why do we need such a system upgrade? It was working fine before the patch I thought. |

Dar Saleem
Imperial Academy Amarr Empire
27
|
Posted - 2012.05.24 04:31:00 -
[244] - Quote
Even now knowing what I want to do and how to do its slower.
There are good some features, but in the whole I would revert to old system given a choice. I know a few people who used 6 man plus mining groups and its nigh on impossible to run them.
I had the misfortune of hauling for a large mining OP with an orca after 2 hours I had to take a stress leave or I was going to damage my monitor |

St Rannik
Merchant Union
8
|
Posted - 2012.05.24 05:26:00 -
[245] - Quote
On person that definitely benefited from this is my wife
Yesterday I logged in in my carrier, prepared to spend few hours shooting sleepers. Opened ship hangar to find my scanner ship, couldn't find it, so decided I'd rather spend the time with her instead. Logged off and have no intention to log back in until this is fixed.
I'd be curious to see the graph of people numbers on the server for the last week |

miR VANA
Dark-Rising
0
|
Posted - 2012.05.24 05:58:00 -
[246] - Quote
I guess this unified cargo feature is great for POS people living in WH 

The rename pos mods feature works great too!
05:50:39 Notify You can't rename that type of object. |

Veldar Reku
Wu Xi Holdings
0
|
Posted - 2012.05.24 06:13:00 -
[247] - Quote
Each container should have their OWN tree of items a) ship and all its bays as one window b) hangar, corp hangar, player hangars, etc... ONE window c) EACH pos module should have its own window, memorized location and settings
As is it is impossible to manage a manufacturing POS or any POS for that matter.
Each container that doesn't have a parent container - their own window by default! Their own settings for that window too.
As is it is very difficult to move items between different containers... Heck, even moving stuff from your own inventory to the ship's is terrible... 
By god, do NOT stick everything under the sun under one massive tree. Where was this idea even hatched? regedit? 
|

BugraT WarheaD
Astromechanica Federatis
37
|
Posted - 2012.05.24 06:47:00 -
[248] - Quote
As I said before, the new system is certainly a real good thing, but it's not yet finished. I must admit than in mission, the fact that cargo you want to loot always brings you back to the main inventory windows is not a good thing, but if CCP just can add to this main indow a function like "Search for nearby lootable wrecks and Cargo" with a clear view of wrecks you actually can loot without being shot, it must be a real good thing and less clicfest. |

Implying Implications
Broski Enterprises
66
|
Posted - 2012.05.24 06:49:00 -
[249] - Quote
Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied. |

Yonis Kador
Transstellar Alchemy
3
|
Posted - 2012.05.24 07:01:00 -
[250] - Quote
The most intelligent thing I've read in the forums today (and since I'm not playing atm, I've read so many posts, I haven't a clue who wrote it at this point) is that the tree-view inventory system, with its value/m3 calc and all-inclusiveness should be used as a replacement for the assets tab. I like that idea. It keeps the good and tosses the bad. The corp hangar, ship hangar, (doubleclicked) ship cargo, drone bay, cha, pos labs, and wrecks (all of it....etc, etc, etc) should still be opening using a multi-windowed system. One window will never suffice. There are just myriad occasions when dragging and dropping (where you can actually see both inventories) is necessary....and previously this was accomplished by a single click often on static buttons. Now its a haystack needle hunt and requires multiple shift/clicks ad nauseum. The new system is less efficent, more time-consuming, and potentially disastrous if a task needs to be accomplished quickly. This unified inventory just needs to be scrapped. You can't force a one-size-fits-all solution into a dynamic environment where one solution is rarely the same for any two players. I do not expect the aforementioned tweaks to be sufficient or to end the rampant dissatisfaction in-game atm. It's still going to be one window - and require more clicks to do anything - and that's the problem. As I type this, there are only about 18K (a number that I've watched fall all day) players online. This must be dealt with quickly. And considering that post-expansion gameplay is supposed to be filled with new content and enhancements - driving up gameplay, this does not bode well. CCP would be well-advised to take into consideration the hundreds upon hundreds of complaints posted in the past 48 hours (many from first-time posters) and issue the quickest, surest fix possible - a complete rollback of the inventory system - until such a time as this feature can be implemented without hemorrhaging players just for the sake of change. |
|

Mina Sebiestar
Mactabilis Simplex Cursus
60
|
Posted - 2012.05.24 09:02:00 -
[251] - Quote
After some more playing with new inventory it turn out that i can re-size it and it does remember its place upon docking/un-docking as well as gate jump no i cannot say anything bad as long as personal use go. |

Jajas Helper
47
|
Posted - 2012.05.24 10:04:00 -
[252] - Quote
Implying Implications wrote:Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied.
its a feature, called lag - refresh your inventory ( close it - reopen it- scroll through your intire tree to find the right container - click the right container - click on the corp tab if its in a corp hangar- )
Easy fix... **cough** |

Andemnon Kohort
Protagonists Of Doom
15
|
Posted - 2012.05.24 10:24:00 -
[253] - Quote
Jajas Helper wrote:Implying Implications wrote:Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied. its a feature, called lag - refresh your inventory ( close it - reopen it- scroll through your intire tree to find the right container - click the right container - click on the corp tab if its in a corp hangar- ) Easy fix... **cough**
so not only does the inventory system need even more clicking and selecting things than normal, but if you change the contents of the 'inventory' you have to close the thing again and go through the whole luguborious procedure again, to show the updated contents..
Eve redefining the concept of 'improvements'  |

Implying Implications
Broski Enterprises
66
|
Posted - 2012.05.24 10:28:00 -
[254] - Quote
Jajas Helper wrote:Implying Implications wrote:Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied. its a feature, called lag - refresh your inventory ( close it - reopen it- scroll through your intire tree to find the right container - click the right container - click on the corp tab if its in a corp hangar- ) Easy fix... **cough** This isn't really working.  |

Kiandoshia
Gnampf Inc.
79
|
Posted - 2012.05.24 10:31:00 -
[255] - Quote
Has anyone else been experiencing this issue with items randomly getting locked inside cans that are not supposed to be locking anything? |

Bardiok
Drangwaesche
0
|
Posted - 2012.05.24 10:32:00 -
[256] - Quote
Wo ist die rechtsklick option "Drohnenhangar +¦ffnen" hin wenn man auf einer Station gedockt ist? |

BugraT WarheaD
Astromechanica Federatis
37
|
Posted - 2012.05.24 10:34:00 -
[257] - Quote
Bardiok wrote:Wo ist die rechtsklick option "Drohnenhangar +¦ffnen" hin wenn man auf einer Station gedockt ist? Excusez moi monsieur mais je pense que vous vous trompez l+¬g+¿rement de forum non ? 
I think English is the langage here  |

Thebriwan
LUX Uls Xystus
83
|
Posted - 2012.05.24 10:37:00 -
[258] - Quote
After fixing some bug the inventory is going better. After using it for some time some thing are also feeling better. But it still is slower and I have to make much more clicks for managing the same things.
CCP Soundwave wrote something about short cuts to locations - that would bring most of the speed back. |

Kiandoshia
Gnampf Inc.
79
|
Posted - 2012.05.24 10:38:00 -
[259] - Quote
Bardiok wrote:Wo ist die rechtsklick option "Drohnenhangar +¦ffnen" hin wenn man auf einer Station gedockt ist?
Futsch. |

Bardiok
Drangwaesche
0
|
Posted - 2012.05.24 10:38:00 -
[260] - Quote
BugraT WarheaD wrote:Bardiok wrote:Wo ist die rechtsklick option "Drohnenhangar +¦ffnen" hin wenn man auf einer Station gedockt ist? Excusez moi monsieur mais je pense que vous vous trompez l+¬g+¿rement de forum non ?  I think English is the langage here 
mimimi?
http://lmgtfy.com/?q=translate
|
|

Itis Zhellin
Vampires of Transilvania
0
|
Posted - 2012.05.24 10:42:00 -
[261] - Quote
As a new player I support any UI improvement over the existing one as my biggest fight in EVE is with his horrible UI and the insane clickfest. So anything that can cool down a bit this "right clicking on anything" madness is welcome. Also, I was very annoyed by the need to open millions of windows on my screen just to try organize my stuff in my inventory, huge waste of time.
The new inventory system was a bit confusing even for me as a new player, but after 2 days of working with I managed to understand the concept and I even started to love it. There are still many problems to solve/fix, but overall the direction is good and I'm sure the devs will work hard to fix all the problems asap.
I understand the veterans, probably I would also be annoyed to see this new concept after years and years of using something that worked well and I was used with it. Maybe the best option would be to make this new inventory system default, but also optional. So people can choose what they like better and will not be forced to use something that they dont feel it right. |

Rek Seven
Probe Patrol Project Wildfire
302
|
Posted - 2012.05.24 11:13:00 -
[262] - Quote
I think the inventory system is fine once you get use to it. Sure it needs some refining but i think they are on the right track. |

Acwron
Meet The Fockers Vera Cruz Alliance
39
|
Posted - 2012.05.24 11:18:00 -
[263] - Quote
Kiandoshia wrote:Has anyone else been experiencing this issue with items randomly getting locked inside cans that are not supposed to be locking anything?
Yes, items get locked in station container even if it's set to unlock...
Maybe shift key solves the problem Joking ofc...
Also, it's nice to see my friends still on local while they are offline hours ago...I feel stronger, I'm not alone, my friends look like they're still with me ! the downside is that they just don't answer if you talk to them... :D |

Idris Mandela
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.24 11:23:00 -
[264] - Quote
CCP Soundwave wrote: If it wasn't clear, the list we're compiling is changes requested by the playerbase.
My two cents worth:
Was I at first kinda confused by the new system? Yes. Have I got used to it after only a day? Yes. Is it better than the old one? Jury still out on that.
Most of problems I faced was the fact that the UI failed to distinguish between the settings in station and and in space. What really needs to change is simply that in space, all we really want is to pin the cargo bay window to the screen, without this carrying over to the in station window.
What irked me more than anything was docking up only to be faced with inventory screen pinned and transparent in the center of the screen, whether I actually accessed it or not. This seems to be because I have my cargo window pinned to one side of the screen while in space, and the failure for the system to differentiate between the two is in my opinion a (one) major factor for much of the grief with it.
|

Sidways
University of Caille Gallente Federation
0
|
Posted - 2012.05.24 11:29:00 -
[265] - Quote
Reefer Girl wrote: It was bound to happen. When you walk around with your head us someones ass (eve's dev's and Sony's ass) you are bound to bump into a wall. Grats on this joke of a change to inventory. Do you devs even undock and play this game? Have you tryed to mine out of a pos? Have you tryed to organise reactions at a pos with this change? The fact that your head is so deep up Sony's ass and EVE is going to die soon doesn't mean that you need to give it a push.
Well said
|

Gabber359
GREY COUNCIL Nulli Secunda
4
|
Posted - 2012.05.24 11:32:00 -
[266] - Quote
OMFG the new inventory/cargo system is HORRIBLE!!! Why did u change it? Seriously. WTF. I've been playing this game for 4.5yrs + with 4+ accounts and this is the most digusting change I've seen. Inventory/Ships is gone from the tab menu on the left, and its impossible to grab loot from space in a timely fashion.
Why the **** would you change something that isn't broke in the first place? LEAVE WELL ENOUGH ALONE !
I don't normally rant and rave on the forums, but with this change I felt obligated to. Change it back, please. It's disgusting and liable to get me killed. The only thing I fear, is running out of beer ! |

Myriad Blaze
0
|
Posted - 2012.05.24 11:38:00 -
[267] - Quote
I have mixed feelings about the new unified inventory.
When I started playing EVE about a week ago I had (after some tries) one very large window for my station inventory, a smaller (but still large) window for my ship inventory, a small window as my ship hangar that I rarely used and a very small window for cargo containers / wrecks that I found in space. Moving items from station to ship inventory and vice versa was easily done by dragging the respective icon from one window to the other. When I looted a wreck in space a small window popped up and automatically closed after I clicked the "loot all" button.
Now I have only one window for everything. Because of that I had to make it a lot smaller than my original station inventory window. With the new filter options it's still better, though. However, to move stuff from station to ship and back I need to concentrate more now because the target "drop area" for my drag'n drop is much smaller than it used to be. I can live with that but would prefer to have an extra window for the ship cargo. What really irks me about the change is looting wrecks after the change. The unified inventory window (in my settings) is much bigger than the loot window I had before. And even worse, it doesn't vanish after clicking "loot all" but automatically switches to show my ship inventory. The first time it happend was a "wtf moment". This is really annoying and I hope you change this asap. If I want to look at my ship cargo I can click the respective button to open it any time I want. And I most certainly don't want to do that while a swarm of hostiles surround me.
All in all I think the new UI inventory isn't worth it (for me) atm and I would switch it back if I had the option. If I were a vet player with tons of stuff to manage I might like it better maybe. BUT the above mentioned annoyance with looting stuff in space has to go. At least implent a change so that the inventory window closes after a sucessful loot all. |

Jajas Helper
51
|
Posted - 2012.05.24 12:58:00 -
[268] - Quote
Implying Implications wrote:Jajas Helper wrote:Implying Implications wrote:Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied. its a feature, called lag - refresh your inventory ( close it - reopen it- scroll through your intire tree to find the right container - click the right container - click on the corp tab if its in a corp hangar- ) Easy fix... **cough** This isn't really working. 
try it again... its a a feature, not a bug. So how many items are you actualy "missing" in the inventory?
If you really need to use the items, go through the asset window and try working from there.
|

Jajas Helper
51
|
Posted - 2012.05.24 13:06:00 -
[269] - Quote
Vaerah Vahrokha wrote:Xander Karsoth wrote:As a new player i find it very intuitive and it only took me a couple of hours to get working to my desired paramiters. I believe this was the real objective of this UI change: to make it easy on new players. It succeeds at it, and this is good. The problem begins once you are not newbie any more and begin to have to interact with 5-6 different containers / hangars / bays at once. Then it gets messy, and the easy to use UI begins showing all it's cracks. Maybe they should have made this new UI the default on new characters, with a check box to disable it when you become more experienced in the game or need to use all those features involving a lot of cans / containers.
my question: how long did it take a new player to "learn" and work with the old system? Because i dont remember it taking anyone a couple of hours to work with the old system, and i have multiple friends who have started this game. It took longer to figure out how to work with shipfittings, ammo +guns stats and other things.
Issues that are brought up to justify this new system are not even applied to new players. So ccp changed a system for the sake of changing it...
The solution:
1) Old inventory comes back
2) New inventory replacing the Assets window
you can now search throug/organize your stuff when you actualy need-want to.
Inferno do stuff with stuff to imitate the stuff you could already do with the old stuff
-stuff- |

khmervareman
Sra loror Corporation
4
|
Posted - 2012.05.24 13:44:00 -
[270] - Quote
Give us the old inventory back plz |
|

Jo Blot
ALT-F4 Corp NO MT
15
|
Posted - 2012.05.24 16:25:00 -
[271] - Quote
Heimdallofasgard wrote:I think the new inventory system is good when you're docked
Not if you've got access to all seven corporate hangers, with dozens of cans inside, with many corp offices that you visit on a daily basis for resupply.
For example, we buy on regional orders and have to do daily freight runs around the system to pick up the incoming goods, ship them to a corp depot, and sort them into designated cans or hangers. The opening of the windows now takes so long that we have had to suspend our operations. We'll keep up our existing buy orders, but once executed we have to consider if it's viable to put up new orders.
It's a question of working capital. We have X amount of ISK available in the trading account and we generally turn it over every ten days or so. This doesn't give us much of a buffer if we can't resupply due to the new time constraints.
Shift-click does not help either. In fact, it hinders. A combination right-click, left-click has the same effect and only requires one hand. Shift-clickers can do what they like, but if they want to browse their items and drink beer at the same time, they are going to have to use straws aren't they?
|

Ruairi Maguidhir
Hibernian Shipbuilding Ltd.
1
|
Posted - 2012.05.24 17:30:00 -
[272] - Quote
I notice how everyone keeps saying that all you have to do is SHFT/dbl click to open new windows. Fine... EXCEPT they don't reappear in the same place and same size and you have do it all the time and each and every time. IMHO this was/is/and always will be why EVE's UI sucks. It refuses to remember what you had up before and continually resizes the windows and moves them around with no apparent logic. This was merely infuriating before, now it makes the game almost unplayable for a trader/industrialist anyway. I can't help but think that all combat pilots think this is great but for picking up 200 items in 75 stations across 15 systems it is a huge pain in the ass. I also guess I'd be whining if I said that having no Corp Hangar button and waiting 3 minutes for my corp hangar to appear AND the Corp Hangar being the only top level hangar that can't be doubleclicked sucks.
Anybody can learn to use any UI but if I size a window for my ship hangar and place it so... that is where I want it every time I open it. The UI of every single game I've ever played gets this except for EVE.
Lastly, when I open an inventory window, I want to see the inventory not a half inch of "estimated value" bullshit on the bottom and a stupid menu taking up half the vertical. Why does that matter? Because I size my inventory/items/ships just so, usually in tight spaces and much of that valuable screen real estate (and I have a 32" screen) is now wasted.
If you don't think that this inventory UI sucks, then you really don't do very much transfer of material/items
my two cents |

Vaerah Vahrokha
Vahrokh Consulting
862
|
Posted - 2012.05.24 17:41:00 -
[273] - Quote
Kiandoshia wrote:Has anyone else been experiencing this issue with items randomly getting locked inside cans that are not supposed to be locking anything?
I do, all the time. It's really annoying. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ruairi Maguidhir
Hibernian Shipbuilding Ltd.
1
|
Posted - 2012.05.24 17:42:00 -
[274] - Quote
Karsa Egivand wrote:Kiandoshia wrote: There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.
This!! Also, I like the general concept of the new UI very much. As long as the seperated windows keep/start remembering where they were, I am good.
Ahhhh... that would be the trick wouldn't it Karsa. But since you had to beat the windows into submission repeatedly until they did with the old system, that was bad enough but now it's hopeless.
|

Jo Blot
ALT-F4 Corp NO MT
17
|
Posted - 2012.05.24 17:46:00 -
[275] - Quote
Ruairi Maguidhir wrote:I notice how everyone keeps saying that all you have to do is SHFT/dbl click to open new windows. Fine... EXCEPT they don't reappear in the same place and same size and you have do it all the time and each and every time.
Did you ever have the misfortune to upgrade to Windows 7?
It was exactly the same. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
85
|
Posted - 2012.05.24 18:45:00 -
[276] - Quote
St Rannik wrote:On person that definitely benefited from this is my wife
Yesterday I logged in in my carrier, prepared to spend few hours shooting sleepers. Opened ship hangar to find my scanner ship, couldn't find it, so decided I'd rather spend the time with her instead. Logged off and have no intention to log back in until this is fixed.
I'd be curious to see the graph of people numbers on the server for the last week
open cargo, go to the ship bay tab.... ZOMG HARD!!!
and made it back to my orca, the way the inventory is organized doesn't seem hard to figure out at all... maybe slightly annoying if you are opening something from your station's corp hanger and trying to put it into your orcas corp hanger, I can only imagine having a ton of tabs open for that. |

Copy Katt
Squaredeal Enterprises The Bedouin
16
|
Posted - 2012.05.24 19:11:00 -
[277] - Quote
Suggestion: How about improving the UI by replacing the inventory tree with a fancy new thing developed a mere 30 years ago called "Windows"? If you do I promise to dance and sing your praises. |

Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
42
|
Posted - 2012.05.24 19:13:00 -
[278] - Quote
If windows would stay in place after you Shift-clicked them and pinned then them, that would be a significant improvement.
Also, back and forth arrow buttons << & >> like most browsers have would be a nice addition. |

Devilmonkey
Free Masons United Inc. Fidelas Constans
3
|
Posted - 2012.05.24 19:48:00 -
[279] - Quote
I want to go back to the old Inventory system. this new one is too many clicks if i want to open multiple windows.
I WANT TO GO BACK TO THE OLD SYSTEM
it was faster and less of a hassle
|

Ominae Australis
Bundy Rum manufacturing
1
|
Posted - 2012.05.24 19:55:00 -
[280] - Quote
I have been battling with the new UI now for 2 days and I really hate it why would you put our ships in the tree with all the other stuff and i dont really want to know how much the ammo is worth that i shoot at people or rats. Great for market people but all in all we are not all market people. I didnt really hear any complaints over the old system it just worked whether it was old and clunky didnt really matter change for change sakes is a bad way to go if its not broken dont fix it. How many man hours and resources could have been allocated to other areas that needed it if you had left the UI alone. I would like to suggest you give us the option for new and classic view i know the mining / POS players will most likely choose that option as well as some of the PVP players try and reship quickly with the new UI is terrible what was the logic to go down this unified path.
I believe the sisi test also bought similar results and complaints yet you implemented it anyway when will you guys listen to the player base and deliver the changes with the right outcomes. I dont mean to be rude but this is an epic fail again and i dread having to use my inventory or corp inventory to do anything so my game morale is low along with thousands of other players please fix this and offer the use of classic or new.
|
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Sentinel Smith
Center for Advanced Studies Gallente Federation
97
|
Posted - 2012.05.24 20:10:00 -
[281] - Quote
Well I'm a fan of the new inventory system.. It needs some changes, of course, but as a whole I find it a step above the existing..
What I want to see.. Persistent Windows. I like to keep my active ships Cargo in the bottom right corner of the screen, all the time. Docked or undocked.. it would be there.. I can do that now, but each time I need to manually do it.. remember it.
The Search needs to search inside containers when in the Item Hangar, and inside ships cargo [ and maybe even fits ] when in the Ships Hangar.. Or at least make it an option.. I keep all my stuff sorted into cans, generally it's easy to find what I want, but still, it would be very convent if we didn't need to search in each can one at a time.
Remember Order-By in a per Hangar/Can basis. I keep my ships sorted by type, but I like my Items sorted by name..
Active ship in Ship Hangar.
That's all the jumps to mind for me.
Oh and on an unrelated note.. Let us put Repackaged Cans inside of assembled one, or at least inside Station Warehouses.. |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
24
|
Posted - 2012.05.24 21:36:00 -
[282] - Quote
Chainsaw Plankton wrote:open cargo, go to the ship bay tab.... ZOMG HARD!!!
So assembled and fitted ships are cargo nowadays? It's counter-intuitive, imo. But even if you dissent on this point, you have to admit, that previously you opened the ship bay right away, if yu wanted to go into the ship bay. Now you have extra clicking to do and that extra clicking sums up pretty fast, if you do more then occasionally change your ship (and I think this applies to pretty much anyones occupation at one point or another - salvagers, industrialists, traders and so on, all of which know what the problem is right there). It slows things down, especially if you just want to get into a specific container of which's existance you are aware, but the system attempts to load any sort of container and it's contents on grid and throws it into your face unfiltered.
If I want to get into the ship bay, I want to get into the ship bay and nowhere else. I do not want to know what's in all the containers around me. I do not need to know which other containers are around at all (though that is handy to have under certain circumstances, I admit that, but if it forces extended loading time on me, then it's a nuisance under pretty much all circumstances, not a help), because I am usually aware of their existance already, either by experience or by overview.
@CCP: So in addition to the already usefull changes from today's patch and hopefully very usefull changes you have on your to-do list already, I also would like to see the tree beeing an optional choice, which you have to conciously make. Only load all containers on grid and their contents, if the tree is opened. Make the added loading time for checking containers available and pre-loading their contents an edge case, not the standard.
Chainsaw Plankton wrote:and made it back to my orca, the way the inventory is organized doesn't seem hard to figure out at all... maybe slightly annoying if you are opening something from your station's corp hanger and trying to put it into your orcas corp hanger, I can only imagine having a ton of tabs open for that.
Believe it or not, other people work under different circumstances then you do and for those, this inventory system is mostly a burden, not a help. No amount of how usefull it is to you, will change their experience. It would be rather usefull to actually get yourself into their shoes or at least try to emulate and think about it, before posting about how great this new UI is to you. Sad as it may be, but you and the other yeay-sayers are the excemption from the rule. The majority of the players make houndreds, maybe even thousands of inventory-checks per day (inventory-check = opening a container of any sort). Every added click, every unavoidalbe detour, every repositioning or resizing, every unneccessary loading time, is taking time away from their gaming-experience.
Disclaimer: For the record, no I don't think the new system is entirely ****. It's usefull under certain circumstances and if it's improved upon and gets some additional functions (back), it will be really great. |

Captain' Jack Sparrow
The Scope Gallente Federation
0
|
Posted - 2012.05.24 21:56:00 -
[283] - Quote
If the new inventory system is what new "features" are going to be, then PLEASE STOP GIVING US ANY NEW FEATURES!
The tree must go. NOW!  |

Cocoro
Zum blauen Bock Paradox United
0
|
Posted - 2012.05.24 22:06:00 -
[284] - Quote
the new inventory system is a drawback.
there was no need to change it. For a producer working at a POS it is a nightmare. Gimme the option to deactivate that ****.
Looks pretty, but sucks ass.
|

Emiko P'eng
14
|
Posted - 2012.05.24 22:17:00 -
[285] - Quote
Overall
No feelings either way over the new Inventory, it easier to use for some things but harder to use for others and of the others POS management is the clincher!
So option 2 please 
CCP Soundwave wrote:Quick update to the inventory stuff:
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
85
|
Posted - 2012.05.25 01:29:00 -
[286] - Quote
I'm very aware of difference between players, but so far nearly every post I've seen has been "WAAAAAH me no likey!" |

ZhaoMin
The Hsieh
0
|
Posted - 2012.05.25 03:46:00 -
[287] - Quote
We have 15 Eve accounts of which one belongs to my wife. I personally spent 2 years to convince her to try Eve out when back then she was playing other MMO. Our playstyles are rather casual and generally just do some missioning to blow things up and loot / salvage to our hearts' content.
If you don't know yet, the current system simply takes away the fun for our regular activities and turned it into a rather tedious task: The extra clickings The extra space occupied by the new inventory window (means less to enjoy the graphics Eve have to had to offer) The extra time it takes to load any wreck's contents The extra navigation to loot each wreck
All these extra "work" and time spent are deducted from the pure enjoyments we used to get out of the missioning part and naturally, we decided to spent our limited recreational time with some other game that recently got released starting with "D" and ends with "3". As players, we naturally made a choice once when options became limited and playstyles of which we do not like are forced onto us.
-
I'm a collector type of person, and I love Eve because of its sandbox nature, and the amount of things I can collect and have them show up pretty in my hanger. Once collected, I developed my own workflow to get into manufacturing and trading in order to obtain more items into my collection while sustain my in-game finance.
This new inventory UI is now giving me headaches, due to its nature of flow and presentation. To give the big picture, I have estimated assets value of 50 billion across all my characters, of which only less than 3% are cash. Now that's a lot of assets in items that I need to keep track of that are scattered in more than a hundreds of stations in the Eve Universe, from null to low to high sec, so at my major bases of operation where I have loads of assets to consolidate, now it's a lot longer to even load the items up not to mention to arrange them into categories that caters my needs.
I run personal mining OPs - with Orca of course, some POSes, PI to sustain POS and lots of trading aside from some regular missions and explorations. I run 3 clients simultaneously at least at almost any given moment and so screen estates are extremely valuable to me. Now these ops apart from exploration are severely affected in a negative way.
My personal computer used to run up to 6 clients before lag kicks in due to limited computing power client side, now it barely keeps up 3 clients with the same efficiency and most likely I'd blame that on the extra load the new system seems to cause - hence, server side.
New system is not hard to learn, but unnecessary hassel remains, so for the mean time, I'll simply let my accounts lapse until the situation gets better or a solution offered. I unachored my POS, unrented all corp offices, so no upkeep for me and I can simply decided to start paying again when the time's right.
TL;DR New System: lacks the ability to present information flexibly is a huge resource hog and causes performance issues lacks the abilityto arrange inventory with heirachy takes up valuable screen estate did not consider deep enough on complex workflow and only focused mainly on visual presentation lacks the ability to turn it into an optional feature lacks the ability to import/export filters (very important for multiple account holders) give little incentive for people to run any coorperative contents (Even PVP with carrier refitting on the fly) on average requires more stress and focus to do large amounts of operations on asset arrangement between entities.
very sleek and streamlined for solo players who has little need to keep non-liquid assets and no set base of operation easy to hand-on for new players who just started, as it contains familiar interface most modern OSes has to offer visually
Won't consider actively playing and paying in since the enjoyment value per dollar and time put in are significantly lowered. |

Large Marg
University of Caille Gallente Federation
1
|
Posted - 2012.05.25 04:01:00 -
[288] - Quote
Allow setting so we can pick old style or new.
Heaven help us if you let 3rd party devs make new UI's for everything to give players more freedom. |

Bauloe
SMANews.net SpaceMonkey's Alliance
1
|
Posted - 2012.05.25 04:50:00 -
[289] - Quote
with the shift click option it has made the use of the inventory system just like before. for me
|

Captain Cheerios
Celestial Horizon Corp. Flatline.
0
|
Posted - 2012.05.25 04:56:00 -
[290] - Quote
I like the UI it is just not finished. Great concept but there are certain areas of functionality that are missing to truely make this a user friendly application.
I think the big issue is some important functionality of the old system, like having your items/ships hangar open when you dock. You took that away. Then the list of corp member hangars is not alphabetical, I don't think I need to why having an unorganized list of 100+ names could be bad.
Additions: Sort Corp Member Hangars alphabetically. (Seriously Its a random jumble how do you expect anyone to manage more than 5?)
Be able to set Ships/Current Ships/Items/Corp Hangars etc. as default. This would greatly benefit industrial pilots
I also would like to suggest that at some point we can sticky windows open, so if i open my items and my ship's cargo. When I undock it should stay open then when I dock in a new station it opens automatically. So I can quickly move items. The new UI makes moving items more tedious than it was before.
The sticky or pinned windows would allow it to function like the old system but have all the awesome features of the new one. |
|

Malachi256
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.05.25 05:57:00 -
[291] - Quote
Just wanted to give some quick feedback, haven't read the thread...
The filtering system is great. I'm already liking it. But my enthusiasm was quickly tempered by the poor options for filtering.
IMHO, the filtering options absolutely need to include a hierarchy system that mirrors the marketplace. For example - allow me to set up a filter that includes all ammunition. Or the subset of projectile ammunition. Or just two specific faction projectile ammunitions. You get the picture. That marketplace already has the hierarchy established, and everyone is used to it - take advantage of that.
|

Ky'trana
Ky's Del The Veyr Collective
0
|
Posted - 2012.05.25 06:07:00 -
[292] - Quote
have not fully read this whole topic.. but for me.. the new inventory thing sucks.
Not intuitive at all and I miss the drag ship to window to change active ship..
I have not been on since the change until just a few minutes ago.. and i could not figure out how to change the active ship..
Thought double click would work or even a drag but nodda... not happy..
And i too want a single window with just ships.. not showing everything in the flipping universe.. here..
So.. when do we get the drag and drop back for active ships.. not like it is the first time CCP has taken it away only to bring it back to the game..
What is going on with CCP.. not learning from past mistakes.. or is it simply just programming because it is easier for the programmer and caring not for the end user whom actually pays for the game?
very annoyed!!!
Edit.... for what ever reason.. it jsut now let me drag and drop.. why it would not allow me to before is beyond me.. i even asked around for help..
Simply put.. not intuitive at all.. and i have been playing even since 06 |

Sentinel Smith
Center for Advanced Studies Gallente Federation
98
|
Posted - 2012.05.25 06:22:00 -
[293] - Quote
Double Clicking on a ship in your hangar makes it active.. or as always, right click --> Make Active.. |

Gorenaire
Theosophical Society
13
|
Posted - 2012.05.25 06:59:00 -
[294] - Quote
You need to add sublevels. especially for POS management, having the tower control, the silos, and epecially the guns at teh same tree level makes items mamagement and moving really annoying,
Also you need to correct the lag, even opening a SMA with few ships in takes upto 10 secs |

Dasola
Rookies Empire Rookie Empire
15
|
Posted - 2012.05.25 07:36:00 -
[295] - Quote
i think its pretty clear new inventory system was designed by dev that dosent do any serious industry work in eve. Its clomsy and slow... Really dont understand how did this get throw QA department to release into game.
Please, please give us option to revert back to old system, it was better in many things... Others has sugested this too....
Just becouse something is old, dosent mean its broken. Eve has things that need fixing and inventory system was not one of them... If you need something to do, how about you go fixing corporate role system or get us new pos system. That should keep you busy year or two... [Insert something funny or smart here] |

magikalcoffee
In Your Moms Red Clam DOT
9
|
Posted - 2012.05.25 08:53:00 -
[296] - Quote
Gnast wrote:As I and many others have pointed out in the feedback thread;
The performance of inventory after the patch is godaweful. Incredible lag, espesially when you work with laaaarge volumes. As its now, for trade tycoons (i have well over 1000 orders), it becomes unbearable to even play this game. Each trade and opening of windows take rather significant amount of time more than in the past, and it really adds up rather fast, to the point of being aggrevating.
When a game gives you that feeling, then you will simply log off and play something else, which is prolly not what CCP wants.
^^^^ this: my ps3 has had more action in the last 3 days than it has since i bought it, the inventory windows are too slow to load and generally unuseable i cant even double click on a ship to open the cargo hanger, hell i cant even shift click from the new and improved awesome tree. this game has become an annoyance and i cant really be bothered to play which is terrible as i love this game i play every day and have done for nearly 4 years and in 1terrible move ccp has driven me away. i tried to dock my ship in my carrier last night and discovered there is no r/click option to store vessel anymore even though there is still one available on a ship maintanence array, i had to eject from my ship and then scoop it into the carrier a very safe option ty ccp. this is a blatent example that ccp dont give a crap about there customers i doubt very much if they are even reading these forum pages anymore i cant remember the last time i saw a dev post. |

TigerXtrm
Cadre Assault Force Initiative Mercenaries
16
|
Posted - 2012.05.25 08:58:00 -
[297] - Quote
Bauloe wrote:with the shift click option it has made the use of the inventory system just like before. for me
Same here. People just want to complain before they even try anything.
You can drag your stuff from the active container to one of the items in the tree list, placing them in there. And shift + click opens a container in a new window. It's as intuitive as it can get, but everyone feels the need to complain about 1 or 2 extra clicks. Are you kidding me? Most of us are behind a computer all day anyway, how are two extra clicks going to ruin your life? |

alittlebirdy
All Hail The Liopleurodon
11
|
Posted - 2012.05.25 08:59:00 -
[298] - Quote
+1 day to using it -10 more points for SUCKING... maybe it helps the morons who could not posistion windows... SUCKS for me who could. |

Jajas Helper
94
|
Posted - 2012.05.25 09:17:00 -
[299] - Quote
TigerXtrm wrote:Bauloe wrote:with the shift click option it has made the use of the inventory system just like before. for me
Same here. People just want to complain before they even try anything. You can drag your stuff from the active container to one of the items in the tree list, placing them in there. And shift + click opens a container in a new window. It's as intuitive as it can get, but everyone feels the need to complain about 1 or 2 extra clicks. Are you kidding me? Most of us are behind a computer all day anyway, how are two extra clicks going to ruin your life?
those 1-2 extra clicks result in over 500 extra clicks and 300 full cargo refreshes everytime i install invention jobs in our pos (using multiple toons) , i do this 3 -4 times a day - more if we have an increase in production ( occasional corp manufacter members who happen to be have time to instal some jobs for us and so reducing the spare bpcs)
So tell me again, WHY was this 'improvement' needed? I have yet to see any logic answer.. the closest thing was " It needed to look better" and lets face it, put more metalic/shiny color themes on the old system and it was going to have a better effect.
Conclusion, even the people who like the new system admit that it is taking them longer to do things.. and even they can't give an argument to what reason the old system needed to be "fixed"/ "upgraded".
https://forums.eveonline.com/default.aspx?g=posts&m=1360013#post1360013 go to that link, support a rollback on inventory and putting the new inventory system into the asset window - which makes alot more sense. Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
26
|
Posted - 2012.05.25 09:19:00 -
[300] - Quote
TigerXtrm wrote:Bauloe wrote:with the shift click option it has made the use of the inventory system just like before. for me
Same here. People just want to complain before they even try anything. You can drag your stuff from the active container to one of the items in the tree list, placing them in there. And shift + click opens a container in a new window. It's as intuitive as it can get, but everyone feels the need to complain about 1 or 2 extra clicks. Are you kidding me? Most of us are behind a computer all day anyway, how are two extra clicks going to ruin your life?
Are you just trolling or do you really not grasp the concept of persistance? These two extra clicks have to be repeated for every container that you do not want to have opened in the main window. It does not last beyond a session change and also those additional windows do not stack but each occupies screen-space and can't be accessed directly via something that is comparable with the old stack-tabbing. Some occupations amass several houndred, if not thousand clicks in addition to what they already do for "just" this basic functionality. |
|

Jajas Helper
94
|
Posted - 2012.05.25 09:21:00 -
[301] - Quote
Bauloe wrote:with the shift click option it has made the use of the inventory system just like before. for me
So the new system wasn't actually needed... thanks for letting us know. Now look at the 'power users' who are ****** because of it.
zero improvement for you, massive reduced efficiency for others: sounds like a bad upgrade to me Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |

Andemnon Kohort
Protagonists Of Doom
22
|
Posted - 2012.05.25 09:25:00 -
[302] - Quote
Madner Kami wrote:TigerXtrm wrote:Bauloe wrote:with the shift click option it has made the use of the inventory system just like before. for me
Same here. People just want to complain before they even try anything. You can drag your stuff from the active container to one of the items in the tree list, placing them in there. And shift + click opens a container in a new window. It's as intuitive as it can get, but everyone feels the need to complain about 1 or 2 extra clicks. Are you kidding me? Most of us are behind a computer all day anyway, how are two extra clicks going to ruin your life? Are you just trolling or do you really not grasp the concept of persistance? These two extra clicks have to be repeated for every container that you do not want to have opened in the main window. It does not last beyond a session change and also those additional windows do not stack but each occupies screen-space and can't be accessed directly via something that is comparable with the old stack-tabbing. Some occupations amass several houndred, if not thousand clicks in addition to what they already do for "just" this basic functionality and then there is the loading time on top of that.
Path of least resistance, ie. the more difficult you make something, the less likely it is to be done. Unless CCP really wants the economy of Eve to be changed from a player driven one, to a CCP provided item vendors etc. Then the unified inventory system needs to be overhauled, and quickly. The unified inventory system needed to stay on Test until it was finished, its current state is completely unacceptable. |

Maraner
The Executioners Capital Punishment.
51
|
Posted - 2012.05.25 09:25:00 -
[303] - Quote
INCARNA 2.0 |

Rek Seven
Probe Patrol Project Wildfire
303
|
Posted - 2012.05.25 09:28:00 -
[304] - Quote
Rek Seven wrote:I think the inventory system is fine once you get use to it. Sure it needs some refining but i think they are on the right track.
Okay, in addition to what i originally said - I think the system is okay in principle but your ships cargo hold and drone bay should be separately from the unified inventory. |

Sir Halfloaf
Amarrian Bakery Corp
11
|
Posted - 2012.05.25 09:41:00 -
[305] - Quote
please just give me an option to make the new UI behave like the old one (even if it uses it within the code of the new) As it stands the New UI is horrible at best and at worst reminds me too much of work . |

Buggs
Masuat'aa Matari Ushra'Khan
0
|
Posted - 2012.05.25 09:42:00 -
[306] - Quote
How can you find the reason to mess with stuff that does not need fixed! Leave it alone.
How many pages does it take to say , ok, we ****** up?
|

BhurakStarkiller
GPDSK INDP
3
|
Posted - 2012.05.25 09:54:00 -
[307] - Quote
Please make old system optional.
Worst implement since I started playing. |

Scrapyard Bob
EVE University Ivy League
1045
|
Posted - 2012.05.25 10:19:00 -
[308] - Quote
Suggestion #1: Add (better) mini-icons to the front of the names in the tree view at all levels.
This is especially important for those of us who used different sized cans to sort stuff out. It also makes it easier to figure out which ship is which. The generic ship/can icon is not useful for figuring out which is which in the list.
Suggestion #2: The sort order of ships in the tree list of the ship hangar should depend on the current sort order of how we chose to sort them in the actual ship hangar view. If we sorted the ship hangar by ship type, then the list should present them in type order. If we sorted the ship hangar by name, then the list should present them by name.
(This also applies to the sorting of containers in the Item hangar, or within the corporate hangars.)
Suggestion #3: Fix the font colors to match the rest of the UI. The font used in the tree view is too dark compared to the Market UI tree.
Suggestion #4: Bring back the "Corporate Hangars" and "Deliveries" button. The corporate hangar button should open up an instance of the inventory which *only* shows the corporate hangars in the tree. The deliveries button should open up a simplified window without a tree.
Suggestion #5: When I click a button such as the corporate hangars or deliveries button, or use a short-cut key to open up my ship's cargo, it should attempt to open up any child windows which were opened up off of that parent window. If I click the button or use the short-cut key again, all of those windows should minimize. This provides a smarter memory, but may not be possible. |

Amphetamine Toxine
Amarr Wardens
4
|
Posted - 2012.05.25 10:21:00 -
[309] - Quote
CCP's devs are upgrading their sadistic skills !!!
Why they allways need to break something which was uset to work ???
Frankly instead of doing 2 useless expansions per year.. just do one... but think about it and test it before, and bring some improvement.. not only graphic... but gameplay... I don't give a **** about missile effects if i have to take 3 hours to salvo a mission etc...
a bit fed up with all those ****** "improvements"
Now we escalate to Inferno, next step is the Purgatorio... no hope until Paradisio.... their client service is not a Divine comedy, it's just a bad joke !!! |

Pak Narhoo
Knights of Kador
495
|
Posted - 2012.05.25 10:26:00 -
[310] - Quote
Well... I'm beginning to learn to live with it.
It's a bit like when your right big toe has been amputated. You miss it very day and it hurts strangely enough even if it son longer there. But live moves on, you know?
CCP I WANT MY RIGHT BIG TOE BACK!

Oh wai.....
Who needs television when you have EVE? EVE drama, best drama. |
|

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
26
|
Posted - 2012.05.25 12:27:00 -
[311] - Quote
Pak Narhoo wrote:CCP I WANT MY RIGHT BIG TOE BACK! 
You can shift-click your foot, to make a new toe spawn. Afterwards you can drag and move it to where you want it and even adjust it's size! However you'll have to do that, whenever you change your foot-wear or leave the room or get out of your bed. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
86
|
Posted - 2012.05.26 06:55:00 -
[312] - Quote
I really want to see some fraps of peoples "inconvenience"
.... on second thought maybe not http://xkcd.com/763/ |

Ivona Warp
EVIL BANK
10
|
Posted - 2012.05.26 13:13:00 -
[313] - Quote
5 days later and still no fix. Nice to see them listening. I have 1 acount expiring on Monday and the rest will shortly follow. This is no longer about the change to the inventory for me. I get better customer service from my phone compnay, cable provider and pretty much everyone else I can think of. Hell I got better customer service from a crack dealer on the street back in the 90's. This game has become a way to make money for ccp and nothing more. They do not care what you think. That is obvious by the huge response we have seen to all the comments and rage people have expressed over this inventory change. My $115/month will be better used somewhere else. Maybe I'll take up Diablo 3, I know Blizzard listens to their customers (more then they ignor them)
ps. Go **** yourself CCP |

Arras Denard
Etoilles Mortant Ltd. Solyaris Chtonium
0
|
Posted - 2012.05.26 13:35:00 -
[314] - Quote
I am at the point where I am so frustrated with the item hangers that I will not renew my sub. I'm a simple, lowly player who mines and runs missions and I have never complained about a patch or update until now.
The new system is maddening to the point of frustration; it's a hassle that I can live without.
|

Leocadminone
Gem Concordance
13
|
Posted - 2012.05.26 13:40:00 -
[315] - Quote
Trying to manage inventory between multple places when you CAN'T SEE the area you're moving it to is a ROYAL PAIN.
This new "integrated" window stuff is broken by concept, much less by it's VERY HARD to use (for those of us that don't have the UI at 500% to be able to easily see and hit the exact right spot icons) broken implimentation.
IMO this whole concept needs to be completely rolled back and DELETED PERMANENTLY.
NO OTHER MMORG that I have ever played forces you to try to manage inventory from one window (even Entropia, which PREVIOUSLY had the hardest-to-use broken inventory system I'd ever encounter - and even THEY seperated out a couple of inventory functions, like the loot window).
Hint - there is a REASON folks prefer seperate windows for each spot inventory is in. It's called "ease of use AND ease of SEEING WHAT YOU ARE DOING".
|

Ataxio
Creative Destruction Hashashin Cartel
9
|
Posted - 2012.05.26 13:51:00 -
[316] - Quote
For the UI to be of acceptable quality for release, it should include these fixs:
same speed if not faster loading times then previous UI, It is unacceptable to re-load a ship maint array each time you open it, even if its already cashed.
The ability to have windows always open in a new window, IE: NOT having to shift click.
The ability for these new windows to retain their positions if closed, across different ships. As the last UI did well.
The ability to disable loading the entire environment you are around, do not need to see all 509 of my POS autocannons just to switch ships or try and grab something from a hanger.
Even faster fix idea: ROLL THE WHOLE THING BACK.
I don't care about pretty explosions if the price is interacting with my environment in a timely manner. |

archangel1004
D13H4RDS
4
|
Posted - 2012.05.26 14:11:00 -
[317] - Quote
My head hurts................
.PLZZZZZZZZZZZZZZZzzzzzzzzzzzzz put it back the way it was?
leave the missiles <3 the missiles 
(looting/salv is a nightmare)  |

graveyard 1
dutch destructive and mining inc Tin Can Alliance
1
|
Posted - 2012.05.26 17:24:00 -
[318] - Quote
i don't know how to think have read 16 or 17 pages about this new inventory i have tryit to use it with mining ice with 2 macks and 1 orca after 5 min i had it enough takes me more time to put everything in right places while previous way was way better then this new system also love the idea to choose wich way we whant to use inventory system old way or new way that choice should be added for people that have difficult to play eve and in game marketing ccp please add those choice for the players like me and for other industrialists in eve |

Jajas Helper
129
|
Posted - 2012.05.26 17:49:00 -
[319] - Quote
ZhaoMin wrote:We have 15 Eve accounts of which one belongs to my wife. I personally spent 2 years to convince her to try Eve out when back then she was playing other MMO. Our playstyles are rather casual and generally just do some missioning to blow things up and loot / salvage to our hearts' content.
If you don't know yet, the current system simply takes away the fun for our regular activities and turned it into a rather tedious task: The extra clickings The extra space occupied by the new inventory window (means less to enjoy the graphics Eve have to had to offer) The extra time it takes to load any wreck's contents The extra navigation to loot each wreck
All these extra "work" and time spent are deducted from the pure enjoyments we used to get out of the missioning part and naturally, we decided to spent our limited recreational time with some other game that recently got released starting with "D" and ends with "3". As players, we naturally made a choice once when options became limited and playstyles of which we do not like are forced onto us.
-
I'm a collector type of person, and I love Eve because of its sandbox nature, and the amount of things I can collect and have them show up pretty in my hanger. Once collected, I developed my own workflow to get into manufacturing and trading in order to obtain more items into my collection while sustain my in-game finance.
This new inventory UI is now giving me headaches, due to its nature of flow and presentation. To give the big picture, I have estimated assets value of 50 billion across all my characters, of which only less than 3% are cash. Now that's a lot of assets in items that I need to keep track of that are scattered in more than a hundreds of stations in the Eve Universe, from null to low to high sec, so at my major bases of operation where I have loads of assets to consolidate, now it's a lot longer to even load the items up not to mention to arrange them into categories that caters my needs.
I run personal mining OPs - with Orca of course, some POSes, PI to sustain POS and lots of trading aside from some regular missions and explorations. I run 3 clients simultaneously at least at almost any given moment and so screen estates are extremely valuable to me. Now these ops apart from exploration are severely affected in a negative way.
My personal computer used to run up to 6 clients before lag kicks in due to limited computing power client side, now it barely keeps up 3 clients with the same efficiency and most likely I'd blame that on the extra load the new system seems to cause - hence, server side.
New system is not hard to learn, but unnecessary hassel remains, so for the mean time, I'll simply let my accounts lapse until the situation gets better or a solution offered. I unachored my POS, unrented all corp offices, so no upkeep for me and I can simply decided to start paying again when the time's right.
TL;DR New System: lacks the ability to present information flexibly is a huge resource hog and causes performance issues lacks the abilityto arrange inventory with heirachy takes up valuable screen estate did not consider deep enough on complex workflow and only focused mainly on visual presentation lacks the ability to turn it into an optional feature lacks the ability to import/export filters (very important for multiple account holders) give little incentive for people to run any coorperative contents (Even PVP with carrier refitting on the fly) on average requires more stress and focus to do large amounts of operations on asset arrangement between entities.
very sleek and streamlined for solo players who has little need to keep non-liquid assets and no set base of operation easy to hand-on for new players who just started, as it contains familiar interface most modern OSes has to offer visually
Won't consider actively playing and paying in since the enjoyment value per dollar and time put in are significantly lowered.
This 100% agreed
Inferno do stuff with stuff to imitate the stuff you could do faster with the old stuff
-stuff- |

Virgil Travis
GWA Corp Unified Church of the Unobligated
221
|
Posted - 2012.05.26 17:56:00 -
[320] - Quote
Rek Seven wrote:Rek Seven wrote:I think the inventory system is fine once you get use to it. Sure it needs some refining but i think they are on the right track. Okay, in addition to what i originally said - I think the system is okay in principle but your ships cargo hold and drone bay should be separately from the unified inventory.
This would probably help with the lag you get when looting cans and doing a 'stack all' in your cargo hold. The amount of work that is having to be brought into the client is really slowing things down. That needs to be streamlined a lot, I have a feeling it's probably connected to the price estimates. If the Sims all became zombies it would be easy to escape them, just shove them in a room and make them answer the telephone. |
|

Croniac
Thunder Chickens
17
|
Posted - 2012.05.26 18:04:00 -
[321] - Quote
On SISI I liked the new inventory, but after a few days working with it in practice, I think its cumbersome.
Its not totally awful in station, in fact I think it is a good attempt for station inventory, but it space, its painful bad.
|

Asroha Cloudwalker
Cloudwalker Enterprises
0
|
Posted - 2012.05.26 18:52:00 -
[322] - Quote
Back on a 5 day trial to check out the new features, and I'm guessing they're very short on developer talent right now because it looks like CCP just cut and pasted the contracts interface to create this "new unified" system.
Since they killed the "pod lore" I came back hoping we'd have stations to walk in now. Nope, still stuck in that little room, and now I am unable to sort my inventory properly.
Is there anything you guys really listen to the community about? I read these forums almost daily, and I've heard no one asking for this "feature".
On this forum, all I see here is crying about some dude named mittens and some corp who has a logo that looks like a pregnant, mentally challenged honey bee...
|

Mathias Hex
146
|
Posted - 2012.05.26 19:06:00 -
[323] - Quote
It seems alot of you have the time to make new alts for the sole purpose of complaining about the UI but not the time to try to figure it out.
When moving items around in your hanger if you hover the items over the target container it focuses on that container, you can still move items to another container without refocusing just drag and drop DO NOT HOVER!
That is basically the only thing that stumped me with the new UI and it took me less than 2 minutes to figure it out yet some of you still dont know because you would rather take 10 minutes to make a new char and another 10 minutes to ***** on the forums. I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |

DarthNefarius
Minmatar Heavy Industries
205
|
Posted - 2012.05.26 19:16:00 -
[324] - Quote
Madner Kami wrote:Pak Narhoo wrote:CCP I WANT MY RIGHT BIG TOE BACK!  You can shift-click your foot, to make a new toe spawn. Afterwards you can drag and move it to where you want it and even adjust it's size! However you'll have to do that, whenever you change your foot-wear or leave the room or get out of your bed.
This UI does remind me of Imelda Marcos's shoe closet!!! I think the problem was the Unified Inventory was programmed by a girl!
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec.CSM 7: 1 highsec resident out of 14.CSM demographics vs EVE demographics, nothing to worry about... |

wetterisbetter
Demonic Retribution Good Sax
4
|
Posted - 2012.05.26 19:39:00 -
[325] - Quote
I've tried, i've really tried, i can't stand the new inventory system.
Its comparible to asking UK to now drive on the right of the road and US to now drive on the left. Atleast give an 'opt out' option ASAP and I mean ASAFP |

wetterisbetter
Demonic Retribution Good Sax
4
|
Posted - 2012.05.26 19:51:00 -
[326] - Quote
I can't change ships or fittings as quick as i could before even after living with it for 6months from now. because of the complexity of the new inventory window and my moderate 19" monitor i cant have a reasonable view of both windows at the same time. If a DEV is watching this thread, pls atleast give the 'opt out' option as you did with the station enviroment. I understand the new system just does not work well for ALL players as the last one did!!!! |

TigerXtrm
Cadre Assault Force Initiative Mercenaries
17
|
Posted - 2012.05.26 19:54:00 -
[327] - Quote
Am I the only one who merges the item and ship windows in the station bar? I can't imagine people using separate windows to move around ships and cargo inside a station, that would just be tedious even before the new inventory thing. |

Musashi IV
Caldari Provisions Caldari State
5
|
Posted - 2012.05.26 20:06:00 -
[328] - Quote
After they fixed a few of the bugs I really like the new system. One problem is that selecting more than a few items and trying to move them rarely works. Only a few items will be moved. |

MadMuppet
Kerguelen Station
406
|
Posted - 2012.05.26 20:38:00 -
[329] - Quote
TigerXtrm wrote:Am I the only one who merges the item and ship windows in the station bar? I can't imagine people using separate windows to move around ships and cargo inside a station, that would just be tedious even before the new inventory thing.
I would counter, now that I am more or less forced down that path, that flipping around the station bar is more tedious that the old system. It is all a matter of perspective. What I am getting from every game session while I deal with the UI is that I am ending each one just a little more pissed off in all the little extra work, double checking, lag, windows moving, and rework that each gaming session is giving me.
TLDR: Fighting with the user interface should not be a major part ,any part really, of the gaming experience. Check out the new Orca model, brought to you by the Unified Inventory System
http://i.imgur.com/InJgK.jpg-á
|

Anna Shoul
0
|
Posted - 2012.05.26 20:53:00 -
[330] - Quote
For what my 0.02 isk could possibly be worth, I love the new inventory UI. It's far cleaner, easier to work with and a huge step forward. It's not perfect, but I definitely don't want the old inventory back, I'd much rather have this one polished to perfection. I must say, however, it feels rather raw and rushed, like a beta version.
The most significant complaints I have are about it's performance, particularly when in space, and certain silly quirks, and they are probably what prevents many people from seriously getting a taste for it. To wit:
- It takes a few seconds to load my modest container tree when it shouldn't have to, really, and if the delay is at all dependent on the number of items, I can understand why people who have more of them would bitterly complain.
- List modes are slower than they were previously, especially in space.
- Stack All in space on a simple Noctis full of loot can freeze the entire client for a few seconds. It's particularly bad when the inventory is in a list mode.
- It were possible to have list mode selected per container previously, which was convenient because you could have one container always as icons (easier to grab and drag) but another always as a list (easier to eyeball the quantities), but now there is only one list mode selection per the entire inventory. Switching to list modes does not keep the 'show meta level' setting, it's getting lost. It would always get lost, but now that you can't have per-container list mode settings, it getting lost is annoying.
- Item hover text includes the estimated price, which has little relation to market prices, but doesn't include something much more important when eyeballing a list of diverse items - their meta level. I can make filters (which are really cool) and did, but meta level in hover text certainly wouldn't hurt.
- This has been mentioned to death, but this needs to be addressed. When looting a large number of containers piled up next to your ship, as is common when salvaging a mission, the inventory window constantly switches back and forth between the ship's cargo hold and the new container. The loading delay slows an already tedious process down, even though the 'Loot all' button is always in the same place. Not switching back to the cargo hold at all when the container disappears would be the quickest way to address this until a smarter solution can be devised.
- When dragging items into container list entries, the delay between switching the main window into the container's list entry is too short for me, so half the time I end up needing to click back to where I was sorting items from and half the time I don't. Making it configurable to taste would help.
- Being able to change the icon size - at least optionally making them smaller by a multiple of 2 - would be very nice. When I resize the rest of the UI globally, icons follow, and now the text is nicely readable, the icons are a bit too big.
- I'd give a lot for nested containers when I can use them as sections this easily, just for the organisation benefits. It would be best if the containers placed within other containers would just lose their containment bonus, though I doubt that would be easy to code in an abuse-proof fashion - but just adding containers that offer no containment bonus into the database should be trivial.
In short, this kind of approach to inventory also implies a higher need for user customization. I expect the whines will not continue for long if the inventory system is worked on further. |
|

Don Chelli
Hibernian Ascendancy Coalition of Free Stars
0
|
Posted - 2012.05.26 21:44:00 -
[331] - Quote
The new inventory systen is hell... it's inferno! Why there are people who get confused if there is more than one window open? even worse if they are programers of CCP
I WANT THE OLD INENTORY SYSTEM BACK!
Please!
The game is not playable anymore!
|

X Dead
State War Academy Caldari State
1
|
Posted - 2012.05.26 22:52:00 -
[332] - Quote
Throughout the various patches that have introduced "difficult" change through the years I have accepted and adapted. Admittedly, some of the changes were annoying, but I never really understood the nerdragequit approach.
Today, I encountered the full force of this armed and operational inventory system, and although I doubt I'll unsub, I just couldn't face playing any more "file systems in space" today.
The inventory and its containers now have bad attitudes, from a container's "everything you put in me is locked even though you told me not to, including after you reset me to put things in me unlocked again" (yeah okay, that's probably just a bug, but still) through to the inventory's "I'll only sometimes open a new window with SHIFT-Click - mainly when it doesn't interfere with whatever arbitrary other thing I'm up to right now" or even the more general "hang around a bit, I have no idea what I had 5 seconds ago so I need to go ask Mom again" 10-15 second delays.
The reason any interface "works" is that they are fit for purpose, generally meaning they are easier to work with on at least efficiency and correctness scales. That is, do "X" within human response timescale (usually < 2s, based of human conversational pause thresholds), make it obvious how to achieve the goal correctly (and with minimal energy/effort), and provide feedback it so it's obvious what's going on. The purpose is often contextual - there's a reason hierarchical file management systems have a range of interfacing options and not just one forced model (various windowing modes and views and CLI). It's not like this inventory problem is novel - it's okay to look at how it has been solved elsewhere and adopt some of the pri
If this interface model is harder to work with than the previous one for many use cases, doesn't that imply something to the UI team? It's okay to make mistakes as long as they are corrected and learned from, but a forced step backwards in usability (well, for some players) isn't a very good ending point. |

Cutesmile
Black Sharks Division
0
|
Posted - 2012.05.28 19:52:00 -
[333] - Quote
I'll also opt for OLD inventory system back. This feature was used in Windows - but I do not see lots (or at least dozens) of people using it.
So am I - while working with items - it is better to open separate windows (BY ONE CLICK!!!) and not to guess, where and how to find all other stuff...
I DO CONSIDER NEW INVENTORY AS A PATCH WHICH BROKE A THING THAT WAS PERFECTLY WORKING! |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
242
|
Posted - 2012.05.28 20:18:00 -
[334] - Quote
Liam Li wrote:To be honest, it took me a good 10 minutes to get used to the new inventory window, after that I kinda liked using it. Right, because moving your technetium and rifters around is soooo tricky... Tears will be shed and pants will need to be changed all round. |

Anashka caldari
Terra Incognita Intrepid Crossing
8
|
Posted - 2012.05.29 03:18:00 -
[335] - Quote
I like the new inventory system, takes a bit of getting used to. One issue have is that I had all my weapons drones and other types of mods all sorted into different cans in a station so I didn't have to sort through hundreds of items in my hanger. When I went to stack everything it took all the items out of my cans and put them all into my item hanger leaving me with like 300 different items to sort out again  |

Vicky Death
475th Trans Co
0
|
Posted - 2012.05.29 04:24:00 -
[336] - Quote
Who ever created this new "realy good" inventory system , was on damn good drugs and a total idiot. Old system worked so much better and easier. If i was in charge of CCP , he would be fired so fast , he wouldn't know what hit him.
I WANT OLD INVENTORY SYSTEM BACK !  |

Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
44
|
Posted - 2012.05.29 04:33:00 -
[337] - Quote
After trying to work with this new system for the last week now it's clear, there's only one change that needs to be made...
Bring back the previous Inventory system now.
This new system makes me not want to log in anymore. |

Amon Kaates
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.05.29 04:34:00 -
[338] - Quote
It's not the system I have an issue with. It's the graphical elements in the window I have a problem with. Sorry to whoever came up with that arrangement, but it's pretty meh.
It's perfect for stations, but I don't like the clash in UI styles for being in space. And I found the old style cargo bay window to be far less visually intrusive than it is now. It's a distracting sight seeing that window on my screen, not matching any other UI elements on my display.
You really couldn't get any more unobtrusive than the simple, low-impact look of the previous cargohold window.
It's like going on someone else's computer and seeing that they cluttered up their favorite internet browser with a bunch of useless toolbars. I wouldn't have that on my machine, and I loved that EVE's UI kept its in-space UI elements to a minimum.
A fancy, sexy UI has its place, don't get me wrong. I love the system, I love how it looks while I'm in my CQ. What I don't want is an oversized meter showing my cargo usage, a search filter I'd like to turn off, and a (frankly useless) pane telling me how many objects are in my cargo hold (I can count them), or their estimated worth (I know how much my ammo is worth, I bought it.) The size of those panes squeezes down on what I have that window for, and that's to quickly, easily drag ammo onto my guns, which was nice and compact enough to not intrude on my view of the cosmos.
Yeah, I know it's a little thing, but it's a little thing I didn't have a problem with before.
CCP, you guys are doing a beautiful thing. Please remember that enjoying serious internet spaceship business comes first. |

The Antiquarian
Imperial Academy Amarr Empire
363
|
Posted - 2012.05.29 13:35:00 -
[339] - Quote
Loving the new inventory system.
It does take 3 minutes to get used to it, but once everyone passes that 3 minutes learning curve, people will note that it is far superior than the old system. |

Reverend Cletis
Synister Mynisters
8
|
Posted - 2012.05.29 13:54:00 -
[340] - Quote
So far I've been very pleased with the new Inventory system, once you get past the "learning curve".
There are, however, a couple of things that annoy the heck out of me.
1. The time it takes to load at a station that has LOTS of stuff. Others have mentioned it, figured I'd jump on the wagon. 2. Attached to above, it seems that corp hangar contents REALLY take a while to load. 3. Maybe it's just me, but I'm really getting tired of having to reposition the window when opening it. Meaning....when I land in station and open the inventory to transfer something, I: a. Open Inventory b. Resize the Inventory window c. Adjust the viewable portion of the window from the Outline/Reference on the left hand side.
Every time I open Inventory, the viewable portion runs up onto the left outline side to the point where I have adjust it. It's a piddling thing (I know) but could the space on the left hand side STAY static in size between Inventory openings? If I click on the collapsing arrow at the top, the viewable window opens fully and covers the Outline on the left. If I click the opposing arrow, the viewable screen goes back to where I've previously set it. So, I now have to click twice OR adjust the size of the viewable window.
|
|

Singoth
Blue Republic RvB - BLUE Republic
34
|
Posted - 2012.05.29 13:54:00 -
[341] - Quote
Wow, this thread became very popular. :o
A lot of replies, and a lot of people just go "it's bad and I want the old inventory back!" I think this is a wrong attitude that just doesn't work.
CCP has already shown that stuff they have developed is there to stay. Even with the 'incarna fail', CQ was not removed, and right now it's just a worthless part of the game. So the best thing you can do, I think, is spend your time on supplying feedback about the new inventory, try to change it into something you like. Saying "I want the old back" is just a waste of time as that's unlikely to happen and, as far as I know, CCP never removed something from the game because players didn't want it. But they *did* modify stuff when the players wanted it.
I also suggest you guys read the latest dev blog if you haven't done so already: http://community.eveonline.com/devblog.asp?a=blog&nbid=72794 Looks promising, but we're not there yet. If correct, these changes should be in the game at the time of writing this (after DT)... going to run some missions and see how it performs with looting and stuff.
Feedback can be posted in this thread, or go to the F&I forum, there should be a stickied thread there ;) Less yappin', more zappin'! |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
82
|
Posted - 2012.05.29 13:59:00 -
[342] - Quote
I loved the new system until I had to do more complex things. For just in station inventory-ship management it is nice but once you get beyond that it gets rather wierd. |

Spc One
The Chodak Void Alliance
53
|
Posted - 2012.05.29 14:06:00 -
[343] - Quote
honest opinion: It sucks, i spend more time looking for things that i can't find or see. With old inventory it was very easy and fast but with new one i just get lost, don't know where to find my stuff.
|

March rabbit
Trojan Trolls Red Alliance
181
|
Posted - 2012.05.29 14:13:00 -
[344] - Quote
well. it looks interesting.... but slow and sometime i need to press many different buttons and do many manipulations with it. Need to get used to it.
The worst things i found is: - unloading freighter with ships and stuff into station i'm in: need to make 2 steps because ships don't want to be unloaded to page Items and items don't want to be unloaded to page Ships. - tried to put some items into assembled container inside corporation hangar of my carrier - bad luck. Dunno why. Have put it into corporation hangars itself. |

Spc One
The Chodak Void Alliance
53
|
Posted - 2012.05.29 14:19:00 -
[345] - Quote
CCP Soundwave wrote:Cord Binchiette wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....
I have a better idea. Why not make a list of OUR requested changes? If it wasn't clear, the list we're compiling is changes requested by the playerbase. Soundwave, just give us option to switch, so user can decide if he/she wants to use old system or new system. Like you guys did with ship spinning.
thanks.
|

Quixotic
Swabacorp
2
|
Posted - 2012.05.29 14:31:00 -
[346] - Quote
Please let us go back to the old system.
Failing that, at least make this one take up less real-estate, and allow us to open in new window by default (getting rid of the need for shift clicking every time).
Why does the bottom bar have to be so thick? Can we please have the option to hide this bar if we want to? I only have a 17" monitor, and it means keeping an item window open results in not being able to see much else!
Same goes for the top bar, I don't really think we need the "how full is this container" bar to stretch over the 3/4 of the window, and then have a second bar for the hide tree and view options buttons. Please can you compress this into one bar and save me a good 50 pixels.
When I make the window small, the amounts spill over on top of the bottom of the UI. That just looks wrong. |

Bootleg Whammers
Fractured Core Fatal Ascension
4
|
Posted - 2012.05.29 14:38:00 -
[347] - Quote
Fitting is a pita from either the station window or the independent one. |

Bayushi Akemi
Hisec Sentai Coalition.
17
|
Posted - 2012.05.29 14:41:00 -
[348] - Quote
I've posted in some of the more official threads, however, while POSes load faster now, still being stuck using one window by default is annoying at the very least.
Also, hangars still take too long if you live in one place https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941
Fundamental Problems with New UI. Also, see Tippia's post |

Alavaria Fera
GoonWaffe Goonswarm Federation
933
|
Posted - 2012.05.29 15:13:00 -
[349] - Quote
How's this honest feedback working for everyone?
More or less effective than the SiSi-based feedback system? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Eso Es
Li3's Electric Cucumber SpaceMonkey's Alliance
18
|
Posted - 2012.05.29 15:37:00 -
[350] - Quote
TBH I really don't mind the system. It needs some tweaks, but it seems like CCP is addressing most of the obvious ones as we speak (looting, ship hangar, POS windows). Its unfortunate that it was released in the state it was, but I am definately not jumping on the "OMG this system is horrible, Im unsubbing, heres my stuffs" bandwagon. Its not THAT bad, and it has the potential to be much better than the old system. |
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
71
|
Posted - 2012.05.29 15:53:00 -
[351] - Quote
Alavaria Fera wrote:How's this honest feedback working for everyone?
More or less effective than the SiSi-based feedback system?
If feedback effectiveness must be related to "rage" "angry people" and "displeased" customers, then it's a full success 
|

ISquishWorms
124
|
Posted - 2012.05.29 15:59:00 -
[352] - Quote
Alavaria Fera wrote:How's this honest feedback working for everyone?
More or less effective than the SiSi-based feedback system?
*Talks to wall * |

Cutesmile
Black Sharks Division
6
|
Posted - 2012.05.29 16:06:00 -
[353] - Quote
ISquishWorms wrote:Alavaria Fera wrote:How's this honest feedback working for everyone?
More or less effective than the SiSi-based feedback system? *Talks to wall *
It really looks that we are talking to trees or stones - maybe anybody from devs will give a comment on what they plan to do now? |

Kronnek McBryde
101st Space Marine Force Nulli Secunda
0
|
Posted - 2012.05.29 16:31:00 -
[354] - Quote
Only when I mine is this new system terrible and I find myself playing less and less because of it.
When I'm juggling 6 accounts and hauling for them (and corpmates or whatever) the incredible amount of time that this has added to the simple task of opening cans and hitting the 'loot all' button makes mining too risky and incredibly annoying. I know the new system has it's advantages but, I don't need to look at anything except what I'm dealing with when I'm mining.
Funnier yet, I have all my clients set to the lowest resolution as possible because they don't need to be that big, now I open up the inventory/cargo and it takes up the WHOLE client.
Please god bring back an option for the old school inventory system for those of us that mine/rat/plex on multiple accounts.
I really haven't mined since I tried once after the new inventory system. I open cans I get lag, screen freezes while I'm collecting about 25 to 30 cans off the field (each can lags.) Lag = death in a hauler when cloakies are about. It's terrible and I'm loosing intrest in logging back in.
As for the promises eve has made about making life easier for those with multiple accounts with a single account management page (hasn't happened yet) this new inventory screen system has made life in eve for me much worse.
Just give an option so I can have my one eve client set to bare mins.
Dunno' if DEVs are even reading this... |

silens vesica
Corsair Cartel
73
|
Posted - 2012.05.29 16:34:00 -
[355] - Quote
After a long weekend of playing with the new inventory system, my opinion remains pretty much as it was before: Meh.
Totally needless, but not horribly broken. Has some good points, has some bad points, generally less 'good' than previous system, but hardly a game-breaker.
Much more concerned about the general inability of CCP to effectively respond to its loyal customer base in a coherent and timely manner. This is not a new problem - so CCP's failure to get a handle on it now seems deliberate, and that's not a happy-making thought. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Arc Typ
State War Academy Caldari State
13
|
Posted - 2012.05.29 16:36:00 -
[356] - Quote
I really enjoy the new inventory. I have only been playing for two months, so it did not take me long to get used to it, but my god is it much more user friendly and enjoyable to use this inventory as opposed to the old system. Great job on the new inventory system! |

Maxx Kreetin
Caldari Provisions Caldari State
0
|
Posted - 2012.05.29 16:44:00 -
[357] - Quote
I've seen people say anybody who likes the new system must not loot and salvage their missions. They've gone on about how the game is not even playable the new inventory system is so bad lol. Yet I just got done salvaging another lvl 4 mission with ease. At first, it was a pain, ya, the inventory would come up in the middle of my screen every time I looted a wreck and it was a pain. I then wizened up to the new system. I moved the inventory window to jump under my overview right over my drone window. I don't need to use my drones when I loot so no worries there, and when I'm not looting I just close it off. Then when it opens again in space its in the same spot, awesome. So when I loot a mission I click open cargo, then I start the salvager, then I click loot all, and I repeat over and over again and its even easier then it was before with the new system. Wow how simple is that.
So it seems a lot of people don't know what in the hell they are talking about. I know people are also bitching its buggy blah blah blah, I haven't ran into ran bugs, and like shown above, it is indeed functional, and not broke.
Will more people tell you otherwise? I would bet 6000 bucks they always will. There seems to be a lot of people in this game who think of them self as elite because they play eve. As a result they tend to act like ignorant idiots at times. For example when I was still on a trial account. I had worked my way up to a standing of just above 3.0 with the cladari navy. I remember I was stoked as I felt I could start making some decent ISK sense I could then run lvl 3 missions instead of lvl 2 missions. However when I tried to accept a lvl 3 mission the game told me trial accounts could not accept a lvl 3 mission. It went on to tell me to activate, or find a lvl 2 agent. Now I could go into a lvl 3, or even a lvl 4 mission that somebody else had accepted, but I could not accept 1 myself.
I commented on this in local. For no reason really, just to say man, that sucks. When I did that 6 or 8 people replied and told me no, you can accept them, you just have to make sure your standing is high enough. They assumed I didn't know what I was talking about, and that I simply didn't have a high enough standing, they also did so in a rude fashion. I remained friendly however and informed them my standing was indeed over 3.0 with caldari navy, and that it had told me it was restricted, and also to find a lvl 2 agent or activate. For some reason it was easier for them to believe that I was an idiot and for some reason, had made that up, and I could indeed run lvl 3 missions if I had the standing. At this point 6 or 8 people are raging at me swearing they are elite and they know what they are talking about. When I brought up the idea that maybe changes were made sometime recently they responded in the same fashion, raging. In fact they threatened to blow me up. Lol.
My point is that the new inventory system is fine. People are narrow minded, or at least they can be. |

silens vesica
Corsair Cartel
73
|
Posted - 2012.05.29 16:45:00 -
[358] - Quote
Arc Typ wrote:I really enjoy the new inventory. I have only been playing for two months, so it did not take me long to get used to it, but my god is it much more user friendly and enjoyable to use this inventory as opposed to the old system. Great job on the new inventory system! See, you don't think you've really much of a base of experience to make that comparisson. I find that many of the more complex tasks, and even some of the simpler ones, take more steps, block out more screen, and generally move less smoothly than before. Sure, it's got some nice points too - But I had a rather nicely evolved and well-tweaked system of windows that would allow me to interact with my inventories in a fairly complicated ways whilst still seeing what I was doing - even in the midst of combat. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Cutout Man
Archimedean Point
19
|
Posted - 2012.05.29 17:10:00 -
[359] - Quote
There are two things that drive me crazy about it: I open a ship cargo window separately, tuck it away in a corner. Then I'm done with moving stuff around, so I close the main inventory window. Oops. Forgot to get more ammo... now I have to move and resize the cargo window, open the menu, and redo it all again. Second, the one thing it would have been most useful for is remote inventory management, the one thing it doesn't do. |

graveyard 1
dutch destructive and mining inc Tin Can Alliance
2
|
Posted - 2012.05.29 18:25:00 -
[360] - Quote
maxx kreetin i have no problem for people that whants new way but try to go mining in 2 macks and 1 orca for ice i have tryit and it failed completly i use 3 accounds and old way is much easyer for me then new way so thats why i vote for players choice for both ways old and new way and with new inventory can't even keep open my 3rd accound with mining and have eve standard on its lowest to be able to play 3 accounts and go out mining before i forget not every 1 have good computer laptop or mac at home to play eve or have very good connection consider that also before you make conclusions |
|

marVLs
12
|
Posted - 2012.05.29 18:37:00 -
[361] - Quote
For me new inventory is good, better than before, it need some tweeks but it's ok (just place it in left top corner and minimalize, unminimalize when needed) but 2 things that get me frustrated:
- items dont stack - in containers even when i check options for unlocking items they are locked every time
Please fix it  |

graveyard 1
dutch destructive and mining inc Tin Can Alliance
3
|
Posted - 2012.05.29 18:49:00 -
[362] - Quote
marVLs wrote:For me new inventory is good, better than before, it need some tweeks but it's ok (just place it in left top corner and minimalize, unminimalize when needed) but 2 things that get me frustrated: - items dont stack - in containers even when i check options for unlocking items they are locked every timePlease fix it 
thats why i ask to ccp for choice option for both way's for people that whants to choose and i know lots off people that loves the old way and also to be able to choose for that option |

Midnight Hope
Pator Tech School Minmatar Republic
38
|
Posted - 2012.05.29 22:09:00 -
[363] - Quote
I think it's going in the right direction but needs polish in certain situations (@ a POs for example).
Couple of suggestions:
- add a "BACK" button (ala web browser) to jump back to the previously visited "folder" in the tree view. - add a bar with some standard buttons (hangar, active ship cargohold , drone bay, etc.) and grey them out when not applicable.
|

Hulasikali Walla
Sardaukar Rise
9
|
Posted - 2012.06.27 20:52:00 -
[364] - Quote
Alavaria Fera wrote:How's this honest feedback working for everyone?
Like for the voices of Goonsmerica i guess ( like s__t to put it plain )
Alavaria Fera wrote: More or less effective than the SiSi-based feedback system?
What do you care, you trolling goonambassadickneelingass...........all
 |

ErrorRon
The Drunken Empire Fatal Ascension
4
|
Posted - 2012.06.27 21:01:00 -
[365] - Quote
Hated it to start with. Got used to it. Couldn't care less now. :) |

black cree
Utopian Research I.E.L.
26
|
Posted - 2012.06.27 21:02:00 -
[366] - Quote
I think it is a disaster for eve online, for gameplay and the community. |

Patrakele
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.06.27 21:05:00 -
[367] - Quote
I have mixed feelings. I just came back after a break and my first reaction was - WTF IS THIS?!? |

Bruce Wie
Aliastra Gallente Federation
3
|
Posted - 2012.06.27 22:31:00 -
[368] - Quote
totally hate it . |

Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
98
|
Posted - 2012.06.27 22:43:00 -
[369] - Quote
Still hating it, hating it more actually after how long? Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Race Drones
13th Squadron WALLTREIPERS ALLIANCE
41
|
Posted - 2012.06.28 11:42:00 -
[370] - Quote
The New Inventory System is INEFFICIENT when you are in a Capital Ship Fleet Operation or managing a POS. Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
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Race Drones
13th Squadron WALLTREIPERS ALLIANCE
41
|
Posted - 2012.06.28 12:05:00 -
[371] - Quote
Jajas Helper wrote:
Thank you for pointing out that we now need more clicks and more time to IMITATE the old system...
Inferno, do stuff with stuf to imitate the stuff you used to already do with stuff, but now with more flames....
^^ Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
|

IDGAD
The rent is too damnn high
0
|
Posted - 2012.06.28 12:22:00 -
[372] - Quote
There have been several threads before this that opposed the new inventory system. One of the first threads was nothing but 50 + pages of "NO" responses to the new inventory. Overall there are probably a couple hundred of pages in complaining about the new inventory, yet barely anything has been done.
TL;DR: CCP does not give a ****, there have been far larger threads than this opposing it. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
378
|
Posted - 2012.06.28 12:31:00 -
[373] - Quote
I've managed to get used to new inventory and as far as I can tell all the changes made to improve it made it good enough for me, still different from older one and some more clicks but it's getting better.
Now the only thing I can't manage to like with is this lag bastard causing me trouble to actually play a fluid game under certain circumstances like large fleets, Bridge or Titan bridge and when cleaning anoms with large number of rats/wrecks.
This lag causes several issues I didn't had before like, unable to warp off, ship stays stuck at "warp drive active" but doesn't warp, can freeze 1 to 3 seconds completely of get DC resulting in log "server connexion lost"
Very annoying lag dudes  brb |

Eugene Kerner
TunDraGon
64
|
Posted - 2012.06.28 13:30:00 -
[374] - Quote
It lags even if I try to loot single ships... And No, graphics and Pc are not the issue...why cant you limit the new inventory to the station environment for starters? |

Rats
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.06.28 13:34:00 -
[375] - Quote
I can use it, but still annoying, don't like.
Tal
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Seleia O'Sinnor
Drop of Honey
228
|
Posted - 2012.06.28 13:53:00 -
[376] - Quote
I'm using a special keyboard now to play Eve: I taped down the shift. The drawback is that everyone I chat to is under the impression that im yelling at them, but my sanity outweighs their anger. EGD: If you jettison what's in your brain, at least expect can flipping. |

Krixtal Icefluxor
The Scope Gallente Federation
881
|
Posted - 2012.06.28 15:50:00 -
[377] - Quote
In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ? "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Yonis Kador
Transstellar Alchemy
181
|
Posted - 2012.06.28 16:43:00 -
[378] - Quote
I'm actually getting better at using the new UI.
Of course, I've given up manufacturing and trading, barely open my corp hangars, and I try to stay in stations with minimal assets. (Yes, the new UI is so amazing, it has me hiding from my own inventory. Score!) But hey, for just flying around shooting stuff, its not that bad. I'm still not a fan of dragging items to tree divisions, but I'm losing things less frequently. And I still don't like containers in space opening in the same window. Sometimes those transfers need to happen quickly and scrolling/hunting for a location is just not as quick as the old drag and drop. But with enough practice, and if I don't lose an eye in the process, I'm sure I'll be a scrolling ninja soon enough.
It almost feels like there's no point in repeating feature requests for the UI. There are thousands of existing comments on the subject. But since this thread was created for 'honest' feedback, whatever that means, I'll bite. Once more unto the breach:
I still hope to see neocom shortcuts to station/ship hangars (parts of the station that really shouldn't have been removed,) a corp hangar shortcut (back in station services) opening a secondary window with only the 7 corp hangar divisions in its tree, wrecks/cans opening in their own treeless secondary windows - closing once looted, and right click menus restored for opening fuel bays/ drone bays, etc.
Basically, I just hope to see the new UI mimic the functionality of the older system while also providing new options for players who prefer a one-windowed approach. There are just too many case-specific scenarios for the current one-size-fits-all scheme to always be useful.
Yonis Kador "He who fights and runs away lives to fight another day." |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1158
|
Posted - 2012.06.28 16:53:00 -
[379] - Quote
Krixtal Icefluxor wrote:In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ?
Cause you're doing it wrong?
Shift click open corp hanger division you want to make a secondary window
Close the primary window
Primary window will now pop open for wrecks as its own window
tah-dah! The Drake is a Lie |

Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
102
|
Posted - 2012.06.28 17:48:00 -
[380] - Quote
Xercodo wrote:Krixtal Icefluxor wrote:In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ? Cause you're doing it wrong? Shift click open corp hanger division you want to make a secondary window Close the primary window Primary window will now pop open for wrecks as its own window tah-dah! Thats great!! But then my toon moves from ratting and looting wrecks to do POS work, or heaven forbid mining or moving stuff with a rorqual. As then I have to change the layout of everything. Trying to do logistics for a corp let alone an alliance now is a joke. Wanna do more than one thing with a toon? Nope get bent. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
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black cree
Utopian Research I.E.L.
31
|
Posted - 2012.06.28 21:52:00 -
[381] - Quote
Xercodo wrote: Cause you're doing it wrong?
Shift click open corp hanger division you want to make a secondary window
Close the primary window
Primary window will now pop open for wrecks as its own window
tah-dah!
excuse me, why is there "primary" and "secondary window" in the first place ? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.06.28 23:25:00 -
[382] - Quote
I'm at the "getting use to it" phase, but I still miss the old system more often than not.
Totally violates KISS (Keep It Simple Stupid).
Hope the devs' programming teachers find them one day and smack them upside the head. Either that, or the devs smack their teachers', because this much needless complexity and wasted screen space is stupid.
My vote is still for moving the new inventory to the Assets window and keep the simple inventory windows for doing simple inventory management. |

rofflesausage
State War Academy Caldari State
30
|
Posted - 2012.06.28 23:58:00 -
[383] - Quote
I hated it at first. It seemed to violate everything I know about UIs.
A few weeks on and I still hate it.
I've come to the rather harsh realisation that my lack of logging on over the last few weeks has been primarily driven by the change. Tonight at a POS I just opened the hanger and thought 'screw this, I just can't be bothered'. It's the first and only time I've ever felt like that towards Eve.
I just feel like I'm fighting the UI with almost everything I do now. What was a perfectly working system, and one that is used in almost every other program / OS has gone. It feels like it was designed for an iPad, not a mouse based MMO.
A game that I used to log into every single night has now gone to a few times a week and falling. Maybe I just need a break......I'm just not feeling the love right now.
|

Vyktor Abyss
The Abyss Corporation
147
|
Posted - 2012.06.29 00:04:00 -
[384] - Quote
I have lost interest in Eve a lot recently and the new imposed inventory is part of that.
After 6-7 years playing the game it annoys me when CCP make clumsy fundamental changes like many of the UI change without it being desired or even necessary.
It reminds me of losing ship spinning and the forced re-design of characters. When you go tinkering with the fundamentals of the game you're going to upset a lot of people unnecessarily. There's an argument the inventory and character creator may improve the game, but when it is imposed on us and not optional it forces me to consider whether I really want to play this game anymore given all the time invested learning to do certain things in a routine way gets wiped out on the whim of CCP and I am forced to 'adapt' or quit yet again.
Adapting to new pointless stuff gets annoying after a while. Cheers. |

Maraner
The Executioners Capital Punishment.
194
|
Posted - 2012.06.29 01:39:00 -
[385] - Quote
I've struggled with it, I have my items and ship hanger on the station services bar these days, so I try not to use the UI unless i have too. To be honest for the first time in 7 years playing the game I've been actively looking for another MMO to play.
I emailed CCP Unifex and CCP Guard about the UI prior to it's launch having seen it on Sisi. I had a response from CCP Unifex asking for specifics which I supplied. I predicted a near Incarna level event and widespread hatred of the feature and warned that it would likely make the good parts of Inferno disappear beneath the communities rage.
I dont blame them for ignoring me, thats buisness, they obviously feel that they know what they are doing. I do find it very concerning that there appears to be a deliberate policy of dividing the threads on this subject, by now we should be in excess of 200 pages of posts about the UI - with I'd say conservitively 80% plus either apathetic or actively hating it.
I am also concerned about the levels of censorship that have crept into the forums recently... seems you can say what you like as long as you agree with CCP. This worries me a great deal. There was a great poetry thread about the UI the other day,.... it just dissapeared.
I'm amazed that CCP hasn't carried out some simple market research amongst the player base. A simple do you like it poll I suspect would be very very revealing, and I dont think we will ever see it. Eve if anything is not a democracy.
To sum up I hate it, sad that CCP dont seem to have learned from Incarna, suspcious of another agenda and the UI has just pushed me and a bunch of the friends that I play with towards apathy about the game.
This is so so serious, and CCP oh so quite about it all. I'd really like to hear from CCP Unifex about it. |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1165
|
Posted - 2012.06.29 17:45:00 -
[386] - Quote
black cree wrote:Xercodo wrote: Cause you're doing it wrong?
Shift click open corp hanger division you want to make a secondary window
Close the primary window
Primary window will now pop open for wrecks as its own window
tah-dah!
excuse me, why is there "primary" and "secondary window" in the first place ?
Cause one is more organizational and functional while the other is simply functional? The Drake is a Lie |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1165
|
Posted - 2012.06.29 17:59:00 -
[387] - Quote
Eternus8lux8lucis wrote:Xercodo wrote:Krixtal Icefluxor wrote:In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ? Cause you're doing it wrong? Shift click open corp hanger division you want to make a secondary window Close the primary window Primary window will now pop open for wrecks as its own window tah-dah! Thats great!! But then my toon moves from ratting and looting wrecks to do POS work, or heaven forbid mining or moving stuff with a rorqual. As then I have to change the layout of everything. Trying to do logistics for a corp let alone an alliance now is a joke. Wanna do more than one thing with a toon? Nope get bent.
What I'd do is keep my corp hanger as the exception and have the primary ready to use for everything else. (Wrecks and POS mods)
The I love the organization the tree provides me, cause now I can access the POS hangers easier then before. Besides the fact that SMAs and corp hangers couldnt be named you had to find them either in space visually or in the list form the overview. The overview wasn't as much help cause everything was named the same and in a well populated POS there can be a cluster **** of modules floating around in it. This meant the process of moving camera focus around till it was in a good spot for selecting it if you weren't already close to it.
Since the POS organization in the tree defaults to thing being closed I can now ignore the factories and labs and get right to the hanger I want :D
Assuming I'm doing stuff at the POS: -If I am working with something besides my own cargo then I'll keep the primary for accessing the POS hangers and open up the tree in my secondary-cargo-window to use the other bay my ship has -If I am working with both my cargo and a extra ship bay then I open a second secondary window and use its tree to get to the fuel/drone/ore/corp bay I need, my ship's cargo is left alone
Overview:
-Primary is always used for extra-ship actions like looting or working with a POS or organizational cans in station and only needs to be open as needed, other wise closed -Ship cargo works as a secondary that keeps access to your current ship's cargo 24/7 -Extra ship bay is another secondary window that provides access to extra bays of your ship like fuel/ore/drone/ship or corp hangers. This one is used temporarily as needed and would be shift clicked open
Suggestion: Map the primary inventory window to Alt + I (and remove the hotkey from S&I window unless you actually use that hotkey a lot), and map the current ship's cargo to Alt + C The Drake is a Lie |

Kathryn Railly
School of Applied Knowledge Caldari State
24
|
Posted - 2012.06.29 19:08:00 -
[388] - Quote
Here is my feedback:
All three accounts are now cancelled, one of which has run out of remaining time and the other two are not far behind. I take great pleasure in knowing that the cancellation of my subs will potentially move us a little closer to the day that CCP Soundwave is fired and we don't have something like Unified Inventory forced upon Eve Online players again. |

Winston Wolverbadger Nimrodican
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.06.29 19:21:00 -
[389] - Quote
It sucks. I still fumble with it. Very annoying. Ships and "stuff" need to be two separate icons on the neo con. Nobody keep their socks and their cheese in the garage. |

MadMuppet
A Better Corp Name
489
|
Posted - 2012.06.29 20:42:00 -
[390] - Quote
Xercodo wrote:Eternus8lux8lucis wrote:Xercodo wrote:Krixtal Icefluxor wrote:In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ? Cause you're doing it wrong? Shift click open corp hanger division you want to make a secondary window Close the primary window Primary window will now pop open for wrecks as its own window tah-dah! Thats great!! But then my toon moves from ratting and looting wrecks to do POS work, or heaven forbid mining or moving stuff with a rorqual. As then I have to change the layout of everything. Trying to do logistics for a corp let alone an alliance now is a joke. Wanna do more than one thing with a toon? Nope get bent. What I'd do is keep my corp hanger as the exception and have the primary ready to use for everything else. (Wrecks and POS mods) The I love the organization the tree provides me, cause now I can access the POS hangers easier then before. Besides the fact that SMAs and corp hangers couldnt be named you had to find them either in space visually or in the list form the overview. The overview wasn't as much help cause everything was named the same and in a well populated POS there can be a cluster **** of modules floating around in it. This meant the process of moving camera focus around till it was in a good spot for selecting it if you weren't already close to it. Since the POS organization in the tree defaults to thing being closed I can now ignore the factories and labs and get right to the hanger I want :D Assuming I'm doing stuff at the POS: -If I am working with something besides my own cargo then I'll keep the primary for accessing the POS hangers and open up the tree in my secondary-cargo-window to use the other bay my ship has -If I am working with both my cargo and a extra ship bay then I open a second secondary window and use its tree to get to the fuel/drone/ore/corp bay I need, my ship's cargo is left alone Overview: -Primary is always used for extra-ship actions like looting or working with a POS or organizational cans in station and only needs to be open as needed, other wise closed -Ship cargo works as a secondary that keeps access to your current ship's cargo 24/7 -Extra ship bay is another secondary window that provides access to extra bays of your ship like fuel/ore/drone/ship or corp hangers. This one is used temporarily as needed and would be shift clicked open Suggestion: Map the primary inventory window to Alt + I (and remove the hotkey from S&I window unless you actually use that hotkey a lot), and map the current ship's cargo to Alt + C
A page long 'workaround' full of keyboard shortcuts and remaps for a system that wasn't broken in the first place. The new system didn't have the functionality of the old one and the tinkering to make the current version handy 'out of the box' requires a wall of text from one of its supporters to explain it? What does that say about the new system?
I'm going month to month right now. This new UI still annoys the crap out of me, enough so that I haven't gone back to larger operations yet. I've missed several looting opportunities that I can honestly say are the direct result of the new UI, breaking one of the mini-games that I used to enjoy.
I still have to double-check everything I do because before UI I knew that THAT box was my cargo window and THAT box was my loot and THAT box was my hangar items. Now I need to check and see IF that box is my cargo window or IF that box is my loot or IF that box is my items hangar.Did I really put my drones in my drone bay? Better double check (oh yeah, the fitting window doesn't update right,, note to self to bug report).
TLDR - UI still is annoying. If it is so great then why is everybody having to remap? Shouldn't it work out of the box? If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |
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KarmaHotelLobby
Aliastra Gallente Federation
1
|
Posted - 2012.06.29 21:10:00 -
[391] - Quote
It would take genuine thought and effort to bring in changes to a UI that added new functionality whilst retaining old functionality. Anyway, isn't it obvious by now that none of the devs play the damn game in any meaningful way - so have not got a clue.
Which I might almost forgive if there weren't a bunch of dudes using SiSI and TELLING THEM WHY THEIR IDEAS ARE DUMB.
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