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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

marVLs
12
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Posted - 2012.05.29 18:37:00 -
[361] - Quote
For me new inventory is good, better than before, it need some tweeks but it's ok (just place it in left top corner and minimalize, unminimalize when needed) but 2 things that get me frustrated:
- items dont stack - in containers even when i check options for unlocking items they are locked every time
Please fix it  |

graveyard 1
dutch destructive and mining inc Tin Can Alliance
3
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Posted - 2012.05.29 18:49:00 -
[362] - Quote
marVLs wrote:For me new inventory is good, better than before, it need some tweeks but it's ok (just place it in left top corner and minimalize, unminimalize when needed) but 2 things that get me frustrated: - items dont stack - in containers even when i check options for unlocking items they are locked every timePlease fix it 
thats why i ask to ccp for choice option for both way's for people that whants to choose and i know lots off people that loves the old way and also to be able to choose for that option |

Midnight Hope
Pator Tech School Minmatar Republic
38
|
Posted - 2012.05.29 22:09:00 -
[363] - Quote
I think it's going in the right direction but needs polish in certain situations (@ a POs for example).
Couple of suggestions:
- add a "BACK" button (ala web browser) to jump back to the previously visited "folder" in the tree view. - add a bar with some standard buttons (hangar, active ship cargohold , drone bay, etc.) and grey them out when not applicable.
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Hulasikali Walla
Sardaukar Rise
9
|
Posted - 2012.06.27 20:52:00 -
[364] - Quote
Alavaria Fera wrote:How's this honest feedback working for everyone?
Like for the voices of Goonsmerica i guess ( like s__t to put it plain )
Alavaria Fera wrote: More or less effective than the SiSi-based feedback system?
What do you care, you trolling goonambassadickneelingass...........all
 |

ErrorRon
The Drunken Empire Fatal Ascension
4
|
Posted - 2012.06.27 21:01:00 -
[365] - Quote
Hated it to start with. Got used to it. Couldn't care less now. :) |

black cree
Utopian Research I.E.L.
26
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Posted - 2012.06.27 21:02:00 -
[366] - Quote
I think it is a disaster for eve online, for gameplay and the community. |

Patrakele
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.06.27 21:05:00 -
[367] - Quote
I have mixed feelings. I just came back after a break and my first reaction was - WTF IS THIS?!? |

Bruce Wie
Aliastra Gallente Federation
3
|
Posted - 2012.06.27 22:31:00 -
[368] - Quote
totally hate it . |

Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
98
|
Posted - 2012.06.27 22:43:00 -
[369] - Quote
Still hating it, hating it more actually after how long? Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Race Drones
13th Squadron WALLTREIPERS ALLIANCE
41
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Posted - 2012.06.28 11:42:00 -
[370] - Quote
The New Inventory System is INEFFICIENT when you are in a Capital Ship Fleet Operation or managing a POS. Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
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Race Drones
13th Squadron WALLTREIPERS ALLIANCE
41
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Posted - 2012.06.28 12:05:00 -
[371] - Quote
Jajas Helper wrote:
Thank you for pointing out that we now need more clicks and more time to IMITATE the old system...
Inferno, do stuff with stuf to imitate the stuff you used to already do with stuff, but now with more flames....
^^ Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
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IDGAD
The rent is too damnn high
0
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Posted - 2012.06.28 12:22:00 -
[372] - Quote
There have been several threads before this that opposed the new inventory system. One of the first threads was nothing but 50 + pages of "NO" responses to the new inventory. Overall there are probably a couple hundred of pages in complaining about the new inventory, yet barely anything has been done.
TL;DR: CCP does not give a ****, there have been far larger threads than this opposing it. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
378
|
Posted - 2012.06.28 12:31:00 -
[373] - Quote
I've managed to get used to new inventory and as far as I can tell all the changes made to improve it made it good enough for me, still different from older one and some more clicks but it's getting better.
Now the only thing I can't manage to like with is this lag bastard causing me trouble to actually play a fluid game under certain circumstances like large fleets, Bridge or Titan bridge and when cleaning anoms with large number of rats/wrecks.
This lag causes several issues I didn't had before like, unable to warp off, ship stays stuck at "warp drive active" but doesn't warp, can freeze 1 to 3 seconds completely of get DC resulting in log "server connexion lost"
Very annoying lag dudes  brb |

Eugene Kerner
TunDraGon
64
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Posted - 2012.06.28 13:30:00 -
[374] - Quote
It lags even if I try to loot single ships... And No, graphics and Pc are not the issue...why cant you limit the new inventory to the station environment for starters? |

Rats
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.06.28 13:34:00 -
[375] - Quote
I can use it, but still annoying, don't like.
Tal
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Seleia O'Sinnor
Drop of Honey
228
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Posted - 2012.06.28 13:53:00 -
[376] - Quote
I'm using a special keyboard now to play Eve: I taped down the shift. The drawback is that everyone I chat to is under the impression that im yelling at them, but my sanity outweighs their anger. EGD: If you jettison what's in your brain, at least expect can flipping. |

Krixtal Icefluxor
The Scope Gallente Federation
881
|
Posted - 2012.06.28 15:50:00 -
[377] - Quote
In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ? "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Yonis Kador
Transstellar Alchemy
181
|
Posted - 2012.06.28 16:43:00 -
[378] - Quote
I'm actually getting better at using the new UI.
Of course, I've given up manufacturing and trading, barely open my corp hangars, and I try to stay in stations with minimal assets. (Yes, the new UI is so amazing, it has me hiding from my own inventory. Score!) But hey, for just flying around shooting stuff, its not that bad. I'm still not a fan of dragging items to tree divisions, but I'm losing things less frequently. And I still don't like containers in space opening in the same window. Sometimes those transfers need to happen quickly and scrolling/hunting for a location is just not as quick as the old drag and drop. But with enough practice, and if I don't lose an eye in the process, I'm sure I'll be a scrolling ninja soon enough.
It almost feels like there's no point in repeating feature requests for the UI. There are thousands of existing comments on the subject. But since this thread was created for 'honest' feedback, whatever that means, I'll bite. Once more unto the breach:
I still hope to see neocom shortcuts to station/ship hangars (parts of the station that really shouldn't have been removed,) a corp hangar shortcut (back in station services) opening a secondary window with only the 7 corp hangar divisions in its tree, wrecks/cans opening in their own treeless secondary windows - closing once looted, and right click menus restored for opening fuel bays/ drone bays, etc.
Basically, I just hope to see the new UI mimic the functionality of the older system while also providing new options for players who prefer a one-windowed approach. There are just too many case-specific scenarios for the current one-size-fits-all scheme to always be useful.
Yonis Kador "He who fights and runs away lives to fight another day." |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1158
|
Posted - 2012.06.28 16:53:00 -
[379] - Quote
Krixtal Icefluxor wrote:In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ?
Cause you're doing it wrong?
Shift click open corp hanger division you want to make a secondary window
Close the primary window
Primary window will now pop open for wrecks as its own window
tah-dah! The Drake is a Lie |

Eternus8lux8lucis
New Eden Regimental Marines Rebel Alliance of New Eden
102
|
Posted - 2012.06.28 17:48:00 -
[380] - Quote
Xercodo wrote:Krixtal Icefluxor wrote:In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ? Cause you're doing it wrong? Shift click open corp hanger division you want to make a secondary window Close the primary window Primary window will now pop open for wrecks as its own window tah-dah! Thats great!! But then my toon moves from ratting and looting wrecks to do POS work, or heaven forbid mining or moving stuff with a rorqual. As then I have to change the layout of everything. Trying to do logistics for a corp let alone an alliance now is a joke. Wanna do more than one thing with a toon? Nope get bent. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |
|

black cree
Utopian Research I.E.L.
31
|
Posted - 2012.06.28 21:52:00 -
[381] - Quote
Xercodo wrote: Cause you're doing it wrong?
Shift click open corp hanger division you want to make a secondary window
Close the primary window
Primary window will now pop open for wrecks as its own window
tah-dah!
excuse me, why is there "primary" and "secondary window" in the first place ? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.06.28 23:25:00 -
[382] - Quote
I'm at the "getting use to it" phase, but I still miss the old system more often than not.
Totally violates KISS (Keep It Simple Stupid).
Hope the devs' programming teachers find them one day and smack them upside the head. Either that, or the devs smack their teachers', because this much needless complexity and wasted screen space is stupid.
My vote is still for moving the new inventory to the Assets window and keep the simple inventory windows for doing simple inventory management. |

rofflesausage
State War Academy Caldari State
30
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Posted - 2012.06.28 23:58:00 -
[383] - Quote
I hated it at first. It seemed to violate everything I know about UIs.
A few weeks on and I still hate it.
I've come to the rather harsh realisation that my lack of logging on over the last few weeks has been primarily driven by the change. Tonight at a POS I just opened the hanger and thought 'screw this, I just can't be bothered'. It's the first and only time I've ever felt like that towards Eve.
I just feel like I'm fighting the UI with almost everything I do now. What was a perfectly working system, and one that is used in almost every other program / OS has gone. It feels like it was designed for an iPad, not a mouse based MMO.
A game that I used to log into every single night has now gone to a few times a week and falling. Maybe I just need a break......I'm just not feeling the love right now.
|

Vyktor Abyss
The Abyss Corporation
147
|
Posted - 2012.06.29 00:04:00 -
[384] - Quote
I have lost interest in Eve a lot recently and the new imposed inventory is part of that.
After 6-7 years playing the game it annoys me when CCP make clumsy fundamental changes like many of the UI change without it being desired or even necessary.
It reminds me of losing ship spinning and the forced re-design of characters. When you go tinkering with the fundamentals of the game you're going to upset a lot of people unnecessarily. There's an argument the inventory and character creator may improve the game, but when it is imposed on us and not optional it forces me to consider whether I really want to play this game anymore given all the time invested learning to do certain things in a routine way gets wiped out on the whim of CCP and I am forced to 'adapt' or quit yet again.
Adapting to new pointless stuff gets annoying after a while. Cheers. |

Maraner
The Executioners Capital Punishment.
194
|
Posted - 2012.06.29 01:39:00 -
[385] - Quote
I've struggled with it, I have my items and ship hanger on the station services bar these days, so I try not to use the UI unless i have too. To be honest for the first time in 7 years playing the game I've been actively looking for another MMO to play.
I emailed CCP Unifex and CCP Guard about the UI prior to it's launch having seen it on Sisi. I had a response from CCP Unifex asking for specifics which I supplied. I predicted a near Incarna level event and widespread hatred of the feature and warned that it would likely make the good parts of Inferno disappear beneath the communities rage.
I dont blame them for ignoring me, thats buisness, they obviously feel that they know what they are doing. I do find it very concerning that there appears to be a deliberate policy of dividing the threads on this subject, by now we should be in excess of 200 pages of posts about the UI - with I'd say conservitively 80% plus either apathetic or actively hating it.
I am also concerned about the levels of censorship that have crept into the forums recently... seems you can say what you like as long as you agree with CCP. This worries me a great deal. There was a great poetry thread about the UI the other day,.... it just dissapeared.
I'm amazed that CCP hasn't carried out some simple market research amongst the player base. A simple do you like it poll I suspect would be very very revealing, and I dont think we will ever see it. Eve if anything is not a democracy.
To sum up I hate it, sad that CCP dont seem to have learned from Incarna, suspcious of another agenda and the UI has just pushed me and a bunch of the friends that I play with towards apathy about the game.
This is so so serious, and CCP oh so quite about it all. I'd really like to hear from CCP Unifex about it. |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1165
|
Posted - 2012.06.29 17:45:00 -
[386] - Quote
black cree wrote:Xercodo wrote: Cause you're doing it wrong?
Shift click open corp hanger division you want to make a secondary window
Close the primary window
Primary window will now pop open for wrecks as its own window
tah-dah!
excuse me, why is there "primary" and "secondary window" in the first place ?
Cause one is more organizational and functional while the other is simply functional? The Drake is a Lie |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1165
|
Posted - 2012.06.29 17:59:00 -
[387] - Quote
Eternus8lux8lucis wrote:Xercodo wrote:Krixtal Icefluxor wrote:In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ? Cause you're doing it wrong? Shift click open corp hanger division you want to make a secondary window Close the primary window Primary window will now pop open for wrecks as its own window tah-dah! Thats great!! But then my toon moves from ratting and looting wrecks to do POS work, or heaven forbid mining or moving stuff with a rorqual. As then I have to change the layout of everything. Trying to do logistics for a corp let alone an alliance now is a joke. Wanna do more than one thing with a toon? Nope get bent.
What I'd do is keep my corp hanger as the exception and have the primary ready to use for everything else. (Wrecks and POS mods)
The I love the organization the tree provides me, cause now I can access the POS hangers easier then before. Besides the fact that SMAs and corp hangers couldnt be named you had to find them either in space visually or in the list form the overview. The overview wasn't as much help cause everything was named the same and in a well populated POS there can be a cluster **** of modules floating around in it. This meant the process of moving camera focus around till it was in a good spot for selecting it if you weren't already close to it.
Since the POS organization in the tree defaults to thing being closed I can now ignore the factories and labs and get right to the hanger I want :D
Assuming I'm doing stuff at the POS: -If I am working with something besides my own cargo then I'll keep the primary for accessing the POS hangers and open up the tree in my secondary-cargo-window to use the other bay my ship has -If I am working with both my cargo and a extra ship bay then I open a second secondary window and use its tree to get to the fuel/drone/ore/corp bay I need, my ship's cargo is left alone
Overview:
-Primary is always used for extra-ship actions like looting or working with a POS or organizational cans in station and only needs to be open as needed, other wise closed -Ship cargo works as a secondary that keeps access to your current ship's cargo 24/7 -Extra ship bay is another secondary window that provides access to extra bays of your ship like fuel/ore/drone/ship or corp hangers. This one is used temporarily as needed and would be shift clicked open
Suggestion: Map the primary inventory window to Alt + I (and remove the hotkey from S&I window unless you actually use that hotkey a lot), and map the current ship's cargo to Alt + C The Drake is a Lie |

Kathryn Railly
School of Applied Knowledge Caldari State
24
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Posted - 2012.06.29 19:08:00 -
[388] - Quote
Here is my feedback:
All three accounts are now cancelled, one of which has run out of remaining time and the other two are not far behind. I take great pleasure in knowing that the cancellation of my subs will potentially move us a little closer to the day that CCP Soundwave is fired and we don't have something like Unified Inventory forced upon Eve Online players again. |

Winston Wolverbadger Nimrodican
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.06.29 19:21:00 -
[389] - Quote
It sucks. I still fumble with it. Very annoying. Ships and "stuff" need to be two separate icons on the neo con. Nobody keep their socks and their cheese in the garage. |

MadMuppet
A Better Corp Name
489
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Posted - 2012.06.29 20:42:00 -
[390] - Quote
Xercodo wrote:Eternus8lux8lucis wrote:Xercodo wrote:Krixtal Icefluxor wrote:In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.
GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).
Why is CCP so stubborn and insistent on keeping this travesty active ? Cause you're doing it wrong? Shift click open corp hanger division you want to make a secondary window Close the primary window Primary window will now pop open for wrecks as its own window tah-dah! Thats great!! But then my toon moves from ratting and looting wrecks to do POS work, or heaven forbid mining or moving stuff with a rorqual. As then I have to change the layout of everything. Trying to do logistics for a corp let alone an alliance now is a joke. Wanna do more than one thing with a toon? Nope get bent. What I'd do is keep my corp hanger as the exception and have the primary ready to use for everything else. (Wrecks and POS mods) The I love the organization the tree provides me, cause now I can access the POS hangers easier then before. Besides the fact that SMAs and corp hangers couldnt be named you had to find them either in space visually or in the list form the overview. The overview wasn't as much help cause everything was named the same and in a well populated POS there can be a cluster **** of modules floating around in it. This meant the process of moving camera focus around till it was in a good spot for selecting it if you weren't already close to it. Since the POS organization in the tree defaults to thing being closed I can now ignore the factories and labs and get right to the hanger I want :D Assuming I'm doing stuff at the POS: -If I am working with something besides my own cargo then I'll keep the primary for accessing the POS hangers and open up the tree in my secondary-cargo-window to use the other bay my ship has -If I am working with both my cargo and a extra ship bay then I open a second secondary window and use its tree to get to the fuel/drone/ore/corp bay I need, my ship's cargo is left alone Overview: -Primary is always used for extra-ship actions like looting or working with a POS or organizational cans in station and only needs to be open as needed, other wise closed -Ship cargo works as a secondary that keeps access to your current ship's cargo 24/7 -Extra ship bay is another secondary window that provides access to extra bays of your ship like fuel/ore/drone/ship or corp hangers. This one is used temporarily as needed and would be shift clicked open Suggestion: Map the primary inventory window to Alt + I (and remove the hotkey from S&I window unless you actually use that hotkey a lot), and map the current ship's cargo to Alt + C
A page long 'workaround' full of keyboard shortcuts and remaps for a system that wasn't broken in the first place. The new system didn't have the functionality of the old one and the tinkering to make the current version handy 'out of the box' requires a wall of text from one of its supporters to explain it? What does that say about the new system?
I'm going month to month right now. This new UI still annoys the crap out of me, enough so that I haven't gone back to larger operations yet. I've missed several looting opportunities that I can honestly say are the direct result of the new UI, breaking one of the mini-games that I used to enjoy.
I still have to double-check everything I do because before UI I knew that THAT box was my cargo window and THAT box was my loot and THAT box was my hangar items. Now I need to check and see IF that box is my cargo window or IF that box is my loot or IF that box is my items hangar.Did I really put my drones in my drone bay? Better double check (oh yeah, the fitting window doesn't update right,, note to self to bug report).
TLDR - UI still is annoying. If it is so great then why is everybody having to remap? Shouldn't it work out of the box? If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |
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