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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Don Chelli
Hibernian Ascendancy Coalition of Free Stars
0
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Posted - 2012.05.26 21:44:00 -
[331] - Quote
The new inventory systen is hell... it's inferno! Why there are people who get confused if there is more than one window open? even worse if they are programers of CCP
I WANT THE OLD INENTORY SYSTEM BACK!
Please!
The game is not playable anymore!
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X Dead
State War Academy Caldari State
1
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Posted - 2012.05.26 22:52:00 -
[332] - Quote
Throughout the various patches that have introduced "difficult" change through the years I have accepted and adapted. Admittedly, some of the changes were annoying, but I never really understood the nerdragequit approach.
Today, I encountered the full force of this armed and operational inventory system, and although I doubt I'll unsub, I just couldn't face playing any more "file systems in space" today.
The inventory and its containers now have bad attitudes, from a container's "everything you put in me is locked even though you told me not to, including after you reset me to put things in me unlocked again" (yeah okay, that's probably just a bug, but still) through to the inventory's "I'll only sometimes open a new window with SHIFT-Click - mainly when it doesn't interfere with whatever arbitrary other thing I'm up to right now" or even the more general "hang around a bit, I have no idea what I had 5 seconds ago so I need to go ask Mom again" 10-15 second delays.
The reason any interface "works" is that they are fit for purpose, generally meaning they are easier to work with on at least efficiency and correctness scales. That is, do "X" within human response timescale (usually < 2s, based of human conversational pause thresholds), make it obvious how to achieve the goal correctly (and with minimal energy/effort), and provide feedback it so it's obvious what's going on. The purpose is often contextual - there's a reason hierarchical file management systems have a range of interfacing options and not just one forced model (various windowing modes and views and CLI). It's not like this inventory problem is novel - it's okay to look at how it has been solved elsewhere and adopt some of the pri
If this interface model is harder to work with than the previous one for many use cases, doesn't that imply something to the UI team? It's okay to make mistakes as long as they are corrected and learned from, but a forced step backwards in usability (well, for some players) isn't a very good ending point. |
Cutesmile
Black Sharks Division
0
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Posted - 2012.05.28 19:52:00 -
[333] - Quote
I'll also opt for OLD inventory system back. This feature was used in Windows - but I do not see lots (or at least dozens) of people using it.
So am I - while working with items - it is better to open separate windows (BY ONE CLICK!!!) and not to guess, where and how to find all other stuff...
I DO CONSIDER NEW INVENTORY AS A PATCH WHICH BROKE A THING THAT WAS PERFECTLY WORKING! |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
242
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Posted - 2012.05.28 20:18:00 -
[334] - Quote
Liam Li wrote:To be honest, it took me a good 10 minutes to get used to the new inventory window, after that I kinda liked using it. Right, because moving your technetium and rifters around is soooo tricky... Tears will be shed and pants will need to be changed all round. |
Anashka caldari
Terra Incognita Intrepid Crossing
8
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Posted - 2012.05.29 03:18:00 -
[335] - Quote
I like the new inventory system, takes a bit of getting used to. One issue have is that I had all my weapons drones and other types of mods all sorted into different cans in a station so I didn't have to sort through hundreds of items in my hanger. When I went to stack everything it took all the items out of my cans and put them all into my item hanger leaving me with like 300 different items to sort out again |
Vicky Death
475th Trans Co
0
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Posted - 2012.05.29 04:24:00 -
[336] - Quote
Who ever created this new "realy good" inventory system , was on damn good drugs and a total idiot. Old system worked so much better and easier. If i was in charge of CCP , he would be fired so fast , he wouldn't know what hit him.
I WANT OLD INVENTORY SYSTEM BACK ! |
Yogsoloth
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
44
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Posted - 2012.05.29 04:33:00 -
[337] - Quote
After trying to work with this new system for the last week now it's clear, there's only one change that needs to be made...
Bring back the previous Inventory system now.
This new system makes me not want to log in anymore. |
Amon Kaates
Sebiestor Tribe Minmatar Republic
2
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Posted - 2012.05.29 04:34:00 -
[338] - Quote
It's not the system I have an issue with. It's the graphical elements in the window I have a problem with. Sorry to whoever came up with that arrangement, but it's pretty meh.
It's perfect for stations, but I don't like the clash in UI styles for being in space. And I found the old style cargo bay window to be far less visually intrusive than it is now. It's a distracting sight seeing that window on my screen, not matching any other UI elements on my display.
You really couldn't get any more unobtrusive than the simple, low-impact look of the previous cargohold window.
It's like going on someone else's computer and seeing that they cluttered up their favorite internet browser with a bunch of useless toolbars. I wouldn't have that on my machine, and I loved that EVE's UI kept its in-space UI elements to a minimum.
A fancy, sexy UI has its place, don't get me wrong. I love the system, I love how it looks while I'm in my CQ. What I don't want is an oversized meter showing my cargo usage, a search filter I'd like to turn off, and a (frankly useless) pane telling me how many objects are in my cargo hold (I can count them), or their estimated worth (I know how much my ammo is worth, I bought it.) The size of those panes squeezes down on what I have that window for, and that's to quickly, easily drag ammo onto my guns, which was nice and compact enough to not intrude on my view of the cosmos.
Yeah, I know it's a little thing, but it's a little thing I didn't have a problem with before.
CCP, you guys are doing a beautiful thing. Please remember that enjoying serious internet spaceship business comes first. |
The Antiquarian
Imperial Academy Amarr Empire
363
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Posted - 2012.05.29 13:35:00 -
[339] - Quote
Loving the new inventory system.
It does take 3 minutes to get used to it, but once everyone passes that 3 minutes learning curve, people will note that it is far superior than the old system. |
Reverend Cletis
Synister Mynisters
8
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Posted - 2012.05.29 13:54:00 -
[340] - Quote
So far I've been very pleased with the new Inventory system, once you get past the "learning curve".
There are, however, a couple of things that annoy the heck out of me.
1. The time it takes to load at a station that has LOTS of stuff. Others have mentioned it, figured I'd jump on the wagon. 2. Attached to above, it seems that corp hangar contents REALLY take a while to load. 3. Maybe it's just me, but I'm really getting tired of having to reposition the window when opening it. Meaning....when I land in station and open the inventory to transfer something, I: a. Open Inventory b. Resize the Inventory window c. Adjust the viewable portion of the window from the Outline/Reference on the left hand side.
Every time I open Inventory, the viewable portion runs up onto the left outline side to the point where I have adjust it. It's a piddling thing (I know) but could the space on the left hand side STAY static in size between Inventory openings? If I click on the collapsing arrow at the top, the viewable window opens fully and covers the Outline on the left. If I click the opposing arrow, the viewable screen goes back to where I've previously set it. So, I now have to click twice OR adjust the size of the viewable window.
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Singoth
Blue Republic RvB - BLUE Republic
34
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Posted - 2012.05.29 13:54:00 -
[341] - Quote
Wow, this thread became very popular. :o
A lot of replies, and a lot of people just go "it's bad and I want the old inventory back!" I think this is a wrong attitude that just doesn't work.
CCP has already shown that stuff they have developed is there to stay. Even with the 'incarna fail', CQ was not removed, and right now it's just a worthless part of the game. So the best thing you can do, I think, is spend your time on supplying feedback about the new inventory, try to change it into something you like. Saying "I want the old back" is just a waste of time as that's unlikely to happen and, as far as I know, CCP never removed something from the game because players didn't want it. But they *did* modify stuff when the players wanted it.
I also suggest you guys read the latest dev blog if you haven't done so already: http://community.eveonline.com/devblog.asp?a=blog&nbid=72794 Looks promising, but we're not there yet. If correct, these changes should be in the game at the time of writing this (after DT)... going to run some missions and see how it performs with looting and stuff.
Feedback can be posted in this thread, or go to the F&I forum, there should be a stickied thread there ;) Less yappin', more zappin'! |
Bunnie Hop
Sebiestor Tribe Minmatar Republic
82
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Posted - 2012.05.29 13:59:00 -
[342] - Quote
I loved the new system until I had to do more complex things. For just in station inventory-ship management it is nice but once you get beyond that it gets rather wierd. |
Spc One
The Chodak Void Alliance
53
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Posted - 2012.05.29 14:06:00 -
[343] - Quote
honest opinion: It sucks, i spend more time looking for things that i can't find or see. With old inventory it was very easy and fast but with new one i just get lost, don't know where to find my stuff.
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March rabbit
Trojan Trolls Red Alliance
181
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Posted - 2012.05.29 14:13:00 -
[344] - Quote
well. it looks interesting.... but slow and sometime i need to press many different buttons and do many manipulations with it. Need to get used to it.
The worst things i found is: - unloading freighter with ships and stuff into station i'm in: need to make 2 steps because ships don't want to be unloaded to page Items and items don't want to be unloaded to page Ships. - tried to put some items into assembled container inside corporation hangar of my carrier - bad luck. Dunno why. Have put it into corporation hangars itself. |
Spc One
The Chodak Void Alliance
53
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Posted - 2012.05.29 14:19:00 -
[345] - Quote
CCP Soundwave wrote:Cord Binchiette wrote:CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....
I have a better idea. Why not make a list of OUR requested changes? If it wasn't clear, the list we're compiling is changes requested by the playerbase. Soundwave, just give us option to switch, so user can decide if he/she wants to use old system or new system. Like you guys did with ship spinning.
thanks.
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Quixotic
Swabacorp
2
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Posted - 2012.05.29 14:31:00 -
[346] - Quote
Please let us go back to the old system.
Failing that, at least make this one take up less real-estate, and allow us to open in new window by default (getting rid of the need for shift clicking every time).
Why does the bottom bar have to be so thick? Can we please have the option to hide this bar if we want to? I only have a 17" monitor, and it means keeping an item window open results in not being able to see much else!
Same goes for the top bar, I don't really think we need the "how full is this container" bar to stretch over the 3/4 of the window, and then have a second bar for the hide tree and view options buttons. Please can you compress this into one bar and save me a good 50 pixels.
When I make the window small, the amounts spill over on top of the bottom of the UI. That just looks wrong. |
Bootleg Whammers
Fractured Core Fatal Ascension
4
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Posted - 2012.05.29 14:38:00 -
[347] - Quote
Fitting is a pita from either the station window or the independent one. |
Bayushi Akemi
Hisec Sentai Coalition.
17
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Posted - 2012.05.29 14:41:00 -
[348] - Quote
I've posted in some of the more official threads, however, while POSes load faster now, still being stuck using one window by default is annoying at the very least.
Also, hangars still take too long if you live in one place https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941
Fundamental Problems with New UI. Also, see Tippia's post |
Alavaria Fera
GoonWaffe Goonswarm Federation
933
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Posted - 2012.05.29 15:13:00 -
[349] - Quote
How's this honest feedback working for everyone?
More or less effective than the SiSi-based feedback system? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Eso Es
Li3's Electric Cucumber SpaceMonkey's Alliance
18
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Posted - 2012.05.29 15:37:00 -
[350] - Quote
TBH I really don't mind the system. It needs some tweaks, but it seems like CCP is addressing most of the obvious ones as we speak (looting, ship hangar, POS windows). Its unfortunate that it was released in the state it was, but I am definately not jumping on the "OMG this system is horrible, Im unsubbing, heres my stuffs" bandwagon. Its not THAT bad, and it has the potential to be much better than the old system. |
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Lin-Young Borovskova
Science and Trade Institute Caldari State
71
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Posted - 2012.05.29 15:53:00 -
[351] - Quote
Alavaria Fera wrote:How's this honest feedback working for everyone?
More or less effective than the SiSi-based feedback system?
If feedback effectiveness must be related to "rage" "angry people" and "displeased" customers, then it's a full success
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ISquishWorms
124
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Posted - 2012.05.29 15:59:00 -
[352] - Quote
Alavaria Fera wrote:How's this honest feedback working for everyone?
More or less effective than the SiSi-based feedback system?
*Talks to wall * |
Cutesmile
Black Sharks Division
6
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Posted - 2012.05.29 16:06:00 -
[353] - Quote
ISquishWorms wrote:Alavaria Fera wrote:How's this honest feedback working for everyone?
More or less effective than the SiSi-based feedback system? *Talks to wall *
It really looks that we are talking to trees or stones - maybe anybody from devs will give a comment on what they plan to do now? |
Kronnek McBryde
101st Space Marine Force Nulli Secunda
0
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Posted - 2012.05.29 16:31:00 -
[354] - Quote
Only when I mine is this new system terrible and I find myself playing less and less because of it.
When I'm juggling 6 accounts and hauling for them (and corpmates or whatever) the incredible amount of time that this has added to the simple task of opening cans and hitting the 'loot all' button makes mining too risky and incredibly annoying. I know the new system has it's advantages but, I don't need to look at anything except what I'm dealing with when I'm mining.
Funnier yet, I have all my clients set to the lowest resolution as possible because they don't need to be that big, now I open up the inventory/cargo and it takes up the WHOLE client.
Please god bring back an option for the old school inventory system for those of us that mine/rat/plex on multiple accounts.
I really haven't mined since I tried once after the new inventory system. I open cans I get lag, screen freezes while I'm collecting about 25 to 30 cans off the field (each can lags.) Lag = death in a hauler when cloakies are about. It's terrible and I'm loosing intrest in logging back in.
As for the promises eve has made about making life easier for those with multiple accounts with a single account management page (hasn't happened yet) this new inventory screen system has made life in eve for me much worse.
Just give an option so I can have my one eve client set to bare mins.
Dunno' if DEVs are even reading this... |
silens vesica
Corsair Cartel
73
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Posted - 2012.05.29 16:34:00 -
[355] - Quote
After a long weekend of playing with the new inventory system, my opinion remains pretty much as it was before: Meh.
Totally needless, but not horribly broken. Has some good points, has some bad points, generally less 'good' than previous system, but hardly a game-breaker.
Much more concerned about the general inability of CCP to effectively respond to its loyal customer base in a coherent and timely manner. This is not a new problem - so CCP's failure to get a handle on it now seems deliberate, and that's not a happy-making thought. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Arc Typ
State War Academy Caldari State
13
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Posted - 2012.05.29 16:36:00 -
[356] - Quote
I really enjoy the new inventory. I have only been playing for two months, so it did not take me long to get used to it, but my god is it much more user friendly and enjoyable to use this inventory as opposed to the old system. Great job on the new inventory system! |
Maxx Kreetin
Caldari Provisions Caldari State
0
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Posted - 2012.05.29 16:44:00 -
[357] - Quote
I've seen people say anybody who likes the new system must not loot and salvage their missions. They've gone on about how the game is not even playable the new inventory system is so bad lol. Yet I just got done salvaging another lvl 4 mission with ease. At first, it was a pain, ya, the inventory would come up in the middle of my screen every time I looted a wreck and it was a pain. I then wizened up to the new system. I moved the inventory window to jump under my overview right over my drone window. I don't need to use my drones when I loot so no worries there, and when I'm not looting I just close it off. Then when it opens again in space its in the same spot, awesome. So when I loot a mission I click open cargo, then I start the salvager, then I click loot all, and I repeat over and over again and its even easier then it was before with the new system. Wow how simple is that.
So it seems a lot of people don't know what in the hell they are talking about. I know people are also bitching its buggy blah blah blah, I haven't ran into ran bugs, and like shown above, it is indeed functional, and not broke.
Will more people tell you otherwise? I would bet 6000 bucks they always will. There seems to be a lot of people in this game who think of them self as elite because they play eve. As a result they tend to act like ignorant idiots at times. For example when I was still on a trial account. I had worked my way up to a standing of just above 3.0 with the cladari navy. I remember I was stoked as I felt I could start making some decent ISK sense I could then run lvl 3 missions instead of lvl 2 missions. However when I tried to accept a lvl 3 mission the game told me trial accounts could not accept a lvl 3 mission. It went on to tell me to activate, or find a lvl 2 agent. Now I could go into a lvl 3, or even a lvl 4 mission that somebody else had accepted, but I could not accept 1 myself.
I commented on this in local. For no reason really, just to say man, that sucks. When I did that 6 or 8 people replied and told me no, you can accept them, you just have to make sure your standing is high enough. They assumed I didn't know what I was talking about, and that I simply didn't have a high enough standing, they also did so in a rude fashion. I remained friendly however and informed them my standing was indeed over 3.0 with caldari navy, and that it had told me it was restricted, and also to find a lvl 2 agent or activate. For some reason it was easier for them to believe that I was an idiot and for some reason, had made that up, and I could indeed run lvl 3 missions if I had the standing. At this point 6 or 8 people are raging at me swearing they are elite and they know what they are talking about. When I brought up the idea that maybe changes were made sometime recently they responded in the same fashion, raging. In fact they threatened to blow me up. Lol.
My point is that the new inventory system is fine. People are narrow minded, or at least they can be. |
silens vesica
Corsair Cartel
73
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Posted - 2012.05.29 16:45:00 -
[358] - Quote
Arc Typ wrote:I really enjoy the new inventory. I have only been playing for two months, so it did not take me long to get used to it, but my god is it much more user friendly and enjoyable to use this inventory as opposed to the old system. Great job on the new inventory system! See, you don't think you've really much of a base of experience to make that comparisson. I find that many of the more complex tasks, and even some of the simpler ones, take more steps, block out more screen, and generally move less smoothly than before. Sure, it's got some nice points too - But I had a rather nicely evolved and well-tweaked system of windows that would allow me to interact with my inventories in a fairly complicated ways whilst still seeing what I was doing - even in the midst of combat. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Cutout Man
Archimedean Point
19
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Posted - 2012.05.29 17:10:00 -
[359] - Quote
There are two things that drive me crazy about it: I open a ship cargo window separately, tuck it away in a corner. Then I'm done with moving stuff around, so I close the main inventory window. Oops. Forgot to get more ammo... now I have to move and resize the cargo window, open the menu, and redo it all again. Second, the one thing it would have been most useful for is remote inventory management, the one thing it doesn't do. |
graveyard 1
dutch destructive and mining inc Tin Can Alliance
2
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Posted - 2012.05.29 18:25:00 -
[360] - Quote
maxx kreetin i have no problem for people that whants new way but try to go mining in 2 macks and 1 orca for ice i have tryit and it failed completly i use 3 accounds and old way is much easyer for me then new way so thats why i vote for players choice for both ways old and new way and with new inventory can't even keep open my 3rd accound with mining and have eve standard on its lowest to be able to play 3 accounts and go out mining before i forget not every 1 have good computer laptop or mac at home to play eve or have very good connection consider that also before you make conclusions |
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