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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

DeMichael Crimson
Republic University Minmatar Republic
2042
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Posted - 2012.05.23 16:29:00 -
[151] - Quote
I liked having wrecks and cans open up in a separate window location which I had placed right below my Cargohold window to allow selective looting. I also had my Drone Bay window open up in a different location as well. When in station, I have ships and items hangars merged with station services so I don't need those in the inventory window.
I noticed my active ship no longer shows up in the ships hangar which is where I used to access Cargohold and Drone Bay. Also when r-click on active ship in docking bay, there's no option to open Drone Bay. |

Arra Lith
HUSARIA Curatores Veritatis Alliance
17
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Posted - 2012.05.23 16:32:00 -
[152] - Quote
Could you add an option "open containers in new window"? It would open all inventory windows as new window on default, without need to hold SHIFT all the time. You can replace current option "merge items and ship hangar windows" as it has no longer any purpose. It would solve much problems with this new inventory system.
Managing POSes now is pain. Opening silo closes corp hangar window and vice versa. Putting material to correct silo takes a while now... |

Cord Binchiette
Kzinti Hegemony
35
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Posted - 2012.05.23 17:08:00 -
[153] - Quote
Why does it take so long to transfer items from a ships cargo bay to a station item hangar? Are you guys testing by transferring 1 or 2 items? Try transferring 200 items from a noctis to 700+ items in a station hangar. Seriously. Then try stacking all the items in that station hangar.
(on a side note: why do salvaged items stack automatically, but nothing else does?)
I suggest you put on a pot of coffee when you try this because you'll have plenty of time. I think I could write every item down on index cards and sort them by hand faster.
Really, if you don't want us looting wrecks, why just not remove them? It would save us the aggravation of dealing with this. Because it's not fun playing anymore. |

Breezly Brewin
Vril Metaphysics Society
2
|
Posted - 2012.05.23 17:16:00 -
[154] - Quote
this update sucks because of the inventory UI. you can candy coat it all you want, fumbling with inventory takes longer now.
2 step processes have been exchanged for a prettier, sleeker ui and 2 extra steps.
i've enjoyed my year of eve and still like the game but this "improvement" is a mis-gnomer. |

Acwron
Meet The Fockers Vera Cruz Alliance
38
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Posted - 2012.05.23 17:23:00 -
[155] - Quote
Total crap. 100% crap.
Estimated prices are crap. Check Jita prices and you'll see. Opening new windows is a pain. When I access other ship's corp hangar, always opens the 1st division even I last accessed 7th division.
You have to click the damn shift all the time to properly open in a new godamn window.
If you dock and undock, you're screwed, every window is lost.
If you dock in a POD, you can't see corporate hangar.
On the Orca, there's no more ore hold option when you right click the capacitor, same goes for Rorqual.
If you access some other ship's corp hangar and you warp away, instead of disappearing that window, you have your own corp hangar now, which you have already opened in another window and it's FREAKING confusing.
Get rid of this SHITE and get back the old one. It was working perfectly fine. So much wasted time now, too many godamn clicks to make it work in an acceptable manner.
HONESTLY, you couldn't possibly make something worse than this. On a second thought maybe I underestimate you guys. Maybe you can do worse. Let's see ^^
I'm sure all this **** can be fixed but why do you guys release on live server unfinished work is a mystery to me. |

CARB0N FIBER
Derailleurs
10
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Posted - 2012.05.23 17:24:00 -
[156] - Quote
Babel Matrix wrote:CARB0N FIBER wrote:I think your cargo hold should be seperate fom your inventory. No reason it should merge.
In space I want to see the old style hold with cans opening in a seperate window. Looting on the fly with limited space is basically impossible now.
In station you can keep the tree just have the cargohold seperate like before. I would like my hold to stay open and positioned just like the old version.
My cargo is not part of the station and there is no reason it should be treated as such. If you think of the tabs on the left as tabs used to be on the top of a bar, and if Shift+Click for a new window actually works, we're basically running at the same speed as before for looting, no? Aside from time to adapt to a new system, are we really suffering any delays on that part? Granted, to support whatever troubles you might be experiencing, I'm speaking as someone who, since the new system was in place, has only shot rats, done PI export/import and can-mines. In those capacities, I love the new system. Perhaps I'm not getting what you mean by limited space? I can see some justification in having the cargohold LOAD separately, but have it kept in the same window. The one-button access is a blessing, but loading my 400 items whenever I just want to dump minerals is a bit of a bother, I'll give you that. So, given some time to get used to the space version and given an inventory window that doesn't load the hangar inventory until you tell it to, would you find the system satisfactory?
You're out PvPing, you get yanked your friend loses his faction fit Tengu. If have seconds to get out before yours dies too. He yells over ts grab pithi hardners. You have 75m3 in your hold. You click align, pop open his wreck start grabbing items of value as you click warp. You make it out with his pithi and a couple t2 launchers.
New system you align open. And your window is overlayed with this weird file tree thing. You click loot all, but your 75m3 hold can only carry a couple boosters. Some lucky pilot just got a free pithi.
Yeah there seems to be some kind of options, not sure how they actually work yet. But I know most of us we're good at priortizing on the fly.
P.S. who the hell turned my autocorrect back on! Damn you iPad I typed what I wanted to say! Hardners not hardness!
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Whar Target
Federal Navy Academy Gallente Federation
2
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Posted - 2012.05.23 17:26:00 -
[157] - Quote
Let me just say the new inventory system is terrible for looting wrecks.
Under the old system, I always kept a very small window locked on the screen with my ships cargo. Opening a wreck would open a new window, and I could easily click "loot all" and see the items go into my ship's cargo.
Under the new system I am forced to use a (much) larger window because every single wreck or cargo can has to go into the same inventory management pane. This is not progress. Over half my screen is dedicated to windows I essentially need, local chat, overview, scanner, etc... while leaving the ship hud and locked target area clear. The bottom line is I want to free up screen space, not be forced to use more of it to use the new cumbersome inventory pane.
Please allow us the option to revert to the old inventory management system...at least while in space if nothing else. |

CARB0N FIBER
Derailleurs
10
|
Posted - 2012.05.23 17:39:00 -
[158] - Quote
Whar Target wrote:Let me just say the new inventory system is terrible for looting wrecks.
Under the old system, I always kept a very small window locked on the screen with my ships cargo. Opening a wreck would open a new window, and I could easily click "loot all" and see the items go into my ship's cargo.
Under the new system I am forced to use a (much) larger window because every single wreck or cargo can has to go into the same inventory management pane. This is not progress. Over half my screen is dedicated to windows I essentially need, local chat, overview, scanner, etc... while leaving the ship hud and locked target area clear. The bottom line is I want to free up screen space, not be forced to use more of it to use the new cumbersome inventory pane.
Please allow us the option to revert to the old inventory management system...at least while in space if nothing else.
I know I keep buying bigger screens, but I still can't see my ship. I think I started with a 15 inch, than 22 now 24 and still no ship. Remember when only needed one chat window and one overview tab! |

Kaetti
Hawking Applied Sciences Institute
0
|
Posted - 2012.05.23 17:41:00 -
[159] - Quote
DJ P0N-3 wrote:POS stuff I would like:
- The ability to name previously un-nameable POS mods. This spares us all a lot of clicking around in the tree and trying to keep count of which module is my destination. Right now I can go straight to the relevant tab from the tree (good) but I have no way of knowing which CHA is the one that I want without clicking around in the tree first (bad). I can drag and drop to the tree as long as I know what my destination is. I wouldn't mind having back the ability to open a CHA from space, either.
- The ability to filter what appears in the tree (we're getting into feature creep territory here, but still). I want a filter for SMAs and CHAs only, a filter for defensive mods only, a filter for industrial mods only, a filter for wrecks only, etc etc. I'd like to be able to switch between filters with a single click or choice within dropdown menu. Splitting types of POS mods into their own trees is a good step in this direction, but for the ultimate awesome I want to make the tree as customizable as scan filters or my overview.
- The ability to separate out a type of window and have it stay there, remembering its size (which it does every time you re-open it, which is nice) and whether or not the tree was expanded. This way I can open my cargohold without being slowed down by the tree. I can live with loading times for SMAs -- I've been living with that for ages already. Loading times on my cargo hold make me unhappy.
The first point is a positive necessity for happy POS living. The latter two mean that I could take the load off of my overview for showing me random stuff in space. For example, I don't have to worry about cluttering up my "death to all moving objects" overview with wrecks when I'm looting/clicking around in space to find the relevant wrecks if I can have the inventory tree do all the work there.
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Jo Blot
ALT-F4 Corp NO MT
10
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Posted - 2012.05.23 17:43:00 -
[160] - Quote
Back in my HQ, where I used to click once to bring up my corp hangers.
Now, where did I find the corp hangers?
In my inventory, naturally.
So click to open that. Click to make the menu visible. Scroll down to the corphangers. Click to open the drop down.
Almost there now.
Right click on hanger for drop-down, left click to open. Repeat three more times.
Scroll down to make the remaining hanger tabs visible.
Right click on hanger for drop-down, left click to open. Repeat two more times.
Shift drag hanger 2 into hanger 1. Repeat five more times.
This isn't a complaint.
All I am suggesting is that the CCP V&V Team cut and paste the above into HPQC and actually run through it themselves a couple of time. After they have, they can then click the "issue" button (still in HPQC) and raise defects.
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Kaitlin Panala
Tortuga Coalition 102
0
|
Posted - 2012.05.23 17:45:00 -
[161] - Quote
In addition to the many existing problems with the new UI, I would like to add another suggestion for the Devs to consider.
Please make the item value bar at the bottom of the window a toggle. I can see where some might like it but it is a huge waste of valuable screen real estate for me. If you could make it a toggle option (as you do the time stamp in chat) it would be very, very helpful.
And please make fixing the window position problem a high priority. I really want my windows to be EXACTLY the way I left them when I return to station or when I return to space. Same size, same position, filters minimized, etc... it is a pain to have to readjust them every time I dock up.
Thanks. |

Antisocial Malkavian
Federal Navy Academy Gallente Federation
103
|
Posted - 2012.05.23 17:45:00 -
[162] - Quote
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me http://www.bioone.org/doi/abs/10.2317/JKES0811.17.1 Bees That Drink Human Tears -- ITS SCIENCE!!! |

Kasriel
27
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Posted - 2012.05.23 17:55:00 -
[163] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
22 day old npc corp alt hmm
also shift click doesn't fix it, not even close if you don't realise that you obviously haven't actually read all the posts that point out the loss of functionality or how unintuative this 'improved' inventory system is, it's made everything slower, more work and more complex instead of it's goal which was to simplify things, go troll somewhere else |

Jo Blot
ALT-F4 Corp NO MT
11
|
Posted - 2012.05.23 17:59:00 -
[164] - Quote
In the inventory the corp hanger right-click context menu contains an option to:
"Add to market quickbar".
Curious, I wondered what to expect if I tried to add a corporate hanger to the market quick bar. So I clicked on it, and opened up the market view to check.
Astonishingly the market view is accessed and behaves exactly as before. On the "Quickbar" (which should be called "Quicklist" but who's quibbling?) there is no hanger to be seen, but there is a new entry:
"office"
It's greyed-out and inactive because you can't trade offices (or hangers for that matter) in the market.
===================================================
So here's a new feature of the inventory that allows you to attempt to do something that cannot be done (view a hanger's market details) and still gets it wrong anyway by adding an "office" instead.
This was really well tested wasn't it? |

Jajas Helper
39
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Posted - 2012.05.23 18:02:00 -
[165] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
Thank you for pointing out that we now need more clicks and more time to imitate the old system.... this expansion and the effort that has beeing put in it was all worth it!
Inferno, do stuff with stuf to imitate the stuff you used to already do with stuff, but now with more flames.... |

disasteur
Tellcomtec Incorporated. Preatoriani
37
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Posted - 2012.05.23 18:03:00 -
[166] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
lets all sit around the campfire sing kumbaya my lord, and start with learning......
i stick with an answer i already have given, something as simple as the old system was shouldnt be changed in something difficult or rat ass anoying as it is now...
so if you dont have any other constructive answers just hop along and go buy the unified inventory skill and start training pod boy |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
89
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Posted - 2012.05.23 18:15:00 -
[167] - Quote
Liam Li wrote:To be honest, it took me a good 10 minutes to get used to the new inventory window, after that I kinda liked using it.
" I kinda liked using "
Got to love all the very strongly worded support this change has been getting |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
89
|
Posted - 2012.05.23 18:17:00 -
[168] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
we know what **** click does, its useless. its better to just try and use the new tree view, even with the all bullshit scrolling to find what you need, and the tiny mouse targets that are set nicely between two incorrect mouse targets |

Timbuck V
Confrerie de la Lumiere Confrerie de la Lumiere Alliance
7
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Posted - 2012.05.23 18:25:00 -
[169] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
Did you try your "shift click ", With a mining Fleet and an Orca or in a Pos ?
Sure you didn't , How ppl play a game with a learning curve like this then have this lack of knowledge is just amazing to me !! 
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Heimdallofasgard
T.O.R.
166
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Posted - 2012.05.23 18:27:00 -
[170] - Quote
I think the new inventory system is good when you're docked (provided ccp fix the automatic reset on all windows after redock)
But in space it just messes up my overview
New Inventory UI = in stations Old inventory UI = in space. Kick Heim. |
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Pak Narhoo
Knights of Kador
494
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Posted - 2012.05.23 18:33:00 -
[171] - Quote
Dheeradj Nurgle wrote: with 50+ ships, but It's something that we need to get used to.
Why? And another why asking you how come you like it when it wasn't a hassle before?
I'm really trying to adapt to it, but I keep running into a concrete wall here. Like I had this item, way way down the tree, imagine Orca corp hangars and corp corp hangars all displaying themselves while I didn't need them.
So this thing I need to move, way up there in my active (Orca) ship. I grab this thing I need to move and try to drag it up the tree to place it in the Orca. Cept, the tree only moves up a bit never gets near the Orca so I'm having to open my inventory, which is not focused on my items so I need to refocus it, then I'm so stupid to double click on my Orca, which should open my cargo bay, where I do not want to put the thing but I cannot access my corporate hangars ANYMORE! from the right click menu when I select my active ship and the focused folder with the item I want to move is replaced by my Orca's cargo bay.
Really, toss it away, start over. This is a menace.
Why does double click on a ship, not active, NOT open the ships cargo bay? Other way around, why would I double click on a ship to not get to its cargo bay? Who thought that up? Did we request that? What is the most used mouse gesture you do in EVE? Double click perhaps? And they changed that on a whim? Not taking any feedback in while just pushing it out on T?Q?
And more of this stuff. But whatever, the idiots coming up with this inventory clearly never ever played EVE. Why should we expect anything useful from the devs responsible for this anyway?
Oh I'm not going to quit. Been here too long. But this atrocity pushed down our throats is going to P* off quite a lot of current users. Yes we cried and begged and demanded for an updated modern UI.
THIS IS NOT IT! Who needs television when you have EVE? EVE drama, best drama. |

GFL Kalor
Shadow Council
0
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Posted - 2012.05.23 18:41:00 -
[172] - Quote
The new hangar, corporate hangar and tabs you all just implemented SUCK!!! Ok, they really suck. What a pain in the neck it is to try and find something, fit your ship, move things between POS structures and other hangars. Please, Please, put it back to the way it was..... |

Prez21
V0LTA Verge of Collapse
8
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Posted - 2012.05.23 18:48:00 -
[173] - Quote
Ive got to agree the new inventory seems awful at the minute. Why is it then when i first log on and i want to do something simple like opening my cargo hold i have to wait nearly a minute for it to respond? theres nothing wrong with my computer it runs everything fine, so why should such a simple task take so long?
I dont want starbase modules and other crap coming up when i want to open my cargo, what was so bad about how things were before? I really think some of these idiots at ccp dont play this game at all, they make pointless changes that dont improve anything. I dont mind change as long as it is something that benefits the game and this change for me certainly does not. |

Skaz
Skazmanian Industries
21
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Posted - 2012.05.23 18:53:00 -
[174] - Quote
I've been using the old system for 9 years and this new inventory system is a shock, it's not all that intuitive at first but I'm guessing I'll get used to it eventually. But it is really a leap and it felt at first like running into a brick wall and some stuff took ages to find.
I'm using shift+click alot to open specific hangars that I use alot and in that way I'm still using the "old" way of things and kinda going against the purpose I suppose, but I do like having easier access to the ship hangars and drone bays (I'm finding stuff that I left in some ships that I haven't used in years ) So the list on the side has its plus side.
This system is far from perfect and will need some polishing I suppose and in effect they're testing it out on a massive scale.
I would have liked a list or a tutorial of a sort on the possibilities and options of the new system ingame, as the devblog simply doesn't answer everything.
So the system looks promising, but it's being implemented in a way that reminds me of Wiley Coyote pulling a brickwall in front of the Roadrunner, we're going to go through it but we're going to be disoriented as hell for a while after. |

Tifin'a Ach'ing
University of Caille Gallente Federation
0
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Posted - 2012.05.23 19:01:00 -
[175] - Quote
TBH
I think at a minimum if where just persistent and one did not have to go through every step to see what they were last working with, that would be a start.
Tif |

Beolor
Integral Conceptions Inc. Integral Concepts Alliance
5
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Posted - 2012.05.23 19:03:00 -
[176] - Quote
CCP Soundwave wrote:... One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with...
you, CCP dude, gave a **** so far about our opinion. I'm certainly not going to support you in what YOU want.
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alittlebirdy
All Hail The Liopleurodon
3
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Posted - 2012.05.23 19:08:00 -
[177] - Quote
CCP Soundwave wrote:One of the changes I'm mulling over two different options and I'd really like your feedback on it.
Don't you have 20 pages of test serer feedback to ignore? WTF you trolling us for now asking for more stuff you will ignore.
FEEDBACK
ROLL BACK |

Milla Lekarariba
Mustang Freight and Industry
15
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Posted - 2012.05.23 19:09:00 -
[178] - Quote
another change I do not like, or agree with..
When are industrial players going to get some f***ing love?
all we have ever really had is the Orca, something to help counter hulkageddon would be nice, say an armored exhumer or something..
alas we are the silent voices that are never heard, war decs changed FW getting a change 0.0 got changed
you know I think everything but industrial stuff got changed recently,
will not be re-subbing (not an empty threat) going to put money into starting up a racing career instead, a long time dream of mine I have put off for too long..
Goodbye EVE, you are no longer the game I onced loved, even my beloved eve university has changed, Goons are takng over.. this ship is sinking, I am getting off now...
Adios |

Tippia
Sunshine and Lollipops
7171
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Posted - 2012.05.23 19:11:00 -
[179] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out. Too bad shift-clicking doesn't solve anything.
It's amazing how many people don't understand this. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Vaerah Vahrokha
Vahrokh Consulting
850
|
Posted - 2012.05.23 19:21:00 -
[180] - Quote
Antisocial Malkavian wrote:Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
If they cant theyre too stupid to play EVE
How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me
I tried shift clicking at my POS but it still took 40 seconds to load the contents vs the 1 second of 3 days ago. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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