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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Imuran
Zentor Industries
27
|
Posted - 2012.05.30 10:37:00 -
[31] - Quote
Buttons on Neocom to 1) Open Item Hanger in Compact Mode 2) Open Ships Hanger in Compact Mode 3) Open Corp Hangers with a) Tree starting at Corp Hanger b) Improved performance - takes ages to work through some hangers with containers c) Rembering Last Division used
Other Additions
POS Hangers/Labs etc behave like Corp Hangers Above
Ability to filter out for Example POS guns
Improvement to the filter Options - ability to build filters with multiple AND/OR eg Ships Modules with Meta Level 1 - 4 OR Ammuntion with Meta Level 0 OR Scrap Metal
|

Sturmwolke
208
|
Posted - 2012.05.30 10:41:00 -
[32] - Quote
T2/Faction laser ammo. Many players carry small containers in their cargohold to: - hold a supply of these - prevent used/new crystals from mixing and jamming up the guns
Keeping you want to keep the cargohold window as small as possible when you're in space, that presents as obvious access issue for the UI tree view. Blowing/increasing up the size of the cargohold window just to access the container isn't a solution over a two windows intuitive drag/drop operation.
Add to it, sometimes those crystals don't get broken at an even rate meaning you HAVE to jettison/move the almost spent crystals somewhere. Knowing both states of the cargo/container concurrently is important.
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Callidus Dux
School of Applied Knowledge Caldari State
368
|
Posted - 2012.05.30 10:45:00 -
[33] - Quote
DevBlog wrote: GÇóWhen you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
Does this means, that we are able to drag out the windows permanent? If so; Thank you very much. If not; please do. Also the old icon on the NeoCom would be good. I mean the Icon for Ship hangar. And the former dragged out windows should pop up at doubleclicks on the responsible icons/ ship/ containers and wrecks etc. The positioning of these windows can you make at a later point. But the seperate windows must pop up. If you will do this you have gained my trust (for the present) back. If you do not intend to change the UI to this please tell my why not. |

BugraT WarheaD
Astromechanica Federatis
37
|
Posted - 2012.05.30 10:48:00 -
[34] - Quote
\o/ Yay ! |

Iniquita
Dreddit Test Alliance Please Ignore
66
|
Posted - 2012.05.30 10:52:00 -
[35] - Quote
Could you add options to have double click default to 'open in new window'.
Also, can we get options to create shortcuts to different views on the neocom (thinking about the old ships/inventory views) |

Vanths
4U Services Inc. Talocan United
1
|
Posted - 2012.05.30 10:54:00 -
[36] - Quote
I'm hoping this patch implies that when I click my ship's cargo, open SMA and open Corporate Hanger I will get 3 windows on my screen with 3 clicks.
Not open Corp hanger, carefully choose my own tab. Successfully shift+click (and now drag) ship's inventory and then click open on the SMA just to lose the corp hanger and have to do the fiddly process of opening my Corp Hanger tab again.
Please make it remember last tab opened on with CHA, I'm sure it did this before.
Also I notice opening containers within a corp hanger is impossible, unless it never was in the first place? |

VLAD VIRONS
X-SENSE Security
18
|
Posted - 2012.05.30 10:56:00 -
[37] - Quote
CCP Soundwave wrote:Scaugh wrote:And corporate hangars?
At least bring back the icon for it.
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them.
i hope youe mean icons on neocom and station panel(corp hangar) and not icons in that Inventory window, cose this is what we all waiting for, i think. Also would be nice to have rc menu in station and in space for ships and theyr bays of all kinds (cargo,shipbay,fuelbay). The big fail of that Inventory currently is that we cant access places we need with one click , like it was with shortcuts on neocom.
Carrier pilot should be able to have direct access to fuel bay/corporate hangars (befor it was accesseble with rc menu), without opening that Inventory 1st.
Station hangar need its shortcut on neocom back, ships and corp hangar missing theyr icons/shortcuts to.
P.S. The money is invested, its ok, **** happens, leave that inventory there still cases where its useful, but pls bring the old functionality back.
GL
|

T1nyMan
Interstellar Solutions Agency
14
|
Posted - 2012.05.30 10:57:00 -
[38] - Quote
Just want to say that I have absolutely no problem with the way this has panned out..
I accept that it is reasonable that when you apply so many updates that something will go wrong from time to time
I accept that you have made and will make every effort to correct the problems
And I think the end result will be a better eve.
I know I am in minority on the forums but I dont think I'm alone. Thanks for the hard work and the effort. I love this game. |

Cuchulin
DEFCON. The Initiative.
11
|
Posted - 2012.05.30 10:58:00 -
[39] - Quote
Quote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
I am not entirely shure if I understand correctly. Does this mean, that a jetcan/wreck if selected in the overview and opend via the "open cargo" button with one single mouseclick, will now spawn again in a new separate window, even if I already have my ships cargohold open ?
If yes...well thank you :) (was about time :P ) If no....will this be implemented in the near future ?
Also please consider to put a "back" button in the inventory and make it possible to link specific tree locations directly on the neocom to reproduce ship and item hangar icons. Please also consider restoring "double click to open cargo" functionality for inactive ships ash there is no quick way atm to access the cargo of inactive ships.
Thx Cuchulin |

Ya Huei
Imperial Collective
69
|
Posted - 2012.05.30 11:02:00 -
[40] - Quote
Thanks for the changes so far.
As a wh ceo I would like to have the ability to turn off the "total value" counters in the containers for SMA/hangars.. We dont have much to work with in terms of security, and the new system is like putting my wallet on the table in front of a bunch of strangers with a post it saying "$1500" inside here !
There is no need to tempt people like that.
|

Newbie Ned
Real Nice And Laidback Corporation
13
|
Posted - 2012.05.30 11:05:00 -
[41] - Quote
CCP Soundwave wrote: Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.
I approve of that plan. Like most I use a few "locations" a lot and the rest hardly ever and this seems to be a neat solution.
Still looking for "loot all" without having to open a can/ wreck in space. |

Destination SkillQueue
Are We There Yet
2394
|
Posted - 2012.05.30 11:06:00 -
[42] - Quote
Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.
For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.
Keep up the good work. |

Carmina Morgan
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.05.30 11:08:00 -
[43] - Quote
Keep these frequent quick fixes coming, good job. |

Perramas
Pan Caldarian Ventures
475
|
Posted - 2012.05.30 11:08:00 -
[44] - Quote
You deserve no thanks or kudos for doing the job you should have done before you foisted this steaming pile of **** onto the players. I want all the functionality of the old system or the old system restored. |

Cheeba Don
Macabre Votum Against ALL Authorities
3
|
Posted - 2012.05.30 11:14:00 -
[45] - Quote
thanks ccp, this is why you guys rock. |

Shpenat
Pafos Technologies
12
|
Posted - 2012.05.30 11:15:00 -
[46] - Quote
Good job on trying to fix it asap.
would it be possible to let mouse wheel scroll the window part the cursor is hovering above?
example: I have long list of containers in tree view. I grab some stuff from one container, move it to the tree view to drop it there ... oh crap, the correct container is somewhere on the bottom... Now I need to release mouse button, click tree view, scroll down, and drop to correct container.
Would it be possible to improve this? |

May O'Neez
Flying Blacksmiths
15
|
Posted - 2012.05.30 11:16:00 -
[47] - Quote
New inventory, even better every week or so :)
I have a question:
Ya Huei wrote:Thanks for the changes so far.
As a wh ceo I would like to have the ability to turn off the "total value" counters in the containers for SMA/hangars.. We dont have much to work with in terms of security, and the new system is like putting my wallet on the table in front of a bunch of strangers with a post it saying "$1500 inside here !"
There is no need to tempt people like that.
Does the current implementation evaluates the price even in unaccessible hangars ? |

TravelBuoy
Imperial Academy Amarr Empire
28
|
Posted - 2012.05.30 11:17:00 -
[48] - Quote
"If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode."
Sry but we dont wanna learning more 1245 shortcuts. We have enough. CCP guys think about it, this is the easiest way for new users ? For new user enough hard to learn this complex game without shortcuts combination memorizing. CCP why want confuse the new players more ?
Give a chance for us to creating icons to Iconbar for this windows for separated mode. Thats would be the best solution and could avoid to shortcuts with one click, and when someone forgot the shortcuts combination could to reach easy there.
That's should be solved those problems who want to use old Icons such a Hangarbay or CorpHangar with separated mode with one click (permanent icons what players would be creating on bar).
Or give for us one option to draganddrop those compact separated windows (the filtered shortcuts icons not good for this) to the GUI bar.
Other thing check this out. I created new shortcut for quit game, i used the CTRL+Q as the old shortcuts was, so i changed the new ALT+Shift+Q shortcut back to CTRL+Q. But not working on the ***** login screen i need to using there the new ALT+SHIFT+Q everytime no matter what is set for new . This is ridiculous. Why i can changing the shortcut when that is not working just when i left the login screen ???? Fix it. |

Iniquita
Dreddit Test Alliance Please Ignore
67
|
Posted - 2012.05.30 11:20:00 -
[49] - Quote
Ya Huei wrote:Thanks for the changes so far.
As a wh ceo I would like to have the ability to turn off the "total value" counters in the containers for SMA/hangars.. We dont have much to work with in terms of security, and the new system is like putting my wallet on the table in front of a bunch of strangers with a post it saying "$1500 inside here !"
There is no need to tempt people like that.
Yeah, its not cool for logistics either where people can easily see the total value of pos fuel or moon goo, no sense tempting good honest folk |

Jagoff Haverford
WISE OUTCASTS Eternal Evocations
9
|
Posted - 2012.05.30 11:22:00 -
[50] - Quote
Yesterday's changes really were an improvement. I was actually able to salvage again without too much trouble, and many of the worst speed-related problems seemed to be much improved.
I'm still wondering when we will get back to feature that was only granted to us a month ago -- in the "Escalation to Inferno" patch -- but that has now disappeared from the inventory windows. In April, CCP gave us the ability to copy data from list views (including the old inventory windows) and paste these values into spreadsheets like Excel. In May, CCP took that ability away from the inventory windows.
I can't tell you how helpful it is, as an industrialist, to be able to simply copy and paste my current mineral or PI holdings into a spreadsheet for further processing. I'm really trying to understand how a feature could be rolled out in April, but then removed in May. |

Claire Raynor
NovaGear
13
|
Posted - 2012.05.30 11:23:00 -
[51] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
That'll be ace! |

Logicycle
Terra Incognita Intrepid Crossing
35
|
Posted - 2012.05.30 11:23:00 -
[52] - Quote
Will there be a way to have the ship hanger, item hanger, and corp hanger buttons on the noecom?
|

Ken Kyoukan
2
|
Posted - 2012.05.30 11:24:00 -
[53] - Quote
Looks puzzlingly at the independent Assets Inventory list... I think they forgot one. :p
Oh and quick UI question, anyone know why my Private convo windows stick together, as do my Common chat ones but if I link the two the next private chat window is separate again? |

Rommiee
Mercury Inc.
165
|
Posted - 2012.05.30 11:24:00 -
[54] - Quote
Destination SkillQueue wrote:For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone.
Bloody Hell, are you a complete idiot ??
ItGÇÖs not a miscalculation when this pile of crap has been on SISI for 4 weeks, and CCP were told of all these issues and ignored everyone.
Quote:As a company you've reacted very well this time.
Read above.....Not even close
Quote:Once the issues are fixed, the tempers will quickly cool down.
DonGÇÖt count on it. CCP have totally lost any of the credibility they managed to claw back after the Incarna disaster. After this failure of epic proportions, no-one trusts them anymore. With each passing day, CCP are making HilmarGÇÖs letter of apology look more and more like a pack of lies.
|

Leucy Kerastase
JFT SYSTEMS
10
|
Posted - 2012.05.30 11:26:00 -
[55] - Quote
Impressions regarding looting (Inferno 1.0.3)
The response when opening floating cans and moving their contents to my cargo, seems to have improved compared to Inferno 1.0.2, I'm not sure if it's faster than pre-Inferno but at least coming close to it.
Pre-Inferno, trying to have more than about 8 or 9 cans opened simultaneously was rather unrealistic (at least for my crappy PC) due to the significant performance drop in opening/looting. Since Inferno 1.0.3, no matter how many opened cans are present, I can continue opening more at a decent speed with almost no noticeable difference in performance. And thanks to the fix, after opening all those cans now I can just spam "loot all" like before without the annoying re-selecting of the next can. Nice improvement.
What I still see as an issue here is that each time I open cans or do "loot all"s, the client freezes for a short period along with a significant HDD access sound from my PC. This is why I said I'm not sure if the overall performance regarding looting is better than pre-Inferno, since even if it actually is faster, it wont really appear to be so if the client freezes all the time. Thanks to the improvement I can now open as many cans as I like so I happily double-click all the cans on my overview, which annoyingly fails from time to time if the double-click happens to coincide with this freeze lag,
Bug?
I have several station containers all of which are configured not to lock their contents, but in some situations, dropping stuff on them via tree menu causes those items to get locked. This locking doesn't seem to happen if I have previously opened the container and viewed its contents within that session. Neither does it happen when I drop them "normally" on the container icon in my station hangar.- I arrive at a trade hub station in my hauler and happily pour all my stuff via tree view into a container for future management, only to find later, that hundreds of my items have all got locked. Not very enjoyable.
Windows XP sp3, Core 2 Duo E6750, 3328MB RAM, GTS 250 512MB RAM, most graphic options are off or set to lowest |

Rrama Ratamnim
Phoenix Evolved Part Duo
43
|
Posted - 2012.05.30 11:41:00 -
[56] - Quote
So are we getting our right click and neocom shortcuts back to the individual releases on this one? |

Rrama Ratamnim
Phoenix Evolved Part Duo
43
|
Posted - 2012.05.30 11:45:00 -
[57] - Quote
Ponder Yonder wrote:Great Stuff! I look forward to these changes.
A few suggestions for your list:
1) Top edge of an inventory window uses two rows. Merge all the info into one row. Ditto for the bottom edge.
2) Icons and Fonts in the tree should (optionally) be bigger. This is a big problem for me. If I'm in a hurry, or somehow not quite in full control of my fine motor reflexes, especially over weekends, I manage to mis-drag or mis-drop from a window to a tree item. This causes tears, and further loss of motor coordination.
3) Speaking of options, several features are great for some and despised by others. Make them optionable: - Open on hover - Total ISK value display - Selected/Hovered ISK value display - Font/Icon size in tree.
- Ponder
1. Actually i think they should leave it as is, but add another button next to pin to collapse that would super slim the window by disappearing the bottom line, as well as the top line and leaving only the minimum chrome... but thats just me, i'm the same dude thats wants them to bring the collapseable button from the treeview to local so we can hide local chat and slim down the local box to just a small people box but thats me lol.
3. ya that open to hover i like it sometimes others i HATE it, dont know how to fix that one lol total isk value is sexy! though i wish ccp was more clear in how they are finding it and how often its updated...
i really wish there was a way like with the meta/tech columns to enable "isk value" column but thats me.
|

May O'Neez
Flying Blacksmiths
15
|
Posted - 2012.05.30 11:52:00 -
[58] - Quote
I agree that customizable Neocom buttons to link to parts (cargohold, hangars ...) would be AWESOME. |

Lord Azori
Team Pizza
10
|
Posted - 2012.05.30 11:54:00 -
[59] - Quote
Shpenat wrote:Good job on trying to fix it asap.
would it be possible to let mouse wheel scroll the window part the cursor is hovering above?
example: I have long list of containers in tree view. I grab some stuff from one container, move it to the tree view to drop it there ... oh crap, the correct container is somewhere on the bottom... Now I need to release mouse button, click tree view, scroll down, and drop to correct container.
Would it be possible to improve this?
This would be an excellent fix. We need the ability to scroll down the tree while having an item grabbed. For example, if I take something from my hanger, and need to scroll the UI tree up to my active ship, I should be able to do this by holding the grabbed item over the scroll up button, or by rolling my mouse wheel up. |

I Love Boobies
All Hail Boobies
139
|
Posted - 2012.05.30 12:01:00 -
[60] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
By the time you're done making the unified inventory system a truly effective and functional product, it will look just like the old inventory system. Just save yourself a bunch of time and trouble and revert back to the old system.
( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
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