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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Gogela
State Protectorate Caldari State
790
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Posted - 2012.05.30 16:49:00 -
[121] - Quote
Sweet. New changes sound good. Thanks!
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Traiori
Silverwing Explorers Unfamiliar Presence
10
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Posted - 2012.05.30 17:44:00 -
[122] - Quote
Can I access my orca pilot's corp hangar in space yet? |
Lucas Quaan
Sniggerdly Pandemic Legion
25
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Posted - 2012.05.30 17:44:00 -
[123] - Quote
I don't know if this is a bug or intended behaviour, but the sorting in the inventory keeps resetting itself. Now this may be because I use the "show in station panel"-option and like to keep my ships sorted by name and items by type, but if possible I would like each container to remember those settings. |
Aaarrrggh
Center for Advanced Studies Gallente Federation
16
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Posted - 2012.05.30 17:52:00 -
[124] - Quote
I just don't get it. WHY would I ever want a unified inventory, the assets window did that job. This is completely crazy. Why are you even spending time on this.
I like the old windows better still.
Can we have a settings option to use the old system please.
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Nova Fox
Novafox Shipyards
3944
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Posted - 2012.05.30 17:57:00 -
[125] - Quote
Aaarrrggh wrote:I just don't get it. WHY would I ever want a unified inventory, the assets window did that job. This is completely crazy. Why are you even spending time on this.
I like the old windows better still.
Can we have a settings option to use the old system please.
Because the eventual goal is to get rid of the assest window as well and maybe markets?
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Yonis Kador
Transstellar Alchemy
92
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Posted - 2012.05.30 18:04:00 -
[126] - Quote
Still not quite a coup d'etat yet for all lost functionality, but this would be a huge improvement if these changes accomplish what they say they will."
CCP Soundwave wrote:
GÇóIf you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
GÇóInventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.
GÇóWhen you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
First, wow, there will be a "compact and separate mode" now? Yes indeed. This already sounds like a huge improvement and I don't even know what it means.
But if it should mean that hangars will soon open in separate, persistent, tree-less windows - I could kiss somebody.
I still might.
But. And its a big ole' "buttt." It sounds like we're still going to be navigating the tree and squinting and scrolling to find the divisions to drag out. I won't be using keyboard shortcuts. No shift-clicking for Yonis. Permanent shortcuts (preferably part of the station, locked at the bottom of the neocom - where they were prior) should really be reinstated for the ship and station hangars, which also open in this snazzy-sounding "persistent, compact and separate mode."
(Man, I love typing those words!)
A corp hangar shortcut needs to be in-station somewhere also, but shouldn't it go over on the buisness end of the station again with the office listings? Functioning properly, these 3 shortcuts would turn some of this briar patch into a bed of roses - still a little thorny, but much prettier.
CCP Soundwave wrote:
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them.
Soundwave, the more you use the word "separate," the more hot I get.
Say it again!
If you really want to win me over, make the tree collapsed by default in all situations so we don't ever have to see it and make it's use 100 percent optional. I can barely read the tree and scrolling is not fun. And I so dislike how representative it is of a windows file-sorting system. This is a game. I need a little suspension of disbelief. I want to dock my internet spaceship in a station - a station with permanent hangars for my items and ships - with permanent icons representing these real pieces of the station itself.
Next let's get to work on finding some of the lost right-click functionality asap.
CCP Soundwave wrote:Mr Bigwinky wrote:
Unless the inventory system becomes a big improvement on the old then it was for nothing.
We won't stop until that happens.
I suspect, Soundwave, neither will we.
Yonis Kador |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
250
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Posted - 2012.05.30 18:17:00 -
[127] - Quote
CCP Soundwave wrote:We won't stop until that happens. Talk is cheap. Actions speak louder than your words.
Foisting this rubbish on us can't be cured with promises and dev blogs.
I for one would like to see a post mortem with some explanation how something so obviously stupid and bug ridden gets pressed on paying clients. And why it won't happen again.
Tears will be shed and pants will need to be changed all round. |
Meytal
School of Applied Knowledge Caldari State
24
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Posted - 2012.05.30 18:18:00 -
[128] - Quote
I just spent a little time salvaging and looting after the patch. Unfortunately:
1) The child windows I open in a station are still not remembered and re-opened when I dock up again.
2) When I do open the Inventory window again, it still defaults to current ship cargo, and not to the station inventory.
3) If I undock with one or more Inventory windows open while in station, in space my ship cargo is still automatically opened.
This means that the Inventory window still changes its definition, which is not good behaviour. Windows that are open in the station that are not valid in space should close, not change their behaviour. If I open my ship cargo window in station, it should remain open in space (or it should close and an identical window should open to replace it).
This also means that I still often have two ship cargo windows open if I don't remember to close them before docking or undocking.
4) Wrecks and cans in space still replace my open ship cargo window in space instead of opening in a new child window.
5) Opening a wreck replaces ship cargo, so I open another ship cargo window to sort through what I want to loot. When the wreck/can disappears, the window it was using still stays open and still reverts to ship cargo, thus I still have two ship cargo windows open again.
6) There is still significant delay waiting for the wreck/can windows to open. When I don't need to be selective about what I pick (ie: plenty of cargo space), by the time the "Loot All" button appears, the ship is already out of range. Often, it takes so long that the message "You must be within 2500 meters to loot" appears instead.
Edit: These are just some of the simplest actions involving the inventory in the game. I truly feel for those who need to do anything more complicated. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1052
|
Posted - 2012.05.30 18:20:00 -
[129] - Quote
Hearing all these rapid updates is what made me optimistic about the unified inventory system in the first place, even in its first draft - the ability to now rapidly iterate improvements on what was before decade-old spaghetti code.
Good job CCP. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
250
|
Posted - 2012.05.30 18:21:00 -
[130] - Quote
Tippia wrote:Conventions are good for you. Convention over configuration, always always always.
Tears will be shed and pants will need to be changed all round. |
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BlackTalon
BlackTalon Mining Corp
17
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Posted - 2012.05.30 18:31:00 -
[131] - Quote
CCP Soundwave this ui is still crap its so slow to do anythink and who asked for an tree off option to run threw to get and do simple task in eve.Running poss is nightmare still basic icons are missing .To much clicky click . this ui will and allways will not work .have to wait ages for the corp hanger to appear give us the old ui back jesus its not hard to roll back . new ui is an massive fail by ccp untold have told you but your trying to fix it to save face all we want is the old ui back . you took away double click on ship to open cargo there no easy access to corp hangers cant have diff windows open to make life easy what an waste off man power.try doing missions in an noctis what an joke takes more time to salvage then it did to do the mission.
1 Tree off option to scroll threw is an crap idea shoot the person who decided to bring that in 2 removing the ship icon shoot the person who decided to do that 3 unable to easy have multi cargo and containers open at same time to move stuff around who ever thought this ui was good give them 2 bullets
your made eve an drag with this ui i keep hoping patches might fix it but i dont think it will sooner ot later your work that out and give us back old ui that worked then eve will become fun again
little idea why not have an open dev channel on saturday the 2nd at 2 different times to allow most off the eve base to join and see what they say but i dont think you will |
Archibald Frederick III
Viziam Amarr Empire
1
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Posted - 2012.05.30 18:55:00 -
[132] - Quote
Is good changes. Keep 'em coming. |
Malice Redeemer
Tribal Liberation Force Minmatar Republic
118
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Posted - 2012.05.30 18:56:00 -
[133] - Quote
Seems like the 1st two points are going to make it much more usable for me. |
Kingston Black
Hostile. PURPLE HELMETED WARRIORS
28
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Posted - 2012.05.30 19:09:00 -
[134] - Quote
thank god your still working on it
any chance of having the ship type as the icon for your current ship in the treeview and the list of ships in the treeview - ie if you see a mach icon for the current ship your in a mach and if you see 4 drake icons and a mach you know you own 4 drakes and a mach at a glance - would make spotting the ship in the list soo much easier for us dummies with too many assets |
stoxxine
OLVI industries Inter Malleum et Incudem
11
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Posted - 2012.05.30 19:10:00 -
[135] - Quote
The first two points. Thank you!
...do we have shortcuts for all different types of "static" hangars?
a few other issues off the top of my mind: - Can we make windows close when they go out of scope, instead of switching to default? Its good for comical effect, but.. - Working on a POS, corp divs clutter the view and are a pain to re-select every time. It would be nice if those were sticky tabs.. with different installations as tree items, would be nice. rows/columns kind of - how about adding static station hangars (corp, deliveries, what are there) dockable to station service panel like ships/items? Altough that might be rendered moot with fridays fixes, we'll see..
I posted a lengthy post earlier about really advanced auto-opening window system https://forums.eveonline.com/default.aspx?g=posts&m=1354861#post1354861 but maybe that's a bit overkill - even for options dialog freaks.
Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
Dennie Fleetfoot
EVE University Ivy League
194
|
Posted - 2012.05.30 19:10:00 -
[136] - Quote
Ahhhhh, I smell the Mr. Sheen from here.
The latest layer of polish on the turd.
Marvelous. |
Deriah Book
Fox Clan Inari Kimon
12
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Posted - 2012.05.30 19:15:00 -
[137] - Quote
+1 bump
Cruachan Argylle wrote:CCP Soundwave wrote:
... we're looking at options of doing this gracefully.
You missed the boat on that one. Listening to feedback and not implementing this crap woulld have been graceful. Once you realised what had happened, roll back to old system would have been graceful. As it is, you are making players suffer for weeks. This is not a graceful way of doing things.
As an aside... I would be curious to see a video of the CCP employees who put UI together actually using it during normal EVE activities such as POS management, swapping out ships/fittings during a fight, salvaging/reprocessing/selling.... etc.
I can't imagine how it might be used efficiently. I need to be shown, as my imagination seems to be failing me.
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Xela Dioved
Black Panzers
1
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Posted - 2012.05.30 19:19:00 -
[138] - Quote
Two 'problems' I haven't heard being addressed;
1) when dragging many (100+) items from one container to another, the value calculator causes the process to lock up whilst it recalcs the value before the transaction is completed, surely it needs to stop calculating until all items are transferred?
2) Items are being randomly locked on transferal. I have multiply checked my containers settings, and they are all set to 'unlocked', this is a bug.
Thanks for your efforts. |
Rock Kicker
Full Bore Inc Sobriety Test Failures
12
|
Posted - 2012.05.30 19:36:00 -
[139] - Quote
Quote:Inventory Handling
- If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
- Inventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.
- When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
#1 - Should also apply to cans, wrecks, etc. Any container I double click on should launch it's own separate window, not get shoved into the the tree first. I hope 'compact' means you aren't wasting memory space by instantiating the tree class for every window. IMHO, a tree is not needed when spawning a compact, single container window. Any inventory with divisions should go back to having tabs at the top for ease of use as well, so you still don't need a tree on them either.
#2 - Good stuff!
#3 - Is there some reason you can't implement the industry standard double click? Drag and drop to open another instance is cute and all, but double-click is much faster. Especially if the window was previously opened and returns to where I last closed it.
Quote: Starbases
WeGÇÖre adding a tree structure to POSs, so the list of modules isnGÇÖt just one long list of every POS module there. WeGÇÖre adding a visual indicator to show if youGÇÖre in range of a certain container or not, much like the overview has it. That should filter down the number of options in a very nice and visible way.
Good news. The favorites idea you floated somewhere in all this would do well too. That way I could group the arrays I use all the time and toss the rest into a folder that I rarely, if ever, touch. And all the above stuff needs to apply as well.
With this, I can create a scenario that will make pos work good for me. I would be to land in the middle of my arrays, click on my inventory, get the tree, and then double click the arrays I want to open as separate windows where I last left them in the tabs I last left them, and get back to work with the same functionality of the old inventory system.
Then I'd have just one thing left to do : re-sub my 5 accounts that I canceled earlier this week. |
Arec Bardwin
Perkone Caldari State
547
|
Posted - 2012.05.30 19:44:00 -
[140] - Quote
What CCP needs to realize is that they are developing a next-gen object explorer. Why they decided to emulate some ancient and crappy version of windows explorer is beyond me. They need to look at advanced file explorers to see how this could be done.
How about; - option to have two panes - configurable persistent/global tabs (shortcuts) for our most used objects - configurable local tabs (as in cargo bay, drone bay, ore bay, fuel bay etc when selecting a ship)
and I'm quoting myself from the other thread:Arec Bardwin wrote:Why wasn't this done on the test server?
On another note; 'directory' tree in the left pane can get really cluttered when working with a lot of objects. Why not give the option to add configurable tabs in the right pane?
Click on active ship and default to cargo hold with drone bay and various hangars as tabs, maybe select cargo containers in cargo hold (configurable ofc)
Same goes for handling a hangar with a lot of containers, corp hangars, pos handling etc.
This would provide easy access to important objects without having to browse the left tree.
An option to add double panes (total commander style) would be helpful as well.
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vanillacherry
golden blueberry
5
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Posted - 2012.05.30 19:59:00 -
[141] - Quote
devblog wrote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode. Does that include the cargo icon in the HUD and the other bays (ore,ship, corp etc.) in the right click menu? If not, please do. edit: also, the open button on the "Selected Item" window too. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
81
|
Posted - 2012.05.30 20:01:00 -
[142] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
Obvious question...but...
What stopped you from doing that while it was on SiSi? (for how many weeks?) (is there any point to having SiSi if Tq is the new test server?)
More iterated Feedback:
Please for the love of all that is sacred...can i be allowed to close the 'space' inventory w/o it effecting the state of the 'station' one...
ie...i undock, i shift-click-wthisthisfor my ships cargo to a much much (did i say much) smaller and useable window and put it to the side...since i don't need the main window that shows the exact same thing as my cargo window does...i click 'close'...i do my things...i redock....where did my 'station' inventory go? Oh, wait, i closed the 'space' one so now i have to close every singe window i had previously shift-clicked open, then i can click the 'inventory' button and again have my regular 'station' window...
Please fix this.
I want my station hanger to always start 'open' regardless of the state of the larger 'space' version...b/c guess what, while in space, i only use the Unworking Insanity while at a POS, and it is a mucho paint in the buttocks...
Are these new persistent smaller windows going to be persistent with POS use? ore are we stuck with the Craptastic new-brokeness for POS management?
Again, this was asked for while it was still on SiSi, in the Pre-Alpha state before you gave us the Alpha version to test on TQ...(why did you ignore?)
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
N3LLY
MUNKI.MINERS.INC
75
|
Posted - 2012.05.30 20:11:00 -
[143] - Quote
still stuck with the crappy estimated value (i know how much it cost i bought it waste of space )
still stuck without all my windows (sigh) i wanta loot in peace I WANT MY WINDOWS
wheres all my really nice right click options ???????????? (love spending more time doing the same job )right click open drones/cargo/fuel/etc get the ****** sorted important quick access
station hanger & cargo buttons ????? having them was common sence ?? or does someone not have any ???
most important thing I NEED MY GOD DAMB WINDOWS PLEASE
oh and on a side note can someone lend me a chainsaw for that god damb ugly TREE
UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
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Ghorrn Kranthil
Garoun Investment Bank Gallente Federation
0
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Posted - 2012.05.30 20:38:00 -
[144] - Quote
thx for the inventory not closing anymore everytime jumping / docking. Using shift it still opens the windows that i selected before, but i'd just like those windows to stay open again in a station, too... so there would be no need to roll back that ui change if only it remembered the opened windows, it would be more customizable, bnoth for ppl who like the new ui and those who dont. the idea of the prize-info is nice :-) but quite often it seems to show prizes that are... strange (no better word for it)
thx |
MotherMoon
Blue Republic RvB - BLUE Republic
766
|
Posted - 2012.05.30 20:51:00 -
[145] - Quote
also reposting this in case the devs have stopped reading the other devblog comments section http://youtu.be/HcG5Ha5wAFY
hopefully my video will be seen by at least one ccp dev Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
Mei ra'Zhault
Kimotoro Trading Company
18
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Posted - 2012.05.30 20:57:00 -
[146] - Quote
Cuchulin wrote:Please also consider restoring "double click to open cargo" functionality for inactive ships ash there is no quick way atm to access the cargo of inactive ships.
Catho Sharn wrote:Have you addressed the inconsistent behavior of double-click in the inventory window? Double-click on a container in the right pane opens, double-click on a ship makes it active.
The actions in inventory control should not change ship status.
BlackTalon wrote:you took away double click on ship to open cargo
quoting these like in the previous thread |
Geksz
Pangalactic Punks n' Playboys HUN Reloaded
16
|
Posted - 2012.05.30 21:03:00 -
[147] - Quote
Can we have a shortcut for opening an inventory window in a separate window form the tree view pls? |
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Chribba
Otherworld Enterprises Otherworld Empire
3607
|
Posted - 2012.05.30 21:13:00 -
[148] - Quote
Yippie
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Niko Lorenzio
United Eve Directorate
64
|
Posted - 2012.05.30 21:14:00 -
[149] - Quote
I'm very pleased with the speed of the updates and the work you guys are putting into progressing the new UI to a high standard. I just wanted to thank everyone on the dev team for finally listening to the community (even if it took some cage rattling) and special thanks to CCP Soundwave for keeping us constantly up to date with the many blogs and forum posts.
I will paste my list of desired "fixes" from the previous threads and keep it up to date so it does not get lost:
Requested Features/Changes:
- Corp role/titles access. I haven't tested this effectively but from what I hear the issues has not been resolved!!!!
- Double clicking ships should open the cargoholds, not make the ship active.
- Double clicking POS arrays/labs should approach and then open the said array as it did before.
- There is (still) no way to open the cargohold of a ship in a corp hangar. The broken "open cargo" is gone from the contextual menu.
- Different windows in different locations should have persistent parameters. The parameters include: Size, location, pinned state, tree view, grouping (merged with other windows), sorting, view (Icon, details, list), columns. - Partially being fixed on Friday. Will update after patch.
- Detachable tree would be awesome.
- Separate buttons that you can add to neocom for different windows which open in a separate window if accessed via shortcuts (keyboard or icon) with remembered states. These include: Ships, Items, Corp Hangar, Deliveries, Cargo, Dronebay, but the more the merrier. Let us choose... if you can add buttons/shortcuts for Fuel bays, POS Arrays, Ore holds, etc. great. Possibly have the tree open only the relevant list (i.e. corp hangar divisions when opening corp hangar with all others collapsed)
- Speed, Optimization, Efficiency - Corp hangar is still slow and takes forever to load/populate the tree with divisions
- Speed, Optimization, Efficiency - Yesterday my corpmate had to use the corp assets window to retrieve recently bought items as the deliveries window was not updating or showing the items.
- Drag selecting items only shows selection after releasing the mouse. It should show highlights during the selection process, not after.
- There should be an option to open windows in a separate view when using any method other than navigating the Unified Inventory UI. If the option is selected, double clicking wrecks, ships cargobays, pos arrays, etc. etc. should open a NEW window just like with shorcuts.
- ISK Values... if this data is available, why is it not viewable in a column like the meta levels?
- Have a small icon on top to toggle additional information like ISK Values to save space and time.
- Naming convention... what works in one view doesn't work in another. Please rename tabs after ship/hangar/division name (i.e.
- "Blueprint Hangar" instead of "Corporation hangars > Blueprints Hangar"). Reason for this is when you have many tabs the actual names that identify the tabs get cut out.
- If possible have filters or search option that searches across the entire available inventory in your station so when using UI you dont have to check 7 divisions, and 50 cans to find a specific item whether it is in your personal or corp hangars.
- Allow filtering of the tree, such as just viewing corp hangars, certain containers, labs, wrecks, etc. Allow Custom sorting of the tree view. Fixed sorting as well.
- Display the fill bar over the tree view. This will help a lot of people to pick the right container, confirm a transfer of goods and notify them when something is there. Make this optional so that people that don't need it to get flooded with even more info causing more lag.
- It's very difficult to differentiate between different containers in the tree view. Listing the type of container and/or appropriate images (for ships as well) that can be toggled would go a long way to improve usability - Promised to be worked on.
- As mentioned before some sort of confirmation that you moved items to the right destination would be great. Fill indicator can do this, or a flash. Before with destination container open you could directly see the that items have been moved there.
- Right click menus on Orcas/Caps to access different bays. You can't deny the usability of having quick access to a specific bay when you need it rather than dealing with the tree clusterfck.
- Folders for filters. Persistent filters. More filters (skills trained, ship race/type). Transferable filters.
Someone mentioned in the original devblog post about the ease of interacting with the UI depending on it's size. Right now it's more difficult to drop items into a tree view as the destination's height is low and close together to other locations. Few cm above or below and you can drop the items in the wrong location. Having an option to detach and change tree view to something bigger or even an assortment of square boxes would counteract this annoyance. Something similar to how containers appear in your items hangar.
Allready Fixed:
- Active ship displayed in ship hangar view
- Packaged ships displayed in ship hangar view
- Opening POS arrays should remember the last division opened and open that instead of the 1st division.
- Looting a wreck/container opens the next wreck/container in range rather than your cargo.
- All the missing ships and items have been returned to me!
- Dragging to a "tab" of a window should drop stuff in there as it did before.
Thanks again and looking forward to the moment when I am finally able to login and use the new UI with great pleasure rather than lots of teeth grinding.
P.S. If anyone in the community would like to add to the list evemail me your suggestions.
EDIT: As per next poster aparently corp access roles have NOT been fixed. C'mon guys? Are you friggen serious? It's been a week!!!! |
Prince aikka
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2012.05.30 21:17:00 -
[150] - Quote
I mean i have every roll needed to open and view the corp hanger in station and yet i keep getting an error station i need said roll, i've sent a bug report and was told it would be fixed with the last patch. only ones that can open and view the hangers are DIr's and the CEO, my CEO is able to giv me Dir roles then take them right away again and that will give me a temp fix till i undock or log, but she cant be doing that all day long for every member.
Imuran wrote:Prince aikka wrote:NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue. In what way cant access the hangers - just performance reasons or some other? |
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