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Thread Statistics | Show CCP posts - 9 post(s) |

Prince aikka
Vanguard Frontiers Intrepid Crossing
3
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Posted - 2012.05.30 21:18:00 -
[151] - Quote
Ok maybe crippled is a bit harsh, but its still stopping us from being able to do normal corp dutys.
Temmu Guerra wrote:Prince aikka wrote:NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue. If corps are being crippled because they cant access corp hangers efficiently then you have some bigger issues at hand then the inventory system.
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Jonuts
The Arrow Project CORE.
117
|
Posted - 2012.05.30 21:26:00 -
[152] - Quote
Any word on whether we can get the neocom buttons back and never have to use the tree again EVER if we so desire? I'm pretty sure Neocom buttons + right click + only attaching the fancy over-sized borders/filters/estimated value to the new inventory window we should never have to interact with EVER again (Or use as much as one desires) + windows remember where they're supposed to be would basically put us right back where we were. And give the option of using the unified inventory. Best of both worlds. Now why wasn't the inventory left on the test server until it reaches such a state?
Seriously, your unified inventory idea should have been something completely separate from the old UI. An additional tool, not a replacement. |

Jonuts
The Arrow Project CORE.
118
|
Posted - 2012.05.30 23:47:00 -
[153] - Quote
Destination SkillQueue wrote:Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.
For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.
Keep up the good work.
I disagree. The devs should take the feedback as a kick in the nuts, collectively recoil in horror, and pray every night for the next few months that they aren't going to be told to not show up anymore. Why? Because if they don't, they'll never learn. It's not even a matter of hindsight. A disaster like this occurs because of a large succession of failures. They need sufficient motivation to figure out where **** went wrong, and what they can do to prevent it from going wrong in the future. Saying "Good recovery" doesn't provide that motivation.
There needs to be an entire report written up. What were the warning signs? Why were the signs ignored? Why was production rushed to such a point that an obviously broken system went live? Why is there some sort of honest belief that negative criticism is invalid because the players are too stupid to tell the difference between "Different" and "Total Garbage"? (Hint: When you point out actual flaws, odds are REALLY good it's not because it's 'different'. That's a freebie). Who did their job right? Who didn't do their job right?
Seriously. When you add in a feature that generates SEVERAL comment threads over 50 pages long of people complaining about how much your 'feature' sucks, it's time to act like you're the FAA investigating an airliner crash. CCP is too small and going in too many directions at once to afford every other patch being "incarna 2.0" because you rushed half-completed ill-conceived features from test to live. There comes a point when even the majority of apathetic players start cringing at "improvements" and start leaving for something else. If someone else released internet spaceships, incarna 3.0 will sink Eve.
We yell at you because we don't want ALL of you fired (only the really incompetent person that green-lighted moving unified inventory to live). We want you to learn from your mistakes. Learn that ignoring feedback because you think you know better isn't a way to make a consumer product. There's a difference making a product no one knew they wanted (think iPod) or making a product that everyone already told you they don't want. I know, I know. It's a subtle difference. Like the difference between a lighter and a nuclear explosion. Products that consumers didn't know they wanted meet with great success when introduced to a test group (Think: Test server). Where as your Unified Inventory was met with pretty much outright hostility. Or how about that last week or so of comments before Inferno went live where people were BEGGING you to not move the Unified Inventory to live? Seriously. HOW do you miss **** like that? That goes beyond incompetence, and into willful ignorance or possibly a direct attack against CCP. I'd look at whoever pushed it through with a great deal of suspicion. If I was in charge, I would fire them for malicious activity and probably hire someone to investigate their activities at the company for the last year or so to see if they were willfully stupid or outright malicious.
*edit*
Not too bad. Very few words got censored. I'm getting better :D |

Endeavour Starfleet
831
|
Posted - 2012.05.31 00:22:00 -
[154] - Quote
Oh look. Despite CCP pouring work into making the new inventory system better. People still feel the need to whine and moan on the forums.
Get a clue. The old system is not coming back. Your whining is pointless so be patient and wait for them to get these fixes out.
And keep providing suggestions. |

Jonuts
The Arrow Project CORE.
123
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Posted - 2012.05.31 00:34:00 -
[155] - Quote
Quote: If we drag a container that has no sub-containers (a leaf node) to the Neocom, it should open in a separated window by default. If we drag a virtual tree node or a container with one or more sub-containers to the Neocom, it should open in a tree-view window by default.
On one hand, good idea. On the other hand, some people (Myself for starters) want to never deal with the tree again. So a compromise. A checkbox I can untick to make sure none of my shortcuts ever get infected with the tree? I'm all for options, because I acknowledge that whats bloody awesome for me isn't necessarily bloody awesome for you. The more I can customize it and rip out what I don't want and you can keep what you want, the better.
Quote:
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
You ALMOST have a point. Almost. You're ignoring the difference between being able to just hit 2 buttons right next to each other and navigating a menu that may or may not have 5 items it, or a hundred items. You'll find that *MOST* the people really inconvenienced here have a large amount of garbage in their trees. Either way you cut it, it's certainly more work NOW than it was before inferno dropped.
Quote:Oh look. Despite CCP pouring work into making the new inventory system better. People still feel the need to whine and moan on the forums.
Get a clue. The old system is not coming back. Your whining is pointless so be patient and wait for them to get these fixes out.
And keep providing suggestions.
Did we read the same thread, or are you just stupid? I just read a thread full of people suggesting more fixes along with some of us still questioning WHY and HOW this garbage came to a live server in the first place. Hell, even my ***** fest was a giant suggestion to help keep them from shoving their collective dicks in a liquid blender again. Any mentions of the old UI are obviously suggestions to emulate it's functionality as well.
If anyone here needs a clue at this point, it's you. And probably CCP. |

Endeavour Starfleet
831
|
Posted - 2012.05.31 01:32:00 -
[156] - Quote
Nope your **** fest was not useful to CCP in the least. |

Jonuts
The Arrow Project CORE.
124
|
Posted - 2012.05.31 01:41:00 -
[157] - Quote
If it's not helpful, it's only because they ignored me. Obviously they have serious QA/QC or politics issues in the office. Suggesting that they take a look as to what exactly failed where so they fix their issues and prevent such a cluster **** in the future and get back to making the game is about as helpful as I can get without winning the lottery and donating the winnings to them or hiring hookers for them all. |

Kile Kitmoore
58
|
Posted - 2012.05.31 01:54:00 -
[158] - Quote
Need options, like the ability to turn off Price Estimate.
An option to have Item Hanger display the contents of all station containers. Basically a master list of all items in station.
As for containers in range changes this Fri., Is there any chance we can get a parent for the those containers that will show everything in one view when it's clicked?
Drag & Drop ship from treeview to hanger makes that your active ship.
I really wish, when in station, there was a simple (small) button that you could press that would divide the view and show your active ships cargo bay on the top half which you could drag items onto.
An option to display Drone grouping and fittings for ships in the treeview which you could edit or swap modules.
Keep the changes coming please. |

Lolmer
Yahoo Inc Caffeine Nicotine and Hate
34
|
Posted - 2012.05.31 02:31:00 -
[159] - Quote
Great work on iterating on this (and other) features. :)
The only issue with the new Unified UI is this issue from EVE Forums -+ EVE Information Center -+ EVE Information Portal -+ EVE Online: Inferno - Issues thread
Lolmer wrote:Another issue with the Unified Inventory:
When I have the tree view scrolled all the up so that I can see my cargohold and move a container from a corporate hangar array to my cargohold, the tree view re-adjusts so that I no longer see my cargohold nor the new container, but focuses on the corporate hangar array I just dragged from.
WTF. I moved that container from the CHA to my cargohold so that I could use the stupid thing, why are you hiding it? Especially after I already scrolled to have it viewable? |

Hockston Axe
108
|
Posted - 2012.05.31 02:56:00 -
[160] - Quote
Probably said a bunch already, but you are planning on making significant performance improvements to the station Corp hangar, right? I don't have all that much in mine and it takes way too long for it to even show divisions. Loading all the icons was slow before, but at least I knew I had a corp hangar with all divisions while waiting. (Also why load all 7 if I'm only going to open 1 or 2 divisions this session?)
Otherwise I do actually like the new inventory for the most part, though unless I happen to be in the Forge or Domain the prices are pretty pointless for asset valuation (I'm assuming they're from whatever region you're currently in.) |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
163
|
Posted - 2012.05.31 04:25:00 -
[161] - Quote
Quote:Inventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock. "Woot" is all. Exceedingly annoying to open the damn things every time one does a session change .. this applies to ship changes as well I take it (or hope)?
Quote:Fixed a bug where the estimated price wouldnGÇÖt change when dragging between open windows How often is the price calculated/queried, is it on every "open" command? My bigger stashes take quite a while to load and the estimate is not always needed/wanted/required .. perhaps an option to skip this step? |

Ager Agemo
Saturn Reaper
83
|
Posted - 2012.05.31 04:37:00 -
[162] - Quote
add sort by price optional column and i will be pleased. |

Au' Tena
University of Caille Gallente Federation
4
|
Posted - 2012.05.31 07:29:00 -
[163] - Quote
Quote:#1241 Posted: 2012.05.28 18:51 i am not sure if this is mentioned before. if so , u can ignore this (but please solve it) we used the have an option with rightlicking on our ship to open the drone bay. this drone bay always opened seperate and included the possibilty to see drones in bay or in flight. it also had the possibility to move them in named groups and set theem fron agrassive to passive. i could also see their recieved damage when in flight. i still have that option, because i never close it. but a friend of mine cant do it anymore. the rightclick on drone bay in the new inventory seems to open a new invwentory box wich is diffent in set up. if we are doing things wrong; please tell us how it works nowadays, otherwise; please bring the old rightclick function on our ship back. tnx
so.. still no answer on drone bays? |

Au' Tena
University of Caille Gallente Federation
4
|
Posted - 2012.05.31 07:33:00 -
[164] - Quote
Quote:#122 Posted: 2012.05.30 17:44 | Report Like Can I access my orca pilot's corp hangar in space yet?
i actually can. i had to reset my cache stopping it from crashing (openend 2 warning windows and stopped when trying to remove the last one). but no problems on last try after the cache reset. |

Ya Huei
Imperial Collective
72
|
Posted - 2012.05.31 09:02:00 -
[165] - Quote
had to move someone's inventory last night 246 items (some with multiple quantity) This took several minutes.
move went from medium ship assembly array to cargo hangar.
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Razor Z
The humbleless Crew Capital Punishment.
0
|
Posted - 2012.05.31 09:03:00 -
[166] - Quote
I'm not sure if anyone has posted this before, but I am finding it increasingly annoying:
When you drag an item from any other location (ie: cargo bay, item hangar, etc) to a station container, the item ignore the settings of said station container and always placed into the container as locked, even though the settings say that Items placed by me into this container are unlocked. |

Maraner
The Executioners Capital Punishment.
137
|
Posted - 2012.05.31 09:05:00 -
[167] - Quote
re-enable right clicking on caps to access fuel bays. How was this ever taken out? 
The UI is a dog, it's old before its time, just savaged the neighbours sheep and is pissing on the rug. Take it outside and shoot it.
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Aspectt
Degrees of Freedom The Babylon Consortium
4
|
Posted - 2012.05.31 11:16:00 -
[168] - Quote
You want to make people happy? How about allowing us to highlight a range of cans or wrecks and click open? |

Meytal
School of Applied Knowledge Caldari State
30
|
Posted - 2012.05.31 12:00:00 -
[169] - Quote
Razor Z wrote:I'm not sure if anyone has posted this before, but I am finding it increasingly annoying:
When you drag an item from any other location (ie: cargo bay, item hangar, etc) to a station container, the item ignore the settings of said station container and always placed into the container as locked, even though the settings say that Items placed by me into this container are unlocked. It does this if you drag the items being moved to the container in the tree pane (one window open). If the destination container is currently opened and you are dragging the items to the opened container, it works fine (meaning, two windows open).
I haven't tested having the container opened in one window, and dragging contents to the tree in another window, while that tree window is opened to some other unrelated container (meaning, three+ windows open total). At this point, I'm half-afraid I'll create a black hole by doing that.
I have noticed that unlocking items, while morbidly slow, seems to run asynchronously. Open one container, select all, unlock. Don't sit there and wait, just go to another container, select all, unlock. Maybe by the time you get to the last container, everything has unlocked from the first one and you can work with it again.
(Notice anything unusual there, CCP?)
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Wiu Ming
Wrecking Shots
3
|
Posted - 2012.05.31 12:20:00 -
[170] - Quote
devs may not like hearing this, but imo the biggest - and only - plus to the new "Unified Inventory" thing is the ability to shift-click instead of shift-click-drag.
now to manually get all my damn windows back and hope they stay that way... |
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Maul555
Nuts and Vindictive Remix Technologies
177
|
Posted - 2012.05.31 12:26:00 -
[171] - Quote
Wiu Ming wrote:devs may not like hearing this, but imo the biggest - and only - plus to the new "Unified Inventory" thing is the ability to shift-click instead of shift-click-drag.
now to manually get all my damn windows back and hope they stay that way...
uhhhhhhhh what? shift-click, drag was for splitting stacks and multiple selections, right? or am I confused here? and how you think that shift+click for new windows will help you keep your windows the way you like them is beyond me... good luck in your reality dude. |

Wiu Ming
Wrecking Shots
3
|
Posted - 2012.05.31 12:34:00 -
[172] - Quote
Maul555 wrote:Wiu Ming wrote:devs may not like hearing this, but imo the biggest - and only - plus to the new "Unified Inventory" thing is the ability to shift-click instead of shift-click-drag.
now to manually get all my damn windows back and hope they stay that way... uhhhhhhhh what? shift-click, drag was for splitting stacks and multiple selections, right? or am I confused here? and how you think that shift+click for new windows will help you keep your windows the way you like them is beyond me... good luck in your reality dude.
lol now you're the one getting an uhhhhh what?! the new "Unified Inventory" is exactly that - one huge effing stack. you used have to shift+click+drag to separate windows out of a stack. logic says you would need to do the same thing to get them all out of this new stack. guess what? you don't, and +1 for that. get it? |

Sienaris
Corellian Trading Corporation
0
|
Posted - 2012.05.31 12:36:00 -
[173] - Quote
can you please add back copy/paste tables function to inventory windows ? it was lost when changing to unified inventory .... i miss it :) |

Wiu Ming
Wrecking Shots
3
|
Posted - 2012.05.31 12:48:00 -
[174] - Quote
One (or two) more things...
Rasz Lin wrote: WHY did you make [the strip of neocom buttons] transparent...
^^this.
Well I'm confused. First post was a tiny bit of rage re: the same thing, but I just logged into a 2nd account on the same computer and... no transparent neocom.
Was initially wondering why not make it a true window pane controlled by the ESC menu that matches all the other windows? That couldn't have been very hard to do and would have kept a lot of players happy.
Speaking of the ESC menu, it's a little off topic but why aren't Shortcuts saveable? Thankfully it doesn't happen often, but every now and again a patch will reset all of the shortcuts back to default. It's frustrating as hell to remove every single shortcut for 3 accounts on 2 laptops (maybe a half dozen or so are left unchanged). That would be a sweet improvement... |

Josef Djugashvilis
The Scope Gallente Federation
253
|
Posted - 2012.05.31 12:51:00 -
[175] - Quote
Destination SkillQueue wrote:Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.
For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.
Keep up the good work.
Which leads to a very important question,
What, if anything, have CCP managed to learn from this for future improvements/expansions? You want fries with that? |

Maul555
Nuts and Vindictive Remix Technologies
177
|
Posted - 2012.05.31 12:56:00 -
[176] - Quote
Wiu Ming wrote:Maul555 wrote:Wiu Ming wrote:devs may not like hearing this, but imo the biggest - and only - plus to the new "Unified Inventory" thing is the ability to shift-click instead of shift-click-drag.
now to manually get all my damn windows back and hope they stay that way... uhhhhhhhh what? shift-click, drag was for splitting stacks and multiple selections, right? or am I confused here? and how you think that shift+click for new windows will help you keep your windows the way you like them is beyond me... good luck in your reality dude. lol now you're the one getting an uhhhhh what?! the new "Unified Inventory" is exactly that - one huge effing stack. you used have to shift+click+drag to separate windows out of a stack. logic says you would need to do the same thing to get them all out of this new stack. guess what? you don't, and +1 for that. get it?
I never used shift to separate windows and I have no idea what you are talking about... And you have to hold down shift when you click a new folder or you will lose part of your work. I don't see how this is helpful. but to each his own said the old lady as she kissed the cow... |

Ciar Meara
Virtus Vindice
659
|
Posted - 2012.05.31 13:08:00 -
[177] - Quote
Toodles?
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Ethan Revenant
Adhocracy Incorporated Adhocracy
0
|
Posted - 2012.05.31 13:54:00 -
[178] - Quote
Please keep the fixes coming.
I have a little nitpick with how ships appear in the tree: when I am in a Legion that does not have the subsystem to give it a drone bay, I still see a drone bay on the Legion in the tree. When I click on it, it shows me that I have 0 drones in my drone bay with a dimension of 0.0m3. Well and good, but I really don't need an indicator in the tree that shows me that I have a nega-drone-bay. Can this be remedied? |

Bullz3y3
Republic Military School Minmatar Republic
10
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Posted - 2012.05.31 14:32:00 -
[179] - Quote
Josef Djugashvilis wrote: Which leads to a very important question,
What, if anything, have CCP managed to learn from this for future improvements/expansions?
Answer: not a damn thing Im afraid. |

Pak Narhoo
Knights of Kador
515
|
Posted - 2012.05.31 14:49:00 -
[180] - Quote
What a mess. Last time I type this but throwing a half finished, non-optimized, workflow breaking, functionality removing, very fundamental part of EVE just like that on TQ while nearly completely ignoring the user feedback, at least the core problems, is... sigh. I hope the devs responsible get huge nightmares & headaches over this.
I just traded (from a station container) with roughly 640 items in it, 500 to my alt.
- After 20 minutes the trade was done. - Then I'm stuck with a ghosting trade window that tells me if I want to close it if I really want to break off this transaction. Twice, like in 2 pop-ups popped up over each other. (And no, I'm not in Jita (local of 16).) 
-Then I move 500 orso items from my alt into a Orca cargo bay and that takes around 5 minutes with the orca bay telling me I put 32K in a bay that can only take 30K. Screen shot.
I really thought 'we' weren't going do this kind of things anymore after the Incarna debacle. Boy was I and a lot of other EVE players wrong.  Who needs television when you have EVE? EVE drama, best drama. |
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