Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
Author |
Thread Statistics | Show CCP posts - 9 post(s) |

May O'Neez
Flying Blacksmiths
18
|
Posted - 2012.05.30 14:01:00 -
[91] - Quote
Lyron-Baktos wrote:I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
I think that it is a matter of being used to. It may be more sensible for some to have the big button saying "my stuff is there" than to have to crawl in a giantic merged window. |

koolmech24
JJ Express
1
|
Posted - 2012.05.30 14:02:00 -
[92] - Quote
Hey guys ,
Any idea if you will bring back the Meta level info in the detailed inventory display. Makes it easier again to sort thru loot .
|

Wilma Lawson
Hedion University Amarr Empire
33
|
Posted - 2012.05.30 14:05:00 -
[93] - Quote
koolmech24 wrote:Hey guys ,
Any idea if you will bring back the Meta level info in the detailed inventory display. Makes it easier again to sort thru loot .
Right click in the inventory list and select "Meta Level". Right click in the top of the inventory pane on one of the titles. It would be nice if it stayed there once selected. :) |

Bayushi Akemi
Hisec Sentai Coalition.
22
|
Posted - 2012.05.30 14:10:00 -
[94] - Quote
It would be nice to have seperate windows be default, or at least double as I know few people who work with a single window. Make them use the horrible shortcuts, make things new window by default. Also, look at linked post in sig! https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941
Fundamental Problems with New UI. Also, see Tippia's post |

TravelBuoy
Imperial Academy Amarr Empire
30
|
Posted - 2012.05.30 14:11:00 -
[95] - Quote
koolmech24 wrote:Hey guys ,
Any idea if you will bring back the Meta level info in the detailed inventory display. Makes it easier again to sort thru loot .
Open inventory, select your ship or other folder, go to right side panel and use right click on any header/title (name,quantity etc) and select show Meta lvl. |

Kasriel
175
|
Posted - 2012.05.30 14:16:00 -
[96] - Quote
and it still lags like complete ass, fix it or get it the **** off TQ it shouldn't have been deployed in the first place. |

Linda Shadowborn
Dark Steel Industries
125
|
Posted - 2012.05.30 14:16:00 -
[97] - Quote
still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.
this is a pain when you have lots of containers as most of us industrialists do |

TravelBuoy
Imperial Academy Amarr Empire
30
|
Posted - 2012.05.30 14:19:00 -
[98] - Quote
Lyron-Baktos wrote:I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
Realy ? How many idiots will come here like you ?
You forget something, scrolling half hour on treepanel, really need just one click to find something and move to other place? You tried the inventory at pos, you tried to use this inventory in corp hangars ? You really tried to use orca ? |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
30
|
Posted - 2012.05.30 14:20:00 -
[99] - Quote
May I suggest to add some sort of indicator into the tree, which displays how much of a given container is still free or occupied (especially all sorts of cargo containers would profit from it)? Maybe something as simple as a %-number behind the name? Please?
May I also suggest to automatically open spawn-containers (radar and mag-site containers and especially jetcans and wrecks) in a seperate minimal-window, which closes automagically after you emptied the given container, instead of defaulting back to the ship's cargohold? Nobody needs those to spawn in the main-window and it saves loads and loads of time for salvagers, hackers&co and haulers. Thank you. |

Rommiee
Mercury Inc.
172
|
Posted - 2012.05.30 14:21:00 -
[100] - Quote
Lyron-Baktos wrote:I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
Facepalm: |

Lord Rupert
Massively Dynamic The Jagged Alliance
1
|
Posted - 2012.05.30 14:21:00 -
[101] - Quote
I have to find out if anyone has asked this question directly: is there a way to SHUT OFF the price index in the inventory UI, instead of just changing it? If not, will there be an option to do that? Like a checkmark, or in the settings, etc etc. It would reduce so much lag getting into my stuffs. Thanks! |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
30
|
Posted - 2012.05.30 14:28:00 -
[102] - Quote
Lyron-Baktos wrote:I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.
Really? You needed two clicks for that in the past? I never needed even one except for a looooong time back, because they were opened the moment I docked.
Lyron-Baktos wrote:Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
Well, I can only speak for me, but previously I didn't have to press shift to create a second, third and so on window. I simply clicked on open and it did that automagically, while my secondary hand was occupied with more importants tasks, like getting the coffee-mug to my mouth. |

Wilma Lawson
Hedion University Amarr Empire
33
|
Posted - 2012.05.30 14:37:00 -
[103] - Quote
Linda Shadowborn wrote:still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.
this is a pain when you have lots of containers as most of us industrialists do Mmmm...odd, I don't see that behavior and I don't think I'm exceptionally fast at moving my cursor from the containers once I've dropped it. I usually select the items, drag it to the container, see the container highlight, release the mouse button, move my cursor back to the inventory pane.
Is that what you're doing? |

Wilma Lawson
Hedion University Amarr Empire
33
|
Posted - 2012.05.30 14:41:00 -
[104] - Quote
Lord Rupert wrote:I have to find out if anyone has asked this question directly: is there a way to SHUT OFF the price index in the inventory UI, instead of just changing it? If not, will there be an option to do that? Like a checkmark, or in the settings, etc etc. It would reduce so much lag getting into my stuffs. Thanks! No, unfortunately, no way to turn it off. I liked the idea someone suggested of just having a button like "Get Estimated ISK Value", which is way too long, but have it so you ask for it. I don't think it's a needed feature to be used all the time. |

Eutectic
Aperture Harmonics K162
10
|
Posted - 2012.05.30 14:44:00 -
[105] - Quote
Still need to work on Corporate Hanger divisions with containers in them performance. Right now loading of Corporate hangers is very long as the new UI iterates through every item in each container in each hanger division. |

Imuran
Zentor Industries
29
|
Posted - 2012.05.30 14:47:00 -
[106] - Quote
Wilma Lawson wrote:Linda Shadowborn wrote:still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.
this is a pain when you have lots of containers as most of us industrialists do Mmmm...odd, I don't see that behavior and I don't think I'm exceptionally fast at moving my cursor from the containers once I've dropped it. I usually select the items, drag it to the container, see the container highlight, release the mouse button, move my cursor back to the inventory pane. Is that what you're doing?
Drag from hanger to cargo bay - hover over the cargo bay and not release switches to cargo bay which is a REAL PAIN |

May O'Neez
Flying Blacksmiths
19
|
Posted - 2012.05.30 14:54:00 -
[107] - Quote
Variant: if you have a single target as container, shift click / drag it to have a new window above. Then browse all your stuff and drop it gently on your new window. |

eidenjunior
Nor-rigs
11
|
Posted - 2012.05.30 14:54:00 -
[108] - Quote
Can you add rows in the detail and list views? "total est. price" and est. price", so i can sort bye price. |

Anglique
Dark Quantum Singularity
3
|
Posted - 2012.05.30 14:54:00 -
[109] - Quote
I'm loving the list of changes you're working on there!
This will definitely help bring the new inventory in line with the old one in terms of functionality. |

Prince aikka
Vanguard Frontiers Intrepid Crossing
1
|
Posted - 2012.05.30 14:59:00 -
[110] - Quote
NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue. |

Imuran
Zentor Industries
29
|
Posted - 2012.05.30 15:07:00 -
[111] - Quote
Prince aikka wrote:NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue. In what way cant access the hangers - just performance reasons or some other?
|

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
65
|
Posted - 2012.05.30 15:38:00 -
[112] - Quote
Prince aikka wrote:NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue.
If corps are being crippled because they cant access corp hangers efficiently then you have some bigger issues at hand then the inventory system. |

Krystyn
Serenity Rising LLC Vanguard.
49
|
Posted - 2012.05.30 15:42:00 -
[113] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
Can we not break it next time?
And
CCP Soundwave, I still haven't heard a good reason why this LAGGY, POORLY DESIGNED, ILL-CONCEIVED, GAME BREAKING, POS/WH/INDY CORP KILLING(half my corp unsubbed over this) inventory nerf was ever even contemplated to be loaded unto the live server.
Will we ever hear an answer to this? |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
126
|
Posted - 2012.05.30 15:46:00 -
[114] - Quote
CCP Soundwave wrote:Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun. The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory. Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.
CCP Soundwave... Pretend it is an inventory management issue and fix it! The big deal is that most people really don't care if you make their life more complex one way, while making it easier another, what people looks for is the positive balance.
Like, if the inventory is looking like it is messed up in the POS, but you increase the use range of its modules, or make it usable inside the whole force-field, it would, in the overall turn things faster, removing the positioning time near the module. So people would be Happy in the overall and less willing to complain.
You can also say that It is not an unified inventory issue, but if you make a way to put divisions for each corp member In the corporate hangars of the POS. (and say that it is now possible due to the unified inventory) And people would bark rainbows for it! This would make people life so much easier that they wouldn't care if they need to "type in ASSEMBLY to open it" because there are things that people really hate that could be changed, making the "unified inventory update" EPIC!
And there are manny other things that could be fixed ( And I'm not sure if it already did ): - Possibility to repack items in the POS... ( This would save space and server processing ) - Allow to open containers in the POS. (without having to move it to the ship) - Allow an option to keep showing the ship cargo tree, even if you scroll it down ( it make item management easier ) - Only show tabs that you have acess and are in use range - Make wrecks and containers closer then 2500m to show in the tree automatically. - Give us a button to loot ALL containers and wrecks around.
Thanks for your attention, and keep the good work! |

Maul555
Nuts and Vindictive Remix Technologies
174
|
Posted - 2012.05.30 15:48:00 -
[115] - Quote
Quote:When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
Any word on when you are getting rid of shift+click to open new windows, and replacing it with double-click? Is this even a consideration? If not, then why not?
Are my right click menus going to get back their removed options?
Are you going to add an option to give me a closed tree view by default on every new window?
Are you ever going to bring tabs back in? |

Andy DelGardo
Hedion University Amarr Empire
49
|
Posted - 2012.05.30 15:51:00 -
[116] - Quote
Alx Warlord wrote: - Possibility to repack items in the POS... ( This would save space and server processing ) - Allow to open containers in the POS. (without having to move it to the ship) - Allow an option to keep showing the ship cargo tree, even if you scroll it down ( it make item management easier ) - Only show tabs that you have acess and are in use range - Make wrecks and containers closer then 2500m to show in the tree automatically. - Give us a button to loot ALL containers and wrecks around.
I support those +1 |

Linda Shadowborn
Dark Steel Industries
125
|
Posted - 2012.05.30 15:54:00 -
[117] - Quote
Wilma Lawson wrote:Linda Shadowborn wrote:still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.
this is a pain when you have lots of containers as most of us industrialists do Mmmm...odd, I don't see that behavior and I don't think I'm exceptionally fast at moving my cursor from the containers once I've dropped it. I usually select the items, drag it to the container, see the container highlight, release the mouse button, move my cursor back to the inventory pane. Is that what you're doing?
yupp that is what i am doing, and that opens the target container. it is really getting on my nerves.
oh and remove the darn price estimate. We did a raid control towers op yesterday and the prices we saw where off.. by a factor of 10 to 100 many times!! so it isnt even CLOSE to the prices that are correct.
|

chadwill
Goldtooth of stellar enterprices
5
|
Posted - 2012.05.30 16:01:00 -
[118] - Quote
Filters.. I love em..
I just wish there was some sort of grouping based on marked groups.. besides the ones we allready have..
Like: Engineering modules.. Armor Modules..
I tried to include all of the armor related modules in a filter.. but the filter dint work..
Might it be a bug?
|

Koghrun Amman
LEGION OF PROFESSOR CHAOS Darkmatter Initiative
4
|
Posted - 2012.05.30 16:35:00 -
[119] - Quote
Not sure if this was already dealt with, but when I place items into a station container the items are occasionally locked despite the station container settings. It is usually just the first batch of things put into that container every day. I have multiple times confirmed that my settings on each and every container (i use 6 at my home station) [if only my apartment was anywhere near as organized] are set so that incoming items go in unlocked. |

MotherMoon
Blue Republic RvB - BLUE Republic
765
|
Posted - 2012.05.30 16:35:00 -
[120] - Quote
Almost there , just need to make it so non tree buttons open a new window. Via toggle if you must.
Thanks for the quick fixes ccp. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |