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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Guard
C C P C C P Alliance
2423

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Posted - 2012.05.30 09:55:00 -
[1] - Quote
CCP Soundwave has more news of more fixes and iterations for the Unified Inventory coming later this week. Check out his latest dev blog, and please leave your feedback here in the thread as always. CCP Guard | EVE Community Developer |-á@ccp_guard |
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DarkAegix
Acetech Systems
1132
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Posted - 2012.05.30 09:58:00 -
[2] - Quote
Good stuff, keep up the great work! :D |

Tawn Maihac
Kumovi The G0dfathers
5
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Posted - 2012.05.30 09:58:00 -
[3] - Quote
Yay for a working inventory \o/
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Claire Raynor
NovaGear
13
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Posted - 2012.05.30 10:01:00 -
[4] - Quote
Thanks for working on this - thanks ever so much, cheers, |

Abdiel Kavash
Paladin Order Fidelas Constans
527
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Posted - 2012.05.30 10:03:00 -
[5] - Quote
inb4 devblog? |

Scaugh
Blue Republic RvB - BLUE Republic
10
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Posted - 2012.05.30 10:03:00 -
[6] - Quote
And corporate hangars?
At least bring back the icon for it.
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Eugene Spencer
Rodents of Unusual Size
137
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Posted - 2012.05.30 10:04:00 -
[7] - Quote
Hmmmm, I can't see any content when I hit your link or "read more". I have a specific comb for my beard. |
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CCP Soundwave
C C P C C P Alliance
1251

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Posted - 2012.05.30 10:04:00 -
[8] - Quote
Scaugh wrote:And corporate hangars?
At least bring back the icon for it.
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them. |
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Scaugh
Blue Republic RvB - BLUE Republic
10
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Posted - 2012.05.30 10:06:00 -
[9] - Quote
Niicceee.... We are of course working towards the same goal. 
Time to somewhat relax now as you are indeed listening. |

Mr Bigwinky
4U Services Inc. Talocan United
234
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Posted - 2012.05.30 10:07:00 -
[10] - Quote
This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
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Cloned S0ul
Blood Fanatics
88
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Posted - 2012.05.30 10:08:00 -
[11] - Quote
How about double click that open hangars or ship bay? |
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CCP Soundwave
C C P C C P Alliance
1251

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Posted - 2012.05.30 10:09:00 -
[12] - Quote
Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing.
We won't stop until that happens. |
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Andy DelGardo
Hedion University Amarr Empire
46
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Posted - 2012.05.30 10:15:00 -
[13] - Quote
Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun.
What also happens often with the new UI, i accidentally drop materials in the wrong devision. Now 5mins later i try actually setup a job and notice "mhh i'm missing materials", now try to find the array and devision that has the missing materials. |

J3ssica Alba
Federal Navy Academy Gallente Federation
382
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Posted - 2012.05.30 10:16:00 -
[14] - Quote
I approve of these fixes This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Hanathor
El Gremio Segundo
2
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Posted - 2012.05.30 10:17:00 -
[15] - Quote
Please remove the behavior when you want to drag items from items hangar to (for example) ship cargo and you stay a bit on the tree view item, the inventory window switch to this new item. If you want to drag some items, than scroll down items hangar and drag some other assets it becomes very frustrating reswitching each time to items hangar view. |
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CCP Soundwave
C C P C C P Alliance
1252

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Posted - 2012.05.30 10:17:00 -
[16] - Quote
Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun.
The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory.
Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues. |
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mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
19
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Posted - 2012.05.30 10:18:00 -
[17] - Quote
Will we be able to have separate shortcuts on the neocom for ships and items and the corp hangar button back as well?
Will the the corp hangar remember the last active division?
Will the tree remember if we keep the ships section collapsed and the corp hangar section expanded? |

Maraner
The Executioners Capital Punishment.
136
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Posted - 2012.05.30 10:18:00 -
[18] - Quote
Blog "If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode."
Does this mean that we can place short cuts on our neocom directly to ship hanger or corp hanger?
Holding in my breath waiting for an answer to this one..... |

Seismic Stan
113
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Posted - 2012.05.30 10:21:00 -
[19] - Quote
Having spoken to a number of players who I consider to be representative of the silent majority, I'm concerned about the impact of this current strategy of releasing a buggy/functionally poor feature that impacts everyone, then iterating on it gradually.
These silent players are the ones who don't visit the forums, they have no interest in reading devblogs, they don't read the website or fansites and they ignore in-game banners and news. I am often stunned by their ignorance of all matters EVE, but each to their own. They just want to log in and play their game. I suspect these uninformed masses far outnumber any of us who are taking the time to post/comment/rant in view of CCP employees.
The feedback I got from them was one of accepting apathy. They weren't particularly impressed with the Unified Inventory and they found it to be a chore, but they were working around it. No fuss, no complaining - they were just trying to carry on with their chosen game experience despite this new barrier.
This worries me - by making rolling iterations to a flawed release, CCP are taking the gamble of relying on this type of "herd" player to keep playing and keep paying. Any subtle improvements introduced gradually will likely pass them by because they are not particularly well-informed. They will either quietly adapt to the new system as initially released or they will just as quietly disappear and find a new gaming environment.
I suppose the only way to watch out for an exodus of these grazing players is to watch the PCU numbers, but it seems like a dangerous gamble to rely on mass complacency to retain subscribers rather than cause them to drift away. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
19
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Posted - 2012.05.30 10:22:00 -
[20] - Quote
CCP Soundwave wrote:Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun. The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory. Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.
+1 Unrelated to this thread but please increase the access/use ranges of SMA, CHA, silos, etc. |
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Louis deGuerre
The Dark Tribe Against ALL Authorities
306
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Posted - 2012.05.30 10:25:00 -
[21] - Quote
Good changes, keep working on it. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Cruachan Argylle
Silver Snake Enterprise Against ALL Authorities
3
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Posted - 2012.05.30 10:25:00 -
[22] - Quote
CCP Soundwave wrote:
... we're looking at options of doing this gracefully.
You missed the boat on that one.
Listening to feedback and not implementing this crap woulld have been graceful.
Once you realised what had happened, roll back to old system would have been graceful.
As it is, you are making players suffer for weeks. This is not a graceful way of doing things. |

Ponder Yonder
Fleet of the Damned Ace of Spades.
19
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Posted - 2012.05.30 10:26:00 -
[23] - Quote
Great Stuff! I look forward to these changes.
A few suggestions for your list:
1) Top edge of an inventory window uses two rows. Merge all the info into one row. Ditto for the bottom edge.
2) Icons and Fonts in the tree should (optionally) be bigger. This is a big problem for me. If I'm in a hurry, or somehow not quite in full control of my fine motor reflexes, especially over weekends, I manage to mis-drag or mis-drop from a window to a tree item. This causes tears, and further loss of motor coordination.
3) Speaking of options, several features are great for some and despised by others. Make them optionable: - Open on hover - Total ISK value display - Selected/Hovered ISK value display - Font/Icon size in tree.
- Ponder |

Seleia O'Sinnor
Drop of Honey
220
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Posted - 2012.05.30 10:27:00 -
[24] - Quote
+1 for being agile and talking about iterations. EGD: If you jettison what's in your brain, at least expect can flipping. |

Rommiee
Mercury Inc.
163
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Posted - 2012.05.30 10:29:00 -
[25] - Quote
Okay, letGÇÖs go through a few of these........
When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
All very nice, but it is still more work than the old system. You still have to navigate to where the item is then drag it. What we need is the old buttons to be re-introduced. Ones for SHIPS, ITEMGÇÖs & CORP HANGER. One click to open windowGÇÖs that we use ALL the time. ThatGÇÖs the easiest way. Simple.
At the same time you HAVE to reinstate the important right-click shortcuts.... Open fuel bay, drone bay, ships hanger, ore hold, ship maintenance bay, Corp hanger. Again, make these windows remember size and position, and reinstate the tabs on the Corp hanger. It REALLY REALLY is not a bad thing to have important stuff in the right-click menu when it improves functionality. Remove some of the redundant ones instead, like undock etc.
Double-clicking in your hanger should open your cargo ONLY, not the inventory. A shortcut is not the answer. At all.
Fixed a bug where the estimated price wouldnGÇÖt change when dragging between open windows
Awesome. This needs to have the option to be hidden, it takes up too much space for a gimmick that is not used that much
WeGÇÖre adding a tree structure to POSs, so the list of modules isnGÇÖt just one long list of every POS module there.
Yay!! More trees
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Mr Bigwinky
4U Services Inc. Talocan United
235
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Posted - 2012.05.30 10:32:00 -
[26] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens. I'll hold you to that, Mr Touborg  Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
69
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Posted - 2012.05.30 10:32:00 -
[27] - Quote
Good stuff. A pity you only started to listen to feedback about this basic but critical part of the game after release, the shitstorm has overshadowed an otherwise fine expansion and needlessly diminished the praise you got for your mostly good work.
I'm beginning to appreciate some of the new features of the unified inventory. With the announced fixes I think it will actually be a noticable improvement over the old system. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

49125
Haemus Frigidus
18
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Posted - 2012.05.30 10:33:00 -
[28] - Quote
Still as laggy as it was when released to TQ. None of the changes listed will adress that. St Rannik: -ái think if we collect all the 'i like the new UI but...' all the buts will paint a picture of an old UI |

Mar Drakar
LDK Test Alliance Please Ignore
40
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Posted - 2012.05.30 10:33:00 -
[29] - Quote
ok now when this new UI is semi finished you better make a VIDEO telling about all shortcuts, features, switches etc...
ALSO WHERE IS BACK FORWARD buttons for the unified window? Will there be any? |

BlackTalon
BlackTalon Mining Corp
14
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Posted - 2012.05.30 10:35:00 -
[30] - Quote
stop trying to fix this new ui just give the one that work .its still an big pain in the arse how many pages off forum chatter its going to take to get yous to work out most players liked the old inventory. jesus |
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Imuran
Zentor Industries
27
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Posted - 2012.05.30 10:37:00 -
[31] - Quote
Buttons on Neocom to 1) Open Item Hanger in Compact Mode 2) Open Ships Hanger in Compact Mode 3) Open Corp Hangers with a) Tree starting at Corp Hanger b) Improved performance - takes ages to work through some hangers with containers c) Rembering Last Division used
Other Additions
POS Hangers/Labs etc behave like Corp Hangers Above
Ability to filter out for Example POS guns
Improvement to the filter Options - ability to build filters with multiple AND/OR eg Ships Modules with Meta Level 1 - 4 OR Ammuntion with Meta Level 0 OR Scrap Metal
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Sturmwolke
208
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Posted - 2012.05.30 10:41:00 -
[32] - Quote
T2/Faction laser ammo. Many players carry small containers in their cargohold to: - hold a supply of these - prevent used/new crystals from mixing and jamming up the guns
Keeping you want to keep the cargohold window as small as possible when you're in space, that presents as obvious access issue for the UI tree view. Blowing/increasing up the size of the cargohold window just to access the container isn't a solution over a two windows intuitive drag/drop operation.
Add to it, sometimes those crystals don't get broken at an even rate meaning you HAVE to jettison/move the almost spent crystals somewhere. Knowing both states of the cargo/container concurrently is important.
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Callidus Dux
School of Applied Knowledge Caldari State
368
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Posted - 2012.05.30 10:45:00 -
[33] - Quote
DevBlog wrote: GÇóWhen you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
Does this means, that we are able to drag out the windows permanent? If so; Thank you very much. If not; please do. Also the old icon on the NeoCom would be good. I mean the Icon for Ship hangar. And the former dragged out windows should pop up at doubleclicks on the responsible icons/ ship/ containers and wrecks etc. The positioning of these windows can you make at a later point. But the seperate windows must pop up. If you will do this you have gained my trust (for the present) back. If you do not intend to change the UI to this please tell my why not. |

BugraT WarheaD
Astromechanica Federatis
37
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Posted - 2012.05.30 10:48:00 -
[34] - Quote
\o/ Yay ! |

Iniquita
Dreddit Test Alliance Please Ignore
66
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Posted - 2012.05.30 10:52:00 -
[35] - Quote
Could you add options to have double click default to 'open in new window'.
Also, can we get options to create shortcuts to different views on the neocom (thinking about the old ships/inventory views) |

Vanths
4U Services Inc. Talocan United
1
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Posted - 2012.05.30 10:54:00 -
[36] - Quote
I'm hoping this patch implies that when I click my ship's cargo, open SMA and open Corporate Hanger I will get 3 windows on my screen with 3 clicks.
Not open Corp hanger, carefully choose my own tab. Successfully shift+click (and now drag) ship's inventory and then click open on the SMA just to lose the corp hanger and have to do the fiddly process of opening my Corp Hanger tab again.
Please make it remember last tab opened on with CHA, I'm sure it did this before.
Also I notice opening containers within a corp hanger is impossible, unless it never was in the first place? |

VLAD VIRONS
X-SENSE Security
18
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Posted - 2012.05.30 10:56:00 -
[37] - Quote
CCP Soundwave wrote:Scaugh wrote:And corporate hangars?
At least bring back the icon for it.
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them.
i hope youe mean icons on neocom and station panel(corp hangar) and not icons in that Inventory window, cose this is what we all waiting for, i think. Also would be nice to have rc menu in station and in space for ships and theyr bays of all kinds (cargo,shipbay,fuelbay). The big fail of that Inventory currently is that we cant access places we need with one click , like it was with shortcuts on neocom.
Carrier pilot should be able to have direct access to fuel bay/corporate hangars (befor it was accesseble with rc menu), without opening that Inventory 1st.
Station hangar need its shortcut on neocom back, ships and corp hangar missing theyr icons/shortcuts to.
P.S. The money is invested, its ok, **** happens, leave that inventory there still cases where its useful, but pls bring the old functionality back.
GL
|

T1nyMan
Interstellar Solutions Agency
14
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Posted - 2012.05.30 10:57:00 -
[38] - Quote
Just want to say that I have absolutely no problem with the way this has panned out..
I accept that it is reasonable that when you apply so many updates that something will go wrong from time to time
I accept that you have made and will make every effort to correct the problems
And I think the end result will be a better eve.
I know I am in minority on the forums but I dont think I'm alone. Thanks for the hard work and the effort. I love this game. |

Cuchulin
DEFCON. The Initiative.
11
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Posted - 2012.05.30 10:58:00 -
[39] - Quote
Quote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
I am not entirely shure if I understand correctly. Does this mean, that a jetcan/wreck if selected in the overview and opend via the "open cargo" button with one single mouseclick, will now spawn again in a new separate window, even if I already have my ships cargohold open ?
If yes...well thank you :) (was about time :P ) If no....will this be implemented in the near future ?
Also please consider to put a "back" button in the inventory and make it possible to link specific tree locations directly on the neocom to reproduce ship and item hangar icons. Please also consider restoring "double click to open cargo" functionality for inactive ships ash there is no quick way atm to access the cargo of inactive ships.
Thx Cuchulin |

Ya Huei
Imperial Collective
69
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Posted - 2012.05.30 11:02:00 -
[40] - Quote
Thanks for the changes so far.
As a wh ceo I would like to have the ability to turn off the "total value" counters in the containers for SMA/hangars.. We dont have much to work with in terms of security, and the new system is like putting my wallet on the table in front of a bunch of strangers with a post it saying "$1500" inside here !
There is no need to tempt people like that.
|
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Newbie Ned
Real Nice And Laidback Corporation
13
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Posted - 2012.05.30 11:05:00 -
[41] - Quote
CCP Soundwave wrote: Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.
I approve of that plan. Like most I use a few "locations" a lot and the rest hardly ever and this seems to be a neat solution.
Still looking for "loot all" without having to open a can/ wreck in space. |

Destination SkillQueue
Are We There Yet
2394
|
Posted - 2012.05.30 11:06:00 -
[42] - Quote
Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.
For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.
Keep up the good work. |

Carmina Morgan
Tribal Liberation Force Minmatar Republic
0
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Posted - 2012.05.30 11:08:00 -
[43] - Quote
Keep these frequent quick fixes coming, good job. |

Perramas
Pan Caldarian Ventures
475
|
Posted - 2012.05.30 11:08:00 -
[44] - Quote
You deserve no thanks or kudos for doing the job you should have done before you foisted this steaming pile of **** onto the players. I want all the functionality of the old system or the old system restored. |

Cheeba Don
Macabre Votum Against ALL Authorities
3
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Posted - 2012.05.30 11:14:00 -
[45] - Quote
thanks ccp, this is why you guys rock. |

Shpenat
Pafos Technologies
12
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Posted - 2012.05.30 11:15:00 -
[46] - Quote
Good job on trying to fix it asap.
would it be possible to let mouse wheel scroll the window part the cursor is hovering above?
example: I have long list of containers in tree view. I grab some stuff from one container, move it to the tree view to drop it there ... oh crap, the correct container is somewhere on the bottom... Now I need to release mouse button, click tree view, scroll down, and drop to correct container.
Would it be possible to improve this? |

May O'Neez
Flying Blacksmiths
15
|
Posted - 2012.05.30 11:16:00 -
[47] - Quote
New inventory, even better every week or so :)
I have a question:
Ya Huei wrote:Thanks for the changes so far.
As a wh ceo I would like to have the ability to turn off the "total value" counters in the containers for SMA/hangars.. We dont have much to work with in terms of security, and the new system is like putting my wallet on the table in front of a bunch of strangers with a post it saying "$1500 inside here !"
There is no need to tempt people like that.
Does the current implementation evaluates the price even in unaccessible hangars ? |

TravelBuoy
Imperial Academy Amarr Empire
28
|
Posted - 2012.05.30 11:17:00 -
[48] - Quote
"If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode."
Sry but we dont wanna learning more 1245 shortcuts. We have enough. CCP guys think about it, this is the easiest way for new users ? For new user enough hard to learn this complex game without shortcuts combination memorizing. CCP why want confuse the new players more ?
Give a chance for us to creating icons to Iconbar for this windows for separated mode. Thats would be the best solution and could avoid to shortcuts with one click, and when someone forgot the shortcuts combination could to reach easy there.
That's should be solved those problems who want to use old Icons such a Hangarbay or CorpHangar with separated mode with one click (permanent icons what players would be creating on bar).
Or give for us one option to draganddrop those compact separated windows (the filtered shortcuts icons not good for this) to the GUI bar.
Other thing check this out. I created new shortcut for quit game, i used the CTRL+Q as the old shortcuts was, so i changed the new ALT+Shift+Q shortcut back to CTRL+Q. But not working on the ***** login screen i need to using there the new ALT+SHIFT+Q everytime no matter what is set for new . This is ridiculous. Why i can changing the shortcut when that is not working just when i left the login screen ???? Fix it. |

Iniquita
Dreddit Test Alliance Please Ignore
67
|
Posted - 2012.05.30 11:20:00 -
[49] - Quote
Ya Huei wrote:Thanks for the changes so far.
As a wh ceo I would like to have the ability to turn off the "total value" counters in the containers for SMA/hangars.. We dont have much to work with in terms of security, and the new system is like putting my wallet on the table in front of a bunch of strangers with a post it saying "$1500 inside here !"
There is no need to tempt people like that.
Yeah, its not cool for logistics either where people can easily see the total value of pos fuel or moon goo, no sense tempting good honest folk |

Jagoff Haverford
WISE OUTCASTS Eternal Evocations
9
|
Posted - 2012.05.30 11:22:00 -
[50] - Quote
Yesterday's changes really were an improvement. I was actually able to salvage again without too much trouble, and many of the worst speed-related problems seemed to be much improved.
I'm still wondering when we will get back to feature that was only granted to us a month ago -- in the "Escalation to Inferno" patch -- but that has now disappeared from the inventory windows. In April, CCP gave us the ability to copy data from list views (including the old inventory windows) and paste these values into spreadsheets like Excel. In May, CCP took that ability away from the inventory windows.
I can't tell you how helpful it is, as an industrialist, to be able to simply copy and paste my current mineral or PI holdings into a spreadsheet for further processing. I'm really trying to understand how a feature could be rolled out in April, but then removed in May. |
|

Claire Raynor
NovaGear
13
|
Posted - 2012.05.30 11:23:00 -
[51] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
That'll be ace! |

Logicycle
Terra Incognita Intrepid Crossing
35
|
Posted - 2012.05.30 11:23:00 -
[52] - Quote
Will there be a way to have the ship hanger, item hanger, and corp hanger buttons on the noecom?
|

Ken Kyoukan
2
|
Posted - 2012.05.30 11:24:00 -
[53] - Quote
Looks puzzlingly at the independent Assets Inventory list... I think they forgot one. :p
Oh and quick UI question, anyone know why my Private convo windows stick together, as do my Common chat ones but if I link the two the next private chat window is separate again? |

Rommiee
Mercury Inc.
165
|
Posted - 2012.05.30 11:24:00 -
[54] - Quote
Destination SkillQueue wrote:For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone.
Bloody Hell, are you a complete idiot ??
ItGÇÖs not a miscalculation when this pile of crap has been on SISI for 4 weeks, and CCP were told of all these issues and ignored everyone.
Quote:As a company you've reacted very well this time.
Read above.....Not even close
Quote:Once the issues are fixed, the tempers will quickly cool down.
DonGÇÖt count on it. CCP have totally lost any of the credibility they managed to claw back after the Incarna disaster. After this failure of epic proportions, no-one trusts them anymore. With each passing day, CCP are making HilmarGÇÖs letter of apology look more and more like a pack of lies.
|

Leucy Kerastase
JFT SYSTEMS
10
|
Posted - 2012.05.30 11:26:00 -
[55] - Quote
Impressions regarding looting (Inferno 1.0.3)
The response when opening floating cans and moving their contents to my cargo, seems to have improved compared to Inferno 1.0.2, I'm not sure if it's faster than pre-Inferno but at least coming close to it.
Pre-Inferno, trying to have more than about 8 or 9 cans opened simultaneously was rather unrealistic (at least for my crappy PC) due to the significant performance drop in opening/looting. Since Inferno 1.0.3, no matter how many opened cans are present, I can continue opening more at a decent speed with almost no noticeable difference in performance. And thanks to the fix, after opening all those cans now I can just spam "loot all" like before without the annoying re-selecting of the next can. Nice improvement.
What I still see as an issue here is that each time I open cans or do "loot all"s, the client freezes for a short period along with a significant HDD access sound from my PC. This is why I said I'm not sure if the overall performance regarding looting is better than pre-Inferno, since even if it actually is faster, it wont really appear to be so if the client freezes all the time. Thanks to the improvement I can now open as many cans as I like so I happily double-click all the cans on my overview, which annoyingly fails from time to time if the double-click happens to coincide with this freeze lag,
Bug?
I have several station containers all of which are configured not to lock their contents, but in some situations, dropping stuff on them via tree menu causes those items to get locked. This locking doesn't seem to happen if I have previously opened the container and viewed its contents within that session. Neither does it happen when I drop them "normally" on the container icon in my station hangar.- I arrive at a trade hub station in my hauler and happily pour all my stuff via tree view into a container for future management, only to find later, that hundreds of my items have all got locked. Not very enjoyable.
Windows XP sp3, Core 2 Duo E6750, 3328MB RAM, GTS 250 512MB RAM, most graphic options are off or set to lowest |

Rrama Ratamnim
Phoenix Evolved Part Duo
43
|
Posted - 2012.05.30 11:41:00 -
[56] - Quote
So are we getting our right click and neocom shortcuts back to the individual releases on this one? |

Rrama Ratamnim
Phoenix Evolved Part Duo
43
|
Posted - 2012.05.30 11:45:00 -
[57] - Quote
Ponder Yonder wrote:Great Stuff! I look forward to these changes.
A few suggestions for your list:
1) Top edge of an inventory window uses two rows. Merge all the info into one row. Ditto for the bottom edge.
2) Icons and Fonts in the tree should (optionally) be bigger. This is a big problem for me. If I'm in a hurry, or somehow not quite in full control of my fine motor reflexes, especially over weekends, I manage to mis-drag or mis-drop from a window to a tree item. This causes tears, and further loss of motor coordination.
3) Speaking of options, several features are great for some and despised by others. Make them optionable: - Open on hover - Total ISK value display - Selected/Hovered ISK value display - Font/Icon size in tree.
- Ponder
1. Actually i think they should leave it as is, but add another button next to pin to collapse that would super slim the window by disappearing the bottom line, as well as the top line and leaving only the minimum chrome... but thats just me, i'm the same dude thats wants them to bring the collapseable button from the treeview to local so we can hide local chat and slim down the local box to just a small people box but thats me lol.
3. ya that open to hover i like it sometimes others i HATE it, dont know how to fix that one lol total isk value is sexy! though i wish ccp was more clear in how they are finding it and how often its updated...
i really wish there was a way like with the meta/tech columns to enable "isk value" column but thats me.
|

May O'Neez
Flying Blacksmiths
15
|
Posted - 2012.05.30 11:52:00 -
[58] - Quote
I agree that customizable Neocom buttons to link to parts (cargohold, hangars ...) would be AWESOME. |

Lord Azori
Team Pizza
10
|
Posted - 2012.05.30 11:54:00 -
[59] - Quote
Shpenat wrote:Good job on trying to fix it asap.
would it be possible to let mouse wheel scroll the window part the cursor is hovering above?
example: I have long list of containers in tree view. I grab some stuff from one container, move it to the tree view to drop it there ... oh crap, the correct container is somewhere on the bottom... Now I need to release mouse button, click tree view, scroll down, and drop to correct container.
Would it be possible to improve this?
This would be an excellent fix. We need the ability to scroll down the tree while having an item grabbed. For example, if I take something from my hanger, and need to scroll the UI tree up to my active ship, I should be able to do this by holding the grabbed item over the scroll up button, or by rolling my mouse wheel up. |

I Love Boobies
All Hail Boobies
139
|
Posted - 2012.05.30 12:01:00 -
[60] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
By the time you're done making the unified inventory system a truly effective and functional product, it will look just like the old inventory system. Just save yourself a bunch of time and trouble and revert back to the old system.
( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
|

Seismic Stan
116
|
Posted - 2012.05.30 12:01:00 -
[61] - Quote
May O'Neez wrote:Customizable Neocom buttons to link to parts of inventory (cargohold, hangars, favs ...) would be AWESOME.
I agree, this would be superb. It gives those who preferred having a direct hangar and item buttons the opportunity to put it back and much more besides. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Tippia
Sunshine and Lollipops
7494
|
Posted - 2012.05.30 12:04:00 -
[62] - Quote
Lord Azori wrote:Shpenat wrote:would it be possible to let mouse wheel scroll the window part the cursor is hovering above?
example: I have long list of containers in tree view. I grab some stuff from one container, move it to the tree view to drop it there ... oh crap, the correct container is somewhere on the bottom... Now I need to release mouse button, click tree view, scroll down, and drop to correct container.
Would it be possible to improve this? This would be an excellent fix. We need the ability to scroll down the tree while having an item grabbed. For example, if I take something from my hanger, and need to scroll the UI tree up to my active ship, I should be able to do this by holding the grabbed item over the scroll up button, or by rolling my mouse wheel up. GǪor do it in the conventional way: hover the item at the top/bottom of the list to scroll up and down, respectively.
Conventions are good for you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

TravelBuoy
Imperial Academy Amarr Empire
28
|
Posted - 2012.05.30 12:05:00 -
[63] - Quote
Ken Kyoukan wrote:Oh and quick UI question, anyone know why my Private convo windows stick together, as do my Common chat ones but if I link the two the next private chat window is separate again?
Something occurred to me. This merged inventory with treepanel same thing, as if somebody want to merging the all chats to one merged windows. :P
Left side a treepanel with selectable chatrooms and right side a single combined windows with rambling mess of Babel. This file inventory panel it's a same thing.
|

May O'Neez
Flying Blacksmiths
16
|
Posted - 2012.05.30 12:06:00 -
[64] - Quote
Seismic Stan wrote:May O'Neez wrote:Customizable Neocom buttons to link to parts of inventory (cargohold, hangars, favs ...) would be AWESOME. I agree, this would be superb. It gives those who preferred having a direct hangar and item buttons the opportunity to put it back and much more besides.
Imagine that: direct button to DRONE BAY. And to to sub-container-#12-of-your-dammit-freigther-you-allways-forget-where-you-put-this-stupid-package. And another for station container, ... no need anymore for right clicks ! |

TravelBuoy
Imperial Academy Amarr Empire
28
|
Posted - 2012.05.30 12:07:00 -
[65] - Quote
May O'Neez wrote:Customizable Neocom buttons to link to parts of inventory (cargohold, hangars, favs ...) would be AWESOME.
Yes this is my old idea. But the cargohold need to be always the active ship cargohold. Customizable separated windows if someone not want to using the treepanel because he want to use the old handy inventory concept with resizeable,moveable,separated windows. |

Catho Sharn
Don't Die Interstellar Enterprises
40
|
Posted - 2012.05.30 12:14:00 -
[66] - Quote
Have you addressed the inconsistent behavior of double-click in the inventory window? Double-click on a container in the right pane opens, double-click on a ship makes it active.
The actions in inventory control should not change ship status. |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
56
|
Posted - 2012.05.30 12:34:00 -
[67] - Quote
I'm ok with the ongoing work on the inventory.
Nope, not ideal for reactions or POS inventory shuffling, but we're big kids, we can handle that.
What I :love: to find is the rolling tears from the mission and mining botters that their programs don't work!
Keep changing the inventory to keep those vermin frustrated. Given enough downtime, they may give it all up.
If only we could fall into a woman's arms
without falling into her hands |

Zagdul
Clan Shadow Wolf Fatal Ascension
783
|
Posted - 2012.05.30 12:42:00 -
[68] - Quote
First and foremost: so far so good!
Thank you for focusing attention to this.
Awesome changes so far: Corporate hangar tree not closing when I click on it.
Overall performance of the inventory tree feels as though it's drastically improved.
It remembered that I had my corporate hangar open on my carrier when I un-docked!
I can access a corp hangar from a carrier at a POS again, thanks for this!
Issues/Requests: 1. Inventory still doesn't remember which corporate hangar (or container for that matter) you had open when you re-dock. Reproduce by docking up, opening a container or corporate hangar, undock then dock back up again. It defaults back to your ship inventory. Remembering which corporate hangar division, or if I had multiple divisions open is pretty vital to day-to-day logistics.
2. Without configuring a capital ship, people with roles can remove items from my ship. I believe previously you needed to configure the ship before members could pull from the hangar, regardless of roles. If this wasn't the case than potentially adding this in may not be a bad thing where the ship needs to be configured to have access and it doesn't behave like a normal corp hangar.
3. When accessing a carrier from space next to a POS, the POS structures show above the corporate hangar. Potentially a range based access where if my ship is closer to the capital ship, that shows above the starbase structures tree?
4. Still no option to access fuel bay, drone bay or corporate hangar from a capital ship by right clicking.
5. A 'Back' button.
6. Mouse integration. "Middle Click" = Shift+Click, Back/Forward side buttons on a mouse function as inventory navigation.
7. I've been getting complaints from alliance members that ships are disappearing from their inventory. Basically, they dock up in a ship, the ship disappears and the pilot gets themselves a shiny new n00bship. Clearing cache does not fix this. This is random and I haven't been able to find a pattern behind this.
http://i.imgur.com/V8So0.jpg
8. Alphabetical sorting of corp hangars. Currently it's sorted by division, giving the CEO the ability to re-name the hangars so that they're more dynamic would be great.
9. Made this one a few times: Sharable filters and/or corporation filters.
A list of fixes for the new inventory
Dual Pane idea clicky |

TravelBuoy
Imperial Academy Amarr Empire
28
|
Posted - 2012.05.30 12:45:00 -
[69] - Quote
Knug LiDi wrote:I'm ok with the ongoing work on the inventory. Nope, not ideal for reactions or POS inventory shuffling, but we're big kids, we can handle that. What I :love:  to find is the rolling tears from the mission and mining botters that their programs don't work! Keep changing the inventory to keep those vermin frustrated. Given enough downtime, they may give it all up.
Hey noob go away. No rolling tears from botters here or CCP Soundwave is a botter who wrote earlier "we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies."
The new inventory it's an unfinished thing, that's why the players do not like it and everuone see it, just the idiots not. |

Rommiee
Mercury Inc.
168
|
Posted - 2012.05.30 12:47:00 -
[70] - Quote
Knug LiDi wrote:I'm ok with the ongoing work on the inventory. Nope, not ideal for reactions or POS inventory shuffling, but we're big kids, we can handle that. What I :love:  to find is the rolling tears from the mission and mining botters that their programs don't work! Keep changing the inventory to keep those vermin frustrated. Given enough downtime, they may give it all up.
The number of complete idiots on these forums is staggering.
|
|

Jerioca
The Riot Formation Get Off My Lawn
0
|
Posted - 2012.05.30 12:48:00 -
[71] - Quote
I do, in principle, like the unified inventory. It took some getting used to but now for the most part I like it.
The introduction of this feels very much like the Bad Old Days of the Incarna expansion though.
A good potential improvement but a half baked implementation not fully tested against everything it was going to be used with.
This thing needed way more time in the oven and way better testing than it's currently been given.
We were told you guys had learned your lessons from the Incarna inplementation. The Unified Inventory is suggesting if you did you forgot those lessons just as quickly.
Third expansion lucky? |

Indahmawar Fazmarai
726
|
Posted - 2012.05.30 12:55:00 -
[72] - Quote
Whatever else you do, please do it in a single stride, all these UI updates are delaying the publishing of the WiS devblog.  EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |

Arclite Ortegana
White Tiger Republic
3
|
Posted - 2012.05.30 12:57:00 -
[73] - Quote
mkay, well it's still not gonna be as good as the old 1 but I'll live with it if i have to :) |

Logicycle
Terra Incognita Intrepid Crossing
37
|
Posted - 2012.05.30 12:57:00 -
[74] - Quote
May O'Neez wrote:Customizable Neocom buttons to link to parts of inventory (cargohold, hangars, favs ...) would be AWESOME.
Imuran wrote:Buttons on Neocom to 1) Open Item Hanger in Compact Mode 2) Open Ships Hanger in Compact Mode 3) Open Corp Hangers with a) Tree starting at Corp Hanger b) Improved performance - takes ages to work through some hangers with containers c) Rembering Last Division used
I support these ideas. If we could drag the buttons from the tree view and place them into the neocom that would be a HUGE improvement. |

Scaugh
Blue Republic RvB - BLUE Republic
10
|
Posted - 2012.05.30 13:02:00 -
[75] - Quote
Right so riddle me this......
Why do I have the ship cargohold replaced with the wreck contents when opened?
I currently have to hold shift + click in order for the wreck to open up in a different window. This should be no more than a click in order to auto open up in a different UI than the ships cargohold.
Devs do realise you have added a a frustrating amount of additional clicking to get any sort of limited use out of the new and improved UI.
I'd also like to remind you there are more than POS tree and response issues with the current UI setup.
And is there any proposals to change this to what opening wrecks in a new window used to be? i.e A simple mouse click |

Zagdul
Clan Shadow Wolf Fatal Ascension
783
|
Posted - 2012.05.30 13:04:00 -
[76] - Quote
oh!
Right Click > "Filter By Type"
A list of fixes for the new inventory
Dual Pane idea clicky |

MidnightWyvern
Clan Shadow Wolf Fatal Ascension
8
|
Posted - 2012.05.30 13:10:00 -
[77] - Quote
Perramas wrote:You deserve no thanks or kudos for doing the job you should have done before you foisted this steaming pile of **** onto the players. I want all the functionality of the old system or the old system restored.
Now -there's- a helpful attitude. Kudos to you, good sir! |

Iniquita
Dreddit Test Alliance Please Ignore
67
|
Posted - 2012.05.30 13:10:00 -
[78] - Quote
Can we get the options back to right click your ships/capacitor to open the ship maint bay, corp hangar, and fuel bay |

Simvastatin Montelukast
Irregular Warfare The Jagged Alliance
27
|
Posted - 2012.05.30 13:12:00 -
[79] - Quote
Mar Drakar wrote:ok now when this new UI is semi finished you better make a VIDEO telling about all shortcuts, features, switches etc...
ALSO WHERE IS BACK FORWARD buttons for the unified window? Will there be any?
Video please.... still dont know how to create a shortcut for the inventory. |

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
64
|
Posted - 2012.05.30 13:15:00 -
[80] - Quote
I would really like to have inventory system recognize when you eject a can from your ship to be be added to the tree so when jet can mining it makes life alot easier. Also not sure if this was mention already but it would be nice to rename cans and abandon them from the tree window as well =) everything else so far is pretty good! |
|

Meytal
School of Applied Knowledge Caldari State
22
|
Posted - 2012.05.30 13:18:00 -
[81] - Quote
Somewhere along the line since the Inferno patch, People and Places forgets that I had it opened at logout and does not re-open it at login like it used to do. Same with Inventory windows. Is there any chance we can have the previous behaviour of windows being re-opened at login?
Quote:When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
All very nice, but it is still more work than the old system. You still have to navigate to where the item is then drag it. What we need is the old buttons to be re-introduced. Ones for SHIPS, ITEMGÇÖs & CORP HANGER. One click to open windowGÇÖs that we use ALL the time. ThatGÇÖs the easiest way. Simple. Instead of this, allow us to drag containers (tree nodes) to the Neocom bar, so we can create our own version of the buttons that used to exist.
If we drag a container that has no sub-containers (a leaf node) to the Neocom, it should open in a separated window by default. If we drag a virtual tree node or a container with one or more sub-containers to the Neocom, it should open in a tree-view window by default.
There should be a way to tell the Neocom shortcut to open in a specific way: right-click, "Open with a tree view" or "Open in separated window".
This allows a duplication of previous functionality as well as providing new features and increased flexibility that we would expect from new code.
Please also look at dragging items to containers in the tree: they are still locking the items being dragged, regardless of container settings.
Please don't auto-sort (or auto-stack) the contents of containers when the view changes, or make that an ESC toggle option. Sometimes it's VERY helpful to know exactly which items you were just working with, particularly dealing with a large number of items or working with items that do not belong to you but are also similar to items you do own.
Can we have an option to disable the price estimates? On one character I like it, because it gives me warm fuzzies about how much I've looted and salvaged, even if it's not terribly accurate. On another character, I don't need it and it just wastes space and database queries.
|

Arco Arachni
Deep Core Mining Inc. Caldari State
7
|
Posted - 2012.05.30 13:23:00 -
[82] - Quote
CCP Soundwave wrote:Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun. The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory. Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.
I want to come back to one of Andys points, mentioned in the other threads by several players, too. Remembering, how the old system was: I opened one Lab / array, choose a division .. and any other lab opend, had the same division up. Any of the windows I opened could bee moved to one window, indicated by a tab. So i had 1 window ... with 10 Labs indicated by their tabs, and could be sure, all of them share the same division. I could happily drop things onto these tabs and managed all the labs at the same time.
Try this, with the new inventory system: Ii is impossible... I can at a maximum expand 5-6 labs at once in the list. And thats only, if they are alphabetically named directly in order. You need permanently click those things to expand / collapse them. That is a step backwards.
I do not have a solution for your new system, that covers this problem. I dont know what happens, if I simply drop something on a collapsed lab .. which division would be used. I dont know if it could be possible to get tabs for the divisions back, instead oh having them expandable under the arrays ... and of couse its a thing of remembering divisions, and visualize, if a division is empty ...
I hope you got the point, why it is not a better system, now you put the old multidimensional approach into a single dimensional tree style. |

cBOLTSON
Star Frontiers Ignore This.
65
|
Posted - 2012.05.30 13:24:00 -
[83] - Quote
Ok another step in the right direction. For that im sure we all thankyou.
My corp is going through a big move at the miniute. We all quickly discovered how tedius the new inventory system is. Everyone on comms last night was getting annoyed with the inventory.
This patch should go a little ways towards helping out.
The only other main problem I can see is it would be REALLY nice if we could make our own custom buttons to go to specific areas.
I.E - A button for the ship hanger and/or item hanger. (Like we previously had)
Also is there any chance we can get short cuts to carrier bays?
Ive still got to be honest , the old system was fine. Why you changed it is beyond me. Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |

Xindi Kraid
The Night Wardens Viro Mors Non Est
13
|
Posted - 2012.05.30 13:27:00 -
[84] - Quote
As always, thank you CCP for your continuing commitment to bringing us a better product and endevoring to improve the game based on our feedback.
As always, please try to incorporate feedback from the test server BEFORE releasing new features to Tranquility in a half broken state where you have to then fix it. |

Zebs Clone
ZC Industries Dark Stripes
14
|
Posted - 2012.05.30 13:32:00 -
[85] - Quote
Arco Arachni wrote:CCP Soundwave wrote:Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun. The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory. Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues. I want to come back to one of Andys points, mentioned in the other threads by several players, too. Remembering, how the old system was: I opened one Lab / array, choose a division .. and any other lab opend, had the same division up. Any of the windows I opened could bee moved to one window, indicated by a tab. So i had 1 window ... with 10 Labs indicated by their tabs, and could be sure, all of them share the same division. I could happily drop things onto these tabs and managed all the labs at the same time. Try this, with the new inventory system: Ii is impossible... I can at a maximum expand 5-6 labs at once in the list. And thats only, if they are alphabetically named directly in order. You need permanently click those things to expand / collapse them. That is a step backwards. I do not have a solution for your new system, that covers this problem. I dont know what happens, if I simply drop something on a collapsed lab .. which division would be used. I dont know if it could be possible to get tabs for the divisions back, instead oh having them expandable under the arrays ... and of couse its a thing of remembering divisions, and visualize, if a division is empty ... I hope you got the point, why it is not a better system, now you put the old multidimensional approach into a single dimensional tree style.
|

Zebs Clone
ZC Industries Dark Stripes
14
|
Posted - 2012.05.30 13:40:00 -
[86] - Quote
Arco Arachni wrote:CCP Soundwave wrote:Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun. The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory. Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues. I want to come back to one of Andys points, mentioned in the other threads by several players, too. Remembering, how the old system was: I opened one Lab / array, choose a division .. and any other lab opend, had the same division up. Any of the windows I opened could bee moved to one window, indicated by a tab. So i had 1 window ... with 10 Labs indicated by their tabs, and could be sure, all of them share the same division. I could happily drop things onto these tabs and managed all the labs at the same time. Try this, with the new inventory system: Ii is impossible... I can at a maximum expand 5-6 labs at once in the list. And thats only, if they are alphabetically named directly in order. You need permanently click those things to expand / collapse them. That is a step backwards. I do not have a solution for your new system, that covers this problem. I dont know what happens, if I simply drop something on a collapsed lab .. which division would be used. I dont know if it could be possible to get tabs for the divisions back, instead oh having them expandable under the arrays ... and of couse its a thing of remembering divisions, and visualize, if a division is empty ... I hope you got the point, why it is not a better system, now you put the old multidimensional approach into a single dimensional tree style.
anoying forum ate my post.
this is the most anoying of the reductions in funtionality in this new UI. it used to be easy to navage labs, corp hangers, assemplys, now its so much of a pain its just not worth bothering with. what used to be right click each hanger/assembly you need and get all 7 tabs stacked with all teh other 7tab hangers you need at taht one time.
is now scroll, shift click, shift click, shift click, shift click, scroll shift click shift click etc etc etc etc.
can you give us this functionality back ccp. cos its sorely missed |

Paul Clancy
Korpu no Byakko Tower of Dark Alliance
8
|
Posted - 2012.05.30 13:42:00 -
[87] - Quote
Dear Soundwave, can you please do that pretty price checks optional? by different window for them, or by 'fielding' them once every DT, without constantly rechecking. At the moment this feature seems laggy, if we will be able to collapse this field (as filters and tree view), it will be great! |

Eli Strange
Strange Mining INC
5
|
Posted - 2012.05.30 13:47:00 -
[88] - Quote
I like the unified inventory. Yes, it has some issues, but I would like to see the entire User Interface revamped. The current UI is outdated and is not intuitive. If you have been playing for years and years this may not be obvious to you, but the EVE UI is in need of a revamp.
|

Marcel Devereux
Aideron Robotics
111
|
Posted - 2012.05.30 13:54:00 -
[89] - Quote
CCP Soundwave wrote:Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun. The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory. Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.
Please do. We know that the 3km change wasn't part of the unified inventory. What the new system has done is only highlight how much of a pain the 3km limit is for modules inside the shields. We have been living with it and working around it. It is a very bad game design. Under the new system more clicks have been introduced which not only makes it a horrible game design but a horrible user experience.
The offered up bandaid will make it slightly better but won't fully fix the UX problem nor will it solve the game design problem. This to me is low hanging fruit that could not only make up for the introduced click fest but actually go a long way into help POS people. |

Lyron-Baktos
Selective Pressure Rote Kapelle
208
|
Posted - 2012.05.30 13:56:00 -
[90] - Quote
I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in once easy to use window.
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
|

May O'Neez
Flying Blacksmiths
18
|
Posted - 2012.05.30 14:01:00 -
[91] - Quote
Lyron-Baktos wrote:I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
I think that it is a matter of being used to. It may be more sensible for some to have the big button saying "my stuff is there" than to have to crawl in a giantic merged window. |

koolmech24
JJ Express
1
|
Posted - 2012.05.30 14:02:00 -
[92] - Quote
Hey guys ,
Any idea if you will bring back the Meta level info in the detailed inventory display. Makes it easier again to sort thru loot .
|

Wilma Lawson
Hedion University Amarr Empire
33
|
Posted - 2012.05.30 14:05:00 -
[93] - Quote
koolmech24 wrote:Hey guys ,
Any idea if you will bring back the Meta level info in the detailed inventory display. Makes it easier again to sort thru loot .
Right click in the inventory list and select "Meta Level". Right click in the top of the inventory pane on one of the titles. It would be nice if it stayed there once selected. :) |

Bayushi Akemi
Hisec Sentai Coalition.
22
|
Posted - 2012.05.30 14:10:00 -
[94] - Quote
It would be nice to have seperate windows be default, or at least double as I know few people who work with a single window. Make them use the horrible shortcuts, make things new window by default. Also, look at linked post in sig! https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941
Fundamental Problems with New UI. Also, see Tippia's post |

TravelBuoy
Imperial Academy Amarr Empire
30
|
Posted - 2012.05.30 14:11:00 -
[95] - Quote
koolmech24 wrote:Hey guys ,
Any idea if you will bring back the Meta level info in the detailed inventory display. Makes it easier again to sort thru loot .
Open inventory, select your ship or other folder, go to right side panel and use right click on any header/title (name,quantity etc) and select show Meta lvl. |

Kasriel
175
|
Posted - 2012.05.30 14:16:00 -
[96] - Quote
and it still lags like complete ass, fix it or get it the **** off TQ it shouldn't have been deployed in the first place. |

Linda Shadowborn
Dark Steel Industries
125
|
Posted - 2012.05.30 14:16:00 -
[97] - Quote
still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.
this is a pain when you have lots of containers as most of us industrialists do |

TravelBuoy
Imperial Academy Amarr Empire
30
|
Posted - 2012.05.30 14:19:00 -
[98] - Quote
Lyron-Baktos wrote:I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
Realy ? How many idiots will come here like you ?
You forget something, scrolling half hour on treepanel, really need just one click to find something and move to other place? You tried the inventory at pos, you tried to use this inventory in corp hangars ? You really tried to use orca ? |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
30
|
Posted - 2012.05.30 14:20:00 -
[99] - Quote
May I suggest to add some sort of indicator into the tree, which displays how much of a given container is still free or occupied (especially all sorts of cargo containers would profit from it)? Maybe something as simple as a %-number behind the name? Please?
May I also suggest to automatically open spawn-containers (radar and mag-site containers and especially jetcans and wrecks) in a seperate minimal-window, which closes automagically after you emptied the given container, instead of defaulting back to the ship's cargohold? Nobody needs those to spawn in the main-window and it saves loads and loads of time for salvagers, hackers&co and haulers. Thank you. |

Rommiee
Mercury Inc.
172
|
Posted - 2012.05.30 14:21:00 -
[100] - Quote
Lyron-Baktos wrote:I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
Facepalm: |
|

Lord Rupert
Massively Dynamic The Jagged Alliance
1
|
Posted - 2012.05.30 14:21:00 -
[101] - Quote
I have to find out if anyone has asked this question directly: is there a way to SHUT OFF the price index in the inventory UI, instead of just changing it? If not, will there be an option to do that? Like a checkmark, or in the settings, etc etc. It would reduce so much lag getting into my stuffs. Thanks! |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
30
|
Posted - 2012.05.30 14:28:00 -
[102] - Quote
Lyron-Baktos wrote:I still don't see why people are crying about not having separate icons to open item hanger and ship hanger. In the past, it would take 2 clicks to get both windows open. Now you click once to get your Inventory screen open then you can shuffle between tabs. All in one window. You can drag items from the current active window to any tab you want it to. All in one easy to use window.
Really? You needed two clicks for that in the past? I never needed even one except for a looooong time back, because they were opened the moment I docked.
Lyron-Baktos wrote:Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
Well, I can only speak for me, but previously I didn't have to press shift to create a second, third and so on window. I simply clicked on open and it did that automagically, while my secondary hand was occupied with more importants tasks, like getting the coffee-mug to my mouth. |

Wilma Lawson
Hedion University Amarr Empire
33
|
Posted - 2012.05.30 14:37:00 -
[103] - Quote
Linda Shadowborn wrote:still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.
this is a pain when you have lots of containers as most of us industrialists do Mmmm...odd, I don't see that behavior and I don't think I'm exceptionally fast at moving my cursor from the containers once I've dropped it. I usually select the items, drag it to the container, see the container highlight, release the mouse button, move my cursor back to the inventory pane.
Is that what you're doing? |

Wilma Lawson
Hedion University Amarr Empire
33
|
Posted - 2012.05.30 14:41:00 -
[104] - Quote
Lord Rupert wrote:I have to find out if anyone has asked this question directly: is there a way to SHUT OFF the price index in the inventory UI, instead of just changing it? If not, will there be an option to do that? Like a checkmark, or in the settings, etc etc. It would reduce so much lag getting into my stuffs. Thanks! No, unfortunately, no way to turn it off. I liked the idea someone suggested of just having a button like "Get Estimated ISK Value", which is way too long, but have it so you ask for it. I don't think it's a needed feature to be used all the time. |

Eutectic
Aperture Harmonics K162
10
|
Posted - 2012.05.30 14:44:00 -
[105] - Quote
Still need to work on Corporate Hanger divisions with containers in them performance. Right now loading of Corporate hangers is very long as the new UI iterates through every item in each container in each hanger division. |

Imuran
Zentor Industries
29
|
Posted - 2012.05.30 14:47:00 -
[106] - Quote
Wilma Lawson wrote:Linda Shadowborn wrote:still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.
this is a pain when you have lots of containers as most of us industrialists do Mmmm...odd, I don't see that behavior and I don't think I'm exceptionally fast at moving my cursor from the containers once I've dropped it. I usually select the items, drag it to the container, see the container highlight, release the mouse button, move my cursor back to the inventory pane. Is that what you're doing?
Drag from hanger to cargo bay - hover over the cargo bay and not release switches to cargo bay which is a REAL PAIN |

May O'Neez
Flying Blacksmiths
19
|
Posted - 2012.05.30 14:54:00 -
[107] - Quote
Variant: if you have a single target as container, shift click / drag it to have a new window above. Then browse all your stuff and drop it gently on your new window. |

eidenjunior
Nor-rigs
11
|
Posted - 2012.05.30 14:54:00 -
[108] - Quote
Can you add rows in the detail and list views? "total est. price" and est. price", so i can sort bye price. |

Anglique
Dark Quantum Singularity
3
|
Posted - 2012.05.30 14:54:00 -
[109] - Quote
I'm loving the list of changes you're working on there!
This will definitely help bring the new inventory in line with the old one in terms of functionality. |

Prince aikka
Vanguard Frontiers Intrepid Crossing
1
|
Posted - 2012.05.30 14:59:00 -
[110] - Quote
NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue. |
|

Imuran
Zentor Industries
29
|
Posted - 2012.05.30 15:07:00 -
[111] - Quote
Prince aikka wrote:NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue. In what way cant access the hangers - just performance reasons or some other?
|

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
65
|
Posted - 2012.05.30 15:38:00 -
[112] - Quote
Prince aikka wrote:NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue.
If corps are being crippled because they cant access corp hangers efficiently then you have some bigger issues at hand then the inventory system. |

Krystyn
Serenity Rising LLC Vanguard.
49
|
Posted - 2012.05.30 15:42:00 -
[113] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
Can we not break it next time?
And
CCP Soundwave, I still haven't heard a good reason why this LAGGY, POORLY DESIGNED, ILL-CONCEIVED, GAME BREAKING, POS/WH/INDY CORP KILLING(half my corp unsubbed over this) inventory nerf was ever even contemplated to be loaded unto the live server.
Will we ever hear an answer to this? |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
126
|
Posted - 2012.05.30 15:46:00 -
[114] - Quote
CCP Soundwave wrote:Andy DelGardo wrote:Still no option or response to have a "hide empty devisions/containers" from the tree view. Still not lifted the stupid 3km POS access range.
U ever worked with 14 labs or 14 arrays? No, well try it with the new system. Try setup 14 RE arrays, now try to position yourself so u can access all 14 labs at once... This is nearly impossible, since the 3km range is simply too low!
Even if u group the POS modules, i still just need to expand 3 LABS and the tree view is already full, even if u resize the tree-view to fullscreen! This means to access 14 labs u either have to always expand/collapse 3 labs at a time or scroll 4-5 screen pages, now try to drag&drop from LAB1 on top to LAB14 at the bottom.... have fun. The POS access range isn't something that change with the unified inventory. We'll happily look into it, but right now we're looking to right some of the wrongs that came out with the inventory. Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully. We haven't entirely settled upon one, but having a "favorites" type folder where you can customize stuff is what I'm leaning towards as it solves multiple issues.
CCP Soundwave... Pretend it is an inventory management issue and fix it! The big deal is that most people really don't care if you make their life more complex one way, while making it easier another, what people looks for is the positive balance.
Like, if the inventory is looking like it is messed up in the POS, but you increase the use range of its modules, or make it usable inside the whole force-field, it would, in the overall turn things faster, removing the positioning time near the module. So people would be Happy in the overall and less willing to complain.
You can also say that It is not an unified inventory issue, but if you make a way to put divisions for each corp member In the corporate hangars of the POS. (and say that it is now possible due to the unified inventory) And people would bark rainbows for it! This would make people life so much easier that they wouldn't care if they need to "type in ASSEMBLY to open it" because there are things that people really hate that could be changed, making the "unified inventory update" EPIC!
And there are manny other things that could be fixed ( And I'm not sure if it already did ): - Possibility to repack items in the POS... ( This would save space and server processing ) - Allow to open containers in the POS. (without having to move it to the ship) - Allow an option to keep showing the ship cargo tree, even if you scroll it down ( it make item management easier ) - Only show tabs that you have acess and are in use range - Make wrecks and containers closer then 2500m to show in the tree automatically. - Give us a button to loot ALL containers and wrecks around.
Thanks for your attention, and keep the good work! |

Maul555
Nuts and Vindictive Remix Technologies
174
|
Posted - 2012.05.30 15:48:00 -
[115] - Quote
Quote:When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
Any word on when you are getting rid of shift+click to open new windows, and replacing it with double-click? Is this even a consideration? If not, then why not?
Are my right click menus going to get back their removed options?
Are you going to add an option to give me a closed tree view by default on every new window?
Are you ever going to bring tabs back in? |

Andy DelGardo
Hedion University Amarr Empire
49
|
Posted - 2012.05.30 15:51:00 -
[116] - Quote
Alx Warlord wrote: - Possibility to repack items in the POS... ( This would save space and server processing ) - Allow to open containers in the POS. (without having to move it to the ship) - Allow an option to keep showing the ship cargo tree, even if you scroll it down ( it make item management easier ) - Only show tabs that you have acess and are in use range - Make wrecks and containers closer then 2500m to show in the tree automatically. - Give us a button to loot ALL containers and wrecks around.
I support those +1 |

Linda Shadowborn
Dark Steel Industries
125
|
Posted - 2012.05.30 15:54:00 -
[117] - Quote
Wilma Lawson wrote:Linda Shadowborn wrote:still no fix to when i drag and drop into a container if i am not superfast that container opens up instead forcing me to reopen the original container.
this is a pain when you have lots of containers as most of us industrialists do Mmmm...odd, I don't see that behavior and I don't think I'm exceptionally fast at moving my cursor from the containers once I've dropped it. I usually select the items, drag it to the container, see the container highlight, release the mouse button, move my cursor back to the inventory pane. Is that what you're doing?
yupp that is what i am doing, and that opens the target container. it is really getting on my nerves.
oh and remove the darn price estimate. We did a raid control towers op yesterday and the prices we saw where off.. by a factor of 10 to 100 many times!! so it isnt even CLOSE to the prices that are correct.
|

chadwill
Goldtooth of stellar enterprices
5
|
Posted - 2012.05.30 16:01:00 -
[118] - Quote
Filters.. I love em..
I just wish there was some sort of grouping based on marked groups.. besides the ones we allready have..
Like: Engineering modules.. Armor Modules..
I tried to include all of the armor related modules in a filter.. but the filter dint work..
Might it be a bug?
|

Koghrun Amman
LEGION OF PROFESSOR CHAOS Darkmatter Initiative
4
|
Posted - 2012.05.30 16:35:00 -
[119] - Quote
Not sure if this was already dealt with, but when I place items into a station container the items are occasionally locked despite the station container settings. It is usually just the first batch of things put into that container every day. I have multiple times confirmed that my settings on each and every container (i use 6 at my home station) [if only my apartment was anywhere near as organized] are set so that incoming items go in unlocked. |

MotherMoon
Blue Republic RvB - BLUE Republic
765
|
Posted - 2012.05.30 16:35:00 -
[120] - Quote
Almost there , just need to make it so non tree buttons open a new window. Via toggle if you must.
Thanks for the quick fixes ccp. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
|

Gogela
State Protectorate Caldari State
790
|
Posted - 2012.05.30 16:49:00 -
[121] - Quote
Sweet. New changes sound good. Thanks! 
|

Traiori
Silverwing Explorers Unfamiliar Presence
10
|
Posted - 2012.05.30 17:44:00 -
[122] - Quote
Can I access my orca pilot's corp hangar in space yet? |

Lucas Quaan
Sniggerdly Pandemic Legion
25
|
Posted - 2012.05.30 17:44:00 -
[123] - Quote
I don't know if this is a bug or intended behaviour, but the sorting in the inventory keeps resetting itself. Now this may be because I use the "show in station panel"-option and like to keep my ships sorted by name and items by type, but if possible I would like each container to remember those settings. |

Aaarrrggh
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.05.30 17:52:00 -
[124] - Quote
I just don't get it. WHY would I ever want a unified inventory, the assets window did that job. This is completely crazy. Why are you even spending time on this.
I like the old windows better still.
Can we have a settings option to use the old system please.
|

Nova Fox
Novafox Shipyards
3944
|
Posted - 2012.05.30 17:57:00 -
[125] - Quote
Aaarrrggh wrote:I just don't get it. WHY would I ever want a unified inventory, the assets window did that job. This is completely crazy. Why are you even spending time on this.
I like the old windows better still.
Can we have a settings option to use the old system please.
Because the eventual goal is to get rid of the assest window as well and maybe markets?
|

Yonis Kador
Transstellar Alchemy
92
|
Posted - 2012.05.30 18:04:00 -
[126] - Quote
Still not quite a coup d'etat yet for all lost functionality, but this would be a huge improvement if these changes accomplish what they say they will."
CCP Soundwave wrote:
GÇóIf you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
GÇóInventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.
GÇóWhen you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
First, wow, there will be a "compact and separate mode" now? Yes indeed. This already sounds like a huge improvement and I don't even know what it means.
But if it should mean that hangars will soon open in separate, persistent, tree-less windows - I could kiss somebody.
I still might.
But. And its a big ole' "buttt." It sounds like we're still going to be navigating the tree and squinting and scrolling to find the divisions to drag out. I won't be using keyboard shortcuts. No shift-clicking for Yonis. Permanent shortcuts (preferably part of the station, locked at the bottom of the neocom - where they were prior) should really be reinstated for the ship and station hangars, which also open in this snazzy-sounding "persistent, compact and separate mode."
(Man, I love typing those words!)
A corp hangar shortcut needs to be in-station somewhere also, but shouldn't it go over on the buisness end of the station again with the office listings? Functioning properly, these 3 shortcuts would turn some of this briar patch into a bed of roses - still a little thorny, but much prettier.
CCP Soundwave wrote:
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them.
Soundwave, the more you use the word "separate," the more hot I get.
Say it again!
If you really want to win me over, make the tree collapsed by default in all situations so we don't ever have to see it and make it's use 100 percent optional. I can barely read the tree and scrolling is not fun. And I so dislike how representative it is of a windows file-sorting system. This is a game. I need a little suspension of disbelief. I want to dock my internet spaceship in a station - a station with permanent hangars for my items and ships - with permanent icons representing these real pieces of the station itself.
Next let's get to work on finding some of the lost right-click functionality asap.
CCP Soundwave wrote:Mr Bigwinky wrote:
Unless the inventory system becomes a big improvement on the old then it was for nothing.
We won't stop until that happens.
I suspect, Soundwave, neither will we.
Yonis Kador |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
250
|
Posted - 2012.05.30 18:17:00 -
[127] - Quote
CCP Soundwave wrote:We won't stop until that happens. Talk is cheap. Actions speak louder than your words.
Foisting this rubbish on us can't be cured with promises and dev blogs.
I for one would like to see a post mortem with some explanation how something so obviously stupid and bug ridden gets pressed on paying clients. And why it won't happen again.
Tears will be shed and pants will need to be changed all round. |

Meytal
School of Applied Knowledge Caldari State
24
|
Posted - 2012.05.30 18:18:00 -
[128] - Quote
I just spent a little time salvaging and looting after the patch. Unfortunately:
1) The child windows I open in a station are still not remembered and re-opened when I dock up again.
2) When I do open the Inventory window again, it still defaults to current ship cargo, and not to the station inventory.
3) If I undock with one or more Inventory windows open while in station, in space my ship cargo is still automatically opened.
This means that the Inventory window still changes its definition, which is not good behaviour. Windows that are open in the station that are not valid in space should close, not change their behaviour. If I open my ship cargo window in station, it should remain open in space (or it should close and an identical window should open to replace it).
This also means that I still often have two ship cargo windows open if I don't remember to close them before docking or undocking.
4) Wrecks and cans in space still replace my open ship cargo window in space instead of opening in a new child window.
5) Opening a wreck replaces ship cargo, so I open another ship cargo window to sort through what I want to loot. When the wreck/can disappears, the window it was using still stays open and still reverts to ship cargo, thus I still have two ship cargo windows open again.
6) There is still significant delay waiting for the wreck/can windows to open. When I don't need to be selective about what I pick (ie: plenty of cargo space), by the time the "Loot All" button appears, the ship is already out of range. Often, it takes so long that the message "You must be within 2500 meters to loot" appears instead.
Edit: These are just some of the simplest actions involving the inventory in the game. I truly feel for those who need to do anything more complicated. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1052
|
Posted - 2012.05.30 18:20:00 -
[129] - Quote
Hearing all these rapid updates is what made me optimistic about the unified inventory system in the first place, even in its first draft - the ability to now rapidly iterate improvements on what was before decade-old spaghetti code.
Good job CCP. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
250
|
Posted - 2012.05.30 18:21:00 -
[130] - Quote
Tippia wrote:Conventions are good for you. Convention over configuration, always always always.
Tears will be shed and pants will need to be changed all round. |
|

BlackTalon
BlackTalon Mining Corp
17
|
Posted - 2012.05.30 18:31:00 -
[131] - Quote
CCP Soundwave this ui is still crap its so slow to do anythink and who asked for an tree off option to run threw to get and do simple task in eve.Running poss is nightmare still basic icons are missing .To much clicky click . this ui will and allways will not work .have to wait ages for the corp hanger to appear give us the old ui back jesus its not hard to roll back . new ui is an massive fail by ccp untold have told you but your trying to fix it to save face all we want is the old ui back . you took away double click on ship to open cargo there no easy access to corp hangers cant have diff windows open to make life easy what an waste off man power.try doing missions in an noctis what an joke takes more time to salvage then it did to do the mission.
1 Tree off option to scroll threw is an crap idea shoot the person who decided to bring that in 2 removing the ship icon shoot the person who decided to do that 3 unable to easy have multi cargo and containers open at same time to move stuff around who ever thought this ui was good give them 2 bullets
your made eve an drag with this ui i keep hoping patches might fix it but i dont think it will sooner ot later your work that out and give us back old ui that worked then eve will become fun again
little idea why not have an open dev channel on saturday the 2nd at 2 different times to allow most off the eve base to join and see what they say but i dont think you will |

Archibald Frederick III
Viziam Amarr Empire
1
|
Posted - 2012.05.30 18:55:00 -
[132] - Quote
Is good changes. Keep 'em coming. |

Malice Redeemer
Tribal Liberation Force Minmatar Republic
118
|
Posted - 2012.05.30 18:56:00 -
[133] - Quote
Seems like the 1st two points are going to make it much more usable for me. |

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
28
|
Posted - 2012.05.30 19:09:00 -
[134] - Quote
thank god your still working on it
any chance of having the ship type as the icon for your current ship in the treeview and the list of ships in the treeview - ie if you see a mach icon for the current ship your in a mach and if you see 4 drake icons and a mach you know you own 4 drakes and a mach at a glance - would make spotting the ship in the list soo much easier for us dummies with too many assets |

stoxxine
OLVI industries Inter Malleum et Incudem
11
|
Posted - 2012.05.30 19:10:00 -
[135] - Quote
The first two points. Thank you!
...do we have shortcuts for all different types of "static" hangars?
a few other issues off the top of my mind: - Can we make windows close when they go out of scope, instead of switching to default? Its good for comical effect, but.. - Working on a POS, corp divs clutter the view and are a pain to re-select every time. It would be nice if those were sticky tabs.. with different installations as tree items, would be nice. rows/columns kind of - how about adding static station hangars (corp, deliveries, what are there) dockable to station service panel like ships/items? Altough that might be rendered moot with fridays fixes, we'll see..
I posted a lengthy post earlier about really advanced auto-opening window system https://forums.eveonline.com/default.aspx?g=posts&m=1354861#post1354861 but maybe that's a bit overkill - even for options dialog freaks.
Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |

Dennie Fleetfoot
EVE University Ivy League
194
|
Posted - 2012.05.30 19:10:00 -
[136] - Quote
Ahhhhh, I smell the Mr. Sheen from here.
The latest layer of polish on the turd.
Marvelous. |

Deriah Book
Fox Clan Inari Kimon
12
|
Posted - 2012.05.30 19:15:00 -
[137] - Quote
+1 bump
Cruachan Argylle wrote:CCP Soundwave wrote:
... we're looking at options of doing this gracefully.
You missed the boat on that one. Listening to feedback and not implementing this crap woulld have been graceful. Once you realised what had happened, roll back to old system would have been graceful. As it is, you are making players suffer for weeks. This is not a graceful way of doing things.
As an aside... I would be curious to see a video of the CCP employees who put UI together actually using it during normal EVE activities such as POS management, swapping out ships/fittings during a fight, salvaging/reprocessing/selling.... etc.
I can't imagine how it might be used efficiently. I need to be shown, as my imagination seems to be failing me.
|

Xela Dioved
Black Panzers
1
|
Posted - 2012.05.30 19:19:00 -
[138] - Quote
Two 'problems' I haven't heard being addressed;
1) when dragging many (100+) items from one container to another, the value calculator causes the process to lock up whilst it recalcs the value before the transaction is completed, surely it needs to stop calculating until all items are transferred?
2) Items are being randomly locked on transferal. I have multiply checked my containers settings, and they are all set to 'unlocked', this is a bug.
Thanks for your efforts. |

Rock Kicker
Full Bore Inc Sobriety Test Failures
12
|
Posted - 2012.05.30 19:36:00 -
[139] - Quote
Quote:Inventory Handling
- If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
- Inventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.
- When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
#1 - Should also apply to cans, wrecks, etc. Any container I double click on should launch it's own separate window, not get shoved into the the tree first. I hope 'compact' means you aren't wasting memory space by instantiating the tree class for every window. IMHO, a tree is not needed when spawning a compact, single container window. Any inventory with divisions should go back to having tabs at the top for ease of use as well, so you still don't need a tree on them either.
#2 - Good stuff!
#3 - Is there some reason you can't implement the industry standard double click? Drag and drop to open another instance is cute and all, but double-click is much faster. Especially if the window was previously opened and returns to where I last closed it.
Quote: Starbases
WeGÇÖre adding a tree structure to POSs, so the list of modules isnGÇÖt just one long list of every POS module there. WeGÇÖre adding a visual indicator to show if youGÇÖre in range of a certain container or not, much like the overview has it. That should filter down the number of options in a very nice and visible way.
Good news. The favorites idea you floated somewhere in all this would do well too. That way I could group the arrays I use all the time and toss the rest into a folder that I rarely, if ever, touch. And all the above stuff needs to apply as well.
With this, I can create a scenario that will make pos work good for me. I would be to land in the middle of my arrays, click on my inventory, get the tree, and then double click the arrays I want to open as separate windows where I last left them in the tabs I last left them, and get back to work with the same functionality of the old inventory system.
Then I'd have just one thing left to do : re-sub my 5 accounts that I canceled earlier this week.  |

Arec Bardwin
Perkone Caldari State
547
|
Posted - 2012.05.30 19:44:00 -
[140] - Quote
What CCP needs to realize is that they are developing a next-gen object explorer. Why they decided to emulate some ancient and crappy version of windows explorer is beyond me. They need to look at advanced file explorers to see how this could be done.
How about; - option to have two panes - configurable persistent/global tabs (shortcuts) for our most used objects - configurable local tabs (as in cargo bay, drone bay, ore bay, fuel bay etc when selecting a ship)
and I'm quoting myself from the other thread:Arec Bardwin wrote:Why wasn't this done on the test server?
On another note; 'directory' tree in the left pane can get really cluttered when working with a lot of objects. Why not give the option to add configurable tabs in the right pane?
Click on active ship and default to cargo hold with drone bay and various hangars as tabs, maybe select cargo containers in cargo hold (configurable ofc)
Same goes for handling a hangar with a lot of containers, corp hangars, pos handling etc.
This would provide easy access to important objects without having to browse the left tree.
An option to add double panes (total commander style) would be helpful as well.
|
|

vanillacherry
golden blueberry
5
|
Posted - 2012.05.30 19:59:00 -
[141] - Quote
devblog wrote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode. Does that include the cargo icon in the HUD and the other bays (ore,ship, corp etc.) in the right click menu? If not, please do. edit: also, the open button on the "Selected Item" window too. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
81
|
Posted - 2012.05.30 20:01:00 -
[142] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
Obvious question...but...
What stopped you from doing that while it was on SiSi? (for how many weeks?) (is there any point to having SiSi if Tq is the new test server?)
More iterated Feedback:
Please for the love of all that is sacred...can i be allowed to close the 'space' inventory w/o it effecting the state of the 'station' one...
ie...i undock, i shift-click-wthisthisfor my ships cargo to a much much (did i say much) smaller and useable window and put it to the side...since i don't need the main window that shows the exact same thing as my cargo window does...i click 'close'...i do my things...i redock....where did my 'station' inventory go? Oh, wait, i closed the 'space' one so now i have to close every singe window i had previously shift-clicked open, then i can click the 'inventory' button and again have my regular 'station' window...
Please fix this.
I want my station hanger to always start 'open' regardless of the state of the larger 'space' version...b/c guess what, while in space, i only use the Unworking Insanity while at a POS, and it is a mucho paint in the buttocks...
Are these new persistent smaller windows going to be persistent with POS use? ore are we stuck with the Craptastic new-brokeness for POS management?
Again, this was asked for while it was still on SiSi, in the Pre-Alpha state before you gave us the Alpha version to test on TQ...(why did you ignore?)
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

N3LLY
MUNKI.MINERS.INC
75
|
Posted - 2012.05.30 20:11:00 -
[143] - Quote
still stuck with the crappy estimated value (i know how much it cost i bought it waste of space )
still stuck without all my windows (sigh ) i wanta loot in peace I WANT MY WINDOWS
wheres all my really nice right click options ???????????? (love spending more time doing the same job )right click open drones/cargo/fuel/etc get the ****** sorted important quick access 
station hanger & cargo buttons ????? having them was common sence ?? or does someone not have any ???
most important thing I NEED MY GOD DAMB WINDOWS PLEASE
oh and on a side note can someone lend me a chainsaw for that god damb ugly TREE
UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Ghorrn Kranthil
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.05.30 20:38:00 -
[144] - Quote
thx for the inventory not closing anymore everytime jumping / docking. Using shift it still opens the windows that i selected before, but i'd just like those windows to stay open again in a station, too... so there would be no need to roll back that ui change if only it remembered the opened windows, it would be more customizable, bnoth for ppl who like the new ui and those who dont. the idea of the prize-info is nice :-) but quite often it seems to show prizes that are... strange (no better word for it)
thx |

MotherMoon
Blue Republic RvB - BLUE Republic
766
|
Posted - 2012.05.30 20:51:00 -
[145] - Quote
also reposting this in case the devs have stopped reading the other devblog comments section http://youtu.be/HcG5Ha5wAFY
hopefully my video will be seen by at least one ccp dev Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Mei ra'Zhault
Kimotoro Trading Company
18
|
Posted - 2012.05.30 20:57:00 -
[146] - Quote
Cuchulin wrote:Please also consider restoring "double click to open cargo" functionality for inactive ships ash there is no quick way atm to access the cargo of inactive ships.
Catho Sharn wrote:Have you addressed the inconsistent behavior of double-click in the inventory window? Double-click on a container in the right pane opens, double-click on a ship makes it active.
The actions in inventory control should not change ship status.
BlackTalon wrote:you took away double click on ship to open cargo
quoting these like in the previous thread |

Geksz
Pangalactic Punks n' Playboys HUN Reloaded
16
|
Posted - 2012.05.30 21:03:00 -
[147] - Quote
Can we have a shortcut for opening an inventory window in a separate window form the tree view pls? |
|

Chribba
Otherworld Enterprises Otherworld Empire
3607
|
Posted - 2012.05.30 21:13:00 -
[148] - Quote
Yippie
|
|

Niko Lorenzio
United Eve Directorate
64
|
Posted - 2012.05.30 21:14:00 -
[149] - Quote
I'm very pleased with the speed of the updates and the work you guys are putting into progressing the new UI to a high standard. I just wanted to thank everyone on the dev team for finally listening to the community (even if it took some cage rattling) and special thanks to CCP Soundwave for keeping us constantly up to date with the many blogs and forum posts.
I will paste my list of desired "fixes" from the previous threads and keep it up to date so it does not get lost:
Requested Features/Changes:
Corp role/titles access. I haven't tested this effectively but from what I hear the issues has not been resolved!!!!
- Double clicking ships should open the cargoholds, not make the ship active.
- Double clicking POS arrays/labs should approach and then open the said array as it did before.
- There is (still) no way to open the cargohold of a ship in a corp hangar. The broken "open cargo" is gone from the contextual menu.
- Different windows in different locations should have persistent parameters. The parameters include: Size, location, pinned state, tree view, grouping (merged with other windows), sorting, view (Icon, details, list), columns. - Partially being fixed on Friday. Will update after patch.
- Detachable tree would be awesome.
- Separate buttons that you can add to neocom for different windows which open in a separate window if accessed via shortcuts (keyboard or icon) with remembered states. These include: Ships, Items, Corp Hangar, Deliveries, Cargo, Dronebay, but the more the merrier. Let us choose... if you can add buttons/shortcuts for Fuel bays, POS Arrays, Ore holds, etc. great. Possibly have the tree open only the relevant list (i.e. corp hangar divisions when opening corp hangar with all others collapsed)
- Speed, Optimization, Efficiency - Corp hangar is still slow and takes forever to load/populate the tree with divisions
- Speed, Optimization, Efficiency - Yesterday my corpmate had to use the corp assets window to retrieve recently bought items as the deliveries window was not updating or showing the items.
- Drag selecting items only shows selection after releasing the mouse. It should show highlights during the selection process, not after.
- There should be an option to open windows in a separate view when using any method other than navigating the Unified Inventory UI. If the option is selected, double clicking wrecks, ships cargobays, pos arrays, etc. etc. should open a NEW window just like with shorcuts.
- ISK Values... if this data is available, why is it not viewable in a column like the meta levels?
- Have a small icon on top to toggle additional information like ISK Values to save space and time.
- Naming convention... what works in one view doesn't work in another. Please rename tabs after ship/hangar/division name (i.e.
- "Blueprint Hangar" instead of "Corporation hangars > Blueprints Hangar"). Reason for this is when you have many tabs the actual names that identify the tabs get cut out.
- If possible have filters or search option that searches across the entire available inventory in your station so when using UI you dont have to check 7 divisions, and 50 cans to find a specific item whether it is in your personal or corp hangars.
- Allow filtering of the tree, such as just viewing corp hangars, certain containers, labs, wrecks, etc. Allow Custom sorting of the tree view. Fixed sorting as well.
- Display the fill bar over the tree view. This will help a lot of people to pick the right container, confirm a transfer of goods and notify them when something is there. Make this optional so that people that don't need it to get flooded with even more info causing more lag.
- It's very difficult to differentiate between different containers in the tree view. Listing the type of container and/or appropriate images (for ships as well) that can be toggled would go a long way to improve usability - Promised to be worked on.
- As mentioned before some sort of confirmation that you moved items to the right destination would be great. Fill indicator can do this, or a flash. Before with destination container open you could directly see the that items have been moved there.
- Right click menus on Orcas/Caps to access different bays. You can't deny the usability of having quick access to a specific bay when you need it rather than dealing with the tree clusterfck.
- Folders for filters. Persistent filters. More filters (skills trained, ship race/type). Transferable filters.
Someone mentioned in the original devblog post about the ease of interacting with the UI depending on it's size. Right now it's more difficult to drop items into a tree view as the destination's height is low and close together to other locations. Few cm above or below and you can drop the items in the wrong location. Having an option to detach and change tree view to something bigger or even an assortment of square boxes would counteract this annoyance. Something similar to how containers appear in your items hangar.
Allready Fixed:
- Active ship displayed in ship hangar view
- Packaged ships displayed in ship hangar view
- Opening POS arrays should remember the last division opened and open that instead of the 1st division.
- Looting a wreck/container opens the next wreck/container in range rather than your cargo.
- All the missing ships and items have been returned to me!
- Dragging to a "tab" of a window should drop stuff in there as it did before.
Thanks again and looking forward to the moment when I am finally able to login and use the new UI with great pleasure rather than lots of teeth grinding.
P.S. If anyone in the community would like to add to the list evemail me your suggestions.
EDIT: As per next poster aparently corp access roles have NOT been fixed. C'mon guys? Are you friggen serious? It's been a week!!!! |

Prince aikka
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2012.05.30 21:17:00 -
[150] - Quote
I mean i have every roll needed to open and view the corp hanger in station and yet i keep getting an error station i need said roll, i've sent a bug report and was told it would be fixed with the last patch. only ones that can open and view the hangers are DIr's and the CEO, my CEO is able to giv me Dir roles then take them right away again and that will give me a temp fix till i undock or log, but she cant be doing that all day long for every member.
Imuran wrote:Prince aikka wrote:NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue. In what way cant access the hangers - just performance reasons or some other? |
|

Prince aikka
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2012.05.30 21:18:00 -
[151] - Quote
Ok maybe crippled is a bit harsh, but its still stopping us from being able to do normal corp dutys.
Temmu Guerra wrote:Prince aikka wrote:NIce to see your glossing over the corp hanger issue, corps are being crippled because there members cant access corp hangers, that is a MAJOR issue. If corps are being crippled because they cant access corp hangers efficiently then you have some bigger issues at hand then the inventory system.
|

Jonuts
The Arrow Project CORE.
117
|
Posted - 2012.05.30 21:26:00 -
[152] - Quote
Any word on whether we can get the neocom buttons back and never have to use the tree again EVER if we so desire? I'm pretty sure Neocom buttons + right click + only attaching the fancy over-sized borders/filters/estimated value to the new inventory window we should never have to interact with EVER again (Or use as much as one desires) + windows remember where they're supposed to be would basically put us right back where we were. And give the option of using the unified inventory. Best of both worlds. Now why wasn't the inventory left on the test server until it reaches such a state?
Seriously, your unified inventory idea should have been something completely separate from the old UI. An additional tool, not a replacement. |

Jonuts
The Arrow Project CORE.
118
|
Posted - 2012.05.30 23:47:00 -
[153] - Quote
Destination SkillQueue wrote:Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.
For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.
Keep up the good work.
I disagree. The devs should take the feedback as a kick in the nuts, collectively recoil in horror, and pray every night for the next few months that they aren't going to be told to not show up anymore. Why? Because if they don't, they'll never learn. It's not even a matter of hindsight. A disaster like this occurs because of a large succession of failures. They need sufficient motivation to figure out where **** went wrong, and what they can do to prevent it from going wrong in the future. Saying "Good recovery" doesn't provide that motivation.
There needs to be an entire report written up. What were the warning signs? Why were the signs ignored? Why was production rushed to such a point that an obviously broken system went live? Why is there some sort of honest belief that negative criticism is invalid because the players are too stupid to tell the difference between "Different" and "Total Garbage"? (Hint: When you point out actual flaws, odds are REALLY good it's not because it's 'different'. That's a freebie). Who did their job right? Who didn't do their job right?
Seriously. When you add in a feature that generates SEVERAL comment threads over 50 pages long of people complaining about how much your 'feature' sucks, it's time to act like you're the FAA investigating an airliner crash. CCP is too small and going in too many directions at once to afford every other patch being "incarna 2.0" because you rushed half-completed ill-conceived features from test to live. There comes a point when even the majority of apathetic players start cringing at "improvements" and start leaving for something else. If someone else released internet spaceships, incarna 3.0 will sink Eve.
We yell at you because we don't want ALL of you fired (only the really incompetent person that green-lighted moving unified inventory to live). We want you to learn from your mistakes. Learn that ignoring feedback because you think you know better isn't a way to make a consumer product. There's a difference making a product no one knew they wanted (think iPod) or making a product that everyone already told you they don't want. I know, I know. It's a subtle difference. Like the difference between a lighter and a nuclear explosion. Products that consumers didn't know they wanted meet with great success when introduced to a test group (Think: Test server). Where as your Unified Inventory was met with pretty much outright hostility. Or how about that last week or so of comments before Inferno went live where people were BEGGING you to not move the Unified Inventory to live? Seriously. HOW do you miss **** like that? That goes beyond incompetence, and into willful ignorance or possibly a direct attack against CCP. I'd look at whoever pushed it through with a great deal of suspicion. If I was in charge, I would fire them for malicious activity and probably hire someone to investigate their activities at the company for the last year or so to see if they were willfully stupid or outright malicious.
*edit*
Not too bad. Very few words got censored. I'm getting better :D |

Endeavour Starfleet
831
|
Posted - 2012.05.31 00:22:00 -
[154] - Quote
Oh look. Despite CCP pouring work into making the new inventory system better. People still feel the need to whine and moan on the forums.
Get a clue. The old system is not coming back. Your whining is pointless so be patient and wait for them to get these fixes out.
And keep providing suggestions. |

Jonuts
The Arrow Project CORE.
123
|
Posted - 2012.05.31 00:34:00 -
[155] - Quote
Quote: If we drag a container that has no sub-containers (a leaf node) to the Neocom, it should open in a separated window by default. If we drag a virtual tree node or a container with one or more sub-containers to the Neocom, it should open in a tree-view window by default.
On one hand, good idea. On the other hand, some people (Myself for starters) want to never deal with the tree again. So a compromise. A checkbox I can untick to make sure none of my shortcuts ever get infected with the tree? I'm all for options, because I acknowledge that whats bloody awesome for me isn't necessarily bloody awesome for you. The more I can customize it and rip out what I don't want and you can keep what you want, the better.
Quote:
Are people really screaming at now you have to shift/drag to get a 2nd window open? You are still doing two actions, just like you did in the past.
You ALMOST have a point. Almost. You're ignoring the difference between being able to just hit 2 buttons right next to each other and navigating a menu that may or may not have 5 items it, or a hundred items. You'll find that *MOST* the people really inconvenienced here have a large amount of garbage in their trees. Either way you cut it, it's certainly more work NOW than it was before inferno dropped.
Quote:Oh look. Despite CCP pouring work into making the new inventory system better. People still feel the need to whine and moan on the forums.
Get a clue. The old system is not coming back. Your whining is pointless so be patient and wait for them to get these fixes out.
And keep providing suggestions.
Did we read the same thread, or are you just stupid? I just read a thread full of people suggesting more fixes along with some of us still questioning WHY and HOW this garbage came to a live server in the first place. Hell, even my ***** fest was a giant suggestion to help keep them from shoving their collective dicks in a liquid blender again. Any mentions of the old UI are obviously suggestions to emulate it's functionality as well.
If anyone here needs a clue at this point, it's you. And probably CCP. |

Endeavour Starfleet
831
|
Posted - 2012.05.31 01:32:00 -
[156] - Quote
Nope your **** fest was not useful to CCP in the least. |

Jonuts
The Arrow Project CORE.
124
|
Posted - 2012.05.31 01:41:00 -
[157] - Quote
If it's not helpful, it's only because they ignored me. Obviously they have serious QA/QC or politics issues in the office. Suggesting that they take a look as to what exactly failed where so they fix their issues and prevent such a cluster **** in the future and get back to making the game is about as helpful as I can get without winning the lottery and donating the winnings to them or hiring hookers for them all. |

Kile Kitmoore
58
|
Posted - 2012.05.31 01:54:00 -
[158] - Quote
Need options, like the ability to turn off Price Estimate.
An option to have Item Hanger display the contents of all station containers. Basically a master list of all items in station.
As for containers in range changes this Fri., Is there any chance we can get a parent for the those containers that will show everything in one view when it's clicked?
Drag & Drop ship from treeview to hanger makes that your active ship.
I really wish, when in station, there was a simple (small) button that you could press that would divide the view and show your active ships cargo bay on the top half which you could drag items onto.
An option to display Drone grouping and fittings for ships in the treeview which you could edit or swap modules.
Keep the changes coming please. |

Lolmer
Yahoo Inc Caffeine Nicotine and Hate
34
|
Posted - 2012.05.31 02:31:00 -
[159] - Quote
Great work on iterating on this (and other) features. :)
The only issue with the new Unified UI is this issue from EVE Forums -+ EVE Information Center -+ EVE Information Portal -+ EVE Online: Inferno - Issues thread
Lolmer wrote:Another issue with the Unified Inventory:
When I have the tree view scrolled all the up so that I can see my cargohold and move a container from a corporate hangar array to my cargohold, the tree view re-adjusts so that I no longer see my cargohold nor the new container, but focuses on the corporate hangar array I just dragged from.
WTF. I moved that container from the CHA to my cargohold so that I could use the stupid thing, why are you hiding it? Especially after I already scrolled to have it viewable? |

Hockston Axe
108
|
Posted - 2012.05.31 02:56:00 -
[160] - Quote
Probably said a bunch already, but you are planning on making significant performance improvements to the station Corp hangar, right? I don't have all that much in mine and it takes way too long for it to even show divisions. Loading all the icons was slow before, but at least I knew I had a corp hangar with all divisions while waiting. (Also why load all 7 if I'm only going to open 1 or 2 divisions this session?)
Otherwise I do actually like the new inventory for the most part, though unless I happen to be in the Forge or Domain the prices are pretty pointless for asset valuation (I'm assuming they're from whatever region you're currently in.) |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
163
|
Posted - 2012.05.31 04:25:00 -
[161] - Quote
Quote:Inventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock. "Woot" is all. Exceedingly annoying to open the damn things every time one does a session change .. this applies to ship changes as well I take it (or hope)?
Quote:Fixed a bug where the estimated price wouldnGÇÖt change when dragging between open windows How often is the price calculated/queried, is it on every "open" command? My bigger stashes take quite a while to load and the estimate is not always needed/wanted/required .. perhaps an option to skip this step? |

Ager Agemo
Saturn Reaper
83
|
Posted - 2012.05.31 04:37:00 -
[162] - Quote
add sort by price optional column and i will be pleased. |

Au' Tena
University of Caille Gallente Federation
4
|
Posted - 2012.05.31 07:29:00 -
[163] - Quote
Quote:#1241 Posted: 2012.05.28 18:51 i am not sure if this is mentioned before. if so , u can ignore this (but please solve it) we used the have an option with rightlicking on our ship to open the drone bay. this drone bay always opened seperate and included the possibilty to see drones in bay or in flight. it also had the possibility to move them in named groups and set theem fron agrassive to passive. i could also see their recieved damage when in flight. i still have that option, because i never close it. but a friend of mine cant do it anymore. the rightclick on drone bay in the new inventory seems to open a new invwentory box wich is diffent in set up. if we are doing things wrong; please tell us how it works nowadays, otherwise; please bring the old rightclick function on our ship back. tnx
so.. still no answer on drone bays? |

Au' Tena
University of Caille Gallente Federation
4
|
Posted - 2012.05.31 07:33:00 -
[164] - Quote
Quote:#122 Posted: 2012.05.30 17:44 | Report Like Can I access my orca pilot's corp hangar in space yet?
i actually can. i had to reset my cache stopping it from crashing (openend 2 warning windows and stopped when trying to remove the last one). but no problems on last try after the cache reset. |

Ya Huei
Imperial Collective
72
|
Posted - 2012.05.31 09:02:00 -
[165] - Quote
had to move someone's inventory last night 246 items (some with multiple quantity) This took several minutes.
move went from medium ship assembly array to cargo hangar.
|

Razor Z
The humbleless Crew Capital Punishment.
0
|
Posted - 2012.05.31 09:03:00 -
[166] - Quote
I'm not sure if anyone has posted this before, but I am finding it increasingly annoying:
When you drag an item from any other location (ie: cargo bay, item hangar, etc) to a station container, the item ignore the settings of said station container and always placed into the container as locked, even though the settings say that Items placed by me into this container are unlocked. |

Maraner
The Executioners Capital Punishment.
137
|
Posted - 2012.05.31 09:05:00 -
[167] - Quote
re-enable right clicking on caps to access fuel bays. How was this ever taken out? 
The UI is a dog, it's old before its time, just savaged the neighbours sheep and is pissing on the rug. Take it outside and shoot it.
|

Aspectt
Degrees of Freedom The Babylon Consortium
4
|
Posted - 2012.05.31 11:16:00 -
[168] - Quote
You want to make people happy? How about allowing us to highlight a range of cans or wrecks and click open? |

Meytal
School of Applied Knowledge Caldari State
30
|
Posted - 2012.05.31 12:00:00 -
[169] - Quote
Razor Z wrote:I'm not sure if anyone has posted this before, but I am finding it increasingly annoying:
When you drag an item from any other location (ie: cargo bay, item hangar, etc) to a station container, the item ignore the settings of said station container and always placed into the container as locked, even though the settings say that Items placed by me into this container are unlocked. It does this if you drag the items being moved to the container in the tree pane (one window open). If the destination container is currently opened and you are dragging the items to the opened container, it works fine (meaning, two windows open).
I haven't tested having the container opened in one window, and dragging contents to the tree in another window, while that tree window is opened to some other unrelated container (meaning, three+ windows open total). At this point, I'm half-afraid I'll create a black hole by doing that.
I have noticed that unlocking items, while morbidly slow, seems to run asynchronously. Open one container, select all, unlock. Don't sit there and wait, just go to another container, select all, unlock. Maybe by the time you get to the last container, everything has unlocked from the first one and you can work with it again.
(Notice anything unusual there, CCP?)
|

Wiu Ming
Wrecking Shots
3
|
Posted - 2012.05.31 12:20:00 -
[170] - Quote
devs may not like hearing this, but imo the biggest - and only - plus to the new "Unified Inventory" thing is the ability to shift-click instead of shift-click-drag.
now to manually get all my damn windows back and hope they stay that way... |
|

Maul555
Nuts and Vindictive Remix Technologies
177
|
Posted - 2012.05.31 12:26:00 -
[171] - Quote
Wiu Ming wrote:devs may not like hearing this, but imo the biggest - and only - plus to the new "Unified Inventory" thing is the ability to shift-click instead of shift-click-drag.
now to manually get all my damn windows back and hope they stay that way...
uhhhhhhhh what? shift-click, drag was for splitting stacks and multiple selections, right? or am I confused here? and how you think that shift+click for new windows will help you keep your windows the way you like them is beyond me... good luck in your reality dude. |

Wiu Ming
Wrecking Shots
3
|
Posted - 2012.05.31 12:34:00 -
[172] - Quote
Maul555 wrote:Wiu Ming wrote:devs may not like hearing this, but imo the biggest - and only - plus to the new "Unified Inventory" thing is the ability to shift-click instead of shift-click-drag.
now to manually get all my damn windows back and hope they stay that way... uhhhhhhhh what? shift-click, drag was for splitting stacks and multiple selections, right? or am I confused here? and how you think that shift+click for new windows will help you keep your windows the way you like them is beyond me... good luck in your reality dude.
lol now you're the one getting an uhhhhh what?! the new "Unified Inventory" is exactly that - one huge effing stack. you used have to shift+click+drag to separate windows out of a stack. logic says you would need to do the same thing to get them all out of this new stack. guess what? you don't, and +1 for that. get it? |

Sienaris
Corellian Trading Corporation
0
|
Posted - 2012.05.31 12:36:00 -
[173] - Quote
can you please add back copy/paste tables function to inventory windows ? it was lost when changing to unified inventory .... i miss it :) |

Wiu Ming
Wrecking Shots
3
|
Posted - 2012.05.31 12:48:00 -
[174] - Quote
One (or two) more things...
Rasz Lin wrote: WHY did you make [the strip of neocom buttons] transparent...
^^this.
Well I'm confused. First post was a tiny bit of rage re: the same thing, but I just logged into a 2nd account on the same computer and... no transparent neocom.
Was initially wondering why not make it a true window pane controlled by the ESC menu that matches all the other windows? That couldn't have been very hard to do and would have kept a lot of players happy.
Speaking of the ESC menu, it's a little off topic but why aren't Shortcuts saveable? Thankfully it doesn't happen often, but every now and again a patch will reset all of the shortcuts back to default. It's frustrating as hell to remove every single shortcut for 3 accounts on 2 laptops (maybe a half dozen or so are left unchanged). That would be a sweet improvement... |

Josef Djugashvilis
The Scope Gallente Federation
253
|
Posted - 2012.05.31 12:51:00 -
[175] - Quote
Destination SkillQueue wrote:Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.
For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.
Keep up the good work.
Which leads to a very important question,
What, if anything, have CCP managed to learn from this for future improvements/expansions? You want fries with that? |

Maul555
Nuts and Vindictive Remix Technologies
177
|
Posted - 2012.05.31 12:56:00 -
[176] - Quote
Wiu Ming wrote:Maul555 wrote:Wiu Ming wrote:devs may not like hearing this, but imo the biggest - and only - plus to the new "Unified Inventory" thing is the ability to shift-click instead of shift-click-drag.
now to manually get all my damn windows back and hope they stay that way... uhhhhhhhh what? shift-click, drag was for splitting stacks and multiple selections, right? or am I confused here? and how you think that shift+click for new windows will help you keep your windows the way you like them is beyond me... good luck in your reality dude. lol now you're the one getting an uhhhhh what?! the new "Unified Inventory" is exactly that - one huge effing stack. you used have to shift+click+drag to separate windows out of a stack. logic says you would need to do the same thing to get them all out of this new stack. guess what? you don't, and +1 for that. get it?
I never used shift to separate windows and I have no idea what you are talking about... And you have to hold down shift when you click a new folder or you will lose part of your work. I don't see how this is helpful. but to each his own said the old lady as she kissed the cow... |

Ciar Meara
Virtus Vindice
659
|
Posted - 2012.05.31 13:08:00 -
[177] - Quote
Toodles?
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Ethan Revenant
Adhocracy Incorporated Adhocracy
0
|
Posted - 2012.05.31 13:54:00 -
[178] - Quote
Please keep the fixes coming.
I have a little nitpick with how ships appear in the tree: when I am in a Legion that does not have the subsystem to give it a drone bay, I still see a drone bay on the Legion in the tree. When I click on it, it shows me that I have 0 drones in my drone bay with a dimension of 0.0m3. Well and good, but I really don't need an indicator in the tree that shows me that I have a nega-drone-bay. Can this be remedied? |

Bullz3y3
Republic Military School Minmatar Republic
10
|
Posted - 2012.05.31 14:32:00 -
[179] - Quote
Josef Djugashvilis wrote: Which leads to a very important question,
What, if anything, have CCP managed to learn from this for future improvements/expansions?
Answer: not a damn thing Im afraid. |

Pak Narhoo
Knights of Kador
515
|
Posted - 2012.05.31 14:49:00 -
[180] - Quote
What a mess. Last time I type this but throwing a half finished, non-optimized, workflow breaking, functionality removing, very fundamental part of EVE just like that on TQ while nearly completely ignoring the user feedback, at least the core problems, is... sigh. I hope the devs responsible get huge nightmares & headaches over this.
I just traded (from a station container) with roughly 640 items in it, 500 to my alt.
- After 20 minutes the trade was done. - Then I'm stuck with a ghosting trade window that tells me if I want to close it if I really want to break off this transaction. Twice, like in 2 pop-ups popped up over each other. (And no, I'm not in Jita (local of 16).) 
-Then I move 500 orso items from my alt into a Orca cargo bay and that takes around 5 minutes with the orca bay telling me I put 32K in a bay that can only take 30K. Screen shot.
I really thought 'we' weren't going do this kind of things anymore after the Incarna debacle. Boy was I and a lot of other EVE players wrong.  Who needs television when you have EVE? EVE drama, best drama. |
|

Linda Shadowborn
Dark Steel Industries
135
|
Posted - 2012.05.31 14:49:00 -
[181] - Quote
Bullz3y3 wrote:Josef Djugashvilis wrote: Which leads to a very important question,
What, if anything, have CCP managed to learn from this for future improvements/expansions?
Answer: not a damn thing Im afraid.
not empty quoting. this pretty much proved that any pretty speeches they did after incarna was just PR to calm us down. They dont give a *bleep* about our feedback or wishes. stay the course... its more about what the players do then they say.. etc...
|

Bullz3y3
Republic Military School Minmatar Republic
10
|
Posted - 2012.05.31 14:56:00 -
[182] - Quote
Jonuts wrote:Destination SkillQueue wrote:Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.
For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.
Keep up the good work. I disagree. The devs should take the feedback as a kick in the nuts, collectively recoil in horror, and pray every night for the next few months that they aren't going to be told to not show up anymore. Why? Because if they don't, they'll never learn. It's not even a matter of hindsight. A disaster like this occurs because of a large succession of failures. They need sufficient motivation to figure out where **** went wrong, and what they can do to prevent it from going wrong in the future. Saying "Good recovery" doesn't provide that motivation. There needs to be an entire report written up. What were the warning signs? Why were the signs ignored? Why was production rushed to such a point that an obviously broken system went live? Why is there some sort of honest belief that negative criticism is invalid because the players are too stupid to tell the difference between "Different" and "Total Garbage"? (Hint: When you point out actual flaws, odds are REALLY good it's not because it's 'different'. That's a freebie). Who did their job right? Who didn't do their job right? Seriously. When you add in a feature that generates SEVERAL comment threads over 50 pages long of people complaining about how much your 'feature' sucks, it's time to act like you're the FAA investigating an airliner crash. CCP is too small and going in too many directions at once to afford every other patch being "incarna 2.0" because you rushed half-completed ill-conceived features from test to live. There comes a point when even the majority of apathetic players start cringing at "improvements" and start leaving for something else. If someone else released internet spaceships, incarna 3.0 will sink Eve. We yell at you because we don't want ALL of you fired (only the really incompetent person that green-lighted moving unified inventory to live). We want you to learn from your mistakes. Learn that ignoring feedback because you think you know better isn't a way to make a consumer product. There's a difference making a product no one knew they wanted (think iPod) or making a product that everyone already told you they don't want. I know, I know. It's a subtle difference. Like the difference between a lighter and a nuclear explosion. Products that consumers didn't know they wanted meet with great success when introduced to a test group (Think: Test server). Where as your Unified Inventory was met with pretty much outright hostility. Or how about that last week or so of comments before Inferno went live where people were BEGGING you to not move the Unified Inventory to live? Seriously. HOW do you miss **** like that? That goes beyond incompetence, and into willful ignorance or possibly a direct attack against CCP. I'd look at whoever pushed it through with a great deal of suspicion. If I was in charge, I would fire them for malicious activity and probably hire someone to investigate their activities at the company for the last year or so to see if they were willfully stupid or outright malicious. *edit* Not too bad. Very few words got censored. I'm getting better :D
Want us to take you serious about putting a stop to problems like this happening? This is a step in the right direction. |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 14:56:00 -
[183] - Quote
CCP Soundwave wrote:Scaugh wrote:And corporate hangars?
At least bring back the icon for it.
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them.
how about u guys bring back the neo com button for ship hanger also how about a button on my necom for my dron bay my cargohold and all my orca bays so i dont have to click 300 times more threw the tree to get to some bay that tokk one click also put the tabs for corp hangers backwhere they were befor as well that would be great and also look at this and tell me what you think
|

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 15:31:00 -
[184] - Quote
how bout making it so that if a pos modal is inside the force field we can move stuff between them with out having to fly towards them that would be the best option
and the est price currently is based on sale orders why not let us pick whether it based on sale or buy orders and average or highest or lowest buy/sale order
and the tree can you make it so it slides out of the side of the window insted of sliding into the window please it squishes all my icons and takes up to much room and also if i hoover over a bay in the tree for too long (like 1 second )with a dragged group of items it switches to that bay and makes me want to scream it to short of a time make it like 3 secons that would be nice! and howbout making it a double click on a bay to open it in a new window that's better then a shift click
also bring back ship hanger button on neocom or even better what if i could pin a certain bay to my neocom or if my ship had multiple bays like my orca i could have all my bays one my necom or on my hud or if i hoverd over my invintory button i would get a popup list of all the bay in my currant ship so i could open them in a new window for each on with just one click you have actually made it much more clicky for me to get to them now and it makes me very annoyed also please look at this pic and let me know what you think
thanks for reading ccp |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 15:41:00 -
[185] - Quote
Jonuts wrote:Destination SkillQueue wrote:Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.
For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.
Keep up the good work. I disagree. The devs should take the feedback as a kick in the nuts, collectively recoil in horror, and pray every night for the next few months that they aren't going to be told to not show up anymore. Why? Because if they don't, they'll never learn. It's not even a matter of hindsight. A disaster like this occurs because of a large succession of failures. They need sufficient motivation to figure out where **** went wrong, and what they can do to prevent it from going wrong in the future. Saying "Good recovery" doesn't provide that motivation. There needs to be an entire report written up. What were the warning signs? Why were the signs ignored? Why was production rushed to such a point that an obviously broken system went live? Why is there some sort of honest belief that negative criticism is invalid because the players are too stupid to tell the difference between "Different" and "Total Garbage"? (Hint: When you point out actual flaws, odds are REALLY good it's not because it's 'different'. That's a freebie). Who did their job right? Who didn't do their job right? Seriously. When you add in a feature that generates SEVERAL comment threads over 50 pages long of people complaining about how much your 'feature' sucks, it's time to act like you're the FAA investigating an airliner crash. CCP is too small and going in too many directions at once to afford every other patch being "incarna 2.0" because you rushed half-completed ill-conceived features from test to live. There comes a point when even the majority of apathetic players start cringing at "improvements" and start leaving for something else. If someone else released internet spaceships, incarna 3.0 will sink Eve. We yell at you because we don't want ALL of you fired (only the really incompetent person that green-lighted moving unified inventory to live). We want you to learn from your mistakes. Learn that ignoring feedback because you think you know better isn't a way to make a consumer product. There's a difference making a product no one knew they wanted (think iPod) or making a product that everyone already told you they don't want. I know, I know. It's a subtle difference. Like the difference between a lighter and a nuclear explosion. Products that consumers didn't know they wanted meet with great success when introduced to a test group (Think: Test server). Where as your Unified Inventory was met with pretty much outright hostility. Or how about that last week or so of comments before Inferno went live where people were BEGGING you to not move the Unified Inventory to live? Seriously. HOW do you miss **** like that? That goes beyond incompetence, and into willful ignorance or possibly a direct attack against CCP. I'd look at whoever pushed it through with a great deal of suspicion. If I was in charge, I would fire them for malicious activity and probably hire someone to investigate their activities at the company for the last year or so to see if they were willfully stupid or outright malicious. *edit* Not too bad. Very few words got censored. I'm getting better :D
i even read the sisi threads about haw this was a total clusterfuck how did ccp not see this coming and if the did why the hell would the push it threw 
|

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 15:44:00 -
[186] - Quote
ATTENTION CCP!
Niko Lorenzio wrote:I'm very pleased with the speed of the updates and the work you guys are putting into progressing the new UI to a high standard. I just wanted to thank everyone on the dev team for finally listening to the community (even if it took some cage rattling) and special thanks to CCP Soundwave for keeping us constantly up to date with the many blogs and forum posts. I will paste my list of desired "fixes" from the previous threads and keep it up to date so it does not get lost: Requested Features/Changes:
Corp role/titles access. I haven't tested this effectively but from what I hear the issues has not been resolved!!!!
- Double clicking ships should open the cargoholds, not make the ship active.
- Double clicking POS arrays/labs should approach and then open the said array as it did before.
- There is (still) no way to open the cargohold of a ship in a corp hangar. The broken "open cargo" is gone from the contextual menu.
- Different windows in different locations should have persistent parameters. The parameters include: Size, location, pinned state, tree view, grouping (merged with other windows), sorting, view (Icon, details, list), columns. - Partially being fixed on Friday. Will update after patch.
- Detachable tree would be awesome.
- Separate buttons that you can add to neocom for different windows which open in a separate window if accessed via shortcuts (keyboard or icon) with remembered states. These include: Ships, Items, Corp Hangar, Deliveries, Cargo, Dronebay, but the more the merrier. Let us choose... if you can add buttons/shortcuts for Fuel bays, POS Arrays, Ore holds, etc. great. Possibly have the tree open only the relevant list (i.e. corp hangar divisions when opening corp hangar with all others collapsed)
- Speed, Optimization, Efficiency - Corp hangar is still slow and takes forever to load/populate the tree with divisions
- Speed, Optimization, Efficiency - Yesterday my corpmate had to use the corp assets window to retrieve recently bought items as the deliveries window was not updating or showing the items.
- Drag selecting items only shows selection after releasing the mouse. It should show highlights during the selection process, not after.
- There should be an option to open windows in a separate view when using any method other than navigating the Unified Inventory UI. If the option is selected, double clicking wrecks, ships cargobays, pos arrays, etc. etc. should open a NEW window just like with shorcuts.
- ISK Values... if this data is available, why is it not viewable in a column like the meta levels?
- Have a small icon on top to toggle additional information like ISK Values to save space and time.
- Naming convention... what works in one view doesn't work in another. Please rename tabs after ship/hangar/division name (i.e.
- "Blueprint Hangar" instead of "Corporation hangars > Blueprints Hangar"). Reason for this is when you have many tabs the actual names that identify the tabs get cut out.
- If possible have filters or search option that searches across the entire available inventory in your station so when using UI you dont have to check 7 divisions, and 50 cans to find a specific item whether it is in your personal or corp hangars.
- Allow filtering of the tree, such as just viewing corp hangars, certain containers, labs, wrecks, etc. Allow Custom sorting of the tree view. Fixed sorting as well.
- Display the fill bar over the tree view. This will help a lot of people to pick the right container, confirm a transfer of goods and notify them when something is there. Make this optional so that people that don't need it to get flooded with even more info causing more lag.
- It's very difficult to differentiate between different containers in the tree view. Listing the type of container and/or appropriate images (for ships as well) that can be toggled would go a long way to improve usability - Promised to be worked on.
- As mentioned before some sort of confirmation that you moved items to the right destination would be great. Fill indicator can do this, or a flash. Before with destination container open you could directly see the that items have been moved there.
- Right click menus on Orcas/Caps to access different bays. You can't deny the usability of having quick access to a specific bay when you need it rather than dealing with the tree clusterfck.
- Folders for filters. Persistent filters. More filters (skills trained, ship race/type). Transferable filters.
Someone mentioned in the original devblog post about the ease of interacting with the UI depending on it's size. Right now it's more difficult to drop items into a tree view as the destination's height is low and close together to other locations. Few cm above or below and you can drop the items in the wrong location. Having an option to detach and change tree view to something bigger or even an assortment of square boxes would counteract this annoyance. Something similar to how containers appear in your items hangar.
Allready Fixed:
- Active ship displayed in ship hangar view
- Packaged ships displayed in ship hangar view
- Opening POS arrays should remember the last division opened and open that instead of the 1st division.
- Looting a wreck/container opens the next wreck/container in range rather than your cargo.
- All the missing ships and items have been returned to me!
- Dragging to a "tab" of a window should drop stuff in there as it did before.
Thanks again and looking forward to the moment when I am finally able to login and use the new UI with great pleasure rather than lots of teeth grinding. P.S. If anyone in the community would like to add to the list evemail me your suggestions. EDIT: As per next poster aparently corp access roles have NOT been fixed. C'mon guys? Are you friggen serious? It's been a week!!!! this! |

Destination SkillQueue
Are We There Yet
2413
|
Posted - 2012.05.31 16:20:00 -
[187] - Quote
Jonuts wrote:Destination SkillQueue wrote:Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.
For those responsible for this mess:
Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.
Keep up the good work. I disagree. CCP needs to treat this seriously and analyze what went wrong, so they don't continue repeating these mistakes in the future.
I made a TL;DR version of your post, since I thought you were a bit long winded in making your point. Feel free to correct me, if you think I missed something vital from you post.
You misunderstand my point. I'm not saying they shouldn't take this as a learning experience and try their best to improve things. I'm saying getting in to all those things is counter productive and unimportant in the current situation and the abusive nature of some of the feedback, while understandable, can get hard to deal with and isn't helping things. I also wanted to remind them, that some of us do still like them, so they shouldn't let the angry feedback get to them too much and know that they're on the right track now. The only thing that matters now is getting things done to fix things.
Just so you get where I'm coming from, I've had the displeasure of being in such messes as I'm sure every working adult has. Abusive negative feedback can be personally very draining and doesn't help the situation in any way. In a RL working environment there is always the tendency for people to try to cover their own asses no matter what. This can lead to people avoiding much needed communication with their playerbase, since no one want to deal with that crap in their job on a regular basis. It can also easily lead to finger pointing and internal bickering, that slows down working effiency and turns the general working environment sour. This is especially bad in a situation where swift action to correct the problems needs to happen.
These kind of scandals and fuckups happen from time to time to every MMO developer. They will happen again even if CCP tries their best to not repeat them. Trying will cause less and more infrequent repeats of this, but they will still continue to happen. I've seen so many companies and CCP too respond incorrectly to these situations in the past and make them much worse then they had to be. I'm just glad to see CCP do the right things this time and I thought hearing it from one of their players would be a welcome thing in a sea of angry feedback. |

BlackTalon
BlackTalon Mining Corp
29
|
Posted - 2012.05.31 16:24:00 -
[188] - Quote
oh dear your still deaf this ui is still crap and slow stop bringing out patches .just gives us an ui that worked.oh yer the one that worked before was fine . i just want to be able to have icon for ships and corp hanger with me different tabs and be able to open diff hangers and can open up with out that silly tree thing turning up .that silly tree thing gives me an head ache get rid off it bring back the old ui the ui is still broke and very un player friendly |

Skelf Scunner
Center for Advanced Studies Gallente Federation
46
|
Posted - 2012.05.31 17:46:00 -
[189] - Quote
Destination SkillQueue wrote: just glad to see CCP do the right things this time and I thought hearing it from one of their players would be a welcome thing in a sea of angry feedback.
They are not doing the right thing. That is the point.
The UI should have been rolled back within days of implementation.
They are doing the wrong thing, persevering with a mess on the live server.
If they had taken it back to the test server for a few months of problem solving, would anyone have missed it? Really?
Even the most extreme fanboy could have no complaint if this had happened, since no one was looking for a fix for something that wasn't broken. |

Wilma Lawson
Hedion University Amarr Empire
62
|
Posted - 2012.05.31 17:53:00 -
[190] - Quote
Skelf Scunner wrote: They are not doing the right thing. That is the point.
The UI should have been rolled back within days of implementation.
They are doing the wrong thing, persevering with a mess on the live server.
If they had taken it back to the test server for a few months of problem solving, would anyone have missed it? Really?
Even the most extreme fanboy could have no complaint if this had happened, since no one was looking for a fix for something that wasn't broken.
TBH, you are assuming they can/could roll it back. Sometimes you can't roll back an update. In that case, you need to move forward.
Note: I don't like how they deployed the UI update, and I don't know if they could roll it back. I'm just saying that they might be in a position where they couldn't roll it back, which is something that we don't know.
People who are asking to roll it back because they think it's like flipping a switch really don't understand how things work.
|
|

Carcopino
Viziam Amarr Empire
9
|
Posted - 2012.05.31 18:07:00 -
[191] - Quote
I'm not quite sure what's going on here, but I'll chime back in again with some more in-game experience using this new inventory system.
Case 1 I happen to salvage with dual accounts on pretty often, and this is what I get. Account 1 : around 2.5 seconds to access and loot a single cargo can. Account 2 : close to 5 second to perform the very same task, and the whole process slows the relevant account down to a crawl as well..
I never experienced any of that with the old inventory.
Case 2 I usually just stockpile goods until my station inventory is almost full and then just go and reprocess all the meta1-2 goodies.
With the old inventory, given a station hangar with the full 996 items, I could select any amount of them and the reprocessing process would be almost instantaneus. With the current "improved version", under the same conditions, I timed a full 11 seconds to reprocess 1 stack and 26 seconds to complete reprocessing 10 stacks : during the whole process the game is unresponsive.
Again, I never got any of that before.
I'm sorry to have to say this again, but in the current state this inventory system is an embarassment. As far as I am concerned, the only goal you have achieved is to have turned salvaging, looting and general inventory management in an excruciatingly tedious task.
This whole situation is definitely worth the coveted prize of the popular double facepalm captain Picard picture. |

Skelf Scunner
Center for Advanced Studies Gallente Federation
46
|
Posted - 2012.05.31 18:15:00 -
[192] - Quote
[quote=Wilma Lawson People who are asking to roll it back because they think it's like flipping a switch really don't understand how things work. [/quote]
And you do?
Please tell us exactly why they can't do this. Really, we are keen to learn.
Remember we were told that they couldn't make walking in stations optional. They did make it optional, and they gave us 'the door'
They told us they couldn't bring back the old hangar view. They then brought back the old hangar view.
Then Hilmar told us they would listen in future.................. |

N3LLY
MUNKI.MINERS.INC
86
|
Posted - 2012.05.31 18:46:00 -
[193] - Quote
please sort out the open cargo buttons when in station i need to look in other ships cargo holds shift click is very annoing
please give us our cargo & ship hanger buttons back
still missing our right click options give them back asap
but a little improvement
after you have done those maybe you could chop down the TREE UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

disasteur
Tellcomtec Incorporated. Preatoriani
142
|
Posted - 2012.05.31 18:54:00 -
[194] - Quote
Skelf Scunner wrote:[quote=Wilma Lawson People who are asking to roll it back because they think it's like flipping a switch really don't understand how things work.
And you do?
Please tell us exactly why they can't do this. Really, we are keen to learn.
Remember we were told that they couldn't make walking in stations optional. They did make it optional, and they gave us 'the door'
They told us they couldn't bring back the old hangar view. They then brought back the old hangar view.
Then Hilmar told us they would listen in future..................[/quote]
my normal play time a day... about 8 hours a day on several acounts b4 patch my play time after the patch? 2 minutes in almost a week and a half.
why isnt a roll-back possible? because they waited way to long so the majority doesnt prever one anymore cus of the loss.
mabye it isnt as easy as we might all think but a complete roll-back is always possible (would be weird if incase of a major FUBAR they couldnt do one dont yah think?
but thats my point of view, and im just a simple soul |

Raoul Endymion
x13
17
|
Posted - 2012.05.31 19:02:00 -
[195] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
Revert back to the old, problem solved...
But since you (CCP) thinks that this is superior to the old, which it is not, and only want to change it within the parameters you decide, i can only hope that the new fixes will get some of the old easy access and intuitive feel back that the new lacks totally...
So basically what i hope is that independent buttons for different will be added, or the possibility to add them yourself. If that happens it will ease the pain and overall bad feel the inventory has in its current state, and that the windows opened will be separate and not just change within one opened window.
Best case scenario will be if it to some degree was made more like the old, old buttons for hangars and one window for each hangar etc and then add the new stuff as an option that the player can either hide/unhide if needed...
Still, the basic feeling i have regarding the new inventory is that is more shiny than useful...and i really really hope that the old easy access and intuitive use will be back.
/raoul
oh and dear ccp soundwave, since i think you might be danish, this is just for you... DET EN OMMER!
|

Aroye
Republic Military School Minmatar Republic
4
|
Posted - 2012.05.31 19:32:00 -
[196] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
It was irresponsible for CCP to upload unfinished software. Why hurry something as important as UI? You should have waited until it worked properly.
|

Wilma Lawson
Hedion University Amarr Empire
62
|
Posted - 2012.05.31 19:33:00 -
[197] - Quote
Skelf Scunner wrote:And you do? I don't know how things work for CCP and for this particular patch, but I do know software development processes.
Skelf Scunner wrote:Please tell us exactly why they can't do this. Really, we are keen to learn. I don't and I clearly said that in my post.
Skelf Scunner wrote:Remember we were told that they couldn't make walking in stations optional. They did make it optional, and they gave us 'the door'
They told us they couldn't bring back the old hangar view. They then brought back the old hangar view.
Then Hilmar told us they would listen in future.................. They brought the hangar back AFTER new coding. They did not bring back the old code. :) It was NEW code that replicated OLD code. It also took them a few months to do that, IIRC.
Clearly, they did not read/listen/cogitate on the feedback that was given on SISI. The way this was rolled out, was wrong.
|

Fidelium Mortis
Quantum Cats Syndicate
84
|
Posted - 2012.05.31 19:39:00 -
[198] - Quote
One thing that's been irking me a bit about the new inventory systems - is selecting a mix of ships and modules in a ship cargo bay, and then dropping them into the station hanger, will only deposit one or the other. Why not move everything over at once and have them parsed out into their respective containers (the original mechanic)? ICRS - Intergalactic Certified Rocket Surgeon |

Mag's
the united Negative Ten.
7451
|
Posted - 2012.05.31 20:19:00 -
[199] - Quote
Endeavour Starfleet wrote:Oh look. Despite CCP pouring work into making the new inventory system better. People still feel the need to whine and moan on the forums.
Get a clue. The old system is not coming back. Your whining is pointless so be patient and wait for them to get these fixes out.
And keep providing suggestions. Stop posting, there is a suggestion everyone can get behind and it's constructive. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Gianath
Gallentian Legitimate Businessmen
6
|
Posted - 2012.05.31 22:17:00 -
[200] - Quote
Problem: I now have a hundred different ships and cargo containers in every expanded UI window, meaning any time I attempt to move an item from one place to another, I run the risk of accidentally dropping it in the wrong place. Even worse is when I didn't see where I dropped it and I have to look through dozens of containers and ships in my hanger trying to find where those missiles ended up. Yes, I know I can get around this my minimizing the left side of inventory and opening multiple windows, but... blah.
Solution: Preferred... add an UNDO button for moves, to put back the last item you dropped. Alternate solution: Let unified inventory search results allow searching inside containers and cargo holds of ships.
Every minor patch is making the new UI a little more bearable. Doing a salvaging run after missions is still frustrating, but better than a week ago. Keep up the improvements and I'll be happy again. |
|

Susan Delgad0
The Alienated
19
|
Posted - 2012.06.01 00:53:00 -
[201] - Quote
You're implementing yet another tree view for pos's? Did I read that right? Get it through your thick skull, I don't want a tree view!
Since rolling back isn't an option, what CCP should be looking to implement is 100% feature parity with the original interface. Then you should be looking to implement a check box to selectively enable new features at a granular level. The key here is selectively and with granular control. There may be times or specific instances where I want /SOME/ of these features enabled. I should be able to choose when that is appropriate, and on what accounts I think this is appropriate on. I'd use this new crap on a couple of accounts, but on my accounts with a significant amount of assets it's not practical in it's current state, and I fail to see why you can't understand this simple concept...
What I want to read in the next devblog is simply, we're implementing 100% feature parity with the old system, and allowing you to choose default behavior with granular control. If you're going to be wasting our valuable time alpha testing code on production servers, you might as well give us what we want and do it correctly.
Hope this helps,
~s~ |

ZaBob
Twilight Labs Unsung Voices
49
|
Posted - 2012.06.01 01:29:00 -
[202] - Quote
Tippia wrote:Lord Azori wrote:Shpenat wrote:would it be possible to let mouse wheel scroll the window part the cursor is hovering above?
example: I have long list of containers in tree view. I grab some stuff from one container, move it to the tree view to drop it there ... oh crap, the correct container is somewhere on the bottom... Now I need to release mouse button, click tree view, scroll down, and drop to correct container.
Would it be possible to improve this? This would be an excellent fix. We need the ability to scroll down the tree while having an item grabbed. For example, if I take something from my hanger, and need to scroll the UI tree up to my active ship, I should be able to do this by holding the grabbed item over the scroll up button, or by rolling my mouse wheel up. GǪor do it in the conventional way: hover the item at the top/bottom of the list to scroll up and down, respectively. Conventions are good for you.
And while you're at it, make scroll bars work *exactly* the way they do on the host platform.
For Windows (and as I recall everywhere else), that means if you click on the part of the scroll bar below the thumb, it scrolls down ONE SCREEN -- not jump to that overall position.
Thousands of hours have still not gotten me use to this incompatibility. I don't believe any amount of usage will, unless I stop using computers for other purposes altogether.
Conventions ARE good for you! |

Stigman Zuwadza
Repercussus RAZOR Alliance
31
|
Posted - 2012.06.01 01:47:00 -
[203] - Quote
In case these anomalies (or suggestions) have not been mentioned / overlooked / missed due to the sheer number of posts regarding the UI (and because some have not been mentioned as being tackled in the DevBlog):
GÇó When a Buy Order is filled and items are deposited in the Item Hanger the Estimated ISK price is not updated.
GÇó When moving items into Station Containers these get locked 100% of the time regardless of being configured to being Unlocked.
GÇó The rather incredibly long time it takes to move large (even as small as 40) numbers of items between locations. It appears as though the screen is almost redrawn with the removal of each single item, it this is the case I'd suggest dropping this element, it should take split seconds to programmatically move these items. More speed, less fancy screen wizardry.
GÇó When opening the cargo hold of a non-active ship the cargo capacity where Cargo Expanders have been used (in order to move items to such cargo holds I have to make that ship active) is incorrect. This means you cannot transfer items to the cargo hold where the cargo exceeds the ships base cargo hold ( the default I guess).
GÇó Should be able to set a default view when the UI is opened (for me this would be my Item Hanger ...not my ships cargo hold!).
GÇó Remove the active ship and display in the Ship Hanger tree. Clicking the hanger shows the active ship but its not visible in the tree = inconsistency.
That is all for now.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |

ZaBob
Twilight Labs Unsung Voices
49
|
Posted - 2012.06.01 03:31:00 -
[204] - Quote
Another anomaly...
You can't drag from the Corporate deliveries section of inventory to a trade window.
You have to first drag it out of corporate deliveries to your hanger, and then to the trade window.
This may have been the way it worked before -- but it's even more obviously silly and confusing in the context of the inventory system. |

Zeronic
Zero Core Labs United Abominations
12
|
Posted - 2012.06.01 04:47:00 -
[205] - Quote
Hey CCP Soundwave,
When I drop item in to another Corperation Corperation Hanager Array, in say the first division it just gives me this error "You have been denied access for the following reason: This office does not belong to your corporation." Yes it is another Corporation PoS structured but before the new UI system we could still drop in. The function needs to be restored or improved. |

Haifisch Zahne
HZ Corp
42
|
Posted - 2012.06.01 06:11:00 -
[206] - Quote
So, I continue to hate UI. And, I frankly haven't seen any significant change with respect to my needs.
1) Items placed into unlocked Station Containers continue to randomly lock (possibly when dragged to station containers directly and not into its folder in tree with window open?). I have flushed cache and cleared settings. Twice. It doesn't work. [I complained early on with first release of UI, with 4 likes to my post]; 2) Spinning wheels when UI loads, lag is still very, very bad [everyone has complained from beginning]; 3) Give us an option to turn off value of inventory items (e.g., a checkbox on Inventory window) [say goodbye to problem 2 largely]; 4) Inventory doesn't load if it was open at logoff (presumably because of 2?); 5) Issues which make looting difficult and time-consuming. When looting, shift-click on Active Ship, shift-click again, position first window someplace to keep open always (works fine), and move second window next to Overview to minimize mouse movement while clicking "Loot All" (as could be done pre-UI). However, the second window now always tiles with the first window, and doesn't retain size/position when I will position the second Active Ship window to where I always want this second window. Open container to loot, press "Loot All", window closes. This is BAD. You *must* use the primary Inventory window to continue "Loot All" with multiple wreaks. However, the main Inventory when dragged off from a group of other windows that I always keep open (e.g., Wallet and Assets) but shrunk to a small bar after double-clicking on title area, does not remember the window size/position I want for looting, and must be re-sized/positioned every time when looting. Pre-UI, if you open a container, a new window would open, and re-open in same location. So, opening a container only occurs in main Inventory, any other Active Ship window will not remain open, and main Inventory doesn't keep size/position if dragged off a group of other windows collected together; 6) There are four lines of text/buttons for each window: 1) at top, with the icons for how to show items, 2) then underneath this, total size of container/amount used with Filter area, 3) next to bottom, only the number of items/selected items, and 4) at very bottom, only the (ludicrous) value given to items. However, item names get cut-off when window is shrunk to minimum height (as obviously desirable) with all this superfluous information, but especially when the top two lines of information could be placed together, and certainly the bottom two lines could. Or, perhaps, the second line from top and the bottom two lines could all be combined together. Whatever, you have four lines of information when two would certainly be sufficient and would certainly permit item names to be read;
I would like to point out, again, the UI *should* have been Assets, and Inventory left alone. (My post has received 13 likes, and has been one of the highest liked posts after the first post made on the first page that UI is horrid.) The explanation that Inventory can't be made an optional feature because it would require the old code to be maintained along with the new is spurious: simply include the old code verbatim, AND DO NOT UPDATE IT FURTHER: IT WORKED GREAT for 9 years, let it be. |

mjgvjbk
Blue Scope Mining Bluescope Mining
10
|
Posted - 2012.06.01 06:52:00 -
[207] - Quote
CCP will NOT back down people your stuck with the new improved UI whether it works or not.
CCP: everyone is experiencing lag with this new UI BUT try living in Australia and play eve most of the time I get a ping of 200 to 300 at best 600 worst day. Now try opening the UI with 1000 items, it usually time for coffee while it opens.
Does ccp care - hell no.
well I just canceled 2 accounts while I decide if eve is worth playing anymore. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
183
|
Posted - 2012.06.01 07:17:00 -
[208] - Quote
Wilma Lawson wrote:Skelf Scunner wrote:And you do? I don't know how things work for CCP and for this particular patch, but I do know software development processes.
No, you don't.
It's probably very likely that CCP ****** with the database schema in order to get this crapfest ready, thus their reluctance to roll it back on top of their preexisting cowardliness when approaching problems. However, they can still roll it back because they can script the UI to only use the information it needs, and then add any missing fields back in.
I honestly don't know why the **** they're still pushing ahead with it. Nobody wants it, and I've found myself playing other games that have a working UI.
How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

MotherMoon
Blue Republic RvB - BLUE Republic
776
|
Posted - 2012.06.01 08:49:00 -
[209] - Quote
Jebediah MacAhab Dallocort wrote:Wilma Lawson wrote:Skelf Scunner wrote:And you do? I don't know how things work for CCP and for this particular patch, but I do know software development processes. No, you don't. It's probably very likely that CCP ****** with the database schema in order to get this crapfest ready, thus their reluctance to roll it back on top of their preexisting cowardliness when approaching problems. However, they can still roll it back because they can script the UI to only use the information it needs, and then add any missing fields back in. I honestly don't know why the **** they're still pushing ahead with it. Nobody wants it, and I've found myself playing other games that have a working UI. lol, are you trying to say people play eve for the UI? the most hated aspect about part of eve since it's release? you must be rollin, the new UI isn't good yet, but the old items ui wasn't good either. not by a long shot. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

MotherMoon
Blue Republic RvB - BLUE Republic
776
|
Posted - 2012.06.01 09:03:00 -
[210] - Quote
Susan Delgad0 wrote:You're implementing yet another tree view for pos's? Did I read that right? Get it through your thick skull, I don't want a tree view!
Since rolling back isn't an option, what CCP should be looking to implement is 100% feature parity with the original interface. Then you should be looking to implement a check box to selectively enable new features at a granular level. The key here is selectively and with granular control. There may be times or specific instances where I want /SOME/ of these features enabled. I should be able to choose when that is appropriate, and on what accounts I think this is appropriate on. I'd use this new crap on a couple of accounts, but on my accounts with a significant amount of assets it's not practical in it's current state, and I fail to see why you can't understand this simple concept...
What I want to read in the next devblog is simply, we're implementing 100% feature parity with the old system, and allowing you to choose default behavior with granular control. If you're going to be wasting our valuable time alpha testing code on production servers, you might as well give us what we want and do it correctly.
Hope this helps,
~s~
no one is forcing you to use the tree view when dealing with POS. just shift click, windows will remember locations, you can minimize the tree UI with the << button. besides shift click should be made a toggle soon. So all that's left is the lag and being able to minimize the isk value thing. plus they should make the cargo bar more sleek, take up less space, look more sexy. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |
|

disasteur
Tellcomtec Incorporated. Preatoriani
142
|
Posted - 2012.06.01 09:34:00 -
[211] - Quote
MotherMoon wrote:Jebediah MacAhab Dallocort wrote:Wilma Lawson wrote:Skelf Scunner wrote:And you do? I don't know how things work for CCP and for this particular patch, but I do know software development processes. No, you don't. It's probably very likely that CCP ****** with the database schema in order to get this crapfest ready, thus their reluctance to roll it back on top of their preexisting cowardliness when approaching problems. However, they can still roll it back because they can script the UI to only use the information it needs, and then add any missing fields back in. I honestly don't know why the **** they're still pushing ahead with it. Nobody wants it, and I've found myself playing other games that have a working UI. lol, are you trying to say people play eve for the UI? the most hated aspect about part of eve since it's release? you must be rollin, the new UI isn't good yet, but the old items ui wasn't good either. not by a long shot.
he isnt saying he plays the game because of the UI, just that he now playing games that have a good functioning one..
and please explain so i will understand... why wasnt the old UI not good?
i mean the old one could use a facelift but further more it did its job |
|

CCP Soundwave
C C P C C P Alliance
1308

|
Posted - 2012.06.01 10:07:00 -
[212] - Quote
Update!
We added some extra stuff today:
- We've fixed the issue with missing items in the hangar
- We've fixed the issue where you couldn't open the corporate hangar if you only had query roles
We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :) We'll try and get something out today, otherwise expect a devblog on Monday regarding the next round of changes! |
|

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 10:17:00 -
[213] - Quote
CCP Soundwave wrote:Update! We added some extra stuff today:
- We've fixed the issue with missing items in the hangar
- We've fixed the issue where you couldn't open the corporate hangar if you only had query roles
We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :) We'll try and get something out today, otherwise expect a devblog on Monday regarding the next round of changes!
Mr. Soundwave: I do not want to wait till you "get something out" some day. I want to play the game I pay for. But CCP has ruined the game. Check my online times.. I do not play EVE since 22.05.2012 more than a few minutes per day; but I have to pay? BRING BACK THE OLD UI! Do not talk to the CSM; they cant do anything anyway. Listen to your customers who wants the old UI back. The 100% copy or the original UI. Not this fubar Arrow- Crapsh!t of Unified Inventory. THIS project must die! No single window where you need several windows, adjustable in size and position. WITHOUT any Shortcuts!
JUST double clicks on icons and items. NOTHING ELSE! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Noriko Mai
434
|
Posted - 2012.06.01 10:27:00 -
[214] - Quote
CCP Soundwave wrote:Update! We added some extra stuff today:
- We've fixed the issue with missing items in the hangar
- We've fixed the issue where you couldn't open the corporate hangar if you only had query roles
We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :) We'll try and get something out today, otherwise expect a devblog on Monday regarding the next round of changes! Good work CCP. Keep the updates coming. |

disasteur
Tellcomtec Incorporated. Preatoriani
142
|
Posted - 2012.06.01 10:48:00 -
[215] - Quote
CCP Soundwave wrote:Update! We added some extra stuff today:
- We've fixed the issue with missing items in the hangar
- We've fixed the issue where you couldn't open the corporate hangar if you only had query roles
We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :) We'll try and get something out today, otherwise expect a devblog on Monday regarding the next round of changes!
all day? doing what? playing diablo ?  |
|

CCP Soundwave
C C P C C P Alliance
1308

|
Posted - 2012.06.01 10:50:00 -
[216] - Quote
disasteur wrote:CCP Soundwave wrote:Update! We added some extra stuff today:
- We've fixed the issue with missing items in the hangar
- We've fixed the issue where you couldn't open the corporate hangar if you only had query roles
We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :) We'll try and get something out today, otherwise expect a devblog on Monday regarding the next round of changes! all day? doing what? playing diablo ? 
I wish!  |
|

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 11:03:00 -
[217] - Quote
1.0.6
" Shortcuts to open Inventory locations will now open those locations in a new separate window. The text color in the tree index view of the Unified Inventory is now the same as in other places in the EVE UI, making it more readable when the Inventory is pinned or something other than the default color. Items, Ships, Corporation Divisions and Delivery Inventory windows will now remain open in a station if the user leaves them open when undocking and redocking. Shift click will now focus on or toggle open/closed other windows. POS structures are now grouped into one of four categories in the Unified Inventory tree view: GÇ£DefensesGÇ¥, GÇ£IndustryGÇ¥, StorageGÇ¥ and GÇ£InfrastructureGÇ¥. Fixed an issue where users could not see items in their items or ships hangar."
But still not see in patchnotes, separated and compact windows without tree, for Active ship's Cargobay,Ship Hangar, Corp Hangars and still not see options for creating or drag&drop availability for this new separated windows icons to neocom. |

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 11:23:00 -
[218] - Quote
CCP Soundwave wrote:disasteur wrote:CCP Soundwave wrote:Update! We added some extra stuff today:
- We've fixed the issue with missing items in the hangar
- We've fixed the issue where you couldn't open the corporate hangar if you only had query roles
We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :) We'll try and get something out today, otherwise expect a devblog on Monday regarding the next round of changes! all day? doing what? playing diablo ?  I wish!  Do you troll your customer CCP Soundwave? Did you not mentioned, that it would be possible to drag windows out of the UI again? Not implemented? Just a shortcut sh!t? I do not want to have shortcuts to open my inventory / ship / containers etc. I want to double click at them and a new window MUST pop up by default!
Absolute no improvement CCP. Fail again. Give me my money back! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Rommiee
Mercury Inc.
222
|
Posted - 2012.06.01 11:30:00 -
[219] - Quote
CCP Soundwave wrote:
Shortcuts to open Inventory locations will now open those locations in a new separate window.
Well, if you can code a shortcut to open a new window, then you can code a button to do the same.
Reinstate the ships, items & Corp hanger buttons, and open them in a new window, tree view minimised by default.
At the same time, reinstate the right click shortcuts to open hangers in new windows (fuel bay, ships bay, Ships Corp hanger, drone bay, ore hold. Again tree view minimised by default.
This would go a long way to stemming the floods of rage and disgust that are aiming in your direction at the moment.
Stop trying to fiddle around to get this rubbish to work the way you want, producing failed patch after failed patch. Get it to work the way WE want.
It REALLY cannot be that difficult to do. Just suck it up and do it FFS. |

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 11:31:00 -
[220] - Quote
Callidus Dux wrote: Do you troll your customer CCP Soundwave? Did you not mentioned, that it would be possible to drag windows out of the UI again? Not implemented? Just a shortcut sh!t? I do not want to have shortcuts to open my inventory / ship / containers etc. I want to double click at them and a new window MUST pop up by default!
Absolute no improvement CCP. Fail again. Give me my money back!
Just as i wrote here: https://forums.eveonline.com/default.aspx?g=posts&m=1391162#post1391162
"Sry but we dont wanna learning more 1245 shortcuts. We have enough. CCP guys think about it, this is the easiest way for new users ? For new user enough hard to learn this complex game without shortcuts combination memorizing. CCP why want confuse the new players more ? Hard to memorizing for newbees the all shiptypes ,faction damages,agent rules, other important rules, ammo types, how work a gun in optimal and falloff range, what is the tracking speed and Radial velocity, overview settings, scanning etc. Really they want to learning what is the 45723472nd shortcut function ?
Give a chance for us to creating icons to Neocom for this windows with separated mode. Thats would be the best solution and could avoid to shortcuts with one click..." |
|

Disdaine
367
|
Posted - 2012.06.01 11:51:00 -
[221] - Quote
Thought I'd try salvaging a mission again, yay Silence the Informant, might find an arbie hml or two.
Redo the positioning of item hangar, cargo bay, and ship hangar for both accounts again.
Open first can, opens in base window, minimise tree, resize, loot all, still jumps back to ships cargo instead of closing window.
Open inventory, now resets my cargo bay to default tree view and size.
Try to shift click out cargo hold again, closes inventory.
Ok still ******. Try some more cans, double click, same behaviour, loot all, resets to base inventory.
Shift double click a can, loot all, well **** me it actually closes.
So now instead of double clicking every can you have to shift click them.
Unfortunately the now broken seperated cargo hold is a bigger issue. Right click to open cargo container in new window from tree view, closes inventory. :excellence:
I'll try again next week. Took the standings hit instead of bothering to finish mission. Oops, 6 days to plex account, oh well.
Of course you could make me happy and roll this **** back, never happen though, too many red faces.
Normally in past weeks I'd just say oh well CCP happened, I'll just go find some c-type invulns in Heimatar/Metropolis with my Loki/Tengu team, but now it looks like we've got the weekend to enjoy the now broken seperated cargo hold. Before you could have the cargo hold seperated and pinned at a small size and still open a new inventory window with alt+c, now it just closes and reopens the small pinned cargo bay.
Just thought I'd point out how awesome it is having isk values on my ship hangar, I'd allways wanted a way to overvalue my hulls without taking mods into consideration. How about 2 little buttons next to icons/details/list view buttons to toggle isk view/item count and filter box, then merge the capacity into that same bar. Another inch of screen clawed back. |

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 12:06:00 -
[222] - Quote
The inventory is still crap. LOL
This is not separated and compact window. Nothing happened just CCP hide the treepanel, now that is the default setting when someone open a inventory window.
But, let's check out, what happening when a pilot click to overview icon (open cargo) to looting a wreck.
First, open ship cargo.This is opened our ship cargohold with closed treepanel. All right !!! First step is fine, maybe they fixed this thing, i'm said. Now we dont see treepanel,maybe we got separated active cargoholds, but let's check it out, what will happen when we click to overview icon ? Loot script starting to work, our ship moving to wreck and voil+í we lost our opened active ship cargohold view, when the script starting to open a wreck window. LOL This is a nightmare. CCP guys i still don't understand why not open the opened wreck in another separated inventory windows for easy loot ? This should enable opportunity to the old and new inventory playstyle for players.
If someone want use the new inventory he not need to open his active ship's cargo hold,he just need to open the wrecks and he could be looting with drag&drop to treepanel. But who want to use old method with separated windows, he need open his separated cargohold first and when a wreck open in a new windows he could be use as the old inventory worked earlier with drag&drop function to drop loots from one window to other window.
But, now we got a plus click, because we need to open the tree panel for drop there our loot (or we need to use the old drag&drop method those loots to cargohold icon on GUI) because wreck windows closed our opened calrgoholds and use the same window where was our cargobay earlier with closed treeview. No separated windows here, no multiwindows for easy loot.
It's too hard for create a programcode which opening my cargo hold and wreck with two separated windows ?
WTF wrong with you CCP guys ? |

Arco Arachni
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.06.01 12:15:00 -
[223] - Quote
Thx for those POS categories... still having 23 of them in the same category (industry) ... could you please step one layer deeper and group them by type.
Shift clicking an Array / Lab / Hangar in the tree should open another window .. nothing happens now. I need to shift click a specific division ... shift click should open new window, while the systems needs to remember, which division was open last time .. that would be really useful.
I dont know how the others experience the following. If you adopt the windows explorer style ... then just adopt it completely ant not only half of that, what everybody is used to. I always click the arrows to navigate through the tree... when clicking on the names right to the arrows I expect the content window to show the content of that array (again rememberingthe last used division) instead the whol tree has no real function as long you arrived at the last element in the tree.
I like, that the shift clicked windows remember their position / stacking status. Could you please add the layout to this memory functions. I choose different size of buttons in the windows due to different tasks. I dont want the whole inventory system using the option I changed last, to any window it has.
Moving 500 Blueprints from hangar A to hangar B still stops the client to respond. I understand completely, that it may cant be done within a second. But why does it needs to freeze the whole client. Cant that be done in the background, giving my other tasks higher priority? So I could write evemails or something like that in the meantime. Its really frustrating, especially if oyu make the fault, to move items, while two clients are looking into the used divisions .. it freezes them both.
That's it for now. I like, that you wok on the things, and I like what you did so far .. but there is more to do, until it really gets better than the old one. This far, I only see us moving towards "to be nearly as good as the old one was" ... |

Urgg Boolean
Center for Advanced Studies Gallente Federation
154
|
Posted - 2012.06.01 12:17:00 -
[224] - Quote
Tested on SiSi, and now I see the changes on TQ:
Some pluses: - performance getting better with each wave of updates. - there is some in-station efficiency when xferring items between "items" and audit containers using tree mode.
More work needed: - Salvaging : I am still getting momentary screen freezes upon "loot all". Not really where is was prior to new UI. - market/pricing info is still bloating up the windows - one suggestions is an auto on/off switch: if the native market window is open, then and only then, provide the price info in the cargo/container windows. If a market window is NOT open, then I don't need, want or like the price info bloating up my windows. - lag and screen freezing are still obvious when sorting/stacking/xferring, although definitely improved.
I don't work with a POS. I'll be interested to hear what the POS owners have to say.
inefficiencies: - Refining and/or reprocessing :: if you run the numbers and display the potential results prior to running the job, why then is each item processed one at a time? If you already calculated and displayed the results - simply deliver those results without a second (visible) pass that hits each item, one at a time and removes it from the list.
- Stacking: we can still see the visual of the cargo contents increasing in size and subsequently shrinking when being sorted/stacked. This means that the sorting process has still got hot triggers firing in other subroutines (like the container size calculations and display). Wouldn't it be more efficient to process the stacking-juggling in a "virtual" array that is disconnected from other triggers and subroutines? Then when that array is processed, do one single refresh that displays the stacked list. The container contents size remains the same as you are only stacking, so why do those calculation with hot triggers being invoked?
All this optimization you are doing now should have been in SiSi, where the work could have been scheduled in an efficient fashion. You are fighting fires in reactionary mode - always burns up resources more than planning. And you have earned the wrath of the playerbase at the same time. So please, do not subject us users to this kind of thing again. It's bad business (man power allocation), bad computer science, and bad public relations.
I challenge you - improve your work processes so that this kind of debacle never happens again. |

Leucy Kerastase
JFT SYSTEMS
14
|
Posted - 2012.06.01 12:21:00 -
[225] - Quote
Thanks for the shortcuts.
Some requests :
Please let each window remember their display & sort mode. The windows seem to share the same configuration (icon/list/details & name/quantity/type). That is, the last change I made to these settings seems to be applied to any window opened/re-opened after that. I used to be able to set each windows display/sort mode to my liking. I would like to be able to do that again.
Also, the tree show/hide status should be remembered for each window too, regardless of how they were opened. I know that these shortcuts were re-implemented to recover previous behavior so it's perfectly understandable that it hides the tree view by default. But yet, these tree view and filters are actually very useful in some cases (especially for my cluttered item hangar in my case) and it would be nice if I didn't have to manually reveal it every time I use it. I hope I'm not asking too much. Looking forward to the next iteration. |

Disdaine
367
|
Posted - 2012.06.01 12:24:00 -
[226] - Quote
Quote:We have been listening carefully to the feedback we have been hearing from the community and as a result...
You've managed to break seperated cargo holds in another untested CCP enema. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
92
|
Posted - 2012.06.01 12:25:00 -
[227] - Quote
STILL.
BROKEN.
PERIOD.
Again, i stated numerous times, how many instances of my cargo hold do i really need? When i am fleeted with orca, or using POS...what happens with all the hangers i have shift clicked they they/i go off grid....they all become a copy of my ships cargohold...again, WHY!!!?!?!?!?!? They used to close...then remember where they were located when opened next...sersously, its not that hard to understand, is it?
Also, can you please please please seperate the 'open/closed' behavior of the Space Window from the Station window. I'm tired of docking the orca (or any other ship) and being forced to close all my shift clicked windows before i can get the main Station Window to open where i last had it.
And can we PLEASE have the "ship" tree collapsed by default...not many ppl seem to be using that anyways...too hard to figure out which is which.
Please listen, we beg you. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Disdaine
367
|
Posted - 2012.06.01 12:29:00 -
[228] - Quote
CCP Soundwave wrote: We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :)
Quote:UI Session
We saw mockups of some nice general UI improvements. There was an extensive discussion of the Unified Inventory situation, and it is very clear that CCP is very focused on getting it right.
The lessons learned from this deployment and CCP's response to it are clearly being taken to heart. The rapid iteration on Unified Inventory is very encouraging.
Guess you learned nothing from the ship hangar issue.
|

Rommiee
Mercury Inc.
222
|
Posted - 2012.06.01 12:47:00 -
[229] - Quote
Urgg Boolean wrote:I challenge you - improve your work processes so that this kind of debacle never happens again.
They said that they had learned their lesson after Incarna.
LetGÇÖs think back....
1. Introduced a badly flawed design on to SISI that pretty much no one wanted. 2. Totally ignored the hails of protest from the people who tested it on SISI 3. Brought it into TQ anyway and pretended to be surprised at all the complaints and outrage to hit them 4. Said, sorry itGÇÖs here to stay, canGÇÖt roll it back itGÇÖs too complicated 5. Finally did roll it back
The only difference being that they have not rolled it back this time. Clearly not enough people have unsubbed to stir them into that action.
So, obviously HilmarGÇÖs letter of apology after Incarna was a pile of crap. "A Humbler, Stronger CCP" my ass |

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
70
|
Posted - 2012.06.01 13:16:00 -
[230] - Quote
Rommiee wrote:Urgg Boolean wrote:I challenge you - improve your work processes so that this kind of debacle never happens again. They said that they had learned their lesson after Incarna. LetGÇÖs think back.... 1. Introduced a badly flawed design on to SISI that pretty much no one wanted. 2. Totally ignored the hails of protest from the people who tested it on SISI 3. Brought it into TQ anyway and pretended to be surprised at all the complaints and outrage to hit them 4. Said, sorry itGÇÖs here to stay, canGÇÖt roll it back itGÇÖs too complicated 5. Finally did roll it back The only difference being that they have not rolled it back this time. Clearly not enough people have unsubbed to stir them into that action. So, obviously HilmarGÇÖs letter of apology after Incarna was a pile of crap. "A Humbler, Stronger CCP" my ass
Your trying to compare the atomic bomb to a hand grenade. WiS was a completely different situation and those trying to draw a line of connection are crazy  |
|

Rommiee
Mercury Inc.
222
|
Posted - 2012.06.01 13:21:00 -
[231] - Quote
Temmu Guerra wrote:Rommiee wrote:Urgg Boolean wrote:I challenge you - improve your work processes so that this kind of debacle never happens again. They said that they had learned their lesson after Incarna. LetGÇÖs think back.... 1. Introduced a badly flawed design on to SISI that pretty much no one wanted. 2. Totally ignored the hails of protest from the people who tested it on SISI 3. Brought it into TQ anyway and pretended to be surprised at all the complaints and outrage to hit them 4. Said, sorry itGÇÖs here to stay, canGÇÖt roll it back itGÇÖs too complicated 5. Finally did roll it back The only difference being that they have not rolled it back this time. Clearly not enough people have unsubbed to stir them into that action. So, obviously HilmarGÇÖs letter of apology after Incarna was a pile of crap. "A Humbler, Stronger CCP" my ass Your trying to compare the atomic bomb to a hand grenade. WiS was a completely different situation and those trying to draw a line of connection are crazy 
The processes they went through are identical. No lessons learned. |
|

CCP Soundwave
C C P C C P Alliance
1308

|
Posted - 2012.06.01 13:48:00 -
[232] - Quote
Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process. |
|

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 13:51:00 -
[233] - Quote
CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.
Just read this what i wrote earlier and fix it. This is the most important part for easy looting.
"#217 Posted: 2012.06.01 12:06 | Report | Edited by: TravelBuoy 3 The inventory is still crap. LOL
This is not separated and compact window. Nothing happened just CCP hide the treepanel, now that is the default setting when someone open a inventory window.
But, let's check out, what happening when a pilot click to overview icon (open cargo) to looting a wreck.
First, open ship cargo.This is opened our ship cargohold with closed treepanel. All right !!! First step is fine, maybe they fixed this thing, i'm said. Now we dont see treepanel,maybe we got separated active cargoholds, but let's check it out, what will happen when we click to overview icon ? Loot script starting to work, our ship moving to wreck and voil+í we lost our opened active ship cargohold view, when the script starting to open a wreck window. LOL This is a nightmare. CCP guys i still don't understand why not open the opened wreck in another separated inventory windows for easy loot ? This should enable opportunity to the old and new inventory playstyle for players.
If someone want use the new inventory he not need to open his active ship's cargo hold,he just need to open the wrecks and he could be looting with drag&drop to treepanel. But who want to use old method with separated windows, he need open his separated cargohold first and when a wreck open in a new windows he could be use as the old inventory worked earlier with drag&drop function to drop loots from one window to other window.
But, now we got a plus click, because we need to open the tree panel for drop there our loot (or we need to use the old drag&drop method those loots to cargohold icon on GUI) because wreck windows closed our opened calrgoholds and use the same window where was our cargobay earlier with closed treeview. No separated windows here, no multiwindows for easy loot.
It's too hard for create a programcode which opening my cargo hold and wreck with two separated windows ?
WTF wrong with you CCP guys ?" |
|

CCP Soundwave
C C P C C P Alliance
1308

|
Posted - 2012.06.01 14:07:00 -
[234] - Quote
TravelBuoy wrote:CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process. Just read this what i wrote earlier and fix it. This is the most important part for easy looting. "#217 Posted: 2012.06.01 12:06 | Report | Edited by: TravelBuoy 3 The inventory is still crap. LOL This is not separated and compact window. Nothing happened just CCP hide the treepanel, now that is the default setting when someone open a inventory window. But, let's check out, what happening when a pilot click to overview icon (open cargo) to looting a wreck. First, open ship cargo.This is opened our ship cargohold with closed treepanel. All right !!! First step is fine, maybe they fixed this thing, i'm said. Now we dont see treepanel,maybe we got separated active cargoholds, but let's check it out, what will happen when we click to overview icon ? Loot script starting to work, our ship moving to wreck and voil+í we lost our opened active ship cargohold view, when the script starting to open a wreck window. LOL This is a nightmare. CCP guys i still don't understand why not open the opened wreck in another separated inventory windows for easy loot ? This should enable opportunity to the old and new inventory playstyle for players. If someone want use the new inventory he not need to open his active ship's cargo hold,he just need to open the wrecks and he could be looting with drag&drop to treepanel. But who want to use old method with separated windows, he need open his separated cargohold first and when a wreck open in a new windows he could be use as the old inventory worked earlier with drag&drop function to drop loots from one window to other window. But, now we got a plus click, because we need to open the tree panel for drop there our loot (or we need to use the old drag&drop method those loots to cargohold icon on GUI) because wreck windows closed our opened calrgoholds and use the same window where was our cargobay earlier with closed treeview. No separated windows here, no multiwindows for easy loot. It's too hard for create a programcode which opening my cargo hold and wreck with two separated windows ? WTF wrong with you CCP guys ?"
This is a non-issue. When you open the first wreck, you minimize the tree view and it remembers that setting (next wreck you open will be opened in the minimized view). There are a lot more pressing issues than something like this. |
|

Meytal
School of Applied Knowledge Caldari State
34
|
Posted - 2012.06.01 14:12:00 -
[235] - Quote
Greetings Soundwave,
First off, thank you for continuing to read and respond in these threads where you are not a very popular person and do not have an enviable position right now. And also let me say that you and I both know that no matter how you answer or don't answer my next question, people are going to complain. If you ignore it and don't provide us any info, people will complain. If you answer and then have to change your decisions, people will complain. If you answer and give an answer people don't like, people will complain. You haven't placed yourselves in a very good situation :)
The difference if you do respond will be the people who try to support you because you're trying to be open about some of this. There has been a disappointing lack of openness with this whole Inventory so far, so making positive advances in that direction will really help.
From all the changes suggested in all of the threads that have been created about the new Inventory fiasco:
1) What are the suggestions that you have investigated, accepted, and are currently in some stage of development? 2) What are the suggestions that you are willing to investigate but have not yet had a chance to do so? 3) What are the suggestions that you have investigated and have determined just are not possible at this time? 4) What are the suggestions that you are not willing to implement for whatever reason?
I do have one more question to which I don't really expect an answer: is there any way that you guys would consider using the "BETA" testing feature that you used with the Neocom for future large projects like this?
People are dropping subs and your numbers are already still low from Monocolegate. However if the people dropping their subs know that changes which are very important to them are still on the table, they might stick it out a little longer.
See, after all of the cries to revert to the previous functionality, the next biggest complaint is being in the dark about all of this. Many of us know that you can't just snap your fingers and new code emerges; if you do release code that quickly, you end up with something like this inventory :) We just want to know the big picture, understanding that it can always change.
Most of your customers are suffering under the battered wife syndrome. They know this, you know this, and you know you can keep taking advantage of this. But please ... don't?
Thank you for reading my request. -M
|

Cerulean Ice
EVE University Ivy League
27
|
Posted - 2012.06.01 14:13:00 -
[236] - Quote
Is there any way to make corp hangars not take forever to load? Waiting a few minutes for it to show up on the tree is really annoying. The division names don't even show up until they're all loaded, which makes the whole thing feel super laggy. The old tabs were much much easier to work with. Can we have those back please? |
|

CCP Soundwave
C C P C C P Alliance
1308

|
Posted - 2012.06.01 14:20:00 -
[237] - Quote
Cerulean Ice wrote:Is there any way to make corp hangars not take forever to load? Waiting a few minutes for it to show up on the tree is really annoying. The division names don't even show up until they're all loaded, which makes the whole thing feel super laggy. The old tabs were much much easier to work with. Can we have those back please?
Yep, performance fixes are going out every week, this one will be fixed too. |
|

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 14:26:00 -
[238] - Quote
CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.
Can we please have a big road map? I have absolute no idea what kind of improvements CCP is willing to implement back in this horrible UI. Will it be possible to re implement the seperate windows (adjustable in size and position); rightcklick menues; icons at the NeoCom to be short; have our 100% copy of our old UI back? I have no idea what you are planning and I do not like to be uninformed. If I must cancel my subscription I would like to know If I should do it now or wait, till CCP has re implemented the main features of the old UI and can hope to play EVE again.
So please tell us all what CCP is planning. Just to state "There will be many functions you really like." is not enough and does not work anymore! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

SoHo White
Etoilles Mortant Ltd. Solyaris Chtonium
20
|
Posted - 2012.06.01 14:27:00 -
[239] - Quote
Maybe you've covered this already :
I open the inventory window and select Corporation Hangers, I select one that has a dozen containers (which all get listed in the tree view) when I attempt to open any of them from the right hand pane it actually opens the active ships cargo !
When I use the tree view and double click on the Container name it tells me "Nothing Found".
I can view the container logs and I know they have contents I can also repeat these steps on container in my personal hanger and they work fine.
Please fix quick !!!! |

Karsus101
Zoo Industries
0
|
Posted - 2012.06.01 14:35:00 -
[240] - Quote
Major bug.....
Have issue with secure containers in corp hangers. All show as empty. If place new item in corp hanger it shows up, but if move to secure container it does not show/disappears. If create new secure container in item hanger, can put stuff in and is ok. Once move to corp hanger the container shows empty, move back it's ok. If move container from corp to personal hanger items show. |
|

T1nyMan
Interstellar Solutions Agency
22
|
Posted - 2012.06.01 14:35:00 -
[241] - Quote
SoHo White wrote:Maybe you've covered this already :
I open the inventory window and select Corporation Hangers, I select one that has a dozen containers (which all get listed in the tree view) when I attempt to open any of them from the right hand pane it actually opens the active ships cargo !
When I use the tree view and double click on the Container name it tells me "Nothing Found".
I can view the container logs and I know they have contents I can also repeat these steps on container in my personal hanger and they work fine.
Please fix quick !!!!
confirmed this is happening to me and other corp mates.. it is as if everything in hangars has disappeared |

SoHo White
Etoilles Mortant Ltd. Solyaris Chtonium
20
|
Posted - 2012.06.01 14:39:00 -
[242] - Quote
Thanks for confirmations of this bug guys.
I've sent a bug report and raised a petition (I thought all the corp stuff had vanished into a black hole !)
Come on CCP quick fix please |

May O'Neez
Flying Blacksmiths
25
|
Posted - 2012.06.01 14:46:00 -
[243] - Quote
I have seen a little glitch in shortcuts management which could explain why people can't use Ctrl A / Ctrl C / Ctrl V anymore, I'd like to know if they could be fixed:
when you select something on the tree on the left, actually the window on the right (which seems to own the shortcuts) loses the focus. Which means that keys are disabled. I have to click somewhere on the windows to be able to type Ctrl A (and probably other shortcuts, didn't test).
Did someone else also noticed that ? |

Bellasarius Baxter
Zilog Enterprises
12
|
Posted - 2012.06.01 14:48:00 -
[244] - Quote
My main problem with the new unified inventory is the same as it has been from the start:
The loot window when opening a wreck!
I shift+click, and it opens the window in the centre of the screen. I move it where i want it to open next time, loot all, and the window closes. I open the next wreck, either with, or without shift, and it doesnt open where i put it, presumably because the window id is lost when the window closed the last time, due to the can no longer existing.
That is the only thing I would like to see fixed, then the whole thing works for me.
|

Aryth
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.06.01 14:50:00 -
[245] - Quote
CCP Soundwave wrote:Cerulean Ice wrote:Is there any way to make corp hangars not take forever to load? Waiting a few minutes for it to show up on the tree is really annoying. The division names don't even show up until they're all loaded, which makes the whole thing feel super laggy. The old tabs were much much easier to work with. Can we have those back please? Yep, performance fixes are going out every week, this one will be fixed too.
This is the one we are waiting on the most as it impacts a great deal of sov warfare. So do you think next week, or weeks for the corp hanger performance fixes? |

Zebs Clone
ZC Industries Dark Stripes
23
|
Posted - 2012.06.01 14:56:00 -
[246] - Quote
CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.
why did this crap make it on to TQ in a compleatly unfinished state? |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.01 14:59:00 -
[247] - Quote
EMERGANCY MY ORCAS SHIP BAY AND ORE HOLD HAVE VANISHED
OMG CCP STIKES] AGAIN [:lol:
SEE BUG REPORTS
137434Inferno 1.0.6 Build 377452 unified invintory issue
137436 Inferno 1.0.6 Build 377452 unified invintory issue 2
137448Inferno 1.0.6 Build 377452 unified invintory issue 3 made a small mistake in this bug report i mistook my orehold and ship bay for cans in my cargohold so i thought they were missing due to the fact thet these bays have an icon that is the same ass a can in a hold and should prbly get i different icon and the tree should be aranged like i have layed out in this bug report here
137460 bug report
this way cans are inside a hold and not all over the place in the tree |

Elijah Craig
Trask Industries Li3 Federation
19
|
Posted - 2012.06.01 15:00:00 -
[248] - Quote
When using Keyboard Shortcuts for Open Cargo, Ship Hanger, Items, etc - You did not need to default it to "Minimise Tree".
I like the tree, I actually like and have started to get used to the Unified Inventory as a whole. With a few performance tweaks and usability updates, I'm totally fine with it.
I appreciate that some folks many have specific use-cases where the tree becomes non-helpful and I can see why folks are ~upset~ but really I don't think the answer is to default "Minimise Tree".
You know what the answer is? I think it's easy! It is: "Remember last state"
Meaning, if I have the tree view open, keep it open the next time I open that window type. When I open a wreck I don't really need the tree open so would minimise that. Whenever I re-dock, when I enter space, when I do ~anything~ just "remember the last state" of that particular window type and we are all golden.
With this new patch, I open my items or ship hanger with the keyboard short-cut and I have to... open the tree view each time. That's not doing the job I want it to do - I want the tree.
So - I don't think there'll ever be a "one-way for everyone" solution to all this - you just need to build in ways that remembers the state of the window the last time the user left it.
Anyway, you're doing fine - don't get too affected by the shouty minority and just deliver something that you can eventually be proud of.
Hope that helps! |

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 15:31:00 -
[249] - Quote
CCP Soundwave wrote:TravelBuoy wrote:CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process. Just read this what i wrote earlier and fix it. This is the most important part for easy looting. "#217 Posted: 2012.06.01 12:06 | Report | Edited by: TravelBuoy 3 The inventory is still crap. LOL This is not separated and compact window. Nothing happened just CCP hide the treepanel, now that is the default setting when someone open a inventory window. But, let's check out, what happening when a pilot click to overview icon (open cargo) to looting a wreck. First, open ship cargo.This is opened our ship cargohold with closed treepanel. All right !!! First step is fine, maybe they fixed this thing, i'm said. Now we dont see treepanel,maybe we got separated active cargoholds, but let's check it out, what will happen when we click to overview icon ? Loot script starting to work, our ship moving to wreck and voil+í we lost our opened active ship cargohold view, when the script starting to open a wreck window. LOL This is a nightmare. CCP guys i still don't understand why not open the opened wreck in another separated inventory windows for easy loot ? This should enable opportunity to the old and new inventory playstyle for players. If someone want use the new inventory he not need to open his active ship's cargo hold,he just need to open the wrecks and he could be looting with drag&drop to treepanel. But who want to use old method with separated windows, he need open his separated cargohold first and when a wreck open in a new windows he could be use as the old inventory worked earlier with drag&drop function to drop loots from one window to other window. But, now we got a plus click, because we need to open the tree panel for drop there our loot (or we need to use the old drag&drop method those loots to cargohold icon on GUI) because wreck windows closed our opened calrgoholds and use the same window where was our cargobay earlier with closed treeview. No separated windows here, no multiwindows for easy loot. It's too hard for create a programcode which opening my cargo hold and wreck with two separated windows ? WTF wrong with you CCP guys ?" This is a non-issue. When you open the first wreck, you minimize the tree view and it remembers that setting (next wreck you open will be opened in the minimized view). There are a lot more pressing issues than something like this.
No. This is a big mistake from CCP again. Check it out. The opened wreck changing your cargohold view.
I tell you how working now. If you are within 2500m from wrecks/cargo container etc and you using shift+click on overview "open cargo" icon. that's will open a separated windows with loots/items. This is the first mistake. The default easier option should be the first. One click easier than shift+click fest. So change single click, to open the separated wreck windows with overview icon. So, we beg you, forget there shift+click.
All right this is just a little mistake, but check it out, what happen when we are not in 2500m range ?
Go away from wreck and use shift+click on overview "cargo hold" icon as we did earlier when we was within 2500m. If we have an opened cargohold, the ship will approaching the wreck while he does not reaching 2500m and changing our active opened cargohold to wreck windows.
Video : http://dl.eve-files.com/media/1206/Shiftclick.avi
The third mistake. Check what happen when i have active separated cargo inventory and one separated wreck inventory with missiles. When i trying to merge the missiles from wreck to my cargohold, after when i moved those missiles from wreck, the wreck window which was the secondary sparated inventory windows on screen, not dissapearing just change that wreck window to my active cargohold window. So the result is two same cargohold windows on screen. LOL So i need to click and close one or every wreck what i opened with shift+click will generating cargohold windows. |

May O'Neez
Flying Blacksmiths
25
|
Posted - 2012.06.01 15:52:00 -
[250] - Quote
TravelBuoy wrote:No. This is a big mistake from CCP again. Check it out. The opened wreck changing your cargohold view.
I tell you how working now. If you are within 2500m from wrecks/cargo container etc and you using shift+click on overview "open cargo" icon. that's will open a separated windows with loots/items. This is the first mistake. The default easier option should be the first. One click easier than shift+click fest. So change single click, to open the separated wreck windows with overview icon. So, we beg you, forget there shift+click.
All right this is just a little mistake, but check it out, what happen when we are not in 2500m range ?
Go away from wreck and use shift+click on overview "cargo hold" icon as we did earlier when we was within 2500m. If we have an opened cargohold, the ship will approaching the wreck while he does not reaching 2500m and changing our active opened cargohold to wreck windows.
The third mistake. Check what happen when i have active separated cargo inventory and one separated wreck inventory with missiles. When i trying to merge the missiles from wreck to my cargohold, after when i moved those missiles from wreck, the wreck window which was the secondary sparated inventory windows on screen, not dissapearing just change that wreck window to my active cargohold window. So the result is two same cargohold windows on screen. LOL So i need to click and close one or every wreck what i opened with shift+click will generating cargohold windows.
+1 for the bugs, even if we can workaround.
Currently I use the tree. What I do is tractor / salvage all my stuff (like before), then when all the stuff is at hand, open them berserkly, which add a pile of icons on the tree of the inventory windows. Then I select the first on the list and repeatedly click on loot all. That's it. Same amount of clicks. Tabs replaced by a tree. |
|

Haifisch Zahne
HZ Corp
42
|
Posted - 2012.06.01 16:55:00 -
[251] - Quote
Another problem (of many, many, many, many) is that if you "Select All" items in the active Ship's cargohold, and drag to a container in the cargohold (e.g., when salvaging), the items sometimes do not move, sometimes do not refresh, and generally make me ANGRY. This is BAD-- sorry to use this technical term from computer science, which may be unknown by some CCP devs but more likely by CCP MANAGERS. |

Haifisch Zahne
HZ Corp
42
|
Posted - 2012.06.01 17:02:00 -
[252] - Quote
As I just finished salvaging/looting, I am reminded of yet another problem: if a separated container or Active Ship window is set to show Details, then the main Inventory switches to show Details also, even if it was last showing Icons, when docking. This is also BAD.
ADDED: YET ANOTHER PROBLEM REMEMBERED: when you switch Active Ship, while it no longer says, "Active Ship," the previous ship's cargohold window remains open, and the cargohold window for the new ship does not open. Nor, do any cargohold container windows or the drone bay window if these were last open when the ship was active. Must I say it? THIS IS BAD. |

Ryunosuke Kusanagi
37
|
Posted - 2012.06.01 17:22:00 -
[253] - Quote
I have an.... issue with the new system sorta
As Planetary Interaction Officer of my corp, I do a lot of item movement between ships, corp hangars, and deliveries. Now when I double-click in the station, I ONLY get my active ships cargo hold. WHY would I want to only look at my ships cargo hold? When, however, I open up a GSC IN the cargo hold, I get my Inventory system. To me, the way it was Yesterday, (prior to Friday's patch) was more intuitive to me to use than having to either open up the inventory system from the Neocon OR alt-C / N / Z. I could see what I needed to see with just a double click, Corp Hangars, different ship holds, deliveries, personal hangar, etc. |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.01 17:33:00 -
[254] - Quote
Dear CCP Soundwave today when i was playing around with the Unified inventory i was happier then i was the day befor good job keep it up its getting better and i promises to keep the bug reports coming
DEX |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.01 17:34:00 -
[255] - Quote
Haifisch Zahne wrote:As I just finished salvaging/looting, I am reminded of yet another problem: if a separated container or Active Ship window is set to show Details, then the main Inventory switches to show Details also, even if it was last showing Icons, when docking. This is also BAD.
ADDED: YET ANOTHER PROBLEM REMEMBERED: when you switch Active Ship, while it no longer says, "Active Ship," the previous ship's cargohold window remains open, and the cargohold window for the new ship does not open. Nor, do any cargohold container windows or the drone bay window if these were last open when the ship was active. Must I say it? THIS IS BAD. yes this IS BAD!
|

Sturmwolke
211
|
Posted - 2012.06.01 17:39:00 -
[256] - Quote
Looting/opening cans or wrecks is _still_ debilitating with lag spike/screen freezes. There was never any significant improvement for the last two patches (Mon & Friday). How high is the priority for this?
Edit: In adddition new cans that pop up after salvaging a wreck can still randomly fail to render proper ownership - aka you see yellow cans.
Edit2: Opening wrecks generally take longer vs opening loot cans. |

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 17:40:00 -
[257] - Quote
TravelBuoy wrote:
I tell you how working now. If you are within 2500m from wrecks/cargo container etc and you using shift+click on overview "open cargo" icon. that's will open a separated windows with loots/items. This is the first mistake. The default easier option should be the first. One click easier than shift+click fest. So change single click, to open the separated wreck windows with overview icon. So, we beg you, forget there shift+click.
All right this is just a little mistake, but check it out, what happen when we are not in 2500m range ?
Go away from wreck and use shift+click on overview "cargo hold" icon as we did earlier when we was within 2500m. If we have an opened cargohold, the ship will approaching the wreck while he does not reaching 2500m and changing our active opened cargohold to wreck windows.
Video: http://dl.eve-files.com/media/1206/Shiftclick.avi
|

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 17:46:00 -
[258] - Quote
Dex Tera wrote:Haifisch Zahne wrote:As I just finished salvaging/looting, I am reminded of yet another problem: if a separated container or Active Ship window is set to show Details, then the main Inventory switches to show Details also, even if it was last showing Icons, when docking. This is also BAD.
ADDED: YET ANOTHER PROBLEM REMEMBERED: when you switch Active Ship, while it no longer says, "Active Ship," the previous ship's cargohold window remains open, and the cargohold window for the new ship does not open. Nor, do any cargohold container windows or the drone bay window if these were last open when the ship was active. Must I say it? THIS IS BAD. yes this IS BAD!
I reported this problem at least 1 weeks earlier, but still not fixed. And other thing, Why i have dronebay on treepanel, when i dont have dronebay when i flying with a Tengu ? |

Laserham Lincoln
Dollars and Sense Inc. EVE Trade Consortium
10
|
Posted - 2012.06.01 17:50:00 -
[259] - Quote
I don't know if this has been reported already, but if you have more than one inventory window open while docked, then undock, then redock, it only remembers one window. Step in the right direction, but still not right.
Also, please give us an option to ALWAYS make double clicking on a ship or a ship icon open that ship's inventory in a new window. |

Jonuts
The Arrow Project CORE.
139
|
Posted - 2012.06.01 18:00:00 -
[260] - Quote
In a startling departure of the norm for me posting on this subject, I'm going to ask simple and direct questions, and throw no accusations/curses/threats of squirrelly doom.
Is the UI ever expected to reach 100% feature parity with the UI that actually worked?
Are the "improvements" going to become optional?
Will there be a way to remove the tree completely, instead of just hide it? It's like herpes, just because you don't see it don't mean it isn't infecting everything.
Really, outside of that, all my questions are mostly about internal policies that contributed to this situation. I have no expectation that CCP would ever answer those questions, so not gonna bother asking. That leaves these 3 questions as the most important to me. |
|

Andy DelGardo
Hedion University Amarr Empire
57
|
Posted - 2012.06.01 18:16:00 -
[261] - Quote
This has been probably already stated, but the now "working" again shortcut views, should also maintain the setting of the view. I want to have icons for my cargo-hold, while i prefer a list view for corp deliveries.
So save the settings per hotkey/view like it worked before. |

Arco Arachni
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.06.01 18:21:00 -
[262] - Quote
Again: Is it possible that you make the filter keeps the inserted string while klicking through divisions?
And another bug: seems Im typing too fast for the filter. Being to fast, it does not refresh after my last letter... often I end up with 3 letters typed into the filter field .. and the inventory only uses the first two of them... |

Haifisch Zahne
HZ Corp
42
|
Posted - 2012.06.01 18:31:00 -
[263] - Quote
Someone lose the instructions to CVS? Forget how to surround the perfectly good code that worked for years, in a big IF... THEN clause to make the old-style Inventory optional? Days?!!! Should have taken (PAST TENSE) an hour.
CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process. |

Meytal
School of Applied Knowledge Caldari State
34
|
Posted - 2012.06.01 18:52:00 -
[264] - Quote
Haifisch Zahne wrote:Someone lose the instructions to CVS? Forget how to surround the perfectly good code that worked for years, in a big IF... THEN clause to make the old-style Inventory optional? Days?!!! Should have taken (PAST TENSE) an hour.
To be fair, we don't know just how bad the code was. From the little bits and pieces they have said, I get the feeling that no one currently working at CCP completely understood all of what the code really did. That still leaves a lot of room for finger pointing, sure, but things like that can happen if management continually forces you to make quick hack-fixes instead of fixing something up the proper way and then never gives you a chance to go back and improve on it.
What we need now is for CCP to be a little more open about what's going on (along with continued updates to make the inventory functional, of course).
(edit)
Yelling at them clearly doesn't help, so we might as well just speak rationally; say what we mean, and mean what we say. For a company that designed a game which encourages griefing and tear-collecting, they're probably old-hands at the practice and there are probably some there who really are enjoying the collective outrage.
So far, only one thing has worked to make CCP listen to their customers. I just wish that wasn't the only thing that did, because it's not beneficial to the game's future. |

Darod Zyree
Zyree Holding
39
|
Posted - 2012.06.01 19:00:00 -
[265] - Quote
Does anyone know if there is a setting or a method to have shift+click by default for everything i want to open?
Instead of having to press shift every single time.
|

Disdaine
367
|
Posted - 2012.06.01 19:09:00 -
[266] - Quote
Darod Zyree wrote:Does anyone know if there is a setting or a method to have shift+click by default for everything i want to open?
Instead of having to press shift every single time.
Buy a new keyboard, glue the shift key down, welcome to inferno.
If you're playing windowed might be able to do something with windows sticky keys settings. |

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 19:13:00 -
[267] - Quote
Meytal wrote: What we need now is for CCP to be a little more open about what's going on (along with continued updates to make the inventory functional, of course).
They have to come around the corner and say EXACT, what they are planning. What they want to re implement and what not. And if not; why!
Do they re implement the 100% copy of the old FUNCTIONAL UI? If not-> WHY??????? Perhaps the DUST integration? Why have they removed Right-Click functionality? Why have they removed the Icons in the NeoCom? Why does a doubleclick at an icon / Item NOT open the content in a new adjustable window by default WITHOUT ANY Shift crap?
CCP has to make clear, without any room for further doubts, what they are planning with this UI.
The current state is: 1. We have an update.. Is this enough? No? 2. Erm.. another patch.. try this! Not good? 3. Maybe this.. but this will work Uh? Nothing? 4. Hm.. what else can we do? NO; that will not happen! 5. OK. We have more fantastic fixes next week.What exact? We dont tell you.
CCP: STOP stressing the nerves of your loyaliest of loyal players. The old players who have learned EVE with the old UI more than 4 years ago and start listening to them and all others who wants their functional UI back. You have to understand that such a break with esteblished elements of the UI also means a heavy break with all old players. Or do you just want the new players who tries EVE for a few weeks and after that run to another game? Try to keep your corporation running with ONLY this sort of customer. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Andy DelGardo
Hedion University Amarr Empire
57
|
Posted - 2012.06.01 19:24:00 -
[268] - Quote
Is there a shortcut for the corp-hangar like for the ship/corp-deliveries? If not can u add a shortcut to it, which act the same way the other hotkeys work now (separate window), but with the tree-view expanded just for the devisions?
Also the "Defense/Industry" POS grouping did actually nothing for my POS related jobs, it's still a nightmare to work with more than 3 arrays or labs. Like i noted actually setup a POS with 14 Labs and try split materials evenly between those, either via tree-view or shift-clicks.
In the old system i only had to click "open" once for each lab and got 4 separated already stacked windows at the position i wanted them to-be, than i did simply drag&drop stuff from my cargo or a extra array window to the top-rows. The problem now is that actually clicking on the 3d object in space is much faster than scrolling down to every single LAB, than shift-click and reposition+stacking the windows. This is mainly because in space i can target all needed LABs directly without scrolling and the 3d object don't care about devisions, since the old system did remember what devisions was open last and simply reopened the used one.
Also regarding "defense" and "industry", i actually are more interested in a "XY - Array" vs "Lab" filter. Basically i don't to see all the production arrays, while i work with my labs and vice-versa! Thats why working with the 3d object in space is actually more comfortable and intuitive than the tree-view of the new inventory. |

Arco Arachni
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.06.01 19:38:00 -
[269] - Quote
Am I only confused, or does the inventory now share its settings per account cross over ... Im having one installation, that I use to multiple start. And its always the same .. having market delivery open on one account, after relo, I have it open on the other account to ... same applies to status of tree toggled or not .. strange?
Edit: I mean same account, different characters. |

Melina Lin
Universal Frog
29
|
Posted - 2012.06.01 19:47:00 -
[270] - Quote
CCP Soundwave's dev blog wrote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
Soundwave, can this be please be made a configurable option so you can set it to just switch the view on the active inventory window? I was super uber mega happy with a single window and don't want window spam mode back ever again. |
|

Callidus Dux
School of Applied Knowledge Caldari State
405
|
Posted - 2012.06.01 19:50:00 -
[271] - Quote
Melina Lin wrote:CCP Soundwave's dev blog wrote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode. Soundwave, can this be please be made a configurable option so you can set it to just switch the view on the active inventory window? I was super uber mega happy with a single window and don't want window spam mode back ever again. NO! Why? Use the shortcut for this unified UI that you love so much and use the tree view!  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Melina Lin
Universal Frog
29
|
Posted - 2012.06.01 20:00:00 -
[272] - Quote
Callidus Dux wrote:Melina Lin wrote:CCP Soundwave's dev blog wrote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode. Soundwave, can this be please be made a configurable option so you can set it to just switch the view on the active inventory window? I was super uber mega happy with a single window and don't want window spam mode back ever again. NO! Why? Use the shortcut for this unified UI that you love so much and use the tree view! 
That worked until today. Now every push of the (any really) hotkey gives a brand new window in compact mode. |

Haifisch Zahne
HZ Corp
42
|
Posted - 2012.06.01 20:00:00 -
[273] - Quote
Inconsistency which is annoying and BAD: open Active Ship cargohold, containers in ship's cargohold, and drone bay while in station, size and positions remembered. Open them in space, they are not.
Would you remind me why I am Alpha testing software that has gone Live? Why do your customers have to provide bug reports, not just the occasional one that slipped through, but PAGES AND PAGES of them? |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
255
|
Posted - 2012.06.01 20:10:00 -
[274] - Quote
CCP Soundwave wrote:Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer. Don't worry bro, we'll keep paying for you guys to clean up your mess. Tears will be shed and pants will need to be changed all round. |

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.01 20:24:00 -
[275] - Quote
Chokichi Ozuwara wrote:CCP Soundwave wrote:Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer. Don't worry bro, we'll keep paying for you guys to clean up your mess.
Or we will keep paying for them to create chaos.  |

N3LLY
MUNKI.MINERS.INC
86
|
Posted - 2012.06.01 20:28:00 -
[276] - Quote
bless try looking for the master reset key after a good last resort after you have managed to **** off a good portion of your customers 
CCP Soundwave wrote:Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Valkyrs
Deep Vein Trading
7
|
Posted - 2012.06.01 20:30:00 -
[277] - Quote
The window management definitely needed improving, the idea of the unified inventory is pretty good, but has some serious problems.
I'm glad to see you guys are fixing it up, I am guessing this is part of the release and improve technique? I noticed that after each mission, when I dump my items into the hangar, I get some serious lag. I don't think it was like this previously, maybe it's a summation or graphical update that is being applied for each item? It's not the worst of the inventory issues but it's the one causing me the most grief.
The UI needs to be re-done in general, you guys have done a good job so far but I'm hoping (and pushing!) for a new one. For example, the overview filtering and tabs (it makes no sense to me anyway).
Lots of games these days have very flexible UIs, even if we don't have an add-on system, the time should be taken to make the UI modular so that your team can develop faster, much like Carbon cleaned up the code base.
Keep up the good work!
-Valk |

Amura Kadur
2
|
Posted - 2012.06.01 20:49:00 -
[278] - Quote
Corporation windows doesn't remember its position...
Corporation hangar
Corporation hangar after redock
All of my words are secondhand and useless in the face of this. |

Darod Zyree
Zyree Holding
39
|
Posted - 2012.06.01 21:39:00 -
[279] - Quote
Disdaine wrote:Darod Zyree wrote:Does anyone know if there is a setting or a method to have shift+click by default for everything i want to open?
Instead of having to press shift every single time.
Buy a new keyboard, glue the shift key down, welcome to inferno. If you're playing windowed might be able to do something with windows sticky keys settings.
Surely CCP could make an option on the escape options menu, under general settings or something. |

Smohq Anmirorz
State War Academy Caldari State
8
|
Posted - 2012.06.02 02:15:00 -
[280] - Quote
I am seeing a lot more window persistence where I want/need it, I am not having to constantly re-do my windows, I have hotkey functionality back. I think now I can try to appreciate the new inventory, see what's good about it. Thank you for all your hard work. |
|

Rock Kicker
Full Bore Inc Sobriety Test Failures
19
|
Posted - 2012.06.02 02:54:00 -
[281] - Quote
Time to repeat/expand on what I think needs to be changed/restored from my experiences over the past week. Heaven forbid I break out my rorq or orca and see what people have been complaining about with them. Haven't done any missioning to improve agent standings since you screwed us on the datacore rules - so I can't comment on salvaging/looting wrecks. I've seen a fair amount of complaining about it anyhow.
- Neocom button to open Ship Hangar. ONLY a ship hangar. Opening a tree inventory to find a ship hangar to find the ship i want to fly is like putting your garage into a filing cabinet before you can look in the garage to find the car you want to drive.
- Corporate hangar button for corporate hangar in a station. Open in it's own window. It's not my inventory, don't merge it with mine in the tree!
- Right Click menu 'Access Storage' should open any array/container/etc in it's own separate window (no tree, or at least collapsed by default). Restores lost functionality.
- Back to TABS for divisons. Restores ease of use (lost functionality IMHO), especially when working with pos structures, where you may have more than one array open, and do not want to have a tree since it eats valuable screen space.
- DOUBLE CLICK (not Shift-click, let's follow the industry standard for heavens sake) on an inventory in the tree should launch a separate window, no tree, for the inventory.
- Option to turn the tree off - PERIOD! Heck, do this, and do the above few points, and you've restored a good chunk of what you took away.... Personally, this would be the first option i would set - to NO tree.
- Make the ISK values OPTIONAL. Should reduce lag quite a bit by reducing the queries. Hell, an option to at least set the market to use for them would be nice, as the values never seem to match anything. At least I'd know where they are coming from.
- ISK values as an optional column would be much better than the popup and the grand total at the bottom. Since you've got the isk value for the popup already (unless it's a real time query), it shouldn't change performance at all.
- Tighten up the windows! 2 lines for # of items/isk total for an inventory???? Takes approx 8 lines of window space (excluding frame title) to show a ship hangar reduced to the minimum of 3 lines...
- POS work is still a royal pain. Only way I can even make it remotely tolerable is 'shift-click' my ship cargo 4+ times to get separate inventories started, and then spend some time arranging the windows, picking the correct divisions from the trees, and then << away the trees so I have more useable work space. What stinks is if I need to change a division in a window, I have to >> the tree open, pick the other division, and << the tree away again. Hence my 'Back to Tabs' comment above.
I guess I really don't get the point of your unified inventory. Nothing about it improves or speeds up using your inventory in EvE whatsoever. Optimal said give it a chance. I did. If I only owned a ship or 2, had a few dozen items in one station, I could probably be happy. But not when I do research, invention, manufacturing (all at a pos), and manage a corp with multiple offices as well as dozens of personal boats and inventory scattered all across EvE. Sorry, short of trying to kludge around it's limitations, it falls flat on it's face. And unfortunately, the lipstick you put on it this week, did nothing to improve it for me.
** Direct Challenge to [CCP]SOUNDWAVE **
Wanna really impress us? I've seen a number of people clamoring for a 'to-do' list. Me included. Post it. The WHOLE thing. Make it a dev blog or whatever. Then check items off as you do them. Items you can't do for some reason or another, mark them off with an explanation why. Add items to it as we go along on this adventure. Heck, I'm basically asking you to do for us what I have to do for my customers in RL as I develop code for them.
The worst part about this whole thing is not knowing what all you are going to do overall to fix this. Telling us a couple of punch items at a time in a devblog once a week isn't enough.
EDIT : I can no longer 'shift-click' my ship's cargo hold repeatedly to open 4 copies of the tree when I'm at the pos to give me my separate windows after today's patch. Shift-clicking it a second time now closes the separate window that was spawned.
Fortunately, I had 2 cans in my cargo, so I could get each one to open up with 'shift-click' to give me 4 windows to use, so I could at least get some work done.... geez... |

Krystyn
Serenity Rising LLC Vanguard.
66
|
Posted - 2012.06.02 04:21:00 -
[282] - Quote
CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens.
I'm unsubbed until you do
Thanks |

Setaria Tyme
Serenity Rising LLC Vanguard.
3
|
Posted - 2012.06.02 04:22:00 -
[283] - Quote
Krystyn wrote:CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens. I'm unsubbed until you do Thanks
Me Too |

fiana taladay
Serenity Rising LLC Vanguard.
4
|
Posted - 2012.06.02 04:26:00 -
[284] - Quote
Setaria Tyme wrote:Krystyn wrote:CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens. I'm unsubbed until you do Thanks Me Too
Why did you change the game so fundamentally that its not fun to play anymore? So I won't pay for this frustrating mess until you fix it. |

Jarick Toth
Serenity Rising LLC Vanguard.
4
|
Posted - 2012.06.02 04:28:00 -
[285] - Quote
fiana taladay wrote:Setaria Tyme wrote:Krystyn wrote:CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens. I'm unsubbed until you do Thanks Me Too Why did you change the game so fundamentally that its not fun to play anymore? So I won't pay for this frustrating mess until you fix it.
CCP you are causing a FAIL cascade. I don't like the silly stupid UI either and now all my corpmates are quitting over it. Thanks -1 sub |

Lashandra Tannei
Serenity Rising LLC Vanguard.
4
|
Posted - 2012.06.02 04:31:00 -
[286] - Quote
-1 another sub So back to EQ I guess then hope to see the rest of my corp there... |

Shadizar Tanasul
Serenity Rising LLC Vanguard.
2
|
Posted - 2012.06.02 04:38:00 -
[287] - Quote
Lashandra Tannei wrote:-1 another sub So back to EQ I guess then hope to see the rest of my corp there...
I guess I will see you there Gotta dust of that pally
Canceling my sub too btw |

Disdaine
367
|
Posted - 2012.06.02 04:43:00 -
[288] - Quote
This is what happens when the lead game designer is a goon.
Sure ruined my game. |

SportBilly
GHOSTS OF THE FIRST AND ONLY
24
|
Posted - 2012.06.02 06:39:00 -
[289] - Quote
This is the forth thread about the UI , with the majority condemming it.
I have nothing more to add than to say i and the remaining members of my corp have cancelled their subscriptions. |

Capsuler Rhea
Imperial Academy Amarr Empire
2
|
Posted - 2012.06.02 07:21:00 -
[290] - Quote
CCP Soundwave wrote:Scaugh wrote:And corporate hangars?
At least bring back the icon for it.
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them.
 paying customers as unwilling participants for bug hunts  !!! |
|

disasteur
Tellcomtec Incorporated. Preatoriani
142
|
Posted - 2012.06.02 07:52:00 -
[291] - Quote
SportBilly wrote:This is the forth thread about the UI , with the majority condemming it.
I have nothing more to add than to say i and the remaining members of my corp have cancelled their subscriptions.
yeah i lost the rest of my remaining hope to, this is going nowhere, waste of time..... |

Arco Arachni
Deep Core Mining Inc. Caldari State
13
|
Posted - 2012.06.02 09:36:00 -
[292] - Quote
This might be the 4th thread, where people argue about the new inventory. But its just some of the players that speak up here. Look at other games, where **** storm threads count 500 of pages within an hour ...
Unsubbing worked for incarna... but that has been because people really unsubbed, at masses, talking about it, and telling that corpmates will too, will have no effect. You can tell here, but what does it help? I dont believe in people really unsubbing due to that ui...
I would like to stress the promises made towards us, that they will work on it, until they made it better, than it was. This state will be really hard to achieve...
@ CCP Soundwave. If you come back after your weekend, writing down the next Dev blog concerning changes you re working on, could you pls give also feedback on requests, that you decided to implement? There have been alot of requests in those 4 threads .. do we need to repaste them to any new one? I understand that you need to prioritize... but let us know. Thx! |

Crosi Wesdo
War and Order Villore Accords
157
|
Posted - 2012.06.02 09:49:00 -
[293] - Quote
I moved a bunch of ships out of a system the other day on my alts jump freighter. I repackaged 20 ships and their fittings.
My computer is;
i7 3820 @ 4.6Ghz Asus Rampage Formula 4 16Gb 2.13Ghz DDR3 Quad Channel 2x AMD 6970HD's
The process of repackaging the fittings dropped my alts client to 5 fps over the 30-40 seconds it took to complete the task. Thats pretty hideous.
Also, a video i made after dt yesterday with some feedback on the current often unworkable state of the unified inventory;
http://www.youtube.com/watch?v=qwkqcVkmKpg
0:00 in station - ships cargo window win, but general containers incoherent behaviour 2:40 in space - ships cargo window and looting fail 5:55 in station - drone bay fail.
Wasnt scripted so sorry for rambling but i hope you can see how basic functionality is unintuitive, frustrating and down right broken in some cases. |

Andy DelGardo
Hedion University Amarr Empire
57
|
Posted - 2012.06.02 10:30:00 -
[294] - Quote
Crosi Wesdo wrote:http://www.youtube.com/watch?v=qwkqcVkmKpg0:00 in station - ships cargo window win, but general containers incoherent behaviour 2:40 in space - ships cargo window and looting fail 5:55 in station - drone bay fail.
+1 |

Scaugh
Blue Republic RvB - BLUE Republic
19
|
Posted - 2012.06.02 11:01:00 -
[295] - Quote
Krystyn wrote:CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens. I'm unsubbed until you do Thanks
I have also unsubed all my accounts.
Edit: CCP have replied to my unsubbing saying they were sorry to hear it. (awww) |

mjgvjbk
Blue Scope Mining Bluescope Mining
10
|
Posted - 2012.06.02 11:13:00 -
[296] - Quote
Scaugh wrote:Krystyn wrote:CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens. I'm unsubbed until you do Thanks I have also unsubed all my accounts.
I too have just dropped 2 accounts I have 2 left which unfortunately I re-newed just before this piece of **** patch which I will not be re-newing again. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
154
|
Posted - 2012.06.02 11:19:00 -
[297] - Quote
I think it's time for CCP to make a video of how they intended us to use this new UI. Either, we are all really stupid and can't figure out how to efficiently use the new UI, or, it is really just a badly designed piece of junk that cannot be used effectively and frustration free.
CCP :: post a tutorial vid please. |

Pak Narhoo
Knights of Kador
515
|
Posted - 2012.06.02 12:48:00 -
[298] - Quote
Urgg Boolean wrote:I think it's time for CCP to make a video of how they intended us to use this new UI. Either, we are all really stupid and can't figure out how to efficiently use the new UI, or, it is really just a badly designed piece of junk that cannot be used effectively and frustration free. CCP :: post a tutorial vid please.
Lol.  Exactly what I was thinking:
"I got to be pretty stupid that I don't 'get it' and keep bumping into an UI that does things I do not want it to do. There would be no way CCP designed something without thinking about their users in the middle of their mind, right?"

Who needs television when you have EVE? EVE drama, best drama. |

Zeronic
Zero Core Labs United Abominations
12
|
Posted - 2012.06.02 13:30:00 -
[299] - Quote
Hey CCP Soundwave,
When I drop item in to another Corporation Corperation Hanager Array, in say the first division it just gives me this error "You have been denied access for the following reason: This office does not belong to your corporation." Yes it is another Corporation PoS structured but before the new UI system we could still drop in. The function needs to be restored or improved.
I'm just going to keep reposting this until CCP Soundwave or someone else replies to it. Thanks |

disasteur
Tellcomtec Incorporated. Preatoriani
142
|
Posted - 2012.06.02 13:46:00 -
[300] - Quote
Urgg Boolean wrote:I think it's time for CCP to make a video of how they intended us to use this new UI. Either, we are all really stupid and can't figure out how to efficiently use the new UI, or, it is really just a badly designed piece of junk that cannot be used effectively and frustration free. CCP :: post a tutorial vid please.
im afraid a 4 hour tutorial vid would be to long for me hehehe |
|

SportBilly
GHOSTS OF THE FIRST AND ONLY
24
|
Posted - 2012.06.02 16:07:00 -
[301] - Quote
Arco Arachni wrote:This might be the 4th thread, where people argue about the new inventory. But its just some of the players that speak up here. Look at other games, where **** storm threads count 500 of pages within an hour ...
Unsubbing worked for incarna... but that has been because people really unsubbed, at masses, talking about it, and telling that corpmates will too, will have no effect. You can tell here, but what does it help? I dont believe in people really unsubbing due to that ui...
I would like to stress the promises made towards us, that they will work on it, until they made it better, than it was. This state will be really hard to achieve...
@ CCP Soundwave. If you come back after your weekend, writing down the next Dev blog concerning changes you re working on, could you pls give also feedback on requests, that you decided to implement? There have been alot of requests in those 4 threads .. do we need to repaste them to any new one? I understand that you need to prioritize... but let us know. Thx!
What world do you live in ..
I have paid and played this game for many years. It is now broken because of a badly designed update. I cannot play it as it takes 6 seconds to open a window which is nonsense, its like going back to windows 3.1. I run a top spec PC and braodband connection all to no avail. The game worked before and shouldnt have been updated with this badly designed software.
I dont know if you have noticed but there are a lot fewer people playing this game these days.
And yes im still waiting for CCP to acknowledge my closed account.
|

nardaq
Orion Expeditions
15
|
Posted - 2012.06.02 16:28:00 -
[302] - Quote
typing a 15min hit post "You have one previously saved draft for this forum/topic" text gone \o/
F*CKING HELL. I DONT WANNA SAVE MY DRAFT WHEN I HIP "POST" yay all gone \o/ gj CCP
*retyping it* see here https://forums.eveonline.com/default.aspx?g=posts&m=1413288#post1413288 |

Susan Delgad0
The Alienated
19
|
Posted - 2012.06.02 16:29:00 -
[303] - Quote
Scaugh wrote:Krystyn wrote:CCP Soundwave wrote:Mr Bigwinky wrote:This still shouldn't have happened against the will of your player-base.
Unless the inventory system becomes a big improvement on the old then it was for nothing. We won't stop until that happens. I'm unsubbed until you do Thanks I have also unsubed all my accounts. Edit: CCP have replied to my unsubbing saying they were sorry to hear it. (awww)
I unsubbed my 6 accounts, only 2 have gone inactive so far the others drop off over the next 45 days... Not paying for this **** anymore... |

Enzaki
Phantom Squad Nulli Secunda
3
|
Posted - 2012.06.02 16:34:00 -
[304] - Quote
When will there be an option to use the old inventory system rather the the new Unified Inventory ??  |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
18
|
Posted - 2012.06.02 17:04:00 -
[305] - Quote
Agh.
This damned UI takes FOREVER to do anything other than small batches of inventory movement between CHA and station hangar. Unacceptable, this needs to be at the top of the list for the next iteration.
And can we please get a larger and/or brighter font for the damned tree? Everybody is having to squint at their screens to use the thrice-damned thing. And while you're at it, could you make it scroll without having to give it focus -- that **** is seriously annoying.
EDIT: And doing a large batch (2100 or so) of reprocessing also takes eight billion years, but the reprocessing window gives zero feedback until i think that it didn't hear me and I click the reprocesses button again.
Are you guys hiring for QA? b/c it seems like CCP could use some people who don't suck at that. Or you could just set up a test server and solicit feedback before rolling out a big change. Oh wait... |

dgastuffz
14
|
Posted - 2012.06.02 17:35:00 -
[306] - Quote
unsubt 2 accounts WOT here i come |

CaptTalonKarrade
Shoal of the Intrepid Righteousness Integrity Respect Selflessness
0
|
Posted - 2012.06.02 17:59:00 -
[307] - Quote
some the fixes in previuos patches got messed up. when you open open up a new window your previous open windows dont stay in the postion you had then when you first boot up the game dont know but the other players but when i am mining for example i dont like always opening up windows and reshaping them and placing them where i need over and over and over again. they should stay put when i logg off. and when i log in the next and start opening up the windows they should be right there in the shape and form i put them so im spending 30 to 45 mins setting them back up. game time is precious to me. Also your pos access for allinance players hasnt been fixed yet either fix the problems with or open up alot more slots on npc stations for manufacturing researcg coping and invention. the pos were good in the beginning but now they are useless for the most part because our alliance peep/brethen cant use them now either to deposit minerals or parts from helping build fuel blocks components ammo or ships. |

Di Mulle
80
|
Posted - 2012.06.02 18:08:00 -
[308] - Quote
Urgg Boolean wrote:
I think it's time for CCP to make a video of how they intended us to use this new UI. Either, we are all really stupid and can't figure out how to efficiently use the new UI, or, it is really just a badly designed piece of junk that cannot be used effectively and frustration free.
CCP :: post a tutorial vid please.
Oh, that would be a very simple video. Just endless grinding through a tree (using your brain as a clipboard to keep memory of what is moving and where). Very simple indeed, except, as it happened, not so usable.
We here have a classic example of of bad research, bad conceptual design, bad implementation and bad managerial action. Also, bad communication, although that part has not lasted so long as usual, and that is good.
The old system has zillions of small goodies developed over time. They were in no way streamlined, systematic and probably horrible from an abstract point of view. But they were flexible and usable enough in such a complex environment which is EVE. I suspect, when developing that UIUI, devs haven't bothered even to look around what they already had. A Single Window, we pray for you. Just another Jesus feature.
The worse part is that it seems CCP now lost any clue whatsoever and is just spasmodically questioning us players, what should be there and hurriedly band-aiding features, without any clear vision left. It is OK they started listen to us finally, but sticking features without a plan and on the wrong foundation usually ends bad, or so I've heard.The worst of it all it is been done live. Feels like doing a complex surgery without diagnosis and without narcosis.
As I do not feel good being a patient under that surgery, I figured it is more than OK, that my subscription on this last alive account ends today. I'd better will be watching this mess from a safer distance. See you for a while. <<Insert some waste of screen space here>> |

Chloe Celeste
Aerospace IronWorks
38
|
Posted - 2012.06.02 19:27:00 -
[309] - Quote
From Thread: EVE Online: Inferno 1.0.6 to be deployed on Friday, June 1 | https://forums.eveonline.com/default.aspx?g=posts&m=1412889#post1412889
Honestly, I have to give kudos to the Devs for the patch on Friday because it did make my life easier with the unified inventory, however, don't get too excited because having a major problem still.
1) When I click on any container in corporation hangers it opens up my active ship's cargohold unless I navigate to the container in the tree menu. Also does this whether the window is unified or seperated.
2) The wreck and cargohold windows if I seperate them out then was to say close my cargohold using the cargohold button in my HUD in space then press it again the cargohold opens up in the unified view. This is also the case for when seperating wrecks. Can you all simply make cargohold and wrecks in space open up in it's own seperated-view window by default?
3) Finally we have hanger names and that is so great! Is it possible to have some of the hanger tabs to drop below the first tab line? For example, in the old inventory for corporation hangers the actual Hanger 5-7 opened up in tabs below Hanger 1-4 tabs. Can we do that? I don't use a TV for a monitor but it is 17" and it's a laptop. |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.02 20:47:00 -
[310] - Quote
hey Soundwave 0/ got an idea for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanitory but if you ned any clarification just ask me also i think all bays in the orca shold have a differnt icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be somthing simmiler to what you did with the pos!
so here is the pic
let me know what u think k thx
Dex |
|

nardaq
Orion Expeditions
15
|
Posted - 2012.06.02 21:03:00 -
[311] - Quote
CCP Soundwave wrote:Hey guys
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.
The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process. guess you need prioritizing the UI-messup more, your losing subscriber by the day. (I'd like to see a subscriber graph since the patch)
Crosi Wesdo wrote:Also, a video i made after dt yesterday with some feedback on the current often unworkable state of the unified inventory; http://www.youtube.com/watch?v=qwkqcVkmKpg0:00 in station - ships cargo window win, but general containers incoherent behaviour 2:40 in space - ships cargo window and looting fail 5:55 in station - drone bay fail. Wasnt scripted so sorry for rambling but i hope you can see how basic functionality is unintuitive, frustrating and down right broken in some cases.
ok, retry 2
THIS!!!!!!! soooo anoying.
* opened cans/array's/etcetera in space will give the content of the cargo if u warp off instead closing it, regardless if u have already a "UI window" of cargo opened. * no easy way to move items from,example, cargo to hanger 4, division 3. in the same window. U have to scroll down/open tree be4 u can do that move. * when u shift-click cargo(for example), and in that window shift-click cargo again, it's closing that window instead creating another cargo window. * no easy way to move stuff from division A to B. * Station corp hanger not present in the "index" on an already opened "UI windows when u dock up. * Make the "UI window" smaller/less chunky like this (some 1 posted this, i can't find who) to have the proper 1x3 view again * annoying vollume-bar, specially when u move a ton of stuff * open Ore hanger missing from right-click neocom * cant read a thing on color preset 126/126/126 or anything close to gray (never heard of shadow color?, this apply for text in space to) * index should expand outside to the left, instead inside to the right * The ^^#^#@$%$#%@$# moment I have when u forget to shif-click
so far the things i came up with |

Ytamii Arval
Native Freshfood Minmatar Republic
11
|
Posted - 2012.06.02 21:49:00 -
[312] - Quote
Don't know why, but the Friday patch changed nothing for me. Windows opened with shortcuts aren't any different than before: View (Icon, Details, or List) is not remembered for individual windows, but rather is inherited from the previous window whatever that happened to be. Example:
1. open current ship's cargo with shortcut key, and set view to Icon, then close that window
2. set the view of the merged station cargo hold to Details
3. re-open current ship's cargo with shortcut key. It has changed view to Details; failed to remember its own previous Icon view.
Also, there is nothing 'new and compact' about windows opened with shortcuts: opening current ship's cargo by double clicking the ship gives exactly the same window as opening it with the shortcut. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
340
|
Posted - 2012.06.03 00:54:00 -
[313] - Quote
I'm liking the inventory now a bit better after the changes but it seems really confusing when I'm in station. There is only one button for inventory but I like to open multiple windows (ship, inventory, cargo) but there is now only one button that seems to only open one. Then when I shift click it, it closes the station info?
Shift click seems to work ok, but not now. It seems like you need to put the ship hanger and corp hanger buttons back? I appreciate the saving of window sizes and locations but if we don't have an easy way to open them it kind of defeats the purpose. Am I missing something?
Also, why can't I right click on my rorqual and open my ore hanger? I can open the corp hanger. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Smohq Anmirorz
State War Academy Caldari State
8
|
Posted - 2012.06.03 07:43:00 -
[314] - Quote
lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.
...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.
Keep at it, guys, I know you'll get it to something everyone likes.
And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices. |

disasteur
Tellcomtec Incorporated. Preatoriani
142
|
Posted - 2012.06.03 07:49:00 -
[315] - Quote
Smohq Anmirorz wrote:lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.
...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.
Keep at it, guys, I know you'll get it to something everyone likes.
And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices.
lol, you are kidding right?, we can send them flowers and candy or a hallmark card saying "job well done" |

Challu
Wishful Desires Inc. Armada Assail
14
|
Posted - 2012.06.03 09:46:00 -
[316] - Quote
Dex Tera wrote:hey Soundwave 0/  got an idea  for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanitory but if you ned any clarification just ask me also i think all bays in the orca shold have a differnt icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be somthing simmiler to what you did with the pos! so here is the piclet me know what u think k thx Dex
Please stop spamming this crap in every UI-related threat.
Emphasis on "crap". |

Jared Tobin
Bloodstone Industries B.S.I.
46
|
Posted - 2012.06.03 10:02:00 -
[317] - Quote
I have been patient, but I literally dread logging in... especially since my 2-part post 1 week ago.
BUT FIRST, BUG 137632:
I see a container in a corp hangar. I try to "SHIFT+'DOUBLE-CLICK'" to open container. The client freezes for 1-2 seconds. When "unfrozen", the container did NOT open at all.
[SEE: screenshot of my horribly CROWDED "individual windows" I NEED open in order to do my JOB as CEO of a heavy manufacturing/marketing corporation. I had to find in "tree" list and "Open in new window" each one!]
So, let's quickly revisit my original list of issues of Unified Inventory UI, giving each an updated status, and see what's actually been changed/fixed in 2 weeks since:
- It now takes up to 22 seconds (instead of 50) to RELOAD the corporate hangar "tree list" every time one logs in or redocks.
- WINDOW AMNESIA:**It's still only HALF remembering where windows are/were.
- IF YOU DOUBLE-CLICK a container you wish to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. **No one addressed this, but it is important, ESPECIALLY since the majority of us players are so conditioned to double click containers to open in a new window before - OR - add an "Open container in new window" option to the RIGHT-CLICK menu for ALL CONTAINERS IN HANGAR LISTINGS. (Gee, this would be really helpful now since I cannot open any containers)
- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? ... **Apparently it WAS NOT "enough said" since now I click more times than ever... especially now since I cannot open any containers "traditionally". If this UI remains, then you really should to restore corp hangars and tabs. MAKE THIS AN OPTION: IT'S NOT FOR EVERYONE
- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING:**This is STILL killing me. A big trade, a large movement of items, or even "delivering" 22+ science lab jobs that are done: They can take up to 2 minutes of lagging per "stack" of each item.
- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR:**It seems to "sometimes work"... and "sometimes not work". Also takes a LONG time to move more that 30+ items... again, up to 2 minutes.
- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL:**Sadly, this is still UNCHANGED. The basic example: Take two container windows and merge them. Result: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE". The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation han" next to the other tab that also says "Corporation han"... Shorten the tab names to just the NAME of the container/hangar.
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW:**This is SO annoying and unchanged. when I'm hovering my pointer over an item in my hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it. SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
- PLEASE STOP ISK-CALCULATING VALUES:**Not addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs technically, and I suspect it is taking up calculating time referencing something within the region's market: I wonder if that is part of the extra "LAG" with everything - and every move - I perform with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players (though honestly, your price estimations are 50% terribly wrong). MAKE IT AN OPTION: IT'S NOT FOR EVERYONE
- WHAT HAPPENED TO THE LINES FOR ROWS?**Never addressed. Column separation lines are very visible. ROW separation lines are 10% visible.
- CREATE A BACK BUTTON:**Unadressed. HIGHLY needed.
- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW:**FIXED...somewhat. Thank you. somewhat. (2 issues fixed out of 14+ major issues...is a start.... I suppose.)
- SHIP HANGARS (...list THE SHIP WE ARE CURRENTLY IN): **FIXED! Thank you.
NEW ISSUES:
THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up): -Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds. -Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?) -Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds! -"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes! -WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each. -CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?
Come on CCP. I'm trying... Are you? |

Smohq Anmirorz
State War Academy Caldari State
8
|
Posted - 2012.06.03 10:12:00 -
[318] - Quote
disasteur wrote:Smohq Anmirorz wrote:lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.
...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.
Keep at it, guys, I know you'll get it to something everyone likes.
And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices. lol, you are kidding right?, we can send them flowers and candy or a hallmark card saying "job well done"
Did I imply they were done? No, I just said let them work without standing there yelling at them the whole time. 'Squeaky wheel gets the grease' only goes so far before the squeaky wheel needs to be put out of earshot. Keep doing what you're doing, just with less tantrum. |

Disdaine
369
|
Posted - 2012.06.03 10:28:00 -
[319] - Quote
Try sorting through 30,000m3 of random loot, moving, reprocessing, and selling it.
Painful.
The lag alone would've been enough of a reason to hold this back. |

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.03 11:01:00 -
[320] - Quote
Jared Tobin wrote:I have been patient, but I literally dread logging in... especially since my 2-part post 1 week ago. BUT FIRST, BUG 137632: I see a container in a corp hangar. I try to "SHIFT+'DOUBLE-CLICK'" to open container. The client freezes for 1-2 seconds. When "unfrozen", the container did NOT open at all. [SEE: screenshot of my horribly CROWDED "individual windows" I NEED open in order to do my JOB as CEO of a heavy manufacturing/marketing corporation. I had to find in "tree" list and "Open in new window" each one!] So, let's quickly revisit my original list of issues of Unified Inventory UI, giving each an updated status, and see what's actually been changed/fixed in 2 weeks since: - It now takes up to 22 seconds (instead of 50) to RELOAD the corporate hangar "tree list" every time one logs in or redocks.- WINDOW AMNESIA:**It's still only HALF remembering where windows are/were.- IF YOU DOUBLE-CLICK a container you wish to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. **No one addressed this, but it is important, ESPECIALLY since the majority of us players are so conditioned to double click containers to open in a new window before - OR - add an "Open container in new window" option to the RIGHT-CLICK menu for ALL CONTAINERS IN HANGAR LISTINGS. (Gee, this would be really helpful now since I cannot open any containers)- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? ... **Apparently it WAS NOT "enough said" since now I click more times than ever... especially now since I cannot open any containers "traditionally". If this UI remains, then you really should to restore corp hangars and tabs. MAKE THIS AN OPTION: IT'S NOT FOR EVERYONE- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING:**This is STILL killing me. A big trade, a large movement of items, or even "delivering" 22+ science lab jobs that are done: They can take up to 2 minutes of lagging per "stack" of each item.- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR:**It seems to "sometimes work"... and "sometimes not work". Also takes a LONG time to move more that 30+ items... again, up to 2 minutes.- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL:**Sadly, this is still UNCHANGED. The basic example: Take two container windows and merge them. Result: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE". The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation han" next to the other tab that also says "Corporation han"... Shorten the tab names to just the NAME of the container/hangar.- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW:**This is SO annoying and unchanged. when I'm hovering my pointer over an item in my hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it. SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.- PLEASE STOP ISK-CALCULATING VALUES:**Not addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs technically, and I suspect it is taking up calculating time referencing something within the region's market: I wonder if that is part of the extra "LAG" with everything - and every move - I perform with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players (though honestly, your price estimations are 50% terribly wrong). MAKE IT AN OPTION: IT'S NOT FOR EVERYONE- WHAT HAPPENED TO THE LINES FOR ROWS?**Never addressed. Column separation lines are very visible. ROW separation lines are 10% visible.- CREATE A BACK BUTTON:**Unadressed. HIGHLY needed.- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW:**FIXED...somewhat. Thank you. somewhat. (2 issues fixed out of 14+ major issues...is a start.... I suppose.)- SHIP HANGARS (...list THE SHIP WE ARE CURRENTLY IN): **FIXED! Thank you.NEW ISSUES:THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up): -Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds. -Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?) -Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds! -"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes! -WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each. -CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable? Come on CCP. I'm trying... Are you?
Nice report Bro.
|
|

disasteur
Tellcomtec Incorporated. Preatoriani
143
|
Posted - 2012.06.03 11:19:00 -
[321] - Quote
Smohq Anmirorz wrote:disasteur wrote:Smohq Anmirorz wrote:lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.
...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.
Keep at it, guys, I know you'll get it to something everyone likes.
And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices. lol, you are kidding right?, we can send them flowers and candy or a hallmark card saying "job well done" Did I imply they were done? No, I just said let them work without standing there yelling at them the whole time. 'Squeaky wheel gets the grease' only goes so far before the squeaky wheel needs to be put out of earshot. Keep doing what you're doing, just with less tantrum.
you sir, have no sense of humor, and really it doesnt matter if we rant and rave, they do not hear us, let alone listening to us.
the fact is.... you can polish a turd, but it remains a turd nonetheless |

Capsuler Rhea
Imperial Academy Amarr Empire
3
|
Posted - 2012.06.03 12:39:00 -
[322] - Quote
Smohq Anmirorz wrote:disasteur wrote:Smohq Anmirorz wrote:lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.
...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.
Keep at it, guys, I know you'll get it to something everyone likes.
And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices. lol, you are kidding right?, we can send them flowers and candy or a hallmark card saying "job well done" Did I imply they were done? No, I just said let them work without standing there yelling at them the whole time. 'Squeaky wheel gets the grease' only goes so far before the squeaky wheel needs to be put out of earshot. Keep doing what you're doing, just with less tantrum.
No, what's frustrating is that this Unified Inventory already got a feedback when it was introduced in SiSi, and they never corrected it before they put it live in TQ.
Furthermore, the patch itself is full of bugs that it makes me wonder how it got thru its in-house bug hunters, unless they have none and introduced into TQ a hurriedly written code on its first draft, thus, making its paying subscribers CCP's very own bug hunters. It would have been better to push back the expansion if they have issues with the Unified Inventory , and the players would have understood.
CCP, like any other company, should extend to its customers not a questionable product, but something its subscribers would be satisfied with. The current expansion is like a food product with a salmonella strain in it.    |

Maul555
Nuts and Vindictive Remix Technologies
180
|
Posted - 2012.06.03 16:17:00 -
[323] - Quote
I would like to congratulate CCP on getting this thing under control enough to get my mining workflow back to mostly normal. I am still dealing with a lack of right click options on my orca, having to instead open all of my bays from 3 different locations... The windows remembering themselves is making this tolerable. The shift+click nonsense is still frustrating me, and I really really really wish you guys would abandon it altogether for more conventional methods, like double click. |

Andy DelGardo
Hedion University Amarr Empire
57
|
Posted - 2012.06.03 20:28:00 -
[324] - Quote
BUG: For some strange reason the corp-delivery shortcut only works for one of my accounts/chars? I use exactly the same hotkey, but the window wont open for all chars? |

Crysis McNally
Aideron Robotics
0
|
Posted - 2012.06.03 20:31:00 -
[325] - Quote
Quote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
This needs an option in settings to toggle on or off, at the least, better yet just get rid of it because if you need the bay/container in it's own window then just hold shift. It's a pain in the ass to manage multiple inventory windows from a hotkeyed, MMO mouse with 10 different buttons used for different containers and bays and hangers when everyone of them is popping up as it's own damn window. I'm sure most players aren't playing on a 60-something inch TV with all the UI space in the world.
Please fix this! |

Rommiee
Mercury Inc.
227
|
Posted - 2012.06.03 20:31:00 -
[326] - Quote
disasteur wrote:
the fact is.... you can polish a turd, but it remains a turd nonetheless
Well, more like a big steaming pile of crap |

Maul555
Nuts and Vindictive Remix Technologies
182
|
Posted - 2012.06.03 20:56:00 -
[327] - Quote
Crysis McNally wrote:Quote:If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode. This needs an option in settings to toggle on or off, at the least, better yet just get rid of it because if you need the bay/container in it's own window then just hold shift. It's a pain in the ass to manage multiple inventory windows from a hotkeyed, MMO mouse with 10 different buttons used for different containers and bays and hangers when everyone of them is popping up as it's own damn window. I'm sure most players aren't playing on a 60-something inch TV with all the UI space in the world. Please fix this!
No... I love that it now remembers to hide that damn tree... And most of the ppl here are grateful that they are opening in new windows again... Please don't let your unique uber-mouse ruin my game even more by getting the devs to listen to you... |

Tlat Ij
Hedion University Amarr Empire
12
|
Posted - 2012.06.03 21:07:00 -
[328] - Quote
Crysis McNally wrote:This needs an option in settings to toggle on or off Yes.
Crysis McNally wrote:better yet just get rid of it Hell no! You may want one window but a LOT of people (like myself and most of the people posting here) want separate windows. When I mine I want ALL of my orcas bay open in different windows. When I do other things, I want my cargo in a separate window and other things to to open in different windows. Also, having more than one window open at a time makes it MUCH easier to move things between different locations. But since not everyone likes it (like you for example) having an option like they have with the info windows would be a brilliant idea and I don't see why it would be a difficult thing to do.
|

Jebediah MacAhab Dallocort
The Scope Gallente Federation
184
|
Posted - 2012.06.03 23:51:00 -
[329] - Quote
Well, time to evaluate CCP's progress in fixing this horrible ******* mess, as it's been a few weeks, plenty of time to hit the revert button, or wrap the two version of the UI in if statements so people can just toggle between them.
- Has CCP fixed the UI? No.
- Has CCP started running patches through QA? No.
- Has CCP started communicating with the users? One-way, telling us how it will be, so no.
- Has CCP even admitted that it's a ****** system? No.
My conclusion is that CCP continues to have no idea what they are doing. If I didn't have two months left on my subs, I would unsubscribe. I'm already playing other games.
The only other company that acts this way that I know of is Linden Research, and Second Life is doing so well. 
Second attempt at posting since the forums keep eating my posts. Must be the web team's excellent QA processes. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Invisusira
The Rising Stars The Volition Cult
68
|
Posted - 2012.06.04 11:16:00 -
[330] - Quote
Jebediah MacAhab Dallocort wrote:The only other company that acts this way that I know of is Linden Research, and Second Life is doing so well.  um
not that I'm advocating Second Life for anything outside of lulz, but you do realize that EVE and Second Life are, like, the only two MMOs in the world that are still online and operating today which have seen nothing but steady growth in userbases since their inception , right?
http://users.telenet.be/mmodata/Charts/Subs-2.png |
|

D'Kelle
Federal Navy Academy Gallente Federation
51
|
Posted - 2012.06.04 13:09:00 -
[331] - Quote
Copied directly from a similar thread as the GM in question gave me two threads to choose from and as there is know way of knowing which one you Devs will look at I posted in both for good measure.
BTW! Sorry! Comments submitted under an alt to avoid passing on strategic/and tactical info to our adversaries
Never mind all the flaming click clicking and multi windows, as of the 4th June 2012 it is still not possible for any can to be opened on our corp hanger decks, this is despite the alleged patch to fix this on Friday the 1st of June 2012. So now in effect all corp assets in audit logged / secured containers cannot be accessed by anyone now despite there being visible on the respective hanger deck either in stations or at POS Corp Hanger arrays. In my oppinion this is having a notable effect on game play in other words a GÇ£Game play issueGÇ¥. For all relevant EVE players.
Strange how that appears not the view of a certain GM when the petition was sent in.(Please note the petition was submiited after the Friday patch was applied as you know you cannot play EVE till you have patched, something else the GM didnt seem to realise when replying to my petition) Instead he directed me to these forums in the hope a solution was in here. Or post a comment in the hope they will pick up the problem AGAIN! as it isn't fixed.
By experimenting we find some Directors can open a container but cannot see the items even though the container volume shows they are all at varying levels of fullness other Directors cannot even open the cans. Any one else without even Director Level access has not a hope in hell of seeing them let alone access them.
Yesterday 2nd June 2012 we had to give temporary director level access to a trusted corp mate so that he could access our members hanger, at one of the Corps, POS Corp Hanger arrays, ffs that is a hanger even our relative noob players would have access to before the damn unified Inventory using the normal permissions tables that have been available for years.
For now as a safety measure in case the access permissions get further screwed we have temporarily taken away access to all except very trusted and director level members until this is resolved, even for them itGÇÖs a royal pain in the ass.
On a lighter Note:
CCP are you sure you don't have a mole in your team lurking from another MMOG sabotaging your stuff? Cos it sure begins to look that way. Your stuff was never, ever, ever as bad as this, hmmm execpt perhaps for the auto deleting Win ini file incident some time back, but there again it might have been the same mole.
Take a look, EVEonline has more layers of skullduggery/espionage/conspiracies and wrong dooers that you may realise, lol maybe Goons got at your code and set it alight, or check, with the "Broker" see if he has been dabbling. |

DazedOne
The Crabbit S O L A R I S
48
|
Posted - 2012.06.04 14:27:00 -
[332] - Quote
Smohq Anmirorz wrote:lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.
...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.
Keep at it, guys, I know you'll get it to something everyone likes.
And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices.
They had gotten input on the new UI in SiSi BUT DIDN'T LISTEN. This is why they are scrambling to get this thing working and in a lot of areas still not listening on what we actually want improved. |

Crosi Wesdo
War and Order Villore Accords
158
|
Posted - 2012.06.04 14:27:00 -
[333] - Quote
Another patch comes and goes with very little movement in the direction of returning the simple, effective and intuitive container/cargo-bay functionality we were all used to. This, along with introducing consequences to faction war (though the consequences are purely based on pve activities rather than pvp and have resulted in gallente for example winning just about every battle but losing the war), means i will be reducing the amount of time i spend playing eve since i have no confidence in the direction it is going.
Beyond my current subscription im not sure if i will subscribe again. Might as well jump ship before you guys make more horrifically ignorant design decisions that fly in the face of just about all player feedback while failing to fix the core aspects that are actually weak or broken concepts like orbiting buttons. |

BlackTalon
BlackTalon Mining Corp
29
|
Posted - 2012.06.04 14:41:00 -
[334] - Quote
i have tried really hard to use this new ui and tried to stop moaning about it alot.but i still having loads off trouble in trying to work with it.please please roll back to old system or give us an f####### button to switch between old and new this ui is still about 20 yrs away from been any where near as good as old ui system .doing simple thing in eve now like moving stuff around is an pain
1 when looting all from cans why does the ship hanger appear when the last can your done is empty dont want that need just loot all when all done no ship hanger to appear its an pain in the arse
2 why cant we double click cans in station to be able to open diff ones up
3 why do we need an tree for inventory when we knew where every think was before and give us an corp hanger button in station also member hanger tab again i want an inventory where we can see all hanger and there tabs like before this ui is still crap get rid off it
4 give us ship hanger buttom like we had before in station why do we have to keep going threw silly scrolling thing to get to stuff its an waste off time
stop the patches to fix is lump off lard and just roll back this is an utter waste off time this new ui. how comes ccp aint done an live dev thing on it yet because you all ready know most dont like this ui
|

ISquishWorms
128
|
Posted - 2012.06.04 14:47:00 -
[335] - Quote
Jebediah MacAhab Dallocort wrote:Well, time to evaluate CCP's progress in fixing this horrible ******* mess, as it's been a few weeks, plenty of time to hit the revert button, or wrap the two version of the UI in if statements so people can just toggle between them.
- Has CCP fixed the UI? No.
- Has CCP started running patches through QA? No.
- Has CCP started communicating with the users? One-way, telling us how it will be, so no.
- Has CCP even admitted that it's a ****** system? No.
My conclusion is that CCP continues to have no idea what they are doing. If I didn't have two months left on my subs, I would unsubscribe. I'm already playing other games. The only other company that acts this way that I know of is Linden Research, and Second Life is doing so well.  Second attempt at posting since the forums keep eating my posts. Must be the web team's excellent QA processes.
Ask them to freeze your account I just have. I am hoping they can and that way should I decide to return at a later date I hope the time I have now will still be there. No idea though how long it will take them to respond to my petition though as going by recent responce times my sub may of expired anyway by the time they get around to answering. |

Capsuler Rhea
Imperial Academy Amarr Empire
9
|
Posted - 2012.06.04 15:14:00 -
[336] - Quote
ISquishWorms wrote:Jebediah MacAhab Dallocort wrote:Well, time to evaluate CCP's progress in fixing this horrible ******* mess, as it's been a few weeks, plenty of time to hit the revert button, or wrap the two version of the UI in if statements so people can just toggle between them.
- Has CCP fixed the UI? No.
- Has CCP started running patches through QA? No.
- Has CCP started communicating with the users? One-way, telling us how it will be, so no.
- Has CCP even admitted that it's a ****** system? No.
My conclusion is that CCP continues to have no idea what they are doing. If I didn't have two months left on my subs, I would unsubscribe. I'm already playing other games. The only other company that acts this way that I know of is Linden Research, and Second Life is doing so well.  Second attempt at posting since the forums keep eating my posts. Must be the web team's excellent QA processes. Ask them to freeze your account I just have. I am hoping they can and that way should I decide to return at a later date I hope the time I have now will still be there. No idea though how long it will take them to respond to my petition though as going by recent responce times my sub may of expired anyway by the time they get around to answering.
will they freeze accounts? current sub is up to September still, would be good if they freeze accounts, not really feeling playing this game atm.
|

ISquishWorms
128
|
Posted - 2012.06.04 15:18:00 -
[337] - Quote
Capsuler Rhea wrote: will they freeze accounts? current sub is up to September still, would be good if they freeze accounts, not really feeling playing this game atm.
Well I did read a post by someone else saying that it was an option so thought I can't lose much by asking in a petition for them to do this. I wait to see if they will or not though but worth a go. |

Glarbl Blarbl
Orion-Glarbl Mining Bureau
18
|
Posted - 2012.06.04 16:06:00 -
[338] - Quote
well the CHA seems to be faster most of the time. Except when I first logged on w one of my toons and it never resolved (spinning wheel FTW).
However, if i double-click a container in the CHA it opens a new window to my active ship's cargo! That's kind of a bug :( It's a big pain to have to open up the tree to get into this container i see right in front of me. |

Cuchulin
DEFCON. The Initiative.
14
|
Posted - 2012.06.04 16:31:00 -
[339] - Quote
Uhm guys...wasnt there supposed to be a new devblog today about the fixes to the inventory coming this week ? Also werent there supposed to be fixes in todays patch ?....Just asking because both didnt happen....
Just thought I remind you CCP guys that almost all major issues with the new UI are still unadressed.... |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
167
|
Posted - 2012.06.04 16:48:00 -
[340] - Quote
System is still a substantial and uncalled for impediment to game play.
- Enter POS with multiple cargo cans full of materials - Maneuver to appropriate array. - Open array, wait, wait, array opens - Open first can, and wait - Move contents to array and wait, wait, wait. - Rinse-and-repeat for each can. - Maneuver to array in which empty cans are stored - Open array, wait, wait, array opens - Select all cans and move to array - Wait, wait, first can moves - Wait, wait, second can moves - Etc, etc., etc.
Had been an advocate for rolling this d****d thing back the moment it appeared in-game. Moved to a compromise position of a temporary rollback or an opt-out button.
Even waited to see if patching would help.
Enough.
Rollback this game-breaking piece of s***
No more. I'm not in the game to be your damned beta tester. |
|

Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
13
|
Posted - 2012.06.04 18:09:00 -
[341] - Quote
- 1 Account thx CCP for this crap !! |

TheSmokingHertog
Black Hole INC
46
|
Posted - 2012.06.05 08:27:00 -
[342] - Quote
CCP Soundwave wrote:Scaugh wrote:And corporate hangars?
At least bring back the icon for it.
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them.
I have not yet read all posts, but please make sure to add a pin option for a folder with locations, I have to reopen it again on each client restart, somewhat annoying. |

D'Kelle
Federal Navy Academy Gallente Federation
52
|
Posted - 2012.06.05 16:27:00 -
[343] - Quote
TheSmokingHertog wrote:CCP Soundwave wrote:Scaugh wrote:And corporate hangars?
At least bring back the icon for it.
We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them. I have not yet read all posts, but please make sure to add a pin option for a folder with locations, I have to reopen it again on each client restart, somewhat annoying.
Sorry forum users Comments are via an alt so as not to give notice to our adversaries that we have this problem :(
Screw the icons Just make the contents of locked /auditable cans accessable to Corp directors in corp hanger again. the pretty stuff can wait! Get your priorities right. its no good giving nice easy icons if the cans behind them cant open and display stuff to authorised owners/users.
And by the way CCP I am still waiting for a reasonable reply to my petitions. Ref another Char on this acc... |

Lfod Shi
Lfod's Ratting and Salvage
21
|
Posted - 2012.06.06 14:44:00 -
[344] - Quote
Shortcut keys opening into their own windows solved my issues. I remove my name from the bitchfest. GÖ¬ They'll always be bloodclaws to me GÖ½ |

Callidus Dux
School of Applied Knowledge Caldari State
440
|
Posted - 2012.06.07 05:06:00 -
[345] - Quote
ISquishWorms wrote:Capsuler Rhea wrote: will they freeze accounts? current sub is up to September still, would be good if they freeze accounts, not really feeling playing this game atm.
Well I did read a post by someone else saying that it was an option so thought I can't lose much by asking in a petition for them to do this. I wait to see if they will or not though but worth a go.
I had also a petition concerning a refund of the rest of my game time. There were 3 different GM's involved. All 3 GM's offered me to refund 2 month of my subscription fee. I really want to wait that CCP is doing it right and 2 month is not really much for me in RL. This fact and the fact that I have missed a point of time to rescue 2 month (I could now only rescue 1 month), leads to my decition to wait, till this account runs out of game time the normal way.
CCP: Do it right with the patch today and the next main patch on June 19. Otherwise I do not think that I am willed to extend the subscription again. I loved this game till 22.05.2012. I want to play again. But as it is... I have done NOTHING more than ship spinning and a little bit production of my ammonition since 22.05. THIS IS NO GAME PLAY FOR ME! I do not want to pay for a game I barely log into and have no fun to play.
Bring back the joy to eve. Bring back the better old UI - or at least a very similar copy. Perhaps not 100% but maybe 80% including windows and doubleclicks and all options in the right click menue and all icons back in the NeoCom.
Do this and I will pay again. Dont do this and you have lost a loyal customer since more than 4 years. Then you have to find another gamer who pays my part of EVE. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
633
|
Posted - 2012.06.07 05:16:00 -
[346] - Quote
Jebediah MacAhab Dallocort wrote: Has CCP even admitted that it's a ****** system? No.
CCP will literally never admit that they were wrong about something or that one of their ideas was bad, they'll declare their polished turd to be a technological and artistic triumph and then cram it into your throat as hard as they can. It's what they've been doing for years. |

Jared Tobin
Bloodstone Industries B.S.I.
89
|
Posted - 2012.06.07 06:20:00 -
[347] - Quote
I logged into Eve at 05:45 (now 6:04) UTC
First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:
CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).
[see screenshot]
I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.
Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?
Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.
ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.)
Thanks in advance for any response.
Windows XP Pro SP3, cache was cleared (twice). |

mjgvjbk
Blue Scope Mining Bluescope Mining
11
|
Posted - 2012.06.07 06:42:00 -
[348] - Quote
Jared Tobin wrote:I logged into Eve at 05:45 (now 6:04) UTC First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because: CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts). [see screenshot]I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING. Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.) Thanks in advance for any response. Windows XP Pro SP3, cache was cleared (twice).
Totally agree BUT do you really think with how arrogant ccp has been so far that they would even entertain the thought ? seriously CCP has been nothing but arrogant. Unless people who pay ccp stick together and show ccp they can't do this crap without consequences they will continue to do what ever they want.
CCP you do not own eve you merely developed it. We the customers own eve and without us your merely icicles on a frozen island with pretty code.
|

Jared Tobin
Bloodstone Industries B.S.I.
91
|
Posted - 2012.06.07 08:40:00 -
[349] - Quote
mjgvjbk wrote:Jared Tobin wrote:I logged into Eve at 05:45 (now 6:04) UTC First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because: CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts). [see screenshot]I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING. Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally. Totally agree BUT do you really think with how arrogant ccp has been so far that they would even entertain the thought ? seriously CCP has been nothing but arrogant. Unless people who pay ccp stick together and show ccp they can't do this crap without consequences they will continue to do what ever they want.
Sadly, I'm not sure anymore. i do recall several years ago when they migrated their servers... and they "accidentally" had EVE "unplugged" to the players for just over 1 SINGLE DAY. They gave everyone a chunk of allocatable skillpoints for whatever they wanted to apply them to...
So I find myself trying to play and I'm constantly wondering how much 21+ days is worth...
Just a thought. I've done my best in several posts to keep it all factual and information based to help in feedback and such... but my patience and nerves are wearing thin...
|

Kblackjack54
Mercurialis Inc. RAZOR Alliance
64
|
Posted - 2012.06.07 12:10:00 -
[350] - Quote
Seem your not the only one who's patience with CCP is wearing thin.
The assumption by CCP that in some way this UI is an improvement over the old system just because they have added 'FILTERS' is flawed, they could have done that by adding the option to the right click menu for each screen and changed very little else, this would have given the additional functionality that whoever was clamouring for it craved so much and left the original UI intact and functional across the game.
The current situation is one of a broken UI, not fit for purpose in most game context and CCP expending considerable time, money and effort trying to get it to work in the correct sense, resources that could and should have been directed towards solving some of the myriad of issues existent in the game for years now.
The additional current assumption by CCP that players are happy with the UI as it stands as long as they keep adding 'stuff' to it and fixing issues they created in it's original coding disguises the fact that players are only finding it useful because they have 'NO OTHER CHOICE', and by using a continuous series of ' workaroundGÇÖs' they have managed to at least introduce to back into the game by themselves some semblance of the original functionality they already enjoyed with the old UI.
A solid weekends mining served only to provide me with this information, a situation in game were only by employing multiple workarounds was the exercise even possible at all, that of blind dropping into containers and hangars for one, multiple opening and resizing of windows to hide unwanted and non required information.
This meant that a six hulk mining fleet took almost twenty minutes to set up and get running in some semblance of order with open holds and dump cans only to find that the whole thing collapsed the moment a Rorqual was included as hauler when the pilot inadvertently popped the dump cans while collecting.
Leaving aside the opening and resizing problem of the hold windows, what was once a simple task task of double clicking a can to open it in a separate window to use it, size pre-set and positioned ready on screen now requires multiple shift-clicks resizing and moving to get it were needed, not to bad for say one or two hulks but for a fleet op, put simply it's a pain in an nutz guys and inefficient to boot.
Workaround used, six separate cans instead of the one to ensure that if one got popped by accident the whole system did not collapse.
Financial hit taken for the days mining, instead of 7.3 billion a paltry 4.2 billion for the same amount of time invested, utterly down to the much vaunted and CCP hyped up new UI and if you call that a better system, any company worth the mention would sack the lot of you for wasting there time and money.
Hilmar what the hell are you letting these idiots do to EVE. |
|

mjgvjbk
Blue Scope Mining Bluescope Mining
12
|
Posted - 2012.06.07 20:43:00 -
[351] - Quote
Kblackjack54 wrote:
Hilmar what the hell are you letting these idiots do to EVE.
I think you'll find its Hilmar that's the problem time after time his personal wants and likes run a patch he has a mind set on what he perceives eve should be and he's hell bent of achieving this goal and to hell with everyone else.
You'll also find Dust is also setting out how eve should run as PC and game consoles need very different controls to open cans and inventory screens.
Well ccp you have lost 5 accounts from me go check if you think I'm pisssing in your pocket I have 2 accounts still running but ONLY cause I sub yearly and those 2 accounts still have 10 months on them and you wont give me a refund.
Bite the hand that feeds you and you get hit on the nose with a rolled up news paper. |

Enzaki
Phantom Squad Nulli Secunda
7
|
Posted - 2012.06.08 06:20:00 -
[352] - Quote
dgastuffz wrote:unsubt 2 accounts WOT here i come
think i do the same !!! |

Major Killz
School of Applied Knowledge Caldari State
4
|
Posted - 2012.06.08 12:15:00 -
[353] - Quote
Why am I not surprised. CCP somehow made working with my inventory worse.
Role back the inventory changes. That will solve the problem. |

Diamonica Norya
University of Caille Gallente Federation
64
|
Posted - 2012.06.08 12:44:00 -
[354] - Quote
Jared Tobin wrote:I logged into Eve at 05:45 (now 6:04) UTC First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because: CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts). [see screenshot]I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING. Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.) Thanks in advance for any response. Windows XP Pro SP3, cache was cleared (twice).
There's a workaround
https://forums.eveonline.com/default.aspx?g=posts&m=1430331#post1430331
basically means close "ALL" opened inventory windows restart Eve Open them again (shuffling windows may or may not be required) note: You need to do this almost every time you run the game (close (b4 quitting) and reopen (after logged in) all inventory windows) as long as where you logged out has a corp station hanger opened in a separate window note2: reply from the bug team says you can get a GM to solve this, this is most not likely an inventory/programming issue (wordless....)
hope it helps
Edit: and yes, I raged at it because it wasted myself an hour before finding out what was exactly happening, filing bug report. And it is still wasting my time every time I (my alt with corp hanger access) log in until it is fixed |

Deriah Book
Fox Clan Inari Kimon
15
|
Posted - 2012.06.08 17:20:00 -
[355] - Quote
Dear Mr. CCP Soundwave
Solely out of curiosity...
What were the circumstances that lead to the deletion of the post, and subsequent posts that referenced the one with the bullet list outlining graceful actions?
CCP Soundwave wrote:
Regarding the options to hide/remove stuff, we're looking at options of doing this gracefully.
The one in response to this.
|

Urgg Boolean
Center for Advanced Studies Gallente Federation
160
|
Posted - 2012.06.08 21:20:00 -
[356] - Quote
They just installed a new mirror on SiSI. The download was about 500Megs.
Initial mini-test :: windows remember their positions in-station.
I have to teach a night class tonight so I won't have time to test further. On top of that, the new mirror blew away the POSes I built in null to test the tree, so I'll have to rebuild all that for more extensive testing.
I encourage you guys to get on SiSi, download the new mirror, and TEST TEST TEST !!!! I have Sunday off, so I can play around some more on SiSi then... I look forward to your comments. |

Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:37:00 -
[357] - Quote
Part 1 of 2:
I have been patiently and continually filing bug reports and posting usablely outlined "Issues" and "Feedback" for 3 weeks, and I have now compiled a list of THANK YOUs ... and ... REMAINING/NEW ISSUES (as of Inferno 1.0.10):
THANK YOU FIRST TO ADDRESSING/FIXING THE FOLLOWING:
- MOVING "ALL-SELECTED" ITEMS: ** FIXED! Thank you! - TOO LONG "TAB" NAMES: ** FIXED! Thank you! - LAG: Trading/Job Delivering/Moving Massive Amounts/Stacking All/Selling Items: ** FIXED! Thank you! ...Though you do have several other new lag issues (see below) - "MY FILTERS" ALWAYS OPEN: ** FIXED! Thank you! - MORE TIME-CONSUMING: ** Well.... not quite there, but it's much better. ESPECIALLY "ISK Estimation" not causing noticable lag. Thank you. Please don't stop... (read onward)
...AND NOW THE NEW (AND STILL EXISTING) ISSUES (and UNADDRESSED FEEDBACK/FIXES):
- "Nothing Found" REMAINS IN ALL UI WINDOWS' CONTENT BACKGROUNDS AND TRADE WINDOW BACKGROUNDS (when any opened hangar, container, deliveries window, cargohold, etc): If an EMPTY Unified Inventory window of any kind is opened, anything you place into the window(s) remains with the "Nothing Found" words in the background of each window. I'm sensing a theme of this error as I write this...
(see screenshot)
- CHANGING CORP WALLET DIVISIONS: ...STILL takes 10+ seconds each time it is changed.
- INITIAL LOGGING IN TO GAME HAS MASSIVE "SPINNING WHEELS" LAG: It appears if there are several windows open (i.e., Station Inventory, Ship Cargohold, Corporate Hangar(s), Ship Inventory, Deliveries, for example) then it takes 15-45+ seconds for the game to load up all inventory (or lack of) in each remembered-window opened from previous logge din session... thus the appearance of the "spinning wheel of waiting"... Sometimes sufferably.
- "SPINNING WHEELS" ALSO OCCURS WHEN DOCKING INTO A NEW STATION (as above bug): This is especially noticable when docking with a new station that has another corporate office of own corp. THIS HAS BEEN MENTIONED BY MY OWN MINERS AS: A "HINDERENCE" to (what used to be) a quick "mine-dock-dump ore-undock" procedure. (This obviously has reduced mining by up to 75% if a corp member is continually docking with a corp-office-station. To "lessen" this lag, miners have reported that mining and docking-dumping-undocking at NON-CORP OCCUPIED stations help "lessen" this lag, but is ultimately cumbersome to massively haul final mined ore to a corporate-office station in the end.
- "SHIFT-CLICK" STILL DOES NOT OPEN ANY CONTAINERS IN ANY UNIFIED INVENTORY WINDOW: It's ridiculous for me to not use a shortcut that, though worked last week, doesn't now. NOW, I have to "expand" an existing window to see the "TREE"... and then adjust its width so that I can read all the "too far inset to the right" containers in hangars... then right click and select "Open in new window"... then compress the pointlessly narrow "tree exposure". Too many steps for something that could easily be solved simply by DOUBLE-CLICKING the container and have it open in a new window... or a new tab. **Unaddressed since my notation on June 3.
- LACK OF VISIBLE "ROW" DIVIDING LINES IN ALL "UNIFIED INVENTORY WINDOWS": Take a look at the market listings, or the listings of the Science & Industry wndows... ALL ITEMS HAVE VISIBLE ROW LINES. The Unified Inventory windows all lack those lines. Oh, sure, they're there... AT 10% OPACITY. ** Unaddressed since my notation May 24. HIGHLY needed!
(see screenshot)
...AND because your rows lack lines (when not using any icon-type listing), a person may need to use the mouse pointer to "highlight" and item and its contents... SADLY, when this happens, a window pops up and obstructs what I'm trying to see. This has been noted since May 24 verbatim as:
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: ** This is VERY annoying and unchanged since May 24. When hovering my mouse over an item in hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it (especially since there are no visible dividing row lines in LIST mode). SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
(see screenshot)
- EXISTING WINDOWS IN SPACE DO NOT CLOSE WHEN NOT PRESENT: Currently, secure/loot containers in space, POS containers/hangars/modules, Planetary Customs Office windows stay open, even when warping away from them. IN SOME INSTANCES, the existing open windows get "compressed"/"shoved" into the area of where one's own ship's cargohold UI window is.
- CORPORATE TAXATION IS NOT FUNCTIONING: Several members (for example) of my own corporation have noticed that JUST BEFORE AND AFTER Inferno was "released", certain members' mission rewards, bounties, etc (that appear as taxable ISK which is taken from corp member wallets and deposited into the corp's Master wallet) IS NO LONGER FUNCTIONING. [This has been reported with no response.]
- BRACKETS AND LOWERCASE "TAILED" LETTERS ARE TOO LOW - INTERFERING WITH CHAT WINDOW's TOP LINE VS. EXISTING BAS: The brackets and the tail lowercase letters "q,y,p,g,j" and brackets (i.e. "Local [36]"), all extend BELOW the line of the tabs and the current/"foremost" open chat window borderlines... [Bug Report #135869]
(see screenshot)
CLIENT: Windows XP Pro SP3
|

Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:37:00 -
[358] - Quote
Part 2 of 2:
HIGHLY IMPORTANT SUGGESTIONS:
- PLEASE MAKE "ISK-CALCULATING/EST" VALUES "OPTIONAL": ** Still not publicly addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs. THOUGH NOW ITS LAG IS NOT AN ISSUE - ITS TAKING UP SCREEN SPACE... and by the way, "honestly, your price estimations are 50% terribly wrong". I work (play?) in EVE mainly with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players, BUT PLEASE MAKE IT AN OPTION: IT'S NOT FOR EVERYONE.
- PLEASE ALLOW "ROLLOVER NAMES" FOR ITEMS PARTIALLY VISIBLE IN EXPOSED TREE SECTION OF ANY UNIFIED UI WINDOW: This is something that is quite opposite of ALL other "mouseover" behaviors in the game. I can rollover anything, and its full name (or too much information, like costs of items, etc) will always appear... UNTIL I hover over ANYTHING partially exposed in the "narrow TREE view". This is LESS PRODUCTIVE since I have to not only expand to view the "TREE", but I have to then grab the axpansion divider atop and DRAG IT to the right to be able to read ALL my containers inside hangars inside "CORPORATION". EXAMPLE: In my corp, all containers are named ">> INSERT NAME HERE" to help with alphabetization/organization/ease of discernation. However if we have 10 containers in a Corporate hangar, the "opened TREE view" lists it like this:
>> [line] >> [line] >> [line]
So instead of having to drag open the "TREE exposure" column more, if I could see a "pop up/mouse-over" name of the container I can PARTIALLY see, then I can open up the container much more quickly without additional movement and dragging.
- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. OR GIVE US THE OPTION TO MAKE "DOUBLE-CLICKING" A CONTAINER PERFORM THIS TASK... Because, as we are ALL so used to double-clicking to open a new tab. But NOW, if we do double-click anything, we're stuck with a new window in the same window were in that we can't GO BACK from. This is ridiculously time-consuming. ** This issue/feedback has been noted since May 24.
...AND YES: I have cleared my Cache and reset my Settings more times in the past 3 weeks than I regularly have since January 2012.
So please, when I file a bug report, can someone mention to the Bug Report Responders to include MORE "possible" information than simply "Please try clearing you cache and resetting your settings. If the issue persists, please reopen your report. Thank you."
CLIENT: Windows XP Pro SP3 |

Quicksilver Proteus
Trans Galactic Technologies
0
|
Posted - 2012.06.13 03:43:00 -
[359] - Quote
I think there's a lot of the following sentiment around: I will cheer loudly and do cartwheels in my front yard if I see the following post/message regarding a new patch - "Due to user playability issues and numerous bugs reported in release XXXXX, we are delaying the release of XXXXX until such playability issues are bugs are resolved. We apologize for the delay but know that you would rather us release a finished product instead of one that should still be in beta."
I'm sure the following "features" have been discussed before but I have not seen it specifically discussed:
After docking, if you double click on your ship to open its inventory and then click on the Items icon to open up the Item Hangar it will minimize the ship inventory screen instead of opening a new window. The same thing happens when you shift click.
If you already have your ship inventory open, along with any cans that you may have opened when you dock and then try to open up the Item Hangar it will instead show a list immediately to the right where you can see each can and the ship but it does not open the Item hangar.
If a new "feature" requires more clicks or steps (such as holding down the shift key) to accomplish something that beforehand did not require these extra steps, it is NOT an improvement. It may seem trivial but all of these extra clicks add up quickly and decreases efficiency.
While I do like the fact that the persistence issue has been addressed to some extent please make it an option "Always open up Item Hangar when Items icon is clicked." If I want to open up my ships inventory it is easy to do so just by double-clicking on my ship.
Have a separate icon for opening up Corp Inventory with tabs for each division. That is much more workable than the current "Explorer" style.
I work for a software company so I understand how these things can happen. It is usually a marketing exec who has a pet project that he wants released and oftentimes there is a bonus involved if the project is release on time. The result is that buggy unworkable software is released that makes things difficult for the EU. The marketing exec still gets his bonus and has no idea why everyone is up in arms about the release because he never uses the software in the first place.
I'll steal a quote from someone famous and change it a bit: "An improvement is an improvement ONLY if it improves things." |

Tequila Breeze
Austudy The Welfare State
22
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Posted - 2012.06.13 07:40:00 -
[360] - Quote
Ive unsubed most of my accounts now, have 2 left, 23 days and my main and its alt go unsub. Im so sick of CCP in general so in 23 days ill be spending all my time and real world money over at http://us.blizzard.com/en-us/games/d3/ As CCP Doesnt give a rat's Ass about any of us, im done
HAY CCP blow me ! |
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Callidus Dux
School of Applied Knowledge Caldari State
444
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Posted - 2012.06.13 09:42:00 -
[361] - Quote
CCP has to think about it, why it was necessary to bring out two new forum rules. Sure the hate and upcoming increased personal attack on CCP employees is not tolerable. But at least obvious. It is not so, that the majority of the eve community is upset because CCP did a good job or listened to the customer. It is because they force unwanted and unfinished things that where far away from ANY usability or improvement and completely ignore ALL customers who pays to play the game and do not want to test it; or being unable to play the game any longer because of this absolute terrible UI. It is a fact that barely one loves this UI. Have a look at all the different threads in the forum. (If you are able to find all of them.)
As it is now: CCP denies every statement what they will do in the FUTURE. They only let us know little things about the next week. What comes next month? What will you bring MORE to improve the UI? Just GÇ£ImprovementsGÇ¥ and GÇ£Listened feedbackGÇ¥ is not enough to calm down the player base who donGÇÖt like the unified inventory. I had a small GÇ£conversionGÇ¥ with two CCPGÇÖs in another thread. And not surprisingly; all I got was nothing constructive from them. I can not write or link the comments from them because they are deleted and a reconstruction from my memory would not give a proper picture.
So I would really suggest to bring a information website where all interested people can have a look at the planned changes for this UI. I, and perhaps many others, do not need a tight fit high-tech masterplan with all details and the correct time frame. Just a list with all ideas which will come back to this UI. And an explanation why something will not come back. Denial of a right click menu or an icon at the NeoCom would be not a good idea. It would be easy to implement and would help players. Why deny this changes? That makes no sense.
The DEVGÇÖs and CCPGÇÖs are under enormous pressure. But its not the fault of the paying customer. Its CCPGÇÖs and its release dogma fault. So please stop forcing and do not ban people because they feel ignored from you and want a statement from you. Say something more than just empty phrases like GÇ£ImprovementsGÇ¥ and so on. WHAT exact do you plan? Why do you not rebuild (I want not a roll back) the old UI and degrade this unified UI to the asset window as many others asked?
I do not like your filters. WHY? I have containers which I can not access with this current UI. I do not like the est. price calculation. It is always wrong, not useable and causes lag and calculation time. I do not like to have elements into one window that doesnGÇÖt belong together. I do not like to have more shortcuts or SHIFT+X solutions to have my windows back! I just want double clicks and right click options and icons in the NeoCom. (without any shift)
Think about it and please react. Someone in the forum stated GÇ£Please stop beginning your DevBlogs with GÇÿHello SpacefriendsGÇÖ. At this point we are no friends anymore.GÇ¥ This alone should show the mood of many players at present. Continue to act as you do since 22.05.2012 and EVE will possibly not reach the 10th anniversary.
CCP is your company; EVE is your child; but without enough customers you can not pay your bills and employ your people or develop the game. I am at the point where EVE has no fun for me anymore. Sadly- but it is the hard fact.
Callidus Dux (no gameplay since 22.05.2012) I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
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