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Thread Statistics | Show CCP posts - 0 post(s) |

Mr Bright
Shade. Cry Havoc.
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Posted - 2009.08.20 18:41:00 -
[1]
Edited by: Mr Bright on 20/08/2009 18:51:42
In the recent patch CCP decided to put a 2 second delay on scanning, you can still click the button repeteadly, but it will now only update 2 seconds instead of the normal "every time you click".
No, seriously, a delay on scantiming? How the hell ya gonna check a 50 au systems different celestials in a inty, in the 2 second scantimer delay you will have passed over 30 au... YES there is now a scan timer delay - Thats messed up :/
I could understand making it a 0.10 second delay or even 0.3, but 2 seconds is rediculous for interceptors and the like. |

Bob Mc
Shade. Cry Havoc.
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Posted - 2009.08.20 18:47:00 -
[2]
Yep undo please :( /signed |

gazarsgo
Einherjar Rising Cry Havoc.
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Posted - 2009.08.20 18:50:00 -
[3]
Signed. Narrowing people out at different belts with the scanner just got a lot harder. |

Mendolorian Girl
Caldari Can't Decide Balance of Judgment
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Posted - 2009.08.20 18:54:00 -
[4]
this is as dumb as a box of rocks (or Jester :p) |

Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.08.20 18:56:00 -
[5]
Agreed. In a situation that requires very quick and exact timing to scan down hostiles, this change has a drastic negative impact on the playability of the game.
Please lower it to .1 seconds. |

Sunabi
Shade. Cry Havoc.
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Posted - 2009.08.20 18:56:00 -
[6]
Signed. Even a 0.1 delay would filter out a lot of spam clicking but 2 seconds is just way too much. |

D Julez
Shade. Cry Havoc.
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Posted - 2009.08.20 18:57:00 -
[7]
signed for a 0.1 |

Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.20 19:06:00 -
[8]
How do you check 50 AU in an inty? Well, they have these things called "probe launchers"...
No, the anti-lag feature should stay. Expand the range on directional to solve some of these problems, maybe, but don't bring back laggy directional spam.
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Mr Bright
Shade. Cry Havoc.
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Posted - 2009.08.20 19:12:00 -
[9]
Probe launcher on an inty? Good one, And scanning down someone to a belt = 1 second. Probing down someone to a belt = Placing probes in position + clicking scan would be 30-40 seconds depending on how fast you are.
Also, for that reply I would wager you do not actually play the game. And scanning hardly has anything to do with lag, putting it down to a 0.1 or 0.3 delay would evaporate any lag that is currently.
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admiral drakus
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Posted - 2009.08.20 19:17:00 -
[10]
confirming yet another ccp fail |
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tim omarkson
Caldari
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Posted - 2009.08.20 19:18:00 -
[11]
Yes, back to the old setting
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CarbonFury
Cry Havoc.
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Posted - 2009.08.20 19:20:00 -
[12]
Agreed. This is f'in stupid.
You didn't even mention the fact that if you jump into system and are trying to narrow a ship in a belt that carebear now has a huge amount more time.
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MitchPT
Shade. Cry Havoc.
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Posted - 2009.08.20 19:21:00 -
[13]
GG CCP..... -_-
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Don Pellegrino
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Posted - 2009.08.20 19:28:00 -
[14]
PLEASE edit your post and click the "Support this topic box" or it won't be counted. (/signed is useless in Assembly Hall)
It is a huge nerf to pvp. It's the first time that I am REALLY disappointed by this game.
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LOPEZ
Shade. Cry Havoc.
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Posted - 2009.08.20 19:30:00 -
[15]
agreed. CCP, making 0.0 as safe as high sec 1 update at a time.
Support the Eve Video Community! Go Here, Download, Comment! |

Natural Selector
Shade. Cry Havoc.
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Posted - 2009.08.20 19:38:00 -
[16]
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JZIM
Einherjar Rising Cry Havoc.
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Posted - 2009.08.20 19:41:00 -
[17]
Supportin'
Directional scan was terrible enough already without it nerfing if further.
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Mangold
Einherjar Rising Cry Havoc.
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Posted - 2009.08.20 19:56:00 -
[18]
I liked when the devs actually played the game and understod what consequences their nerfs have.
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Nibbix
Total Mayhem. Cry Havoc.
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Posted - 2009.08.20 19:56:00 -
[19]
brill idea really shows you thought it through but at the end of the day it's a numbers game and you can count me against this.
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Solasta Kovacs
Total Mayhem. Cry Havoc.
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Posted - 2009.08.20 19:58:00 -
[20]
Edited by: Solasta Kovacs on 20/08/2009 19:57:59 Agreed. Ratters just got even safer.
Jump in- scan. Raven on scan. Narrow it down... wait two secs... hes in oone of three belts. wait 2 secs to narrow it down to each...
Oh hes safespotted.
Part of the overall plan to make ratters pretty much fireproof- which I thought was against the ideals of the game. Wheres the risk if people cant scan you down?
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.20 20:07:00 -
[21]
Meh. Standard patch day whine-a-thon. --Vel You're killing me Smalls!
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.20 20:08:00 -
[22]
Originally by: Solasta Kovacs Edited by: Solasta Kovacs on 20/08/2009 19:57:59 Agreed. Ratters just got even safer.
Jump in- scan. Raven on scan. Narrow it down... wait two secs... hes in oone of three belts. wait 2 secs to narrow it down to each...
Oh hes safespotted.
Part of the overall plan to make ratters pretty much fireproof- which I thought was against the ideals of the game. Wheres the risk if people cant scan you down?
You do realize there are other ways to find a ship in a system right? Even in a safe spot? --Vel You're killing me Smalls!
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Mangold
Einherjar Rising Cry Havoc.
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Posted - 2009.08.20 20:16:00 -
[23]
Originally by: De'Veldrin
Originally by: Solasta Kovacs Edited by: Solasta Kovacs on 20/08/2009 19:57:59 Agreed. Ratters just got even safer.
Jump in- scan. Raven on scan. Narrow it down... wait two secs... hes in oone of three belts. wait 2 secs to narrow it down to each...
Oh hes safespotted.
Part of the overall plan to make ratters pretty much fireproof- which I thought was against the ideals of the game. Wheres the risk if people cant scan you down?
You do realize there are other ways to find a ship in a system right? Even in a safe spot?
...and probes will get him before he warps to a pos, docks or logs right?
good thinking.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.20 20:18:00 -
[24]
Edited by: De''Veldrin on 20/08/2009 20:19:55
Originally by: Mangold
Originally by: De'Veldrin
Originally by: Solasta Kovacs Edited by: Solasta Kovacs on 20/08/2009 19:57:59 Agreed. Ratters just got even safer.
Jump in- scan. Raven on scan. Narrow it down... wait two secs... hes in oone of three belts. wait 2 secs to narrow it down to each...
Oh hes safespotted.
Part of the overall plan to make ratters pretty much fireproof- which I thought was against the ideals of the game. Wheres the risk if people cant scan you down?
You do realize there are other ways to find a ship in a system right? Even in a safe spot?
...and probes will get him before he warps to a pos, docks or logs right?
good thinking.
I don't seem to have problems finding people with them. Maybe you're doing it wrong.
The part about this I find to be very ironic is that before the patch all the mission runners were complaining about how it would make it harder for them to watch out asshats like you.
Now you lot in here *****ing about how much harder your job is.
FFS - it's like a damned kindergarten playground around here this week. --Vel You're killing me Smalls!
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Ikoma Sunblazer
Einherjar Rising Cry Havoc.
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Posted - 2009.08.20 20:23:00 -
[25]
Originally by: De'Veldrin
You do realize there are other ways to find a ship in a system right? Even in a safe spot?
Mission runner spotted
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Mangold
Einherjar Rising Cry Havoc.
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Posted - 2009.08.20 20:25:00 -
[26]
just had a look on eve-kill and battle clinc of you and your corp.
thanks for your valuable input. Do you tutor people? I am sure I have lots to learn about pvp from you.
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Dexion Slayer
Einherjar Rising Cry Havoc.
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Posted - 2009.08.20 20:28:00 -
[27]
Edited by: Dexion Slayer on 20/08/2009 20:31:45 why was this change exactly necessary? It lowers the killing potential... i dislike that..alot.
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.08.20 20:31:00 -
[28]
Originally by: Mangold just had a look on eve-kill and battle clinc of you and your corp.
thanks for your valuable input. Do you tutor people? I am sure I have lots to learn about pvp from you.
You're welcome for the input. It's nice to be apprecitaed.
I do have to forgo the opportunity to offer my tutoring services however. Since you only seem to judge the worth of people by their killboard (aka epeen) I'm not entirely sure the lessons would stick, and I'd hate to waste your money. --Vel You're killing me Smalls!
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Tortugan
F9X
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Posted - 2009.08.20 20:39:00 -
[29]
This thread needs moar CH tbh :P
CCP said in patch notes that this change was being made purely to combat lag, which means that any other effects it would have on game play are unintended.
Clearly, this change is effecting more than just lag- both carebears and PVPers alike have been compaining about it; and for that reason, I support the reversal of this change, or reducing the delay signifiantly.
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Mr Bright
Shade. Cry Havoc.
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Posted - 2009.08.20 20:41:00 -
[30]
Carebears and pvpers unite, Repell this evil "Feature"
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