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Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
120
|
Posted - 2012.05.31 01:08:00 -
[1] - Quote
Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer & can be shot by anyone for the duration. Can you really say the penalties are too low? |

Haldor Rune
State War Academy Caldari State
24
|
Posted - 2012.05.31 01:12:00 -
[2] - Quote
The only reason to say that they are too low is to point to the fact that despite the penalties that currently exist, large-scale suicide gank-fests are not only possible, they're encouraged and actively organized (or at least, it seems that way). For the gankee, the penalty must be so excessively harsh as to completely dissuade anyone from even considering attempting it. |

Richard Desturned
GoonWaffe Goonswarm Federation
585
|
Posted - 2012.05.31 01:13:00 -
[3] - Quote
As long as suicide ganking is possible, the penalties will always be "too low." eh |

Juess
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.05.31 01:14:00 -
[4] - Quote
When an entire segment of Eve's population refuses obstinently to take up arms, being flagged for PVP by them in High Sec isn't really that much of a penalty. I mean what are they going to do?
I think we all know the answer to that. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1663
|
Posted - 2012.05.31 01:14:00 -
[5] - Quote
Bring back tankable CONCORD and the m0o Perma-Camp! Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

James 315
Caldari Provisions Caldari State
1806
|
Posted - 2012.05.31 01:16:00 -
[6] - Quote
The security status penalties for suicide ganking are too high. They were more reasonable before (one of) the suicide ganking nerfs for which the carebears bleated so much. Since ratting for security status is one of the worst activities in EVE, it shouldn't require so much to repair one's security status. Fortunately many gankers are able to operate even with -10 status, but that doesn't excuse the flawed mechanic. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
20
|
Posted - 2012.05.31 01:17:00 -
[7] - Quote
Loss of the gankers ship is no loss. They know its going to be lost, and its going to profit them even if its not a monetary profit. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
121
|
Posted - 2012.05.31 01:18:00 -
[8] - Quote
Spikeflach wrote:Loss of the gankers ship is no loss.
If it's not a loss, why do they lose it? |

Richard Desturned
GoonWaffe Goonswarm Federation
585
|
Posted - 2012.05.31 01:18:00 -
[9] - Quote
Spikeflach wrote:Loss of the gankers ship is no loss. They know its going to be lost, and its going to profit them even if its not a monetary profit.
i know that you can only look at a spreadsheet and say "hmm yes the penalties are too low" but the fact that you have to operate very differently when you're -5 or lower is quite a substantial penalty eh |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.31 01:20:00 -
[10] - Quote
Juess wrote:When an entire segment of Eve's population refuses obstinently to take up arms, being flagged for PVP by them in High Sec isn't really that much of a penalty. I mean what are they going to do?
I think we all know the answer to that.
What a sideways argument completely off the mark. |

Haldor Rune
State War Academy Caldari State
24
|
Posted - 2012.05.31 01:23:00 -
[11] - Quote
Mallak Azaria wrote:Spikeflach wrote:Loss of the gankers ship is no loss. If it's not a loss, why do they lose it? It's a monetary loss, but some people like to argue in terms of utility - the satisfaction a ganker receives from ganking - which is immeasurable. Abstract concept gain outweighs quantifiable ISK loss... right. It does, to some extent, which is why ganking occurs at all, but it's no way to make an argument about changing game mechanics. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.05.31 01:31:00 -
[12] - Quote
James 315 wrote:The security status penalties for suicide ganking are too high. They were more reasonable before (one of) the suicide ganking nerfs for which the carebears bleated so much. Since ratting for security status is one of the worst activities in EVE, it shouldn't require so much to repair one's security status. Fortunately many gankers are able to operate even with -10 status, but that doesn't excuse the flawed mechanic.
I tend to agree the flawed mechanic is that negative sec status is an attempt to keep them out which is not working either.
I would rather have a stand your ground rule to allow high sec players to defend themselves from gankers rather than a pathetic attempt to keep them out. But alas I have no idea how to make such a law or rule or mechanic work. I was thinking about a pretimer like the GCC timer but it counts down and the ganker can not attack until the timer runs out. During that 15 minute window the ganker(s) are legal targets in high sec. But that is too cumbersome and would not work well at all either. If you saw a target at a gate how could you track it for 15 minutes while your timer wound down? No not a good way at all. Like I said no idea how to make this work. |

Ashina Sito
Center for Advanced Studies Gallente Federation
23
|
Posted - 2012.05.31 01:32:00 -
[13] - Quote
Mallak Azaria wrote:. Can you really say the penalties are too low?
Eve is suppose to be harsh. The penalties for being a pirate in High Sec are not harsh enough.
There is no problem with suicide ganking. It should be there. It should not be common place or a day in day out operational standard for a pilot. Pilot Sec status is suppose to mean something. It doesn't amount to much. The impact needs to be. greater. Being "bad" in game should not be an easy road. It should mean something when you see someone -10, it does not at the moment. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
121
|
Posted - 2012.05.31 01:36:00 -
[14] - Quote
Ashina Sito wrote:Being "bad" in game should not be an easy road. It should mean something.
Being "good" in game shouldn't be an easy road either. It should mean something. |

Oraac Ensor
School of Applied Knowledge Caldari State
8
|
Posted - 2012.05.31 01:36:00 -
[15] - Quote
Mallak Azaria wrote:Spikeflach wrote:Loss of the gankers ship is no loss. If it's not a loss, why do they lose it? The point is that it's not a net loss - they gain overall.
The penalty should be much higher so that they have to think a lot harder before risking it. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
121
|
Posted - 2012.05.31 01:40:00 -
[16] - Quote
Oraac Ensor wrote:Mallak Azaria wrote:Spikeflach wrote:Loss of the gankers ship is no loss. If it's not a loss, why do they lose it? The point is that it's not a net loss - they gain overall.
The gankee also gains knowledge from the experience, which is far more valuable than any monetary gain on the gankers end. |

Snow Axe
GoonWaffe Goonswarm Federation
298
|
Posted - 2012.05.31 01:44:00 -
[17] - Quote
Oraac Ensor wrote:The point is that it's not a net loss - they gain overall.
The penalty should be much higher so that they have to think a lot harder before risking it.
No, the correct answer is that they MIGHT gain, if the right loot drops, if they actually succeeded or not, and if they brought friends, the profit gets cut that many more ways.
Ganking CAN be profitable, with the right targets. They don't always exist.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1665
|
Posted - 2012.05.31 01:48:00 -
[18] - Quote
Snow Axe wrote:Oraac Ensor wrote:The point is that it's not a net loss - they gain overall.
The penalty should be much higher so that they have to think a lot harder before risking it. No, the correct answer is that they MIGHT gain, if the right loot drops, if they actually succeeded or not, and if they brought friends, the profit gets cut that many more ways. Ganking CAN be profitable, with the right targets. They don't always exist.
And the availability of profitable targets is entirely determined by the potential target's choices. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Juess
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2012.05.31 01:53:00 -
[19] - Quote
Hammer Crendraven wrote:James 315 wrote:The security status penalties for suicide ganking are too high. They were more reasonable before (one of) the suicide ganking nerfs for which the carebears bleated so much. Since ratting for security status is one of the worst activities in EVE, it shouldn't require so much to repair one's security status. Fortunately many gankers are able to operate even with -10 status, but that doesn't excuse the flawed mechanic. I tend to agree the flawed mechanic is that negative sec status is an attempt to keep them out which is not working either. I would rather have a stand your ground rule to allow high sec players to defend themselves from gankers rather than a pathetic attempt to keep them out. But alas I have no idea how to make such a law or rule or mechanic work. I was thinking about a pretimer like the GCC timer but it counts down and the ganker can not attack until the timer runs out. During that 15 minute window the ganker(s) are legal targets in high sec. But that is too cumbersome and would not work well at all either. If you saw a target at a gate how could you track it for 15 minutes while your timer wound down? No not a good way at all. Like I said no idea how to make this work. What a sideways argument completely off the mark. |

Bootleg Jack
Potters Field
128
|
Posted - 2012.05.31 01:54:00 -
[20] - Quote
Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer & can be shot by anyone for the duration. Can you really say the penalties are too low?
You suicide gank with cargo and mods?? 
Seriously, if you are at -10 and you get your ships from a corp orca the risk is what again?
Z E R O
I'm an American, English is my second language... |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
121
|
Posted - 2012.05.31 02:00:00 -
[21] - Quote
Bootleg Jack wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer & can be shot by anyone for the duration. Can you really say the penalties are too low? You suicide gank with cargo and mods??  Seriously, if you are at -10 and you get your ships from a corp orca the risk is what again? Z E R O
There is always something in the cargo, even if it's only air. It's also pretty hard to gank without having any guns on your ship. Even at -10, you still lose a ship, you still lose the mods & there is the ever present chance of failure. The risk will never be zero. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
|
Posted - 2012.05.31 02:05:00 -
[22] - Quote
Bootleg Jack wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer & can be shot by anyone for the duration. Can you really say the penalties are too low? You suicide gank with cargo and mods??  Seriously, if you are at -10 and you get your ships from a corp orca the risk is what again? Z E R O
Aside from Suicide Ganking (which you want banned), what is the risk to a miner?
Z is for Z, the last letter in the alphabet E is for EHP R is roaming around and ganking Hulks O is for OMG... tears Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
123
|
Posted - 2012.05.31 03:03:00 -
[23] - Quote
RubyPorto wrote:Bootleg Jack wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer & can be shot by anyone for the duration. Can you really say the penalties are too low? You suicide gank with cargo and mods??  Seriously, if you are at -10 and you get your ships from a corp orca the risk is what again? Z E R O Aside from Suicide Ganking (which you want banned), what is the risk to a miner? Z is for Z, the last letter in the alphabet E is for EHP R is roaming around and ganking Hulks O is for OMG... tears
I could offer a compromise for that aswell. If suicide-ganking were to be banned (will never happen, deal with it), mining should also be banned.
One can always find a happy ending :) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1666
|
Posted - 2012.05.31 03:06:00 -
[24] - Quote
Mallak Azaria wrote:RubyPorto wrote:Bootleg Jack wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer & can be shot by anyone for the duration. Can you really say the penalties are too low? You suicide gank with cargo and mods??  Seriously, if you are at -10 and you get your ships from a corp orca the risk is what again? Z E R O Aside from Suicide Ganking (which you want banned), what is the risk to a miner? Z is for Z, the last letter in the alphabet E is for EHP R is roaming around and ganking Hulks O is for OMG... tears I could offer a compromise for that aswell. If suicide-ganking were to be banned (will never happen, deal with it), mining should also be banned. One can always find a happy ending :)
Mining is a good thing in this game. I see no reason for it to be banned.
Gankers aren't calling for miners to be banned, we're calling for miners to put some slight effort into their gameplay.
The mining whiners are the only ones calling for anyone's playstyle to be nerfed or banned. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

bongsmoke
School of Applied Knowledge Caldari State
58
|
Posted - 2012.05.31 03:07:00 -
[25] - Quote
I dont care about this thread or what anyone says in the thread, I have no opinion.
I just wanted to post, I can't believe your not a goon.
Edit: @OP |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
123
|
Posted - 2012.05.31 03:23:00 -
[26] - Quote
bongsmoke wrote:I dont care about this thread or what anyone says in the thread, I have no opinion.
I just wanted to post, I can't believe it's not butter.
Edit: @OP
Maybe it is? |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
133
|
Posted - 2012.05.31 04:12:00 -
[27] - Quote
GCC should include podding for agressive actions (not can flipping etc) |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.05.31 04:38:00 -
[28] - Quote
Juess wrote:Hammer Crendraven wrote:James 315 wrote:The security status penalties for suicide ganking are too high. They were more reasonable before (one of) the suicide ganking nerfs for which the carebears bleated so much. Since ratting for security status is one of the worst activities in EVE, it shouldn't require so much to repair one's security status. Fortunately many gankers are able to operate even with -10 status, but that doesn't excuse the flawed mechanic. I tend to agree the flawed mechanic is that negative sec status is an attempt to keep them out which is not working either. I would rather have a stand your ground rule to allow high sec players to defend themselves from gankers rather than a pathetic attempt to keep them out. But alas I have no idea how to make such a law or rule or mechanic work. I was thinking about a pretimer like the GCC timer but it counts down and the ganker can not attack until the timer runs out. During that 15 minute window the ganker(s) are legal targets in high sec. But that is too cumbersome and would not work well at all either. If you saw a target at a gate how could you track it for 15 minutes while your timer wound down? No not a good way at all. Like I said no idea how to make this work. What a sideways argument completely off the mark.
But you like it sideways... |

Danel Tosh
EVE Protection Agency Intrepid Crossing
23
|
Posted - 2012.05.31 04:42:00 -
[29] - Quote
in Answer to Your Question, No. |

Mcpewy
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.31 04:47:00 -
[30] - Quote
Anyone aiding a pirate gets gcc. If a pirate takes a ship out of an orca it can be attacked just like the pirate can be. No warping to gates or docking for 15 minutes. Just like a remote repper gets in trouble so should a orca for suppling the ship to a pirate. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1667
|
Posted - 2012.05.31 04:50:00 -
[31] - Quote
Mcpewy wrote:Anyone aiding a pirate gets gcc. If a pirate takes a ship out of an orca it can be attacked just like the pirate can be. No warping to gates or docking for 15 minutes. Just like a remote repper gets in trouble so should a orca for suppling the ship to a pirate.
GCC in HS = Concord. Do you really want to be CONCORDED every time you spit your Hulk out of your Orca? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Large Marg
University of Caille Gallente Federation
11
|
Posted - 2012.05.31 04:55:00 -
[32] - Quote
Total sandbox mmo, CCP will do nothing.
Other side is new players that have little ISK get a new mining ship.
*GANKED* and now they are distressed and quit Eve.
Eve already has issue with low numbers of new users.
So basically YES is fun to gank and pop ships, down side is without new players and ganked players leaving, Eve slowly withers and dies. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1667
|
Posted - 2012.05.31 04:56:00 -
[33] - Quote
Large Marg wrote:Total sandbox mmo, CCP will do nothing.
Other side is new players that have little ISK get a new mining ship.
*GANKED* and now they are distressed and quit Eve.
Eve already has issue with low numbers of new users.
So basically YES is fun to gank and pop ships, down side is without new players and ganked players leaving, Eve slowly withers and dies.
If you're flying a Hulk you are not a new player. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mcpewy
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.31 05:01:00 -
[34] - Quote
RubyPorto wrote:Mcpewy wrote:Anyone aiding a pirate gets gcc. If a pirate takes a ship out of an orca it can be attacked just like the pirate can be. No warping to gates or docking for 15 minutes. Just like a remote repper gets in trouble so should a orca for suppling the ship to a pirate. GCC in HS = Concord. Do you really want to be CONCORDED every time you spit your Hulk out of your Orca?
I said same mechanic as a remote rep. If a remote repper reps a pirate what happens? It wont affect me cause i won't be aiding a pirate. Whatever no concord just able to be attacked for 15 minutes. Mind is on low sec lol. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1667
|
Posted - 2012.05.31 05:06:00 -
[35] - Quote
Mcpewy wrote:RubyPorto wrote:Mcpewy wrote:Anyone aiding a pirate gets gcc. If a pirate takes a ship out of an orca it can be attacked just like the pirate can be. No warping to gates or docking for 15 minutes. Just like a remote repper gets in trouble so should a orca for suppling the ship to a pirate. GCC in HS = Concord. Do you really want to be CONCORDED every time you spit your Hulk out of your Orca? I said same mechanic as a remote rep. If a remote repper reps a pirate what happens? It wont affect me cause i won't be aiding a pirate. Whatever no concord just able to be attacked for 15 minutes. Mind is on low sec lol.
Repping an Outlaw gives you an aggression timer for 15m. It doesn't stop you from warping or docking, it just lets anyone shoot you in the next 15m. Since gankers jet the destroyers at safespots, this would have no effect.
Repping someone who's GCC gets you GCC and thus Concorded.
All of that is moot since nobody actually has to board the ship from the hangar. The orca can just jettison the destroyer, then the ganker board it.
Either the Orca gets a criminal aggro timer every time it jettisons a ship (meaning anyone can tackle and kill your orca if you jet a hulk), or your proposal will not affect gankers at all (it won't either way, but the first one at least gives the ganker's orca an aggro timer)
Are Miners in HS really this clueless about the mechanics of the game they play? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.31 05:10:00 -
[36] - Quote
Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Yet all of those negatives are of little to no consequence to the ganker.
Taking all of those into consideration, the ganker has made a cost/benefit analysis and made a conscious decision that their course of action is of greater benefit than cost to them.
If the ganker had any regard for the ship they were flying, their security status, GCC timer, no insurance payout, then...
They wouldn't do it. EVE: The most hardcore thing out of Iceland since Eric the Red. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1667
|
Posted - 2012.05.31 05:17:00 -
[37] - Quote
Hrothgar Nilsson wrote:Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Yet all of those negatives are of little to no consequence to the ganker. Taking all of those into consideration, the ganker has made a cost/benefit analysis and made a conscious decision that their course of action is of greater benefit than cost to them.
Then Hulk pilots should probably do their cost/benefit analysis and decide if mining in untanked, max yield hulks is of greater benefit that the cost (value of ship/chance of gank) to them. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

SmilingVagrant
GoonWaffe Goonswarm Federation
349
|
Posted - 2012.05.31 05:17:00 -
[38] - Quote
Hrothgar Nilsson wrote:Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Yet all of those negatives are of no to little consequence to the ganker. If the ganker had any regard for the ship they were flying, their security status, GCC timer, no insurance payout, then... They wouldn't do it. Taking all of those into consideration, the ganker has made a cost/benefit analysis and made a conscious decision that their course of action is of greater benefit than cost to them.
Imposing stiffer penalties doesn't really do much to lower crime rates. But ultimately it's all dumb logic because you are thinking in real life terms. This is a game: The only risk at any point in time ever to me as a PVP/GANK/SUPERGRIEFER pilot is that my time is wasted, assuming that's what my goals are (They aren't, I play eve for the Empire building and the giant space battles like in starwars only with slightly worse art design).
A great example would be the Burn Jita freighter interdiction: A lot of people thought we were making money off of that.
We weren't. Oh a few goons may have become independently wealthy from it due to market speculation and scooping the right thing at the right time, but as an alliance, it cost a lot more money than it brought in. The net payout to the organization was in entertainment. The fleets that came to fight us were fun, the freighters that came to blow up were also fun.
So when factoring in your equations don't forget to also toss in entertainment value for the person perpetuating the deed. |

Mcpewy
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.31 05:26:00 -
[39] - Quote
RubyPorto wrote:Mcpewy wrote:RubyPorto wrote:Mcpewy wrote:Anyone aiding a pirate gets gcc. If a pirate takes a ship out of an orca it can be attacked just like the pirate can be. No warping to gates or docking for 15 minutes. Just like a remote repper gets in trouble so should a orca for suppling the ship to a pirate. GCC in HS = Concord. Do you really want to be CONCORDED every time you spit your Hulk out of your Orca? I said same mechanic as a remote rep. If a remote repper reps a pirate what happens? It wont affect me cause i won't be aiding a pirate. Whatever no concord just able to be attacked for 15 minutes. Mind is on low sec lol. Repping an Outlaw gives you an aggression timer for 15m. It doesn't stop you from warping or docking, it just lets anyone shoot you in the next 15m. Since gankers jet the destroyers at safespots, this would have no effect. Repping someone who's GCC gets you GCC and thus Concorded. All of that is moot since nobody actually has to board the ship from the hangar. The orca can just jettison the destroyer, then the ganker board it. Either the Orca gets a criminal aggro timer every time it jettisons a ship (meaning anyone can tackle and kill your orca if you jet a hulk), or your proposal will not affect gankers at all (it won't either way, but the first one at least gives the ganker's orca an aggro timer) Are Miners in HS really this clueless about the mechanics of the game they play?
Acutally no i don't know how a ganker does his thing, i don't do it. I know i can right click a orca open ship hanger and hit board ship on one of the ships and the ship pops out and i get in it. So yeah i know how a orca works but i don't know how you guys gank. Did not think about jetting the ship out so i admit was a bad idea. I know mechanics but not how the the gankers do thier thing. |

Lexmana
Imperial Stout
498
|
Posted - 2012.05.31 05:27:00 -
[40] - Quote
Hrothgar Nilsson wrote:Taking all of those into consideration, the ganker has made a cost/benefit analysis and made a conscious decision that their course of action is of greater benefit than cost to them.. This is what makes a ganker a higher being than a miner. If the miner could learn to do the same he would evolve. But there is little proof such thing is even possible. |

Thor Kerrigan
Guardians of Asceticism
66
|
Posted - 2012.05.31 05:27:00 -
[41] - Quote
Ganking isn't as easy as one may think. Don't forget the victim only sees the epitome of the gank; that final 10 seconds climax of work the ganker had to do. One mistake, and the gank will fail.
A successful gank takes a good amount of preparation, scouting, logistics and tactical positioning. On top of that there are factors which the ganker can never be 100% sure of such as skills trained.
The "art" of ganking relies on figuring out the cheapest setup(s) for the gank.
Ganking actually takes more work than gate camping, unless you plan to overkill. The best gankers do not overkill and are ready to get the occasional failed gank. |

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.31 05:34:00 -
[42] - Quote
SmilingVagrant wrote:Imposing stiffer penalties doesn't really do much to lower crime rates. But ultimately it's all dumb logic because you are thinking in real life terms. This is a game: The only risk at any point in time ever to me as a PVP/GANK/SUPERGRIEFER pilot is that my time is wasted, assuming that's what my goals are (They aren't, I play eve for the Empire building and the giant space battles like in starwars only with slightly worse art design).
A great example would be the Burn Jita freighter interdiction: A lot of people thought we were making money off of that.
We weren't. Oh a few goons may have become independently wealthy from it due to market speculation and scooping the right thing at the right time, but as an alliance, it cost a lot more money than it brought in. The net payout to the organization was in entertainment. The fleets that came to fight us were fun, the freighters that came to blow up were also fun.
So when factoring in your equations don't forget to also toss in entertainment value for the person perpetuating the deed. I wasn't making a judgment call on the act of suicide ganking.
And when I spoke of cost/benefit analysis, I didn't mean to imply solely in ISK terms. The cost and benefit can be anything.
I plan to fork over $15 to go see Prometheus next week for entertainment. There's a cost ($15) and a benefit (entertainment).
The concept of labor/leisure trade-off is pretty basic, I recall going over it in Econ 1101. EVE: The most hardcore thing out of Iceland since Eric the Red. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1668
|
Posted - 2012.05.31 05:37:00 -
[43] - Quote
Mcpewy wrote:
Acutally no i don't know how a ganker does his thing, i don't do it. I know i can right click a orca open ship hanger and hit board ship on one of the ships and the ship pops out and i get in it. So yeah i know how a orca works but i don't know how you guys gank. Did not think about jetting the ship out so i admit was a bad idea. I know mechanics but not how the the gankers do thier thing.
You were confused about the simplest HS aggression mechanics. You don't know about the mechanics of the space you live in. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
124
|
Posted - 2012.05.31 05:47:00 -
[44] - Quote
Hrothgar Nilsson wrote:Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Yet all of those negatives are of little to no consequence to the ganker. Taking all of those into consideration, the ganker has made a cost/benefit analysis and made a conscious decision that their course of action is of greater benefit than cost to them. If the ganker had any regard for the ship they were flying, their security status, GCC timer, no insurance payout, then... They wouldn't do it.
So what you're saying is a miner does not make the same cost/benefit analysis because they have no regard for the ship they're flying? That explains a lot. |

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.31 05:52:00 -
[45] - Quote
Actually, if you re-read my post, I didn't say anything about miners, nor did I mean to imply anything with regards to miners.
read into [ri-Éd] vb (tr, preposition) to discern in or infer from a statement (meanings not intended by the speaker or writer) http://www.thefreedictionary.com/read+into EVE: The most hardcore thing out of Iceland since Eric the Red. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
613
|
Posted - 2012.05.31 05:59:00 -
[46] - Quote
People get very confused about the concept of risk.
When people are talking about how carebears are risk averse they are talking about how a carebear is averse to the risk of loss. The same concept doesn't apply to gankers because in their situation the same loss the potential for which a carebear is averse to is an inherent part of what the ganker is doing, they accept that the loss is going to happen and decide whether or not they are going to try and gank a potential target based on how likely they think they are to succeed and how badly they want the target dead, the risk is the potential waste of resources and opportunity in the entirely likely event of failure.
Talking about risk by comparing suicide ganking as an activity to a moron in a faction fitted BS accepting a L4 in lowsec is moronic because even a child could tell you that the one individual is actively worried about avoiding a loss and the other has accepted loss as a given and will subsequently have totally different concepts of what constitutes an undesirable outcome. |

Mara Pahrdi
The Order of Anoyia
7
|
Posted - 2012.05.31 06:03:00 -
[47] - Quote
Put an end to suicide ganking, CCP!
Remove this silly sec status thing, get rid of concord and everybody will be just fine. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1492
|
Posted - 2012.05.31 06:05:00 -
[48] - Quote
Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low?
Eve is supposed to be cold and heartless as per mittens and his rants on ten ton hammer
Therefore, the cost to gankers is not high enough. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
124
|
Posted - 2012.05.31 06:15:00 -
[49] - Quote
Asuka Solo wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Eve is supposed to be cold and heartless as per mittens and his rants on ten ton hammer Therefore, the cost to gankers is not high enough.
This is a matter of penalties, not cost. |

Josef Djugashvilis
The Scope Gallente Federation
252
|
Posted - 2012.05.31 06:16:00 -
[50] - Quote
Whilst I have no issue with ganking, (this is Eve after all) I would suggest that if player numbers do really drop due to ganking, then CCP will feel under pressure to do something about it.
Of course, the problem CCP may well then face, is that those who favour ganking might quit in protest.
CCP could well find themselves caught between a rock and a hard place.
Interesting times. You want fries with that? |

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.31 06:17:00 -
[51] - Quote
Quote:This is a matter of penalties, not cost. A penalty is a type of cost. EVE: The most hardcore thing out of Iceland since Eric the Red. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
124
|
Posted - 2012.05.31 06:22:00 -
[52] - Quote
Hrothgar Nilsson wrote:Quote:This is a matter of penalties, not cost. A penalty is a type of cost.
penalty [pen-l-tee]
1. a punishment imposed or incurred for a violation of law or rule.
2. a loss, forfeiture, suffering, or the like, to which one subjects oneself by nonfulfillment of some obligation.
3. a disadvantage imposed upon one of the competitors or upon one side for infraction of the rules of a game, sport, etc.
4. consequence or disadvantage attached to any action, condition, etc.
See what I did there? |

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.31 06:27:00 -
[53] - Quote
And a penalty, by definition, is a type of cost. Like an orange is a fruit, or a dog is a mammal, or the Sun is a star.
Quote:cost (k+¦st): n.2. The expenditure of something, such as time or labor, necessary for the attainment of a goal. It was necessary for Hank to expend hard-earned security standing to attain his goal of suicide ganking that ship.v.intr.To require a specified payment, expenditure, effort, or loss. By suicide ganking, Hank will lose security standing.v.tr.2. To cause to lose, suffer, or sacrifice. The act of suicide ganking cost Hank 0.1 points of security standing. http://www.thefreedictionary.com/cost
Quote:Main Entry: penalty GÇé[pen-l-tee] Show IPA Part of Speech:noun Definition:punishment Synonyms:amends, amercement, cost, damages, disadvantage, discipline, dues, fall, fine, forfeit, forfeiture, handicap, mortification, mulct, price, rap, retribution http://thesaurus.com/browse/penalty?s=t EVE: The most hardcore thing out of Iceland since Eric the Red. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
124
|
Posted - 2012.05.31 06:33:00 -
[54] - Quote
Hrothgar Nilsson wrote:And a penalty, by definition, is a type of cost. Like an orange is a fruit, or a dog is a mammal, or the Sun is a star. Quote:cost (k+¦st): n.2. The expenditure of something, such as time or labor, necessary for the attainment of a goal. v.intr.To require a specified payment, expenditure, effort, or loss. v.tr.2. To cause to lose, suffer, or sacrifice. http://www.thefreedictionary.com/cost Quote:Main Entry: penalty GÇé[pen-l-tee] Show IPA Part of Speech:noun Definition:punishment Synonyms:amends, amercement, cost, damages, disadvantage, discipline, dues, fall, fine, forfeit, forfeiture, handicap, mortification, mulct, price, rap, retribution http://thesaurus.com/browse/penalty?s=t
Can be* a type of cost, but not always. As just proven by your skills with a dictionary. This thread is not referring to the cost of suicide ganking, but the penalties. |

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.31 06:38:00 -
[55] - Quote
What you mean to say, is that this thread isn't about monetary (i.e. ISK) expenditure.
Penalties and monetary expenditure, are both costs.
For example:
That drunken hookup with that sorority girl cost me my marriage.
My divorce cost me the house, my convertible, and my credit rating. EVE: The most hardcore thing out of Iceland since Eric the Red. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
124
|
Posted - 2012.05.31 06:52:00 -
[56] - Quote
Hrothgar Nilsson wrote:That drunken hookup with that sorority girl cost me my marriage.
My divorce cost me the house, my convertible, and my credit rating.
I hope she was worth it. |

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.31 06:56:00 -
[57] - Quote
Hooked up with many-a-sorority girl, never been married, fortunately.
EVE: The most hardcore thing out of Iceland since Eric the Red. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
124
|
Posted - 2012.05.31 06:58:00 -
[58] - Quote
Hrothgar Nilsson wrote:Hooked up with many-a-sorority girl, never been married, fortunately.
I've never been married either, but it's looking like gay marriage will be legalised in my country soon, so that will probably change. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
124
|
Posted - 2012.05.31 06:59:00 -
[59] - Quote
Thor Kerrigan wrote:The "art" of ganking.
Thor Kerrigan's "The Art of Ganking".
You should write a guide :) |

pussnheels
Vintage heavy industries
370
|
Posted - 2012.05.31 07:11:00 -
[60] - Quote
The main problem in this whole debate seems to be that there is little or no control on the recycling of characters because their security status is to low EULA clearly states that the repeated recycling of characters due to low security status is seen as a exploit by ccp It only takes a relative short time to train for a dedicated suicide pilot even so shorter than trying to recover your security status thru grinding belt rats in low or 0.0 sec, second also takes effort something these griefers tend to avoid at all cost , effort
CCP been so transfixed on finding rmt traders and bots , rightly so, that they have little or norescources left to check all the characters being recycled
so ppeople are fully abusing the recycling of characters who s sec status be ame so low due to suicideganking that they can t even enter high sec anymore
Better and more control will go a long way I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

nat longshot
New Eden Inc.
21
|
Posted - 2012.05.31 07:11:00 -
[61] - Quote
there one you forgot that no one trys to use.
U get ganked you have KILL RIGHTS on the S.O.B that gank you hunt him down and killem for crying out loud then he has a double loss. |

Mangold
Born-2-Kill
5
|
Posted - 2012.05.31 07:19:00 -
[62] - Quote
Ganking in high sec is as much carebearism as mining used to be.
It's not really pvp it's more player vs npc as in "can I kill this ship bofore Concord kills me".
And tbh, all crap about miners can defend themselves against gankers is utter bullshit. Every single ship in highsec is possible to gank if you really want to. |

pussnheels
Vintage heavy industries
370
|
Posted - 2012.05.31 07:22:00 -
[63] - Quote
Thor Kerrigan wrote:Ganking isn't as easy as one may think. Don't forget the victim only sees the epitome of the gank; that final 10 seconds climax of work the ganker had to do. One mistake, and the gank will fail.
A successful gank takes a good amount of preparation, scouting, logistics and tactical positioning. On top of that there are factors which the ganker can never be 100% sure of such as skills trained.
The "art" of ganking relies on figuring out the cheapest setup(s) for the gank.
Ganking actually takes more work than gate camping, unless you plan to overkill. The best gankers do not overkill and are ready to get the occasional failed gank. True indeed for a older more experienced pilot ,but this generation of newplayers don t like effort Also i think there is nothing wrong with suicide tactics , only thing wrong is this whole campaign with the goal to ruin the game and eventually force a large group [i even dare to say the large majority) of players out of the game I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
124
|
Posted - 2012.05.31 07:22:00 -
[64] - Quote
Mangold wrote:And tbh, all crap about miners can defend themselves against gankers is utter bullshit.
I was unaware that actually tanking an Exhumer instead of going for max cargo/max yeild & staying aligned was utter bullshit.
Thank you for bringing this up. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1672
|
Posted - 2012.05.31 07:31:00 -
[65] - Quote
pussnheels wrote:The main problem in this whole debate seems to be that there is little or no control on the recycling of characters because their security status is to low EULA clearly states that the repeated recycling of characters due to low security status is seen as a exploit by ccp It only takes a relative short time to train for a dedicated suicide pilot even so shorter than trying to recover your security status thru grinding belt rats in low or 0.0 sec, second also takes effort something these griefers tend to avoid at all cost , effort
CCP been so transfixed on finding rmt traders and bots , rightly so, that they have little or norescources left to check all the characters being recycled
so ppeople are fully abusing the recycling of characters who s sec status be ame so low due to suicideganking that they can t even enter high sec anymore
Better and more control will go a long way
Most dedicated gankers don't bother recycling alts. Especially since CCP bans people pretty quick if they biomass too soon after a gank. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Ludi Burek
The Player Haters Corp
103
|
Posted - 2012.05.31 07:36:00 -
[66] - Quote
Penalty for suicide ganking is not too high until spontaneous self combustion upon boarding a ship is introduced for all gankers, in any system security status. Also, I think gankers should pay at least triple subscription costs.
 |

pussnheels
Vintage heavy industries
370
|
Posted - 2012.05.31 08:00:00 -
[67] - Quote
RubyPorto wrote:pussnheels wrote:The main problem in this whole debate seems to be that there is little or no control on the recycling of characters because their security status is to low EULA clearly states that the repeated recycling of characters due to low security status is seen as a exploit by ccp It only takes a relative short time to train for a dedicated suicide pilot even so shorter than trying to recover your security status thru grinding belt rats in low or 0.0 sec, second also takes effort something these griefers tend to avoid at all cost , effort
CCP been so transfixed on finding rmt traders and bots , rightly so, that they have little or norescources left to check all the characters being recycled
so ppeople are fully abusing the recycling of characters who s sec status be ame so low due to suicideganking that they can t even enter high sec anymore
Better and more control will go a long way Most dedicated gankers don't bother recycling alts. Especially since CCP bans people pretty quick if they biomass too soon after a gank. you might not but there are plenty out there who do and even boast about it and they getting away with it somehow I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1672
|
Posted - 2012.05.31 08:03:00 -
[68] - Quote
pussnheels wrote:RubyPorto wrote:pussnheels wrote:The main problem in this whole debate seems to be that there is little or no control on the recycling of characters because their security status is to low EULA clearly states that the repeated recycling of characters due to low security status is seen as a exploit by ccp It only takes a relative short time to train for a dedicated suicide pilot even so shorter than trying to recover your security status thru grinding belt rats in low or 0.0 sec, second also takes effort something these griefers tend to avoid at all cost , effort
CCP been so transfixed on finding rmt traders and bots , rightly so, that they have little or norescources left to check all the characters being recycled
so ppeople are fully abusing the recycling of characters who s sec status be ame so low due to suicideganking that they can t even enter high sec anymore
Better and more control will go a long way Most dedicated gankers don't bother recycling alts. Especially since CCP bans people pretty quick if they biomass too soon after a gank. you might not but there are plenty out there who do and even boast about it and they getting away with it somehow
Some people lie. Even when they're boasting. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Thor Kerrigan
Guardians of Asceticism
68
|
Posted - 2012.05.31 09:05:00 -
[69] - Quote
pussnheels wrote:Thor Kerrigan wrote:Ganking isn't as easy as one may think. Don't forget the victim only sees the epitome of the gank; that final 10 seconds climax of work the ganker had to do. One mistake, and the gank will fail.
A successful gank takes a good amount of preparation, scouting, logistics and tactical positioning. On top of that there are factors which the ganker can never be 100% sure of such as skills trained.
The "art" of ganking relies on figuring out the cheapest setup(s) for the gank.
Ganking actually takes more work than gate camping, unless you plan to overkill. The best gankers do not overkill and are ready to get the occasional failed gank. True indeed for a older more experienced pilot ,but this generation of newplayers don t like effort Also i think there is nothing wrong with suicide tactics , only thing wrong is this whole campaign with the goal to ruin the game and eventually force a large group [i even dare to say the large majority) of players out of the game
I would agree with your statement if carebear ideas were aimed at improving the game, not nurturing it. In my opinion, any idea promoting an automatic/NPC response or consequence does not promote an MMO-style of gameplay, quite the contrary. A nerf to suicide ganking has therefore far less gameplay value than buff to fighting back.
But carebears do invest energy in fighting back: they do so on the forums as it involves no risk in assets.
All jokes about "tears-fueled-ships" aside, they do show one thing: the will to fight back is definitely present only it is used the wrong way (out of game instead of in-game). |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
128
|
Posted - 2012.05.31 11:12:00 -
[70] - Quote
nat longshot wrote:there one you forgot that no one trys to use.
U get ganked you have KILL RIGHTS on the S.O.B that gank you hunt him down and killem for crying out loud then he has a double loss.
They often either don't know about kill rights, or refuse to try. The ones that do at least have a go often end up losing another ship, but at least they're having a go at that point :)
|

March rabbit
Trojan Trolls Red Alliance
184
|
Posted - 2012.05.31 11:23:00 -
[71] - Quote
Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout.
Can you really say the penalties are too low?
yes. the penalties are too low.
Just example: 5x DPS Catalists killed 1 hulk (let's speak about properly tank-fitted hulk) Gankers lost - (why not?) 50 mil ISK (splitted to 5 persons) Gankee lost - 250-300mils.
See the difference? I see.
Now. Let's look from the other side: - Ganker chooses place, time and target. He is initiator of ganking - Gankee accepts ganker choise. Only option for you to evade ganking - stay docked.
From this point of view why should penalties be equal? Ganker HAS TO PAY for his fun. He has to accept consequences of his decision to attack. That's why penalties SHOULD be bigger and harsher than gets gankee. |

March rabbit
Trojan Trolls Red Alliance
184
|
Posted - 2012.05.31 11:24:00 -
[72] - Quote
nat longshot wrote:there one you forgot that no one trys to use.
U get ganked you have KILL RIGHTS on the S.O.B that gank you hunt him down and killem for crying out loud then he has a double loss. yes for sure. because killing ganker's t1 frigate/destroyer can compensate loss of your freighter/exumer  |

Malphilos
State War Academy Caldari State
53
|
Posted - 2012.05.31 11:25:00 -
[73] - Quote
RubyPorto wrote:Some people lie. Even when they're boasting.
Wheels within wheels, too perfect not to quote.
|

Seishi Maru
doMAL S.A.
18
|
Posted - 2012.05.31 11:25:00 -
[74] - Quote
Think the too low come from the lack of repay feeling. In other thread someoen suggested a great Idea on my eyes. You can at any station forfeit your concord protection. When you have that protection forfeit and you are killed in high sec you get a kill right on anyone involved in the killmail that lasts for 1 week or 2 weeks.
Then comes the interesting part, make possible to sell those kill rights. I am sure there will be plenety of poeple interested on using it. Will not stop suicide ganking, but will make things feel more fair because the suicider wil have to pay attention a lot when moving his new shiny T3 from jita to low sec. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
73
|
Posted - 2012.05.31 11:32:00 -
[75] - Quote
Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low?
They are.
The SS penalty should be higher and farming SS back shouldn't be the joke it is but an extreme and tedious work to achieve opposed to how hard it is to gank someone, but CCP and common sense are two different things 
If you want to shoot whatever with no consequences you should go to null, thing is that you need some brains to go there and do stuff while high sec ganking is a no brains stuff and this is what real Eve is about.
Here's how to populate low/null sec, revert SS and concord presence in between actual SS systems/zones.  |

Frying Doom
226
|
Posted - 2012.05.31 11:37:00 -
[76] - Quote
Lin-Young Borovskova wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? They are. The SS penalty should be higher and farming SS back shouldn't be the joke it is but an extreme and tedious work to achieve opposed to how hard it is to gank someone, but CCP and common sense are two different things  If you want to shoot whatever with no consequences you should go to null, thing is that you need some brains to go there and do stuff while high sec ganking is a no brains stuff and this is what real Eve is about. Here's how to populate low/null sec, revert SS and concord presence in between actual SS systems/zones.  The penaties you recieve for repeated ganking or just ganking are the most balanced in the whole game.
Its just risk vs reward. Exhumer pilots want more reward so they go mine in there hulk, the hulk is worth ganking so up goes the pilots risk.
If you want a safer life ask for less reward mine in a covetor or a Battleship. Any Spelling, gramatical and literary errors made by me are included free of charge.
Local Channel in Null must Die. Jump Drives need Nerfing. Null is meant to be dangerous and hard. Not safe and boring. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1681
|
Posted - 2012.05.31 11:48:00 -
[77] - Quote
Lin-Young Borovskova wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? They are. The SS penalty should be higher and farming SS back shouldn't be the joke it is but an extreme and tedious work to achieve opposed to how hard it is to gank someone, but CCP and common sense are two different things  If you want to shoot whatever with no consequences you should go to null, thing is that you need some brains to go there and do stuff while high sec ganking is a no brains stuff and this is what real Eve is about. Here's how to populate low/null sec, revert SS and concord presence in between actual SS systems/zones. 
Farming Sec Status up is an incredible slow grind and was recently nerfed. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
128
|
Posted - 2012.05.31 12:21:00 -
[78] - Quote
Lin-Young Borovskova wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? They are. The SS penalty should be higher and farming SS back shouldn't be the joke it is but an extreme and tedious work to achieve opposed to how hard it is to gank someone, but CCP and common sense are two different things  If you want to shoot whatever with no consequences you should go to null, thing is that you need some brains to go there and do stuff while high sec ganking is a no brains stuff and this is what real Eve is about. Here's how to populate low/null sec, revert SS and concord presence in between actual SS systems/zones. 
First up; Common sense died a quick death shortly after the internet became cheap enough for just anyone to have.
I never suggested nor implied that suicide ganking should have no consequences, & I certainly wouldn't want it that way.
|

Keia Nomesteturj
Republic University Minmatar Republic
0
|
Posted - 2012.05.31 12:30:00 -
[79] - Quote
The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1685
|
Posted - 2012.05.31 12:36:00 -
[80] - Quote
Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it.
Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Hrothgar Nilsson
Black Guards Hades.
5
|
Posted - 2012.05.31 12:49:00 -
[81] - Quote
RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Not many people drive a $0.03 car. If so, show me where you live. Hulk Insurance Services: https://forums.eveonline.com/default.aspx?g=posts&t=115786
--Gap coverage designed to help cover the SCC maximum payout and the market price of your Hulk. -á --All policies refundable upon request. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
73
|
Posted - 2012.05.31 12:50:00 -
[82] - Quote
Frying Doom wrote:Lin-Young Borovskova wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? They are. The SS penalty should be higher and farming SS back shouldn't be the joke it is but an extreme and tedious work to achieve opposed to how hard it is to gank someone, but CCP and common sense are two different things  If you want to shoot whatever with no consequences you should go to null, thing is that you need some brains to go there and do stuff while high sec ganking is a no brains stuff and this is what real Eve is about. Here's how to populate low/null sec, revert SS and concord presence in between actual SS systems/zones.  The penaties you recieve for repeated ganking or just ganking are the most balanced in the whole game. Its just risk vs reward. Exhumer pilots want more reward so they go mine in there hulk, the hulk is worth ganking so up goes the pilots risk. If you want a safer life ask for less reward mine in a covetor or a Battleship.
I don't mine in the first place
The main difference between you and me is that I decided to go there were real stuff happens, where risk vs reward means something, while you keep putting words you have no clue about and come out with speeches how your internet life is so awesome.
You should go live in null, there are plenty of targets out there, but I guess you rather dock asap as soon as a cloaky stuff appears in your local.
Go play on your sandbox with your 10 YO friendies and move on to null if someday you grow a pair 
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1685
|
Posted - 2012.05.31 12:54:00 -
[83] - Quote
Lin-Young Borovskova wrote:Frying Doom wrote:Lin-Young Borovskova wrote:Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? They are. The SS penalty should be higher and farming SS back shouldn't be the joke it is but an extreme and tedious work to achieve opposed to how hard it is to gank someone, but CCP and common sense are two different things  If you want to shoot whatever with no consequences you should go to null, thing is that you need some brains to go there and do stuff while high sec ganking is a no brains stuff and this is what real Eve is about. Here's how to populate low/null sec, revert SS and concord presence in between actual SS systems/zones.  The penaties you recieve for repeated ganking or just ganking are the most balanced in the whole game. Its just risk vs reward. Exhumer pilots want more reward so they go mine in there hulk, the hulk is worth ganking so up goes the pilots risk. If you want a safer life ask for less reward mine in a covetor or a Battleship. I don't mine in the first place The main difference between you and me is that I decided to go there were real stuff happens, where risk vs reward means something, while you keep putting words you have no clue about and come out with speeches how your internet life is so awesome. You should go live in null, there are plenty of targets out there, but I guess you rather dock asap as soon as a cloaky stuff appears in your local. Go play on your sandbox with your 10 YO friendies and move on to null if someday you grow a pair 
Sometimes you need a break from HIGH DRAMALAMA pvp and just want to shoot something. Having a gank alt doesn't mean you don't do conventional pvp. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

March rabbit
Trojan Trolls Red Alliance
184
|
Posted - 2012.05.31 13:25:00 -
[84] - Quote
RubyPorto wrote:Sometimes you need a break from HIGH DRAMALAMA pvp and just want to shoot something. Having a gank alt doesn't mean you don't do conventional pvp. i'm sorry but this is hard to believe in. It's like professional boxer will go and beat to death little child on the street just to "get a break and just shoot something". Either you a warrior or "bad boy"....
|

Malphilos
State War Academy Caldari State
55
|
Posted - 2012.05.31 13:29:00 -
[85] - Quote
RubyPorto wrote:Sometimes you need a break from HIGH DRAMALAMA pvp...
What creates all that drama you feel the need to take a break from?
Wouldn't be "risk", would it? 
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 14:03:00 -
[86] - Quote
March rabbit wrote:RubyPorto wrote:Sometimes you need a break from HIGH DRAMALAMA pvp and just want to shoot something. Having a gank alt doesn't mean you don't do conventional pvp. i'm sorry but this is hard to believe in. It's like professional boxer will go and beat to death little child on the street just to "get a break and just shoot something".  Either you a warrior or "bad boy"....
It's more like a Professional Boxer getting a massage; ganking is relaxing and has a happy ending guaranteed while ::effort::-real-PvP (no such distinction, but v0v) is less relaxing.
I'm neither a warrior nor a bad boy; I'm simply terrible at eve and enjoy varied activities. Your analogy falls apart because ganking is explicitly allowed; murdering children isn't allowed at all (and is kind of terrible, don't you think?).
Ganking is playing a game within its rules. If you don't like the activity, or find it distasteful, that's perfectly fine. Don't partake.
Malphilos wrote:RubyPorto wrote:Sometimes you need a break from HIGH DRAMALAMA pvp... What creates all that drama you feel the need to take a break from? Wouldn't be "risk", would it? 
Note the "Sometimes." The miners are whining that they want to escape risk at "All Times."
Bit of a difference.
Anyway, no the thing that you need an occasional break from is effort. It takes much less effort to kill miners than it does to force PvP. That's still not no effort, but it's less. It's the new version of gatecamping. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Zyress
The Fabulous Thunderbirds
91
|
Posted - 2012.05.31 14:51:00 -
[87] - Quote
Haldor Rune wrote:Mallak Azaria wrote:Spikeflach wrote:Loss of the gankers ship is no loss. If it's not a loss, why do they lose it? It's a monetary loss, but some people like to argue in terms of utility - the satisfaction a ganker receives from ganking - which is immeasurable. Abstract concept gain outweighs quantifiable ISK loss... right. It does, to some extent, which is why ganking occurs at all, but it's no way to make an argument about changing game mechanics.
Its not a loss its a calculated expense |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.05.31 14:55:00 -
[88] - Quote
Zyress wrote:Its not a loss its a calculated expense
Every single loss in Eve is a calculated expense. If you aren't thinking about that before you press Undock then you really don't "get" Eve. |

Mangold
Born-2-Kill
14
|
Posted - 2012.05.31 14:56:00 -
[89] - Quote
Mallak Azaria wrote:Mangold wrote:And tbh, all crap about miners can defend themselves against gankers is utter bullshit. I was unaware that actually tanking an Exhumer instead of going for max cargo/max yield & staying aligned was utter bullshit. Thank you for bringing this up.
Hello.
Happy to be of service. Considering how clueless you appear to be maybe I should considering tutoring you.
Staying aligned in a Exhumer is so going to work when you mine. And of course tanking a Hulk is really doable Wow, it's going to take another destroyer to kill it. What a difference.
Don't make yourself look even more stupid then you are.
/Mangold |

Hortense Sledgemallet
Hedion University Amarr Empire
16
|
Posted - 2012.05.31 15:00:00 -
[90] - Quote
If you destroy someones material and the police know about it you will be locked up. Thats how a justice system works and thats how it should work in Eve. If you dont then Concord is just a joke. This should equate to a high sec ganker being locked into low sec when he commits a crime - low sec becomes the prison.
Destroying a ship in high sec that costs less than 50 mill ISK you should be locked out of high sec for 24 hours. 100 mill - 48 hours 200 mill - 72 hours 300+ mill - 96 hours |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 15:03:00 -
[91] - Quote
Hortense Sledgemallet wrote:If you destroy someones material and the police know about it you will be locked up. Thats how a justice system works and thats how it should work in Eve. If you dont then Concord is just a joke. This should equate to a high sec ganker being locked into low sec when he commits a crime - low sec becomes the prison.
Destroying a ship in high sec that costs less than 50 mill ISK you should be locked out of high sec for 24 hours. 100 mill - 48 hours 200 mill - 72 hours 300+ mill - 96 hours
EvE blows you up instead of Locking you up. Seems more severe to me. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.05.31 15:04:00 -
[92] - Quote
Mangold wrote:Mallak Azaria wrote:Mangold wrote:And tbh, all crap about miners can defend themselves against gankers is utter bullshit. I was unaware that actually tanking an Exhumer instead of going for max cargo/max yield & staying aligned was utter bullshit. Thank you for bringing this up. Hello. Happy to be of service. Considering how clueless you appear to be maybe I should considering tutoring you. Staying aligned in a Exhumer is so going to work when you mine. And of course tanking a Hulk is really doable  Wow, it's going to take another destroyer to kill it. What a difference. Don't make yourself look even more stupid then you are. /Mangold
I actually know what I'm talking about here, because I once was a miner. I also never lost an Exhumer. You can stay aligned at a mere 20-25% of your max speed. When random person in a destroyer appears on your overview, he or she can't get an immediate lock on you. In that time, you press the warp button & are gone before you get scramed. All the while, staying within range of whatever rock you're mining.
I understand that this may be too much effort for you though. The simple fact is (I'm pretty sure I brought this up before), people are too lazy to to take the few simple precautions that they can take to have a great chance of avoiding a gank. Meanwhile, miners that do take precautions are thriving. |

Hortense Sledgemallet
Hedion University Amarr Empire
16
|
Posted - 2012.05.31 15:07:00 -
[93] - Quote
RubyPorto wrote:Hortense Sledgemallet wrote:If you destroy someones material and the police know about it you will be locked up. Thats how a justice system works and thats how it should work in Eve. If you dont then Concord is just a joke. This should equate to a high sec ganker being locked into low sec when he commits a crime - low sec becomes the prison.
Destroying a ship in high sec that costs less than 50 mill ISK you should be locked out of high sec for 24 hours. 100 mill - 48 hours 200 mill - 72 hours 300+ mill - 96 hours EvE blows you up instead of Locking you up. Seems more severe to me.
No. The punishment does not fit the crime in that case because the criminal expects and doesnt care if he's blown up.
|

Mangold
Born-2-Kill
14
|
Posted - 2012.05.31 15:07:00 -
[94] - Quote
Mallak Azaria wrote:Mangold wrote:Mallak Azaria wrote:Mangold wrote:And tbh, all crap about miners can defend themselves against gankers is utter bullshit. I was unaware that actually tanking an Exhumer instead of going for max cargo/max yield & staying aligned was utter bullshit. Thank you for bringing this up. Hello. Happy to be of service. Considering how clueless you appear to be maybe I should considering tutoring you. Staying aligned in a Exhumer is so going to work when you mine. And of course tanking a Hulk is really doable  Wow, it's going to take another destroyer to kill it. What a difference. Don't make yourself look even more stupid then you are. /Mangold I actually know what I'm talking about here, because I once was a miner. I also never lost an Exhumer. You can stay aligned at a mere 20-25% of your max speed. When random person in a destroyer appears on your overview, he or she can't get an immediate lock on you. In that time, you press the warp button & are gone before you get scramed. All the while, staying within range of whatever rock you're mining. I understand that this may be too much effort for you though.
Nope. You just showed how little you know. It takes time to accelerate up to be able to warp.
I still call bullshit on your arguments.
Btw, nice killstats you have.  |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.05.31 15:11:00 -
[95] - Quote
Mangold wrote:Nope. You just showed how little you know. It takes time to accelerate up to be able to warp. I still call bullshit on your arguments. Btw, nice killstats you have. 
25% to 75% takes about 4 seconds. You see a target appear on the overview from over 250km.
Thanks, I like losing ships on my alt :p
|

smokess
Selective Hearing Nearly Feared
11
|
Posted - 2012.05.31 15:11:00 -
[96] - Quote
Richard Desturned wrote:As long as suicide ganking is possible, the penalties will always be "too low."
Quite a few people have liked this. I wonder how many people liked it because they didn't pick up on the intended meaning of "too low".
Amuses me. |

Mangold
Born-2-Kill
14
|
Posted - 2012.05.31 15:20:00 -
[97] - Quote
Mallak Azaria wrote:Mangold wrote:Nope. You just showed how little you know. It takes time to accelerate up to be able to warp. I still call bullshit on your arguments. Btw, nice killstats you have.  25% to 75% takes about 4 seconds. You see a target appear on the overview from over 250km. Thanks, I like losing ships on my alt :p
Oh really. Everytime some random muppet tries to say he knows his way around pvp and you check their pathetic kill stats they always post with an alt and have some pvp god main. Amazlingy enough that name is always secret.
Btw, here's a link for you. http://wiki.eveonline.com/en/wiki/Sensor_Booster_II
Have fun. |

Mangold
Born-2-Kill
14
|
Posted - 2012.05.31 15:23:00 -
[98] - Quote
On a serious note. I actually think that ganking should be possible in high sec.
I do think that the security status drop should be much higher or that the time to increase your security status should be longer. It's way to easy to gank someone in high sec or in low sec and rat up the security status. Done it myself more times than I can remember. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 15:32:00 -
[99] - Quote
Hortense Sledgemallet wrote:RubyPorto wrote:Hortense Sledgemallet wrote:If you destroy someones material and the police know about it you will be locked up. Thats how a justice system works and thats how it should work in Eve. If you dont then Concord is just a joke. This should equate to a high sec ganker being locked into low sec when he commits a crime - low sec becomes the prison.
Destroying a ship in high sec that costs less than 50 mill ISK you should be locked out of high sec for 24 hours. 100 mill - 48 hours 200 mill - 72 hours 300+ mill - 96 hours EvE blows you up instead of Locking you up. Seems more severe to me. No. The punishment does not fit the crime in that case because the criminal expects and doesnt care if he's blown up.
So the criminal has adapted to the rules of the game, huh?
Miners can also adapt to the rules of the game and the frequency with which they have negative encounters with other players. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Thor Kerrigan
Guardians of Asceticism
76
|
Posted - 2012.05.31 15:33:00 -
[100] - Quote
Mangold wrote:On a serious note. I actually think that ganking should be possible in high sec.
I do think that the security status drop should be much higher or that the time to increase your security status should be longer. It's way to easy to gank someone in high sec or in low sec and rat up the security status. Done it myself more times than I can remember.
except I can still gank people even when -10, just takes a bit more work and synchronization to do so, |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 15:35:00 -
[101] - Quote
Mallak Azaria wrote:Mangold wrote:Nope. You just showed how little you know. It takes time to accelerate up to be able to warp. I still call bullshit on your arguments. Btw, nice killstats you have.  25% to 75% takes about 4 seconds. You see a target appear on the overview from over 250km. Thanks, I like losing ships on my alt :p
Webs. 3 webs on each hulk webbing each other, aligned out to a SS at 75% max speed (should be abot 7m/s). Be sure to fleetwarp rather than warp individually.
Since you're actually trying, instead of simply whining for a ban on ebil people, I figure I'll give you a suggestion. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mangold
Born-2-Kill
14
|
Posted - 2012.05.31 15:41:00 -
[102] - Quote
Thor Kerrigan wrote:Mangold wrote:On a serious note. I actually think that ganking should be possible in high sec.
I do think that the security status drop should be much higher or that the time to increase your security status should be longer. It's way to easy to gank someone in high sec or in low sec and rat up the security status. Done it myself more times than I can remember. except I can still gank people even when -10, just takes a bit more work and synchronization to do so,
true. that does feel weird, tbh. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
196
|
Posted - 2012.05.31 15:46:00 -
[103] - Quote
Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low?
no it's not too high.. a more appropriate question: is reward for mining and industry in high sec is way too low? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Seishi Maru
doMAL S.A.
19
|
Posted - 2012.05.31 16:00:00 -
[104] - Quote
Mangold wrote:[ Oh really. Everytime some random muppet tries to say he knows his way around pvp and you check their pathetic kill stats they always post with an alt and have some pvp god main. Amazlingy enough that name is always secret. Btw, here's a link for you. http://wiki.eveonline.com/en/wiki/Sensor_Booster_IIHave fun.
You realize a lot of alliances forbit forum posting? And that forces a lot of peopel to post with their alts? Even if jsut to be sure to not slip and post on CAOD with wrong char that would get him in trouble? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 16:15:00 -
[105] - Quote
Seishi Maru wrote:Mangold wrote:[ Oh really. Everytime some random muppet tries to say he knows his way around pvp and you check their pathetic kill stats they always post with an alt and have some pvp god main. Amazlingy enough that name is always secret. Btw, here's a link for you. http://wiki.eveonline.com/en/wiki/Sensor_Booster_IIHave fun. You realize a lot of alliances forbit forum posting? And that forces a lot of peopel to post with their alts? Even if jsut to be sure to not slip and post on CAOD with wrong char that would get him in trouble?
Sounds like terrible alliances full of people compensating for small epeens with big shows of ::stoic:: and ::smug::
Why would you ever join an alliance like that? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Malphilos
State War Academy Caldari State
74
|
Posted - 2012.05.31 16:15:00 -
[106] - Quote
RubyPorto wrote:Malphilos wrote:RubyPorto wrote:Sometimes you need a break from HIGH DRAMALAMA pvp... What creates all that drama you feel the need to take a break from? Wouldn't be "risk", would it?  Note the "Sometimes." The miners are whining that they want to escape risk at "All Times." Bit of a difference.
Well, if we're going to parse and equivocate we should note that "some" miners are wanting to escape risk at "All Times".
Bit of a difference.
RubyPorto wrote: Anyway, no the thing that you need an occasional break from is effort. It takes much less effort to kill miners than it does to force PvP. That's still not no effort, but it's less. It's the new version of gatecamping.
Effort? Go on, pull the other one.
Are you trying to tell me that if I fly into VFK I'll have trouble finding PvP? 
It takes less effort to kill miners successfully because there's less risk. And all the drama adherent thereto. That's the only effort required, you can find a fight damn near any time you want to.
In truth what you want a break from is risk.
|

Visian Yagami Valaris
Bene Gesserit ChapterHouse Sanctuary Pact
2
|
Posted - 2012.05.31 16:32:00 -
[107] - Quote
Juess wrote:When an entire segment of Eve's population refuses obstinently to take up arms, being flagged for PVP by them in High Sec isn't really that much of a penalty. I mean what are they going to do?
I think we all know the answer to that.
+1 to this poster. It's the players who run EVE; not Concord. Woo! Shoot things! ...
Or you know. Hide in station and cry when your hulk gets blown up... that's cool too....
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 16:42:00 -
[108] - Quote
Malphilos wrote:
In truth what you want a break from is risk.
There's a difference between suicide and getting a fun, satisfying fight. The first one is easy, the second one takes time, luck, and yes, effort. More important is the change of pace ganking offers.
Again, I enjoy multiple aspects of the game. I have no epeen that needs the stroking of LeetPvP to remain svelte. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Malphilos
State War Academy Caldari State
74
|
Posted - 2012.05.31 16:56:00 -
[109] - Quote
RubyPorto wrote:Malphilos wrote:
In truth what you want a break from is risk.
There's a difference between suicide and getting a fun, satisfying fight.
What would you describe as "a fun, satisfying fight"?
I'm betting it involves a whole bunch of risk mitigation and that's where the effort lies.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 17:02:00 -
[110] - Quote
Malphilos wrote:RubyPorto wrote:Malphilos wrote:
In truth what you want a break from is risk.
There's a difference between suicide and getting a fun, satisfying fight. What would you describe as "a fun, satisfying fight"? I'm betting it involves a whole bunch of risk mitigation and that's where the effort lies.
A fight were we're able to hit above our weight class due to good tactics is a lot of fun, and pretty dang satisfying.
Trying to kill someone who I shouldn't be able to is fun (though it usually gets me killed).
Fights that involve maneuver between the two sides trying to get a tactical advantage are always exciting.
And, of course, catching something that's hard to catch is really satisfying, regardless of what fight it puts up after being caught.
I don't know what risk mitigation means to you, but I lose ships at a pretty steady pace. That doesn't look like well mitigated risks to me. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Fuujin
GoonWaffe Goonswarm Federation
123
|
Posted - 2012.05.31 17:10:00 -
[111] - Quote
Buff concord response times: sure. Buff concord response intensity: Why not? Take away insurance: fine. Sec hits: ok. Being able to be shot at by any killmailwhore in hisec: ugh. alright. Having to do a perfect, error-free dance to remain in a ship once you go outlaw: sure GCC prevents warp: ouch, but ok
GCC somehow prevents you from boarding ships floating in space in hisec: wtf?
That last one is really a bridge too far. CCP has bent over backwards to accomodate the dense, slow-thinking WoW demographic whose refusal to fit a tank or acknowledge the player-driven, player-competitive (aka pvp) nature of the game has made suicide ganking exceedingly difficult . I don't think its actually possible to coddle these mentally infirm players any further and still retain SG as a viable game mechanic. The last round of nerfs was to remove "Boomeranging" as a tactic, and I can understand the rationale: skillfully done the art could get pretty broken. But they should have just stopped at shutting off your ability to warp.
The cries from the "carebear" miners are singularly incomprehensible to me. If you want a competition free game where you sit and mindlessly and tediously harvest resources for hours on end for little to no reward: you've made a terrible mistake, Farmville is that way ---->
This is eve, where every single ship can and will be blown up at some point, for any reason--or even no reason beyond a whim.
|

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.05.31 17:19:00 -
[112] - Quote
Mangold wrote:Oh really. Everytime some random muppet tries to say he knows his way around pvp and you check their pathetic kill stats they always post with an alt and have some pvp god main. Amazlingy enough that name is always secret. Btw, here's a link for you. http://wiki.eveonline.com/en/wiki/Sensor_Booster_IIHave fun.
I seem to have missed the part where I implied that my main is some PvP god. It is a secret though :p (You can probably figure it out with little difficulty though).
SeBo doesn't help when you're still coming out of warp. |

Malphilos
State War Academy Caldari State
74
|
Posted - 2012.05.31 17:22:00 -
[113] - Quote
RubyPorto wrote: I don't know what risk mitigation means to you, but I lose ships at a pretty steady pace. That doesn't look like well mitigated risks to me.
I don't think you need to be good at it for it to be the focus of your effort, but based on your examples it really is the " difference between suicide and getting a fun, satisfying fight", isn't it? Tactics is all about risk mitigation.
What is "advantage" otherwise? |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.05.31 17:23:00 -
[114] - Quote
RubyPorto wrote:Mallak Azaria wrote:Mangold wrote:Nope. You just showed how little you know. It takes time to accelerate up to be able to warp. I still call bullshit on your arguments. Btw, nice killstats you have.  25% to 75% takes about 4 seconds. You see a target appear on the overview from over 250km. Thanks, I like losing ships on my alt :p Webs. 3 webs on each hulk webbing each other, aligned out to a SS at 75% max speed (should be abot 7m/s). Be sure to fleetwarp rather than warp individually. Since you're actually trying, instead of simply whining for a ban on ebil people, I figure I'll give you a suggestion.
Why would I want a ban on ebil people? I enjoy ganking the odd exhumer here & there. Solely because I find it funny.
|

Jorma Morkkis
State War Academy Caldari State
68
|
Posted - 2012.05.31 17:30:00 -
[115] - Quote
RubyPorto wrote:Webs. 3 webs on each hulk webbing each other, aligned out to a SS at 75% max speed (should be abot 7m/s). Be sure to fleetwarp rather than warp individually.
So this is the newest way to get people to do something they shouldn't and then get their Hulks destroyed by Concord? |

Fuujin
GoonWaffe Goonswarm Federation
123
|
Posted - 2012.05.31 17:31:00 -
[116] - Quote
Jorma Morkkis wrote:RubyPorto wrote:Webs. 3 webs on each hulk webbing each other, aligned out to a SS at 75% max speed (should be abot 7m/s). Be sure to fleetwarp rather than warp individually. So this is the newest way to get people to do something they shouldn't and then get their Hulks destroyed by Concord?
Protip: players in the same corp can do anything they want to each other (unless its an npc corp).
Whoops, sorry Mr NPC corp guy. But I guess that's what you get for playing with yourself in an MMO. |

Drax Dremal
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.05.31 17:36:00 -
[117] - Quote
For EVE to be fair anytime a ship is attacked in high sec the attacker should not be allowed to play for at least a half day or more. |

Price Check Aisle3
44
|
Posted - 2012.05.31 17:39:00 -
[118] - Quote
Fuujin wrote:Protip: players in the same corp can do anything they want to each other (unless its an npc corp). That sounds like a deficiency in the game |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.05.31 17:39:00 -
[119] - Quote
Drax Dremal wrote:For EVE to be fair anytime a ship is attacked in high sec the attacker should not be allowed to play for at least a half day or more.
And everytime a miner attacks a rock in highsec, the miner should also not be allowed to play for at least half a day.
WHAT DID THAT POOR ROCK DO TO YOU!?!?!?
|

Hauling Hal
The Black Ops
65
|
Posted - 2012.05.31 18:22:00 -
[120] - Quote
Mallak Azaria wrote: The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low?
Yeah, a T1 fitted artillery ship is soooo much ISK to lose as a ganker. Also, why would you have cargo in the hold when that is what you use your neutral alt to collect from the gankees wreck? |

Fuujin
GoonWaffe Goonswarm Federation
123
|
Posted - 2012.05.31 18:33:00 -
[121] - Quote
Hauling Hal wrote:Mallak Azaria wrote: The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low?
Yeah, a T1 fitted artillery ship is soooo much ISK to lose as a ganker. Also, why would you have cargo in the hold when that is what you use your neutral alt to collect from the gankees wreck?
A T1 tornado can run upwards of 90M a pop. If you are a billionaire, you can lose 11 of them before you go broke. |

jethro tul
Diabolos AEGLAECA Dark Empire Alliance
0
|
Posted - 2012.05.31 18:47:00 -
[122] - Quote
too low huh? Yah let's make the sec status hit lower for ganking in high-sec....because we DONT have enough of those people doing that already. Consider it crowd control then.
Now who needs to HTFU. waaaaaaaaaaaaaaaaaaaaaaaaaaah waaaaaaaaaaaaaaaaaaaaaah this thread reads like the victim of a suicide gank. waaaaaaaaaaaaaaaaaaaaaaaaaaah |

Cyprus Black
Novatech Armada En Garde
215
|
Posted - 2012.05.31 18:56:00 -
[123] - Quote
Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Yes, easily.
The gank ship is cheap. Sec status losses can be easily gained back. 15 minute GCC timer is a joke. No insurance payouts for a cheap ship is negligible. Friend or corp mate loots and salvages both wrecks. Ganker and his friends actually profit from said activity.
Yep, penalties are too low.
You wouldn't complain about needles when you get a tattoo. So why would you complain about PvP when you play EVE? |

Shea Valerien
House of Valerien
39
|
Posted - 2012.05.31 18:58:00 -
[124] - Quote
IMHO, suicide ganking generally shouldn't be worthwhile. It should only be worthwhile to take out cargo ships carrying unusually valuable cargoes and very expensively equipped ships. Suicide ganking isn't some difficult pursuit. It just takes enough people willing to gang together and be able to properly fit ships to alpha/2 strike a target. Also IMHO, suicide gankers should get more return on their time from engaging in things like faction PVP, WH and nullsec adventures.
I don't want suicide ganking to be eliminated. I just don't think it should be profitable.
Right now the penalty is too light for suicide ganking. |

Enaris Kerle
GoonWaffe Goonswarm Federation
45
|
Posted - 2012.05.31 19:39:00 -
[125] - Quote
Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. The fact that mining is so prevalent suggests that the reward is too high. Continue to fix the loopholes and reduce the yields. At present, mining in highsec is equivalent to sitting at home on a couch and getting free money from the government. |

Jorma Morkkis
State War Academy Caldari State
68
|
Posted - 2012.05.31 19:49:00 -
[126] - Quote
Enaris Kerle wrote:The fact that mining is so prevalent suggests that the reward is too high. Continue to fix the loopholes and reduce the yields. At present, mining in highsec is equivalent to sitting at home on a couch and getting free money from the government.
Technetium... |

Enaris Kerle
GoonWaffe Goonswarm Federation
45
|
Posted - 2012.05.31 19:55:00 -
[127] - Quote
Jorma Morkkis wrote:Technetium... We've been campaigning for tech nerfs for months now. But we'd be stupid to not exploit the money shower while it lasts. |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.05.31 20:18:00 -
[128] - Quote
Shea Valerien wrote:IMHO, suicide ganking generally shouldn't be worthwhile. It should only be worthwhile to take out cargo ships carrying unusually valuable cargoes and very expensively equipped ships. Suicide ganking isn't some difficult pursuit. It just takes enough people willing to gang together and be able to properly fit ships to alpha/2 strike a target. Also IMHO, suicide gankers should get more return on their time from engaging in things like faction PVP, WH and nullsec adventures.
I don't want suicide ganking to be eliminated. I just don't think it should be profitable.
Right now the penalty is too light for suicide ganking.
If suicide ganking really was as profitable as you're letting on, why would any ganker give a flying **** about a paltry 100mil per 10 killing blows? That's chickenfeed in the face of real moneymaking.
|

Mcpewy
Federal Navy Academy Gallente Federation
5
|
Posted - 2012.05.31 20:45:00 -
[129] - Quote
RubyPorto wrote:Mcpewy wrote:
Actually no i don't know how a ganker does his thing, i don't do it. I know i can right click a orca open ship hanger and hit board ship on one of the ships and the ship pops out and i get in it. So yeah i know how a orca works but i don't know how you guys gank. Did not think about jetting the ship out so i admit was a bad idea. I know mechanics but not how the the gankers do thier thing.
You were confused about the simplest HS aggression mechanics. You don't know about the mechanics of the space you live in.
Actually sorry to burst your bubble but i live in Null sec and am in the CFC currently in 1dh. I also have a account that is in FW now that there is a new Fweddit Corp and a indy alt in high sec. Most of null sec is carebear they just choose not to be guarded by concord. They completely jew out constantly, join fleet when one pops up then right back to making money. Most in null don't know mechanics i see plenty of numbnuts in every crop no matter if your goons, test, Fa whatever.
I would say most null does not know how to pvp i am there i know. Look at home defence fleets lol a bunch of carebears running around dieing trying to defend but they don't know how to pvp. I am working on getting better at pvp so i joined the FW corp. i sure didn't learn it in all the fleets i join and i follow commands and hit f1 when told.
If they finally fix ganking i will be glad. Force all the gankers into low and null sec so we can get more fights out there. Nothing like a good old hour roam with noone to shoot at in null cause everyone wants to just jew and hide in the stations. I choose to live in Null but i don't force it on everyone else. I got a idea how bout this old school UO rules once you go red 3 times your permanent red. You guys whine to much and got it easy in eve being able to repair your sec status quit being carebears about sec status take it like a man and go permanent red no fixing status. Flag accounts if they biomass more then 5 times to be reviewed. No reason to have to delete characters over and over. |

Vito Antonio
State War Academy Caldari State
71
|
Posted - 2012.05.31 21:17:00 -
[130] - Quote
Its not about penalty being too low or too high, there is no penalty at all for the following characters:
those who stay at -10
throwaway alts on main and on alt accounts
I see no way to penalise them both without incurring flood of suicide ganker tears.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 21:39:00 -
[131] - Quote
Jorma Morkkis wrote:RubyPorto wrote:Webs. 3 webs on each hulk webbing each other, aligned out to a SS at 75% max speed (should be abot 7m/s). Be sure to fleetwarp rather than warp individually. So this is the newest way to get people to do something they shouldn't and then get their Hulks destroyed by Concord?
Ok, since you seem incapable of rubbing more than two braincells together, I'll help you.
To mine in this manner:
1) Install EvE Online, the Massively Multiplayer Online Game 2) Enter the game with your character 3) Join a corp to intereact with other players in this Multiplayer Game in a positive way 4) Fit your hulk 5) Undock 6) Warp to a belt 7) Web your corpmated 8) Aling to a Safe 9) Turn on mining lasers 10) Mine. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 21:41:00 -
[132] - Quote
Mcpewy wrote:RubyPorto wrote:Mcpewy wrote:
Actually no i don't know how a ganker does his thing, i don't do it. I know i can right click a orca open ship hanger and hit board ship on one of the ships and the ship pops out and i get in it. So yeah i know how a orca works but i don't know how you guys gank. Did not think about jetting the ship out so i admit was a bad idea. I know mechanics but not how the the gankers do thier thing.
You were confused about the simplest HS aggression mechanics. You don't know about the mechanics of the space you live in. Actually sorry to burst your bubble but i live in Null sec and am in the CFC currently in 1dh. I also have a account that is in FW now that there is a new Fweddit Corp and a indy alt in high sec. Most of null sec is carebear they just choose not to be guarded by concord. They completely jew out constantly, join fleet when one pops up then right back to making money. Most in null don't know mechanics i see plenty of numbnuts in every crop no matter if your goons, test, Fa whatever. I would say most null does not know how to pvp i am there i know. Look at home defence fleets lol a bunch of carebears running around dieing trying to defend but they don't know how to pvp. I am working on getting better at pvp so i joined the FW corp. i sure didn't learn it in all the fleets i join and i follow commands and hit f1 when told. If they finally fix ganking i will be glad. Force all the gankers into low and null sec so we can get more fights out there. Nothing like a good old hour roam with noone to shoot at in null cause everyone wants to just jew and hide in the stations. I choose to live in Null but i don't force it on everyone else. I got a idea how bout this old school UO rules once you go red 3 times your permanent red. You guys whine to much and got it easy in eve being able to repair your sec status quit being carebears about sec status take it like a man and go permanent red no fixing status. Flag accounts if they biomass more then 5 times to be reviewed. No reason to have to delete characters over and over.
You live in Lowsec but don't understand the difference between an agression countdown and GCC. You live in Null and didn't know that Logi are free to jump gates/dock at any time while repping. Those are kind of important mechanics.
Also, Post with your Main. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 21:47:00 -
[133] - Quote
Jorma Morkkis wrote:Enaris Kerle wrote:The fact that mining is so prevalent suggests that the reward is too high. Continue to fix the loopholes and reduce the yields. At present, mining in highsec is equivalent to sitting at home on a couch and getting free money from the government. Technetium...
The CFC has been actively campaigning about a Tech nerf since they started taking Tech. Saying Tech needs a nerf is like saying EvE is a submarine game; it's self evident given about 5s of thinking (which Akita T did when r64s were nerfed in favor of Tech).
Besides that, Moon Mining is significantly more involved than Afk mining in HS. You actually have to Defend the moons from attack. Regardless of the size of the fleet you can field/easily afford to lose, forming a fleet to defend a POS takes a fair bit of effort. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 21:49:00 -
[134] - Quote
Shea Valerien wrote:IMHO, suicide ganking generally shouldn't be worthwhile. It should only be worthwhile to take out cargo ships carrying unusually valuable cargoes and very expensively equipped ships. Suicide ganking isn't some difficult pursuit. It just takes enough people willing to gang together and be able to properly fit ships to alpha/2 strike a target. Also IMHO, suicide gankers should get more return on their time from engaging in things like faction PVP, WH and nullsec adventures.
I don't want suicide ganking to be eliminated. I just don't think it should be profitable.
Right now the penalty is too light for suicide ganking.
Then change your fit and make it unprofitable to gank you. If every miner did this, HAG would die fairly quickly.
The income v outlay ratio of a suicide gank depends entirely on the CHOICES the potential victim makes when he fits his ship and undocks. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Rek Seven
Probe Patrol Project Wildfire
312
|
Posted - 2012.05.31 21:58:00 -
[135] - Quote
Prison, perm-death and the removal of SP would be the only real punishment for a capsuleer. |

Rek Seven
Probe Patrol Project Wildfire
312
|
Posted - 2012.05.31 22:02:00 -
[136] - Quote
Shea Valerien wrote: I don't want suicide ganking to be eliminated. I just don't think it should be profitable. .
If you take loot out of the equation - how is ganking profitable? (other than being employed to gank) |

Little Brat
Four Gun
18
|
Posted - 2012.05.31 22:06:00 -
[137] - Quote
x It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them. Sun Tzu, 6th Century BC-á |

Keia Nomesteturj
Republic University Minmatar Republic
2
|
Posted - 2012.05.31 23:07:00 -
[138] - Quote
RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit.
Not only does my car not get blown up when I ignore a parking ticket, I also dont get paid a higher amount than my car was worth after the fact. |

Mcpewy
Federal Navy Academy Gallente Federation
5
|
Posted - 2012.05.31 23:16:00 -
[139] - Quote
RubyPorto wrote:Mcpewy wrote:RubyPorto wrote:Mcpewy wrote:
Actually no i don't know how a ganker does his thing, i don't do it. I know i can right click a orca open ship hanger and hit board ship on one of the ships and the ship pops out and i get in it. So yeah i know how a orca works but i don't know how you guys gank. Did not think about jetting the ship out so i admit was a bad idea. I know mechanics but not how the the gankers do thier thing.
You were confused about the simplest HS aggression mechanics. You don't know about the mechanics of the space you live in. Actually sorry to burst your bubble but i live in Null sec and am in the CFC currently in 1dh. I also have a account that is in FW now that there is a new Fweddit Corp and a indy alt in high sec. Most of null sec is carebear they just choose not to be guarded by concord. They completely jew out constantly, join fleet when one pops up then right back to making money. Most in null don't know mechanics i see plenty of numbnuts in every crop no matter if your goons, test, Fa whatever. I would say most null does not know how to pvp i am there i know. Look at home defence fleets lol a bunch of carebears running around dieing trying to defend but they don't know how to pvp. I am working on getting better at pvp so i joined the FW corp. i sure didn't learn it in all the fleets i join and i follow commands and hit f1 when told. If they finally fix ganking i will be glad. Force all the gankers into low and null sec so we can get more fights out there. Nothing like a good old hour roam with noone to shoot at in null cause everyone wants to just jew and hide in the stations. I choose to live in Null but i don't force it on everyone else. I got a idea how bout this old school UO rules once you go red 3 times your permanent red. You guys whine to much and got it easy in eve being able to repair your sec status quit being carebears about sec status take it like a man and go permanent red no fixing status. Flag accounts if they biomass more then 5 times to be reviewed. No reason to have to delete characters over and over. You live in Lowsec but don't understand the difference between an agression countdown and GCC. You live in Null and didn't know that Logi are free to jump gates/dock at any time while repping. Those are kind of important mechanics. Also, Post with your Main.
Actually I think you need to brush up logi can't jump anymore after repping a agressed person.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 23:18:00 -
[140] - Quote
Keia Nomesteturj wrote:RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Not only does my car not get blown up when I ignore a parking ticket, I also dont get paid a higher amount than my car was worth after the fact.
Welcome to 6 months ago. Insurance doesn't pay out if you get killed by CONCORD. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 23:28:00 -
[141] - Quote
Mcpewy wrote: Actually I think you need to brush up logi can't jump anymore after repping a agressed person.
Just double checked, repping someone with a 60s violence timer does not in fact give you the 60s violence timer. That timer is what prevents docking/jumping. In HS, you get the 15m "someone can shoot you" timer when you rep somebody, but that doesn't stop you from docking/jumping, hence the continued whines about neut RR.
If you're going to call someone out on knowledge of common game mechanics, it really helps to be right. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mcpewy
Federal Navy Academy Gallente Federation
5
|
Posted - 2012.05.31 23:40:00 -
[142] - Quote
RubyPorto wrote:Mcpewy wrote: Actually I think you need to brush up logi can't jump anymore after repping a agressed person.
Just double checked, repping someone with a 60s violence timer does not in fact give you the 60s violence timer. That timer is what prevents docking/jumping. In HS, youth get the 15m "someone can shoot you" timer when you rep somebody, but that doesn't stop you from docking/jumping, hence the continued whines about neut RR. If you're going to call someone out on knowledge of common game mechanics, it really helps to be right.
Well that needs to change. Nuet repair is gay. Maybe I will start playing station games with my carrier. That's always fun pvp there right. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 00:15:00 -
[143] - Quote
Mcpewy wrote:RubyPorto wrote:Mcpewy wrote: Actually I think you need to brush up logi can't jump anymore after repping a agressed person.
Just double checked, repping someone with a 60s violence timer does not in fact give you the 60s violence timer. That timer is what prevents docking/jumping. In HS, youth get the 15m "someone can shoot you" timer when you rep somebody, but that doesn't stop you from docking/jumping, hence the continued whines about neut RR. If you're going to call someone out on knowledge of common game mechanics, it really helps to be right. Well that needs to change. Nuet repair is gay. Maybe I will start playing station games with my carrier. That's always fun pvp there right.
You can have fun however you prefer. If station games are fun for you, by all means play them and enjoy them.
Neut RR is easily fixable. Stop playing on stations and gates and neut RR is just like any other RR. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Ludi Burek
The Player Haters Corp
118
|
Posted - 2012.06.01 00:46:00 -
[144] - Quote
I bet none of these people that "think, and in their opinion" (awesome arguments btw) suicide ganking punishment is too low, don't even know what the actual penalty or penalties are 
It's just "too low" until it simply isn't possible any more. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 06:34:00 -
[145] - Quote
jethro tul wrote:too low huh? Yah let's make the sec status hit lower for ganking in high-sec....because we DONT have enough of those people doing that already. Consider it crowd control then.
Now who needs to HTFU. waaaaaaaaaaaaaaaaaaaaaaaaaaah waaaaaaaaaaaaaaaaaaaaaah this thread reads like the victim of a suicide gank. waaaaaaaaaaaaaaaaaaaaaaaaaaah
Someone didn't read the OP before posting. That's the only thing that made me cry. |

pussnheels
393
|
Posted - 2012.06.01 08:25:00 -
[146] - Quote
Thor Kerrigan wrote:pussnheels wrote:Thor Kerrigan wrote:Ganking isn't as easy as one may think. Don't forget the victim only sees the epitome of the gank; that final 10 seconds climax of work the ganker had to do. One mistake, and the gank will fail.
A successful gank takes a good amount of preparation, scouting, logistics and tactical positioning. On top of that there are factors which the ganker can never be 100% sure of such as skills trained.
The "art" of ganking relies on figuring out the cheapest setup(s) for the gank.
Ganking actually takes more work than gate camping, unless you plan to overkill. The best gankers do not overkill and are ready to get the occasional failed gank. True indeed for a older more experienced pilot ,but this generation of newplayers don t like effort Also i think there is nothing wrong with suicide tactics , only thing wrong is this whole campaign with the goal to ruin the game and eventually force a large group [i even dare to say the large majority) of players out of the game I would agree with your statement if carebear ideas were aimed at improving the game, not nurturing it. In my opinion, any idea promoting an automatic/NPC response or consequence does not promote an MMO-style of gameplay, quite the contrary. A nerf to suicide ganking has therefore far less gameplay value than buff to fighting back. But carebears do invest energy in fighting back: they do so on the forums as it involves no risk in assets. All jokes about "tears-fueled-ships" aside, they do show one thing: the will to fight back is definitely present only it is used the wrong way (out of game instead of in-game). We could debate this forever in aconstructive way ,bottom line is that the current situation will only damage or worse case destroy this great game
There are plenty of ideas out there to solve it in a balanced way that will satisfy most of both sides
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

March rabbit
Trojan Trolls Red Alliance
191
|
Posted - 2012.06.01 09:08:00 -
[147] - Quote
RubyPorto wrote:Hortense Sledgemallet wrote:If you destroy someones material and the police know about it you will be locked up. Thats how a justice system works and thats how it should work in Eve. If you dont then Concord is just a joke. This should equate to a high sec ganker being locked into low sec when he commits a crime - low sec becomes the prison.
Destroying a ship in high sec that costs less than 50 mill ISK you should be locked out of high sec for 24 hours. 100 mill - 48 hours 200 mill - 72 hours 300+ mill - 96 hours EvE blows you up instead of Locking you up. Seems more severe to me. sure. loosing your bullet when you shot someone is severe punishment for sure 
Where is that Elf-country you are living in? |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 09:29:00 -
[148] - Quote
Enaris Kerle wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. The fact that mining is so prevalent suggests that the reward is too high. Continue to fix the loopholes and reduce the yields. At present, mining in highsec is equivalent to sitting at home on a couch and getting free money from the government.
Highsec miners are probably doing this aswell. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 09:38:00 -
[149] - Quote
pussnheels wrote: We could debate this forever in aconstructive way ,bottom line is that the current situation will only damage or worse case destroy this great game
There are plenty of ideas out there to solve it in a balanced way that will satisfy most of both sides
EVE is great great game because it allows this kind of gameplay. You take away the great gameplay, the game is no longer great.
|

Keia Nomesteturj
Republic University Minmatar Republic
2
|
Posted - 2012.06.01 12:02:00 -
[150] - Quote
RubyPorto wrote:Keia Nomesteturj wrote:RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Not only does my car not get blown up when I ignore a parking ticket, I also dont get paid a higher amount than my car was worth after the fact. Welcome to 6 months ago. Insurance doesn't pay out if you get killed by CONCORD.
I wasnt talking about concord. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 15:26:00 -
[151] - Quote
Keia Nomesteturj wrote:RubyPorto wrote:Keia Nomesteturj wrote:RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Not only does my car not get blown up when I ignore a parking ticket, I also dont get paid a higher amount than my car was worth after the fact. Welcome to 6 months ago. Insurance doesn't pay out if you get killed by CONCORD. I wasnt talking about concord.
Then what were you talking about when you replied to someone that was indirectly reffering to CONCORD? Because you know... That's what they've been referring to, only using real life analogies. Please tell me, I really want to know. |

Par'Gellen
123
|
Posted - 2012.06.01 16:29:00 -
[152] - Quote
Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Which can be replaced in minutes. Now, if it took nothing less than a 100+ mil isk battleship to gank a barge then yeah your argument would hold water. Gank dessies don't count as a real loss. Hell neither do gank battlecruisers to anyone with a mission alt. Sec status is so easy to get back up it's not even a real consideration. GCC just means some sitting in a safespot or warping around for 15 minutes while watching TV.
Mallak Azaria wrote:The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. In the case of an exhumer you are talking about a lot of isk that insurance doesn't cover properly anyway. Platinum insurance payout on a Hulk is just under 60 mil. They sell for 250+ mil.
So. Lets to the math. A relatively new player gankee loses weeks of time (ore doesn't magically appear in your station hangar) and millions of isk even after insurance (calculator is in Start Menu/All Programs/Accessories if you need it).
A smart ganker loses a few mil and has to do a few minutes of warping to shed his GCC and at most a couple of hours or so of grinding to shed his sec hit.
Again that calculator is in Start Menu/All Programs/Accessories. Give it a look. CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 16:34:00 -
[153] - Quote
Par'Gellen wrote:Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Which can be replaced in minutes. Now, if it took nothing less than a 100+ mil isk battleship to gank a barge then yeah your argument would hold water. Gank dessies don't count as a real loss. Hell neither do gank battlecruisers to anyone with a mission alt. Sec status is so easy to get back up it's not even a real consideration. GCC just means some sitting in a safespot or warping around for 15 minutes while watching TV. Mallak Azaria wrote:The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. In the case of an exhumer you are talking about a lot of isk that insurance doesn't cover properly anyway. Platinum insurance payout on a Hulk is just under 60 mil. They sell for 250+ mil. So. Lets to the math. A relatively new player gankee loses weeks of time (ore doesn't magically appear in your station hangar) and millions of isk even after insurance (calculator is in Start Menu/All Programs/Accessories if you need it). A smart ganker loses a few mil and has to do a few minutes of warping to shed his GCC and at most a couple of hours or so of grinding to shed his sec hit. Again that calculator is in Start Menu/All Programs/Accessories. Give it a look.
The isk loss comparison is completely irrelevant to the argument being put forth. You consent to potentially losing whatever you're flying when you press undock. |

HVAC Repairman
GoonWaffe Goonswarm Federation
107
|
Posted - 2012.06.01 16:34:00 -
[154] - Quote
a relative new player doesnt have a hulk so that argument is out the window |

Par'Gellen
123
|
Posted - 2012.06.01 16:36:00 -
[155] - Quote
HVAC Repairman wrote:a relative new player doesnt have a hulk so that argument is out the window Not notice the word "relatively"? You even said it. *facepalm*
I know many relatively new players in hulks. CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Par'Gellen
123
|
Posted - 2012.06.01 16:37:00 -
[156] - Quote
Mallak Azaria wrote:The isk loss comparison is completely irrelevant to the argument being put forth. You consent to potentially losing whatever you're flying when you press undock. You brought up the comparison. I was pointing out its problems. CCP, I understand that "To err is human", but it shouldn't be the company motto... |

HVAC Repairman
GoonWaffe Goonswarm Federation
107
|
Posted - 2012.06.01 16:44:00 -
[157] - Quote
Par'Gellen wrote:HVAC Repairman wrote:a relative new player doesnt have a hulk so that argument is out the window Not notice the word "relatively"? You even said it. *facepalm* sorry bro, if you've been playing four months you're not anywhere near being a new player. just because someone is not capable of abstract thought and has no understanding of game mechanics doesn't mean you're relatively new, it means you're lazy which unironically is what most non-bot miners are anyways~ |

Par'Gellen
123
|
Posted - 2012.06.01 16:47:00 -
[158] - Quote
HVAC Repairman wrote:sorry bro, if you've been playing four months you're not anywhere near being a new player. just because someone is not capable of abstract thought and has no understanding of game mechanics doesn't mean you're relatively new, it means you're lazy which unironically is what most non-bot miners are anyways~ http://www.thefreedictionary.com/relatively CCP, I understand that "To err is human", but it shouldn't be the company motto... |

HVAC Repairman
GoonWaffe Goonswarm Federation
107
|
Posted - 2012.06.01 16:49:00 -
[159] - Quote
Par'Gellen wrote:HVAC Repairman wrote:sorry bro, if you've been playing four months you're not anywhere near being a new player. just because someone is not capable of abstract thought and has no understanding of game mechanics doesn't mean you're relatively new, it means you're lazy which unironically is what most non-bot miners are anyways~ http://www.thefreedictionary.com/relatively heh i knew you'd froth at the mouf before you finished my post dawg~ |

Bill Loney
Hedion University Amarr Empire
10
|
Posted - 2012.06.01 16:50:00 -
[160] - Quote
Personally looking at the perspective from both ends, i think the penalties are too low, and some logical answers in this thread but what i think should be the case..... If a player does something naughty to get himself to -1, i dont think they should be able to jump into 1.0 systems and the same with -2 shouldn't be allowed to jump into 0.9 and so forth, plus nerfing the miners yield in said security systems to balance it out, would make both sides think again about what they are about to do and eve wouldnt have such a large turnover of players which is dreadful from a business point of view imo, as u want to keep the players not lose them, no matter what they decide to do in eve. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
91
|
Posted - 2012.06.01 16:52:00 -
[161] - Quote
RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit.
Well actually your example is rather like if concord shoots someone because he left cans behind them, it's absolutely nnot the same thing. Your perfect example would be "Does your gar get blown up by the police if you start killing defenceless citizens with your car just because you can"
Bring irl to Eve is a very bad example, irl is already not an example of justice and Eve is just the opposite, reward criminals.
Once again, you want no consequences or little because you want to shoot stuff? -go to low or null where risk vs reward means something, high sec is far too safe for Eve bullies/criminals. Now you can turn this thing as much as you want and compare with RL, wish you good luck. |

Par'Gellen
123
|
Posted - 2012.06.01 16:55:00 -
[162] - Quote
RubyPorto wrote:You can have fun however you prefer. If station games are fun for you, by all means play them and enjoy them. Just don't try to have fun by mining (yeah some people do actually like it). The gankers tend to think they should be able to play the game any way they want but will kill anyone else trying to do the same thing. Baffling... CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Lin-Young Borovskova
Science and Trade Institute Caldari State
91
|
Posted - 2012.06.01 17:03:00 -
[163] - Quote
Par'Gellen wrote:RubyPorto wrote:You can have fun however you prefer. If station games are fun for you, by all means play them and enjoy them. Just don't try to have fun by mining (yeah some people do actually like it). The gankers tend to think they should be able to play the game any way they want but will kill anyone else trying to do the same thing. Baffling...
Well first of all we should admit ganking is like sexual pervs, if they keep doing it and making profits/have fun it's because someone somewhere encourages this behaviour.
This being said, bring some moral in to an nerds internet space ship game is a very bad thing, unless is stream live and you have a few drinks already. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 17:16:00 -
[164] - Quote
Par'Gellen wrote:RubyPorto wrote:You can have fun however you prefer. If station games are fun for you, by all means play them and enjoy them. Just don't try to have fun by mining (yeah some people do actually like it). The gankers tend to think they should be able to play the game any way they want but will kill anyone else trying to do the same thing. Baffling...
Just don't try to have fun by ganking. The miners tend to think they should be able to play the game any way they want but will complain when anyone else tries to do the same thing. Baffling... |

Par'Gellen
123
|
Posted - 2012.06.01 17:34:00 -
[165] - Quote
Mallak Azaria wrote:Just don't try to have fun by ganking. The miners tend to think they should be able to play the game any way they want but will complain when anyone else tries to do the same thing. Baffling... Hehe! Not even close. Miner playstyles do not prevent gankers from doing what they like. The reverse cannot be said. CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Maledictum Aideron
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.06.01 17:36:00 -
[166] - Quote
No but apparently the penalties for flying stupid are.  |

SmilingVagrant
GoonWaffe Goonswarm Federation
381
|
Posted - 2012.06.01 17:38:00 -
[167] - Quote
Par'Gellen wrote:Mallak Azaria wrote:Just don't try to have fun by ganking. The miners tend to think they should be able to play the game any way they want but will complain when anyone else tries to do the same thing. Baffling... Hehe! Not even close. Miner playstyles do not prevent gankers from doing what they like. The reverse cannot be said.
Actually if the miner was to watch d-scan for gank ships he would pretty much ruin the playstyle of most gankers. |

Spikeflach
Echo's of Liberty Dominatus Atrum Mortis
61
|
Posted - 2012.06.01 17:41:00 -
[168] - Quote
SmilingVagrant wrote:
Actually if the miner was to watch d-scan for gank ships he would pretty much ruin the playstyle of most gankers.
So in hi sec space, whenever miners see a combat ship on scan, they should hide?
It has guns, and could gank you if they choose. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 17:44:00 -
[169] - Quote
Spikeflach wrote:SmilingVagrant wrote:
Actually if the miner was to watch d-scan for gank ships he would pretty much ruin the playstyle of most gankers.
So in hi sec space, whenever miners see a combat ship on scan, they should hide? It has guns, and could gank you if they choose.
You rarely ever see anything other than Catalysts & Thrashers used in ganks. If you do, it's a Talos or Tornado. Is 4 ships really too much for you? |

Par'Gellen
123
|
Posted - 2012.06.01 17:49:00 -
[170] - Quote
Mallak Azaria wrote:Spikeflach wrote:SmilingVagrant wrote:
Actually if the miner was to watch d-scan for gank ships he would pretty much ruin the playstyle of most gankers.
So in hi sec space, whenever miners see a combat ship on scan, they should hide? It has guns, and could gank you if they choose. You rarely ever see anything other than Catalysts & Thrashers used in ganks. If you do, it's a Talos or Tornado. Is 4 ships really too much for you? Now that is some good information. Oracles too. CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Maledictum Aideron
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.06.01 17:53:00 -
[171] - Quote
Par'Gellen wrote:Mallak Azaria wrote:Spikeflach wrote:SmilingVagrant wrote:
Actually if the miner was to watch d-scan for gank ships he would pretty much ruin the playstyle of most gankers.
So in hi sec space, whenever miners see a combat ship on scan, they should hide? It has guns, and could gank you if they choose. You rarely ever see anything other than Catalysts & Thrashers used in ganks. If you do, it's a Talos or Tornado. Is 4 ships really too much for you? Now that is some good information. Oracles too.
Local is a helluva tool.
|

Par'Gellen
123
|
Posted - 2012.06.01 17:59:00 -
[172] - Quote
Maledictum Aideron wrote: Local is a helluva tool.
Local means jack in high sec. Too much traffic. It has its moments though. CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Maledictum Aideron
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.06.01 18:28:00 -
[173] - Quote
Par'Gellen wrote:Maledictum Aideron wrote: Local is a helluva tool.
Local means jack in high sec. Too much traffic.
You know, I typed out a step by step method for utilising these powerful tools, d-scan and local, that would save you a fortune. Then I thought, why bother? So I deleted it and have thus decided not to share this information with you. By all means, carry on with your woe is me crusade and I'll continue to rake in the profits. Seems fair. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.01 19:20:00 -
[174] - Quote
Par'Gellen wrote:Mallak Azaria wrote:Spikeflach wrote:SmilingVagrant wrote:
Actually if the miner was to watch d-scan for gank ships he would pretty much ruin the playstyle of most gankers.
So in hi sec space, whenever miners see a combat ship on scan, they should hide? It has guns, and could gank you if they choose. You rarely ever see anything other than Catalysts & Thrashers used in ganks. If you do, it's a Talos or Tornado. Is 4 ships really too much for you? Now that is some good information. Oracles too.
I forgot about the Oracle. I shouldn't have, because I used one for a gank & lost 400 points when the Mack pilot fought back. At least I can say I killed her :) |

Twulf
The Konvergent League Sanctuary Pact
88
|
Posted - 2012.06.01 19:25:00 -
[175] - Quote
Richard Desturned wrote:Spikeflach wrote:Loss of the gankers ship is no loss. They know its going to be lost, and its going to profit them even if its not a monetary profit. i know that you can only look at a spreadsheet and say "hmm yes the penalties are too low" but the fact that you have to operate very differently when you're -5 or lower is quite a substantial penalty
Yes because Security Status is so hard to get back, lets be honest here, the only reason people have low Security status is because they CHOOSE too.
You could fix your Security status in a few hours. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 20:11:00 -
[176] - Quote
Keia Nomesteturj wrote:RubyPorto wrote:Keia Nomesteturj wrote:RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Not only does my car not get blown up when I ignore a parking ticket, I also dont get paid a higher amount than my car was worth after the fact. Welcome to 6 months ago. Insurance doesn't pay out if you get killed by CONCORD. I wasnt talking about concord.
If someone wants to pay bounties on the cars we blow up (to further the analogy), that is entirely their business.
If you fit your Hulk in a way that leaves it economical to gank, that is your choice. Fit a Tank to your Hulk and keep an RR battleship sitting by your mining fleet and you force gankers to use 6 Tornados to gank your Hulk at a cost of ~380m ISK at the cheapest. But then, that takes effort, so I'm sure you're going to yell at me for being so bold as to suggest you adapt. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 20:12:00 -
[177] - Quote
Par'Gellen wrote:Mallak Azaria wrote:The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low? Which can be replaced in minutes. Now, if it took nothing less than a 100+ mil isk battleship to gank a barge then yeah your argument would hold water. Gank dessies don't count as a real loss. Hell neither do gank battlecruisers to anyone with a mission alt. Sec status is so easy to get back up it's not even a real consideration. GCC just means some sitting in a safespot or warping around for 15 minutes while watching TV. Mallak Azaria wrote:The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. In the case of an exhumer you are talking about a lot of isk that insurance doesn't cover properly anyway. Platinum insurance payout on a Hulk is just under 60 mil. They sell for 250+ mil. So. Lets to the math. A relatively new player gankee loses weeks of time (ore doesn't magically appear in your station hangar) and millions of isk even after insurance (calculator is in Start Menu/All Programs/Accessories if you need it). A smart ganker loses a few mil and has to do a few minutes of warping to shed his GCC and at most a couple of hours or so of grinding to shed his sec hit. Again that calculator is in Start Menu/All Programs/Accessories. Give it a look.
If the victim of a gank chose to undock in a ship that they were unwilling to part with, that is their fault. Rule number 1 in EvE is don't fly what you can't afford to lose. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 20:19:00 -
[178] - Quote
Lin-Young Borovskova wrote:RubyPorto wrote:Keia Nomesteturj wrote:The fact that suic ganking is so prevalent suggests that the penalty is too low. Continue to fix the loopholes and increase the penalty. At present, committing a space "felony" in hisec is equivalent to getting a parking ticket and ignoring it. Does your Car get blown up by the Police when you ignore a parking ticket? If so, where do you live, I want to visit. Well actually your example is rather like if concord shoots someone because he left cans behind them, it's absolutely nnot the same thing. Your perfect example would be "Does your gar get blown up by the police if you start killing defenceless citizens with your car just because you can" Bring irl to Eve is a very bad example, irl is already not an example of justice and Eve is just the opposite, reward criminals. Once again, you want no consequences or little because you want to shoot stuff? -go to low or null where risk vs reward means something, high sec is far too safe for Eve bullies/criminals. Now you can turn this thing as much as you want and compare with RL, wish you good luck.
I didn't bring up an IRL analogy, I just responded to Keia's IRL analogy to fix it.
So, a Hulk is a person, but a ganker's ship is a Car? If you want to say that blowing up spaceships is murder than the analogy would be:
"Do the police shoot you to death automatically and immediately if you kill one person unprovoked?" Judging from the number of murderers in Prison, I'd say no.
But to fix my analogy, I suppose it would be: "Do the Police blow up your car if you destroy someone else's car?"
In Hisec, illegal agression comes with a guarantee of losing your ship. How is that safe for criminals? If you're going to say "because they've adapted to that consequence" then why shouldn't miners adapt to the new risk levels that come with mining in a Hulk? Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 20:26:00 -
[179] - Quote
Par'Gellen wrote:RubyPorto wrote:You can have fun however you prefer. If station games are fun for you, by all means play them and enjoy them. Just don't try to have fun by mining (yeah some people do actually like it). The gankers tend to think they should be able to play the game any way they want but will kill anyone else trying to do the same thing. Baffling...
You can have fun mining in HS. You can do it safely. You can do it in a Hulk. Pick the first two, mine in a Rokh and you won't get ganked at all. Pick the first one, mine in a Covetor and odds are you'll recoup your cost well before you get ganked. Pick all three, and you just need to put a little effort into survival, so it's a little bit riskier. All you have to do is spend a teeny-tiny bit of effort.
I have seen no serious argument from gankers saying that mining should be banned. I've seen just about every thread include a call for ganking to be banned. Which camp wants to limit options now? You're in a game that encourages player vs player interaction in all forms (from the market to shooting spaceships), where CCP has very clearly said that HiSec is not "Safe" and is not intended to be "Safe." Having people try to blow up your ship (you're immortal, you can't be killed; watch the intro movie again) is a natural part of the game. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 20:29:00 -
[180] - Quote
Par'Gellen wrote:Mallak Azaria wrote:Just don't try to have fun by ganking. The miners tend to think they should be able to play the game any way they want but will complain when anyone else tries to do the same thing. Baffling... Hehe! Not even close. Miner playstyles do not prevent gankers from doing what they like. The reverse cannot be said.
Yes it can.
Ganking does not prevent Miners from doing what they like. AFAIK, your mining lasers still work even under the pants-wetting terror of an incoming gank. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.01 20:30:00 -
[181] - Quote
Twulf wrote:Richard Desturned wrote:Spikeflach wrote:Loss of the gankers ship is no loss. They know its going to be lost, and its going to profit them even if its not a monetary profit. i know that you can only look at a spreadsheet and say "hmm yes the penalties are too low" but the fact that you have to operate very differently when you're -5 or lower is quite a substantial penalty Yes because Security Status is so hard to get back, lets be honest here, the only reason people have low Security status is because they CHOOSE too. You could fix your Security status in a few hours.
Let's be honest here, the only reason people lose Hulks is because the CHOOSE to.
You could make the 250m for a new Hulk in a few hours. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.02 10:56:00 -
[182] - Quote
RubyPorto wrote:Let's be honest here, the only reason people lose Hulks is because the CHOOSE to.
You could make the 250m for a new Hulk in a few hours.
If they didn't mine in highsec. You will never convince them though, because most of them are devout believers that they are the primary supply of minerals on the market. How else would you build your supers, right?... Even though any 0.0 Alliance with Sov gets vast ammounts of every mineral available for the price of 3 Hulks. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 11:40:00 -
[183] - Quote
Mallak Azaria wrote:RubyPorto wrote:Let's be honest here, the only reason people lose Hulks is because the CHOOSE to.
You could make the 250m for a new Hulk in a few hours. If they didn't mine in highsec. You will never convince them though, because most of them are devout believers that they are the primary supply of minerals on the market. How else would you build your supers, right?... Even though any 0.0 Alliance with Sov gets vast ammounts of every mineral available for the price of 3 Hulks.
At 30 Million Isk Per Hour mining Omber a Hulk takes just 8h20m to pay off. Compared to most nice ratting ships, that's nothing. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.02 11:44:00 -
[184] - Quote
RubyPorto wrote:Mallak Azaria wrote:RubyPorto wrote:Let's be honest here, the only reason people lose Hulks is because the CHOOSE to.
You could make the 250m for a new Hulk in a few hours. If they didn't mine in highsec. You will never convince them though, because most of them are devout believers that they are the primary supply of minerals on the market. How else would you build your supers, right?... Even though any 0.0 Alliance with Sov gets vast ammounts of every mineral available for the price of 3 Hulks. At 30 Million Isk Per Hour mining Omber a Hulk takes just 8h20m to pay off. Compared to most nice ratting ships, that's nothing.
Agreed. It's still ****** isk compared to mining elsewhere though. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 11:55:00 -
[185] - Quote
Mallak Azaria wrote:RubyPorto wrote:Mallak Azaria wrote:RubyPorto wrote:Let's be honest here, the only reason people lose Hulks is because the CHOOSE to.
You could make the 250m for a new Hulk in a few hours. If they didn't mine in highsec. You will never convince them though, because most of them are devout believers that they are the primary supply of minerals on the market. How else would you build your supers, right?... Even though any 0.0 Alliance with Sov gets vast ammounts of every mineral available for the price of 3 Hulks. At 30 Million Isk Per Hour mining Omber a Hulk takes just 8h20m to pay off. Compared to most nice ratting ships, that's nothing. Agreed. It's still ****** isk compared to mining elsewhere though.
ABC would get you ~70m atm, and Stripping Hidden Belts like ~63m per Bloodtear, I think.
Wasn't long ago that ABC got you 50m. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.02 12:18:00 -
[186] - Quote
RubyPorto wrote:ABC would get you ~70m atm, and Stripping Hidden Belts like ~63m per Bloodtear, I think.
Wasn't long ago that ABC got you 50m.
Then there's harvesting space farts, although I'm not sure on the rate for that. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.06.02 12:19:00 -
[187] - Quote
Mallak Azaria wrote:RubyPorto wrote:ABC would get you ~70m atm, and Stripping Hidden Belts like ~63m per Bloodtear, I think.
Wasn't long ago that ABC got you 50m. Then there's harvesting space farts, although I'm not sure on the rate for that.
Probably better than harvesting space tears. You can turn farts into energy to sell to your power company. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Mallak Azaria
xX-Crusader-Xx Luna Sanguinem
163
|
Posted - 2012.06.02 12:24:00 -
[188] - Quote
RubyPorto wrote:Mallak Azaria wrote:RubyPorto wrote:ABC would get you ~70m atm, and Stripping Hidden Belts like ~63m per Bloodtear, I think.
Wasn't long ago that ABC got you 50m. Then there's harvesting space farts, although I'm not sure on the rate for that. Probably better than harvesting space tears. You can turn farts into energy to sell to your power company.
Not exactly what I was referring too, but I laughed. |

Arcturis Achasse
World Forge Industries Engineers of Fate
0
|
Posted - 2012.06.11 19:41:00 -
[189] - Quote
Suicide ganking penalties are far too low, A thrasher fit to take down a hulk can be bought for pennies compared to what the gankee loses. it should really cost you to do unlawful things in lawful space. Being a pirate in highsec should be almost impossible |

Makkal Hanaya
Drakenburg
91
|
Posted - 2012.06.11 19:46:00 -
[190] - Quote
Mallak Azaria wrote:Ashina Sito wrote:Being "bad" in game should not be an easy road. It should mean something. Being "good" in game shouldn't be an easy road either. It should mean something. Do you think being good in EVE is easy?
Arcturis Achasse wrote: Being a pirate in highsec should be almost impossible I tend to disagree. although my eyes were open they might have just as well've been closed
|

Josef Djugashvilis
The Scope Gallente Federation
308
|
Posted - 2012.06.11 19:47:00 -
[191] - Quote
If the penalty for ganking was too high, folk would not gank.
You want fries with that? |

SetrakDark
DarkCorp Capital Group DarkCorp Imperium
44
|
Posted - 2012.06.11 19:48:00 -
[192] - Quote
Arcturis Achasse wrote:Being a pirate in highsec should be almost impossible
Straight from the horse's mouth.
|

Josef Djugashvilis
The Scope Gallente Federation
308
|
Posted - 2012.06.11 22:36:00 -
[193] - Quote
Arcturis Achasse wrote: Being a pirate in highsec should be almost impossible
Why? You want fries with that? |

Tippia
Sunshine and Lollipops
7847
|
Posted - 2012.06.11 22:40:00 -
[194] - Quote
Arcturis Achasse wrote:Being a pirate in highsec should be almost impossible No. Why should it?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1860
|
Posted - 2012.06.11 22:41:00 -
[195] - Quote
Arcturis Achasse wrote:Suicide ganking penalties are far too low, A thrasher fit to take down a hulk can be bought for pennies compared to what the gankee loses. it should really cost you to do unlawful things in lawful space. Being a pirate in highsec should be almost impossible
Only if the Hulk doesn't bother to tank it.
A weapon to destroy a car can be bought for pennies.
A weapon to destroy an armored car is more expensive.
An armored car performs less well than it's unarmored version, but if you know people are out to get you, isn't it a good tradeoff?
As for the idea that something can take down something orders of magnitude more expensive than it, ever compare the cost of a Dictor or HiC to the Super or Titan it can catch and kill?
Also, Thrashers for Hulk ganks  This is EVE. -á Everybody Versus Everybody. |

Jimmy Gunsmythe
Republic Military School Minmatar Republic
0
|
Posted - 2012.06.11 22:56:00 -
[196] - Quote
Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low?
I support suicide ganking, but I also support the "Eve has Consequences" mindset. Honestly, it's relatively painless to setup a gank and execute it. But for the sake of argument...
A bank robber knows the risks before he goes into the bank to rob it. There's loss of life, injury, loss of freedom. You have to obtain a weapon or maybe even an explosive device, which could tip off authorities, and if you want it on the down low, you have to put yourself in the path of some unsavory characters. Then there are the risks of prison itself. If he is doing it as part of a group, then there are further risks. Even if he does manage to make it out of the bank, there is a psychological risk as well. Will he be snitched on? Will he be caught and tempted to snitch with the promise of a lighter sentence? Will he be cut out, or even worse, betrayed and possibly killed to keep him silent? Each one fo these things are a risk that must be weighed and accepted.
Now, once these risks have been accepted, are they still risks? One could argue then that the perpetrator has nothing to lose if he holds no value to the things that he will potentially lose within the commision of the crime, especially if its the only way to facilitate the crime. If someone is willing to sacrifice a person or object in order to get what they want, they then become assets, a means to an end, and without the sacrifice, the ends could not be achieved. Thus, it is not a risk at best, and it's gamble at worse. In either case though, the consequences are rather...soft compared to the person who is performing a low risk activity and loses their assets. In some cases, it might even be enough to drive the victim into insolvency if they are not part of a greater group. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |

MasterEnt
MGroup9
83
|
Posted - 2012.06.11 23:34:00 -
[197] - Quote
Mallak Azaria wrote:Spikeflach wrote:Loss of the gankers ship is no loss. If it's not a loss, why do they lose it?
Its a write off, not a loss. Big difference. You cannot loose something you are throwing away. Go to school... then come back and you can participate in your own thread.
I find it HILARIOUS that we have suicide gankers saying they are doing it because they want hisec miners to experience risk, and then want penalties for pirating in hisec to include less risk.
Just silly. |

Katja Faith
Republic Military School Minmatar Republic
143
|
Posted - 2012.06.11 23:37:00 -
[198] - Quote
Gankers are supposedly the toughest, meanest, most vile members of the Eve Universe, correct? So the punishment should fit. Strip them to -10 secy, banish immediately to a random null sector, unable to entire Empire ever again. Ganked toon gets possession of all goodies on each toon in that account.
They're real bad-arses, yeah? So, let them prove it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1861
|
Posted - 2012.06.11 23:44:00 -
[199] - Quote
MasterEnt wrote:Mallak Azaria wrote:Spikeflach wrote:Loss of the gankers ship is no loss. If it's not a loss, why do they lose it? Its a write off, not a loss. Big difference. You cannot loose something you are throwing away. Go to school... then come back and you can participate in your own thread.
By the same logic, the %chance of a Hulk loss times the value of the Hulk is the cost you pay to mine in a Hulk.
Business expensing has ways to value random risk of lost equipment. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1861
|
Posted - 2012.06.11 23:45:00 -
[200] - Quote
Katja Faith wrote:Gankers are supposedly the toughest, meanest, most vile members of the Eve Universe, correct? So the punishment should fit. Strip them to -10 secy, banish immediately to a random null sector, unable to entire Empire ever again. Ganked toon gets possession of all goodies on each toon in that account.
They're real bad-arses, yeah? So, let them prove it.
The only people who're saying that gankers are any of those things are the Miners. Straw man arguments are fun though, huh-uh? This is EVE. -á Everybody Versus Everybody. |

Richard Desturned
GoonWaffe Goonswarm Federation
927
|
Posted - 2012.06.11 23:58:00 -
[201] - Quote
Katja Faith wrote:Gankers are supposedly the toughest, meanest, most vile members of the Eve Universe, correct? So the punishment should fit. Strip them to -10 secy, banish immediately to a random null sector, unable to entire Empire ever again. Ganked toon gets possession of all goodies on each toon in that account.
They're real bad-arses, yeah? So, let them prove it.
forum alts say the darndest things eh |

foxnod
BOAE INC Red Alliance
43
|
Posted - 2012.06.12 01:03:00 -
[202] - Quote
Arcturis Achasse wrote:Being a pirate in highsec should be almost impossible
It would be if the carebears actually fitted and flew their ships correctly. |

Mallak Azaria
201
|
Posted - 2012.06.12 01:12:00 -
[203] - Quote
MasterEnt wrote:I find it HILARIOUS that we have suicide gankers saying they are doing it because they want hisec miners to experience risk, and then want penalties for pirating in hisec to include less risk.
Just silly.
I find it hilarious that despite something being nerfed over & over, people in highsec want it nerfed more just so they don't have to take precautionary measures.
|

David Cedarbridge
Merch Industrial Goonswarm Federation
224
|
Posted - 2012.06.12 12:24:00 -
[204] - Quote
Malphilos wrote:Are you trying to tell me that if I fly into VFK I'll have trouble finding PvP? 
Are you seriously asking a guy in Sniggwaffe about the state of Goonspace? |

David Cedarbridge
Merch Industrial Goonswarm Federation
224
|
Posted - 2012.06.12 12:33:00 -
[205] - Quote
Thought I'd help you guys out here since you seem to be latched onto something that doesn't matter. I keep seeing posters go on and on about the price difference in ships between the ganker and the gankee. This should literally only matter if you really think that one price bracket of ships should be safe from another price bracket of ships. Did you all buy pre-skilled accounts or something? The fact that my interceptor or some newbee in a rifter can tackle your 3b isk Tengu and ruin their day is one of the lasting appeals of EVE. There is no such "leveling" curve and God forbid there ever appears one. I certainly would never approve of one based on market values of ships and mods. That's beyond silly. |

Viktor Fyretracker
Emminent Terraforming
3
|
Posted - 2012.06.12 12:45:00 -
[206] - Quote
A better question is, Is it too easy to make throw away alts. I mean if someone is willing to **** away the sec status of their main and then work it back up and go back to ganking, there is no issue there because they are accepting the penalty..
If people are making throw away destroyer alts to gank miners and then delete the character when they cant go above .4 space any longer that is in a way skirting the system. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1867
|
Posted - 2012.06.12 14:16:00 -
[207] - Quote
David Cedarbridge wrote:Malphilos wrote:Are you trying to tell me that if I fly into VFK I'll have trouble finding PvP?  Are you seriously asking a guy in Sniggwaffe about the state of Goonspace?
Didn't you get the Memo? Anone based in any sec space below .5 is automatically a member of the CFC. I got my decoder ring in the post just yesterday. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1867
|
Posted - 2012.06.12 14:18:00 -
[208] - Quote
Viktor Fyretracker wrote:A better question is, Is it too easy to make throw away alts. I mean if someone is willing to **** away the sec status of their main and then work it back up and go back to ganking, there is no issue there because they are accepting the penalty..
If people are making throw away destroyer alts to gank miners and then delete the character when they cant go above .4 space any longer that is in a way skirting the system.
Deleting Negative Sec Characters will get your account banned. It's so much easier to just get an Orca.
Gankers use alts because travel is annoying when you don't want to use a jump clone slot (or wait the timer). Sec status won't be relevant until miners start shooting at flashies that land in belts. This is EVE. -á Everybody Versus Everybody. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
481
|
Posted - 2012.06.12 20:40:00 -
[209] - Quote
Arcturis Achasse wrote:Suicide ganking penalties are far too low, A thrasher fit to take down a hulk can be bought for pennies compared to what the gankee loses. it should really cost you to do unlawful things in lawful space. Being a pirate in highsec should be almost impossible A. the cost of the ganking ship is irrelevant. However, I will indulge you just this once...
How much (in dollars or pounds or Euros) would it take to render a super-tanker "sunk"? 1/20? 1/50? 1/100? 1/1000th the price of the super tanker? I may not be the greatest mind in the inner sphere, but I do know explosives and ships/boats.
From Bloomberg Costs for *used* supertankers - Quote:A five-year-old supertanker was worth $79.94 million, according to the Baltic Exchange. ThatGÇÖs 4.6 percent down this year, and 51 percent lower than the peak of $162.04 million on July 28, 2008, data show.
Army Develops Stable Substitute for TNT From this article, the quote Quote:The new explosive is produced at the Holston Army Ammunition Plant in Tennessee and costs $8 per pound. While TNT is $2 less per pound, it is manufactured outside of the United States. .
So - TNT costs about $6.00 / pound (For Reference - C4 costs about 11-22 / pound 2nd paragraph has the citation.
From the Wikipedia article on the USS Cole bombing, approximately 400 to 700 pounds of explosive were used in the attack against a military ship - I'm going to go all out and go 20X as much for a tanker and use the high end estimate, 700 pounds.
So lets go all out and get 14.000 pound of either C4 or TNT (C4 would be better for our purposes as it's stronger, more stable and more easily molded).
14.000 x 6.00 = $84,000 for TNT or 14.000 x 22.00 = $308,000 for C4.
(I hope you will agree that 14K pound of C4 or TNT, used appropriately, would destroy a tanker [i.e. - make it useless] just as few cheap-fit dessies can destroy [or make useless] a hulk)
80.000.000 / 308.000 =259.740 (repeating, of course). So for 1/260 the price of a super tanker, you can render it unusable or sink it out right. TNT would be even worse... If we go with a hulk price of 300.000.000, than the equivalent price of "explosive" used to sink it (using the worst case comparison from above) would be 1,158,301 isk... The sell price of a Catalyst in Jita right now is 1.842.900...
So your argument that something cheaper shouldn't be able to do so much damage to something so much more expensive is actually very, very much wrong...
Edit to add: I'm very hungover right now, so any mistakes in *maths* are entirely my own...
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Darth Gustav
Sons Of 0din Fatal Ascension
812
|
Posted - 2012.06.12 20:51:00 -
[210] - Quote
Asuri Kinnes wrote:Arcturis Achasse wrote:Suicide ganking penalties are far too low, A thrasher fit to take down a hulk can be bought for pennies compared to what the gankee loses. it should really cost you to do unlawful things in lawful space. Being a pirate in highsec should be almost impossible A. the cost of the ganking ship is irrelevant. However, I will indulge you just this once... How much (in dollars or pounds or Euros) would it take to render a super-tanker "sunk"? 1/20? 1/50? 1/100? 1/1000th the price of the super tanker? I may not be the greatest mind in the inner sphere, but I do know explosives and ships/boats. From Bloomberg Costs for *used* supertankers - Quote:A five-year-old supertanker was worth $79.94 million, according to the Baltic Exchange. ThatGÇÖs 4.6 percent down this year, and 51 percent lower than the peak of $162.04 million on July 28, 2008, data show. Army Develops Stable Substitute for TNT From this article, the quote Quote:The new explosive is produced at the Holston Army Ammunition Plant in Tennessee and costs $8 per pound. While TNT is $2 less per pound, it is manufactured outside of the United States. . So - TNT costs about $6.00 / pound (For Reference - C4 costs about 11-22 / pound 2nd paragraph has the citation. From the Wikipedia article on the USS Cole bombing, approximately 400 to 700 pounds of explosive were used in the attack against a military ship - I'm going to go all out and go 20X as much for a tanker and use the high end estimate, 700 pounds. So lets go all out and get 14.000 pound of either C4 or TNT (C4 would be better for our purposes as it's stronger, more stable and more easily molded). 14.000 x 6.00 = $84,000 for TNT or 14.000 x 22.00 = $308,000 for C4. (I hope you will agree that 14K pound of C4 or TNT, used appropriately, would destroy a tanker [i.e. - make it useless] just as few cheap-fit dessies can destroy [or make useless] a hulk) 80.000.000 / 308.000 =259.740 (repeating, of course). So for 1/260 the price of a super tanker, you can render it unusable or sink it out right. TNT would be even worse... If we go with a hulk price of 300.000.000, than the equivalent price of "explosive" used to sink it (using the worst case comparison from above) would be 1,158,301 isk... The sell price of a Catalyst in Jita right now is 1.842.900... So your argument that something cheaper shouldn't be able to do so much damage to something so much more expensive is actually very, very much wrong... Edit to add: I'm very hungover right now, so any mistakes in *maths* are entirely my own...  Would you mind running the numbers for some home-made thermite? It isn't that expensive, as I understand it. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
481
|
Posted - 2012.06.12 21:21:00 -
[211] - Quote
Darth Gustav wrote:Would you mind running the numbers for some home-made thermite? It isn't that expensive, as I understand it. Home made Thermite
Iron Oxide - by the pound Aluminum Powder Magnesium Ribbon
Understand Thermite is legal to own in the US - your jurisdiction may have other rules!
Enjoy...
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Darth Gustav
Sons Of 0din Fatal Ascension
813
|
Posted - 2012.06.12 21:26:00 -
[212] - Quote
Thanks for the quick analysis. I totally see why miners complain about their high-value specialized equipment being susceptible basically to ships that amount to thermite on a frame with a prop mod and a warp drive.
This is truly enlightening! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Barbelo Valentinian
The Scope Gallente Federation
284
|
Posted - 2012.06.12 21:32:00 -
[213] - Quote
Asuri Kinnes wrote:
So your argument that something cheaper shouldn't be able to do so much damage to something so much more expensive is actually very, very much wrong...
The argument fails in terms of "do serious damage to" or "cripple", but it doesn't necessarily fail in terms of "blowing the whole thing to smithereens". Ships in EVE are blown to smithereens, there's no such thing as "blow a hole in the side of" or "cripple".
How much TNT would it take to actually totally blow up an entire oil tanker so that all that's left is a few bits of scrap metal?
|

Darth Gustav
Sons Of 0din Fatal Ascension
813
|
Posted - 2012.06.12 21:34:00 -
[214] - Quote
Barbelo Valentinian wrote:Asuri Kinnes wrote:
So your argument that something cheaper shouldn't be able to do so much damage to something so much more expensive is actually very, very much wrong...
The argument fails in terms of "do serious damage to" or "cripple", but it doesn't necessarily fail in terms of "blowing the whole thing to smithereens". Ships in EVE are blown to smithereens, there's no such thing as "blow a hole in the side of" or "cripple". How much TNT would it take to actually totally blow up an entire oil tanker so that all that's left is a few bits of scrap metal?
In Eve Online we have wrecks. They are remnants of destroyed fuselages which are not smithereens, but in fact are containers.
Within these wrecks one frequently finds goodies such as drops.
In an oil tanker this could presumably include a wrecked tanker, frightened passengers, and some remnant of the oil cargo. Not to mention the highly-sought-after metal scraps. 
He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
481
|
Posted - 2012.06.12 22:20:00 -
[215] - Quote
Barbelo Valentinian wrote:Asuri Kinnes wrote:
So your argument that something cheaper shouldn't be able to do so much damage to something so much more expensive is actually very, very much wrong...
The argument fails in terms of "do serious damage to" or "cripple", but it doesn't necessarily fail in terms of "blowing the whole thing to smithereens". Ships in EVE are blown to smithereens, there's no such thing as "blow a hole in the side of" or "cripple". How much TNT would it take to actually totally blow up an entire oil tanker so that all that's left is a few bits of scrap metal?
Asuri Kinnes wrote:(I hope you will agree that 14K pound of C4 or TNT, used appropriately, would destroy a tanker [i.e. - make it useless] just as few cheap-fit dessies can destroy [or make useless] a hulk)
TBQH - From my time in the Navy, I could probably sink a tanker with much less than 14K pounds of C4.... Using shaped charges I could probably get by with 500 to 750 pounds alone... The thing is "appropriately applied". The *point* being that the proper application of small forces yield HUGE results (i.e. Dessie vrs Hulk).
You *are* welcome.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Darth Gustav
Sons Of 0din Fatal Ascension
814
|
Posted - 2012.06.12 22:25:00 -
[216] - Quote
Asuri Kinnes wrote:Barbelo Valentinian wrote:Asuri Kinnes wrote:
So your argument that something cheaper shouldn't be able to do so much damage to something so much more expensive is actually very, very much wrong...
The argument fails in terms of "do serious damage to" or "cripple", but it doesn't necessarily fail in terms of "blowing the whole thing to smithereens". Ships in EVE are blown to smithereens, there's no such thing as "blow a hole in the side of" or "cripple". How much TNT would it take to actually totally blow up an entire oil tanker so that all that's left is a few bits of scrap metal? Asuri Kinnes wrote:(I hope you will agree that 14K pound of C4 or TNT, used appropriately, would destroy a tanker [i.e. - make it useless] just as few cheap-fit dessies can destroy [or make useless] a hulk) TBQH - From my time in the Navy, I could probably sink a tanker with much less than 14K pounds of C4.... Using shaped charges I could probably get by with 500 to 750 pounds alone... The thing is "appropriately applied". The *point* being that the proper application of small forces yield HUGE results (i.e. Dessie vrs Hulk). You *are* welcome. Properly placed thermite accomplishes the same feat with only 200 pounds.
It literally burns in water because it is self-oxidizing. It also literally burns through metal and just about everything else. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Conrad Makbure
Phoibe Enterprises
8
|
Posted - 2012.06.12 22:26:00 -
[217] - Quote
Mallak Azaria wrote:Many posts are appearing of late asking if the penalty for suicide-ganking is too low. From the gankees point of view, it probably is. They lost a ship. I will now put to you the other side of the argument. Suicide-gankers blow people up for many reasons. It may be for profit, in response to a player event or in many cases, they do it simply because it's fun[ny]. Now lets talk about penalties.
The gankee loses a ship & it's mods, plus whatever else resides in the cargohold. The ganker loses a ship & it's mods, whatever resides in the cargohold, sec status, gains a 15 minute GCC timer, can be shot by anyone for the duration & receives no insurance payout. Can you really say the penalties are too low?
The penalty for suicide ganking is just fine where its at there, ghostrider. No, there's noo need to change.
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Asuri Kinnes
Adhocracy Incorporated Adhocracy
481
|
Posted - 2012.06.13 00:20:00 -
[218] - Quote
Conrad Makbure wrote:The penalty for suicide ganking is just fine where its at there, ghostrider. No, there's noo need to change.
Does that mean Ghostrider Awoxer'd Goose?
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Barbelo Valentinian
The Scope Gallente Federation
284
|
Posted - 2012.06.13 00:27:00 -
[219] - Quote
Darth Gustav wrote:Barbelo Valentinian wrote:Asuri Kinnes wrote:
So your argument that something cheaper shouldn't be able to do so much damage to something so much more expensive is actually very, very much wrong...
The argument fails in terms of "do serious damage to" or "cripple", but it doesn't necessarily fail in terms of "blowing the whole thing to smithereens". Ships in EVE are blown to smithereens, there's no such thing as "blow a hole in the side of" or "cripple". How much TNT would it take to actually totally blow up an entire oil tanker so that all that's left is a few bits of scrap metal? In Eve Online we have wrecks.
Yeah, have you looked at a wreck recently? They're just some hunks of scrap metal, in no way resembling either the shape or even size of the original craft.
So my question to the knowledgeable person was, what would it take not just to sink a tanker or put it out of commission, but to actually blow the whole thing up to the analogue of a "wreck" in EVE - you know, what you have after you get the big 'splosion, the one with smithereens flying everywhere?  |

Mr Epeen
It's All About Me
1488
|
Posted - 2012.06.13 00:33:00 -
[220] - Quote
Excuse me.
Is this the thread for risk averse, combat frightened morons to cry about a mechanic that they are in no way required to participate in?
Let me just say this:
HAHAHAHAHAHAHAHA!
Mr Epeen  There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

Qvar Dar'Zanar
EVE University Ivy League
64
|
Posted - 2012.06.13 00:56:00 -
[221] - Quote
Mr Epeen wrote:Excuse me. Is this the thread for risk averse, combat frightened morons to cry about a mechanic that they are in no way required to participate in? Let me just say this: HAHAHAHAHAHAHAHA! Mr Epeen 
I'm not sure if you're talking about the gankees or about the gankers. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1870
|
Posted - 2012.06.13 01:09:00 -
[222] - Quote
Barbelo Valentinian wrote:Darth Gustav wrote:Barbelo Valentinian wrote:Asuri Kinnes wrote:
So your argument that something cheaper shouldn't be able to do so much damage to something so much more expensive is actually very, very much wrong...
The argument fails in terms of "do serious damage to" or "cripple", but it doesn't necessarily fail in terms of "blowing the whole thing to smithereens". Ships in EVE are blown to smithereens, there's no such thing as "blow a hole in the side of" or "cripple". How much TNT would it take to actually totally blow up an entire oil tanker so that all that's left is a few bits of scrap metal? In Eve Online we have wrecks. Yeah, have you looked at a wreck recently? They're just some hunks of scrap metal, in no way resembling either the shape or even size of the original craft. So my question to the knowledgeable person was, what would it take not just to sink a tanker or put it out of commission, but to actually blow the whole thing up to the analogue of a "wreck" in EVE - you know, what you have after you get the big 'splosion, the one with smithereens flying everywhere? 
Depends how small the smithereens to which you require the ship to be blown are. If you want something small and consistant, no amount of explosives will do the job, it takes a wrecker (equivalent to reprocessing).
Wrecks in EvE can be looted and/or salvaged. Sunken or Wrecked ships in RL can be looted and/or salvaged.
The fact that EvE's visual representation of wrecks is some scraps of metal that don't vary with ship size points to the idea that they are not meant to be representative of how blown up the ship is. Once it's unfit for use, it's blown up and becomes a wreck. This is EVE. -á Everybody Versus Everybody. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
482
|
Posted - 2012.06.13 01:43:00 -
[223] - Quote
Barbelo Valentinian wrote:Yeah, have you looked at a wreck recently? They're just some hunks of scrap metal, in no way resembling either the shape or even size of the original craft. So my question to the knowledgeable person was, what would it take not just to sink a tanker or put it out of commission, but to actually blow the whole thing up to the analogue of a "wreck" in EVE - you know, what you have after you get the big 'splosion, the one with smithereens flying everywhere?  Real life analogies don't translate well to a video game, other than in broad strokes. Again, the point is, a very (relatively) cheap force, if applied correctly can cause great damage.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Mallak Azaria
203
|
Posted - 2012.06.13 11:16:00 -
[224] - Quote
Asuri Kinnes wrote:Barbelo Valentinian wrote:Yeah, have you looked at a wreck recently? They're just some hunks of scrap metal, in no way resembling either the shape or even size of the original craft. So my question to the knowledgeable person was, what would it take not just to sink a tanker or put it out of commission, but to actually blow the whole thing up to the analogue of a "wreck" in EVE - you know, what you have after you get the big 'splosion, the one with smithereens flying everywhere?  Real life analogies don't translate well to a video game, other than in broad strokes. Again, the point is, a very (relatively) cheap force, if applied correctly can cause great damage.
I know it's a bit of a taboo subject to some, but uhh... Al'qaeda understood that you can use cheap means to bring down something really expensive. Why can't these highsec miners who make themselves out to be very intelligent also understand this?
|

Rasmido
Liga Freier Terraner Ev0ke
2
|
Posted - 2012.06.13 12:07:00 -
[225] - Quote
Spikeflach wrote:Loss of any ship is no loss. They know its going to be lost, at the time they undock.
Corrected that for you. |

Bloodpetal
Mimidae Risk Solutions
671
|
Posted - 2012.06.13 12:46:00 -
[226] - Quote
The only problem with Suicide ganking is I can't shoot them first.

Move to low sec/null sec, and stop hiding in a place where you can't defend yourself!
The irony of High Sec is simple : "You are safe, but so is the guy trying to kill you! Mimidae Risk Solutions Recruiting |

Viktor Fyretracker
Emminent Terraforming
4
|
Posted - 2012.06.13 21:46:00 -
[227] - Quote
completely obliterating a ship at least in reality would take precision demolition. even a USN carrier could not turn a merchant vessel into something like an EVE wreck.... But the Mythbusters could.... remember the cement mixer... |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1879
|
Posted - 2012.06.13 21:51:00 -
[228] - Quote
Viktor Fyretracker wrote:completely obliterating a ship at least in reality would take precision demolition. even a USN carrier could not turn a merchant vessel into something like an EVE wreck.... But the Mythbusters could.... remember the cement mixer...
Carriers don't have much firepower. Assuming you meant a carrier air wing, they could easily blow something to smithereens over the course of emptying the magazines. Carriers hold a lot of munitions for their planes.
A battleship would also do pretty well, though you'd need target callers once the wreckage was strewn about.
The cement truck was the result of a confined explosion. Confined explosions do cool things. This is EVE. -á Everybody Versus Everybody. |

Viktor Fyretracker
Emminent Terraforming
4
|
Posted - 2012.06.13 21:56:00 -
[229] - Quote
yes just imagine the explosion if one say.... Filled an entire oil tanker with that mining explosive. and I mean every tank right up to the top with bags of mining charges or AMFO... Now that would be an explosion. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1879
|
Posted - 2012.06.13 22:06:00 -
[230] - Quote
Viktor Fyretracker wrote:yes just imagine the explosion if one say.... Filled an entire oil tanker with that mining explosive. and I mean every tank right up to the top with bags of mining charges or AMFO... Now that would be an explosion.
At a certain point the initial detonation will start spreading the rest of the charge too far to detonate. It's the same problem that high yield nuclear warheads have. How to hold the thing together long enough to use all the available energy. This is EVE. -á Everybody Versus Everybody. |

Cari Cullejen
Thukker Tribe Holdings Inc. Can't Undock. Won't Undock
8
|
Posted - 2012.06.13 23:11:00 -
[231] - Quote
Yes
Keep protecting those innocent defenseless asteroids from the evil hulks, coveters, and retrievers that roam the "high security" space... In love with CCP Sunset,-á+ëg velti ++v+¡ hvernig ++a+¦ er +í-á+ìslandi |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
488
|
Posted - 2012.06.13 23:15:00 -
[232] - Quote
Cari Cullejen wrote: "high security" space... Not "invulnerable..." Space...
Glad you were able to point that out to us...
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |
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