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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Comar Sidious
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Posted - 2009.09.10 00:03:00 -
[271]
The info is too vague, please give us more. give us a scenario.
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Korizan
Oort Cloud Industries
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Posted - 2009.09.10 00:10:00 -
[272]
So does this mean corporations will actually control their space ?
As it stands now a corporation leaves an alliance they pretty much pack up and leave as they really didn't control anything. (a few exceptions of course)
It should be a corporation leaves an alliance and they take their space with them to join a new alliance or go rogue.
Make EVE a true feudal system. ie Corporations are lords and own the land and the alliance is the king/queen under which they choose to align themselves with.
Give us border wars and civil wars. Make a corporation mean something again.
Sorry but EVE should promote civil wars. |
Jason Edwards
Internet Tough Guy
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Posted - 2009.09.10 00:10:00 -
[273]
Quote: Protecting the stuff that provides utility makes more sense than specialized structures with absolutely no other purpose.
The system as it is... is horridly soul destroying. I love cap battles but damn is it ever dull.
The reason they are now changing it is simple really.
It needs fixing... and Band of Developers lost all their space. This is revenge on goons.
Quote: We believe our current understanding of the current system is just fine. In the interests of transparency, CCP Greyscale will be publishing a blog soon where we outline exactly how we came to many of our conclusions about the current system. If you wish to debate those points, I know he will be happy to oblige you.
Revenge on the goons for ruining band of developers. We all know the truth. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Aleria Angelis
Strix Armaments and Defence
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Posted - 2009.09.10 00:13:00 -
[274]
Gate maintainance is going to be a straight up ISK fee? WHAT
That is rediculous, it should require Ice or gas products, every possible feul need type should open up and encourage trade and industrial choices for players.
If gate maintance only requires ISK then I foresee a huge decrease in the need for Ice products and Ice mining becoming even less attractive.
Other than that it sounds interesting though we need more infomation please.
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The GrimWristler
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Posted - 2009.09.10 00:18:00 -
[275]
Create more pockets of systems in eve lowsec and 0.0 and introduce the new sys using this method. trial run it before integrating it completely. Eve and 0.0 security space isnt what it used to be, lets be honest. 0.0 is getting jam packed. To support the ever growing population of players, eve must grow. Although i think factional warefare was a huge slump, and somewhat disapointing, i dont think it would hurt introducing small regions like npc based regions that have this new system in place, where player can get a feel for the new up coming system. for many i think it would be a huge shock for the whole of 0.0 sov to change all at once.
I'm throwing alot of ideas about which wont get looked at from CCP, neither will other players but it is in their best interests for keeping the subscribers, let alone bringing in new content.
What about openning up Jovian empire and have them declare war on 0.0. get pvp turned on its head or something with npc engagements like what it used to be within stain etc. :)
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AM Boveri
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Posted - 2009.09.10 00:20:00 -
[276]
JumpBridges as they are now use Liquid Ozone fuel. For Stargates under the new system, why not just have them use LO2 as well? They do the same thing, and it would remove the ISK sink that comes with fees. Everyone's right, space maintenance should still be maintained as a player-driven market, not lost isk.
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.09.10 00:26:00 -
[277]
I still would like to know if gate cost depends on the span of an alliances space or the total number of systems. So far it looks like the amount being based on the total number of systems may not prevent alliances from grabbing moons all over New Eden. Yes I realize there may be something we haven't been told.
Anyone else realize that Gate maintenance will probably be the biggest isk sink the game has ever seen? (I see that as a good thing)
Finally, I think some of the people crowing about "vet tears" don't realize how sick said vets are with POS bashing/fueling. Still this is the biggest change to Eve's end game since Sov was introduced. People will have concerns and should be allowed to voice them.
Colonies and Capitals |
AdmiralJohn
Gallente The Unknown Bar and Pub
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Posted - 2009.09.10 00:33:00 -
[278]
Originally by: AM Boveri JumpBridges as they are now use Liquid Ozone fuel. For Stargates under the new system, why not just have them use LO2 as well? They do the same thing, and it would remove the ISK sink that comes with fees. Everyone's right, space maintenance should still be maintained as a player-driven market, not lost isk.
Yay, you just removed tedious POS fueling for tedious star-gate fueling, great job there.
As a pity gift to ice miners, CCP could make it OPTIONAL to fuel gates using ozone for a REDUCED price of maintenance (enough to justify using the ozone, but make it so painfully annoying to do that paying is a hell of a lot easier). The use of ozone shouldn't completely do away with fees, but maybe make it an acceptable alternative to poorer start-up alliances. It might also encourage industrial resource-type upgrades, because putting an ice-field in would encourage using the space, as well as trimming costs for alliances.
As a side note I'm not really in support of this idea, but I enjoy talking out of my arse.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.09.10 00:36:00 -
[279]
Originally by: ElvenLord Edited by: ElvenLord on 10/09/2009 00:00:38
Originally by: Ranger 1
Originally by: Praesus Lecti Please do not extrapolate from ElvenLord's inane blathering to encompass the entirety of Morsus Mihi. Believe me he does not speak for everyone.
The rabid theorycrafting and predictions of doom and gloom based solely upon conjecture has produced some quite hilarious readings. I can't wait to the upcoming dev blogs on this subject.
Well spoken. Perhaps some of you fellows will give him a nudge and clue him into the fact that many MM pilots have been begging for changes along this line for years.
In fact, most everyone that has been involved in current sov battles has been shedding tears of blood while enduring the current system.
For those whose fingers are still racing in a panic stricken frenzy over their keyboards, take a moment and look for the DEV responses in this thread for a bit of reassurance. Then take a deep breath, remember the last 200 POS's you had to refuel, then remember the last 200 POS's you had to destroy, and then commence shaking with relief that your agony is nearly over.
Hey Ranger1, long time no see.
And on the topic, I do like the idea of this and I do welcome it with my arms wide open (god knows how much I hate POSs), don't get me wrong, it's the fact that CCP is doing it makes me uncomfortable in a way, cause after 7 years I kinda lost trust in them doing things right :P But hopefully, this time it just might work as it was intended since some of the new developers do have a huge experience of 0.0 life and actual game mechanics not just intended one.
Besides, as I might mentioned, similar proposition of sov mechanics was sent to CCP few times over past 2 years and I was one of the authors/contributors.
edited the speling sry
Heya EL.
Sorry, I couldn't resist giving you a bit of elbow in the ribs, but you were freaking out for a little while there.
To be honest, I don't blame you for being a little nervous. You have a lot of assets tied up in POS deployments.
But the point stands, the old system really, really needs to move in this direction... and I seriously doubt that your layers of defensive fortifications will no longer provide healthy dividends after the changes go into effect.
One thing that lets me relax a bit on that point is the fact that they keep emphasizing that a great deal of this new system is based on player feedback from a variety of threads and other sources. So you are most likely right. You will probably see traces of the proposals you have written in the past raising their ugly head in some bizarre mutated Icelandic form.
Now that I think about it, if it all goes bad, I now know who to point a finger at.
===== If you go to Za'Ha'Dum I will gank you. |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.10 00:40:00 -
[280]
Originally by: Weaselior
Originally by: Zeba
Originally by: teji Look at all these people who think that just because sov rules are changing that they will have a chance in conq 0.0.
Given that the sole way to claim or destroy sov past workarounds was to spam pos and then bash them I would say that is exactly what will happen. The only reason we have these lolhuge areas of territory under one color is that once the pos and jammers are up its not generally worth the effort to take it away. This is changing and will redefine what it means to be an alliance after it hits. Active territory wide player participation will be needed to hold space and only those alliances who can organise lots of simultanious daily ongoing operations will be able to stay on top. The days of only having to log on for a pos bash every once and a while to determine how big you are on the map is now dust in the wind.
yeah you don't stand a chance
Who me personally?
Of course not as my small 5 account corp is no match for even the smallest nullsec alliance. I might have my own cap fleet to play station games and to use as mobile pos for exploiting an alliances exploration sites but I hold no illusions of holding conquerable space. However if the new mechanics work out how I think they will then all those empty unused areas of nullsec that are currently locked up in sov will be freed up when the logistical cost is to high to maintain. Then we will see smaller alliances getting a foothold and using the new mechanics to improve the systems so they can carve out lots of smaller empires that make enough to fund the defenses. Think the goonie masses are ready for the massive level of commitment that will be needed to keep all that yellow on the map?
Originally by: teji
Originally by: Zeba The only reason we have these lolhuge areas of territory under one color is that once the pos and jammers are up its not generally worth the effort to take it away.
The amount of effort required to live in 0.0 will still be above what the empire *******s in this thread will want to put in.
The amount of effort with the new mechanics may be moar than some established alliances will want to put in. Everything I am reading from this bit of dev blog info is that empires will take active ongoing daily management and player participation to prosper and not the current rush rush rush pos spam then ages of comfort once you get jammers up.
Originally by: Ukucia
Originally by: Zeba The only reason we have these lolhuge areas of territory under one color is that once the pos and jammers are up its not generally worth the effort to take it away.
You do realize this situation existed before jammers were introduced, right?
Yopu do realize this expansion exists to get rid of the creeping horror that was the olde sov mechanic, right?
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
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Viper ShizzIe
The Illuminati. Pandemic Legion
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Posted - 2009.09.10 00:54:00 -
[281]
Originally by: CCP Abathur
We believe our current understanding of the current system is just fine. In the interests of transparency, CCP Greyscale will be publishing a blog soon where we outline exactly how we came to many of our conclusions about the current system. If you wish to debate those points, I know he will be happy to oblige you.
Oddly enough, the current design team has a great deal of past experience in just the sort of warfare you describe. Additionally we spend a great deal of time reading various forums/websites that discuss EVE and listening to players at FanFest and other venues. The CSM has also helped in moving the 0.0 agenda forward. All things added together and it's safe to say we've prepared well for this expansion.
Originally by: "CCP Abathur" Oddly enough, the current design team has a great deal of past experience in just the sort of warfare you describe. Additionally we spend a great deal of time reading various forums/websites that discuss EVE and listening to players at FanFest and other venues. The CSM has also helped in moving the 0.0 agenda forward. All things added together and it's safe to say we've prepared well for this expansion.
The current design team has a great deal of experience from when they played the sov warfare game in 07, perhaps. The game has changed a lot in the last three years. Honestly, Seleene, I really don't get what the **** you're doing with 0.0, r64 moons and titans. Right now it looks like 90% caving to people crying on forums and 10% game changes that needed to be made. I've seen a lot better proposals that were easier to introduce than what I've read and heard about recently. Changing 0.0 sov mechanics to something that's basically FW is stupid. I hate POS warfare with a passion, but there's really no reason for people to hold 0.0 space right now outside of r64 moons and sov4 supercap construction bonuses. Unless this new "build your own space" feature with randomly spawning moon minerals is vastly overpowered, it's going to be ineffective for drawing people out of NPC held 0.0 stations or lowsec. Not to mention that there's very little benefit for blocs, or individual alliances, to attack each other as it is, and this seems like it's only compounding that problem.
Also, will sov4 invulnerability continue for builds that were placed before the patch, or will builds currently in production be vulnerable due to these changes?
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Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.09.10 01:02:00 -
[282]
Originally by: CCP Abathur
Think bigger.
hehe.. you ASKED for it..
since alliances are now going to rent stargates we will now be able to damage them, and part of the "rental contract" states that the renter is billed for all repairs if they arent completed BY the alliance by the next DT. if an alliance member shoots a gate that his alliance holds sov on, sov is LOST for the day as a violation of the rental agreement.
Dyson Sphere.. final infrastructure upgrade in a system.. requiring all other possible upgrades to be implemented... 1 year build time.. stops ALL non-gate traffic in or out of a system and allows gates to be locked down if sov is held in all adjacent systems.
Terraforming to improve planets so they can be colonized. Drop a freighter load of nanite paste and an orbital Terraforming control tower.
Colonies on planets that have "fueling" requirements, but also produce goods based on what upgrades are on the planet.
Targeted Doomsdays still AOE, just smaller area and more like a remote ECM Burst.
"Flag" structures have a %chance to auto use a DD-like weapon after a period of time with no defenders showing up. chance goes up the longer the structure is under attack.
"prospecting" probes for finding moongold on "barren" moons. LONG scan time and low-mid range chance of finding anything.
Deals with local npc rats that will allow the alliance to call them for fast reinforcements in case of attack. this would cost every time it was used and would have to be manually requested by a person with the correct roles. This would call every rat actually in system at the time to help fight your attackers.. so if you were ratting you may have just shot your only hope of winning a pvp battle.
multiple moon mats possible on the same moon, and the ability to anchor a pos for each mat that a moon has.
Planetary defense batteries.
ability to stabilize a WH, thereafter preventing any new WH from opening in a system till you allowed it to collapse.
system scanners that will scan for sites and mark tham on the overviews of players in system from the alliance.
ability to change local settings in systems you hold to delayed.
POS cloaking arrays.. since they wont be used for sov and no longer have a reason to be easily found without someone flying to every moon to try to decloak them.
sites that CANT be found without a pos based scanner array.
allainces can now ATTEMPT to take sov away from npc entities, including the Empire lowsec systems. ofc this means they effectively wardec that faction, including the FW corps.
FW fleets can claim 0.0 systems for their faction and actually CHANGE the sov in contested systems for their faction.
"secondary" sov in empire.. highsec corps/alliances can "claim" planets in highsec that dont currently have stations for their corp.. basically forming a colony and becoming administrators under the faction that holds sov. Makes you part of FW and a part of any other war the faction is involved in... OH.. the CHAOS!
I'd better stop now as these are getting wilder and wilder.
Absolutely everything is subjective. |
Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.09.10 01:03:00 -
[283]
Quote: Also, will sov4 invulnerability continue for builds that were placed before the patch, or will builds currently in production be vulnerable due to these changes?
I would say that builds currently in production will be out long before these changes take place. Plan future builds accordingly.
===== If you go to Za'Ha'Dum I will gank you. |
Trojanman190
Black Legion Industries
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Posted - 2009.09.10 01:05:00 -
[284]
Originally by: Aleria Angelis Gate maintainance is going to be a straight up ISK fee? WHAT
That is rediculous, it should require Ice or gas products, every possible feul need type should open up and encourage trade and industrial choices for players.
If gate maintance only requires ISK then I foresee a huge decrease in the need for Ice products and Ice mining becoming even less attractive.
Other than that it sounds interesting though we need more infomation please.
As much as I don't want to have to agree with this dude (because simple is awesome) he is raising a valid point. Without pos wars ice mining isn't going to be a big deal at all. Maybe the products that normally would fuel poses will fuel other things?
Straight up isk sounds cool but it will nullify sub professions...
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ElvenLord
4S Corporation Morsus Mihi
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Posted - 2009.09.10 01:05:00 -
[285]
Originally by: ArmyOfMe
Originally by: ElvenLord You know, in life one that makes a mistake is the one paying for them. And in this case we are talking of trillions of wasted ISK.
sure, are your alliance willing to pay back all the isk you have gained from moons as well at the same time?
If that char is still in ownership of the person that used to be a member of both hirr and 4S, should also be aware of the amount of ISK made from tributes "vast" number of valuable moons, aint it?
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Viper ShizzIe
The Illuminati. Pandemic Legion
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Posted - 2009.09.10 01:11:00 -
[286]
Originally by: Ranger 1 Plan future builds accordingly.
derp derp, that's why I'm asking
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mechtech
Entropy Industries
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Posted - 2009.09.10 01:15:00 -
[287]
What about local? Obviously W-space was a testbed for eve without local chat, and that part of W-space has been a resounding success.
With smaller, more concentrated empires, local will prove to be an even more powerful godlike tool. Any plans on moving local to delayed mode for 0.0?
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Peregrin Psythe
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Posted - 2009.09.10 01:57:00 -
[288]
All the changes sounds awesome!
Can the devs please confirm they have thought about economic impacts? Upgrading space means over time there will be more wealth and money around....gate upkeep will be an ISK sink but we need to be sure we won't get massive inflation, right?
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Junko Togawa
Caldari
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Posted - 2009.09.10 02:18:00 -
[289]
Oh yes, do want very much. Hoping future revelations will reveal how a lot of functionality of infrastructures will rely on being in a formal alliance and prices will be based on total alliance size, not on corp sizes. Similarly, access granted to structure use based on fees set by holding alliance to treatied 'renters' with a requirement that such agreements cannot be with any group that actually holds sov somewhere else to stopgap attempts to exploit system for the dreaded NAPTrain.
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Retsil Evad
Caldari The Arrow Project Morsus Mihi
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Posted - 2009.09.10 02:29:00 -
[290]
Originally by: CCP Whisper
Originally by: Unfamed II Will there be a "disband" button in the sov dashboard?
Sure. We'll make it black. And when you press it, a black light will light up a black panel that's labelled in black on a black background to let you know you've done it. Alternatively you get teleported to somewhere in W-Space. We're still arguing about that functionality.
Will this include "crash into the sun" and "travel back in time" options ============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |
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Salient Soldier
Minmatar The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.10 02:32:00 -
[291]
Sounds WoWtasticly Rtarded
From the sad dad carebear side of it all, it just sounds like another never ending grindfest literally on a galactic scale.
On the gf beating emo raging pvper side of it all, sounds like another way to give yet more advantages to those who live in null sec. By militaristic upgrades, you mean "Oh hi ccp, could you please give us a way to make our Ravens invulnerable to all pvp damage? k thx. bai."
In the end ccp will say,"Yeah you never get to kill anyone anymore, but hey at least you get to blow up the do-dad thingymajigers they spend all day macroing to build"
They are trying to bring over the failtastic ideas from factional warfare to 0.0. We all see how well factional warfare turned out. EPIC T1 frigate fights in games of capture flag. Yes, this is indeed what i have signed up for.
So ladies, bust out your mounts, load up your mammoth mining bags, lets go on quest down the magical road that is sovereignty 2.0.
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AdmiralJohn
Gallente The Unknown Bar and Pub
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Posted - 2009.09.10 02:38:00 -
[292]
Originally by: Korizan Sorry but EVE should promote civil wars.
Frankly, this. I had the same thoughts reading the blog, about how alliances would just make more instances of themselves to avoid fees. The only counter I could see would be to make relations between alliances naturally abrasive. That is, make it more appealing to be independent than linked.
Take these new official treaties. CCP could make it so that *if* you can place gate guns *and* all this other shiny stuff plays out like it looks like it will, treaties will grant alliance immunity from certain "roadblocks". What do I mean?
Say two alliances sign a treaty. This grants each alliance military access to the other's space without sentry guns aggro, ability to light cynos in each other's space, or what have you. Basically, give it tangible benefits. Downside: these treaties are prohibitively expensive. One treaty shouldn't cost much, but maintaining more will cause a rapid escalation of maintenance fees. This would make NAP trains hard to establish, and also provide incentive to not be so friendly with everyone. Other non ISK-sink downsides could include decreased upgrade efficiency, decreased moon mining efficiency or rat spawn rates, or some other mechanic that is detrimental. More treaties = more detriment.
Foreseeably, CCP could instigate the choice between defenses and friends. Sure, it would be easy to not sign an agreement and just not put all those annoying defenses up, but then you just get steamrolled.
Flame away.
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Prof Fail
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Posted - 2009.09.10 02:59:00 -
[293]
Edited by: Prof Fail on 10/09/2009 03:03:42 1)I want to know how ccp want to encourage more alliance-scale wars in o.o space? In my understanding of this dev-blog every alliance can upgrade their systems to enhance their usefulness in different areas. Does it mean all systems in eve-galaxy are more or less equal ...more or less rich? You also want to redesign the distribution of the moon gold? In past ALOT of conflicts raised because we actually had very different space / moons in eve. There alwys were people who wanted to seize nice moons or nice regions. The largest and most thrilling battles I took part (hundreds of capkills), were fought over ISK-moons.
If everything will be equal, I just see alot of lazy people upgrading their own small carebear-space without any purpose to move out and look for their destiny. Sounds boring, sounds like a new stupid grindfest, btw.
Differences are most important for an exciting gameplay.
2) You will move Sov away from POS' and from moons. Fine. But what about my captitals? What about my Dreads and Carriers? Waht will be their pupose in future? I really hope capital fleets will not ne useless afterwards. I really like large CapOps/fights.
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jeffb
GoonFleet
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Posted - 2009.09.10 03:01:00 -
[294]
Edited by: jeffb on 10/09/2009 03:04:01
Originally by: Itzena
Originally by: Soi Mala Soooooo... who's thinking goonswarm, goonswarm1, goonswarm2, goonswarm3....
More like Goonswarm, Goonfleet, Goonwaffe, Goonplatoon, WANG, etc etc....
Interesting to find out how the scaling will work, but you'd expect whatever it is to have alot more effect on alliances like AAA, Legion, MH, Solar & Atlas. GS is fairly compact, where as those alliances are spread over huge distances. Could also have a huge impact on someone like PL with moon miners all over the place.
Pretty good timing downsizing from Paragon Soul, Esoteria, Feythabolis, Omist, Tenerifis, Detorid, Scalding Pass & Germinate to Delve & Querious :v:
edit: wait... abathur is seleene?
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Count Helmchen
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Posted - 2009.09.10 03:21:00 -
[295]
Originally by: jeffb Edited by: jeffb on 10/09/2009 03:04:01
Originally by: Itzena
Originally by: Soi Mala Soooooo... who's thinking goonswarm, goonswarm1, goonswarm2, goonswarm3....
More like Goonswarm, Goonfleet, Goonwaffe, Goonplatoon, WANG, etc etc....
Interesting to find out how the scaling will work, but you'd expect whatever it is to have alot more effect on alliances like AAA, Legion, MH, Solar & Atlas. GS is fairly compact, where as those alliances are spread over huge distances. Could also have a huge impact on someone like PL with moon miners all over the place.
Pretty good timing downsizing from Paragon Soul, Esoteria, Feythabolis, Omist, Tenerifis, Detorid, Scalding Pass & Germinate to Delve & Querious :v:
edit: wait... abathur is seleene?
the larger the blue list, the more they have to pay isk for each system
Originally by: Alun Hughes
Originally by: DETURK When Dominion is released, the answer is simple - if you want to control the space accessed by these stargates, you will be responsible for their monthly maintenance and upkeep.
So if we pay for the Stargate we should be able to decide who can use our Stargate.
Morsus Mihi Denies you access to this stargate
Oh well guys lets just go to AAA space for a roam
AAA Denies you access to this stargate
For **** sakes!!
yep, those ppl want a extra server with carebear rules |
jeffb
GoonFleet
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Posted - 2009.09.10 03:39:00 -
[296]
Originally by: Count Helmchen the larger the blue list, the more they have to pay isk for each system
bitter?
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Maeve Kell
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Posted - 2009.09.10 04:52:00 -
[297]
Sounds like allys that are based on single timezones need to reclaim their space every morning :X great
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.09.10 05:05:00 -
[298]
Originally by: ElvenLord How will you compensate for the wasted time, effort and resourses of players? Are you willing to pay at least part of the expanses that ppl lost there?
Cry me a river. But don't expect that I have sympathy for these whines.
Wasted time and effort?
So your trillions of isk free cash are wasted effort? Your dozens of titans are wasted time? Your immense cap fleet is all worth nothing? Your tons of t2 bpo's gathered during the time are useless?
You want to be even COMPENSATED that you do not have to care for isk any more or any other item and are so far beyond any starting alliance?
You even want MORE advantages and cry about this?
Sorry, but no, I have no sympathy for that point of view.
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Autobot Amarr
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Posted - 2009.09.10 06:01:00 -
[299]
The sand box epically becomes many sand boxes, of which contain various sized turds; some with shiny stuff. But if you want you can feed the blimp sized house kitten better food and get your parts per million shiny stuffs increased in the kitty turds. And then we have to talk about renting your sand box, oh and if you want the flapping door we're gonna charge you the upgrade fee, cause we know your poop stinks... And all those ice products will be used to clean such smelly interiors for a fee.
Thank god this isn't a democracy we'd have to talk about the quality of your sand in the box, your health plan and if concord needs to step in for quality control.
This is why CCP created a monthly plan, if you don't like or agree with whats being done, don't renew that monthly subscription :) On the other hand, if you like a challange and don't mind keeping one foot in front of the other stick around its going to be interesting, to say the least.
AutoBot
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rantuket
Caldari
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Posted - 2009.09.10 06:14:00 -
[300]
great to see some changes rolling through, if it turns out to be crap i am sure we will all let you know. if it turns out to be awesome then we will probably keep quiet.
nice work CCP, keep the train chugging and tooting
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