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Thread Statistics | Show CCP posts - 11 post(s) |
Haakelen
Gallente Angels. Cruor-Salax Legion
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Posted - 2009.09.09 21:19:00 -
[241]
Originally by: DeputyFruitfly How will the *transition* to the new sov system take place?
Everybody loses all sov and it's a FFA for everyone to get it? Something else?
Please, god, let it be that.
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teji
Ars ex Discordia GoonSwarm
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Posted - 2009.09.09 21:22:00 -
[242]
Look at all these people who think that just because sov rules are changing that they will have a chance in conq 0.0.
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Iron Cog
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Posted - 2009.09.09 21:23:00 -
[243]
Theres an awful lot of people crying for fear over this new system, which i find surprising considering how many hate the current system. But i believe its going to be a good improvement to the game. Say goodbye to alliances(Goons, BoB(pre-death)) holding huge swaths of space that they never use. Im eager to see systems that usually have an empty local actually being unclaimed.
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Mrs Management
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Posted - 2009.09.09 21:25:00 -
[244]
I totally agree that the system needs changing .... but I've heard nothing about plans for the player base that supply the POS's / Corp's / Alliances.
i.e
Ice / Isot miners, Dread Builders, POS Manfacturers and fuel suppliers.
Does this mean that 4900 Faction towers are no longer needed and a Dread is a thing that doesn't undock.
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Jenna Sojik
Riggers of War
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Posted - 2009.09.09 21:27:00 -
[245]
Actually, i think the new system will bring about the birth of large BoB-style regions of space that are rented out to useful 'serf' corporations who can pay rent and maintain a single system of space.
Be interesting to see which way it goes.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.09 21:32:00 -
[246]
Originally by: teji Look at all these people who think that just because sov rules are changing that they will have a chance in conq 0.0.
Given that the sole way to claim or destroy sov past workarounds was to spam pos and then bash them I would say that is exactly what will happen. The only reason we have these lolhuge areas of territory under one color is that once the pos and jammers are up its not generally worth the effort to take it away. This is changing and will redefine what it means to be an alliance after it hits. Active territory wide player participation will be needed to hold space and only those alliances who can organise lots of simultanious daily ongoing operations will be able to stay on top. The days of only having to log on for a pos bash every once and a while to determine how big you are on the map is now dust in the wind.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |
Wotcher Renyolds
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Posted - 2009.09.09 21:39:00 -
[247]
Originally by: Bagehi
Based on the CSM getting canned for "buying" something instead of "selling" (POSs)... I would imagine POSs aren't going out of style entirely. What was being bought? I can only hope it is those marines that are rotting away in my hangars.
oh come on everyone knows by now it should be your first guess
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Marchocias
Silent Ninja's
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Posted - 2009.09.09 21:45:00 -
[248]
Originally by: Haakelen
Originally by: DeputyFruitfly How will the *transition* to the new sov system take place?
Everybody loses all sov and it's a FFA for everyone to get it? Something else?
Please, god, let it be that.
Funniest idea ever
---- I belong to Silent Ninja (Hopefully that should cover it). |
Weaselior
GoonFleet GoonSwarm
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Posted - 2009.09.09 21:54:00 -
[249]
Originally by: Zeba
Originally by: teji Look at all these people who think that just because sov rules are changing that they will have a chance in conq 0.0.
Given that the sole way to claim or destroy sov past workarounds was to spam pos and then bash them I would say that is exactly what will happen. The only reason we have these lolhuge areas of territory under one color is that once the pos and jammers are up its not generally worth the effort to take it away. This is changing and will redefine what it means to be an alliance after it hits. Active territory wide player participation will be needed to hold space and only those alliances who can organise lots of simultanious daily ongoing operations will be able to stay on top. The days of only having to log on for a pos bash every once and a while to determine how big you are on the map is now dust in the wind.
yeah you don't stand a chance Sig removed, inappropriate content - Mitnal |
teji
Ars ex Discordia GoonSwarm
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Posted - 2009.09.09 21:56:00 -
[250]
Edited by: teji on 09/09/2009 21:57:40
Originally by: Zeba The only reason we have these lolhuge areas of territory under one color is that once the pos and jammers are up its not generally worth the effort to take it away.
The amount of effort required to live in 0.0 will still be above what the empire *******s in this thread will want to put in.
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Ukucia
Gallente The Scope
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Posted - 2009.09.09 21:57:00 -
[251]
Originally by: Zeba The only reason we have these lolhuge areas of territory under one color is that once the pos and jammers are up its not generally worth the effort to take it away.
You do realize this situation existed before jammers were introduced, right?
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.09.09 22:07:00 -
[252]
Originally by: Ukucia
Originally by: Zeba The only reason we have these lolhuge areas of territory under one color is that once the pos and jammers are up its not generally worth the effort to take it away.
You do realize this situation existed before jammers were introduced, right?
Believe me, jammers made it a lot worse ... -- Quis custodiet ipsos custodes? |
Teck7
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.09.09 22:10:00 -
[253]
Edited by: Teck7 on 09/09/2009 22:11:31 So the real short of it is, sov mechanics on a very simplified level, will go back 3 years where an enemy can relatively risk free conquer space with absolutely nothing forcing them to field capitals. The one nice thing about the current mechanics is that the attackers must risk as much as the defenders stand to lose; i.e: if the defenders can field 100 capitals and 200 support, then the enemy must typically be able to match that. The new mechanics will overwhelmingly favor conventional, non-capital, blob fests; so that there is no equalizing factor, that the guy with the most numbers will simply win now.
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Deva Blackfire
Viziam
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Posted - 2009.09.09 22:11:00 -
[254]
Originally by: teji Look at all these people who think that just because sov rules are changing that they will have a chance in conq 0.0.
Funnily enough i have to agree with a goon. Even if getting sov meant placing ONE flag in system most people wouldnt get it becaus ethey lack balls to actually risk doing this. They prefer to "waah waah ccp fix it".
Like i said earlier: nothing will change. Just whines about "too many towers to kill" will change into "too many xyz to do".
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Mithfindel
Aseyakone
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Posted - 2009.09.09 22:24:00 -
[255]
The "stargate maintenance charge": Stuff to keep the gates running. Improve the thing with a locking module (with a price, of course).
Simple solution to "omg, teh stagstes R lockzorz" fears: Training Hacking V (and possibly some other skills). Wait 30 secs to get in, if you've got the skills that is. A red light highlights on the "regional control panel" of the sovereign alliance.
A bit different solution: make it so that the gate locking module exists in space and must be installed on both sides of the gate. Of course, this means that the first in-gate to sovereign space cannot be locked, and the attacker can attack select gate-locking modules, knocking them down (a good small gang objective?) or install gate disruption modules, knocking the gate lock down (of course, the defenders can shoot the disruptor mods, and they'd possibly highlight on the defender's interface).
One more way to complicate things for the defender: Make all transit through the gate to unlock it for a set time. Attacker slips in a cov ops. Which generates a Covert Cyno. Jump in a Blockade Runner, anchor gate disruption module while no one's watching.
Of course, the weak point of most of those would be that it might be possible for the defender to use only vessels capable of long jumps to service their space, leaving invaders on the locked gates. At the first solution, this isn't an issue 'cause the attackers can get in, though alerting the defenders. On the second of my suggestions, it does limit the attacker's attack points into set "fronts" which may or may not be a good thing. On my third suggestion would likely not work alone, if the defending alliance had absolutely no traffic except via titan bridges and cap jumps, so at the minimum you'd need Gate Hacking. Perhaps Covert Ops (as in "CovOps, not Bombers") could have an additional role of being capable to hack the gates without raising the alert. Sneak in the Cov Ops. Find target system with the caps. Light your own cyno. Hello, PR- siege.
Even more, if we'll have gate locking, the system likely would "cost extra", so if it isn't installed on every gate by the defenders, if you kick in the door, you've got free reign inside. Or even more likely, make locked gates "check your ship's identity", lasting a few seconds. Insert gatecamp with a bubble. Now was it *really* that useful to have that gate locked, was it?
Also, accessing a restricted gate / hacking the gate lock / knocking gate lock down destroying your attempts to get in, since the defenders know where to Drop the Blob? Split up. Attack ten systems instead of blobbing one. Sure, their blob might knock a few of your smaller gangs down real easy, but can they reach you all? Specially if the region's all locked up, and there's a delay accessing locked gates, they might be able to knock down a few attackers but arrive late to some systems. (Of course, combined with a cheapskate alliance locking only entry gates, once you're in, they couldn't track you.) They might compensate by building an extensive jump bridge network, but then again, they need to set up the towers and fuel them, which means that while no one attacks, they waste money. Risk and reward just needs balancing there.
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Krapz
Sloppy Seconds
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Posted - 2009.09.09 22:26:00 -
[256]
For the love of God....Lock this thread. I am sick and tired of reading pages of people on these forums whining about changes made to this GAME. Every patch is the same. Why did you nerf this so much? why can't I do this easier? Its pathetic.
This one tears it. Large alliances scared they wont be as uber anymore. Now they have to change the way they run things, and it has damaged their "Plan" to win EVE. I didn't read where anyone has tested this yet. Maybe I missed it.
No 2 wars have ever used the exact same tactics and procedures. In real life there is ALWAYS change. It's your job to adapt and overcome. If your scared say so...maybe you can get a better alliance to help you.
Don't bother responding to me, I wont be reading this garbage again. Explain to the other readers why you can't cut it. You have 2 options: 1. STFU and quit. 2 STFU and adapt.
Whatever you do...unless you have a how to question...STFU!
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.09.09 22:31:00 -
[257]
I love the changes! Infinitely better than the current pos system. I think this is a major step in the right direction and will make 00 fun again.
A few Questions:
2) I very much like the idea that this cost is another isk sink to combat inflation, rather than a resource cost that doesn't remove money from the game. So, how does this cost work? Obviously it's a bill. But is it a fixed cost per system, or variable cost depending on the number of systems? IE each system costs 1 mil to capture and maintain, but if I capture 5 systems, each system now costs 3 million to maintain, etc. That would be the best way to prevent the power blocks from owning half of eve.
3) How easy is it to capture space? Can an alliance immediately capture systems with a single cap fleet? Or are there time sinks like the reinforced mechanic now provides? I believe that alliances need time to repel attacks, so someone doesn't come in at an off peak hour and simply capture your space immediately.
MOAR INFO! (And I'm still waiting to hear about supercap changes from a dev blog...please expedite that one!)
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.09.09 22:33:00 -
[258]
Edited by: Typhado3 on 09/09/2009 22:34:05 the changeover for this is gonna be pretty interesting.... will ccp just release the new system one day and wipe all sovereignty from the map that day till we all fly around and put our flags up?
Also did anyone else just realise we all became pets to ccp? we now have to pay them rent to own space.
Lastly I'll add my ideas on sov.
THERE SHOULD BE MORE THAN ONE WAY TO TAKE A SYSTEM
For example one of the ways I came up with was poses/stations/flags fueling themselves by sending out probes to collect fuel automatically (eg. solar collector). Roaming small gangs and possibly solo players could take out these probes to make the enemies fuel and maintanance cost go up. If you can defete your enemy by constantly raiding their space breaking their supply lines and cutting there income they will starve and die. Right now without nerfing jump bridges, jump freighters and titan jump portals there is no way to disrupt the enemy supplies. The defence against this should be being able to set up turrets etc. Another add on idea to this is if you still have the small/med/large system like in poses adding in a capital one that can be used as a massive block to slow the enemy advance at the cost of opening you up to rediculous expenses if they try to starve you out.
If you think you can pull it off you should be able to capture a station/flag stand/sov thingy. Only way i can think of this is to anchor some sort of boarding module next to the flag and wait while it takes over. Sorta like the inverse of reinforced mode, rather than no fighting till it comes out all the fighting takes place before it comes out then the fighting is over. Of course this module would take a couple days or more to give people in different time zones an oportunity to plan to blast it off.
------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
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Slave 2739FKZ
Minmatar
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Posted - 2009.09.09 22:34:00 -
[259]
Morsus Mihi has a special thing with whining, amiright? Also, lol at the bitter vets jumping on conclussion without any real insight of the changes.
tears, a lot of them, will flood the forums. Funny WIS is an expansion which allows EVE players to wear leather and walk around stations.
Dust514 is a console shooter/rts which will tie into EVE and affect sov. |
velocity7
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Posted - 2009.09.09 22:34:00 -
[260]
Originally by: Mynas Atoch In this thread - former eve players *****ing about the loss of investment in POS from the changes
Please, CCP .. take my sov POS .. send wormhole aliens to disintegrate them now and forever. I'm looking at my alliance POS management tool and the 860 POS on it and working out how many can die without affecting us in the SLIGHTEST. Do I want them reimbursed? Not as much as I want to see them gone!
Myn
QFT!
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.09.09 22:35:00 -
[261]
Originally by: Krapz For the love of God....Lock this thread. I am sick and tired of reading pages of people on these forums whining about changes made to this GAME. Every patch is the same. Why did you nerf this so much? why can't I do this easier? Its pathetic.
This one tears it. Large alliances scared they wont be as uber anymore. Now they have to change the way they run things, and it has damaged their "Plan" to win EVE. I didn't read where anyone has tested this yet. Maybe I missed it.
No 2 wars have ever used the exact same tactics and procedures. In real life there is ALWAYS change. It's your job to adapt and overcome. If your scared say so...maybe you can get a better alliance to help you.
Don't bother responding to me, I wont be reading this garbage again. Explain to the other readers why you can't cut it. You have 2 options: 1. STFU and quit. 2 STFU and adapt.
Whatever you do...unless you have a how to question...STFU!
Yeah, did you hear that! I can see from the pixels that this guy is a pro. He clearly knows stuff. Laying down the line as it where. So, do what the guy from Sloppy Seconds says, and STFU! -- Quis custodiet ipsos custodes? |
Darkeen
Gallente
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Posted - 2009.09.09 22:43:00 -
[262]
SOunds good.
Looksmliek standings will undergo a major hit. and chnage to Treaties...
A good thing IMO as changing standings (a personal thing) have been unknown if one corp/alliance suddenly resets others and the others dont know about it. With a treaty, if one side breaks the treaty, the other side will at least get an alliance email saying treaty has been broken.
Looking forward to gettting zero sec being made profitable by corp/alliance changes and spending money... Got a ****ty system? Throwing isk at it for "reasearch and surveying" and other ingame tasks and low, you discover belts of ABCM that you can harvest, or find out that the moons can be harvested after all...
At least thats what this game needs - to break the holds that major alliances have over their isk generating machines - if everyone (with an alliance in zero sec) can start developing moon minerals than it makes the system a lot better - more market forces..
Good work CCP Devs!
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Darkeen
Gallente
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Posted - 2009.09.09 22:50:00 -
[263]
Originally by: CCP Whisper
Originally by: Unfamed II Will there be a "disband" button in the sov dashboard?
Sure. We'll make it black. And when you press it, a black light will light up a black panel that's labelled in black on a black background to let you know you've done it. Alternatively you get teleported to somewhere in W-Space. We're still arguing about that functionality.
HAHAHHA!!!! ROFLMAO!!!!
CCP Whisper, you get my vote for coolest post of the millenium with a Hithickers/Hotblack Desiato quote!
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Cpt Constantinus
Celestial Janissaries
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Posted - 2009.09.09 22:55:00 -
[264]
Meh, i am quite pessimistic about the changes. We either get a system where empire building is nigh impossible if you dont police every single bordergate 24/7 or a system which basicaly stays the same we have now, just under a different name and with a slightly different mechanic.
Sure, the first option might be great for the average roaming gang, but it is much less fun for the defender. I dread the day when every litle steathbomber gang ( ever tried to catch such a gang? It isnt fun ) can directly influence sov.
But still, what exactly happens remains to be seen.
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Praesus Lecti
Gallente Shiva Morsus Mihi
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Posted - 2009.09.09 22:55:00 -
[265]
Originally by: Slave 2739FKZ Morsus Mihi has a special thing with whining, amiright?
Please do not extrapolate from ElvenLord's inane blathering to encompass the entirety of Morsus Mihi. Believe me he does not speak for everyone.
The rabid theorycrafting and predictions of doom and gloom based solely upon conjecture has produced some quite hilarious readings. I can't wait to the upcoming dev blogs on this subject.
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Gerard Deneth
Caldari Pavlov Labs GmBH Confederation of Independent Corporations
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Posted - 2009.09.09 23:01:00 -
[266]
Originally by: Typhado3
THERE SHOULD BE MORE THAN ONE WAY TO TAKE A SYSTEM
There are plenty of ways. Use Covops, spam with dreadnoughts, trim supply lines. But these are all things that lead to HOW you do it, of which there is only one true way to take a system: You kick the other guys -out- :P
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.09.09 23:34:00 -
[267]
Originally by: Praesus Lecti
Originally by: Slave 2739FKZ Morsus Mihi has a special thing with whining, amiright?
Please do not extrapolate from ElvenLord's inane blathering to encompass the entirety of Morsus Mihi. Believe me he does not speak for everyone.
The rabid theorycrafting and predictions of doom and gloom based solely upon conjecture has produced some quite hilarious readings. I can't wait to the upcoming dev blogs on this subject.
Well spoken. Perhaps some of you fellows will give him a nudge and clue him into the fact that many MM pilots have been begging for changes along this line for years.
In fact, most everyone that has been involved in current sov battles has been shedding tears of blood while enduring the current system.
For those whose fingers are still racing in a panic stricken frenzy over their keyboards, take a moment and look for the DEV responses in this thread for a bit of reassurance. Then take a deep breath, remember the last 200 POS's you had to refuel, then remember the last 200 POS's you had to destroy, and then commence shaking with relief that your agony is nearly over.
===== If you go to Za'Ha'Dum I will gank you. |
Crimson Tail
Pator Tech School
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Posted - 2009.09.09 23:37:00 -
[268]
Edited by: Crimson Tail on 09/09/2009 23:37:14
Originally by: Krapz For the love of God....Lock this thread. I am sick and tired of reading pages of people on these forums whining about changes made to this GAME. Every patch is the same. Why did you nerf this so much? why can't I do this easier? Its pathetic.
This one tears it. Large alliances scared they wont be as uber anymore. Now they have to change the way they run things, and it has damaged their "Plan" to win EVE. I didn't read where anyone has tested this yet. Maybe I missed it.
No 2 wars have ever used the exact same tactics and procedures. In real life there is ALWAYS change. It's your job to adapt and overcome. If your scared say so...maybe you can get a better alliance to help you.
Don't bother responding to me, I wont be reading this garbage again. Explain to the other readers why you can't cut it. You have 2 options: 1. STFU and quit. 2 STFU and adapt.
Whatever you do...unless you have a how to question...STFU!
QFT....not to mention that there is a disclaimer for this game. Online universe is subject to change according to how CCP feels they want their game to go.
You all clicked on the 'ACCEPT' button and have no place to ***** and whine about anything that is changed. Just like every patch before this change. You learn to adapt or you emo-ragequit.
So skip all the whining and hit the quit button already.
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The GrimWristler
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Posted - 2009.09.09 23:49:00 -
[269]
Hey all.
Im very scared for Eve's future at present by whats been announced at what i can describe as a sudden shock, by its subscribers.
Within 2months time Eve dominion will be changing the whole sov interface and how its gunna be used in the new system. Reading the blog today, it mentioned that the current system of sov is at a brick wall, and nothing can be done to develop it, in anyway. All this speculation and blogs contain very controversial views for many players ingame and feel it could be a braking point for eve for what its become. there are many ways the current system can be improved and tweaked using Sov.
Dust 514 is introducing planetary combat and planets can be used as sov instead of moons. thats one example i could easily think of. Maybe having multiple pos structures that control individual continents that all dust 514 fighters to capitalise over a planet. Pos's at moons can be changed for different things such as moon harvesting and or manufacturing. These moon pos's wouldnt be Sov inclined, but more like services in space.
i think too much change in such a small timeline could damage eve, and its subscribers. Eve has developed over the years introducing new things over time. Changing Sov and how it works will effect so many other dinamics, it could over whelm people all in one go.
How would Jump bridges / cyno generators / cyno jammers and outpost construction naming but a few will be effecting in such a sudden change in Sov? will these get scrapped due to no sov level system?
Paying for maintenance of stargates within a system is one thing, but how would it work for those who have multiple stargates per system? would there be a set fee for every stargate, which will increase or decrease dependant on how many systems have claim?
IGN stated that titans will be majorly nerfed in dominion also. why is this the case? many people complain over multiple titans simultaneously setting off DD's which prove to be invinsible. why cant a restriction of titans per alliance be introduced or having allowed only 1 titan for an alliance per system at any one time? scripting points onto individuals for insta death is one way but seems to defeat the object of what a titan is all about. the titan was designed to kill fleets and be used as a moving station so to speak.
sorry for such a long post, but i do wish to hear more about this subject as many people who play in eve live in 0.0 space. this will effect a good 70% of all players in eve, and seems to me like a huge gamble over the current system.
Thank you.
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ElvenLord
4S Corporation Morsus Mihi
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Posted - 2009.09.09 23:57:00 -
[270]
Edited by: ElvenLord on 10/09/2009 00:00:38
Originally by: Ranger 1
Originally by: Praesus Lecti Please do not extrapolate from ElvenLord's inane blathering to encompass the entirety of Morsus Mihi. Believe me he does not speak for everyone.
The rabid theorycrafting and predictions of doom and gloom based solely upon conjecture has produced some quite hilarious readings. I can't wait to the upcoming dev blogs on this subject.
Well spoken. Perhaps some of you fellows will give him a nudge and clue him into the fact that many MM pilots have been begging for changes along this line for years.
In fact, most everyone that has been involved in current sov battles has been shedding tears of blood while enduring the current system.
For those whose fingers are still racing in a panic stricken frenzy over their keyboards, take a moment and look for the DEV responses in this thread for a bit of reassurance. Then take a deep breath, remember the last 200 POS's you had to refuel, then remember the last 200 POS's you had to destroy, and then commence shaking with relief that your agony is nearly over.
Hey Ranger1, long time no see.
And on the topic, I do like the idea of this and I do welcome it with my arms wide open (god knows how much I hate POSs), don't get me wrong, it's the fact that CCP is doing it makes me uncomfortable in a way, cause after 7 years I kinda lost trust in them doing things right :P But hopefully, this time it just might work as it was intended since some of the new developers do have a huge experience of 0.0 life and actual game mechanics not just intended one.
Besides, as I might mentioned, similar proposition of sov mechanics was sent to CCP few times over past 2 years and I was one of the authors/contributors.
edited the speling sry
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