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Thread Statistics | Show CCP posts - 11 post(s) |
Higgs Bison
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Posted - 2009.09.09 13:59:00 -
[61]
I'm so friggin' tired of fighting on moons. So glad that this new dynamic sov system will have me fight on... wait... GATES?!
/facepalm
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Echo Mande
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Posted - 2009.09.09 14:02:00 -
[62]
Edited by: Echo Mande on 09/09/2009 14:06:05 I only hope the sov marker isn't at the gates or even at a moon. I really really hope it can be anchored anywhere in the system and that it doesn't show up on the overview. Let people who want to take sov work at finding and destroying it. Give the marker a POS's HP though and maybe a POS's reinforcing ability (as an upgrade). It also cries out for optional station guns. Lots and lots of station guns.
Economic upgrades. More and (especially) better belts? Some sort of buildable (and destroyable) mini-outpost like the shanty-town idea of yore? No cloning or refining, maybe repair and if it dies the contents drop out?
Industrial upgrades. Maybe multiple outposts in a system? Some alliances would probably love the idea of a system with one of each outpost, plus some extra Amarr ones. Such a system would probably start to resemble Jita though, mistress of its region and primary target in any large war. And then there's the various ideas of supercap docking arrays . . .
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Total Disaster
Caldari Caldari Provisions
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Posted - 2009.09.09 14:04:00 -
[63]
brilliant...
please tell us more daddy
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2009.09.09 14:05:00 -
[64]
Originally by: Echo Mande I only hope the sov marker isn't at the gates or even at a moon.
To use an old-fashioned analogy: when you plant your flag to claim territory for King and Country, you don't generally do it somewhere where nobody else can see the flag.
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Mr Bananas
Minmatar Eight year old girls GoonSwarm
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Posted - 2009.09.09 14:05:00 -
[65]
The day this patch goes live, is all of nullsec going to be subject to a sov reset followed by a massive land grab?
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Vanden
The Happy Spacemen
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Posted - 2009.09.09 14:08:00 -
[66]
Originally by: Mr Bananas The day this patch goes live, is all of nullsec going to be subject to a sov reset followed by a massive land grab?
I think it would be more reasonable to assume that those who have sov will still have it, but that it will instantly begin to dissolve unless it is reinforced with the new method.
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Zex Maxwell
Caldari
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Posted - 2009.09.09 14:09:00 -
[67]
things are about to bet interesting for 0.0
I wonder how the transition to it will hold up.
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Killerhound
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2009.09.09 14:10:00 -
[68]
Makes me happy to see that sovereignity finally becomes what it was meant to be: FUN!
Only down-set... I skilled nearly 1 Year, spent about 2.5 Bio ISK to buy a dreadnought. Now no need for it..
Phoenix Dreadnought is simply good for nothing anymore.. since most dreads were bought for territory war.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.09.09 14:10:00 -
[69]
Originally by: Higgs Bison I'm so friggin' tired of fighting on moons. So glad that this new dynamic sov system will have me fight on... wait... GATES?!
/facepalm
Ohnoes! You have to fight at a point in space! What is this game coming to?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Dierdra Vaal
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Posted - 2009.09.09 14:11:00 -
[70]
Edited by: Dierdra Vaal on 09/09/2009 14:11:04 Developing your space, leading to more wealth for pilots and reducing the need for huge empires.
Increasing gate upkeep fees based on empire size? This will further discourage huge empires and holding space you dont really need.
Less POS's, less boring fueling and less boring sieges.
Awesome changes. And for those of you worried that it's going to be a dissapointment, I can assure you the current devs on this system (like Abathur) are FULLY aware of all the tedious and unfun mechanics we love to hate about the old system, and are determined not to make the same mistakes. Director of Education :: EVE University Your signature file is too large. Please use one that is no larger than 24000 bytes - Fallout Chairman of the CSM
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.09.09 14:13:00 -
[71]
Originally by: CCP Abathur ...Jammers and Jump Bridges will be available as part of your Infrastructure Upgrades...
Those Infrastructures Upgrades, how will they work?
- Indestructible upgrades, like outposts upgrades? 0.0 Space will after a few years be good everywhere?
- Reset when the owner lose sovereignty?
- Destrutible? ------------------------------------------
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.09.09 14:14:00 -
[72]
Originally by: CCP Abathur
Originally by: Bartholomeus Crane 2. Home improvement only works if you can home improve a dispro moon. No one is interested in home improving a veldspar belt.
Think bigger.
I'm thinking we'll probably be able to scan out new belts, modify the system's truesec for NPC spawning purposes, modify the rate of plex spawning, introduce system-wide anomalies like wormholes have etc. Maybe find moon minerals that were "already there" in the moons. Possibly a points system where we have to make a tradeoff for benefits so it's not just a linear or branched improvement but rather a reconfiguration? There's a lot of potential, I look forward to future blogs on it.
Since it's all about mapping out resources that are already there, the system also has a lot of extensibility built in. It could be adapted to allow us to scan out comets for comet mining, for example.
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LordSwift
Caldari SWG-RoNaN-BloOdFiN
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Posted - 2009.09.09 14:15:00 -
[73]
Originally by: Vanden
Originally by: Mr Bananas The day this patch goes live, is all of nullsec going to be subject to a sov reset followed by a massive land grab?
I think it would be more reasonable to assume that those who have sov will still have it, but that it will instantly begin to dissolve unless it is reinforced with the new method.
But iw ould so enjoy watching everyone panic. now where is my popcorn
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Ivanna Nuke
Daralux
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Posted - 2009.09.09 14:16:00 -
[74]
Hmmm does sound good. I hope it balances out as to stop a single alliance "endgaming" 0-0 space.
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Nika Dekaia
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Posted - 2009.09.09 14:16:00 -
[75]
Originally by: Jarnis McPieksu Need moar. This just heats up the speculation more and more.
That's pretty much the plan, I guess. CCP will now harvest whatever the community can think of how this might work exactly and implement ideas they like. Pretty much the same they did with the Dust 514 anouncment.
Apart from that: sounds nice. Big alliances claiming more space than they use wasn't that good, anyways. Hundreds of systems where no one would ever rat or mine, but if someone tries to claim it, a cap fleet will be there after an hour and blow anything to smithers.
As for "no good or bad space anymore", I thought that trying to get good space was an incentive to make people fight over territory. If "home improvement" leads to more fights or to more NAPs (since it doesn't matter where you hold space), we'll have to see.
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hauling dutchman
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Posted - 2009.09.09 14:17:00 -
[76]
This looks really good.
I can't wait for the patch now!
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Pnuka
GoonFleet GoonSwarm
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Posted - 2009.09.09 14:19:00 -
[77]
Sounds very promising!
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Dierdra Vaal
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Posted - 2009.09.09 14:22:00 -
[78]
Originally by: Nika Dekaia As for "no good or bad space anymore", I thought that trying to get good space was an incentive to make people fight over territory. If "home improvement" leads to more fights or to more NAPs (since it doesn't matter where you hold space), we'll have to see.
since everyone can apply the same infrastructure, bad space can become good... but good space can become even better!
At least, that is what I assume. This is not based on super secret CSM knowledge. Director of Education :: EVE University Chairman of the CSM
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ThorTheGreat
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.09 14:22:00 -
[79]
Originally by: Ivanna Nuke Hmmm does sound good. I hope it balances out as to stop a single alliance "endgaming" 0-0 space.
this was never possible in the first place
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Paddlefoot Aeon
Genbuku. Sons of Tangra
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Posted - 2009.09.09 14:23:00 -
[80]
There are a couple of things I like and dislike about this proposed change, however the dislikes mostly stem from a lack of information.
1. LOVE the removal of the POS-fueling logistics (for SOV towers). This will help reduce the demand for ICE (among other things), and provide an ISK sink. Macro ice miners will have their product in less demand... and anything that screws with the Macros is good in my book. POSes will still be necessary for moon mining, so at least the current stock of towers won't be rendered totally useless.
2. LOVE the idea of expanding your empire, one gate at a time. BUT... what I love even more is that this mechanic will allow for the eventual removal (or adjustment) of LOCAL in 0.0 space. If you are in your home sov, you know when some hostile enters your constellation/system. But if you're not at home, you have no idea who's in local until they talk.
3. I like the idea of "planting a flag".... which I assume is a concept similar to claiming a factional warfare system (the bunker). To avoid griefing from the casual gang, I'm also assuming that it will be possible to anchor certain defensive weapons around the flag, similar to defending a POS.
HOWEVER... Having one focal point of claiming sov will only serve to encourage alarm-clock ops. If an alliance is Euro, what's to stop a North American or Aussie group from simply laying siege to this single "bunker" at 11pm local time (which is about 3-4am Euro time)? Also, with multiple Sov towers, the attacking fleet had to drop many of them into reinforced, then return at a later date to finish them. Having only one place to focus their assault makes it much easier for an attacking alliance to dethrone the defenders.... and anyone will tell you that odds should at least be 50/50... if not stacked in favour of the defenders.
Like I said, I'm sure CCP has thought this out and has several possible solutions in testing... its more a lack of details on my part that has me "disliking" certain aspects.
All in all, I think this shows promise. It was the drudgery of 0.0 POS warfare that caused me to quit back in Dec 08, and now that I just recently reactivated my accounts, I'm glad to see that I may not have to spend many more sleepness nights sitting in my carrier transferring shield, or sitting in my Dread splitting my Stront stacks and calculating siege cycles.
-Paddle
Now Recruiting. Join "Neogen" channel for details
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.09.09 14:24:00 -
[81]
Originally by: Dierdra Vaal And for those of you worried that it's going to be a dissapointment, I can assure you the current devs on this system (like Abathur) are FULLY aware of all the tedious and unfun mechanics we love to hate about the old system, and are determined not to make the same mistakes.
Awesome! New mistakes!
(Of course I say this with love. You can't tweak an infosystem as huge and dynamic as Eve without mistakes. And the new ones, at least, can sometimes be fun until they get fixed. Now, if we could only do something about the problem that fun mistakes get fixed in days and un-fun ones sometimes get left for years...) ------------------ Ironfleet.com |
Sae Jabar
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Posted - 2009.09.09 14:26:00 -
[82]
Without protective sov4 systems serving as a safe haven, how are 0.0 alliances able to perform lengthy research and supercapital production without allowing the towers to be a high priority target? Any competent enemy could prevent supercapital development without sov4-style protection.
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Ivanna Nuke
Daralux
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Posted - 2009.09.09 14:30:00 -
[83]
Originally by: ThorTheGreat
Originally by: Ivanna Nuke Hmmm does sound good. I hope it balances out as to stop a single alliance "endgaming" 0-0 space.
this was never possible in the first place
Learn something everyday
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jeffb
GoonFleet
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Posted - 2009.09.09 14:31:00 -
[84]
Originally by: Sae Jabar Without protective sov4 systems serving as a safe haven, how are 0.0 alliances able to perform lengthy research and supercapital production without allowing the towers to be a high priority target? Any competent enemy could prevent supercapital development without sov4-style protection.
shoot them
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Da Maddness
Minmatar GoonFleet GoonSwarm
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Posted - 2009.09.09 14:35:00 -
[85]
Will systems that already have SOV be given a 'flag' in each system they have SOV in?
Also will SOV 3 and above systems have their infrastructure upgraded to begin with or will the months/years of work they have done to their space have been made in vain?
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Mashie Saldana
BFG Tech
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Posted - 2009.09.09 14:36:00 -
[86]
Originally by: CCP Abathur Think bigger.
Dysp mines/refineries on planets?
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Frabba
GoonFleet
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Posted - 2009.09.09 14:37:00 -
[87]
Originally by: Sae Jabar Without protective sov4 systems serving as a safe haven, how are 0.0 alliances able to perform lengthy research and supercapital production without allowing the towers to be a high priority target? Any competent enemy could prevent supercapital development without sov4-style protection.
Perhaps one of the "improvements" one can make to their space on the industrial side would be the ability to manufacture supercaps from an outpost upgrade that acts as a CSAA? I'm just sharing ideas here, because otherwise yeah Supercap production is gonna get pretty laffo.
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Dierdra Vaal
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Posted - 2009.09.09 14:37:00 -
[88]
Originally by: Da Maddness Will systems that already have SOV be given a 'flag' in each system they have SOV in?
Also will SOV 3 and above systems have their infrastructure upgraded to begin with or will the months/years of work they have done to their space have been made in vain?
what work? You just held it for a while :P Director of Education :: EVE University Chairman of the CSM
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2009.09.09 14:39:00 -
[89]
I just wonder how useful dreads will be in Dominion. CCP have claimed so far that there will still be a use for them, so assuming they don't change their role much they will be needed to attack larger sov-related upgrades, which kind of brings us back to the POS bashing.
Nice changes, but all you did was tease us with new info and no details, haha! Hopefully they'll get the balancing right.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.09.09 14:40:00 -
[90]
Originally by: Frabba
Originally by: Sae Jabar Without protective sov4 systems serving as a safe haven, how are 0.0 alliances able to perform lengthy research and supercapital production without allowing the towers to be a high priority target? Any competent enemy could prevent supercapital development without sov4-style protection.
Perhaps one of the "improvements" one can make to their space on the industrial side would be the ability to manufacture supercaps from an outpost upgrade that acts as a CSAA? I'm just sharing ideas here, because otherwise yeah Supercap production is gonna get pretty laffo.
I fail to see why you think basically invulnerable sov 4 supercap production was cool or a good idea in any way.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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