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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
ThorTheGreat
Caldari GoonFleet GoonSwarm
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Posted - 2009.09.09 14:40:00 -
[91]
Originally by: Dierdra Vaal
what work? You just held it for a while :P
heh nice troll bro
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.09.09 14:42:00 -
[92]
Originally by: Nyphur
Originally by: CCP Abathur
Originally by: Bartholomeus Crane 2. Home improvement only works if you can home improve a dispro moon. No one is interested in home improving a veldspar belt.
Think bigger.
I'm thinking we'll probably be able to scan out new belts, modify the system's truesec for NPC spawning purposes, modify the rate of plex spawning, introduce system-wide anomalies like wormholes have etc. Maybe find moon minerals that were "already there" in the moons. Possibly a points system where we have to make a tradeoff for benefits so it's not just a linear or branched improvement but rather a reconfiguration? There's a lot of potential, I look forward to future blogs on it.
Since it's all about mapping out resources that are already there, the system also has a lot of extensibility built in. It could be adapted to allow us to scan out comets for comet mining, for example.
Although all of this is certainly interesting but for big-ness, I don't think it tops home improving a dispro moon in your own backyard!
Anyway, we'll just have to wait and see ... -- Quis custodiet ipsos custodes? |
Sae Jabar
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Posted - 2009.09.09 14:43:00 -
[93]
Originally by: An Anarchyyt
Originally by: Frabba
Originally by: Sae Jabar Without protective sov4 systems serving as a safe haven, how are 0.0 alliances able to perform lengthy research and supercapital production without allowing the towers to be a high priority target? Any competent enemy could prevent supercapital development without sov4-style protection.
Perhaps one of the "improvements" one can make to their space on the industrial side would be the ability to manufacture supercaps from an outpost upgrade that acts as a CSAA? I'm just sharing ideas here, because otherwise yeah Supercap production is gonna get pretty laffo.
I fail to see why you think basically invulnerable sov 4 supercap production was cool or a good idea in any way.
Because disruption of long build / research times is pretty stifling. You're telling me that moving all research to highsec is ok.
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Dierdra Vaal
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Posted - 2009.09.09 14:43:00 -
[94]
Originally by: Thresh Avery I just wonder how useful dreads will be in Dominion. CCP have claimed so far that there will still be a use for them, so assuming they don't change their role much they will be needed to attack larger sov-related upgrades, which kind of brings us back to the POS bashing.
even if it amounts to the same sort of sieges, isnt sieging 1 structure in a system better than having to siege 10? Director of Education :: EVE University Chairman of the CSM
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Dirk Mortice
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Posted - 2009.09.09 14:44:00 -
[95]
Originally by: Echo Mande Edited by: Echo Mande on 09/09/2009 14:06:05 Give the marker a POS's HP though and maybe a POS's reinforcing ability (as an upgrade). It also cries out for optional station guns. Lots and lots of station guns.
So you want to replace the POS with something that looks like and acts like a POS?
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DaMadness
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Posted - 2009.09.09 14:44:00 -
[96]
Originally by: Dierdra Vaal what work? You just held it for a while :P
Not wanting to derail this thread but large corporations such as AAA, Goonswarm and TCF (to name just a few) have put in alot of effort in setting up logistics within their space. there are thousands of POS that have been deployed, fueled and defended throughout eve in order to gain SOV and it appears this may annoy alot of people who have put in alot of effort to this game.
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Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.09.09 14:45:00 -
[97]
I'm just speculating but I would imagine that there wont be a single focus point for sov in a system. It will probably be based around planets and taking it will be as much as a pain as it is now, just in a different way, probably still involving capitals in some way. I imagine though that sov will give a number of benefits to systems under your sov, such as immunity for upgrades from attacks. This will be dependent on your system linking up with others of your systems which have sov in a chain. I imagine this thing with gates will be doing something which disrupts the blanket effects of sov by temporarily breaking the links with the other systems you have sov in, making them vulnerable.
Thats just my guess anyway.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.09.09 14:46:00 -
[98]
Originally by: Sae Jabar Because disruption of long build / research times is pretty stifling. You're telling me that moving all research to highsec is ok.
Well, you can still currently research (and build) in outposts. And I don't think we're gonna see many highsec Titans being built.
Being able to build Titans with absolutely no restriction other than build time is just as ******ed as the cyno-doomsday.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Ivanna Nuke
Daralux
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Posted - 2009.09.09 14:48:00 -
[99]
The chaos when this patch goes live
The term **** hitting the fan comes into mind
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Nika Dekaia
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Posted - 2009.09.09 14:51:00 -
[100]
Originally by: DaMadness Not wanting to derail this thread but large corporations such as AAA, Goonswarm and TCF (to name just a few) have put in alot of effort in setting up logistics within their space. there are thousands of POS that have been deployed, fueled and defended throughout eve in order to gain SOV and it appears this may annoy alot of people who have put in alot of effort to this game.
Sticking to the old, annoying system in order to not be annoyed by the transition to a new (hopefully) better system is really not the way to go.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.09.09 14:54:00 -
[101]
Devs vs Nerds 1 : 0
Damn, this must be so funny to be able to bring a herd of nerds into rage with so little input. Kudos CCP!
PS: sounds like over 9000 winsauce to me.. will stick around.
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Nika Dekaia
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Posted - 2009.09.09 14:57:00 -
[102]
Originally by: Ivanna Nuke The chaos when this patch goes live
The term **** hitting the fan comes into mind
Yeah, that will be rather entertaining. With the additional bugs which will be stirring up **** even more, I really need to stock on popcorn. It will be awesome.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.09.09 14:57:00 -
[103]
Originally by: Ikar Kaltin I'm just speculating but I would imagine that there wont be a single focus point for sov in a system. It will probably be based around planets and taking it will be as much as a pain as it is now, just in a different way, probably still involving capitals in some way. I imagine though that sov will give a number of benefits to systems under your sov, such as immunity for upgrades from attacks. This will be dependent on your system linking up with others of your systems which have sov in a chain. I imagine this thing with gates will be doing something which disrupts the blanket effects of sov by temporarily breaking the links with the other systems you have sov in, making them vulnerable.
Thats just my guess anyway.
I'm pretty confused if you actually READ the blog before posting.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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JitaPriceChecker2
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Posted - 2009.09.09 14:59:00 -
[104]
Wont it all lead to alt alliances and corps to cut down the cost of upkeep, and even bigger NAPTRAINS ?
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Myz Toyou
Ore Mongers
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Posted - 2009.09.09 15:01:00 -
[105]
Magic 8-Ball sees lots of tears after Dominion gets live -------------------------------------------------------------------------------- [gold]Your signature image exceeds the maximum allo |
Valator Uel
Caldari N'Th'Rack Squadron Tau Ceti Federation
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Posted - 2009.09.09 15:02:00 -
[106]
Do I spot an opportunity to change local?
Quote: Aya > Hostile tcf gang coming to h-pa Deva Blackfire > ships? Ralarina > Yes, in ships
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Aisley Tyrion
The Penumbra Initiative Controlled Chaos
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Posted - 2009.09.09 15:04:00 -
[107]
Originally by: CCP Abathur
Originally by: Bartholomeus Crane 2. Home improvement only works if you can home improve a dispro moon. No one is interested in home improving a veldspar belt.
Think bigger.
So are you confirming we can start building Dyson spheres or swarms?
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2009.09.09 15:04:00 -
[108]
Originally by: Dierdra Vaal
Originally by: Thresh Avery I just wonder how useful dreads will be in Dominion. CCP have claimed so far that there will still be a use for them, so assuming they don't change their role much they will be needed to attack larger sov-related upgrades, which kind of brings us back to the POS bashing.
even if it amounts to the same sort of sieges, isnt sieging 1 structure in a system better than having to siege 10?
I'm not saying it's not. I don't mind the tower sieging in the game already or most repetative tasks, but then CCP aren't changing the game for the minority like me.
If it is only about 1-2 structures per system then that's good, but it also means a capital group can move through more of the enemy's space quicker, sieging everything in one night. So that's why i hope there's some smart balancing being made.
If they just strengthen the 1 structure in each system, then it'll turn into a boring and long siege. So i'm just curious how it's going to be done.
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XXXAKTIVE
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Posted - 2009.09.09 15:09:00 -
[109]
Jesus!! U want alliance to pay for gates??? Then give the alliance some tools for managing gates then. It is not fair to pay for the gates, if anyone can use them, right?
If U are going to pay for the gates, so give the owner of the system rights to install sentry cannons on the gates he pays for. I think it would be fair that way
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DETURK
Caldari The Graduates Morsus Mihi
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Posted - 2009.09.09 15:10:00 -
[110]
When Dominion is released, the answer is simple - if you want to control the space accessed by these stargates, you will be responsible for their monthly maintenance and upkeep.
So if we pay for the Stargate we should be able to decide who can use our Stargate.
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Max Khaos
Anger Management
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Posted - 2009.09.09 15:11:00 -
[111]
Just my 2 cents worth ......
Has any thought be made to the effects to the "secondary players / corporations" that supply the raw materials for corps / alliances etc etc
For example, I have used several corporations that supply POS fuel. If suddenly 2500 towers are no longer needed then this part of the Eve Industrial base will be cripped. The same goes for Ice Miners etc etc.
Personally the changes look good, I don't live in 0.0 and the only tower I see is in my WH but I'm just wanting to know if the "knock on effects" has been thought through.
Regards
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.09 15:15:00 -
[112]
Whatever happened to that button we could use to apply to a corp? Wasn't there like a whole dev blog for that? _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Nika Dekaia
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Posted - 2009.09.09 15:15:00 -
[113]
Originally by: XXXAKTIVE Jesus!! U want alliance to pay for gates??? Then give the alliance some tools for managing gates then. It is not fair to pay for the gates, if anyone can use them, right?
Originally by: DETURK When Dominion is released, the answer is simple - if you want to control the space accessed by these stargates, you will be responsible for their monthly maintenance and upkeep.
So if we pay for the Stargate we should be able to decide who can use our Stargate.
How about a seperate server for every alliance so nobody disturbes your little carebear system?
Originally by: XXXAKTIVE If U are going to pay for the gates, so give the owner of the system rights to install sentry cannons on the gates he pays for. I think it would be fair that way
That sounds rather reasonable.
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Lance Fighter
Amarr
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Posted - 2009.09.09 15:16:00 -
[114]
I can somehow see dust tying into the infrastructure - if the infrastructure is somewhat planetside, then dust missions could be conducted to disrupt said upgrades..
It wouldnt be required to capture sov of a system, but it sure as hell might help if all their bridges/jammers arent working because you blew them up with a special forces squad.
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Sanctus Maleficus
Lambent Enterprises
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Posted - 2009.09.09 15:20:00 -
[115]
It really seems like this will allow much smaller organizations to hold small areas of space.
Part of the problem, currently, is that large alliances hold vast unused areas -- areas that smaller groups could use if they could put up their own infrastructure.
I really hope this is the case.
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Rumba Purring
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Posted - 2009.09.09 15:21:00 -
[116]
Bits of details the dev blog contains remind me of a very old game: Master of Orion (MOO).
In MOO, in order to conquer an occupied space,
1) you had to send in a fleet of ships to defeat ships guarding the system (along with orbiting defenses) 2) bombard planets to weaken ground forces, (this also destroyed facility upgrades on planets, so you had to make a choice)
3) then send in your own ground forces to kill off ground forces
4) once all military forces have been eliminated, you occupy system for a length of time until insurgents and uprising is suppressed.
Then the system becomes yours, and you start reaping the benefits of system occupation. You can also start building more stuff to improve economy and defense. More facilities cost more to maintain, so you had to be smart about what you build.
Now I doubt we'll see exactly the same thing in the new sov game, but based on few details devs are dropping, it will share at least some of the game concepts and elements. ------------- Would you be ready if the gravity reversed itself? |
Black Bird1000
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Posted - 2009.09.09 15:22:00 -
[117]
How do you want to balance the costs for the stargates?
If you want that it impacts the big alliances (PL..) then it has to be something around 300b/month for two or three regions.
On the other hand, there are small, highmoonless entitys which are not able to pay more then 5b per month for a constellation and stay somewhere near to being able to replace a capfleet in less then a month.
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Cergorach
Amarr Black-Sun Pitch Black Legion
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Posted - 2009.09.09 15:23:00 -
[118]
Originally by: CCP Abathur
Originally by: Bartholomeus Crane 2. Home improvement only works if you can home improve a dispro moon. No one is interested in home improving a veldspar belt.
Think bigger.
Discovering new planets/moons? An automated (mineral) mining facility? An isk printing factory? ;-)
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Paddlefoot Aeon
Genbuku. Sons of Tangra
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Posted - 2009.09.09 15:25:00 -
[119]
Originally by: Max Khaos Just my 2 cents worth ......
Has any thought be made to the effects to the "secondary players / corporations" that supply the raw materials for corps / alliances etc etc
For example, I have used several corporations that supply POS fuel. If suddenly 2500 towers are no longer needed then this part of the Eve Industrial base will be cripped. The same goes for Ice Miners etc etc.
Personally the changes look good, I don't live in 0.0 and the only tower I see is in my WH but I'm just wanting to know if the "knock on effects" has been thought through.
Regards
Towers won't disappear overnight mate... just the Large Death-Stars that are being used only for SOV holding. People will still need towers for Mining and Reactions... and unless the mechanic gets changed, you'll still need a tower to anchor structures like Jump Beacons and Bridges... and need a significant number of defenses around these transit points (unless you want to run your ships through a beacon on a small POS).
People who think POS towers are going to disappear completely because of this patch didn't read it properly. Now Recruiting. Join "Neogen" channel for details
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El Liptonez
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Posted - 2009.09.09 15:29:00 -
[120]
Cynojammers and Jump bridges will remain? I hope you introduce 20+ new regions in turn.
Oh wait, Titan nerf.
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