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Mutnin
Mutineers
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Posted - 2009.09.25 01:22:00 -
[91]
Originally by: Dr BattleSmith
Originally by: Mutnin Amarr reportedly had a gang with 21 in it and were "looking for a fight". From the time I logged in til the time we had a 16 man gang sitting on the Kourm gate was about 15 minutes. Soon as we made the jump to the Kourm gate, the Amarr gang jumped out of Kourm and disappeared to high sec.
You flew straight past the Amarr fleet and kept going, heard the reports of your location, we were capturing your plexes a few systems back :-P
Think the response on vent was "bah not going all the way back there, they'll just dock up, what's the timer on the major?".
We didn't fly anywhere.. The fleet formed up in Auga and we warped to the Kourm gate..While we were waiting for the last few guys to get to the gate we got reports you guys had left Kourm and were headed back to high sec.
So in other words you guys blobbed up to orbit a plex button? Yet when you knew we had formed a fleet, to give you a fight you decided that was too boring?
Damn you must have a different perspective of what FW is than me. I thought we were here for the fight and blowing up internet space ships.
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Cearain
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Posted - 2009.09.25 01:53:00 -
[92]
I was really hoping this wouldn't turn into a bunch of finger pointing.
Jade I don't know who, what or when you are talking about but for the 2months time I have been in Amarr militia thatÆs not what I have found. It seems one of the top concerns of fcs in the amarr has been to make sure we don't "scare the minnies." The FCs are constantly telling people to ship down and even refusing to take more xs just so that the minnies won't run. (I personally don't like the idea of not taking more xs but I see why they do it) Its gotten to where we are making sure we have inferior ships/numbers in hopes of getting a fight.
Yes there have been a few times when the FCs have not kept a somewhat overzealous militia from taking out their BCs and BSs which has lead to us one upping the enemy. But that has just been because the FCs have told the troops to bring whatever they like and we would like to bring the big stuff. It has never been the case that we have been like "lets bring better ships and 3xs their numbers in hopes they will engage." ItÆs just too easy for them to dock up or run and we know that. Like I said, there is no way to force a fight in FW.
Not everything has to be perfectly balanced. Nor am I saying we need to start scripting the fights. Eve is a sand box and ganking and getting ganked is part of the deal. But when you form your fleet 3 systems away form each other where scouts can easily see what sort of fleet your bringing this intentional one upping is sort of silly. But again its like we should always go with the lowest denominator either. Nor do the fleets need to be perfectly balanced.
I have been in a few fleets where the FC has said we are likely to get are ___ses handed to us (and really meant it) and jumped into a system only to have the war targets run. I can only think they thought we had more coming or hiding somewhere. I donÆt know. Other times I saw them in local saying we should have to catch them if we want to fight. Well whatever. IÆm not telling anyone how to play the game but jumping from system to system all night just to gank a slow cruiser that lost his way is not my bag. I wish there was more fighting and less docking and running.
As far as Star faction goes I think the game mechanics are screwed up. You guys would get allot more fights if the entire militia could attack you. But instead even people in the same fleet have to watch as you attack other fleet members right in front of them. That is unless we can tank the sentry guns û but if we bring those ships we scare the minnies.
Look IÆm not faulting the minnies. I have no idea what they say to each other when they fleet up. IÆm just saying that this notion that the Amarr only want to fight when the numbers are in their favor is completely false.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.09.25 02:17:00 -
[93]
Originally by: Mutnin
So in other words you guys blobbed up to orbit a plex button? .... Damn you must have a different perspective of what FW is than me. I thought we were here for the fight and blowing up internet space ships.
ugh.... Plexing in FW is *NOT* PvE. Plexing directly results in PvP. Anyone who thinks plexing is PvE is completely missing the point. That said, we were only in the plex because the last 3 matar fleets had ran away.
Originally by: Cearain It seems one of the top concerns of fcs in the amarr has been to make sure we don't "scare the minnies." The FCs are constantly telling people to ship down and even refusing to take more xs just so that the minnies won't run.
Very true.
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Proxyyyy
Caldari Exile Consortium Curatores Veritatis Alliance
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Posted - 2009.09.25 05:51:00 -
[94]
Lulz all around. Im not sure about all this blob v None - blob talk, overwelming force if you can bring it shoundnt you? what is fair in eve realy = mining? Soloing in fw is not Impossible on any level you jsut got to get use to the facted you will be outnembered = )
Why is star fra*tion still interfering, fight someone your own size. When are you gunna go anti-pirate = / i doubt you guys would but you would get more fights, im sure your blue to 95% of low sec so you can attack the newbs in fw which if i couldnt get any pew pew everywhere else i would do.
I fail to understand your role? UK is fighting CVA. Another role playing alliance EM is Anti pirate. mind taking a anti-piracy position isnt easy takes balls you will lose alot of ships which you dont seem to like. If Star fa*tion wants to join the fight sign up as corps. If not there are figths everywhere else in eve i find them everyday.
As for fw i pretty much think its boring its like an area, you see the same faces everyday everyone has an understanding of how individual pilots fight.
I roam null sec and low sec now, more or less in a bc now a days, you get such a deverse amount of opponents. granted alot of times you must fight outnumbered but the experience is always new and exciting. faction warfare is dull and linear.
As for the reference to t1 being cheap and or somehow useless compared to t2, your dead wrong and people all over tranq taht fight enough will tell you this. after the nano nerf hac's bar the vaga are next to useless compared to a t1 bc unless for sniping purposes,. Destryers such as the thrasher are known assault ship killers and in most cases is the better choice cost to preformance over and assault frig etc...
I also solo alot it means i will lose ships and noone can keep up with losing a hac every day 3 times a day even if you kill 15 dudes doing it. So cost is a very important aspect of pvp no isk means no pew pew = (
"Even the best pilots lose alot of ships" mainly cause they fight more comparatively to someone who joins a fleet battle once or twice a week.
Remote repping gets played out quick i know cause we do it alot in cva there is no chanllenge in it and yes if you realy want to win bad thing props for bringing it throw in a falcon or 2 for good measure = )
there are counters for everything and when i was in min milltia any ideas that anyone suggested that wasnt about running away from an rr'ing fleet wasnt heard or didnt want to be heard.
And you know what? i remember a time when i said you know why are star fa*tion here they are not joining the fight they seem to take away most of are fights why are they here? i got somthing along the lines of "they are allies and without them we wouldnt win"
AND ANOW YOU HEAR "You know its hard to fight the amarr with the tics around"
WHen we were blobing the **** out of the amarr you heard no complaints on are side everything was fun. Almost no one in minmatar milltia was out soloing or doing any small gang thing.
More than anything its a bad enviroment to learn how to pvp cause you realy dont. Any ****** can take an order, doesnt mean you know how to pvp. I even question now more than ever if it is pvp?
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Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.09.25 06:42:00 -
[95]
Edited by: Insa Rexion on 25/09/2009 06:46:25
Originally by: Grim Asse ... the Minmatar Militia who are too frightened to take on all of the 24th, that's quite rich.
Make up your minds guys will you, amarr militia have claimed that we minnies are both running away/never engaging and getting slaughtered in fleet battles by amarr on a regular basis, explain to me how that works again ? Fortunately you don't have to, the killboards are testament to the fact that we DO FIGHT (and get battered quite a lot lately) so stop with the spurious bull **** dude eh ?
FYI, we engaged your fleet sans logistics yesterday and murdered them, numerical advantage sure, bit then you guys normally have the support advantage... so yeah, swings and roundabouts 
EDIT : price check on module that allows you to repeatedly kill ur opponents despite the fact they apparently run away as soon as you undock ?
I has 17 XBOX can I get sov ??
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Constantinus Maximus
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Posted - 2009.09.25 07:09:00 -
[96]
gf :-P
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BattleStar Crusader
Amarr Absinthe Brothers Consortium
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Posted - 2009.09.25 10:41:00 -
[97]
Ill choose to ignore mutnin from now on as he tends to have a very clouded veiw of things, where were we when you were in kamela you ask? Well shucks we were in your territory camping a gate killing loads of your tools that came to close to us, then we went and killed some plexers then managed to get a harbinger out of tuomuta, past your fleet and into the back waters of your space. i think we even killed more than your fleet did.
But with regards to fleet's. I don't get why both sides are freaking moaning so much, each side it claims exactly the same as the other, YES both side overpower when they can. YES both sides wont engage when they can't get enough support. Saying the amarr are to risk avers and then saying they always bring the fight. Both sides are exactly the damn same. In all honesty, both sides bring the fight regularly and both sides don't take risk when they know it's absolutey impossible to win.
You maon about logistics while at the same time we see your scimitar pilots flying around in auga. We moan you don't fight at the same time you come out in battlecruisers and screw us over. YES the minmitar DO run to ossogur when they dont have enough, and the amarr DO run to tuomuta. Its a cycle, its a game, its WAR. Where either side may use what ever advantage they have over the enemy to gain the upper hand.
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2009.09.25 11:35:00 -
[98]
Originally by: Proxyyyy
Why is star fra*tion still interfering, fight someone your own size. When are you gunna go anti-pirate = / i doubt you guys would but you would get more fights, im sure your blue to 95% of low sec so you can attack the newbs in fw which if i couldnt get any pew pew everywhere else i would do.
I have to point out to you for the record that this is Eve Online. It's a single server unified world pvp game where all actions have consequences and players are fully able to engage with the content and systems of the game as they see fit.
This is also an out of character board so there is no need for silly pseudo-roleplay CVA smacktalk on this thread.
As for what Star Fraction choose to do with our playing time that really is none of your business. Particularly since it appears you have chosen to leave Faction Warfare and get involved with a different conflict entirely.
And as for pirates and blues - I'd suggest you have a read of our killboard if you are in any doubts of the kind of people we're in the habit of killing - and lets face it, since your own masters in the CVA deemed many of the 24th Crusade corporations "pirates" at one time or another I can't really see what your criticism is.
Quote: I fail to understand your role? UK is fighting CVA. Another role playing alliance EM is Anti pirate. mind taking a anti-piracy position?
Mind reading up on our roleplay ideology before making these illjudged comments? It might help you on understanding things. Otherwise you should refrain from making suggestions about what we should or should not be doing.
Quote: isnt easy takes balls you will lose alot of ships, which you dont seem to like. If Star fa*tion wants to join the fight sign up as corps. If not there are figths everywhere else in eve i find them everyday.
Ah, obviously you are just trolling then. Our list of wardec targets amongst the 24th Crusade don't include many "startup corps" as you put it. In fact we've maintained our longest decs on the self proclaimed "elite" militia corps who consider themselves good enough to stand on their own as corporations and often have significant out of militia help from alliances and 0.0 spaceholders.
Quote: And you know what? i remember a time when i said you know why are star fa*tion here they are not joining the fight they seem to take away most of are fights why are they here? i got somthing along the lines of "they are allies and without them we wouldnt win" AND NOW YOU HEAR "You know its hard to fight the amarr with the tics around"
Heretics have played a somewhat similar role to Star Fraction for the 24th Crusade its true - but this is Eve, external forces will become involved in any conflict as they see fit. There is no fenced off junior pool in Eve Online. When your characters do things in game they invite reaction and consequences. These things happened to you in the 24th Crusade and thats probably part of the reason you choose to leave and join a large alliance with the numbers on their side most of the time.
Fair enough, your free choice - but it doesn't give you any grounds for silly smacktalk.
3rd Forces in FW - discuss! |

Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2009.09.25 11:42:00 -
[99]
Originally by: BattleStar Crusader .. Saying the amarr are to risk avers and then saying they always bring the fight. Both sides are exactly the damn same. In all honesty, both sides bring the fight regularly and both sides don't take risk when they know it's absolutey impossible to win.
To be fair, I was the one who make the solid observation that the 24th Crusade was extremely risk-adverse and thats a judgement I make from the perspective of a 3rd force commander looking for ways to undermine and weaken the 24th Crusade military campaign against the TLF.
I think you do "bring the fight" - but only at limited times and generally when SF support is not available to TLF and generally when the TLF themselves has a somewhat poor fleet in various stages of disarray.
Now sure, thats good tactics - but like I said, they are somewhat "boring" tactics and its frustrating the players in the TLF who want more fights with less predetermined outcomes. But its not your responsibility as players to cater to this desire of course.
I've believed for a long while that the mechanics of FW do need quite a few redesigns and tweaks to make it fresh again and I'm pretty sure you can encourage and stimulate a more interesting style of engagement and campaign in FW by altering the mechanics of plexing and system occupancy at the base level.
+ As you and I have spoken of before, I do agree that when a 3rd party is deccing a militia corp that war should spread to the whole militia and allow all pilots in the target militia to get involved in the conflict.
I think this just leads to more pvp and thats a good thing because its what we're all ultimately here for.
3rd Forces in FW - discuss! |

Proxyyyy
Caldari Exile Consortium Curatores Veritatis Alliance
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Posted - 2009.09.25 13:01:00 -
[100]
i will take you up on that offer Jade Constantine, Since i do not understand what you do. i wasnt referring to role playing in general if we are talking about it in a traditional sense i.e. you must fight cva and or be anti-pirate im tryna gain an understand of your kind of role playing who you define as enemies and why.
While many kinds of external forces interacting on a broad level are indeed a part of this game. im not sure ccp intended factional warfare to be interfered on the same level as lets say a pirate corps based in low sec. mainly i think this because you guys are contributing to the desruction or the slow Deterioration of the amarr/minmatar milltia war.
CCP seemed to intend some interaction on some level which is beyond me i dont get it, atleast to get more people into pvp or increase there understanding.
Also no im not a cva roleplayer atleast not yet so my intention? since you made certain comments on this thread were, questions. I wanted to gain an understading about what your alliance is about. Since i was an x-pirate and flown with alot of diffrent pilots from diffrent corps, no one out side of an alliance tounament thinks of you as a strong presence in low sec in pvp or in any other form than role-playing or otherwise, that is not me flaming or trolling.
Jade Constantine i will take the opportunity to contact you in-game...
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Insa Rexion
Minmatar CTRL-Q
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Posted - 2009.09.25 13:40:00 -
[101]
Originally by: BattleStar Crusader
But with regards to fleet's. I don't get why both sides are freaking moaning so much, each side it claims exactly the same as the other, YES both side overpower when they can. YES both sides wont engage when they can't get enough support. Saying the amarr are to risk avers and then saying they always bring the fight. Both sides are exactly the damn same. In all honesty, both sides bring the fight regularly and both sides don't take risk when they know it's absolutey impossible to win.
You maon about logistics while at the same time we see your scimitar pilots flying around in auga. We moan you don't fight at the same time you come out in battlecruisers and screw us over. YES the minmitar DO run to ossogur when they dont have enough, and the amarr DO run to tuomuta. Its a cycle, its a game, its WAR. Where either side may use what ever advantage they have over the enemy to gain the upper hand.
This pretty much, it's a war not charity ball FFS, my only real gripe is that ppl try to claim we don't fight when we clearly do. And I said it before, why the hell should the amarr not use a fleet tactic that works so well for them ? They're under no obligation to accomodate our lack of resources/organisation. We have had a few logis around lately and it's our own fault if we can't get it together and incorporate them into the main fleet for proper engagements.
Pilots from both sides are guilty over exaggerating the actions of the other and I'll hold my hands up to saying "grr if it wasn't for those f***in guardians" once or twice 
Let's just get on with blowing the crap out of each other \o/
I has 17 XBOX can I get sov ??
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2009.09.25 13:43:00 -
[102]
Originally by: Proxyyyy ...im tryna gain an understand of your kind of role playing who you define as enemies and why ... While many kinds of external forces interacting on a broad level are indeed a part of this game. im not sure ccp intended factional warfare to be interfered on the same level as lets say a pirate corps based in low sec. mainly i think this because you guys are contributing to the desruction or the slow Deterioration of the amarr/minmatar milltia war.
Well its easy to talk about "ccp intended this or ccp intended that" but the truth of the matter is that ccp developers care most about Eve being a giant sandbox for player interaction and what happens happens. some features work out well - invention/wormholes etc and get time and effort spend on them, some features turn out bad and get reworked - current 0.0 sov for example. But the one thing I've learned about ccp through playing the game and meeting the guys up in Iceland is that they aren't precious about who is supposed to be doing what with their game mechanics. If anything they love players finding imaginative ways to mess with their setting and play around with the environment and I think they'd have been frankly horrified if FW did turn out to be a little fenced-off region of eve where 2 week old characters duelled in rifters while the rest of eve ignored it.
Faction Warfare is in lowsec for a reason - and that reason is that if you want to pay the cost and mess with it you can pay in sec status or you can pay in isk via the wardec system. Lets remember it also has a significant roleplay function - ie changing the news headlines to reflect the state of play in the 4 empires. At the moment Gallente roleplayers are pretty much disgraced-head-hanger-no-hoper-losers because of the outcome of the Black Rise theatre. It would have been ridiculous (and completely beyond the spirit of eve) if CCP had excluded any positive intervention on FW results to non corp entities (given their general encouragement of alliance creation etc etc.)
Now sure, I'll grant you its possible Star Fraction has contributed to the slow deteriation of the Amarr/Minmatar front from your perspective. From mine its possible we've prevented a walkover by the Amarrians and rendered it a squalid little statemate instead. We've made absolutely no secret of our intention to target and wreck amarrian command and control corps/to interfere with Amarrian fleets and generally make life hard for 24th Crusade fleet commanders as a way of taking the pressure of the Minmatar. The reason we did this is because we wanted (as characters) to see the Amarrians lose. And we didn't (as players) want to give up our alliance identity or submit our character roleplay to being nationalists. SF is against the Amarrians - but we aren't for the minmatar republic. So yep, our roleplay is at odds with whats on offer in faction warfare with its simple polarized opposition but ultimately this is eve - you make the best of what you've got and work around problems.
Quote: CCP seemed to intend some interaction on some level which is beyond me i dont get it, atleast to get more people into pvp or increase there understanding.
There is an extreme conservative sentiment in some FW participants that is a holdover from a particularly grim RP dispute from years ago that I term the sandboxista tendency - in essence this is people getting upset that other people are interacting with them in a multiplayer game. But anyone claiming FW is only for novices while running their own battleships and out of militia logistics alts is quite frankly taking the mickey. FW belongs to nobody (and everybody).
Quote: ... no one out side of an alliance tounament thinks of you as a strong presence in low sec in pvp or in any other form than role-playing or otherwise, that is not me flaming or trolling.
We're rubbish. Someday I really hope somebody puts us in our place and wardecs the hell out of us :)
3rd Forces in FW - discuss! |

Cearain
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Posted - 2009.09.25 14:00:00 -
[103]
Originally by: Proxyyyy Edited by: Proxyyyy on 25/09/2009 06:00:06 Lulz all around. Im not sure about all this blob v None - blob talk, overwelming force if you can bring it shoundnt you? what is fair in eve realy = mining?
I'm not sure who this is directed at. I never said anything about "fair". But it is well known that in FW its easy to scout out the opposing side. So if you want to bring out your overwhelming force and bagpipes you can parade down Kamela Kourm and Auga, but don't expect any engagements.
Now certainly if you do this and the others dock up you can go ahead and plex. That seems to be what the Caldari did. I see nothing wrong with that. They won fw as defined by ccp and received a medal. Also I'm sure they had many epic battles. (But I think the participation in FW was greater in that heyday. And have my doubts the Minnies would even fight for plexes as hard as Gallente did.) But for me I would rather have battles than plexes.
BTW we now see the Caldari occasionally heading over to the bleak lands looking for some action. I'm not aware of anyone from Amarr heading to Black Rise looking for more action. (But I don't know- nor do I know the amount of activity they have in their FW)
So if you were directing that comment at me I think you missed the main point of my post: You can't force a fight in FW. We don't have any high stakes assets to defend like moons or sovereignty etc. We have plexes. Taking plexes will get you some standings, a hearty congratulations, and maybe a medal but it doesnÆt hurt your opponent in *any* way. Certainly not to the point they will risk their own isk in lopsided battles to prevent it.
We have to simply deal with this reality if we want to have fights in FW.
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Zen Guerrilla
Minmatar Mindfunk
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Posted - 2009.09.25 16:41:00 -
[104]
Originally by: Jade Constantine There is an extreme conservative sentiment in some FW participants that is a holdover from a particularly grim RP dispute from years ago that I term the sandboxista tendency - in essence this is people getting upset that other people are interacting with them in a multiplayer game. But anyone claiming FW is only for novices while running their own battleships and out of militia logistics alts is quite frankly taking the mickey. FW belongs to nobody (and everybody).
While i believe in that whole "sandbox" approach, the way corporations and/or alliances can interfere with FC corps is just plain broken.
It's not exactly fun to watch a neutral corp pick off random players from your fleet while you can't do squat about it. I only got to understand how annoying it can be when the Heretics decided to screw with our Militia like you do with the Amarr.
It's ****ty game mechanics. You shouldn't be able to pick your WTs from Militia as you wish, it should be all or none. Like it is for those who join FW. While it might be somewhat entertaining from your point of view, it's just an annoyance from the other side of the fence. :( ----------------------------- Pew pew!
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Theophilas
Amarr Deus Imperiosus Acies
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Posted - 2009.09.25 16:42:00 -
[105]
Why does everyone complain about fleets running in FW? As far as I know, no one wants to lose ships, of course you aren't going to engage a vastly superior force willingly unless you feel you have a chance...
EVERYONE runs occasionally, it's simply a "tactical withdrawl".
I am not sure how anyone can complain about it...
-------------------------------------------------- No sooner said than done - so acts your man of worth. |

Mutnin
Mutineers
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Posted - 2009.09.25 16:55:00 -
[106]
Originally by: Jade Constantine
+ As you and I have spoken of before, I do agree that when a 3rd party is deccing a militia corp that war should spread to the whole militia and allow all pilots in the target militia to get involved in the conflict.
I think this just leads to more pvp and thats a good thing because its what we're all ultimately here for.
Well the problem with having 3rd party corps being able to war dec the entire Militias, is I think FW would soon turn into a turkey shoot for all the big null sec alliances whom wanted a break from POS shooting.
I think in the long run that would have a harmful effect on FW as most of itr's members couldn't compete with many of the alliances whom would WD it. They would be better off just letting alliances join or something.
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Cearain
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Posted - 2009.09.25 17:38:00 -
[107]
I'm not complaining about running per se. The problem is the cycle of shipping up pointed out by Dr BattleSmith, ambo, and just about every thread you care to necro talking about FW. It leads to a whole lot of nothing happening and wasted time. For me, I look forward all day to playing eve but have very limitted time to play it. It is sort of a downer to log in and waste a night due to the cycle they describe. Others might not mind so much. I'm just voicing my perspective. Also I'm not saying there aren't allot of fights too. There are, and FW is great.
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Grim Asse
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Posted - 2009.09.25 18:36:00 -
[108]
Originally by: Insa Rexion Edited by: Insa Rexion on 25/09/2009 06:46:25
Originally by: Grim Asse ... the Minmatar Militia who are too frightened to take on all of the 24th, that's quite rich.
Make up your minds guys will you, amarr militia have claimed that we minnies are both running away/never engaging and getting slaughtered in fleet battles by amarr on a regular basis, explain to me how that works again ? Fortunately you don't have to, the killboards are testament to the fact that we DO FIGHT (and get battered quite a lot lately) so stop with the spurious bull **** dude eh ?
FYI, we engaged your fleet sans logistics yesterday and murdered them, numerical advantage sure, bit then you guys normally have the support advantage... so yeah, swings and roundabouts 
You obviously misunderstood my post and quoted it out of context - My point was that SF recruit corps and pilots from within the Minmatar Militia who obviously don't feel confident enough to take on Amarr as a whole.
The Minmatar bring fights - not questioning that - but corps and individuals joining SF hurt the Minmatar Militia more than their membership in SF helps the Minmatar Militia.
As I understand SF's unwillingness to disband an old alliance and not willling to join the Minmatar for RP reasons, the corps joining them from TLF obviously got sick of facing a whole 24th IC fleet, deciding it would be more convenient to single out a bare handfull individual SF WTs from the blob.
Ironically, formation of the very same blob was encouraged by SF as Proxyyy as an ex TLF pilot pointed out.
It's simple as that - take a small gang of 8 pilots comprised of a mix of SF WTs and other 24th IC without logistics engaging a similiar sized minmatar gang during the fight, an SF gang of five warps in engaging the 3 SF WTs in the gang who are then busy fighting SF/keeping themselves alive/running away/blowing up whilst the rest of the gang, unable to tank sentry guns and unwilling to lose sec status as well as providing killrights is unable to do anything about it.
Whilst I doubt Jade would deny that this is exactly how things are supposed to work from their perspective, most people would have to agree that to continue the engagement would be pointless in that situation - raising the question as to why form such a gang at all.
Now in a 20 strong BS gang with logistics support, the factor SF is considerably smaller as people can remote rep and tank sentry guns, whereas a big enough SF gang to have considerable impact is less likely to happen and more importantly can be spotted far easier in advance, allowing the FC to act accordingly.
Whilst I think the first type of gang would be far more fun, our kamela dwelling party poopers ruin the fun for both sides.
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Mutnin
Mutineers
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Posted - 2009.09.25 19:11:00 -
[109]
Originally by: Grim Asse
You obviously misunderstood my post and quoted it out of context - My point was that SF recruit corps and pilots from within the Minmatar Militia who obviously don't feel confident enough to take on Amarr as a whole.
The Minmatar bring fights - not questioning that - but corps and individuals joining SF hurt the Minmatar Militia more than their membership in SF helps the Minmatar Militia.
As I understand SF's unwillingness to disband an old alliance and not willling to join the Minmatar for RP reasons, the corps joining them from TLF obviously got sick of facing a whole 24th IC fleet, deciding it would be more convenient to single out a bare handfull individual SF WTs from the blob.
Ironically, formation of the very same blob was encouraged by SF as Proxyyy as an ex TLF pilot pointed out.
It's simple as that - take a small gang of 8 pilots comprised of a mix of SF WTs and other 24th IC without logistics engaging a similiar sized minmatar gang during the fight, an SF gang of five warps in engaging the 3 SF WTs in the gang who are then busy fighting SF/keeping themselves alive/running away/blowing up whilst the rest of the gang, unable to tank sentry guns and unwilling to lose sec status as well as providing killrights is unable to do anything about it.
Whilst I doubt Jade would deny that this is exactly how things are supposed to work from their perspective, most people would have to agree that to continue the engagement would be pointless in that situation - raising the question as to why form such a gang at all.
Now in a 20 strong BS gang with logistics support, the factor SF is considerably smaller as people can remote rep and tank sentry guns, whereas a big enough SF gang to have considerable impact is less likely to happen and more importantly can be spotted far easier in advance, allowing the FC to act accordingly.
Whilst I think the first type of gang would be far more fun, our kamela dwelling party poopers ruin the fun for both sides.
I think you are talking out your ass again.. If someone joins SF from TLF or one of the Militia corps, doesn't mean they are scared of Amarr militia.. That's just laughable at best.
Personally, I think the biggest flaw with FW is it's a "part time" war dec essentially. All you have to do is go hide in the safety of high sec and you face little to no danger. Something that Amarr have down to a science these days.
I've considered doing the war decing myself, just to be able to chase you guys into high sec. It's what I was planning to do when I pulled my corp out of FW a week or so ago, but other corp-mates wanted to rejoin FW so we did.
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Ulstan
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Posted - 2009.09.25 19:36:00 -
[110]
Originally by: Mutnin
Amarr reportedly had a gang with 21 in it and were "looking for a fight". From the time I logged in til the time we had a 16 man gang sitting on the Kourm gate was about 15 minutes. Soon as we made the jump to the Kourm gate, the Amarr gang jumped out of Kourm and disappeared to high sec.
Sorry BSC, but I've seen that kind of thing play out time and time again..While I'm sure both side are guilty of it, I do think Minmatar have shown countless times that they will fight at the disadvantage. On the flip side I just don't see Amarr willing to do the same very often.
Everyone always thinks they're the only ones who fight at a disadvantage. In my experience, this is usually do to chronic over estimating how many people the enemy has, and underestimating how many people the enemy *thinks* you have.
You think you're jumping 16 into their 21. But really they only have 14 in gang and their scout says there are 22 war targets in the next system over. I've seen it happen over and over.
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Proxyyyy
Caldari Exile Consortium Curatores Veritatis Alliance
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Posted - 2009.09.25 20:38:00 -
[111]
Originally by: Mutnin
Originally by: Jade Constantine
+ As you and I have spoken of before, I do agree that when a 3rd party is deccing a militia corp that war should spread to the whole militia and allow all pilots in the target militia to get involved in the conflict.
I think this just leads to more pvp and thats a good thing because its what we're all ultimately here for.
Well the problem with having 3rd party corps being able to war dec the entire Militias, is I think FW would soon turn into a turkey shoot for all the big null sec alliances whom wanted a break from POS shooting.
I think in the long run that would have a harmful effect on FW as most of itr's members couldn't compete with many of the alliances whom would WD it. They would be better off just letting alliances join or something.
So agree... My thoughts on the subject were that faction warfare was to have some exposure to low sec i.e. gate camps and just random acts of piracy on millitia members. In there thinking which im completely speculating on at this point, im not sure they were contemplating an experienced corp/alliance would even bother interfering with somthing obviously built for new pilots to learn how to pvp. If that was to be the case, then they would just have to join faction warfare to get that opportunity.
"Would seem like a turky shoot to many" but CCP never thought of star fa*tion when they came up with this uber idea = )
Currently any random large and experienced entities like lets say, a goonswarm can declare war on the minmatar milltia and completly lock it down. There by ending faction warfare on the Amarr/Minmatar front.
"Complete whitewash. Goonswarm blobbed faction warfare to death"
Everybody Wins!!! Accept the newbs \0/
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Mutnin
Mutineers
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Posted - 2009.09.25 21:20:00 -
[112]
Originally by: Proxyyyy
So agree... My thoughts on the subject were that faction warfare was to have some exposure to low sec i.e. gate camps and just random acts of piracy on millitia members. In there thinking which im completely speculating on at this point, im not sure they were contemplating an experienced corp/alliance would even bother interfering with somthing obviously built for new pilots to learn how to pvp. If that was to be the case, then they would just have to join faction warfare to get that opportunity.
"Would seem like a turky shoot to many" but CCP never thought of star fa*tion when they came up with this uber idea = )
Currently any random large and experienced entities like lets say, a goonswarm can declare war on the minmatar milltia and completly lock it down. There by ending faction warfare on the Amarr/Minmatar front.
"Complete whitewash. Goonswarm blobbed faction warfare to death"
Everybody Wins!!! Accept the newbs \0/
Well you sound like it's more about a beef with SF than anything else. I have no issues at all with corps/alliances war Decing Militia corps. Just because you are in FW, doesn't mean you should be free from any other risks in EVE.
As it sits right now, FW is more like "part-time" PVP because people can just go hide in high sec anytime they want with no real threat of dieing unless they are dumb. Any other war decing system does not allow you to hide in high sec safety, away from your WT's. That should change IMHO and right now the only way to deal with this is via being in a 3rd party corp and using war decs.
I'm just saying that if Corps/Alliances could just WD the entire Militia like it was an Alliance it would be bad for FW. It would quickly become the no risk PVP for all the null sec alliances with endless amounts of ISK to burn.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2009.09.25 21:28:00 -
[113]
You know who blobs up, runs away at the specter of a fair fight, and who is afraid to leave high sec without a whole bunch of friends?
Everyone. Absolutely everyone. The entire FW, on all sides, is basically the same. If you think your side is so e-honourable and the other side isn't, just for kicks run a few missions and join the enemy militia for a while. It will be the exact same experience, with the exact same whines about how you have to run because they were blobbing (when they have the advantage) and oh-em-gee the other side is a bunch of cowards afraid to fight (when you have the advantage).
Seriously, people, get a grip.
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Proxyyyy
Caldari Exile Consortium Curatores Veritatis Alliance
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Posted - 2009.09.25 21:37:00 -
[114]
Originally by: Emperor Cheney You know who blobs up, runs away at the specter of a fair fight, and who is afraid to leave high sec without a whole bunch of friends?
Everyone. Absolutely everyone. The entire FW, on all sides, is basically the same. If you think your side is so e-honourable and the other side isn't, just for kicks run a few missions and join the enemy militia for a while. It will be the exact same experience, with the exact same whines about how you have to run because they were blobbing (when they have the advantage) and oh-em-gee the other side is a bunch of cowards afraid to fight (when you have the advantage).
Seriously, people, get a grip.
This^ so true it isnt even funny, i may have been in the minmatar milltia but i never realy hated the amarr milltia the way some do, at that point you been in it to long... And yeah i dont like star faction, well i use to like them but that was before when all i new about them was 10 thorax's = )
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Grim Asse
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Posted - 2009.09.25 23:16:00 -
[115]
Originally by: Emperor Cheney You know who blobs up, runs away at the specter of a fair fight, and who is afraid to leave high sec without a whole bunch of friends?
Everyone. Absolutely everyone. The entire FW, on all sides, is basically the same. If you think your side is so e-honourable and the other side isn't, just for kicks run a few missions and join the enemy militia for a while. It will be the exact same experience, with the exact same whines about how you have to run because they were blobbing (when they have the advantage) and oh-em-gee the other side is a bunch of cowards afraid to fight (when you have the advantage).
Seriously, people, get a grip.
Agreed - it's what I was getting at in my previous post - it's far more enjoyable to win rather than losing - and that's what the game is about and what people are adapting to - my post was merely explaining some of the mechanics leading to the current state of affairs in the area.
Considering ad hominem attacks in this thread, the proverbial "never argue with an i..." springs to mind, so I'll leave it at that...
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Arachidamia
Minmatar Tribal Liberation Force
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Posted - 2009.09.26 00:06:00 -
[116]
Originally by: Mutnin
Personally, I think the biggest flaw with FW is it's a "part time" war dec essentially. All you have to do is go hide in the safety of high sec and you face little to no danger. Something that Amarr have down to a science these days.
Myself, I think that's a major strength of FW. I like how I can just bugger off to high sec and make some iskies for new ships in relative safety. If that wasn't possible... well, people would just keep hopping in and out of FW, giving both sides even less targets.
Though tbh, it's probably pointless to reply to you. You clearly have such a one sided viewpoint it's hard to take anything you take seriously. Every other line you spew out is some crude insult to the Amarr militia. It's pretty pathetic to watch really.
Like has already been said, everyone blobs. Things swing from one militia to another, but overall it's all the same on both sides. It's pretty hilarious to watch people accuse the other side of doing one thing... when the accuser does exactly the same thing. All I can say is I've had some good fights, and some not so good fights. But it's all been pretty snazzy overall and I'm sure it will continue to be so. |

Constantinus Maximus
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Posted - 2009.09.26 04:29:00 -
[117]
The whole third forces issue is solely the fault of CCP.
They seemed to believe they could make FW an "arena" and remove all connections to the wider universe. There was a broken philosophy of "we don't want it to break 0.0, there should be no real rewards".
They do seem to have seen the light, however the original plans seem to be a lot different to the direction users have pushed.
In the end, it was ludicrous to think that you could isolate FW from the universe. They were wrong. They broke it.
I guess they've tried a little to fix it and with the upcoming sov changes they'll have to make sure FW is fairly well working as a pressure release valve for all the people that don't want to live in 0.0 during the year of the changes.
Overall CCP seemed to think FW was something for noobs and morons, that it wouldn't really be fun and no one would want to play it seriously.
While some users found it to be the best part of the game and much better then any "0.0 end game".
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Hidden Snake
Caldari More-Cowbell
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Posted - 2009.09.26 13:57:00 -
[118]
Originally by: Constantinus Maximus The whole third forces issue is solely the fault of CCP.
They seemed to believe they could make FW an "arena" and remove all connections to the wider universe. There was a broken philosophy of "we don't want it to break 0.0, there should be no real rewards".
They do seem to have seen the light, however the original plans seem to be a lot different to the direction users have pushed.
In the end, it was ludicrous to think that you could isolate FW from the universe. They were wrong. They broke it.
I guess they've tried a little to fix it and with the upcoming sov changes they'll have to make sure FW is fairly well working as a pressure release valve for all the people that don't want to live in 0.0 during the year of the changes.
Overall CCP seemed to think FW was something for noobs and morons, that it wouldn't really be fun and no one would want to play it seriously.
While some users found it to be the best part of the game and much better then any "0.0 end game".
FW is better then 0.0 but still need to fix the wardec militia corps mechanics
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In4r4
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Posted - 2009.09.26 19:07:00 -
[119]
Originally by: Hidden Snake
FW is better then 0.0 but still need to fix the wardec militia corps mechanics
Originally by: Constantinus Maximus
While some users found it to be the best part of the game and much better then any "0.0 end game".
Keep telling yourselves that . FW is there so the pubbies can get some pew pew before they graduate to the higher end pvp. If any of you honestly feel that a few badly run , badly organised corps / fleets fighting other poor pilots in crap ships lead by crap FC's is as good as it gets in EvE you should probably quit now.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.09.26 19:48:00 -
[120]
This will likely be flamed by the "elite" but it needs to be said.
Originally by: In4r4 Keep telling yourselves that...
Unless something has drastically changed in the last year there is little to no PvP in 0.0 .. and no 300+ v 300+ shooting things name down/up is not PvP, that's an arcade game. There may be roams running around ganking unaware haulers, capitals and ratters, but again that is not PvP, that is muggings.
Null-sec PvP is a battle of wits between FC's. The one with better intel, understanding of game and fleet composition wins ... might as well stick let them play chess to determine a winner.
Call it FCvFC or GroupVsGroup, but please don't refer to it as PvP.
FW/low-sec PvP on the other hand is not just a battle of wits between FC's but of individual fittings, spacial awareness, ship/weapon recognition, target calling and balls. The smaller scale means that the individuals actions, or lack thereof, can decide who wins or loses, the players are fighting each other and not game mechanics.
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