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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Abathur

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Posted - 2009.09.16 19:24:00 -
[1]
Please use this thread to discuss all things Titan related. Bear in mind that the numbers on the test server are subject to (and probably will) change more than once in the coming weeks. We wanted to get this information out sooner rather than later to ensure time for proper feedback and balancing.
There will be special events announced soon with regard to testing these ships. I will update this post once those announcements are made.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.16 19:32:00 -
[2]
First.
Titans are cool. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Henri LeChasseur
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Posted - 2009.09.16 19:34:00 -
[3]
nerf titans
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5n4keyes
Sacred Templars Atropos.
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Posted - 2009.09.16 20:13:00 -
[4]
As it stands currently, some of the major Alliances can easily field 5 Titans, Add this to multiple alliances, you could very easily drop 10-15 Titans as a Hotdrop. If you take Cap fights currently, say a 50 vs 50 Dread fight, wont this just make the problem worse with this titan change? insted of 50 Dreads, people will simply drop Titans and 40 Triage Carriers, and with a bit of tackling, watch each Dread die once the Titans can fire again.
I agree Titans need to be changed, but I think that it needs to be considered how Alliances with multiple titans would use the things!
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Deva Blackfire
Viziam
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Posted - 2009.09.16 20:39:00 -
[5]
If the "death ray" idea goes thru this will be even more hilarious than situation is now. Just bookmark this thread and come back to it in 1-2 years please :)
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Vanden
The Happy Spacemen
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Posted - 2009.09.16 20:46:00 -
[6]
As SISI won't be up tomorrow, i thought it was worth pointing out that there's an SHC thread where the new titan/supercarrier stats have appeared. nothing concrete, obviously, but it starts on this page and goes on:
http://www.scrapheap-challenge.com/viewtopic.php?t=29197&postdays=0&postorder=asc&start=210
Example:
Quote:
Erebus Shield increased from 275,000 to 687,500 Armor increased from 325,000 to 1,300,000 Hull increased from 400,000 to 800,000
Quote: Gallente Titan Skill Bonuses: 225% bonus to Capital Hybrid Turret damage per level 7.5% bonus to gang members' maximum armor HP per level 99% reduction in CPU need for Warfare Link modules Can fit Aurora Ominae Super Weapon Can fit Jump Portal Generator Can fit Clone Vat Bay Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare'
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.09.16 21:23:00 -
[7]
If those numbers are accurate they will be doing about 2/3rds of a sieged dread when using guns and super weapon won't be able to kill a dread using a minimum of tank. Unless of course there are going to be some hefty damage bonuses involved in which case they should make for some awesome battle-wagons.
I still think you should start with a sub-capital killer super weapon to make sure the big mofo is "just right". After all, the Titan's will be forced to either stay well clear (ie. Booooring!) or commit to a fight with little to no chance of escape if things go south.
Looking forward to hearing what they actually do in action.
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Linas IV
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Posted - 2009.09.16 21:26:00 -
[8]
Sorry for being unobjective, but i just saw the new stats on Titans an Moms and all i got to say...
Are you f...... nuts!?!?
Ok, Doomsdays were bad, but over 10000 DPS Titans without the reduced tracking from Siege? Plus the capitalkilling Instadeath-DD?!?!
WTF?
This will now finaly head torwards Supercapital- or even Titan-Online and will erradicate any smaller Entity in 0.0 (basicly everyone except the powerblocks with already 30+ Titans)
I dont want to imagine what happens if that hits TQ without really drastic nervs.
Really, are you guys playing you own game anymore?
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HeliosGal
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Posted - 2009.09.16 22:23:00 -
[9]
Dont forget supercarriers will be able to deploy the new super fighter bombers which will be a pain
On the flip side ccp needs to add more 00 npc space for those alliances that dont have titans online and more wormhole space
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Comodore John
Gallente Xennon Industria LEGIO ASTARTES ARCANUM
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Posted - 2009.09.16 22:26:00 -
[10]
a titan still has to lock to fire it, so you have a few seconds to prepare
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Apple Boy
Gallente Viper Squad Triumvirate.
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Posted - 2009.09.16 22:28:00 -
[11]
cross posted since it's relevant
Originally by: "Apple Boy" ok, HOLY ****! thanks to the awesomeness of Zofu and cncfanatics for getting the latest db and making pyfa respectively, I was able to take a look at the HUGE BOOST to titans. To do so, I used the fit below for a PvP fit. I also added in a slave set and armored warfare 5. as of writing this pyfa doesn't have the erebus' 37.5% bonus to armor HP so you need to factor that in. It has 902,344 shields, 5,125,069 armor, and 1,000,000 structure, RAW!!! without the armor HP bonus or any boosts from a loki, that's 28,941,811 effective HP!!!!! Shocked so you're looking at around 40mil EHP with bonuses! now for DPS. with the setup below and level 5 skills and a +5% to all turret damage implant you're looking at 10,877DPS!!!!! that's not including the super DDD that can basically instapop a carrier and possibly a dread every 5 minutes since it does 3million damage. As it isn't in siege mode, it has better tracking than a megathron with Spike loaded...
so in short, drop 10 erebus' on grid with maybe 15 motherships for rr and fighter bombers and you can clean house of over 100 caps on a battlefield in under 10 minutes, probably without losing a single titan.
[Erebus, **** machine]
Aurora Ominae Dual 1000mm Railgun I, Guardian Antimatter Charge XL Dual 1000mm Railgun I, Guardian Antimatter Charge XL Dual 1000mm Railgun I, Guardian Antimatter Charge XL Dual 1000mm Railgun I, Guardian Antimatter Charge XL Dual 1000mm Railgun I, Guardian Antimatter Charge XL Dual 1000mm Railgun I, Guardian Antimatter Charge XL Ahremen's Modified Large EMP Smartbomb
Selynne's Modified Cap Recharger Selynne's Modified Cap Recharger Selynne's Modified Cap Recharger Selynne's Modified Cap Recharger Selynne's Modified Cap Recharger Selynne's Modified Cap Recharger
Capital Armor Repairer I Damage Control II Centum A-Type Energized Adaptive Nano Membrane Centum A-Type Energized Adaptive Nano Membrane Centum A-Type Energized Adaptive Nano Membrane Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer
Large Trimark Armor Pump II Large Trimark Armor Pump II Large Trimark Armor Pump II
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Deva Blackfire
Viziam
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Posted - 2009.09.16 22:40:00 -
[12]
Edited by: Deva Blackfire on 16/09/2009 22:42:59
Originally by: Deva Blackfire If the "death ray" idea goes thru this will be even more hilarious than situation is now. Just bookmark this thread and come back to it in 1-2 years please :)
quoting myself now - its even more hilarious than i thought
So instead of killing 100 BS in one go you are giving them some "hope" and killing them anyways. Nasty :D
EDIT: also if something happens - just logoffski. with that amount of EHP (which almost equals large POS shield amounts till RF) nothing can happen unless enemy brings huge fleet.
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Wolfgang Achari
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Posted - 2009.09.16 23:23:00 -
[13]
I don't think the new doom-cannons on the titans are going to be as bad as you guys think. Here are the stats (currently) for the judgement...
Volume: 8000m3 Mass: 100kg Activation Cost 27,500 GJ Max group fitted: 1 Velocity bonus: -100% Can be fitted to: Avatar Tech Level: 1 Jump Delay Duration: 300 sec Consumption Type: Helium Isotopes Consumption Quantity: 50,000 Activation Time/Duration: 300 sec EM Damage: 2,000,000 Can not auto repeat
Assuming that these weapons aren't going to be affected by skills, outside of the damage increase, it's going to take a while to get through a 100 man BS gang. Likewise, a titan is going to need some logistics support to even be able to shoot that many ships in one sitting. I guess we'll find out on the 25th how they work though.
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Pingu
Gallente Sacred Templars Atropos.
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Posted - 2009.09.16 23:45:00 -
[14]
Does the Levi use Citadels or Hybrids?
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Apple Boy
Gallente Viper Squad Triumvirate.
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Posted - 2009.09.16 23:53:00 -
[15]
Edited by: Apple Boy on 16/09/2009 23:54:14 umm, have you looked at the weapon bonuses? 200-225% increase per titan level to damage done, and they track better than their battleship counterparts with t2 ammo loaded. Having crunched most of the numbers, leviathons will be ungodly in cap fights, ~17k dps and close to the same amount of EHP as an erebus but with a better tank, rags will be able to rip through battleship/drake fleets, 12k DPS at long range and even more at short range which has a 40k falloff so is still win, awesome tank (15k ehp repped/sec), erebuses are l33t with their crazy EHP tank and armor bonuses, and still put out some nice dps, ~10.8k, and avatars will just sit there looking dumb with the lowest amount of EHP, crappiest amount of DPS, and an active tank only marginally better than the erebus.
Cap fight? erebuses and leviathons, your caps will have an insaine amount of EHP and the leviathons have crazy DPS. support fight? ragnaroks and erebuses, nice amount of hp bonus, fast, and nice dps with good tracking to go with it. avatar? good if you want faster cap recharge I guess.
Not to mention, these things have so much EHP that you could hop into a system, activate hardeners, instapop a capital and logoffski and they wouldn't be able to kill you in time unless they had 40 dreads ready to hot drop you with
oh, and levs use citadel torps
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wallenbergaren
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Posted - 2009.09.17 00:00:00 -
[16]
So CCP's solution to big ships is even bigger ships?
Why not make a super titan while you're at it?
The whole idea of a 100 bil superdread is ******ed Can't you come up with something more interesting?
Having something powerful be countered by something even more powerful is just bad design. Titans needed a change but this change was an extremely lazy one. Any 100 bil combat ship will be either 1. overpowered or 2. useless
I guess this thing will wreak havoc on some smaller cap fleets, but a 40+ man dread fleet will still tear through it fairly quickly. Bye bye ISK
Still a pointless ship. So much wasted potential
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Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2009.09.17 00:30:00 -
[17]
Originally by: wallenbergaren
Having something powerful be countered by something even more powerful is just bad design. Titans needed a change but this change was an extremely lazy one.
Why all the hate, lets see what else you have to say. As this makes you look a fool.
something bigger can kill something that is smaller, shock horror
Quote: Any 100 bil combat ship will be either 1. overpowered or 2. useless
Urmm okay maybe
Quote: I guess this thing will wreak havoc on some smaller cap fleets, but a 40+ man dread fleet will still tear through it fairly quickly.
Oh so you are saying that this is different, it can be useful yet still be vulnerable. Bit odd that you started seemingly hating on CCP. But you seemed to have realised that his change is good. well done you have redeemed yourself.
Quote: Still a pointless ship. So much wasted potential
What...wait...urmm... __________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |

Deva Blackfire
Viziam
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Posted - 2009.09.17 00:34:00 -
[18]
I just wonder what happened with "dreads are supposed to be the biggest damage dealing ships in game" which was announced around 2 years ago (when titans and MS were coming out/came out already). So if everyone wants bigger and more DiPiSi monsters when are we going to see death stars or something?
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Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2009.09.17 00:46:00 -
[19]
Originally by: Deva Blackfire I just wonder what happened with "dreads are supposed to be the biggest damage dealing ships in game" which was announced around 2 years ago (when titans and MS were coming out/came out already). So if everyone wants bigger and more DiPiSi monsters when are we going to see death stars or something?
the same thing that happened Nano, 9km points, webs, Nos, lasers, missiles, Mwds, sig radius, Afs, sensor damps, stacking penalty on most things, the mrym, the Eos, band width and whatever else has changed. __________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |

Viper ShizzIe
The Illuminati. Pandemic Legion
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Posted - 2009.09.17 01:25:00 -
[20]
Titans do not have enough EHP to make them worth using on the frontlines. Also, it would be nice if you considered adding an optimal range bonus as well so titans weren't required to sit at such a terrible range where they would still be nearly instapopped by any respectable capital fleet.
Also, the new doomsday module isn't strong enough to kill a t2 fit dread with t1 trimarks, overloading a single race-specific hardner on a moros with an EANM and a damage control allows it to survive with about 25% armor. This is with a DD 5 Erebus firing. DD ROF should be increased to about thirty seconds or one minute. It wouldn't be amazingly overpowered and fuel would be a limiting factor.
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Deva Blackfire
Viziam
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Posted - 2009.09.17 01:39:00 -
[21]
Originally by: Viper ****zIe
Also, the new doomsday module isn't strong enough to kill a t2 fit dread with t1 trimarks, overloading a single race-specific hardner on a moros with an EANM and a damage control allows it to survive with about 25% armor. This is with a DD 5 Erebus firing. DD ROF should be increased to about thirty seconds or one minute. It wouldn't be amazingly overpowered and fuel would be a limiting factor.
so what you are proposing is about 20 blasts per titan (cargo+corporate) till it runs out of fuel. lets say 15 for sake of simplicity (+jump fuel etc).
with your idea 5 titans (which isnt super-rare amount of ships) can vaporize 5-10 dreads per minute (you can include their own DPS to finish off partially damaged ships). 7,5 minutes = 15 shots (at 30sec rof) = 75 dreads dead = around 150mil damage on HP (actually more, but whatever)
at the same time 75 dreads can barely cause ~72mil damage to HP (counted 5 dreads less every 30 seconds). Balanced? yeah...
Pretty much 5 titans can wipe out 75 dreads and lose only 1 titan in the process (assuming gang skills/mods + decent-expensive fit).
So... what do you propose as a counter to lets say 6 titans? And then 7? 8? 10? Another "rebalance" or "nerf" patch within 6-12 months?
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Viper ShizzIe
The Illuminati. Pandemic Legion
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Posted - 2009.09.17 01:56:00 -
[22]
Originally by: Deva Blackfire so what you are proposing is about 20 blasts per titan (cargo+corporate) till it runs out of fuel. lets say 15 for sake of simplicity (+jump fuel etc).
with your idea 5 titans (which isnt super-rare amount of ships) can vaporize 5-10 dreads per minute (you can include their own DPS to finish off partially damaged ships). 7,5 minutes = 15 shots (at 30sec rof) = 75 dreads dead = around 150mil damage on HP (actually more, but whatever)
at the same time 75 dreads can barely cause ~72mil damage to HP (counted 5 dreads less every 30 seconds). Balanced? yeah...
Pretty much 5 titans can wipe out 75 dreads and lose only 1 titan in the process (assuming gang skills/mods + decent-expensive fit).
So... what do you propose as a counter to lets say 6 titans? And then 7? 8? 10? Another "rebalance" or "nerf" patch within 6-12 months?
It would take 75 dreads about two minutes to kill a titan on sisi right now, maybe three if you had ~15 triage carriers repping the titan. Any decent alliance (or coalition) could get 75 dreads together fairly easily. Not to mention that you could also bring your own titans, motherships, etc.
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Deva Blackfire
Viziam
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Posted - 2009.09.17 02:05:00 -
[23]
Edited by: Deva Blackfire on 17/09/2009 02:06:28
Originally by: Viper ****zIe
It would take 75 dreads about two minutes to kill a titan on sisi right now, maybe three if you had ~15 triage carriers repping the titan. Any decent alliance (or coalition) could get 75 dreads together fairly easily. Not to mention that you could also bring your own titans, motherships, etc.
Remember about dimnishing number of dreads. Even 20% armor or half structure titan will still vaporize dread in one shot (+gun DPS as above). Yet one dead dread is one not doing damage. thats for starters.
Second thing: both sides can bring dreads/titans. 5 titans was just an example of how imbalanced your idea would be. Add 50 dreads to one side and its slaughterfest. Plus 5 ships being comparable to 75 ships (actually coming out on top) is quite ridiculous even ignoring the difference in cost of said ships (which itself isnt THAT huge: its ~250bil vs ~150bil for dreads).
Also there is one thing missing: the range of new DD. If its "up to lock range" then you can easily snipe those 75 dreads using 5 titans before they even exit the siege cycle. O wait: alliance which uses sniping tactics for dreads wishing for as much burst damage as possible with a chance to get out before enemy can retaliate. Am i right?
To sum up: your idea is so imbalanced that it shouldnt even be a point of discussion. But on other hand its CCP and they did create 1st iteration of DD, so they might even listen to your thingy.
EDIT: and im going to sleep so if i respond it will be later today
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Korinn
The Illuminati. Pandemic Legion
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Posted - 2009.09.17 02:18:00 -
[24]
This entire thing is a bit off the deep end atm...
Rag kills plated battleships orbiting it on AB at 10km in 2 AC volleys (8 seconds) with T1 ammo and T2 gyros. Kills Slaved, erebus bonused trimarked single rep thanatos in 4 minutes with ARTILLERY ONLY.
Luckily it seems unable to hit hictors orbiting at 500m without a web 
It's pretty interesting - they're definitely on a whole new level of **** compared to anything previously. I really like the idea of linking its' achievable ROF to how much cap it has though, with a hard ROF limit at say once a minute to stop (too much) ***gotry - allow it to say get 2 shots from maximum capacitor - given transfers from carriers its ROF could be increased towards the hard limit, but would severely limit the titans' ability to self tank or leave before it were capped up again.
Also I'm pretty sure rag is now the best ship for nyncing - cyno in at 240km, kill JF in a single volley / 2 or just use the ***gotgun, warp to safe and cloak for 5 mins, leave.
Pretty unavoidable 
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Ecky X
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Posted - 2009.09.17 02:23:00 -
[25]
I like it. Makes you think twice about fielding a cap. Titans will no longer be the bane of roaming gangs.
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Targovka
State War Academy
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Posted - 2009.09.17 02:29:00 -
[26]
First here is a CLUE no cap = no DD (neutralizers), yes make that support fleet usefull ones more its not all about cap ship blobs.
12k dps is nothing amaizing at all considering the fact that a good dread can do 3.5-4k so a 50 billion isk ship does 3x the dps of a dread, big deal. A dread will be able to live a very long time under 12k dps. As far as more armor thats not much either they didnt increase the tank in any way just more EHP so ok it will take 2 min to kill one now instead of 40 sec.
Fielding titans vs a large dread fleet would be a very silly thing to do because even if you win the battle the loss of few titans hurts WAY more than the loss of some dreads that you can replace overnight. I think thats a good thing, those changes will make titans usefull but you will definatly have to think twice before throwing them in. The support fleet is going to be very usefull ones again too.
And arguing about power of titans vs smaller fleets is pointless larger alliances will ALWAYs beat smaller ones even if you remove everything but noob ships from the game.
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Relyen
Foundation Sons of Tangra
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Posted - 2009.09.17 03:21:00 -
[27]
Can't wait to see the first Titan instapopped by 20 others. ________________________________
I am own. |

Mahke
Aeon Of Strife Dominatus Atrum Mortis
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Posted - 2009.09.17 03:22:00 -
[28]
Edited by: Mahke on 17/09/2009 03:26:21
Originally by: Targovka 12k dps is nothing amaizing at all considering the fact that a good dread can do 3.5-4k so a 50 billion isk ship does 3x the dps of a dread, big deal. A dread will be able to live a very long time under 12k dps. As far as more armor thats not much either they didnt increase the tank in any way just more EHP so ok it will take 2 min to kill one now instead of 40 sec.
Counterpoint: TRACKING
BS-tracking dps of 10k can whipe out a new BS every 10 to 15 seconds. A Battleship. Every ten to fifteen seconds.
Sieged-dread tracking dps has an awfully hard time downing subcapital ships.
Do you see how this tracking difference is NOT something that can just be trivialized away?
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Jason Edwards
Internet Tough Guy
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Posted - 2009.09.17 03:44:00 -
[29]
Well I setup my structure tanked moros. t2 bulkheads, t2 dc. etc. 3.3mil ehp or so. Titan DD'd me 1 shot. 1 dc, eanm 2, 4 hardeners 3 t2 trimarks set of hg slaves. 4mil ehp. is my current ship. Havent been able to get a titan to dd me. Lots of people(including myself) hoarding the few titans who are around. Not as sure about the hg slaves one. Even if it survives. That's just crazy.
I watched a wyvern on the otherhand laugh at the dps. Got hit by dd 5. Went down to 75% shields. Barely scratched him.
I think the titans should need to work for this however. Same 2mil-3mil damage; but lasting for over 30seconds instead of all at once. That way if the capship cant get away in that 30 second window. It dies.Carriers and dreads having an align time of about 30 seconds.
Also it's way cooler. On 1 side. Oh look a titan. Oh look my pod. How neat; im not going to bother doing that crap again. On this one... Oh look a titan. Oh damnit damnit damnit! FOR 30 SECONDS! This big deathray starts hitting you doing damage and quickly eats away all your hp slowly while the beam is on screen the whole time. epic better.
The chance of rage after that would be much greater and talented cap pilots would be capable of surviving.
The other thing. While ehp is nice on the titan. It really isnt that great for what the titan does. Instead a high degree of tank itself is superior. Currently a titan tanks about 6000dps or so. If the ship kept the tq level of ehp; but got a massive armor repair bonus. The exact amount of tank a titan should have is kind of silly to place a value on... but I think that titans shouldnt necessarily die from tank being broken... but rather capdeath. Neuted to hell and back.
This new titan system essentially kills all potential small or mid scale cap pvp. 1-2 titans can fall on the field in some small-mid scale cap pvp and bbq everything on the field with really little risk to themselves in many instances; or at least relative risk. Cowboying or rather shriking some roaming gang could very well lead to a dead titan. Just as this can... but even less likely because in the case of small-mid scale cap pvp. There is no onstandby fleets... the big fight is happening... they are there now or they are missing out.
So unless CCP is certain the new sov system will break up entities and allegiances enough that large cap pvp will be very difficult if not impossible? Cap pvp just became ever so bigger and blobbier or cap pvp becomes eliminated until the use of titans becomes extinct. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

TradeHat
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Posted - 2009.09.17 03:46:00 -
[30]
We can calculate the EHP of the new titans very simply:
First figure out what the net, stacked effect of: Trimark II's Slaves An Erebus Mindlinked Damnation All V skills is on armor. Taking the base armor of an avatar right now and dividing it by the resulting increase in armor from all of the above gives us the max theoretic armor bonus. Multiplying this value by the new armor amount gives us the max amount of theoretic armor. (1724783/350000*1400000)=6,899,132 Using the standard EHP formula on this same avatar with:
[Avatar, ?] Core X-Type Armor Explosive Hardener Core X-Type Armor Kinetic Hardener Core X-Type Armor Thermic Hardener Core X-Type Armor EM Hardener Centum A-Type Energized Adaptive Nano Membrane Centum A-Type Energized Adaptive Nano Membrane Damage Control II
yields this:65,611,108.1 Armor EHP.
Yeah thats pretty lol.
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