Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 32 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Polinus
Caldari State War Academy
|
Posted - 2009.09.18 21:06:00 -
[181]
Lol at peopel thinking titans will be omfg invincible. With the end of AOE dd the main thing that wil change in battlefield is the return of huge waves of fighters.
Also peopel wil need to use different tactics.. like trying to orbit the titan with the battleships!! not sitting like rocks!
Its easy? NO.. but if it was easy they would be worthless
These changes will be great improvement for the game.
|
Ahz
|
Posted - 2009.09.18 21:08:00 -
[182]
Seriously, I think Titans should have a completely different role than just an XL battleship which is what they're becoming.
Lobbying once again for Titans to become anchorable: - Allow remote DDD from anchored Titans (60 mins to unanchor) - Allow anchored Titans to go into reinforced like a POS (use up stront in the same way) - Allow the pilot to undock and redock from anchored Titan - And to allow it to act as a jump bridge and refitting platform whether the pilot was there or not
I just don't think the game needs more of the same dynamic only bigger. Also, none of the proposed changes addresses the fact that you've got a character basically held hostage by his ship because it cannot dock (both Titans and motherships).
Can these super-carriers doc now?
|
Vxrasa
Caldari Smegnet Incorporated Libertas Fidelitas
|
Posted - 2009.09.18 21:31:00 -
[183]
This thread needs more Admiral Ackbar quotes tbh.
I fully support the Titan Changes, One Shot Weapon of Doom > One Shot Mass Area-of-Effect Weapon imho. ------------------------------------------------
-{Smegnet Incorporated Recruiter}- |
Spartan dax
|
Posted - 2009.09.18 21:52:00 -
[184]
That "olympian" idea has some merit to it. Make one DD blast use up 70-80% of the cap of the titan. It would take a fair few Carriers filling it up again quickly. Balance the amount of carriers to fill it up so that it gets impractical to use more than a few titans on the field at once.
|
Martinez
Divine Retribution Sons of Tangra
|
Posted - 2009.09.18 22:10:00 -
[185]
anyone looking at the possible awesome fun a fleet fight could be with all theses super caps on the field? we could have alot less titans very quickly.
like i said before if these changes arent put in no one will let their titan be seen. they will be cloaked and only a logistics ships.
everyone saying big alliances will put all these titans into system, well yeah more than likely even if titans stayed the same that alliance would win anyways. nothing can tackle 10 titans either.
the point of what ccp is doing is making alliances put titans at risk to keep their space. currently alliances keep them cloaked and grouped together to hold space adn take space. this way they at least arent cloaked.
|
Korinn
The Illuminati. Pandemic Legion
|
Posted - 2009.09.18 22:26:00 -
[186]
Originally by: Martinez
anyone looking at the possible awesome fun a fleet fight could be with all theses super caps on the field? we could have alot less titans very quickly.
like i said before if these changes arent put in no one will let their titan be seen. they will be cloaked and only a logistics ships.
Look, I'll be honest. I doubt many people find being single vollied by anything "fun" - either via the current DD mechanics or the shoop laser of dominion - in general, it's just not a very good game mechanic. It reduces the length of fights rather than increasing them, and pretty much makes them "how to avoid that goddamn ***got with his shoop laser". Not to mention it suffers from the exact same problems as the current AOE DD does when it comes to just stacking numbers.
NO DOUBT, it is better than what we have at the moment - but that doesn't make it good. There are many many many more creative options to make the titan useful in a frontline situation which doesn't involve a gun able to instapop anything up to dreadnought size, and does not promote "titan blobbing" like we get nowadays. Unfortunately CCP has chosen to lead with the most unimaginative of these options which, while it is better than the current AOE DD, is going to overshadow any of the other options that might be added to the titan later.
Why choose to fire a targeted ecm burst, remote warp disruption bubble, remote resist reduction effect, time-limited gang damage boosting effect, etc, if you can just sit there with your shoop cannon and harvest solo capital killmails?
|
Martinez
Divine Retribution Sons of Tangra
|
Posted - 2009.09.18 23:11:00 -
[187]
Originally by: Korinn
Originally by: Martinez
anyone looking at the possible awesome fun a fleet fight could be with all theses super caps on the field? we could have alot less titans very quickly.
like i said before if these changes arent put in no one will let their titan be seen. they will be cloaked and only a logistics ships.
Look, I'll be honest. I doubt many people find being single vollied by anything "fun" - either via the current DD mechanics or the shoop laser of dominion - in general, it's just not a very good game mechanic. It reduces the length of fights rather than increasing them, and pretty much makes them "how to avoid that goddamn ***got with his shoop laser". Not to mention it suffers from the exact same problems as the current AOE DD does when it comes to just stacking numbers.
NO DOUBT, it is better than what we have at the moment - but that doesn't make it good. There are many many many more creative options to make the titan useful in a frontline situation which doesn't involve a gun able to instapop anything up to dreadnought size, and does not promote "titan blobbing" like we get nowadays. Unfortunately CCP has chosen to lead with the most unimaginative of these options which, while it is better than the current AOE DD, is going to overshadow any of the other options that might be added to the titan later.
Why choose to fire a targeted ecm burst, remote warp disruption bubble, remote resist reduction effect, time-limited gang damage boosting effect, etc, if you can just sit there with your shoop cannon and harvest solo capital killmails?
I agree a one shot kill form anyhing is bad, but are we talking about the super gun or the regular guns? But if the titans cannot defend themselves from dreads, carriers, bs, and hics they wont be used.
like i said eariler they shouldnt pop moving frigs dictors, or cruisers. the supergun should have fuel restrictions so not to be fired more than every five minutes or so and should have a draw back like unable to move for 10 mins after it fires. but it needs to be feared due to their price and their name.
|
Mc Leech
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.09.19 00:39:00 -
[188]
If a titan has any use on a battle field at all than by definition the side that brings more of them to the battle will have an advantage. If they dont give you advantage in a fight than why ever use them? Its a 50 billion isk ship that takes 2 months to build so it better give you an advantage in a fight or it will never see a battle after the patch.
|
Korinn
The Illuminati. Pandemic Legion
|
Posted - 2009.09.19 00:47:00 -
[189]
Originally by: Martinez
I agree a one shot kill form anyhing is bad, but are we talking about the super gun or the regular guns? But if the titans cannot defend themselves from dreads, carriers, bs, and hics they wont be used.
like i said eariler they shouldnt pop moving frigs dictors, or cruisers. the supergun should have fuel restrictions so not to be fired more than every five minutes or so and should have a draw back like unable to move for 10 mins after it fires. but it needs to be feared due to their price and their name.
I actually think the damage from normal (XL) turrets should be further boosted, BUT with a 70+% tracking nerf. It shouldn't be able to defend itself from small support, and it should have some difficulties with hictors (they are, after all, designed specifically to tackle supercaps), but any ships cruiser or above which make a mistake while orbiting or whatever should pay for it dearly by being alphaed by XL turrets. It should be EXCEEDINGLY capable of fending off multiple capitals, and also putting hurt on (but not soloing) other supercaps.
At the moment they're doing ~9-10kdps with long range and 10-13k with short range guns, plus another 10kdps from max skilled DD at the current ROF of 5 minutes. I think if the targeted DD (shoop cannon) were to be removed and replaced with a choice of indirect effects (selectable via script, probably) giving either massive bonuses to the friendly gang, massive maluses to the enemy gang, or remote utility effects (targeted warp disruption bubble for example) but ONLY WHILE ON GRID, it would be fair to significantly increase the damage capability of the titan from its XL guns to somewhere in the region of 15-20kdps to offset the loss of the targeted DD.
That would make it an incredibly powerful ship to have on grid not only for the gang bonuses (think along the lines of a time-limited 100% boost to gang damage or something, while consuming fuel), but for the significant amount of DPS it could deal with its own guns.
As for the EHP situation, I think the only way anyone is going to know whether that truly works or not is to wait for the titan test on sisi. Whether a titan can survive (properly supported, of course) for a significantly long time under the sustained fire of a large capital fleet remains to be seen.
|
Xahara
StarFleet Enterprises Libertas Fidelitas
|
Posted - 2009.09.19 03:04:00 -
[190]
I still don't know why everyone is whining about the damn guns. If you compare with a dread, a titan has like 2x the damage output (only guns) than a dread in siege. I think it's fair, considering it costs 60X MORE THAN A DREAD. And it has the "shoop cannon" which is obviously WAY BETTER than the previous doomsday. Instead of killing 50 battleships in one go, it will just kill 1 cap per 5 minutes. I mean, do you really think it's that overpowered? 1 CAP PER 5 MINUTES. 5 minutes is pretty damn long.
|
|
Korinn
The Illuminati. Pandemic Legion
|
Posted - 2009.09.19 04:23:00 -
[191]
Originally by: Xahara I still don't know why everyone is whining about the damn guns. If you compare with a dread, a titan has like 2x the damage output (only guns) than a dread in siege. I think it's fair, considering it costs 60X MORE THAN A DREAD. And it has the "shoop cannon" which is obviously WAY BETTER than the previous doomsday. Instead of killing 50 battleships in one go, it will just kill 1 cap per 5 minutes. I mean, do you really think it's that overpowered? 1 CAP PER 5 MINUTES. 5 minutes is pretty damn long.
The XL guns track too well without the siege penalty. End of. It's not the same as an out of siege dread where you're doing 200dps from guns and hitting half the time - you're doing 10kdps from guns and hitting half the time - even 1 shot is basically as good as an instant kill on anything up to a plated cruiser, depending on what guns you're using. It's a giant ship with giant goddamn guns, it should be doing MORE damage to capitals than it does now (guns only) and LESS damage to subcapitals. The titan must require support to deal with hostile tackle & subcaps, otherwise they will just be deployed as solopwnmobiles.
Seleeeeeeeene (whatever the goddamn hell his dev name is) has already said that he might look into the gun tracking anyway.
As for the "shoop cannon", I don't think it's overpowered on one titan - a bit boring (and not much less annoying than the AOE DD, at least you could avoid that), considering the things it could be replaced with, sure, but not overpowered. The problem is, titans haven't been deployed solo since CCP nerfed remote doomsdays - and they won't be used solo after dominion either. That's where the problem lies with the shoop cannon.
|
Dianabolic
Reikoku
|
Posted - 2009.09.19 08:25:00 -
[192]
Originally by: Butter Dog
Originally by: Dianabolic
Perhaps, XL Smartbombs with 30km range? 5k dmg per hit, 30s rof? (pie in the sky figures, point being - titans need aoe to stop the lone dictor from tackling it forever and ever, no a titan shouldn't be a solopwnmobile, nor should dictors be (even more) overpowered.
To be fair, if a titan doesn't have a gang mate with him capable of killing a lone dictor, he is doing something wrong ;)
Killing the dictor isn't the problem, it's killing the bubble (which can't be locked and can only be destroyed by a smartbomb).
OT: Dictors are overpowered, one ship can be kamikazed to tackle an entire fleet, or a 60b titan and hold it in place until the bubble pops? That is the very DEFINITION of overpowered.
Hictors, fine, we can kill those. Dictors need nerfing. Hard.
But I digress.
|
ropnes
|
Posted - 2009.09.19 10:55:00 -
[193]
Originally by: Spartan dax That "olympian" idea has some merit to it. Make one DD blast use up 70-80% of the cap of the titan. It would take a fair few Carriers filling it up again quickly. Balance the amount of carriers to fill it up so that it gets impractical to use more than a few titans on the field at once.
Not a bad idea IMO |
KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2009.09.19 12:05:00 -
[194]
Edited by: KIAEddZ on 19/09/2009 12:08:49
Originally by: Dianabolic
Killing the dictor isn't the problem, it's killing the bubble (which can't be locked and can only be destroyed by a smartbomb).
Start of by quoting one of the most sensible things said in this thread.
I dont think 3 million hp damage is enough, std DD survivable fits will soon hit Capital fleets, and this tbh is ridiculous. the titan weapon should destory a Dread or carrier everytime unless that ship is severely pimped out. 5 minutes cool down.... Id like to see it lower, but 5 minutes seems reasonable.
Fuel bay needs to be a LOT larger, or the cost of firing the dd a lot smaller.
The Titan MUST have a defense vs bubbles. Extended SB range or cap sb would be my choice, but a ship class designed to negate bubble effect by destroying or invaliding is also a good idea.
The thought of dropping your Titan in close to a fleet so you can use your turrets is pretty damn stupid, only time a Titan will end up in range for its turrets uses, is if it makes a big mistake, or the situation is of no danger at all, a 25 dread fleet takes down my officer tanked Levi in 6 minutes. So complaining about the damage out put really is silly, Singularity is not Tranquility.
Desync and bumpage means the fabled drop titans in rep them with carriers and kill dreads is simply bullst, aint gonna happen. yes there is some bravado from some Titan pilots, but reality is, as soon as a few go down hard cos of the attempt to stick em in the middle of a cap fght, no one else will try.
This is my biggest point really, slave sets should immediately be removed from effecting capitall class ships.
Hurley and I were on last night, I fully smcked out my lows with diags, and tech 2 rigs and still only got just over 3 mill shields, with officer pdus maybe i get to 3.5... 4? (14 mill ehp vs 20)
Hurleys Avatar was at 6 mill last night, and he says more to come no problem.
Crystal implants should be changed to effect super class ships in the same way slaves do, or slaves effect removed.
I will be testing like crazy with as many titan pilots as possible, I think the changes are good, but I still think the Titan class role in Null Sec allaince life still needs to be defined more, Giant Hauler, mobile bridge and single shot big boy simply isnt enough for a ship that costs 50 billion isk and 100s of man hours to create.
I feel they should be pivotal for space holding, just as they have been, i am just as glad as everyone else that the stupid win button has been removed, but somehow they should figure into the sov mechanic, and not just as a giant gun to shoot the flag thingy :) |
KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2009.09.19 12:25:00 -
[195]
Originally by: Mc Leech If a titan has any use on a battle field at all than by definition the side that brings more of them to the battle will have an advantage. If they dont give you advantage in a fight than why ever use them? Its a 50 billion isk ship that takes 2 months to build so it better give you an advantage in a fight or it will never see a battle after the patch.
More truth quoted.
KIA EVE Home
KIA in game Public Channel "KIA"
KIA are Currently recruiting active PvP minded players. Contact SentryRaven |
Korinn
The Illuminati. Pandemic Legion
|
Posted - 2009.09.19 12:37:00 -
[196]
Originally by: KIAEddZ
I dont think 3 million hp damage is enough, std DD survivable fits will soon hit Capital fleets, and this tbh is ridiculous. the titan weapon should destory a Dread or carrier everytime unless that ship is severely pimped out. 5 minutes cool down.... Id like to see it lower, but 5 minutes seems reasonable.
The only dread that has any hope of 3m ehp on every resist (which is required because you wont know what titan you're coming up against) is the rev. Using 7 of 8 lows for resists, and 1 rep.
There's literally no combat effective fit that includes damage mods which will tank the DD, unless that person has full HG slaves and an erebus or a friggin X-type hardener set.
And the naglfar and the phoenix barely top 2m EHP, so just shoot them anyway, guaranteed kill.
Again, unslaved / pimped carriers have no chance in hell of tanking it - archon comes closest at 2.4m average.
Basically the point I'm making is the beam does enough damage as it is since it'll kill pretty much all combat effective and even full tank fits in 1 shot, unless that person is using a pimp fit, t2 rigs and slave set. There's no viable way to properly "DD Tank" your capital.
|
Deva Blackfire
Viziam
|
Posted - 2009.09.19 13:41:00 -
[197]
Originally by: KIAEddZ
Fuel bay needs to be a LOT larger, or the cost of firing the dd a lot smaller.
Costs of doomsday should be even higher to stop you from "lol hotdropping" solo battleships in titan. i guess 500mil should be good price for one shot.
Quote:
The Titan MUST have a defense vs bubbles. Extended SB range or cap sb would be my choice, but a ship class designed to negate bubble effect by destroying or invaliding is also a good idea.
Bring friends. Bring bombers to kill dictor bubbles.
Quote:
The thought of dropping your Titan in close to a fleet so you can use your turrets is pretty damn stupid, only time a Titan will end up in range for its turrets uses, is if it makes a big mistake, or the situation is of no danger at all, a 25 dread fleet takes down my officer tanked Levi in 6 minutes. So complaining about the damage out put really is silly, Singularity is not Tranquility.
Sniping setups? Ask PL for them.
Quote:
Desync and bumpage means the fabled drop titans in rep them with carriers and kill dreads is simply bullst, aint gonna happen. yes there is some bravado from some Titan pilots, but reality is, as soon as a few go down hard cos of the attempt to stick em in the middle of a cap fght, no one else will try.
Havent seen capitals getting bumped over 40km away for a long time now. And under 40km is well within carrier RR range.
Quote:
I feel they should be pivotal for space holding, just as they have been, i am just as glad as everyone else that the stupid win button has been removed, but somehow they should figure into the sov mechanic, and not just as a giant gun to shoot the flag thingy :)
No, stupid "win" button was not removed. And unless you are full of **** or completly hypocritical (or just plain stupid) you would already know that current titan iteration is much stronger than AOE DD titan ever was.
|
KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2009.09.19 13:42:00 -
[198]
Ok after a much needed refit.
36.5 million EHP on levi in gang.
How does this compare toother Titans?
KIA EVE Home
KIA in game Public Channel "KIA"
KIA are Currently recruiting active PvP minded players. Contact SentryRaven |
Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.09.19 13:47:00 -
[199]
I did like the idea of the titan doomsday device being a target weapon however the execution of it is horrible.
Having a weapon which can fire every 30 seconds and destroy a carrier or dreadnought might seem good on paper. You will now probably destroy less isk than with the current doomsdays but it will be more of a personal effect. This is because most smaller alliances who want to have a grab for 0.0 space probably have capitals which belong to their own members instead of having hand out capitals and/or alliance build capitals.
This means that probably 70% of the time it will affect one person specifically and make it very fast very undesirable for people who use their own capitals in fleet battles. This will give the big powerblocks a huge advantage as they can keep providing capitals for their members without the risk of their members no longer being able to afford them after a while.
Even with one titan on the field capitals will be slaughtered and not to think about what if there are multiple titans, because this will happen. No longer will you have carriers and dreads vs carriers and dreads but it will be titans vs carriers and dreads with the titans always winning.
This weapon should be reviewed and less aimed at destroying capitals in one shot but harming them in another way. The best way for this weapon is in my opinion is to go for a small amount of damage and a big electronic warfare effect. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |
Deva Blackfire
Viziam
|
Posted - 2009.09.19 13:54:00 -
[200]
Originally by: Verys
Having a weapon which can fire every 30 seconds and destroy a carrier or dreadnought might seem good on paper. You will now probably destroy less isk than with the current doomsdays but it will be more of a personal effect.
It was Viper's wishful thinking only. Its 5 minutes ROF at it stands now
The rest of your post i agree with.
|
|
Korinn
The Illuminati. Pandemic Legion
|
Posted - 2009.09.19 13:57:00 -
[201]
Originally by: KIAEddZ Ok after a much needed refit.
36.5 million EHP on levi in gang.
How does this compare toother Titans?
Sounds pretty good considering it's shield tanked, Avatar and Erebus push somewhere between 42 and 50 with slaves + trimarks. Also best to specify whether this is "EFT" EHP or gathered from the EHP figure in the fitting screen ingame - EFT calculates EHP (by default) by spreading the damage equally over all 4 damage types, whereas the ingame calculation assumes 100% of the damage is applied to your lowest resist (at least iirc) - if it's ingame you probably have 40+m EHP on your higher resists, which doesn't sound too bad really considering you're not using slaves.
I think you should be more worried about citadel torps being terrible than it not having quite as much EHP as the other titans
|
LoveKebab
Caldari D00M. Triumvirate.
|
Posted - 2009.09.19 14:34:00 -
[202]
Edited by: LoveKebab on 19/09/2009 14:35:45 Edited by: LoveKebab on 19/09/2009 14:35:03
Originally by: KIAEddZ
I dont think 3 million hp damage is enough, std DD survivable fits will soon hit Capital fleets, and this tbh is ridiculous. the titan weapon should destory a Dread or carrier everytime unless that ship is severely pimped out. 5 minutes cool down.... Id like to see it lower, but 5 minutes seems reasonable.
u dont think at all ... if 1 titan cant kill a dread - use 2 or 3 or 10... i bet u would love to see 10 sec cooldown for DD... u got it down from 1 HOUR to 5 MINUTES and u still want it lowered, are u dumb ? i would like it to be at least 30minutes and for the love of God NOT 2 milion DMG but like 300-500 at most...
Originally by: KIAEddZ
Fuel bay needs to be a LOT larger, or the cost of firing the dd a lot smaller.
u got it larger by default after last patch even introduced Fuel Bays...
Originally by: KIAEddZ
The Titan MUST have a defense vs bubbles. Extended SB range or cap sb would be my choice, but a ship class designed to negate bubble effect by destroying or invaliding is also a good idea.
but ofc 30km smartbomb range by default would be a lovely idea ... NOT
Originally by: KIAEddZ
The thought of dropping your Titan in close to a fleet so you can use your turrets is pretty damn stupid, only time a Titan will end up in range for its turrets uses, is if it makes a big mistake, or the situation is of no danger at all, a 25 dread fleet takes down my officer tanked Levi in 6 minutes. So complaining about the damage out put really is silly, Singularity is not Tranquility.
well if ship should not even be anywhere close to hostile fleet while its killing them 1 by 1 why does it have so much hp? in this case it should have ehp of a BS...
Originally by: KIAEddZ
Desync and bumpage means the fabled drop titans in rep them with carriers and kill dreads is simply bullst, aint gonna happen. yes there is some bravado from some Titan pilots, but reality is, as soon as a few go down hard cos of the attempt to stick em in the middle of a cap fght, no one else will try.
last time it did work pretty good for u and none of ur titans was outside of rep range...
Originally by: KIAEddZ
This is my biggest point really, slave sets should immediately be removed from effecting capitall class ships.
like any1 use them... every1s using nomads - pretty much all of pirate implants should not affect a titans (for example slaves does give hp but crystals does not give shield bonus to capital booster)
Originally by: KIAEddZ
Hurley and I were on last night, I fully smcked out my lows with diags, and tech 2 rigs and still only got just over 3 mill shields, with officer pdus maybe i get to 3.5... 4? (14 mill ehp vs 20)
there is a slight diference between tanking abilities as shield tank has TWO TIMES more effective tank than armor tank...
Originally by: KIAEddZ
Crystal implants should be changed to effect super class ships in the same way slaves do, or slaves effect removed.
cuz ur leviathan doesnt have any advantage over other titans ? u use nomads anyway
Originally by: KIAEddZ
I will be testing like crazy with as many titan pilots as possible, I think the changes are good, but I still think the Titan class role in Null Sec alliance life still needs to be defined more, Giant Hauler, mobile bridge and single shot big boy simply isnt enough for a ship that costs 50 billion isk and 100s of man hours to create.
maybe u need it to make an entire fleet (regardless of ships and hp) to disappear after u hit F1 ?
Originally by: KIAEddZ
I feel they should be pivotal for space holding, just as they have been, i am just as glad as everyone else that the stupid win button has been removed, but somehow they should figure into the sov mechanic, and not just as a giant gun to shoot the flag thingy :)
it wasnt removed, instead of "i win button" every1 hour u have "u die button" every 5 minutes and seeing it being able to shoot @ POS is hilarious... xVid4PSP MKV Encoding Tutorial |
KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2009.09.19 14:44:00 -
[203]
People who want titans removed from any combat effectiveness (see above) will never be happy no matter what happens with them.
KIA EVE Home
KIA in game Public Channel "KIA"
KIA are Currently recruiting active PvP minded players. Contact SentryRaven |
Deva Blackfire
Viziam
|
Posted - 2009.09.19 14:47:00 -
[204]
Edited by: Deva Blackfire on 19/09/2009 14:48:06
Originally by: KIAEddZ People who want titans removed from any combat effectiveness (see above) will never be happy no matter what happens with them.
People who know that those changes boosted titans dont respond in this thread at all FYI, they just STFU and cross fingers that this goes to TQ. Only clueless titan pilots respond here wanting buff (lol) and people who actually see how overpowered this is and want it nerfed.
|
Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.09.19 14:54:00 -
[205]
Originally by: Deva Blackfire
Originally by: Verys
Having a weapon which can fire every 30 seconds and destroy a carrier or dreadnought might seem good on paper. You will now probably destroy less isk than with the current doomsdays but it will be more of a personal effect.
It was Viper's wishful thinking only. Its 5 minutes ROF at it stands now
The rest of your post i agree with.
Ah my bad, well 5 minutes is still a short time when you couple the damage output of the titan to it right now. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |
CONVlCTED
|
Posted - 2009.09.19 15:00:00 -
[206]
Originally by: KIAEddZ Giant Hauler, mobile bridge and single shot big boy simply isnt enough for a ship that costs 50 billion isk and 100s of man hours to create.
I feel they should be pivotal for space holding, just as they have been, i am just as glad as everyone else that the stupid win button has been removed, but somehow they should figure into the sov mechanic, and not just as a giant gun to shoot the flag thingy :)
Superweapons like this just dont work in eve. If you have a powerful titan like it's currently on sisi then you give big alliances too much of an advangtage. Honestly we dont need one-shot killing machines. They aren't fun for anyone but the titan pilot himself. Instead make it weaker and lower its build-cost and time. OR make it a logistical tool. titans are the single most fun-killing thing in 0.0 warfare. And dominion wont change that if things stay like they are on sisi rightnow.
Originally by: Verys
This is because most smaller alliances who want to have a grab for 0.0 space probably have capitals which belong to their own members instead of having hand out capitals and/or alliance build capitals.
This means that probably 70% of the time it will affect one person specifically and make it very fast very undesirable for people who use their own capitals in fleet battles. This will give the big powerblocks a huge advantage as they can keep providing capitals for their members without the risk of their members no longer being able to afford them after a while.
this. titans in their current form will be the single biggest deterrent for smaller entities to grab some 0.0 space.
|
Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.09.19 15:19:00 -
[207]
"If I have an unstoppable super weapon, I will use it as early and as often as possible instead of keeping it in reserve." - Evil Overlord Rule #40
|
TheCraftyHippo
Minmatar Neptune Naval Technologies Dark Solar Empire
|
Posted - 2009.09.19 15:35:00 -
[208]
In my opinion the cost to the individual pilot is simply too high with this current implementation. I never liked losing a battleship in a single hit, now that I'm a capital pilot I can't imagine I'll have any fun losing a carrier or dread in a single hit.
These changes will simply make small entities in 0.0 obsolete. You'll never ever see a small capital ship engagement again. Imagine the effect even a single Titan would have on a 20v20 capital ship battle.
The changes have 'power block' and 'super alliance' written all over it. Somebody isn't paying attention. Please don't shoot me. I'll explode. |
Apple Boy
Gallente Viper Squad Triumvirate.
|
Posted - 2009.09.19 16:13:00 -
[209]
Edited by: Apple Boy on 19/09/2009 16:13:24 just to give you an idea of how powerful the DD is, moros with DC II, 2x EANM II, 3x t2 trimarks, HG slave set, 5% armor, 5% shields, 5% hull implants, alpha'ed by a leviathon.
|
Jen Khai
Black Hawk Down Syndrome
|
Posted - 2009.09.19 16:26:00 -
[210]
Edited by: Jen Khai on 19/09/2009 16:27:16
Originally by: TheCraftyHippo These changes will simply make small entities in 0.0 obsolete. You'll never ever see a small capital ship engagement again. Imagine the effect even a single Titan would have on a 20v20 capital ship battle.
The changes have 'power block' and 'super alliance' written all over it. Somebody isn't paying attention.
I couldn't agree more. Implementing titans was just a really bad idea in the first place. But now that we have to deal with em, totally change their use from a damage dealing entity to something that has an indirect effect on combat and warfare
|
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 32 :: one page |
First page | Previous page | Next page | Last page |