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Herpes Sweatrash
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Posted - 2009.09.18 00:28:00 -
[31]
I was thinking it would be pretty neat if there was some more special implants that were in place you can only get to with certain skill point amount. When complete full set of this implant you get an aura around your ship (so people know your good at play Eve).
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SiriusCrow
Incarnation of Evil
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Posted - 2009.09.18 02:12:00 -
[32]
Someone above mentioned a very good point... So many characters are bought and sold these days. CCP would have to track the account owners activity and it would have to be reset if the char were transferred.
I think what Kesh is trying to say is that we have done nearly everything in eve over the years. We have had alot of fun and have had some disappointments. We like some of the changes that CCP have implemented to the game and hate some of the changes as well. Certain things in Eve were fine the way that they were... We trained for certain things that we enjoy and they take it away. Eve is a wonderful game and we dont actually expect any special treatment for being veteran players.. We just miss alot of the things that have been taken away and wonder what they will take away next. Is there anything in the future for veteran players??? Will CCP make it worth our while to continue to train the high level skills or will they keep taking things away and changing them? Change can be good in some ways, I dont disagree with that. We are only asking for something to look forward to. We make plans to train for certain things and then those things change, it can be quite disappointing.
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Avernus
Gallente Imperium Technologies
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Posted - 2009.09.18 04:22:00 -
[33]
Originally by: Vixen Renault I see no problems with veteran awards, but I would rather see them attached to how long your account has been active rather than skill point total since character sales are so prevalent.
I would love to see something like: Account active 48 months: Ability to submit a custom logo for your corp if CEO. Account active 36 months: Ability to custom skin your ships with colors/corp logo et al. Account active 24 months: Recreate your character portrait without racially imposed templates.
As long as the result rewards customer loyalty with a tangible and useful reward without directly impacting game systems, then I would be all for it.
Hey, that's actually a cool idea. Zero actual impact in-game, but something that invokes customer loyalty.
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Lord KesH
Incarnation of Evil
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Posted - 2009.09.18 10:50:00 -
[34]
Thanks guys for some great input so far :)
I really like some of the ideas.
Repainting your ships would be very cool - But as i read in another post it might create complications towards fleet fights. But still a very cool idea
Level 6 skill training :) Hell yeah
Also the comment about something that wouldn't have impact in game i like as well. Cause I am not asking for something huge, or new ships or anything.
To give an example, a hotel loyalty program: You earn points on your travels, and can use them for a free night whenever you're going on vacation. You also earn a certain status after a while so that you can get a free upgrade to a better room, or get some extra chocolates for free in the room. Its not something that has a huge impact on either the hotels, nor the customers, but it makes them feel special. And that ensures customer loyalty.
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Altus Morningstar
Minmatar
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Posted - 2009.09.18 11:01:00 -
[35]
My Apotheosis and the occasional snowball launcher is enough for me.
The end is extremely f'ing nigh. |
Villwrath
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.18 12:50:00 -
[36]
First I'd just like to say to my old buddy, Kesh it's good to see you still around man. Hit me up in game for a chat!
While I don't directly agree with you on the idea that characters who have obtained a certain skill point level should have access to locations or items that others should not, I do agree with you that CCP has been putting way to much emphasis on their "new player experience" and absolutely no emphasis on the experience for older players who have been their loyal paying customers for many years.
They wonder why they lose so many subscribers who have been playing for 3+ years, and it's because these players feel that they cannot continue to improve their character or their game experience any further.
There are so many skills that could have an advanced level skill(high rank, less bonus) but do not. There are many skills missing support skills they could have to improve the abilities of another skill.
It seems like they continue to go in the opposite direction, as I've read in the recent Dominion patch notes that they are lowering some of the prerequisites to learn some skills.
How will the players who trained Missile Bombardment 5 for Bombs, or Energy Management 5 for Thermodynamics feel that you now only need them at 4 and 3 respectively? I'm sure many of these players only trained those skills because they wanted those abilities, and wouldn't have trained them otherwise if these had been the original requirements.
Now every single newbie(no offense) in the game is going to be able to overload, which again takes away an advantage from the older players who have all the basics trained and can afford the training time to get this so-called "leet" ability.
The more and more skillpoints I accrue, the weaker I feel my character is against the rest of the NEW EvE population.
It used to actually mean something to have skilled pilots, but now all it comes down to is who has the bigger blob, because everyone is basically more or less on par with everyone else.
I would assume that many older players feel this way, and my guess is that CCP losses more older customers than they gain new customers for these very reasons.
I'm sure it's a difficult balancing act of obtaining and keeping newer players as well as keeping the interest of their older, loyal players but CCP has the scale so weighted to one side it's about to tip over.
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Jean
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.09.18 13:58:00 -
[37]
I'll take a polaris frig at 100M sp thx :D
But seriously I think they should introduce "reverse-support" skills where you train up the main ability to lvl5 and then (and only then) be able start training tweak-skills that enhance the main ability. But not just plain enhance the skill, more like specializing it...
For instance, If I were to train up a very lengtly skill like for instance Commandships lvl5, or Carrier or Dreadnaught lvl5 I'd like to be able to tweak their role further by using additional skills that exclude eachother: for example, one skill would be the defensive tweak skill and the other one would tweak the offensive side.
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Gaborelle
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Posted - 2009.09.18 14:00:00 -
[38]
perhaps ccp should introduce level 6 agents for players with high sp
these missions would be based solely in 0.0 & be up against npc fleets with dreads, carriers, moms, and titans.
they would also require big fleets and the high sp guy must have certain high sp skills before the agent will offer missions. The high sp guy must FC a fleet to complete these missions.
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Lord KesH
Incarnation of Evil
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Posted - 2009.09.18 15:01:00 -
[39]
Hey Villwrath ^^ I will always be around :-P Ill throw you a chat later tonight when im off work
Thanks for the great input, the whole specializing/tweaking of skills would be a great idea imo.
I also like the idea of level 6 agents. But I think CCP has already has thoughts of implementing this and higher level agents in the future, but I donĘt know.
I would like CCP to maybe throw in a comment on some of the ideas posted her, if that would be possible?
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2009.09.18 16:11:00 -
[40]
Originally by: Lord KesH
Originally by: Sigras in contrast to the other two posters, ill try to be more on the constructive end of constructive criticism . . . the problem i see with adding special areas/ships simply for having more SP than the next guy is it really does feed into the WoW mentality where you have to keep releasing more and new shiny things to keep people interested; eve is supposed to be a self perpetuating system. In other words, eve would still work years after the devs abandon it if they keep the server running, but wow would end rather quickly as players would run out of content to keep people interested
I agree on this - I do still love eve and will keep on playing, i haven't played wow for more than 14 days, so i cannot comment on how the game mechanics work there. I know that the special areas is a long shot. :) But im not a person that comes up with great ideas thou.
I see just that in real life, you have something like bonus programs for Hotels, Airlines, Malls and most other businesses.
As Therese Law says, it would just be nice to see a little credit for us who have been playing the game for such a long time. Doesn't have to be sp based, you could also say, that on your 5 or 10 years day there will be a present waiting for you.
Something like it
Thanks again for a good post Sigras.
Hate to make a RL comparison, but I think it's the most valid point I can put out there.
You look in the real world, and for the most part, 21 year olds can do pretty much anything 40 somethings can do, own a handgun, drink alcohol, go into clubs, own businesses, etc.
However, the difference lies in Wisdom and experience, while a 21 year old can do the same stuff as a 45 year old, the 45 year old would be in a much much better position to do it than the 21 year old. Who's going to have more/ better credit? the 45 year old.
Who's insurance is going to be lower? The 45 year old
Who's going to be more in a position / already does own a house? Again, probably the 45 year old.
Same concept applies to EVE, me and you could probably both fly for example a Fully T2 fit and rigged battlecruiser, same battlecruiser, virtually same skills ( and thus the same tanking ability, damage output, etc. )
Chances are, you'd probably win that fight cause you have more experience than I in this game.
You probably have stockpiles of command ships and hacs at your disposal. I am currently saving up for an Astarte, which I have just finished training for. And you can be assured that when I do get it, it's going to dent the wallet. For you, you probably wouldn't even notice the difference.
So you see, in more ways than one, you already are reaping the benefits of being in this game alot longer than I, giving you a shiny new ship or your own constellation really isnt going to change that much.
Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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Uronksur Suth
Sankkasen Mining Conglomerate
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Posted - 2009.09.18 17:38:00 -
[41]
Originally by: Pan Dora
The reward for several years playing EVE its several years playing EVE. Its really that simple.
I pay a monthly fee, I get access to EVE Online. I really doubt CCP considers old players money any better then new players, and I don't see why they should give out in game advantages for no reason other then your a vet player.
I'm all for them doing things like handing out free Apotheosis Shuttles on the 5th and 10th anniversaries of EVE, because those are kinda big deals, and EVERYONE gets them. I don't think there's any reason to promote SP elitism.
The way in which new players can match older players in certain skills, potentially flying higher end vessels in half a year or so is intentional and is meant to attract new subscribers and I guess is an attempt to make newer players competitive in corp recruiting.
Frankly, I think its fine to have some things, but I think it should be based on account/character lifetime as opposed to SP. If it was based on that, and was something that didn't affect gameplay (like maybe you receive a pirate faction shuttle after 2 years, an Apotheosis after 5...)
The only game that ever gave out veteran rewards like this was Star Wars Galaxies, based on subscription time, and unlike a lot of the suggestions made here, the rewards had NOTHING to do with gameplay, but were all fluff, generally unarmed space yachts, or player housing decorations.
I would only support this sort of thing if
1. It was account/character lifetime based 2. The benefits were strictly non-gameplay or very limited in how much advantage they give older players.
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Kiva Aharan
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Posted - 2009.09.18 19:03:00 -
[42]
Originally by: Kahega Amielden
Why do you think you're entitled to it?
You've played a videogame for a long time. Good for you.
Come to think about it this would be the same thing as giving everyone in Little League a trophy even if they never hit or touched the ball. Awards for simply participating, not for accomplishments.
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Traidor Disloyal
Private Nuisance
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Posted - 2009.09.18 19:19:00 -
[43]
Originally by: Vixen Renault
Account active 36 months: Ability to custom skin your ships with colors/corp logo et al.
I want to paint my ride with "Shoot the Other Guy!" ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |
elenor drifter
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Posted - 2009.09.18 20:52:00 -
[44]
word of warning me spelling is questionable so bare with me on this
ok i found ur locked post earlyer on today, and it was lit up like a singal girl at a witch hunt lol, but i do agree with u.... forget the pixles in front of u, as some guy sugested eralyer use skills and new mods for further advancment in ur desired feild of training , look at these hypithetical skissl/mods
advanced sheild operations (required all sheild skills to 5)recharge/boost/hp boost a dvanced armour controal (all armour skills to 5) repare cycle/hp boost/repair amount
experimental "race" weappons: all sub cap racial weappon skills and support skills required to 5) damage/fire cycle/fitting/tracking
creodron sciance advisery: (all sub cap combat drone skils , advanced drone and support skills to 5) alows use of experamentel creoDron drones with enhanced trackinf damage and HP
industrialist (all mining related skills and mining ship skills to 5, in cludes the harvesting drone ,industrial command and leadership skills to 5 also)give a 50%boost to harvesters yeild, -10%harest cycle, 25% range, alows the use of a new expanded cargo hold or rig(large only) (through a new skill "towing":preq: hull up grades to 5 industrial command to 5 industrialist to 3)) to be fitted to minng ships giving a 100% bonus to cargo hold but also a 50% reduction in hull HP and a 25% reduction in max speed and agility
and so on... a momoth task, i know but improves game play for those high SP players resigned to the stations,titans,moms andPOS's(0.0)
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Lord KesH
Incarnation of Evil
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Posted - 2009.09.25 14:59:00 -
[45]
Thank you guys for all the good idea's
If we could then please get an official response from CCP. ------------------------------------
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Atata Kaiko
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Posted - 2009.09.25 18:17:00 -
[46]
Originally by: Lord KesH snipped sucky ideas
No - they should do the exact opposite - introduce the concept of MEMORY. Our brains aren't capable of storing an infinite amount of knowledge, even with boosters and augmentations. So, as you gain more and more SP, skills that aren't actively trained become forgotten. Might level the playing field a little for those of us who haven't been playing since forever.
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Serge Bastana
Gallente GWA Corp
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Posted - 2009.09.25 19:17:00 -
[47]
Originally by: Atata Kaiko
Originally by: Lord KesH snipped sucky ideas
No - they should do the exact opposite - introduce the concept of MEMORY. Our brains aren't capable of storing an infinite amount of knowledge, even with boosters and augmentations. So, as you gain more and more SP, skills that aren't actively trained become forgotten. Might level the playing field a little for those of us who haven't been playing since forever.
And so people who have skills trained to level 5 and have no way to actively train them, or don't wish to or see no need to train a skill any further will lose what they spent time acquiring.
I'm a fairly new player, not someone who has been around a while, but even I can see the problems associated with that idea. I realise that we can't have 'a level playing field' as far as skill points are concerned, and having 60 million sp doesn't mean that you are invincible. Players that have been around a while and gained a high number of sp's only ever use a certain amount of those sklls depending on what they are flying, even I can see that after only playing the game for 6 months and not having reached 10 mill sp's yet. ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.25 19:35:00 -
[48]
Originally by: Pan Dora
The reward for several years playing EVE its several years playing EVE. Its really that simple.
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Mashie Saldana
BFG Tech
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Posted - 2009.09.25 19:39:00 -
[49]
Originally by: Nekmet Awai personally i say let skills go to lvl 6 instead of 5, then if your a maxed out sp char, you can take that 1 extra at a extreme amount of time, to give you that elitism feeling, and to allow players that have maxed every ship out (and not wanting to go into cap ships) something to do with their next sp.
That just means everyone do electronics and engineering to lvl 6 and the ships have to be rebalanced again.
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Grumples McGee
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Posted - 2009.09.25 20:24:00 -
[50]
The biggest annoyance to high skill players is the cost of medical clones, I think.
It's kind of ironic, really. You could learn to be the ultimate HAC pilot and stop training right there and have a fixed number of skill points that lets you get podded for an affordable amount...
BUT if you become the ultimate HAC pilot and just keep adding skills, then you're making your character more diverse (say, the ultimate HAC pilot with reasonable battleship skills; or the ultimate HAC pilot who can also drive a jump freighter). This diversification won't make you a better HAC pilot but it will make your deaths increasingly more expensive.
IMO, if you want to keep older character playing, just put a cap on cloning fees. I'm not sure where this cap should be but at some much more reasonable point it should stop going up because eventually it just becomes a punishment for long term players. ("Thank you for playing EVE for 15 years! As a reward, it now costs you 150 million every time you get podded, just for your medical clone.")
I also think long term players get into the "I MUST HAVE THE BEST OF EVERYTHING" mentality and this leads them to get super expensive implants, which they eventually lose, smash their keyboard over and quit the game.
To some extent I think CCP has engineered certain money sinks that end up damaging long term players. People know about the risk of flying a Mothership or a Titan but when your medical clone is expensive by itself and you feel the need to always have a head full of implants, even flying a T1 rifter could cost you tens of millions if you die (and get podded).
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Crewman Jenkins
Caldari Malicious Demi-Lancers
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Posted - 2009.09.25 21:17:00 -
[51]
I dont think high sp players should get anything "special" like a jove ship, but I do wish they had a couple super specialization skills that take a lot of lvl5s to train.
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AbudSeab
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Posted - 2009.09.25 22:40:00 -
[52]
Looking exclusively at customer relationship aspect would be nice to have something when you reach some amount of time as a customer :-)
I fully agree with all statements about not having differentiation between players based in time playing besides in-game mechanics and personal skills and experience.
So it doesn't need to give any advantage in any aspect of game playing. Just a gift. If it's a special ship it don't need to have over regular abilities or bonuses for its class, don't need to be a navy or pirate ship, it's just something like commemorative aphoteosis but without advantages. The only different aspect is that it's rare enough to be a collective item.
And please, let's forget about this annoying constant comparison with WoW, I'm not playing Eve cause it's not WoW. I'm playing Eve cause it's Eve. Let's think in Eve. I've never played WoW, never read about, never interested about, but I'm learning a lot about it just reading EVE FORUM ! ! !:-(
Personally, just in aspect of customer relationship management I really would prefer to get a real Raven Model when I've reached 100m skillpoints.
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AbudSeab
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Posted - 2009.09.26 04:59:00 -
[53]
And CCP,
Where are those less expensive plastic model that have showed up sometime ago in photos ?
We neeeed them :-)
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Lord KesH
Incarnation of Evil
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Posted - 2009.09.26 14:36:00 -
[54]
Originally by: AbudSeab Looking exclusively at customer relationship aspect would be nice to have something when you reach some amount of time as a customer :-)
Thats excactly what im thinking.
Thanks for a good post m8 ------------------------------------
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Aion Amarra
Minmatar Really Nice And Laidback Corporation
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Posted - 2009.09.26 15:54:00 -
[55]
About the only thing I'd afford are little gimmicks without any sort of tangible ingame benefits.
Public medals or certificates or something. (Lol. You got: "Dr. Caymus certificate for extraordinary skillpoints.")
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Bojo Prinz
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Posted - 2009.09.26 21:23:00 -
[56]
Originally by: Therese Law agree in a bit, would be nice with some credit that i have payed and enjoyed the game for such long time. and dedication to something should always pay off.
I ve noticed how dedication pays off - eve is 6 years old and today more than ever the best game worldwide!
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.09.27 00:43:00 -
[57]
Originally by: soldieroffortune 258 You probably have stockpiles of command ships and hacs at your disposal. I am currently saving up for an Astarte, which I have just finished training for. And you can be assured that when I do get it, it's going to dent the wallet. For you, you probably wouldn't even notice the difference.
So you see, in more ways than one, you already are reaping the benefits of being in this game alot longer than I, giving you a shiny new ship or your own constellation really isnt going to change that much.
Older players don't have a limitless supply of isk. Nor do we earn isk faster than new players. In a couple months you can earn money nearly as fast as us (raven + lvl 4 missions) in a year or so you should be earing it faster than older players who havn't specialized in it. ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
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Denny Haze
Amarr Ministry of War
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Posted - 2009.09.27 01:26:00 -
[58]
Regarding the length of loyalty to EvE, and not getting anything ingame I would really love to see some offers to existing players like there are for new players. They're pretty much insane compared to the regular fees. Take the last one, what was it, 50$ for 6 months? I'm not into rolling alts I can't pay for more, than the offer. I'd like that on my main account. Why is there nothing for exiswting players?
60D GTC |
Serge Bastana
Gallente GWA Corp
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Posted - 2009.09.27 01:47:00 -
[59]
I can see the point of that, perhaps throwing up an offer along those lines for anyone over 2 or 3 years old. What needs to be considered though is that in CCP's eyes it isn't as an attractive option in day to day business terms as offering a cheap deal on new accounts, they already have those long term players hooked for various reasons, so if you look at it completely ruthlessly, why should they bother offering such a deal?
One really funny feature that I saw used in a game I was part of for a year or two was that players were given the option to play npc's for a short time each week, which is something that might be hilarious in this game, some of the more experienced players ganging up as elite Angel Cartel or Gurista forces in a plex somewhere and let those brave enough come and see what rewards they can gain and have a bit of fun fighting their favourite npc's with real teeth. ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
Dark Drifter
Amarr A Pretty Pony Princess General Tso's Alliance
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Posted - 2009.10.20 15:57:00 -
[60]
i totaly agree with this old players deserve somthing !! they have put in the time and deserve some kind of reward
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