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Disregard That
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.08 02:56:00 -
[121] - Quote
SmilingVagrant wrote:Disregard That wrote: I wonder if the Incursion code is irrespective of security rating of the system?
It seems like the risk vs. reward should scale up.
If low/null Incursions pay the same as high-sec's, that's really a horse of a different color.
Personally, I feel high-sec Incursions were hit quite rightly.
Oh hey: Knowledge that I can post on! Highsec incursions did pay less, but the complete lack or risk allowed for fitting and optimization that made them pay out far more than a group doing lowsec incursions could make if they were to fit prudent to their situations due to the speed at which they could be run. The name of the game in lowsec incursions was HAC's and T3's that way you were moderately nimble, well tanked and small sigged running with at least 3 logi's. This was pretty much how they had to be run in null and low because tangling with pirates wasn't something that "May" happen. It was something that simply was going to happen. I didn't go to a single incursion where we didn't fight off a gang or lose members of the incursion group to gangs that successfully jumped us. If we were to run the big Mach/Vindi etc etc etc gangs like the highsec people were: We'd have been murdered in very expensive ships due to the giant sigs.
This is quite insightful. Quite insightful, indeed.
So what this means is that, typically, low and null Incursions pay less reward for their relative risk than high-sec Incursions?
Yeah, maybe they were hit too hard. But not in high-sec. |

Tippia
Sunshine and Lollipops
7766
|
Posted - 2012.06.08 02:57:00 -
[122] - Quote
Asuri Kinnes wrote:Actually - it seems that this is the best accounting of players (as Dr E stated) that we're going to get. No, it's not.
There is no accounting of players because they never try to count them because it would be a methodological clusterfuck to try to do so. Every QEN ever (and every other presentation during and since the period when they were published) counts characters, and you cannot trivially use that number as a measure of player population.
Quote:Is there slop here? Yeah, but it gives an overall view of player locations. If players weren't on the toons doing whatever, they wouldn't be active in that space to be counted. They aren't counting active characters. They're counting characters on active accounts. There's a significant difference, and it does not give any kind of view of player locations.
A player with two accounts and six characters, with a main in null, a cyno alt in low and four trading alts in the major hubs will show up as exactly that: 66% highsec characters, 16 percent each of low and null charactersGǪ and yet it's a nullsec player behind them all. Thus, for all we know, the population charts showing 66% characters in highsec means that there are no highsec players at all (except for those newbies that show up when you include <5M SP characters). Of course, we can dismiss that hypothesis just on the basis of how many people on the forums are considering themselves highsec players, but it illustrates why we cannot use those character population numbers as any kind of reasonable indicator for player population.
Quote:So, once again, we're either arguing semantics (who should be counted in which group) or arguing that the numbers aren't detailed enough, when in fact, there *is* enough information to at least make a reasonable guess... No, we're arguing that the numbers cannot be interpreted as counting players because the link between character and player is far too weak. It's not a matter of detail GÇö it's a matter of simply not having the data.
Barbelo Valentinian wrote:But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?" Unless you want to take it up with Dr EyjoG?  GǪwho'll say that both charts are counting characters, because that's what they always count and why he's comparing them: one shows all characters; the other shows non-newbie characters (newbie being defined as having less than 5M SP). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
427
|
Posted - 2012.06.08 03:01:00 -
[123] - Quote
Disregard That wrote: This is quite insightful. Quite insightful, indeed.
So what this means is that, typically, low and null Incursions pay less reward for their relative risk than high-sec Incursions?
Yeah, maybe they were hit too hard. But not in high-sec.
From my understanding if you discount combat losses and compared a straight "Isk per hour" assuming you were single boxing: Highsec incursions were making about 10-20M an hour more than those of us in lowsec with absolutely no risk. Bear in mind that my own knowledge of isk per hour in highsec is mainly second hand here. On average WE were netting about 90-100m an hour, mainly dependent on how many newbee's in hurricanes we were letting in :v |

Spy 21
Lonetrek Exploration and Salvage
112
|
Posted - 2012.06.08 03:02:00 -
[124] - Quote
WE ARE THE 75%!!!! WE ARE THE 75%!!!! WE ARE THE 75%!!!!
Now where was the cop car I was taking a cr*p on just now?
S
"The next time airport security tells you to put your hands over your head and hold that vulnerable position for seven seconds, ask yourself: Is this the posture of a free man?" |

Barbelo Valentinian
The Scope Gallente Federation
243
|
Posted - 2012.06.08 03:04:00 -
[125] - Quote
SmilingVagrant wrote:Barbelo Valentinian wrote:Tippia wrote:What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players. The first chart that shows around 70% is a "Population" count; the chart with the 66% is a "Character above 5m sp" count. But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?" Unless you want to take it up with Dr EyjoG?  How would you differentiate between my Carrier pilot who spends most of his time in low and my subcap dude who spends most of his time in null (And admittedly sometimes low)? The only real way to find out of I'm a guy who likes roaming nullsec but makes my home in low is to ask me. I have ships spread all over hell so even looking at my primary accumulation of assets won't work. Especially since I still have most of my incursion staging crap in the bowels of lowsec. Also the thought that CCP has a reporting tool competent enough to make these distinctions is laughable. We're talking about "Zee logs show nothing!" CCP here.
Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec.
Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards 
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
191
|
Posted - 2012.06.08 03:05:00 -
[126] - Quote
SmilingVagrant wrote:Disregard That wrote: This is quite insightful. Quite insightful, indeed.
So what this means is that, typically, low and null Incursions pay less reward for their relative risk than high-sec Incursions?
Yeah, maybe they were hit too hard. But not in high-sec.
From my understanding if you discount combat losses and compared a straight "Isk per hour" assuming you were single boxing: Highsec incursions were making about 10-20M an hour more than those of us in lowsec with absolutely no risk. Bear in mind that my own knowledge of isk per hour in highsec is mainly second hand here. On average WE were netting about 90-100m an hour, mainly dependent on how many newbee's in hurricanes we were letting in :v I suppose that would come down to the tools being used then. Pre-nerf a groups running the same shiptypes in low/null would out earn a highsec incursion (again not accounting for interruptions or losses), but if nullsec was letting new players in while highsec was muscling them out in favor of pimp fit pirate BS's, then yes, I can see highsec making more. |

Disregard That
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.08 03:08:00 -
[127] - Quote
Barbelo Valentinian wrote:SmilingVagrant wrote:Barbelo Valentinian wrote:Tippia wrote:What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players. The first chart that shows around 70% is a "Population" count; the chart with the 66% is a "Character above 5m sp" count. But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?" Unless you want to take it up with Dr EyjoG?  How would you differentiate between my Carrier pilot who spends most of his time in low and my subcap dude who spends most of his time in null (And admittedly sometimes low)? The only real way to find out of I'm a guy who likes roaming nullsec but makes my home in low is to ask me. I have ships spread all over hell so even looking at my primary accumulation of assets won't work. Especially since I still have most of my incursion staging crap in the bowels of lowsec. Also the thought that CCP has a reporting tool competent enough to make these distinctions is laughable. We're talking about "Zee logs show nothing!" CCP here. Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec. Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards  But not stored on TQ. And not available for analysis. That data is secured away safely at the datacenter. Not on TQ.
Besides which, Dr. E also correctly stated that the majority of ISK injection in Eve came from ratting activities and that a much lower percent came from Incursions.
What Dr. E in his wisdom neglected to mention were the per-capita incomes, which proved to be horribly, horribly skewed.
The average high-sec Incursionist made vastly more per hour than any other profession in Eve except possibly "Tech Moon Owner/Operator."
And it was all derived from a giant faucet ony a handful were permitted to access by the "Incursion Community." |

Tippia
Sunshine and Lollipops
7766
|
Posted - 2012.06.08 03:14:00 -
[128] - Quote
Barbelo Valentinian wrote:Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec. GǪexcept that the method used GÇö there as everywhere else when they've presented population numbers GÇö is character snapshots. That's why he can even make the comparison between GÇ£everyoneGÇ¥ and GÇ£non-newbiesGÇ¥ to begin with, and he's just being a bit sloppy with the language when calling them GÇ£playersGÇ¥.
Quote:Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards  They probably could, but they don't. If they did, they would have been able to present Gǣaccounts per playerGǥ stats along with the Gǣcharacters per accountGǥ stats they produceGǪ but the thing is that they never do. In addition, it would still be methodologically unsound, since credit card + IP doesn't necessarily equates to Gǣa playerGǥ.
GǪand even then, there's no way of telling where the player GÇ£belongsGÇ¥ without asking them (which would make all the character counting redundant). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Barbelo Valentinian
The Scope Gallente Federation
243
|
Posted - 2012.06.08 03:15:00 -
[129] - Quote
Tippia wrote: who'll say that both charts are counting characters, because that's what they always count and why he's comparing them: one shows all characters; the other shows non-newbie characters (newbie being defined as having less than 5M SP).
So the title of the chart, which refers to "People", is bollocks then?
Perhaps CCP is blissfully unaware of the fact that some people have multiple characters on multiple accounts, and doesn't factor that into its calculations? Perhaps they don't have access to the relevant IP and credit card information, and are totally in the dark? 
I admire your ongoing defence of the PvP functionality of the game, but EVE does also have PvE "sand", and if the majority of players are playing with the PvE sand and not the PvP sand (except indirectly), then so be it. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 03:15:00 -
[130] - Quote
Tippia, take from it what you will (hell, I know a hi-sec player who at one time ran 26 accounts, all in hi-sec - there will always be statistical flyers) the snapshots show a consistent trend - as you say, it would be a logistical nightmare to know where all the players are. But given a long enough time frame and the numbers remaining somewhat consistent year to year, character activity is the best information we have. vOv
To get back to the OP (and my point) Null sec'ers need to do a better job of recruiting and supporting new players if they want them to leave hi-sec.
Bottom line.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

SmilingVagrant
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.06.08 03:18:00 -
[131] - Quote
Yeah look: I know my way around a database, and I'm telling you right now that CCP does not have a nice pat query that is going to tell them that kind of information without some pretty ******* hefty guessing and interpretation. Mainly for the reasons I stated.
Once again.
I have two characters. One is sitting in lowsec: most of his assets are in lowsec.
The other is sitting in Nullsec: most of his assets are in nullsec.
Now lets pretend my alliance is one of those that floats between NPC null and Low.
Am I a nullsec player, or a lowsec player? |

Barbelo Valentinian
The Scope Gallente Federation
243
|
Posted - 2012.06.08 03:18:00 -
[132] - Quote
Tippia wrote:[quote=Barbelo Valentinian]They probably could, but they don't. If they did, they would have been able to present Gǣaccounts per playerGǥ stats along with the Gǣcharacters per accountGǥ stats they produceGǪ but the thing is that they never do.
There's no reason for them to do so. Meanwhile, the lecture talks about "people".
Quote:n addition, it would still be methodologically unsound, since credit card + IP doesn't necessarily equates to GÇ£a playerGÇ¥.
Surely common sense tells you that the type of player who'd go to the effort of hiding things that much is going to be relatively rare. It wouldn't bias the numbers that much, certainly not enough to change a substantial majority into a minority.
|

SmilingVagrant
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.06.08 03:19:00 -
[133] - Quote
Asuri Kinnes wrote:Tippia, take from it what you will (hell, I know a hi-sec player who at one time ran 26 accounts, all in hi-sec - there will always be statistical flyers) the snapshots show a consistent trend - as you say, it would be a logistical nightmare to know where all the players are. But given a long enough time frame and the numbers remaining somewhat consistent year to year, character activity is the best information we have. vOv
To get back to the OP (and my point) Null sec'ers need to do a better job of recruiting and supporting new players if they want them to leave hi-sec.
Bottom line.
Part of the problem is for entire chunk of nullsec isk generation is absolute bullshit for the individual player. So you get people who spend days running L4's to support a PVP habit that pops up once a week in null.
Our alliance and our allies are unique in that we attempt to make our space livable: But even then a good chunk of our population is probably sitting in highsec right now running missions. |

Barbelo Valentinian
The Scope Gallente Federation
243
|
Posted - 2012.06.08 03:20:00 -
[134] - Quote
SmilingVagrant wrote:Yeah look: I know my way around a database, and I'm telling you right now that CCP does not have a nice pat query that is going to tell them that kind of information without some pretty ******* hefty guessing and interpretation. Mainly for the reasons I stated.
Once again.
I have two characters. One is sitting in lowsec: most of his assets are in lowsec.
The other is sitting in Nullsec: most of his assets are in nullsec.
Now lets pretend my alliance is one of those that floats between NPC null and Low.
Am I a nullsec player, or a lowsec player?
Which are you more active on?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.06.08 03:21:00 -
[135] - Quote
Barbelo Valentinian wrote: Surely common sense tells you that the type of player who'd go to the effort of hiding things that much is going to be relatively rare. It wouldn't bias the numbers that much, certainly not enough to change a substantial majority into a minority.
I'm guessing but I don't think it was obfuscation: There's more than one case of boyfriends and girlfriends playing together. And I know one guy shoots eve videos with his daughter. Two players, two accounts, probably even two computers, one IP, one credit card.
I don't think it's statistically noteworthy though. |

Tippia
Sunshine and Lollipops
7766
|
Posted - 2012.06.08 03:21:00 -
[136] - Quote
Barbelo Valentinian wrote:So the title of the chart, which refers to "People", is bollocks then? The chart doesn't refer to people GÇö the powerpoint slide does. The chart refers to population, which is a character count.
Quote:I admire your ongoing defence of the PvP functionality of the game, but EVE does also have PvE "sand", and if the majority of players are playing with the PvE sand and not the PvP sand (except indirectly), then so be it. As luck would have it, the majority of players are playing with the PvP sand.
Asuri Kinnes wrote:Tippia, take from it what you will (hell, I know a hi-sec player who at one time ran 26 accounts, all in hi-sec - there will always be statistical flyers) the snapshots show a consistent trend - as you say, it would be a logistical nightmare to know where all the players are. But given a long enough time frame and the numbers remaining somewhat consistent year to year, character activity is the best information we have. vOv GǪand GÇ£bestGÇ¥ still equates to GÇ£no informationGÇ¥ GÇö the numbers remaining consistent doesn't affect the inability to translate character count to player count, because you still have to run it through the GÇ£how many character does every player have, where are they, and what is the player's GÇÿhomeGÇÖ sec region?GÇ¥ filter. A consistent player population distribution with a consistent character placement pattern will lead to a consistent character population distribution.
So on an infinite timeframe, it's still impossible to determine player distribution from character distribution without knowing that placement pattern. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.06.08 03:22:00 -
[137] - Quote
Barbelo Valentinian wrote: Which are you more active on?
Now? The nullsec guy. But when Incursions didn't suck I was in lowsec most of the time. But all of that money was being funneled back into nullsec.
This is why that categorization is inherently broken. It pretends people don't bounce between the sec's on a regular basis. |

Aramatheia
European Nuthouse
30
|
Posted - 2012.06.08 03:33:00 -
[138] - Quote
masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something.
like shooting ships with no guns? awesome stuff, you sir are king of the universe
PS im not opposed to danger, i must certainly didnt "cry" when i lost a mining boat recently, but your head is both overly bloated and shoved up your ass, its a terrible combo
PPS I was an incursion runner but mostly hq's but i quit that weeks if not months before the nerfs anyway so yeah i was part of the mob for a bit, but only the harder end, and only for a limited time anyway!
PPPS have fun blowing stuff up /wave |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
141
|
Posted - 2012.06.08 04:17:00 -
[139] - Quote
Maybe if we beat the peasants hard enough and long enough, they'll come to love us. |

Ban Bindy
Bindy Brothers Pottery Association
324
|
Posted - 2012.06.08 04:28:00 -
[140] - Quote
If 75 percent of players didn't sub for PVP and the devs estimate that 70 percent of characters reside in high sec, then the two numbers are close enough to know you're in the ballpark. This assumes that people who aren't PVP oriented are mostly living in high sec and that the similarity in the two numbers come from that. I could be wrong of course.
Some of you guys want to turn this into a complete mystery when it's not. The devs have said repeatedly that the overwhelming majority of players live in high sec. You can try to spin that to mean what you want, and you're giving it such a sincere try that it's kind of heartbreaking. You just don't want to believe the facts.
Seventy percent is considerably lower than the QEN estimates. Those data were based on snapshots of actual players and where they were at given times, meaning players who were actually logged on and playing. That was my understanding, anyway. Since only one player can be logged on per account. then the two numbers were the same in terms of the QEN. I'm going by memory though and I could be wrong. |

Barbelo Valentinian
The Scope Gallente Federation
244
|
Posted - 2012.06.08 11:12:00 -
[141] - Quote
Tippia wrote:As luck would have it, the majority of players are playing with the PvP sand.
And your basis for that is ... ?
Unless you just mean "there's some element of PvP whatever you do in EVE"? That's true, but you could say the same for PvE (e.g. missioning to subsidize PvP). |

Azurius Dante
Immortalis Inc. Shadow Cartel
0
|
Posted - 2012.06.08 11:15:00 -
[142] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game.
What you don't realise is that about half of the 3/4 that solo or doing only pve are alts for the pvper's  |

Chopper Rollins
Republic Military School Minmatar Republic
119
|
Posted - 2012.06.08 11:15:00 -
[143] - Quote
I don't get this interpretation of charts and stats discussion. Set map to 'pilots in space' filter. Empire is a blaze of activity, low a bit less, null is a desert and has been for the nearly three years I've been playing. Now I know it's not an intel tool, but you can travel 20 jumps without seeing anybody in null. The majority of asteroids, and other PVE playthings, are untouched every day. It was that richness that got me out into null as one of those solo oddballs. Couldn't stay solo though, since the few people you meet are usually quite cool. My point about the vocal PVPers who despise PVE industry roleplaying and basically everything else? The point stands, they are often but not always kinda tragic and narrow.
Goggles. Making me look good. Making you look good. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 11:30:00 -
[144] - Quote
Ban Bindy wrote:If 75 percent of players didn't sub for PVP and the devs estimate that 70 percent of characters reside in high sec, then the two numbers are close enough to know you're in the ballpark. In the ballpark of what? Again, 75% of players also enjoy PvP.
Quote:The devs have said repeatedly that the overwhelming majority of players live in high sec. You can try to spin that to mean what you want, and you're giving it such a sincere try that it's kind of heartbreaking. You just don't want to believe the facts. The fact is this: they have never said (or been able to say) how many players live in highsec. People have tried to spin the character distribution numbers to say things they do not say. You're doing a rather poor job of it right here, for instance.
Quote:Seventy percent is considerably lower than the QEN estimates. Those data were based on snapshots of actual players and where they were at given times, meaning players who were actually logged on and playing. That was my understanding, anyway. Since only one player can be logged on per account. then the two numbers were the same in terms of the QEN. I'm going by memory though and I could be wrong. You are, quite gravely.
The QEN numbers were not GÇ£estimatesGÇ¥. They employed the exact same method as all other population distribution counts ever presented: they were a snapshot of the locations of characters on active accounts. They did not count players; they did not count who was playing and who was not; and they did not count log-ons. The numbers are lower because relatively fewer characters are in highsec these days than they used to be.
Barbelo Valentinian wrote:And your basis for that is ... ? GǪthat they asked us, and 75% said they enjoyed PvP GÇö it was the most liked activity in EVE. It's in the Fanfest economy presentation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Talon SilverHawk
Patria o Muerte
369
|
Posted - 2012.06.08 11:31:00 -
[145] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game.
Tw*t (*=a) or Troll, I cant decide.
Tal |

Barbelo Valentinian
The Scope Gallente Federation
244
|
Posted - 2012.06.08 11:33:00 -
[146] - Quote
SmilingVagrant wrote:Barbelo Valentinian wrote: Which are you more active on?
Now? The nullsec guy. But when Incursions didn't suck I was in lowsec most of the time. But all of that money was being funneled back into nullsec. This is why that categorization is inherently broken. It pretends people don't bounce between the sec's on a regular basis.
I'm sure there are many players like you, but I'm also pretty sure there are many, many more players who pretty much stick to one toon, at least that's my general impression from the forums and in-game. I have one alt, but I rarely sub it and use it - so far the most fun I've had with it is having RP conversations with myself in space :)
Otherwise it's too much like a job, and all I want out of the game is immersion really. |

Keno Skir
141
|
Posted - 2012.06.08 11:41:00 -
[147] - Quote
Tippia wrote:Tyberius Franklin wrote:Thought the PvP thing was "Why they subbed" and not "What they mostly do" You're expecting an EVE player to be able to read charts correctly? Really now.
Sillyness :) having experienced players from many online games, i suggest eve actually supports some of the more well educated neck-beards of the world. Long as you stear well clear of general discussion..
Just try engaging the average wow dweeb in conversation about something more real and important than RAIDZzZ and Geeeer! Think you might return to eve a little more thankful for what u got :D Internet spaceships is as we all know very important business, but i'd rather talk spaceships with a grownup than anything with a 12 year old :/ The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Kiteo Hatto
The Fiction Factory Blue Nation
134
|
Posted - 2012.06.08 11:42:00 -
[148] - Quote
Gotta love how the word "pvp" can be manipulated to suit your argument.
You say "pvp" is everything you do in eve(selling/buying, minerals, chatting, etc) when it comes to poll results At the same time you also say that pvp only counts when blowing up player ships and that others should do the same do the same
Bloody hypocrites, you are like those feminists with double standards.
|

Velicitia
Open Designs
1018
|
Posted - 2012.06.08 11:48:00 -
[149] - Quote
Disregard That wrote: Name activities that players can participate in that aren't PVP in Eve online.
Let's see.
1) Ship spinning 2) WiC (Walking in Closets)
Yep.
That's some compelling non-pvp content, let me tell you!
1. There's a counter though! 2. people use that? |

Tippia
Sunshine and Lollipops
7772
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Posted - 2012.06.08 11:50:00 -
[150] - Quote
Keno Skir wrote:Sillyness :) having experienced players from many online games, i suggest eve actually supports some of the more well educated neck-beards of the world. Long as you stear well clear of general discussion.. Fair enough, but then, this is General Discussion, and people are apparently having problems reading a rather simple chart. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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