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Lin-Young Borovskova
Science and Trade Institute Caldari State
136
|
Posted - 2012.06.08 12:07:00 -
[151] - Quote
Kiteo Hatto wrote:Gotta love how the word "pvp" can be manipulated to suit your argument. You say "pvp" is everything you do in eve(selling/buying, minerals, chatting, etc) when it comes to poll results  At the same time you also say that pvp only counts when blowing up player ships and that others should do the same  Bloody hypocrites, you are like those feminists with double standards.
Then in those terms WOW gives an extra pvp form that you can't have in Eve:
-unique titles: you pvp other teams at euro/world and server level to get those
-unique riding toys: you pvp other teams at all levels to get those
-high end sets and legendary weapons: you also pvp vs other players to get those first
Wow is a really hard core pvp game after all  brb |

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
8
|
Posted - 2012.06.08 12:19:00 -
[152] - Quote
EVE Roy Mustang wrote:Quote:John Turbefield GÇÅ@CCP_Diagoras
Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89% Collapse
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8:12 AM - 29 Feb 12 via web -+ Details
Actually, you're either lying or you suck at reading comprehension.
Tweet says: Active CHARACTERS not PLAYERS. Those are 2 very different things.
Also, I believe from Tippia's POV, what he/she/it/?? means by Hi-sec players refers to highsec ONLY players. The proportion of players that reside exclusively in Hi-sec would, by any logic, be lower than the 66% (NOT 75%) quoted.
tl;dr. Stop lying
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Jorma Morkkis
State War Academy Caldari State
73
|
Posted - 2012.06.08 12:23:00 -
[153] - Quote
Disregard That wrote:The only reason bears can't/don't is because bears think the default state of Eve gameplay is "AFK".
You got that wrong.
Disregard That wrote:Autopiloting takes forever when you're AFK.
Autopiloting takes freaking ages if you do it in the freighter. Doesn't matter if you're at the keyboard or not. And if you lose about 1b+ worth of cargo this way. Well, it's your own fault. |

Kiteo Hatto
The Fiction Factory Blue Nation
136
|
Posted - 2012.06.08 12:34:00 -
[154] - Quote
lollerwaffle wrote:EVE Roy Mustang wrote:Quote:John Turbefield GÇÅ@CCP_Diagoras
Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89% Collapse
Reply Retweet Favorite
8:12 AM - 29 Feb 12 via web -+ Details Actually, you're either lying or you suck at reading comprehension. Tweet says: Active CHARACTERS not PLAYERS. Those are 2 very different things. Also, I believe from Tippia's POV, what he/she/it/?? means by Hi-sec players refers to highsec ONLY players. The proportion of players that reside exclusively in Hi-sec would, by any logic, be lower than the 66% (NOT 75%) quoted. tl;dr. Stop lying
Thats nitpicking at best, they are still active subscribers regardless. If the majority of the active subscribers are in high sec, regardless if their "mains" are in null/low then clearly the majority enjoy high sec more.
Stop lying to yourself by thinking that everyone wants to live in low/null and shoot anything thats not blue. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 12:39:00 -
[155] - Quote
Kiteo Hatto wrote:Thats nitpicking at best, they are still active subscribers regardless. It's not nitpicking. It's a critical distinction: it means they're not counting players or accounts, but something that can distributed completely freely without any connection to where said players actually spend their time.
Quote:If the majority of the active subscribers are in high sec, regardless if their "mains" are in null/low then clearly the majority enjoy high sec more. GǪand that's just it: GÇ£ifGÇ¥. There is nothing in the numbers to suggest that. Oh, and no, it doesn't follow that the majority enjoys highsec more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Theon Togenada
Security Initiative
15
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Posted - 2012.06.08 12:44:00 -
[156] - Quote
Some people (like myself) really have no interest in PvP and will not partake in it regardless of what you do. If you want to gank me for not playing the way you want me to, then go right ahead. I'll just laugh and go about my way.  |

Malphilos
State War Academy Caldari State
89
|
Posted - 2012.06.08 12:58:00 -
[157] - Quote
Tippia wrote: Oh, and no, it doesn't follow that the majority enjoys highsec more.
There's nothing in the numbers that suggests anything about enjoyment.
But a quick glance at the map any time will show you where the active characters are.
Any analysis that contradicts that reality is obviously flawed, or so narrow as to be deliberately obtuse. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 13:01:00 -
[158] - Quote
Malphilos wrote:There's nothing in the numbers that suggests anything about enjoyment. Exactly.
Quote:But a quick glance at the map any time will show you where the active characters are. GǪand as always, that's characters, not players. Any analysis that ignores the distinction is equally obtuse. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Kiteo Hatto
The Fiction Factory Blue Nation
136
|
Posted - 2012.06.08 13:03:00 -
[159] - Quote
Tippia wrote:Kiteo Hatto wrote:Thats nitpicking at best, they are still active subscribers regardless. It's not nitpicking. It's a critical distinction: it means they're not counting players or accounts, but something that can distributed completely freely without any connection to where said players actually spend their time. Quote:If the majority of the active subscribers are in high sec, regardless if their "mains" are in null/low then clearly the majority enjoy high sec more. GǪand that's just it: GǣifGǥ. There is nothing in the numbers to suggest that. Oh, and no, it doesn't follow that the majority enjoys highsec more.
Now you are twisting my words. "If as in results show" now "If the results show" "Active characters" is "not counting players or accounts" ? What ?
You are under assumption that those 66% are just "visiting" highsec to buy stuff so they can head back home to those 33%, please. If everyone is in highsec then surely we don't enjoy it. After all we are all masochists.
Go check the map and see which space has more orange. It will always be highsec regardless of when you check it. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
138
|
Posted - 2012.06.08 13:05:00 -
[160] - Quote
Tippia wrote:Malphilos wrote:There's nothing in the numbers that suggests anything about enjoyment. Exactly. Quote:But a quick glance at the map any time will show you where the active characters are. GǪand as always, that's characters, not players. Any analysis that ignores the distinction is equally obtuse.
You can try as much as you want Tippia you can't make some admit the difference in between active players and active characters.
It's like saying we have 50K players online when actually over 50% have at least one alt (some up to 20+)
brb |
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Viktor Goldheart
Imperial Academy Amarr Empire
0
|
Posted - 2012.06.08 13:18:00 -
[161] - Quote
A good way to make people like me get into PVP is to remove attribute implants from the game, and if possible the whole attribute system, all it does is cause headaches and petitions.
And don't start with the "but you have jump clones" bullshit, jump clones have a HUGE timer, and by the time the timer expires, there is already another fleet I have to get into the next day, and it's basically like not being in a +4clone at all.
Not to mention that every time I make a fleet, 80 % of the people on alliance comms go like "sorry, but my clone timer is not ready..." which leads to less PVP.
So the fixes to this BS would be:
1) Remove attribute implants and just give +5 to everyone from the start, permanently.
OR
2) Remove attribute implants AND THE WHOLE ATTRIBUTE SYSTEM, and just have set training times from 1 to 5 on all skill tiers to balance it. (hardwires would just have their attribute bonus removed, easy).
OR
3) Make pods immune to warp bubbles, because getting caught in a bubble when your ship explodes pretty much means that you will get podded 99% of the time, hell, it even happens on the test server where there is no real need to pod people.
OR
4) Make the god damn jump clone timer way less, like 6 hours, and that could be lowered to 1 hour by training a skill to lvl 5, -1 hour per level.
It is absolutely ******* ******** that I have to worry about losing my ship and fittings and 120+ million Isk for the attribute implant set + my ******* expensive clone every time I get podded, just for the sake of not training slowly as ****, my main is ******** enough as it is due to the fact that I had to quit Eve for like 2 years in increments for RL reasons.
Seriously, flying a BS or a stealth bomber or a BC or interceptor tackler in a fleet, and basically losing 4-500 mil worth of isk per death is bullshit, some of us have real lives and we can't afford to lose **** tons of isk like that. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 13:21:00 -
[162] - Quote
Kiteo Hatto wrote:Now you are twisting my words. "If as in results show" now "If the results show" That's not twisting your words GÇö that's me trying to save you from being wrong. The results do not show that the majority of active accounts are in highsec.
Quote:"Active characters" is "not counting players or accounts" ? What ? What's confusing you? Characters on active accounts is not the same thing as active characters (I have characters on my active account that haven't been used in months), nor is it the same thing as active accounts (I have three characters on this account), or the same thing as a a player (GǪand who knows how many accounts I have).
The population distribution of characters on active accounts cannot trivially be translated into player distribution because there is no way to know which location is the GÇ£correctGÇ¥ one. I'll use this example again: a player has two accounts. He has filled out every slot on those accounts with characters. Four of the six characters are parked in the four empire trade hubs; one character is parked in a lowsec system to be used as an instant cyno; the last, main, character is in null, because this is a nullsec player.
If we looked at the character distribution on this player, we'd see a familiar pattern: 66% highsec, 16% lowsec, 16% nullsec. So how does this character distribution pattern translate into player distrobution? 100% nullsec.
Quote:You are under assumption that those 66% are just "visiting" highsec to buy stuff No. I am under the assumption that players have alts, and that non-highsec players in particular will tend to have have highsec alts (whereas the opposite will not really be true).
Quote:Go check the map and see which space has more orange. It will always be highsec regardless of when you check it. GǪand will still count characters, not players.
Lin-Young Borovskova wrote:You can try as much as you want Tippia you can't make some admit the difference in between active players and active characters.
It's like saying we have 50K players online when actually over 50% have at least one alt (some up to 20+) Tbh, the way people refuse to distinguish between characters, accounts, and players feels more like the GÇ£CCP says there are 400k players, so why are there only 40k online, huh, huh, huh?!GÇ¥ level of critical thinking failure you see every now and then.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Malphilos
State War Academy Caldari State
89
|
Posted - 2012.06.08 13:22:00 -
[163] - Quote
Tippia wrote:Malphilos wrote:There's nothing in the numbers that suggests anything about enjoyment. Exactly. Quote:But a quick glance at the map any time will show you where the active characters are. GǪand as always, that's characters, not players. Any analysis that ignores the distinction is equally obtuse.
Hardly ignoring that "distinction", it's rather central to my point.
If a character is anywhere, a player put them there. The location of active characters is a direct reflection of the volition of players.
And a quick glance at the map any time will show you where that is. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 13:23:00 -
[164] - Quote
Malphilos wrote:If a character is anywhere, a player put them there. The location of active characters is a direct reflection of the volition of players. GǪbut it is not a reflection of where the players are or what part of space the players think of as GÇ£homeGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Kiteo Hatto
The Fiction Factory Blue Nation
137
|
Posted - 2012.06.08 13:34:00 -
[165] - Quote
Tippia wrote:
Characters on active accounts is not the same thing as active characters (I have characters on my active account that haven't been used in months), nor is it the same thing as active accounts (I have three characters on this account), or the same thing as a a player (GǪand who knows how many accounts I have).
The population distribution of characters on active accounts cannot trivially be translated into player distribution because there is no way to know which location is the GÇ£correctGÇ¥ one. I'll use this example again: a player has two accounts. He has filled out every slot on those accounts with characters. Four of the six characters are parked in the four empire trade hubs; one character is parked in a lowsec system to be used as an instant cyno; the last, main, character is in null, because this is a nullsec player.
GǪand will still count characters, not players.
CCP took data from active characters, character is obviously not classed as "active" if you don't log in as him/her on your account. It would be STUPID to count characters that are currently not logged on.
You can have all the characters you want, anywhere you want, but they are not active unless they are online in game.
I have this guy and an ugly forum troll character on this only account, by your logic if im logged in as Kiteo in Jita then im also logged in as the ugly troll character. Its only a +1 in local not +2.
What ccp did was took the numbers of all locals and converted them into %.
End of the day, the character IS logged in AND he/she is placed in THAT certain region FOR a reason. That REASON can be different for everyone, but it doesn't change the fact that there are MORE "population" in highsec. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
140
|
Posted - 2012.06.08 13:37:00 -
[166] - Quote
Tippia wrote:Tbh, the way people refuse to distinguish between characters, accounts, and players feels more like the GÇ£CCP says there are 400k players, so why are there only 40k online, huh, huh, huh?!GÇ¥ level of critical thinking failure you see every now and then. 
I see what you did here  brb |

Tippia
Sunshine and Lollipops
7773
|
Posted - 2012.06.08 13:40:00 -
[167] - Quote
Kiteo Hatto wrote:CCP took data from active characters, character is obviously not classed as "active" if you don't log in as him/her on your account. No. CCP's method for counting population distribution is to take a snapshot of characters on active accounts. Whether the characters as GÇ£activeGÇ¥ (logged in) or not isn't a factor (and would, in fact, be a bad way of measuring things since this would systematically but unpredictably bias the results against people who log few on-line hours, so no, it's not stupid to do this GÇö you get a more accurate number, but one that doesn't measure what you want it to measure).
Quote:You can have all the characters you want, anywhere you want, but they are not active unless they are online in game. GǪand that is what the in-game map shows. It's not what the population distribution percentages measure GÇö they show location of characters on active accounts. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Kiteo Hatto
The Fiction Factory Blue Nation
137
|
Posted - 2012.06.08 13:46:00 -
[168] - Quote
You are saying "Average Pilots in Space in the last 30 Minutes" means "Inactive character on the active account of some player whose other character on the same account is elsewhere" ? Seriously ? |

Tippia
Sunshine and Lollipops
7773
|
Posted - 2012.06.08 13:47:00 -
[169] - Quote
Kiteo Hatto wrote:You are saying "Average Pilots in Space in the last 30 Minutes" means "Inactive character on the active account of some player whose other character on the same account is elsewhere" ? Seriously ? Learn to read. Try again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Malphilos
State War Academy Caldari State
90
|
Posted - 2012.06.08 13:51:00 -
[170] - Quote
Tippia wrote:GǪbut it is not a reflection of where the players are or what part of space the players think of as GÇ£homeGÇ¥. You're still not making the distinction between character distribution and player distribution GÇö here, you are rather trying to erase that distinction by claiming that the two are the same.
The players "are" where they put their characters. Character distribution is player distribution. It's no more complex than that. If I'm playing three characters at once and all three are in null, I'm in null. If two are in Empire, I'm in null and Empire. The map will reflect both cases.
It seems to me that you're the one trying to create a distinction that doesn't exist.
As far as where the player considers "home", I think that's both unmeasured and immaterial. I can consider my home to be anywhere, it doesn't change a thing. Where they play is the reflection of reality.
And that's clear from the map any time. |
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Tippia
Sunshine and Lollipops
7773
|
Posted - 2012.06.08 14:04:00 -
[171] - Quote
Malphilos wrote:The players "are" where they put their characters. No, they're not, for the simple reason that you can place your characters all over the place and still only really play in one location, and the numbers will not reflect this.
Character distribution is character distribution. Player distribution is where the players spend their time playing. The two are separate things. Translating one to the other is indeed quite complex and cannot be done automatically GÇö it requires the player's input to designate what space is GÇ£theirsGÇ¥; it requires complete knowledge about which characters belong to which accounts, and which accounts belong to which players; and it results in a mapping that can turn any character distribution into a vastly different player distribution mapping (again, see the example above, where 66% highsec characters GåÆ 100% nullsec players).
Quote:f I'm playing three characters at once and all three are in null, I'm in null. If two are in Empire GǪthen you might be in null, or you might be in empire, or you might be in both. The numbers can't tell the difference. All the numbers can show is where there are characters. They do not show what the players are doing with those characters. They do not show which character is the main character. They do not show where the players GǣliveGǥ.
Moreover, the numbers do not tell that it's you who are behind those three characters. All they show is that there are three of them. So even your first case isn't as clear-cut as you want to make it: if there are three characters in null, then it tells us absolutely squat about where the player(s) are or even how many of them there are.
Finally, the kind of overlapping you describe is exactly why the whole GÇ£the majority of players live in highsecGÇ¥ is nonsense: because it assumes a) there is such a thing as a highsec player and b) that the numbers are counting them. Even if a) was true, b) certainly isn't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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CBBOMBERMAN
Eclipse Industrials STR8NGE BREW
3
|
Posted - 2012.06.08 14:24:00 -
[172] - Quote
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Kiteo Hatto
The Fiction Factory Blue Nation
137
|
Posted - 2012.06.08 14:27:00 -
[173] - Quote
Here: Identical Twins go out into town. One goes into ice cream shop that has a few people there already, the other goes into toy shop that has less people. More identical twins arrive, one to ice cream, one to toy shop.
People see that the ice cream shop has more people, they assume that more people like ice cream and that less people want to buy toys.
Forum is broken for me, won't let me post my original reply if i copy it, but Malphilos is conveying my ideas just fine :) |

Tippia
Sunshine and Lollipops
7773
|
Posted - 2012.06.08 14:30:00 -
[174] - Quote
Kiteo Hatto wrote:People see that the ice cream shop has more people, they assume that more people like ice cream and that less people want to buy toys. GǪand the assumption is deeply flawed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Capri Sern
The Stand Alone Complex
12
|
Posted - 2012.06.08 14:31:00 -
[175] - Quote
I've been playing for many years and this argument (the one about Null vs High not what Tippia and co are arguing about which I gave up on about 4 pages ago) has been cropping up all the time. If I had an isk for every time I've read a thread like this I'd have almost... well about 30isk really.
Thing is I don't believe that even the most concerted effort by Null sec players will have a significant impact on the preffered playstyle of those that stick only to Highsec. Burn Jita was mightily impressive but CCP could do more to change player habits with a few lines of code and a downtime hotfix then anything we as players could do. I mission and do industry on this character to fund the shiney PvP ships on my other ones. If CCP turned most of Highsec into Lowsec I'd just shrug my shoulders and live in lowsec. |

Ana Vyr
Vyral Technologies
310
|
Posted - 2012.06.08 14:39:00 -
[176] - Quote
masternerdguy wrote:Tyberius Franklin wrote: Then all is a lie and this game is as linear as any other. Time to abandon all illusions of choice, limited as they were and abandon ship then?
Nullsec is the purest part of the EVE sandbox.
Yep, and what do the players do with all that pure freedom to war upon one another endlessly? They form enormous napfests so they can carebear in peace. |

Malphilos
State War Academy Caldari State
92
|
Posted - 2012.06.08 14:41:00 -
[177] - Quote
Tippia wrote:Malphilos wrote:The players "are" where they put their characters. No, they're not, for the simple reason that you can place your characters all over the place and still only really play in one location, and the numbers will not reflect this. Character distribution is character distribution. Player distribution is where the players spend their time playing. The two are separate things. Translating one to the other is indeed quite complex and cannot be done automatically GÇö it requires the player's input to designate what space is GÇ£theirsGÇ¥; it requires complete knowledge about which characters belong to which accounts, and which accounts belong to which players; and it results in a mapping that can turn any character distribution into a vastly different player distribution mapping (again, see the example above, where 66% highsec characters GåÆ 100% nullsec players).
So an active character doesn't count as playing.
It's this kind of nonsense that obfuscates.
If I have one character in high sec and one in null, it doesn't make the least bit of difference where I want to say I am. The reality is reflected in what I actually do. Characters don't log themselves in ( I assume you're not appealing to bots here), don't choose when and where they do, players do. It makes not the least difference what the player may think they're doing.
Not that anyone could show that to begin with.
Tippia wrote:Malphilos wrote:]f I'm playing three characters at once and all three are in null, I'm in null. If two are in Empire GǪthen you might be in null, or you might be in empire, or you might be in both. The numbers can't tell the difference. All the numbers can show is where there are characters. They do not show what the players are doing with those characters. They do not show which character is the main character. They do not show where the players GǣliveGǥ.
Uh, if if I have a character in Null and a character in Empire, I have a character in Null and a character in Empire. Since the characters aren't there without my will, I'm in Null and Empire. A is A and all that. Pretty basic.
What's main is immaterial, where I want to say I live is immaterial. What is, that's all that's measurable.
Tippia wrote:Moreover, the numbers do not tell that it's you who are behind those three characters. All they show is that there are three of them. So even your first case isn't as clear-cut as you want to make it: if there are three characters in null, then it tells us absolutely squat about where the player(s) are or even how many of them there are.
It doesn't matter who's behind the character. That, as you've been so kind to point out, is unknowable. It also doesn't matter how many players are behind how many particular characters. Another unknowable.
The only thing that's measurable is the will of the players which is reflected in the play of the characters. The characters are where the players want them to be.
And that's available to anyone with a glance at the map.
The rest of it's touchy-feely hippie crap. I can say I live in Nirvana and just happen to sleep every single night in the dumpster behind the Chinese restaurant. The reality is I smell like rice noodles.
And no amount of make-believe will change that. |

Bossy Lady
Aliastra Gallente Federation
44
|
Posted - 2012.06.08 14:42:00 -
[178] - Quote
Weaselior wrote:Greyscale Dash wrote: Time to step up the ganking.
This is a good idea, we'll take it under advisement.
Tengugeddon: it's time.
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Bossy Lady
Aliastra Gallente Federation
44
|
Posted - 2012.06.08 14:47:00 -
[179] - Quote
Malphilos wrote: The only thing that's measurable is the will of the players which is reflected in the play of the characters. The characters are where the players want them to be.
So by your argument, a player who's "forced" - sorry, strongly incentivised - to have a character in hi-sec obviously wants to play in hi-sec.
OK, let's reduce all rat bounty and mission payouts in hi-sec by 95%, and all ore spawns by 95%, and increase trading tax and station fees in high sec by 2000%, and then when hi-sec hollows out and everyone that's still playing is strongly incentivised to do so in lo-sec and null that will be OK because that's where everyone wants to play. 
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Vaerah Vahrokha
Vahrokh Consulting
1215
|
Posted - 2012.06.08 15:08:00 -
[180] - Quote
masternerdguy wrote: Except that the only thing keeping this game from falling on its face is the player generated content aka nullsec. EVE is built around nullsec. Everything, until recently, existed to support nullsec and gently nudge players towards it.
EvE is built around a dual system, hi sec <=== (low sec) ===> nullsec.
One is needed for certain things, the other for others.
Deal with it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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