| Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Greyscale Dash
Science and Trade Institute Caldari State
35
|
Posted - 2012.06.08 00:21:00 -
[1] - Quote
Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game. |

Weaselior
GoonWaffe Goonswarm Federation
3272
|
Posted - 2012.06.08 00:24:00 -
[2] - Quote
Greyscale Dash wrote: Time to step up the ganking.
This is a good idea, we'll take it under advisement. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
150
|
Posted - 2012.06.08 00:25:00 -
[3] - Quote
Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Makkal Hanaya
Drakenburg
47
|
Posted - 2012.06.08 00:25:00 -
[4] - Quote
I mostly solo play PvE in the game, but I also post on the General Discussion. That's where the hardcore PvP is at. although my eyes were open they might have just as well've been closed
|

Solhild
Republic Military School Minmatar Republic
715
|
Posted - 2012.06.08 00:27:00 -
[5] - Quote
Interesting. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
189
|
Posted - 2012.06.08 00:27:00 -
[6] - Quote
Thought the PvP thing was "Why they subbed" and not "What they mostly do" |

Tippia
Sunshine and Lollipops
7763
|
Posted - 2012.06.08 00:28:00 -
[7] - Quote
Tyberius Franklin wrote:Thought the PvP thing was "Why they subbed" and not "What they mostly do" You're expecting an EVE player to be able to read charts correctly? Really now. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

ModeratedToSilence
Republic Military School Minmatar Republic
101
|
Posted - 2012.06.08 00:29:00 -
[8] - Quote
Tyberius Franklin wrote:Thought the PvP thing was "Why they subbed" and not "What they mostly do"
Statistics - all in the interpretation.
|

Ginseng Jita
Pator Tech School Minmatar Republic
808
|
Posted - 2012.06.08 00:30:00 -
[9] - Quote
sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect. 
No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. |

masternerdguy
Inner Shadow NightSong Directorate
675
|
Posted - 2012.06.08 00:32:00 -
[10] - Quote
Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof.
Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it. Things are only impossible until they are not. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
123
|
Posted - 2012.06.08 00:33:00 -
[11] - Quote
masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
Wouldn't be a big loss. brb |

Disregard That
Republic Military School Minmatar Republic
50
|
Posted - 2012.06.08 00:34:00 -
[12] - Quote
Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Name activities that players can participate in that aren't PVP in Eve online.
Let's see.
1) Ship spinning 2) WiC (Walking in Closets)
Yep.
That's some compelling non-pvp content, let me tell you! |

Ginseng Jita
Pator Tech School Minmatar Republic
808
|
Posted - 2012.06.08 00:34:00 -
[13] - Quote
masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
Well see, CCP did not make this game to placate only a small portion of the gaming community. I bet CCP wants to make tons of money. You few dollars would mean squat if they gained 10k players. |

masternerdguy
Inner Shadow NightSong Directorate
676
|
Posted - 2012.06.08 00:36:00 -
[14] - Quote
Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it. Well see, CCP did not make this game to placate only a small portion of the gaming community. I bet CCP wants to make tons of money. Your few dollars would mean squat if they gained 10k players.
Except that the only thing keeping this game from falling on its face is the player generated content aka nullsec. EVE is built around nullsec. Everything, until recently, existed to support nullsec and gently nudge players towards it. Things are only impossible until they are not. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
190
|
Posted - 2012.06.08 00:37:00 -
[15] - Quote
masternerdguy wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it. Well see, CCP did not make this game to placate only a small portion of the gaming community. I bet CCP wants to make tons of money. Your few dollars would mean squat if they gained 10k players. Except that the only thing keeping this game from falling on its face is the player generated content aka nullsec. EVE is built around nullsec. Everything, until recently, existed to support nullsec and gently nudge players towards it. Then all is a lie and this game is as linear as any other. Time to abandon all illusions of choice, limited as they were and abandon ship then? |

masternerdguy
Inner Shadow NightSong Directorate
676
|
Posted - 2012.06.08 00:39:00 -
[16] - Quote
Tyberius Franklin wrote: Then all is a lie and this game is as linear as any other. Time to abandon all illusions of choice, limited as they were and abandon ship then?
Nullsec is the purest part of the EVE sandbox. Things are only impossible until they are not. |

Disregard That
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.08 00:39:00 -
[17] - Quote
Original dev reasoning for the nudge was admittedly load-balancing.
Other than that they really didn't have any reasons for these "nudges."
Sandbox, etc.
But they also left suicide ganking in on-purpose so that nowhere would be "truly safe." |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1405
|
Posted - 2012.06.08 00:40:00 -
[18] - Quote
It's hard to PvP and surf pron at the same time  |

Ginseng Jita
Pator Tech School Minmatar Republic
810
|
Posted - 2012.06.08 00:41:00 -
[19] - Quote
masternerdguy wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it. Well see, CCP did not make this game to placate only a small portion of the gaming community. I bet CCP wants to make tons of money. Your few dollars would mean squat if they gained 10k players. Except that the only thing keeping this game from falling on its face is the player generated content aka nullsec. EVE is built around nullsec. Everything, until recently, existed to support nullsec and gently nudge players towards it.
If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more. |

Malphilos
State War Academy Caldari State
79
|
Posted - 2012.06.08 00:41:00 -
[20] - Quote
masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
Holy crap, now there's an endorsement.
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
152
|
Posted - 2012.06.08 00:42:00 -
[21] - Quote
Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof.
But CCP will have to actually work for pve content. So instead of that, they take Mittani and call it pvp content. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Lin-Young Borovskova
Science and Trade Institute Caldari State
126
|
Posted - 2012.06.08 00:42:00 -
[22] - Quote
Surfin's PlunderBunny wrote:It's hard to PvP and surf pron at the same time 
No it isn't, just log forum and go GD section. Learn to be pro 
brb |

EVE Roy Mustang
State War Academy Caldari State
23
|
Posted - 2012.06.08 00:42:00 -
[23] - Quote
masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
You wouldnt be missed by the teeming masses of casuals that would then play it...
Reminds me of the Family Guy where Peter cancels the reservation to Cheezy Charlie's and the dude is jumped with 40 ppl trying to get that reservation
|

Malphilos
State War Academy Caldari State
79
|
Posted - 2012.06.08 00:43:00 -
[24] - Quote
Surfin's PlunderBunny wrote:It's hard to PvP and surf pron at the same time 
Somebody only read the thread title.
Huzzah for you, sir! |

masternerdguy
Inner Shadow NightSong Directorate
678
|
Posted - 2012.06.08 00:44:00 -
[25] - Quote
Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf.
"We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time"
--1 nerf later--
"ISK/hr for incursion not good enough I'm gonna solo level 4s again"
Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. Things are only impossible until they are not. |

EVE Roy Mustang
State War Academy Caldari State
23
|
Posted - 2012.06.08 00:45:00 -
[26] - Quote
Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
75% of characters if I remember right |

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1405
|
Posted - 2012.06.08 00:45:00 -
[27] - Quote
Malphilos wrote:Surfin's PlunderBunny wrote:It's hard to PvP and surf pron at the same time  Somebody only read the thread title. Huzzah for you, sir!
It's what I do... I'm very easily trolled  |

Christopher Dulson
Royal Amarr Institute Amarr Empire
3
|
Posted - 2012.06.08 00:46:00 -
[28] - Quote
i dont know why people think that pve automatically means mining.
Why most people play solo or mostly solo;
1. have you ever tried to do something with a lot of people in this game. It takes forever just to form up let alone run a sweep of lowsec or spent hours station camping/gate camping. If its a weekday and you have a job to go to then solo is sometimes the only option.
2. Running missions/nullbearing is always a good way to raise isk
3. If you only have an hour or two to kill then group work is not an option.
4. lots more that i cant remember |

Greyscale Dash
Science and Trade Institute Caldari State
35
|
Posted - 2012.06.08 00:47:00 -
[29] - Quote
masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something.
Not empty quoting. |

Ginseng Jita
Pator Tech School Minmatar Republic
811
|
Posted - 2012.06.08 00:47:00 -
[30] - Quote
masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something.
OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die. |

masternerdguy
Inner Shadow NightSong Directorate
678
|
Posted - 2012.06.08 00:49:00 -
[31] - Quote
Ginseng Jita wrote:
OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die.
Translation: I indeed affirm and swear I cannot cut it in nullsec.
I bet you used to do vanguards. Things are only impossible until they are not. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
190
|
Posted - 2012.06.08 00:50:00 -
[32] - Quote
masternerdguy wrote:Tyberius Franklin wrote: Then all is a lie and this game is as linear as any other. Time to abandon all illusions of choice, limited as they were and abandon ship then?
Nullsec is the purest part of the EVE sandbox. No, if null is the place where all should end up it is the endgame, and thus the game as a whole is not a sandbox.
|

Tippia
Sunshine and Lollipops
7764
|
Posted - 2012.06.08 00:50:00 -
[33] - Quote
EVE Roy Mustang wrote:75% of characters if I remember right You don't.
Ginseng Jita wrote:There are more people playing than just you - remember that....many, many, many, more. Unfortunately, there are no hard numbers to that effect. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Disregard That
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.08 00:51:00 -
[34] - Quote
Christopher Dulson wrote:i dont know why people think that pve automatically means mining.
Why most people play solo or mostly solo;
1. have you ever tried to do something with a lot of people in this game. It takes forever just to form up let alone run a sweep of lowsec or spent hours station camping/gate camping. If its a weekday and you have a job to go to then solo is sometimes the only option.
2. Running missions/nullbearing is always a good way to raise isk
3. If you only have an hour or two to kill then group work is not an option.
4. lots more that i cant remember
1 and 3 seem to be the same reason. So you're off to a rocket of a start.
In null we formup quickly all the time. Usually if it's a Home Defense fleet it's under 3 minutes. Often by conventional gates.
The only reason bears can't/don't is because bears think the default state of Eve gameplay is "AFK".
Autopiloting takes forever when you're AFK.
Did I mention that your reason 4 is completely empty?
Also: What are you going to do with said ISK from point #2 if all you ever do is solo?
Answer: Buy a ship to earn ISK faster. But why? See above. |

Ginseng Jita
Pator Tech School Minmatar Republic
811
|
Posted - 2012.06.08 00:52:00 -
[35] - Quote
Tippia wrote:EVE Roy Mustang wrote:75% of characters if I remember right You don't. Ginseng Jita wrote:There are more people playing than just you - remember that....many, many, many, more. Unfortunately, there are no hard numbers to that effect.
So masternerdguy makes up the majority of all plaeyrs...him...his lone account? |

Disregard That
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.08 00:53:00 -
[36] - Quote
Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die. So nullsec is only for hardcore gamers but if there were another game out with a mechanic like nullsec (read: sandbox) it would be wildly popular and kill Eve.
it looks like your pet monkey might be posting again for you.  |

Mallak Azaria
xX-Crusader-Xx
174
|
Posted - 2012.06.08 00:53:00 -
[37] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game.
A lot of them just refuse to try other aspects of the game. A girl (omg, a real one too!) in my corp quit EVE last week because all she wants to do is mine solo. She felt she was being forced to play a certain way & wouldn't submit to that. I could not stop laughing. |

Shameless Avenger
Federal Navy Academy Gallente Federation
34
|
Posted - 2012.06.08 00:54:00 -
[38] - Quote
Don't forget there's a lot of industrial corps never get out of the manufacturing station, move materials/products through alts/contracts and buy/sell remotely. What are we gonna do with those?
And there's also the trading alt... sitting at tradehub the whole day. But at least with good skills, you can trade a lot per toon. With industry is like 10 or 11 jobs per toon with max skills... therefore many toons sitting at manufacturing hub that never get out.
You can gank the miner/mission-runner/hauler but there are still professions that you can do without ever undocking. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
152
|
Posted - 2012.06.08 00:54:00 -
[39] - Quote
Ginseng Jita wrote:Tippia wrote:EVE Roy Mustang wrote:75% of characters if I remember right You don't. Ginseng Jita wrote:There are more people playing than just you - remember that....many, many, many, more. Unfortunately, there are no hard numbers to that effect. So masternerdguy makes up the majority of all plaeyrs...him...his lone account?
Masterbaterguy is the proud owner of his grand army of sov-null bots, farming our rats. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Ginseng Jita
Pator Tech School Minmatar Republic
812
|
Posted - 2012.06.08 00:54:00 -
[40] - Quote
Disregard That wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die. So nullsec is only for hardcore gamers but if there were another game out with a mechanic like nullsec (read: sandbox) it would be wildly popular and kill Eve. it looks like your pet monkey might be posting again for you. 
No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
|

Malphilos
State War Academy Caldari State
81
|
Posted - 2012.06.08 00:55:00 -
[41] - Quote
masternerdguy wrote:.... it would require you to form real connections with other people ...
... like you.
That's what drives me off every time.
You are not, and I repeat not, one of the better features of EVE.
|

Tippia
Sunshine and Lollipops
7764
|
Posted - 2012.06.08 00:55:00 -
[42] - Quote
Ginseng Jita wrote:So masternerdguy makes up the majority of all plaeyrs...him...his lone account? Unlikely, but it's entirely possible that people like him are not a minority or a small percentage of players. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Ginseng Jita
Pator Tech School Minmatar Republic
812
|
Posted - 2012.06.08 00:56:00 -
[43] - Quote
Mallak Azaria wrote:Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game. A lot of them just refuse to try other aspects of the game. A girl (omg, a real one too!) in my corp quit EVE last week because all she wants to do is mine solo. She felt she was being forced to play a certain way & wouldn't submit to that. I could not stop laughing.
Why does someones play style infringe on your play style. I'll never understand this. These open ended games were meant to play as the player wishes to play it. If she was paying for her sub, let her play as she wishes to. |

masternerdguy
Inner Shadow NightSong Directorate
678
|
Posted - 2012.06.08 00:56:00 -
[44] - Quote
Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream.
Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it.
Nullsec is the closest you can get to the real world in EVE. Things are only impossible until they are not. |

Ban Bindy
Bindy Brothers Pottery Association
320
|
Posted - 2012.06.08 00:57:00 -
[45] - Quote
Denial is a good tactic, OP. 25% of players subbed for PVP, and the average player has been in Eve for two years. I think they already know what they want to do and they're likely to be doing it. |

Disregard That
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.08 00:57:00 -
[46] - Quote
Malphilos wrote:masternerdguy wrote:.... it would require you to form real connections with other people ... ... like you. That's what drives me off every time. You are not, and I repeat not, one of the better features of EVE. In today's technological environment, Homo Sapiens are always more compelling than coded responses.
Always. |

Ginseng Jita
Pator Tech School Minmatar Republic
812
|
Posted - 2012.06.08 00:58:00 -
[47] - Quote
Tippia wrote:Ginseng Jita wrote:So masternerdguy makes up the majority of all plaeyrs...him...his lone account? Unlikely, but it's entirely possible that people like him are not a minority or a small percentage of players.
I'd bet they are.
|

Syndrea Caedrion
State War Academy Caldari State
5
|
Posted - 2012.06.08 00:58:00 -
[48] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game.
Don't forget the concentration camps too. Oh, excuse me, re-education communities. Gotta teach them a lesson, huh? No non-conformity will be tolerated. |

masternerdguy
Inner Shadow NightSong Directorate
678
|
Posted - 2012.06.08 00:59:00 -
[49] - Quote
Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream.
Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it.
Nullsec is the closest you can get to the real world in EVE.
Things are only impossible until they are not. |

EVE Roy Mustang
State War Academy Caldari State
23
|
Posted - 2012.06.08 01:00:00 -
[50] - Quote
Tippia wrote:Ginseng Jita wrote:So masternerdguy makes up the majority of all plaeyrs...him...his lone account? Unlikely, but it's entirely possible that people like him are not a minority or a small percentage of players.
unlikely given 75% of ppl are in high sec
|

Ginseng Jita
Pator Tech School Minmatar Republic
812
|
Posted - 2012.06.08 01:00:00 -
[51] - Quote
masternerdguy wrote:Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream. Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. Nullsec is the closest you can get to the real world in EVE.
If I want the real world, I'll turn off the "game" and walk out my front door. This is supposedly a game - remember? |

Tippia
Sunshine and Lollipops
7764
|
Posted - 2012.06.08 01:00:00 -
[52] - Quote
EVE Roy Mustang wrote:unlikely given 75% of ppl are in high sec GǪexcept that 75% of people are not in highsec.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

EVE Roy Mustang
State War Academy Caldari State
23
|
Posted - 2012.06.08 01:01:00 -
[53] - Quote
Ginseng Jita wrote:Mallak Azaria wrote:Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game. A lot of them just refuse to try other aspects of the game. A girl (omg, a real one too!) in my corp quit EVE last week because all she wants to do is mine solo. She felt she was being forced to play a certain way & wouldn't submit to that. I could not stop laughing. Why does someones play style infringe on your play style. I'll never understand this. These open ended games were meant to play as the player wishes to play it. If she was paying for her sub, let her play as she wishes to.
Duh its not like this is a sandbox game, you do what they want or gtfo
Tippia wrote:EVE Roy Mustang wrote:unlikely given 75% of ppl are in high sec GǪexcept that 75% of people are not in highsec.
Interesting... youre saying the CCP that tweeted they were was.... lying then?
Tippia tinfoil best tinfoil |

Garr Samuel
Tafatt
0
|
Posted - 2012.06.08 01:01:00 -
[54] - Quote
masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something.
Nono, blasphemy! Art thou implying that some does not take internetspaceship pewpew game as srsbiznizly as thou or others?
|

Disregard That
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.08 01:01:00 -
[55] - Quote
Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream. Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. Nullsec is the closest you can get to the real world in EVE. If I want the real world, I'll turn off the "game" and walk out my front door. This is supposedly a game - remember? Many games go to great lengths to simulate reality.
Your mileage may vary, depending on a number of factors... |

masternerdguy
Inner Shadow NightSong Directorate
678
|
Posted - 2012.06.08 01:01:00 -
[56] - Quote
Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream. Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. Nullsec is the closest you can get to the real world in EVE. If I want the real world, I'll turn off the "game" and walk out my front door. This is supposedly a game - remember?
Fine. Then admit you are anti-sandbox. Things are only impossible until they are not. |

Tippia
Sunshine and Lollipops
7764
|
Posted - 2012.06.08 01:03:00 -
[57] - Quote
EVE Roy Mustang wrote:Interesting... youre saying the CCP that tweeted they were was.... lying then? No, I'm saying that you are.
CCP has never said anything of the kind. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Malphilos
State War Academy Caldari State
81
|
Posted - 2012.06.08 01:04:00 -
[58] - Quote
masternerdguy wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream. Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. Nullsec is the closest you can get to the real world in EVE. If I want the real world, I'll turn off the "game" and walk out my front door. This is supposedly a game - remember? Fine. Then admit you are anti-sandbox.
Bring on perma-death, or admit you're anti-sandbox (or at least your current misapprehended version thereof).
I've got a feeling there are some "consequences" you don't support.
|

Ginseng Jita
Pator Tech School Minmatar Republic
812
|
Posted - 2012.06.08 01:05:00 -
[59] - Quote
masternerdguy wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream. Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. Nullsec is the closest you can get to the real world in EVE. If I want the real world, I'll turn off the "game" and walk out my front door. This is supposedly a game - remember? Fine. Then admit you are anti-sandbox.
I'm all for sandbox. The problem is - you are not. You want thegame to revolve around you and your gaming style and forget that there are tons more people playing this game than just you. |

masternerdguy
Inner Shadow NightSong Directorate
680
|
Posted - 2012.06.08 01:06:00 -
[60] - Quote
Ginseng Jita wrote:
I'm all for sandbox. The problem is - you are not. You want thegame to revolve around you and your gaming style and forget that there are tons more people playing this game than just you.
Except you are against sandbox elements that make your casual gameplay experience less enjoyable.
You don't want a sandbox mate. You want a themepark.
You want to login, and just go have fun with no consequences. Things are only impossible until they are not. |

Disregard That
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.08 01:08:00 -
[61] - Quote
Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream. Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. Nullsec is the closest you can get to the real world in EVE. If I want the real world, I'll turn off the "game" and walk out my front door. This is supposedly a game - remember? Fine. Then admit you are anti-sandbox. I'm all for sandbox. The problem is - you are not. You want thegame to revolve around you and your gaming style and forget that there are tons more people playing this game than just you. I can never understand this leap of logic.
You seem to think that if people attack you, they are doing so because they don't like your playstyle.
On the contrary!
If they're attacking you, people love your playstyle and probably hope you keep it up! |

Ginseng Jita
Pator Tech School Minmatar Republic
812
|
Posted - 2012.06.08 01:10:00 -
[62] - Quote
Disregard That wrote: I can never understand this leap of logic.
You seem to think that if people attack you, they are doing so because they don't like your playstyle.
On the contrary!
If they're attacking you, people love your playstyle and probably hope you keep it up!
Huh? WTF are you talking about? You are making no sense whatsoever? If you think I am against ganking...LMAO! |

Malphilos
State War Academy Caldari State
81
|
Posted - 2012.06.08 01:11:00 -
[63] - Quote
masternerdguy wrote: You don't want a sandbox mate. You want a themepark.
You want to login, and just go have fun with no consequences.
"Waaah! Somebody should ressurect me when I died due to my own stupidity!"
You sir, are a Marxist and stink of patchouli.
|

Disregard That
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.08 01:12:00 -
[64] - Quote
Ginseng Jita wrote:Disregard That wrote: I can never understand this leap of logic.
You seem to think that if people attack you, they are doing so because they don't like your playstyle.
On the contrary!
If they're attacking you, people love your playstyle and probably hope you keep it up!
Huh? WTF are you talking about? You are making no sense whatsoever? If you think I am against ganking...LMAO! What I think is that you seem to take some in-game action as an attack against your personal playstyle.
Beyond that, I really have no context and couldn't care less.
What I said remains true regardless of your occupation in Eve Online or your personal beliefs. |

stoicfaux
1093
|
Posted - 2012.06.08 01:12:00 -
[65] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
Errr... source? linky?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Disregard That
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.08 01:13:00 -
[66] - Quote
stoicfaux wrote:Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
Errr... source? linky? It doesn't matter. The whole context of the survey just illuminates ignorance as to what Eve is: PVP. |

EVE Roy Mustang
State War Academy Caldari State
23
|
Posted - 2012.06.08 01:15:00 -
[67] - Quote
Tippia wrote:EVE Roy Mustang wrote:Interesting... youre saying the CCP that tweeted they were was.... lying then? No, I'm saying that you are. CCP has never said anything of the kind.
Quote: John Turbefield GÇÅ@CCP_Diagoras
Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89%
lying... what? Yeah you
Oh my bad it was 66% not 75
|

Ginseng Jita
Pator Tech School Minmatar Republic
813
|
Posted - 2012.06.08 01:15:00 -
[68] - Quote
Disregard That wrote:Ginseng Jita wrote:Disregard That wrote: I can never understand this leap of logic.
You seem to think that if people attack you, they are doing so because they don't like your playstyle.
On the contrary!
If they're attacking you, people love your playstyle and probably hope you keep it up!
Huh? WTF are you talking about? You are making no sense whatsoever? If you think I am against ganking...LMAO! What I think is that you seem to take some in-game action as an attack against your personal playstyle. Beyond that, I really have no context and couldn't care less. What I said remains true regardless of your occupation in Eve Online or your personal beliefs.
Wow...just wow...you are wankers. Your mindless drivel is just that - mindless. You make little to no sense. YOur comments are from left field. Maybe you played a bit to much rugby as a child huh? |

Mallak Azaria
xX-Crusader-Xx
174
|
Posted - 2012.06.08 01:17:00 -
[69] - Quote
Ginseng Jita wrote:Mallak Azaria wrote:Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game. A lot of them just refuse to try other aspects of the game. A girl (omg, a real one too!) in my corp quit EVE last week because all she wants to do is mine solo. She felt she was being forced to play a certain way & wouldn't submit to that. I could not stop laughing. Why does someones play style infringe on your play style. I'll never understand this. These open ended games were meant to play as the player wishes to play it. If she was paying for her sub, let her play as she wishes to.
It's also meant to be a dark, harsh & unforgiving world. |

Tippia
Sunshine and Lollipops
7765
|
Posted - 2012.06.08 01:19:00 -
[70] - Quote
EVE Roy Mustang wrote:lying... what? Yeah you Yes you.
It wasn't 75% and, as always, it wasn't players. So no, [whatever]% of players are not in highsec.
By the way, do you have an actual source for that quote? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Mallak Azaria
xX-Crusader-Xx
174
|
Posted - 2012.06.08 01:20:00 -
[71] - Quote
Ginseng Jita wrote:Disregard That wrote:Ginseng Jita wrote:Disregard That wrote: I can never understand this leap of logic.
You seem to think that if people attack you, they are doing so because they don't like your playstyle.
On the contrary!
If they're attacking you, people love your playstyle and probably hope you keep it up!
Huh? WTF are you talking about? You are making no sense whatsoever? If you think I am against ganking...LMAO! What I think is that you seem to take some in-game action as an attack against your personal playstyle. Beyond that, I really have no context and couldn't care less. What I said remains true regardless of your occupation in Eve Online or your personal beliefs. Wow...just wow...you are wankers. Your mindless drivel is just that - mindless. You make little to no sense. YOur comments are from left field. Maybe you played a bit to much rugby as a child huh?
Confirming that personal insults are the correct way to get your point across & not look like a complete idiot. |

Wilma Lawson
Hedion University Amarr Empire
76
|
Posted - 2012.06.08 01:21:00 -
[72] - Quote
Disregard That wrote:Ginseng Jita wrote:Disregard That wrote: I can never understand this leap of logic.
You seem to think that if people attack you, they are doing so because they don't like your playstyle.
On the contrary!
If they're attacking you, people love your playstyle and probably hope you keep it up!
Huh? WTF are you talking about? You are making no sense whatsoever? If you think I am against ganking...LMAO! What I think is that you seem to take some in-game action as an attack against your personal playstyle. Beyond that, I really have no context and couldn't care less. What I said remains true regardless of your occupation in Eve Online or your personal beliefs. You were abducted by space aliens and had your brains scrambled, but I don't care about that or your playstyle. |

Disregard That
Republic Military School Minmatar Republic
52
|
Posted - 2012.06.08 01:21:00 -
[73] - Quote
Tippia wrote:EVE Roy Mustang wrote:lying... what? Yeah you Yes you. It wasn't 75% and, as always, it wasn't players. So no, [whatever]% of players are not in highsec. By the way, do you have an actual source for that? Technically speaking, Tippia, [whatever]% of players are, by necessity, in high-sec.
What would be interesting to see is the value of [whatever].
I sincerely doubt that 75% exclusively live in high-sec, though. |

Tippia
Sunshine and Lollipops
7765
|
Posted - 2012.06.08 01:24:00 -
[74] - Quote
Disregard That wrote:Technically speaking, Tippia, [whatever]% of players are, by necessity, in high-sec. Fine. The point I'm making is that as soon as you see someone make a claim where that [whatever] is replaced with an actual number, you can be sure that they've made it up since no such number has ever been presented.
In particular, it's a rather silly mistake to believe that GÇ£charactersGÇ¥ equates to GÇ£peopleGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Disregard That
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.08 01:27:00 -
[75] - Quote
Tippia wrote:Disregard That wrote:Technically speaking, Tippia, [whatever]% of players are, by necessity, in high-sec. Fine. The point I'm making is that as soon as you see someone make a claim where that [whatever] is replaced with an actual number, you can be sure that they've made it up since no such number has ever been presented. In particular, it's a rather silly mistake to believe that GÇ£charactersGÇ¥ equates to GÇ£peopleGÇ¥. I support this product and/or service 100%.
I just took issue with the devil of the details is all.  |

EVE Roy Mustang
State War Academy Caldari State
23
|
Posted - 2012.06.08 01:29:00 -
[76] - Quote
Tippia wrote:EVE Roy Mustang wrote:lying... what? Yeah you Yes you. It wasn't 75% and, as always, it wasn't players. So no, [whatever]% of players are not in highsec. By the way, do you have an actual source for that quote?
Yeah twitter. use His name and scroll down...
https://twitter.com/#!/CCP_Diagoras
29 february
Quote:John Turbefield GÇÅ@CCP_Diagoras
Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89% Collapse
Reply Retweet Favorite
8:12 AM - 29 Feb 12 via web -+ Details
There for all to read, but I dont do twitter so I dont know how to link it :p
But yeah.... cause CCP_diagoras, TOTALLY not CCP
Your reaching now
(pssst? Last post I said "oops it was 66% not 75% so yeah cram it lol) |

EVE Roy Mustang
State War Academy Caldari State
23
|
Posted - 2012.06.08 01:30:00 -
[77] - Quote
Tippia wrote:[quote=Disregard That]The point I'm making is that as soon as you see someone make a claim where that [whatever] is replaced with an actual number.
When its CCP doing it....
Unless you dont believe them either then yeah, like I said; Tippia tinfoil best tinfoil
Maybe the problem is youre trying TOO HARD |

Tippia
Sunshine and Lollipops
7765
|
Posted - 2012.06.08 01:32:00 -
[78] - Quote
EVE Roy Mustang wrote:Yeah twitter. use His name and scroll down... You can link to individual tweets, you knowGǪ
Quote:But yeah.... cause CCP_diagoras, TOTALLY not CCP
Your reaching now Not really, no, because the simple fact remains: CCP never said what you claimed they said. 75% of players (or 66% if you so like) are not in higsec.
Quote:When its CCP doing it.... GǪbut that's just the thing: they're not, and even they would have problem finding out the number of players in highsec (which is probably why they're not saying anything to that effect). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Disregard That
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.08 01:33:00 -
[79] - Quote
EVE Roy Mustang wrote:Tippia wrote:[quote=Disregard That]The point I'm making is that as soon as you see someone make a claim where that [whatever] is replaced with an actual number. When its CCP doing it.... Unless you dont believe them either then yeah, like I said; Tippia tinfoil best tinfoil
The metric CCP_Diagoras gave wasn't what percentage of players are in high-sec.
The metric CCP_Diagoras gave was what percentage of players who responded to the survey are in high-sec.
So the error is yours.
Sorry about that. |

EVE Roy Mustang
State War Academy Caldari State
23
|
Posted - 2012.06.08 01:33:00 -
[80] - Quote
Tippia wrote:EVE Roy Mustang wrote:Yeah twitter. use His name and scroll down... You can link to individual tweets, you knowGǪ Quote:But yeah.... cause CCP_diagoras, TOTALLY not CCP
Your reaching now Not really, no, because the simple fact remains: CCP never said what you claimed they said. 75% of players (or 66% if you so like) are not in higsec. Quote:When its CCP doing it.... GǪexcept that they're not, and even they would have problem finding out the number of players in highsec.
Keep lying Tippia
Quote:John Turbefield GÇÅ@CCP_Diagoras
Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89% Collapse
Reply Retweet Favorite
8:12 AM - 29 Feb 12 via web -+ Details
|

SmilingVagrant
GoonWaffe Goonswarm Federation
419
|
Posted - 2012.06.08 01:33:00 -
[81] - Quote
EVE Roy Mustang wrote:Tippia wrote:EVE Roy Mustang wrote:lying... what? Yeah you Yes you. It wasn't 75% and, as always, it wasn't players. So no, [whatever]% of players are not in highsec. By the way, do you have an actual source for that quote? Yeah twitter. use His name and scroll down... https://twitter.com/#!/CCP_Diagoras 29 february There for all to read, but I dont do twitter so I dont know how to link it :p But yeah.... cause CCP_diagoras, TOTALLY not CCP Your reaching now (pssst? Last post I said "oops it was 66% not 75% so yeah cram it lol)
Those numbers still don't work though. Out of my six eve characters four of them are located smack in the middle of highsec right now, and my carrier pilot spends a considerable amount of his time in lowsec. They aren't "Highsec players" and my carrier pilot isn't a "Lowsec player". All of these pilots are doing things to support the pilot that is in Nullsec. I'd wager that most "Invested" (i.e. more than one account nullsec player) have similar setups, and I imagine the guy that does most of our shipping logistics spends almost 99% of his time in highsec. But he's still a nullsec player.
I've said this before and I'll say it again: If they want the numbers to mean anything they really need to take a census. |

Tippia
Sunshine and Lollipops
7765
|
Posted - 2012.06.08 01:35:00 -
[82] - Quote
EVE Roy Mustang wrote:Keep lying Tippia I have to start before I can GÇ£keepGÇ¥ doing it.
What you just quoted still doesn't say what you wish it said. So no, 66% of players are not in highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Barbelo Valentinian
The Scope Gallente Federation
242
|
Posted - 2012.06.08 01:36:00 -
[83] - Quote
Disregard That wrote:stoicfaux wrote:Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
Errr... source? linky? It doesn't matter. The whole context of the survey just illuminates ignorance as to what Eve is: PVP.
Dont' be silly, if EVE is a sandbox then it's what players make of it. If it's over 50% solo PvE then it's a PvE game.
In reality, all that's happened is that a whole lot of PvE players are playing EVE because it's the only s-f game in town. It looks great, and it's rich and complex with many ladders of achievement. At best, most of the PvE-ers who play it are reconciled to the "danger" of being violenced by PvP.
IOW, the shenanigans you PvP dudes get up to just give a background sense of aliveness to the game for the rest of us 
Oh, and, it's only a game ... |

Disregard That
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.08 01:40:00 -
[84] - Quote
Barbelo Valentinian wrote:Disregard That wrote:stoicfaux wrote:Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
Errr... source? linky? It doesn't matter. The whole context of the survey just illuminates ignorance as to what Eve is: PVP. Dont' be silly, if EVE is a sandbox then it's what players make of it. If it's over 50% solo PvE then it's a PvE game. In reality, all that's happened is that a whole lot of PvE players are playing EVE because it's the only s-f game in town. It looks great, and it's rich and complex with many ladders of achievement. At best, most of the PvE-ers who play it are reconciled to the "danger" of being violenced by PvP. IOW, the shenanigans you PvP dudes get up to just give a background sense of aliveness to the game for the rest of us  Oh, and, it's only a game ... If it were truly a PVE game because sandboxes are a democracy and a majority are only interested in PVE, then nobody would be getting ganked in high-sec or low-sec or null-sec because, alas, the game is PVE content by popular demand.
Sandbox != Democracy.
Nice try though, really. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
154
|
Posted - 2012.06.08 01:48:00 -
[85] - Quote
Tippia wrote:Ginseng Jita wrote:So masternerdguy makes up the majority of all plaeyrs...him...his lone account? Unlikely, but it's entirely possible that people like him are not a minority or a small percentage of players.
This is what happens in the seedier part of the town. See how the human trash gets left behind, and become a feature around these parts? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Barbelo Valentinian
The Scope Gallente Federation
242
|
Posted - 2012.06.08 01:58:00 -
[86] - Quote
Disregard That wrote: If it were truly a PVE game because sandboxes are a democracy and a majority are only interested in PVE, then nobody would be getting ganked in high-sec or low-sec or null-sec because, alas, the game is PVE content by popular demand.
Sandbox != Democracy.
Nice try though, really.
Who said anything about democracy?
Here are a bunch of tools, which include PvE elements and PvP elements. There's your sandbox. If it so happens that the majority of players who play the game pick up the PvE tools and don't use the PvP tools, if that forms the majority of the activity in the game, then it's a PvE game by function. (Incidentally, to forestall a certain line of criticism, it should be obvious that ships are lost in PvE too.)
IOW, the sandbox was created with a mixture of PvE and PvP activities possible in it, and lo and behold, it turns out that most of the people who come into the game play it as a casual solo PvE game. (Possibly - I dunno if that's actually true, just arguing the point, but it seems about right since every other MMORPG is like that too - most subs are from casuals, and most casuals are soloers.)
The fact that the PvP element of "danger" is always present even for PvE-ers is then merely a result of a minority of players picking up the PvP tools in the sandbox and playing with them.
And that's perfectly ok, since it's a sandbox  |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 02:00:00 -
[87] - Quote
Forums broke?
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

masternerdguy
Inner Shadow NightSong Directorate
680
|
Posted - 2012.06.08 02:02:00 -
[88] - Quote
sabre906 wrote:Tippia wrote:Ginseng Jita wrote:So masternerdguy makes up the majority of all plaeyrs...him...his lone account? Unlikely, but it's entirely possible that people like him are not a minority or a small percentage of players. This is what happens in the seedier part of the town. See how the human trash gets left behind, and become a feature around these parts? 
Personal insults? You lost the argument mate. Things are only impossible until they are not. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 02:03:00 -
[89] - Quote
Tippia wrote:EVE Roy Mustang wrote:lying... what? Yeah you Yes you. It wasn't 75% and, as always, it wasn't players. So no, [whatever]% of players are not in highsec. By the way, do you have an actual source for that quote? Why yes, yes we do...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Ginseng Jita
Pator Tech School Minmatar Republic
822
|
Posted - 2012.06.08 02:04:00 -
[90] - Quote
What is even funnier is that the vast majority of PvP is taking place now in high-sec rather than low and null sec. RvB makes up the most. RvB is like the casual version of PvP. You don't have to live EVE in order to enjoy some PvP. |

masternerdguy
Inner Shadow NightSong Directorate
681
|
Posted - 2012.06.08 02:04:00 -
[91] - Quote
Asuri Kinnes wrote:Tippia wrote:EVE Roy Mustang wrote:lying... what? Yeah you Yes you. It wasn't 75% and, as always, it wasn't players. So no, [whatever]% of players are not in highsec. By the way, do you have an actual source for that quote? Why yes, yes we do...
Accounts != players != characters. Things are only impossible until they are not. |

Large Marg
University of Caille Gallente Federation
28
|
Posted - 2012.06.08 02:04:00 -
[92] - Quote
masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
When you quit can I haz your stuff? |

masternerdguy
Inner Shadow NightSong Directorate
681
|
Posted - 2012.06.08 02:05:00 -
[93] - Quote
Ginseng Jita wrote:What is even funnier is that the vast majority of PvP is taking place now in high-sec rather than low and null sec. RvB makes up the most. RvB is like the casual version of PvP. You don't have to live EVE in order to enjoy some PvP.
The casual version of pvp is getting a rifter and going to lo sec. Things are only impossible until they are not. |

Disregard That
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.08 02:05:00 -
[94] - Quote
Barbelo Valentinian wrote:Disregard That wrote: If it were truly a PVE game because sandboxes are a democracy and a majority are only interested in PVE, then nobody would be getting ganked in high-sec or low-sec or null-sec because, alas, the game is PVE content by popular demand.
Sandbox != Democracy.
Nice try though, really.
Who said anything about democracy? Here are a bunch of tools, which include PvE elements and PvP elements. There's your sandbox. If it so happens that the majority of players who play the game pick up the PvE tools and don't use the PvP tools, if that forms the majority of the activity in the game, then it's a PvE game by function. (Incidentally, to forestall a certain line of criticism, it should be obvious that ships are lost in PvE too.) IOW, the sandbox was created with a mixture of PvE and PvP activities possible in it, and lo and behold, it turns out that most of the people who come into the game play it as a casual solo PvE game. (Possibly - I dunno if that's actually true, just arguing the point, but it seems about right since every other MMORPG is like that too - most subs are from casuals, and most casuals are soloers.) The fact that the PvP element of "danger" is always present even for PvE-ers is then merely a result of a minority of players picking up the PvP tools in the sandbox and playing with them. And that's perfectly ok, since it's a sandbox  What you're saying assumes that these "self-described" PVE players never buy or sell anything on contracts or the market, never mine in public areas, and never rat in a public area.
All of these are PVP tools which the casual soloist apparently misconstrues as PVE, if the data in the survey is to be believed. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 02:06:00 -
[95] - Quote
masternerdguy wrote:Asuri Kinnes wrote:Tippia wrote:EVE Roy Mustang wrote:lying... what? Yeah you Yes you. It wasn't 75% and, as always, it wasn't players. So no, [whatever]% of players are not in highsec. By the way, do you have an actual source for that quote? Why yes, yes we do... Accounts != players != characters. And the snapshot shows activity... why? Are you denying that there are more people in Hi-sec now? There is very little way to parse the numbers, when the numbers are so sparse...
Snapshot is as good as it gets.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Disregard That
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.08 02:07:00 -
[96] - Quote
Ginseng Jita wrote:What is even funnier is that the vast majority of PvP is taking place now in high-sec rather than low and null sec. RvB makes up the most. RvB is like the casual version of PvP. You don't have to live EVE in order to enjoy some PvP. What with the markets and the contracts and the belt mining and the belt ratting, it seems self-evident that most of the PVP in Eve happens in high-sec. Trade volumes alone indicate a massive amount of PVP happens there daily.
Just not according to the carebear's narrow dogmatic view. |

Tippia
Sunshine and Lollipops
7765
|
Posted - 2012.06.08 02:08:00 -
[97] - Quote
That's not the source of the quote GÇö that's a different point of comparison saying roughly the same thing (which still isn't that any specific percentage of players are in highsec).
Since the numbers won't really tell anything new and interesting, I was mainly wondering about the date to see which way the numbers were heading.
Quote:And the snapshot shows activity... No, it shows character locations at the time of the data collection.
Quote:Are you denying that there are more people in Hi-sec now? There is very little way to parse the numbers, when the numbers are so sparse... What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 02:08:00 -
[98] - Quote
Disregard That wrote:Ginseng Jita wrote:What is even funnier is that the vast majority of PvP is taking place now in high-sec rather than low and null sec. RvB makes up the most. RvB is like the casual version of PvP. You don't have to live EVE in order to enjoy some PvP. What with the markets and the contracts and the belt mining and the belt rats, it seems self-evident that most of the PVP in Eve happens in high-sec. Trade volumes alone indicate a massive amount of PVP happens there daily. Just not according to the carebear's narrow dogmatic view. Post with your frikken main...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Disregard That
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.08 02:08:00 -
[99] - Quote
Asuri Kinnes wrote:Disregard That wrote:Ginseng Jita wrote:What is even funnier is that the vast majority of PvP is taking place now in high-sec rather than low and null sec. RvB makes up the most. RvB is like the casual version of PvP. You don't have to live EVE in order to enjoy some PvP. What with the markets and the contracts and the belt mining and the belt rats, it seems self-evident that most of the PVP in Eve happens in high-sec. Trade volumes alone indicate a massive amount of PVP happens there daily. Just not according to the carebear's narrow dogmatic view. Post with your frikken main... I would if I could? |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 02:08:00 -
[100] - Quote
Tippia wrote:That's not the source of the quote GÇö that's a different point of comparison saying roughly the same thing (which still isn't that any specific percentage of players are in highsec). Since the numbers won't really tell anything new and interesting, I was mainly wondering about the date to see which way the numbers were heading. I believe Turbfelds tweet was the source, taken from the Fan Fest presentation.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 02:09:00 -
[101] - Quote
Disregard That wrote:Asuri Kinnes wrote: Post with your frikken main...
I would if I could? POINT!
   
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Disregard That
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.08 02:10:00 -
[102] - Quote
Asuri Kinnes wrote:Disregard That wrote:Asuri Kinnes wrote: Post with your frikken main...
I would if I could? POINT!     Not really at all relevant to the discussion though.
You see, I'm trying to adhere to these things called "The Rules" here. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
214
|
Posted - 2012.06.08 02:10:00 -
[103] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game.
that'll work.... [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
214
|
Posted - 2012.06.08 02:12:00 -
[104] - Quote
ModeratedToSilence wrote:Tyberius Franklin wrote:Thought the PvP thing was "Why they subbed" and not "What they mostly do" Statistics - all in the interpretation.
nope... statistics are all in the leading questions. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Ginseng Jita
Pator Tech School Minmatar Republic
823
|
Posted - 2012.06.08 02:13:00 -
[105] - Quote
Tippia wrote:That's not the source of the quote GÇö that's a different point of comparison saying roughly the same thing (which still isn't that any specific percentage of players are in highsec). Since the numbers won't really tell anything new and interesting, I was mainly wondering about the date to see which way the numbers were heading. Quote:And the snapshot shows activity... No, it shows character locations at the time of the data collection. Quote:Are you denying that there are more people in Hi-sec now? There is very little way to parse the numbers, when the numbers are so sparse... What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players.
Actually listen to what is said by the man on stage during fanfest. Those are unique "players". He doesn't characters. |

Ginseng Jita
Pator Tech School Minmatar Republic
825
|
Posted - 2012.06.08 02:16:00 -
[106] - Quote
Also, if you listen further, he states that the number one activity in EVE is PvE - mission running. |

masternerdguy
Inner Shadow NightSong Directorate
681
|
Posted - 2012.06.08 02:17:00 -
[107] - Quote
Ginseng Jita wrote:Also, if you listen further, he states that the number one activity in EVE is PvE - mission running.
Gee. Nobody ever runs missions to fund pvp. Things are only impossible until they are not. |

SmilingVagrant
GoonWaffe Goonswarm Federation
420
|
Posted - 2012.06.08 02:18:00 -
[108] - Quote
Ginseng Jita wrote:Also, if you listen further, he states that the number one activity in EVE is PvE - mission running.
I'd probably run missions for isk if they would let us install agents as system upgrades in Null. It would be slightly more engaging than mindless ratting. So I can see that.
Also the above poster is correct. More than a little bit of that money is to pay for kablooie.
I don't rat for the sake of ratting. |

Chopper Rollins
Republic Military School Minmatar Republic
118
|
Posted - 2012.06.08 02:20:00 -
[109] - Quote
masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something.
Yeah look, concerning the bolded bit up there, I have a job and a family. I'm the boss all day and I only have between one and three hours to log on to Eve for some fun and laughs. Tore down the hisec POS because feeding it got to be like a job. Damned if I'm gonna burn too many IQ points doing personnel, logistics and accounting work when I log on. If that's what you enjoy, or need to feel like you're significant, go for it. I'm playing Eve for fun and the srs bsnss pvppppppers often strike me as a tragic minority of douches. The CSM is loaded with em so they can vent their frustrations maybe?
Goggles. Making me look good. Making you look good. |

strikethree
Purple Passion Procurements
24
|
Posted - 2012.06.08 02:25:00 -
[110] - Quote
Mallak Azaria wrote:Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game. A lot of them just refuse to try other aspects of the game. A girl (omg, a real one too!) in my corp quit EVE last week because all she wants to do is mine solo. She felt she was being forced to play a certain way & wouldn't submit to that. I could not stop laughing.
Do you even hear what you are saying? "She quit because she would not submit her will to what other people wanted." Um, you do realize that it is her money and her enjoyment that is at stake. It does not matter at all what YOU think she should be doing. She should be doing whatever interests her and if that is solo mining, then tough cookies for you. Go suicide gank her or something.
Let me make it even clearer for you since you appear to be completely blind: Would you keep playing if people forced you to be an industrialist? A mission runner? No way! You would quit in an instant and say something like, "Who would want to do boring crap like that?". Well, the reverse is true too.
I am just astounded that you would try to force someone to do something they do not want to do and then laugh that they quit over it. You are the classic example of jerk. They should post your pic in the dictionary.
Of course, the freedom to BE a jerk is one of the main reasons why I like Eve. :)
|

Disregard That
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.08 02:27:00 -
[111] - Quote
Chopper Rollins wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. Yeah look, concerning the bolded bit up there, I have a job and a family. I'm the boss all day and I only have between one and three hours to log on to Eve for some fun and laughs. Tore down the hisec POS because feeding it got to be like a job. Damned if I'm gonna burn too many IQ points doing personnel, logistics and accounting work when I log on. If that's what you enjoy, or need to feel like you're significant, go for it. I'm playing Eve for fun and the srs bsnss pvppppppers often strike me as a tragic minority of douches. The CSM is loaded with em so they can vent their frustrations maybe?
I want to confirm that there are no employed people with families in nullsec. No CEO or "boss" of a real world work environment lives in Eve nullsec. Casual gameplay is impossible there; and, to whit, organizing anything of any scale in Eve requires more time than anybody with such weighted responsibilities could possibly muster. Also, PVP'ers don't play for fun, they play for the beancounting. PVPers are also all douches. This can be evidenced by their willingness to see and use the tools in Eve against other players who are their competition. And Eve Online players must really like douches. All of the CSM but one or two are, after all, douches.
Apparently only douches play to win against their competitors. And doing so requires them to be unemployed loveless losers in Eve Online. |

Tippia
Sunshine and Lollipops
7765
|
Posted - 2012.06.08 02:30:00 -
[112] - Quote
Ginseng Jita wrote:Actually listen to what is said by the man on stage during fanfest. Those are unique "players". He doesn't characters. Yes, that's why the chart says GÇ£characters > 5M skillpoints".  So no, it's characters. It has always been characters, because that's the only thing they can measure.
Quote:Also, if you listen further, he states that the number one activity in EVE is PvE GǪwhich runs into the same problem as trying to extrapolate from characters to players: they are not exclusive categories. Just because the number one activity is PvE doesn't mean that most players are PvE:ers. If you listen further, you'll also note that 75% of players like PvPGǪ
Asuri Kinnes wrote:I believe Turbfelds tweet was the source, taken from the Fan Fest presentation. No, it was this, which came out a month before EyjoG's presentation, thus showing that the number of highsec characters was actually going downGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
422
|
Posted - 2012.06.08 02:33:00 -
[113] - Quote
Chopper Rollins wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. Yeah look, concerning the bolded bit up there, I have a job and a family. I'm the boss all day and I only have between one and three hours to log on to Eve for some fun and laughs. Tore down the hisec POS because feeding it got to be like a job. Damned if I'm gonna burn too many IQ points doing personnel, logistics and accounting work when I log on. If that's what you enjoy, or need to feel like you're significant, go for it. I'm playing Eve for fun and the srs bsnss pvppppppers often strike me as a tragic minority of douches. The CSM is loaded with em so they can vent their frustrations maybe?
Yeah you really didn't address anything there no offense. One doesn't have to lead a community to be a part of it. For every "Dynamic Leader" and "Heroic Logistics Team" there are a dozen guys who just play when they can, chill out and are active members of the community who add to it by simply being there.
The fact that the "Incursion Community" couldn't survive a punchdown in payouts that brought it about even with mission running just shows that it was never a "Community". Just a means to an end. There is nothing embarrassing about it. Our incursion SIG (Special Interest Group) literally keeled over and died with the changes, and we were doing them in low. We were there for the money, when the money dried up to the point where doing anoms in our home space was a similar enough payout not to justify living out of our carriers, we went home.
Oh and I think they got hit too hard as well. But that's neither here nor there. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 02:38:00 -
[114] - Quote
Tippia wrote:That's not the source of the quote GÇö that's a different point of comparison saying roughly the same thing (which still isn't that any specific percentage of players are in highsec). Since the numbers won't really tell anything new and interesting, I was mainly wondering about the date to see which way the numbers were heading. Quote:And the snapshot shows activity... No, it shows character locations at the time of the data collection. Quote:Are you denying that there are more people in Hi-sec now? There is very little way to parse the numbers, when the numbers are so sparse... What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players. Actually - it seems that this is the best accounting of players (as Dr E stated) that we're going to get. Since it seems to be similar to the numbers from 2010 4th Quarter QEN (last QEN) i'm just going to go ahead and accept that this is as close to "hard numbers" we're going to get.
Is there slop here? Yeah, but it gives an overall view of player locations. If players weren't on the toons doing whatever, they wouldn't be active in that space to be counted.
Are there alts of 0.0, low-sec and WH's present in those numbers? Of course. But are there likely to be "hi-sec" residents located outside hi-sec?
Sure, I'm *not* limiting my definition of "hi-sec" resident to "never steps out of hi-sec". Hell, I know of at least two people, solo players, who do nothing but low-sec exploration... and Hi-Sec war-decs...
They define themselves as "hi-sec'rs" because activities in other areas of space don't interest them enough to self-identify with other areas.
So, once again, we're either arguing semantics (who should be counted in which group) or arguing that the numbers aren't detailed enough, when in fact, there *is* enough information to at least make a reasonable guess...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 02:40:00 -
[115] - Quote
Tippia wrote:Asuri Kinnes wrote:I believe Turbfelds tweet was the source, taken from the Fan Fest presentation. No, it was this, which came out a month before EyjoG's presentation, thus showing that the number of highsec characters was actually going downGǪ Whichever it was, even those numbers are very close (statistically irrelevant differences) to Dr E's numbers at 05:34 of the fanfest presentation...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Disregard That
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.08 02:40:00 -
[116] - Quote
SmilingVagrant wrote:Chopper Rollins wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. Yeah look, concerning the bolded bit up there, I have a job and a family. I'm the boss all day and I only have between one and three hours to log on to Eve for some fun and laughs. Tore down the hisec POS because feeding it got to be like a job. Damned if I'm gonna burn too many IQ points doing personnel, logistics and accounting work when I log on. If that's what you enjoy, or need to feel like you're significant, go for it. I'm playing Eve for fun and the srs bsnss pvppppppers often strike me as a tragic minority of douches. The CSM is loaded with em so they can vent their frustrations maybe? Yeah you really didn't address anything there no offense. One doesn't have to lead a community to be a part of it. For every "Dynamic Leader" and "Heroic Logistics Team" there are a dozen guys who just play when they can, chill out and are active members of the community who add to it by simply being there. The fact that the "Incursion Community" couldn't survive a punchdown in payouts that brought it about even with mission running just shows that it was never a "Community". Just a means to an end. There is nothing embarrassing about it. Our incursion SIG (Special Interest Group) literally keeled over and died with the changes, and we were doing them in low. We were there for the money, when the money dried up to the point where doing anoms in our home space was a similar enough payout not to justify living out of our carriers, we went home. Oh and I think they got hit too hard as well. But that's neither here nor there. I wonder if the Incursion code is irrespective of security rating of the system?
It seems like the risk vs. reward should scale up.
If low/null Incursions pay the same as high-sec's, that's really a horse of a different color.
Personally, I feel high-sec Incursions were hit quite rightly. |

Barbelo Valentinian
The Scope Gallente Federation
243
|
Posted - 2012.06.08 02:45:00 -
[117] - Quote
Tippia wrote:What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players.
The first chart that shows around 70% is a "Population" count; the chart with the 66% is a "Character above 5m sp" count.
But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?"
Unless you want to take it up with Dr EyjoG?  |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 02:49:00 -
[118] - Quote
Barbelo Valentinian wrote:Unless you want to take it up with Dr EyjoG?  I honestly think sticking Dr E and Tippia (and malcanis, and a few others) in the same room for a few days would be overall good for the game...
Maybe not so good for the Doctor... 
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

SmilingVagrant
GoonWaffe Goonswarm Federation
426
|
Posted - 2012.06.08 02:52:00 -
[119] - Quote
Disregard That wrote: I wonder if the Incursion code is irrespective of security rating of the system?
It seems like the risk vs. reward should scale up.
If low/null Incursions pay the same as high-sec's, that's really a horse of a different color.
Personally, I feel high-sec Incursions were hit quite rightly.
Oh hey: Knowledge that I can post on!
Highsec incursions did pay less, but the complete lack or risk allowed for fitting and optimization that made them pay out far more than a group doing lowsec incursions could make if they were to fit prudent to their situations due to the speed at which they could be run.
The name of the game in lowsec incursions was HAC's and T3's that way you were moderately nimble, well tanked and small sigged running with at least 3 logi's. This was pretty much how they had to be run in null and low because tangling with pirates wasn't something that "May" happen. It was something that simply was going to happen.
I didn't go to a single incursion where we didn't fight off a gang or lose members of the incursion group to gangs that successfully jumped us.
If we were to run the big Mach/Vindi etc etc etc gangs like the highsec people were: We'd have been murdered in very expensive ships due to the giant sigs. |

SmilingVagrant
GoonWaffe Goonswarm Federation
427
|
Posted - 2012.06.08 02:56:00 -
[120] - Quote
Barbelo Valentinian wrote:Tippia wrote:What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players. The first chart that shows around 70% is a "Population" count; the chart with the 66% is a "Character above 5m sp" count. But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?" Unless you want to take it up with Dr EyjoG? 
How would you differentiate between my Carrier pilot who spends most of his time in low and my subcap dude who spends most of his time in null (And admittedly sometimes low)? The only real way to find out of I'm a guy who likes roaming nullsec but makes my home in low is to ask me. I have ships spread all over hell so even looking at my primary accumulation of assets won't work. Especially since I still have most of my incursion staging crap in the bowels of lowsec.
Also the thought that CCP has a reporting tool competent enough to make these distinctions is laughable. We're talking about "Zee logs show nothing!" CCP here. |

Disregard That
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.08 02:56:00 -
[121] - Quote
SmilingVagrant wrote:Disregard That wrote: I wonder if the Incursion code is irrespective of security rating of the system?
It seems like the risk vs. reward should scale up.
If low/null Incursions pay the same as high-sec's, that's really a horse of a different color.
Personally, I feel high-sec Incursions were hit quite rightly.
Oh hey: Knowledge that I can post on! Highsec incursions did pay less, but the complete lack or risk allowed for fitting and optimization that made them pay out far more than a group doing lowsec incursions could make if they were to fit prudent to their situations due to the speed at which they could be run. The name of the game in lowsec incursions was HAC's and T3's that way you were moderately nimble, well tanked and small sigged running with at least 3 logi's. This was pretty much how they had to be run in null and low because tangling with pirates wasn't something that "May" happen. It was something that simply was going to happen. I didn't go to a single incursion where we didn't fight off a gang or lose members of the incursion group to gangs that successfully jumped us. If we were to run the big Mach/Vindi etc etc etc gangs like the highsec people were: We'd have been murdered in very expensive ships due to the giant sigs.
This is quite insightful. Quite insightful, indeed.
So what this means is that, typically, low and null Incursions pay less reward for their relative risk than high-sec Incursions?
Yeah, maybe they were hit too hard. But not in high-sec. |

Tippia
Sunshine and Lollipops
7766
|
Posted - 2012.06.08 02:57:00 -
[122] - Quote
Asuri Kinnes wrote:Actually - it seems that this is the best accounting of players (as Dr E stated) that we're going to get. No, it's not.
There is no accounting of players because they never try to count them because it would be a methodological clusterfuck to try to do so. Every QEN ever (and every other presentation during and since the period when they were published) counts characters, and you cannot trivially use that number as a measure of player population.
Quote:Is there slop here? Yeah, but it gives an overall view of player locations. If players weren't on the toons doing whatever, they wouldn't be active in that space to be counted. They aren't counting active characters. They're counting characters on active accounts. There's a significant difference, and it does not give any kind of view of player locations.
A player with two accounts and six characters, with a main in null, a cyno alt in low and four trading alts in the major hubs will show up as exactly that: 66% highsec characters, 16 percent each of low and null charactersGǪ and yet it's a nullsec player behind them all. Thus, for all we know, the population charts showing 66% characters in highsec means that there are no highsec players at all (except for those newbies that show up when you include <5M SP characters). Of course, we can dismiss that hypothesis just on the basis of how many people on the forums are considering themselves highsec players, but it illustrates why we cannot use those character population numbers as any kind of reasonable indicator for player population.
Quote:So, once again, we're either arguing semantics (who should be counted in which group) or arguing that the numbers aren't detailed enough, when in fact, there *is* enough information to at least make a reasonable guess... No, we're arguing that the numbers cannot be interpreted as counting players because the link between character and player is far too weak. It's not a matter of detail GÇö it's a matter of simply not having the data.
Barbelo Valentinian wrote:But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?" Unless you want to take it up with Dr EyjoG?  GǪwho'll say that both charts are counting characters, because that's what they always count and why he's comparing them: one shows all characters; the other shows non-newbie characters (newbie being defined as having less than 5M SP). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
427
|
Posted - 2012.06.08 03:01:00 -
[123] - Quote
Disregard That wrote: This is quite insightful. Quite insightful, indeed.
So what this means is that, typically, low and null Incursions pay less reward for their relative risk than high-sec Incursions?
Yeah, maybe they were hit too hard. But not in high-sec.
From my understanding if you discount combat losses and compared a straight "Isk per hour" assuming you were single boxing: Highsec incursions were making about 10-20M an hour more than those of us in lowsec with absolutely no risk. Bear in mind that my own knowledge of isk per hour in highsec is mainly second hand here. On average WE were netting about 90-100m an hour, mainly dependent on how many newbee's in hurricanes we were letting in :v |

Spy 21
Lonetrek Exploration and Salvage
112
|
Posted - 2012.06.08 03:02:00 -
[124] - Quote
WE ARE THE 75%!!!! WE ARE THE 75%!!!! WE ARE THE 75%!!!!
Now where was the cop car I was taking a cr*p on just now?
S
"The next time airport security tells you to put your hands over your head and hold that vulnerable position for seven seconds, ask yourself: Is this the posture of a free man?" |

Barbelo Valentinian
The Scope Gallente Federation
243
|
Posted - 2012.06.08 03:04:00 -
[125] - Quote
SmilingVagrant wrote:Barbelo Valentinian wrote:Tippia wrote:What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players. The first chart that shows around 70% is a "Population" count; the chart with the 66% is a "Character above 5m sp" count. But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?" Unless you want to take it up with Dr EyjoG?  How would you differentiate between my Carrier pilot who spends most of his time in low and my subcap dude who spends most of his time in null (And admittedly sometimes low)? The only real way to find out of I'm a guy who likes roaming nullsec but makes my home in low is to ask me. I have ships spread all over hell so even looking at my primary accumulation of assets won't work. Especially since I still have most of my incursion staging crap in the bowels of lowsec. Also the thought that CCP has a reporting tool competent enough to make these distinctions is laughable. We're talking about "Zee logs show nothing!" CCP here.
Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec.
Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards 
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
191
|
Posted - 2012.06.08 03:05:00 -
[126] - Quote
SmilingVagrant wrote:Disregard That wrote: This is quite insightful. Quite insightful, indeed.
So what this means is that, typically, low and null Incursions pay less reward for their relative risk than high-sec Incursions?
Yeah, maybe they were hit too hard. But not in high-sec.
From my understanding if you discount combat losses and compared a straight "Isk per hour" assuming you were single boxing: Highsec incursions were making about 10-20M an hour more than those of us in lowsec with absolutely no risk. Bear in mind that my own knowledge of isk per hour in highsec is mainly second hand here. On average WE were netting about 90-100m an hour, mainly dependent on how many newbee's in hurricanes we were letting in :v I suppose that would come down to the tools being used then. Pre-nerf a groups running the same shiptypes in low/null would out earn a highsec incursion (again not accounting for interruptions or losses), but if nullsec was letting new players in while highsec was muscling them out in favor of pimp fit pirate BS's, then yes, I can see highsec making more. |

Disregard That
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.08 03:08:00 -
[127] - Quote
Barbelo Valentinian wrote:SmilingVagrant wrote:Barbelo Valentinian wrote:Tippia wrote:What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players. The first chart that shows around 70% is a "Population" count; the chart with the 66% is a "Character above 5m sp" count. But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?" Unless you want to take it up with Dr EyjoG?  How would you differentiate between my Carrier pilot who spends most of his time in low and my subcap dude who spends most of his time in null (And admittedly sometimes low)? The only real way to find out of I'm a guy who likes roaming nullsec but makes my home in low is to ask me. I have ships spread all over hell so even looking at my primary accumulation of assets won't work. Especially since I still have most of my incursion staging crap in the bowels of lowsec. Also the thought that CCP has a reporting tool competent enough to make these distinctions is laughable. We're talking about "Zee logs show nothing!" CCP here. Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec. Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards  But not stored on TQ. And not available for analysis. That data is secured away safely at the datacenter. Not on TQ.
Besides which, Dr. E also correctly stated that the majority of ISK injection in Eve came from ratting activities and that a much lower percent came from Incursions.
What Dr. E in his wisdom neglected to mention were the per-capita incomes, which proved to be horribly, horribly skewed.
The average high-sec Incursionist made vastly more per hour than any other profession in Eve except possibly "Tech Moon Owner/Operator."
And it was all derived from a giant faucet ony a handful were permitted to access by the "Incursion Community." |

Tippia
Sunshine and Lollipops
7766
|
Posted - 2012.06.08 03:14:00 -
[128] - Quote
Barbelo Valentinian wrote:Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec. GǪexcept that the method used GÇö there as everywhere else when they've presented population numbers GÇö is character snapshots. That's why he can even make the comparison between GÇ£everyoneGÇ¥ and GÇ£non-newbiesGÇ¥ to begin with, and he's just being a bit sloppy with the language when calling them GÇ£playersGÇ¥.
Quote:Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards  They probably could, but they don't. If they did, they would have been able to present Gǣaccounts per playerGǥ stats along with the Gǣcharacters per accountGǥ stats they produceGǪ but the thing is that they never do. In addition, it would still be methodologically unsound, since credit card + IP doesn't necessarily equates to Gǣa playerGǥ.
GǪand even then, there's no way of telling where the player GÇ£belongsGÇ¥ without asking them (which would make all the character counting redundant). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Barbelo Valentinian
The Scope Gallente Federation
243
|
Posted - 2012.06.08 03:15:00 -
[129] - Quote
Tippia wrote: who'll say that both charts are counting characters, because that's what they always count and why he's comparing them: one shows all characters; the other shows non-newbie characters (newbie being defined as having less than 5M SP).
So the title of the chart, which refers to "People", is bollocks then?
Perhaps CCP is blissfully unaware of the fact that some people have multiple characters on multiple accounts, and doesn't factor that into its calculations? Perhaps they don't have access to the relevant IP and credit card information, and are totally in the dark? 
I admire your ongoing defence of the PvP functionality of the game, but EVE does also have PvE "sand", and if the majority of players are playing with the PvE sand and not the PvP sand (except indirectly), then so be it. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
473
|
Posted - 2012.06.08 03:15:00 -
[130] - Quote
Tippia, take from it what you will (hell, I know a hi-sec player who at one time ran 26 accounts, all in hi-sec - there will always be statistical flyers) the snapshots show a consistent trend - as you say, it would be a logistical nightmare to know where all the players are. But given a long enough time frame and the numbers remaining somewhat consistent year to year, character activity is the best information we have. vOv
To get back to the OP (and my point) Null sec'ers need to do a better job of recruiting and supporting new players if they want them to leave hi-sec.
Bottom line.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

SmilingVagrant
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.06.08 03:18:00 -
[131] - Quote
Yeah look: I know my way around a database, and I'm telling you right now that CCP does not have a nice pat query that is going to tell them that kind of information without some pretty ******* hefty guessing and interpretation. Mainly for the reasons I stated.
Once again.
I have two characters. One is sitting in lowsec: most of his assets are in lowsec.
The other is sitting in Nullsec: most of his assets are in nullsec.
Now lets pretend my alliance is one of those that floats between NPC null and Low.
Am I a nullsec player, or a lowsec player? |

Barbelo Valentinian
The Scope Gallente Federation
243
|
Posted - 2012.06.08 03:18:00 -
[132] - Quote
Tippia wrote:[quote=Barbelo Valentinian]They probably could, but they don't. If they did, they would have been able to present Gǣaccounts per playerGǥ stats along with the Gǣcharacters per accountGǥ stats they produceGǪ but the thing is that they never do.
There's no reason for them to do so. Meanwhile, the lecture talks about "people".
Quote:n addition, it would still be methodologically unsound, since credit card + IP doesn't necessarily equates to GÇ£a playerGÇ¥.
Surely common sense tells you that the type of player who'd go to the effort of hiding things that much is going to be relatively rare. It wouldn't bias the numbers that much, certainly not enough to change a substantial majority into a minority.
|

SmilingVagrant
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.06.08 03:19:00 -
[133] - Quote
Asuri Kinnes wrote:Tippia, take from it what you will (hell, I know a hi-sec player who at one time ran 26 accounts, all in hi-sec - there will always be statistical flyers) the snapshots show a consistent trend - as you say, it would be a logistical nightmare to know where all the players are. But given a long enough time frame and the numbers remaining somewhat consistent year to year, character activity is the best information we have. vOv
To get back to the OP (and my point) Null sec'ers need to do a better job of recruiting and supporting new players if they want them to leave hi-sec.
Bottom line.
Part of the problem is for entire chunk of nullsec isk generation is absolute bullshit for the individual player. So you get people who spend days running L4's to support a PVP habit that pops up once a week in null.
Our alliance and our allies are unique in that we attempt to make our space livable: But even then a good chunk of our population is probably sitting in highsec right now running missions. |

Barbelo Valentinian
The Scope Gallente Federation
243
|
Posted - 2012.06.08 03:20:00 -
[134] - Quote
SmilingVagrant wrote:Yeah look: I know my way around a database, and I'm telling you right now that CCP does not have a nice pat query that is going to tell them that kind of information without some pretty ******* hefty guessing and interpretation. Mainly for the reasons I stated.
Once again.
I have two characters. One is sitting in lowsec: most of his assets are in lowsec.
The other is sitting in Nullsec: most of his assets are in nullsec.
Now lets pretend my alliance is one of those that floats between NPC null and Low.
Am I a nullsec player, or a lowsec player?
Which are you more active on?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.06.08 03:21:00 -
[135] - Quote
Barbelo Valentinian wrote: Surely common sense tells you that the type of player who'd go to the effort of hiding things that much is going to be relatively rare. It wouldn't bias the numbers that much, certainly not enough to change a substantial majority into a minority.
I'm guessing but I don't think it was obfuscation: There's more than one case of boyfriends and girlfriends playing together. And I know one guy shoots eve videos with his daughter. Two players, two accounts, probably even two computers, one IP, one credit card.
I don't think it's statistically noteworthy though. |

Tippia
Sunshine and Lollipops
7766
|
Posted - 2012.06.08 03:21:00 -
[136] - Quote
Barbelo Valentinian wrote:So the title of the chart, which refers to "People", is bollocks then? The chart doesn't refer to people GÇö the powerpoint slide does. The chart refers to population, which is a character count.
Quote:I admire your ongoing defence of the PvP functionality of the game, but EVE does also have PvE "sand", and if the majority of players are playing with the PvE sand and not the PvP sand (except indirectly), then so be it. As luck would have it, the majority of players are playing with the PvP sand.
Asuri Kinnes wrote:Tippia, take from it what you will (hell, I know a hi-sec player who at one time ran 26 accounts, all in hi-sec - there will always be statistical flyers) the snapshots show a consistent trend - as you say, it would be a logistical nightmare to know where all the players are. But given a long enough time frame and the numbers remaining somewhat consistent year to year, character activity is the best information we have. vOv GǪand GÇ£bestGÇ¥ still equates to GÇ£no informationGÇ¥ GÇö the numbers remaining consistent doesn't affect the inability to translate character count to player count, because you still have to run it through the GÇ£how many character does every player have, where are they, and what is the player's GÇÿhomeGÇÖ sec region?GÇ¥ filter. A consistent player population distribution with a consistent character placement pattern will lead to a consistent character population distribution.
So on an infinite timeframe, it's still impossible to determine player distribution from character distribution without knowing that placement pattern. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.06.08 03:22:00 -
[137] - Quote
Barbelo Valentinian wrote: Which are you more active on?
Now? The nullsec guy. But when Incursions didn't suck I was in lowsec most of the time. But all of that money was being funneled back into nullsec.
This is why that categorization is inherently broken. It pretends people don't bounce between the sec's on a regular basis. |

Aramatheia
European Nuthouse
30
|
Posted - 2012.06.08 03:33:00 -
[138] - Quote
masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something.
like shooting ships with no guns? awesome stuff, you sir are king of the universe
PS im not opposed to danger, i must certainly didnt "cry" when i lost a mining boat recently, but your head is both overly bloated and shoved up your ass, its a terrible combo
PPS I was an incursion runner but mostly hq's but i quit that weeks if not months before the nerfs anyway so yeah i was part of the mob for a bit, but only the harder end, and only for a limited time anyway!
PPPS have fun blowing stuff up /wave |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
141
|
Posted - 2012.06.08 04:17:00 -
[139] - Quote
Maybe if we beat the peasants hard enough and long enough, they'll come to love us. |

Ban Bindy
Bindy Brothers Pottery Association
324
|
Posted - 2012.06.08 04:28:00 -
[140] - Quote
If 75 percent of players didn't sub for PVP and the devs estimate that 70 percent of characters reside in high sec, then the two numbers are close enough to know you're in the ballpark. This assumes that people who aren't PVP oriented are mostly living in high sec and that the similarity in the two numbers come from that. I could be wrong of course.
Some of you guys want to turn this into a complete mystery when it's not. The devs have said repeatedly that the overwhelming majority of players live in high sec. You can try to spin that to mean what you want, and you're giving it such a sincere try that it's kind of heartbreaking. You just don't want to believe the facts.
Seventy percent is considerably lower than the QEN estimates. Those data were based on snapshots of actual players and where they were at given times, meaning players who were actually logged on and playing. That was my understanding, anyway. Since only one player can be logged on per account. then the two numbers were the same in terms of the QEN. I'm going by memory though and I could be wrong. |

Barbelo Valentinian
The Scope Gallente Federation
244
|
Posted - 2012.06.08 11:12:00 -
[141] - Quote
Tippia wrote:As luck would have it, the majority of players are playing with the PvP sand.
And your basis for that is ... ?
Unless you just mean "there's some element of PvP whatever you do in EVE"? That's true, but you could say the same for PvE (e.g. missioning to subsidize PvP). |

Azurius Dante
Immortalis Inc. Shadow Cartel
0
|
Posted - 2012.06.08 11:15:00 -
[142] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game.
What you don't realise is that about half of the 3/4 that solo or doing only pve are alts for the pvper's  |

Chopper Rollins
Republic Military School Minmatar Republic
119
|
Posted - 2012.06.08 11:15:00 -
[143] - Quote
I don't get this interpretation of charts and stats discussion. Set map to 'pilots in space' filter. Empire is a blaze of activity, low a bit less, null is a desert and has been for the nearly three years I've been playing. Now I know it's not an intel tool, but you can travel 20 jumps without seeing anybody in null. The majority of asteroids, and other PVE playthings, are untouched every day. It was that richness that got me out into null as one of those solo oddballs. Couldn't stay solo though, since the few people you meet are usually quite cool. My point about the vocal PVPers who despise PVE industry roleplaying and basically everything else? The point stands, they are often but not always kinda tragic and narrow.
Goggles. Making me look good. Making you look good. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 11:30:00 -
[144] - Quote
Ban Bindy wrote:If 75 percent of players didn't sub for PVP and the devs estimate that 70 percent of characters reside in high sec, then the two numbers are close enough to know you're in the ballpark. In the ballpark of what? Again, 75% of players also enjoy PvP.
Quote:The devs have said repeatedly that the overwhelming majority of players live in high sec. You can try to spin that to mean what you want, and you're giving it such a sincere try that it's kind of heartbreaking. You just don't want to believe the facts. The fact is this: they have never said (or been able to say) how many players live in highsec. People have tried to spin the character distribution numbers to say things they do not say. You're doing a rather poor job of it right here, for instance.
Quote:Seventy percent is considerably lower than the QEN estimates. Those data were based on snapshots of actual players and where they were at given times, meaning players who were actually logged on and playing. That was my understanding, anyway. Since only one player can be logged on per account. then the two numbers were the same in terms of the QEN. I'm going by memory though and I could be wrong. You are, quite gravely.
The QEN numbers were not GÇ£estimatesGÇ¥. They employed the exact same method as all other population distribution counts ever presented: they were a snapshot of the locations of characters on active accounts. They did not count players; they did not count who was playing and who was not; and they did not count log-ons. The numbers are lower because relatively fewer characters are in highsec these days than they used to be.
Barbelo Valentinian wrote:And your basis for that is ... ? GǪthat they asked us, and 75% said they enjoyed PvP GÇö it was the most liked activity in EVE. It's in the Fanfest economy presentation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Talon SilverHawk
Patria o Muerte
369
|
Posted - 2012.06.08 11:31:00 -
[145] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game.
Tw*t (*=a) or Troll, I cant decide.
Tal |

Barbelo Valentinian
The Scope Gallente Federation
244
|
Posted - 2012.06.08 11:33:00 -
[146] - Quote
SmilingVagrant wrote:Barbelo Valentinian wrote: Which are you more active on?
Now? The nullsec guy. But when Incursions didn't suck I was in lowsec most of the time. But all of that money was being funneled back into nullsec. This is why that categorization is inherently broken. It pretends people don't bounce between the sec's on a regular basis.
I'm sure there are many players like you, but I'm also pretty sure there are many, many more players who pretty much stick to one toon, at least that's my general impression from the forums and in-game. I have one alt, but I rarely sub it and use it - so far the most fun I've had with it is having RP conversations with myself in space :)
Otherwise it's too much like a job, and all I want out of the game is immersion really. |

Keno Skir
141
|
Posted - 2012.06.08 11:41:00 -
[147] - Quote
Tippia wrote:Tyberius Franklin wrote:Thought the PvP thing was "Why they subbed" and not "What they mostly do" You're expecting an EVE player to be able to read charts correctly? Really now.
Sillyness :) having experienced players from many online games, i suggest eve actually supports some of the more well educated neck-beards of the world. Long as you stear well clear of general discussion..
Just try engaging the average wow dweeb in conversation about something more real and important than RAIDZzZ and Geeeer! Think you might return to eve a little more thankful for what u got :D Internet spaceships is as we all know very important business, but i'd rather talk spaceships with a grownup than anything with a 12 year old :/ The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Kiteo Hatto
The Fiction Factory Blue Nation
134
|
Posted - 2012.06.08 11:42:00 -
[148] - Quote
Gotta love how the word "pvp" can be manipulated to suit your argument.
You say "pvp" is everything you do in eve(selling/buying, minerals, chatting, etc) when it comes to poll results At the same time you also say that pvp only counts when blowing up player ships and that others should do the same do the same
Bloody hypocrites, you are like those feminists with double standards.
|

Velicitia
Open Designs
1018
|
Posted - 2012.06.08 11:48:00 -
[149] - Quote
Disregard That wrote: Name activities that players can participate in that aren't PVP in Eve online.
Let's see.
1) Ship spinning 2) WiC (Walking in Closets)
Yep.
That's some compelling non-pvp content, let me tell you!
1. There's a counter though! 2. people use that? |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 11:50:00 -
[150] - Quote
Keno Skir wrote:Sillyness :) having experienced players from many online games, i suggest eve actually supports some of the more well educated neck-beards of the world. Long as you stear well clear of general discussion.. Fair enough, but then, this is General Discussion, and people are apparently having problems reading a rather simple chart. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
136
|
Posted - 2012.06.08 12:07:00 -
[151] - Quote
Kiteo Hatto wrote:Gotta love how the word "pvp" can be manipulated to suit your argument. You say "pvp" is everything you do in eve(selling/buying, minerals, chatting, etc) when it comes to poll results  At the same time you also say that pvp only counts when blowing up player ships and that others should do the same  Bloody hypocrites, you are like those feminists with double standards.
Then in those terms WOW gives an extra pvp form that you can't have in Eve:
-unique titles: you pvp other teams at euro/world and server level to get those
-unique riding toys: you pvp other teams at all levels to get those
-high end sets and legendary weapons: you also pvp vs other players to get those first
Wow is a really hard core pvp game after all  brb |

lollerwaffle
Sileo In Pacis THE SPACE P0LICE
8
|
Posted - 2012.06.08 12:19:00 -
[152] - Quote
EVE Roy Mustang wrote:Quote:John Turbefield GÇÅ@CCP_Diagoras
Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89% Collapse
Reply Retweet Favorite
8:12 AM - 29 Feb 12 via web -+ Details
Actually, you're either lying or you suck at reading comprehension.
Tweet says: Active CHARACTERS not PLAYERS. Those are 2 very different things.
Also, I believe from Tippia's POV, what he/she/it/?? means by Hi-sec players refers to highsec ONLY players. The proportion of players that reside exclusively in Hi-sec would, by any logic, be lower than the 66% (NOT 75%) quoted.
tl;dr. Stop lying
|

Jorma Morkkis
State War Academy Caldari State
73
|
Posted - 2012.06.08 12:23:00 -
[153] - Quote
Disregard That wrote:The only reason bears can't/don't is because bears think the default state of Eve gameplay is "AFK".
You got that wrong.
Disregard That wrote:Autopiloting takes forever when you're AFK.
Autopiloting takes freaking ages if you do it in the freighter. Doesn't matter if you're at the keyboard or not. And if you lose about 1b+ worth of cargo this way. Well, it's your own fault. |

Kiteo Hatto
The Fiction Factory Blue Nation
136
|
Posted - 2012.06.08 12:34:00 -
[154] - Quote
lollerwaffle wrote:EVE Roy Mustang wrote:Quote:John Turbefield GÇÅ@CCP_Diagoras
Locations of active chars with more than 5m SP just after midnight: High Sec 66.00%, Low sec 7.37%, Null sec 20.73%, Wormhole Space 5.89% Collapse
Reply Retweet Favorite
8:12 AM - 29 Feb 12 via web -+ Details Actually, you're either lying or you suck at reading comprehension. Tweet says: Active CHARACTERS not PLAYERS. Those are 2 very different things. Also, I believe from Tippia's POV, what he/she/it/?? means by Hi-sec players refers to highsec ONLY players. The proportion of players that reside exclusively in Hi-sec would, by any logic, be lower than the 66% (NOT 75%) quoted. tl;dr. Stop lying
Thats nitpicking at best, they are still active subscribers regardless. If the majority of the active subscribers are in high sec, regardless if their "mains" are in null/low then clearly the majority enjoy high sec more.
Stop lying to yourself by thinking that everyone wants to live in low/null and shoot anything thats not blue. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 12:39:00 -
[155] - Quote
Kiteo Hatto wrote:Thats nitpicking at best, they are still active subscribers regardless. It's not nitpicking. It's a critical distinction: it means they're not counting players or accounts, but something that can distributed completely freely without any connection to where said players actually spend their time.
Quote:If the majority of the active subscribers are in high sec, regardless if their "mains" are in null/low then clearly the majority enjoy high sec more. GǪand that's just it: GÇ£ifGÇ¥. There is nothing in the numbers to suggest that. Oh, and no, it doesn't follow that the majority enjoys highsec more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Theon Togenada
Security Initiative
15
|
Posted - 2012.06.08 12:44:00 -
[156] - Quote
Some people (like myself) really have no interest in PvP and will not partake in it regardless of what you do. If you want to gank me for not playing the way you want me to, then go right ahead. I'll just laugh and go about my way.  |

Malphilos
State War Academy Caldari State
89
|
Posted - 2012.06.08 12:58:00 -
[157] - Quote
Tippia wrote: Oh, and no, it doesn't follow that the majority enjoys highsec more.
There's nothing in the numbers that suggests anything about enjoyment.
But a quick glance at the map any time will show you where the active characters are.
Any analysis that contradicts that reality is obviously flawed, or so narrow as to be deliberately obtuse. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 13:01:00 -
[158] - Quote
Malphilos wrote:There's nothing in the numbers that suggests anything about enjoyment. Exactly.
Quote:But a quick glance at the map any time will show you where the active characters are. GǪand as always, that's characters, not players. Any analysis that ignores the distinction is equally obtuse. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Kiteo Hatto
The Fiction Factory Blue Nation
136
|
Posted - 2012.06.08 13:03:00 -
[159] - Quote
Tippia wrote:Kiteo Hatto wrote:Thats nitpicking at best, they are still active subscribers regardless. It's not nitpicking. It's a critical distinction: it means they're not counting players or accounts, but something that can distributed completely freely without any connection to where said players actually spend their time. Quote:If the majority of the active subscribers are in high sec, regardless if their "mains" are in null/low then clearly the majority enjoy high sec more. GǪand that's just it: GǣifGǥ. There is nothing in the numbers to suggest that. Oh, and no, it doesn't follow that the majority enjoys highsec more.
Now you are twisting my words. "If as in results show" now "If the results show" "Active characters" is "not counting players or accounts" ? What ?
You are under assumption that those 66% are just "visiting" highsec to buy stuff so they can head back home to those 33%, please. If everyone is in highsec then surely we don't enjoy it. After all we are all masochists.
Go check the map and see which space has more orange. It will always be highsec regardless of when you check it. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
138
|
Posted - 2012.06.08 13:05:00 -
[160] - Quote
Tippia wrote:Malphilos wrote:There's nothing in the numbers that suggests anything about enjoyment. Exactly. Quote:But a quick glance at the map any time will show you where the active characters are. GǪand as always, that's characters, not players. Any analysis that ignores the distinction is equally obtuse.
You can try as much as you want Tippia you can't make some admit the difference in between active players and active characters.
It's like saying we have 50K players online when actually over 50% have at least one alt (some up to 20+)
brb |

Viktor Goldheart
Imperial Academy Amarr Empire
0
|
Posted - 2012.06.08 13:18:00 -
[161] - Quote
A good way to make people like me get into PVP is to remove attribute implants from the game, and if possible the whole attribute system, all it does is cause headaches and petitions.
And don't start with the "but you have jump clones" bullshit, jump clones have a HUGE timer, and by the time the timer expires, there is already another fleet I have to get into the next day, and it's basically like not being in a +4clone at all.
Not to mention that every time I make a fleet, 80 % of the people on alliance comms go like "sorry, but my clone timer is not ready..." which leads to less PVP.
So the fixes to this BS would be:
1) Remove attribute implants and just give +5 to everyone from the start, permanently.
OR
2) Remove attribute implants AND THE WHOLE ATTRIBUTE SYSTEM, and just have set training times from 1 to 5 on all skill tiers to balance it. (hardwires would just have their attribute bonus removed, easy).
OR
3) Make pods immune to warp bubbles, because getting caught in a bubble when your ship explodes pretty much means that you will get podded 99% of the time, hell, it even happens on the test server where there is no real need to pod people.
OR
4) Make the god damn jump clone timer way less, like 6 hours, and that could be lowered to 1 hour by training a skill to lvl 5, -1 hour per level.
It is absolutely ******* ******** that I have to worry about losing my ship and fittings and 120+ million Isk for the attribute implant set + my ******* expensive clone every time I get podded, just for the sake of not training slowly as ****, my main is ******** enough as it is due to the fact that I had to quit Eve for like 2 years in increments for RL reasons.
Seriously, flying a BS or a stealth bomber or a BC or interceptor tackler in a fleet, and basically losing 4-500 mil worth of isk per death is bullshit, some of us have real lives and we can't afford to lose **** tons of isk like that. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 13:21:00 -
[162] - Quote
Kiteo Hatto wrote:Now you are twisting my words. "If as in results show" now "If the results show" That's not twisting your words GÇö that's me trying to save you from being wrong. The results do not show that the majority of active accounts are in highsec.
Quote:"Active characters" is "not counting players or accounts" ? What ? What's confusing you? Characters on active accounts is not the same thing as active characters (I have characters on my active account that haven't been used in months), nor is it the same thing as active accounts (I have three characters on this account), or the same thing as a a player (GǪand who knows how many accounts I have).
The population distribution of characters on active accounts cannot trivially be translated into player distribution because there is no way to know which location is the GÇ£correctGÇ¥ one. I'll use this example again: a player has two accounts. He has filled out every slot on those accounts with characters. Four of the six characters are parked in the four empire trade hubs; one character is parked in a lowsec system to be used as an instant cyno; the last, main, character is in null, because this is a nullsec player.
If we looked at the character distribution on this player, we'd see a familiar pattern: 66% highsec, 16% lowsec, 16% nullsec. So how does this character distribution pattern translate into player distrobution? 100% nullsec.
Quote:You are under assumption that those 66% are just "visiting" highsec to buy stuff No. I am under the assumption that players have alts, and that non-highsec players in particular will tend to have have highsec alts (whereas the opposite will not really be true).
Quote:Go check the map and see which space has more orange. It will always be highsec regardless of when you check it. GǪand will still count characters, not players.
Lin-Young Borovskova wrote:You can try as much as you want Tippia you can't make some admit the difference in between active players and active characters.
It's like saying we have 50K players online when actually over 50% have at least one alt (some up to 20+) Tbh, the way people refuse to distinguish between characters, accounts, and players feels more like the GÇ£CCP says there are 400k players, so why are there only 40k online, huh, huh, huh?!GÇ¥ level of critical thinking failure you see every now and then.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Malphilos
State War Academy Caldari State
89
|
Posted - 2012.06.08 13:22:00 -
[163] - Quote
Tippia wrote:Malphilos wrote:There's nothing in the numbers that suggests anything about enjoyment. Exactly. Quote:But a quick glance at the map any time will show you where the active characters are. GǪand as always, that's characters, not players. Any analysis that ignores the distinction is equally obtuse.
Hardly ignoring that "distinction", it's rather central to my point.
If a character is anywhere, a player put them there. The location of active characters is a direct reflection of the volition of players.
And a quick glance at the map any time will show you where that is. |

Tippia
Sunshine and Lollipops
7772
|
Posted - 2012.06.08 13:23:00 -
[164] - Quote
Malphilos wrote:If a character is anywhere, a player put them there. The location of active characters is a direct reflection of the volition of players. GǪbut it is not a reflection of where the players are or what part of space the players think of as GÇ£homeGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Kiteo Hatto
The Fiction Factory Blue Nation
137
|
Posted - 2012.06.08 13:34:00 -
[165] - Quote
Tippia wrote:
Characters on active accounts is not the same thing as active characters (I have characters on my active account that haven't been used in months), nor is it the same thing as active accounts (I have three characters on this account), or the same thing as a a player (GǪand who knows how many accounts I have).
The population distribution of characters on active accounts cannot trivially be translated into player distribution because there is no way to know which location is the GÇ£correctGÇ¥ one. I'll use this example again: a player has two accounts. He has filled out every slot on those accounts with characters. Four of the six characters are parked in the four empire trade hubs; one character is parked in a lowsec system to be used as an instant cyno; the last, main, character is in null, because this is a nullsec player.
GǪand will still count characters, not players.
CCP took data from active characters, character is obviously not classed as "active" if you don't log in as him/her on your account. It would be STUPID to count characters that are currently not logged on.
You can have all the characters you want, anywhere you want, but they are not active unless they are online in game.
I have this guy and an ugly forum troll character on this only account, by your logic if im logged in as Kiteo in Jita then im also logged in as the ugly troll character. Its only a +1 in local not +2.
What ccp did was took the numbers of all locals and converted them into %.
End of the day, the character IS logged in AND he/she is placed in THAT certain region FOR a reason. That REASON can be different for everyone, but it doesn't change the fact that there are MORE "population" in highsec. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
140
|
Posted - 2012.06.08 13:37:00 -
[166] - Quote
Tippia wrote:Tbh, the way people refuse to distinguish between characters, accounts, and players feels more like the GÇ£CCP says there are 400k players, so why are there only 40k online, huh, huh, huh?!GÇ¥ level of critical thinking failure you see every now and then. 
I see what you did here  brb |

Tippia
Sunshine and Lollipops
7773
|
Posted - 2012.06.08 13:40:00 -
[167] - Quote
Kiteo Hatto wrote:CCP took data from active characters, character is obviously not classed as "active" if you don't log in as him/her on your account. No. CCP's method for counting population distribution is to take a snapshot of characters on active accounts. Whether the characters as GÇ£activeGÇ¥ (logged in) or not isn't a factor (and would, in fact, be a bad way of measuring things since this would systematically but unpredictably bias the results against people who log few on-line hours, so no, it's not stupid to do this GÇö you get a more accurate number, but one that doesn't measure what you want it to measure).
Quote:You can have all the characters you want, anywhere you want, but they are not active unless they are online in game. GǪand that is what the in-game map shows. It's not what the population distribution percentages measure GÇö they show location of characters on active accounts. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Kiteo Hatto
The Fiction Factory Blue Nation
137
|
Posted - 2012.06.08 13:46:00 -
[168] - Quote
You are saying "Average Pilots in Space in the last 30 Minutes" means "Inactive character on the active account of some player whose other character on the same account is elsewhere" ? Seriously ? |

Tippia
Sunshine and Lollipops
7773
|
Posted - 2012.06.08 13:47:00 -
[169] - Quote
Kiteo Hatto wrote:You are saying "Average Pilots in Space in the last 30 Minutes" means "Inactive character on the active account of some player whose other character on the same account is elsewhere" ? Seriously ? Learn to read. Try again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Malphilos
State War Academy Caldari State
90
|
Posted - 2012.06.08 13:51:00 -
[170] - Quote
Tippia wrote:GǪbut it is not a reflection of where the players are or what part of space the players think of as GÇ£homeGÇ¥. You're still not making the distinction between character distribution and player distribution GÇö here, you are rather trying to erase that distinction by claiming that the two are the same.
The players "are" where they put their characters. Character distribution is player distribution. It's no more complex than that. If I'm playing three characters at once and all three are in null, I'm in null. If two are in Empire, I'm in null and Empire. The map will reflect both cases.
It seems to me that you're the one trying to create a distinction that doesn't exist.
As far as where the player considers "home", I think that's both unmeasured and immaterial. I can consider my home to be anywhere, it doesn't change a thing. Where they play is the reflection of reality.
And that's clear from the map any time. |

Tippia
Sunshine and Lollipops
7773
|
Posted - 2012.06.08 14:04:00 -
[171] - Quote
Malphilos wrote:The players "are" where they put their characters. No, they're not, for the simple reason that you can place your characters all over the place and still only really play in one location, and the numbers will not reflect this.
Character distribution is character distribution. Player distribution is where the players spend their time playing. The two are separate things. Translating one to the other is indeed quite complex and cannot be done automatically GÇö it requires the player's input to designate what space is GÇ£theirsGÇ¥; it requires complete knowledge about which characters belong to which accounts, and which accounts belong to which players; and it results in a mapping that can turn any character distribution into a vastly different player distribution mapping (again, see the example above, where 66% highsec characters GåÆ 100% nullsec players).
Quote:f I'm playing three characters at once and all three are in null, I'm in null. If two are in Empire GǪthen you might be in null, or you might be in empire, or you might be in both. The numbers can't tell the difference. All the numbers can show is where there are characters. They do not show what the players are doing with those characters. They do not show which character is the main character. They do not show where the players GǣliveGǥ.
Moreover, the numbers do not tell that it's you who are behind those three characters. All they show is that there are three of them. So even your first case isn't as clear-cut as you want to make it: if there are three characters in null, then it tells us absolutely squat about where the player(s) are or even how many of them there are.
Finally, the kind of overlapping you describe is exactly why the whole GÇ£the majority of players live in highsecGÇ¥ is nonsense: because it assumes a) there is such a thing as a highsec player and b) that the numbers are counting them. Even if a) was true, b) certainly isn't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

CBBOMBERMAN
Eclipse Industrials STR8NGE BREW
3
|
Posted - 2012.06.08 14:24:00 -
[172] - Quote
 |

Kiteo Hatto
The Fiction Factory Blue Nation
137
|
Posted - 2012.06.08 14:27:00 -
[173] - Quote
Here: Identical Twins go out into town. One goes into ice cream shop that has a few people there already, the other goes into toy shop that has less people. More identical twins arrive, one to ice cream, one to toy shop.
People see that the ice cream shop has more people, they assume that more people like ice cream and that less people want to buy toys.
Forum is broken for me, won't let me post my original reply if i copy it, but Malphilos is conveying my ideas just fine :) |

Tippia
Sunshine and Lollipops
7773
|
Posted - 2012.06.08 14:30:00 -
[174] - Quote
Kiteo Hatto wrote:People see that the ice cream shop has more people, they assume that more people like ice cream and that less people want to buy toys. GǪand the assumption is deeply flawed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Capri Sern
The Stand Alone Complex
12
|
Posted - 2012.06.08 14:31:00 -
[175] - Quote
I've been playing for many years and this argument (the one about Null vs High not what Tippia and co are arguing about which I gave up on about 4 pages ago) has been cropping up all the time. If I had an isk for every time I've read a thread like this I'd have almost... well about 30isk really.
Thing is I don't believe that even the most concerted effort by Null sec players will have a significant impact on the preffered playstyle of those that stick only to Highsec. Burn Jita was mightily impressive but CCP could do more to change player habits with a few lines of code and a downtime hotfix then anything we as players could do. I mission and do industry on this character to fund the shiney PvP ships on my other ones. If CCP turned most of Highsec into Lowsec I'd just shrug my shoulders and live in lowsec. |

Ana Vyr
Vyral Technologies
310
|
Posted - 2012.06.08 14:39:00 -
[176] - Quote
masternerdguy wrote:Tyberius Franklin wrote: Then all is a lie and this game is as linear as any other. Time to abandon all illusions of choice, limited as they were and abandon ship then?
Nullsec is the purest part of the EVE sandbox.
Yep, and what do the players do with all that pure freedom to war upon one another endlessly? They form enormous napfests so they can carebear in peace. |

Malphilos
State War Academy Caldari State
92
|
Posted - 2012.06.08 14:41:00 -
[177] - Quote
Tippia wrote:Malphilos wrote:The players "are" where they put their characters. No, they're not, for the simple reason that you can place your characters all over the place and still only really play in one location, and the numbers will not reflect this. Character distribution is character distribution. Player distribution is where the players spend their time playing. The two are separate things. Translating one to the other is indeed quite complex and cannot be done automatically GÇö it requires the player's input to designate what space is GÇ£theirsGÇ¥; it requires complete knowledge about which characters belong to which accounts, and which accounts belong to which players; and it results in a mapping that can turn any character distribution into a vastly different player distribution mapping (again, see the example above, where 66% highsec characters GåÆ 100% nullsec players).
So an active character doesn't count as playing.
It's this kind of nonsense that obfuscates.
If I have one character in high sec and one in null, it doesn't make the least bit of difference where I want to say I am. The reality is reflected in what I actually do. Characters don't log themselves in ( I assume you're not appealing to bots here), don't choose when and where they do, players do. It makes not the least difference what the player may think they're doing.
Not that anyone could show that to begin with.
Tippia wrote:Malphilos wrote:]f I'm playing three characters at once and all three are in null, I'm in null. If two are in Empire GǪthen you might be in null, or you might be in empire, or you might be in both. The numbers can't tell the difference. All the numbers can show is where there are characters. They do not show what the players are doing with those characters. They do not show which character is the main character. They do not show where the players GǣliveGǥ.
Uh, if if I have a character in Null and a character in Empire, I have a character in Null and a character in Empire. Since the characters aren't there without my will, I'm in Null and Empire. A is A and all that. Pretty basic.
What's main is immaterial, where I want to say I live is immaterial. What is, that's all that's measurable.
Tippia wrote:Moreover, the numbers do not tell that it's you who are behind those three characters. All they show is that there are three of them. So even your first case isn't as clear-cut as you want to make it: if there are three characters in null, then it tells us absolutely squat about where the player(s) are or even how many of them there are.
It doesn't matter who's behind the character. That, as you've been so kind to point out, is unknowable. It also doesn't matter how many players are behind how many particular characters. Another unknowable.
The only thing that's measurable is the will of the players which is reflected in the play of the characters. The characters are where the players want them to be.
And that's available to anyone with a glance at the map.
The rest of it's touchy-feely hippie crap. I can say I live in Nirvana and just happen to sleep every single night in the dumpster behind the Chinese restaurant. The reality is I smell like rice noodles.
And no amount of make-believe will change that. |

Bossy Lady
Aliastra Gallente Federation
44
|
Posted - 2012.06.08 14:42:00 -
[178] - Quote
Weaselior wrote:Greyscale Dash wrote: Time to step up the ganking.
This is a good idea, we'll take it under advisement.
Tengugeddon: it's time.
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Bossy Lady
Aliastra Gallente Federation
44
|
Posted - 2012.06.08 14:47:00 -
[179] - Quote
Malphilos wrote: The only thing that's measurable is the will of the players which is reflected in the play of the characters. The characters are where the players want them to be.
So by your argument, a player who's "forced" - sorry, strongly incentivised - to have a character in hi-sec obviously wants to play in hi-sec.
OK, let's reduce all rat bounty and mission payouts in hi-sec by 95%, and all ore spawns by 95%, and increase trading tax and station fees in high sec by 2000%, and then when hi-sec hollows out and everyone that's still playing is strongly incentivised to do so in lo-sec and null that will be OK because that's where everyone wants to play. 
Posting on this character because apparently some people get upset when they're asked difficult questions. M. |

Vaerah Vahrokha
Vahrokh Consulting
1215
|
Posted - 2012.06.08 15:08:00 -
[180] - Quote
masternerdguy wrote: Except that the only thing keeping this game from falling on its face is the player generated content aka nullsec. EVE is built around nullsec. Everything, until recently, existed to support nullsec and gently nudge players towards it.
EvE is built around a dual system, hi sec <=== (low sec) ===> nullsec.
One is needed for certain things, the other for others.
Deal with it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tippia
Sunshine and Lollipops
7773
|
Posted - 2012.06.08 15:27:00 -
[181] - Quote
Malphilos wrote:So an active character doesn't count as playing. A cyno character is active; no-one is really playing it. A market-watch character is active; no-one is really playing it. A fleet booster at a POS is active; no-one is playing that one either. Ye olde AFK cloaker is active; no-one is playing that one.
Meanwhile, the player is out in null on a roam; in lowsec camping gates; in w-space sneaking up on unsuspecting gas miners.
So no, an active character does not necessarily mean that anyone is playing it and they definitely do not consider themselves GÇ£highsec playersGÇ¥ because all of their playing is done in null, low, or w-space.
Quote:Uh, if if I have a character in Null and a character in Empire, I have a character in Null and a character in Empire. GǪbut that character count tells us nothing of where you are, what you're doing, and where're you're playing the game. Which one is your main is quite important because it decides whether you are a highsec, lowsec, nullsec, or w-space player. If you want to remove those distinctions by saying that you are where your characters are, then congratulations, you've just wiped out pretty much every complaint self-proclaimed highsec players have ever made: highsec players are getting the full attention of CCP; highsec has massive representation on the CSM (including at least the old chairman);
Quote:It doesn't matter who's behind the character. If we're counting players, it most certainly does. As luck would have it, counting players is exactly what people are trying to do, using data that does not count players. You've just explained why the claim that GÇ£the majority of players live in highsecGÇ¥ is bunk.
Quote:Not that anyone could show that to begin with. Exactly. All we know is where the characters are. This tells us absolutely nothing about the player population because we don't know who those characters belong to and what the players are doing with them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Plaude Pollard
Crimson Cartel
38
|
Posted - 2012.06.08 15:54:00 -
[182] - Quote
You do realize that there are low-sec corps who're only in low-sec for the sake of better Anomalies, slightly better PI and asteroids, standing-free moons and better mission-rewards, right? Living in low-sec doesn't mean you have to PVP. It's just an advantage to know how to handle PvP. |

March rabbit
Trojan Trolls Red Alliance
198
|
Posted - 2012.06.08 16:13:00 -
[183] - Quote
masternerdguy wrote:Ginseng Jita wrote:
OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die.
Translation: I indeed affirm and swear I cannot cut it in nullsec. I bet you used to do vanguards. well. you are too close-minded....
Currently to settle in 0.0 you need to beat strong rich and powerful alliances already living in it. That's why you see the same political picture in 0.0 for years.
If you reset 0.0 (remove all current alliances and "great pvp-minded people" from 0.0) you will have empty space. Then people from empire will need to spend a lot less effort to settle in 0.0. There will be like in very begin of Eve: you just get your Iteron and go there. Fly 10-20 jumps and noone will even notice you are living there.
I guess first months people will not fight anymore: what is the reason to fight if you have huge empty space to settle?
Then people will grow up and build alliances. And everything will repeat: wars, blobs, 0.0 boredom. |

Tobiaz
Spacerats
591
|
Posted - 2012.06.08 17:18:00 -
[184] - Quote
masternerdguy wrote:Tyberius Franklin wrote: Then all is a lie and this game is as linear as any other. Time to abandon all illusions of choice, limited as they were and abandon ship then?
Nullsec is the purest part of the EVE sandbox.
What did you say? I couldn't hear you over the sound of you thumping your own chest. 
masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something.
A lot of the shiny VG fleets were made up of null-bear alts.
Also the most common reasons why people leave null-sec is NOT because it's hard (because it really isn't), but because they are fed up with the drama and the boredom. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

FloppieTheBanjoClown
The Skunkworks
1713
|
Posted - 2012.06.08 17:21:00 -
[185] - Quote
The goal shouldn't be getting people into low/null. The goal should be getting people to do stuff as a group. Those that are drawn to nullsec for the opportunities will make the effort...if they have a group to work with. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Disregard That
Republic Military School Minmatar Republic
87
|
Posted - 2012.06.08 17:25:00 -
[186] - Quote
FloppieTheBanjoClown wrote:The goal shouldn't be getting people into low/null. The goal should be getting people to do stuff as a group. Those that are drawn to nullsec for the opportunities will make the effort...if they have a group to work with. Getting spergy soloists to group up would take a huge influx of ISK into high-sec by way of some new content that Eve didn't need and which violently upheaves the overall economy by giving a very narrow band of high-sec players a fantastic amount of money. Make the payouts competitive so only the best performing fleets get payouts and presto! Group activity with the spergs!
Oh wait. They did that and it broke Eve.
I wonder if they put pictures of women (or men?) in lingerie in the main fleet chat if that might work as an alternative incentive! |

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
581
|
Posted - 2012.06.08 17:38:00 -
[187] - Quote
another you have to play it my way thread pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |

Twulf
The Konvergent League Sanctuary Pact
90
|
Posted - 2012.06.08 17:41:00 -
[188] - Quote
masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
Um yes it would if EVE is a sandbox like you claim, more PVE content would not change that but hey your an idiot that thinks less people is more fun. Sorry, your wrong. More PVE content, equal more subs, equal more targets to blow up, which means more tears. |

Radelix Cisko
The Adjustment Team
96
|
Posted - 2012.06.08 17:43:00 -
[189] - Quote
Posting in a "Everyone should go to Null" thread
Confirming that I only want to go to Null to joyride. |

Chief Bob
Swine Capitalism
1
|
Posted - 2012.06.08 18:17:00 -
[190] - Quote
Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die. this ^^
I've got no interest in sitting at my computer, playing EVE for 40 hours a week. And, I imagine that the vast majority of players here are the same way.
Also, it is a GAME!! "Actually fight for something" really? And, all my real connections are formed in real life.
When you start making those kind of statements, its time to take a very long break. If you had a job that you took that seriously, you'd probably be making a great income... just saying.
That guy is the reason I'll never have an interest in null-sec... sheesh.
|

Disregard That
Republic Military School Minmatar Republic
88
|
Posted - 2012.06.08 18:20:00 -
[191] - Quote
Chief Bob wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die. this ^^ I've got no interest in sitting at my computer, playing EVE for 40 hours a week. And, I imagine that the vast majority of players here are the same way. Also, it is a GAME!! "Actually fight for something" really? And, all my real connections are formed in real life. When you start making those kind of statements, its time to take a very long break. If you had a job that you took that seriously, you'd probably be making a great income... just saying. That guy is the reason I'll never have an interest in null-sec... sheesh. No, this is totally not a game about space combat in the very distant future where players build empires.
It's Hello Kitty online and when you play, regardless of the time you put in, you shouldn't be fighting for anything, ever.
I hear Hello Kitty online is releasing a Hulk with more EHP and the old Titan DD.
Get it while it's hot? |

Chief Bob
Swine Capitalism
3
|
Posted - 2012.06.08 18:34:00 -
[192] - Quote
Disregard That wrote:Chief Bob wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die. this ^^ I've got no interest in sitting at my computer, playing EVE for 40 hours a week. And, I imagine that the vast majority of players here are the same way. Also, it is a GAME!! "Actually fight for something" really? And, all my real connections are formed in real life. When you start making those kind of statements, its time to take a very long break. If you had a job that you took that seriously, you'd probably be making a great income... just saying. That guy is the reason I'll never have an interest in null-sec... sheesh. No, this is totally not a game about space combat in the very distant future where players build empires. It's Hello Kitty online and when you play, regardless of the time you put in, you shouldn't be fighting for anything, ever. I hear Hello Kitty online is releasing a Hulk with more EHP and the old Titan DD. Get it while it's hot?
Dolt. I don't mine. I think non-consensual pvp in high-sec is great and should be encouraged. Don't have a problem PvPing myself on occasion, its just not what I prefer to do in the sandbox.
That wasn't a statement about mechanics or PVE vs. PVP. That was a statement about the prevailing attitude of null-sec players. I really could care less about e-peen measurements and the internet tough guy crap. I also have no interest in dedicating my life to EVE, no matter how good the game is.
I prefer spend the majority of my time in reality, and my leisure time in EVE. That's why I don't belong in null. |

Mira Robinson
United Amarr Templar Legion
9
|
Posted - 2012.06.08 18:40:00 -
[193] - Quote
Once upon a time (eleven months ago) I thought TOR would put a dent in EVE.
That is obviously not the case. Incarna put the biggest dent in subs since pre-2008, and we've been steady since then. But yes, part of EVE's success and niche is that there is no other decent sci-fi sandbox. STO wasn't impactful at all, there's absolutely no sandbox in TOR. |

Disregard That
Republic Military School Minmatar Republic
89
|
Posted - 2012.06.08 18:44:00 -
[194] - Quote
Chief Bob wrote:Dolt. I don't mine. I think non-consensual pvp in high-sec is great and should be encouraged. Don't have a problem PvPing myself on occasion, its just not what I prefer to do in the sandbox.
That wasn't a statement about mechanics or PVE vs. PVP. That was a statement about the prevailing attitude of null-sec players. I really could care less about e-peen measurements and the internet tough guy crap. I also have no interest in dedicating my life to EVE, no matter how good the game is.
I prefer spend the majority of my time in reality, and my leisure time in EVE. That's why I don't belong in null. Dolt, huh?
Well, since I'm obviously so foolish it would be silly for me to point out all the casual gamers who successfully play the game in null-sec.
You don't belong in null because you decided you don't belong in null.
Your "reasoning" is an excuse or a justification, nothing more. |

baltec1
1380
|
Posted - 2012.06.08 18:50:00 -
[195] - Quote
Lin-Young Borovskova wrote:masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it. Wouldn't be a big loss.
SOE and Lucasarts said the same thing about SWG. |

Mira Robinson
United Amarr Templar Legion
10
|
Posted - 2012.06.08 19:05:00 -
[196] - Quote
baltec1 wrote:Lin-Young Borovskova wrote:masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it. Wouldn't be a big loss. SOE and Lucasarts said the same thing about SWG.
If EVE dies, it will be a slow death, just like SWG, which went on for 5 years after the NGE. TOR was the final nail in the coffin. |

Makkal Hanaya
Drakenburg
72
|
Posted - 2012.06.08 19:07:00 -
[197] - Quote
Mira Robinson wrote:Once upon a time (eleven months ago) I thought TOR would put a dent in EVE.
That is obviously not the case. Incarna put the biggest dent in subs since pre-2008, and we've been steady since then. But yes, part of EVE's success and niche is that there is no other decent sci-fi sandbox. STO wasn't impactful at all, there's absolutely no sandbox in TOR.
TOR and EVE are both science fiction games, but you couldn't get more competing gameplay philosophies than CPP and BioWare, I imagine. TOR wanted WoW subs, not EVE subs. Heck, you can only fly your space ship in an on-rails mini-game. although my eyes were open they might have just as well've been closed
|

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
583
|
Posted - 2012.06.08 19:09:00 -
[198] - Quote
Mira Robinson wrote:
If EVE dies, it will be a slow death, just like SWG, which went on for 5 years after the NGE. TOR was the final nail in the coffin.
According to the EvE playerbase ,this game has a lot of final nails pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |

Mira Robinson
United Amarr Templar Legion
10
|
Posted - 2012.06.08 19:16:00 -
[199] - Quote
Makkal Hanaya wrote:Mira Robinson wrote:Once upon a time (eleven months ago) I thought TOR would put a dent in EVE.
That is obviously not the case. Incarna put the biggest dent in subs since pre-2008, and we've been steady since then. But yes, part of EVE's success and niche is that there is no other decent sci-fi sandbox. STO wasn't impactful at all, there's absolutely no sandbox in TOR. TOR and EVE are both science fiction games, but you couldn't get more competing gameplay philosophies than CPP and BioWare, I imagine. TOR wanted WoW subs, not EVE subs. Heck, you can only fly your space ship in an on-rails mini-game. True. Gameplay is dramatically different, but so is STO. I remember, the week before STO released, I got a resub offer email from CCP. I was expecting the same thing before TOR. Can't remember if I got one. I was on hiatus from June of 2011 to June of 2012. |

Ditra Vorthran
State War Academy Caldari State
81
|
Posted - 2012.06.08 19:21:00 -
[200] - Quote
High sec is for [insert my preferred playstyle here].
Low sec is for [insert my preferred playstyle here].
Null sec is for [insert my preferred playstyle here].
If any of you disagree with that then you're all f***ed and should GTFO! You're playing EvE wrong! 
Seriously people, EvE is what you make it. |

Scien Inkunen
School of Applied Knowledge Caldari State
45
|
Posted - 2012.06.08 19:33:00 -
[201] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game.
Fart. Read the "Fart file" and you will understand the meaning of life ! |

Romar Agent
Ishukone Regional Headquarters
57
|
Posted - 2012.06.08 19:42:00 -
[202] - Quote
masternerdguy wrote:... Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. ... Aaand, I'm protected by forces paid for by my taxes... Which of course has nothing to do with say, the concept of Highsec and Concord...
|

Suqq Madiq
Imperial Academy Amarr Empire
57
|
Posted - 2012.06.08 19:49:00 -
[203] - Quote
Tippia wrote:As luck would have it, the majority of players are playing with the PvP sand.
Psst, I don't mean to alarm you, but your assumptions are showing. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
97
|
Posted - 2012.06.08 19:50:00 -
[204] - Quote
Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof.
I don't think this can be expressed enough. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
97
|
Posted - 2012.06.08 20:03:00 -
[205] - Quote
masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
Why? Because you'd never be able to fly ships in space? Because when you dock you couldn't choose to never leave your ship?
Because evolving the game to allow for more then just FiS would mean you can't PvP?
Know what happesn when a game doesn't evolve to become more then it's sum? It eventually starts to decline. Evenutally someone else will come along and offer the same basic game, and a bunch of people will go "well, I've played EVE for like a half decade now, I've done pretty much everything the game has to offer, I think it's time to move on." and they will.
Not even blizzard is able to make an MMO that is capable of growing forever. Why do you think blizzards next expansion has a bunch of NEW things to do in? Because they understand that if you want to keep moving forward you have to eventually evolve and OFFER MORE then what your playerbase has had to do in the past. MORE doesn't mean more of the same stuff, it means more new stuff.
PvP and spaceships can only take EVE so far. CCP does not impress me as a company that wants EVE to level out, but a company that wants to see EVE continue to grow.
The more people playing EVE the more money CCP makes. The more money CCP makes the more people they can hire to work on EVE. The more people working at CCP the faster they can develop content. The faster they can develop content the more varied that content can be. The more varied that content the more people that CCP can please.
WiS is the best thing CCP could do for EVE, people like the guy I quoted are the worst. |

Kerist Lafayette
The Lafayette Family
25
|
Posted - 2012.06.08 20:18:00 -
[206] - Quote
masternerdguy wrote:
Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
This almost made me cry |

Tippia
Sunshine and Lollipops
7782
|
Posted - 2012.06.08 20:23:00 -
[207] - Quote
Suqq Madiq wrote:Psst, I don't mean to alarm you, but your assumptions are showing. Good thing that it's not an assumption, but a CCP-reported fact.
Natsett Amuinn wrote:Ginseng Jita wrote:No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. I don't think this can be expressed enough. Yes, you have to repeat made-up claims for a long while before people begin to forget that they're made up.
The survey does not show that CCP is caught up in pleasing a small percentage of their player base (as a different survey shows, 75% of EVE players enjoy PvP, which is a larger percentage than pretty much every other activity in the game). This survey shows that 25% of players had PvP as a motivation for starting to play EVE. If you want to construe that as working on PvP only pleases 25% of the players, then guess what? Working on PvE would only please fewer than 6% of the players, according to the same survey.
That's right: if you choose to misinterpret the survey that badly, then the same logic dictates that we can conclude that working on PvE content is less relevant for EVE than maintaining the Mac client. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
198
|
Posted - 2012.06.08 20:31:00 -
[208] - Quote
Tippia wrote:Suqq Madiq wrote:Psst, I don't mean to alarm you, but your assumptions are showing. Good thing that it's not an assumption, but a CCP-reported fact. Natsett Amuinn wrote:Ginseng Jita wrote:No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. I don't think this can be expressed enough. Yes, you have to repeat made-up claims for a long while before people begin to forget that they're made up. The survey does not show that CCP is caught up in pleasing a small percentage of their player base (as a different survey shows, 75% of EVE players enjoy PvP, which is a larger percentage than pretty much every other activity in the game). This survey shows that 25% of players had PvP as a motivation for starting to play EVE. If you want to construe that as working on PvP only pleases 25% of the players, then guess what? Working on PvE would only please fewer than 6% of the players, according to the same survey. That's right: if you choose to misinterpret the survey that badly, then the same logic dictates that we can conclude that working on PvE content is less relevant for EVE than maintaining the Mac client. One thing that could be worth considering is the number of people who may have subbed were the PvE content more engaging. The idea that PvE exist solely as a means to fund (in most cases ship to ship) PvP and cannot/should not be considered an activity done for it's own sake is limiting what several players who have little interest in consciously engaging in PvP, not to say that they aren't anyways, can do to achieve any sense of accomplishment in game. If a game is going to tout that it supports a wide variety of activities in a sandbox, development and support should continue to develop all of those features and not just the most used. |

FloppieTheBanjoClown
The Skunkworks
1714
|
Posted - 2012.06.08 20:57:00 -
[209] - Quote
Ditra Vorthran wrote:High sec is for [insert my preferred playstyle here]. Low sec is for [insert my preferred playstyle here]. Null sec is for [insert my preferred playstyle here]. If any of you disagree with that then you're all f***ed and should GTFO! You're playing EvE wrong!  Seriously people, EvE is what you make it. You can take your rational balanced perspective and biomass it! It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Chief Bob
Swine Capitalism
3
|
Posted - 2012.06.08 21:06:00 -
[210] - Quote
Disregard That wrote:Chief Bob wrote:Dolt. I don't mine. I think non-consensual pvp in high-sec is great and should be encouraged. Don't have a problem PvPing myself on occasion, its just not what I prefer to do in the sandbox.
That wasn't a statement about mechanics or PVE vs. PVP. That was a statement about the prevailing attitude of null-sec players. I really could care less about e-peen measurements and the internet tough guy crap. I also have no interest in dedicating my life to EVE, no matter how good the game is.
I prefer spend the majority of my time in reality, and my leisure time in EVE. That's why I don't belong in null. Dolt, huh? yesWell, since I'm obviously so foolish it would be silly for me to point out all the casual gamers who successfully play the game in null-sec. you didn't point that outYou don't belong in null because you decided you don't belong in null. that's rightYour "reasoning" is an excuse or a justification, nothing more. didn't say it wasn't
my replies to your comments are in bold above.
Basically I find elitist d-bags to be annoying and I choose to associate with them as little as possible. I feel like there are more elitist d-bags in null than in high-sec, so I choose to reside in high-sec to minimize my exposure to elitist d-bags.
Maybe I am incorrect in this assumption of the denizens of null, it is based on what I see on the forums. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1008
|
Posted - 2012.06.08 21:08:00 -
[211] - Quote
Tippia wrote:Suqq Madiq wrote:Psst, I don't mean to alarm you, but your assumptions are showing. Good thing that it's not an assumption, but a CCP-reported fact. Oh, let's not go with what CCP says now ...
Clearly the forumsgoers know what's best  Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Doc Severide
Caldari Provisions Caldari State
110
|
Posted - 2012.06.08 21:10:00 -
[212] - Quote
masternerdguy wrote:Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it. Oh please stop teasing us with something so good...
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1008
|
Posted - 2012.06.08 21:31:00 -
[213] - Quote
Chief Bob wrote:Basically I find elitist d-bags to be annoying and I choose to associate with them as little as possible. I feel like there are more elitist d-bags in null than in high-sec, so I choose to reside in high-sec to minimize my exposure to elitist d-bags.
Maybe I am incorrect in this assumption of the denizens of null, it is based on what I see on the forums. Should've tried joining a shiny incursion fleet. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

masternerdguy
Inner Shadow NightSong Directorate
681
|
Posted - 2012.06.08 21:31:00 -
[214] - Quote
March rabbit wrote:masternerdguy wrote:Ginseng Jita wrote:
OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die.
Translation: I indeed affirm and swear I cannot cut it in nullsec. I bet you used to do vanguards. well. you are too close-minded.... Currently to settle in 0.0 you need to beat strong rich and powerful alliances already living in it. That's why you see the same political picture in 0.0 for years. If you reset 0.0 (remove all current alliances and "great pvp-minded people" from 0.0) you will have empty space. Then people from empire will need to spend a lot less effort to settle in 0.0. There will be like in very begin of Eve: you just get your Iteron and go there. Fly 10-20 jumps and noone will even notice you are living there. I guess first months people will not fight anymore: what is the reason to fight if you have huge empty space to settle? Then people will grow up and build alliances. And everything will repeat: wars, blobs, 0.0 boredom.
I know a really cool place called NPC nullsec where you don't need sov or a supercapital fleet to eek out a living. Things are only impossible until they are not. |

Gonada
The Oasis Group Combat Mining and Logistics
16
|
Posted - 2012.06.08 21:48:00 -
[215] - Quote
masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
Then eve would still gain subs, make money and loose the small minority ? |

SmilingVagrant
GoonWaffe Goonswarm Federation
436
|
Posted - 2012.06.08 21:53:00 -
[216] - Quote
Romar Agent wrote:masternerdguy wrote:... Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. ... Aaand, I'm protected by forces paid for by my taxes... Which of course has nothing to do with say, the concept of Highsec and Concord...
This is now how it works actually. I can run up to a person and shoot them in the head. No magic cop is going to pop out of thin air and stop the bullet from killing them. What is going to happen is the police and judicial system is going to do their best to ensure that I get punished for that crime: Hence concord.
You could wiffle waffle and make claims about how judicial sentencing is a bit more final than what concord does: But given the rates of recidivism in violent offenders: It's really bullshit. Also we exist in a system where the victim happily comes back to life after the "Fatal" shot. So the harshness of the punishment needs to also mellow out in order to reflect that. |

Toroup
Prometheus Deep Core Mining
1
|
Posted - 2012.06.08 22:02:00 -
[217] - Quote
Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". |

Disregard That
Republic Military School Minmatar Republic
92
|
Posted - 2012.06.08 22:17:00 -
[218] - Quote
Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". 300k subs say you're wrong. 12k new subs last month (estimated from survey data) also say you're quite mistaken. |

Aoki Kenzo
State War Academy Caldari State
15
|
Posted - 2012.06.08 22:30:00 -
[219] - Quote
I thinck we may force people to play solo pve. CCP should nerf low and 0.0 sec to get this goal. |

Aoki Kenzo
State War Academy Caldari State
15
|
Posted - 2012.06.08 22:31:00 -
[220] - Quote
Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way".
You, mi friendly comrade, are right. |

Disregard That
Republic Military School Minmatar Republic
92
|
Posted - 2012.06.08 22:36:00 -
[221] - Quote
Aoki Kenzo wrote:Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". You, mi friendly comrade, are right. Let's say he is.
He and everyone like him got ran out of a game saying "I played it my way" in this scenario.
Not much room for :smug: in that, is there?
HTFU is CCP's message to the players.
Anybody still whining is doing it wrong. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
198
|
Posted - 2012.06.08 22:55:00 -
[222] - Quote
Disregard That wrote:Aoki Kenzo wrote:Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". You, mi friendly comrade, are right. Let's say he is. He and everyone like him got ran out of a game saying "I played it my way" in this scenario. Not much room for :smug: in that, is there? HTFU is CCP's message to the players. Anybody still whining is doing it wrong. Saying that people need to adapt and have that be the end of it seems the same as thinking that CCP believes there is not an imbalance between in space activities as far as expected ability to defend ones self are concerned. Considering that CCP has added concord and changed them over time (and has further plans to do so) could mean that they believe they don't have the balance between action and consequence right, or just that they are fine tuning mechanics. But it would seem a bad idea to think that a large, concerted effort targeted at specific activities, if strong enough and held long enough to cause a significant affect to subs or players actually logging in, would never force them to re-evaluate that balance again. |

Toroup
Prometheus Deep Core Mining
1
|
Posted - 2012.06.08 23:13:00 -
[223] - Quote
Disregard That wrote:Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". 300k subs say you're wrong. 12k new subs last month (estimated from survey data) also say you're quite mistaken.
Dude - 300k subs in like 9 years is laughable. Back in 2009, it had 280k so a 8% growth in 3 years is what you're going for here? 12k news subs with probably only a 30% retention due to learning curve is nothing to close your eyes about while touching yourself tonight.
End of the day, EVE is a niche game. I enjoy (having a degree in economics and being an Economic Analyst professionally) but things that make it more of niche by alienating a portion of the game community is not going to strengthen your argument. |

Toroup
Prometheus Deep Core Mining
1
|
Posted - 2012.06.08 23:22:00 -
[224] - Quote
Disregard That wrote:Aoki Kenzo wrote:Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". You, mi friendly comrade, are right. Let's say he is. He and everyone like him got ran out of a game saying "I played it my way" in this scenario. Not much room for :smug: in that, is there? HTFU is CCP's message to the players. Anybody still whining is doing it wrong.
Right....you do know that this is a game right? You do realize that people use it as a form of entertainment and when it no longer continues to be entertaining they leave right?
It has nothing to do with HTFU - I do that in real life and am winning there. When I come play a game (i.e THIS), I want to enjoy myself, if I'm not it's not like I'm going to say "oh no, I must be a failure because I don't want to play the same way that someone else does". I'm going say "huh, fun while it lasted but I work too hard in real life to have my form of entertainment be dictated to me by some asshat. Let's try something new".
Whatever, man. I'm still playing and I will continue to play until I don't want to. Certain behaviors of the community may hasten that date and that's ok. I'm just saying that it would be foolish of you to expect that people change their play style to something that they don't enjoy instead of simply leaving. When that happens, there is less revenue meaning less development and people asking "where did everyone go?" |

Cloned S0ul
Blood Fanatics
122
|
Posted - 2012.06.08 23:26:00 -
[225] - Quote
Stop panic all, stay around fact EvE is santbox, people can play like they want, dont be hipocrit, let them play like they want, you dont like eve player base behaviour, here is solutuion, uninstal More ganks more kamikaze and kiling miners isynt solution for yours problem, here enought bad people in low- null space who wait for you... |

Romar Agent
Ishukone Regional Headquarters
57
|
Posted - 2012.06.09 07:21:00 -
[226] - Quote
SmilingVagrant wrote:Romar Agent wrote:masternerdguy wrote:... Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. ... Aaand, I'm protected by forces paid for by my taxes... Which of course has nothing to do with say, the concept of Highsec and Concord... This is now how it works actually. I can run up to a person and shoot them in the head. No magic cop is going to pop out of thin air and stop the bullet from killing them. What is going to happen is the police and judicial system is going to do their best to ensure that I get punished for that crime: Hence concord. You could wiffle waffle and make claims about how judicial sentencing is a bit more final than what concord does: But given the rates of recidivism in violent offenders: It's really bullshit. Also we exist in a system where the victim happily comes back to life after the "Fatal" shot. So the harshness of the punishment needs to also mellow out in order to reflect that. That's suicide ganking for you - unless you're doing it in a very bad neighbourhood (say Lowsec), you are likely to end up in jail. Then after time, you come back. |

David Cedarbridge
Merch Industrial Goonswarm Federation
221
|
Posted - 2012.06.10 02:27:00 -
[227] - Quote
Viktor Goldheart wrote:A good way to make people like me get into PVP way more is to remove attribute implants from the game, and if possible the whole attribute system, all it does is cause headaches and petitions.
And don't start with the "but you have jump clones" bullshit, jump clones have a HUGE timer, and by the time the timer expires, there is already another fleet I have to get into the next day, and it's basically like not being in a +4clone at all.
Not to mention that every time a fleet is made, 80% of the people on ANY alliance'scomms go like "sorry, but my clone timer is not ready..." which leads to less PVP.
So the fixes to this BS would be:
1) Remove attribute implants and just give +5 to everyone from the start, permanently.
OR
2) Remove attribute implants AND THE WHOLE ATTRIBUTE SYSTEM, and just have set training times from 1 to 5 on all skill tiers to balance it. (hardwires would just have their attribute bonus removed, easy).
OR
3) Make pods immune to warp bubbles (make up a lore reason like "They are too small for the frequency of the sphere to affect their warp drive, which is a special, miniaturized Jovian version), because getting caught in a bubble when your ship explodes pretty much means that you will get podded 99% of the time, hell, it even happens on the test server where there is no real need to pod people.
OR
4) Make the god damn jump clone timer way less, like 6 hours, and that could be lowered to 1 hour by training a skill to lvl 5, -1 hour per level.
It is absolutely ******* ******** that I have to worry about losing my ship and fittings and 120+ million Isk for the attribute implant set + my ******* expensive clone every time I get podded, just for the sake of not training slowly as ****, my main is ******** enough as it is due to the fact that I had to quit Eve for like 2 years in increments for RL reasons.
Seriously, flying a BS or a stealth bomber or a BC or interceptor tackler in a fleet, and basically losing 4-500 mil worth of isk per death is bullshit, some of us have real lives and we can't afford to lose **** tons of isk like that.
I can see why you would be afraid to post this on your main. I would definitely like to find that main and repeatedly pod them. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1867
|
Posted - 2012.06.12 14:11:00 -
[228] - Quote
Toroup wrote:Disregard That wrote:Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". 300k subs say you're wrong. 12k new subs last month (estimated from survey data) also say you're quite mistaken. Dude - 300k subs in like 9 years is laughable. Back in 2009, it had 280k so a 8% growth in 3 years is what you're going for here? 12k news subs with probably only a 30% retention due to learning curve is nothing to close your eyes about while touching yourself tonight. End of the day, EVE is a niche game. I enjoy (having a degree in economics and being an Economic Analyst professionally) but things that make it more of niche by alienating a portion of the game community is not going to strengthen your argument.
Just FYI, the current Sub count is inching towards 450k, and EvE is the third largest Paid Western MMO(WoW and SWOTOR ahead). 5th including FTP (add Runescape and Second Life).
EvE's about as niche an MMO as Volkswagon is a Car manufacturer. This is EVE. -á Everybody Versus Everybody. |

Russell Casey
One Ton
147
|
Posted - 2012.06.12 14:34:00 -
[229] - Quote
You PvP every time you undock. Don't know where this survey comes from. |

Darth Gustav
Sons Of 0din Fatal Ascension
807
|
Posted - 2012.06.12 18:13:00 -
[230] - Quote
Toroup wrote:Disregard That wrote:Aoki Kenzo wrote:Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". You, mi friendly comrade, are right. Let's say he is. He and everyone like him got ran out of a game saying "I played it my way" in this scenario. Not much room for :smug: in that, is there? HTFU is CCP's message to the players. Anybody still whining is doing it wrong. Right....you do know that this is a game right? You do realize that people use it as a form of entertainment and when it no longer continues to be entertaining they leave right? It has nothing to do with HTFU - I do that in real life and am winning there. When I come play a game (i.e THIS), I want to enjoy myself, if I'm not it's not like I'm going to say "oh no, I must be a failure because I don't want to play the same way that someone else does". I'm going say "huh, fun while it lasted but I work too hard in real life to have my form of entertainment be dictated to me by some asshat. Let's try something new". Whatever, man. I'm still playing and I will continue to play until I don't want to. Certain behaviors of the community may hasten that date and that's ok. I'm just saying that it would be foolish of you to expect that people change their play style to something that they don't enjoy instead of simply leaving. When that happens, there is less revenue meaning less development and people asking "where did everyone go?" Are you a good sport, sport?
I like how you say that if you lose at a game, you will quit. Then you go on to say that if enough people lose, they will all quit.
The old "everybody will eventually quit" bit is getting pretty lame. So is people telling gankers it's "just a game" and then stomping their virtual feet on the forums and going off to pout like children when they lose.
If you don't think the rules of the game are fair and that players playing within those rules are justified, why continue to post here to tell us what a bad sport you really are?
BTW I would imagine the quoted poster probably does realize this is just a game. That's what makes this response so damned comedic. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
199
|
Posted - 2012.06.12 19:37:00 -
[231] - Quote
Russell Casey wrote:You PvP every time you undock. Don't know where this survey comes from. From a couple thousand of our fellow capsuleers. And it doesn't say that people don't PvP, but rather that it's not the original reason they chose to sub. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
199
|
Posted - 2012.06.12 19:49:00 -
[232] - Quote
Darth Gustav wrote:Toroup wrote: Right....you do know that this is a game right? You do realize that people use it as a form of entertainment and when it no longer continues to be entertaining they leave right?
It has nothing to do with HTFU - I do that in real life and am winning there. When I come play a game (i.e THIS), I want to enjoy myself, if I'm not it's not like I'm going to say "oh no, I must be a failure because I don't want to play the same way that someone else does". I'm going say "huh, fun while it lasted but I work too hard in real life to have my form of entertainment be dictated to me by some asshat. Let's try something new".
Whatever, man. I'm still playing and I will continue to play until I don't want to. Certain behaviors of the community may hasten that date and that's ok. I'm just saying that it would be foolish of you to expect that people change their play style to something that they don't enjoy instead of simply leaving. When that happens, there is less revenue meaning less development and people asking "where did everyone go?"
Are you a good sport, sport? I like how you say that if you lose at a game, you will quit. Then you go on to say that if enough people lose, they will all quit. The old "everybody will eventually quit" bit is getting pretty lame. So is people telling gankers it's "just a game" and then stomping their virtual feet on the forums and going off to pout like children when they lose. If you don't think the rules of the game are fair and that players playing within those rules are justified, why continue to post here to tell us what a bad sport you really are? BTW I would imagine the quoted poster probably does realize this is just a game. That's what makes this response so damned comedic. I wasn't aware that not liking the balance of mechanics in a game was being a poor sport. If you aren't having fun, be it due to being particularly bad at the game, feeling it's imbalanced, or just more of an effort than you want in a recreational activity then there is no shame or risk of being a "bad sport" in quitting. |

Darth Gustav
Sons Of 0din Fatal Ascension
810
|
Posted - 2012.06.12 19:59:00 -
[233] - Quote
Tyberius Franklin wrote:I wasn't aware that not liking the balance of mechanics in a game was being a poor sport. If you aren't having fun, be it due to being particularly bad at the game, feeling it's imbalanced, or just more of an effort than you want in a recreational activity then there is no shame or risk of being a "bad sport" in quitting. Let me requote what he said and to what I was responding so that you can see how out-of-context your reply really is:
Toroup wrote:Right....you do know that this is a game right? You do realize that people use it as a form of entertainment and when it no longer continues to be entertaining they leave right?
It has nothing to do with HTFU - I do that in real life and am winning there. When I come play a game (i.e THIS), I want to enjoy myself, if I'm not it's not like I'm going to say "oh no, I must be a failure because I don't want to play the same way that someone else does". I'm going say "huh, fun while it lasted but I work too hard in real life to have my form of entertainment be dictated to me by some asshat. Let's try something new".
Whatever, man. I'm still playing and I will continue to play until I don't want to. Certain behaviors of the community may hasten that date and that's ok. I'm just saying that it would be foolish of you to expect that people change their play style to something that they don't enjoy instead of simply leaving. When that happens, there is less revenue meaning less development and people asking "where did everyone go?"
He was complaining about other players' behaviors, not game mechanics. As such, your post is purely ridiculous. He agreed he liked the rules of the game when he subbed, when he sold minerals on the market, when he paid his sub and logged into game and when he undocked in space. Quitting at those points is within the bounds of good sportsmanship. Sure.
But complaining that players who are allowed to do something by rules he agreed to are actually, in fact, doing what they are allowed to do by the mechanics and then qq'ing "It's just a game!" is not what your post is talking about, is it?
He plainly says that he won't adapt his playstyle to accomodate the presence of other players and their footprints in his game.
That's not the same as not agreeing with the game's mechanics and quitting due to them. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
199
|
Posted - 2012.06.12 20:12:00 -
[234] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:I wasn't aware that not liking the balance of mechanics in a game was being a poor sport. If you aren't having fun, be it due to being particularly bad at the game, feeling it's imbalanced, or just more of an effort than you want in a recreational activity then there is no shame or risk of being a "bad sport" in quitting. Let me requote what he said and to what I was responding so that you can see how out-of-context your reply really is: Toroup wrote:Right....you do know that this is a game right? You do realize that people use it as a form of entertainment and when it no longer continues to be entertaining they leave right?
It has nothing to do with HTFU - I do that in real life and am winning there. When I come play a game (i.e THIS), I want to enjoy myself, if I'm not it's not like I'm going to say "oh no, I must be a failure because I don't want to play the same way that someone else does". I'm going say "huh, fun while it lasted but I work too hard in real life to have my form of entertainment be dictated to me by some asshat. Let's try something new".
Whatever, man. I'm still playing and I will continue to play until I don't want to. Certain behaviors of the community may hasten that date and that's ok. I'm just saying that it would be foolish of you to expect that people change their play style to something that they don't enjoy instead of simply leaving. When that happens, there is less revenue meaning less development and people asking "where did everyone go?" He was complaining about other players' behaviors, not game mechanics. As such, your post is purely ridiculous. He agreed he liked the rules of the game when he subbed, when he sold minerals on the market, when he paid his sub and logged into game and when he undocked in space. Quitting at those points is within the bounds of good sportsmanship. Sure. But complaining that players who are allowed to do something by rules he agreed to are actually, in fact, doing what they are allowed to do by the mechanics and then qq'ing "It's just a game!" is not what your post is talking about, is it? He plainly says that he won't adapt his playstyle to accomodate the presence of other players and their footprints in his game. That's not the same as not agreeing with the game's mechanics and quitting due to them. As I read it, and now reread it, it seems entirely relevant.
This game is not static by way of mechanics of player activity. What may suffice as far as rules are concerned now may be shed in a different light should my activities be the subject of the next wide scale attack on a particular group. At that point it may be necessary to reevaluate how and potentially if I continue to play should the how remove the enjoyable aspects to a significant degree and/or replace them with a greater deal of tedium.
But as stated above, this isn't the same as saying the game itself is bad or wrong. Nor is it the same as saying that the game should change. If a group I cannot counter decides to interfere with me to the point that my ability to operate is severely diminished then great. This is the nature of the game. But that nature has a much lower effect on my decision to stay than my ability to enjoy the game. Therefore it's entirely possible for the mechanics to remain exactly the same yet have me change my mind on the choice to keep playing.
After all it is just a game. It's only worth it when it's enjoyable. I things change I can adapt. If the community changes I can adapt. But, if adaptation comes to the point of removing that joy then there is no longer reason for me to be here. |

Darth Gustav
Sons Of 0din Fatal Ascension
811
|
Posted - 2012.06.12 20:15:00 -
[235] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:I wasn't aware that not liking the balance of mechanics in a game was being a poor sport. If you aren't having fun, be it due to being particularly bad at the game, feeling it's imbalanced, or just more of an effort than you want in a recreational activity then there is no shame or risk of being a "bad sport" in quitting. Let me requote what he said and to what I was responding so that you can see how out-of-context your reply really is: Toroup wrote:Right....you do know that this is a game right? You do realize that people use it as a form of entertainment and when it no longer continues to be entertaining they leave right?
It has nothing to do with HTFU - I do that in real life and am winning there. When I come play a game (i.e THIS), I want to enjoy myself, if I'm not it's not like I'm going to say "oh no, I must be a failure because I don't want to play the same way that someone else does". I'm going say "huh, fun while it lasted but I work too hard in real life to have my form of entertainment be dictated to me by some asshat. Let's try something new".
Whatever, man. I'm still playing and I will continue to play until I don't want to. Certain behaviors of the community may hasten that date and that's ok. I'm just saying that it would be foolish of you to expect that people change their play style to something that they don't enjoy instead of simply leaving. When that happens, there is less revenue meaning less development and people asking "where did everyone go?" He was complaining about other players' behaviors, not game mechanics. As such, your post is purely ridiculous. He agreed he liked the rules of the game when he subbed, when he sold minerals on the market, when he paid his sub and logged into game and when he undocked in space. Quitting at those points is within the bounds of good sportsmanship. Sure. But complaining that players who are allowed to do something by rules he agreed to are actually, in fact, doing what they are allowed to do by the mechanics and then qq'ing "It's just a game!" is not what your post is talking about, is it? He plainly says that he won't adapt his playstyle to accomodate the presence of other players and their footprints in his game. That's not the same as not agreeing with the game's mechanics and quitting due to them. As I read it, and now reread it, it seems entirely relevant. This game is not static by way of mechanics of player activity. What may suffice as far as rules are concerned now may be shed in a different light should my activities be the subject of the next wide scale attack on a particular group. At that point it may be necessary to reevaluate how and potentially if I continue to play should the how remove the enjoyable aspects to a significant degree and/or replace them with a greater deal of tedium. But as stated above, this isn't the same as saying the game itself is bad or wrong. Nor is it the same as saying that the game should change. If a group I cannot counter decides to interfere with me to the point that my ability to operate is severely diminished then great. This is the nature of the game. But that nature has a much lower effect on my decision to stay than my ability to enjoy the game. Therefore it's entirely possible for the mechanics to remain exactly the same yet have me change my mind on the choice to keep playing. After all it is just a game. It's only worth it when it's enjoyable. I things change I can adapt. If the community changes I can adapt. But, if adaptation comes to the point of removing that joy then there is no longer reason for me to be here. I agree with everything you say here. Now how do you feel about a player's choice to whine in public about inability to adapt and how we should change or he's leaving and what that says about his sportsmanship?
Because that's what I was addressing. He can make his choice, that's great. But he could do it in a way that showed at least a modicum of class. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 20:23:00 -
[236] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:I wasn't aware that not liking the balance of mechanics in a game was being a poor sport. If you aren't having fun, be it due to being particularly bad at the game, feeling it's imbalanced, or just more of an effort than you want in a recreational activity then there is no shame or risk of being a "bad sport" in quitting. Let me requote what he said and to what I was responding so that you can see how out-of-context your reply really is: Toroup wrote:Right....you do know that this is a game right? You do realize that people use it as a form of entertainment and when it no longer continues to be entertaining they leave right?
It has nothing to do with HTFU - I do that in real life and am winning there. When I come play a game (i.e THIS), I want to enjoy myself, if I'm not it's not like I'm going to say "oh no, I must be a failure because I don't want to play the same way that someone else does". I'm going say "huh, fun while it lasted but I work too hard in real life to have my form of entertainment be dictated to me by some asshat. Let's try something new".
Whatever, man. I'm still playing and I will continue to play until I don't want to. Certain behaviors of the community may hasten that date and that's ok. I'm just saying that it would be foolish of you to expect that people change their play style to something that they don't enjoy instead of simply leaving. When that happens, there is less revenue meaning less development and people asking "where did everyone go?" He was complaining about other players' behaviors, not game mechanics. As such, your post is purely ridiculous. He agreed he liked the rules of the game when he subbed, when he sold minerals on the market, when he paid his sub and logged into game and when he undocked in space. Quitting at those points is within the bounds of good sportsmanship. Sure. But complaining that players who are allowed to do something by rules he agreed to are actually, in fact, doing what they are allowed to do by the mechanics and then qq'ing "It's just a game!" is not what your post is talking about, is it? He plainly says that he won't adapt his playstyle to accomodate the presence of other players and their footprints in his game. That's not the same as not agreeing with the game's mechanics and quitting due to them. As I read it, and now reread it, it seems entirely relevant. This game is not static by way of mechanics of player activity. What may suffice as far as rules are concerned now may be shed in a different light should my activities be the subject of the next wide scale attack on a particular group. At that point it may be necessary to reevaluate how and potentially if I continue to play should the how remove the enjoyable aspects to a significant degree and/or replace them with a greater deal of tedium. But as stated above, this isn't the same as saying the game itself is bad or wrong. Nor is it the same as saying that the game should change. If a group I cannot counter decides to interfere with me to the point that my ability to operate is severely diminished then great. This is the nature of the game. But that nature has a much lower effect on my decision to stay than my ability to enjoy the game. Therefore it's entirely possible for the mechanics to remain exactly the same yet have me change my mind on the choice to keep playing. After all it is just a game. It's only worth it when it's enjoyable. I things change I can adapt. If the community changes I can adapt. But, if adaptation comes to the point of removing that joy then there is no longer reason for me to be here. I agree with everything you say here. Now how do you feel about a player's choice to whine in public about inability to adapt and how we should change or he's leaving and what that says about his sportsmanship? Because that's what I was addressing. He can make his choice, that's great. But he could do it in a way that showed at least a modicum of class. I didn't pick it up from your original post I responded to, but I must concede you point here. A personal decision to quit is best made in silence IMHO. |

Darth Gustav
Sons Of 0din Fatal Ascension
811
|
Posted - 2012.06.12 20:25:00 -
[237] - Quote
Thank you for seeing my point. +1 to you sir. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
481
|
Posted - 2012.06.13 00:22:00 -
[238] - Quote
Darth Gustav wrote:Thank you for seeing my point. +1 to you sir. GOOD LORD! 
Manners in *MY* Eve???
We really have arrived at the end days...

You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Darth Gustav
Sons Of 0din Fatal Ascension
827
|
Posted - 2012.06.13 03:07:00 -
[239] - Quote
Asuri Kinnes wrote:Darth Gustav wrote:Thank you for seeing my point. +1 to you sir. GOOD LORD!  Manners in *MY* Eve??? We really have arrived at the end days...  One does not accept a concession without dignity.
Anything less would be uncivilized.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1875
|
Posted - 2012.06.13 03:10:00 -
[240] - Quote
Darth Gustav wrote:Asuri Kinnes wrote:Darth Gustav wrote:Thank you for seeing my point. +1 to you sir. GOOD LORD!  Manners in *MY* Eve??? We really have arrived at the end days...  One does not accept a concession without dignity.
You misspelt "gloating" This is EVE. -á Everybody Versus Everybody. |

Darth Gustav
Sons Of 0din Fatal Ascension
827
|
Posted - 2012.06.13 03:14:00 -
[241] - Quote
RubyPorto wrote:Darth Gustav wrote:Asuri Kinnes wrote:Darth Gustav wrote:Thank you for seeing my point. +1 to you sir. GOOD LORD!  Manners in *MY* Eve??? We really have arrived at the end days...  One does not accept a concession without dignity. You misspelt "gloating" Maybe I did.
Maybe I did...
<.<
>.> He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1025
|
Posted - 2012.06.13 03:16:00 -
[242] - Quote
Darth Gustav wrote:I agree with everything you say here. Now how do you feel about a player's choice to whine in public about inability to adapt and how we should change or he's leaving and what that says about his sportsmanship? Similar to our choice to make fun of an obvious overblown or possibly trolling "quitting EVE" thread from a serial "unsubber" ? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1875
|
Posted - 2012.06.13 03:34:00 -
[243] - Quote
Alavaria Fera wrote:Darth Gustav wrote:I agree with everything you say here. Now how do you feel about a player's choice to whine in public about inability to adapt and how we should change or he's leaving and what that says about his sportsmanship? Similar to our choice to make fun of an obvious overblown or possibly trolling "quitting EVE" thread from a serial "unsubber" ?
There's another kind of loud forum unsubber? This is EVE. -á Everybody Versus Everybody. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1025
|
Posted - 2012.06.13 03:42:00 -
[244] - Quote
RubyPorto wrote:Alavaria Fera wrote:Darth Gustav wrote:I agree with everything you say here. Now how do you feel about a player's choice to whine in public about inability to adapt and how we should change or he's leaving and what that says about his sportsmanship? Similar to our choice to make fun of an obvious overblown or possibly trolling "quitting EVE" thread from a serial "unsubber" ? There's another kind of loud forum unsubber? Besides overblown or a possible troll?
Eh, well if I was unsubbing an account after it had finished training my alt and I was moving it into a character slot in another account, I'd make a post about it ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
|

ISD Stensson
ISD Community Communications Liaisons
4

|
Posted - 2012.06.13 04:27:00 -
[245] - Quote
Please keep in mind rules about pyramid quoting.
Quote:Pyramid quoting is a response to a forum thread that contains the quotes of four or more previous posters, sometimes with additional spaces added unnecessarily. Posts of this nature are not conducive to community spirit and are unwelcome. ISD Stensson Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tao Arnst
Republic Military School Minmatar Republic
17
|
Posted - 2012.06.13 04:36:00 -
[246] - Quote
Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
This is unacceptable. We obviously aren't trying hard enough to force them into lo sec.
Time to step up the ganking. They resist, but once they lose some hulks and are forced down they'll enjoy the game.
your a fail
'ganking' a unarmed ship isn't pvp, thats bvp('bitches' vs Player) Most people embrace GOOD change Parasites embrace BAD change
|

Damitrius
Galla Enterprises
27
|
Posted - 2012.06.13 20:34:00 -
[247] - Quote
I'll post the same tired thing I post in all of these threads that try and convince everyone to move to null and join an alliance. I am a purely industrial character. I make plenty of ISK working in highsec and a little in lowsec, with little risk. I do not whine, or get upset when I get ganked, nor do I ask for any additional protection, I realize it is part of the game. I do not have more than 30 minutes to an hour of time each day to play Eve. I also do not have the patience to sit around waiting for people to get organized in order to do anything. I also have little to no desire to be told what to do by anyone else in a video game. With all that being said, I am completely willing to contribute to the overall goals of whatever particular alliance, assuming they have something to offer me in return for my services. So tell me, what use do you have for me, and what can you offer me in return for me moving to null and joining your alliance? |

Khergit Deserters
Gallente Federation
49
|
Posted - 2012.06.13 20:38:00 -
[248] - Quote
Surfin's PlunderBunny wrote:It's hard to PvP and surf pron at the same time  Same for fried chicken. Can't eat it and PVP at the same time. Therefore we need some high sec places. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1878
|
Posted - 2012.06.13 21:29:00 -
[249] - Quote
Khergit Deserters wrote:Surfin's PlunderBunny wrote:It's hard to PvP and surf pron at the same time  Same for fried chicken. Can't eat it and PVP at the same time. Therefore we need some high sec places.
Just stop using hotkeys and learn to use the mouse lefty. No more problems. This is EVE. -á Everybody Versus Everybody. |

Atrocitus Parallax
Republic Military School Minmatar Republic
0
|
Posted - 2012.06.13 21:56:00 -
[250] - Quote
Getting people to do what is wanted can be accomplished 2 ways.
Make them by force.
Make them by desire.
Solutions to your problems lie in the above methods, option 2 would be the more time consuming method but the long term gain is greater. |

Atrocitus Parallax
Republic Military School Minmatar Republic
0
|
Posted - 2012.06.13 21:58:00 -
[251] - Quote
Damitrius poses an excellent question. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1879
|
Posted - 2012.06.13 22:04:00 -
[252] - Quote
Damitrius wrote:I'll post the same tired thing I post in all of these threads that try and convince everyone to move to null and join an alliance. I am a purely industrial character. I make plenty of ISK working in highsec and a little in lowsec, with little risk. I do not whine, or get upset when I get ganked, nor do I ask for any additional protection, I realize it is part of the game. I do not have more than 30 minutes to an hour of time each day to play Eve. I also do not have the patience to sit around waiting for people to get organized in order to do anything. I also have little to no desire to be told what to do by anyone else in a video game. With all that being said, I am completely willing to contribute to the overall goals of whatever particular alliance, assuming they have something to offer me in return for my services. So tell me, what use do you have for me, and what can you offer me in return for me moving to null and joining your alliance?
We're not trying to convince you to join anyone. We are just pointing out that one way to avoid the issue of suicide ganking entirely is to move to low/null.
There are other ways to adapt to HAG as well. People usually yell at me when I post them. It hurts my feelings when I get yelled at for being helpful. This is EVE. -á Everybody Versus Everybody. |

masternerdguy
Inner Shadow NightSong Directorate
715
|
Posted - 2012.06.13 22:11:00 -
[253] - Quote
RubyPorto wrote:Damitrius wrote:I'll post the same tired thing I post in all of these threads that try and convince everyone to move to null and join an alliance. I am a purely industrial character. I make plenty of ISK working in highsec and a little in lowsec, with little risk. I do not whine, or get upset when I get ganked, nor do I ask for any additional protection, I realize it is part of the game. I do not have more than 30 minutes to an hour of time each day to play Eve. I also do not have the patience to sit around waiting for people to get organized in order to do anything. I also have little to no desire to be told what to do by anyone else in a video game. With all that being said, I am completely willing to contribute to the overall goals of whatever particular alliance, assuming they have something to offer me in return for my services. So tell me, what use do you have for me, and what can you offer me in return for me moving to null and joining your alliance? We're not trying to convince you to join anyone. We are just pointing out that one way to avoid the issue of suicide ganking entirely is to move to low/null. There are other ways to adapt to HAG as well. People usually yell at me when I post them. It hurts my feelings when I get yelled at for being helpful.
Hey, we have the same swizzy background. Things are only impossible until they are not. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1879
|
Posted - 2012.06.13 22:17:00 -
[254] - Quote
masternerdguy wrote:RubyPorto wrote:Damitrius wrote:I'll post the same tired thing I post in all of these threads that try and convince everyone to move to null and join an alliance. I am a purely industrial character. I make plenty of ISK working in highsec and a little in lowsec, with little risk. I do not whine, or get upset when I get ganked, nor do I ask for any additional protection, I realize it is part of the game. I do not have more than 30 minutes to an hour of time each day to play Eve. I also do not have the patience to sit around waiting for people to get organized in order to do anything. I also have little to no desire to be told what to do by anyone else in a video game. With all that being said, I am completely willing to contribute to the overall goals of whatever particular alliance, assuming they have something to offer me in return for my services. So tell me, what use do you have for me, and what can you offer me in return for me moving to null and joining your alliance? We're not trying to convince you to join anyone. We are just pointing out that one way to avoid the issue of suicide ganking entirely is to move to low/null. There are other ways to adapt to HAG as well. People usually yell at me when I post them. It hurts my feelings when I get yelled at for being helpful. Hey, we have the same swizzy background.
Aww swizzle-sticks. And here I thought I was special. This is EVE. -á Everybody Versus Everybody. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1027
|
Posted - 2012.06.13 22:21:00 -
[255] - Quote
Damitrius wrote:I'll post the same tired thing I post in all of these threads that try and convince everyone to move to null and join an alliance. I am a purely industrial character. I make plenty of ISK working in highsec and a little in lowsec, with little risk. I do not whine, or get upset when I get ganked, nor do I ask for any additional protection, I realize it is part of the game. I do not have more than 30 minutes to an hour of time each day to play Eve. I also do not have the patience to sit around waiting for people to get organized in order to do anything. I also have little to no desire to be told what to do by anyone else in a video game. With all that being said, I am completely willing to contribute to the overall goals of whatever particular alliance, assuming they have something to offer me in return for my services. So tell me, what use do you have for me, and what can you offer me in return for me moving to null and joining your alliance? Hey, you're really different. Are you sure you're on the right forums, this is General Whines.
What do you do for fun in EVE? This is an important part of the game to be aware of. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1879
|
Posted - 2012.06.13 22:23:00 -
[256] - Quote
Alavaria Fera wrote: Hey, you're really different. Are you sure you're on the right forums, this is General Whines.
Corporal Soft-n-Ganked reporting for duty, General Whines. o7 This is EVE. -á Everybody Versus Everybody. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1506
|
Posted - 2012.06.13 22:33:00 -
[257] - Quote
Alavaria Fera wrote:What do you do for fun in EVE? This is an important part of the game to be aware of.
Manufacturing, Invention, Market and Contracts are all PvP avenues. Just because they don't directly involve blowing things up doesn't make them any less PvP. Some people get their jollies out of maximising profit ratio in a competitive market environment (it's the spreadsheeter's equivalent of "killboard efficiency").
What is needed GÇö in order to get more hisec folks to low/null GÇö is more reporting of just how much fun null sec is, pointing out the industrial competition that exists, and even some feel good stories about how industrialists have "made it" in null sec. You want to lure people to null sec, not attempt to push them. If you try pushing them, they'll just go play a different game.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1027
|
Posted - 2012.06.13 22:55:00 -
[258] - Quote
Mara Rinn wrote:Alavaria Fera wrote:What do you do for fun in EVE? This is an important part of the game to be aware of. Manufacturing, Invention, Market and Contracts are all PvP avenues. Just because they don't directly involve blowing things up doesn't make them any less PvP. Some people get their jollies out of maximising profit ratio in a competitive market environment (it's the spreadsheeter's equivalent of "killboard efficiency"). What is needed GÇö in order to get more hisec folks to low/null GÇö is more reporting of just how much fun null sec is, pointing out the industrial competition that exists, and even some feel good stories about how industrialists have "made it" in null sec. You want to lure people to null sec, not attempt to push them. If you try pushing them, they'll just go play a different game. Except for maybe supercapital (and normal capital I guess) you may have heard there isn't all that much production in nullsec. Other than moon mining and PI...
But if you like having your investments kicked over, you might try building supercapitals in Cobalt Edge, I hear their CSAAs get burned down regularly. Business risk, you know ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Tesal
13
|
Posted - 2012.06.14 02:06:00 -
[259] - Quote
Disregard That wrote:Chief Bob wrote:Dolt. I don't mine. I think non-consensual pvp in high-sec is great and should be encouraged. Don't have a problem PvPing myself on occasion, its just not what I prefer to do in the sandbox.
That wasn't a statement about mechanics or PVE vs. PVP. That was a statement about the prevailing attitude of null-sec players. I really could care less about e-peen measurements and the internet tough guy crap. I also have no interest in dedicating my life to EVE, no matter how good the game is.
I prefer spend the majority of my time in reality, and my leisure time in EVE. That's why I don't belong in null. Dolt, huh? Well, since I'm obviously so foolish it would be silly for me to point out all the casual gamers who successfully play the game in null-sec. You don't belong in null because you decided you don't belong in null. Your "reasoning" is an excuse or a justification, nothing more.
I had my main in empire, 2 characters in null and one in low sec. By my reasoning everyone in nullsec really lives in empire.
|

Opodiphthera Eucalypti Lepdoptera
Imperial Academy Amarr Empire
3
|
Posted - 2012.06.14 11:45:00 -
[260] - Quote
The fail is strong in this thread. |

Herr Hammer Draken
Imperial Academy Amarr Empire
6
|
Posted - 2012.06.14 11:52:00 -
[261] - Quote
masternerdguy wrote:Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Yep, but it wouldn't be EVE anymore. And I wouldn't be playing it.
But your 7 alts would be. |

Tor Gungnir
Agenda Industries
234
|
Posted - 2012.06.14 11:54:00 -
[262] - Quote
I can't believe so many posters didn't get the sarcastic nature of the opening post. Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1507
|
Posted - 2012.06.14 11:57:00 -
[263] - Quote
Tor Gungnir wrote:I can't believe so many posters didn't get the sarcastic nature of the opening post.
You must be new here.
This is General Discussion. The intent of the original post is irrelevant, it'll get trolled or rick rolled or taken seriously or mocked mercilessly as the responders see fit. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Damitrius
Galla Enterprises
27
|
Posted - 2012.06.14 19:27:00 -
[264] - Quote
Alavaria Fera wrote:Damitrius wrote:I'll post the same tired thing I post in all of these threads that try and convince everyone to move to null and join an alliance. I am a purely industrial character. I make plenty of ISK working in highsec and a little in lowsec, with little risk. I do not whine, or get upset when I get ganked, nor do I ask for any additional protection, I realize it is part of the game. I do not have more than 30 minutes to an hour of time each day to play Eve. I also do not have the patience to sit around waiting for people to get organized in order to do anything. I also have little to no desire to be told what to do by anyone else in a video game. With all that being said, I am completely willing to contribute to the overall goals of whatever particular alliance, assuming they have something to offer me in return for my services. So tell me, what use do you have for me, and what can you offer me in return for me moving to null and joining your alliance? Hey, you're really different. Are you sure you're on the right forums, this is General Whines. What do you do for fun in EVE? This is an important part of the game to be aware of.
In my defense, I am whining about people whining.  |

Chopper Rollins
Republic Military School Minmatar Republic
123
|
Posted - 2012.06.21 01:25:00 -
[265] - Quote
Tor Gungnir wrote:I can't believe so many posters didn't get the sarcastic nature of the opening post.
Anybody with more than a schoolkid's grasp of language knows that sarcasm doesn't carry very well in text. Famous dodge that one, "I was being sarcastic lol".
Sincere responses to some dimwitted troll can be more insightful and entertaining than the best sarcasm, because sarcasm is for faceless anonymous letter-writers who don't own what they express.
So yeah, carry on little coprophagous goblins.
Goggles. Making me look good. Making you look good. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2012
|
Posted - 2012.06.21 01:27:00 -
[266] - Quote
Mara Rinn wrote:Tor Gungnir wrote:I can't believe so many posters didn't get the sarcastic nature of the opening post. You must be new here. This is General Discussion. The intent of the original post is irrelevant, it'll get trolled or rick rolled or taken seriously or mocked mercilessly as the responders see fit.
I would never say the original post's intention doesn't matter. This is EVE. -á Everybody Versus Everybody. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.21 01:34:00 -
[267] - Quote
The best video :) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |