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Thread Statistics | Show CCP posts - 36 post(s) |

Dante Edmundo
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Posted - 2009.11.11 08:52:00 -
[3211]
I suggest any new players from hi-sec that decide to band together and try out a system in null-sec, leaving their free ratting and LVL 4 agents behind - and instead paying 7 mil a day for the privilege of being in a null-sec system - so other players can shoot them down as they try to mine or rat in their expensive PvE ships -
I suggest that for each new player from hi-sec to null-sec CCP should send 1 gummy bear per day for the 7 million worth of ratting or anomaly finds the new players do.
I think the best name for this would be the gummy bear upgrade. And those alliances who have accrued 30 gummy bears by end of month after sending 210 million of their ratting profits to CCP - will no longer have to endure the hardships of free system use in hi-sec anymore, nor will they have to worry about all the damn CONCORD protection.
And if a new null-sec alliance collect over 50 gummy bears they get the Mother Bear System upgrade - which will only cost them a paltry 15million a day to keep, and it will allow them to mine one extra asteroid field in their null-sec system a day with whatever Hulks they would like to lose to PvP'rs.
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Astal Atlar
Caldari Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.11 09:04:00 -
[3212]
Quote: Point #3-- Far-reaching (by which I take you mean "expansive") alliances will have to become less-so. I don't by the Atlas argument that they will still only have 15 systems out of 3 regions to use post-Dominion... only if they choose not to upgrade the space at all.
Well we will do it. Why would we need something else besides the strategic outpost and jb systems,and maybe the few systems with -9 ect true sec and the few moons that are worth.
But we will still be ther like AAA PL Goons,on the map it may look as systems are empty but we will be there ratting exploring,pvp-ing,but not paying the excessive costs. So any newcomer will struggle against anyone one of the big aliances if he does not come as blue. CCP are failing in exactly this making o.o lucrative for newcomers.They just make it harder for them and boring for us the o.o residents.
People are talking for income and ect but they don't get it,money exploration yeah but how many people explore how many good sites you find and how many of them escalate?,how many good systems with nice true sec you have for ratting....and ect with 300-400+ people in aliance chat you certainly need a lot of system just to keep your people pvp ready,now ccp want to impliment a whole new level of grinding.
And let me tell you something pve players can't survive in o.o period.
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Kepakh
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Posted - 2009.11.11 09:08:00 -
[3213]
Edited by: Kepakh on 11/11/2009 09:13:33
Originally by: Peryner :P see I think the best end goal for 0.0 should be even higher costs! Allainces should be able to build PvE centers, and then get a tax off of everyone doing stuff in that system. That way the PvE people will be paying for the PvP peoples to keep sov. Hell, if you increase the income to double of level 4 missions, then allaince could put down 20% taxes to pay for PvP ships.
and thus the PvP people and the PvE people would play together.
Just keep the current costs in the blog the same, and make it so you can make the upkeeps even higher by doing even more missions and thus even more income!
seriously the PvP and PvE people could support each other. And with treaties they wouldn't even need to be in the same alliance. it could be like how you mission in empire space. you don't work for the people that own the systems. I think it would be awesome if while going around 0.0 you across player built empires.
but that will require some good steak.
hell they had the right idea with NPC corp tax.
Now if you make treaty impossible with NPC corps, and increase profits in 0.0 then players will leave NPC corps to get higher profit.
it's risk vs.reward
not risk vs. fun
Ok, so you basicaly tranfer everything except Concord protection to 0.0 and increase the outcomes. What will happen is: 1) People will still grind their L4 in empire because no rewards can make them move into 0.0 2) You turned 0.0 primarily being team work acheivement into solo grind content. 3) You just wasted lots of time on bad concept.
One of the great things about EVE is that it can offer different playstyles depending on space you live in and it will be very unfortunate if this gets ruined due narrow-minded obtuse developers.
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Astal Atlar
Caldari Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.11 09:30:00 -
[3214]
Fresh news i am just reposting what i post on our forums :
Quote:
Just logged on the sisi,the new dominion black screen is epic cool,hm they let redeeming ms and faction ships again intresting. And in the moment i am trying to see or get info if something new added for the sov and ect edit: they seeded the different industrial strategic and ect upgrades for systems don't know if it is new though i log for first time after almost a week or so.
Yep they are new and they are **** : the strategic upgrades range from 200 000m3 for the capital construction upgrade to 500 000m3 for the cynojamer upgrade
the system upgrades : only the ore and survey upgrades are seeded grow in size expotentialy with upgrade lvl 1 5000m3 lvl 2 10 000m3 lvl 3 100 000m3, lvl 4 250 000m3, and lvl 5 500 000m3.
It is becoming a logistical nightmare tbh
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Locii
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Posted - 2009.11.11 09:39:00 -
[3215]
Originally by: Astal Atlar Fresh news i am just reposting what i post on our forums :
Quote:
Just logged on the sisi,the new dominion black screen is epic cool,hm they let redeeming ms and faction ships again intresting. And in the moment i am trying to see or get info if something new added for the sov and ect edit: they seeded the different industrial strategic and ect upgrades for systems don't know if it is new though i log for first time after almost a week or so.
Yep they are new and they are **** : the strategic upgrades range from 200 000m3 for the capital construction upgrade to 500 000m3 for the cynojamer upgrade
the system upgrades : only the ore and survey upgrades are seeded grow in size expotentialy with upgrade lvl 1 5000m3 lvl 2 10 000m3 lvl 3 100 000m3, lvl 4 250 000m3, and lvl 5 500 000m3.
It is becoming a logistical nightmare tbh
so if your a large alliance and have teh ability to titan bridge freighters everywhere your good, smaller alliances are just gonna have to lube up and freighter everything about gate by gate. oh yay.
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Kepakh
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Posted - 2009.11.11 09:45:00 -
[3216]
Originally by: Locii so if your a large alliance and have teh ability to titan bridge freighters everywhere your good, smaller alliances are just gonna have to lube up and freighter everything about gate by gate. oh yay.
No titan bridges in Dominion as well as no cap ships(excpet jump freighters) using jump bridges.
It is the very first implemention of space upgrades, volumes as well as other attributes are subject to change of course.
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Astal Atlar
Caldari Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.11 09:57:00 -
[3217]
Quote: No titan bridge in Dominion as well as no cap ship(except jump freighters) can use POS jump bridge.
only that titan jump has nothing to do with jump bridge system Stay in empire noobie. As for volumes as we see the hub size i doubt there will be a lot of difference.And it is already the 11th, so 20 days before the expansion i doubt we will see a lot more tweaking.
And yeah i cant see how making taking catching a single system worth of 3 freighter jumps at all at least makes it easier for smaller entities
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soul diva
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Posted - 2009.11.11 10:04:00 -
[3218]
Ok I think it is apparant that WE as CUSTOMERS are not happy. All the reasons why have been expressed, cut and pasted etc for the last gazillion pages. I think Bobby Atlas nailed it exactly to be honest. Must be true as every enemy of Atlas agreed with him as do I. So let's just look at the situation. We pay for the game and CCP use our money to pay their salaries which in turn offers updates to improve what we get for our buck. Ok that's like any company then when you think about it. So as a customer I have choices. If it is a material item I can take a look and go yeah that's cool or actually I don't like it. EVE is not a material possesion it is a service. We get game play for cash. So what do you do if you are getting bad sevice....complain as many have done in this thread. What should the service provider do.... listen to their CUSTOMERS views and address the situation. As a CUSTOMER if you are still not happy you can complain or cancel the contract and walk away. I suspect the last thing CCP want is for all EVE players to cancel their subscriptions unless they are trying to disband eve and just make cash from Dust in the future? This could be a way of trying to make us all emo quit. So with that in mind why not try and turn this thread from a oooo this is XXXX to more of a well CCP if you did this it might work out better. If I worked at CCP at this tiem and read this thread I would probably be looking for another job in blind panic or thinking "This needs fixing but how can we fix it". So I'll throw a couple of random ideas in that they might want to consider. These are not just about the patch but about EVE in general in some instances 1. I agree with Bobby and others so will not replicate them but this point is to cover all that his post said 2. 0.0 in general needs sorting. Out of the last 6 10/10 plexes i got zip, nothing crap. I could have earnt more isk L4 missioning for the time spent. 3. 0.0 anomolies are pretty useless in terms of earning isk, the hacking sites are slighlty better but not brilliant and don't get me started on mining sites. These could do with a boost to be honest. I don't mind if you make them harder to find but at least put some reward in there. 4. Faction rat loot. OMG this is poor. The last ten Domi rats I had...1 dropped domi loot, 9 dropped named rubbish and I had a 13 mill bounty domi that dropped a miner 1 and a t1 drone amongst low isk value named stuff. I sugest your random loot generator needs a kick 5. Re the flag situation in Dominion. We will potentially end up with hundreds of people in one system scanning in the hope to find an anomoly that will last ten minutes and spawn 20 mill isk......back to emp L4's it is then. Not to mention the increased lag situation that you have been trying to resolve since EVE began. So what about rethinking it. why could you not have one system that you stick a flag in, build up, make better ect but this has a total effect on the whole region. After you have reached X number of days sov you have the ability to put smaller flags free of charge and upkeep in other systems. The longer you maintain the main station base system the more smaller system flags you can plant. These smaller flags at a very reduced cost can be upgraded to increase the value of these sytems. This way smaller groups could have one or two systems and larger groups more. It will make all 0.0 systems become occupied and utilised because if you spend your small flag allocation in a specific system, surely you will look after, maintain and use it. The 0.0 systems that never see anyone from one month to the next will be taken by other groups and thus giving you CCP the desired effect of more poeple being able to use 0.0 space. If you think about this it is scalable from small alliances to huge allainces. It also will encourage more 0.0 pvp as there will be many more small flags for the taking and not just cluster XXXX battles in station systems.
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Locii
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Posted - 2009.11.11 10:06:00 -
[3219]
Originally by: Kepakh Edited by: Kepakh on 11/11/2009 09:46:05
Originally by: Locii so if your a large alliance and have teh ability to titan bridge freighters everywhere your good, smaller alliances are just gonna have to lube up and freighter everything about gate by gate. oh yay.
No titan bridge in Dominion as well as no cap ship(except jump freighters) can use POS jump bridge.
It is the very first implemention of space upgrades, volumes as well as other attributes are subject to change of course.
always nice to see people comment with out knowing anything about what there talking about
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.11 10:06:00 -
[3220]
The Volumes aren't that restrictive if you don't have to import the hubs from Empire.
If you have to import Hubs from Empire...well..good luck. You're not getting a freighter through our chokepoints, i can assure you. And yeah, smaller alliances without titans will have a slight problem getting their hubs past us. A very slight problem.. 
It's not a big deal for us established alliances obviously. We've been using titan portals for freighters for ages. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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soul diva
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Posted - 2009.11.11 10:11:00 -
[3221]
Cont.....
We could also have smaller flags affecting larger flags. The battles in the smaller systems could in time reduce the effectiveness of the larger flag thus reducing the benefits in all systems held. The possibilities for creative thinking here are endless.
Come on CCP think about it. WE ARE YOUR CUSTOMERS who love the game but not he stupid random weed induced idea's that you have sometimes. Get involved with your customers, listen to them, utlise their brains and most importantly KEEP THEM AS CUSTOMERS
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Kepakh
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Posted - 2009.11.11 10:30:00 -
[3222]
Originally by: Locii
always nice to see people comment with out knowing anything about what there talking about
Didn't they remove Titan's jump bridge ability for Dominion? I was under impression they didn't like the taxi driver role and were going to 'fix it.
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Col Callahan
Caldari The Lazy Boys
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Posted - 2009.11.11 10:31:00 -
[3223]
I can't wait to log in after down time and see every one evac from 0.0, I don't expect any system without a station to have sov anymore. Oh goody, so much fun. I heard you the last time. |

zelalot
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Posted - 2009.11.11 10:33:00 -
[3224]
Edited by: zelalot on 11/11/2009 10:34:43 this is fairly worrying to see so many pages of bad comments but on the other hand some fairly unique suggestions as well.
I hope CCP look at the comments and blog us again soon. There are so many un-answered questions and also a seemingly un-transparency feel to all the blogs and fanfest.
The whole sov mechanic needed changing. My perception of the first few blogs it appeared appealing, nerfing the blob alliances, giving smaller alliances a chance to get a foot hold in 0.0 and encourages many empire dwellers into the unknown.
From this blog i am still awaiting the answers to many questions i still have about the expansion (is expansion the correct word becuase it looks like a contraction) - Im usually a laid back kinda guy who has always just taking any new expansions as they come out. But with what has been explained in this dev blog i seriously have to question what on earth is this expansion aimed at?
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Locii
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Posted - 2009.11.11 10:42:00 -
[3225]
Originally by: Kepakh
Originally by: Locii
always nice to see people comment with out knowing anything about what there talking about
Didn't they remove Titan's jump bridge ability for Dominion? I was under impression they didn't like the taxi driver role and were going to 'fix it.
link?
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Roemy Schneider
Vanishing Point.
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Posted - 2009.11.11 11:00:00 -
[3226]
there was a time when everybody agreed that null-sec logistics and therefore ~life should be made easier...
now we're faced with the necessity to spam more industrial towers than ever before (see t2 component reshuffle) in combination with less sov fuel savings, appearantly heavily "taxed" jump bridges and other upgrades.
... easier in order to lower the bar for "young" entities ... to leave time for pewpew, the only sink that's fun (most of the time)
basically my GTC is supposed to go directly to concord now? be that by my own grinding or selling it to a grinder/macro? blatant rip-off
- putting the gist back into logistics |

gambrinous
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Posted - 2009.11.11 11:07:00 -
[3227]
Quote: I had visions of 50 people being able to sustain themselves in one system
I'm sure others have realised it, but just to clarify: local becomes exponentially useless over about 25-30 in system.
I'm happy with that. But definitely not at L4 wages.
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ServantOfMask
Minmatar Eye Bee Em
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Posted - 2009.11.11 11:10:00 -
[3228]
Originally by: gambrinous local becomes exponentially useless over about 25-30 in system.
you need a bigger screen 
come to think of it... so do i  "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |

zelalot
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Posted - 2009.11.11 12:03:00 -
[3229]
Originally by: ServantOfMask
Originally by: gambrinous local becomes exponentially useless over about 25-30 in system.
you need a bigger screen 
come to think of it... so do i 
lolz need a bigger screen too.
For a ratter even one person in the system you are trying to chain can be useless in the end. Rat to pvp, but how can you with 15 other people trying to rat at the same time. "well move to another system them" - "why? the other systems arent worth ratting in with the crap bounty's", "well plex then" - "I scanned something down, oh wait its been completed all ready". "You guys are fail, you cant pvp" - "How are we fail, you occupy system upon system of empty space and are able to cap every good moon so that even when your asleep you still turning isk. We on the other hand cant sustain loosing a ship a day, and unless you give me something to harvest thats of worth, we will always be running to a pos or station or better yet, stay in empire".
FACT: its a viscious cycle.
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Hertford
Ars ex Discordia GoonSwarm
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Posted - 2009.11.11 12:05:00 -
[3230]
So, seeing as there's people willing to throw numbers around in an attempt to show how Dominion will achieve it's goals, here's a question for you:
What percentage increase in 0.0 population will Dominion bring? |

Leanne Pausic
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Posted - 2009.11.11 12:15:00 -
[3231]
This .. Originally by: Aceoil 0.0 rats needs to give out bigger bounties. Seriously forget being comparable to lvl 4 missions. Forget it!
Rat bounties in 0.0 need to increase from 3x - 5x from what they are now. Yes 0.0 ratting should be MUCH MUCH better than level 4 missions.
Once you have raised the 0.0 rat bounties. Then there will be a mad rush to 0.0. I don't want to have to rat for 10 hours/week just to help my corp/alliance pay for system upgrades.
- If you raised the 0.0 rat bounties. There is a mad rush to 0.0. - 0.0 fills up. - Pirates, merc corps, and carebear hunters come out of the woodwork and camp systems almost 24/7 in their cloaky ships. - Carebears respond with response gangs, and ratting in groups. But they cannot rat all the time cause there would be hostiles in system. So everything balances out.
because plexing in 0.0 is can be pretty poor. Having been in 0.0 for 9 months and having run 40 or so plexes / DED sites i have only made 400 odd million from the actual faction loot drops. Its just not worth doing when the odds are so stacked against you, especially compared to lvl 4 missions.
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mesosorry
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Posted - 2009.11.11 13:03:00 -
[3232]
does the isk cost seems high or is that cause i am a noob. (\_/) (o.0) (>.<)
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zelalot
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Posted - 2009.11.11 13:08:00 -
[3233]
Edited by: zelalot on 11/11/2009 13:13:33
Originally by: Leanne Pausic Edited by: Leanne Pausic on 11/11/2009 12:43:59 This .. Originally by: Aceoil 0.0 rats needs to give out bigger bounties. Seriously forget being comparable to lvl 4 missions. Forget it!
Rat bounties in 0.0 need to increase from 3x - 5x from what they are now. Yes 0.0 ratting should be MUCH MUCH better than level 4 missions.
Once you have raised the 0.0 rat bounties. Then there will be a mad rush to 0.0. I don't want to have to rat for 10 hours/week just to help my corp/alliance pay for system upgrades.
- If you raised the 0.0 rat bounties. There is a mad rush to 0.0. - 0.0 fills up. - Pirates, merc corps, and carebear hunters come out of the woodwork and camp systems almost 24/7 in their cloaky ships. - Carebears respond with response gangs, and ratting in groups. But they cannot rat all the time cause there would be hostiles in system. So everything balances out.
because plexing in 0.0 is can be pretty poor. Having been in 0.0 for 9 months and having run 40 or so plexes / DED sites i have only made 400 odd million from the actual faction loot drops. All that time scanning down plexes, then running, 6/10, 8/10, 10/10 and other unrated sites, for so little income. Its just not worth doing when the odds are so stacked against you, especially compared to lvl 4 missions. Anomolies are even worse - pretty much not worth doing. Grav and Radar sites are generally not done either due to thier poor returns considering time to run and scan down.
Bring back the system scan module that is part of a upgrade unlocked within a system!Make it so the module is expensive to maintain but is affordable from being able to locate MORE and BIGGER and HIGHER rewarded plexes than probing. Make it so the module should be able to say if the plex is engaged or empty and if its been complete it dissipears from scan. = pvp wise, enemy knows of this module and strategically makes plans to burn it.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2009.11.11 14:01:00 -
[3234]
My suggestion for medium and small sized infrastructure hubs for the smaller alliances:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1212655
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Rage Trade
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Posted - 2009.11.11 14:08:00 -
[3235]
Fellow dwellers of 0.0 I say to you that its of no use to try and tell the rest of the folks the total amount of crap that this update is.
Its of no use because its in the human nature that the grass is always greener on the other side. You are trying to talk about 0.0 to people who never lived in 0.0, to folks that see 0.0 has this mythical land of richest unimaginable where the isk just drops in your account by the millions without effort, its like trying to say to a religious zealot that his religion is an ilusion.
So its no use to try and use logic and reasoning in this situation because they simply don't want to learn and accept the facts that go against their beliefs, the fact that 0.0 is alot of harwork. The fact that 90% of the 0.0 systems are crap.
But don't worry they will learn what 0.0 is the hard way the 0.0 way.
They will learn when they spend hundreds of millions in hardware and set it up in 0.0 only to see it return almost no profit for alot of addional work.
They will learn when they get camped by pirates and roamers not allowing them to carry out their ratting and mining and eventually blowing up their ships.
They will learn when they get 100 dreads dorped on them and all their hardware blown up.
An they will especially learn when they return to empire to try and regain their losses doing what they previously did there, only to see that the markets have gone to **** and that their previous occupation is a lot less profitable.
So let Dominion come and when first the empire folks start to leave the game because of a ruined market and them when the 0.0 people start to leave the game because there is nothing worth fighting for and the days of easy ganks are over then and only then will CCP cry and see what a total load of crap Dominion his.
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ShadowMaiden
Amarr Viziam
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Posted - 2009.11.11 14:16:00 -
[3236]
Ok, CCP slashes the proposed fees by 75%, but you lose Local, sound fair Alliance carebears?
Also, cry more.
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PaulTheConvoluted
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Posted - 2009.11.11 14:26:00 -
[3237]
Originally by: ShadowMaiden Ok, CCP slashes the proposed fees by 75%, but you lose Local, sound fair Alliance carebears?
Also, cry more.
Why would anyone but pirates roaming in enemy territory want to remove local? With these upgrades being PvE oriented as they are removing local would only result in even more ppl running to high-sec for ISK, as you've just made PvE a hell of a lot more dangerous.
It's true 0.0 is (was?) all about PvP, but if you practically require people to PvE in order to keer their home, at least make it remotely possible to do so (with a net profit, preferably a decent one at that).
At the very least, removing local will even further chase off carebears, while inviting them to 0.0 seemed like the main goal of the patch.
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Arkady Sadik
Minmatar Gradient Electus Matari
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Posted - 2009.11.11 14:38:00 -
[3238]
For those who missed it, current SiSi prices (which can change still, of course):
TCU: 1m ISK / day Hub: 5m ISK / day Jump bridge: 10m ISK / day Cyno gen: 2m ISK / day Cyno jammer: 20m ISK / day CSAA: 1m ISK / day
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Deva Blackfire
24th Imperial Crusade
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Posted - 2009.11.11 14:47:00 -
[3239]
Edited by: Deva Blackfire on 11/11/2009 14:47:16
Originally by: Arkady Sadik For those who missed it, current SiSi prices (which can change still, of course):
TCU: 1m ISK / day Hub: 5m ISK / day Jump bridge: 10m ISK / day Cyno gen: 2m ISK / day Cyno jammer: 20m ISK / day CSAA: 1m ISK / day
IMO: TCU should cost 5, HUB 1m/day. Stops spamming TCUs everywhere just to "cover area".
CSAA - doesnt matter too much for me but spamming 10 CSAAs in cap construction system = 300m/month = cheap. And gives almost same invulnerability as sov4 (i dont see raid behind enemy lines and taking out 10 POSes being normal way of dealing with them anyways).
Jammers and bridges should be even more expensive for all i care. Or maybe increased price if both are in system? Still it looks better than it did till now on TQ.
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Pac SubCom
Stealthfield Ihatalo Cartel Navy
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Posted - 2009.11.11 14:56:00 -
[3240]
Quote:
inviting them to 0.0 seemed like the main goal of the patch.
And the method to do so is breaking the hold of the existing alliances. Only few bridges and cynojammers mean that the degree of actual physical control over space will decrease. That is enough.
It is not intended to give a free ride to empire dwellers. They still have to fight or talk their way in. But the point is, much space can not be developed by the big alliance empires, since it is too expensive to do so.
--------------- ∞ TQFE
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