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Hannibal Ord
Minmatar ORE Holdings
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Posted - 2009.12.13 17:50:00 -
[421]
Originally by: Shawna Gray
Originally by: Hannibal Ord
RVB is a perfect training ground for teaching people that cheap is good.
I havent been in RvB, but from what i hear it might be too staged to actually show you what you can do with cheap stuff.
There is an element of staging. Not as much as people seem to make out though and depends who is online at any time. I haven't been in it for a little while now and I know a lot of the pretty awesome players have moved onto other things for a while.
That said, for teaching people what cheap stuff can do I do remember a certain Frigate and Cruiser Roam into 0.0 where we totally butt ****ed a pretty large Huzzah BS gang, and eventually they only started turning the tide when 3 - 4 carriers turned up. Not bad for a cruiser/Frigate tech I newbie gang. Especially as most of us escaped as well. 
RVB is good, but it is just a scaled down faction warfare with no standing hits and less complexity.
It is very difficult to get people to learn PVP. But once people get it, then it's awesome.
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Shawna Gray
Gallente
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Posted - 2009.12.13 18:00:00 -
[422]
Originally by: Hannibal Ord
That said, for teaching people what cheap stuff can do I do remember a certain Frigate and Cruiser Roam into 0.0 where we totally butt ****ed a pretty large Huzzah BS gang, and eventually they only started turning the tide when 3 - 4 carriers turned up. Not bad for a cruiser/Frigate tech I newbie gang. Especially as most of us escaped as well.
We also did some t1 cruiser ops in my first pvp corp. Often kamikaze runs where we would continue until we died or had to log off. I think we always won the isk war, and that was with a bunch of newbies in random t1 cruisers.
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Elena Laskova
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Posted - 2009.12.13 18:38:00 -
[423]
Edited by: Elena Laskova on 13/12/2009 18:38:51
Originally by: Hannibal Ord ... It is very difficult to get people to learn PVP. But once people get it, then it's awesome.
This.
The game guides the majority of new players away from PvP. CCP can't change that. Experienced players could.
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Inquisitor Pain
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Posted - 2009.12.13 20:16:00 -
[424]
I think it boils down to cap ship construction. It is damn hard for a small or new alliance to build up a cap fleet big enough to protect sov space. How does ccp expect anyone to go to null, set up pos to live in, get all the structure you need to build caps, mine all the minerals, bring out your very expensive blueprints and build enough caps (not to mention learn how to deploy and fc cap ships if not enough people with experience in alliance) and not get steamrolled by an established alliance thats out for thrills? Some people don't want to join a long established alliance where everyone expects you to already know everything and "do it our way". There is an almost insurmountable resource/ learning curve for new or small alliances to overcome to be competitive in null sec as a sov holding power. I don't know how to change things, but i do know there would be more people willing to move out if they knew they had a chance of getting established before loseing everything they work for to a large alliance that has all of the advantages.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.13 20:30:00 -
[425]
Originally by: Inquisitor Pain I think it boils down to cap ship construction. It is damn hard for a small or new alliance to build up a cap fleet big enough to protect sov space. How does ccp expect anyone to go to null, set up pos to live in, get all the structure you need to build caps, mine all the minerals, bring out your very expensive blueprints and build enough caps (not to mention learn how to deploy and fc cap ships if not enough people with experience in alliance) and not get steamrolled by an established alliance thats out for thrills? Some people don't want to join a long established alliance where everyone expects you to already know everything and "do it our way". There is an almost insurmountable resource/ learning curve for new or small alliances to overcome to be competitive in null sec as a sov holding power. I don't know how to change things, but i do know there would be more people willing to move out if they knew they had a chance of getting established before loseing everything they work for to a large alliance that has all of the advantages.
There is no change that CCP could make that would enable a small inexperience alliance to defeat a large, experienced on. Your idea of making cap ships easier to build is especially counterproductive, since large alliances would benefit from it much more than small ones.
Please try and understand this simple fact:
Dominion was never about enabling small alliances to take space from large alliances.
Dominion is about increasing the economic carrying capacity of 0.0, together with removing the incentive for alliances to claim sov in large swathes of space they rarely use. Note that that is "claim sov", not "control".
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Inquisitor Pain
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Posted - 2009.12.13 20:41:00 -
[426]
I didn't say they should make caps easier to build, nor did i say that a small or inexperienced alliance should be able to take sov from a larger alliance. I thought the goal of makeing sov cost upkeep was to "shrink" the larger alliances claimed space to open up room for more people to move into systems abandoned by established alliances. The problem is that those alliances will still feel that they own that space and propmtly wipe out anyone who moves in to set up shop and anyone new moveing into unclaimed null sec would not have time to build up a defense to the established alliances cap fleets (not to mention more experienced sub cap fleets). I was just stateing the problem, I propose no solution because I don't see a solution.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.12.13 23:32:00 -
[427]
Originally by: Inquisitor Pain I didn't say they should make caps easier to build, nor did i say that a small or inexperienced alliance should be able to take sov from a larger alliance. I thought the goal of makeing sov cost upkeep was to "shrink" the larger alliances claimed space to open up room for more people to move into systems abandoned by established alliances. The problem is that those alliances will still feel that they own that space and propmtly wipe out anyone who moves in to set up shop and anyone new moveing into unclaimed null sec would not have time to build up a defense to the established alliances cap fleets (not to mention more experienced sub cap fleets). I was just stateing the problem, I propose no solution because I don't see a solution.
There is no problem. Contact those large alliances and work out a deal with them.
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Cailais
Amarr Diablo Advocatus Rogue Elements.
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Posted - 2009.12.13 23:59:00 -
[428]
Originally by: Inquisitor Pain I didn't say they should make caps easier to build, nor did i say that a small or inexperienced alliance should be able to take sov from a larger alliance. I thought the goal of makeing sov cost upkeep was to "shrink" the larger alliances claimed space to open up room for more people to move into systems abandoned by established alliances. The problem is that those alliances will still feel that they own that space and propmtly wipe out anyone who moves in to set up shop and anyone new moveing into unclaimed null sec would not have time to build up a defense to the established alliances cap fleets (not to mention more experienced sub cap fleets). I was just stateing the problem, I propose no solution because I don't see a solution.
Thats true, because whilst the game mechanics show a level of ownership of a system (the mil, ind and strat levels) they dont show the extent of influence around that system (i.e adjoining systems and beyond).
The old system (POS) implied a extent of influence that was not, in reality, born out. Those POS claimed systems implied a degree of ownership but 'AFK'. The increased requirement to baby sit a sov system now (or the strat/nd/mil markers will drop) will constrain that extent of influence to a degree, but only in terms of alliances being away from those system for an extended period of time. In the short term alliances will still be able to strike out in their immediate vicinity. They'll just find it a bit harder to 'upsticks'and wage wars light years away for weeks on end without placing their core infrastructure at risk.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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IbanezLaney
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Posted - 2009.12.14 00:16:00 -
[429]
If they want people in 0.0 they need to make jump clone available without mission grinding. I have only played for a few months and want to go 0.0 but dont want to lose my implants. Its the only thing stopping my whole corp.
Give everyone 1 jump clone when they start playing eve and you'll have 30000 more people in 0.0 in a week.
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Valorous Bob
Locusts. Event Horizon.
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Posted - 2009.12.14 00:25:00 -
[430]
Originally by: Professor Tarantula The starter of this thread has clearly been slowly driven mad with the idea that 'carebears' are making large amounts of isk while also remaining out of his reach. This growing complex has permeated every aspect of gameplay in his hopelessly twisted mind, until even the gates themselves appear to be mocking him as he floats alone near one in lowsec. Imagining the carebears all dancing together and making billions of isk per hour. Oh what the gates must think of him, all by himself, not making anything, while those infernal carebears travel through them in their damned hisec with increasing amounts of isk. Yes, the gates see all. They speak amongst themselves of the account balances of travelers. He knows this now. He cannot escape the unblinking eye of the gate. And as the days pass he feels its weight on him more and more, until one day he cannot bear it any longer and comes up with a plan to make a post on the forums providing an ultimatum which could only make sense to mind as tragically demented as his: Destroy the carebears precious L4's, or the expansion is a failure.
Just posting to say that this post is amazing and wins the thread.
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xGradiusx
Minmatar Divine Retribution Sons of Tangra
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Posted - 2009.12.14 01:08:00 -
[431]
u guys must not get many 10/10 plexes in your space 
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Morgals
Dark Star Industries
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Posted - 2010.01.13 19:04:00 -
[432]
Originally by: Wet Ferret
Originally by: Morgals
not really i'm a missioner and it's hard to justify going to 0.0 when level 4's are easy secure isk.
there not hard to solo and once thats done not much to do. Only reason to go to 0.0 is for fun. Nothing else encourages me out there. i should want to go to 0.0 because the reward is worth the risk.
Why do you play this game?
I'll tell you what you mean to say: "it's hard to justify going to 0.0 because I have no business there, and because I am not interested in nullsec life."
Go ahead and amass ISK if that's your only purpose in EVE, but don't act like the 'evil level 4 missions' are making you stay in highsec.
Well that not true, i am actually very intrested in null sec. I am even moving out to 0.0, but purely for the joy of shooting people. For isk generation or semi afk play....empire gives far better rewards. I can make 30mil isk/hr running missions...i can't make that ratting, that not even including the risk of getting popped while ratting or time lost warping to a safe when a hostile enters the system.
"it's hard to justify going to 0.0 except for wanting to try that part of the game" Dark Star Industries
Actions speak louder than words. Let us show you=> DSI-Recruitment in game channel |

MrBinary
Minmatar Binary Systems
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Posted - 2010.01.13 19:15:00 -
[433]
Originally by: Alt0101 If the aim of CCP with Dominion is to make 0.0 spece more attractive for the average player, they'll fail unless they not nerf the L4s Mission rewards.
The relation risk/isk per hour is ridiculous.
This kind of whining has been going on for years now.
As must be mentioned...CCP never intended for this game to tailor only to one style of play or player.
There are those that love this game just fine without ever touching 0.0
If someone chooses to run missions, wtf do you care?
As someone else pointed out, there is plenty activity clear across the galaxy, from low to high security..
There have always been people in this game that feel a need to present issues or problems...that aren't problems at all...meerly the perceived problem simply doesn't jive with someone elses style, therefor it's something CCP obviously needs to address.
And as far as saying any certain aspect of this game is too hard, or too easy...well...it's all relative to whom the pilot is.
Fail.
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

Liz Laser
Deep Core Mining Inc.
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Posted - 2010.01.13 20:10:00 -
[434]
Wormholes were an initial failure too (as I predicted).
It takes a long while for player behavior to change.
I'd go so far as to say today that I was wrong about wormholes being empty except on weekends (due to the forced grouping needed to rat them), but for months I was right.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.13 20:23:00 -
[435]
Originally by: Liz Laser Wormholes were an initial failure too (as I predicted).
It takes a long while for player behavior to change.
I'd go so far as to say today that I was wrong about wormholes being empty except on weekends (due to the forced grouping needed to rat them), but for months I was right.
Wormholes are a huge success now though, by any measure.
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Shawshanke
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Posted - 2010.01.13 20:24:00 -
[436]
Originally by: Alt0101 If the aim of CCP with Dominion is to make 0.0 spece more attractive for the average player, they'll fail unless they not nerf the L4s Mission rewards.
The relation risk/isk per hour is ridiculous.
Most players are not codependent enough to want to play in 0.0. They like doing things for themselves and play mmo's that give a social aspect but doesn't force them to need other people for everything they do. To try to force the population into something they don't enjoy is to force them out of the game.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2010.01.13 20:41:00 -
[437]
Edited by: CyberGh0st on 13/01/2010 20:43:35
Well, as a lowsec mission runner myself, I do have problems with the most LVL 4 Qua 18 ( That is highest quality for Republic Fleet ) agents being in highsec ...
I am looking to relocate atm, because some pirate corp is messing with me, was fun for a bit, but I am starting to lose money, so I'll have to move. So I was looking around for another Qua 18 agent ( besides the one in 0.3 where I am playing currently ), and there are 2, both in 0.5 My other 2 options in lowsec are Qua 16 and Qua 12, I think that is pretty sad.
CCP has to make sure the top Qua ( 16 to 18 ) are all located in lowsec, and spread out, so people can move to another spot if they can't fight the local pirates off.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |
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