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Thread Statistics | Show CCP posts - 16 post(s) |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.03.10 20:19:00 -
[91]
Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 10/03/2010 19:45:28 So, POSes on planets. Awesome. Let's make another ISK printing afk factory. Oh, and if your enemy sets one up, you can't even blow it up. But don't worry, just put another 100 bases on that planet too, that will show them!
If planetary structures are unlimited and indestructible, whatever is it they produce will drop in price faster than Goons dropped sov after Dominion.
</sarcasm></rant>
Problem that is it's not AFK after 5-15 hours resources will be depleated so you'll need to set up new extraction... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Shasz
Noir. Noir. Mercenary Group
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Posted - 2010.03.10 20:21:00 -
[92]
Can it be assumed that all of this planetary interaction takes place with your ship *at* the planet and not safely tucked away in some station?
If so, I see lowsec finally getting something that can be fought over and defended without breaking out the POS-bashing war machines. Just go shoot the guy when he tries to manage his PINs in your system. |
Rainus Max
Fusion Enterprises Ltd Morsus Mihi
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Posted - 2010.03.10 20:23:00 -
[93]
How is the 0.0 side of this planned, I know you need sov but what about NPC 0.0 and how far does the sov mechanic go, is it only that corp can do PI in that system or is it the whole alliance?
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Manuka
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Posted - 2010.03.10 20:24:00 -
[94]
Originally by: Manfred Rickenbocker
I shall fill my colony with exotic dancers and science graduates and breed a super-race of exotic dancer scientists. Gotta remember to bring janitors to clean up the mess and failures afterward.
Something like this?
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Jokiller Gerius
Gallente
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Posted - 2010.03.10 20:26:00 -
[95]
Edited by: Jokiller Gerius on 10/03/2010 20:26:43
Originally by: Shasz Can it be assumed that all of this planetary interaction takes place with your ship *at* the planet and not safely tucked away in some station?
If so, I see lowsec finally getting something that can be fought over and defended without breaking out the POS-bashing war machines. Just go shoot the guy when he tries to manage his PINs in your system.
bad news for you: at the moment you can do most of the managment of the planet from the station but you would still need to pick up the rockets from the planet
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CCP Fear
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Posted - 2010.03.10 20:27:00 -
[96]
Edited by: CCP Fear on 10/03/2010 20:27:24
Originally by: Shasz Can it be assumed that all of this planetary interaction takes place with your ship *at* the planet and not safely tucked away in some station?
If so, I see lowsec finally getting something that can be fought over and defended without breaking out the POS-bashing war machines. Just go shoot the guy when he tries to manage his PINs in your system.
To get the items off the planet, you need to go to it. It will be possible to view a planet remotely, possibly reduced by a skill, but in order to perform some complex actions, you need to be close to it, in the system at least.
edit: But you can do it from anywhere right now, but you need to be at the planet to set up the command center, and retrieve the rocket.
Originally by: Rainus Max How is the 0.0 side of this planned, I know you need sov but what about NPC 0.0 and how far does the sov mechanic go, is it only that corp can do PI in that system or is it the whole alliance?
Sov will be required, but the exact details of it haven't been ironed out. But we are thinking about something along the lines of the alliance plus blues. But we haven't finalized that yet.
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Rainus Max
Fusion Enterprises Ltd Morsus Mihi
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Posted - 2010.03.10 20:31:00 -
[97]
Edited by: Rainus Max on 10/03/2010 20:33:09 Ooo errr alliance and blues
Would that indicate some form of tax on extracted, erm what do we call this stuff? Goo+Planet hmm Goonet? Poo? Plagoo?
PS, any idea on my connection issue (probably WAAAAAYYYY to soon to get an answer)
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Kile Kitmoore
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Posted - 2010.03.10 20:34:00 -
[98]
Great blog, thanks for "managing the expectation".
1. In previous Tyrannis information it was mentioned how one district could adversely effect another, such as pollution. Is this still planned for the May release of Tyrannis?
2. Sadly we will not fly down to the planets but are you changing the way in which we orbit planets?
3. Can users build up planetary infrastructure then sell it via contract or give control or create partnerships with other players in a treaty type system?
4. Will faction have any impact in this system? Example, Amarrians ship in slaves.
5. EVE Gate is making is debut with Tyrannis, can we monitor our planetary endeavors from EVE Gate? Will there be some API additions?
6. I just know I am going to get kicked in the nuts for this comment but what the heck. In the past, CCP has considered WH space as exploration and frowned on colonization. If we are interacting with the planets in WH space are we not colonizing them, thus you have changed your position? If you have changed your feeling toward WH space is it time to allow some moon mining?
Thanks again for the update, looking forward to learning more.
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Lord FunkyMunky
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Posted - 2010.03.10 20:40:00 -
[99]
Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 10/03/2010 19:45:28 So, POSes on planets. Awesome. Let's make another ISK printing afk factory. Oh, and if your enemy sets one up, you can't even blow it up. But don't worry, just put another 100 bases on that planet too, that will show them!
If planetary structures are unlimited and indestructible, whatever is it they produce will drop in price faster than Goons dropped sov after Dominion.
</sarcasm></rant>
its not unlimited, and its only temporarily indestructable (pre-dust)
if 1000000 people drop on a planet then each person will be getting 1 unit of whatever the ore is and it will be useless and the cost to run the facility will be more than you can make from what your harvesting.
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Cailais
Amarr Diablo Advocatus Rote Kapelle
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Posted - 2010.03.10 20:44:00 -
[100]
A few quick questions:
1. Will we be able to see, or interrogate, the UI to see what other players are harvesting / producing on a planet? 2. Will we be able to do the above without having a PCC in place? 3. If the above can be done, can it be done remotely: e.g from the universe or system map?
Many thanks,
C.
the hydrostatic capsule blog
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Lordess Trader
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Posted - 2010.03.10 20:47:00 -
[101]
Originally by: Shasz Can it be assumed that all of this planetary interaction takes place with your ship *at* the planet and not safely tucked away in some station?
If so, I see lowsec finally getting something that can be fought over and defended without breaking out the POS-bashing war machines. Just go shoot the guy when he tries to manage his PINs in your system.
THATS AN AWESOME IDEA, make PI have valuable planets in lowsec and make PINS management take 5-10 minutes, it'll be funny as hell, because people will have to try to sneak in to the planet, be within say 100km from it or something, UNCLOAKED, to manage their PINS, and since multiple people will all be trying to do management, will make for some awesome senarios of managing pins while trying to avoid the pirates that are also managing their pins LOL
they need to make sure PINS management cant be done while cloaked for true hilarity, and have a nominal distance from the planet for PI management.
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Lord FunkyMunky
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Posted - 2010.03.10 20:56:00 -
[102]
Originally by: CCP Fear Edited by: CCP Fear on 10/03/2010 20:27:24
Originally by: Shasz Can it be assumed that all of this planetary interaction takes place with your ship *at* the planet and not safely tucked away in some station?
If so, I see lowsec finally getting something that can be fought over and defended without breaking out the POS-bashing war machines. Just go shoot the guy when he tries to manage his PINs in your system.
To get the items off the planet, you need to go to it. It will be possible to view a planet remotely, possibly reduced by a skill, but in order to perform some complex actions, you need to be close to it, in the system at least.
edit: But you can do it from anywhere right now, but you need to be at the planet to set up the command center, and retrieve the rocket.
1. PLEASE MAKE VIEWING possible via skills, but changing and performing actions need to be in system or at least skill based like job installation (and make this a complex skill to get, and costly)
2. rocket launches are triggered or automatic/scheduled?
3. can rockets be stolen by ninja-robbers?, wud be nice if the rocket launches would have try to reach your ship but depending on your "rocket control skill" theirs a random distance offset from you so that if you have rocket control 1 the rocket from planet will be launched randomly within 30km from your ship, to give naughty ninja bad guys a chance to grab your goodies. at rocket control V maybe only 2.5km accuracy? (ya this skill name wud suck but thats what u guys are their for LOL)
4. also was wondering if their are any elevators in sisi yet?
AND PLEASE PLEASE PLEASE PLEASE
answer Kile Kitmoore & Cailais's questions as i wont repeat them but they are definite ones i wanted to ask.
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andeira
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Posted - 2010.03.10 20:56:00 -
[103]
not sure if anyone else got the same but I could only get that nice fancy scan window up once and never again. anyone know how this works?
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tasman devil
Amarr Imperium Galactica Omega Alliance
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Posted - 2010.03.10 21:02:00 -
[104]
Edited by: tasman devil on 10/03/2010 21:02:34 good luck... hope you don't end up like these suckers:
http://www.youtube.com/watch?v=-PrFkFnPt_o&feature=grec
Hammer one question though: Do we need to install Dx11 to get these awesome graphs?? :D
edit: best graph EVAR'! ---------------------------------- Even if you don't belive in God, Be prepared to meet him anytime... |
Solo Player
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Posted - 2010.03.10 21:08:00 -
[105]
Some more questions, seeing as you are so kind to answer a lot of them:
1. Will PI be a steady, safe source of income for everyone or will it rather be as likely to lose money in this as it is to win?
2. Does planetary population come into this at any point, as a resource or as consumers? Or are these just mindless robotic factories ridding the planetary workforce of their jobs?
3. Will we be able to produce trade goods, reviving this neglected and currently rather pointless part of the market?
4. If we cannot displace other players from their claims, how will you prevent all good spots to be taken very soon, latecomers never to have a chance?
5. Are you certain you will be able to so strongly interfere with an already established feature at a later date as to unleash military conflict on the mass of completely carebear planetary industrialists? (Because, frankly, CCP is not known to have had the guts to turn the table on other established groups of players in the past)
Thanks in advance for any answers. :)
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Cuchulain Spartan
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Posted - 2010.03.10 21:12:00 -
[106]
POS in hi sec needs NPC standing to anchor. Will planet side structures require standings aswell? |
Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.03.10 21:16:00 -
[107]
Quote: 5. Are you certain you will be able to so strongly interfere with an already established feature at a later date as to unleash military conflict on the mass of completely carebear planetary industrialists? (Because, frankly, CCP is not known to have had the guts to turn the table on other established groups of players in the past)
You mean like reworking the SOV system to completely change how the most powerful organizations in the game used POS's to take and hold space, as well as make their alliance passive income? ===== If you go to Za'Ha'Dum I will gank you. |
De Guantanamo
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Posted - 2010.03.10 21:20:00 -
[108]
did nova fox do the concept art?
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.03.10 21:25:00 -
[109]
Originally by: De Guantanamo did nova fox do the concept art?
Thats mean :P he improved alot lately
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.03.10 21:33:00 -
[110]
Are there any plans to encourage "raiding" tactics through planetary interaction, E.g.: all the stuff planet produces is stored in the silo in high orbit, if someone gets to the cylo and damages it';s structure it becomes incapped like a pos gun, and you can take the stuff from inside- steal something someone has been harvesting for the whole day.
Would something like that be possible? (not wiht a cilo, but somehow aquiring other persons good in nullsec)
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Italian Wedding
Soup Of The Day
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Posted - 2010.03.10 21:33:00 -
[111]
Are the new PI's going to work like PoS's do in reguards to corps? Are we going to need "permissions" and crap? Basically meaning only the top guys (CEO's) in the corp are allowed to "plop" this stuff down?
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.03.10 21:36:00 -
[112]
Originally by: Italian Wedding Are the new PI's going to work like PoS's do in reguards to corps? Are we going to need "permissions" and crap? Basically meaning only the top guys (CEO's) in the corp are allowed to "plop" this stuff down?
Somewhere they already answered that PI will not be connected to corps (U will be able to manage it even if u are in NPC corp) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Dakisha
Solar Wind AAA Citizens
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Posted - 2010.03.10 21:38:00 -
[113]
I am detecting much cageyness in the answers from devs re the pewpew element. Moar details perchance?
Originally by: Rainus Max Would that indicate some form of tax on extracted, erm what do we call this stuff? Goo+Planet hmm Goonet? Poo? Plagoo?
Moon Goo / Planet Poo ?
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Kyra Felann
Gallente
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Posted - 2010.03.10 21:46:00 -
[114]
Epic Dev Blog! I can't wait for this to come out.
I had a question: Will the inhabitants of the colony be taken into account and have morale that needs to be managed by keeping them happy and productive or forcibly in line and oppressed, like talked about at FanFest 2009?
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.03.10 21:50:00 -
[115]
Edited by: Ranger 1 on 10/03/2010 21:49:58
Originally by: Kyra Felann Epic Dev Blog! I can't wait for this to come out.
I had a question: Will the inhabitants of the colony be taken into account and have morale that needs to be managed by keeping them happy and productive or forcibly in line and oppressed, like talked about at FanFest 2009?
I too wish for tobacco, spiced wine, Quaff, and exotic dancers (or alternatively Marines or Slaver Hounds) to be neccessary expenditures needed to keep factories/mines running smoothly.
I also really hope skills and implants get worked into this somehow. ===== If you go to Za'Ha'Dum I will gank you. |
Prometheus09
Open University of Celestial Hardship
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Posted - 2010.03.10 21:53:00 -
[116]
1) Are standings going to play a part in PI. Ie will you need faction standings of 7 to operate in a .7 system of a certain faction? If so will this apply to NPC 0.0?
Personally I hope this is the case as it will create a larger player distribution as you will require high standings to operation in high sec, thus potentially limiting the number of people using planets in high sec. Alternatively, this will force more people into low sec if they want to be involved in Planetary Interaction and donĘt have the standings. Additionally, why would a Faction let you use planets they control if you havenĘt proved to them you are a good citizen in their space and willing to help them. Why would the Amarr Empire let people with high Minmitar standings use recourses located in their space.
2) Space elevators. Will these be attackable from space and be able to put into a seiged mode since they are in space?
To me this makes sense if you can but a space elevator into siege, thus forcing people to defend their assets.
3) Also will they be limited to how many you can have on one planet? And therefore will you be able to rent out their use?
On the issue of NPC corp members being able to take place in Planetary Interaction I say no. We want people to move from NPC corps to player run corps this is one way to do it. If you really want to let NPC corp members take place in planetary interaction at limit it eg. If you are in a Caldari NPC corp you can only interact with planets they are in Caldari space.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.03.10 22:07:00 -
[117]
Quote: Additionally, why would a Faction let you use planets they control if you havenĘt proved to them you are a good citizen in their space and willing to help them.
Well, when it comes to private investors willing to develop an undeveloped area, money talks and morality walks.
Historically speaking, some of the largest property owns have been people whose money came from highly questionable sources.
===== If you go to Za'Ha'Dum I will gank you. |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.10 22:12:00 -
[118]
Quafe is super awsome at taking off blood on my windscreens. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.10 22:18:00 -
[119]
My trigger finger itches after reading this. Is there an ETA for the expansion that will let us blow all this stuff up? |
skye orionis
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Posted - 2010.03.10 22:30:00 -
[120]
So warfare is now the domain of giant cap fleets firing at 350million HP structures for hours on end. Small mobile gangs can't do much more than harass the locals and stop them raising industrial or military indices. Now with tyrannis providing planetary interaction as a source of new resources I would be great if this could also include some targets that small groups of ships can effectively interfere with. So I'm thinking planets need to move material on and off planet so they need a small facility in orbit that acts as a staging area. These would be civillian facilities with relatively small amounts of shield and armour that can be knocked down to disable it, or repped up to restart it. However these facilities should not be something that can get destroyed (after all it would be a crime to cut off a planet's population from the rest of the universe). When these facilities are disabled by enemy wolfpacks the planet essentially stops being productive until it's repaired, again in both cases this should be a quick process.
No need for reinforcement timers or anything that is associated with serious sov warfare, this is something that a small number of enemy ships can do to 'hurt' opposing alliances.
Now, let's take it a step further, and make it possible to profit from this model, goods need to get to the station by shuttles, so have these spawn on grid in the same way that station haulers do so that pirates can go about stealing stuff from planets for personal gain. There'd need to be some level of intelligence in the spawn mechanics, the shuttles wouldn't spawn if there were known enemies (low standing/low sec status) visible on grid, but cloaky ships will still have enough firepower to kill these things. if someone kills these things then they drop trade goods that the planet is producing. Since this is attacking other player's resources this is going to flag the participants to concord and possibly give the target corporation(s) rights to shoot the pirate too.
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