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Thread Statistics | Show CCP posts - 16 post(s) |
Franga
NQX Innovations
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Posted - 2010.03.11 09:52:00 -
[181]
I really enjoy CCP's sense of humour.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.03.11 10:25:00 -
[182]
So I was reading the dev blog and I was like, damn that is one wall of text. And it left me with the distinct impression that I was just jon brolled. But then you give us this epic koncept artz.
So, can we use this on shirts? Truly it would make a nice black shirt graphic.
All the above is prolly crap Drone Guide
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Space Wanderer
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Posted - 2010.03.11 10:34:00 -
[183]
I hope that scanning planets might be made a bit more interesting than just dropping a probe on planet.
A minigame/miniprofession for explorers would be much appreciated.
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Cailais
Amarr Diablo Advocatus Rote Kapelle
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Posted - 2010.03.11 10:55:00 -
[184]
Originally by: Space Wanderer
I hope that scanning planets might be made a bit more interesting than just dropping a probe on planet.
A minigame/miniprofession for explorers would be much appreciated.
Yes it does look a bit more like a 'mini game' Space Wanderer - for example there is a scan window which you can drag across the surface of a planet. Currently on SISI that doesnt do anything but we might expect to see a type of 'read out' displaying likely places for resources.
Some pictures can be found on my latest blog on the subject here
C.
the hydrostatic capsule blog
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WaiKin Beldar
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.03.11 11:08:00 -
[185]
Edited by: WaiKin Beldar on 11/03/2010 11:09:14 Ermm...Interaction? Up to what level?
If I am inside my ship in the space how is it supposed I will see my ass working at planet surface level?
Since the atmospheric re-entering video (long time ago) nothing new has been said about this, and with the massive proportions of the current ships and their natural lack of aerodynamical features how do you expect we swallow this pill?
Please don't tell me this will be made through some sort of magic box in which you can automatically swap over your cooooooooooooooockpit and any planet ground
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Camios Trader
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Posted - 2010.03.11 11:11:00 -
[186]
I think that what we have on Sisi is very very very embrionic, so the finished product could be anything. One sure thing is that if you have to finish the industry side of planetary interaction in just less than 3 months, the mechanics can't be that complicated. I mean, if planetary interaction was developed as a "standalone game", 3 months would not be enough to create a decent product, but thanks to te fact that EVE has a lot of things to do, people will not get bored...
Anyway, I hope you will be able to create a deep gameplay with planetary interaction within 3 months. Note that "deep" does not mean "wide", which is far easier to achieve.
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Cedric Longbottom
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Posted - 2010.03.11 11:22:00 -
[187]
80's song's you say ...Hot Dog, Jumping Frog!!!!!!!! Planets sounds funs and profitable :D
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Sidus Isaacs
Gallente
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Posted - 2010.03.11 11:39:00 -
[188]
I read nothing about orbital bombardment. :(
Otherwise good news! :D
Looking forward to it! --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Bonny Lee
Caldari The Guardian Agency Systematic-Chaos
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Posted - 2010.03.11 11:50:00 -
[189]
I have some questions:
1. Will there be a difference of Empire-, Lowsec-, WSpace & Nullsecplanets? If Empireplanets are equal to 0.0 & Lowsec & WSpace how do you want to accomplish anyone is using those planets. In WSpace you probably could never find your Colony again in your entire EvE-Time if you are unlucky. In Lowsec you are in danger if you try to "harvest" your planet. In 0.0 it could happen that you loose a war and are not able to come back to your planet ever.
2. Will it be possible to destroy your own planet-command center to start one on a different planet?
3. Will it be possible to steal goods from space-elevators of other players?
4. Are you planning to implement some automatic haulerservice from planet to stations, that can be shot by everyone like haulerspawns and traders? Would be awesome :p
5. Can i produce Quafe on my planets or is Quafe combined with Exotic Dancers making my Planets happy?
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HeliosGal
Caldari
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Posted - 2010.03.11 12:05:00 -
[190]
00 will be sov based so i guess if u loose sov u loose all planets, low sec hig hsec wh space well ccp have stated that colonies will require inputs as well ( livestock, oxygen , basically living supplies etc to keep the colonies working and the populations happy) turn off the supplies going in and they all die eventually and im guessing there would be some form of decay and eventual collapse and vanishing of planetary command compounds if u go afk or something for weeks.
Same goes for players that leave game after mayeb a month their colonies get turned off ? Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.03.11 12:20:00 -
[191]
Edited by: Chaos Incarnate on 11/03/2010 12:20:13
Originally by: Sturmwolke Wait a sec ... you've got various advanced techs including tractor beams in EVE, and I would also assume some form on anti-gravity with the advent of inter-stellar travel & FTL communications .... and you're sunk to the level of ROCKETS for planetary lifts !?!?
At least the space elevators are technologically acceptable as massive constructs ... but ROCKETS!?!?!?
/me facepalms
Funnier part is that the super-advanced rockets evidently don't possess simple guidance enough to handle space rendezvous; when cargo launches, it just gets randomly deployed somewhere within a few thousand km of the planet rather than anywhere near your current location
I suppose it's meant to encourage PvP and/or stealing of the orbital containers, though, although the time window seems too short _____________________ Horrors! Demons in the deep! |
Rashmika Clavain
Gallente
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Posted - 2010.03.11 12:33:00 -
[192]
Originally by: CCP Nimbus So it looks like all those years I spent taking art classes in high school finally paid off... right?
you can do me naked any time you want baby.
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Lord FunkyMunky
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Posted - 2010.03.11 13:08:00 -
[193]
Edited by: Lord FunkyMunky on 11/03/2010 13:10:57 PLEASE CCP
1. Make sure that the interface is nice to deal with,
2. That the pins look good, lets get some 3d models on the surface, maybe pipes for the links or tubes or something
3. Make sure that their are racial different extractors, processors, etc with different properties would also be nice if their were t2 versions so that we have the ability to upgrade/expand and develop our networks, as i understand you want this to be something we can drop into for 15m to play with, but for those of us that like sims let us spend 1-2 hrs whenever we want to really customize and benefit from really getting into the PI.
3a. racial and size based command centers? with different Power and features?
4. please make command centers player buildable via blueprints, STOP SEEDING THINGS!!!!!!!!!!!! seed blueprints, and let us have at them ourselves, end of story.
Originally by: Krathos Morpheus 4.When zoomed out you can not see the timers and focusing on each ping to see them is annoying, make mousing over a ping launch an interface ala minority report (like in many videos you have made) showing details.
5.The automatic zoom-in is a waste of time anyways, at least for now. It adds nothing and the planet doesn't look nice at that distance (at least in the blue planet I was testing). Is there any plans to add more detail to pings so the zoom would worth it?
i totally agree with these, now if theirs going to be some nice 3d models of the buildings the auto-zoom makes sense, /me hopes theirs nice sexy 3d models for us to look at.
Originally by: Yon Krum I hope you guys end up adding an intermediate upgrade between "rockets" and "space elevator"--the linear orbital accelerator. Rockets are fine... for Minmatar! Caldari and Gallente tech needs much less inefficient mass-acceleration launchers.
Amarr needs laser-boosted payloads. Your package to heaven rising on a column of incandescent light....
I AGREE 100000000000000000%
I think rocket propelled should be extreamly inefficient and very very cheap per launch, but then i think each race should have their own intermediate version, and then the overall coveted space elevator.
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Mallikanth
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Posted - 2010.03.11 13:15:00 -
[194]
Looking good but a few questions:
1) Is there a mechanism to help you find your producing planets in the solar system, constellation, universe? 2) When you get to planetary level and lots of people working off the same planet how can you tell which installation(s) are yours? 3) What feedback do we get, if any, to say a hanger is full?
Looking forward to this developing further
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Atropos Kahn
Caldari Dark-Rising IT Alliance
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Posted - 2010.03.11 13:46:00 -
[195]
As long as I can shoot at it... I luv it.
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Dusica
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Posted - 2010.03.11 14:13:00 -
[196]
I have question ... what about 0.0 NPC regions like Venal etc ? Will we be able to use planets in those regions as well , and if so what are requirements ?
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Tristiem
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Posted - 2010.03.11 14:24:00 -
[197]
The new PI system sounds like a lot of fun. But to be honest, I can't really get all that excited about it because it's still unknown what it's function is. If it's a mini game within EVE that is it's own purpose, fine. But as I gather from the hints dropped by devs, there actually is a purpose and would create goods that have a function within the rest of the EVE universe. I think that the devs need to be a little more clear about it, if only in general terms. It currently sounds like a system that has no use.
And pink elephants and the like, just don't have a place in EVE ;-)
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Dierdra Vaal
Caldari Eve University Ivy League
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Posted - 2010.03.11 14:29:00 -
[198]
Originally by: Dusica I have question ... what about 0.0 NPC regions like Venal etc ? Will we be able to use planets in those regions as well , and if so what are requirements ?
my guess would be the same conditions apply as low sec - though maybe with better resources on the planets? Director of Education :: EVE University
CSM1 delegate and CSM3 chairman
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Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2010.03.11 14:35:00 -
[199]
My personal crazy speculation following some of the stuff relating to the alliance tourney is that perhaps just perhaps (and this is given the indication that the products might have a part in ship and mod production) flagships as actual ships in the game might be released and require the PI products to build. Crazy i know with part coming from claw quoting the old skill description for the flagship skill when introducing the idea of allowing each alliance to field a very expensive fit BS for the tourny termed as a "flagship".
Anyway enough of my conspiracy theory sounding talk.
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Zedah Zoid
Nutz N Boltz
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Posted - 2010.03.11 14:38:00 -
[200]
+1 to the idea that the Command Center is a player built and supplied module, not NPC seeded/supplied.
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Galega Ori
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Posted - 2010.03.11 15:12:00 -
[201]
ok seeing as I already have my answer for Wormholes. I have two other questions I'd like to know about, second question being more important than the first.
1. Will Planetary Interaction be available in major trade hubs like jita?
2. Will trades of goods from one planet to another be conducted through the trade PIN or will it be something that has to be done outside the normal planetary mode using courier contracts and the like?
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.03.11 15:41:00 -
[202]
Originally by: Galega Ori 1. Will Planetary Interaction be available in major trade hubs like jita?
ALL PLANETS IS ALL PLANETS FFS!!!!
How many times is someone going to keep asking.
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McDaddy Pimp
Minmatar
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Posted - 2010.03.11 15:42:00 -
[203]
can CCP Nimbus draw me a rabbit?
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Sanche Tehkeli
Gallente Bionesis Technologies Electus Matari
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Posted - 2010.03.11 15:44:00 -
[204]
Questions regarding design :
- we see the longer the route, the more expensive upgrades (when they work). So I wonder : will longer routes give advantage for their prices? Or, shorter ones, having many PINs gathered on a small surface, will generate more "pollution" due to their proximity ?
- planetary launch cans. Since we can have multiple launches (at least atm on Sisi) with 4d life span and multiple players playing with the same planet, are you ensuring each container will be in a different grid? Enough 250km radius grids around planets (didn't made the math)?
- districts. Are they coming with Tyrannis? How will they impact PI ?
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Cinori Aluben
Minmatar Hydrosolo
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Posted - 2010.03.11 16:00:00 -
[205]
Originally by: Vyktor Abyss
5. How deep does the investment/emersion go? Can we be evil overlords brutally massacring the populace in a Harkonnen style bloodbath milking of Dune; or even benevolent utopia builders making a perfect world?
6. If you pump billions of ISK into one planet can you really interact with it - by Terraforming or specializing the planet and workforce making it more and more unique over time?
Good Q's
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Dusica
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Posted - 2010.03.11 17:07:00 -
[206]
Originally by: Dierdra Vaal
Originally by: Dusica I have question ... what about 0.0 NPC regions like Venal etc ? Will we be able to use planets in those regions as well , and if so what are requirements ?
my guess would be the same conditions apply as low sec - though maybe with better resources on the planets?
my fear is that it would require good standing with faction that controls the space like blood raiders etc ... i hope not tho :P
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jubbil
Minmatar SLA-Industries
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Posted - 2010.03.11 18:11:00 -
[207]
http://www.youtube.com/watch?v=FwAM2UkkJTw
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Photon Ceray
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Posted - 2010.03.11 18:23:00 -
[208]
Originally by: CCP Fear
Originally by: Fishhook
7) PI is not gonna be completely passive. There are elements that are passive, but there needs to be player actions involved as things are more dynamic. Resources will deplete, storage facilities will fill up etc. It's somewhere in the middle, you can be as passive as you want or as active as you want.
Please tell me this is not going to be another "empty the silos, haul the fuel to 1349 towers" task.
I don't mean this only with storages but with general PI game play, emptying silos, storages and hauling fuel is NOT meaningful play, so please don't add more mundane tasks to what we already have.
Please let us be able to set convoys between planets, POS and stuff like that to deal with fuelling and hauling stuff.
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Daedalus II
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Posted - 2010.03.11 18:40:00 -
[209]
Originally by: Sanche Tehkeli Questions regarding design :
- we see the longer the route, the more expensive upgrades (when they work). So I wonder : will longer routes give advantage for their prices? Or, shorter ones, having many PINs gathered on a small surface, will generate more "pollution" due to their proximity ?
I think I can answer that one. CCP said they wanted players to interact, buying and selling to each other. Now if one player could put up his stuff all over the planet where he finds exactly what he wants for his line then trading would be totally unnecessary for him. Positioning of the command centre would be totally irrelevant and only a placeholder.
With longer links being more expensive, he can't put one mine on either side of the planet, he has to buy from someone else who is closer to the deposit, thus creating player interaction. And the placement of the command centre will be more relevant. It also "concentrates" the base, giving a more clear base boundary instead of scattered facilities.
I don't think there will be any other bonuses/disadvantages.
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Trinneth
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Posted - 2010.03.11 18:47:00 -
[210]
Edited by: Trinneth on 11/03/2010 18:48:01 Aww, I was really looking forward to what I hoped would be a simcity in space style minigame, instead it sounds like the spectacular tedium of moon mining only for individuals and with prettier graphics.
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