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Author |
Thread Statistics | Show CCP posts - 16 post(s) |

Ash Bringer
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Posted - 2010.03.16 14:19:00 -
[271]
Pls add aging to planetary interaction.
Example: If you dont repair your PI facilities at least once a month they degrade in quality and in 3 months totally collapse and lost.
Otherwise you will create million ghost towns after a while. remember old giant secure can belts and cluster numbing shuttles and noob ships in safespots.
THIS IS IMPORTANT
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Mandreh
Dragon's Rage E C L I P S E
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Posted - 2010.03.16 23:57:00 -
[272]
okay i have read alot but i didnt see what i was looking for but are the players that own the own wormhole space be left out of this also?
I guess my main question is is wormhole space be better than empire space plantery mining or on par with 0.0. or will it even be possible.

[orange]Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you |

Kanatta Jing
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Posted - 2010.03.17 00:16:00 -
[273]
Originally by: Ash Bringer Pls add aging to planetary interaction.
Example: If you dont repair your PI facilities at least once a month they degrade in quality and in 3 months totally collapse and lost.
Otherwise you will create million ghost towns after a while. remember old giant secure can belts and cluster numbing shuttles and noob ships in safespots.
THIS IS IMPORTANT
Ghost towns are for new Dust players to clear out for you. Just like old towers are for small wardec corps.
Originally by: Mandreh okay i have read alot but i didnt see what i was looking for but are the players that own the own wormhole space be left out of this also?
I guess my main question is is wormhole space be better than empire space plantery mining or on par with 0.0. or will it even be possible.
The answer was yes, possible and that exclusive access to a planet would make it more profitable then most planets in Empire.
As to if the planets vary in value depending on security as well as by type and how... is unknown.
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Mike Bishop
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Posted - 2010.03.17 00:38:00 -
[274]
Does any one know what the limitations on the routes are. I have a couple of items into a storage facility but can't get them to the command center. I do have an extractor routed to the same facility an it is pushing gold. Which I was able to launch and pick wahoo. :)
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HeliosGal
Caldari
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Posted - 2010.03.17 03:01:00 -
[275]
guessing ccp will add it eventually extra complexity, some fixes, hopefully colony management 0 tho maybe not low sec but 00 Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Clansworth
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Posted - 2010.03.17 03:48:00 -
[276]
Originally by: Mike Bishop Does any one know what the limitations on the routes are. I have a couple of items into a storage facility but can't get them to the command center. I do have an extractor routed to the same facility an it is pushing gold. Which I was able to launch and pick wahoo. :)
Theres a pretty good thread in the Test Server forum on PI. Should check there for some tips/updates. Currently, routes do not work from storage to storage. (PCC acts just like stroage, as far as routing is concerned). Intel/Nomad |

Villian
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Posted - 2010.03.17 07:43:00 -
[277]
Question:
Would it be possible, in a situation where there are two friendly players on one planet that would like to interact for the purposes of industry, to link player A's pins with player B's pins? Would such an interaction be necessary or desirable in the final product of this feature?
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HeliosGal
Caldari
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Posted - 2010.03.17 12:50:00 -
[278]
Originally by: Villian Question:
Would it be possible, in a situation where there are two friendly players on one planet that would like to interact for the purposes of industry, to link player A's pins with player B's pins? Would such an interaction be necessary or desirable in the final product of this feature?
trade hubs are planned, guessing planetary markets are going to be in there somehow Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Anela Cistine
Amarr GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.17 15:28:00 -
[279]
I like the idea of planetary interaction, but I'm not sure I understand exactly how resource distribution works.
Space rocks give you 8 minerals that can not be found on planets, fair enough. But space rocks never contain iron, gold, silver, etc.
Space ice gives you a variety of useful isotopes. But space ice never contains plain water or oxygen.
Moons give you a selection of useful minerals. But never contain the 8 minerals found in space rocks, even if the moon has no atmosphere and lots of craters where space rocks have crashed into it. Moons are also never inhabitable, and never contain minerals found on planets. Moon resources can only be harvested from space, sending down a habitation module and a bunch of dudes with pick axes will get you nothing.
Planets will give you water, gold, silver, oxygen, etc. But if you want tungsten or silicates you will need to go find a moon, you aren't allowed to remove silicate sand from planets. (They don't mind if you deplete the ocean, but don't you dare touch the beaches). Planetary resources can never be harvested from space. Regardless of how hellish the planet, the only way to harvest resources is to set up a base on the planet's surface. Yes, this goes even for planets where the surface is entirely liquid or molten, and for gas giants that have no reachable surface to speak of.
Is that right? That doesn't sound quite right. Will there be some flavor fiction to explain why it works this way?
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
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Posted - 2010.03.18 04:13:00 -
[280]
Well there isn't much on the test server as of now: Command Center
CCP let's get more stuff! 
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Widemouth Deepthroat
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Posted - 2010.03.18 07:36:00 -
[281]
wtf this stupid crap...
fix ecm fix af fix rockets improve pvp
no more fluff
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Kephael
Caldari Deep Core Mining Inc.
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Posted - 2010.03.18 18:34:00 -
[282]
What new skills are there? Do they require prerequisites that are in-game already? |

Nerad Tendo
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Posted - 2010.03.18 18:43:00 -
[283]
Edited by: Nerad Tendo on 18/03/2010 18:45:26
Originally by: Anela Cistine I like the idea of planetary interaction, but I'm not sure I understand exactly how resource distribution works.
Space rocks give you 8 minerals that can not be found on planets, fair enough. But space rocks never contain iron, gold, silver, etc.
Space ice gives you a variety of useful isotopes. But space ice never contains plain water or oxygen.
Moons give you a selection of useful minerals. But never contain the 8 minerals found in space rocks, even if the moon has no atmosphere and lots of craters where space rocks have crashed into it. Moons are also never inhabitable, and never contain minerals found on planets. Moon resources can only be harvested from space, sending down a habitation module and a bunch of dudes with pick axes will get you nothing.
Planets will give you water, gold, silver, oxygen, etc. But if you want tungsten or silicates you will need to go find a moon, you aren't allowed to remove silicate sand from planets. (They don't mind if you deplete the ocean, but don't you dare touch the beaches). Planetary resources can never be harvested from space. Regardless of how hellish the planet, the only way to harvest resources is to set up a base on the planet's surface. Yes, this goes even for planets where the surface is entirely liquid or molten, and for gas giants that have no reachable surface to speak of.
Is that right? That doesn't sound quite right. Will there be some flavor fiction to explain why it works this way?
I'll take a stab at that.
Moons have significantly less mass than planets. This allows the mineral harvesters to get much closer as they have a limited ability to keep themselves in place. The minerals on moons are also located in large deposits that are exposed to the surface which means that mining laser technology can be used to efficiently mine the moon faster than any human team could. It's just not practical to send people to mine it.
Planets have too much gravity for an orbital mining array as it would have to be placed too far away to ensure a good stable orbit. Mining laser range aside, it's not practical to use them on planets as the vast majority of useful mineral deposits are not exposed to the surface for a mining laser to harvest. This is what necessitates sending a team of trained geologists to prospect your planets resources and set up bases that can penetrate the planet's exterior surface and harvest the resources found there.
While there are a great deal of useful resources on planets that can also be found on moons, it is so much more efficient to mine them on moons with mining laser tech that nobody bothers trying to harvest them on planets. Not only is your yield lower, but you have the added complication of warehousing them and getting them off the planet which only serve to decrease profits.
Asteroids contain all the same minerals that can be found on moons and in planets. However, asteroids are small and don't yield enough of them to be an effective mining strategy to obtain minerals available on moons or planets. The only reason you would bother asteroids is that there are larger concentrations of minerals that are difficult to find and/or extract from planets or moons (omber, bistot, etc). In other words, there are 'roids that contain moon minerals, but nobody mines them because moons are so much more effective that 'roid mining vessels set their sensors to ignore these so they can focus on the ore that makes more money.
There are a few plot holes in there but whatever. Cheers! |

Nerad Tendo
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Posted - 2010.03.18 19:10:00 -
[284]
Gas planets: The command centers for gas planets are configured with gas bladders that can collect and concentrate gas from the atmosphere. This gives the structure the ability to regulate it's density. By maintaining a specific density, the station would 'bob like a cork' in the atmosphere at a given distance from the planetary core. During harsh weather, the stations can dive under or float above it by regulating it's density.
During calm weather, powerful supermagnets are used to manipulate the charged ions in the atmosphere and create a false 'wind' that draws planetary gas through the collectors which sift out useful ions and isotopes for storage and containment. (humans on earth built a submarine that works on this principle but it was too slow for practicality)
----
Molten Planets: The intense amount of fumes from this planetary type form a dense atmosphere that makes mining lasers completely ineffective. Convection of the molten surface also creates intense and variable magnetic fields that prevent tractor beams from functioning.
A command center would be configured to withstand extreme heat (of course) and with a powerful external refrigeration unit. The concept is to fly low over the planetary surface and cool to solidity a small 'island' you can then land your base on. High amounts of power are required to keep the island solid but the ease of extracting minerals from the molten surface which continually convects naturally more than outweigh this cost. |

HeliosGal
Caldari
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Posted - 2010.03.19 06:48:00 -
[285]
perhaps ccp could create the 6 planet types as seperate pcc - plasma pcc- earthlike or terran pcc. Just a thought |

cogito maximo
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Posted - 2010.03.19 13:13:00 -
[286]
Ok, so I just saw the teaser trailer for Tyrannis. Only important thing in it is the very last thing and that is the release date of May 18th.  |

Passin Through
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Posted - 2010.03.19 14:18:00 -
[287]
Originally by: Nerad Tendo Edited by: Nerad Tendo on 18/03/2010 19:21:30 Gas planets: The command centers for gas planets are configured with gas bladders that can collect and concentrate gas from the atmosphere. This gives the structure the ability to regulate it's density. By maintaining a specific density, the station would 'bob like a cork' in the atmosphere at a given distance from the planetary core. During harsh weather, the stations can dive under or float above it by regulating it's density.
Where exactly are you getting this info from? |

Olemoissa
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Posted - 2010.03.19 20:10:00 -
[288]
Cool, more isk buttons to click from within a station. Less lag in space, nice move CCP!
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Jon Bigbootie
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Posted - 2010.03.19 21:01:00 -
[289]
I need some clarification, please. These statements seem to contradict each other.
Originally by: CCP Fear
Originally by: Fishhook 2. Will planetary production work in wormholes?
2) Yes
Originally by: CCP Fear
Originally by: Rainus Max How is the 0.0 side of this planned, I know you need sov but what about NPC 0.0 and how far does the sov mechanic go, is it only that corp can do PI in that system or is it the whole alliance?
Sov will be required, but the exact details of it haven't been ironed out. But we are thinking about something along the lines of the alliance plus blues. But we haven't finalized that yet.
If sov is required then I assume planet mining is not possible in high, low, or wormhole space. I know of no current game mechanic where sov is required to use something when in null, but not required when in empire or w-space. Certain game mechanics either require sov or they don't, which category does planet mining fall into?
Originally by: CCP Fear To get the items off the planet, you need to go to it. It will be possible to view a planet remotely, possibly reduced by a skill, but in order to perform some complex actions, you need to be close to it, in the system at least.
edit: But you can do it from anywhere right now, but you need to be at the planet to set up the command center, and retrieve the rocket.
What rocket? I've done several launches from my command center, loading different things into the launch payload. No matter what I try, however, nothing appears at planet orbit where my hauler is waiting to pick it up. I tried a "Select All" for overview types and still got nothing. Is that part of the mechanic not functioning yet?
Also, how will players get stuff from space to the planet? Materials like ionized water will need to be brought to the surface to complete certain items. I don't see a way to accomplish that atm.
Answers to any or all of these questions would be greatly appreciated. :)
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Salizar Amolkshue
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Posted - 2010.03.19 21:25:00 -
[290]
Originally by: Jon Bigbootie
If sov is required then I assume planet mining is not possible in high, low, or wormhole space. I know of no current game mechanic where sov is required to use something when in null, but not required when in empire or w-space. Certain game mechanics either require sov or they don't, which category does planet mining fall into?
CCP has not really answered this one to the best of my knowledge. There is speculation that whoever hold sov will be able to control who is on the planets, so in 0.0 space that means you have to pay the sov owners, and in empire space you have to pay the empire, much like the current starbase charters for hi-sec POS. Wspace would presumably be free to use since there is nobody there to pay, and you can't gain sov. However, as you pointed out, CCP has not really answered this one yet. On Sisi anyone can do anything anywhere, which I'm assuming means it is just incomplete, not the desired mechanic.
Quote: What rocket? I've done several launches from my command center, loading different things into the launch payload. No matter what I try, however, nothing appears at planet orbit where my hauler is waiting to pick it up. I tried a "Select All" for overview types and still got nothing. Is that part of the mechanic not functioning yet?
In your journal there is a new tab called Planetary Launches. You get a bookmark to each of the rockets as they come up. Apparently the rockets are incapable of being launched to you, they just go up in a random direction and then you can warp to the can. I can only surmise that there are budget cut-backs in the AI department...
Quote:
Also, how will players get stuff from space to the planet? Materials like ionized water will need to be brought to the surface to complete certain items. I don't see a way to accomplish that atm.
Correct, this is not currently possible. Maybe with the next sprint...
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Kanatta Jing
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Posted - 2010.03.22 02:42:00 -
[291]
Originally by: Jon Bigbootie If sov is required then I assume planet mining is not possible in high, low, or wormhole space. I know of no current game mechanic where sov is required to use something when in null, but not required when in empire or w-space. Certain game mechanics either require sov or they don't, which category does planet mining fall into?
Your mistake is assuming stuff makes sense.
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Tomarix Vindigo
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Posted - 2010.03.22 08:55:00 -
[292]
Originally by: Kephael Edited by: Kephael on 18/03/2010 21:08:44 What new skills are there related to planet colonization? Do they require prerequisites that are in-game already?
Would be good to know, but perhaps this stuff is not fixed yet.
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yaxon
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Posted - 2010.03.24 02:48:00 -
[293]
How to extract water on planets, if it is not present anywhere
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Nerad Tendo
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Posted - 2010.03.24 07:56:00 -
[294]
Originally by: Passin Through
Originally by: Nerad Tendo Edited by: Nerad Tendo on 18/03/2010 19:21:30 Gas planets: The command centers for gas planets are configured with gas bladders that can collect and concentrate gas from the atmosphere. This gives the structure the ability to regulate it's density. By maintaining a specific density, the station would 'bob like a cork' in the atmosphere at a given distance from the planetary core. During harsh weather, the stations can dive under or float above it by regulating it's density.
Where exactly are you getting this info from?
I made it up by leveraging my sci-fi fan side and my astrophysicist side. CCP or anyone else here is free to copy this fiction in whole or in part I could care less.
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HeliosGal
Caldari
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Posted - 2010.03.24 10:59:00 -
[295]
going to be interesting what is put in next, still hoping for inputs to affect colony development in a way Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

AlienZix
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Posted - 2010.03.25 01:27:00 -
[296]
How exactly are dust marines supposed to attack/defend planets that are in wormhole space?
Esp if there's no highsec->wh space open.
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Clansworth
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Posted - 2010.03.25 05:53:00 -
[297]
Originally by: AlienZix How exactly are dust marines supposed to attack/defend planets that are in wormhole space?
Esp if there's no highsec->wh space open.
While obviously, none of us know really what is going to happen come Dust-off, some key things have been mentioned, and basically HAVE to happen.
1. Eve has to be able to function without DUST... DUST has to be able to function without EVE. 2. In order for DUST to be able to function without EVE, there must be some form of scenario in DUST that is randomly generated for use as training grounds, skirmish's, whatever.. instanced combat for DUSTies free from a specific EVE environment/occurance. 3. In order for EVE to be able to findtion without DUST, there has to be a method of initiating planetary combat (offense AND defense side) without a sufficient DUST playerbase. This would imply that there will be some form of NPC merc's in-game. It would make sense that they would be either market or player generated (a product of the 'population control' that has yet to be revealed?). 4. DUST combat seems to be initiated from some sort of EVE based planetary assault ship. I would imagine if you could fly one of these into the wormhole, you could dispatch dusties from there. 5. If you cannot get a DUST ship into W-Space, odds are you could farm your own soldiers on your planets.. or... robots.. ;-) Intel/Nomad |

Everseeker
Caldari Deep Core Mining Inc.
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Posted - 2010.03.25 17:13:00 -
[298]
Originally by: cogito maximo Ok, so I just saw the teaser trailer for Tyrannis. Only important thing in it is the very last thing and that is the release date of May 18th. 
IMHO the MOST important part was ALMOST at the end... Where there appears to be a surface launched missle..... And this is NOT a teaser for Dust, so...........?? (!) ??
--
EverSeeker |

Everseeker
Caldari Deep Core Mining Inc.
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Posted - 2010.03.25 17:50:00 -
[299]
Originally by: yaxon How to extract water on planets, if it is not present anywhere
I presume that the specific resources will vary based on the planet type (Water would be PRETTY scarse on a Lava World (Not 0, but not EASY to collect)
--
EverSeeker |

Brechan Skene
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Posted - 2010.03.26 01:24:00 -
[300]
Will planetary interaction include planets in High-sec as well as Low-sec and Null-sec
Brechan
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