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Thread Statistics | Show CCP posts - 16 post(s) |
Alex V0X2
Minmatar
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Posted - 2010.03.11 18:48:00 -
[211]
Can you interact with a planet while cloaked?
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Illwill Bill
Ministry of Destruction SCUM.
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Posted - 2010.03.11 18:50:00 -
[212]
CCP Nimbus as new Art director, please!
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Pirc Balar
Minmatar Crimson Star Empire
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Posted - 2010.03.11 19:23:00 -
[213]
From the little bit I looked at SISI this morning 0.0 NPC space works just like empire as far as planet interaction is concerned.
Originally by: Dierdra Vaal
Originally by: Dusica I have question ... what about 0.0 NPC regions like Venal etc ? Will we be able to use planets in those regions as well , and if so what are requirements ?
my guess would be the same conditions apply as low sec - though maybe with better resources on the planets?
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Dr Offensive
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Posted - 2010.03.11 20:12:00 -
[214]
This somehow reminds me of the Settlers series of games, makes we want to go and try that game again.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.03.11 20:22:00 -
[215]
Originally by: Trinneth Edited by: Trinneth on 11/03/2010 18:48:01 Aww, I was really looking forward to what I hoped would be a simcity in space style minigame, instead it sounds like the spectacular tedium of moon mining only for individuals and with prettier graphics.
Me too.... They should put a few civilian structures in there, and roads, which can increase or decrease the amount and speed you get materials because your workers are either happy or don't work very hard, etc.
Give me a way to really feel like a ruler of my own patch of planet!!
Also, will we see our neighbors in planetview? Will we see the effects of PI while NOT in planet view? IE, infrastructure models added to the planet's surface, etc. Right now planets look pretty barren, even with the night lights
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Cassius Ramsey
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Posted - 2010.03.11 20:57:00 -
[216]
if this is going to happen on all planets including 0.0 and wormhole space. if you need sov 0.0 to use it how are you going to get sov in wormhole space were you cannt have sov.
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Galega Ori
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Posted - 2010.03.11 21:44:00 -
[217]
Originally by: Marlona Sky
Originally by: Galega Ori 1. Will Planetary Interaction be available in major trade hubs like jita?
ALL PLANETS IS ALL PLANETS FFS!!!!
How many times is someone going to keep asking.
Don't be mad because you don't like people asking questions. just shut up and keep it to yourself.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.11 22:04:00 -
[218]
Originally by: Cassius Ramsey if this is going to happen on all planets including 0.0 and wormhole space. if you need sov 0.0 to use it how are you going to get sov in wormhole space were you cannt have sov.
a logical assumption would be that you won't need sov in wspace _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Cassius Ramsey
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Posted - 2010.03.11 22:14:00 -
[219]
Well it was the same thing sad about moon mining you could do it in hi sec and thy stoped it. So you can mine a world but not its moon in hi sec some thing is wrong with it
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CCP Tuxford
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Posted - 2010.03.11 23:12:00 -
[220]
Edited by: CCP Tuxford on 11/03/2010 23:13:06
Originally by: Galega Ori
Originally by: Marlona Sky
Originally by: Galega Ori 1. Will Planetary Interaction be available in major trade hubs like jita?
ALL PLANETS IS ALL PLANETS FFS!!!!
How many times is someone going to keep asking.
Don't be mad because you don't like people asking questions. just shut up and keep it to yourself.
Incidentally this is a pretty valid question because this possibly will not be available on all planets. While the planetary location is disconnected from the solar system (not running on the same node) then activity on those planets promotes more traveling to the system and personally I don't see any reason to burden Jita with more traffic.
also: wicked cool nested quote we got going there. _______________ |
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5uccubu55
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Posted - 2010.03.11 23:19:00 -
[221]
will we be able to use slaves?
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Anela Cistine
Amarr GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.11 23:20:00 -
[222]
Originally by: Photon Ceray
Please tell me this is not going to be another "empty the silos, haul the fuel to 1349 towers" task.
I don't mean this only with storages but with general PI game play, emptying silos, storages and hauling fuel is NOT meaningful play, so please don't add more mundane tasks to what we already have.
Please let us be able to set convoys between planets, POS and stuff like that to deal with fuelling and hauling stuff.
Why? Some people like driving space trucks, and that is a perfectly appropriate role within the EVE universe. Combat isn't the only "meaningful" game mechanic. Personally, I find ratting to be boring and unpleasant, so I choose not to make my money that way. There is no reason why every single player in EVE needs to do PI mini-game stuff, if it involves tasks that you do not enjoy, just do other things instead.
Originally by: XXSketchxx
Originally by: Cassius Ramsey if this is going to happen on all planets including 0.0 and wormhole space. if you need sov 0.0 to use it how are you going to get sov in wormhole space were you cannt have sov.
a logical assumption would be that you won't need sov in wspace
If I'm reading it right, you don't need sov at all. If you have sov it prevents people outside your . . . corp? alliance? napfest? whatever, it prevents random neuts and enemies from setting up on those planets. If you do not have sov, anyone that can reach the planet can drop a command center, just like in high sec. Since it is impossible to claim sov in wormholes, they should work exactly like high sec.
Originally by: Dierdra Vaal
Originally by: Dusica I have question ... what about 0.0 NPC regions like Venal etc ? Will we be able to use planets in those regions as well , and if so what are requirements ?
my guess would be the same conditions apply as low sec - though maybe with better resources on the planets?
I hope that planets are not unduely influenced by sec status. There is no reason why an earthlike planet should be radically different based on how many space cops there are in orbit.
High sec might be more likely to contain planets that already have a large population, and population could be a variable that effects what you can do on a planet. A large population means that there might be a larger workforce available, offset by the fact that most of the surface resources for things like aluminum will have already been mined out by conventional means. The air water might be more polluted, some land might be unavailable for building factories because there are already suburbs built there. But other than population, highsec planets should be just like planets everywhere else.
The biggest incentive for lowsec and nullsec planets is that most of lowsec and nullsec is a ghost town, so you will be sharing your planets with fewer other players. The more players dropping junk on a planet, the less profitable it is, so remote planets are inherently more valuable that way.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2010.03.12 00:02:00 -
[223]
Will planet home worlds be excluded for story reasons (or any other reason)?
===============
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Hack Harrison
Caldari
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Posted - 2010.03.12 03:01:00 -
[224]
Originally by: CCP Tuxford Edited by: CCP Tuxford on 11/03/2010 23:13:06
Originally by: Galega Ori
Originally by: Marlona Sky
Originally by: Galega Ori 1. Will Planetary Interaction be available in major trade hubs like jita?
ALL PLANETS IS ALL PLANETS FFS!!!!
How many times is someone going to keep asking.
Don't be mad because you don't like people asking questions. just shut up and keep it to yourself.
Incidentally this is a pretty valid question because this possibly will not be available on all planets. While the planetary location is disconnected from the solar system (not running on the same node) then activity on those planets promotes more traveling to the system and personally I don't see any reason to burden Jita with more traffic.
also: wicked cool nested quote we got going there.
Impressive. How far can it nest???
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Sciencegeek deathdealer
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Posted - 2010.03.12 03:32:00 -
[225]
YAY!! Hopefully yall dont mess this one up, but so far it looks great! some sort of hub to connect various peices too and then the ability to connect the hub to cmd tower instead of haveing to route every one would be nice. This def. will become one of my favorite parts of eve! all i ask is that- a) allow high sec use. b) keep the option to set up stuff while in station. maybe add standings if your concerned about something or make hub prices high, but leave the highsec use!
once more-
AWESOME JOB CCP!!!!!!
and releaseing it early for testing was a good move!
-geek
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Agent Unknown
Caldari
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Posted - 2010.03.12 05:59:00 -
[226]
Originally by: Alex V0X2 Can you interact with a planet while cloaked?
Yes. Already tested and confirmed, although nothing's final. By the way, this is my signature.
TeamSpeak For EVE - API-controlled TeamSpeak 3 Access!
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Kata Amentis
Quantum Drift
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Posted - 2010.03.12 10:14:00 -
[227]
SiSi is a little limited at the moment, feels like the alpha version it is, just the proof of concept linking/routing of pins, but there is so much good stuff that could be built into this!
Somewhere a dev said that "power" was going to be used to limit how much can be built by a single player. The planetary control hub thingies have a power provision, and I guess there will be power stations to be built and fueled or whatever... essentially power is to planets what powergrid is to ships.
But this is a planet, where are the people!? Surely we need a workforce, provisions to keep them alive, housing and entertainment to keep them happy... Are there any plans to actually make these pins into little colonies, living breathing entities? or are we just linking up automated production chains with power fitting requirements? aka the old pos production model with a pretty planet interface...
Are the planets that already have a history and a population going to have cities and npc infrastructure already in place? Will the players be able to link into that somehow?
So far the only npcs we have contact with are static agents and the hordes of rats that die daily... can we please have a more interactive mechanic that makes Eve feel like its full of people toiling away, not just filled with podpilots pootling about wrecking anything they can lock on to? We're meant to be the elite, so where are the masses?? |
Max Hardcase
Art of War Cult of War
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Posted - 2010.03.12 10:32:00 -
[228]
Great ! Will there be more spaceships ?
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Cailais
Amarr Diablo Advocatus Rote Kapelle
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Posted - 2010.03.12 11:19:00 -
[229]
The big question in my mind is how we will be able to manage potentially multiple planets over multiple systems.
How much information will be accessible through the universe / solar system map? Will we be able to see at a glance where we have infrastructure in place? (for example with a 'show assets' for the universe map)?
How will we see who else has occupancy on a planet? I assume through the trade window, but I'd like to know in advance before I drop a PCC onto a planet who's already in situ?
C.
the hydrostatic capsule blog
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Guygeboe
Caldari Viper Squad Triumvirate.
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Posted - 2010.03.12 12:42:00 -
[230]
Edited by: Guygeboe on 12/03/2010 12:43:43 Edited by: Guygeboe on 12/03/2010 12:42:46 Although I'm a pvper at heart, I REALLY like this, I think. Few questions:
1) So you need SOV for regions that require SOV for certain stuff, what about regions like Venal? 2) With more ISK, and thus the ability to upgrade your factories like crazy, is that one way to drive out others on the planet? 3) Would lowsec still be interesting to do this stuff? (this was edit #2, lol)
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Cheeba Don
Fusion Enterprises Ltd Morsus Mihi
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Posted - 2010.03.12 12:54:00 -
[231]
I still havent been inside a wormhole... ---------
oOk! |
Zabby Gabby
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Posted - 2010.03.12 17:10:00 -
[232]
Just a quick question... will there be a specific thread on Ideas & Discussion about this?
There are many ideas that the eve community could contribute to this, the sooner everyone can start brainstorming ideas in one thread, the better.
Can we have one? Please?
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Phaezon
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Posted - 2010.03.12 18:11:00 -
[233]
Well After fooling around I made a link form opposite poles and it was being eaten by the planet, thats been fixed now tho good to see.
Something else that sorta bugs me. If the Hex borders are going to be in the final outcome the light blue color is very hard to see against the ice planet. I have to zoom in really close and even then its hard to see. Working on the assumption different hex spots on the map will have the possibility of having different minerals etc. Oisio V is the planet in question i'm playing around with.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2010.03.12 18:15:00 -
[234]
How much isk per hour can i make with such a planetary thing in average ? And how much command centres can i have at one time ? Or is this without limit, so that i can make 1000 colonies on Jita IV ?
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Phaezon
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Posted - 2010.03.12 18:22:00 -
[235]
Originally by: Yakia TovilToba How much isk per hour can i make with such a planetary thing in average ? And how much command centres can i have at one time ? Or is this without limit, so that i can make 1000 colonies on Jita IV ?
Isk per hour is unknown as of yet. Because we don't know what planet resources will be and what they will manufacture just yet.
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Joe Smiles
do you Mostly Harmless
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Posted - 2010.03.12 19:26:00 -
[236]
Originally by: CCP Tuxford Edited by: CCP Tuxford on 11/03/2010 23:13:06
Originally by: Galega Ori
Originally by: Marlona Sky
Originally by: Galega Ori 1. Will Planetary Interaction be available in major trade hubs like jita?
ALL PLANETS IS ALL PLANETS FFS!!!!
How many times is someone going to keep asking.
Don't be mad because you don't like people asking questions. just shut up and keep it to yourself.
Incidentally this is a pretty valid question because this possibly will not be available on all planets. While the planetary location is disconnected from the solar system (not running on the same node) then activity on those planets promotes more traveling to the system and personally I don't see any reason to burden Jita with more traffic.
also: wicked cool nested quote we got going there.
Well -an easy fix... there are no resources left on the planets in the Jita system! Makes a decent backstory as well...
Each of the races would have depleted the "good" resources in there home systems before venturing out to secure more resources in connecting systems.
ALSO NPC space is nicely conquered and controlled... Since resources ARE limited and thus in higher demand -local government "NPC corps" would naturaly impose tighter restrictions, limits and fees to such activities.
You can also expand this further. Planets could simply be ruled as "off limits" and CONCORD would prevent there use. Governments also hate Monopolies... expect to be limited to the amount of PI a group would be allowed to do ( corp / alliance whatever )
You can also tweak this idea to give the "empire junkies" of EVE something special... require standing as well before NPC controlled planets can be utilized -or specific aspects of PI can be unlocked.
All of the above might help prevent the "gold rush" in empire which may occur when the feature goes live. Sure you can do PI in empire with CONCORD watching your back... but the lack of large quantities of "good" resources" and the tight controls, costly permits and restrictions imposed by local governments will discourage large amounts of PI from occuring naturally in empire.
So, like every other thing in EVE. It can be done in empire... but it has limits, overhead and thus gives the player base more incentive to venture out in the direction of 0.0 if they want a better return.
CPP can influence the amount of PI occuring in empire by controlling how "difficult" the local governments are about allowing it's use. CPP can control systems like Jita by delcaring all the resources depleted or off limits.
-my two cents.
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Anela Cistine
Amarr GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.03.12 23:04:00 -
[237]
Originally by: Joe Smiles [ Well -an easy fix... there are no resources left on the planets in the Jita system! Makes a decent backstory as well...
Each of the races would have depleted the "good" resources in there home systems before venturing out to secure more resources in connecting systems.
ALSO NPC space is nicely conquered and controlled... Since resources ARE limited and thus in higher demand -local government "NPC corps" would naturaly impose tighter restrictions, limits and fees to such activities.
You can also expand this further. Planets could simply be ruled as "off limits" and CONCORD would prevent there use. Governments also hate Monopolies... expect to be limited to the amount of PI a group would be allowed to do ( corp / alliance whatever )
You can also tweak this idea to give the "empire junkies" of EVE something special... require standing as well before NPC controlled planets can be utilized -or specific aspects of PI can be unlocked.
All of the above might help prevent the "gold rush" in empire which may occur when the feature goes live. Sure you can do PI in empire with CONCORD watching your back... but the lack of large quantities of "good" resources" and the tight controls, costly permits and restrictions imposed by local governments will discourage large amounts of PI from occuring naturally in empire.
So, like every other thing in EVE. It can be done in empire... but it has limits, overhead and thus gives the player base more incentive to venture out in the direction of 0.0 if they want a better return.
CPP can influence the amount of PI occuring in empire by controlling how "difficult" the local governments are about allowing it's use. CPP can control systems like Jita by delcaring all the resources depleted or off limits.
-my two cents.
Most of the earthlike planets in highsec (.8 and above) should be intensively developed planets with high populations. Of course they are always willing to welcome new investors and new jobs, but they also have special restrictions. These are the planets most likely to have space elevators in place and a large workforce available, but they are also likely to have all sorts of building restrictions and labour laws, just like in RL. Homeworld planets may have high taxes, high labour costs, or not allow the most polluting industries. Various factions might forbid manufacturing products they consider immoral, so no fliming saucy holoreels on the Amarr Homeworld, and no manufacturing Vitoc on core planets in Minmatar or Galente space. Combined with heavy competition from other high sec capsuleers, that should be enough to strongly encourage players to seek out the lower fringes of highsec, if not lowsec and nulsec.
It would also be easy to claim that in the very busiest systems, like the main trade hubs, all the available resources are controlled by entrenched cartels, and there simply isn't room for independent pod pilots. The big NPC corps should have enough political clout to do that, at least in a few systems.
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2010.03.12 23:31:00 -
[238]
OK. This is starting to look like it will get the Ironfleet Towing and Salvage seal of approval.
My biggest fear was that the entire process would be in a software lockbox that tied into the economy without there being any way for hostile or greedy players to try and get a piece of the action.
The EVE University video link and accompanying brief text guide was very helpful. The rockets go up...and stay there, and the player who owns them has to warp to them, open them like a jet can, take the stuff, and leave.
From the video, looks like these rockets are 10,000 cubic meters. That means, industrials galore!
Now, I was HOPING that the rockets would come up in a predictable place, like the planetary warp-in. But frankly, on a busy planet that would be gank-central. Random locations that the owner gets a warp-to is what it looks like we'll actually get. That's OK, because:
1) It only takes one probe cycle to probe out the location of a hauler. Lurk near a planet, probes out, when the hauler shows up on d-scan, hit the scan button, warp to him, profit! If he's very fast, he'll be in and out before you arrive. The wary thrive, the complacent lose, this is EVE at its best.
2) Even if the timing is tweaked until that's not practical, in order to retrieve a planetary product there has to be a ship in space; it has to come from somewhere and it has to go back with loot on board. This is good for everybody; this is targets where there weren't any before. Fat, juicy targets.
OM NOM NOM. That is all.
------------------ Ironfleet.com |
Lordess Trader
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Posted - 2010.03.13 00:10:00 -
[239]
cant we just see the lowsec gate camps to cut off planetary trade routes MUHAHHA
Originally by: Phaezon
Originally by: Yakia TovilToba How much isk per hour can i make with such a planetary thing in average ? And how much command centres can i have at one time ? Or is this without limit, so that i can make 1000 colonies on Jita IV ?
Isk per hour is unknown as of yet. Because we don't know what planet resources will be and what they will manufacture just yet.
they will probably limit colonies by skill level 1-5 or something
but if u put 1000 colonies on Jita IV your killing your own production, the planets themselves have a set mineral count, so if u suck and suck X1000 colonies u're stealing from your own colonies lol
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Kanatta Jing
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Posted - 2010.03.13 01:26:00 -
[240]
One Command center per planet at this stage of pre-release.
And ya, they made a production chain that includes NPC goods and Rogue Drone parts that culminates in Nanite Repair Paste. Though I think you'd need a Terra-like world to assemble the entire production line on a single world.
Apparently the deal is you mine Ore, Water and Gas, ship it to refineries and plants that make the raw materials into less raw materials and repeat until you get what you want, then shipped again to the Command Center to be launched into orbit for your pick up.
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