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Thread Statistics | Show CCP posts - 16 post(s) |
Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2010.03.13 09:54:00 -
[241]
Edited by: Shidhe on 13/03/2010 11:20:04 About which planets allowed - the best way would be a sec status limit, for example 0.6 and below. This would allow high sec use, but only on the borders of low sec. Game justification - the high populations of systems in 1.0-0.7 means that all resources are already being exploited.
However in empire, taxes would have to be paid (depending on sec status again, just as for high sec POS) to the empire in question, making low or null sec planets economically preferable. In alliance territory, tax agreements would be possible, but enforcing non-payment would be the responsibility of the alliance.
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something somethingdark
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Posted - 2010.03.13 12:54:00 -
[242]
Edited by: something somethingdark on 13/03/2010 12:54:56 Edited by: something somethingdark on 13/03/2010 12:54:09 at first i was like cool planetary ineractions but then i read "awesome ui" then i tried i loled so hard .... out of pitty too
its placing colored dots arround anywhere you like without sense, structure or reason to currently make nanite paste the current ui is the same old boxes with the same old uninspired cluttering of clicks to do whatever it is you are supposed to do wich isnt realy much explained within the object you are interacting with your view keeps moving off to what you centered it on to keep your colored dot in view while you get your square box that cleverly hides the data you are after for your awesome excel in space adventure and to top it off the planets feel tiny
the whole thing feels like it was only just started to be developed aiming for a pre summer release, given the apparent need to pump out 2 "expansions" per year, this is is headed for failure given ccp's ability to stick with things and continue developing it( lol cosmos, poses, factional warfare ...... everything realy) the resources available to make it look epic (3d engine n stuffs you know ... ) the current UI (wich was changed once from slightly rounded to totaly square ... ) the time left to develop it into something good this is going to be the most pointless, rubbish looking addition to date
calling it in advance : given the current hints on ui and graphics 4 year old with a box of crayons and some paper could develop a better looking more fun and engaging game than what is currently layd out on sisi(and im aware its alpha)
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Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.03.13 13:40:00 -
[243]
Originally by: something somethingdark
the whole thing feels like it was only just started to be developed
Because it has.
Originally by: something somethingdark (and im aware its alpha)
Then stop criticising it as if it were the final release, which it isn't. Offer constructive criticism and contribute to the development efforts or kindly STFU. We already know about the placeholder UI, just about every post on the last 5 pages is whining about it. --------------------------- Only those who surrender are lost |
Kralizek Kharr
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Posted - 2010.03.13 14:40:00 -
[244]
One question....
Is placing of these structures (i.e. command centre/extractors/processing factories etc) as dots and spots (with some links in between them) from the planet view as we have it now, as far as it will go? or is it gonna be more in depth like actually being able to see enlarged view on your district from perspective view where you can see the actual terrain (trees/sand/sea/volcanos - planet specific related stuff) where you can also see a proper shape of deployed structures (and later [after DUST514 release] see them smoking after getting damaged or completely destroyed)???
I hope the answer is NO and that we will see something more than just above 'dots' cause really an Ogame in comparison to this will look awesome...
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Liberty Belle
Gallente Colonial Marines EVE Division
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Posted - 2010.03.13 16:28:00 -
[245]
Just did a quick run through of the new planetary system - this is really neat. Just a couple questions:
1. It looks like the filtering function is not yet complete - is the intent to use the filter and search for densities of a certain material on the planet? I'm also wondering if you'll take the sun shader off when using the filter - that could prove to be an annoyance.
2. I launched some items from the surface, but I take it nothing currently works beyond that at this point. Without the previously mentioned space elevator, is there some kind of secure cargo pod that has to be picked up?
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Jokiller Gerius
Gallente
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Posted - 2010.03.13 16:34:00 -
[246]
Originally by: Liberty Belle Just did a quick run through of the new planetary system - this is really neat. Just a couple questions:
1. It looks like the filtering function is not yet complete - is the intent to use the filter and search for densities of a certain material on the planet? I'm also wondering if you'll take the sun shader off when using the filter - that could prove to be an annoyance.
2. I launched some items from the surface, but I take it nothing currently works beyond that at this point. Without the previously mentioned space elevator, is there some kind of secure cargo pod that has to be picked up?
in answer
1. filter is part of scanning which was stated in devblog as not working
2. goto journal new tab planet launchers and you can warp to a can with your contents
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Liberty Belle
Gallente Colonial Marines EVE Division
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Posted - 2010.03.13 16:54:00 -
[247]
ah, excellent - thanks.
Originally by: Jokiller Gerius
in answer
1. filter is part of scanning which was stated in devblog as not working
2. goto journal new tab planet launchers and you can warp to a can with your contents
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something somethingdark
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Posted - 2010.03.13 18:48:00 -
[248]
Originally by: Magnus Nordir
Originally by: something somethingdark
the whole thing feels like it was only just started to be developed
Because it has.
Originally by: something somethingdark (and im aware its alpha)
Then stop criticising it as if it were the final release, which it isn't. Offer constructive criticism and contribute to the development efforts or kindly STFU. We already know about the placeholder UI, just about every post on the last 5 pages is whining about it.
have you like playd this game longer than 2 months ? If you actualy did and where paying any sort of attentions to the last couple expansions you could perhaps see a patern forming Here let me help you Dominion = just happens if you are not aware of the issues you should probably ... im too polite to say it ;) Apoc = lots of blabla, new content, never toutched again although half of it is in dire need already (hint : t3 cruisers epic storylines are the same old missions on a chain and wormholes are overcrouded QR = a service pack disguised as expansion oh and we got a ship empyrian age = epic factional warfare ... never toutched again could give you a nice list of whats broken but whers the point trinity = still not completed but hey we recently got half of the planets (the other half is black) and we are getting a revamped scorp soon
and so on and in more detail wich probably went past you alltogether .... and if i go further down past revelations and rmr you probably have no idea anymore what im talking about
additionaly if you have been arround for long enough and actualy used sisi and perhaps even multi, you would know that the whole ui thing wont change much more once the basics are inplace buttons and rearranging of things yeah but the general look and feel will be there for a while.....
basicaly us jaded people who have been arround for longer, ether have given up completly or just start *****ing early(read : all the time) so things might not turn out quite as horrible as they could but only if enough people cry
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Di Mulle
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Posted - 2010.03.13 20:23:00 -
[249]
Originally by: Magnus Nordir We already know about the placeholder UI, just about every post on the last 5 pages is whining about it.
Yes, we all know it is placeholder. Just, you are really sure it is placeholder for something essentially better ? I would like to hope. But, previous experience starts to tell me it is not. We already see about a half of actual stuff. Details will change, ofc...
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Cailais
Amarr Diablo Advocatus Rote Kapelle
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Posted - 2010.03.14 01:32:00 -
[250]
Edited by: Cailais on 14/03/2010 01:31:54
Originally by: something somethingdark
trinity = still not completed but hey we recently got half of the planets (the other half is black) and we are getting a revamped scorp soon
That would be the half facing away from the sun /star would it? Kinda like...oooh I dunno....night time?
C.
the hydrostatic capsule blog
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Nijaza
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Posted - 2010.03.14 01:57:00 -
[251]
Ok Thats IT! If you got problems with this game, why are you playing it? If you have problems with CCP, why are you paying them? If you had any constructive thing to say, we that is what this thread is here for, not to here you whine about this and that. At least CCP gives players a chance, at all, to contribute to the developmental process, a lot of games don't even do that. Personally, i have no problems with any of the expansions that have come out. Heck, were lucky we even GET expansions. A lot of games go years without expansions. HTFU. dsbfhaeiWNGBFKBfv HOLD ME BACK, HOLD ME BACK!
OK! now, onto a related question. Will the population of the planet have any affect on the output level of production for this release? Also, could there possibly be racial specific buildings (PINS. Maybe have specific building that can only be built in that factions territory. In 0.0 there would be no limits, so it would provide another reason for pilots to get out to 0.0. Im not asking to turn EVE into Civilization, but i think it could be a cool idea for immersive reasons. Just throwing it out there. Lastly, will the dust players, uhhh, "gaming enviroment" depend upon what is built by us, the EVE players, i.e: If team A is fighting team b, can team A take cover behind a Factory because we have a factory there, and cant if there is none?
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Salizar Amolkshue
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Posted - 2010.03.14 03:30:00 -
[252]
Well, I have to say, this is exciting. It would be nice if I could make something other than just nanite paste, but it's a start. Four questions:
1) When you scan for deposits currently from an extractor you get a list of all of the possible elements, even the ones that the extractor can't really extract (like nitrogen from an ore extractor). Is that just a placeholder or is that the final mechanic?
2) Are the "reactions" going to be on the market like the reactions that you can do at a POS? Or are they going to be all available by default to any of the processing plants? If they are blueprints, will there be the opportunity to research them to improve their effectiveness?
3) Can we get a better message when you try to route to a processing plant that doesn't have a reaction picked yet? Right now it tells you that the teamsters are telling you to stop wasting your time setting up routes with nothing to carry. But the problem isn't in the route really, it is in the processing plant. Can the message say something useful like "the processing plant doesn't require any materials since it doesn't have a reaction specified for it"
4) It's been said that this will be independent from the rest of industry, it won't use up existing production slots for your character. But is it going to be influenced by existing skills or is it going to be run by a completely new skill set? Should I be training Metalurgy or Scrap Metal Reprocessing or anything like that?
I'm very impressed so far, looking forward to the next build.
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something somethingdark
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Posted - 2010.03.14 03:31:00 -
[253]
Originally by: Cailais Edited by: Cailais on 14/03/2010 01:31:54
Originally by: something somethingdark
trinity = still not completed but hey we recently got half of the planets (the other half is black) and we are getting a revamped scorp soon
That would be the half facing away from the sun /star would it? Kinda like...oooh I dunno....night time?
C.
realism in eve ...
Originally by: Nijaza Ok Thats IT! ................ HTFU. dsbfhaeiWNGBFKBfv HOLD ME BACK, HOLD ME BACK!
Im playing it because its the most features Technicaly im not paying them, people who sell gtc's are paying them Constructive things will probably appear in the test server feedback section of the forum ... you know once there is something usefull to test ... allot of games go years without players too and that htfu stuff ... please ... grow up
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Fyrr Deerdan
Caldari Epsilon Lyr Tau Ceti Federation
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Posted - 2010.03.14 04:39:00 -
[254]
Originally by: CCP Fear
Originally by: Razin
At the time of PI going live, will the planets be redistributed with respect to their distance from their star to make their type (and other characteristics) correspond a little better to the possible physical conditions implied by their orbital parameters (and size, etc.)?
Please refer to this thread: [Proposal] Physically 'correct' planets. Thanks!
We have provided a Astrophysicist from the University of Iceland with all our data related to planets and suns and he is doing various magic with it based on his expertise which should be included.
Is this serious or just a joke ? Can I get my hopes up or would that be mismanaging my expectations?!?
------------------- Fyrr Deerdan - Capsuleer of all trades Va falloir que je check ta...
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JitaPriceChecker2
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Posted - 2010.03.14 12:33:00 -
[255]
Originally by: Fyrr Deerdan
Originally by: CCP Fear
Originally by: Razin
At the time of PI going live, will the planets be redistributed with respect to their distance from their star to make their type (and other characteristics) correspond a little better to the possible physical conditions implied by their orbital parameters (and size, etc.)?
Please refer to this thread: [Proposal] Physically 'correct' planets. Thanks!
We have provided a Astrophysicist from the University of Iceland with all our data related to planets and suns and he is doing various magic with it based on his expertise which should be included.
Is this serious or just a joke ? Can I get my hopes up or would that be mismanaging my expectations?!?
I hope hes better specialist then "economist"
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Ghorrn Kranthil
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Posted - 2010.03.14 13:08:00 -
[256]
i've tried out that which up to now is available on sisi. i liked it so far, but wondered about that satellite thing - now it doesnt seem to have any use - will that be changed? / what is the aim of it? - will the 3 available retracting/harvesting untis (later on) be applicable only for certain kinds of ores? like water dist. only for water? right now there seems not to be any difference... - what are those 3 material filters (argon, helium, noxcium) for?! - when are all "ores" incl. water, carbon etc. available on sisi? - will there be more final products than only nanite repair paste? - how will transports from the planet surfaces work, will u catch up stuff in an indy from the orbit or hope it arrives on a station? - what differences will there be between the planets in different sec-status systems? (like different chance to find stuff... or resulting, a limitation to what will be "producable" on that planet, where on lower sec planets might be more different things to produce...than on higher sec planets) - (how) can missing materials be brought onto planets?
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Clansworth
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Posted - 2010.03.14 13:43:00 -
[257]
Originally by: Ghorrn Kranthil i've tried out that which up to now is available on sisi. i liked it so far, but wondered about that satellite thing - now it doesnt seem to have any use - will that be changed? / what is the aim of it? - will the 3 available retracting/harvesting untis (later on) be applicable only for certain kinds of ores? like water dist. only for water? right now there seems not to be any difference... - what are those 3 material filters (argon, helium, noxcium) for?! - when are all "ores" incl. water, carbon etc. available on sisi? - will there be more final products than only nanite repair paste? - how will transports from the planet surfaces work, will u catch up stuff in an indy from the orbit or hope it arrives on a station? - what differences will there be between the planets in different sec-status systems? (like different chance to find stuff... or resulting, a limitation to what will be "producable" on that planet, where on lower sec planets might be more different things to produce...than on higher sec planets) - (how) can missing materials be brought onto planets?
yes Intel/Nomad |
Gamer4liff
Caldari Metalworks Majesta Empire
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Posted - 2010.03.14 20:50:00 -
[258]
Originally by: CCP Fear
Originally by: Magnus Nordir Will planetary interaction be available to members of NPC corps?
yes!
How will Planetary Interaction be available to people in NPC corps if sovereignty is required? This is going to be a 0.0 only thing right? -----------
Originally by: CCP Whisper Deal with it.
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Zycorax II
Vicis Morior Pulsa Polaris
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Posted - 2010.03.14 21:49:00 -
[259]
As I was nearing the end of the blog I noticed that Livin' on a Prayer was on the radio ^^
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Inipinipocoloco
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Posted - 2010.03.15 03:11:00 -
[260]
has anybody thought about pollution ? with all those factories ? honestly guys, save the space whales !
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Lors Dornick
Caldari
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Posted - 2010.03.15 03:18:00 -
[261]
Originally by: Gamer4liff
Originally by: CCP Fear
Originally by: Magnus Nordir Will planetary interaction be available to members of NPC corps?
yes!
How will Planetary Interaction be available to people in NPC corps if sovereignty is required? This is going to be a 0.0 only thing right?
It's been stated over and over again that it will be available in all areas and to all people.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.03.15 04:37:00 -
[262]
Originally by: Lors Dornick
Originally by: Gamer4liff
Originally by: CCP Fear
Originally by: Magnus Nordir Will planetary interaction be available to members of NPC corps?
yes!
How will Planetary Interaction be available to people in NPC corps if sovereignty is required? This is going to be a 0.0 only thing right?
It's been stated over and over again that it will be available in all areas and to all people.
But will Planetary Interaction be available in w-space if sovereignty is required?
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Yon Krum
The Knights Templar R.A.G.E
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Posted - 2010.03.15 04:47:00 -
[263]
A few points on common-sense resource distribution:
1) System security status is a shorthand proxy for resources value in the system, based on the idea that systems with a higher sec status are more heavily exploited by the "invisible NPC corporation ships/people". During the Dominion discussions there was some mention of civilian ships simply not showing up on overview because they are not valid targets according to CONCORD (let's ignore the "convoys" for a moment in this logic, of course).
This is also why there are things like Arkanor in 0.0 space, and not in Empire--deposits in Empire are either under strict (and heavily guarded) control by megacorps/empires, or were mined out years ago. Not so much in 0.0, where the risk of operations and long logistical tails means that the deposits are still unsecured.
2) The Empires control access to resourced within their space--see the recent "auction" of space by the Caldari State. We can expect access to Empire planets to be limited by security status, and possibly even by corp standings if CCP spends the time to associate each planet with a holding NPC corp. Oh yes, and "planetary charters", like POSes.
Keep in mind that regardless, point #1 above would indicate that the most valuable resources of Empire planets are already claimed by either the Empires themselves or NPC corporations. If you want the gems, you have to go to unsecured/unclaimed space (0.0).
3) Wormhole planets, assuming they were not depleted by the ancients long ago, would have the most unique resources in EVE, since they were only opened to exploitation by the cluster a very short time ago.
--Krum
PS. Any chance of setting up Sansha Centers to manufacture worker zombies from all the pilot corpses floating around? --Krum |
Saikron
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Posted - 2010.03.15 05:48:00 -
[264]
What are the attributes of the new skills and how much SP can you put in them? --------
Don't moderate my sig, bro! |
Villian
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Posted - 2010.03.15 06:10:00 -
[265]
Originally by: Inipinipocoloco has anybody thought about pollution ? with all those factories ? honestly guys, save the space whales !
Respectfully requesting that space whales and dolphins become a harvest ready resource, used in a production/reaction chain to produce tuna.
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Space Wanderer
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Posted - 2010.03.15 12:30:00 -
[266]
I played a little with the planet scanning interface on sisi. Not much to do in the current condition it is at the moment, but I keep up hopes for the future.
Still, from the standpoint of the explorers I hope that it is not made the same mistake that has been done with moon minerals. I specifically refer to the fact that resources on moons are static. Thus, once a moon has been surveyed there is no need to do that again. I hope that a more dynamic system for allocating resources is being employed for planets, otherwise scanning planets will soon be another obsolete activity.
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Saikutsu
LEAP Corp
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Posted - 2010.03.15 20:36:00 -
[267]
In theory PI in empire would have similar requirements as a pos in empire...
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HeliosGal
Caldari
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Posted - 2010.03.15 21:11:00 -
[268]
standings, inputs and outputs Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Lusulpher
Blackwater Syndicate Systematic-Chaos
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Posted - 2010.03.16 03:47:00 -
[269]
Just want to note the EvE font is still absurdly tiny.
Also the mouse cursor is tinier...didn't think that was possible.
And hovering over facilities brings up a very tiny gray area around the building. It is NOT BIG ENOUGH. i miss 1/3 of my links. And to be better causes serious carpal tunnel after 20mins.
Storage facilities do not output to PCC, and are limited to 1 output??
Please fix that.
Creative Customer Person 7 |
HeliosGal
Caldari
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Posted - 2010.03.16 08:56:00 -
[270]
yes a better eve font plz Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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