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Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.12 11:41:00 -
[1]
Edited by: Morveus on 12/03/2010 11:41:43 http://www.4gamer.net/games/004/G000412/20100312052/
Chinese > English translation sucks a little, so I'm waiting for an understandable article.
Does anyone have something like this, but in English please ? :)
Anyway, looks nice.
Edit : oh and... enjoy the gifs-instead-of-videos content :) [center] ___________________
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Ak'athra J'ador
Amarr Handsome Millionaire Playboys
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Posted - 2010.03.12 11:56:00 -
[2]
thank you for this!
CCP, why the hell not film the presentation for your players to see?
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Captian Conrad
Minmatar
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Posted - 2010.03.12 12:00:00 -
[3]
and for those who dont know about google web translator
English linky :)
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William Walker
Amarr Skies Tis Moiras
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Posted - 2010.03.12 12:05:00 -
[4]
Who needs planets when you can have a dress! Look at her go down those stairs, so elegant, effective and exquisite. ________________________________________________
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Ak'athra J'ador
Amarr Handsome Millionaire Playboys
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Posted - 2010.03.12 12:10:00 -
[5]
yeah, the faces are kinda meh, but I am guessing its cause it was a presentation on clothing.
now the clothes...hot diggity damn! 
though I am guessing this is more what wod will look like then incarna.
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Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.12 12:38:00 -
[6]
Originally by: Captian Conrad and for those who dont know about google web translator
Originally by: Morveus Edited by: Morveus on 12/03/2010 11:41:43 http://www.4gamer.net/games/004/G000412/20100312052/
Chinese > English translation sucks a little
 [center] ___________________
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Taua Roqa
Minmatar Toroidal Bum-Donuts
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Posted - 2010.03.12 12:47:00 -
[7]
i was waiting for the part where the tentacles raep her.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.03.12 13:06:00 -
[8]
Originally by: Taua Roqa i was waiting for the part where the tentacles raep her.
You should stop cutting your own hair and maybe let someone else do your makeup too.
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Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.03.12 13:07:00 -
[9]
I think Incarna will get some chicks to eve as well as guys that like to wear women clothes. ------ Make Lowsec useful! Vote in the CSM-Forum! |

sg3s
Caldari Deep Core Mining Inc.
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Posted - 2010.03.12 13:34:00 -
[10]
If CCP would be nice they'd tease us with a like a 10 second clip with this stuff... Though I know why they probably don't want this to get out too soon... In development stuff can look awesome but these things are often 'too' good, they require a lot of resources and heavy PCs to run them, maybe not in this case but it comes down to not dissapointing people by setting expectations.
Looks good though... moar would be welcome...
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Dr Deadbolt
Gallente
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Posted - 2010.03.12 13:54:00 -
[11]
I find this hilarious.
Here we have EVE a game with guys roleplaying big gonaded men fighting bravely for just causes ,fighting locals to expand their controlled territories, or fighting as pirates and bravely? imposing their will on others.
Now the end game appears to be EVE will become a game of men flouncing around in womans clothes asking if their bottoms look big.
Way to go "guys".
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Atropos Kahn
Caldari Dark-Rising IT Alliance
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Posted - 2010.03.12 14:01:00 -
[12]
Just missing a pearl necklace... 
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Kharamete
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Posted - 2010.03.12 14:37:00 -
[13]
Originally by: Dr Deadbolt I find this hilarious.
Here we have EVE a game with guys roleplaying big gonaded men fighting bravely for just causes ,fighting locals to expand their controlled territories, or fighting as pirates and bravely? imposing their will on others.
Now the end game appears to be EVE will become a game of men flouncing around in womans clothes asking if their bottoms look big.
Way to go "guys".
Hey, you know what MMORPG stand for, right?
MMORPG = Many Men Online Role Playing Girls.
When WiS comes around, I'll finally get to go around squidging boobs in other people's faces. ---
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wakalaka
Information And Entropy
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Posted - 2010.03.12 14:46:00 -
[14]
WTB Custo 'Occo si te amo' t-shirt top long sleeves, Gist X-Type series.
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Evelgrivion
Ignatium. Aggressive Dissonance
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Posted - 2010.03.12 14:58:00 -
[15]
Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API. It's deliberately crippled from ATI graphics cards, meaning anyone using one won't be able to see the fancy, flowing fabric. How much is Nvidia paying you guys under The Way It's Meant to Be Played to segregate your player base by graphics chip brand? 
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.03.12 15:01:00 -
[16]
Edited by: Rakshasa Taisab on 12/03/2010 15:01:20 DAMN YOU OP, YOU SAID CHINESE  
So I decided to wait until an english article was release... but it turns out it's actually a Japanese article. Time wasted I could have spent reading it.
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zergl
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Posted - 2010.03.12 15:04:00 -
[17]
Originally by: Evelgrivion Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API. It's deliberately crippled from ATI graphics cards, meaning anyone using one won't be able to see the fancy, flowing fabric. How much is Nvidia paying you guys under The Way It's Meant to Be Played to segregate your player base by graphics chip brand? 
Seconding Evel very much. 
Terrible idea unless CCP somehow has sekkrit inside knowledge of NVidia porting PhysX to use OpenCL so ATI/AMD cards can support it as well.
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Ascuris Wurm
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Posted - 2010.03.12 15:08:00 -
[18]
You see, Incarna is really just a bet between 2 CCP executives as to whether they can get 200,000 guys to play with dolls. Who do you think will win?
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Gariuys
Evil Strangers Inc.
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Posted - 2010.03.12 15:25:00 -
[19]
Edited by: Gariuys on 12/03/2010 15:28:16 I know it's just a engine test, but that looks absolutely awesome, makes you wanna wear a dress or if you are more the religious zealot type a robe. 
And the guy that was betting on us playing with dolls is gonna be winning himself some beerrrr!
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.12 15:28:00 -
[20]
Originally by: Evelgrivion Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API. It's deliberately crippled from ATI graphics cards, meaning anyone using one won't be able to see the fancy, flowing fabric. How much is Nvidia paying you guys under The Way It's Meant to Be Played to segregate your player base by graphics chip brand? 
You seem to care a lot about that fabric
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Evelgrivion
Ignatium. Aggressive Dissonance
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Posted - 2010.03.12 15:34:00 -
[21]
Originally by: Malcanis
Originally by: Evelgrivion Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API. It's deliberately crippled from ATI graphics cards, meaning anyone using one won't be able to see the fancy, flowing fabric. How much is Nvidia paying you guys under The Way It's Meant to Be Played to segregate your player base by graphics chip brand? 
You seem to care a lot about that fabric
It's the principle of it all. If one group of players starts getting a feature that's only available with a specific brand (rather than generation) of graphics card, it sets a bad precedent for future content.
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Professor Tarantula
Hedion University
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Posted - 2010.03.12 15:34:00 -
[22]
Originally by: Evelgrivion Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API.
NVidia, the way it's meant to be played «
My deepest sympathies. Prof. Tarantula, Esq. |

Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.12 15:39:00 -
[23]
Originally by: Rakshasa Taisab Edited by: Rakshasa Taisab on 12/03/2010 15:01:20 DAMN YOU OP, YOU SAID CHINESE  
So I decided to wait until an english article was release... but it turns out it's actually a Japanese article. Time wasted I could have spent reading it.
Holy sh**.
I have no excuses. Guess I was too lazy to even take a look at the characters... Sorry :( [center] ___________________
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.03.12 15:43:00 -
[24]
Originally by: Ascuris Wurm You see, Incarna is really just a bet between 2 CCP executives as to whether they can get 200,000 guys to play with dolls. Who do you think will win?
The 200k Internet tough guys who get their dolls are of course the winners. Next questions.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.03.12 15:43:00 -
[25]
Originally by: sg3s If CCP would be nice they'd tease us with a like a 10 second clip with this stuff... Though I know why they probably don't want this to get out too soon... In development stuff can look awesome but these things are often 'too' good, they require a lot of resources and heavy PCs to run them, maybe not in this case but it comes down to not dissapointing people by setting expectations.
...
Wait. Do you mean something like the Dominion video where large capital and sub-capital fleets seamlessly jump into one another, fight with smooth 30fps+ action and the ship's camera zoomed in tight on various ship models?
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Ascuris Wurm
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Posted - 2010.03.12 15:48:00 -
[26]
Originally by: Ascuris Wurm You see, Incarna is really just a bet between 2 CCP executives as to whether they can get 200,000 guys to play with dolls. Who do you think will win?
Originally by: Deviana Sevidon The 200k Internet tough guys who get their dolls are of course the winners. Next questions.
Confirming that I will play with dolls. 
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2010.03.12 16:13:00 -
[27]
Originally by: Hakaru Ishiwara
Originally by: sg3s If CCP would be nice they'd tease us with a like a 10 second clip with this stuff... Though I know why they probably don't want this to get out too soon... In development stuff can look awesome but these things are often 'too' good, they require a lot of resources and heavy PCs to run them, maybe not in this case but it comes down to not dissapointing people by setting expectations.
...
Wait. Do you mean something like the Dominion video where large capital and sub-capital fleets seamlessly jump into one another, fight with smooth 30fps+ action and the ship's camera zoomed in tight on various ship models?
No! thats....! ok I guess you make a good point dear sir... 
Also confirming I will play with dolls.
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Professor Tarantula
Hedion University
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Posted - 2010.03.12 16:17:00 -
[28]
I personally wear the same clothes everyday due to an intense fear that thinking about what to wear will turn me gay.
j/k, but some of you guys do need to be a little more secure in your sexualities.
My deepest sympathies. Prof. Tarantula, Esq. |

Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.03.12 16:37:00 -
[29]
DEM DRESSES :B ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Benri Konpaku
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Posted - 2010.03.12 16:41:00 -
[30]
Edited by: Benri Konpaku on 12/03/2010 16:43:12 What's wrong with having good fabrics?
PS: I was expecting some kind of presentation like the one from fan fest 2008. |
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Cailais
Amarr Diablo Advocatus Rote Kapelle
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Posted - 2010.03.12 16:47:00 -
[31]

That's pretty impressive. I might even be able to persuade the wife to play!
Ah yes I can see it now...
"No hunny, you can't have the Guccimatar dress until you finished mining that veldspar. Oh, and a beer would be good." 
Actually on second thoughts that's far more likely to go the same way as real life and she'll end up with a wardrobe full of Gallente designer shoes (that she never wears) and i'll end up slaving away at the 'roid face, penniless and broken! 
Cancel Incarna!!! 
C.
the hydrostatic capsule blog
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.03.12 17:15:00 -
[32]
Originally by: Dr Deadbolt I find this hilarious.
Here we have EVE a game with guys roleplaying big gonaded men fighting bravely for just causes ,fighting locals to expand their controlled territories, or fighting as pirates and bravely? imposing their will on others.
Now the end game appears to be EVE will become a game of men flouncing around in womans clothes asking if their bottoms look big.
Way to go "guys".
I know quite a few ladies already that play EVE. Apparently most people do not, so perhaps you should consider that the likelyhood of drawing more women to EVE after Incarna is released is fairly high.
Personally I don't count that as a bad thing.
===== If you go to Za'Ha'Dum I will gank you. |

Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2010.03.12 17:31:00 -
[33]
Originally by: Evelgrivion Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API. It's deliberately crippled from ATI graphics cards, meaning anyone using one won't be able to see the fancy, flowing fabric. How much is Nvidia paying you guys under The Way It's Meant to Be Played to segregate your player base by graphics chip brand? 
You've echoed my concerns wonderfully. After reading that article... I'm not switching my ATI out for nVIDIA just for one damn game feature. And if that's what they ask, then I've lost all faith in ccp in staying within a generation's technology, not trapping players into a niche available onto to certain hardware. - - - Aloriana Jacques - Skill Sheet
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brutoid
Caldari
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Posted - 2010.03.12 17:40:00 -
[34]
Originally by: Evelgrivion Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API. It's deliberately crippled from ATI graphics cards, meaning anyone using one won't be able to see the fancy, flowing fabric. How much is Nvidia paying you guys under The Way It's Meant to Be Played to segregate your player base by graphics chip brand? 
+1
nV crippled it for the cpu too, used to run much better on multiple cores when Aegia still owned it. Lames....
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Professor Tarantula
Hedion University
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Posted - 2010.03.12 17:46:00 -
[35]
Originally by: Aloriana Jacques You've echoed my concerns wonderfully. After reading that article... I'm not switching my ATI out for nVIDIA just for one damn game feature. And if that's what they ask, then I've lost all faith in ccp in staying within a generation's technology, not trapping players into a niche available onto to certain hardware.
NVidia and ATI have been slugging it out for years now, and now NVidia has an awesome game engine they aren't even charging game companies to use. It's freeware, and any Windows or linux developers are welcome to use it all they want.
Simply put, ATI is in trouble.
My deepest sympathies. Prof. Tarantula, Esq. |

brutoid
Caldari
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Posted - 2010.03.12 18:10:00 -
[36]
Originally by: Professor Tarantula NVidia and ATI have been slugging it out for years now, and now NVidia has an awesome game engine they aren't even charging game companies to use. It's freeware, and any Windows or linux developers are welcome to use it all they want. Simply put, ATI is in trouble.
"AMD (NYSE: AMD) today announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms."
Notice that last bit, OpenCL and DirectCompute? Thats the way to go in my opinion. Nvidia pay developers to use PhysX, the API is free to use of course, but developers need a little nudge by nvidia to segregate themselves from a huge portion of the playerbase.
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Obsidian Hawk
RONA Legion
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Posted - 2010.03.12 18:41:00 -
[37]
Edited by: Obsidian Hawk on 12/03/2010 18:43:26 IB4 Chribba's veldspar lined trench coat
Ib4 Mynxee and her dress
I think th article and the pictures are a great read.
I still demand that CCP give all current subscribers a limited edition carebear outfit for incarna.
Edit: i read up on the nvidia vs ati stuff. People with ati cards wont need to fear you will be able to play incarna with an ati.
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Professor Tarantula
Hedion University
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Posted - 2010.03.12 19:05:00 -
[38]
Originally by: brutoid Notice that last bit, OpenCL and DirectCompute? Thats the way to go in my opinion. Nvidia pay developers to use PhysX, the API is free to use of course, but developers need a little nudge by nvidia to segregate themselves from a huge portion of the playerbase.
Yeah, that's how NVidia do everything. Making arrangements with companies for things like a big long NVidia ad which would play at game startup was another favorite of theirs. I don't much like their rabid self promotion, but they did zig when AMD zagged by going the software route instead of continuing to play the hardware one upping game. As for OpenCL and DirectCompute, it remains to be seen if they'll truly make PhysX irrelevant like AMD claim, but i'd imagine they hope it does.
My deepest sympathies. Prof. Tarantula, Esq. |

brutoid
Caldari
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Posted - 2010.03.12 19:14:00 -
[39]
Originally by: Professor Tarantula Yeah, that's how NVidia do everything. Making arrangements with companies for things like a big long NVidia ad which would play at game startup was another favorite of theirs. I don't much like their rabid self promotion, but they did zig when AMD zagged by going the software route instead of continuing to play the hardware one upping game. As for OpenCL and DirectCompute, it remains to be seen if they'll truly make PhysX irrelevant like AMD claim, but i'd imagine they hope it does.
Yep, cant blame them for their aggressive marketing really, AMD could learn quite a few things from nvidia's approach. The thing with nvidia and their proprietary stuff is that long term it helps nobody if a uniform standard doesn't get reached, this is where i praise AMD.
Got to take what nvidia say with quite a big pinch of salt nowadays. By the end of this year AMD' Fusion should be firmly on track and Intels Sandybridge cpu is on the horizon. Both of these techs marry the cpu and the gpu onto the same die utilising the same one socket, a dedicted gpu will not be needed for most watchable media etc in the future. Where will this leave nvidia?
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Kyra Felann
Gallente
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Posted - 2010.03.12 19:19:00 -
[40]
Originally by: Evelgrivion Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API. It's deliberately crippled from ATI graphics cards, meaning anyone using one won't be able to see the fancy, flowing fabric. How much is Nvidia paying you guys under The Way It's Meant to Be Played to segregate your player base by graphics chip brand? 
So everything should be gimped just because ATI cards can't handle it? Physics acceleration will never become common unless developers start supporting it and that means some people won't be able to use it at first. Not everyone had graphics cards that could handle hardware 3D acceleration when it first started being used. Not everyone had sound cards back when games started supporting actual sound instead of beeps, either. If you don't have the proper hardware, you don't get the full experience--and that's nothing new in the computer game industry.
Oh, and NVidia cards are better anyway.
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Amerilia
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Posted - 2010.03.12 19:24:00 -
[41]
Originally by: Kyra Felann
Originally by: Evelgrivion Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API. It's deliberately crippled from ATI graphics cards, meaning anyone using one won't be able to see the fancy, flowing fabric. How much is Nvidia paying you guys under The Way It's Meant to Be Played to segregate your player base by graphics chip brand? 
So everything should be gimped just because ATI cards can't handle it? Physics acceleration will never become common unless developers start supporting it and that means some people won't be able to use it at first. Not everyone had graphics cards that could handle hardware 3D acceleration when it first started being used. Not everyone had sound cards back when games started supporting actual sound instead of beeps, either. If you don't have the proper hardware, you don't get the full experience--and that's nothing new in the computer game industry.
Oh, and NVidia cards are better anyway.
Ati cards can handle it, they just cant handle an nvidia format
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Professor Tarantula
Hedion University
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Posted - 2010.03.12 19:30:00 -
[42]
Originally by: brutoid Got to take what nvidia say with quite a big pinch of salt nowadays. By the end of this year AMD' Fusion should be firmly on track and Intels Sandybridge cpu is on the horizon. Both of these techs marry the cpu and the gpu onto the same die utilising the same one socket, a dedicted gpu will not be needed for most watchable media etc in the future. Where will this leave nvidia?
I thought Fusion was all but forgotten. Didn't know they were finally thinking about releasing it, but after some googling i discovered it's due out in 2011, if that link is accurate, and you're right, will be interesting to see how Nvidia copes with it.
My deepest sympathies. Prof. Tarantula, Esq. |

Kyra Felann
Gallente
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Posted - 2010.03.12 19:33:00 -
[43]
Edited by: Kyra Felann on 12/03/2010 19:36:44 Edited by: Kyra Felann on 12/03/2010 19:35:06
Originally by: Amerilia Ati cards can handle it, they just cant handle an nvidia format
Yes, I'm aware. It's a newish technology and it's common for new technologies to be proprietary before they become open standards. Look at early sound cards--you had to tell the game whether you were using a Sound Blaster card or an AdLib card or a Turtle Beach card. Look at early 3D cards--3dFX cards had their own format, other cards used OpenGL and then Direct3D.
NVidia has actually made PhysX available to more people when they bought Aegeia. Before that, it was only available to people who bought those dedicated cards, which few people did because developers didn't support it because not many people had the cards. Lots of people own NVidia cards.
My point is that if developers don't start supporting the physics acceleration that is out there now, it'll be years or longer before physics acceleration starts to become common in games like graphics or sound acceleration are now. I think we can all agree that physics acceleration being common will be a good thing. Some people will be left out at first because they don't have the supported hardware. But that's nothing new.
I'm sure CCP doesn't want to exclude a portion of their players from getting the full experience, but right now it's either that or gimp it for everyone so that no one can get the full experience.
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brutoid
Caldari
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Posted - 2010.03.12 19:54:00 -
[44]
Originally by: Professor Tarantula I thought Fusion was all but forgotten. Didn't know they were finally thinking about releasing it, but after some googling i discovered it's due out in 2011, if that link is accurate, and you're right, will be interesting to see how Nvidia copes with it.
A really interesting thing is whether services like onlive take off in a big way or not. If it does and HD gaming can really be enjoyed through a browser regardless of hardware then i'll say that nvidia are in for a rough ride.
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Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.03.12 20:26:00 -
[45]
Confirming I can't wait to play with eve dolls.  --------------------------- Only those who surrender are lost |

Agallis Zinthros
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2010.03.12 20:48:00 -
[46]
I'm sure they'll have a workable solution for ATI hardware. They may wind up porting the clothing to OpenCL or Directcompute, especially with Nvidia being in trouble the way they are(zero DX11 parts, irrelevant in high-end GPUs since August 09 and Radeon 5xxx) It's not piracy, its surprise PVP. |

Winged Crime
Minmatar
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Posted - 2010.03.12 21:11:00 -
[47]
Originally by: Ascuris Wurm You see, Incarna is really just a bet between 2 CCP executives as to whether they can get 200,000 guys to play with dolls. Who do you think will win?
They're ACTION FIGURES, damnit!
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Cataca
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Posted - 2010.03.13 02:49:00 -
[48]
To be quite honest, the whole "you play a female avatar, you like to wear skirts IRL" thing is getting old.
Lets voice it in another way. Did your decision to play a male avatar, and thus heaving to look at him 24/7, instead of a female ever occurred to you as a hint, that you are indeed attracted to the same sex?
And lets be completely honest here, if you connect your sexuality with your eve avatar, it might be time to ****ING QUIT AND GET A LIFE
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Nemesis Factor
Caldari RennTech BricK sQuAD.
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Posted - 2010.03.13 02:54:00 -
[49]
Op, feel free to add this link to your first post. ==================== ~/~ Sultan of Buruni |

Mr Kidd
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Posted - 2010.03.13 03:20:00 -
[50]
Edited by: Mr Kidd on 13/03/2010 03:20:46 Is it me or is the whole concept of clothing reacting to physics kind of a slap in this face?
This is a.......SPACE GAME! Where are the frickin PHYSICS? Screw the clothing! Great, I'll be able to watch my fabrics obey physical laws as they draep across a stairway but my ship bounces off a station. You incarnia supporters are un-frickin-believable!!!
dra-pe....a bad word....really?!?
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Cat o'Ninetails
Rancer Defence League
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Posted - 2010.03.13 03:37:00 -
[51]
you guys will be kicking yourselves when i post the first annual profits from my beauty parlour lol
x
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brutoid
Caldari
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Posted - 2010.03.13 04:56:00 -
[52]
Here's another cloth demo from GDC today, only this time the physics are done on the cpu so everyone can enjoy it 
Havok Cloth
Like Havok Destruction, Cloth is a cross-platform solution that optimizes and streamlines dynamic cloth simulation in real-time environments.
The Havok Cloth video displays impressive cloth dynamics on top of an angry ogre. Cloth dynamics is one of the greatest trump cards that PhysX currently holds. There is no word yet if Havok Cloth will rise to support dynamic tearing and ripping of cloth mesh as PhysX is able to do, but it is certainly an achievement if Havok Cloth implements simulation this impressive at a software level.
http://www.youtube.com/watch?v=8cy1ty4nvmc&feature=player_embedded
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Entarel Helfir
Eternal Darkness Incorporated
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Posted - 2010.03.13 09:15:00 -
[53]
To be honest, the examples shown there look rather like they come from world of darkness than from eve (especially the red dress and the background).
Therefore, whoever wishes for peace, let him prepare for war. |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.13 09:24:00 -
[54]
Originally by: Mr Kidd Edited by: Mr Kidd on 13/03/2010 03:20:46 Is it me or is the whole concept of clothing reacting to physics kind of a slap in this face?
This is a.......SPACE GAME! Where are the frickin PHYSICS? Screw the clothing! Great, I'll be able to watch my fabrics obey physical laws as they draep across a stairway but my ship bounces off a station. You incarnia supporters are un-frickin-believable!!!
dra-pe....a bad word....really?!?
You might recall that the WiS engine is actually being developed for the World of Darkness game. It's use in EVE is basically a side benefit.
And CCP explicitly stated that they were aiming for a far higher proportion of women in their WoD demographic. And historically, female players really care about about things like the clothes that they can put on their avatars. And given that WoD is going to strongly attract the emo crowd, probably a lot of the male players too.
Join the dots: We're getting fancy clothes in EVE, because they're genuinely important in WoD.
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Typhado3
Minmatar
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Posted - 2010.03.13 09:40:00 -
[55]
Originally by: Ascuris Wurm You see, Incarna is really just a bet between 2 CCP executives as to whether they can get 200,000 guys to play with dolls. Who do you think will win?
There will come a point in time where the players of eve will as a collective realize they are playing in a dress..... at that time everyone loses.
more seriously though I'm looking forward to these sort of things for my amarr alt. Just hoping there's some nice minmatar sebiestor style clothing ------------------------------ God is an afk cloaker |

Catheryn Martobi
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Posted - 2010.03.13 10:04:00 -
[56]
Originally by: Mr Kidd Edited by: Mr Kidd on 13/03/2010 03:20:46 Is it me or is the whole concept of clothing reacting to physics kind of a slap in this face?
This is a.......SPACE GAME! Where are the frickin PHYSICS? Screw the clothing! Great, I'll be able to watch my fabrics obey physical laws as they draep across a stairway but my ship bounces off a station. You incarnia supporters are un-frickin-believable!!!
dra-pe....a bad word....really?!?
Well, the fabric rendering is going to happen client side, meaning each computer running the game will draw up everything you see and only download data for where people are, but not their clothes. This means that no one will be seeing the exact same image (for instance if you see a bug in the clothing, it's likely no one else will see it). This is fine because it's not important to gameplay, however if we were to have ship physics, the Eve cluster would have to calculate and transmit everything, not only would that significantly increase the demand on the server, but bandwidth requirements would skyrocket. because Incarna wont be integral to gameplay, they can cram as much technology as they want into it.
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.03.13 10:15:00 -
[57]
Originally by: Kyra Felann Edited by: Kyra Felann on 12/03/2010 19:36:55
Originally by: Amerilia Ati cards can handle it, they just cant handle an nvidia format
Yes, I'm aware. It's a newish technology and it's common for new technologies to be proprietary before they become open standards. Look at early sound cards--you had to tell the game whether you were using a Sound Blaster card or an AdLib card or a Turtle Beach card. Look at early 3D cards--3dFX cards had their own format, other cards used OpenGL and then Direct3D.
NVidia has actually made PhysX available to more people when they bought Aegeia. Before that, it was only available to people who bought those dedicated cards, which few people did because developers didn't support it because not many people had the cards. Lots of people own NVidia cards.
My point is that if developers don't start supporting the physics acceleration that is out there now, it'll be years or longer before physics acceleration starts to become common in games like graphics or sound acceleration are now. I think we can all agree that physics acceleration being common will be a good thing. Some people will be left out at first because they don't have the supported hardware. But that's nothing new.
I'm sure CCP doesn't want to exclude a portion of their players from getting the full experience, but right now it's either that or gimp it for everyone so that no one can get the full experience.
ATi can handle anything just fine since the HD3xxx series. It's nVidia that blocks ATi from using the subroutines or instruction sets to utilise the physics, since they have a patent on the way physics are handled on the nVidia cards, since they work on a different principle of handling graphics than ATi does.
Also ATi has been starting up a similar program, or breathing new life into it actually, just like TWIWMTBP from nVidia. Just simply buy your way into the dev office and tell them to optimize their games for ATi architecture and make sure the competition suffers a performance hit due to a mismatch in exact handling of graphics/whatever. All this was written in simpleton terms btw. Alot more to it than the above.. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Doctor Mabuse
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Posted - 2010.03.13 10:31:00 -
[58]
Originally by: Professor Tarantula Simply put, ATI is in trouble.
Meanwhile NVIDIA are busy cooking their customers graphics cards:
Linkage ------------------------------------
Who's trip-trapping on my bridge? |

Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.13 10:44:00 -
[59]
Edited by: Morveus on 13/03/2010 10:47:53
Originally by: Catheryn Martobi Well, the fabric rendering is going to happen client side, meaning each computer running the game will draw up everything you see and only download data for where people are, but not their clothes. This means that no one will be seeing the exact same image (for instance if you see a bug in the clothing, it's likely no one else will see it). This is fine because it's not important to gameplay, however if we were to have ship physics, the Eve cluster would have to calculate and transmit everything, not only would that significantly increase the demand on the server, but bandwidth requirements would skyrocket. because Incarna wont be integral to gameplay, they can cram as much technology as they want into it.
Instead of the data sent to "bounce" the ship on the station, the server could just send a "physics reaction between ship and station" to the client. Then the client would render it. You don't have to synchronise every bit generated from the explosion (for instance) between client and server.
Play a physics-capable LAN game with two computers side by side and do something with the physics, like making something explode. You'll notice that the physics are client-side: for instance while playing Flatout 2 in LAN, I use to encounter car parts (or stuff from the environment) on the track, which other players don't see at the same place.
But I'm not against my ship bouncing on stations... I'm telling myself "the ship's computer automatically avoids collisions". And I suspect vehicules/ships in thousands of years would at least be able of this -_- [center] ___________________
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Catheryn Martobi
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Posted - 2010.03.13 11:16:00 -
[60]
Originally by: Morveus Edited by: Morveus on 13/03/2010 10:47:53
Originally by: Catheryn Martobi Well, the fabric rendering is going to happen client side, meaning each computer running the game will draw up everything you see and only download data for where people are, but not their clothes. This means that no one will be seeing the exact same image (for instance if you see a bug in the clothing, it's likely no one else will see it). This is fine because it's not important to gameplay, however if we were to have ship physics, the Eve cluster would have to calculate and transmit everything, not only would that significantly increase the demand on the server, but bandwidth requirements would skyrocket. because Incarna wont be integral to gameplay, they can cram as much technology as they want into it.
Instead of the data sent to "bounce" the ship on the station, the server could just send a "physics reaction between ship and station" to the client. Then the client would render it. You don't have to synchronise every bit generated from the explosion (for instance) between client and server.
Play a physics-capable LAN game with two computers side by side and do something with the physics, like making something explode. You'll notice that the physics are client-side: for instance while playing Flatout 2 in LAN, I use to encounter car parts (or stuff from the environment) on the track, which other players don't see at the same place.
But I'm not against my ship bouncing on stations... I'm telling myself "the ship's computer automatically avoids collisions". And I suspect vehicules/ships in thousands of years would at least be able of this -_-
Yes, but debris on a road you can simply drive through is not a gameplay mechanic. It's just visual fluff. If a ship collided with an asteroid, it would either be destroyed or sent on a tangent. If it wasn't destroyed, the server would have to calculate which directing it went off in and how much damage was applied based on the trajectory and speed. Not only that but collision models would have to be created. Did you know that all ships and asteroids have a perfectly shperical collision model based on their two furthest points? That is why you sometimes bump a 'roid when you didn't even come close, or if you come at a titan from the side you can't even get near it. Its a huge jump from the system we have now to having accurate collision models, damage inflicting collisions and accurate trajectory tracking. I think it would be super sweet, but the server hardware isn't there yet.
They could meet us half-way and have ships just explode when they ran into each other, but I think that might raise some concerns.
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Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.13 11:29:00 -
[61]
Originally by: Catheryn Martobi Yes, but debris on a road you can simply drive through is not a gameplay mechanic. It's just visual fluff. If a ship collided with an asteroid, it would either be destroyed or sent on a tangent. If it wasn't destroyed, the server would have to calculate which directing it went off in and how much damage was applied based on the trajectory and speed. Not only that but collision models would have to be created. Did you know that all ships and asteroids have a perfectly shperical collision model based on their two furthest points? That is why you sometimes bump a 'roid when you didn't even come close, or if you come at a titan from the side you can't even get near it. Its a huge jump from the system we have now to having accurate collision models, damage inflicting collisions and accurate trajectory tracking. I think it would be super sweet, but the server hardware isn't there yet.
They could meet us half-way and have ships just explode when they ran into each other, but I think that might raise some concerns.
Okay, I wasn't seeing things that way. You're right, bandwidth and calculations are a problem in this case, although it would be far more realistic. It may never become possible : even if the technical problems were not, I don't know how we could avoid being killed by kamikazes 
Got it  [center] ___________________
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.13 13:04:00 -
[62]
I'm hoping that something like these will be for sale
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Mr Kidd
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Posted - 2010.03.13 20:06:00 -
[63]
Originally by: Catheryn Martobi
Originally by: Mr Kidd Edited by: Mr Kidd on 13/03/2010 03:20:46 Is it me or is the whole concept of clothing reacting to physics kind of a slap in this face?
This is a.......SPACE GAME! Where are the frickin PHYSICS? Screw the clothing! Great, I'll be able to watch my fabrics obey physical laws as they draep across a stairway but my ship bounces off a station. You incarnia supporters are un-frickin-believable!!!
dra-pe....a bad word....really?!?
Well, the fabric rendering is going to happen client side, meaning each computer running the game will draw up everything you see and only download data for where people are, but not their clothes. This means that no one will be seeing the exact same image (for instance if you see a bug in the clothing, it's likely no one else will see it). This is fine because it's not important to gameplay, however if we were to have ship physics, the Eve cluster would have to calculate and transmit everything, not only would that significantly increase the demand on the server, but bandwidth requirements would skyrocket. because Incarna wont be integral to gameplay, they can cram as much technology as they want into it.
Why are you justifying not having more spatial physics in Eve versus justifying having second life in Eve? It doesn't have to be perfect. It doesn't have to be collision physics for every aspect of the game, and it doesn't have to be transmitted to everyone online or in a system, only those within a certain range. I understand there are technical considerations that need addressed. But that is what CCP is doing one way or the other. They're choosing to make technical considerations for a second life in Eve. In essence they're expending a great deal of time and effort, technically, to take Eve in a direction that detracts from game play as we know it in favor of game play that doesn't appear to contribute to what most players spend most of their time doing (grinding, missioning, mining, pvping, exploring) and will continue to do Eve even with walking in stations.
So, if having more spatial physics for the game play that we currently have is technically challenging and creating a walk in station environment is technically challenging, are you saying you would prefer walking in stations, what IMO amounts to fluff (i.e. not a lot of playability)? I'd rather they spend the time to rework the game for some more realism in space rather than reworking it purely for eye-candy.
If they added more spacial physics they could potentially change blob warfare by providing dynamic battlefields that currently and technically are 3 dimensional but are more suited to 2 dimensional tactics. By providing a physical landscape with some collision physics and other physics such as not being able to scan and see everything within a given range where fleets could hide behind moon's, planets, in belts, etc, much smaller fleets could potentially tackle the blobs with real, solid tactics. But hey, lets have walking in station because it's pretty. And oooooh, look at the way my fabrics glint in the lighting, flutter in the non-existent wind.
I've played a lot of games in my time and I can tell you that playability goes much further towards creating dedicated players than eye-candy does. At best eye-candy is a short term means to generate a larger player base on a small time scale. If that's the way Eve is going, and it sounds like it is, then the game is already on it's way out. Don't let the peak number of users you're seeing online these days fool you. That's being achieved without the coming eye-candy. Many decaying cycles are preceded with very positive performance characteristics. One only need look at STOL to know that eye-candy alone isn't enough to sustain a player base.
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Catheryn Martobi
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Posted - 2010.03.13 21:23:00 -
[64]
Originally by: Mr Kidd
Why are you justifying not having more spatial physics in Eve versus justifying having second life in Eve? It doesn't have to be perfect. It doesn't have to be collision physics for every aspect of the game, and it doesn't have to be transmitted to everyone online or in a system, only those within a certain range. I understand there are technical considerations that need addressed. But that is what CCP is doing one way or the other. They're choosing to make technical considerations for a second life in Eve. In essence they're expending a great deal of time and effort, technically, to take Eve in a direction that detracts from game play as we know it in favor of game play that doesn't appear to contribute to what most players spend most of their time doing (grinding, missioning, mining, pvping, exploring) and will continue to do Eve even with walking in stations.
So, if having more spatial physics for the game play that we currently have is technically challenging and creating a walk in station environment is technically challenging, are you saying you would prefer walking in stations, what IMO amounts to fluff (i.e. not a lot of playability)? I'd rather they spend the time to rework the game for some more realism in space rather than reworking it purely for eye-candy.
If they added more spacial physics they could potentially change blob warfare by providing dynamic battlefields that currently and technically are 3 dimensional but are more suited to 2 dimensional tactics. By providing a physical landscape with some collision physics and other physics such as not being able to scan and see everything within a given range where fleets could hide behind moon's, planets, in belts, etc, much smaller fleets could potentially tackle the blobs with real, solid tactics. But hey, lets have walking in station because it's pretty. And oooooh, look at the way my fabrics glint in the lighting, flutter in the non-existent wind.
I've played a lot of games in my time and I can tell you that playability goes much further towards creating dedicated players than eye-candy does. At best eye-candy is a short term means to generate a larger player base on a small time scale. If that's the way Eve is going, and it sounds like it is, then the game is already on it's way out. Don't let the peak number of users you're seeing online these days fool you. That's being achieved without the coming eye-candy. Many decaying cycles are preceded with very positive performance characteristics. One only need look at STOL to know that eye-candy alone isn't enough to sustain a player base.
As I'm sure you know, the engine Incarna will be using was developed for CCP's upcoming MMO World of Darkness. Before development of the engine, the cost/benefit ratio to add WiS would have not been worth it. But since they are already developing the engine anyway it practically a trivial matter to add it in and could potentially double Eve's player base.
As for the fleet tactics, CCP is looking at fleet formation to get rid of blobs.
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Jim Luc
Caldari Rule of Five
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Posted - 2010.03.13 23:30:00 -
[65]
Idunno, I tend to think they probably are looking into ways of introducing a better physics engine into Eve, along with twitch-based combat frigates and stuff they've mentioned here & there.
http://www.blackprophecy.com/index.php?id=121
This is an interesting article, on the tech side of the physics thing, but as this is still un-released, I wait to see how well they can actually pull this off. Eve not only has to worry about the casual pilot or small fleet battles with 10 - 20, they also need to account for physics on the large scale, with thousands of players all in the same battle.
I really long for the day when networking power increases, and we can have hundreds of fast-paced combat frigates fighting other frigates & drones, while battleships and carriers are also on the field.
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Karontin Maysubile
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Posted - 2010.03.15 01:03:00 -
[66]
So we didn't hear anything at the GDC?
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Zofe Stormcaller
Gallente Shadow Company Legiunea ROmana
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Posted - 2010.03.15 10:24:00 -
[67]
Originally by: Cat o'Ninetails you guys will be kicking yourselves when i post the first annual profits from my beauty parlour lol
x
Can't I just get my next clone to be a better looking one? If they invent that tech in r/l I'll be taking out a mortgage to get one...
In the meantime I'll see if the laser hair removal place uses scorch...
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Grez
Fairlight Corp Rooks and Kings
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Posted - 2010.03.15 11:28:00 -
[68]
As long as CCP implement a Havok or DirectCompute solution, I'll be happy, because it performs much better than PsyX, which has been proven to gimp ATI cards wherever possible.
Truth be told, I'm a little ****ed at CCP for routing for the green team. As long as there's options for the red team to run it in exactly the same manner via DC then I'll be happy. ---
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2010.03.15 11:38:00 -
[69]
Don't care about this feature at all. Spending massive amounts of time to make clothing look good? Waste of resources in a spaceship game. Looks like we'll be used to beta-test features for another game.
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BearUkraine
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Posted - 2010.03.15 19:19:00 -
[70]
Hi all.
Who havent seen video from GDC: youtube
Also according to rus interview from GDC with Torfi Frans Olafsson, Producer at CCP Games, probably Incarna will not be as a winter expansion.
Proof (rus)
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Benri Konpaku
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Posted - 2010.03.15 19:42:00 -
[71]
Edited by: Benri Konpaku on 15/03/2010 19:43:57 Square-Enix would definitely give good use to that technology.
But nVidia...? Meh, I miss the times back when ATI wasn't part of AMD.  |

Ghoest
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Posted - 2010.03.15 21:23:00 -
[72]
Edited by: Ghoest on 15/03/2010 21:23:08 I suppose its nice that they are doing something for the metrosexuals and gays but I would rather see them put some resources into fixing industry and science.
Wherever you went - Here you are.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.03.15 22:26:00 -
[73]
Originally by: BearUkraine Hi all.
Who havent seen video from GDC: youtube
Also according to rus interview from GDC with Torfi Frans Olafsson, Producer at CCP Games, probably Incarna will not be as a winter expansion.
Proof (rus)
What Torfi seems to have said is that 'player apartments' (as part of Incarna content) will not be released this year.
The interviewer did not specifically ask about Incarna release date. ...
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Reiisha
Evolution IT Alliance
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Posted - 2010.03.15 22:42:00 -
[74]
Originally by: Jim Luc Idunno, I tend to think they probably are looking into ways of introducing a better physics engine into Eve, along with twitch-based combat frigates and stuff they've mentioned here & there.
http://www.blackprophecy.com/index.php?id=121
This is an interesting article, on the tech side of the physics thing, but as this is still un-released, I wait to see how well they can actually pull this off. Eve not only has to worry about the casual pilot or small fleet battles with 10 - 20, they also need to account for physics on the large scale, with thousands of players all in the same battle.
I really long for the day when networking power increases, and we can have hundreds of fast-paced combat frigates fighting other frigates & drones, while battleships and carriers are also on the field.
BP is a heavily instanced game - Only 20 players per instance i believe, maximum?
Aside from that, it's not the bandwidth that poses the problem but the processing power. Bandwidth is not really a problem because ship positions, angles and velocities are already transmitted to the EVE client for every ship in space. The real problem is computing all of those at a playable rate. Advanced physics are nice, but even the EVE cluster can't handle that many computations, at least not for realistic physics.
"If you do things right, people won't be sure you've done anything at all"
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Sloth Arnini
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2010.03.16 12:44:00 -
[75]
For all the haters.
YAY! I just linked a YouTube video! Now I have passed the third class of Dasty's Forum Warrior Course!
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BearUkraine
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Posted - 2010.03.16 13:19:00 -
[76]
Edited by: BearUkraine on 16/03/2010 13:20:10
Originally by: Razin
Originally by: BearUkraine Hi all.
Who havent seen video from GDC: youtube
Also according to rus interview from GDC with Torfi Frans Olafsson, Producer at CCP Games, probably Incarna will not be as a winter expansion.
Proof (rus)
What Torfi seems to have said is that 'player apartments' (as part of Incarna content) will not be released this year.
The interviewer did not specifically ask about Incarna release date.
Yeah. It seems you are right. I misunderstood a point about "module" that actually means exactly 'player apartments'and 'trophies' .
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Kellyr
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Posted - 2010.03.16 17:48:00 -
[77]
Originally by: Evelgrivion Oh God, PhysX? Great, now everyone who owns an ATI card won't be able to VIEW the fabric worth a damn, because PhysX is a proprietary to NVidia API. It's deliberately crippled from ATI graphics cards, meaning anyone using one won't be able to see the fancy, flowing fabric. How much is Nvidia paying you guys under The Way It's Meant to Be Played to segregate your player base by graphics chip brand? 
you segregated yourself with your poor choice of gfx card and lack of pre purchase research. Everyone knows nvidia > ati.
Posted from my iPhone
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bff Jill
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Posted - 2010.03.16 18:09:00 -
[78]
Edited by: bff Jill on 16/03/2010 18:12:05
Originally by: Ghoest Edited by: Ghoest on 15/03/2010 21:23:08 I suppose its nice that they are doing something for the metrosexuals and gays but I would rather see them put some resources into fixing industry and science.
You forgot us autogynephiles =(
Originally by: Kellyr
you segregated yourself with your poor choice of gfx card and lack of pre purchase research. Everyone knows nvidia > ati.
horrible lies! ati is better! the only reason nvidia even competes is they give pc manufacturers deals and spam their logo all over game splash screens. card of choice for sheep.
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Skippermonkey
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Posted - 2010.03.16 18:31:00 -
[79]
WTB: Space dungarees
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.03.16 19:25:00 -
[80]
YES! Eve Dolls Soon!
I mean err... action figures yea. Eve action figures !
Sig Gallery is currently down: Contact me ingame for prices.
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Mack Bane
Gallente
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Posted - 2010.03.17 01:43:00 -
[81]
Hmmh, I thought, PhysX runs om PS3, Xbox360,and PC. So, that makes it a cross-platform feature. Now, the way it is implemented into an engine, is, what cripples certain hardware. I run an ATI 5870,and i would be pretty angry,If i purchased that card,because at fanfest'09,there was a demo of how they optimised the game for Eyefinity.And now, they'd tell me to change to another card, or be happy with crappy physics,once incarna is here.
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Usagi Tsukino
Stimulus Rote Kapelle
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Posted - 2010.03.17 03:26:00 -
[82]
Originally by: Catheryn Martobi They could meet us half-way and have ships just explode when they ran into each other, but I think that might raise some concerns.
Not to send this thread off in a third direction, but it drives me insane to see a frigate 1/6th the mass of a battleship plow into said battleship at 4k/s and not be damaged.
I hit a Honda Civic at 30mhp and it totaled my Explorer. The Civic did not get pushed out of jump range either. ---
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Cikulisuy
Amarr The Maverick Navy IT Alliance
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Posted - 2010.03.17 12:28:00 -
[83]
bleh, nvidia is incredibly useless, spend their time market whoring instead of actually building decent cards. nub> you cant mine so you kill. |
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