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Moonlit Raid
State War Academy Caldari State
18
|
Posted - 2012.07.04 00:28:00 -
[1] - Quote
I want you to imagine for a moment, you are shooting a Drednought in your battle badger. He has no modules fitted and you have enough ammo to keep going til he dies. Suddenly the ship explodes in front of you. You check your combat log but nothing appears. There is no record of you catching this guy with his pants down, utterly embarrased him and would have dealt over a million dmg using just a badger.
Instead the pilot decided to blow his ship up. He knew what the outcome was and took steps to deny you the ship and it's contents. A perfectly legitimate tactic (hey I hear you fannies moaning it's a sandbox all the time). The last person to decisively determine the fate of the ship is it's pilot. just shooting at him doesn't make it your kill does it? It doesn't give you the right to any prestige for damaging a guys ship that exploded of it's own accord surely?
If you happen to be taking a wh and surround their POS, they decide to deny you everything they have these are not your kills. You have not caused a single one of them. Should you choose to argue causation; "Yeah but I send my pixels at him which made him asplode his pixels." Well maybe I should record my debit card transaction to CCP in my killmails, you know, if I wasn't paying the sub I wouldn't ever explode would I?
You have driven them out. They have lost their asset(s). If you have not blown them up why do you think you deserve a killmail?
Don't ever claim the majority in a forum, because more than likely. You are not. Just those who don't care about your pathetic problem cba to post in your pathetic thread. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
142
|
Posted - 2012.07.04 00:45:00 -
[2] - Quote
Sigh.............already a post on SDing a few threads down. Please use some common sense and check to see if there is a recent previous thread on the subject you are posting about. Alliance Diplomat, Recruiter |

Derath Ellecon
Washburne Holdings
255
|
Posted - 2012.07.04 00:51:00 -
[3] - Quote
Bane Nucleus wrote:Sigh.............already a post on SDing a few threads down. Please use some common sense and check to see if there is a recent previous thread on the subject you are posting about.
Moonlit Raid wrote:...Just those who don't care about your pathetic problem cba to post in your pathetic thread.
I think its pretty obvious she created this new thread on purpose.
That being said, I don't have an issue personally with SD mechanics in any non combat situations. inside a POS, or outside.
But while engaged in combat I think it is fair that the SD should show up on a killmail. Heck you would likely be both the top damage dealer on your own kill! |

Moonlit Raid
State War Academy Caldari State
18
|
Posted - 2012.07.04 00:56:00 -
[4] - Quote
Bane Nucleus wrote:Sigh.............already a post on SDing a few threads down. Please use some common sense and check to see if there is a recent previous thread on the subject you are posting about. I'm posting about suicide not being recorded as a kill. (I suppose technically it is but I for one would endeavour to create the games longest list of API verified suicides). This is a game about homicide not suicide, why record suicides (I can only imagine PvPers would agree with me on this, being PvPers, not Pers). That other thread read like a bunch of whines about people wanting non-kill related information recorded in killmails and a feature addition/change suggestion. So You could even argue it's in the wrong section. |

Derath Ellecon
Washburne Holdings
255
|
Posted - 2012.07.04 01:18:00 -
[5] - Quote
Moonlit Raid wrote:Bane Nucleus wrote:Sigh.............already a post on SDing a few threads down. Please use some common sense and check to see if there is a recent previous thread on the subject you are posting about. I'm posting about suicide not being recorded as a kill. (I suppose technically it is but I for one would endeavour to create the games longest list of API verified suicides). This is a game about homicide not suicide, why record suicides (I can only imagine PvPers would agree with me on this, being PvPers, not Pers). That other thread read like a bunch of whines about people wanting non-kill related information recorded in killmails and a feature addition/change suggestion. So You could even argue it's in the wrong section.
You don't die when you SD though.
And a killmail is also for the ship, not the Pilot. Hence the fact that you get one even if the ship is unpiloted. So on that logic a killmail for a self destructed ship will fit that model in a way as well. |

Moonlit Raid
State War Academy Caldari State
18
|
Posted - 2012.07.04 01:35:00 -
[6] - Quote
So lets look at this situation, SD'ing ships in a POS while someone drums on your bubble. No record is generated. You are: - In a station (pretty much) You were fired upon on your way there. No killmail is generated.
In a similar situation you are in NPC nullsec, you are fired upon but dock before destroyed. You decide to trash your ship because you are being camped. No killmail is generated. Why not? it has taken damage almost immediately before from another party and you explicitly request your ship to be destroyed and leave nothing behind. Should this generate a killmail? If not why not?
To look at causation, you are being fired upon and very slowly dying so rather than sit there for 2 hours whilst they slowly kill you you decide to end their suffering and SD. Yes they have fired at you, yes you are at their mercy. But they are no more directly responsible for your ships death than whoever manufactured it. If I am in a fleet and my boss warps me into a POS that then kills me, is he responsible? Should he appear on the killmail as the main aggressor? After all HE caused my loss; it wouldn't have happened if he hadn't hit the button. His action is one step before the ultimate destructor of my ship, just as those shooting a capital is one step before the ultimate destructor of the ship (if it SDs).
How are these situations different? In both situations someone CAUSES the ships destruction but neither is the DIRECT cause. In both situations there are two outcomes, one which records a killmail that does not include the indirect cause of a ships destruction. The other does not record a killmail because the ships destruction is not DIRECTLY caused by another ship. |

Derath Ellecon
Washburne Holdings
255
|
Posted - 2012.07.04 02:12:00 -
[7] - Quote
Ok, I'll keep playing.
Moonlit Raid wrote:So lets look at this situation, SD'ing ships in a POS while someone drums on your bubble. No record is generated. You are: - In a station (pretty much) You were fired upon on your way there. No killmail is generated.
IMO seems fair.
Moonlit Raid wrote:In a similar situation you are in NPC nullsec, you are fired upon but dock before destroyed. You decide to trash your ship because you are being camped. No killmail is generated. Why not? it has taken damage almost immediately before from another party and you explicitly request your ship to be destroyed and leave nothing behind. Should this generate a killmail? If not why not?
First off, you can't actuall self destruct while docked. You can destroy your ship but it's technically different. However if you could IMO no it would not generate a killmail.
Why?
Because by docking you have satisfied 2 game mechanics already in place. First, you would have had to wait out your aggression timer to dock. And more importantly, you would have had a session change by docking.
The session change is important, as it is already a mechanic that deals with this. For example, I engage someone on a gate. They almost kill me but I jump through the gate. On the other side someone else finishes me off. In this instance the first person does not get on the killmail because of the session change.
So not having a killmail would still be consistent with current game mechanics.
Moonlit Raid wrote:To look at causation, you are being fired upon and very slowly dying so rather than sit there for 2 hours whilst they slowly kill you you decide to end their suffering and SD. ...Snipped remaining causation blather.
The causation crap isn't really relevant in terms of EVE game mechanics. The key here is combat, aggression mechanics and session changes.
In your above example, the key difference to the others is that while you can have your aggression timer expire by not firing, you cannot have a session change since you are tackled.
SD is not your only option. In fact you have 4.
1. Stay and fight. 2. Eject from your ship and warp your pod away 3. Logoff 4. SD
Staying and fighting generates a killmail. Ejecting would still generate a killmail, as does killing an unpiloted ship that someone ejected from but did not have a session change. Given that CCP changed logoff mechanics, they seemed to consider this an exploit of game mechanics. So your ship goes boom. Killmail generated
SD. To be consistent, in this scenario it seems to be more consistent to have a killmail than not, if you look at it via EVE game mechanics. You are tackled and cannot get a session change that would otherwise wipe the combat from you. Therefore the SD would generate a killmail. Seems like a fair comprimise and stays constent with current EVE mechanics. |

Jack Miton
Bite Me inc Exhale.
357
|
Posted - 2012.07.04 02:42:00 -
[8] - Quote
Nut up or shut up. People who SD in combat are the lowest form of coward in EVE. |

Moonlit Raid
State War Academy Caldari State
20
|
Posted - 2012.07.04 09:17:00 -
[9] - Quote
Derath Ellecon wrote: Because by docking you have satisfied 2 game mechanics already in place. First, you would have had to wait out your aggression timer to dock. And more importantly, you would have had a session change by docking.
The session change is important, as it is already a mechanic that deals with this. For example, I engage someone on a gate. They almost kill me but I jump through the gate. On the other side someone else finishes me off. In this instance the first person does not get on the killmail because of the session change.
So not having a killmail would still be consistent with current game mechanics.
Looking at the session change situation there. Another hypothetical situation, Just before jumping a gate a nightmare is flayed to within 1hp of it's structure. getting away with 1hp remaining. Upon reappearing in the next solar system a passing ibis seizes upon the opportunity and one shots the nightmare. All 149,999 hp dealt in the previous system is simply forgotten about. This doesn't seem in any way correctly recorded at all. I hope you agree with me on that because to continue from it: Just because it's how the game is now doesn't mean it's right. After all you're arguing to change killmail mechanics to include SDs.
So returning to that previous question. So what if you've just docked, the reason you trashed your ship is because you know you won't get away in it. True if docked in NPC null or being shot at and tackled. In both situations where there is a potential for you to die (you never know someone might come to your aid) and you decide to speed it up it doesn't make sense to me for that to be recorded as a kill for someone else. Just as jumping a stargate shouldn't mean if you've done all the work on a ship and it jumps a gate you are not given credit for the heinous amounts of damage you caused.
Jack Miton wrote:Nut up or shut up. People who SD in combat are the lowest form of coward in EVE. There's nothing stopping you killing people and just not recording it whatsoever. After all, it still happened didn't it? You're playing a game and whining about cowardice. Denying you anything ever would be my top priority if you were shooting me. Poking you in the eye for doing the same to me doesn't seem like cowardice at all, just a legitimate strategy for reducing your gains from my loss. |

Elisa Fir
Luminoctis
13
|
Posted - 2012.07.04 09:23:00 -
[10] - Quote
This game is not all about combat and the actions of a target are not all about the aggressor.
The common misconception is that the reason for the target to self-destruct is to deny the aggressor a killmail. However, when I self-destruct a Strategic Cruiser, I'm self-destructing to protect my skill points and not give away a perfectly repairable ship. The aggressors and his precious killmail are irrelevant to me
IF someone does indeed self-destructing only to deny the aggressor a killmail, it is just another form of grieving. There are many forms of grieving in EVE, it is just that usually the aggressor is on the delivering, instead of on the receiving side.
So, the tears about not receiving a killmail are no different from the tears from suicide ganked miners. Not getting what you want, or losing what you have, is part of EVE. It is what sets this game apart from your average cuddly MMO. |

Apolyon I
AQUILA INC Verge of Collapse
91
|
Posted - 2012.07.04 09:50:00 -
[11] - Quote
so far I only see: 1. carebears like to fly cap ship but don't want people to blow it up or dont want lossmail as a proof of their carebearing.
2. pvpers who fail miserably, afraid to admit their failure and try to sd his holysh*tfit cap
if you ever try to kill a cap sding and fail to do it, you'll see how stupid that mechanic is.
people support sd are carebears only use their ship to fight red cross and dont want lossmail when someone catch his precious |

Roime
Shiva Furnace Dead On Arrival Alliance
948
|
Posted - 2012.07.04 09:53:00 -
[12] - Quote
Elisa Fir wrote:This game is not all about combat and the actions of a target are not all about the aggressor.
The common misconception is that the reason for the target to self-destruct is to deny the aggressor a killmail. However, when I self-destruct a Strategic Cruiser, I'm self-destructing to protect my skill points and not give away a perfectly repairable ship. The aggressors and his precious killmail are irrelevant to me
IF someone does indeed self-destructing only to deny the aggressor a killmail, it is just another form of grieving. There are many forms of grieving in EVE, it is just that usually the aggressor is on the delivering, instead of on the receiving side.
So, the tears about not receiving a killmail are no different from the tears from suicide ganked miners. Not getting what you want, or losing what you have, is part of EVE. It is what sets this game apart from your average cuddly MMO.
Your motivation to SD is irrelevant, the reason of SD in that situation is the aggression. You've already been won and just try to minimize your losses.
And the main motivation is not to deny a killmail, but prevent a lossmail.
Shiva Furnace - now recruiting solid pilots! |

TheGunslinger42
Bite Me inc Exhale.
126
|
Posted - 2012.07.04 10:08:00 -
[13] - Quote
Moonlit Raid wrote:I want you to imagine for a moment, you are shooting a Drednought in your battle badger. He has no modules fitted and you have enough ammo to keep going til he dies. Suddenly the ship explodes in front of you. You check your combat log but nothing appears. There is no record of you catching this guy with his pants down, utterly embarrased him and would have dealt over a million dmg using just a badger.
Instead the pilot decided to blow his ship up. He knew what the outcome was and took steps to deny you the ship and it's contents. A perfectly legitimate tactic (hey I hear you fannies moaning it's a sandbox all the time). The last person to decisively determine the fate of the ship is it's pilot. just shooting at him doesn't make it your kill does it? It doesn't give you the right to any prestige for damaging a guys ship that exploded of it's own accord surely?
If you happen to be taking a wh and surround their POS, they decide to deny you everything they have these are not your kills. You have not caused a single one of them. Should you choose to argue causation; "Yeah but I send my pixels at him which made him asplode his pixels." Well maybe I should record my debit card transaction to CCP in my killmails, you know, if I wasn't paying the sub I wouldn't ever explode would I?
You have driven them out. They have lost their asset(s). If you have not blown them up why do you think you deserve a killmail?
Don't ever claim the majority in a forum, because more than likely. You are not. Just those who don't care about your pathetic problem cba to post in your pathetic thread.
tl;dr version: tc has had to SD all his capitals because he is terrible and can't defend his wh. A bloo bloo bloo.
|

TheGunslinger42
Bite Me inc Exhale.
126
|
Posted - 2012.07.04 10:15:00 -
[14] - Quote
but seriously, just extend the SD timer on capitals. Job done. |

Elisa Fir
Luminoctis
13
|
Posted - 2012.07.04 10:16:00 -
[15] - Quote
Roime wrote:Elisa Fir wrote:(...) So, the tears about not receiving a killmail are no different from the tears from suicide ganked miners. Not getting what you want, or losing what you have, is part of EVE. It is what sets this game apart from your average cuddly MMO. Your motivation to SD is irrelevant, the reason of SD in that situation is the aggression. You've already been won and just try to minimize your losses. And the main motivation is not to deny a killmail, but prevent a lossmail.
Tears about being denied something. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
142
|
Posted - 2012.07.04 10:32:00 -
[16] - Quote
I don't care about a killmail for the sake of getting a kill. I care that when I look at the battle report, it doesn't accurately reflect what actually happened on the field.
Also, people don't SD for no reason. They do it because they are left with no choice, due to the actions of other players. A battle report should show this.
Alliance Diplomat, Recruiter |

Roime
Shiva Furnace Dead On Arrival Alliance
949
|
Posted - 2012.07.04 11:10:00 -
[17] - Quote
Elisa Fir wrote: Tears about being denied something.
Nope, no tears, getting a mail doesn't matter. Like Bane said, SD twists reality. The aggressors always know what happened and why, but the loser gets away with their terribleness without anyone else knowing.
Shiva Furnace - now recruiting solid pilots! |

QT McWhiskers
Hard Knocks Inc.
18
|
Posted - 2012.07.04 11:30:00 -
[18] - Quote
It should be like this.
The self destruction mechanic always produces a kill mail and or a loss mail.
If you self destruct your ship with no one aggressed on you, you get a loss mail that looks like a normal mail, but shows you blowing up your ship.
Ships in your SMA = Self destruct doesnt work... OR they get ejected from the SMA on death. You dont get to hide 2 bhaalghorn losses behind one carrier self destruct. (if they get ejected, they eject at 15000 MS just for lulz)
No insurance payments happen on the completion of self destruct. Lets face it. 2 years ago when insurance payouts were retardedly high, the vast majority of people were SDing for insurance fraud before their contract wore out. Very few people were SDing to hide a lossmail. The fact that insurance payments are laughable now, no one uses this tactic and the only reason anyone SDs nowadays is when they are trapped in wormhole space, or when their big shiny is about to die.
Thats about all I can think of. Im sorry but you dont get to hide the fact that you are terrible at this game by simply clicking the ***** button. If 4 battleships (non bhaalghorns) lock down your carrier and start to kill it and pop all your fighters and your ability to fight back, the kill is theirs. |

Elisa Fir
Luminoctis
13
|
Posted - 2012.07.04 11:41:00 -
[19] - Quote
Roime wrote:(...) The aggressors always know what happened and why, but the loser gets away with their terribleness without anyone else knowing.
Apparently, the aggressor wants something (in this case, he wants the victim's loss not going unnoticed) and this 'victim' is denying it the aggressor. Nothing new here, just classic grieving. The aggressors are now complaining about not getting what they want... it just completes the circle.
|

Derath Ellecon
Washburne Holdings
256
|
Posted - 2012.07.04 11:44:00 -
[20] - Quote
Moonlit Raid wrote:So not having a killmail would still be consistent with current game mechanics. Looking at the session change situation there. Another hypothetical situation, Just before jumping a gate a nightmare is flayed to within 1hp of it's structure. getting away with 1hp remaining. Upon reappearing in the next solar system a passing ibis seizes upon the opportunity and one shots the nightmare. All 149,999 hp dealt in the previous system is simply forgotten about. This doesn't seem in any way correctly recorded at all. I hope you agree with me on that because to continue from it: Just because it's how the game is now doesn't mean it's right. After all you're arguing to change killmail mechanics to include SDs. [/quote]
It may not seem correct. But it is how the mechanics work.
If anything I am arguing to have self destruct mechanics work more consistently with all of the other mechanics already in place (log off during combat, ejecting from your ship etc).
Now IMO I put forth what I think are some fairly balanced ideas that seem to be a decent comprimise between doing nothing and completely changing SD mechanics. They are still obviously not good enough for you. So we will have to part simply agreeing to disagree.
Fly safe. |

Roime
Shiva Furnace Dead On Arrival Alliance
949
|
Posted - 2012.07.04 12:14:00 -
[21] - Quote
Elisa Fir wrote:Roime wrote:(...) The aggressors always know what happened and why, but the loser gets away with their terribleness without anyone else knowing.
Apparently, the aggressor wants something (in this case, he wants the victim's loss not going unnoticed) and this 'victim' is denying it the aggressor. Nothing new here, just classic grieving. The aggressors are now complaining about not getting what they want... it just completes the circle.
You still don't seem to fully get it- we'd like the real ship losses to be recorded to show the actual events like they happened on Tranquility. Killboards are used to assess a corps performance, and right now these records are not accurate.
Even if I weren't the aggressor and had no stake in the battle, someone getting roflstomped should be visible to others. Current SD mechanics allow considerable losses to be hidden, and that's just wrong.
Shiva Furnace - now recruiting solid pilots! |

Moonlit Raid
State War Academy Caldari State
20
|
Posted - 2012.07.04 12:15:00 -
[22] - Quote
I'm picking up the idea that people don't really care about it being an accurate report of what happened. Not really. But that they are more concerned with someone who had a lol fit have this recorded on their losses board. What for? If they only do lol fits they're just gonna die to the next guy anyway, whether or not this was recorded as happening before or not.
I even get the feeling you're main concern is disparaging other people. I don't see how anything more than the fight and their choice to blow up requires any kind of record. We all know CCP actively encourages faggotry in this game. But that's in game, by all means send tornados at mackinaws, but why do you need to record any of this whatsoever? Hey look at my ***** flapping around. It's not as big as it could be though waaaaaaaaahhh. |

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
15
|
Posted - 2012.07.04 12:26:00 -
[23] - Quote
What is your actual point? |

Derath Ellecon
Washburne Holdings
256
|
Posted - 2012.07.04 12:41:00 -
[24] - Quote
Moonlit Raid wrote:I'm picking up the idea that people don't really care about it being an accurate report of what happened. Not really. But that they are more concerned with someone who had a lol fit have this recorded on their losses board. What for? If they only do lol fits they're just gonna die to the next guy anyway, whether or not this was recorded as happening before or not.
I even get the feeling you're main concern is disparaging other people. I don't see how anything more than the fight and their choice to blow up requires any kind of record. We all know CCP actively encourages faggotry in this game. But that's in game, by all means send tornados at mackinaws, but why do you need to record any of this whatsoever? Hey look at my ***** flapping around. It's not as big as it could be though waaaaaaaaahhh.
Way to extend beyond what has been said. Not everyone that SD is in some failfit, or even a carebear with their pants caught down.
In fact I would venture to guess there are only select cases that people SD during battle, and those are the ships with a big enough buffer to be able to get away with it.
There are plenty of legitimate fights where both sides went into it looking for PVP, but as soon as it looks like it is going south for some cap pilot they SD. They could even be the aggressor and then realize they bit off more than they could chew.
So your argument that this is simply to extend the capabilities of griefers is way off base.
But none of this matters, as you have no interest in hearing anything from the side you disagree with. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
142
|
Posted - 2012.07.04 12:49:00 -
[25] - Quote
Moonlit Raid wrote:I'm picking up the idea that people don't really care about it being an accurate report of what happened. Not really. But that they are more concerned with someone who had a lol fit have this recorded on their losses board. What for? If they only do lol fits they're just gonna die to the next guy anyway, whether or not this was recorded as happening before or not.
I even get the feeling you're main concern is disparaging other people. I don't see how anything more than the fight and their choice to blow up requires any kind of record. We all know CCP actively encourages faggotry in this game. But that's in game, by all means send tornados at mackinaws, but why do you need to record any of this whatsoever? Hey look at my ***** flapping around. It's not as big as it could be though waaaaaaaaahhh.
I don't even care if the SD mail shows a fit or value. Some people do sure, but you can't sit there and say that having an accurate battle report is a bad thing. And like what someone else said, sometimes the killboard is extra important for people. Mercs get hired a lot based soley on their killboard. Just because you don't seem to agree with that part of game doesn't make it any less important.
Alliance Diplomat, Recruiter |

Elisa Fir
Luminoctis
13
|
Posted - 2012.07.04 12:54:00 -
[26] - Quote
Roime wrote: You still don't seem to fully get it- we'd like the real ship losses to be recorded to show the actual events like they happened on Tranquility. Killboards are used to assess a corps performance, and right now these records are not accurate.
Oh, I fully understand what you want, I just don't agree. There are many game mechanics that allow one pilot to perform an action some other pilot does not like. This is just one of them. And oh, killboards are a inaccurate anyhow (or at least, a selective truth), but I guess we don't have to discuss the obvious.
What you really mean is:
Roime wrote:I want someone getting roflstomped being visible to others. Current SD mechanics allow considerable losses to be hidden, I don't like that.
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
142
|
Posted - 2012.07.04 12:56:00 -
[27] - Quote
Elisa Fir wrote: And oh, killboards are a inaccurate anyhow (or at least, a selective truth), but I guess we don't have to discuss the obvious.
That is my point right there. This is why I don't understand the objection to making the killboards more accurate. I figured everyone would want this. Alliance Diplomat, Recruiter |

Elisa Fir
Luminoctis
13
|
Posted - 2012.07.04 13:02:00 -
[28] - Quote
Some earn their ISK because of those inaccuracies, battles are won and lost on misjudging the opponent. Both Missing- and inaccurate information can be powerful tools.
Good intelligence information should require effort to collect, instead of it being presented to you on a silver platter. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
142
|
Posted - 2012.07.04 13:07:00 -
[29] - Quote
Elisa Fir wrote:Some earn their ISK because of those inaccuracies, battles are won and lost on misjudging the opponent. Both Missing- and inaccurate information can be powerful tools.
Good intelligence information should require effort to collect, instead of it being presented to you on a silver platter.
This isn't about gathering intelligence. This is about an "after the fact" battle report being accurate. The battle is already over. Alliance Diplomat, Recruiter |

Ashimat
Reconfiguration Nation Transmission Lost
30
|
Posted - 2012.07.04 13:13:00 -
[30] - Quote
What? You still on about KMs from SD'ing caps? Jeez, is it really a problem?
There's tons of thing around what gets onto KMs and not thats a bigger issue i think. Crying over somebody chosing to SD his/her ship when a fight already is lost getting pretty old.
That said, the most logical thing would be that a self-destruct mechanism on a ship was just like any other weapon, only with a delay, only affecting your own ship and with the attribute that it always hit for exactly whats left of your total HP.
It should end up on KM's as final blow, so if the pilot don't want to publish it, so be it. The unlogical thing is that a KM is not generated to the one with final blow, as usual.
The KMs we have now show not only that I was there, and who was agressing me at the time, but how the ship was fit, what I had in cargo etc... All that works fine I think, what Bane was talking about is the fact that there is a lot of stuff going on that you can't read from KMs.
That have little or nothing to do with SD. Even if SD would generate a KM (like it should), it should do so according to present game-mechanics, and thus it would be up to final blow to decide what to do with it.
What I would like to see is some kind of function that capture fights better than current KMs. Ambition must be to have a way of seeing who was there, and on what side. Even if you happend to be flying a logi, or ended your part in the fight with SD.
In fact, if you could separate the current mechanics of KMs and their contents (which belongs to whoever got final blow) from the fact that you where there (Info that should belong to everybody) then the only thing a SD should do, should be to deny opposing pilots the final blow, and hence the KM. http://rnat-postmortem.blogspot.se |

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
15
|
Posted - 2012.07.04 13:17:00 -
[31] - Quote
Generally killmails are accurate enough - would be nice to see the inclusion of logistics in some capacity without them having to use agressive modules and nice to have a more accurate indication of the damage actually taken - if my ship tanked a massive amount of damage before dying I want the lossmail to reflect that. |

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
15
|
Posted - 2012.07.04 13:18:00 -
[32] - Quote
Ashimat wrote:What? You still on about KMs from SD'ing caps? Jeez, is it really a problem?
Yes it is a problem.
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
142
|
Posted - 2012.07.04 13:28:00 -
[33] - Quote
Rroff wrote:Generally killmails are accurate enough - would be nice to see the inclusion of logistics in some capacity without them having to use agressive modules .
THIS. I love my Guardian so show it some damn love on killmails!  Alliance Diplomat, Recruiter |

Mr Bigwinky
4U Services Inc. Talocan United
263
|
Posted - 2012.07.04 13:29:00 -
[34] - Quote
Moonlit Raid wrote:I'm picking up the idea that people don't really care about it being an accurate report of what happened. This is exactly what I want.
What is a killmail?
It is "A record of who was shooting at something when it exploded."
And if a killmail was generated from an SDing ship whilst it was being shot at it would be...
A record of who was shooting at something when it exploded.
When you have lots of fights, it is nice to be able to record what happened automatically, this is where the killmail system comes in.
Also don't compare docking with being in a POS, they're not the same. Wormholes do not equal Null-sec, the mechanics are quite different.
Why should I lose out on having record of what happened just because you lost your ship a little quicker than if I had blown it up? Your ship is gone either way, why are we pretending like it didn't happen? Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Bane Nucleus
The Kairos Syndicate Transmission Lost
142
|
Posted - 2012.07.04 13:35:00 -
[35] - Quote
Mr Bigwinky wrote:Moonlit Raid wrote:I'm picking up the idea that people don't really care about it being an accurate report of what happened. This is exactly what I want. What is a killmail?It is " A record of who was shooting at something when it exploded." And if a killmail was generated from an SDing ship whilst it was being shot at it would be...A record of who was shooting at something when it exploded.When you have lots of fights, it is nice to be able to record what happened automatically, this is where the killmail system comes in. Also don't compare docking with being in a POS, they're not the same. Wormholes do not equal Null-sec, the mechanics are quite different. Why should I lose out on having record of what happened just because you lost your ship a little quicker than if I had blown it up? Your ship is gone either way, why are we pretending like it didn't happen?
Flawless Victory Alliance Diplomat, Recruiter |

Ashimat
Reconfiguration Nation Transmission Lost
30
|
Posted - 2012.07.04 13:48:00 -
[36] - Quote
Quote:When you have lots of fights, it is nice to be able to record what happened automatically, this is where the killmail system comes in. Well, in its current state, it fails doing that. Even if we would get KM's from SD'ing ships we would still not have a good record at what happend.
If you cry for KMs from SDs with the argument of "we need to know what happend" you barking up the wrong tree. For capturing fights, the current KM system is flawed.
If you do it like I suggested (not that far from current game-mechanics I don't think) at least every ship that gets blown up generate a KM. That's a start. http://rnat-postmortem.blogspot.se |

Ashimat
Reconfiguration Nation Transmission Lost
30
|
Posted - 2012.07.04 13:51:00 -
[37] - Quote
Mr Bigwinky wrote:Moonlit Raid wrote:I'm picking up the idea that people don't really care about it being an accurate report of what happened. This is exactly what I want. What is a killmail?It is " A record of who was shooting at something when it exploded."
Yes, but its not only that. That's the problem.
http://rnat-postmortem.blogspot.se |

Bane Nucleus
The Kairos Syndicate Transmission Lost
142
|
Posted - 2012.07.04 13:55:00 -
[38] - Quote
Ashimat wrote: Yes, but its not only that. That's the problem.
Look at the Father of LOST go.  Alliance Diplomat, Recruiter |

Jiska Ensa
Unour Heavy Industries
74
|
Posted - 2012.07.04 14:02:00 -
[39] - Quote
I self-destructed a battlecruiser once because two frigates couldn't kill me fast enough.
Sometimes I just don't like waiting. If you can't kill me in 2 minutes, either let me go or deal with it. |

TheGunslinger42
Bite Me inc Exhale.
126
|
Posted - 2012.07.04 14:09:00 -
[40] - Quote
Elisa Fir wrote:Roime wrote:(...) The aggressors always know what happened and why, but the loser gets away with their terribleness without anyone else knowing.
Apparently, the aggressor wants something (in this case, he wants the victim's loss not going unnoticed) and this 'victim' is denying it the aggressor. Nothing new here, just classic grieving. The aggressors are now complaining about not getting what they want... it just completes the circle.
The entire point of the new killmails/battlereports is to give a good insight into what happened in a fight. Ships SDing left and right undermine that. |

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
15
|
Posted - 2012.07.04 14:18:00 -
[41] - Quote
Jiska Ensa wrote:I self-destructed a battlecruiser once because two frigates couldn't kill me fast enough.
Sometimes I just don't like waiting. If you can't kill me in 2 minutes, either let me go or deal with it.
Maybe fit your ship better so it can deal with frigs next time (Warrior IIs?)... or have a friend/alt come by with anti-tackle setup.
This is what I absolutely hate about the current form of SD most of the time its people getting themselves into a situation and then not being held properly to account for it.
Only times I would SD/think about SDing is if:
Game bug put me in a bad situation.
Very specific instances of fleet failure i.e. if I commited my carrier to a fight to save my fleet only to have them use the opportunity to save their own ships at the cost of my carrier even if we had the numbers/composition for a good fight (bit on the fence on this one).
If I've commited to a fight even if it turns out I badly misjudged the situation I wouldn't SD - thats for losers. |

Ashimat
Reconfiguration Nation Transmission Lost
30
|
Posted - 2012.07.04 14:34:00 -
[42] - Quote
Jiska Ensa wrote:I self-destructed a battlecruiser once because two frigates couldn't kill me fast enough.
Sometimes I just don't like waiting. If you can't kill me in 2 minutes, either let me go or deal with it. The sad thing is that no record a was made for that fight if it would have happened. The SD denied all parties that. Denying us the exact fitting and contents of your ship by grabbing final blow (SD) is totally ok. But now it was like it never happend, and that's a bit meh..
Hence, current KM system is flawed for capturing records of what happend, even if we would get what we asking for - SD to show up on KM.
My whole point is that current system is focused on the record of what dropped (and who was agressing at the time), not what happend. All the problems comes from the fact that it's two different things.
And as interesting the question is about why in all thats holy SD do not show up on KMs, the real mystery is why the information about a kill only goes to one pilot, and why that pilot should be the one with the final blow? What's so magical about that? Why not top dmg? Or first blow? http://rnat-postmortem.blogspot.se |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
97
|
Posted - 2012.07.04 14:58:00 -
[43] - Quote
from csm minutes: "If you build a fortress in there it is impossible to invade". The mechanics of infiltrating capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.GÇ¥
some long time ago i made a long threat about why the stabilizers are a terrible idea, and that part isnt relevant for this particulair discussion. However, sd'ing is, so here goes
what to do about GÇ£fortress systemsGÇ¥. The answer is, change how self destruct works; yes, it is that simple.
An invasion of a well defended system with capable enemies is a lot of work. You can sneak scouts in, capitals, or entire fleets over time. Then you get initial fight over wormhole control so you can get reinforcements and supplies in, and then the actual assault starts. During this entire time you have to maintain full system control to make sure people don't log off in safe spots with their fancy stuff, or simply scan down the wormhole and do a runner. Simply put, its a lot of work to do so.
Considering the effort in engaging these GÇ£fortressGÇ¥ systems, there is very little incentive to do so because of the GÇ£Self destruction mechanicsGÇ¥. Unlike 0sec, a wormhole system doesn't have any value on its own. There are plenty of c5GÇÖs and c6GÇÖs unoccupied, plenty for everyone to find a new one or take another (or to start living in high class wormhole space). So conquering a wormhole isn't really a reward for attacking them, certainly not a fortress sytem, since a similar system can be found without a fight. The only argument to still attack a well defended system is then that you either get paid to do so, that there is a sincere grudge against the owners of that system, or because of a lot of loot.
So self destruct. Invading a wormhole can bring you 2 things. And maybe a good fight sometimes. First there is loot from the hangars. However, due to the restriction of having to live in POSGÇÖs where room is limited and personal hangar space doesn't exist, this tends to be rather disappointing. Surely you can loot a few billion from taking down some wormhole posses, but with the amount of people needed and the amount of hours going into it, you're better off ice mining. The real gold tends to be in ships. This is partly because of income, yes, we can make a metric fuckton of isk, and partly again due to mass. Since the amount of ships you can bring is limited, every ship needs to be as affective as it can be. So faction mods and deadspace fittings are more a standard then an exception.
However, the simple fact is, 9 out of 10 times you wonGÇÖt get any ships. At some time during the reinforcement timer, people locked in a POS that is camped and bubbled, realise that they cant get out or win this, and start selfdestructing. Every ship gets blown up to refuse the attacking party to make money out of this. And it works. Usually, you donGÇÖt make a lot out of system assaults. This brings us to the simple fact that unless you have a very specific reason to attack a wormhole or corporation, its not worth your time or effort to attack a system, let alone something as hard to take as a fortress system.
Therefore, selfdestruct. Selfdestruct is used to deny people loot or killmails. The problem is that without the ships inside a pos in wormhole space, its not worth attacking a pos in many cases. If this would be changed, it might actually be worth doing and therefor more people will start invading wormhole systems. The change could be as simple as, you canGÇÖt selfdestruct in a forcefield, which makes sense considering you canGÇÖt do anything that does BOOM in a forcefield. Or that when selfdestructing you also pod yourself, so the pilot has to make a decision what to take out, an expensive ship or a hauler filled with expensive stuff. Whatever the change would be, if it allows people in wormhole space to actually loot the (majority) of the ships, i think there is a fair chance that corps and alliances will actually spend several days shooting at a tower, holding system control, and finish the take down. As boring as it can get, the chance to strike gold when blowing up ship maintenance arrays might turn out to be the incentive to see more full scale attacks.
|

Kalel Nimrott
Wishful Desires Inc. Armada Assail
19
|
Posted - 2012.07.04 15:07:00 -
[44] - Quote
Quote:"If you build a fortress in there it is impossible to invade". The mechanics of infiltrating capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.GÇ¥
If CCP does this sh*t then W space will become Null. We don`t like null. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
142
|
Posted - 2012.07.04 15:22:00 -
[45] - Quote
Kalel Nimrott wrote:Quote:"If you build a fortress in there it is impossible to invade". The mechanics of infiltrating capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.GÇ¥ If CCP does this sh*t then W space will become Null. We don`t like null.
Wrong. It doesn't become null. It becomes empty Alliance Diplomat, Recruiter |

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
15
|
Posted - 2012.07.04 15:53:00 -
[46] - Quote
I don't believe WH systems are possible to fortress up to the point they can't be taken... people just don't want to put that level of effort in... if someone put in even half the effort AHARM have put into building up Nova, etc. they'd have a good chance of having a crack at it... problem is people just want to drop in huge numbers, job done, move on. I don't see why a system should be conquerable without some kinda parity in the effort taken to build it up/tear it down.
Any change to WH mechanics towards that end will be a disaster for the game - pretty much all the middle sized corps will dissapear overnight along with much of the PVP, the large corps after fighting some entrenched action would evac, all that would be left would be day trippers and transient small corps and probably around 10K accounts would go inactive (I find the rest of the game way too boring to continue subscribing). |

Redslay
Taggart Transdimensional Virtue of Selfishness
1
|
Posted - 2012.07.04 18:16:00 -
[47] - Quote
Quote:This is what I absolutely hate about the current form of SD most of the time its people getting themselves into a situation and then not being held properly to account for it
They lose the ship and contents, so.
If you don't like someone SD'ing on you; kill faster.
I see some mention of wh nerf... i've been waiting on the announcement that we can build stations and titans.  |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
19
|
Posted - 2012.07.04 18:44:00 -
[48] - Quote
Redslay wrote:Quote:This is what I absolutely hate about the current form of SD most of the time its people getting themselves into a situation and then not being held properly to account for it They lose the ship and contents, so. If you don't like someone SD'ing on you; kill faster. I see some mention of wh nerf... i've been waiting on the announcement that we can build stations and titans. 
Bane, this and WH stabilizers = Null, not empty, goons and all them are going to come to "play" with us.... |

Moonlit Raid
State War Academy Caldari State
20
|
Posted - 2012.07.04 19:13:00 -
[49] - Quote
Bane Nucleus wrote:I don't even care if the SD mail shows a fit or value. Some people do sure, but you can't sit there and say that having an accurate battle report is a bad thing. And like what someone else said, sometimes the killboard is extra important for people. Mercs get hired a lot based soley on their killboard. Just because you don't seem to agree with that part of game doesn't make it any less important. Recording a battle report of 50 ships going boom inside a POS or whilst under fire doesn't seem accurate, that's not battle, that's one side cutting losses and reducing loot.
Elisa Fir wrote: And oh, killboards are a inaccurate anyhow (or at least, a selective truth), but I guess we don't have to discuss the obvious.
Yeah, for some reason I don't have one. I wouldn't even describe the kills I have as battles either so haven't chased it up.
Bane Nucleus wrote:Rroff wrote:Generally killmails are accurate enough - would be nice to see the inclusion of logistics in some capacity without them having to use agressive modules . THIS. I love my Guardian so show it some damn love on killmails!  This I do agree with. They are part of a battle so should be recorded, even if it's just a "HP repaired" figure underneath damage taken. or remote repper icons above the aggressor in a killmail.
Mr Bigwinky wrote: Why should I lose out on having record of what happened just because you lost your ship a little quicker than if I had blown it up? Your ship is gone either way, why are we pretending like it didn't happen?
Because you did NOT kill it, it exploded at the expressed and delayed decision of the pilot. |

Moonlit Raid
State War Academy Caldari State
20
|
Posted - 2012.07.04 19:14:00 -
[50] - Quote
Jiska Ensa wrote:I self-destructed a battlecruiser once because two frigates couldn't kill me fast enough.
Sometimes I just don't like waiting. If you can't kill me in 2 minutes, either let me go or deal with it. This sounds perfectly reasonable to me.
Rroff wrote: Maybe fit your ship better so it can deal with frigs next time (Warrior IIs?)... or have a friend/alt come by with anti-tackle setup.
Or the two frigs fit better to deal with a battlecruiser next time (bigger guns)... or have a friend/alt come by with a battleship and anti-BC setup?
Ashimat wrote: And as interesting the question is about why in all thats holy SD do not show up on KMs, the real mystery is why the information about a kill only goes to one pilot, and why that pilot should be the one with the final blow? What's so magical about that? Why not top dmg? Or first blow?
I like this post, questiong the games setup rather than just saying, that's how it is now so it's obviously the best.
Hathrul wrote:from csm min ......... ale attacks.
That is more about why SD'ing removes the incentive to attack a wh system than it is about not recording killmails when the pilot self destructs. |

Ayeson
Hard Knocks Inc.
42
|
Posted - 2012.07.04 19:27:00 -
[51] - Quote
Doublepost, delete plox? Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Ayeson
Hard Knocks Inc.
42
|
Posted - 2012.07.04 19:29:00 -
[52] - Quote
Kalel Nimrott wrote:Bane, this and WH stabilizers = Null, not empty, goons and all them are going to come to "play" with us....
No, the majority of corps that like WSpace because its WSpace would probably leave, we chose not to live in null for a reason.
Also, OP, Post with your main...its all the rage, I hear everybody's doing it. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Moonlit Raid
State War Academy Caldari State
20
|
Posted - 2012.07.04 19:34:00 -
[53] - Quote
Ayeson wrote: Also, OP, Post with your main...its all the rage, I hear everybody's doing it.
This is no more an alt than my "Main(s)." Besides attacking me in game would just make me self destruct leaving you no killmail to show for it; therefore no point attacking me right? And finally, are you having trouble with a discussion? Would you rather just come shoot me? Unlucky, use your words little timmy. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
19
|
Posted - 2012.07.04 21:21:00 -
[54] - Quote
Ayeson wrote:Kalel Nimrott wrote:Bane, this and WH stabilizers = Null, not empty, goons and all them are going to come to "play" with us.... No, the majority of corps that like WSpace because its WSpace would probably leave, we chose not to live in null for a reason. Also, OP, Post with your main...its all the rage, I hear everybody's doing it.
I meant that if the wh mechanics changes to something similar to empire space (wh stabilizer = gates) it wouldn't take long for major null sec coalitions to invade the wh isk printing machine. |

Apolyon I
AQUILA INC Verge of Collapse
91
|
Posted - 2012.07.04 21:59:00 -
[55] - Quote
Moonlit Raid wrote:Ayeson wrote: Also, OP, Post with your main...its all the rage, I hear everybody's doing it.
This is no more an alt than my "Main(s)." Besides attacking me in game would just make me self destruct leaving you no killmail to show for it; therefore no point attacking me right? And finally, are you having trouble with a discussion? Would you rather just come shoot me? Unlucky, use your words little timmy. carebears in wspace think he's safe??? |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
99
|
Posted - 2012.07.05 00:09:00 -
[56] - Quote
Rroff wrote:I don't believe WH systems are possible to fortress up to the point they can't be taken... people just don't want to put that level of effort in... if someone put in even half the effort AHARM have put into building up Nova, etc. they'd have a good chance of having a crack at it... problem is people just want to drop in huge numbers, job done, move on. I don't see why a system should be conquerable without some kinda parity in the effort taken to build it up/tear it down.
Any change to WH mechanics towards that end will be a disaster for the game - pretty much all the middle sized corps will dissapear overnight along with much of the PVP, the large corps after fighting some entrenched action would evac, all that would be left would be day trippers and transient small corps and probably around 10K accounts would go inactive (I find the rest of the game way too boring to continue subscribing).
its not about the effort, its the lack of reward. invading nova can be done. im pretty sure every major alliance has at least considered it at some point. the problem is the massive effort. sure we can seed 40 capitals in there over time, bring fleets, get control and over the course of time burn it to the ground (im not saying my alliance can, or any alliance can, but its possible in theory), but to what end? nova itself is as useless as the next c6 static c6 that is empty. if we wanted that, its easier to move into one that is empty instead of fighting one of the best defended systems in game. so why would we attack? loot? i dont know what aharm will do, but if they decide to SD their stuff, the loot will be fck all. the only reason to invade a system like nova, or any of the other home systems of the major alliances is just because you dislike them or want to make a point
so back to self destruct. remove it from pos. make people stand and fight, or loose stuff. give me an incentive to do the massive logistical work. selfdestruct removes any reward part on the part of the attacker from the game. if we catch you in a c5 running sites, we usualy spend hours collapsing to find that one system with people doing stuff. if we attack your pos, we spend a lot of time and effort with scouts, seeding caps, scanning entrences etc. why dont we get a reward for it
|

TheGunslinger42
Bite Me inc Exhale.
128
|
Posted - 2012.07.05 06:23:00 -
[57] - Quote
Kalel Nimrott wrote:Quote:"If you build a fortress in there it is impossible to invade". The mechanics of infiltrating capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.GÇ¥ If CCP does this sh*t then W space will become Null. We don`t like null. What Hatrul says sounds much like a Win Win while inside poses. But what I see that is said for the most part of the posters is that perhaps we need a new tool to let you "record" (not the fraps way) when you enter in battle with anyone, other than just the kill report.
for christs sake why is that awful "stabiliser" idea still around? |

QT McWhiskers
Hard Knocks Inc.
18
|
Posted - 2012.07.05 08:41:00 -
[58] - Quote
TheGunslinger42 wrote:Kalel Nimrott wrote:Quote:"If you build a fortress in there it is impossible to invade". The mechanics of infiltrating capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.GÇ¥ If CCP does this sh*t then W space will become Null. We don`t like null. What Hatrul says sounds much like a Win Win while inside poses. But what I see that is said for the most part of the posters is that perhaps we need a new tool to let you "record" (not the fraps way) when you enter in battle with anyone, other than just the kill report. for christs sake why is that awful "stabiliser" idea still around?
Because mittens wants to monopolize nano ribbons and c320 production as well as literally print isk with blue loot? |

Ra Jackson
PILSGESCHWADER Monkey Circus
16
|
Posted - 2012.07.05 12:06:00 -
[59] - Quote
Derath Ellecon wrote:The session change is important, as it is already a mechanic that deals with this. For example, I engage someone on a gate. They almost kill me but I jump through the gate. On the other side someone else finishes me off. In this instance the first person does not get on the killmail because of the session change.
No. Reason the first person is not on the mail is because he is not in your system. If he managed to jump after you before you die he would well be on it. |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
99
|
Posted - 2012.07.05 12:33:00 -
[60] - Quote
the wh stabilizer isnt still a real suggestion as far as i know. it made me write the wall of text and gets mentioned
and i think the RnK guy was actually wanting it. |

Archdaimon
NorCorp Enterprise No Holes Barred
67
|
Posted - 2012.07.05 12:38:00 -
[61] - Quote
Alliances fortressing up is a real concert. Stabilizer is not the solution as it would destroy WH mechanics completely. There must be another way.
Maybe like a special pos bashing module and subsystem for t3? |

Godfrey Silvarna
Stargates and Smuggler Barons
19
|
Posted - 2012.07.05 12:47:00 -
[62] - Quote
Archdaimon wrote:Maybe like a special pos bashing module and subsystem for t3? Something like this would spice up low class wormholes nicely as well. Especially c4's that are far enough from k-space to discourage invaders from ferrying large BC/BS fleets in but also immune to capital ships, so in c4's horribly fluffy carebears can keep their failfit poses up infinitely, since no one ever bothers to attack them there. In c5's we have cleaning crews removing failbears with dreadnoughts and c1-c3 have k-space logistics for invading smaller ships.
The idea has some merit. Let us investigate it further. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
143
|
Posted - 2012.07.05 12:51:00 -
[63] - Quote
No. It's easy enough to invade lower class wormholes. It's also 20x easier to get a way in via k-space. I would call that a fair trade off for not having caps. Alliance Diplomat, Recruiter |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
19
|
Posted - 2012.07.05 13:51:00 -
[64] - Quote
Godfrey Silvarna wrote:Archdaimon wrote:Maybe like a special pos bashing module and subsystem for t3? Something like this would spice up low class wormholes nicely as well. Especially c4's that are far enough from k-space to discourage invaders from ferrying large BC/BS fleets in but also immune to capital ships, so in c4's horribly fluffy carebears can keep their failfit poses up infinitely, since no one ever bothers to attack them there. In c5's we have cleaning crews removing failbears with dreadnoughts and c1-c3 have k-space logistics for invading smaller ships. The idea has some merit. Let us investigate it further.
Making pos bashes easier thru a module is a doble blade sword. It could make it so easy than the simple fact of putting a pos may be a waste of time and effort, only viable to big alliances (who would be the new goons of wspace?). Now if you say that this mod prevents pos and pos mod from sd you may be after something. There are a lot of options. |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
99
|
Posted - 2012.07.05 16:28:00 -
[65] - Quote
there are pos bassing modules, called dreadnaughts. pos's arent the problem in the fortress systems. its just the massive amount of caps and other ships the inhabitant has, and you have to counter. the only way to make this easier would be to actually give a way to move more mass or a lot of mass more often to a single system, an idea i dont like.
@archdaimon: of all alliances you should know that with time and patience any amount of force can be seeded. how many caps did you lot have when invading power of two? 20 ish? and another 140 pilots?
i still think its simply the lack of any incentive to undertake something that massive that makes the fortress systems not worth considering invading |

Archdaimon
NorCorp Enterprise No Holes Barred
68
|
Posted - 2012.07.05 16:35:00 -
[66] - Quote
I'm not saying the module is a good idea. Just a random suggestion.
Imo, the gameplay involved would be one that it took close to, if not the same effort to be able to throw someone out, as they put in defending their system.
At the same time this feature should not make it easier for the bigger alliances to blob smaller ones.
Ie. We want to keep mass limits, but we want to be able to bring enough people to a fight to deal with what people have got in a system.
I am fully aware that none of the bigger alliances relies on their pos for defense.
Wh generation module? requires X,Y,Z amount of resoruces to spawn x wh. Would make rolling easier and you could roll several holes at the same time :D |

Komen
Capital Enrichment Services The Night Crew Alliance
100
|
Posted - 2012.07.05 16:51:00 -
[67] - Quote
If a pilot initiates a self-destruct while other pilots are already attacking the ship, that should generate a kill-mail for the attackers. It's a clear case of 'only self-destructing to deny the attackers their kill record and loot'. I am fine with the loot denial, but the kill-record should be preserved, as the pilot would not have SDed UNLESS he were under attack. Pretty much just seems to be carebears and 'I'm bad at PvP so I'll just passive-aggressive deny the killers their trophy' that don't want. |

Cryostassiss
The Kairos Syndicate Transmission Lost
0
|
Posted - 2012.07.05 17:45:00 -
[68] - Quote
I have no problem with self destructing while inside POS, even if they are **** caged and about to die. I mean for a point in time that pilot in the POS WAS safe from harm for a period of time.
The problem I have is when cap pilots are out of their POS, clearly in harms way, for instance doing a sleeper site, and they SD as soon as a decent sized gang lands on them.
They took the risk/reward gamble of WH space and they lost it, and now they have the option to take the wimp's way out when the aggressing pilots have usually taken lost of time to set up the appropriate fleet and laid in wait for the appropriate time. They take the cowards way out, and now there will be no record of them ever being in that ship during said fight and only the pod will be proof.
|

Kalel Nimrott
Wishful Desires Inc. Armada Assail
19
|
Posted - 2012.07.05 18:47:00 -
[69] - Quote
Anchorable structure that stops or delays the sd timer on poses and capitals. It would give attackers the possibilitie of looting the things that they cannot destroy but it will be a little harder than a simple pos bash since they would have to defend that structure. |

Moonlit Raid
State War Academy Caldari State
21
|
Posted - 2012.07.05 21:00:00 -
[70] - Quote
Cryostassiss wrote: They took the risk/reward gamble of WH space and they lost it, and now they have the option to take the wimp's way out when the aggressing pilots have usually taken lost of time to set up the appropriate fleet and laid in wait for the appropriate time. They take the cowards way out, and now there will be no record of them ever being in that ship during said fight and only the pod will be proof.
Yes they did, and they lost an expensive piece of hardware in the process. Please keep crying over killmails you don't deserve, your tears are delicious [read: pathetic] |

Bane Nucleus
The Kairos Syndicate Transmission Lost
144
|
Posted - 2012.07.05 21:15:00 -
[71] - Quote
Moonlit Raid wrote: Yes they did, and they lost an expensive piece of hardware in the process. Please keep crying over killmails you don't deserve, your tears are delicious [read: pathetic]
I still don't get why you are opposed to something reflecting accurately on a battle report. But if you really only want half the story to be shown, just say so. Alliance Diplomat, Recruiter |

Finalgear
The Kairos Syndicate Transmission Lost
0
|
Posted - 2012.07.05 21:54:00 -
[72] - Quote
Moonlit Raid wrote: What function does this post serve?
You's Trollin' [read: pathetic]
|

Moonlit Raid
State War Academy Caldari State
21
|
Posted - 2012.07.05 22:08:00 -
[73] - Quote
Finalgear wrote:Moonlit Raid wrote: What function does this post serve?
You's Trollin' [read: pathetic] Fight fire with fire. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
19
|
Posted - 2012.07.05 22:13:00 -
[74] - Quote
Moonlit Raid wrote:Finalgear wrote:Moonlit Raid wrote: What function does this post serve?
You's Trollin' [read: pathetic] Fight fire with fire. You about to sing this?
http://www.youtube.com/watch?v=1xppm6-ICXg |

Moonlit Raid
State War Academy Caldari State
21
|
Posted - 2012.07.05 23:00:00 -
[75] - Quote
Would you like me to try? |

QT McWhiskers
Hard Knocks Inc.
18
|
Posted - 2012.07.06 03:29:00 -
[76] - Quote
Moonlit Raid wrote:Cryostassiss wrote: They took the risk/reward gamble of WH space and they lost it, and now they have the option to take the wimp's way out when the aggressing pilots have usually taken lost of time to set up the appropriate fleet and laid in wait for the appropriate time. They take the cowards way out, and now there will be no record of them ever being in that ship during said fight and only the pod will be proof.
Yes they did, and they lost an expensive piece of hardware in the process. Please keep crying over killmails you don't deserve, your tears are delicious [read: pathetic]
I would like something explained to me here. See if I take a group of 7 people out and we engage a carrier with it being obvious we are going to kill it, how does this make us unworthy of the killmail. Whether it takes two minutes or twenty minutes, we still get the kill.
How does a low man slow kill equate to terrible piloting? Wouldnt the fact that a cap was in the position to be killed by only 7 subcaps mean that the cap pilot didn't deserve his/her cap? And that your piloting skills and attempts at saving face are delicious [read: pathetic] |

Minmatar Citizen 121234
Ashton Technologies Ignore This.
0
|
Posted - 2012.07.06 04:10:00 -
[77] - Quote
popping wormhole PoSes is too easy, they don't have the coordination or the ability to bring in reinforcements like null does. In null you can fall back to another system, in wormholes your just ******
if popping poses in wormholes was profitable in any way other then "i want this system"
then too many people would just run around ganking wormholes and then wormhole content would die
cry moar bitches but CCP wants people to have fun |

Myz Toyou
Bite Me inc Exhale.
135
|
Posted - 2012.07.06 07:18:00 -
[78] - Quote
Bane Nucleus wrote:Moonlit Raid wrote: Yes they did, and they lost an expensive piece of hardware in the process. Please keep crying over killmails you don't deserve, your tears are delicious [read: pathetic]
I still don't get why you are opposed to something reflecting accurately on a battle report. But if you really only want half the story to be shown, just say so.
He is probably the recruiter of an corp that discripes themself as allround corp including PVP ofc and fears that no new recruites ( to leech tax from ) gonna join up when it get public knowledge that Moonlit Raid`s main corp SD`s as soon as they see other ships on D-Scan. |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
101
|
Posted - 2012.07.06 10:56:00 -
[79] - Quote
Minmatar Citizen 121234 wrote:popping wormhole PoSes is too easy, they don't have the coordination or the ability to bring in reinforcements like null does. In null you can fall back to another system, in wormholes your just ******
if popping poses in wormholes was profitable in any way other then "i want this system"
then too many people would just run around ganking wormholes and then wormhole content would die
cry moar bitches but CCP wants people to have fun
no idea what youre talking about do you?
we dont have the coordination? im pretty sure that we actually have a much harder job then the 0sec bears, and we manage. if you see it as a problem in wh space, learn to live there instead of making the statement
in wh space you just find a new wh and start over again. we can make isk like no tomorrow. even loosing 100b is a matter of 2-3 weeks to remake
noone "wants" a system, only in low class. the high class are mostly empty anyway so noone would ever fight over it
and we would run around ganking wormholes? even if every ship survived, wed still make more money running the anomalies in the same amount of time. and noone likes pos bashing, or keeping 48h of wh control that mostly means being bored out of your skull. or the days or weeks it take to seed caps, and the days after to get them out
sorry, you have no idea what you are talking about
|

Elisa Fir
Luminoctis
14
|
Posted - 2012.07.06 11:36:00 -
[80] - Quote
Komen wrote:(...) just passive-aggressive deny the killers their trophy' that don't want. Plain ans simple grieving; it is part of the game. There are so many forum post filled with tears of the grieved, this is just another one.
The usual pattern is: the more the forums are drowned in those tears, the more incentive for the griever to perform their grievous deed. I expect it to be nothing different this time around. |

Cryostassiss
The Kairos Syndicate Transmission Lost
0
|
Posted - 2012.07.06 16:30:00 -
[81] - Quote
Minmatar Citizen 121234 wrote:popping wormhole PoSes is too easy, they don't have the coordination or the ability to bring in reinforcements like null does. In null you can fall back to another system, in wormholes your just ******
if popping poses in wormholes was profitable in any way other then "i want this system"
then too many people would just run around ganking wormholes and then wormhole content would die
cry moar bitches but CCP wants people to have fun
I'm sorry, but I'm you clearly have no idea what you are talking about.
How is popping POS'es easier in WH space? It isn't.
1. In wormholes you have to deal with mass, meaning you have to control how many ships can go in to allow mass to let them back out, which means you can't bring a huge f***ing blob to a POS and smash it in a matter of minutes.
It also means you can't bring a ton of BS's to quickly take down a POS.
2. In wormholes you can't light a cyno and bring in a huge dread fleet to either RF or kill a tower in a matter of minutes.
3. If you are bashing a POS in a WH, you have to idea how many people are in system, and hence you don't know if you're being watched or about to get jumped until they appear on D-Scan in which case you might already be bubbled.(Sure, this can be prevented if you have a scout on the wormhole, but what if a K162 appears in system and you don't know about it?) In null if you see a local spike you can GTFO without you even seeing their shiptypes.
4. If wormhole control is established then getting into the wormhole can be nearly impossible.
5. Wormhole effects can f*** up your POS bashing if you get targeting range decrease, etc (Then again WH effects can speed it up)
|

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
17
|
Posted - 2012.07.06 16:40:00 -
[82] - Quote
I think his point was the average wormhole carebear corp doesn't have the coordination to put up a solid defence or maintain numbers inside so they can retake hole control - unlike in null where they can just batphone for reinforcements - if an attacking force is half organised even with fairly low numbers they can take control of the exits and evict your average casual wormhole corp who often just aren't prepared for dealing with a half organised attacking force. |

Archdaimon
NorCorp Enterprise No Holes Barred
68
|
Posted - 2012.07.06 16:58:00 -
[83] - Quote
I actually find the good thing about wh that smaller entities have a chance to be their own without clusterfucking in huge alliances. Whatever we do to counter fortressing in WH's it should never remove the opportunity of smaller entities to have their daily life in a wh. Yes they may be thrown out every now and then, but never to the extent that they just can't move to another WH or similar.
If we open for the option that a wh alliance (or any for that matter) can easily have control over several systems with instant support we reach the problem with zero (which is basically instant force projections making only large entities play a role).
IN other words, Wormholes are more fun that Zero because alliance can't force project without serious effort, it feels like an actual frontier (no local) and the NPC's have at least a wee brain.
Mass limit is primary here. Just is random "gates". What ever we do to counter fortressing, let us not remove the three things that make WH's WH's.
The thing about pos bashing is that in fortress systems it is not the pos bashing that is the issue. It ain't the poses that make it a fortress. |

Beachura
Helghan Empiral Armada Apocalypse Now.
0
|
Posted - 2012.07.06 19:56:00 -
[84] - Quote
Jack Miton wrote:Nut up or shut up. People who SD in combat are the lowest form of coward in EVE.
Thanks for your intelligent input, I'm sure those around you must note what a complete lol you are. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
19
|
Posted - 2012.07.06 23:04:00 -
[85] - Quote
Why the anger? |

dudz Navi
PunchLine. The Imperial Senate
1
|
Posted - 2012.07.08 03:20:00 -
[86] - Quote
My personal opinion on SDing is that it takes away most of the point in bashing a POS if they can sit there and SD all the ships so you get nothing. So IMO no SDing inside the POS shields. They must exit the shields to start the proses and remain outside until they go pop. also if you are shooting them and they cannot get away so they SD. You have used your mods to make their ship go pop you should be on the KM as a damage dealer/Weber etc.
the only reason to bash a POS in a WH is if you hate them or you want to take the WH for yourself (but you may as well just find an empty one)
In the world today if you commit suicide via an explosion you are a suicide bomber and they are considered hostile and the act is a hostile one. Last time i looked i was not allowed to commit a hostile act inside the shields of a POS.
the other way around this would be either a bounce bomb that you fire from a SB and it bumps the ships around (and then outside)
OR
Hacking the POS shields to eject the ships inside that would be awesome :D |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
20
|
Posted - 2012.07.08 08:03:00 -
[87] - Quote
Dudz. I thought your name was Dude Nasi (but with a "Z")!!! |

Mr Bigwinky
4U Services Inc. Talocan United
264
|
Posted - 2012.07.10 09:23:00 -
[88] - Quote
Moonlit Raid wrote:Mr Bigwinky wrote: Why should I lose out on having record of what happened just because you lost your ship a little quicker than if I had blown it up? Your ship is gone either way, why are we pretending like it didn't happen?
Because you did NOT kill it, it exploded at the expressed and delayed decision of the pilot. I can't think of how to write this out any easier for you... erm.
Your ship blew up because I shot at it, a battle happened, you lost. Regardless of what made your ship explode, it still exploded because I agressed it.
I am yet to hear a good reason there should be no record of this...
"You did not kill it" is not a good reason because it is wrong. I killed it, it is dead because of me, who cares if you got the final blow.
Rather than justify why I should have a killmail, I think it'd be better to hear the reasons you should be able to deny someone one, or why you would want to?
I'm betting almost everyone who thinks they deserve to deny a killmail does so out of 1 of 2 reasons (neither are valid)
1: Spite - your spite is not a valid game mechanic, you are the type of person that turns off a multiplayer right before the results and act like noone won because you turned it off...
2: Killboard - you don't want the loss, and wish to pretend like it didn't happen (even though it did)
That about right? Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Michael1995
Lead Farmers Kill It With Fire
28
|
Posted - 2012.07.10 12:28:00 -
[89] - Quote
Killing (& baking stuff) is what this game is all about, self destruction is for cowards IMO, If they failed to protect their vessels they deserve to die.
In this case some nomads logged in their caps and started running sites without scanning or scouting, major props to them for not self destructing (They certainly had the time). Where as if it were any of the normal russian farming groups they would've self destructed.
Note: During the nomad engagement they warped a Revelation in to spawn the 3rd capital escalation wave, it promptly bailed out. Most likely hoping that the 3rd wave would spell our doom, thankfully the sleepers paid most of their attention to the carrier enabling us to overcome the insane tank on the Archon. 
With the russians they had 3-4 extra piloted capitals on their tower at the time, but decided to not commit to the fight and win, but start self destructing without a thought on the matter. One does not simply buy their way into Goonswarm. |

Moonlit Raid
State War Academy Caldari State
22
|
Posted - 2012.07.10 14:56:00 -
[90] - Quote
Mr Bigwinky wrote:I can't think of how to write this out any easier for you... erm.
Your ship blew up because I shot at it, a battle happened, you lost. Regardless of what made your ship explode, it still exploded because I agressed it.
I am yet to hear a good reason there should be no record of this...
"You did not kill it" is not a good reason because it is wrong. I killed it, it is dead because of me, who cares if you got the final blow. But you didn't kill it, and back to the causation argument, you argue that it exploded because you aggressed it. So what? lets just suggest you're not coming close to breaking the tank, did you REALLY kill it? REALLY? You argue that because you fired upon it, maybe only the once, you are entitled to be considered a contribuatory factor in killing it. Should the person I buy the ship from be considered culpable, remember, I wouldn't have SD the ship if I hadn't bought it would I? Should squad leader be culpable for warping squad?
Mr Bigwinky wrote: Rather than justify why I should have a killmail, I think it'd be better to hear the reasons you should be able to deny someone one, or why you would want to?
Simply this: If you're not the immediate factor in a ships popping you didn't kill it.
Mr Bigwinky wrote:I'm betting almost everyone who thinks they deserve to deny a killmail does so out of 1 of 2 reasons (neither are valid)
1: Spite - your spite is not a valid game mechanic, you are the type of person that turns off a multiplayer right before the results and act like noone won because you turned it off...
2: Killboard - you don't want the loss, and wish to pretend like it didn't happen (even though it did)
That about right? 3. You didn't apply enough damage to kill it. 4. You were not the immediate factor in it's destruction 5. The pilot had the option to deny the ship and equipment, you were unable to prevent him from doing what he wanted to do, therefore you failed at YOUR end.
Michael1995 wrote:Killing (& baking stuff) is what this game is all about, self destruction is for cowards IMO, If they failed to protect their vessels they deserve to die. Is cowardice in a game even possible? The repercussion are zero in any and all situations. |

Derath Ellecon
Washburne Holdings
260
|
Posted - 2012.07.10 15:39:00 -
[91] - Quote
Moonlit Raid wrote:But you didn't kill it, and back to the causation argument, you argue that it exploded because you aggressed it. So what? lets just suggest you're not coming close to breaking the tank, did you REALLY kill it? REALLY? You argue that because you fired upon it, maybe only the once, you are entitled to be considered a contribuatory factor in killing it. Should the person I buy the ship from be considered culpable, remember, I wouldn't have SD the ship if I hadn't bought it would I? Should squad leader be culpable for warping squad?
Is this still going on? There are plenty of recorded kills where the top damage dealer is {insert NPC ship here}. In fact there have been kills where the person attacking had no chance of breaking the defenders tank, without the help from the NPC's in the system.
They key point however is a killmail is still generated.
Moonlit Raid wrote:Simply this: If you're not the immediate factor in a ships popping you didn't kill it.
Bunk argument. There are plenty of killmails generated with LOTS of people involved. Only one of those peope dealt the final blow. The key though is a KILLMAIL IS GENERATED.
In the case of a SD, the owner would be his own killing blow, and so likely the Killmail would go to him/her. So they could choose not to post it. But it still should at least generate a killmail.
|

Cryostassiss
The Kairos Syndicate Transmission Lost
0
|
Posted - 2012.07.10 19:23:00 -
[92] - Quote
Moonlit Raid wrote:
Simply this: If you're not the immediate factor in a ships popping you didn't kill it.
Wow, is all I have to say.
In reality the only way to kill a carrier in under 2 minutes is to:
1) Doomsday it. (Clearly not an option in wormholes) 2) Blob it to f*** (Also not an option in many wormholes)
Since these are not an option, killing a capital before it self destructs is incredibly hard.
The best way to kill caps is to have a decent sized T3 fleet with Bhaalgorns/Neuters and wait anywhere from 5-10m for the cap of the capital to run out and then kill it. (Anywhere from 20+ people is a good size, not including logi)
Now the above explanation will SURELY kill any capital ship it just takes time for the capacitor to run dry, but if they initiate self destruct, the possibility to kill it is nearly next to none unless the capacitor has already been drained.
HOW, in what matter, does that NOT constitute being an immediate factor in a ship popping?
I'm sorry, no matter if the pilot self destructed or didn't he WAS going to die.
Now using a dread will easily kill a capital but everyone can't just mobilize a capital all willy-nilly and magically get it into the hole in time.
You have no idea what it is like to be on field with capitals and knowing for a fact that you are going to kill them, only to have them take the cowards way out.
Please actually know and experience this before blindly arguing about it.
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
148
|
Posted - 2012.07.10 21:57:00 -
[93] - Quote
Here is a fine example. TL gets jumped by an enemy fleet and they bring in a Moros. This is to help maul the Archon, flown by the famous pickle blapping fleet commander, DJswitch. They get his Archon down to 40% before him and the guys turn the tide of the fight (in a very professional fashion I might add).
Now the enemy fleet is scattering like cockroaches and the Moros is going nowhere. What does he do? You guessed it...he self destructs. After having actively been involved in the destruction of ships, he gets off without a km for his Moros.
Battle Report
Sure, he shows up on the killboard, but the loss of his Moros does not, even though it was lost because of the stellar skills of Double-Down, WH Anon, VFI, and VETO. Alliance Diplomat, Recruiter |

Wolvun
Crimson Cell
11
|
Posted - 2012.07.11 00:15:00 -
[94] - Quote
While not a shiny dread or better i just caught an orca from these pussies who decided they didn't want the loss mail and SD'd it instead.
Should have KM when you get it to half hull and it pops for being stupid.
http://eve.battleclinic.com/killboard/combat_record.php?type=alliance&name=TOHA+Conglomerate
Yeah i will name. |

Meytal
School of Applied Knowledge Caldari State
68
|
Posted - 2012.07.11 00:18:00 -
[95] - Quote
Self Destruct is an offensive maneuver: it causes damage. To your own ship. The max damage it can cause is your shield + armour + structure. In a single hit that has a 120 second cycle. That it is not triggered by a module activation is irrelevant.
If I put 0% damage on your ship, and you put 100% of the damage on your ship, a killmail should be generated. You should have control over where that killmail appears, if it appears anywhere at all.
If I put 25% damage on your ship, and you put the remaining 75% damage on your ship, including the final blow which causes it to die, a killmail should be generated. The mail probably shouldn't go to the ship owner in this case, as there would be less incentive to share the results.
You should be absolutely permitted to self destruct. It is a form of denying satisfaction, the ship, and much of the loot to the enemy. It is a completely valid griefing and denial tactic. But your action should have a consequence: a killmail.
|

Messoroz
AQUILA INC Verge of Collapse
271
|
Posted - 2012.07.11 00:19:00 -
[96] - Quote
I self destruct cause I can. I self destructed a bellicose and logged off when we got invaded by 200 russians faggots in tengus.
Come at me haters. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
148
|
Posted - 2012.07.11 00:22:00 -
[97] - Quote
Messoroz wrote:I self destruct cause I can. I self destructed a bellicose and logged off when we got invaded by 200 russians faggots in tengus.
Come at me haters.
Well that is just sound tactics, sir. Can't have a bellicose falling into enemy hands. Alliance Diplomat, Recruiter |

Mr Bigwinky
4U Services Inc. Talocan United
265
|
Posted - 2012.07.11 10:23:00 -
[98] - Quote
#Edit: Going to leave this alone now as only one person has issue with this reasoning and they are yet to provide a solid arguement against. You can't have a reasonable arguement with one who will not consider both sides.
Moonlit Raid wrote:But you didn't kill it, and back to the causation argument, you argue that it exploded because you aggressed it. So what? lets just suggest you're not coming close to breaking the tank, did you REALLY kill it? REALLY? You argue that because you fired upon it, maybe only the once, you are entitled to be considered a contribuatory factor in killing it. Should the person I buy the ship from be considered culpable, remember, I wouldn't have SD the ship if I hadn't bought it would I? Should squad leader be culpable for warping squad? So what you're telling me is that pilots warp their ships into a fight with the intention of self-destructing? LOL If you can't leave because of me and choose to SD because of that, then yes, it was primarily because of me you lost your ship.
As for the amount of damage - doesn't matter. Everyone that aggressed a ship is on a killmail. It is only who the killmail falls to that gets decided by the final blow.
Moonlit Raid wrote:If you're not the immediate factor in a ships popping you didn't kill it. CCP disagree - see concord killmails with other players, or kills in a sleeper site with other players etc. Isn't the 'immediate factor' of the SD the fact that you lost? I don't believe that you went into a fight and SD just for fun even though you were going to win or could get away..
Moonlit Raid wrote: 3. You didn't apply enough damage to kill it.
Doesn't matter, it died because it lost a fight, because of me.
Moonlit Raid wrote:4. You were not the immediate factor in it's destruction Sure I was, I was the ultimate reason your ship died. (Actually, in your case it was probably your stupidity, which requires equal punishment)
Moonlit Raid wrote:5. The pilot had the option to deny the ship and equipment, you were unable to prevent him from doing what he wanted to do, therefore you failed at YOUR end. This can be impossible in some wormholes where capitals are involved and again doesn't matter as they died because of me. I give a **** less about whether or not they denied their assets but lets stop pretending like your ship DIDNT BLOW UP, because it did, and because of another player - therefore requires a killmail.
Let's comprimise - we'll have a killmail that says you self-destructed and it'll say how much damage everyone did before you died (including you as having the final blow!) That appeases all of your rediculous arguements, does it not? Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Durzel
The Xenodus Initiative.
17
|
Posted - 2012.07.11 10:57:00 -
[99] - Quote
Out of interest what are peoples thoughts about people self-destructing when they technically didn't make any kind of mistake at all?
If you aren't watching signatures or have already collapsed known wormholes - then it could be argued you have not done reasonable diligence and that you deserve to lose whatever you're flying.
BUT, what about if you're doing all of these things - you hit Siege/Triage in a site - and a new incoming wormhole spawns as you do so? You can't escape, you can't reship, in that situation unless you have support you're probably screwed (certainly in any lone capital). Appreciate the logical counter-argument is "always fly with support" but I'd challenge anyone to say that they haven't farmed their own C5-C6 sites in fewer numbers than would be considered prudent in a fleet fight.
Personally speaking, and unlike my corp mate, if I was in a fight from the outset I had no hope of winning and I believed I had done everything in advance I could reasonably have done - I'd consider SD. Especially if unnecessarily over-blobbed. If I'd committed to a fight and things went south midway through however, that's a different kettle of fish entirely. |

Mr Bigwinky
4U Services Inc. Talocan United
265
|
Posted - 2012.07.11 11:03:00 -
[100] - Quote
Durzel wrote:Out of interest what are peoples thoughts about people self-destructing when they technically didn't make any kind of mistake at all?
If you aren't watching signatures or have already collapsed known wormholes - then it could be argued you have not done reasonable diligence and that you deserve to lose whatever you're flying.
BUT, what about if you're doing all of these things - you hit Siege/Triage in a site - and a new incoming wormhole spawns as you do so? You can't escape, you can't reship, in that situation unless you have support you're probably screwed (certainly in any lone capital). Appreciate the logical counter-argument is "always fly with support" but I'd challenge anyone to say that they haven't farmed their own C5-C6 sites in fewer numbers than would be considered prudent in a fleet fight.
Personally speaking, and unlike my corp mate, if I was in a fight from the outset I had no hope of winning and I believed I had done everything in advance I could reasonably have done - I'd consider SD. Especially if unnecessarily over-blobbed. If I'd committed to a fight and things went south midway through however, that's a different kettle of fish entirely. You're in WH space, your ships were forfeit as soon as you moved in.
Seriously though, why should you deserve safety? Surely you understand that the only reason you're able to "farm" these sites for so much ISK is due to the massive risk you are taking. If you were completely safe then what would be the point in it being 0.0?
All that said, I am FINE with you self-destructing. But when you explode we would like to have a report (killmail) of what happened so that we can have an automatic record of what happened that day for the effort (and risk) that WE put in trying to kill you. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Derath Ellecon
Washburne Holdings
264
|
Posted - 2012.07.11 11:11:00 -
[101] - Quote
Durzel wrote:Out of interest what are peoples thoughts about people self-destructing when they technically didn't make any kind of mistake at all?
If you aren't watching signatures or have already collapsed known wormholes - then it could be argued you have not done reasonable diligence and that you deserve to lose whatever you're flying.
BUT, what about if you're doing all of these things - you hit Siege/Triage in a site - and a new incoming wormhole spawns as you do so? You can't escape, you can't reship, in that situation unless you have support you're probably screwed (certainly in any lone capital). Appreciate the logical counter-argument is "always fly with support" but I'd challenge anyone to say that they haven't farmed their own C5-C6 sites in fewer numbers than would be considered prudent in a fleet fight.
Personally speaking, and unlike my corp mate, if I was in a fight from the outset I had no hope of winning and I believed I had done everything in advance I could reasonably have done - I'd consider SD. Especially if unnecessarily over-blobbed. If I'd committed to a fight and things went south midway through however, that's a different kettle of fish entirely.
Irrelevant. If you SD it should generate a KM. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
22
|
Posted - 2012.07.11 11:15:00 -
[102] - Quote
Moonlit Raid wrote:Mr Bigwinky wrote:I can't think of how to write this out any easier for you... erm.
Your ship blew up because I shot at it, a battle happened, you lost. Regardless of what made your ship explode, it still exploded because I agressed it.
I am yet to hear a good reason there should be no record of this...
"You did not kill it" is not a good reason because it is wrong. I killed it, it is dead because of me, who cares if you got the final blow. But you didn't kill it, and back to the causation argument, you argue that it exploded because you aggressed it. So what? lets just suggest you're not coming close to breaking the tank, did you REALLY kill it? REALLY? You argue that because you fired upon it, maybe only the once, you are entitled to be considered a contribuatory factor in killing it. Should the person I buy the ship from be considered culpable, remember, I wouldn't have SD the ship if I hadn't bought it would I? Should squad leader be culpable for warping squad? Mr Bigwinky wrote: Rather than justify why I should have a killmail, I think it'd be better to hear the reasons you should be able to deny someone one, or why you would want to?
Simply this: If you're not the immediate factor in a ships popping you didn't kill it. Mr Bigwinky wrote:I'm betting almost everyone who thinks they deserve to deny a killmail does so out of 1 of 2 reasons (neither are valid)
1: Spite - your spite is not a valid game mechanic, you are the type of person that turns off a multiplayer right before the results and act like noone won because you turned it off...
2: Killboard - you don't want the loss, and wish to pretend like it didn't happen (even though it did)
That about right? 3. You didn't apply enough damage to kill it. 4. You were not the immediate factor in it's destruction 5. The pilot had the option to deny the ship and equipment, you were unable to prevent him from doing what he wanted to do, therefore you failed at YOUR end. Michael1995 wrote:Killing (& baking stuff) is what this game is all about, self destruction is for cowards IMO, If they failed to protect their vessels they deserve to die. Is cowardice in a game even possible? The repercussion are zero in any and all situations.
Stop crying, my (big) belly hurts. |

Moonlit Raid
State War Academy Caldari State
22
|
Posted - 2012.07.11 12:08:00 -
[103] - Quote
Kalel Nimrott wrote: Stop crying, my (big) belly hurts.
I don't think he can help it. If it works why bother fixing it? I don't know why people are so emotional about changing this. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
22
|
Posted - 2012.07.11 12:14:00 -
[104] - Quote
Moonlit Raid wrote:Kalel Nimrott wrote: Stop crying, my (big) belly hurts.
I don't think he can help it. If it works why bother fixing it? I don't know why people are so emotional about changing this.
I MEANT YOU! |

Mr Bigwinky
4U Services Inc. Talocan United
265
|
Posted - 2012.07.11 12:16:00 -
[105] - Quote
Kalel Nimrott wrote:Moonlit Raid wrote:Kalel Nimrott wrote: Stop crying, my (big) belly hurts.
I don't think he can help it. If it works why bother fixing it? I don't know why people are so emotional about changing this. I MEANT YOU! Saw that coming! Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Moonlit Raid
State War Academy Caldari State
22
|
Posted - 2012.07.11 12:22:00 -
[106] - Quote
Kalel Nimrott wrote:Moonlit Raid wrote:Kalel Nimrott wrote: Stop crying, my (big) belly hurts.
I don't think he can help it. If it works why bother fixing it? I don't know why people are so emotional about changing this. I MEANT YOU! I don't understand. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
23
|
Posted - 2012.07.11 12:31:00 -
[107] - Quote
Moonlit Raid wrote:Kalel Nimrott wrote:Moonlit Raid wrote:Kalel Nimrott wrote: Stop crying, my (big) belly hurts.
I don't think he can help it. If it works why bother fixing it? I don't know why people are so emotional about changing this. I MEANT YOU! I don't understand. I'm sure. |

Cryostassiss
The Kairos Syndicate Transmission Lost
1
|
Posted - 2012.07.11 15:16:00 -
[108] - Quote
Moonlit Raid wrote: I don't understand.
This explains everything.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
12
|
Posted - 2012.07.11 17:04:00 -
[109] - Quote
Elisa Fir wrote:This game is not all about combat and the actions of a target are not all about the aggressor.
The common misconception is that the reason for the target to self-destruct is to deny the aggressor a killmail. However, when I self-destruct a Strategic Cruiser, I'm self-destructing to protect my skill points and not give away a perfectly repairable ship. The aggressors and his precious killmail are irrelevant to me
IF someone does indeed self-destructing only to deny the aggressor a killmail, it is just another form of grieving. There are many forms of grieving in EVE, it is just that usually the aggressor is on the delivering, instead of on the receiving side.
So, the tears about not receiving a killmail are no different from the tears from suicide ganked miners. Not getting what you want, or losing what you have, is part of EVE. It is what sets this game apart from your average cuddly MMO.
 |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
23
|
Posted - 2012.07.11 17:15:00 -
[110] - Quote
Zyella Stormborn wrote:Elisa Fir wrote:This game is not all about combat and the actions of a target are not all about the aggressor.
The common misconception is that the reason for the target to self-destruct is to deny the aggressor a killmail. However, when I self-destruct a Strategic Cruiser, I'm self-destructing to protect my skill points and not give away a perfectly repairable ship. The aggressors and his precious killmail are irrelevant to me
IF someone does indeed self-destructing only to deny the aggressor a killmail, it is just another form of grieving. There are many forms of grieving in EVE, it is just that usually the aggressor is on the delivering, instead of on the receiving side.
So, the tears about not receiving a killmail are no different from the tears from suicide ganked miners. Not getting what you want, or losing what you have, is part of EVE. It is what sets this game apart from your average cuddly MMO. 
There were two points that were made during the course of this thread.
1-. The SD that matter were of capital and pos mods/poses. 2-. Also as important as above was the fact that a more advanced tool than the kill mail was requiered to better undestand how a battle develops, other than fraps.
That being said I do not understand the quote above except for tve tengu thing that is pretty obvious. But i tell you this. Eject worksfaster and better than SD. |

Moonlit Raid
State War Academy Caldari State
22
|
Posted - 2012.07.11 17:16:00 -
[111] - Quote
Kalel Nimrott wrote:Zyella Stormborn wrote:Elisa Fir wrote:This game is not all about combat and the actions of a target are not all about the aggressor.
The common misconception is that the reason for the target to self-destruct is to deny the aggressor a killmail. However, when I self-destruct a Strategic Cruiser, I'm self-destructing to protect my skill points and not give away a perfectly repairable ship. The aggressors and his precious killmail are irrelevant to me
IF someone does indeed self-destructing only to deny the aggressor a killmail, it is just another form of grieving. There are many forms of grieving in EVE, it is just that usually the aggressor is on the delivering, instead of on the receiving side.
So, the tears about not receiving a killmail are no different from the tears from suicide ganked miners. Not getting what you want, or losing what you have, is part of EVE. It is what sets this game apart from your average cuddly MMO.  There were two points that were made during the course of this thread. 1-. The SD that matter were of capital and pos mods/poses. 2-. Also as important as above was the fact that a more advanced tool than the kill mail was requiered to better undestand how a battle develops, other than fraps. That being said I do not understand the quote above except for tve tengu thing that is pretty obvious. But i tell you this. Eject worksfaster and better than SD. I certainly wouldn't agree it's better, you leave a perfectly serviceable ship behind.
|

Cryostassiss
The Kairos Syndicate Transmission Lost
1
|
Posted - 2012.07.11 17:30:00 -
[112] - Quote
Kalel Nimrott wrote:
There were two points that were made during the course of this thread.
1-. The SD that matter were of capital and pos mods/poses. 2-. Also as important as above was the fact that a more advanced tool than the kill mail was requiered to better undestand how a battle develops, other than fraps.
That being said I do not understand the quote above except for tve tengu thing that is pretty obvious. But i tell you this. Eject worksfaster and better than SD.
You're right, I don't understand the quote above. lrn2 english.
Also, since when can you self destruct POS's and POS mods? (Spoiler: You can't)
|

Kalel Nimrott
Wishful Desires Inc. Armada Assail
23
|
Posted - 2012.07.11 18:01:00 -
[113] - Quote
Cryostassiss wrote:Kalel Nimrott wrote:
There were two points that were made during the course of this thread.
1-. The SD that matter were of capital and pos mods/poses. 2-. Also as important as above was the fact that a more advanced tool than the kill mail was requiered to better undestand how a battle develops, other than fraps.
That being said I do not understand the quote above except for tve tengu thing that is pretty obvious. But i tell you this. Eject worksfaster and better than SD.
You're right, I don't understand the quote above. lrn2 english. Also, since when can you self destruct POS's and POS mods? (Spoiler: You can't)
I meant the ships inside, I messed up. Can't work and try to answer a post at the same time.
PS: engrish second languagege, my mess some up thing s in times from times |

Cryostassiss
The Kairos Syndicate Transmission Lost
1
|
Posted - 2012.07.12 14:07:00 -
[114] - Quote
Kalel Nimrott wrote:
I meant the ships inside, I messed up. Can't work and try to answer a post at the same time.
PS: engrish second languagege, my mess some up thing s in times from times
Rodger, sense it makes.
Be back, work the calls.
|

Myz Toyou
Bite Me inc Exhale.
136
|
Posted - 2012.07.14 02:25:00 -
[115] - Quote
Seems CCP woke up and released KM for SDing, atleast that what people claim since today on 2 Supers that SDed and issued a KM anyway.
If so, huge thanks to CCP |

Apolyon I
AQUILA INC Verge of Collapse
91
|
Posted - 2012.07.14 04:21:00 -
[116] - Quote
Myz Toyou wrote:Seems CCP woke up and released KM for SDing, atleast that what people claim since today on 2 Supers that SDed and issued a KM anyway.
If so, huge thanks to CCP words spreading out, just need more confirmation.
anyway OP can suck it |

Moonlit Raid
State War Academy Caldari State
22
|
Posted - 2012.07.14 13:01:00 -
[117] - Quote
Apolyon I wrote:Myz Toyou wrote:Seems CCP woke up and released KM for SDing, atleast that what people claim since today on 2 Supers that SDed and issued a KM anyway.
If so, huge thanks to CCP words spreading out, just need more confirmation. anyway OP can suck it Well god didn't make women to work hard did he? |

Messoroz
AQUILA INC Verge of Collapse
275
|
Posted - 2012.07.14 21:12:00 -
[118] - Quote
Apolyon I wrote:Myz Toyou wrote:Seems CCP woke up and released KM for SDing, atleast that what people claim since today on 2 Supers that SDed and issued a KM anyway.
If so, huge thanks to CCP words spreading out, just need more confirmation. anyway OP can suck it
The SD mails are bugs, they happened a few months back as well randomly until CCP fixed it again. You can tell its a bug because the mails are malformed. |

Myz Toyou
Bite Me inc Exhale.
136
|
Posted - 2012.07.14 21:44:00 -
[119] - Quote
Messoroz wrote:Apolyon I wrote:Myz Toyou wrote:Seems CCP woke up and released KM for SDing, atleast that what people claim since today on 2 Supers that SDed and issued a KM anyway.
If so, huge thanks to CCP words spreading out, just need more confirmation. anyway OP can suck it The SD mails are bugs, they happened a few months back as well randomly until CCP fixed it again. You can tell its a bug because the mails are malformed.
We thought already so as we got yesterday 3 Cha Ching PLC Dreads SDing on us and no KM was issued  |

Xen Solarus
Inner 5phere
125
|
Posted - 2012.07.14 22:37:00 -
[120] - Quote
Obviously you'd need WAAAAAY more firepower. Then your issue wouldn't apply.
Holding down a solo capital is way to easy. If your not bringing enough guns to kill it fast, then its well within the capital ship pilots right to self-destruct. He's still losing a massive wad of isk, just with the added satisfaction of denying you of you precious killmail. Should have brought more guns!
This is assuming they haven't changed it. Sure seems like a easy way to get the killmail if they have, assuming you can afford to self-destruct one just for that.  |

Rroff
The Xenodus Initiative. Overclockers Podpilot Services
21
|
Posted - 2012.07.14 23:27:00 -
[121] - Quote
Xen Solarus wrote: Holding down a solo capital is way to easy. If your not bringing enough guns to kill it fast, then its well within the capital ship pilots right to self-destruct. He's still losing a massive wad of isk, just with the added satisfaction of denying you of you precious killmail. Should have brought more guns!
Then when you bring 40 T3s or 3 dreads people complain about blobbing... besides I've been in a couple of fights with a sizeable enough fleet and the carrier's SD timer has run out while hes still half way through structure.
|

Nakashyro
Darkstar Trading Conglomerate Inc
1
|
Posted - 2012.07.14 23:35:00 -
[122] - Quote
I think self-destruct should be a fixed HP/s so the stronger the tank, the longer it takes. Also, that way, it becomes just another DPS source, which wouldn't reduce the ability to get on the mail for real attackers.
A Heron might sd in like 10 seconds, and an Avatar in 5 mins (math completely ignored for that example).
It always seemed a little weird to me that each ship had a little bomb inside that was capable of destructing the ship, but that the timer was the same for all of them. Why not make it more like a gradual dissolution of the ship's integrity? Wormhole exploration, sales, and location services. Mail me. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
24
|
Posted - 2012.07.16 02:38:00 -
[123] - Quote
I like it |

WhaleCommander
Caucasian Culture Club Transmission Lost
1
|
Posted - 2012.07.16 08:55:00 -
[124] - Quote
I hear self-destructing ships now yield killmails.
Verified on the test server and shown in this nyx kill: http://eve-kill.net/?a=kill_detail&kll_id=13995922
http://www.youtube.com/watch?v=LPu5wUugyvc&feature=youtu.be
And this Aeon kill: http://eve-kill.net/?a=kill_detail&kll_id=13985906
http://www.youtube.com/watch?v=wOAFsgwClog&feature=player_embedded |

Mr Bigwinky
4U Services Inc. Talocan United
266
|
Posted - 2012.07.16 09:05:00 -
[125] - Quote
Xen Solarus wrote:Obviously you'd need WAAAAAY more firepower. Then your issue wouldn't apply. Holding down a solo capital is way to easy. If your not bringing enough guns to kill it fast, then its well within the capital ship pilots right to self-destruct. He's still losing a massive wad of isk, just with the added satisfaction of denying you of you precious killmail. Should have brought more guns! This is assuming they haven't changed it. Sure seems like a easy way to get the killmail if they have, assuming you can afford to self-destruct one just for that.  Sigh, another one of these.
Read thread before posting. If you read the entire thread and still posted that, please refrain from posting again... or reproducing for that matter. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Myz Toyou
Bite Me inc Exhale.
136
|
Posted - 2012.07.16 12:10:00 -
[126] - Quote
Sadly now a confirmed bug 
We had 3 Dreads SDing on us after these Supers died and they dont generated a KM  |

Moonlit Raid
State War Academy Caldari State
23
|
Posted - 2012.07.16 17:21:00 -
[127] - Quote
Wait a minute. A guy named suicide r us blew himself up? And you STILL consider this a kill? |

Cryostassiss
The Kairos Syndicate Transmission Lost
2
|
Posted - 2012.07.16 17:24:00 -
[128] - Quote
Moonlit Raid wrote: Wait a minute. A guy named suicide r us blew himself up? And you STILL consider this a kill?
Dear god I hope you don't breed.
You can't even distinguish a name from a corporation, his name doesn't even contain "Self" or "destruct"
Please uninstall.
When a ship blows up, it is killed. Did it blow up? Yes. End of story. |

Moonlit Raid
State War Academy Caldari State
23
|
Posted - 2012.07.16 22:58:00 -
[129] - Quote
Cryostassiss wrote:Moonlit Raid wrote: Wait a minute. A guy named suicide r us blew himself up? And you STILL consider this a kill?
Dear god I hope you don't breed. Bit personal for a discussion about a game don't you think? You don't even know me, I could be a molecular biologist on the verge of curing cancer for all you know.
Cryostassiss wrote: You can't even distinguish a name from a corporation, his name doesn't even contain "Self" or "destruct"
He has associated himself with a name in-game of an entity he chose to join, that particular entity is called "Suicides-R-Us." Similarly a part representing the whole, you as a player will likely often be referred to as part of Transmission lost. |

Apolyon I
AQUILA INC Verge of Collapse
92
|
Posted - 2012.07.16 23:51:00 -
[130] - Quote
Moonlit Raid wrote:Cryostassiss wrote:Moonlit Raid wrote: Wait a minute. A guy named suicide r us blew himself up? And you STILL consider this a kill?
Dear god I hope you don't breed. Bit personal for a discussion about a game don't you think? You don't even know me, I could be a molecular biologist on the verge of curing cancer for all you know. Cryostassiss wrote: You can't even distinguish a name from a corporation, his name doesn't even contain "Self" or "destruct"
He has associated himself with a name in-game of an entity he chose to join, that particular entity is called "Suicides-R-Us." Similarly a part representing the whole, you as a player will likely often be referred to as part of Transmission lost. so because his corp names suicide, it means he'd suicide
how about a corp names prostitute, what would it indicate???
or a corp names chicks-r-us, does it mean only chicks there?? |

Mikeyeve
Team Lang
0
|
Posted - 2012.07.16 23:56:00 -
[131] - Quote
I have to agree it is a shame SDing doesn't report KM or loss. It's good that you can stop the winner of the fights getting loot in a 'screw you' kind of way but it would be nice to still have it registered that it's destruction was caused by another player/s actions.
Just had this in Pilgram vs Scorp navy iss, soon as his drones were gone and he knew he was dead he SD'd.
Oh well, best take ransoms over KM's even on good faction kills .
|

Ashimat
Reconfiguration Nation Transmission Lost
31
|
Posted - 2012.07.17 00:15:00 -
[132] - Quote
Anyone knows why it is that the SD function is not modelled like a built in bomb with a delay? I know you can't argue that game mechanics should be true to real life and/or logical, but designing it that way would make a lot of sense I think.
SD's should just register as one gigantic hit among all the others, if any. If there are no other hits (the pilot SD's in a POS for instance) I don't see why a KM would not be generated as well.
I just can't see the reason things are as they are, anyone can point to a dev blog or something explaining the design? http://rnat-postmortem.blogspot.se |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
24
|
Posted - 2012.07.17 04:08:00 -
[133] - Quote
Capital SD should destroy pods. |

Moonlit Raid
State War Academy Caldari State
23
|
Posted - 2012.07.17 12:06:00 -
[134] - Quote
Kalel Nimrott wrote:Capital SD should destroy pods. Why? |

Mr Bigwinky
4U Services Inc. Talocan United
266
|
Posted - 2012.07.17 12:13:00 -
[135] - Quote
Moonlit Raid wrote:Kalel Nimrott wrote:Capital SD should destroy pods. Why? Because shut up. of reasons. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Marzuq
Scarlet Weather Rhapsody
9
|
Posted - 2012.07.25 02:07:00 -
[136] - Quote
A problem is the number of farmers around driving down the prices. Russian farming groups are a stain upon eve.
We must control the supply and force the smaller groups to comply to our demands.
The best way is to plant some spies in these corps and once the time is right, you stab them into the back and shove them out of the forcefields where they will meet their glorious death. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
27
|
Posted - 2012.07.25 03:36:00 -
[137] - Quote
Marzuq wrote:A problem is the number of farmers around driving down the prices. Russian farming groups are a stain upon eve.
We must control the supply and force the smaller groups to comply to our demands.
The best way is to plant some spies in these corps and once the time is right, you stab them into the back and shove them out of the forcefields where they will meet their glorious death.
What the **** are you talking about? |

Parsee789
Immaterial and Missing Power
104
|
Posted - 2012.07.25 06:10:00 -
[138] - Quote
Self-destruction should negate insurance.
I should not receive money if I intentionally blew up my vehicle on purpose.
And self destruct timer should be relevant to ship class.
Its ******** how a Supercapital with 40+ million ehp can self destruct in the same time a puny >1000ehp shuttle.
Capitals should take 15 minutes to self destruct for starters.
Supercapitals should take 45 minutes to self destruct.
Self-destruction under aggression should give you a killmail of the ship. Loot will be destroyed, but a record should still remain. |

Moonlit Raid
State War Academy Caldari State
27
|
Posted - 2012.07.25 11:41:00 -
[139] - Quote
Parsee789 wrote:Self-destruction should negate insurance.
I should not receive money if I intentionally blew up my vehicle on purpose.
And self destruct timer should be relevant to ship class.
Its ******** how a Supercapital with 40+ million ehp can self destruct in the same time a puny >1000ehp shuttle.
Capitals should take 15 minutes to self destruct for starters.
Supercapitals should take 45 minutes to self destruct.
Self-destruction under aggression should give you a killmail of the ship. Loot will be destroyed, but a record should still remain. Why not, if you crash your own car you get a payout don't you? |

Mr Bigwinky
4U Services Inc. Talocan United
307
|
Posted - 2012.07.25 13:04:00 -
[140] - Quote
Moonlit Raid wrote:Parsee789 wrote:Self-destruction should negate insurance.
I should not receive money if I intentionally blew up my vehicle on purpose.
And self destruct timer should be relevant to ship class.
Its ******** how a Supercapital with 40+ million ehp can self destruct in the same time a puny >1000ehp shuttle.
Capitals should take 15 minutes to self destruct for starters.
Supercapitals should take 45 minutes to self destruct.
Self-destruction under aggression should give you a killmail of the ship. Loot will be destroyed, but a record should still remain. Why not, if you crash your own car you get a payout don't you? Not if you did it on purpose  Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Moonlit Raid
State War Academy Caldari State
27
|
Posted - 2012.07.25 16:30:00 -
[141] - Quote
Mr Bigwinky wrote:Moonlit Raid wrote:Parsee789 wrote:Self-destruction should negate insurance.
I should not receive money if I intentionally blew up my vehicle on purpose.
And self destruct timer should be relevant to ship class.
Its ******** how a Supercapital with 40+ million ehp can self destruct in the same time a puny >1000ehp shuttle.
Capitals should take 15 minutes to self destruct for starters.
Supercapitals should take 45 minutes to self destruct.
Self-destruction under aggression should give you a killmail of the ship. Loot will be destroyed, but a record should still remain. Why not, if you crash your own car you get a payout don't you? Not if you did it on purpose  I don't think eve has a claims call centre. |

Klarion Sythis
Bite Me inc Elysian Empire
27
|
Posted - 2012.07.25 16:46:00 -
[142] - Quote
Sure they do, it's the petition system. An equally timely and fun process. |

Moonlit Raid
State War Academy Caldari State
27
|
Posted - 2012.07.25 16:51:00 -
[143] - Quote
Klarion Sythis wrote:Sure they do, it's the petition system. An equally timely and fun process. Not for claiming your insurance payout for losing a ship though. |

Maximus Hashur
Free Kandee IDENTITY UNKN0WN
12
|
Posted - 2012.07.25 18:58:00 -
[144] - Quote
to be truly accurate, all ship losses regardless of cause should be recorded in the combat log - With the exception of trashing your ship in station, this is an administrative thing akin to tossing unwanted product from inventory.
Rat kills your ship - its in there
Someone gets the drop on you and you SD because you don't want to wait for them to wittle away at your tank (or give them the satisfaction of a damn good KM, its in there.
It should be a complete reflection of your actual flight history, as ship interaction is concerned.
On the flip side, CCP should also figure some way to eliminate the scenario where someone takes damage on one side of the gate, jumps through and then gets killed on the other side - the first damage dealer(s) should be on the kill mail as well, regardless of session change.
Looked up...saw this F***ING clown dropping like a rock.-á Woke up in Vylade wondering what just happened!!! |

Zaraz Zaraz
Imperial Planetology Academy
5
|
Posted - 2012.07.27 14:42:00 -
[145] - Quote
Moonlit Raid wrote:Bane Nucleus wrote:Sigh.............already a post on SDing a few threads down. Please use some common sense and check to see if there is a recent previous thread on the subject you are posting about. I'm posting about suicide not being recorded as a kill. (I suppose technically it is but I for one would endeavour to create the games longest list of API verified suicides). This is a game about homicide not suicide, why record suicides (I can only imagine PvPers would agree with me on this, being PvPers, not Pers). That other thread read like a bunch of whines about people wanting non-kill related information recorded in killmails and a feature addition/change suggestion. So You could even argue it's in the wrong section.
Of course its a 'kill' but who gets the 'kill mail' and therefore credit?
Obviously the one who caused the kill, in this case THE ONE WHO SELF DESTRUCTED!!!!
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Two step
Aperture Harmonics K162
2068
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Posted - 2012.07.27 17:00:00 -
[146] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=137718&find=unread
Might want to take a peek at this thread... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Michael1995
Lead Farmers Kill It With Fire
29
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Posted - 2012.07.27 17:15:00 -
[147] - Quote
A MILLION HUGS AND LIKES TO YOU!!!  One does not simply buy their way into Goonswarm. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
27
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Posted - 2012.07.27 18:18:00 -
[148] - Quote
Moonlite sad panda like me nao. |

Cryostassiss
The Kairos Syndicate Transmission Lost
2
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Posted - 2012.07.27 18:45:00 -
[149] - Quote
That thread brought a tear to my eye.
Suck it moonlit. |

Moonlit Raid
State War Academy Caldari State
27
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Posted - 2012.07.27 21:08:00 -
[150] - Quote
Cryostassiss wrote:That thread brought a tear to my eye.
Suck it moonlit. I'll get over it. |

Soon Shin
Caucasian Culture Club Transmission Lost
110
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Posted - 2012.07.28 19:54:00 -
[151] - Quote
Moonlit Raid wrote:Cryostassiss wrote:That thread brought a tear to my eye.
Suck it moonlit. I'll get over it.
I sense great butthurt and tears coming from this NPC alt. |

Moonlit Raid
State War Academy Caldari State
27
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Posted - 2012.07.28 20:30:00 -
[152] - Quote
Soon Shin wrote:Moonlit Raid wrote:Cryostassiss wrote:That thread brought a tear to my eye.
Suck it moonlit. I'll get over it. I sense great butthurt and tears coming from this NPC alt. The trying too hard is strong with this one. |

Pipa Porto
555
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Posted - 2012.07.28 21:43:00 -
[153] - Quote
Moonlit Raid wrote:I want you to imagine for a moment, you are shooting a Drednought in your battle badger. He has no modules fitted and you have enough ammo to keep going til he dies. Suddenly the ship explodes in front of you. You check your combat log but nothing appears. There is no record of you catching this guy with his pants down, utterly embarrased him and would have dealt over a million dmg using just a badger.
Same could be said about Logoffskiing it in the same situation pre-Crucible. EvE: Everyone vs Everyone
-RubyPorto |

QT McWhiskers
Hard Knocks Inc.
21
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Posted - 2012.07.28 22:58:00 -
[154] - Quote
Sounds like someone needs preparation H. |
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