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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Affinity
C C P C C P Alliance
371
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Posted - 2012.07.06 16:35:00 -
[1] - Quote
Today Team Five 0 made some changes to OTA sites, due late Summer. They are as follows:
1. Move the tower closer to the entrance 2. Remove the Maras 3. Reduce the effective hit points overall including a significant Niarja and Tama reduction
We are aware that the OTA sites are causing a lot of problems at the moment, and while we still have long-term plans for Incursions, we didn't want to make you wait for the OTA changes. I will update this thread when the changes hit SISI.
- Affinity CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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Vendetta
3
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Posted - 2012.07.06 16:37:00 -
[2] - Quote
Thanks for the update. Good step in the right direction. |
Serge SC
The Valhalla Project
38
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Posted - 2012.07.06 16:39:00 -
[3] - Quote
I'll be eager to test the sites once it's possible (and my Internet connection allows me to do so).
Keep up the good work CCP! Serge SC Le Frenchman Friendly FC |
Lyron-Baktos
Selective Pressure Rote Kapelle
264
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Posted - 2012.07.06 16:42:00 -
[4] - Quote
that should keep everyone happy and sites being run normally for the time being. Thanks for the update.
Have to wait to see what Darth says though On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
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CCP Affinity
C C P C C P Alliance
371
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Posted - 2012.07.06 16:50:00 -
[5] - Quote
Lyron-Baktos wrote:that should keep everyone happy
hopefully!
CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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chris1945
Ambivalence Co-operative Black Thorne Alliance
2
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Posted - 2012.07.06 17:16:00 -
[6] - Quote
In my opinion HQs and AS sites should pay better. They are more risky and are harder for the FCs and it's more work to keep them running if ppl. leave fleet. |
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CCP Affinity
C C P C C P Alliance
372
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Posted - 2012.07.06 17:21:00 -
[7] - Quote
chris1945 wrote:In my opinion HQs and AS sites should pay better. They are more risky and are harder for the FCs and it's more work to keep them running if ppl. leave fleet.
We will look at payouts overall at a later date. This change fixes an extremely unbalanced VG site CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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chris1945
Ambivalence Co-operative Black Thorne Alliance
2
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Posted - 2012.07.06 17:26:00 -
[8] - Quote
Ok, it's fine. Thanks. |
Lyron-Baktos
Selective Pressure Rote Kapelle
264
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Posted - 2012.07.06 17:27:00 -
[9] - Quote
chris1945 wrote:In my opinion HQs and AS sites should pay better. They are more risky and are harder for the FCs and it's more work to keep them running if ppl. leave fleet.
Don't they get a pretty good boost to LP though?
They are a bit riskier due to more alpha I agree but I find them more boring tbh. You don't get targeted as much and they are a longer grind to complete.
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Phattecia
SKEET ELITE Sk33t Fl33t
1
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Posted - 2012.07.06 17:44:00 -
[10] - Quote
The journey of a thousand miles, begins with but a single step. |
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Kodavor
Mine3
15
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Posted - 2012.07.06 17:48:00 -
[11] - Quote
CCP Affinity wrote:Today Team Five 0 made some changes to OTA sites, due late Summer. They are as follows:
1. Move the tower closer to the entrance 2. Remove the Maras 3. Reduce the effective hit points overall including a significant Niarja and Tama reduction
We are aware that the OTA sites are causing a lot of problems at the moment, and while we still have long-term plans for Incursions, we didn't want to make you wait for the OTA changes. I will update this thread when the changes hit SISI.
- Affinity
(hug) Thank you . |
Asmodes Reynolds
Rayn Enterprises
76
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Posted - 2012.07.06 17:55:00 -
[12] - Quote
I really love the CCP isn't just abandoning this feature, It is most definitely one of the best features you added to date. Now that being said putting on another Band-Aid over the six Band-Aids that you already put on it is not going to make it heal.
You need to balance the low sec incursions differently then the high sec incursions, because the two communities have very different needs and if you balance it for one community let's say Lowsec community (you would need to make the site pay more well taking the less time) to balance the risk enough to draw people back to them. however if you do this to the hi-sec incursion you'll be creating another faucet problem while unbalancing the risk versus reward again.
On the flip side if you continue to balance for high-sec the low sec/null incursions will just become an annoyance to anybody who happens to be living in that space because no one's going to bother running it because it's not worth the risk.
So I implore you look at redesigning incursions completely, Each security status should have its own group of sites: That way you can balance them independently from each other. For example:
You Could have a set of sites each security status, you set a scout sites, Vanguard sites, assault sites, HQ sites that only Spawn in high sec, & a completely different that only Spawns in low sec, & and a third that only spawns in null sec.
That way you can tailor each set of incursion sites to the needs of the group of that area without unbalancing the other two. I'm not exactly sure on what you should do to balance each particular security status however, I am 100% positive that you're never going to fix it if you just keep using these heavy-handed quick fixes |
Jerick Ludhowe
The Scope Gallente Federation
88
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Posted - 2012.07.06 18:14:00 -
[13] - Quote
This "nerf" to content difficulty is unfounded... Good fleets are clearing these sites in short time frames, bad fleets are not... Can you please not follow suit with the rest of the gaming industry by trivializing content.... Have some balls and stop listing to the whiners who are just pissed that their old ez mode economy breaking isk printing machine was nerfed within reasonable risk vs reward levels... |
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CCP Affinity
C C P C C P Alliance
377
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Posted - 2012.07.06 21:13:00 -
[14] - Quote
keeping this on the first page for a while... CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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Pseudo Ucksth
The First One is Always Free Test Alliance Please Ignore
141
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Posted - 2012.07.06 21:37:00 -
[15] - Quote
Thanks Affinity, once the changes are on sisi we'll see what the numbers are, and if they are good enough, perhaps it can breathe some life back into the lowsec incursion community. |
Fronkfurter McSheebleton
Inglorious Waffles Care Factor
101
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Posted - 2012.07.06 21:49:00 -
[16] - Quote
Jerick Ludhowe wrote:This "nerf" to content difficulty is unfounded... Good fleets are clearing these sites in short time frames, bad fleets are not... Can you please not follow suit with the rest of the gaming industry by trivializing content.... Have some balls and stop listing to the whiners who are just pissed that their old ez mode economy breaking isk printing machine was nerfed within reasonable risk vs reward levels... Not a valid argument at all. High end, tight-knit communities running multi-billion ships and oevrmanning the grid can do it fast, true enough, but they can still do the other sites even faster. OTAs are a bottleneck at the moment, well out of proportion with the other two sites. Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |
mkint
805
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Posted - 2012.07.07 00:35:00 -
[17] - Quote
CCP Affinity wrote: due late Summer.
???
Does that mean they were changed internally but may not deploy until as late as September? |
DarthNefarius
Minmatar Heavy Industries
248
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Posted - 2012.07.07 00:47:00 -
[18] - Quote
Jerick Ludhowe wrote:This "nerf" to content difficulty is unfounded... ..
I don't see how you can say that unless you can't see the Wall of OTAs that populate the Vanguards 6 sometimes 12 hours before downtime. Look at the Journal for F+¦lkvangr's sake: Only 1 Incursion is being run anymore. I have high hopes that this will rejuvenate the hi sec incursions. I'm really hoping too the lo/null sec incursions too will be able to defeat the OTAs I think the current problem currently stems from only super shiney fleets being able do them in a survivable amount of time, and this is mirrored in the fact that they are not being done there because such shiney ships are too much a target(risk) in lo/null. Its is very founded in looking at how all Incursions have withered from being a vibrant growing community it was the very week before Escalation. An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Jack Miton
Bite Me inc Exhale.
368
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Posted - 2012.07.07 01:03:00 -
[19] - Quote
CCP Affinity wrote:Lyron-Baktos wrote:that should keep everyone happy hopefully!
unlikely considering most people hate HS incursions. just saying...
Out of interest, am i understanding it right that in order to fix OTAs, youre making ALL the sites much easier by reducing the rat EHP??? That doesnt seem to make much sense. |
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CCP Affinity
C C P C C P Alliance
377
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Posted - 2012.07.07 01:05:00 -
[20] - Quote
Jack Miton wrote:CCP Affinity wrote:Lyron-Baktos wrote:that should keep everyone happy hopefully! unlikely considering most people hate HS incursions. just saying... Out of interest, am i understanding it right that in order to fix OTAs, youre making ALL the sites much easier by reducing the rat EHP??? That doesnt seem to make much sense.
um no.. I'm just reducing the EHP overall for OTA sites CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Affinity
C C P C C P Alliance
377
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Posted - 2012.07.07 01:06:00 -
[21] - Quote
DarthNefarius wrote:Jerick Ludhowe wrote:This "nerf" to content difficulty is unfounded... .. I don't see how you can say that unless you can't see the Wall of OTAs that populate the Vanguards 6 sometimes 12 hours before downtime. Look at the Journal for F+¦lkvangr's sake: Only 1 Incursion is being run anymore. I have high hopes that this will rejuvenate the hi sec incursions. I'm really hoping too the lo/null sec incursions too will be able to defeat the OTAs I think the current problem currently stems from only super shiney fleets being able do them in a survivable amount of time, and this is mirrored in the fact that they are not being done there because such shiney ships are too much a target(risk) in lo/null. Its is very founded in looking at how all Incursions have withered from being a vibrant growing community it was the very week before Escalation.
;) you're welcome CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Affinity
C C P C C P Alliance
377
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Posted - 2012.07.07 01:06:00 -
[22] - Quote
mkint wrote:CCP Affinity wrote: due late Summer. ??? Does that mean they were changed internally but may not deploy until as late as September?
They have to go through a development cycle like everything else - they will come out with our late summer release
CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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Gilbaron
Free-Space-Ranger Ev0ke
286
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Posted - 2012.07.07 01:29:00 -
[23] - Quote
mkint wrote:CCP Affinity wrote: due late Summer. ??? Does that mean they were changed internally but may not deploy until as late as September?
half of CCP is on vacation right now |
Asmodes Reynolds
Rayn Enterprises
76
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Posted - 2012.07.07 03:21:00 -
[24] - Quote
CCP Affinity, why no response to my suggestion is practically the only one you haven't responded to? or is that sort of fixing not in the timeline for this release like last time? |
Bloodpetal
Mimidae Risk Solutions
704
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Posted - 2012.07.07 04:20:00 -
[25] - Quote
Gilbaron wrote:mkint wrote:CCP Affinity wrote: due late Summer. ??? Does that mean they were changed internally but may not deploy until as late as September? half of CCP is on vacation right now
And by half of CCP you mean 95% of CCP is on vacation.
Mimidae Risk Solutions Recruiting |
Ruareve
Applied Creations The Fendahlian Collective
33
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Posted - 2012.07.07 06:53:00 -
[26] - Quote
Jack Miton wrote:CCP Affinity wrote:Lyron-Baktos wrote:that should keep everyone happy hopefully! unlikely considering most people hate HS incursions. just saying... Out of interest, am i understanding it right that in order to fix OTAs, youre making ALL the sites much easier by reducing the rat EHP??? That doesnt seem to make much sense.
I think you should amend your statement to most forum posters hate HS incursions, but when you actually get into the game HS incursions used to be very popular. So popular in fact I used to have a hard time finding a system without a ridiculous amount of competition.
Personally I loved incursions before the nerfs, afterwards I just don't see a reason to go back as the fun and enjoyment just aren't worth the hassle of jumping through hoops. I would have been fine with a reduction to ISK payouts, but changing the basic structure of how the sites performed was a bad idea. Part of the fun of incursions was the challenge, the ability to meet new people not trying to kill me, and to spend a few hours here and there when I didn't have much time to be online.
With the nerf the challenge has changed into frustration and hassle, there aren't that many new people to meet, and the time needed to be successful has all gone up.
I'd rather be bored solo'ing lvl 4's than put up with the travesty that has become incursions. However since missions were so boring after the excitement of incursions what normally happened is I played World of Tanks for a few hours a night instead of logging on to Eve. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
Kodavor
Mine3
15
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Posted - 2012.07.07 07:45:00 -
[27] - Quote
Asmodes Reynolds wrote:CCP Affinity, why no response to my suggestion is practically the only one you haven't responded to? or is that sort of fixing not in the timeline for this release like last time?
You are off topic . So try again . |
Jerick Ludhowe
The Scope Gallente Federation
89
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Posted - 2012.07.07 14:14:00 -
[28] - Quote
Fronkfurter McSheebleton wrote:Jerick Ludhowe wrote:This "nerf" to content difficulty is unfounded... Good fleets are clearing these sites in short time frames, bad fleets are not... Can you please not follow suit with the rest of the gaming industry by trivializing content.... Have some balls and stop listing to the whiners who are just pissed that their old ez mode economy breaking isk printing machine was nerfed within reasonable risk vs reward levels... Not a valid argument at all. High end, tight-knit communities, flying multi-billion isk ships with near-perfect boosters can do it fast, true enough, but they can still do the other sites even faster. OTAs are a bottleneck at the moment, well out of proportion with the other two sites.
Then wtf is the point of incursions if not to test the best comps and ship setups in eve? Seriously, how the hell is my point not a point at all... All you're doing here is whining to make end game content ez mode for the masses...... You want to run the easier ones then run ncos and nmcs, some difficult content needs to be left in each of the incursions systems...
Furthermore, saying that only tight-knit communities are completing these in reasonable time frames is utter bullshit and makes me believe you have no idea what the hell you are talking about... The ships needed do not have to be multi billion, they just need to be setup correctly and obviously this is and should remain intended... Nerfing them to the point where a scrub fleet can complete them in reasonable time frames is NOT the solution. You want ez mode content? Go run lvl 4s for 40m an hr. |
Mina Sebiestar
Mactabilis Simplex Cursus
68
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Posted - 2012.07.07 15:26:00 -
[29] - Quote
While i don't mind this watering down of VG sites it would be lovely that assaults and up sites gain some reward changes so they are worth doing.
Whole this fus n whine started with isk printing machine and VG sites being most payed sites..and i don't care much rly il roll more chars to play for free,i still think that players that are willing to put more effort,risk more and have an issue with mindless repetitive action should be rewarded better.
And i can hardly believe that moving things in site/removing and or shifting stuff around is more easy that change few digits in payment...call me mathematical r****d. |
Jerick Ludhowe
The Scope Gallente Federation
89
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Posted - 2012.07.07 16:07:00 -
[30] - Quote
Mina Sebiestar wrote:
And i can hardly believe that moving things in site/removing and or shifting stuff around is more easy that change few digits in payment...call me mathematical r****d.
This is absolutely the correct "solution". Instead of making them easier why not just increase payment by a couple mil...
You essentially come to the same end by increasing the isk/hr ratio however you do it w/o trivializing content. Different sites with different difficulties and different payouts is OBVIOUSLY the correct solution. Watering everything down to the point where it's all the same bag of ez mode crap is not.
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