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Lord Anubis
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Posted - 2004.12.21 18:09:00 -
[91]
Ok first off thxs you very much you have made my xmas.
I wont talk about any other gun than 1400 as this is what ive been using for god knows how long.
They need a tracking increass more than anything elses as at the mo i got 1 tracking comp (tech2) and 2 of the low slot versions, and i still cant hit a ship going any other way than towards or from me.
Second odamage wise ok the change is good but i dont think it dosnt go far enouigh maybe 20%? dont know would like to see a dot craft on this first i quuess
Thrid optiumal range extra 15% this is nice but maybe its a little to much (but thats because i have to have 3 tracking things on) so with the tracking on them being inhances theopt range should be ok.
Forth. Ammo damage plz put our ammo on par with the rest of the other races as we seem to have the least damaging as any other race.
Fith RoF or ammo capicty please increass one but not both as having to reload after 10-13 shots giving a 20sec stop time in firing muct lower the dot to below see level
But thank you SO SO SO SO SO SO Much for finally attemping to fix projectiles 
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.12.21 18:09:00 -
[92]
Ok first off thxs you very much you have made my xmas.
I wont talk about any other gun than 1400 as this is what ive been using for god knows how long.
They need a tracking increass more than anything elses as at the mo i got 1 tracking comp (tech2) and 2 of the low slot versions, and i still cant hit a ship going any other way than towards or from me.
Second odamage wise ok the change is good but i dont think it dosnt go far enouigh maybe 20%? dont know would like to see a dot craft on this first i quuess
Thrid optiumal range extra 15% this is nice but maybe its a little to much (but thats because i have to have 3 tracking things on) so with the tracking on them being inhances theopt range should be ok.
Forth. Ammo damage plz put our ammo on par with the rest of the other races as we seem to have the least damaging as any other race.
Fith RoF or ammo capicty please increass one but not both as having to reload after 10-13 shots giving a 20sec stop time in firing muct lower the dot to below see level
But thank you SO SO SO SO SO SO Much for finally attemping to fix projectiles 
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

GFLTorque
|
Posted - 2004.12.21 18:20:00 -
[93]
Not to crash the party,
But before ppl whine over auto should be dmg, howitzer tracking etc.. etc.. etc.. 
OMG at least log into SISI and actually try it.
It appears we are past discussion of "if" proj needs adjusting and actually into the testing stage for adjustments. Theory while good reading, has already been passed on to actual testing. If we can get replies of actual info it'd probably be more helpful.
4 out of 3 people have trouble with fractions
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GFLTorque
|
Posted - 2004.12.21 18:20:00 -
[94]
Not to crash the party,
But before ppl whine over auto should be dmg, howitzer tracking etc.. etc.. etc.. 
OMG at least log into SISI and actually try it.
It appears we are past discussion of "if" proj needs adjusting and actually into the testing stage for adjustments. Theory while good reading, has already been passed on to actual testing. If we can get replies of actual info it'd probably be more helpful.
4 out of 3 people have trouble with fractions
|

Gian Bal
|
Posted - 2004.12.21 18:20:00 -
[95]
Edited by: Gian Bal on 21/12/2004 18:21:45 to all thoose that don't see the light: theese cahnges rock in their way, and it is far more than i expected. i tested proj. few times with a dev creating a new char for it ( he had an irregulary in his char information, so i recognized him, still no idea who it was). the problem they have to to 1400mm is that they will be to strong with more tracking , as u can boost a tempest with a scorp and then even able to hit intys (i was in claw and he hitted me). i talke a bit with him, and theese 15% on 1400mm we have now is far better than most of u may see on the first look. eve gives all its boni in percent. that means, 50% bonus with skills/mods/etc. on a dmgmultiplier on 5 is FAR more than on 2,5, of course. with current changes, 1400mm does WAYS more dmg with matari ship boni then before. but they do it only on big targets , as supposed, the point why howitzers won't get an increase in tracking is just to not make them able to sniper everything out (like my claw or crow) when boosted by medslotmonsters... x(the dev that tested it with me) told me that they can't increase the dmg due to that percent thing i talked of 3 rows earlier. so 15% is far more than could be nice to enemies of a tempest gang. x, whoever u are, i love ya, man 
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Gian Bal
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Posted - 2004.12.21 18:20:00 -
[96]
Edited by: Gian Bal on 21/12/2004 18:21:45 to all thoose that don't see the light: theese cahnges rock in their way, and it is far more than i expected. i tested proj. few times with a dev creating a new char for it ( he had an irregulary in his char information, so i recognized him, still no idea who it was). the problem they have to to 1400mm is that they will be to strong with more tracking , as u can boost a tempest with a scorp and then even able to hit intys (i was in claw and he hitted me). i talke a bit with him, and theese 15% on 1400mm we have now is far better than most of u may see on the first look. eve gives all its boni in percent. that means, 50% bonus with skills/mods/etc. on a dmgmultiplier on 5 is FAR more than on 2,5, of course. with current changes, 1400mm does WAYS more dmg with matari ship boni then before. but they do it only on big targets , as supposed, the point why howitzers won't get an increase in tracking is just to not make them able to sniper everything out (like my claw or crow) when boosted by medslotmonsters... x(the dev that tested it with me) told me that they can't increase the dmg due to that percent thing i talked of 3 rows earlier. so 15% is far more than could be nice to enemies of a tempest gang. x, whoever u are, i love ya, man 
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Seto Mazzarotto
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Posted - 2004.12.21 18:35:00 -
[97]
This is exactly -- EXACTLY what I thought projectiles needed! 
Devs, you're either psychic or I've recently developed the ability to imprint my ideas in other people's minds. Time to test the latter theory...
(give seto free year give seto free year give seto free year give seto free year...) 
----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

Seto Mazzarotto
|
Posted - 2004.12.21 18:35:00 -
[98]
This is exactly -- EXACTLY what I thought projectiles needed! 
Devs, you're either psychic or I've recently developed the ability to imprint my ideas in other people's minds. Time to test the latter theory...
(give seto free year give seto free year give seto free year give seto free year...) 
----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

Nafri
|
Posted - 2004.12.21 19:10:00 -
[99]
Edited by: Nafri on 21/12/2004 19:12:20
Originally by: Gian Bal Edited by: Gian Bal on 21/12/2004 18:21:45 to all thoose that don't see the light: theese cahnges rock in their way, and it is far more than i expected. i tested proj. few times with a dev creating a new char for it ( he had an irregulary in his char information, so i recognized him, still no idea who it was). the problem they have to to 1400mm is that they will be to strong with more tracking , as u can boost a tempest with a scorp and then even able to hit intys (i was in claw and he hitted me). i talke a bit with him, and theese 15% on 1400mm we have now is far better than most of u may see on the first look. eve gives all its boni in percent. that means, 50% bonus with skills/mods/etc. on a dmgmultiplier on 5 is FAR more than on 2,5, of course. with current changes, 1400mm does WAYS more dmg with matari ship boni then before. but they do it only on big targets , as supposed, the point why howitzers won't get an increase in tracking is just to not make them able to sniper everything out (like my claw or crow) when boosted by medslotmonsters... x(the dev that tested it with me) told me that they can't increase the dmg due to that percent thing i talked of 3 rows earlier. so 15% is far more than could be nice to enemies of a tempest gang. x, whoever u are, i love ya, man 
yeah but still leaves the thing
laser can do it, thy can snipe your ceptor out and wtf pwn your cruiser at nearly all ranges
but as you stated, lasers are thx to their exellent tracking ³ber
but yeah those 15% more damage are still a good beginning Wanna fly with me?
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Nafri
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Posted - 2004.12.21 19:10:00 -
[100]
Edited by: Nafri on 21/12/2004 19:12:20
Originally by: Gian Bal Edited by: Gian Bal on 21/12/2004 18:21:45 to all thoose that don't see the light: theese cahnges rock in their way, and it is far more than i expected. i tested proj. few times with a dev creating a new char for it ( he had an irregulary in his char information, so i recognized him, still no idea who it was). the problem they have to to 1400mm is that they will be to strong with more tracking , as u can boost a tempest with a scorp and then even able to hit intys (i was in claw and he hitted me). i talke a bit with him, and theese 15% on 1400mm we have now is far better than most of u may see on the first look. eve gives all its boni in percent. that means, 50% bonus with skills/mods/etc. on a dmgmultiplier on 5 is FAR more than on 2,5, of course. with current changes, 1400mm does WAYS more dmg with matari ship boni then before. but they do it only on big targets , as supposed, the point why howitzers won't get an increase in tracking is just to not make them able to sniper everything out (like my claw or crow) when boosted by medslotmonsters... x(the dev that tested it with me) told me that they can't increase the dmg due to that percent thing i talked of 3 rows earlier. so 15% is far more than could be nice to enemies of a tempest gang. x, whoever u are, i love ya, man 
yeah but still leaves the thing
laser can do it, thy can snipe your ceptor out and wtf pwn your cruiser at nearly all ranges
but as you stated, lasers are thx to their exellent tracking ³ber
but yeah those 15% more damage are still a good beginning Wanna fly with me?
|

Maya Rkell
|
Posted - 2004.12.21 19:19:00 -
[101]
Eh.
My small autocannon gripes are entirely damage-related :/
I HIT fine. Damage is low.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2004.12.21 19:19:00 -
[102]
Eh.
My small autocannon gripes are entirely damage-related :/
I HIT fine. Damage is low.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Percivs
|
Posted - 2004.12.21 20:06:00 -
[103]
Originally by: Sochin
Originally by: Eris Discordia Please reply constructively
Rofl, you post this one post AFTER talking about how hypnotic flashing UI lights look when stoned?
ISD is nothing if not consistant. 
I look forward to checking out these projectile changes on SISI after work. --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Percivs
|
Posted - 2004.12.21 20:06:00 -
[104]
Originally by: Sochin
Originally by: Eris Discordia Please reply constructively
Rofl, you post this one post AFTER talking about how hypnotic flashing UI lights look when stoned?
ISD is nothing if not consistant. 
I look forward to checking out these projectile changes on SISI after work. --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Wanoah
|
Posted - 2004.12.21 20:12:00 -
[105]
I decided to remind myself why I don't use medium autocannons the other night. Fitted a Stabber with 4 x 220's and went to see if I could kill a couple of frigate rats. I tried orbiting at just outside optimal range, and a tried just using 'keep at' range and flying away from/to the rats in a straight line. The only shots that hit were on my initial approach. Even with a rat webbed, and me just moving slowly away from it, I couldn't hit the thing. Overall, 3.4% of my shots hit the target. I wasn't using any tracking mods - but at that sort of miss-rate, just how much could they have improved things? I have most of the gunnery skills at level 3 or 4, so nothing spectacular there, but even if I trained everything to level 5, just how much would it improve the hit ratio?
Now, I expect medium guns to struggle a bit to hit small targets, but missing 96% of the time is a little extreme in my opinion. The concept is good and I fully agree with it, but the execution of it seems to be a bit lacking. Any small improvement to projectile turret tracking is most welcome indeed. To be honest, I would be happy if even 10% of the shots fired actually hit their target as a starting point. I'll have to try the same experiment on Sisi when I get home from work...
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Wanoah
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Posted - 2004.12.21 20:12:00 -
[106]
I decided to remind myself why I don't use medium autocannons the other night. Fitted a Stabber with 4 x 220's and went to see if I could kill a couple of frigate rats. I tried orbiting at just outside optimal range, and a tried just using 'keep at' range and flying away from/to the rats in a straight line. The only shots that hit were on my initial approach. Even with a rat webbed, and me just moving slowly away from it, I couldn't hit the thing. Overall, 3.4% of my shots hit the target. I wasn't using any tracking mods - but at that sort of miss-rate, just how much could they have improved things? I have most of the gunnery skills at level 3 or 4, so nothing spectacular there, but even if I trained everything to level 5, just how much would it improve the hit ratio?
Now, I expect medium guns to struggle a bit to hit small targets, but missing 96% of the time is a little extreme in my opinion. The concept is good and I fully agree with it, but the execution of it seems to be a bit lacking. Any small improvement to projectile turret tracking is most welcome indeed. To be honest, I would be happy if even 10% of the shots fired actually hit their target as a starting point. I'll have to try the same experiment on Sisi when I get home from work...
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WelshFox
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Posted - 2004.12.21 20:26:00 -
[107]
Someone who complains of tracking on arty actually tried shooting at a nice long distance, rather than ~30km? So many havn't and seem to find it works wonders. Get low rads and/or transverse and suddenly you start hitting rather well...
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WelshFox
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Posted - 2004.12.21 20:26:00 -
[108]
Someone who complains of tracking on arty actually tried shooting at a nice long distance, rather than ~30km? So many havn't and seem to find it works wonders. Get low rads and/or transverse and suddenly you start hitting rather well...
|

Shamis Orzoz
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Posted - 2004.12.21 21:06:00 -
[109]
I suddenly feel a lot better about last night's tempest purchase.
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Shamis Orzoz
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Posted - 2004.12.21 21:06:00 -
[110]
I suddenly feel a lot better about last night's tempest purchase.
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Joshua Calvert
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Posted - 2004.12.21 21:26:00 -
[111]
So when will we see hybrids actually using less cap than lasers?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.12.21 21:26:00 -
[112]
So when will we see hybrids actually using less cap than lasers?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Deadzone
|
Posted - 2004.12.21 21:34:00 -
[113]
This is a good start indeed but I have to say that the stats need to be changed in different areas.
Max falloff range, IMO needs to be increased by at least 15%. Artillary is a LONG RANGE weapon. Make it useful for LONG RANGE.
Tracking. Hell, EVERYONE in this post and every artillary post since day one has been talking about tracking. Behaps increas the tracking by half the difference of the large beam and large proj. Beams can hit just about anything, but projectiles can miss just about everything! This is the MAJOR thing that needs addressed.
Optimal. This is a start. Though I think I would rather have the max falloff and tracking than opt range. Opt does nothing for the gun when it can't hit anything but something the size of a station or moon 
Anyways, my thoughts. Seems to be in the majority with others. CCP please take heed.
Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Deadzone
|
Posted - 2004.12.21 21:34:00 -
[114]
This is a good start indeed but I have to say that the stats need to be changed in different areas.
Max falloff range, IMO needs to be increased by at least 15%. Artillary is a LONG RANGE weapon. Make it useful for LONG RANGE.
Tracking. Hell, EVERYONE in this post and every artillary post since day one has been talking about tracking. Behaps increas the tracking by half the difference of the large beam and large proj. Beams can hit just about anything, but projectiles can miss just about everything! This is the MAJOR thing that needs addressed.
Optimal. This is a start. Though I think I would rather have the max falloff and tracking than opt range. Opt does nothing for the gun when it can't hit anything but something the size of a station or moon 
Anyways, my thoughts. Seems to be in the majority with others. CCP please take heed.
Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Celt Eireson
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Posted - 2004.12.21 21:55:00 -
[115]
Hmmmmm unless I'm completely mistaken optimal range has no relationship whatsoever to tracking - increasing optimal will both extend range and increase average damage slightly for a given range, for a given set of skills and setup changing optimal will have no effect on missing due to tracking. The distance at which tracking becomes an issue is set based on skills and the gun tracking alone.
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Celt Eireson
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Posted - 2004.12.21 21:55:00 -
[116]
Hmmmmm unless I'm completely mistaken optimal range has no relationship whatsoever to tracking - increasing optimal will both extend range and increase average damage slightly for a given range, for a given set of skills and setup changing optimal will have no effect on missing due to tracking. The distance at which tracking becomes an issue is set based on skills and the gun tracking alone.
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Heero Yuy
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Posted - 2004.12.21 23:33:00 -
[117]
artilleries 15% more damage and optimal range:
15% of nothing is not a lot: Don't you need to be able to hit the target first?
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Heero Yuy
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Posted - 2004.12.21 23:33:00 -
[118]
artilleries 15% more damage and optimal range:
15% of nothing is not a lot: Don't you need to be able to hit the target first?
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Komisches
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Posted - 2004.12.22 01:15:00 -
[119]
Originally by: Hakera nah the original change is good, autocannons miss a hell of a lot.
Originally by: Hakera a 50% magazine increase would be cool across the board.
You wouldn't need more ammo, if the guns hit more often. I think i've been hitting maybe 50% of the time, or a little more with my 200mm ACs on my destroyer. Damage is not bad.
Arties is maybe 75% at long range, in a line. In between 0-40% when orbiting, or being orbited.
---
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Komisches
|
Posted - 2004.12.22 01:15:00 -
[120]
Originally by: Hakera nah the original change is good, autocannons miss a hell of a lot.
Originally by: Hakera a 50% magazine increase would be cool across the board.
You wouldn't need more ammo, if the guns hit more often. I think i've been hitting maybe 50% of the time, or a little more with my 200mm ACs on my destroyer. Damage is not bad.
Arties is maybe 75% at long range, in a line. In between 0-40% when orbiting, or being orbited.
---
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