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Cadman Weyland
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Posted - 2005.01.21 12:16:00 -
[451]
Edited by: Cadman Weyland on 21/01/2005 12:25:22 Edited by: Cadman Weyland on 21/01/2005 12:17:17
Originally by: Kayscha Err... Anyone care to explain to me what the new Malediction secondary bonus is good for? Are there more than just a few ppl out there using EM missiles?
I think there should be a more general purpose bonus for them, much like other ceptors receive.
As far as i can see the Bonus fits the Khanid/Dark Amarr fluff (storyline). Amarr ship with knicked Caldari technology. Tbh EM/Lasers are the Amarr thing, so the bonus for em missiles makes sence. Though they should give the Inquisitor missile frig the same em missile bonus (if it doesnt already have it.. im at work and cant check), maybe the bomber varient will if it ever appears.
But in practical terms all Inties would be better with a speed/web/scrambling bonus rather than an outright combat one, thus giving the Ass frigs a better bonus.
edit typos
Director of Empire Ops and Chief Carebear |
Kayscha
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Posted - 2005.01.21 16:19:00 -
[452]
That's my view, as well. I wouldn't think of using EM missiles on my maledictor, this is something for a missile boat. Give us a contraband bonus instead, or an agility one.
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Dathias
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Posted - 2005.01.21 18:23:00 -
[453]
Originally by: Kayscha That's my view, as well. I wouldn't think of using EM missiles on my maledictor, this is something for a missile boat. Give us a contraband bonus instead, or an agility one.
Nope. Interceptors are ships for fight. Not for transporting things
But EM dmg bonus for malediction is useless. Give them thermal bonus or something else. If not thermal maybe will be better if they got bonus for EW (web, scramble) instead as counterpart for damage dealer Crusader.
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Bram Bram
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Posted - 2005.01.21 19:10:00 -
[454]
Originally by: TomB
3. Giving second bonus to Interceptor Skill - all other ships have two, makes use of training skill...
When's Covert Ops skill getting it's second bonus?
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Selim
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Posted - 2005.01.21 22:09:00 -
[455]
Originally by: Cadman Weyland Edited by: Cadman Weyland on 21/01/2005 12:25:22 Edited by: Cadman Weyland on 21/01/2005 12:17:17
Originally by: Kayscha Err... Anyone care to explain to me what the new Malediction secondary bonus is good for? Are there more than just a few ppl out there using EM missiles?
I think there should be a more general purpose bonus for them, much like other ceptors receive.
As far as i can see the Bonus fits the Khanid/Dark Amarr fluff (storyline). Amarr ship with knicked Caldari technology. Tbh EM/Lasers are the Amarr thing, so the bonus for em missiles makes sence. Though they should give the Inquisitor missile frig the same em missile bonus (if it doesnt already have it.. im at work and cant check), maybe the bomber varient will if it ever appears.
But in practical terms all Inties would be better with a speed/web/scrambling bonus rather than an outright combat one, thus giving the Ass frigs a better bonus.
edit typos
Inquisitor does
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Maya Rkell
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Posted - 2005.01.22 04:18:00 -
[456]
Edited by: Maya Rkell on 22/01/2005 04:18:17 TomB, this is important:
You are changing RoF to Damage. This means one minor and one MAJOR point.
The minor is less amo use. I don't see this as a HUGE concern.
The MAJOR is cap use. You've just lowered cap use. This is significant for blaster and laser users. If you change the weapons, you do nasty things to the T1 frigates which use them. If you put a special condition on the interceptor (more cap use) it'll LOOK a bit strange, but work.
I think the major point needs to be addressed.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
Robstr
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Posted - 2005.01.22 05:23:00 -
[457]
What would be the possibility of getting a third turrets and perhaps a few PG on the Raptor so it can be more of a gunboat ala Malediction.
I don't see any problem with the inties doing good amounts of damage. But i think the assult frigs need to hit harder than they can. That can happen by gettign rid of the resistance boni and giving them boni like the HAC's have w/ resistances built in.
The Inties do nice damage w/ a speed tank of sorts, and the assults do nicer damage w/ a quite nice HP tank.
Two diferent ways of getting to roughly the same means, blowing **** up with style.
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NateX
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Posted - 2005.01.22 10:35:00 -
[458]
WHENN??? cant wait for 4slot raptor _______________ ______/ Regards
NateX |
PunkFish
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Posted - 2005.01.22 11:05:00 -
[459]
Edited by: PunkFish on 22/01/2005 11:06:06 OMG i just went through all the 14 pages. I forgot all the things i wanted to say...
I just know i like the higher warp speeds for "tier 1" interceptors. And their role as tacklers. I only know minmatar frigs... So i don't know how all this stated changes will be affected by the projectile and the EW changes. The projectiles will be boosted, i only fear the EW changes...
I don't know assault frigs that well, only what i've heard from corp mates... They kick NPC ass I never seen one of them was used in PvE - maybe cause they're to lame and to expensive to loose...
I'm personally looking forward to this changes - i hope i won't get dissapointed
I have just one question - anyone seen Destroyers flying around? There were many in the first 2 weeks of EXODUS, but since then, noone seems using them... What's their role anyway... |
unnamed hero
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Posted - 2005.01.22 14:02:00 -
[460]
i just wonder... crusader fitted with med. pulse t2 has same damage output as retribution with maxed assault skills... of course you have to fit aux cores, but you wont get hit as easy in ceptor... surely ceptor will die to assault frig, but killing cruisers and attacking bs-s is far easier in ceptor(geddon can't hit assault with ab on 15km, so it cannot hit ceptor without mwd or ab(same speed less sig)), but difference is that it takes bs 40s to lock ceptor and 20 to lock assault...) and assault will probably die on its way to the bs, while ceptor wont.
Not to mention that vengeance does not have AND dmg or rof bonus while amarr ceptors have them. Surely they make nice tanks, but punisher has the same dmg output as vengeance and costs 100 times less(ok 50).
My point is that ceptors need more tackling bonuses, not dmg bonuses... surely they should be able to kill any lvl 1 frig(if pilot in ceptor is not complete idiot), but their dmg output should not match assault frigs
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Ukiah
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Posted - 2005.01.22 15:25:00 -
[461]
So, when can we expect these changes to be implemented?
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Selim
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Posted - 2005.01.22 16:01:00 -
[462]
Originally by: unnamed hero i just wonder... crusader fitted with med. pulse t2 has same damage output as retribution with maxed assault skills... of course you have to fit aux cores, but you wont get hit as easy in ceptor... surely ceptor will die to assault frig, but killing cruisers and attacking bs-s is far easier in ceptor(geddon can't hit assault with ab on 15km, so it cannot hit ceptor without mwd or ab(same speed less sig)), but difference is that it takes bs 40s to lock ceptor and 20 to lock assault...) and assault will probably die on its way to the bs, while ceptor wont.
Not to mention that vengeance does not have AND dmg or rof bonus while amarr ceptors have them. Surely they make nice tanks, but punisher has the same dmg output as vengeance and costs 100 times less(ok 50).
My point is that ceptors need more tackling bonuses, not dmg bonuses... surely they should be able to kill any lvl 1 frig(if pilot in ceptor is not complete idiot), but their dmg output should not match assault frigs
If you put two equal pilots in a match, one in an assault and one in an inty, the assault will win 90% of the time. Notice how I say equal pilots. Of course an excellent interceptor pilot can completely smash a poor assault pilot.
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Gian Bal
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Posted - 2005.01.22 16:28:00 -
[463]
the real problems with thoose changes is that the changed ships will do more dmg in reality, not less. the problems for that are the dmgmods. higher rof but highr dmg means nothing other than MORE dot a dmgmod will grant your ship....
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Kickass
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Posted - 2005.01.22 22:38:00 -
[464]
A question regarding the ROF change.
Is this going to affect other ships besides interceptors?
The post says that ROF bonuses have ill effects on the server which means that the changes are most likely going to effect other ships besides interceptors?
Please fill us in on what is in store.
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Nafri
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Posted - 2005.01.23 04:14:00 -
[465]
I thinks its about ceptors and frigs only since taranis can get really good ROF with thier bonus probably leading to problems with hit counting and such Wanna fly with me?
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Farjung
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Posted - 2005.01.23 10:02:00 -
[466]
Originally by: TomB
1. Lost Interceptors getting upgraded - missing slots Ares: +1 Hi +25 CPU
* These ships are damned as useless compared to their bigger brothers, they will still stay a little hybrid versions, not as focused on destroying as the other 4 are.
4. Warp Speed Increased - tacklers need faster warping Ares, Stiletto, Raptor, Malediction: 4.5 Warp Speed Multiplier Taranis, Claw, Crow, Crusader: 3.0 Warp Speed Multiplier Normal Frigate: 2.0 Warp Speed Multiplier
Hmm, I don't think I'm imagining things, but when you first posted these changes you had Ares pencilled in for another mid slot rather than another high slot yeah? Just wondering why the change in plans. If the Ares is meant to be filling the tackler role wouldn't another mid make more sense than more damage from another high?
Someone really needs to keep me away from the Taranis |
Twi Xunigi
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Posted - 2005.01.23 15:17:00 -
[467]
I was actually looking quite forward to the extra mid slot on the Ares, why did has it been changed?
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Chee
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Posted - 2005.01.23 15:31:00 -
[468]
The +1 hi slot on the ares gives it what advantage? none.. it would still do under for the 'assault' interceptors and wouldnt increase any tackling it could do (which atm it sucks at) therefore the +1 hi is a bad idea, +1 mid is alot better Its not enough to succeed. Others must fail. |
Xanta
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Posted - 2005.01.23 17:19:00 -
[469]
Might as well tackle with a taranis over an ares stupid really it won't even tackle better.
Poor ares doomed to to be used as a shuttle till it gets another mid
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Sennju Zensu
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Posted - 2005.01.23 18:50:00 -
[470]
agree, why changed with a Hi ?? put a MEd on it, it's a tackler not a killer (we have taranis to make more damage!).
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Galk
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Posted - 2005.01.23 22:58:00 -
[471]
Agreed with the above, why the high....
Was looking forward to the mid slot myself.. i use the ares and the tanaris in totaly different ways.
Bringing them more into line up high is going to limit that... i saw more opertunity with an extra mid, specialy as your bumping the cpu.
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---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |
Ranger 1
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Posted - 2005.01.24 01:06:00 -
[472]
Agreed, the Ares is the tackler varient. The extra mid is badly needed, and the extra CPU is wasted otherwise.
Kill the enemy, and break their toys. |
Velsharoon
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Posted - 2005.01.24 16:42:00 -
[473]
Put the mid on the ares not the high
I was gonna be using mine, now im just gonna stick to taranis
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Mrissa Easeah
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Posted - 2005.01.24 18:08:00 -
[474]
Um, midslot on the Ares please.
Let it do what it was intended to. Going back and giving it another high slot instead of a midslot -weakens- it compared to all of the other changes its 'collegue' designs are being given.
It hardly ever gets used as it is because its a choice of webber or scrambler with your speed boost. You can pin something down, but it can warp, or you can prevent it from warping, but it can get away. While the Tyranis gets all the damage bonuses, can speed, web and jam at the same time.
Or you can web and scramble, and sit perfectly still and let everything shoot you to smithereens.
Seriously, even with the extra high slot, it will never compete with the pure combat interceptors their bonuses out.
Not sure what the point of a fast, nimble interceptor, that's gallente, doesn't have drones (Tyranis does), can't catch and hold its prey, and can ... armor tank?!
Wrong race, bizarre set of bonuses, and no rationale that I can grok.
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Meridius
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Posted - 2005.01.25 02:25:00 -
[475]
Please change the Crusader Laser tracking bonus to optimal range.
We have enough tracking.
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OnDa Rag
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Posted - 2005.01.25 04:47:00 -
[476]
Give my Ares a Mid Slot Pls . . .
A high slot is rather useless for a ship designed to tackel . . .
And as for the bonus, can ya make it a EW usage bonus? Tackelers would benefit from that more than any damage bonus.
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Maya Rkell
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Posted - 2005.01.25 05:02:00 -
[477]
Originally by: Meridius Please change the Crusader Laser tracking bonus to optimal range.
We have enough tracking.
Ditto claw
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
Emeline Cabernet
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Posted - 2005.01.25 05:34:00 -
[478]
malediction, drop the missiles all together. Instead add another medium slot, and give it an cap bonus on ew modules.
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Gian Bal
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Posted - 2005.01.25 11:44:00 -
[479]
do this, do that... guys, are u serious? this is not a wishlist than more a collect of oppinions about this change and where the difficults, unbalances, etc.. might be
but ok, CCP give my wolf 2 more medslots, because it is my one. hopefully this post fits now to the others...
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Hakera
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Posted - 2005.01.25 13:12:00 -
[480]
ceptors are tacklers not killers, remove all offensive bonus and add tackling bonus tbh, assualt frigs are killers, you screw with af by making cepetors more uber.
Dumbledore - Eve-I.com |
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