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DigitalCommunist
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Posted - 2004.12.21 23:04:00 -
[61]
Originally by: Shamis Orzoz So where's the assault frig boost? Inty's were always good.
hp changes translates to dmg nerf, so higher dot on assaults and higher resistances mean a LOT more in the long run..
also means more time to get out as well as get into range.. which is currently hindered by their speed _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

DigitalCommunist
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Posted - 2004.12.21 23:04:00 -
[62]
Originally by: Shamis Orzoz So where's the assault frig boost? Inty's were always good.
hp changes translates to dmg nerf, so higher dot on assaults and higher resistances mean a LOT more in the long run..
also means more time to get out as well as get into range.. which is currently hindered by their speed _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

KingsGambit
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Posted - 2004.12.21 23:19:00 -
[63]
So there will be an extra damage bonus on top of the existing one, and a ROF penalty? So instead of +25 dmg +25 rof it'll be +50 dmg -25 rof?
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BYOC Crow Interceptor Deals |

KingsGambit
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Posted - 2004.12.21 23:19:00 -
[64]
So there will be an extra damage bonus on top of the existing one, and a ROF penalty? So instead of +25 dmg +25 rof it'll be +50 dmg -25 rof?
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BYOC Crow Interceptor Deals |

TomB
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Posted - 2004.12.21 23:21:00 -
[65]
Originally by: KingsGambit So there will be an extra damage bonus on top of the existing one, and a ROF penalty? So instead of +25 dmg +25 rof it'll be +50 dmg -25 rof?
-25% ROF = better ROF, it got changed into +25% DMG

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

TomB
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Posted - 2004.12.21 23:21:00 -
[66]
Originally by: KingsGambit So there will be an extra damage bonus on top of the existing one, and a ROF penalty? So instead of +25 dmg +25 rof it'll be +50 dmg -25 rof?
-25% ROF = better ROF, it got changed into +25% DMG

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

Vampire Blade
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Posted - 2004.12.21 23:22:00 -
[67]
Edited by: Vampire Blade on 21/12/2004 23:23:01 no, no rof penalty.. they're just taking away the rof BONUS! so instead of 25% damage and 25% firing speed bonus it's now 50% damage bonus :D
/edit tomb got there first :( you're awfully sharp today <3 ----- ----- -----
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Vampire Blade
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Posted - 2004.12.21 23:22:00 -
[68]
Edited by: Vampire Blade on 21/12/2004 23:23:01 no, no rof penalty.. they're just taking away the rof BONUS! so instead of 25% damage and 25% firing speed bonus it's now 50% damage bonus :D
/edit tomb got there first :( you're awfully sharp today <3 ----- ----- -----
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Bad'Boy
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Posted - 2004.12.21 23:30:00 -
[69]
COOL!!
THX!
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.12.21 23:30:00 -
[70]
COOL!!
THX!
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.12.21 23:31:00 -
[71]
+5% to tracking speed on lasers.....hm...
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Bad'Boy
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Posted - 2004.12.21 23:31:00 -
[72]
+5% to tracking speed on lasers.....hm...
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Shimatu
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Posted - 2004.12.21 23:36:00 -
[73]
i still think interceptors shouldnt have the damage bonus. yes keep the one from the base frigate, but another one as well makes them too powerful. Instead of the damage bonus, give them something useful to the role. Like webber/scrambler range, or cap use. This will make people use interceptors as interceptors, rather than as fighters. btw, i fly intys myself so its not that i want them to suck, i just dont want them to be as amazing as they are atm.
Also, whats the disadvantage of flying one, other than cost? Assualt Frigates have low speed and are easy to hit. But intereptors have no disadvantage compared to normal frigates.
3-I's T2 sales can be found HERE
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Shimatu
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Posted - 2004.12.21 23:36:00 -
[74]
i still think interceptors shouldnt have the damage bonus. yes keep the one from the base frigate, but another one as well makes them too powerful. Instead of the damage bonus, give them something useful to the role. Like webber/scrambler range, or cap use. This will make people use interceptors as interceptors, rather than as fighters. btw, i fly intys myself so its not that i want them to suck, i just dont want them to be as amazing as they are atm.
Also, whats the disadvantage of flying one, other than cost? Assualt Frigates have low speed and are easy to hit. But intereptors have no disadvantage compared to normal frigates.
3-I's T2 sales can be found HERE
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Jon Gray
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Posted - 2004.12.21 23:49:00 -
[75]
The changes look promising, but i'm still thinking something needs to be done with the Signature Radius. I think someone mentioned something above, and I mentioned to CCP Hammerhead on Sigi, that something like 20% reduced Sig Radius increase per level of Interceptor (i.e at Level V you get no reduction of radius per level, only a very small radius) should be on the cards.
Yes at Level V they will be very hard indeed, but lets face it, a webbed interceptor is still gonna suffer at the hands of torpedo's and cruise missiles. As it stands now you cannot fit oversized without borking your orbit/acceleration/fittings, & MWD defeats the point of having the smaller signature radius in the first place.
1mn ABS is obviously useless, theres absolutely no point fielding a ceptor in PvP if it cant outrun missiles.
Saying that, the speed upgrade TomB mentioned should negate easy hits from cruiser / battleship guns, but will need to be tested. Oh & something needs to be done about Sigi, no decent modules, ships or way to communication with other players, no Fight Club. Are we just meant to go on sigi and hang around alone at a station with nothing new to test? :o ---
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Jon Gray
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Posted - 2004.12.21 23:49:00 -
[76]
The changes look promising, but i'm still thinking something needs to be done with the Signature Radius. I think someone mentioned something above, and I mentioned to CCP Hammerhead on Sigi, that something like 20% reduced Sig Radius increase per level of Interceptor (i.e at Level V you get no reduction of radius per level, only a very small radius) should be on the cards.
Yes at Level V they will be very hard indeed, but lets face it, a webbed interceptor is still gonna suffer at the hands of torpedo's and cruise missiles. As it stands now you cannot fit oversized without borking your orbit/acceleration/fittings, & MWD defeats the point of having the smaller signature radius in the first place.
1mn ABS is obviously useless, theres absolutely no point fielding a ceptor in PvP if it cant outrun missiles.
Saying that, the speed upgrade TomB mentioned should negate easy hits from cruiser / battleship guns, but will need to be tested. Oh & something needs to be done about Sigi, no decent modules, ships or way to communication with other players, no Fight Club. Are we just meant to go on sigi and hang around alone at a station with nothing new to test? :o ---
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Hamatitio
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Posted - 2004.12.21 23:55:00 -
[77]
As an interceptor pilot, may i just say, I love you.
Also I look forward to my 16km range on my rockets. --
Director of Ganking: Death Row Inc. |

Hamatitio
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Posted - 2004.12.21 23:55:00 -
[78]
As an interceptor pilot, may i just say, I love you.
Also I look forward to my 16km range on my rockets. --
Director of Ganking: Death Row Inc. |

Mongooser
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Posted - 2004.12.22 00:51:00 -
[79]
Do we have an estimated time frame for this happening? PLEASE dont say "soon(tm)"
Must play EVE while drunk more......
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Mongooser
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Posted - 2004.12.22 00:51:00 -
[80]
Do we have an estimated time frame for this happening? PLEASE dont say "soon(tm)"
Must play EVE while drunk more......
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KingsGambit
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Posted - 2004.12.22 00:55:00 -
[81]
What about instead of a second dmg tracking/velocity etc bonus for every lvl of inty skill, what about something that is specific to the role of the ships that follows on from the original bonus? With the nerf to oversized ABs, why not have a bonus to reduce the sig penalty from MWDs (similar to Thorax bonus to counter MWD Cap Penalty).
eg: Interceptors Skill Bonus: 5% reduction in Signature Radius and -100 MWD Signature Radius Penalty per level
With that Interceptors will be much truer to their purpose, which is being fast and being small, and not getting hit!
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BYOC Crow Interceptor Deals |

KingsGambit
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Posted - 2004.12.22 00:55:00 -
[82]
What about instead of a second dmg tracking/velocity etc bonus for every lvl of inty skill, what about something that is specific to the role of the ships that follows on from the original bonus? With the nerf to oversized ABs, why not have a bonus to reduce the sig penalty from MWDs (similar to Thorax bonus to counter MWD Cap Penalty).
eg: Interceptors Skill Bonus: 5% reduction in Signature Radius and -100 MWD Signature Radius Penalty per level
With that Interceptors will be much truer to their purpose, which is being fast and being small, and not getting hit!
-------------
BYOC Crow Interceptor Deals |

Xtro 2
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Posted - 2004.12.22 01:40:00 -
[83]
Looks good, will have to wait for missile changes before i make up my mind, but looks ok at first glance.
Would have been nice for the 1st grade tacklers to have tackling related bonuses however. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
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Posted - 2004.12.22 01:40:00 -
[84]
Looks good, will have to wait for missile changes before i make up my mind, but looks ok at first glance.
Would have been nice for the 1st grade tacklers to have tackling related bonuses however. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Nafri
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Posted - 2004.12.22 01:42:00 -
[85]
Originally by: Viceroy Imo giving interceptors more damage abilities isnt a good idea. Assault frigs should be the dangerous ones damage wise. Interceptors are tacklers, thus their bonuses should be for tacking (Better sig radius, longer warp scramble duration etc), not damage abilities.
SIGNED!
give the tackler ones range bonus ond warp scrambler and the other range bonus on webbers  Wanna fly with me?
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Nafri
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Posted - 2004.12.22 01:42:00 -
[86]
Originally by: Viceroy Imo giving interceptors more damage abilities isnt a good idea. Assault frigs should be the dangerous ones damage wise. Interceptors are tacklers, thus their bonuses should be for tacking (Better sig radius, longer warp scramble duration etc), not damage abilities.
SIGNED!
give the tackler ones range bonus ond warp scrambler and the other range bonus on webbers  Wanna fly with me?
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Minyon
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Posted - 2004.12.22 02:04:00 -
[87]
Thank god for a second there i thought you were going to do the crapes thing ever and turn intreceptors in to pure tacklers. Aslo the Stiletto could use some more cap i can only just activate my ecm setup on it 
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Minyon
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Posted - 2004.12.22 02:04:00 -
[88]
Thank god for a second there i thought you were going to do the crapes thing ever and turn intreceptors in to pure tacklers. Aslo the Stiletto could use some more cap i can only just activate my ecm setup on it 
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Vampire Blade
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Posted - 2004.12.22 02:25:00 -
[89]
i think both minmatar shippies could do with extra cap :) ----- ----- -----
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Vampire Blade
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Posted - 2004.12.22 02:25:00 -
[90]
i think both minmatar shippies could do with extra cap :) ----- ----- -----
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