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Maya Rkell
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Posted - 2004.12.21 20:22:00 -
[31]
I like the changes.
I allready flew Stiletos for tackling, but rockets on them will make them consideraby nasier in close combat.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
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Posted - 2004.12.21 20:22:00 -
[32]
I like the changes.
I allready flew Stiletos for tackling, but rockets on them will make them consideraby nasier in close combat.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Vampire Blade
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Posted - 2004.12.21 20:22:00 -
[33]
Edited by: Vampire Blade on 21/12/2004 20:24:01 viceroy, you're telling me you're going to use a stiletto over a vigil because it goes 1km/s faster, if they nerfed the damage potential? 6m is nothing to some people, but still ;)
edit/ missed ? mark ;( ----- ----- -----
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Vampire Blade
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Posted - 2004.12.21 20:22:00 -
[34]
Edited by: Vampire Blade on 21/12/2004 20:24:01 viceroy, you're telling me you're going to use a stiletto over a vigil because it goes 1km/s faster, if they nerfed the damage potential? 6m is nothing to some people, but still ;)
edit/ missed ? mark ;( ----- ----- -----
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Liz Bathory
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Posted - 2004.12.21 20:26:00 -
[35]
/me wonders if viceroy read a word i posted
and Vampire Blade, it loses that extra speed for defence if you're doing it right
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Liz Bathory
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Posted - 2004.12.21 20:26:00 -
[36]
/me wonders if viceroy read a word i posted
and Vampire Blade, it loses that extra speed for defence if you're doing it right
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Sun Wu
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Posted - 2004.12.21 20:26:00 -
[37]
A couple things?
First : Under 3 : are those percentages or fixed numbers? Same for other parts that aren't showing what they are and might be ambiguous :P
second : dividing with the warp speed makes them more defined in their roles, you'd rather go for the speed in certain situations of course, I'd assume that was the point. Male's are fairly fun to fly though already, and adding that low on stiletto??? Oh well, gonna be fun to fly around with :P ________________________________
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Sun Wu
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Posted - 2004.12.21 20:26:00 -
[38]
A couple things?
First : Under 3 : are those percentages or fixed numbers? Same for other parts that aren't showing what they are and might be ambiguous :P
second : dividing with the warp speed makes them more defined in their roles, you'd rather go for the speed in certain situations of course, I'd assume that was the point. Male's are fairly fun to fly though already, and adding that low on stiletto??? Oh well, gonna be fun to fly around with :P ________________________________
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Vampire Blade
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Posted - 2004.12.21 20:29:00 -
[39]
any word on when these changes go TQ? ----- ----- -----
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Vampire Blade
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Posted - 2004.12.21 20:29:00 -
[40]
any word on when these changes go TQ? ----- ----- -----
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Weirda
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Posted - 2004.12.21 20:29:00 -
[41]
Originally by: Viceroy Imo giving interceptors more damage abilities isnt a good idea. Assault frigs should be the dangerous ones damage wise. Interceptors are tacklers, thus their bonuses should be for tacking (Better sig radius, longer warp scramble duration etc), not damage abilities.
Weirda disagree with this statement - not totally, but partially. Like Liz's description of the role differences between the 'killer' and 'tackler' interceptors. Both roles are 'interception' IWHO.
Would like to see some EW bonuses for the 'tacklers' though - as you stated (at least rather then the ML bonus for example). Perhaps they are hesitant to do anything that may be undone by EW balances though - who knows.
Assault Frigates still WTFBBQ interceptors (when properly fitted) - and therefor also fit into Liz's role description pretty well too.
Anyhow - will be nice to see these changes.
Would have been nice to see the 10% sig reduction back per inty level though =) (or perhaps a -90% missile damage for all missils > light)...  -- Thread Killer
<END TRANSMISSION> |

Weirda
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Posted - 2004.12.21 20:29:00 -
[42]
Originally by: Viceroy Imo giving interceptors more damage abilities isnt a good idea. Assault frigs should be the dangerous ones damage wise. Interceptors are tacklers, thus their bonuses should be for tacking (Better sig radius, longer warp scramble duration etc), not damage abilities.
Weirda disagree with this statement - not totally, but partially. Like Liz's description of the role differences between the 'killer' and 'tackler' interceptors. Both roles are 'interception' IWHO.
Would like to see some EW bonuses for the 'tacklers' though - as you stated (at least rather then the ML bonus for example). Perhaps they are hesitant to do anything that may be undone by EW balances though - who knows.
Assault Frigates still WTFBBQ interceptors (when properly fitted) - and therefor also fit into Liz's role description pretty well too.
Anyhow - will be nice to see these changes.
Would have been nice to see the 10% sig reduction back per inty level though =) (or perhaps a -90% missile damage for all missils > light)...  -- Thread Killer
<END TRANSMISSION> |

Sun Wu
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Posted - 2004.12.21 20:37:00 -
[43]
oh and Viceroy had an excellent point, to make interceptors interceptors they should have interceptor supporting abilities as their bonuses, not firepower support skills. If you want to encourage certain use of a ship it should cater to being used in that way. As you said, why use an interceptor when a normal frig does the job almost as well. That's the view of the majority anyways, some people still go that extre meter to get on top in a given situation, for many people the 6 mill ship and added protection that it adds simply makes it worth. With the warp boosts it should make the tackler ints far more used and prefered but a low cost aka budget force will still deploy normal frigs when they need tackling, It's simply a question of being as fast or faster than the target and with some more frigs chances are you can still tackle them nicely in frigs if you aren't intrested in having that extra edge. Getting longer duration on scrambles and webbies and the likes would mean you want to get the interceptor because there is a real proper nice cool edge to using that ship that costs millions for the job ... ________________________________
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Sun Wu
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Posted - 2004.12.21 20:37:00 -
[44]
oh and Viceroy had an excellent point, to make interceptors interceptors they should have interceptor supporting abilities as their bonuses, not firepower support skills. If you want to encourage certain use of a ship it should cater to being used in that way. As you said, why use an interceptor when a normal frig does the job almost as well. That's the view of the majority anyways, some people still go that extre meter to get on top in a given situation, for many people the 6 mill ship and added protection that it adds simply makes it worth. With the warp boosts it should make the tackler ints far more used and prefered but a low cost aka budget force will still deploy normal frigs when they need tackling, It's simply a question of being as fast or faster than the target and with some more frigs chances are you can still tackle them nicely in frigs if you aren't intrested in having that extra edge. Getting longer duration on scrambles and webbies and the likes would mean you want to get the interceptor because there is a real proper nice cool edge to using that ship that costs millions for the job ... ________________________________
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Archain
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Posted - 2004.12.21 20:43:00 -
[45]
Not sure if this has been mentioned. Some nice changes to amarr inties, however inties are still deathtraps since missles can read your mind. :(
Space Invaders Movie Library - [SPVD]
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Archain
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Posted - 2004.12.21 20:43:00 -
[46]
Not sure if this has been mentioned. Some nice changes to amarr inties, however inties are still deathtraps since missles can read your mind. :(
Space Invaders Movie Library - [SPVD]
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Selim
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Posted - 2004.12.21 20:49:00 -
[47]
I like the changes.
Personally I think the Ares and Stiletto were good enough, though... Ares was a good tank and did great damage, its one of the faster interceptors. Stiletto was the best tackler.
Raptor.. well I'm not sure. Its got good HP, its just slow...
And the Malediction changes are nice... will do almost as much damage as a Crusader but its got the extra midslot.
I suggest the Ares extra mid be taken back. Its not a damage ceptor right now, its more of a tanking one. Stiletto should only get the extra lowslot, not the missile.
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Selim
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Posted - 2004.12.21 20:49:00 -
[48]
I like the changes.
Personally I think the Ares and Stiletto were good enough, though... Ares was a good tank and did great damage, its one of the faster interceptors. Stiletto was the best tackler.
Raptor.. well I'm not sure. Its got good HP, its just slow...
And the Malediction changes are nice... will do almost as much damage as a Crusader but its got the extra midslot.
I suggest the Ares extra mid be taken back. Its not a damage ceptor right now, its more of a tanking one. Stiletto should only get the extra lowslot, not the missile.
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Maya Rkell
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Posted - 2004.12.21 20:52:00 -
[49]
Well the Stilleto won't be MUCH better, it'll just be able to hold it's own against T1 frigs :P
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
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Posted - 2004.12.21 20:52:00 -
[50]
Well the Stilleto won't be MUCH better, it'll just be able to hold it's own against T1 frigs :P
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Dianabolic
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Posted - 2004.12.21 20:55:00 -
[51]
Originally by: Maya Rkell Well the Stilleto won't be MUCH better, it'll just be able to hold it's own against T1 frigs :P
That launcher slot will be a godsend :p
Though I do agree, having the 10% sig radiu bonus back will be much appreciated.
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Dianabolic
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Posted - 2004.12.21 20:55:00 -
[52]
Originally by: Maya Rkell Well the Stilleto won't be MUCH better, it'll just be able to hold it's own against T1 frigs :P
That launcher slot will be a godsend :p
Though I do agree, having the 10% sig radiu bonus back will be much appreciated.
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OnDa Rag
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Posted - 2004.12.21 21:54:00 -
[53]
Quote: 2. Fixing bad bonuses - frigate turret ROF is bad for server Taranis: +25 Dmg -25 RoF = +50 Dmg Claw: +25 Dmg -25 RoF = +50 Dmg Malediction: -25 RoF = +25 Dmg Crow: +25 Dmg -25 RoF = +50 Dmg
* The ROF = DMG changes for turrets will make the Malediction, Taranis and Claw do a tiny less damage, not much noticeable though. * Crow done as well so everyone gets the tiny nerf...
For those whining about the damage changes, TomB clearly states the ships will end up doing LESS damage over time. The damage is being added to compensate for ROF changes being done.
As for the Ares new slot I'm really happy I didn't sell mine. New changes will make it a great tackler.
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OnDa Rag
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Posted - 2004.12.21 21:54:00 -
[54]
Quote: 2. Fixing bad bonuses - frigate turret ROF is bad for server Taranis: +25 Dmg -25 RoF = +50 Dmg Claw: +25 Dmg -25 RoF = +50 Dmg Malediction: -25 RoF = +25 Dmg Crow: +25 Dmg -25 RoF = +50 Dmg
* The ROF = DMG changes for turrets will make the Malediction, Taranis and Claw do a tiny less damage, not much noticeable though. * Crow done as well so everyone gets the tiny nerf...
For those whining about the damage changes, TomB clearly states the ships will end up doing LESS damage over time. The damage is being added to compensate for ROF changes being done.
As for the Ares new slot I'm really happy I didn't sell mine. New changes will make it a great tackler.
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NateX
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Posted - 2004.12.21 22:01:00 -
[55]
just 2 question? when gonna raptor be the new Ubber ship=when gonna be the update ? _______________ ______/ Regards
NateX |

NateX
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Posted - 2004.12.21 22:01:00 -
[56]
just 2 question? when gonna raptor be the new Ubber ship=when gonna be the update ? _______________ ______/ Regards
NateX |

DigitalCommunist
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Posted - 2004.12.21 22:23:00 -
[57]
the warp speed difference on interceptors alone makes them worth using over tech 1 frigs..
any word on missles? _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

DigitalCommunist
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Posted - 2004.12.21 22:23:00 -
[58]
the warp speed difference on interceptors alone makes them worth using over tech 1 frigs..
any word on missles? _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Shamis Orzoz
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Posted - 2004.12.21 22:48:00 -
[59]
So where's the assault frig boost? Inty's were always good.
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Shamis Orzoz
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Posted - 2004.12.21 22:48:00 -
[60]
So where's the assault frig boost? Inty's were always good.
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