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Sjugar
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Posted - 2010.08.06 13:27:00 -
[1]
Edited by: Sjugar on 06/08/2010 13:29:32 I was wondering what level V skills people would not get and why.
I'll kick off with a few: Tactical Shield Manipulation V. I would never get this skill because the benefit is still under discussion and if there is a benefit it's so tiny that it doesn't warrant the training time.
The Ore specialization skills. With lvl IV you can use all the T2 mining crystals and there are other ways to reach perfect refines.
Electronic Warfare Drone Interfacing V. I wouldn't get this because the bonus of an extra 3k range on top of and already 57 km isn't worth the time imo.
So, What skill do you avoid training to V?
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Reldor Silverheart
Gallente
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Posted - 2010.08.06 13:55:00 -
[2]
Hmm i disagree on the EW drone interfacing to 5 skills, 3k can sometimes make or break if your drone can reach a target or not. 60km drone range isn't a bad thing truth to be told.
But, if you don't play heavy droneboats or rely alot on drones 4 should be enough.
I'd say avoid cloaking 5 tho, since you only need level 4 for the cov ops cloaks.
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Ringo Jeicha
Caldari State War Academy
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Posted - 2010.08.06 13:58:00 -
[3]
I disagree on the the cloaking V, it's needed on some boats with very tight fits where even 1 cpu can make or break it. --- Braaaiiinnnsssssssssss |

Maudad
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Posted - 2010.08.06 14:17:00 -
[4]
Originally by: Ringo Jeicha I disagree on the the cloaking V, it's needed on some boats with very tight fits where even 1 cpu can make or break it.
I was not aware that the Cloaking skill gave any bonuses to fitting, just to targetting delay. Cloak fitting issues are resolved by ship bonuses dependant on ship skills, Recon Ships, Covert Ops and Transport Ships spring to mind.
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.08.06 14:48:00 -
[5]
Originally by: Ringo Jeicha I disagree on the the cloaking V, it's needed on some boats with very tight fits where even 1 cpu can make or break it.
Which fits actually get CPU from cloaking 5?
Pretty sure you're thinking of Recon 5 as the mandatory one and CovOps 5 as nice to have, no?
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DeftCrow Redriver
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Posted - 2010.08.06 14:59:00 -
[6]
Edited by: DeftCrow Redriver on 06/08/2010 14:59:54 Didnt' see the examples 
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.08.06 15:13:00 -
[7]
Originally by: Sjugar Tactical Shield Manipulation V. I would never get this skill because the benefit is still under discussion and if there is a benefit it's so tiny that it doesn't warrant the training time.
I searched and couldn't find the post, but its been proven that the benefits of this skill are positive ones, basically, at the point in which damage begins to bleed through your shield, you effectively take twice as much damage, that is (assuming no resists, recharge or anything just to keep it simple)
With Tactical Shield Manipulation at 0, your shields at 5%, you are hit for 100 damage. Your shields will go down by 100 and your armor will drop by 100 as well, the damage effectively hits both.
Originally by: Sjugar The Ore specialization skills. With lvl IV you can use all the T2 mining crystals and there are other ways to reach perfect refines.
in 99.9% of scenarios, yes, its pretty pointless to ever work these to 5 in almost every scenario.
Originally by: Sjugar Electronic Warfare Drone Interfacing V. I wouldn't get this because the bonus of an extra 3k range on top of and already 57 km isn't worth the time imo.
Ultra-worthwhile for every serious drone ues, the extra 3km allows you to use very nice tactics with sentry drones, as they can, when properly skilled still do effective damage outside of 57km.
Cloaking Not worth it, all the cloak-specialist ships have a 0 delay after uncloaking, very few scenarios where a pilot would use a cloaked non-bonused ship in combat situations
Jury Rigging You need lvl4 for all Tech 2 rigs, it gives no actual bonuses to rigs and is not required for anything.
Starbase Defence Management All serious pilots would rather have characters on two accounts that can man 4 guns each, than a single character that can use 5, I don't know anyone thats ever finished training that skill to max, especially as it s Rank 7 and situational.
Multitasking Level 5 of which is so worthless, its not even needed for the elite targetting certificate, getting it to 5 would allow for a total of 12 targets, I'm not aware of any ships that can target that many.
Industrial Reconfiguration reduces Heavy Water usage by 50 units, Heavy water is very cheap, level 4 plus other skills makes it cheap enough to perma-run industrial reconfig mode
--------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Kaldor Mintat
Nomads Of Eve Purpose Built
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Posted - 2010.08.06 15:39:00 -
[8]
Survey 5......that frigging survey 5....if i had just held of training that for a month....."rages"
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Mag's
the united Negative Ten.
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Posted - 2010.08.06 16:36:00 -
[9]
Originally by: True Sight
Originally by: Sjugar Tactical Shield Manipulation V. I would never get this skill because the benefit is still under discussion and if there is a benefit it's so tiny that it doesn't warrant the training time.
I searched and couldn't find the post, but its been proven that the benefits of this skill are positive ones, basically, at the point in which damage begins to bleed through your shield, you effectively take twice as much damage, that is (assuming no resists, recharge or anything just to keep it simple)
With Tactical Shield Manipulation at 0, your shields at 5%, you are hit for 100 damage. Your shields will go down by 100 and your armor will drop by 100 as well, the damage effectively hits both.
You've opened a whole can of worms with that claim. Personally I don't believe it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Estel Arador
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Posted - 2010.08.06 16:55:00 -
[10]
Originally by: True Sight I searched and couldn't find the post, but its been proven that the benefits of this skill are positive ones, basically, at the point in which damage begins to bleed through your shield, you effectively take twice as much damage, that is (assuming no resists, recharge or anything just to keep it simple)
With Tactical Shield Manipulation at 0, your shields at 5%, you are hit for 100 damage. Your shields will go down by 100 and your armor will drop by 100 as well, the damage effectively hits both.
That's bullocks, from the "it's been proven" part right up to the "damage effectively hits both" part. Exactly the opposite has been proven, and I do have a link.
As far as the topic of this thread is concerned, Trade V is pretty useless (it gives 2 extra orders, but is not a prerequisite for anything).
Free jumpclone service|1092 stations! |
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Zhilia Mann
Tide Way Out Productions
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Posted - 2010.08.06 17:06:00 -
[11]
Originally by: True Sight Jury Rigging You need lvl4 for all Tech 2 rigs, it gives no actual bonuses to rigs and is not required for anything.
Not quite. Try T3 production without that and see what happens....
But yeah, Cloaking 5 is useless unless you really, really want to reduce recalibration time on an unbonused ship for some random reason.
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Arous Drephius
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Posted - 2010.08.06 17:48:00 -
[12]
Originally by: True Sight
Cloaking Not worth it, all the cloak-specialist ships have a 0 delay after uncloaking, very few scenarios where a pilot would use a cloaked non-bonused ship in combat situations
Multitasking Level 5 of which is so worthless, its not even needed for the elite targetting certificate, getting it to 5 would allow for a total of 12 targets, I'm not aware of any ships that can target that many.
Force recons still have the targeting delay, and you can lock 12 targets if you fit the mods that increase the max locked targets of your ship (Auto Targeters I think), although I agree that it's pretty pointless.
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Tau Cabalander
Caldari
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Posted - 2010.08.06 18:16:00 -
[13]
Edited by: Tau Cabalander on 06/08/2010 18:18:50
Presence 5 - probably takes longer to train than it can ever save Astrometric Acquisition 5 - woot! 1 second faster scan than level 4 Deep Core Mining 5 - why are you mining so dang close! Sleeper Technology 5 - manufacturing them is pointless Takmahl Technology 5 - manufacturing them is pointless Talocan Technology 5 - manufacturing them is pointless Yan Jung Technology 5 - manufacturing them is pointless
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.08.06 18:18:00 -
[14]
The rank 3 learning skills, unless you plan to stick around for a very long while. Also, the need for some high rank corporation management skills is questionable. Especially as you can always hire someone to update your corp with their skills. ___________ EVE is dying! Now for real! |

splendidzje
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Posted - 2010.08.06 22:47:00 -
[15]
controlled bursts V
ships i fly: rarely vindicator, except that im fully minmatar.
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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2010.08.06 23:28:00 -
[16]
Mining V
 -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |

Breaker77
Gallente Reclamation Industries
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Posted - 2010.08.07 02:01:00 -
[17]
Outpost construction 2-5 - Doesn't do anything
Supply chain management and scientific networking - Seriously, isn't 20 jumps enough?
Capital Ship Construction 5 - Unless you are in an alliance in 0.0 space with sov and building Titans, it's useless.
Industrial Construction 5 - Doesn't do anything
Drone Durability 5 - 5% more hitpoints for 20+ days of training? Drones are not that expensive to replace.
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trader00
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Posted - 2010.08.07 02:21:00 -
[18]
I <3 lvl V
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Halcyon Ingenium
Caldari Bene Gesserit ChapterHouse
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Posted - 2010.08.07 04:46:00 -
[19]
Originally by: Breaker77 Outpost construction 2-5 - Doesn't do anything
Supply chain management and scientific networking - Seriously, isn't 20 jumps enough?
Capital Ship Construction 5 - Unless you are in an alliance in 0.0 space with sov and building Titans, it's useless.
Industrial Construction 5 - Doesn't do anything
Drone Durability 5 - 5% more hitpoints for 20+ days of training? Drones are not that expensive to replace.
You can't replace loved ones! 
Originally by: Dr Reinhold Eve is the endgame. Every other game you have played has just been preparation for this.
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Baneken
Gallente School of the Unseen
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Posted - 2010.08.07 05:28:00 -
[20]
Originally by: Breaker77 Outpost construction 2-5 - Doesn't do anything
Supply chain management and scientific networking - Seriously, isn't 20 jumps enough?
Capital Ship Construction 5 - Unless you are in an alliance in 0.0 space with sov and building Titans, it's useless.
Industrial Construction 5 - Doesn't do anything
Drone Durability 5 - 5% more hitpoints for 20+ days of training? Drones are not that expensive to replace.
I'm quite confident your miners will appreciate having 30% base yield instead of 10%, same goes for other advanced platforms. And drone durability V is definitely something that everyone should have if they do any sort of PvE with drones.
http://desusig.crumplecorn.com/sigs.html |
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Captain Tavius
Picon Fleet New Eden Research.
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Posted - 2010.08.07 06:21:00 -
[21]
Originally by: Abdiel Kavash The rank 3 learning skills, unless you plan to stick around for a very long while. Also, the need for some high rank corporation management skills is questionable. Especially as you can always hire someone to update your corp with their skills.
Someone would have had to had those skills to be hired by people though, wouldn't they? And you'd want to train them if you're planning on offering that service.
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Pottsey
Enheduanni Foundation
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Posted - 2010.08.07 09:06:00 -
[22]
Edited by: Pottsey on 07/08/2010 09:14:15 True Sight said " Multitasking Level 5 of which is so worthless, its not even needed for the elite targetting certificate, getting it to 5 would allow for a total of 12 targets, I'm not aware of any ships that can target that many." Every time this thread come up someone says that. Almost any ship can have 12 targets with modules fitted. There are limited times but there are times when 12 targets are very useful. When I lived in a certan Cosmos site I needed 12 targets and would have trained advanced Multitasking for more if there was such a skill. When flying in a logistical role and/or hacking along site doing a logistical job you often need 12 more more targets.
Tau Cabalander said " Presence 5 - probably takes longer to train than it can ever save" Not everyone should avoid it. I saved a lot of time due to Presence 5. In short I got Presence 5 then the Leadership, gang assist and Orca came out so I trained a lot of charisma skills. If I didn't have Presence 5 my training skill plan would have taken much longer. I think I once worked it out as 14 or 17days longer, but not sure without checking the math. Anyway a skill that can saves days or weeks of time is not useless. Ending a new skill plan days faster is not useless.
It should save even more time if you train it now and plan to get all the charisma skills for all the new stuff like cloths and bars in Incarna. Might be a bit of a gamble.
EDIT: EDIT: " Sleeper Technology 5 - manufacturing them is pointless Takmahl Technology 5 - manufacturing them is pointless Talocan Technology 5 - manufacturing them is pointless Yan Jung Technology 5 - manufacturing them is pointless"
Some of those modules have real nice fittings. If fitting is tight those modules are great. Almost T2 power but less CPU and powergrid. Well depending on module. Not sure if its still the case but at one time the only way to get certain modules like remote hull repairers to use on drones or whatever was via those skills.
______ How to Passive Shield Tank T2
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Neliel Soifon
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Posted - 2010.08.07 12:06:00 -
[23]
Originally by: Tau Cabalander Deep Core Mining 5 - why are you mining so dang close!
<< the ship which was mining the Mercoxit will always fall within the range of the cloud >>
http://wiki.eveonline.com/en/wiki/Deep_Core_Mining
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.08.07 13:42:00 -
[24]
Edited by: Breaker77 on 07/08/2010 13:44:01
Originally by: Neliel Soifon
Originally by: Tau Cabalander Deep Core Mining 5 - why are you mining so dang close!
<< the ship which was mining the Mercoxit will always fall within the range of the cloud >>
http://wiki.eveonline.com/en/wiki/Deep_Core_Mining
Skiff bonus
Quote: Exhumers Skill Bonus: 60% bonus to Mercoxit Mining Crystal yield multiplier per level 20% reduced chance of Mercoxit gas cloud forming per level
Exhumers 4 is quick and easy to train for so thats 80% reduced chance of gas cloud forming.
Deep core mining
Quote: Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.
Since you have to have exhumer 1 to fly a skiff, you would never need deep core mining 5. DCM 4 plus exhumer 1 would be a 100% reduced chance of a gas cloud forming.
I suppose if you are going to mine in another ship it would come in handy, but skiffs are cheap.
Originally by: Baneken
I'm quite confident your miners will appreciate having 30% base yield instead of 10%, same goes for other advanced platforms.
opps I knew I forgot to check something.
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Eve Antonovich
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Posted - 2010.08.07 18:48:00 -
[25]
Originally by: Breaker77 Edited by: Breaker77 on 07/08/2010 13:44:01
Originally by: Neliel Soifon
Originally by: Tau Cabalander Deep Core Mining 5 - why are you mining so dang close!
<< the ship which was mining the Mercoxit will always fall within the range of the cloud >>
http://wiki.eveonline.com/en/wiki/Deep_Core_Mining
Skiff bonus
Quote: Exhumers Skill Bonus: 60% bonus to Mercoxit Mining Crystal yield multiplier per level 20% reduced chance of Mercoxit gas cloud forming per level
Exhumers 4 is quick and easy to train for so thats 80% reduced chance of gas cloud forming.
Deep core mining
Quote: Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.
Since you have to have exhumer 1 to fly a skiff, you would never need deep core mining 5. DCM 4 plus exhumer 1 would be a 100% reduced chance of a gas cloud forming.
I suppose if you are going to mine in another ship it would come in handy, but skiffs are cheap.
Actually, I queried this with CCP. Each bonus is additive within it's self, so DCM 2 = 40% reduction and Exhumbers 3 = 60% reduction. The 2 skills in combination are multiplicative, thus DCM2 + E3 =
100% * 60% (DCM2 residue) * 40% (E3 residue) = 24%
You need either DCM5 or Exhumers5 for a 0% chance, even both skills on 4 yields a 4% chance of a cloud
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.08.07 19:42:00 -
[26]
Afterburner.
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Moist Onions
Gallente Center for Advanced Studies
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Posted - 2010.08.08 06:40:00 -
[27]
Cloaking V
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Shiho Weitong
Caldari Legion of Punken Dredators
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Posted - 2010.08.08 16:15:00 -
[28]
Edited by: Shiho Weitong on 08/08/2010 16:16:12 Completely shocked no one brought this one up.
Hybrids, any.
----------- Why is it called common sense, when it's clearly very rare.
I had a mind once, but alas, I seem to have forgotten where I left it.
Originally by: Tchell Dahhn You win, and thank you.
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Halborn
Celtic Technologies Inc.
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Posted - 2010.08.09 00:22:00 -
[29]
I'll add my few:
Procurement/Daytrading/Marketing: As stated above with Scientific Networking 20 jumps is more than enough Advanced Planetology: Seriously?! Is anyone addicted to clicking their mouse enough to waste time on this oh so small improvement! Biology: I'm not even sure this is worth training I cant remember it uses (open to enlightenment :) Tycoon: Okay, If you ONLY trade then maybe but I highly doubt someone would actually need all those slots....then again i've been wrong in the past ------------------------------
CEO Celtic Technologies Inc. |

Baneken
Gallente School of the Unseen
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Posted - 2010.08.09 10:36:00 -
[30]
Originally by: Halborn I'll add my few: Biology: I'm not even sure this is worth training I cant remember it uses (open to enlightenment :)
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
http://desusig.crumplecorn.com/sigs.html |
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AdZc
Caldari Legio Prima Victrix
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Posted - 2010.08.09 11:30:00 -
[31]
Scrapmetal Processing V
Is it really worth it? --------------------------- Shipoopi!
Originally by: Sangeli
Please be nice to me I donated blood
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Halborn
Celtic Technologies Inc.
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Posted - 2010.08.09 15:59:00 -
[32]
Originally by: Baneken
Originally by: Halborn I'll add my few: Biology: I'm not even sure this is worth training I cant remember it uses (open to enlightenment :)
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Soooo.....is it worth V? ------------------------------
CEO Celtic Technologies Inc. |

Breaker77
Gallente Reclamation Industries
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Posted - 2010.08.09 16:39:00 -
[33]
Originally by: Halborn
Originally by: Baneken
Originally by: Halborn I'll add my few: Biology: I'm not even sure this is worth training I cant remember it uses (open to enlightenment :)
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Soooo.....is it worth V?
If you take boosters, yes. It's only a rank 1 skill so it's only 4 days of training.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.09 17:05:00 -
[34]
Originally by: Halborn
Originally by: Baneken
Originally by: Halborn I'll add my few: Biology: I'm not even sure this is worth training I cant remember it uses (open to enlightenment :)
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Soooo.....is it worth V?
Do you want your boosters to last 11% longer? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

JTDaBeast
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Posted - 2010.08.09 20:39:00 -
[35]
Originally by: Shiho Weitong Edited by: Shiho Weitong on 08/08/2010 16:16:12 Completely shocked no one brought this one up.
Hybrids, any.
Why? I currently fly Gallente. Is there something wrong with hybrids? I'm not a brand new player, but would just like your input.
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Flaming Candle
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Posted - 2010.08.09 22:18:00 -
[36]
Originally by: JTDaBeast
Originally by: Shiho Weitong Edited by: Shiho Weitong on 08/08/2010 16:16:12 Completely shocked no one brought this one up.
Hybrids, any.
Why? I currently fly Gallente. Is there something wrong with hybrids? I'm not a brand new player, but would just like your input.
The story is that the range of blasters is too short given that it's quite hard to get into that range. The range, damage and tracking from rails isn't quite up to standards of the other types of large weaponry.
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Zerrov
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Posted - 2010.08.09 23:22:00 -
[37]
cloaking 5 huh, I guess no one flies stealth bombers here.
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Mag's
the united Negative Ten.
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Posted - 2010.08.09 23:38:00 -
[38]
Originally by: Halborn
Originally by: Baneken
Originally by: Halborn I'll add my few: Biology: I'm not even sure this is worth training I cant remember it uses (open to enlightenment :)
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Soooo.....is it worth V?
Yes, worth every minute to level 5, if you use boosters.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Deva Blackfire
Viziam
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Posted - 2010.08.10 01:31:00 -
[39]
Originally by: Chribba Afterburner.
This. In theory it decreases cap use (longer duration per same cap amount) but when you look at it - it screws up overheating a LOT. +50% cycle time (from 10 to 15 seconds) on mod that gets overheated most often in combat and which is live-or-die in some cases is huge issue. And yes i lost few ships due to having AB5 instead of lower one (i need to overheat... **** cycle just jumped in).
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Lame Sauce
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Posted - 2010.08.10 02:43:00 -
[40]
Originally by: Zerrov cloaking 5 huh, I guess no one flies stealth bombers here.
-100% targeting delay after decloaking
lol at you for training cloaking 5 i guess
Advanced mass production 5 is pretty useless, can train another char up to 10 slots in half the time it take to do amp5
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Barbicane
TGUN Industries
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Posted - 2010.08.10 07:10:00 -
[41]
Originally by: Halborn I'll add my few:
Procurement/Daytrading/Marketing: As stated above with Scientific Networking 20 jumps is more than enough
Not necessarily. The distance calculation actually depends on autopilot settings.
If you set a 20-jump buy order and someone else comes along and wants to sell stuff to it, it depends on his autopilot settings if your order is in reach for him or not. If he has set autopilot to "prefer shorter", no problem. 20 jumps will reach across any region. But if he has it set to "prefer safer" it could very well be that he won't find your order in range and is forced to sell to the next region-wide order. The difference between level 4 and 5 is small, but it does exist.
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Halborn
Celtic Technologies Inc.
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Posted - 2010.08.10 15:42:00 -
[42]
Originally by: Barbicane
Originally by: Halborn I'll add my few:
Procurement/Daytrading/Marketing: As stated above with Scientific Networking 20 jumps is more than enough
Not necessarily. The distance calculation actually depends on autopilot settings.
If you set a 20-jump buy order and someone else comes along and wants to sell stuff to it, it depends on his autopilot settings if your order is in reach for him or not. If he has set autopilot to "prefer shorter", no problem. 20 jumps will reach across any region. But if he has it set to "prefer safer" it could very well be that he won't find your order in range and is forced to sell to the next region-wide order. The difference between level 4 and 5 is small, but it does exist.
I think you've confused these skills with the one that allows for increased range buy orders. These 3 only influence the range you can place a buy order and a sell order and also the range from which you can modify these orders
And i retract the biology skill then. I've never really dealt in boosters but i do see a benefit is someone uses them ------------------------------
CEO Celtic Technologies Inc. |

Barbicane
TGUN Industries
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Posted - 2010.08.10 16:33:00 -
[43]
Originally by: Halborn
Originally by: Barbicane
Originally by: Halborn I'll add my few:
Procurement/Daytrading/Marketing: As stated above with Scientific Networking 20 jumps is more than enough
Not necessarily. The distance calculation actually depends on autopilot settings.
If you set a 20-jump buy order and someone else comes along and wants to sell stuff to it, it depends on his autopilot settings if your order is in reach for him or not. If he has set autopilot to "prefer shorter", no problem. 20 jumps will reach across any region. But if he has it set to "prefer safer" it could very well be that he won't find your order in range and is forced to sell to the next region-wide order. The difference between level 4 and 5 is small, but it does exist.
I think you've confused these skills with the one that allows for increased range buy orders. These 3 only influence the range you can place a buy order and a sell order and also the range from which you can modify these orders
I looked it up. Marketing is the one which dictates range of buy orders, though I admit I thought it was Procurement ... and you probably meant to put Visibility instead of Marketing. It's not easy to keep track of which is which. I agree Procurement/Daytrading/Visibility are pretty useless on level 5.
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Halborn
Celtic Technologies Inc.
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Posted - 2010.08.12 01:23:00 -
[44]
I always get confused i've double checked Visibility is the one that allows you to set the range in which buy orders can be completed remotly. This at V is pretty useless Imo because having to fly around the region collecting items is just not profitable unless its a single item and then its likely to be sold at the hub. Marketing is the one that allows you to place sell orders remotely which again is also not worth having region wide because you're bound to be within 20 jumps of the item if you're in a region ------------------------------
CEO Celtic Technologies Inc. |

Celestine Santora
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Posted - 2010.08.12 19:17:00 -
[45]
Whatever the skill it is that allows your remote buy order range to be extended.
You have to be in the same region to place the order no matter what, so what use is a region-wide buy order placed at another station as opposed to the region wide buy order you could place at your own station with no skills?
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Anddeh McNab
Matari Department of Gun Control
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Posted - 2010.08.13 08:31:00 -
[46]
I'd probably do alot of these to V tbh, my compulsion wouldn't allow me to keep them at IV forever. Except maybe the actually useless/ridiculously long ones. Like Jury Rigging and Cloaking V.
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.08.13 13:11:00 -
[47]
Originally by: Anddeh McNab Except maybe the actually useless/ridiculously long ones. Like Jury Rigging
Jury rigging 5 is needed for some T3 things.
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Anddeh McNab
Matari Department of Gun Control
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Posted - 2010.08.13 13:15:00 -
[48]
Edited by: Anddeh McNab on 13/08/2010 13:15:02
Originally by: Breaker77
Originally by: Anddeh McNab Except maybe the actually useless/ridiculously long ones. Like Jury Rigging
Jury rigging 5 is needed for some T3 things.
Only if you plan to make them iirc, which I have no intention of doing.
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AFT3RM4TH
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Posted - 2010.08.13 18:36:00 -
[49]
Salvage drone operation V....... wait why did people train it to 1 again? Oh yeah, Most skillpoints in drones, give me your respect!
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Tau Cabalander
Caldari
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Posted - 2010.08.13 20:25:00 -
[50]
Originally by: Celestine Santora Whatever the skill it is that allows your remote buy order range to be extended.
You have to be in the same region to place the order no matter what, so what use is a region-wide buy order placed at another station as opposed to the region wide buy order you could place at your own station with no skills?
Not many regions are greater than 20 jumps wide either.
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Halborn
Celtic Technologies Inc.
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Posted - 2010.08.13 21:22:00 -
[51]
Originally by: Tau Cabalander
Originally by: Celestine Santora Whatever the skill it is that allows your remote buy order range to be extended.
You have to be in the same region to place the order no matter what, so what use is a region-wide buy order placed at another station as opposed to the region wide buy order you could place at your own station with no skills?
Not many regions are greater than 20 jumps wide either.
My point exactly you're either in range or a few jumps from being in range region wide is just a waste of sp ------------------------------
CEO Celtic Technologies Inc. |

Frozean
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Posted - 2010.08.15 06:50:00 -
[52]
tactical shield manipulation V is a downgrade from level IV. Never get it!
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Xenuria
Gallente The Sanatarium
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Posted - 2010.08.16 02:30:00 -
[53]
Originally by: Frozean tactical shield manipulation V is a downgrade from level IV. Never get it!
Any corporation skill that puts you past 1k members is pointless to train because very few people have corps that big or will ever make use of that capacity.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.16 06:40:00 -
[54]
Edited by: Tippia on 16/08/2010 06:40:26
Originally by: Xenuria Any corporation skill that puts you past 1k members is pointless to train because very few people have corps that big or will ever make use of that capacity.
Doesn't mean you should avoid them ù quite the opposite.
You want Empire Control at V (which, incidentally, gives you 1000+ corp members), if you want to create an alliance. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Sam Bowein
Caldari School of Applied Knowledge
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Posted - 2010.08.16 10:59:00 -
[55]
Originally by: Deva Blackfire
Originally by: Chribba Afterburner.
This. In theory it decreases cap use (longer duration per same cap amount) but when you look at it - it screws up overheating a LOT. +50% cycle time (from 10 to 15 seconds) on mod that gets overheated most often in combat and which is live-or-die in some cases is huge issue. And yes i lost few ships due to having AB5 instead of lower one (i need to overheat... **** cycle just jumped in).
Yet you gain the advantage of overheating longer, which can be a lifesaver sometimesà
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Xenuria
Gallente The Sanatarium
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Posted - 2010.08.16 16:26:00 -
[56]
Originally by: Tippia Edited by: Tippia on 16/08/2010 06:40:26
Originally by: Xenuria Any corporation skill that puts you past 1k members is pointless to train because very few people have corps that big or will ever make use of that capacity.
Doesn't mean you should avoid them ù quite the opposite.
You want Empire Control at V (which, incidentally, gives you 1000+ corp members), if you want to create an alliance.
Still trolling thread tippia? I think you already know that empire control, a corporation skill has nothing to do with forming an alliance. The amount of member corps in an alliance is not at all limited by how many members can fit in the executor corp.
But you knew this already... Go back to telling people how to fit vexors.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.16 17:00:00 -
[57]
Originally by: Xenuria I think you already know that empire control, a corporation skill has nothing to do with forming an alliance.
Ehrm. I quote: "Every CEO who possesses the Empire Control skill at level 5 can form an Alliance."
So yeah. Nothing at all. Have you ever been right about anything in regards to the mechanics of EVE?
Quote: Go back to telling people how to fit vexors.
Someone has to, and it certainly isn't you, since you have no idea how something as simple as hitpoints work. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Xenuria
Gallente The Sanatarium
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Posted - 2010.08.16 17:13:00 -
[58]
Originally by: Tippia
Originally by: Xenuria I think you already know that empire control, a corporation skill has nothing to do with forming an alliance.
Ehrm. I quote: "Every CEO who possesses the Empire Control skill at level 5 can form an Alliance."
So yeah. Nothing at all. Have you ever been right about anything in regards to the mechanics of EVE?
Quote: Go back to telling people how to fit vexors.
Someone has to, and it certainly isn't you, since you have no idea how something as simple as hitpoints work.
I can make the statement "every CEO that have sovereignty level 5 can form an alliance." The statement I made is true and so is yours. However that dose not mean that in order to form an alliance a ceo MUST have sov 5 or empire control 5 for that matter.
See your reasoning is based heavily on assumptions of connection between variables that are not explicitly confirmed. I am sorry for being rube but I thought you were trolling before. I now realize that you just made a common mistake.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.16 17:17:00 -
[59]
Originally by: Xenuria I can make the statement "every CEO that have sovereignty level 5 can form an alliance." The statement I made is true and so is yours. However that dose not mean that in order to form an alliance a ceo MUST have sov 5 or empire control 5 for that matter.
Read the article. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Xenuria
Gallente The Sanatarium
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Posted - 2010.08.16 17:30:00 -
[60]
Originally by: Tippia
Originally by: Xenuria I can make the statement "every CEO that have sovereignty level 5 can form an alliance." The statement I made is true and so is yours. However that dose not mean that in order to form an alliance a ceo MUST have sov 5 or empire control 5 for that matter.
Read the article.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.16 17:36:00 -
[61]
Fine. Don't. 
The fact remains: without Empire Control V, you can't create an alliance. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Vyktor Abyss
The 8th Order
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Posted - 2010.08.16 19:21:00 -
[62]
Hi,
Just here to correct the Blofeld who thinks you don't need Empire Control 5 to form an alliance.
YOU DO, I've done it so trust me - now on your bike... and no back-pedalling now...
Sovereignty skill is rather useless though and was only brought in for Goonfleet corp and its thousands of members iirc.
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Xenuria
Gallente The Sanatarium
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Posted - 2010.08.16 23:16:00 -
[63]
Originally by: Vyktor Abyss Hi,
Just here to correct the Blofeld who thinks you don't need Empire Control 5 to form an alliance.
YOU DO, I've done it so trust me - now on your bike... and no back-pedalling now...
Sovereignty skill is rather useless though and was only brought in for Goonfleet corp and its thousands of members iirc.
Then would you care to explain to me how there exist on battleclinic and various other kill board individuals who own alliances but have not yet trained the empires skill or have trained it after the alliance they own was formed?
Yeah? I didn't think so.
I am tired of you people posting on the forums and blowing misinformed bull**** chunks all over the dame place. If your going to argue with me then cite you dame sources or don't argue with me at all.
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Vyktor Abyss
The 8th Order
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Posted - 2010.08.17 00:25:00 -
[64]
I'll explain it so even a complete numpty like yourself can understand.
Alliances can be founded by individuals in the CEO position of a corp, with over 1 billion in their wallet, AND Empire Control Skill at 5. Then once founded that individual can leave CEO position for someone else with less skills, they can even remove the corp from the alliance and hand it to another corp - whatever.
Hardin for example used to found alliances regularly then hand them over to the new owners so if you check half the crap alliances in game you'll see they were founded by him; BUT THE ACT OF FOUNDING THE ALLIANCE AND THE PERSON LISTED AS FOUNDER ALWAYS HAS EMPIRE CONTROL V.
Now stop being an obtuse ****** arguing on a topic you clearly know nothing about and stfu you idiot scrub. Thankyou and have a nice day.
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.08.17 01:59:00 -
[65]
Originally by: Xenuria
Then would you care to explain to me how there exist on battleclinic and various other kill board individuals who own alliances but have not yet trained the empires skill or have trained it after the alliance they own was formed?
Yeah? I didn't think so.
There are people who have trained empire control 5 just to be able to create alliances for others.
Also from the eve wiki
Quote: Every CEO who possesses the Empire Control skill at level 5 can form an Alliance.
http://wiki.eveonline.com/en/wiki/Alliance#The_Alliance_Agreement
Read it and learn something! Unless you can't read.
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Baneken
Gallente School of the Unseen
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Posted - 2010.08.17 06:47:00 -
[66]
Originally by: Xenuria
Then would you care to explain to me how there exist on battleclinic and various other kill board individuals who own alliances but have not yet trained the empires skill or have trained it after the alliance they own was formed?
Yeah? I didn't think so.
I am tired of you people posting on the forums and blowing misinformed bull**** chunks all over the dame place. If your going to argue with me then cite you dame sources or don't argue with me at all.
Because it works just like making corporations where only the first CEO to create alliance/corporation needs the appropriate skills, once done he can give the position to someone else. After that corporation skills only come to play if you're dumb enough to click "update with my skills"-button from corporation control panel.
http://desusig.crumplecorn.com/sigs.html |

Tippia
Sunshine and Lollipops
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Posted - 2010.08.17 07:25:00 -
[67]
Edited by: Tippia on 17/08/2010 07:25:54
Originally by: Xenuria Then would you care to explain to me how there exist on battleclinic and various other kill board individuals who own alliances but have not yet trained the empires skill or have trained it after the alliance they own was formed?
Others have explained this, but let me just add: if you had any idea (which, as usual, you don't) about the mechanics of corps and alliances, you would have been able to figure this one out on your own. As it is, you know less about EVE than my cat, and should therefore STFU and learn to listen when other people explain things to youà
àlike how 20k EHP is less than 50k EHP.
Quote: I am tired of you people posting on the forums and blowing misinformed bull**** chunks all over the dame place. If your going to argue with me then cite you dame sources or don't argue with me at all.
Have you tried removing yourself from the board? That would vastly reduce the amount of misinformation.
As for citing sources, I did. Everyone does. You are just to ignorant to understand these sources. As a result, the only one blowing misinformed chunks all over the place is you, because you don't have a clue about the game.
So again, STFU, ask nicely, and maybe we'll teach you something. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

ArmyOfMe
TunDraGon Pandemic Legion
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Posted - 2010.08.17 22:44:00 -
[68]
personally, any industrial ship is a no no to train to 5
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.08.17 23:41:00 -
[69]
Originally by: ArmyOfMe personally, any industrial ship is a no no to train to 5
T2 Transport ships are much much better than the T1 indys. Plus it opens up freighters.
I suppose if you never haul much or much of value then T1 is fine.
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suicide2121
Bind Torture Kill
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Posted - 2010.08.29 02:29:00 -
[70]
I am surprised that nobody mentioned the completely moronic skill of Advanced Drone Interfacing V. Anyone who fits 5 DCU's on their carrier is better off self destructing it.
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Nikolai Kondratiev
Jita's Secure Credit and Assets Management
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Posted - 2010.08.29 05:05:00 -
[71]
Trade 5. Not a pre-req for anything and come on, 4 days for 4 orders when you'll easily get 200+ when you start training tycoon ? 
Connections 5. By the time you can even complete the skill you probably got enough standings with the faction to pull level 4s from any corp (and level 5s from the corp you're running missions for). If not you're probably better off training combat skills to finish your missions faster.
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Logical Chaos
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Posted - 2010.08.29 09:57:00 -
[72]
Originally by: Xenuria
Originally by: Tippia
Originally by: Xenuria I think you already know that empire control, a corporation skill has nothing to do with forming an alliance.
Ehrm. I quote: "Every CEO who possesses the Empire Control skill at level 5 can form an Alliance."
So yeah. Nothing at all. Have you ever been right about anything in regards to the mechanics of EVE?
Quote: Go back to telling people how to fit vexors.
Someone has to, and it certainly isn't you, since you have no idea how something as simple as hitpoints work.
I can make the statement "every CEO that have sovereignty level 5 can form an alliance." The statement I made is true and so is yours. However that dose not mean that in order to form an alliance a ceo MUST have sov 5 or empire control 5 for that matter.
See your reasoning is based heavily on assumptions of connection between variables that are not explicitly confirmed. I am sorry for being rube but I thought you were trolling before. I now realize that you just made a common mistake.
You were that dude that cried about being wardecced permanently or? Guess what, I know why.
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Ultim8Evil
Ministry Of Eternal Disorder
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Posted - 2010.08.29 13:20:00 -
[73]
Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% damage?
No thanks.
If you're reading this, you've read too far and now you're on my sig. Concentrate on what I said before you got to this bit. Ok? |

Reldor Silverheart
Gallente
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Posted - 2010.08.31 07:37:00 -
[74]
Originally by: Ultim8Evil Edited by: Ultim8Evil on 29/08/2010 13:36:11 Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% Damage?
No thanks.
Marauders 5
42 days 23 hours for 7.5% Repair Amount and 5% Damage
Ok, it's a nice bonus, but if you can't solo ALL lvl4s with Marauders 4, you fail at PvE tbh.
You forget that marauders is a cross class skills. Hence it makes it very worthy to train to level 5 if you intend to do alot of pve in them. There's 4 marauders and not just the gallente one.
I'd say this is a skill you take to 5 myself.
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Limdood
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Posted - 2010.08.31 13:28:00 -
[75]
anyone that flies PvE and chooses ONE ship to specialize in will train damage skills, almost no matter what.
I imagine if they put a 10x skill into the game that boosts damage by 0.5% per level, there would be people taking it to V, simply because they've already maxed out their ship of choice.
Also, scrapmetal processing V is useless, as is scrapmetal processing IV, III, and II, with the SOLE exception of if you're in a 30% station, in which case, V is still useless (with a very cheap implant you don't even need scrapmetal reprocessing at I to get 100 refine/reprocess in a 50% station)
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chevelle57
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Posted - 2010.09.04 00:39:00 -
[76]
Advanced drone control(or what ever the skilled is called that lets you fit drone control units to a carrier) To fit 5 of these if even possible it would hobble the fit to much to make it worth it.
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Elorie Liorden
Planetary Decontamination Service Inc.
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Posted - 2010.09.04 03:15:00 -
[77]
Edited by: Elorie Liorden on 04/09/2010 03:15:59 How come no one mentioned Rocket Specialization V or Rockets V for that matter.. 
Defender Missiles V comes to mind as well... 
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Pottsey
Enheduanni Foundation
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Posted - 2010.09.04 07:17:00 -
[78]
Originally by: Ultim8Evil
Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% Damage?
No thanks.
Marauders 5
42 days 23 hours for 7.5% Repair Amount and 5% Damage
Ok, it's a nice bonus, but if you can't solo ALL lvl4s with Marauders 4, you fail at PvE tbh.
Those two a skills together are a 7% DPS increase. That's a bigger increase then spending 100's of millions on the damage implant or a bigger difference between faction damage mods and normal mods. Both of which are considered worthwhile.
I agree they are skills to hold off till you have other skills. But not skills you should avoid.
Its not about failing at PvE it's about time V profits. The person with 7% more DPS will more more isk in the same timeframe. That and due to lvl 5's having more tank and gank you can sometimes get away with less tanking modules so leave off 1 tanking module and fit another ganking modules for even more speed.
______ How to Passive Shield Tank T2
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Conroy Peckerwood
Amarr
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Posted - 2010.09.04 12:05:00 -
[79]
Originally by: Pottsey
Originally by: Ultim8Evil
Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% Damage?
No thanks.
Marauders 5
42 days 23 hours for 7.5% Repair Amount and 5% Damage
Ok, it's a nice bonus, but if you can't solo ALL lvl4s with Marauders 4, you fail at PvE tbh.
Those two a skills together are a 7% DPS increase. That's a bigger increase then spending 100's of millions on the damage implant or a bigger difference between faction damage mods and normal mods. Both of which are considered worthwhile.
I agree they are skills to hold off till you have other skills. But not skills you should avoid.
Its not about failing at PvE it's about time V profits. The person with 7% more DPS will more more isk in the same timeframe. That and due to lvl 5's having more tank and gank you can sometimes get away with less tanking modules so leave off 1 tanking module and fit another ganking modules for even more speed.
And Im pretty sure thata with proper attributes the training time for both coulf be cut by about 3 weeks.
What I want to know is: Should I train Black Market trading from level 1
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Mashie Saldana
BFG Tech
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Posted - 2010.09.04 13:13:00 -
[80]
Originally by: Conroy Peckerwood What I want to know is: Should I train Black Market trading from level 1
Train it to level 4.
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Riho
Gallente Magnificent Beavers The 0rphanage
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Posted - 2010.09.04 20:21:00 -
[81]
Originally by: Ultim8Evil Edited by: Ultim8Evil on 29/08/2010 13:36:11 Large Beam/Pulse Laser Spec 5
33 days 6 hours for 2% Damage?
No thanks.
Marauders 5
42 days 23 hours for 7.5% Repair Amount and 5% Damage
Ok, it's a nice bonus, but if you can't solo ALL lvl4s with Marauders 4, you fail at PvE tbh.
my alt has those all 5 :)
just cause i didnt have anything else to train.
that small bit of dmg adds up.
my list:
defender missiles 5 advanced drone interfacing 5 Cloaking 5 (not worth it.)
---------------------------------- Fighting for something
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.09.04 20:59:00 -
[82]
Edited by: Kazuo Ishiguro on 04/09/2010 21:00:03
Originally by: AdZc Scrapmetal Processing V
Is it really worth it?
Only if you often reprocess large quantities of stuff at stations with 35% base refine or lower, where it helps get the effective refine up to 99.35% if you combine it with an H60 implant.
Edit: also, Astronautic Engineering V --- 34.4:1 mineral compression |

Tippia
Sunshine and Lollipops
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Posted - 2010.09.04 23:13:00 -
[83]
Originally by: Kazuo Ishiguro Edit: also, Astronautic Engineering V
àtrue, but that's mainly because you don't particularly want to train Astro Engineering I to begin with.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Calle Caliente
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Posted - 2010.09.05 02:00:00 -
[84]
When training for t3 skills, I noticed the subsystem skills will give you a bonus per each level. I do not quite understand the meaning of the actual strategic cruiser skill's benefit though.
Quote: 5% Reduction in the amount of heat damage absorbed by modules per level.
Is this from overheating them? Is it worth it to train Strategic cruiser to V?
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wr3cks
Reliables Inc Majesta Empire
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Posted - 2010.09.05 20:33:00 -
[85]
Anyone thinking cloaking 5 is useless has obvs never encountered a Noir. gang. Hilariously, they put t2 cloaks on everything except the interceptors. Eagles sitting 95km off the gate, cloaked up just to be extra safe. Curses with cloaks. I'm pretty sure they were even putting cloaks on their logistics, which is loltastic. Anyway, if that's your preferred method of fighting, then Cloaking 5 isn't crazy.
Trade 5 is correct.
Battleship Construction 5 Industrial Construction 5 (or 4)
IMO Advanced Mass Production and Advanced Lab Op to 5 are both a waste since you could train a brand new character to run 8 more slots in the time it'd take to do either one of these skills.
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.05 20:44:00 -
[86]
Originally by: wr3cks IMO Advanced Mass Production and Advanced Lab Op to 5 are both a waste since you could train a brand new character to run 8 more slots in the time it'd take to do either one of these skills.
It makes a tiny bit of sense if you're producing/researching BPs that have a ton of other high-level skill requirements (T2, T3, caps, starbases) that will take ages to train up on that alt, but even then it's iffy ù you could always use the alt to produce the lower-level stuff that is required as material for the advanced blueprints, and in time it will have 8 extra slots and advanced S&I capability. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Beor0d
Krupp-Stahl Majesta Empire
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Posted - 2010.09.07 22:20:00 -
[87]
Don't know if it was mentioned before but I wouldn't train all the weapons specs like large autocannon spec. The extra damage isn't worth the long training imo _______________________
Support me and buy a GTC |

Tau Cabalander
Caldari
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Posted - 2010.09.08 01:40:00 -
[88]
Edited by: Tau Cabalander on 08/09/2010 01:40:43
Ice Processing 5
There is no reason to refine ice at substandard facilities, since POS refining arrays yield 100% (no tax either).
Ice Processing 1: Can refine ice perfectly at 50% facilities or POS refining arrays. Ice Processing 2: Pretty much pointless. Ice Processing 3: Pretty much pointless. Ice Processing 4: Can compress ice with a Rorqual. Ice Processing 5: Pretty much pointless.
Even Ice Processing 1 is optional with a 2% refining implant.
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Schalac
Caldari Apocalypse Reign
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Posted - 2010.09.08 03:20:00 -
[89]
Originally by: Lame Sauce
Originally by: Zerrov cloaking 5 huh, I guess no one flies stealth bombers here.
-100% targeting delay after decloaking
lol at you for training cloaking 5 i guess
Cloaking V used to make you move fast while cloaked. It was great for CovOps and SBs to have 5 so you could GTFO. Now it is pointless though because CCP nerfed it. SCHALAC HAS SPOKEN |

Magnelien
Caldari The Circle Blade.
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Posted - 2010.09.09 07:10:00 -
[90]
Originally by: Elorie Liorden Edited by: Elorie Liorden on 04/09/2010 03:15:59 How come no one mentioned Rocket Specialization V or Rockets V for that matter.. 
Defender Missiles V comes to mind as well... 
im shocked this skill is first noted on page THREE...
also im shocked nobody hasnt said ... e-peen -.- thats what those lvl 5's are for lol...
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Sjugar
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Posted - 2010.09.09 12:03:00 -
[91]
Originally by: Schalac
Originally by: Lame Sauce
Originally by: Zerrov cloaking 5 huh, I guess no one flies stealth bombers here.
-100% targeting delay after decloaking
lol at you for training cloaking 5 i guess
Cloaking V used to make you move fast while cloaked. It was great for CovOps and SBs to have 5 so you could GTFO. Now it is pointless though because CCP nerfed it.
Unless you fly force recon ships. They still have a targeting delay when uncloaking and higher level of cloaking makes that shorter, the difference between a point or your target buggering off can often be a second or two.
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Pantload
Gallente The Underpants Gnomes Deep Space Engineering
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Posted - 2010.09.09 15:29:00 -
[92]
Originally by: Xenuria
...I am tired of you people posting on the forums and blowing misinformed bull**** chunks all over the dame place...
Is this the most ironically funny thing posted recently? I think so. I snarfed coffee out my nose and almost fell out of my chair.
TUG: The Underpants Gnomes. Buy Corps here
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Awesome Possum
Gallente Isk Relocation Services Stratagem.
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Posted - 2010.09.09 16:22:00 -
[93]
Originally by: Sjugar Electronic Warfare Drone Interfacing V. I wouldn't get this because the bonus of an extra 3k range on top of and already 57 km isn't worth the time imo.
Proud to say I have EW Interfacing 5 and have been accused of loading drone links on my vexor when annoying people off station.
If you're going to use sentries that can hit out past 60km, its nice to have every available KM of range before slapping links on your ship. ♥
Wreck Disposal Services |

Baneken
Gallente School of the Unseen
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Posted - 2010.09.09 18:44:00 -
[94]
Originally by: Awesome Possum
Originally by: Sjugar Electronic Warfare Drone Interfacing V. I wouldn't get this because the bonus of an extra 3k range on top of and already 57 km isn't worth the time imo.
Proud to say I have EW Interfacing 5 and have been accused of loading drone links on my vexor when annoying people off station.
If you're going to use sentries that can hit out past 60km, its nice to have every available KM of range before slapping links on your ship.
How ever past 80km you have to start putting sensor links on your drone ship so adding extra 3km + 2x drone links (40km) is still rather useless in practise unless you specialise for sentry sniping.
http://desusig.crumplecorn.com/sigs.html |

Awesome Possum
Gallente Isk Relocation Services Stratagem.
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Posted - 2010.09.09 22:47:00 -
[95]
Originally by: Baneken
Originally by: Awesome Possum
Originally by: Sjugar Electronic Warfare Drone Interfacing V. I wouldn't get this because the bonus of an extra 3k range on top of and already 57 km isn't worth the time imo.
Proud to say I have EW Interfacing 5 and have been accused of loading drone links on my vexor when annoying people off station.
If you're going to use sentries that can hit out past 60km, its nice to have every available KM of range before slapping links on your ship.
How ever past 80km you have to start putting sensor links on your drone ship so adding extra 3km + 2x drone links (40km) is still rather useless in practise unless you specialise for sentry sniping.
I agree. an ishtar with 3x drone links and a sebo2 with range script both give you 120km... if you have drone EW 5.
Thank you CCP for neglecting to include sentries with the Ishtar hac bonus 
♥
Wreck Disposal Services |

Drahcir Nasom
Independent Manufacturers Independent Manufacturers Alliance
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Posted - 2010.09.09 23:55:00 -
[96]
OK, so I'm definitely doing something wrong then, from the skills mentioned so far:-
Tactical Shield Manipulation - Got at 5 Electronic Warfare Drone Interfacing - Yep, got that one Ore specialisation - Veld, scord, pyrox, plag, omber, jaspet, kern, hem, hed, all at 5 Jury Rigging - Yep Survey - Tick Rank 3 learning skills - All at 5 Supply Chain Management - Yep Drone Durability - Tick Scientific Networking - Got that one. Afterburner - Yep Daytrading, Biology, Advanced Planetology - Tick, Tick, tick Trade -Yeah Connections - Yep Rockets, Defender Missiles - Both at 5 Advanced Mass Production - Yep
It's a good job I like lvl 5 skills then isn't it :-)) Drahcir Nasom
The only skill I regret training, and I only have it at 4 atm is Margin Trading
Drahcir
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.10 08:06:00 -
[97]
Originally by: Awesome Possum Thank you CCP for neglecting to include sentries with the Ishtar hac bonus 
àin what way are they neglected?  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Viscount Hood
Gallivanting Travel Company
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Posted - 2010.09.10 19:02:00 -
[98]
Edited by: Viscount Hood on 10/09/2010 19:04:14 I'm training Multi-tasking to level 4 atm. Have I made a serious training error?
Drahcir Nasom - very impressive skill sheet
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.10 20:09:00 -
[99]
Originally by: Viscount Hood I'm training Multi-tasking to level 4 atm. Have I made a serious training error?
Depends what else you have or plan to train. If you're ever going to sit in a logistics ship, a marauder, orà some other class that eludes me at the moment that also has a max target count of 10, or if you ever plan to go really nuts with some other kind of support ship (Recon, Carrier), you will probably find a use for it.
Regardless, though, to get the 11 targets that skill level gives you, you will need to fit signal amps or auto-targeters ù for most "normal" purposes, level III is enough, and even then, you've moved slightly into specialist territory. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Schalac
Caldari Apocalypse Reign
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Posted - 2010.09.10 20:41:00 -
[100]
Originally by: Sjugar
Originally by: Schalac
Originally by: Lame Sauce
Originally by: Zerrov cloaking 5 huh, I guess no one flies stealth bombers here.
-100% targeting delay after decloaking
lol at you for training cloaking 5 i guess
Cloaking V used to make you move fast while cloaked. It was great for CovOps and SBs to have 5 so you could GTFO. Now it is pointless though because CCP nerfed it.
Unless you fly force recon ships. They still have a targeting delay when uncloaking and higher level of cloaking makes that shorter, the difference between a point or your target buggering off can often be a second or two.
Level 4-5 will not make you win or lose a target after uncloaking. And even if you are in a BS you would need like Cloaking 10 for it to even matter. There is no reason at all now to have Cloaking 5. None. When it made your cloaked ships move faster it was great for Cov-Ops and Stealth Bombers. Now it is pointless though. SCHALAC HAS SPOKEN |
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Awesome Possum
Gallente Isk Relocation Services Stratagem.
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Posted - 2010.09.11 14:41:00 -
[101]
Originally by: Tippia
Originally by: Awesome Possum Thank you CCP for neglecting to include sentries with the Ishtar hac bonus 
àin what way are they neglected? 
Heavy Assault Ship Skill Bonus: +5 km bonus to Scout and Heavy Drone operation range and +50 m3 extra Drone Bay space per level.
Sentries are not heavy drones. I'd much rather have an additional 20-25km operation range for my sentries than my heavies. But that's just my opinion. ♥
Wreck Disposal Services |

Tippia
Sunshine and Lollipops
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Posted - 2010.09.11 16:47:00 -
[102]
Originally by: Awesome Possum Heavy Assault Ship Skill Bonus: +5 km bonus to Scout and Heavy Drone operation range and +50 m3 extra Drone Bay space per level.
Sentries get that bonus too. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Awesome Possum
Gallente Isk Relocation Services Stratagem.
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Posted - 2010.09.11 21:23:00 -
[103]
Originally by: Tippia
Originally by: Awesome Possum Heavy Assault Ship Skill Bonus: +5 km bonus to Scout and Heavy Drone operation range and +50 m3 extra Drone Bay space per level.
Sentries get that bonus too.
Well that's what I get for just reading the skill bonus and not actually testing. ♥
Wreck Disposal Services |

Dutch Romano
SI Radio
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Posted - 2010.09.11 23:24:00 -
[104]
Originally by: Neliel Soifon
Originally by: Tau Cabalander Deep Core Mining 5 - why are you mining so dang close!
<< the ship which was mining the Mercoxit will always fall within the range of the cloud >>
http://wiki.eveonline.com/en/wiki/Deep_Core_Mining
Well, the full quote is "As the damage cloud will erupt up to 5km from the asteroid, same as the range on the Deep Core Mining Laser itself, the ship which was mining the Mercoxit will always fall within the range of the cloud,"
With just Deep Core Mining 2, a BS miner can use a Modulated Deep Core Mining Laser II at 10km, without a crystal, and get the same yield as the DCML-I, safe and sound.
Training a Rank 6 skill to V to avoid the inconvenience of staying more than 5km off of the Mercoxit 'roid? Not useless, just really, really pointless.
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Noferatu
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Posted - 2010.09.12 10:10:00 -
[105]
Originally by: Schalac Level 4-5 will not make you win or lose a target after uncloaking. And even if you are in a BS you would need like Cloaking 10 for it to even matter. There is no reason at all now to have Cloaking 5. None. When it made your cloaked ships move faster it was great for Cov-Ops and Stealth Bombers. Now it is pointless though.
Cloaking V shaves a full half-second off the delay time for my Cov Ops-fitted Proteus, which I use as a sleeper-tanking point in wormhole anomalies. Not a lot of Drakes or Tengus ever got away before.. but now even less do. 
It really depends what you're flying and how you're using it I guess.
And FYI - only Stealth Bombers and Black Ops have zero targeting delay.
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Schalac
Caldari Apocalypse Reign
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Posted - 2010.09.13 23:51:00 -
[106]
Originally by: Noferatu
Originally by: Schalac Level 4-5 will not make you win or lose a target after uncloaking. And even if you are in a BS you would need like Cloaking 10 for it to even matter. There is no reason at all now to have Cloaking 5. None. When it made your cloaked ships move faster it was great for Cov-Ops and Stealth Bombers. Now it is pointless though.
Cloaking V shaves a full half-second off the delay time for my Cov Ops-fitted Proteus, which I use as a sleeper-tanking point in wormhole anomalies. Not a lot of Drakes or Tengus ever got away before.. but now even less do. 
It really depends what you're flying and how you're using it I guess.
And FYI - only Stealth Bombers and Black Ops have zero targeting delay.
I was talking about the speed that you used to move with cloaking 5, not the targeting delay. SCHALAC HAS SPOKEN |

Kartissa Elentari
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Posted - 2010.09.14 19:18:00 -
[107]
Edited by: Kartissa Elentari on 14/09/2010 19:25:16
Originally by: AFT3RM4TH
Salvage drone operation V....... wait why did people train it to 1 again? Oh yeah, Most skillpoints in drones, give me your respect!
That's OK. I trained it too, all the way to level 5.... I'm that kind of person, I guess.
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splendidzje
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Posted - 2010.09.19 15:20:00 -
[108]
I have forgot to reply about cloaking V.
It is needed for the mighty CONCORD Cloak!

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ViperLok
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Posted - 2010.09.20 19:00:00 -
[109]
Originally by: Breaker77 Edited by: Breaker77 on 07/08/2010 13:44:38 Scientific networking - Seriously, isn't 20 jumps enough?
Now if that didnt have region related set backs. It might be useful.
Most of the systems Im in you jump 10 to 12 jumps and your out of that region and into another.
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Ugly Eric
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Posted - 2010.09.20 20:44:00 -
[110]
Maybe I take part to this conversation as I'm bored to hell..
Corp mgmt: - Sove V - Starbase mgmt V
Drones: - Adv drone interfacing V
Electronics: - Cloacking V
Mechanic: - Capital Remote Hull Repair sys V (maybe on an pos repping alt)
Missile launcher op: - Defender V - Rocket spec V
Spaceship command - Black ops V, is you fly any other than caldari BOBS
These are mine personal ideas of completely useless skills at V
Eric
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Ugly Eric
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Posted - 2010.09.20 20:51:00 -
[111]
Originally by: splendidzje I have forgot to reply about cloaking V.
It is needed for the mighty CONCORD Cloak!

-offtopic-
Btw. Does the caldari cloack actually exist, or is it some phantom? Couldn't find any of those anywhere
Eric
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Eagle Tarquinas
Gallente Reliables Inc Majesta Empire
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Posted - 2010.09.21 13:31:00 -
[112]
Caldari cloak is easy to get from the LP store.
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Dred Control
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Posted - 2010.09.21 18:09:00 -
[113]
I have found that Level 5 Tiddlywinks is completely useless. Maybe when Incarna rolls out, they will buff it.
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Capt Wulfrunian
Caldari
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Posted - 2010.09.21 18:23:00 -
[114]
I would avoid Drone Sharpshooting level V I don't realize the real effectivness of that skill, you just put your drones in the optimal range of your targets ..
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.09.21 20:37:00 -
[115]
Originally by: Capt Wulfrunian Edited by: Capt Wulfrunian on 21/09/2010 19:32:30 I would avoid Drone Sharpshooting level V I don't realize the real effectivness of that skill, it just puts your drones in the optimal range of your targets ..
Sentry drones bro
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Xai Rayna
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Posted - 2010.09.22 07:11:00 -
[116]
Originally by: Capt Wulfrunian Edited by: Capt Wulfrunian on 21/09/2010 19:32:30 I would avoid Drone Sharpshooting level V I don't realize the real effectivness of that skill, it just puts your drones in the optimal range of your targets ..
Sentry Drones, and it's a rank 1 skill. Should only be 3-4 days after learning skills/implants. That time investment is nothing. It is definitely not a waste of time.
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Zaerlorth Maelkor
The Maverick Navy IT Alliance
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Posted - 2010.09.22 08:42:00 -
[117]
Originally by: Capt Wulfrunian Edited by: Capt Wulfrunian on 21/09/2010 19:32:30 I would avoid Drone Sharpshooting level V I don't realize the real effectivness of that skill, it just puts your drones in the optimal range of your targets ..
lol You might want to delete this post before too many people read it. However, you might want to consider a few things, first of all; I now have one of those annoying sigs. second; you should probably move on to some more interesting things than reading this sig.
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Capt Wulfrunian
Caldari
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Posted - 2010.09.22 11:41:00 -
[118]
It is useful for Sentries only, it puts your normal drones farther and allows your enemy to shoot them down more easily. Google drone sharpshooting skill and look at how many points of view about it there are, I am not the only one. |

Baneken
Gallente School of the Unseen
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Posted - 2010.09.22 12:58:00 -
[119]
Originally by: Capt Wulfrunian It is useful for Sentries only, it puts your normal drones farther and allows your enemy to shoot them down more easily. Google drone sharpshooting skill and look at how many points of view about it there are, I am not the only one.
Maybe you should look what transversial velocity does to turret tracking with targets in close orbit and fast speed. Just because missiles ignore tracking doesn't mean that turrets do.
http://desusig.crumplecorn.com/sigs.html |

Shootmenot dammit
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Posted - 2010.09.23 15:45:00 -
[120]
Originally by: Capt Wulfrunian Edited by: Capt Wulfrunian on 21/09/2010 19:32:30 I would avoid Drone Sharpshooting level V I don't realize the real effectivness of that skill, it just puts your drones in the optimal range of your targets ..
Even if this wasn't essentially wrong, it would still suit me.
People trying to shoot my drones are not shooting at me, and I can play silly buggers with them (and the drones).
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Nikolai Kondratiev
Jita's Secure Credit and Assets Management
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Posted - 2010.09.24 01:26:00 -
[121]
Originally by: Kartissa Elentari
Some of us don't want to pay for a second account, or waste time training a second character just for easy manufacturing.
The point is that in the 1 month you need to train Adv Lab Ops 5, you can start a fresh alt on the SAME ACCOUNT and get Science/Metallurgy/Research/Lab Ops 5 and Adv Lab Ops 4.
Sure you'll only be able to manage 10 invention jobs instead of 11 but you just got yourself 9 extra copy/research slots for the same training time (and just ~45m in skills & implants) __ Mining Crystals BPOs | POS BPOs |

MaxxOmega
Caldari Dissident Aggressors Mordus Angels
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Posted - 2010.09.24 17:02:00 -
[122]
Originally by: Sjugar Tactical Shield Manipulation V.
I want it. Because I will have EVERY Skill in that group at Level 5...
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