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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fallout
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Posted - 2010.10.14 14:58:00 -
[1]
Shortcuts are getting a complete makeover in EVE Online: Incursion. CCP Optimal's new dev blog gives all the details. Read it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Reiisha
Evolution IT Alliance
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Posted - 2010.10.14 15:00:00 -
[2]
That's going to need some getting used to.
"If you do things right, people won't be sure you've done anything at all"
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Gehnster
Gallente RED SUN RISING
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Posted - 2010.10.14 15:02:00 -
[3]
Edited by: Gehnster on 14/10/2010 15:03:39 Has no one thought of the spam bots?!!! Think of the spam bots!
I think I'll enjoy this change. :)
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Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2010.10.14 15:08:00 -
[4]
Phenomenal. SUPER useful.
____ + click to align / warp / etc.? Awesome.
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Faolan Fortune
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Posted - 2010.10.14 15:08:00 -
[5]
First AA and now this!? I have been waiting for these things since the first time picked up Eve years a go. Oh hell yes!
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Myxx
Gallente Risen Angels
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Posted - 2010.10.14 15:09:00 -
[6]
nice. --
My opinion is my own and nothing but my own. Before putting words in my mouth, it might help to ask for clarification if you are confused. |
Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.10.14 15:10:00 -
[7]
So wait, does this mean that:
a) We won't be able to use "direct chat" (as until now) or "enter chat" (as in pretty much every other game), because Enter is a special key?
b) To warp to the already selected object, I still need to either mouse over and click the warp button, or click (focus overview) and click (warp)? Can't it just be assigned to a single key?
c) Will our current shortcut assignments be preserved? ___________ EVE is dying! Now for real! |
enterprisePSI
Gallente Unimatrix 0.1
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Posted - 2010.10.14 15:11:00 -
[8]
Very cool Also IN b4 Tears, or the titan dies!
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2010.10.14 15:11:00 -
[9]
Welcome to 2002...
Better (extremely) late than never. I will be personally abusing the **** out of those shortcuts.
Also, thank you for not putting everything into the chatbox anymore.
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cpu939
Gallente Unknown Soldiers The Spire Collective
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Posted - 2010.10.14 15:12:00 -
[10]
can we get an unlock all targets? this would be handy when doing pve 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.10.14 15:13:00 -
[11]
Excellent. This signature is useless, but it is red.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.10.14 15:14:00 -
[12]
This will be very handy but as noted above will take a while to get used to.
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Jovan Geldon
Gallente Lead Farmers
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Posted - 2010.10.14 15:16:00 -
[13]
Originally by: cpu939 can we get an unlock all targets?
Yeah, an unlock all/the selected target would be very useful. WTB shortcut.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.14 15:18:00 -
[14]
Good and welcome improvements.
Originally by: CCP Optimus There is bad news...
To be able to do shortcuts properly, we saw no other option than discontinuing the current "set-chat-focus-on-any-key" functionality.
How is this bad news? It was annoying as hell at times and I'm glad it's gone.
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Valandril
Caldari Ex-Mortis
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Posted - 2010.10.14 15:20:00 -
[15]
Make it a damn option, for 99% of time i DO WANT auto focus on chat.
Recruit me if you dare |
gfldex
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Posted - 2010.10.14 15:24:00 -
[16]
Vry gd DB
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Shadow's Caress
Lone Sword Production Soldiers of Solitude
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Posted - 2010.10.14 15:25:00 -
[17]
FINALLY!!!!!!
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.10.14 15:26:00 -
[18]
WOOOOOT! \o/
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Aurora Robotnik
Caldari United Kings R.A.G.E
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Posted - 2010.10.14 15:26:00 -
[19]
Edited by: Aurora Robotnik on 14/10/2010 15:27:53 In theory good.
In practice I can imagine a lot of people entering aaaaaaaaaaaaaaaaa into corp chat or fleet, because they were aligning to an object and then hit enter to jump to the chat - which of course, they were already in...
I'll keep my ctrl+D to deploy drones and stuff, ta. It isn't broke SO WHY FIX IT?
It's pronounced row-bot-nick you silly FC. |
Tork Norand
Mechanical Eagles Inc.
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Posted - 2010.10.14 15:27:00 -
[20]
Originally by: Valandril Make it a damn option, for 99% of time i DO WANT auto focus on chat.
The devblog said that using the space bar (alone) would auto-focus the chat window. It may be a slight bit of re-training, but it shouldn't be that bad.
I've played games over the years that required a '/' for chat functions (yeah, I'm old school) so it's not really that uncommon.
--Tork Norand, CEO. |
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Valandril
Caldari Ex-Mortis
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Posted - 2010.10.14 15:28:00 -
[21]
Edited by: Valandril on 14/10/2010 15:30:39
Originally by: Tork Norand
Originally by: Valandril Make it a damn option, for 99% of time i DO WANT auto focus on chat.
The devblog said that using the space bar (alone) would auto-focus the chat window. It may be a slight bit of re-training, but it shouldn't be that bad.
I've played games over the years that required a '/' for chat functions (yeah, I'm old school) so it's not really that uncommon.
And in most muds you need to input ' beofre you say something. Doesn't make it right. And i see a difference between "type and its rolling" and "press space then type", do you ? Thats why i demand an option to turn auto-chat focus on/off.
Recruit me if you dare |
Two step
Amarr Aperture Harmonics K162
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Posted - 2010.10.14 15:33:00 -
[22]
Any chance we can get: The ability to control click to lock on broadcasts A shortcut that can be bound to lock last broadcast for armor/shield/cap?
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Avatoin
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Posted - 2010.10.14 15:36:00 -
[23]
can we hot-key switching targets? If so, it would complete almost every complaint I had with not having hot-key's for combat.
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Murtkelpekin
Caldari Star Frontiers Talos Coalition
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Posted - 2010.10.14 15:38:00 -
[24]
REALLY REALLY AWESOME
I just miss a shortcut to switch overview tabs (that would really be needed), and then I'm nberhappy
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Koshiko Murakami
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Posted - 2010.10.14 15:39:00 -
[25]
Very Nice, but a couple of comments:
'Focus on chat window' should probably be 'Enter' by default if possible. Lots of people will already have that muscle memory from other MMOs (I know, not really a reason to do it here, but...)
Can we navigate the Overview using arrow keys? If so, targeting via keyboard is going to rock.
Can we get a 'lock' ONLY key? Having a toggle key is great and all, but I'm sure I'm going to accidentally unlock targets in the heat of my next fleet fight (throw in normal lag, etc).
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Loki Nahat
Skyforger Tactical Narcotics Team
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Posted - 2010.10.14 15:40:00 -
[26]
So it came to pass that the macro devs prayed...
Behold! the gods have answered their prayers and delivered them customisable keyboard short-cuts,
so it came to pass, that the plebs stopped playing EVE and gave way to the glorious age of bot vs bot warfare.
/end scriptures
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Makko Gray
Nexus Aerospace Corporation The Volition Cult
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Posted - 2010.10.14 15:41:00 -
[27]
Will take a little getting used to but I like.
Will we be able to assign our own modifiers as that could be quite cool, so rather than ctrl+click I could have extra_mouse_button+click for the ultimate in lazy one handed gaming?
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Troll Bridgington
SWARTA Mostly Clueless
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Posted - 2010.10.14 15:46:00 -
[28]
Awesome! :D Auto-focus annoyed me anyways.
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Tanka Yomero
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Posted - 2010.10.14 15:47:00 -
[29]
Any chance of developer-supported shortcuts for the various Logitech G* series of keyboards? Having to set a shortcut and then mapping that shortcut to a G-key is kind of useless, after all.
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CCP Optimal
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Posted - 2010.10.14 15:50:00 -
[30]
I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.
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Dharh
Gallente Ace Adventure Corp
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Posted - 2010.10.14 15:58:00 -
[31]
Originally by: CCP Optimal I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.
Speaking of which. Id like to see a small drone revamp that allows binding keys to groups of drones so we can deploy/recall/etc that specific group and not others.
Any chance that warp to might include warp to 0 _and_ warp within X distance?
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 16:05:00 -
[32]
Edited by: Tippia on 14/10/2010 16:13:09
Originally by: CCP Optimal There is bad news...
To be able to do shortcuts properly, we saw no other option than discontinuing the current "set-chat-focus-on-any-key" functionality. Annoying as it might be for the chatty of you to begin with, this will by far be outweighed by the benefit of freeing up the entire keyboard, which has in a sense been held ransom by the chat focus functionality. Instead, there will be a special "set chat focus" command that can be bound to any key (SPACE by default).
So, where is the bad news? There is nothing under this heading that is remotely bad.
Quite the opposite: the current "any accidental keypress goes into chat" is bad; removing that functionality bug à ehm à unfortunate design decision is good.
Quote: Bind shortcuts to any key
Yes, that. It is now possible to bind shortcuts to almost any key on your keyboard (with the exception of some reserved keys like ENTER, ESC, etc.). No longer will you be forced to include mod keys (CTRL, ALT and SHIFT) in your shortcuts (even though you still can of course).
This, however, is bad news. Pressing ENTER toà wellà enter chat mode is pretty much standard for a crapton of MMOs, and it also creates a good "UI rhythm": <enter> lol n00b <enter>
But from this and the previous paragraph, it sounds like we won't be able to map the "focus on chat" function to the ENTER key, where it actually belongsà àor am I reading this wrong?
That said, I can see an immediate need for additional binding: the ability to quickly (as in, with one key) switch the focus between different chat windows, and being able to do so even after you've pressed the "focus chat" key (because it's not until then that you'll notice you're in the wrong window). Alternatively (or, preferably, additionally) you could solve this by adding (gasp!) good old slash-commands for the most common channels: /local for local, /corp for corp, etc.
Quote: Check it out on SISI
I wish I could, but the current Mac build won't start.
Other than that, good news! It's about time we could actually make use of the keyboard. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Koshiko Murakami
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Posted - 2010.10.14 16:05:00 -
[33]
Someone else already mentioned it, but shortcuts for selecting next/previous active targets would be good. Ideally I'd be able to bind up/down to select a target from overview and left/right to pick the active target to use for modules activations.
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Dar Wento
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Posted - 2010.10.14 16:08:00 -
[34]
Finally!
Been waiting for this for a loooong time. I'm really looking forward to this change.
Keep up the good work CCP!
/Dar.
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.10.14 16:12:00 -
[35]
Is Reloading All an option, probably per rack? One for ammo & probes, another I think would only cover cap boosters, and nothing reloads in lows? |
Clayton Legion
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Posted - 2010.10.14 16:16:00 -
[36]
how about shortcuts for the Jump-Menu or enter starbase forcefield password (include a remeber function for that)
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2010.10.14 16:16:00 -
[37]
And by the way, pressing Tab and Shift-Tab to move through locked targets would be amazing.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.10.14 16:17:00 -
[38]
Originally by: Faolan Fortune First AA and now this!? I have been waiting for these things since the first time picked up Eve years a go. Oh hell yes!
This is quite possibly the best update in the entire eve history. Excellent job. Awesome!
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Commoner
Caldari The Tuskers
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Posted - 2010.10.14 16:17:00 -
[39]
Focus on chat == ENTER in about 99.99% of all MMO's....make it happen. The chat system for example in WoW is excellent in regard to functionality and extendability.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.10.14 16:18:00 -
[40]
Can we bind fleet warp now?
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Tork Norand
Mechanical Eagles Inc.
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Posted - 2010.10.14 16:19:00 -
[41]
Originally by: Daneel Trevize Is Reloading All an option, probably per rack? One for ammo & probes, another I think would only cover cap boosters, and nothing reloads in lows?
Control-R (by default) does this already....unless the module is active.
Or just set it for "auto reload".
--Tork Norand, CEO. |
Natalia Kovac
Minmatar Fortis Bellator's
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Posted - 2010.10.14 16:26:00 -
[42]
So if i click somewhere other than the chat box, I have to click it again to say something?
Sounds really irritating.
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Illwill Bill
Svea Rike Controlled Chaos
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Posted - 2010.10.14 16:26:00 -
[43]
This is nice, but seriouly, why no "Launch drones" command?
Originally by: CCP Navigator Great story but you probably want this in CAOD so feel free to post there with your main.
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Stupid McStupidson
Gallente Hoek Lyne and Sinker
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Posted - 2010.10.14 16:28:00 -
[44]
/weeps with joy
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hfo maan
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Posted - 2010.10.14 16:28:00 -
[45]
Can i bind my arrow keys left-right to browse to my already targeted targets (top of the screen, basicly move that rotating thing)?
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Cresalle
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Posted - 2010.10.14 16:29:00 -
[46]
Someone said something about a launch drones shortcut? I don't recall there being one, but I've wanted one for some time. I like the idea about being able to assign groups of drones to different launch shortcuts as well. I especially like the idea of having a 'unlock all targets' option since currently unlocking multiple targets quickly is simply not possible without doing something like cloaking or leaving the grid.
Anyway, while you're playing with the UI PLEASE take a look at the default keep-range-at settings (they are stupid) and also expand the options available as default orbit-at ranges. For instance, if I right-click on someone or something and mouse over 'keep-at-range' I get something like - 50m, 200m, 500m, 'current' - as options. This is obviously goofy as a simple 'approach' would pretty much do the exact same thing as any of those options. Also, the highest default range for orbit is 30km. For many ships and situations that's simply not sufficient so in order to orbit farther out the only way to do so is to r-click the button and manually enter a range (while the whole UI is paralyzed by the modal input dialog) and then click orbit on the target and then r-click orbit and set it back (while the whole UI is paralyzed by the modal input dialog).
Finally it would be nice to have a static 'orbit at 500m' shortcut in addition to the 'orbit' shortcut. A lot of times I set the orbit button to the orbital strike range of the ship I'm in (ie 17km or 18km for a crow, etc, etc) but when I want to orbit a gate within jump range I can't use the orbit button because it's set to the combat distance. Dig?
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.10.14 16:43:00 -
[47]
Ctrl+QUAFE ftw
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Koshiko Murakami
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Posted - 2010.10.14 16:43:00 -
[48]
Confirming that the built-in keep at range options are dumb. Should be something like 2km (Titan bridge range), 20km, 30km? Dunno about these last two, but you can hardly do worse than where it's at now. Ideally it would be 2km, optimal for your guns, optimal+falloff, but I have no good idea how to figure which are the main guns, etc.
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.10.14 16:46:00 -
[49]
Edited by: Zagdul on 14/10/2010 16:49:43 Edited by: Zagdul on 14/10/2010 16:49:07
Originally by: Tippia
Quite the opposite: the current "any accidental keypress goes into chat" is bad; removing that functionality bug à ehm à unfortunate design decision is good.
Quote: Bind shortcuts to any key
Yes, that. It is now possible to bind shortcuts to almost any key on your keyboard (with the exception of some reserved keys like ENTER, ESC, etc.). No longer will you be forced to include mod keys (CTRL, ALT and SHIFT) in your shortcuts (even though you still can of course).
This, however, is bad news. Pressing ENTER toà wellà enter chat mode is pretty much standard for a crapton of MMOs, and it also creates a good "UI rhythm": <enter> lol n00b <enter>
But from this and the previous paragraph, it sounds like we won't be able to map the "focus on chat" function to the ENTER key, where it actually belongsà àor am I reading this wrong?
That said, I can see an immediate need for additional binding: the ability to quickly (as in, with one key) switch the focus between different chat windows, and being able to do so even after you've pressed the "focus chat" key (because it's not until then that you'll notice you're in the wrong window). Alternatively (or, preferably, additionally) you could solve this by adding (gasp!) good old slash-commands for the most common channels: /local for local, /corp for corp, etc.
Quote: Check it out on SISI
I wish I could, but the current Mac build won't start.
Other than that, good news! It's about time we could actually make use of the keyboard.
Please this...
WTB: /reloadUI
/capnav
Personally, <enter> and the / key should enter chat. Spacebar is bad... Spacebar is for... accelerating or maybe zooming... jumping for the MAJORITY of other MMO's. I know CCP doesn't want to follow the route other MMO's do, but simple keyboard commonalities will help make this game easier to use.
Space = Jump through gate/Dock?
+/- keys = accelerate/decel
I'm so excited this change is being made. When I first started EVE, from other games... loooong list, I was very disappointed with the lack of keyboard usage and bind-ability. Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Spitfire
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Koshiko Murakami
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Posted - 2010.10.14 16:48:00 -
[50]
If we ever get a working accelerate key, I think I'll cry tears of joy.
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Jimmy Duce
Navy of Xoc
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Posted - 2010.10.14 16:51:00 -
[51]
It is wildly important that we get feedback on the changes before moving on to Tranquility.
I see what you did there :D, also good idea, also WI[DOT] Thread. I'll hop on SiSi later but any improvements for drone control? Esp logistics drones, maybe even mining drones but screw mining... Potentially a way if u launch multiple attack or assist drones and u issue attack command only the attacking drones go, and if you so repair command then only the repairing drones go. Very useful for Carriers but still useful for Gila, Domi, Vexor, Etc
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Leiass Duo
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Posted - 2010.10.14 16:56:00 -
[52]
I am also in the "Where was the bad news?" camp. In fact the "bad" news sounded like the best news of all in the midst of a bunch of great news.
No more accidentally typing urls into my browser, or so I think, only to have them appear in chat instead. I can imagine situations where that might become a bit ...dangerous.
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Hordi LaGeorge
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Posted - 2010.10.14 16:56:00 -
[53]
Am I missing something? Any key focuses on chat now? Many times Ive started typing a chat message, looked down at the chat window, and nothing is there, I needed to click in the chat window first. Does the Mac client work differently, or what?
That said, with the new system will there be a UN-FOCUS from chat command, for when I want to start flying vs chatting?
Also: I'm a little worried that I will start typing a chat comment, only to find Ive actually commanded my ship to do all sorts of unintended stuff. Any way too keep such accidents from occurring? Like and option "Text, with and without shift, always goes to chat" that I could check? (And yes, that would mean I could not use single key presses for shortcuts, but I would like that option).
If I'm focused on chat and use a shortcut with modifier keys, will it activate the shortcut in this new system? It does now.
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.10.14 16:59:00 -
[54]
The iWin shortcut is my favourite. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Shadow's Caress
Lone Sword Production Soldiers of Solitude
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Posted - 2010.10.14 17:00:00 -
[55]
This is going to sound burdensome. Just make a list of every shortcut menu option as an available option for custom bindings. They don't have to be bound by default, but it would be impressive to have anything available to be bound to a key.
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Denuo Secus
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Posted - 2010.10.14 17:01:00 -
[56]
YES \o/ This alone is the best feature of the new expansion! Many thanks for this.
Some notes/questions in addition:
- I'm not able to test it on Sisi (the Mac client does not work atm)...so if it's not implemented yet: a launch drones shortcut would be VERY useful. The context menu is pure pain imho. In best case different shortcuts for different drone groups.
- somewhere in the forum I read that ctrl-click on an anready locked target will unlock this target? Is this true?
- And this:
Originally by: Don Pellegrino And by the way, pressing Tab and Shift-Tab to move through locked targets would be amazing.
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Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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Sgt Blade
Caldari Save Yourself Inc. Imajiaca
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Posted - 2010.10.14 17:09:00 -
[57]
awesome! but now I get used to doing things differently after 5 years of playing
Hypnotic Pelvic Thrusting Level 5 |
Velyah
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Posted - 2010.10.14 17:10:00 -
[58]
Please add : Set Full Speed
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Phyridean
m3 Corp R.A.G.E
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Posted - 2010.10.14 17:11:00 -
[59]
AWESOME.
I echo the requests for a shortcut for "Launch Drones" and the ability to ctrl-click on broadcasts (see if you can find the logi pilots in this thread...).
I am super happy about the ability to ctrl-click to unlock targets as well.
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amarian arch
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Posted - 2010.10.14 17:12:00 -
[60]
ccp thank you so much. No more god damn accidental accelerating with a sensitive mouse. **** yeah
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 17:16:00 -
[61]
Edited by: Tippia on 14/10/2010 17:19:28
Originally by: Hordi LaGeorge That said, with the new system will there be a UN-FOCUS from chat command, for when I want to start flying vs chatting?
Good point!
It's another one of those things that the whole "<enter> to chat" method has fixed (almost) automatically: the default state is not to have chat focused, and as soon as you send your message, you go back to that state.
Yes, this means hitting <enter> before and after any message, but it's a small price to pay, and as mentioned, it creates a nice rhythm for your muscle memory.
I'm guessing that since <enter> is currently tied to "Accept current dialog window", and this bind can't be changed, they feel that the two would collide, but mehà If you have such an urgent need to enter something into chat, that buy order window you have open can probably be cancelled and left for later: <esc><enter>omgz, wartargets!!<enter>
I would imagine that they don't want people to just press enter and accidentally accept some half-finished market/industry/do-you-really-want-to-jump-into-lowsec warningà
edit: Oh, and another wish list item: could we please be given the ability to unbind "double-click to approach" function, or at least change it to some other mouse/kb combo? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Erdiere
Minmatar Erasers inc. Controlled Chaos
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Posted - 2010.10.14 17:27:00 -
[62]
The new shortcut system is awesome, but having shortcuts for launching different drone groups would be great.
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Brusaoiri
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Posted - 2010.10.14 17:28:00 -
[63]
What i would like to see is a way to move all the exploration probes simultaneously one handed. I'm frequently holding a baby when scanning.. makes it hard to hit shift to move them all at once. (ie. use middle button as modifier instead of shift?) |
Shandir
Minmatar Eve University Ivy League
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Posted - 2010.10.14 17:31:00 -
[64]
A few options I would like:
Allow us to disable Double-click to approach in overview, especially now we can do A+Click
Give a seperate shortcut for 'Cancel locking', as is - if you accidentally lock a target, you have to wait for the lock to complete before you can unlock them - pain in a battleship. Furthermore a shortcut for cancel all locks
Shortcut for 'disgorge flying deathbots (drones)'
Align and Approach do exactly the same thing, make it a single fuction.
Agree with everyone in saying 'Enter' is the chat key of choice.
Shortcut key for 'Yes/OK', 'No/Cancel' on every dialog box, please.
Allow us to assign multiple commands to one button sequence, eg: Drones Out and Drones Engage assigned to Ctrl+Shift+E. Only one is useful at a time, and you'll usually want to do A then B, so saves keyboard space and find-the-button time.
I don't know if you do this already, but number keys, and numpad keys should be treated seperately, so we could assign 1-9+click to Keep at Distance and NumPad1-9+click to Orbit, for example.
Is it possible to add a jump/dock/activate NEAREST gate command that does not require you to select the gate first?
PS: Shortcut for jump! I love you guys.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.10.14 17:35:00 -
[65]
AWESOME!! Wooooot!
It is these (little) things, the stuff behind the scenes, the non-shiny stuff that makes the difference between good and awesome.
Very good changes!
Originally by: Chribba Ctrl+QUAFE ftw
I see what you did there! |
London
Dark-Rising IT Alliance
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Posted - 2010.10.14 17:37:00 -
[66]
Best change ever... yay to less clumsy combat.
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.10.14 17:37:00 -
[67]
Also - please don't 'only' give us a toggle lock key, spamming Ctrl+lock is a required action in some circumstances and this would be quite inconvenient. Having toggle lock as an option is fine, just not as the only option.
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 17:40:00 -
[68]
Originally by: Shandir Shortcut key for 'Yes/OK', 'No/Cancel' on every dialog box, please.
I think the idea is that <enter> and <esc> will fill this need. Whether it will work as universally as that is a different question though.
àand as mentioned, I suspect that this, coupled with an inability or unwillingness to provide dual functions for keys is what has led to the unfortunate "space to chat" decision. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Mr LaForge
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Posted - 2010.10.14 17:41:00 -
[69]
Question: Can i finally ctrl-right click to UNLOCK a target?
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Genosha
|
Posted - 2010.10.14 17:42:00 -
[70]
Yay! World of EvEcraft!
Looking forward to my Goblin-powered Tempest...if it isn't already of course....
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Callic Veratar
|
Posted - 2010.10.14 17:43:00 -
[71]
While Enter may be standard to talk in MMOs (or / in some) most FPS games are T for talk and Y for team talk (and some are U for squad talk). It may be awkward at first, but you'll get the hang of it really quickly, no matter what you map it to.
Ideally, I'd like to be able to navigate the galaxy and fight without needing to touch the mouse.
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Xaen
Caldari Aperture Harmonics K162
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Posted - 2010.10.14 17:45:00 -
[72]
So, it only took you FOUR YEARS to listen to reason.
<3 - Support fixing the UI|Suggest Jita fixes|Compact logs |
Aera Aiana
Amarr
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Posted - 2010.10.14 17:53:00 -
[73]
"Enter" to enter chat should be a "must-have" point on your list. Please don't release the patch without "enter" being a viable hotkey option. - Don't let the trolls stop you from giving a helpful reply. :) |
Matthew
Caldari BloodStar Technologies
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Posted - 2010.10.14 17:58:00 -
[74]
Originally by: Tippia àand as mentioned, I suspect that this, coupled with an inability or unwillingness to provide dual functions for keys is what has led to the unfortunate "space to chat" decision.
I wouldn't class the reason as inability or unwillingness. I'd class it as a very good UI design decision.
Yes, players of many other MMO's may be used to "<enter> to chat", but the playerbase for Eve will be used to "<enter> for accept". It would be a horrible accident-prone time trying to train that out of the existing playerbase, and new players should expect to have to learn control variations when starting a new game (once they've got over wsad not being forward, backward, left and right, for example).
In theory your <esc><enter>omgz, wartargets!!<enter> sequence would work. However, in theory putting "Make Active" and "Trash it" next to each other on the right-click menu would also work. But both are design decisions that yield the potential for the consequence of an error to be disproportionate to the error in input that was made. Otherwise known as bad design. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Rheige Bladewhisper
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Posted - 2010.10.14 17:59:00 -
[75]
Originally by: CCP Optimal I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.
Excited nothing. Did you all seriously just get rid of all the clunkiness I've had problems with since I started? Well played, good sirs, well played indeed.
/slowclap
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Die Warzau
|
Posted - 2010.10.14 18:08:00 -
[76]
Key binds for "Tag Target" would be awesome too. It'd make that useful in fleet battles.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.14 18:12:00 -
[77]
This is the kind of stuff we want to see. It's late in the day but better late than never...
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Kile Kitmoore
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Posted - 2010.10.14 18:15:00 -
[78]
This is great news.
2 quick questions: 1. Is there a new compressive list of ALL actions that can be key-bind? Maybe highlight the new. 2. What will happen to existing key-binding when this finally makes it to TQ?
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OmegaTwig
THORN Syndicate Controlled Chaos
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Posted - 2010.10.14 18:17:00 -
[79]
Edited by: OmegaTwig on 14/10/2010 18:21:20
Originally by: Dharh
Originally by: CCP Optimal I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.
Speaking of which. Id like to see a small drone revamp that allows binding keys to groups of drones so we can deploy/recall/etc that specific group and not others.
This. If I can finally bind all those groups of drones I have in my carrier to keys, that would be so awesome that... Well I cant comprehend how awesome it would be right now but if I were to ballpark it: It would be pretty dang close to THE GREATEST F*N THING EVER (If not the actual greatest thing ever [sofar]).
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Elhym
Solar Nexus. Ethereal Dawn
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Posted - 2010.10.14 18:21:00 -
[80]
Quote: we saw no other option than discontinuing the current "set-chat-focus-on-any-key" functionality.
This is great news indeed, as that's one thing that really bugs the heck out of me. I'm looking forward to it.
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Baron Deathicon
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Posted - 2010.10.14 18:22:00 -
[81]
LAUNCH DRONES SHORTCUT PLEASE!!!
...
enuf said
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Efraya
Minmatar
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Posted - 2010.10.14 18:24:00 -
[82]
Shortcut to dscan! \0/
Signature removed for not being EVE related. Zymurgist |
Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.10.14 18:25:00 -
[83]
Could I humbly ask for a shortcut to "Autopilot - clear all waypoints"? For when I change my mind mid-route and don't want the yellow gates to confuse me. Currently you have to dig through two different menus to get at that. ___________ EVE is dying! Now for real! |
Zin Mercher
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Posted - 2010.10.14 18:29:00 -
[84]
I really like the reorganization of the "shortcuts" tab in the Escape Menu. Great job!
I also really like the addition of the new combat shortcuts! Great job again!
A few suggestions/requests...
Drones:
- How about a click + Launch Drones shortcut like the combat shortcuts except the click will be in the drone window.
Markets: (For those of us who make our living on the markets of Eve, how about some market shortcuts)
- Click + buy items shortcut - or even a double click in the buy window or buying pane in your wallet (it defaults to the show info, which makes no sense) - Click + sell items shortcut - or even a double click in the sell window or selling pane of your wallet (it defaults to show info, again making no sense) - Click + sell items in hanger - double click would not work here, but this could be the same shortcut as above
Just a couple of other market options that would really spare the repetitive stress click disorder problem...
- When someone clicks to sell or buy, have the market window automatically open up to that item. Give it a toggle option to turn it off in the market/wallet settings. - Add the magnifying glass icon to the modify order window that is on the buy order window.
This would be a great plus for us marketeers.
Thanks for listening. Zin
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Fortune Taker
Caldari
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Posted - 2010.10.14 18:31:00 -
[85]
so what you implemented CCP is a way for the macroers to fight back? FT
if you see this you have read too far |
Dwindlehop
Stimulus Rote Kapelle
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Posted - 2010.10.14 18:44:00 -
[86]
/me starts slow clap
Well done, CCP Optimal. I shall undock once more.
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Freidrich Nietchize
Gallente Eternal Profiteers Galactic Syndicate
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Posted - 2010.10.14 18:46:00 -
[87]
Will the key binds be exportable/importable via xml like fittings and overview settings? I'd love to be able to type out my key bindings and import them in rather than go though 1000 mouse clicks to set up everything through the menu. It'd also make it great for updating all my accounts with one binding file.
-Seconding launch drones button cancel targeting untarget all user defined for all orbit/warp to/keep at distance selection
Did you move the 'trash' option away from 'make active'? Can we have a shortcut for 'open container'? a shortcut for 'enter starbase password' would be nice too. ================================================ Ceiphied > Server-side dual-hamster support is supposed to be implemented about the same time we get the ability to walk in stations |
Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 18:46:00 -
[88]
Originally by: Matthew I wouldn't class the reason as inability or unwillingness. I'd class it as a very good UI design decision.
Giving me the ability to dual-map is not bad design; not giving me the ability to do so is.
Quote: Yes, players of many other MMO's may be used to "<enter> to chat", but the playerbase for Eve will be used to "<enter> for accept". It would be a horrible accident-prone time trying to train that out of the existing playerbase,
Not really. Right now enter does not mean "accept"; enter means "do whatever is in focus", which can be anything from "cancel" to "modify" to "accept" to "nothing". If they actually make it "<enter> for accept", then that's as much of a departure as "<enter> for à" well, anything.
Or, conversely, if they keep it as the current "do whatever is in focus", then <enter> for chat would simply be another of those things to doà so the extra training would be close to nil.
Quote: In theory your <esc><enter>omgz, wartargets!!<enter> sequence would work.
It also works in practice, as shown in numerous cases elsewhere. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Shadow's Caress
Lone Sword Production Soldiers of Solitude
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Posted - 2010.10.14 18:46:00 -
[89]
Edited by: Shadow''s Caress on 14/10/2010 18:49:46 *WARNING*
There is an inherent problem that MUST be fixed before this goes live.
If you hit <enter> to switch to chat, you may accidentally will accept any dialog box that is currently open. This can be remedied by using <esc> to close said boxes, but <esc> is currently in use. The current options menu that <esc> opens up would have to be moved elsewhere, and <esc> would have to be dedicated to closing the current dialog box or window.
Without this change, massive frustration and possibly scamming may occur.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.10.14 18:53:00 -
[90]
Originally by: CCP Optimal I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.
Here you go: - "Unlock target" - "Loot all from wreck" - "Recall damaged drones" (Semi optional. :P)
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Celeritas 5k
McKendrick Merchantile Cooperative
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Posted - 2010.10.14 18:55:00 -
[91]
Edited by: Celeritas 5k on 14/10/2010 19:03:10 This is fantastic.
I think that the general consensus in this thread is that EVERYTHING should have an available keybinding. Maybe not bound by default, but it should be an option. I mean absolutely everything, from the Science and Industry interface to moving loot around between your hangar and your ship. (/me *******s at the thought of navigating the S&I windows without using a mouse)
On top of that, please take your time when setting up the defaults. Remember how bad the default overview filters used to be? Don't make that mistake again and then wait years to fix it... again. Yeah, a lot of people are going to set up their keybindings right after they change all their overview settings on a fresh install, but it's awfully convenient when the defaults aren't a bad starting point.
Final note- Alt+Space conflicts with the default shortcut for Launchy, which is an essential program on every computer I own. Not sure how many people are using it, but it would create a minor inconvenience for those who are.
[EDIT] One other thing-- Please don't change CTRL+Click to Toggle. That's one of the most spammed commands in the game; right after warp and jump through gate, making it a toggle means you can't spam it because you'll just lock and unlock repeatedly. Since there is no visual cue for when someone may be targeted in some circumstances, this command must remain spammable. - NEVER PVP SOBER. |
Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 19:03:00 -
[92]
Originally by: Shadow's Caress *WARNING*
There is an inherent problem that MUST be fixed before this goes live.
If you hit <enter> to switch to chat, you may accidentally will accept any dialog box that is currently open. This can be remedied by using <esc> to close said boxes, but <esc> is currently in use. The current options menu that <esc> opens up would have to be moved elsewhere, and <esc> would have to be dedicated to closing the current dialog box or window.
Without this change, massive frustration and possibly scamming may occur.
Hmmà I guess, but it illustrates a similar problem: ESC currently cancels dialog windows (occasionally), and if no dialogue is on the screen, it opens the menuà
àexcept when it opens the menu regardless of what's on-screen.
But yes, you're right. In order for the enter-chat to work well, you'd need esc-cancel to work well, and you can't do that with the option menu being tied to esc as well (since esc-esc-esc-esc to clear any queued up dialogs would just have a 50/50 chance of sending you to the menu, where you don't want to be).
Whose idea was it to set ESC as the options button anyway? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Gloredon
|
Posted - 2010.10.14 19:04:00 -
[93]
Great idea CCP, this is something to really look forward to in this next release.
Can we get a shortcut for "Open Cargo of current selected object"? For mission-runners and PvP salvagers in a hurry, this would be a huge time-saver.
Thanks!
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.10.14 19:05:00 -
[94]
Time to make ESC menu rebindable? Unbind from ESC, bind to F11 - not like anyone uses that button anyway.
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Zima Dark
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Posted - 2010.10.14 19:08:00 -
[95]
Edited by: Zima Dark on 14/10/2010 19:14:16 1. Hit <enter> for chat
2. Hit <esc> to close the current active window (or minimize.) As opposed to opening the options menu.
3. up / down keys on overview
4. Lock-all (in range) hostiles and/or friendly on overview.
5. Loot-all button.
6. Assist / Guard button (select a pilot, hit button, now all drones assist / guard that pilot.)
7. Launch drones (at the very least, make it so that it would be equivalent to right-clicking the drones tab so as to launch any and all drones in the whole of the drone bay - which would work for 90% of times when the drone bay is small and has all the drones that would normally be launched anyways.)
8. Target last pilot from broadcast, button.
9. Remove double click to approach in overview function (I hate it when I deply drones, start control-clicking to target, and then I'm suddenly flying away from my sentries.)
10. Lock pilot that is targeted.
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sue denim
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Posted - 2010.10.14 19:11:00 -
[96]
Thanks for not putting the sensible unlock target shortcut, it's go to know that I have faith in you not putting in useful stuff.
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Blythar
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Posted - 2010.10.14 19:13:00 -
[97]
PLEASE, a key to launch drones.
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Kaely Freeks
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Posted - 2010.10.14 19:26:00 -
[98]
Originally by: Liang Nuren
Originally by: CCP Optimal I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.
Here you go: - "Unlock target" - "Loot all from wreck" - "Recall damaged drones" (Semi optional. :P)
-Liang
All good, seconded! (Especially "Loot all")
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Erdiere
Minmatar Erasers inc. Controlled Chaos
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Posted - 2010.10.14 19:32:00 -
[99]
NO for "Loot all" shortcut.
There are already amazingly gifted looters who ninja all expensive mods from a wreck faster than you'd believe.
No need to make them even more proficient.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.10.14 19:36:00 -
[100]
Originally by: Erdiere NO for "Loot all" shortcut.
There are already amazingly gifted looters who ninja all expensive mods from a wreck faster than you'd believe.
No need to make them even more proficient.
So shoot them.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Overlord PinKy
Gallente The Demon Gate True Reign
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Posted - 2010.10.14 19:40:00 -
[101]
Didn't see if anyone already addressed this, but any chance for some help with controlling your drones???
Any way to add some buttons to deploy, attack, recall specific sets of drones????? Maybe add several built-in spaces/folders to assign drones to. Then you can custom name each of those and select with buttons/slider on the fly which group you want to control and use the action buttons to run them????
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Erdiere
Minmatar Erasers inc. Controlled Chaos
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Posted - 2010.10.14 19:41:00 -
[102]
Originally by: Liang Nuren
Originally by: Erdiere NO for "Loot all" shortcut.
There are already amazingly gifted looters who ninja all expensive mods from a wreck faster than you'd believe.
No need to make them even more proficient.
So shoot them.
-Liang
So, I take it you have never been in a gang where there are multiple ships inside the looting range of a wreck?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.14 19:43:00 -
[103]
Edited by: Destination SkillQueue on 14/10/2010 19:44:07
Originally by: Erdiere NO for "Loot all" shortcut.
There are already amazingly gifted looters who ninja all expensive mods from a wreck faster than you'd believe.
No need to make them even more proficient.
It is a usability tweak that is very common and useful for all. It is bound to be also useful for purposes and people you don't personally like. That however is not a good reason to not implement a usability improvement.
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Raydn James
Secret Squirrel Readiness Group Wildly Inappropriate.
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Posted - 2010.10.14 19:45:00 -
[104]
I am at work and unable to log on to SISI or spend much time reading this thread so this may have been answered but:
Is 'launch drones' and option for shortcut now and if so can we also do 'launch drones and attack' on a single shortcut?
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 19:50:00 -
[105]
The problem with a "Launch drones" shortcut is, how do you tell which drones to launch? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Ardetia
Killer Koalas R.A.G.E
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Posted - 2010.10.14 19:53:00 -
[106]
im assuming that (for instance) holding D (from your blog) while clicking on a bridging-ship will also mean Jump, would that be correct?
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.10.14 20:13:00 -
[107]
Originally by: Erdiere
Originally by: Liang Nuren
Originally by: Erdiere NO for "Loot all" shortcut.
There are already amazingly gifted looters who ninja all expensive mods from a wreck faster than you'd believe.
No need to make them even more proficient.
So shoot them.
-Liang
So, I take it you have never been in a gang where there are multiple ships inside the looting range of a wreck?
Yes I have, and I happen to know that it has nothing at all to do with PVE, ninja looting, and aggression mechanics.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Aeo IV
Amarr Xomic OmniCorporation
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Posted - 2010.10.14 20:16:00 -
[108]
nnnnnnnnnnnnnoooooo
This is a terrible idea.
Do you know how many times I've been killed or accidentally aggro'd npcs due to hitting the wrong short cut when trying to type?
If you must add this, it should be done as an opinion, where one can have the default "all buttons focus on chat" if one wants choose.
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adriaans
Amarr Ankaa. Focused Intentions
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Posted - 2010.10.14 20:17:00 -
[109]
YES!!!!!!!
and good riddance of auto chat too --signature-- F.CS boost: Here Vid: Link |
Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.10.14 20:20:00 -
[110]
OMG OMG! EvE and CCP just stepped 20 years into the future!!
All joking aside....is it going to take 5 patches to restore functionality again? Ohh crap, i wanted to stop joking
Anyways, this might mean i can finally use shortcuts. But wait...does this mean that whenever i want to type after a jump or something this might mean i'd do something stupid like target someone and shoot him with autochat focus gone??
BRING IN THE TEAR BUCKETS if so lol! ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |
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Veldar Reku
Minmatar Wu Xi Holdings
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Posted - 2010.10.14 20:22:00 -
[111]
I want ability to set shortcuts for,
Right click BPO -> Manufacture -> Copy -> INVENTION -> etc..
Then another one to set Range in industry facility list (when installing industry jobs) :)
Thanks! Veldar
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Zin Mercher
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Posted - 2010.10.14 20:30:00 -
[112]
Originally by: Tippia The problem with a "Launch drones" shortcut is, how do you tell which drones to launch?
Quite simply... shortcut key + click - on the appropriate drone group in the drone window
Zin
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Hordi LaGeorge
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Posted - 2010.10.14 20:32:00 -
[113]
Originally by: Tippia The problem with a "Launch drones" shortcut is, how do you tell which drones to launch?
How about one shortcut for selecting the drone group you want to command, and the "launch", "attack", etc. shortcut commands apply to just that group? Also there should be a shortcut that selects all drones, so if you got several groups out you can control them en-masse.
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Vidar Kentoran
Minmatar Eighty Joule Brewery
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Posted - 2010.10.14 20:38:00 -
[114]
How is Enter not the default shortcut for chat?
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Isidien Madcap
Eighty Joule Brewery Goonswarm Federation
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Posted - 2010.10.14 20:40:00 -
[115]
Originally by: Abdiel Kavash a) We won't be able to use "direct chat" (as until now) or "enter chat" (as in pretty much every other game), because Enter is a special key?
This. I'm ambivalent about direct chat going away -- would be nice to have kept it as an option that disables a set of keys for use in shortcuts. This game, more than almost any other, requires players to communicate... making it harder to hold an in-game conversation will just push people to use out of game tools for this.
Also, SPACE as the default is pretty random -- why not use ENTER as with almost any other game? Unless, of course, ENTER is bound to "offline all high slots" or "overheat all weapons" by default. ---- Isidien |
Lord Matrix
Flying Banana Squad
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Posted - 2010.10.14 21:01:00 -
[116]
I really welcome this idea. It's great! Here is a list of things I would like to be able to bind to keys:
- Ability to deploy/recall/engage only a certain drone group
- Move left/right in the list of locked targets
- Key to toggle focus between target list and overview
- Enter key to enter chat like in other MMOs
- Working home/end, pageup/pagedown keys to move in overview and target list
- Everything else needed to PvE/PvP with keyboard only
3/4 pure lunatic, 1/4 absolute genius |
Min Qa
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Posted - 2010.10.14 21:07:00 -
[117]
We need key binds for:
-next/prev target -select xth targeted ship -lock last broadcast target -unlock current target -launch drones
pipe dream: allow WASD+QE let you fly the ship manually =p
Oh and please have some way to prevent/disable double clicking in space to cause you to start moving in that direction. I can't tell you the number of times I've ended up dead because I didn't know i was flying in a random direction away from the person repping me.
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Freidrich Nietchize
Gallente Eternal Profiteers Galactic Syndicate
|
Posted - 2010.10.14 21:08:00 -
[118]
I do think there are some issues with the 'launch drones' request, but if each grouping was given a number, then say ctr+1 would launch group 1, ctr+2 would launch group 2 etc. CCP is smart enough to figure it out (if they're willing to tackle the problem) ================================================ Ceiphied > Server-side dual-hamster support is supposed to be implemented about the same time we get the ability to walk in stations |
Xaen
Caldari Aperture Harmonics K162
|
Posted - 2010.10.14 21:21:00 -
[119]
There are a lot of really good ideas in this thread.
What's sad though, is that all of them are four years old or more.
Why are you just now getting around hotkeys?
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Xaen
Caldari Aperture Harmonics K162
|
Posted - 2010.10.14 21:24:00 -
[120]
Originally by: Celeritas 5k Final note- Alt+Space conflicts with the default shortcut for Launchy, which is an essential program on every computer I own. Not sure how many people are using it, but it would create a minor inconvenience for those who are.
I use launchy on every computer I use also.
I'll rebind EVE shortcuts before I rebind launchy ones.
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xXxCCxXx
Ray of Matar Assembly
|
Posted - 2010.10.14 21:24:00 -
[121]
Originally by: Xaen So, it only took you FOUR YEARS to listen to reason.
<3
yeh 4 years...
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Barakkus
|
Posted - 2010.10.14 21:28:00 -
[122]
Edited by: Barakkus on 14/10/2010 21:33:36
Originally by: Tippia Yes, that. It is now possible to bind shortcuts to almost any key on your keyboard (with the exception of some reserved keys like ENTER, ESC, etc.). No longer will you be forced to include mod keys (CTRL, ALT and SHIFT) in your shortcuts (even though you still can of course).
This, however, is bad news. Pressing ENTER toà wellà enter chat mode is pretty much standard for a crapton of MMOs, and it also creates a good "UI rhythm": <enter> lol n00b <enter>
The enter key may not be the best choice for EVE since enter is actually used a few places like entering an amount in a dialog and hitting enter to confirm it. Most MMOs (as far as I can tell) don't have that kind of interaction with the enter key, hence the reason for it activating the chat window.
edit: I hate reading entire threads before replying to a post lol, guess it was already mentioned...
On a side note, and I'm sure been mentioned already....
LAUCH DRONES NEEDS A HOTKEY! :P
Originally by: captain foivos Who would recruit someone named Barakkus?
Wait a minute...
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Lord Matrix
Flying Banana Squad
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Posted - 2010.10.14 21:34:00 -
[123]
Originally by: Barakkus The enter key may not be the best choice for EVE since enter is actually used a few places like entering an amount in a dialog and hitting enter to confirm it. Most MMOs (as far as I can tell) don't have that kind of interaction with the enter key, hence the reason for it activating the chat window.
In that case pressing Enter would submit the form, like it does now. You can still click on the chat window if you want to chat while entering a new price for your sell order. Like in web applications, events (pressing a key) can be nested and the active window is the top listener and then it slowly goes to the bottom. Entering chat would be at the bottom. So if no other window picked up the event, it will enter chat.
3/4 pure lunatic, 1/4 absolute genius |
Inanna Zuni
Minmatar The Causality Electus Matari
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Posted - 2010.10.14 21:38:00 -
[124]
Way back when I was on the CSM I had discussions a few times about keyboard shortcuts and clearly recall talking about the lack of a launch drone shortcut. For *every* other weapon (guns, beams, missiles) you can initiate them via a keyboard shortcut. Drones you couldn't and I was told, I'm pretty sure I recall correctly, that it would be looked at.
So far it seems to be missing, which is a penalty to all drone boats as it means an additional delay for them when entering a battle.
Please do something about it!
IZ
(ps. rest nice!)
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 21:46:00 -
[125]
Originally by: Barakkus The enter key may not be the best choice for EVE since enter is actually used a few places like entering an amount in a dialog and hitting enter to confirm it. Most MMOs (as far as I can tell) don't have that kind of interaction with the enter key, hence the reason for it activating the chat window.
As mentioned, that's not really how it works in EVE either: here, you use it to activate whatever button is in focus ù it may be the "accept" button, but it may also not be. I can't remember the number of times I've been trying to buy stuff, enter the number of items and pressed <enter>à
àonly to have the "advanced options" fall out, because for some reason the game had decided that the focus lay on that button rather than on the "accept" one. Or, for that matter, come up to a lowsec gate, got the warning, pressed <enter>, and then it has been a 50/50 chance of whether that jumps me through or leaves me in highsec. It all depends on which of the two buttons in the dialog EVE happens to think have focus when the window pops up.
In fact, I'd even go so far as to say that EVE does have less (or at least a more unintuitive) connection between <enter> and "accept" than many games I've come across. I have yet to find one where putting some number or data into a form and pressing enter doesn't submit that form ù EVE is the only one I can think of where doing that might throw you some other option window, rather than do what you want (viz. submit the data you've entered).
Granted, all of this depends on whether they will actually make <enter> a shortcut for "accept"/"submit", or if it will simply retain its current "do whateverà" functionality (and, likewise, if <esc> will actually be the "cancel" shortcut, rather than "perhaps cancel, perhaps open options, you never knowà"). If it's the former, I can kind of buy the argument made earlier, that it will create situations where people accidentally submit unfinished data entries when they what they really wanted was to chat. If it's the latter, however, I can't quite see why focusing a chat window couldn't be one of the "whatever"s <enter> lets you do.
Either way, though, I want to be able to decide on my own setup. <Space> is definitely out, since I find it hideously unintuitive for a chat hotkey (and as others have mentioned: how do you lose chat focus afterwards? with <enter>, it would become quite natural). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Zima Dark
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Posted - 2010.10.14 21:47:00 -
[126]
The same hotkey to open the windows should also be used a toggle to close the same window (as a toggle.) So that you could press Alt-B to open the browser, and if you pressed it again, it would close it.
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Xaen
Caldari Aperture Harmonics K162
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Posted - 2010.10.14 21:50:00 -
[127]
Originally by: Zima Dark The same hotkey to open the windows should also be used a toggle to close the same window (as a toggle.) So that you could press Alt-B to open the browser, and if you pressed it again, it would close it.
You're right, this is how it should work, as it's intuitive and entirely rational, but it doesn't.
You can already use it to open the cargo hold of the active ship, etc, but won't close it (:RAGE:)
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.10.14 21:54:00 -
[128]
this is great news. hopefully, a beacon of more UI improvements coming our way. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Laice
Caldari OUTLAWZ IMMORTAL Legiunea ROmana
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Posted - 2010.10.14 22:00:00 -
[129]
Edited by: Laice on 14/10/2010 22:01:06
Originally by: xXxCCxXx
Originally by: Xaen So, it only took you FOUR YEARS to listen to reason.
<3
yeh 4 years...
yeah that's it complain when then fix something. Tip, if you want someone to do something, don't tell them they're **** at it.
In other news, GO CCP!
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Zima Dark
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Posted - 2010.10.14 22:06:00 -
[130]
'T' (show info) seems to be broken, it does not work on items in a hangar, market window, ship hangar, etc. 'A' (align) does not work on bookmarks in the People and Places window. 'D' does not dock / jump / activate gate does not work even if the station / gate is the Selected Item.
These functions should work without having to click on the object if there something that's currently selected.
Needed still: 1. Warp to at 0km, 10km, 20m, 30km etc. shortcuts. 2. Reset Camera shortcut
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.14 22:13:00 -
[131]
So... let's start slow. 1. Alternative shortcuts for actions (WTF Shift+Insert FFS?) 2. Shortcut to open corp hangar. 3. (An UI deficiency rather than shortcuts issue) Additional ship cargoholds should be embedded into main cargohold interface, much like corp hangar holding tabs for every division. Then you don't need to abuse your capacitor and your eyes to open ore/fuel/maint bay. 4. Any plans to make chat actually usable? (I.e. flowing several chat channels in one window) -- Thanks CCP for cu |
Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.10.14 22:24:00 -
[132]
This is what I call "excellence". Good job.
Possible additions Add a more effective way of controlling speed. Right now we are limited to + and - keys to change speed by +- 10%, and check it in game, it does not work very well. At least, we need a shortcut for setting speed to max (as we have ctrl+space to stop our ship)
Science fiction in science fiction The best thing of all should be having shorcuts for everything in the right click menu, like we have in every windows application. See this post for more info about what I mean.
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Kelbesque Crystalis
Minmatar
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Posted - 2010.10.14 22:29:00 -
[133]
You all know you want to fly your rifter with a controller/joystick. With a few controls for pitch/yaw coupled with the speed/approach/orbit/ect bindings, this can become a reality.
Not being able to do this was the biggest let down when I started EVE many moons ago.
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Luke S
Zeta Corp.
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Posted - 2010.10.14 22:34:00 -
[134]
is there a key stroke to toggle auto pilot? I don't have time to check since I'm in school. ---
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Hordi LaGeorge
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Posted - 2010.10.14 22:34:00 -
[135]
The issue with enter to select chat:
You want to chat so you reach for the enter key. When your finger is a fraction of an inch away, some dialog box pops up. Its too late to stop your finger, you hit enter. And thus you say "yes" to whatever that dialog box was asking. You do not even know what it was! It was not up long enough for you to see. But it was the top most window, so it took the enter.
Oops.
One way out of things like this is if you select enter as your chat focus shortcut, it stops working everywhere else, you got to use the mouse to click a button.
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Sarinat Talen
The Bedbugs
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Posted - 2010.10.14 22:43:00 -
[136]
Thank you thank you thank you!
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 23:09:00 -
[137]
Originally by: Hordi LaGeorge The issue with enter to select chat:
You want to chat so you reach for the enter key. When your finger is a fraction of an inch away, some dialog box pops up. Its too late to stop your finger, you hit enter. And thus you say "yes" to whatever that dialog box was asking. You do not even know what it was! It was not up long enough for you to see. But it was the top most window, so it took the enter.
Oops.
One way out of things like this is if you select enter as your chat focus shortcut, it stops working everywhere else, you got to use the mouse to click a button.
Good point.
The more I think about it, the whole <enter> issue boils down to the question: will it actually work as a categorical "accept", or will it work as a "press default button" (the way it is now)?
In the former case, I'd probably want to remap it to "y" (and have "n" for categorical cancel, rather than <esc>).
Also, one thing I've noticed from playing around on the test server is that there definitely needs to be a chat-unfocus action somewhere, not just as a shortcut, but (preferably, imo) as something that happens when you press enter in the chat window (regardless of whether you've typed anything or not). Already with what we have, I've accidentally written gibberish into chat trying to use the new shortcuts, due the chat being in focus when it shouldn't be. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Farrellus Cameron
Sturmgrenadier Inc Sturmgrenadier Syndicate
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Posted - 2010.10.14 23:10:00 -
[138]
Can we get a shortcut for tagging targets? Thanks.
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Mirei Jun
Einherjar Rising Cry Havoc.
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Posted - 2010.10.14 23:13:00 -
[139]
This is a small, but serious improvement to the playability of Eve. Particularly the drone shortcuts are needed.
I understand having a command to launch drones would then add another layer of complication by needing to ask which drones to launch... However a launch shortcut would also be nice.
Thanks for finally making this change.
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Pitty Hammerfist
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Posted - 2010.10.14 23:14:00 -
[140]
Edited by: Pitty Hammerfist on 14/10/2010 23:16:19 Please for the love of god
MAKE CLICKING ON THE LEFT MENU TOGGLE THE WINDOWS BETWEEN OPEN AND CLOSED
not all windows toggle like they should
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Estimated Prophet
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Posted - 2010.10.14 23:27:00 -
[141]
I have three chat windows open at all times, one contains only local, one contains multiple intel channels, tabbed, and the third contains corp, alliance and various other channels. So if I were to use Enter for chat, which of the three input areas should be focused?
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.14 23:30:00 -
[142]
Originally by: Estimated Prophet I have three chat windows open at all times, one contains only local, one contains multiple intel channels, tabbed, and the third contains corp, alliance and various other channels. So if I were to use Enter for chat, which of the three input areas should be focused?
It still works the same way it always has: the last one you usedà
àgood luck figuring out beforehand which one that is if you've just logged in. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Red Woodson
Estrale Frontiers
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Posted - 2010.10.14 23:49:00 -
[143]
Two requests:
Can we please have an ability to import/export option for the shortcuts?
Please fix it so when you open something like contracts via shortcut, it turns off the blink/highlight without having to actually click on the little icon on the neocom. |
Matthew
Caldari BloodStar Technologies
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Posted - 2010.10.14 23:50:00 -
[144]
Originally by: Tippia As mentioned, that's not really how it works in EVE either: here, you use it to activate whatever button is in focus ù it may be the "accept" button, but it may also not be.
True...it's also incidentally a standard way of handling keyboard input in a windows environment...Tab to move between fields/buttons/etc and enter substitutes for left-click.
Originally by: Tippia I can't remember the number of times I've been trying to buy stuff, enter the number of items and pressed <enter>à
àonly to have the "advanced options" fall out, because for some reason the game had decided that the focus lay on that button rather than on the "accept" one.
That's very odd - for me, the focus always defaults such that Enter triggers the "accept" option. I've never had Enter trigger an unexpected button unless I've been monkeying around with Tab all over the window, in which case it quite rightly triggers whatever I've Tabbed the focus to.
I have seen the inconsistent behavior of Esc though.
Originally by: Tippia Either way, though, I want to be able to decide on my own setup. <Space> is definitely out, since I find it hideously unintuitive for a chat hotkey (and as others have mentioned: how do you lose chat focus afterwards? with <enter>, it would become quite natural).
I suppose if you really want to bind something else to Enter, and take the risk of accepting/cancelling/whatever-ing random stuff when you hit Enter to chat without remembering to clear down your other windows first, then I have no objection.
But it certainly shouldn't be the default setting, and should preferably come with a warning when you try and do it.
Originally by: Hordi LaGeorge You want to chat so you reach for the enter key. When your finger is a fraction of an inch away, some dialog box pops up. Its too late to stop your finger, you hit enter. And thus you say "yes" to whatever that dialog box was asking. You do not even know what it was! It was not up long enough for you to see. But it was the top most window, so it took the enter.
That can actually be a problem now, if the dialog box pops up and steals focus while you are typing in chat. Of course, in that scenario the poor design is the stealing of focus. The difference in using Enter to initiate the chat is that, by definition, nothing else has focus at the time, so the dialog would naturally get focus when it opens.
Ideally I'd want to find a nice harmless key that can be mapped as the "chat key" and doesn't do anything else ever. One press moves focus from whatever you are doing now to the chat window, a second press either sends the chat message if you have typed one, or if you haven't, returns focus to the last thing that had focus before you hopped to chat. That way a single tap would let you send a message and immediately type more, while a double-tap would send and unfocus chat. It also means that you can be half-way through something (e.g. market order), hop to chat to send a message, and hop right back and finish off what you were doing. Instead of accidentally submitting your unfinished order when you reach for the <enter> key to start chatting. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.15 00:00:00 -
[145]
A! Forgot... Ditch "Align To". "Approach" is enough in all cases. -- Thanks CCP for cu |
Hardreign
Minmatar
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Posted - 2010.10.15 00:19:00 -
[146]
Hey Fallout,
1. Build a hotkey so I may 'select' or 'make active' a group of drones/fighters. 2. Build supporting hotkeys for controlling said drones. |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.15 00:21:00 -
[147]
Originally by: Hardreign Hey Fallout,
1. Build a hotkey so I may 'select' or 'make active' a group of drones/fighters.
Put your drones in a group... problem solved. -- Thanks CCP for cu |
Mr LaForge
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Posted - 2010.10.15 00:31:00 -
[148]
Gonna say it again. Ctrl - right click for unlock target.
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Matriarch Em'ashu
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Posted - 2010.10.15 00:42:00 -
[149]
Originally by: CCP Optimal I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.
Cross-posting from the Test Server Forums:
Originally by: Matriarch Em'ashu
Originally by: BeanBagKing CTRL+Click now unlocks if you click on the portrait of a locked target. Me and my salvager alt love you CCP!
This, but with one significant exception: Lock and Unlock are combined into a single TOGGLING event. If you spam Ctrl + Mouse 1, you will most likely find yourself unlocking something you just finished targeting! These two functions need to be split into their own shortcuts, with Locking staying as Ctrl + Mouse 1 and Unlocking possibly becoming Ctrl + Alt + Mouse 1, or maybe even Ctrl + Mouse 2. The ability to unlock things quickly is awesome, essential, and a long time coming, but this tiny oversight will make all the difference in reception and common combat situations.
As a side note, reasons to spam Ctrl + Mouse 1 currently:
- Ctrl locks the overview and sorts new entities to the bottom, so you can spam the next empty slot in the list to pick someone landing or decloaking while disregarding personal reaction times.
- Double click approaches the target, which still works while holding Ctrl.
- Ctrl + Mouse 1 targets things, which is always good to start early.
Additionally, I've been thinking about Logistics Pilots and cases where not every fleet member is targetable at once. Currently, it is possible to simply Ctrl + Mouse 1 through the watch list and target everyone that can be, followed by another pass to pick up the previously untargetables. With the new Toggle Target method, this brute forcing would result in unlocking the people you already targeted, requiring a much more intensive check session while everyone is dying around you. A similar argument can be made for more direct combat situations, such as locking as many ships as possible in an attempt to get points on something while an enemy fleet is running away. |
Shaalira D'arc
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Posted - 2010.10.15 00:46:00 -
[150]
Originally by: CCP Optimal I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.
Keyboard shortcuts for speed settings, please. For example:
25% Speed 50% Speed 75% Speed Max Speed
As previously mentioned, a key for unlocking all current targets would be nice. As would switching to the next locked target.
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Riffix
The Graduates
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Posted - 2010.10.15 01:56:00 -
[151]
Honestly, this is my new favorite feature of the upcoming expansion. The only problem I see is that it took so long. When you are done with this, do something about the camera! :-) "Lead, follow, or get the #@$@#$ out of the way" |
Xenuchrist
STK Scientific IT Alliance
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Posted - 2010.10.15 02:06:00 -
[152]
Edited by: Xenuchrist on 15/10/2010 02:07:28 Haven't looked at the new options on sisi yet, but these are the ones I would love to see implemented:
Select next waypoint (if any) Launch drones / dronegroup Create BM
-- "In human stupidity, when it is not malicious, there is something very touching, even beautiful... There always is." /Tolstoy |
Typhado3
Minmatar
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Posted - 2010.10.15 02:19:00 -
[153]
awesome \o/
I foresee many accidental warps and jumps in our future ------------------------------ God is an afk cloaker |
Isbe
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Posted - 2010.10.15 02:39:00 -
[154]
Haven't seen it posted yet, so my shortcuttable command wish is: All Drones: Mine Repeatedly.
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Victor Valka
Caldari The Kairos Syndicate Transmission Lost
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Posted - 2010.10.15 04:11:00 -
[155]
Well, this is unexpected. Certainly explains why it got so chilly down here, in Hell.
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Joe Starbreaker
M. Corp
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Posted - 2010.10.15 05:53:00 -
[156]
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU !
... Join M. Corp, see the Galaxy |
Venkul Mul
Gallente
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Posted - 2010.10.15 06:16:00 -
[157]
Originally by: Tippia Edited by: Tippia on 14/10/2010 17:19:28
Originally by: Hordi LaGeorge That said, with the new system will there be a UN-FOCUS from chat command, for when I want to start flying vs chatting?
Good point!
It's another one of those things that the whole "<enter> to chat" method has fixed (almost) automatically: the default state is not to have chat focused, and as soon as you send your message, you go back to that state.
Yes, this means hitting <enter> before and after any message, but it's a small price to pay, and as mentioned, it creates a nice rhythm for your muscle memory.
I'm guessing that since <enter> is currently tied to "Accept current dialog window", and this bind can't be changed, they feel that the two would collide, but mehà If you have such an urgent need to enter something into chat, that buy order window you have open can probably be cancelled and left for later: <esc><enter>omgz, wartargets!!<enter>
I would imagine that they don't want people to just press enter and accidentally accept some half-finished market/industry/do-you-really-want-to-jump-into-lowsec warningà
edit: Oh, and another wish list item: could we please be given the ability to unbind "double-click to approach" function, or at least change it to some other mouse/kb combo?
Wile I would prefer <enter> to enter and leave chat mode, if that key is irrevocably tied to "Accept current dialog window" it will create a lot of problems.
Think about people spamming fleet invites to missionrunners/cloaked ships and so on hoping to get them when they are hitting enter. It could really ruin the day for them even if they are not falling for that, simply having a constant pop up from people hoping to get you will be very annoying.
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Paknac Queltel
Swords Horses and Heavy Metal
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Posted - 2010.10.15 06:37:00 -
[158]
Awesome! Finally! Shortcuts!
Originally by: CCP Optimal's blog To be able to do shortcuts properly, we saw no other option than discontinuing the current "set-chat-focus-on-any-key" functionality.
That was functionality? I always thought of it as an annoying quirk... Especially when typing in a search box through a session change, and having half of it go into whatever chat is on top. - Paknac Queltel
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Waukesha
Amarr Invictus Australis BricK sQuAD.
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Posted - 2010.10.15 06:42:00 -
[159]
Can we please get the option to set multiple orbit ranges to hotkeys eg. one for 10kms one for 15kms ?
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Tradew1nd
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Posted - 2010.10.15 07:41:00 -
[160]
Incarna Having a solid release date, with a portion of it set to hit TQ.
DNF seeing a release date.
Rocket Fixes live on Sisi.
now this.
I think I'll be taking my ice skates to hell for the weekend, weather down there sounds perfect for it. |
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VonKolroth
Gallente Anarchist's Anonymous
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Posted - 2010.10.15 07:48:00 -
[161]
Edited by: VonKolroth on 15/10/2010 07:51:11 Absolutely nothing from Incusus sounded appealing to me excluding the toon avatar updates until this, which is something I've been waiting for for quite some time. The only hotkey I really desire is an "unlock Target" and/or "unlock all" hotkeys. These must be added. ~
A man with a Domi analyzes every problem in the terms of drones. |
Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.15 08:08:00 -
[162]
Edited by: Raimo on 15/10/2010 08:09:54 Partially copypasting my post from the test server forum, and I have not read this thread but this needs to be voiced:
Approach and Align should be the same key shortcut for logical reasons (both are approaching the object, also the on screen button location)
Also, I haven't tested on SISI but read that align and warp default next to each other (A and S), this *will* get people killed, why not use A (approach *AND* align) and W (warp) (more logical as well?) (And swap S for orbit maybe)
And if it's true that CTRL- clicking also *unlocks* targets(devblog said "toggle" so it must be) it's probably one of the better CCP trolls ever, that should obviosly be changed as most people spam CTRL when acquiring targets, as well as misclick on already locked targets... Shift-click for unlock and keep CTRL just for lock or something?
Then there's this hilarious bit that also supports something to be done to the approach key
Quote: I foresee a few accidents as pilots try to approach and lock a target at the same time (Ctrl+Q by default).
---------- www.eve-arena.com
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Dapperdrake
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Posted - 2010.10.15 08:15:00 -
[163]
I f***king love you CCP !
Can't wait to see this.
Also, I don't know if this has been answered yhet, but will we be able to swithc targets with a shortcut ? (as ctrl+tab for switching tabs on firefox), this would be clearly awesome.
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Taudia
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.10.15 08:18:00 -
[164]
Originally by: Raimo
And if it's true that CTRL- clicking also *unlocks* targets(devblog said "toggle" so it must be) it's probably one of the better CCP trolls ever, that should obviosly be changed as most people spam CTRL when acquiring targets, as well as misclick on already locked targets... Shift-click for unlock and keep CTRL just for lock or something?
You can't drop a target that isn't locked, so this would only occur when the lagg is pretty bad. Though if the overview updates while you are spamming...
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.15 08:22:00 -
[165]
Originally by: Taudia
Originally by: Raimo
And if it's true that CTRL- clicking also *unlocks* targets(devblog said "toggle" so it must be) it's probably one of the better CCP trolls ever, that should obviosly be changed as most people spam CTRL when acquiring targets, as well as misclick on already locked targets... Shift-click for unlock and keep CTRL just for lock or something?
You can't drop a target that isn't locked, so this would only occur when the lagg is pretty bad. Though if the overview updates while you are spamming...
Which it will do like anyone who PVP's knows. Let's not chance it, eh? ---------- www.eve-arena.com
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Sverre Haakonson
Gallente X1983
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Posted - 2010.10.15 08:29:00 -
[166]
Please, make it that we can import the configuration for the keys as XML file to make it possible to help noobs in our corps.
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Armoured C
Gallente Legion of EVE
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Posted - 2010.10.15 08:44:00 -
[167]
man cant wait to get a drone shortcut for attacking and reurning to cargo hold.
now i am looking forward to expansion :)
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Menyet Ikeemoo
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Posted - 2010.10.15 09:03:00 -
[168]
scanning hotkeys, please?
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Nye Jaran
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Posted - 2010.10.15 10:00:00 -
[169]
Edited by: Nye Jaran on 15/10/2010 10:02:08 Cool idea, but there's some fail in that list of shortcuts. W is orbit but S is warp to? REALLY? Why not get crazy and make W warp to and S orbit? Or even better, make O orbit? Yes it's not the left side of the keyboard, but there won't be people scratching their heads trying to figure out what the hell wrbit means.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.15 10:13:00 -
[170]
Edited by: Raimo on 15/10/2010 10:15:09
Originally by: Raimo
Partially copypasting my post from the test server forum, and I have not read this thread but this needs to be voiced:
Approach and Align should be the same key shortcut for logical reasons (both are approaching the object, also the on screen button location)
Also, I haven't tested on SISI but read that align and warp default next to each other (A and S), this *will* get people killed, why not use A (approach *AND* align) and W (warp) (more logical as well?) (And swap S for orbit maybe)
And if it's true that CTRL- clicking also *unlocks* targets(devblog said "toggle" so it must be) it's probably one of the better CCP trolls ever, that should obviosly be changed as most people spam CTRL when acquiring targets, as well as misclick on already locked targets... Shift-click for unlock and keep CTRL just for lock or something?
Then there's this hilarious bit that also supports something to be done to the approach key
Quote: I foresee a few accidents as pilots try to approach and lock a target at the same time (Ctrl+Q by default).
Quoting myself so I can at least say "told you so" if this stuff hits TQ
ofc I understand defaults are defaults but having to redo them always is a drag - hence:
- swap orbit for S and warp for W
- combine Align and Approach to A, to the same keyboard location like they are in the on-screen buttons (and don't use Q in the defaults at all, CTRL-Q yeah?)
- remove "toggle" from CTRL-targeting, add Shift- or Alt- clicking for "unlock" (Try some actual PVP, especially fast paced small gang stuff if you need to ask why)
If these obvious errors are fixed it is probably going to be a great feature so thanks.
_ ---------- www.eve-arena.com
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Killerhound
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2010.10.15 10:16:00 -
[171]
Most of the shortcuts are customizable anyway, so I'd say its a minor problem.
Things that would be awesome to have shortcuts for:
Create Bookmark of actual position - B Launch Specific Group of Drones (can be assigned for a group) - D Switch active target - S
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MissyDark
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Posted - 2010.10.15 10:25:00 -
[172]
Oh my god, finally! I love you ccp. Incursion raids stuff is still a fail, but the hotkey revamp is like invention of slice bread - a huge thing.
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.15 10:45:00 -
[173]
Originally by: MissyDark So... how about WSAD to fly the ship manually? :D
They're now tied up to Orbit, Approach, Warp to and Dock, respectivelyà so close enough?
Originally by: Armoured C man cant wait to get a drone shortcut for attacking and reurning to cargo hold.
? Why wait? They're in the game already. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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CCP Optimal
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Posted - 2010.10.15 10:55:00 -
[174]
There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.15 11:24:00 -
[175]
Edited by: Raimo on 15/10/2010 11:34:42
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
Still unacceptable, sorry.
PVP is hectic, misclicks are common and spamming CTRL-click a bit too long after acquiring lock a certainty, so it *IS* something to worry about.
Please revise this design decision or at least make it a preference between lock/unlock toggle and just locking!
(At least I personally rarely unlock stuff manually, either someone pops or gets out of range - I can see the benefit for logistics pilots or big fleets switching targets but it definitely should be a toggle or preferably 2 separate modifier keys) ---------- www.eve-arena.com
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Tankamos
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Posted - 2010.10.15 11:25:00 -
[176]
Since we're on the whole shortcut issue, I would love to see a system to bring up the tag menu.
Let me explain: In wormholes, and in the coming incursion, the ability to tag ships quickly can certainly mean the difference between a tight, and a too tight fit. (See what I did there )
So say in a wormhole I want to tag all sleeper Keeper ships because they have RR, I would then press the assigned tag-shortcut (ie. CTRL-T, or maybe just T) and then the key/character I want to that that ship with.
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8tone
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Posted - 2010.10.15 11:37:00 -
[177]
Please put bookmarks to overview, i would like to use new keyboard shortcuts on selected bookmark.
Also i would like to have up to 10 or more shortcuts to select overview objects(bookmarks/planet/ship/can/wreck and etc...).
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MissyDark
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Posted - 2010.10.15 12:01:00 -
[178]
Originally by: Tippia
Originally by: MissyDark So... how about WSAD to fly the ship manually? :D
They're now tied up to Orbit, Approach, Warp to and Dock, respectivelyà so close enough?
Actually pretty much it is. I just imagined flying a ceptor with WSAD - cool thing. Although I have second thoughts about the concept - it doesn't work that well in star trek online.
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fuckfacemillionare
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Posted - 2010.10.15 12:06:00 -
[179]
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
This will be really terrible if there is no option to disable it, or to make it like Raimo said. Please reconsider this for the sake of small gang and solo PVP. If you have not done extensive small gang or solo PVP, please reconsider saying it won't be a problem when you have no idea whether or not it will be.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.15 12:17:00 -
[180]
Originally by: ****facemillionare
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
This will be really terrible if there is no option to disable it, or to make it like Raimo said. Please reconsider this for the sake of small gang and solo PVP. If you have not done extensive small gang or solo PVP, please reconsider saying it won't be a problem when you have no idea whether or not it will be.
That's the spirit!
[bittervet OT]
Sometimes I wish the devs understood what many players have understood over the years:
Empire building and huge space battles makes for great marketing and can be fun for a while (longer for the people calling the shots)...
But EVE in solo/ small gang PVP mode is one of the best computer games ever made, or it used to be... It is indeed getting nerfs regularly, and has been for years. Sadly not too many buffs recently, or incentives for newer players to attempt it.
[/bittervet OT] ---------- www.eve-arena.com
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Dzil
Caldari Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.10.15 12:19:00 -
[181]
This is awesome and exciting. One thing I'd really like to see is a more GUI / intuitive method to set your orbit/keep at range distance: something like a slider that could let you quickly adjust from say, 5k to 25k based on changing combat dynamics, without needing to take your hand off the mouse to type in a number, or chase down the value in a sub-sub-sub menu.
Retired from corp sales. Time to spend some of this on pretty explosions :) |
Tsubutai
The Tuskers
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Posted - 2010.10.15 12:27:00 -
[182]
Copypasta for truth & justice & all that jazz, especially the bits about ctrl-q and ctrl-click to unlock.
Originally by: Raimo Edited by: Raimo on 15/10/2010 10:15:31
Partially copypasting my post from the test server forum, and I have not read this thread but this needs to be voiced:
Approach and Align should be the same key shortcut for logical reasons (both are approaching the object, also the on screen button location)
Also, I haven't tested on SISI but read that align and warp default next to each other (A and S), this *will* get people killed, why not use A (approach *AND* align) and W (warp) (more logical as well?) (And swap S for orbit maybe)
And if it's true that CTRL- clicking also *unlocks* targets(devblog said "toggle" so it must be) it's probably one of the better CCP trolls ever, that should obviosly be changed as most people spam CTRL when acquiring targets, as well as misclick on already locked targets... Shift-click for unlock and keep CTRL just for lock or something?
Then there's this hilarious bit that also supports something to be done to the approach key
Quote: I foresee a few accidents as pilots try to approach and lock a target at the same time (Ctrl+Q by default).
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Pharnex1
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Posted - 2010.10.15 12:30:00 -
[183]
Haven't been able to check this out on SiSi to see if it's included, but the biggest shortcut I want is to switch active locked target. That way I can click an module such as a gun or neut at the bottom of the screen, and switch to another target I already have locked without having to mouse up to the top and click before activating say a scram on a different target.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.15 12:42:00 -
[184]
Edited by: Raimo on 15/10/2010 12:45:35
Thanks for the support thar, nice to see I'm not the only one questioning CCP Optimal's reasoning in regards to CTRL-lock toggle.
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
So, what about the Align & Approach defaults? If you really want to troll new players by leaving CTRL-Q as a very probable misclick, can you at least make sure that a single key can be assigned to perform several commands "at once" (which some could think as ******ed but would allow us to manually combine Align and Approach if your coding or sense of humour somehow prohibits pre-combining them in the shortcut settings) ---------- www.eve-arena.com
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The DRUDGE
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Posted - 2010.10.15 12:50:00 -
[185]
Does anybody know if this will work for tagging targets in the overview? As a w/h FC, right-clicking 20 sleepers and tagging them is not fun when your also dualboxing :p
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.15 13:10:00 -
[186]
Originally by: Xenuchrist
Create BM
This, a million times.
Originally by: Isbe Haven't seen it posted yet, so my shortcuttable command wish is: All Drones: Mine Repeatedly.
"All drones - Engage" should work for mining drones that way. Why it does not - ask CCP...
Originally by: Tippia Yes, this means hitting <enter> before and after any message, but it's a small price to pay, and as mentioned, it creates a nice rhythm for your muscle memory.
This is F! tedious price. Thanks I've had enough of this idiocy in other games.
Quote: I foresee a few accidents as pilots try to approach and lock a target at the same time (Ctrl+Q by default).
If you didn't removed that shortcut yet, accept my deepest condolence.
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
If you have lock time under 2 seconds ('ceptors, recons), you will unlock target spamming lock. It's nice to have unlock hotkey, but please separate it from lock. -- Thanks CCP for cu |
Aera Aiana
Amarr
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Posted - 2010.10.15 13:18:00 -
[187]
Originally by: Tippia But yes, you're right. In order for the enter-chat to work well, you'd need esc-cancel to work well, and you can't do that with the option menu being tied to esc as well (since esc-esc-esc-esc to clear any queued up dialogs would just have a 50/50 chance of sending you to the menu, where you don't want to be).
Alternatively, why not go the standard way (on Windows anyway) and use SPACE to activate the currently selected ui element (aka space to accept). Better yet, give us the option to use space or any other key.
Originally by: Tippia Whose idea was it to set ESC as the options button anyway?
It's a pretty bad one. In that other fantasy mmo, ESC either cancels your current action, closes open windows or opens the menu. So if you want to cancel your current action but hit ESC a split second too late and there was nothing to cancel, you end up in the options menu - usually in the most "inconvenient" situation.... - Don't let the trolls stop you from giving a helpful reply. :) |
Blythar
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Posted - 2010.10.15 14:16:00 -
[188]
Originally by: Tippia The problem with a "Launch drones" shortcut is, how do you tell which drones to launch?
one button is launch default. A second key is launch held down till you select a, b, c, d, corresponding to the groups you have assigned is one way. Some ships only carry one flight of drones. Doesn't seem to be a deal breaker to me.
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Arkady Sadik
Minmatar Electus Matari
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Posted - 2010.10.15 14:20:00 -
[189]
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
The issue is that you might want to lock other targets while you have someone already locked. Ctrl-click on the overview on the other targets can easily cause a misclick, making you unlock the original target. Bad.
Would it be possible to have a second action, "only lock, don't unlock" that people can bind to ctrl-left to avoid that interface problem?
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Shasz
New Eden Renegades
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Posted - 2010.10.15 14:50:00 -
[190]
Edited by: Shasz on 15/10/2010 14:52:11
Originally by: Zin Mercher
Originally by: Tippia The problem with a "Launch drones" shortcut is, how do you tell which drones to launch?
Quite simply... shortcut key + click - on the appropriate drone group in the drone window
Zin
THIS! A thousand times, THIS!
Also seconded, hotkeys to:
- Select/scroll items on overview (up/down arrows)
- Activate different overview tabs (left/right arrows?)
- Change active target (tab to cycle through them?)
- Allow removal/rebind of double-click to move!
- Create bookmark at current location
And while you're at it - stop shifting the target list around every time one dies. The mechanic of click on target, then click/press module has had me remote rep and/or shoot at the wrong target at the wrong time more than once. Leave the third thing I targeted in the third slot and leave the 2nd slot open if target two blows up. Fill slot two with whatever I target next.
Please? :)
___________________________________
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Koshiko Murakami
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Posted - 2010.10.15 15:19:00 -
[191]
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
Uh, yeah, about that. In fleet fights I routinely ctrl-click broadcasted targets to make sure I have them all locked up. Toggle-lock is seriously going to screw me up. It's a great idea, but please, please give us a lock-only button or just separate out the unlock functionality entirely. I know that's a bit painful after you've worked on implementing and debugging a new feature, but people really do know what they're talking about here.
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Koshiko Murakami
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Posted - 2010.10.15 15:48:00 -
[192]
Originally by: Shasz
And while you're at it - stop shifting the target list around every time one dies. The mechanic of click on target, then click/press module has had me remote rep and/or shoot at the wrong target at the wrong time more than once. Leave the third thing I targeted in the third slot and leave the 2nd slot open if target two blows up. Fill slot two with whatever I target next.
Actually, this is a pretty good point. If you could switch targets to fill the next available gap in the target list instead of having the target icons always compressing, that would lead to fewer errors of this sort. I could see people wanting that behavior toggle-able however.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.15 15:56:00 -
[193]
Originally by: Koshiko Murakami
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
Uh, yeah, about that. In fleet fights I routinely ctrl-click broadcasted targets to make sure I have them all locked up. Toggle-lock is seriously going to screw me up. It's a great idea, but please, please give us a lock-only button or just separate out the unlock functionality entirely. I know that's a bit painful after you've worked on implementing and debugging a new feature, but people really do know what they're talking about here.
Yep. Sensor boosted Interceptors are going to have troubles as well, they're bound to still be spamming lock when a larger sig target is already locked.
Also
Originally by: Shasz
Activate different overview tabs (left/right arrows?) Change active target (tab to cycle through them?) Create bookmark at current location
Good ideas.
Originally by: Shasz
Select/scroll items on overview (up/down arrows)
Not sure if that's good or confusing
Originally by: Shasz
Allow removal/rebind of double-click to move!
WTF why? Manual flying/ aligning is very important.
---------- www.eve-arena.com
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Fade Toblack
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Posted - 2010.10.15 16:14:00 -
[194]
Not checked the test server yet (the stuff wasn't working properly last week when I was last on there) - but are these server-stored settings or client-stored settings?
I play on a couple of different computers, and it would be nice to not have to reconfigure everything twice.
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Raivi
Sniggerdly Pandemic Legion
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Posted - 2010.10.15 16:14:00 -
[195]
Originally by: Raimo Edited by: Raimo on 15/10/2010 10:15:31
Partially copypasting my post from the test server forum, and I have not read this thread but this needs to be voiced:
Approach and Align should be the same key shortcut for logical reasons (both are approaching the object, also the on screen button location)
Also, I haven't tested on SISI but read that align and warp default next to each other (A and S), this *will* get people killed, why not use A (approach *AND* align) and W (warp) (more logical as well?) (And swap S for orbit maybe)
And if it's true that CTRL- clicking also *unlocks* targets(devblog said "toggle" so it must be) it's probably one of the better CCP trolls ever, that should obviosly be changed as most people spam CTRL when acquiring targets, as well as misclick on already locked targets... Shift-click for unlock and keep CTRL just for lock or something?
Then there's this hilarious bit that also supports something to be done to the approach key
Quote: I foresee a few accidents as pilots try to approach and lock a target at the same time (Ctrl+Q by default).
Quoting this like a boss.
As a logistics pilot I'm really happy about the idea of a shortcut for unlocking, but please please please separate it from the lock shortcut, or let us separate it ourselves by changing the defaults.
This shortcut change is one that a lot of pilots are going to get really excited about. We love you for adding it and lots of us have already been spending time testing it. You can expect to get all the feedback you could possibly hope for on this change, so I hope you take advantage of the resource offered by people like Raimo who know their stuff.
I already use a Belkin Nostromo to control modules and overloading, so this change is going to literally redefine the way I play eve for the better. ---------------------------------------------
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TheLostPenguin
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Posted - 2010.10.15 16:51:00 -
[196]
Firstly it's great to see shortcuts getting some attention, these are the sort of small details that make a huge diference to the day-to-day usage of any piece of software so it's nice to see attention here, and also that you're asking us about stuff you're going to change BEFORE you do it rather than springing stuff out of the blue, please listen and act on what you get here. Now, a couple of suggestions from myself: Having ctrl-click to unlock as well as lock is just hideous, please don't give us an unlock shortcut but break things this badly, listen to everyone here and at the very least make sure we can remap the unlock key to something else.
Secondly as was mentioned a while back shortcuts should toggle windows rather than just open them, and ideally we should be able to set whether this toggles between open/closed or open/minimised for each window. Why open/minimised? Well I'm sure I'm not the only person that routinely has several windows open at all times and minimised at all times (for me usually char sheet, market and wallet) as this keeps the data displayed loaded, closing and re-opening means the client has to refetch all data again (ie for wallet you have to manually reclick LOAD to see entries) whereas keeping them open means you can switch back and forth quickly with no loads. Basicly think of the current fittings screen operation where second press of shortcut closes again, but expanded to allow minimising.
Third thing I really want to see is an option to preserve the "any key focus on chat" functionality as it is at present (and indeed fix it so that it works all the time not just sometimes as at present, for me it's been very refreshing that EVE doesn't use an annoying "press key <whatever> to chat" function and at at present this seems like a huge nerf to client behaviour, as this should be a fairly easy option to include why not add it, most people in here and maybe across EVE in general may prefer it changed but why not give those of us that like things as they are the option to keep them that way? Everyone is happy and can set up their client to work how they like Ok this means I have to use command keys in all shortcuts but I'll be doing this anyway to avoid inputting random commands by mistake when chat is unfocused and I haven't realised (going to be a potentially major issue in future if using single-stroke shortcuts).
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Matthew
Caldari BloodStar Technologies
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Posted - 2010.10.15 17:09:00 -
[197]
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
Unfortunately, that does not address the main situation where this becomes a problem.
Lets say you have a whole horde of similar targets on your overview (quite common in fleet fights and missions). You don't particularly care what order you lock them in, you just want to make sure that you have a full stack of targets locked ready for your guns to work through. So you just run the cursor down the overview ctrl-clicking like mad. Voila, you now have 8 targets locked, and what you said above held true.
Now, fast-forward 30 seconds. You've now worked through 6 of the 8 targets, so you need to lock some more of the horde before your guns run out of locked targets to shoot.
Currently on TQ, you just do exactly the same as the first time - run the cursor down the overview spamming ctrl-click. It will lock any target you haven't already locked, and ignore it if you ctrl-click on something you already have a target lock on.
With the new system on Sisi, if you try the same thing, your ctrl-click will inevitably hit something that you already have a completed target lock on. As a result, you end up un-locking the target you are half-way through killing, which is not really optimal.
Hence, I would definitely vote for ctrl-click to lock and <something else>-click to unlock. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Cresalle
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Posted - 2010.10.15 17:32:00 -
[198]
Originally by: Raimo Edited by: Raimo on 15/10/2010 11:42:22
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
Still unacceptable, sorry.
Agreed.
Also, that kind of response makes me start to wonder if I'm really comfortable with you guys doing this....
But you're going to do what you want anyway, so whatever.
While we're on the subject, You should put a new button on chat windows so that you can toggle that chat window (one at a time) on/off as a focus-grabber for when you just want to talk and not have to hit enter for every line.
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TheLostPenguin
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Posted - 2010.10.15 17:55:00 -
[199]
Edited by: TheLostPenguin on 15/10/2010 17:59:10
Originally by: Cresalle Okay, so say you had three chat windows on screen. Each one has a button on it that looks like a little grey sphere. You click that button on one of them and it lights up green. That window is now focus-greedy, the way they work now. You click that button on the second window. The first window button greys back out and the second window's button goes green, etc. The second window is now the focus grabber. You click that button again on the second window (the active one) it greys out. Now no chat window will grab focus unless enter (or w/e) is pressed.
Alternatively you could just have a single button on the sidebar that toggles all chat windows as focus-greedy and the grabbing one is just the last one used (like it is now). Like a "chat mode" vs "flight mode" button.
I was thinking a toggle in esc menu somewhere that you set, having buttons as you suggest so you could change the behaviour on the fly would be great, and it would preserve the possibility for "OMG i thought i had chat mode on and accidentally into middle of their fleet" style moments if you don't concentrate for a few seconds, surely this means it's the way to go
Edited to correct my typoing fail
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Draco Rosso
Caldari Draconian Armada
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Posted - 2010.10.15 18:07:00 -
[200]
The clunky combat interface is one my main complaints with eveonline. Even to the point that keeping IÆ am very close eye other space mmos like black prophecy/jump gate revolution. This upcoming patch is good step in the right direction but, please ccp listen to your fan base. Make the unlock short cut different from the lock short cut. I add weight to everyoneÆs comments by asking for the following:
Let us cycle through targets via the overview/otherwise. Short cut for launching drones Short cut for dropping bookmarks. Allow control-click for broadcasted targets in fleet history window. Short cut for tagging targets, I would love make more use this feature in pvp fleet warfare.
Future wish list: Add manual space flight, I really loath having to double click every time I want my fat space pixel to move somewhere. I canÆt stress enough how much I hate double clicking! Plus this will weed out the ôpvpersö in this game that can barely manage to lock primary and press f1.
------------------------------------------------ We are recruiting Website http://draconianarmada.com Recruitment Thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1316229 |
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Pon Teyuen
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Posted - 2010.10.15 18:15:00 -
[201]
Edited by: Pon Teyuen on 15/10/2010 18:24:33 Will key commands extend to the in-space clicking contextual menus? I use bookmarks a lot -- and right now you select a bookmark (either clicking the starfield or the People and Places), then have to go through a nested menu to align/warp etc. When trying to run gatecamps, escape etc. this clunkiness can be an issue. HOWEVER, if you could select/highlight an item in the menu then say hit your ALIGN or WARP TO shortcut with that item highlighted, this would be awesome.
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Pon Teyuen
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Posted - 2010.10.15 18:19:00 -
[202]
Edited by: Pon Teyuen on 15/10/2010 18:23:12 P.S.: Add my support to (a) being able to TAB (or custom key)/cycle target *and* browsing the active reticle for targeted items (b) assign different keystrokes to launch diff. drone groups and (c) Having the ability to set diff. shortcuts for *combat* vs. *non-combat/std* orbit/warp to/approach (aka having two sets accessed via either a custom key or modifiers).
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Matriarch Em'ashu
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Posted - 2010.10.15 18:24:00 -
[203]
Originally by: CCP Optimal There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.
Except there are many cases where you may continue to spam, such as when you're not sure if you've started targeting quite yet, and the target becomes locked before you realize it.
Furthermore, there are many reasons to attempt to lock targets that are already targeted. One of my previous examples was a Logistics Pilot clicking through the watch list to make sure everyone targeted, especially in cases where some fleet members were previously untargetable. Doing this with Toggle Target would result in losing current targets, and probably dead fleet members. Losing points on other players in PvP due to mass targeting would be similarly embarrassing.
Ultimately, adding all these new (awesome) hotkeys, including Unlock Target, is to increase the usability of the game. Why make things less usable and convenient by adding "half" a shortcut that also drags down one of the most successful keys in the game?
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Snakes Eye
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Posted - 2010.10.15 18:39:00 -
[204]
Ctrl + Click should be lock and lock only, There will be a few tears if you try to get lock again of a target if you got damped or Jammed.
I tend to spam the lock button as the jammer timer is close to the end to ensure i tried my best to get point/reps back on as soon as possible.
Binding it to another like Shift + Click for unlocking might be the better idea then taking a chance and slapping both on same binding and depending on amount of complaints leave it or "fix" it.
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Slithysss
Minmatar Voracious Endeavors
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Posted - 2010.10.15 18:49:00 -
[205]
I can`t believe how excited I am about this !!! But I also can`t stress enough that DRONE HOTKEYS must be included
Better late than never seems to be your strategy CCP, but that revives my love for you on a regular basis !
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.15 18:55:00 -
[206]
Originally by: Slithysss But I also can`t stress enough that DRONE HOTKEYS must be included
What kinds are you looking for (beyond what we already have)? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
SXYGeeK
Gallente do you -Mostly Harmless-
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Posted - 2010.10.15 18:56:00 -
[207]
"Don't like clicking?
Fine. In that case you might be interested to know that you can execute the combat shortcuts explained above through your keyboard alone. Simply set focus to the overview (there is even a new shortcut to do that; ALT+SPACE) and press one of the combat shortcut keys. "
Playing with this on the test server I am really liking it.
when you have a selected target you can just press one of the hotkeys (no clicking at all) to execute the command. you can even use Alt-Space to focus on the overview and use the arrow up and down keys to select a target.
one trouble I have with it currently is that when you session change there is no selected item in the overview, the up and down arrows will not work in the overview until a target is selected with the mouse.
this concept could be expanded a few ways that would really rock.
overview tabs (after setting focus to overview use left and right arrow to change tabs, up and down arrow to select targets)
overview filter hotkey and fields (google style filter fields for each column in the overview that can be used to filter) pressing the hotkey or clicking a filter button in the overview header would make filter textboxes apeer in the header for each column. click into the field or using left right arrows to select the field would allow text to be entered into the filter field. as text is entered the overview would be filtered to rows containing the entered text in that column. the up/down arrow keys would then select overview rows within that list finally the filter hotkey or button would close the filters and return the overview to an unfiltered state. (this could be used to filter for specific ship types, corps/alliances, character names, radial velocities, ext)
selected target hotkey, when keying through rows in the overview the selected target does not change, a hotkey to set the selected target via the overview hotkeys would be great.
locked target selection, hotkeys to toggle through the locked targets as the selected target, or even to select specific locked target numbers.
this concept could be taken into other windows as well. such as the fleet broadcasts window. a hotkey to set focus to the broadcast history window and the most recent broadcast there, then arrow up down could go down through broadcast history. hotkeys we expect should then work for those broadcast items. Ctrl to lock and select, A to approch, whatever to select, ext...
or the drones window, a refactor of the drone window would go well with this. I would default the drones in space to be always open, merge drones in distant, and abandonend/recovereable or whatever into one. So the drone window would simply show all launched drones, and their status. by clicking a launch a launch drones button, or pressing a hotkey, the list of drones in bay organized by groups would display in the drone window. the arrow up/down keys could select the drone group, then the launch hotkey would launch them. arrow right could expand groups allowing individual drones to be launched. space or clicking out would close the launch window.
-We So SeXy |
Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.15 20:52:00 -
[208]
Edited by: Raimo on 15/10/2010 20:55:19
Originally by: Snakes Eye Ctrl + Click should be lock and lock only, There will be a few tears if you try to get lock again of a target if you got damped or Jammed.
I tend to spam the lock button as the jammer timer is close to the end to ensure i tried my best to get point/reps back on as soon as possible.
Binding it to another like Shift + Click for unlocking might be the better idea then taking a chance and slapping both on same binding and depending on amount of complaints leave it or "fix" it.
Seems like quite a bit of people agree that the CTRL- lock *toggle* is suboptimal compared to the current behaviour (or the OPTIMAL solution of using separate modifier keys for lock and unlock)
Ahem.
But seriously and with respect to the hard working devs, this seems like a truly wonderful UI progression overall but please listen to us and don't break existing things in the progress! (This is the only major thing "going wrong" here, tho combining Align and Approach would be sensible, as well as revisiting the defaults IMHO) ---------- www.eve-arena.com
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Iam Widdershins
Project Nemesis
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Posted - 2010.10.15 21:27:00 -
[209]
This is one of the best things ever to happen to EVE ever. In that light, ways to make it better:
* IMPORTANT: Include some keys for changing the ranges of orbit/keep at range. Changing these mid-fight is something that is often needed, and is the WORST, SLOWEST part of any PVP UI I have heard of.
For example, have 5 preset (and customizable) value sets for orbit and keep at range (I might set them to 500/1500, 5000/7000, 12000/15000, 20000/22000, 35000/50000). Have 5 shortcuts, such as the number keys 1-5, set orbit and keep-range to these values (so 1W would be orbit 500m; 4E would be keep range 22km).
* Allow groups of drones to be assigned to preset groups, and have hotkeys launch these groups. If I set my launch-drone hotkeys to number keys 6-0, it'd be good for the UI to reflect this. I should be able to configure my drone groups to have groups named "Warrior" launch on 6, "Bouncer" on 8, and "Bots" on 0 (for example). When you assign drones to groups, you should be able to see what keys the groups are bound to -- for example, a list of drone groups might look like this:
Dronegroup2 (9) Heavy infiltrators (7) Medium (8) Sentry Tech1 (0) Utility terrible Valkyrie (6) Warrior
* Consider a Select Next Autopilot Gate command. Being able to warp to the next gate with two keypresses without needing to troll to the bottom of a long overview looking for the gate would be wonderful. It would also make replacing the ingame autopilot with one that warps to 0 using external macros maybe a bit too easy. I still think it's a good idea.
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Iam Widdershins
Project Nemesis
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Posted - 2010.10.15 21:34:00 -
[210]
Originally by: SXYGeeK overview filter hotkey and fields (google style filter fields for each column in the overview that can be used to filter) pressing the hotkey or clicking a filter button in the overview header would make filter textboxes apeer in the header for each column. click into the field or using left right arrows to select the field would allow text to be entered into the filter field. as text is entered the overview would be filtered to rows containing the entered text in that column. the up/down arrow keys would then select overview rows within that list finally the filter hotkey or button would close the filters and return the overview to an unfiltered state. (this could be used to filter for specific ship types, corps/alliances, character names, radial velocities, ext)
Oh god that is so many buttons and things. I think I'd much rather just have a revamped states filter for the overview; I wouldn't want my right hand to have NOTHING to do (except occasional manual flight). Basically this is a bit too much.
Originally by: SXYGeeK selected target hotkey, when keying through rows in the overview the selected target does not change, a hotkey to set the selected target via the overview hotkeys would be great.
locked target selection, hotkeys to toggle through the locked targets as the selected target, or even to select specific locked target numbers.
Excellent idea. This, TBH.
Originally by: SXYGeeK or the drones window, a refactor of the drone window would go well with this. I would default the drones in space to be always open, merge drones in distant, and abandonend/recovereable or whatever into one. So the drone window would simply show all launched drones, and their status. by clicking a launch a launch drones button, or pressing a hotkey, the list of drones in bay organized by groups would display in the drone window. the arrow up/down keys could select the drone group, then the launch hotkey would launch them. arrow right could expand groups allowing individual drones to be launched. space or clicking out would close the launch window.
This seems like WAY too much UI complicated refactoring for what could turn out to be a clunky interface. I would much rather the preexisting standard of drone groups could simply each be bound to one of a few launch-drones hotkeys.
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Draco Argen
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Posted - 2010.10.15 21:48:00 -
[211]
Edited by: Draco Argen on 15/10/2010 21:49:36 YES YES YEEEEES *Runs around exited*
I've been preaching this for YEARS. Thank you.
Keyboard control combined with Overview, GREAT. Multi Modal interface use with combing mouse, GREAT. Warp to, GREAT.
Keyboard shortcuts always take a little getting used to, shortly though you will all see how much faster and intuitive regular use becomes! but no right click features should disappear so if you dont like them. Ignore them.
Things that have not been mentioned (By CCP) i'd like to see have shortcuts:
- Jump through JumpBridge
- Ctrl click on broadcast (user mentioned)
- Moving/cycle through selected targets (user mentioned)
- Odd one, but. Empty targeted Cargo container to cargo hold.
- Cease all aggressive acts/mods (Weapons, scrams, nos, etc)
Thank you sooo much CCP. Going to try on sisi now (if its there)!
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Anulla Bequin
Minmatar
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Posted - 2010.10.15 22:27:00 -
[212]
I'd like to see an 'Unlock Target/All' option. A 'Scan' hotkey. A 'toggle Tactical Overhead' hotkey.
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Draco Argen
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Posted - 2010.10.15 23:24:00 -
[213]
Edited by: Draco Argen on 15/10/2010 23:28:50 Edited by: Draco Argen on 15/10/2010 23:26:08 Ok instant/early review. Focusing on KB only use for now. Its good. Once you start getting used to the key placements the defaults make sense. Navigation between systems or belts is going to be much easier now.
Few early glitches, but thats to be expected.
A quible was Alt space was hard to hit quickly, so i personally changed it to END key.
After jumping into a system the Overview key doesn't do anything and I cant use any keyboard only shortcuts. Have BugReported this one. The Mouse+KB combo takes two goes, then it listens. Presume its an uninitialized state of some kind. After moving or clicking the keys and overview select start to work. Really ruined my race through systems :)
The "Overview mode" needs to be indicated more clearly. I pulled up the info option "T" and the overview still appeared to hi-light the selected item, but it took me a few moments to realize i'd naturally fallen out of "Overview" mode. Perhaps a coloured border around the whole overview, or something cooler and more inline with your UI. This began happening more an more as i used it. In the end i got more comfortable with preceding my actions with a "Hit END/Overview" key every time to be sure, but it would be nice to have a clearer visual que.
D - Dock jump, etc. If im not selecting the nearest jump gate, it still figures out i want to jump through the gate im in range of. EXCELLENT. thankyou CCP.
Feature request: Could we have left right keys when in Overview mode move left and right between overview tabs. Would be super useful if you've split your tabs into types, celestials seperate from BS targets, etc
This is all REALLY good stuff. Im enjoying Eve Again!
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Franga
NQX Innovations
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Posted - 2010.10.15 23:27:00 -
[214]
Quote: Bind Shortcuts To Any Key
Oh, hell yeah.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.10.16 00:08:00 -
[215]
Edited by: Tonto Auri on 16/10/2010 00:09:38
Another pass about Ctrl+Unlock. It could be something of a compromise, if Ctrl+Click in overview would only lock targets. Then to unlock target, you'll Ctrl+Click locked portrait (as currently).
Originally by: Anulla Bequin A 'toggle Tactical Overhead' hotkey.
Do you need a screenshot to prove it's slready there? -- Thanks CCP for cu |
De'Vadder
Minmatar
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Posted - 2010.10.16 00:12:00 -
[216]
'Launch first group of drones' 'Launch second group of drones'... would be awesome. Though it would also need some understandable order to drone groups. Alphabetically comes to mind. And why is there still nothing that sets content apart from signature? Is that intentional or technically imposible? |
Yankunytjatjara
Amarr Blue Republic
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Posted - 2010.10.16 00:25:00 -
[217]
Originally by: CCP Optimal I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.
Some important stuff is still missing:
- Keys must bind to more than one command
- Approach is the same as align, as in the overview
- Warp should be by default W...tf
- Unlock should be different from lock
And the most important one....
- TAB NEEDS TO BE A POSSIBLE SHORTCUT, and I must be able to switch overview tabs with it
Is this last one too difficult? Does it need a lot of resources to get it done? CCP, Excellence T F U
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Draco Argen
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Posted - 2010.10.16 00:25:00 -
[218]
ok given our ships fly by keys now. I've two requests, one realistic, one not.
1. Can we have a button to "View from behind" essentially swing the view of your ship to from behind. Kind of like reset view is now, except from behind your ship (or just give us reset view on hotkey, for now).
2. Can you let us move the direction of our ship with keys? Preeeeety please. Number pad strikes me as the best default. 8 degrees of direction, and accellerate and decellerate are already mapped to + and -.
Oh go on, preeeeety please.
Yours living in hope. Draco
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Tertiacero
Caldari Total Mayhem. Northern Coalition.
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Posted - 2010.10.16 00:56:00 -
[219]
Another pass on the lock/unlock toggle.
That being said I could live with it being a toggle if (and only if) unlocking only worked on locked ship portraits and NOT the overview, broadcast window, or anywhere in space.
Not sure how every one else would feel about that though, probably just smarter to seperate it into two commands.
PS - align/approach should be the same key, q should not be involved, w should be warp and i'd like an option to bind the generic 'fly to' double click in space command to a key as well as a shortcut to set drones to assist.
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Occams Legwax
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Posted - 2010.10.16 01:12:00 -
[220]
Edited by: Occams Legwax on 16/10/2010 01:13:35
Changes look good however one thing I'd love to see is separate shortcuts for the default warp to and orbit distances, eg:
q = orbit 500m w = orbit 1,000m e = orbit 2,500m r = orbit 5,000m t = orbit 7,500m y = orbit 10km etc
When flying frigates especially the decision about what distance to orbit at is often split second and the clunky right click UI is a total travesty.
EG, I'm in a rifter with EMP ammo loaded and default orbit set to 500m. I'm warping to a belt and see a merlin on scan and guess that he's blaster fit. I now have to:
right click my guns -> left click barrage ammo -> left click on any object so that the orbit button becomes visible -> right click on the orbit button -> left click 'select default orbit distance' -> type 7500 in to the box -> press enter
Alternatively I'm in a rifter with EMP ammo loaded and default orbit set to 500m. A merlin warps in and lands 10km away. I now have to either:
a) right click overview -> scroll to orbit sub menu -> click 7,500m b) sod the UI and manually pilot
Being able to use different shortcuts for various orbit or warp to distances would make a huuuuuuuuuge difference, please do it __________ Yani Dumyat has been temporarily abducted by aliens. This alt post is in fact a cleverly disguised distress call, please send help! |
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2010.10.16 05:32:00 -
[221]
Originally by: Tertiacero Another pass on the lock/unlock toggle.
That being said I could live with it being a toggle if (and only if) unlocking only worked on locked ship portraits and NOT the overview, broadcast window, or anywhere in space.
Not sure how every one else would feel about that though, probably just smarter to seperate it into two commands.
THIS! OR:
CTRL+CLICK = LOCK CTRL+SHIFT+CLICK = UNLOCK
(Like shift = negation?!?!)
Also, about TAB usage: Yes, freely assignable! Overview tabs, or move active target to one locked-target left/right (again that TAB/Alt+TAB duality-thing-**** - no I don't want your stupid illogical next active window, I can use mouse-click for it.)
CCP Optimal; might want to read about HOTAS (Hands on Throttle and Stick) systems - like ones used in fighter planes (or have they developed finally something better?) - you want to be able to set the game up so that you can use just mouse (right hand) and the left side of keyboard with ctrl (and/or) alt (and/or) shift+key combos. Like in FPS games. :)
One more thing...
"CCP Optional" would've been more ballsy nick-name. -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Komen
Gallente Flying Target LLC
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Posted - 2010.10.16 08:51:00 -
[222]
But...but...I've gotten VERY GOOD at rightclickmenu navigation during stress! My hard-won skill, USELESS!!!!
Damn you CCP! Daaaaammmmnnnn Yyyyyooouuuuuuu!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.16 09:40:00 -
[223]
Quote: There is bad news...
To be able to do shortcuts properly, we saw no other option than discontinuing the current "set-chat-focus-on-any-key" functionality.
that is some AWESOME NEWS!
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zandayus
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Posted - 2010.10.16 12:09:00 -
[224]
great work for the shortcut keys.now when do we get active real time orbits for the planets and moons.like we now have for orbiting stations and jumpgates.can CCP get to that.......
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Syekuda
Valor Inc. Valor Empire
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Posted - 2010.10.16 13:41:00 -
[225]
Edited by: Syekuda on 16/10/2010 13:42:25 To CCP: How about keys (arrows ?) to navigate your ship manually ? This could be useful for ships that are better when flown manually. I could think of a kitting type of ship that requires an orbit of 15km let say and needs to be at that range. With automatic orbiting it's very hard if it's too fast or needs more agility but manually it is possible to do so.
In either case, manual orbiting seems to be a good option since you might want to keep range of 2 ships together and with automatic one you won't be able too.
Also, how about a command (like keep orbit) which should be possible to "lock" on 2 ships. For example, you want to orbit 2 ships that you lock on too. That could be useful if you want to keep range and not get closer to webbing range. Lots of pilot could find this useful. Especially snipers.
--------------------------------------------------
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
ISAAC ASIMOV |
Zarxoniuz
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Posted - 2010.10.17 06:27:00 -
[226]
Edited by: Zarxoniuz on 17/10/2010 06:34:14 Test server feed-back:
Since you have to focus text window to enter text, You either need to focus text box in SPLITTING ITEMS window to enter splitting value. That is really annoying. Can we have default focus on it?
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VonKolroth
Gallente Anarchist's Anonymous
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Posted - 2010.10.17 08:03:00 -
[227]
Best ideas I've seen and stuff I'd like to see the way I'd like to see it.
Drone Business
- Re-factor the "Drone Management" window to for numbered groups as tabs (example: 1. [Group Name), 2. [Group Name], etc.) and drag drones into groups like folders, or better yet let us sort all/unassigned drones and "Tag" drones with a group like GMail labels. Then just make assignable hotkeys for each group.
- Make another window almost exactly like the fleet watchlist for active drones in space. Something like that wouldn't be very obtrusive since we wouldn't have to have the "Drone Management" window open the vast majority of the time.
At Range Business
- A slider similar to the "degrees" in the scanning window that lets us adjust current range on the fly. This could be placed on the bottom of the "Selected Item" window. (preferably not a "sticky" one that locks to ranges, but one that brings up a tooltip of the range of it's current position)
- When using a navigation hotkey (such as Keep At Range, Warp To, and Orbit) allow us to hold down the assigned hot key for the navigation command and simultaneously hold down the mouse button at the same time to bring up a selection of ranges.
Targeting
- I STRONGLY agree with many others that the best way to do individual unlocking of targets would be to hold CTRL and click on the targeted ships portrait with the only exception being an "Unlock All" hotkey we can assign.
- An "Unlock All" hotkey would also address another users suggestion for a "de-aggression" hotkey as all mods targeting another ship would shut down after their last targeted cycle. The only thing a user would have to do after that is de-aggress their drones which a a couple of hotkeys already exist for. A actual "de-aggress" hotkey would be redundant.
Windows
- Hotkeys for selecting and cycling through tabs in "Active Window"
- Seperate hotkeys specificaly for tabs in a hotkeyed window, or at the very least, The overview. This could be done in most windows by holding down the hot key for the desired window and pressing a number key
- To make these changes more palatable for all of us who have gotten used to playing EvE a certain way, put the hotkeys for Windows (If assigned) at the end of the windows title or aligned to the right side of the title bar in the window. (Former preferably). Also allow us to assign these hot keys on-the-fly by right clicking on the reminder. That way we wouldn't have to go through the process of pressing escape, clicking the shortcuts tab, then hunting down that business in the shortcuts tab. This would also work very well in the individual window tabs and the right-click menu, example:
Approach (W) Align (A) Orbit (O) Warp To (S) --------- Dock (CTRL-D) --------- Add Station to Overview --------- Add Waypoint [Why is this here anyway?] --------- Bookmark Location... (ALT-B) Show Info (ALT-I)
Other thoughts
- I would like to see bookmarks and scanning results in the overview and brackets like we can in the system map so we can take advantage of these new navigation shortcuts for them as well. You know, as long as we're adding functionality to bookmarks (like align to bookmark).
- I believe the default range for warping should always be 0km, unless otherwise stated in the right-click menu or by the method I described above (With the exception of autopilot, of course). This eliminates the need for a slider like I suggested for active range. I also don't see a speed slider as anything but redundant, there is one right below the capacitor.
Overall I love the new way of doing things and I commend the EvE devs for taking the plunge to bring it to us. ~
A man with a Domi analyzes every problem in the terms of drones. |
Ervol Libra
Amarr Pinky and the Brain corp
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Posted - 2010.10.17 08:45:00 -
[228]
So new windows not focussing is intentional?
I was quite annoyed when trying to move certain amounts of ammo around i had to actually click in the window again before i could give in the number.
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Avernus
Gallente Imperium Technologies Sodalitas XX
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Posted - 2010.10.17 09:28:00 -
[229]
Edited by: Avernus on 17/10/2010 09:34:24 Shortcut functionality request:
In addition to the current shortcuts being added, I'd very very much like to see you take it a step further using the mouse wheel to enhance a few functions.
Example: Default orbit is 'W' While holding down the 'W' key, you can use the mouse wheel to alter set orbit range in 1000m intervals. (Very handy when you've been switching out ships)
Could also be used for 'E', Keep at Range.
It would need some sort of on screen indicator for what ranges are getting set to ofc, hopefully doesn't complicate things overly much too develop this function.
Edit: Warp to distance would also be handy using the regular intervals.
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sm1thy
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Posted - 2010.10.17 09:42:00 -
[230]
Originally by: xXxCCxXx
Originally by: Xaen So, it only took you FOUR YEARS to listen to reason.
<3
yeh 4 years...
... ccp got owned big time.
good changes though |
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Kylar Tzu
Caldari AlfaCorp Saints Amongst Sinners
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Posted - 2010.10.17 10:14:00 -
[231]
Edited by: Kylar Tzu on 17/10/2010 10:18:33 A launch drones would be very useful.
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Obi'agie
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Posted - 2010.10.17 12:50:00 -
[232]
OMG Go CCP!!!!!!!
Just a couple of things ... yes plz can we hava a launch drones button? Can the arrow keys be binded to the overview and current targets without having to click the overview maining that up down does the OV and left right through targets and then have them alter phocus on each other if applicable,this could then be disabled when another window has focus. Orbit and keep at distance could be done by holding down there short cut ket and then you could either have saved preferances so "Q+1" through to 9 or maybe just bash in the desired range... in KM
Love U CCP x x
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cyclobs
Minmatar Ta8ula Rasa
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Posted - 2010.10.17 12:54:00 -
[233]
oh god no! not my auto focous!! :(
can there be a little option in the shortcut menus that lets us change from 'specific key focous' to 'any key focous' for those of us that actually do prefer to use the mice
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wizard87
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Posted - 2010.10.17 17:52:00 -
[234]
Will PVP become like a game of Streetfighter 2?
Coz I'd like to shortcut: circle down to forward, hard punch for my Hadukens.
Serious though, dont make pvp too easy.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.17 18:08:00 -
[235]
Edited by: Destination SkillQueue on 17/10/2010 18:10:04
Originally by: wizard87 Will PVP become like a game of Streetfighter 2?
Coz I'd like to shortcut: circle down to forward, hard punch for my Hadukens.
Serious though, dont make pvp too easy.
That doesn't make any sense. If the combat was "hard" because how difficult it was to get your ship to do what you wanted it to do, it wasn't hard in the first place, it was the exact same combat with crappy controls. If anything your fighting will now come with 23% added PvP, since you will actually be focusing more on fighting the other player and outmanouvering him, and spend less time and effort on fighting the UI controls.
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gfldex
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Posted - 2010.10.17 18:34:00 -
[236]
How about ctrl-LMB on items in your cargohold/hargar to move it to your hangar/cargohold. There is plenty of stuff done in station that might be worth a look.
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Steveir
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Posted - 2010.10.18 00:29:00 -
[237]
Originally by: Min Qa We need key binds for:
-next/prev target -select xth targeted ship -lock last broadcast target -unlock current target -launch drones
pipe dream: allow WASD+QE let you fly the ship manually =p +1 for this :)
Oh and please have some way to prevent/disable double clicking in space to cause you to start moving in that direction. I can't tell you the number of times I've ended up dead because I didn't know i was flying in a random direction away from the person repping me.
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PureMurder
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Posted - 2010.10.18 04:59:00 -
[238]
request feature:
allow multiple shortcuts for different ranges:
warp to zero warp to 100 warp to 76... etc.
That would be awesome. Really awesome.
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Ningishzida
Amarr CTRL-Q
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Posted - 2010.10.18 12:04:00 -
[239]
This is probably the best thing to happen to EvE since 2003. It will improve playability 10 fold. I hope this is the start of many more UI improvements.
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Kismeteer
GoonWaffe Goonswarm Federation
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Posted - 2010.10.18 16:42:00 -
[240]
I can't stress the importance of unlock. Control-shift-portrait left click sounds perfect.
Need better method for figuring out overlap though. It's kind of a mess if you start remapping like crazy to get back some functionality. -- Kismeteer, carebear extraordinaire
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sue denim
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Posted - 2010.10.18 17:11:00 -
[241]
Originally by: Kismeteer I can't stress the importance of unlock. Control-shift-portrait left click sounds perfect.
Need better method for figuring out overlap though. It's kind of a mess if you start remapping like crazy to get back some functionality.
I'd prefer ctrl right click :|
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VonKolroth
Gallente Anarchist's Anonymous
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Posted - 2010.10.19 02:52:00 -
[242]
Originally by: sue denim
Originally by: Kismeteer I can't stress the importance of unlock. Control-shift-portrait left click sounds perfect.
Need better method for figuring out overlap though. It's kind of a mess if you start remapping like crazy to get back some functionality.
I'd prefer ctrl right click :|
I don't give a damn what the default is, as long as it can be remapped. ~
A man with a Domi analyzes every problem in the terms of drones. |
Ffreyn Moonflower
Caldari Lead Farmers Academy Kill It With Fire
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Posted - 2010.10.19 12:26:00 -
[243]
Not seen this mentioned yet, but please make sure that focus is given to the first data entry field of any popup dialogs. Doing shift+drag to move a partial stack and then having to click (or multiple tab) to get focus in the quantity box is madness.
- Ffreyn
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Dav Varan
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Posted - 2010.10.19 14:08:00 -
[244]
So CTRL click to lock Q click to Approach
How many gate campers will be disconnecting with CTRL Q
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2010.10.19 14:20:00 -
[245]
HAHA After 4 years of whining about it... we get both proper keyboard shortcuts AND Anti-aliasing in one go.
I really wonder why these 2 essential things in a modern game was lacking for so long. But glad that CCP finally woke up and got around to it.
Keep up the delayed good work
Eve Market Scanner - Marketlog comparisons |
Cresalle
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Posted - 2010.10.19 15:09:00 -
[246]
Mouse shortcut for 'Active Module in Overloaded State' please. It would rock to be able to one-click a mod and have it turn on overloaded rather than having to try to click on the skinny little green bit and then activate the mod. Especially since for some bizzare reason you can't toggle overload while cloaked, so when you jump into a camp and decide to burn out you have to move, then click the tiny thing then click the mod, so it's easy to miss the overload or to click it twice instead of turning the mod on.
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Aquilonian
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Posted - 2010.10.20 04:20:00 -
[247]
Edited by: Aquilonian on 20/10/2010 04:25:08 Hi,
I have no idea if this has been suggested earlier in this thread or some other, but a great idea would for players having the ability to bind an ammo slot. Suppose every player has 5 ammo slots for each ship that can be bound to a key. The player loads an ammo into the ammo slot, and that will then correspond to the keybind they have for it. For example let's say you can bind stuff like so; Ammo slot 1 - bound to "g" - Barrage S loaded Ammo slot 2 - bound to "f" - Republic Fleet Phased Plasma S etc.. This gives the player the click-free(assuming they use a shortcut to start/stop firing) action of switching the ammo for their module. This would be much more easier, and could save quite some time for a skilled player.
So my action chart to switch ammo would be like so; -Press F1 to stop module fire. -Press f to load Republic Fleet Phased Plasma S -Wait the 10 seconds -Press F1 to continue module fire.
Opposed to; -Press F1 to stop module fire. -*click on weapon* -*look for ammo type* -*click ammo type* -Wait 10 seconds -Press F1 to continue module fire.
This could possibly be applied to midslot items such as eccm or w/e, but I would really like to see this for high-slot module ammo. This improvement as I would call it, would increase the pace of the game in some way, and make it much more fluid. Just a suggestion.
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Ishuku
Amarr Dark Star Industries
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Posted - 2010.10.21 02:51:00 -
[248]
Good to hear. So my naga mouse will get more usage in Eve. ~sghq.com~ |
Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.10.21 06:16:00 -
[249]
Originally by: Koshiko Murakami Very Nice, but a couple of comments:
'Focus on chat window' should probably be 'Enter' by default if possible. Lots of people will already have that muscle memory from other MMOs (I know, not really a reason to do it here, but...)
Can we navigate the Overview using arrow keys? If so, targeting via keyboard is going to rock.
Can we get a 'lock' ONLY key? Having a toggle key is great and all, but I'm sure I'm going to accidentally unlock targets in the heat of my next fleet fight (throw in normal lag, etc).
I am going to second this. If nothing alse plz do the Overview using arrow keys and put in a lock Only key plz and thx u :)
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Menyet Ikeemoo
|
Posted - 2010.10.21 08:59:00 -
[250]
The new shortcuts on Sisi are great, i would love two little additions:
1. Make the shortcuts to close the window if it's open. Like the fitting window. If you push the button, or the shortcut twice, it opens and closes. It's half work if you have a shortcut to open a window, then you have to use the mouse to close it.
2. Scanning shortcuts. Analyze, recall probes, etc.
Otherwise its great stuff.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.21 13:37:00 -
[251]
So, where do we stand currently, CCP?
Are you still hell bent on breaking the game with undisableable CTRL-unlock/toggle, CTRL-Q default and all that, ruining a potentially *magnificent* UI improvement? ---------- www.eve-arena.com
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UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
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Posted - 2010.10.21 20:42:00 -
[252]
id love to see fully suport tologitechs g series keyboards.... OMFG
I am the widowmaker stay tuned.
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Aegis Stormborn
Unknown-Entity
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Posted - 2010.10.22 01:06:00 -
[253]
AWESOME
CCP Disregard the negativity in this thread, great job on the new and very much needed improvements. That being said, I am pleased but not satisfied. Keep up the good work, don't stop it here!
Probably already mentioned but:
-Shortcuts for drone control -PLEASE PLEASE PLEASE short cut for overloading modules and racks, ctrl/alt + Fkey would be awesome for this I never ever, ever use them for their current function of activating a 15th module and the spot to over load them is incredibly tedious to click.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.22 07:23:00 -
[254]
Edited by: Raimo on 22/10/2010 07:25:36
Originally by: Aegis Stormborn AWESOME
CCP Disregard the negativity in this thread, great job on the new and very much needed improvements. That being said, I am pleased but not satisfied. Keep up the good work, don't stop it here!
Probably already mentioned but:
-Shortcuts for drone control -PLEASE PLEASE PLEASE short cut for overloading modules and racks, ctrl/alt + Fkey would be awesome for this I never ever, ever use them for their current function of activating a 15th module and the spot to over load them is incredibly tedious to click.
Bolded the stupid (The functionality you're asking for has existed for years, as have *some* useful drone shortcuts)
Now, how about that CTRL- toggle issue, CCP (Optimal)? ---------- www.eve-arena.com
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onyu
|
Posted - 2010.10.22 18:50:00 -
[255]
Originally by: CCP Fallout Shortcuts are getting a complete makeover in EVE Online: Incursion. CCP Optimal's new dev blog gives all the details. Read it here.
wishes!
1) Drone attack and return to drone bay shortcuts
2) weapon reload shortcut.
(if we can't get a reload shortcut for some reason, please at least make it so the weapon tooltip doesn't overlay the right click menu for x seconds...)
3) retarget shortcut after you got jammed... automatically retargeting the same ships you had targetted before.
4) ammo shortcuts for specific ammo you want to switch to...
Madness is taking its toll, please have exact change ready. |
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CCP Optimal
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Posted - 2010.10.23 00:51:00 -
[256]
Originally by: Raimo Now, how about that CTRL- toggle issue, CCP (Optimal)?
I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.
We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.
+ a bunch of other smaller tweaks and improvements!
|
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Matriarch Em'ashu
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Posted - 2010.10.23 01:21:00 -
[257]
Originally by: CCP Optimal I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.
We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.
+ a bunch of other smaller tweaks and improvements!
This is excellent news! Thank you very much for separating the two locking functionalities, and again for the entirely new target-browsing keys!
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Xenophylactic
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Posted - 2010.10.23 10:50:00 -
[258]
I have a suggestion for hotkeys pertaining to menus. Allow for 3 type's of a menu hotkey.
The first and normal one that's used for almost all menus in Eve: Menu Always On (this really annoys me)
- This annoys me and I hate it. When you press a key, the menu comes up and pressing the key again doesn't do anything.
The second one that seems to only pertain to the fitting window: Toggle Menu
- This is easy to explain since it works for the fitting window, depressing the menu hotkey again exits the menu.
And the third suggestion for a menu hotkey: It brings the menu up until the key is no longer depressed.
- So for example if I want to assign a hotkey to my fitting window that only appears as long as I'm holding the "A" button down.. I can press it, look at my fittings, let go of the key and the menu goes away. Of course the caveat is this button could then not be assigned to a mouse click hotkey (as it would think I would be trying to align to something in the menu unless you make menus ignore hotkey events unless a link is clicked on).
Please at least consider giving all hotkeys for menu the toggle functionality.
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Xenophylactic
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Posted - 2010.10.23 10:57:00 -
[259]
(I can't verify if this is already default behavior on SiSi because I'm deployed (IRL), if so please disregard, nothing is mentioned of this in the article).
Consider giving the option to assign hotkeys to right click or left click (basically giving right click the same hotkey functionality as left click). This way people can assign how they toggle their modules how they wish. I'm not sure how feasible this is. I really like the idea of being able to use left click for certain things and then use right click for another set of hotkey assigned things.
Wonderful changes! I'm excited the backend being modularized allows for this sort of creative work.
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Nypheas Azurai
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Posted - 2010.10.24 01:33:00 -
[260]
Edited by: Nypheas Azurai on 24/10/2010 01:35:10 This is an excellent start and much needed improvement for usability. I'm not sure how the shortcuts work or whether they require a target, but if there's anything in combat that we need it's a WARP ME THE HELL OUTTA HERE shortcut. So please allow the new warp shortcut to warp anywhere even when no target is selected.
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.10.24 04:49:00 -
[261]
Nypheus, as much as that sounds like a good idea on paper - in practice it gives those fleeing combat far too much of an advantage. At the moment, a prepared pilot can get out of harms way quickly, an unprepared pilot has good odds of getting clear if he's got fast reflexes. If they make it a single keypress to initiate warpout, it will be that much harder to make any pilot commit to a fight they do not start.
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Raivi
Sniggerdly Pandemic Legion
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Posted - 2010.10.25 01:44:00 -
[262]
Originally by: CCP Optimal
Originally by: Raimo Now, how about that CTRL- toggle issue, CCP (Optimal)?
I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.
We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.
+ a bunch of other smaller tweaks and improvements!
I love you. ---------------------------------------------
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AlastarB Frost
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Posted - 2010.10.25 14:51:00 -
[263]
A very nice thing for most pilots, and especially for drone heavy ships like gallente, would be to have keys assigned to drone actions. There is already the standard commands for controlling drones in space, but it would be nice to assign start commands directly to the drone groups.
This issue is not as straigt forward as others, as drone groups are customizable. I tend to have standard groups (like small, medium, heavy, mining, ewar ...) and would like to start them via hotkey.
To do this, it would be nice to have an ingame window (not through esc) with dragable hotkey items. Drag them to the UI-Item you want to set the hotkey for and select the action from the context menue. This would also make it easy to assign hotkeys to the modules. No more Functionkey + Fx, just dragging your favorite hotkey on the module and select "activate" or "overheat" or even "activate once". The key combinations could be set via esc-menue and then given some order/description/color/icon in the ingame menue to make the assiging on a new ship fast and straight forward.
This would also mean to have two groups of ingame shortcuts. Ones that stay until unassigned (like align, warp to, etc wich are the same for all ships) and ones that only apply to one ship (key for your repper, gun, drone group). So there is a need to indicate wich key is already assigned and wich are unassigned in the ingame menue.
Those hotkeys, once set, should operate without focus on a window. if i have selected a hotkey for orbit from the toolbar, it should work always if the chosen target supports the action without setting the focus to the toolbar with an explicit key.
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Citizen 1121347
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Posted - 2010.10.25 15:16:00 -
[264]
Edited by: Citizen 1121347 on 25/10/2010 15:18:08 (crap, ze forum settings...)
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2010.10.25 15:18:00 -
[265]
Originally by: CCP Optimal
I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.
Quote:
... introduced "select next/previous locked target" commands.
Holy double-, Batman!
Quote:
+ a bunch of other smaller tweaks and improvements!
Tease.
Come on, spill the tweaks! -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Sister Fein
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Posted - 2010.10.25 15:35:00 -
[266]
Originally by: CCP Optimal
Originally by: Raimo Now, how about that CTRL- toggle issue, CCP (Optimal)?
I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.
We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.
+ a bunch of other smaller tweaks and improvements!
This is great news! I don't think I've ever looked forward to an expansion as much as I look forward to this one, and all because of a few (much needed!!!) keyboard shortcuts. Cheers guys!
/Sis
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Vincent Athena
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Posted - 2010.10.25 17:44:00 -
[267]
OK, I got one: When the sleepers shoot up my drones I want to RR them, so I look at whats damaged in the drone window, ctrl-click on the damaged ones.... and nothing happens. Please add the function of being able to lock a drone by ctrl-clicking on it in the drone window. Us carrier pilots will really be happy with that, along with anyone who remote reps their drones.
While you are at it, could you make the drones in the drone window blink red when they are being shot at, like the people in the "watch list" do?
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Minarete
Amarr Ripstart Technologies
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Posted - 2010.10.26 15:59:00 -
[268]
Any chance of an "Assist" option being added?
Mainly useful for PvE I guess, what I mean is the ability to assist on same target as Fleet/Wing/Squad leader? or some person set as "Main Assist"
Most other MMOs have this, I have been surprised Eve does not.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.10.27 08:57:00 -
[269]
Edited by: Raimo on 27/10/2010 08:59:57
Originally by: CCP Optimal
Originally by: Raimo Now, how about that CTRL- toggle issue, CCP (Optimal)?
I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.
We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.
+ a bunch of other smaller tweaks and improvements!
Great news, I'm definitely agreeing with Raivi!
Thanks a lot for listening. Sorry for my harsh tone on the matter but you devs have to admit for a history of ignoring feedback at times, I'm glad it was not the case here. ;)
Now the only issue remaining for me would be, can we combine approach and align to the same key at least as an option? ----------
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Aidan Patrick
Videt Omnia
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Posted - 2010.10.27 19:33:00 -
[270]
Edited by: Aidan Patrick on 27/10/2010 19:35:48 I am ECSTATIC about hot keys coming to eve in a more pronounced fashion!
My biggest concern right now however is drones and hotkeys. The existing drone hotkeys are fantastic and I use them religiously whether I'm fighting NPC's or players. There is on thing missing dearly. A hotkey to launch your drones.
I propose this:
Add a hotkey to launch your drones, infact add TWO. One for your "Primary Group" and one for your "Secondary Group".
I know the initial reaction that is going to be "But I don't want to lose my customized groupings!". The fix for this is easy. Keep all the drone groups client side just like they are now. Simply add a context menu for your right click on a group 'folder' stating "Mark Primary" and one "Mark Secondary". Once you mark a group one of those two options, the corresponding hotkey launches your drones from that group. If you have more than you can launch, it treats the launch just like you right clicked the group and selected launch. (Basically the hotkey just makes the call exactly like if it was selected from the context menu.
Hopefully this should be relatively simple. As drones are a core function of EVE (imho) a hotkey for this should not be left out when "Cutting it Short".
I thank CCP for taking the time to read this post and hope they take it to heart and include this feature. If this has already been suggested, my apologies.
-- Oh, a hotkey to drop all current active target locks needs to be added too. Desperately. Possibly even a context menu option when right clicking a target "Unlock All" - Aidan Patrick |
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Arctic Monkey
Caldari D00M. Northern Coalition.
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Posted - 2010.10.28 06:21:00 -
[271]
one hotkey each for orbit, keep at range, warp to with two options: 1. press and release hotkey to perform action at default distance 2. (new!) press and hold hotkey, then spin mouse wheel to select distance, then release hotkey to perform action
example 1 (change orbit distance): Press S to orbit a target at your default distance (assume 2km) Press and hold S, then spin mouse wheel four clicks to select 2km > 2.5km > 5km > 7.5km ... then release S and orbit changes.
example 2 (warp in at optimal range): Press W to warp to a gate, you warp there at your default distance (assume 0km) ...or Press and hold W, spin mouse wheel backwards three clicks to select 0km > 100km > 70km then release W. Ship warps at 70km from target.
Intuitive, extremely fast, your fingers are already on the buttons in question, and you will not have to hunt on the keyboard or remember which button corresponds with 7.5km (was it R or T? etc)
launch drones button (button+click on folders for launch or return)
cancel targeting = ctrl+Rclick on portrait or overview
crtl+click on broadcasts to lock targets, and same unlock functionality as overview
save/import/export/change bindings to share with friends or make backups, similar to overview settings
approach/align should be same key
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Burning Laker
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Posted - 2010.10.28 10:19:00 -
[272]
Stupid Session... Not gonna retype. Would like to know about anti-game hooks measurements? Are there any? Will there be? Good vs Bad: - Voice Commands - Farmers
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cyclobs
Minmatar Ta8ula Rasa
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Posted - 2010.10.29 18:22:00 -
[273]
the ability to disable the target: unlock thing would be nice.
espically for people like me who spam anything on the overview and killing anything i score locks on... but thats in carebear mode <3
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Tyranis Marcus
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Posted - 2010.11.03 02:41:00 -
[274]
Oh thank God, finally! Eve is my favorite MMO, but with my least favorite set of controls. This sounds awesome. Even for people who'll still use the mouse most of the time, there'll be a benefit, since when things get laggy keyboard shortcuts generally work a whole lot better than mouse clicks.
I've always missed being able to cycle through targets, and do anything my char can do using only the keyboard, and have always found the mouse oriented controls to be clumsier for pvp than other games I've played.
Some of the accidental highsec suicides this will cause are going to be funny though. You know, when some poor sap starts typing in a chat window at 300 mph but with the focus on giving commands, not chatting, lol.
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Blaatschaapp
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Posted - 2010.11.03 09:44:00 -
[275]
Originally by: cpu939 can we get an unlock all targets? this would be handy when doing pve
that or, as ctrl+click is target make shift+ctrl+click unlock target/cancel targetting process
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Luccul
|
Posted - 2010.11.14 01:53:00 -
[276]
Originally by: Arctic Monkey one hotkey each for orbit, keep at range, warp to with two options: 1. press and release hotkey to perform action at default distance 2. (new!) press and hold hotkey, then spin mouse wheel to select distance, then release hotkey to perform action
example 1 (change orbit distance): Press S to orbit a target at your default distance (assume 2km) Press and hold S, then spin mouse wheel four clicks to select 2km > 2.5km > 5km > 7.5km ... then release S and orbit changes.
example 2 (warp in at optimal range): Press W to warp to a gate, you warp there at your default distance (assume 0km) ...or Press and hold W, spin mouse wheel backwards three clicks to select 0km > 100km > 70km then release W. Ship warps at 70km from target.
Intuitive, extremely fast, your fingers are already on the buttons in question, and you will not have to hunt on the keyboard or remember which button corresponds with 7.5km (was it R or T? etc)
...
This! Very much this!
I've never been a fan of picking orbit/keep at range/warp distances from the right click menu. Too many clicks and too much mouse movement to get a simple command done. Using the scroll wheel is excellent.
On Sisi now you can press and hold the W key and ORBIT displays on screen. So change that to ORBIT 5000 (or whatever the default orbit is set to) and then allow the scroll wheel to ramp that number up or down, until the W key is released, or the user clicks on the object (in space or on overview).
Same for Keep At Range and Warp To. And ship speed too.
One enhancement: a fast spin of the scroll wheel steps the range up/down a bigger increment than a slow spin. This allows for fine tuning the orbit distance once in orbit, or making big changes in a hurry if you need to. Both increments are settable, of course.
As a (very) weak alternate, provide an up/down increment through hot keys like is done for speed with Add/Subtract (+/-).
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Paukinra
Gallente Hard Rock University
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Posted - 2010.11.14 16:37:00 -
[277]
Yay - no more will people hear me (over vent) in combat when holding control to use the shortcuts!
DesuSigs |
Iam Widdershins
Project Nemesis
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Posted - 2010.11.18 02:03:00 -
[278]
Going back over this with the new changes: I like what you've done. More keys for nice things like changing current selected target, toggle tactical overlay, set max speed. Great. Some things are still missing though:
* IMPORTANT: Open cargo of selected object This is conspicuously missing, as one of the more frequently-used commands available in the selected-object window. As of 11/14, it appears that there is a hotkey value for it, but there is nowhere to set it.
* IMPORTANT: Hotkeys don't work with objects not in the overview. If you have an object selected but it is not in your overview, you can't just click "approach" or "orbit" or "warp to"; you have to hold down the button and click on it. EVERY TIME. Even the look-at key doesn't work at all if the object you're trying to look at is not on the overview.
* Important to me, and all other PVPers: Include some keys for changing the ranges of orbit/keep at range. Changing these mid-fight is something that is often needed, and is the WORST, SLOWEST part of any PVP UI I have heard of.
Have 5 preset (and customizable) value sets for orbit and keep at range (I might set them to 500/1500, 5000/7000, 12000/15000, 20000/22000, 35000/50000). Have 5 shortcuts, such as the number keys 1-5, set orbit and keep-range to these values (so 1W would be orbit 500m; 4E would be keep range 22km). This allows you to fly where you want, how you want, lightning fast, without scrounging around in sub-sub-sub menus or TYPING NUMBERS IN MID-COMBAT. Oh my god if you guys implemented this I would literally cry with joy.
* Allow groups of drones to be assigned to preset groups, and have hotkeys launch these groups. If I set my launch-drone hotkeys to number keys 6-0, it'd be good for the UI to reflect this. I should be able to configure my drone groups to have groups named "Warrior" launch on 6, "Bouncer" on 8, and "Bots" on 0 (for example). When you assign drones to groups, you should be able to see what keys the groups are bound to.
* Consider a Select Next Autopilot Gate command. Being able to warp to the next gate with two keypresses without needing to troll to the bottom of a long overview looking for the gate would be wonderful. It would also make replacing the ingame autopilot with one that warps to 0 using external macros maybe a bit too easy. I still think it's a good idea.
* And, of course, merge Align and Approach hotkeys. They're still the same damn thing, even on the selected item window.
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Svetdana
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Posted - 2010.11.22 07:25:00 -
[279]
Apologize if was allready said.. Can please make a shortcut to get drones out? player set through r click menu or something, for each different set. Have them set for returning to drone bay, and for attacking.. just need a key to get em out of the drone bay. While on the drone subject, could it also auto open the tab with drones active, and scroll to the bottom of the list?
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McEivalley
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2010.11.26 07:55:00 -
[280]
I can see half a fleet ctrl-Qing by mistake while being asked to re-approach the gate... using Q as a part of shortcut is definitely a not so great idea - the rest are p. awesome.
Editing your watchlist |
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Hachi Ironfist
Gallente Rubbish and Garbage Removal Systematic-Chaos
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Posted - 2010.11.26 12:36:00 -
[281]
@CPP as I <3 drones and all... please make a command " Launch Drones" !!
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Keran Set
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Posted - 2010.12.09 17:25:00 -
[282]
SO? When is it finally going to happen? I can only hope in the january expansion? greets Keran
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Lord Lewtz
|
Posted - 2010.12.15 08:35:00 -
[283]
REALLY looking forward to this. I recently came back to EVE (haven't played since 2005) and was like.. "Where is my orbit hotkey? I can't make an orbit Hotkey assigned to something? ARRRG"
Small addition, but huge in terms of player usability. Thanks for updating this, and can't wait to see it on live.
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Niko Lorenzio
United Eve Directorate
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Posted - 2010.12.15 13:22:00 -
[284]
Ehh.... great idea, but damn I'd hate to have to press a spacebar every time I want to type a new message... EVE is largely a social game, and theres a lot of written communication going on. How about making it a toggle? |
Dasola
Minmatar
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Posted - 2010.12.15 14:31:00 -
[285]
Edited by: Dasola on 15/12/2010 14:31:47 hmm, this is major change. Are you people in ccp totally nuts? after this change comes were going to see tons os most embarashing ships loses, etc.... (press wrong button...)
Only thing i can think is this is going to make macro miners work even more easy.... Jesus, i tough ccp was against macroing. Evidence seems to indicate opposite.
PS. wondering if i could actyally assign weapons and stuff to numberic keybad now? would make full size keyboard guite usefull.
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JeanClaude Solange
|
Posted - 2010.12.15 16:03:00 -
[286]
Even after all of this, I feel like the game still lacks the most basic of keyboard shortcuts. There should be a shortcut to easily toggle through targets on the screen (then press enter to lock); there should be a shortcut to have your drones engage a target (seriously, move mouse, right-click, engage = slow); and why, oh why, is there not a shortcut to fire all guns at once?!
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JCache
Caldari
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Posted - 2010.12.16 10:34:00 -
[287]
That's all nice, but in space there were at least buttons to press, in market pvp everything has to be done by using this horrible unconfigurable menus. This is even more annoying than in space combat. Is there something planned too? Sig removed. Needs more EVE related content. Zymurgist |
Rusam Lebta
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Posted - 2010.12.17 15:57:00 -
[288]
When will this implemented? I cannot see it in Incursion 1.0.2. Some information would be nice.
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Swidgen
|
Posted - 2010.12.17 21:12:00 -
[289]
Originally by: Rusam Lebta When will this implemented? I cannot see it in Incursion 1.0.2. Some information would be nice.
p.sure they said yesterday it will be in the January patch.
There had better be a way to export and import these chortcut settings. Corps, alliances and fleets will want to make sure everyone is on the same page. Not to mention it will take forever to explain it to newbies in the future.
Please make import/export a feature of this, like the overview settings are today. Minus the overview bugs (that have been around for years) of course. |
RedClaws
Amarr Black Serpent Technologies R.A.G.E
|
Posted - 2010.12.20 11:01:00 -
[290]
If there will be multiple "orbit" and "launch drone" commands I guess I'll need to redo all my shortcut settings before I undock for every ship I have.
Up Next: "CCP please let me save shortcuts on my ship fittings!"
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Klauz Lycan
Gallente The Scope
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Posted - 2010.12.20 11:55:00 -
[291]
this is great. i ve waited a long time for changes like this. finally i can hammering orbit while looking around in space! cant wait for the changes!
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Niko Lorenzio
United Eve Directorate
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Posted - 2010.12.26 15:29:00 -
[292]
Originally by: JeanClaude Solange Even after all of this, I feel like the game still lacks the most basic of keyboard shortcuts. There should be a shortcut to easily toggle through targets on the screen (then press enter to lock); there should be a shortcut to have your drones engage a target (seriously, move mouse, right-click, engage = slow); and why, oh why, is there not a shortcut to fire all guns at once?!
People complaining about missing features is fine, but clueless people complaining who'd rather post and rage then press escape and check their shortcut menu **** me off!!!
THERE IS a shortcut to launch all your drones and order them to engage, and THERE IS a shortcut to fire all your guns at once. It's called GROUPING MODE.
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Nader Bombsalot
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Posted - 2010.12.28 15:18:00 -
[293]
Excellent. Thumbs up!
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Lestadt
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Posted - 2011.01.06 02:16:00 -
[294]
nice :)
one thing that would be useful to speed up getting to places is for gates have the 'jump' command the same as the 'dock' command is for stations, so if you at a belt or something and want to go to the next system you warp and then auto jump when exiting warp with 1 click rather than have to wait till your out of warp then having to manually command your ship to jump for every gate on your route, also having ctrl + click to unlock targets as well as locking them would be brilliant :)
keep up the good work, i cant wait for the next update :D
Lestadt
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Cruise Withaker
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Posted - 2011.01.13 23:53:00 -
[295]
Oh yeah! Finally my Logitec G13 can be used better for PvP and Mining... Whooot
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Tornicks
Caldari Caldari Provisions
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Posted - 2011.01.14 12:33:00 -
[296]
The new shortcut system is what EVE has really been in need of. Thanks for the feature. -- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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sue denim
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Posted - 2011.01.14 22:21:00 -
[297]
is this coming in the upcoming patch?
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.01.15 00:00:00 -
[298]
AS AN AMARRIAN I DEMAND THE ABILITY TO BIND DIFFERENT CRYSTALS TO BE LOADED ON KEYPRESS!
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Broken Vegetable
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Posted - 2011.01.24 20:38:00 -
[299]
Edited by: Broken Vegetable on 24/01/2011 20:39:56
Originally by: Iam Widdershins
*snip*
* IMPORTANT: Open cargo of selected object This is conspicuously missing, as one of the more frequently-used commands available in the selected-object window. As of 11/14, it appears that there is a hotkey value for it, but there is nowhere to set it.
* IMPORTANT: Hotkeys don't work with objects not in the overview. If you have an object selected but it is not in your overview, you can't just click "approach" or "orbit" or "warp to"; you have to hold down the button and click on it. EVERY TIME. Even the look-at key doesn't work at all if the object you're trying to look at is not on the overview. *snip*
I wanted to echo Iam Widdershins sentiments above. Poor keybind support would be my foremost problem with Eve, and although the recent improvements are highly appreciated the issues above really irk me.
What the hell is the dungeon editor? ctrl+shift+d is bound to this by default.
It's also possible to have two actions bound to one keybind, and can be a frustrating issue to sort out if you didn't know this ahead of time.
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DEFIER ORILIS
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Posted - 2011.01.24 21:43:00 -
[300]
Where is the TEXT file or such to manually edit the Key shortcuts?
Thx, DEFIER.
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Lyman Alpha
Gallente Federal Navy Academy
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Posted - 2011.01.27 10:31:00 -
[301]
Edited by: Lyman Alpha on 27/01/2011 10:48:39
Originally by: Illwill Bill This is nice, but seriouly, why no "Launch drones" command?
Yes. Launch Drones needs to be in the list to which one can assign a shortcut key.
REALLY!
We saw this request MANY times since this topic was started back in October. I can think of no other request that has be asked for more often. So, how long does it take CCP to hear what is said?
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Wyrmtoe
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Posted - 2011.01.27 12:26:00 -
[302]
Originally by: Matthew
Originally by: Tippia àand as mentioned, I suspect that this, coupled with an inability or unwillingness to provide dual functions for keys is what has led to the unfortunate "space to chat" decision.
I wouldn't class the reason as inability or unwillingness. I'd class it as a very good UI design decision.
Yes, players of many other MMO's may be used to "<enter> to chat", but the playerbase for Eve will be used to "<enter> for accept". It would be a horrible accident-prone time trying to train that out of the existing playerbase, and new players should expect to have to learn control variations when starting a new game (once they've got over wsad not being forward, backward, left and right, for example).
In theory your <esc><enter>omgz, wartargets!!<enter> sequence would work. However, in theory putting "Make Active" and "Trash it" next to each other on the right-click menu would also work. But both are design decisions that yield the potential for the consequence of an error to be disproportionate to the error in input that was made. Otherwise known as bad design.
Oh man, that had me on the floor. Eloquently said, sir!
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Niko Lorenzio
United Eve Directorate
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Posted - 2011.01.31 08:46:00 -
[303]
Does anyone know if there is a way to save/backup/export your shortcuts keys? (Besides taking 15 screenshots of them)
Can we please have: Ability to save or export our shortcuts Ability to bind the EVE Voice PTT to any key (Not the "ANY" Key... but... argh you know what I mean) Might be pushing it here, but ability to bind more than one key to same feature (like the PTT)
I was a bit skeptical about these changes, but they turned out to be a really wonderful addition to EVE.
Thank you!
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Sothryn Omidira
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Posted - 2011.01.31 16:47:00 -
[304]
I haven't read all the posts on here, but I did not find the list of shortcuts listed in the blog, so I did a search and found this page: http://wiki.eveonline.com/en/wiki/Keyboard_Controls
It's great to know that CCP has done 'something', but I like details.
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Crow Sword
Seven Crafts LEM Alliance
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Posted - 2011.02.03 11:00:00 -
[305]
Why in the hell were my existing shortcuts removed? I disapprove
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.03.08 00:50:00 -
[306]
New key system being reported as broken.
* Doesn't monitor Windows API hooks for keys pressed outside the client, thus failing to properly read ctrl/alt/shift keys. * Doesn't remember the state of held keys so they have to be re-pressed for each combination.
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Caldari 5
Amarr The Element Syndicate Blazing Angels Alliance
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Posted - 2011.03.11 15:26:00 -
[307]
Well this definitely explains the weird things that have been happening in my client lately. Hadn't really noticed the change in the shortcuts, as I normally use the mouse for everything. Till I was doing some probing today tried to open the Scanner window today using the old shortcut Ctrl-F11 and it wasn't working.
So I started searching back through the change logs to see when they changed the shortcut system. Found that they changed it only 2 months ago here with only a 1 line mention. With no link to any devblogs or threads on it.
Quote: The keyboard shortcut system in EVE has been completely revamped. There is a new layout including organized tabs, additional combat commands and new modifiers. CTRL + ALT + SHIFT + Mouse 4/5/6 are all new modifiers.
I highly suggest adding a link to the devblog and/or this thread. Which I only happened upon by doing a google search for.
I have read through the thread. I agree that there is a need for a Launch all Drones key, or a key that you can hold and click on a group to launch them.
Also seems to be a bug with windowed mode, if the eve window isn't active and you hold down the ctrl key prior to clicking on something, it doesn't target until you release ctrl key and then ctrl+click again.
Also definitely a need for import/export keyboard shortcuts.
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