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Jack Gilligan
1st Cavalry Division Phalanx Alliance
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Posted - 2010.12.14 13:25:00 -
[121]
Originally by: Shurikane Edited by: Shurikane on 14/12/2010 13:14:17
Originally by: Othran CCP can ban you for any reason they can think of. Doesn't matter whether they have proof or not.
They can. But they shouldn't. Unless they want to turn the "omg ccp iz doin nuffin" fanfare into a "omg ccp abuzin its powa" one.
Originally by: Othran So lets deal with "proof" shall we? There is a clear record of all bounties awarded for killing npcs. Start there with the banstick.
No.
Look at Dotlan. There are systems where there are such ridiculous rates of NPC kills in backwater drone 0.0 systems that botting is OBVIOUS.
Example:
1. Map F-HQWV (Perrigen Falls) 9612
That system is a repeat offender... 9,612 NPC's killed in the last 3 hours equals 53, yes, FIFTY THREE NPC's killed every SECOND.
Make an argument that there aren't bots responsible for that?
Who is going to shoot virtually every NPC in a system practically the moment they spawn? Humans aren't going to do that, a system filled with bots will.
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Othran
Brutor tribe
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Posted - 2010.12.14 13:30:00 -
[122]
Originally by: Shurikane
Story time!
Your analogy makes zero sense in this context.
The people concerned are running bots 23/7. That can be seen AND proven over a couple of weeks.
So either they're botting or they are sharing the account. Either one carries a ban.
Do keep on trying to muddy the water - I'm sure sooner or later it'll become obvious whose alt you are.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.12.14 13:30:00 -
[123]
Originally by: Jack Gilligan That system is a repeat offender... 9,612 NPC's killed in the last 3 hours equals 53, yes, FIFTY THREE NPC's killed every SECOND.
Math surely isn't your strongest side. It is 3600 seconds in an hour. *hint*
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Othran
Brutor tribe
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Posted - 2010.12.14 13:34:00 -
[124]
Edited by: Othran on 14/12/2010 13:34:17
Originally by: Mashie Saldana
Originally by: Jack Gilligan That system is a repeat offender... 9,612 NPC's killed in the last 3 hours equals 53, yes, FIFTY THREE NPC's killed every SECOND.
Math surely isn't your strongest side. It is 3600 seconds in an hour. *hint*
...and its not 3 hours either :)
He has a point about that system though
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Shurikane
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Posted - 2010.12.14 13:36:00 -
[125]
Originally by: ArchenTheGreat If you do this for 23/7 than you are botting. And if not than you need a ****ing life and CCP will do you a favor by banning you anyway.
Oh really?
Okay. Okay. I do a full-day marathon of ratting, so I'm a bot. Yep.
Oh, I went in and said "Hold your horses." so I'm obviously in favor of bots, yep.
Eventually botters will code new versions that are increasingly humanlike in behavior until there's no longer any real difference. Hey, how about we ban everybody right now? It can not fail!
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Oni Triad
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Posted - 2010.12.14 13:42:00 -
[126]
Originally by: Jack Gilligan
Example:
1. Map F-HQWV (Perrigen Falls) 9612
That system is a repeat offender... 9,612 NPC's killed in the last 3 hours equals 53, yes, FIFTY THREE NPC's killed every SECOND.
I see 34752 in the last 24 hours. For 10 man ratting that's a rat every ~30 seconds. For 30 people ratting that's a rat every ~75 seconds.
Surely you can find a better example.
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Cyaxares II
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Posted - 2010.12.14 14:11:00 -
[127]
Originally by: Jaqel Broadside Have they improved life in High Sec at all ? Have they reduced high sec income ? Have missions been forced into low sec ? Is there a continued effort to keep pushing what is left of high sec income down ?
hmmm... I thought high-sec was the place were you can run your mission bots in complete safety?
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Grady Eltoren
Minmatar Aviation Professionals for EVE
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Posted - 2010.12.14 14:17:00 -
[128]
Originally by: Manfred Sideous #1 Wormholes I think have served as a good beta for removing local in other areas of Eve. I think the time has come to remove local from 0.0 and Low Sec. No data should be transmitted to the client when others enter a solar system. Perhaps a small rebuff to the scanner is in order adding more functionality to it. The trade off would be that constellation chat would function as local chat does now.
#2 All moon minerals should be moved to planetary interaction. This takes the isk out of the hands of large corporations and alliances and places it in the hands of the player. Social paradigms in Eve will adjust to this change trust me. This will also strengthen the bond between Eve players and Dust players. Something I think that CCP would be interested in.
#3 All production should be moved to player operated stations ( POS). Well they need some reason to exist now due to point 2. Having outpost in 0.0 increases the production efficiency of a POS. In empire or lowsec having standings to the owner of any production station increases the efficiency in which you produce from a POS in empire/low sec systems.
#4 Lvl 4 and 5 Missions should be moved to lowsec. The reason being is once you kill the bots there will be hordes of mission bots created. With the nerf of local chat in lowsec bots simply wont be able to function.
( A side note once you remove local us PVP'rs will feast on anyone that tries to use a bot as they will be such easy prey. Jump into local warp cloaked once your target is scanned down. Approach to smart bomb range decloak and smartbomb before the bot can log causing aggression.)
#5 CCP Chribba - Change the Eula make it illegal to trade sell supercaps without using CCPchribba. Hire a small staff with GM powers to hop to any system at any time. A fee is paid of 300 million isk or 14.99 and CCPchribba handles the transfer. Im aware all items have a unique ID and so do players. When a supercap is entered by a pod it is recorded. Should another pod try to enter a supercapital without CCPchribba facilitating the transfer it throws a flag to GM's . Punishment is then leavied for violation the EULA/TOS. Whola no more supercaps for cash. 300 million isk is the fee Chribba currently charges for transfers. I would think that you would need 3 full time employees and 2 part time employees to handle this operation. Each trade no matter how it is paid puts money in CCP's pocket. The only person adversely effected is Chribba.
* Addendum - Players can have other characters that they themselves control added to the allowed list of character ID's able to inhabit a Supercapital they own. ( this is a pre-work around to the cries that will come from people who use holding characters for when there super isn't in use)
This would be how I would curbstomp RMT and botting. I think these changes would seriously limit both operations and add more diversity to Eve.
♥ Manny
Holy %$#$ Manny - You are seriously one smart guy. To be totally honest these are some of the best ideas I have heard of to improve EVE in a long time and would like to actually see a CSM response. If not contact me ingame and lets push this on the Town hall in the forums.
I really liked the part (As an indy. guy) of all manufacturing at POS's. This would really spice up EVE life and force people into getting used to POS's and thus low/o.o/WH space too if they didn't grind out the awesome standings to have a POS in empire. I could easilly see it going along with the flogging the dead horse POS thread too and adding much needed cohesion to building corps etc. GREAT IDEA.
I also really like the Moon mins to planets for the DUST cohesion but also as it would be easy to regulate and keep prices of T2 the same. The market would take care of things, low sec would gain a boom again, and 0.0 would be for people that want their own space and the awesome plexes, ABC roids, and Ice, etc Aviation Professionals for EVE (APEVE)
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Grady Eltoren
Minmatar Aviation Professionals for EVE
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Posted - 2010.12.14 14:30:00 -
[129]
Originally by: Datcorinna Erunde Edited by: Datcorinna Erunde on 13/12/2010 20:59:30 We really should help CCP in this matter, the seem so help- and clueless. Probably this is the very reason for this semi- devblog: they want advice from us how to find bots. So I want to try my best to explain it step by step for the interested guys on CCP.
Step Zero Point Five Ask your customers how to handle the problem by throwing them a semi-quality devblog at their heads (already done).
Step One Click on this link to dotlan and there you click on any of the "Region maps". Preferably on one that you guess it might be a 0.0 one (but others will do the trick too), let's say click on something like e.g."Malpais".
Step Two You see a map of the chosen region now. On the upper right corner of the map you will notice two dropdown menus, click on the left one and select "NPC kills (24h)".
This will change the map info layer to showing you the amount of killed NPC's during the last 24 hours. For your convenience the great Wollari even colored the shown systems accordingly to the amount of the occured kills. He colored it from white (like "almost nothing") via green, yellow, orange up to a fine, perfect visible shiny red (like "unusually high occurance of NPC kills in this very system OMG OMG!!!!!!11111" or, more fitting "look here CCP, here are the bots!").
Step Three Click on the red system wich you found to have the highest or second highest number of NPC kills inside the region, e.g. click on (by the time of me writing this) the system "RIU-GC" with an astonishing amount of 10282 kills in 24 hours (while every other system with an amount of 5000 and above kills would do fine too for our purposes).
Step Four Grab your GM- tools and find out what are the names of the pilots, who killed these 10k rats in 24 hours. Wait until one of them is logged in for say one hour, then start to monitor him for some time without entering his system and do your usual stuff you always do with suspects to find them out and continue with Step Five.
(If you don't know what to do with suspects to find them out botting or not, restart with Step Zero Point One and ask your always willing-to-help customers how to handle this by writing a new devblog about your small step accomplishments and the big problems in recognising usual bot behaviour.)
Step Five Ban the crap out of them bot acounts and repeat from Step One.
And for the lazy:
Go here, scroll down to "Most active systems 0.0" and use the right table for your investigations. Btw anyone noticed, that there are always the very same regions appearing in this chart?
THIS - LOL Datcorrina - Gee, I wonder what alliances/players this could be??? :) haha This post deserves bumping all day. Hopefully CCP listens to your well spelled out point. Cheers!! Aviation Professionals for EVE (APEVE)
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Grady Eltoren
Minmatar Aviation Professionals for EVE
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Posted - 2010.12.14 14:47:00 -
[130]
Edited by: Grady Eltoren on 14/12/2010 14:49:30
Originally by: Jaqel Broadside
STUFF
Another great post...couldn't agree more. Last thought then I am done.
If I might add to it too - reduce item drops to only named T1 so that the builders/market can take care of the rest. T2 entry reqs for skills should have been higher too I think (In most cases 5 days of training to get access to T2 version) and I think looking back on it now that hurts the economy/game. Not sure how one would fix this but hopefully someone gets my point.
One last thought then I am done with this blog...Mining - fix it! Make it interactive like someone suggested sorta in a CAPTCHA way. Make the results not luck based but interactive to the point of that determines outcome maybe? I don't know how you would do this without making it a click fest (but yet strongly skill based) but maybe you could make it a click fest that didn't take HOURS so it wouldn't be so bad and make roids yield more so (like someone else pointed out) mining isn't a bore. Make Roids farther inbetween too. (I.e. low sec and o.o and wormholes with only a few in hi-sec available only through tutorials, scanning, or missions so that starting miners are not left out in the cold while cutting their teeth so to say).
my .02 isk
Aviation Professionals for EVE (APEVE)
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Mjana
Switzerland EVE Corp.
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Posted - 2010.12.14 14:56:00 -
[131]
Originally by: Gneissgrinder Edited by: Gneissgrinder on 13/12/2010 17:40:08 Edited by: Gneissgrinder on 13/12/2010 17:39:37 hmmmm
is this an informal reply to the following 3 part article on www.evenews24.com ??? hmmmmmm Link to an article that links malicious stuff removed. Spitfire
Removing - or should i say censoring? - links to a news article that describes in detail, which tricks a person uses for botting/RMT seems a bit... well... like hiding the truth. And I haven't found any "links to malicious stuff" there either, only a ton of interesting information.
I read the article yesterday, and it definately made me a sad panda, seeing how a single person (apparently from Italy, not China) is able to get not only hundreds of times more ISK than a normal player for himself to enjoy EVE (with a personal Titan, etc..) but, at the same time, also selling ISK for a monthly salary that I can only dream of.
I still hope someone will tell me that the facts in the article are wrong and that it's not as THAT easy setting up ratting bots or at least that it's not as THAT easy transferring billions of ISK every month from bot-characters to player characters...
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Oni Triad
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Posted - 2010.12.14 14:58:00 -
[132]
Originally by: Grady Eltoren stuff
Yes, you see miners getting captcha in mines and doing interactive stuff to pull more ore out :)
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Di Mulle
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Posted - 2010.12.14 14:59:00 -
[133]
To easy a mood out there, let's remember that Incarna will bring us no gameplay except showing your outfits in an empty stations.
Now that is what can't be botted ! Or at least it makes no sense. Isn't it an ingenious move by CCP ?
Sorry. I just couldn't resist. State of affairs is pretty sad right now, while CCP spends years for making a stuff without even knowing what to do with it. While the game has outgrown itself and is screaming for reshaping.
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Soma Khan
Caldari
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Posted - 2010.12.14 14:59:00 -
[134]
Originally by: Othran Edited by: Othran on 14/12/2010 08:54:42 Indeed. Heres what 15 minutes effort shows.....
Time to name and shame - these are the 15 most blatant botting systems in the game and if CCP can't deal with it then its time to pack up and find another game :
8OYE-Z : Cache (SOLAR WING) Y-OMTZ : Delve (IT Alliance) G2-INZ : Esoteria (Stainless) HHQ-M1 : Esoteria (Stainless) ROJ-B0 : Insmother (RED Citizens) VBPT-T : Insmother (RED Citizens) Y-770C : Oasa (Legion of xXDEATHXx) RO-AIQ : Oasa (Shadow of xXDEATHXx) G-B3PR : Omist (White Angels) UC-8XF : Outer Passage (Shadow of xXDEATHXx) F-HQWV : Perrigen Falls (SOLAR FLEET) W-IIYI : Querious (IT Alliance) WIW-X8 : The Spire (SOLAR FLEET) HM-UVD : Stain (AAA/AAA Citizens) 4F89-U : Wicked Creek (The Jagged Alliance)
Oh and as an observation - looks like some alliances got told to stop botting for a while about 24 hours ago. Its very very clear when you look at the dotlan maps - pretty much all ratting activity ceased in certain eastern regions at exactly the same time.
nc alt detected. indeed __
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Tlar Sanqua
Gallente Gallente Defence Initiative
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Posted - 2010.12.14 15:19:00 -
[135]
This surely is a joke. This blog reveals nothing, does nothing and is simply a really bad attempt at damage control.
What new methods for dealing with Botting and RMT have been implemented in the last year? You don't have to say the details, an overview and a statment of the number of new methods and routines implemented would be more substantive than this blog.
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Othran
Brutor tribe
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Posted - 2010.12.14 15:24:00 -
[136]
Edited by: Othran on 14/12/2010 15:24:59
Originally by: Soma Khan nc alt detected. indeed
Nice try but no. Last alliance I was in was BDEAL, didn't suit me, left 5 months ago. I don't do PVE at all, took me a while to realise that PVE was the entire point of sov 0.0 - and it is
I can pick out systems up North that are just as suspicious - its just that these 15 are ones where there's little to no argument to be had about occupancy levels being the reason. That's the reason for these.
Oh and its worth noting that Dotlan goes back a LOT further than 48 hours......
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Jaqel Broadside
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Posted - 2010.12.14 15:48:00 -
[137]
Originally by: Cyaxares II
And Akita's proposal of "just give us an official API to write our own bots" would level the playing field for this sort of metagaming (at the moment the risk vs reward equation is pretty unpredictable).
If something can be automated that's usually a great thing and the competition for the most efficient automation can be exciting and extremely challenging. Telling people "no - you are not allowed to do this because I don't want to compete with you in that challenge" just seems stupid - in the end both parties could profit from less boring, manual work and more interesting metagaming.
Do you seriously want to tell me that it's more fun to 0.01 ISK manually than think about the most efficient & robust trading algorithms and have your bots execute these? That it's more interesting to spend hours mining than writing mining bots that are "intelligent" enough to avoid even advanced detection measures? (or if botting were legalized - can deal with random NPC behavior, incursions, ...)
omg,,, I wish there was a palm over face emote,,,
Well let's take this epic mind fest to it's ultimate conclusion.
You state an "efficiency programming war" of bots as the aim,,, er right.
Eve servers can only work at a certain speed relative to their income, that's an obvious limit and if people are hammering CCP's income do you think they will be able to afford to even pay the electricity bill never mind new hardware ? never mind wages of the people coding ?
But let's ignore the obvious and move on,,, this paradigm you envisage of coders being bothered to out wit the people who actually want to play a game,,,
Who is going to win ?
Those who can get the most hardware together to run the bots and afford to pay their electricity bill,, most likely not even connected to the meter.
Quite frankly this train of thought is not gonna work is it ?
Originally by: Cyaxares II
why enforce dumbing the game down (by having people do all the stupid tasks manually) when you could raise it to a whole new level of intellectual challenges instead?
Lol,, stupid,, define not stupid.
Everything you've just posted destroys the frame work of the game - there would be no people who would want to pay for that scenario and the costs of running such an operation would be not be possible to recoup.
Perhaps you would want to see an Olympic games full of machines instead ? Don't you think you are missing the whole point ?
I once worked at a corporation where I was introducing a new computer system automating recipes etc,, they ran a canning line filled with local people packing the cans etc,,, looking at the operation I turned to the Managing Director and said - you could automate all of this. He said yes we could, but we have a social responsibility to the local community as the major employer in the area. Something I will always have respect for him saying.
Automation is not an end in itself, at a certain point it is destructive, pointless and a waste of time.
Ever wondered why council workers do pointless repetative tasks or the fact they employ consultants in each council doing the same thing that's being done in every other council by their consultants ? Some jobs are created just to give money back into the community, daft but it MAKES a society.
People make a society, automation does not.
The whole reason processes like mining should NOT be automated is purely because it is so friggin hard from a human perspective to keep doing and that in itself limits everything else that relies on it,, hence the game,, those tha can motivate have their role to play too.
Much like a marathon racer, he has his own limits which are in turn affected by external events, his support team, the weather, the height of the course, the type of course, his clothing, etc, etc,,, my guess is you see someone doing something a motorbike could do far better - that isn't the point.
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Soma Khan
Caldari
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Posted - 2010.12.14 16:05:00 -
[138]
Originally by: Othran Edited by: Othran on 14/12/2010 15:24:59 I can pick out systems up North that are just as suspicious - its just that these 15 are ones where there's little to no argument to be had about occupancy levels being the reason. That's the reason for these.
'scuse me if that reasoning sounds a little too self-serving to me __
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Othran
Brutor tribe
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Posted - 2010.12.14 16:12:00 -
[139]
Edited by: Othran on 14/12/2010 16:14:59 Edited by: Othran on 14/12/2010 16:13:20
Originally by: Soma Khan
Originally by: Othran Edited by: Othran on 14/12/2010 15:24:59 I can pick out systems up North that are just as suspicious - its just that these 15 are ones where there's little to no argument to be had about occupancy levels being the reason. That's the reason for these.
'scuse me if that reasoning sounds a little too self-serving to me
No problem, I can see how you'd be suspicious.
Take a quick look through Dotlan yourself and pick your own top 15 based on npc kills over the last week. All I did to get those 15 was to only click red systems on dotlan, look at the last week/two weeks of npc kills/jumps and those were the most blatant. Edit 2 - with the exception of the Stain system. Nobody is going to convince me that CCP gives a damn until Stain is cleaned out.
Edit - I could easily have made it a top 20 - or 50, just got bored. You feel the need, you go for it :)
Do feel free to correct them - I'm sure there's plenty of cheating scum in whatever part of sov 0.0 you look at
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P3k1
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Posted - 2010.12.14 16:16:00 -
[140]
I really don't know how bots work. But if they are injecting packets in the ongoing connection between client and a server why just not encrypt the connection?
Or did I misunderstand a few posts talking about injecting packets, and not needing eve client to run?
Now I'm interested in getting a bot just to see how it work, and propose a solution :) (Maybe some DEV from CCP should get a bot and see how they work.)
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Cyaxares II
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Posted - 2010.12.14 16:30:00 -
[141]
Edited by: Cyaxares II on 14/12/2010 16:34:47
Originally by: Jaqel Broadside Perhaps you would want to see an Olympic games full of machines instead ? Don't you think you are missing the whole point ?
(a) of course this already exists (various robotics competitions) (b) I heard doping was pretty common among athletes - similar game to botting in its present state if you think about it (only that the athletes don't risk an account but their one and only body while playing the game - otoh the possible rewards are much higher, too)
Apart from the social aspects (alliance management, the spy game, more refined forms of fraud/scamming) the cap in player-skill in EVE seems to be pretty low.
Take a logistics pilot (which is said to be one of the more challenging roles in EVE) and compare his work to that of a standard MMO healer. He has to manage his rack of 4 remote repair modules, 2 cap transfers and an afterburner - healers in other MMOs have about 30 different spells to pick from (and while you can maybe do your job ok-ish with using only 5 of them there's plenty of room for improvement and a great healer will be able to decide in a split second which tool out of his full arsenal of spells to use).
No wonder people try to automate the logistics ships (with varying success).
Take Starcraft as another example - you can spend years working on improving your own playstyle (and there are many different aspects to master) and AIs tend to be pretty terrible at the game (there are competitions for Starcraft I AIs but nobody in their right mind would try to "cheat" with an AI while playing against human opponents; the only thing I have read about Starcraft II was some guy using genetic algorithms to improve build orders).
Olympics are interesting to watch because player skill plays a large role in athletics and the skill cap is extremely high. (Even in the highest of tiers you still have people like Phelps showing up and redefining skill ceilings).
Formula 1 is probably the closest you get to an engineering competition in a popular sport.
But if a competitive game doesn't leave much room for player skill the natural route seems to be to look for skill differentials in the meta-game.
Of course I agree with your assessment rgd the profitability of a game as the one I had envisioned. MMOs sell that well because it is usually very easy to succeed at them in one form or another and very hard to fail (success more a function of time investment than actual mental or motorical skill). Skill caps are pretty soft - otoh when you turn the game into a competition over algorithms you introduce some relatively hard skill caps and many people wouldn't like that.
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Othran
Brutor tribe
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Posted - 2010.12.14 16:31:00 -
[142]
Originally by: P3k1 Edited by: P3k1 on 14/12/2010 16:18:36 I really don't know how bots work. But if they are injecting packets in the ongoing connection between client and a server why just not encrypt the connection? At the end, I'm sure that CCP will do something about BOTs.
Encrypting every connection would cost a lot of cpu cycles at CCPs end. You'd still need to secure the client as well. Not trivial and not free to anyone in terms of cost.
I rather suspect CCP will do nothing. Oh sure they'll ban a few thousand accounts but that's the tip of the iceberg. The Eve economy seems to depend on massive influxes of "new" money which is created by missions/killing npcs.
I think the simplest solution may well be to stop paying bounties for npc kills in 0.0. It makes no sense in any "in-game" way, and if any bounties should be paid then the controlling sov entity should be paying them. Loot drops would have to be tweaked accordingly - and the drone regions would need sorting so it was loot.
Everyone is on about RMT and PLEX and mining macros. Forget that. None of that generates NEW isk.
For every isk that enters the game through a bot running missions/ratting then the rest of the playerbase becomes poorer. I'm sorry that your economy requires bots to generate new ISK CCP, but if you stand back a little you'll see it needs fixing.
To CCP : Of course your own revenue stream is intimately entwined with all of this as YOU made PLEX fully "in-game items". Hoist by your own petard or what?
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DaDutchDude
Agony Unleashed Agony Empire
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Posted - 2010.12.14 16:36:00 -
[143]
Edited by: DaDutchDude on 14/12/2010 16:41:22 I like the fact CCP posted this blog, acknowledging they are aware of player concerns, and this is a first good step.
What worries me is how they seem to go about dealing with the problems. Trying to squash demand by statements that amount to as much as "drugs are bad, mmm'kay" is not going to change anything: like it or not, there will always be a demand for RMT. More importantly, RMT is only a small fraction of the problem, and it is more a problem to CCP then it is to players. The real problem to players is people using macros / bots to accumulate wealth and through that power beyond the capabilities of most normal players, skewing the game heavily in their favor and seemingly going unchecked. You can even make a case that CCP might actually indirectly benefit from these practices and therefor turns a blind eye, and even the appearance of that is very damaging to players confidence in CCP.
Now that the issue is out in the open, CCP has acknowledged it and it has been put on the agenda of the CSM summit, I hope the attention CCP pays to this issue will be as impressive as it has been on the issues of lag since this summer and I look forward to updates on this issue. _______________________________________________ - Beware of programmers running with scissors -
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P3k1
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Posted - 2010.12.14 16:41:00 -
[144]
Edited by: P3k1 on 14/12/2010 16:42:52
Originally by: Othran Encrypting every connection would cost a lot of cpu cycles at CCPs end. You'd still need to secure the client as well. Not trivial and not free to anyone in terms of cost.
You don't have to encrypt everything, you can probably do checksums to see if there was any packet injection. Neither you or I can tell how much CPU cycle would take to process 60000+ connections/players. Probable solution: Place a dedicated machine just to cypher/decipher connections between server and a client. There is always a solution :)
Either way someone should get one of those bots and see how they work, so you can criple them.
Arrggghhhh matey!
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Haniblecter Teg
F.R.E.E. Explorer The Initiative.
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Posted - 2010.12.14 16:41:00 -
[145]
Removing local is a minor speedbump for rmt'ers.
Think what it takes to circumvent it? A cloaked scout in scanning range of each gate, scanning every second. Simple little message or convo sent to the ratting bots that tells the python-injecting-program to scurry off. ----------------- Friends Forever |
Marchocias
Snatch Victory
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Posted - 2010.12.14 16:48:00 -
[146]
Originally by: Evelgrivion Except its most vocal proponents are the ones that stand the most gain from it. No matter how the client interacts with local itself, there is no getting around the fact that a client has to be updated for a new person in the solar system.
Bots read directly from the client's memory. Adding such a delay only makes it more difficult for legitimate users to fight back against the RMT menace.
What the hell are you talking about?
If you remove delayed local, the clients no longer need to know about everyone else in the system, so this info can be removed... that is EXACLY getting around your 'fact'. Secondly, as has been pointed out before, if the order of serializd fields is altered regularly, attacks which read from memory will also need to be altered, breaking bots whic rely on this. ---- I belong to Silent Ninja (Hopefully that should cover it). |
Othran
Brutor tribe
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Posted - 2010.12.14 17:04:00 -
[147]
Originally by: P3k1 Edited by: P3k1 on 14/12/2010 16:48:53
Originally by: Othran Encrypting every connection would cost a lot of cpu cycles at CCPs end. You'd still need to secure the client as well. Not trivial and not free to anyone in terms of cost.
You don't have to encrypt everything, you can probably do checksums to see if there was any packet injection. Neither you or I can tell how much CPU cycle would take to process 60000+ connections/players. Probable solution: Place a dedicated machine just to cypher/decipher connections between server and a client. There is always a solution :)
Either way someone should get one of those bots and see how they work, so you can criple them.
Arrggghhhh matey!
EDIT:
Found link to tokens that I was talking about. link: http://en.wikipedia.org/wiki/Security_token
I'm sure they have examples of bots - hell its not hard is it?
Tokens - that's authentication, not encryption. Exchanging a token would (in theory) secure the client - simply run some of the critical files through a hash function. That has a client-side cost in cpu cycles and loading time. Depending on how the hash function is seeded its not 100% secure - it can be but remember this is just saying "hi, this is a real client" at login time. That doesn't secure the comms.
The whole comms stream would have to be encrypted end to end as otherwise there is no point in encrypting anything.
Its very do-able but it does have a significant cost in both development time, auth server/proxy cpu cycles and client cycles.
Having said all that, it wouldn't stop most of the bots that are endemic to Eve anyway.
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Crazy KSK
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Posted - 2010.12.14 17:33:00 -
[148]
no one here seems to take the fact seriously that ccp actually earns money form people using bots and would loose money if they would do something against them because of that I do not think ccp does or will do anything against botting ever well maybe if 20% of the eve subscribers would quit over the curse of this month and then the impact on income would be significant enough then there would be maybe a change happening what I am essentially saying is that ccp is nothing more than a bunch of greedy people not more worth than the botters they support not caring about their players more than they need to to keep getting income ccp has so far not once proven that that is not the case and until they do not prove that eve is not solely there for money making now is the chance for ccp to prove that they are not just a bunch of greedy people remove all possibility to fully automate process in eve to make isk oh it is sure possible if ccp just would want to ^^
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.14 17:41:00 -
[149]
Anyone suggested just capping the amount of isk a character can receive in bounties per day/hour/sliding window?
Bots would be forced to rotate through accounts. But doesn't fix drones mineral drops? |
Marchocias
Snatch Victory
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Posted - 2010.12.14 17:45:00 -
[150]
Originally by: Crazy KSK no one here seems to take the fact seriously that ccp actually earns money form people using bots and would loose money if they would do something against them because of that I do not think ccp does or will do anything against botting ever well maybe if 20% of the eve subscribers would quit over the curse of this month and then the impact on income would be significant enough then there would be maybe a change happening what I am essentially saying is that ccp is nothing more than a bunch of greedy people not more worth than the botters they support not caring about their players more than they need to to keep getting income ccp has so far not once proven that that is not the case and until they do not prove that eve is not solely there for money making now is the chance for ccp to prove that they are not just a bunch of greedy people remove all possibility to fully automate process in eve to make isk oh it is sure possible if ccp just would want to ^^
You sound like you know what you're talking about. Oh it is sure possible eh? Explain how. ---- I belong to Silent Ninja (Hopefully that should cover it). |
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