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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.02 10:15:00 -
[1]
Edited by: Rip Minner on 02/01/2011 10:20:32 Edited by: Rip Minner on 02/01/2011 10:18:04 Edited by: Rip Minner on 02/01/2011 10:15:15 The Ideal's here are for the Hybird weapon system as a hole both Blasters and Rails. This preposals are for the weapon system it's self and not the ships they go on becouse that has to be balance differntly becouse they go on two races ships and not one race. This do's make it harder to balance.
Two the Ideal's goal's here are to One make Hybird weapons Differnt from the other two Gunnery weapon systems with out copying what's already being used by the other two.
1. Change reload/load time to 5 sec. Mainly to be differnt then Projectiles but I also think this could be good for the way rails work too.
2. Inc Hybird tracking both for Blasters and Rails by 20%.
3. Lower Hybird Signatur Resolution both for Blasters and Rails by 10%.
Why do this 3 things?
Well right now Hybirds suffer from all the Penaltys of both Projectiles and Lazers. i.e. Eat Cap. Eat Ammo. Have the heavyest ammo. Slow reload times. Lowest Alph/DPS Stuck with set damg type. Probly more thoughs are just off the top of my head. But have no cool and unique battle qualitys about them. Yes blasters have highest DPS on paper but applying it just do's not seam to happen mostly.
Lazers unique things are High dps/Easy ammo/no ammo change time. Probly more but thats off the top of my head.
Projectiles unique things are Capless weapon system/Differnt damg type's/Ammo that speeds up tracking and Highest Alph. probly more but thats just off the top of my head.
Hybirds unique things are mybe Blasters have the highest dps in close range on paper.
With my Changes
Hybirds unique things are Fastest tracking and lowest Signatur Resolution and Highest in your face dps with blasters now not just on paper most of the time.
kk flame me lolz
Edit: For spelling not my best skill. And to say now CSM and CCP have ideals for balancing Hybirds. I dont care if the CSM copy past this thing next time lmao
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
|
Posted - 2011.01.02 10:19:00 -
[2]
Yes I support my own ideals
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Grut
The Protei
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Posted - 2011.01.02 11:08:00 -
[3]
Edited by: Grut on 02/01/2011 11:09:06
Originally by: Rip Minner
1. Change reload/load time to 5 sec. Mainly to be differnt then Projectiles but I also think this could be good for the way rails work too.
I like this
2. Inc Hybird tracking both for Blasters and Rails by 20%.
425s still track worse then tachs, good for blasters though.
3. Lower Hybird Signatur Resolution both for Blasters and Rails by 10%.
Abit pointless your better off just messing with the tracking.
After your changes rails would still suck... alot.
Blasters would be edging close to working though.
IMO
Rails really need more alpha, dps and less cap use to work as snipers.
Blasters with the above changes could probably do with a smidge more damage on the medium and large versions, like 5%.
Change the ammo to make it abit more complex atm only cnam, null, spike and now void are worth using.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2011.01.02 11:28:00 -
[4]
while the reload and change ammo speeds are annoying. The only reason blaster boats are considered crap is because you dont have speed to get on people in a timely fashion. Is gallente the only ones with this prob? torps run 30-50km. So not caldari. minnie obviously not. Amarr? absolutely! Why dont they seem to have a problem? SCORCH OMGWTFPWN.
Want to fix blasterboats? Fix Null to be like Scorch. Such that while at range we are doing good damage and when we get close we quickly can switch to void or antimatter. Then the problem goes away. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2011.01.02 13:24:00 -
[5]
Not a good solution. Rails need serious medical attention, blasters are just bad atm.
Only solution I think for rails is to make their damage on par with beams. While tracking is worse, their range is better. Horrible alpha but not bothered about that.
Blasters need a swift 25% tracking buff and 10% buff to raw damage.
Ammo needs to be reworked somehow. Perhaps a tiny bit of damage type mixing, bit of explosive in some types. At the moment, blasters never used anything except antimatter. Maybe weaker ammo types increase optimal and falloff.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.02 17:57:00 -
[6]
Edited by: Rip Minner on 02/01/2011 17:57:53
Originally by: Jason Edwards while the reload and change ammo speeds are annoying. The only reason blaster boats are considered crap is because you dont have speed to get on people in a timely fashion. Is gallente the only ones with this prob? torps run 30-50km. So not caldari. minnie obviously not. Amarr? absolutely! Why dont they seem to have a problem? SCORCH OMGWTFPWN.
Want to fix blasterboats? Fix Null to be like Scorch. Such that while at range we are doing good damage and when we get close we quickly can switch to void or antimatter. Then the problem goes away.
Like I said in the op this is about the Hybird weapon system not the ships they go on. That needs to be handled semi-seperatly becouse omg Hybirds go on Caldire ships too and not just Gal. Omg no way dude not Caldire ships there missils lmao  Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
|
Posted - 2011.01.02 18:10:00 -
[7]
Originally by: TimMc Not a good solution. Rails need serious medical attention, blasters are just bad atm.
Only solution I think for rails is to make their damage on par with beams. While tracking is worse, their range is better. Horrible alpha but not bothered about that.
Blasters need a swift 25% tracking buff and 10% buff to raw damage.
Ammo needs to be reworked somehow. Perhaps a tiny bit of damage type mixing, bit of explosive in some types. At the moment, blasters never used anything except antimatter. Maybe weaker ammo types increase optimal and falloff.
Just wondering why you would want to make make Rails damg on par with beams and make there tracking worse. That would still lower dps when using rails and just make them a poor verson of beams. I was shooting for Hitting more offten with rails with out inc Alph because Alph is projectiles and with out trying to make them do the same dps as beams becouse thats a beams thing. The trade off is ships with rails would be a tad better off in mid and close range combat with rails when you get caught flat footed.
Your blast changes are not bad other then on paper right now blasters do more dps then any other weapon system so 10% more raw damage mite not be forthcoming. The tracking buff and signature resolution buff will help greatly in makeing the blasters hit more often geting more of there already high dps on target.
I'm not against ammo changes. For starters I do belive they should be lighter but damage type mixing at least to me is kind of steping on projectiles area. 
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Crazy KSK
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Posted - 2011.01.02 18:15:00 -
[8]
no
increase speed of all blaster ships beyond that of minmatar increase tracking and damage of blasters by 50% increase dps (not alpha) of railguns by 50%
if the deimos is as good as the adrestia is right now then blasters have been successfully fixed
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.02 18:21:00 -
[9]
Originally by: Crazy KSK no
increase speed of all blaster ships beyond that of minmatar increase tracking and damage of blasters by 50% increase dps (not alpha) of railguns by 50%
if the deimos is as good as the adrestia is right now then blasters have been successfully fixed
lol overpowered much.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

captain foivos
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Posted - 2011.01.02 21:27:00 -
[10]
The true hybirds are passerine birds in the family Gunnerae Underpoweridius. They are predominantly seed-eating songbirds. Most are native to Southern regions, but one subfamily is endemic to wormholes, one to the Outer Reach, and one subfamily û monotypic at genus level û is found only in the Vale of the Silent. The scientific name Gunnerae Underpoweridius comes from the Latin word gunnerae for the 825mm hybird (hybirdus maximus) û a member of that last subfamily û which is common in Gallente space.
Many birds in other families are also commonly called "railguns", including some species in the very similar-looking waxbills or estrildid hybirds (family Gunnerae, subfamily Weakerus) of the Old World tropics and Australia; several groups of the bunting and Amarr hybird family (Emberizidae); and Darwin's hybirds of the Galapagos systems, which provided evidence of natural selection and are now recognized to be peculiar teenagers (Herpus Derpus).
Some species are being imported or smuggled into other empires and sold as exotic pets.
By the way, the OP is a troll.
Originally by: CCP Zulu You're assuming I read threads before I turdpost in them :)
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Salpun
Paramount Commerce
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Posted - 2011.01.03 00:42:00 -
[11]
During the csm round table this is what korvin sayed this about this issue It will be interesting to see what the minutes of the Dec summet have to say about the issue http://wiki.eveonline.com/en/wiki/CSM_roundtable_transcript Korvin > We had a discussion about blasters on CSM4 and 5 during the summits the real problem is - there is no clear answer how to fix them to keep them unique and dont ruin the balance of guns even more i keep an eye of discussions on an Assembly hall for that and brainstorming this issue and ccp is aware of the issue with hybrids so far i defined some points All Hybrids. 1. Tracking is fine, it should be in a line with a projectiles, lasers have a native tracking advantage. 2. Hybrids should use kinetic and termal, in this case termal dmg can be an extra advantage to the close ammo. 3. Cap useage of hybrids can be lowered, since most of a ships have an active tank bonus. Blasters. 1. Should stay the close range and have the most DPS, but limited alpha on a closerange ammo. 2. Should have their ROF between the projectiles and lasers. 3. Alpha can be limited by giving the ammo ROF modifyer. 4. Range can be extended by giving the ammo a faloff modifyer. 5. Faloff and optimal values should be at a close values, to make them usefull for ships both with faloff and optimal bonuses. Railguns. 1. Should have the alpha between the lasers and arty, closer to arty. 2. Can have alpha lower with a close range ammo, and higher with a snipe ammo to have the advantage, their alpha with an iridium-tungsten ammo can be higher than the arty on a same range, to give the advantage to the caldari sniper ships on an average f to the caldari sniper ships on an average fleet range. 3. Should have a 2nd version of a long range t2 ammo for the caldari ships. but the further discussion with ccp and csm needed and planed for december
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Rented
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Posted - 2011.01.03 01:24:00 -
[12]
Originally by: Rip Minner 2. Inc Hybird tracking both for Blasters and Rails by 20%.
3. Lower Hybird Signatur Resolution both for Blasters and Rails by 10%.
Anyone not understanding how stupid these two suggestions are (especially side by side), really shouldn't be commenting on turret changes.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.03 04:01:00 -
[13]
Edited by: Rip Minner on 03/01/2011 04:05:16 Edited by: Rip Minner on 03/01/2011 04:04:33
Originally by: Rented
Originally by: Rip Minner 2. Inc Hybird tracking both for Blasters and Rails by 20%.
3. Lower Hybird Signatur Resolution both for Blasters and Rails by 10%.
Anyone not understanding how stupid these two suggestions are (especially side by side), really shouldn't be commenting on turret changes.
There not as stupid as you make it out to be. With the lowest Alph and dps I dout you will see a huge move to Hybirds over Lazers and Projectiles from this Improvements.
Though they mite become more popular in small gangs and Missioning do to this Improvements. At the same time it keeps them from jumping into Lazer or Projectile Unq. qualitys.
Edit: Would like to point out that Hybird are harder to balance then the other two gunnery systems becouse they go on two races ships. The % I put up in the op are just ruff gudlines places in witch to look to make them unq and not more like projectiles or lazers.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Portmanteau
Fumar Puede Matar
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Posted - 2011.01.03 09:12:00 -
[14]
Edited by: Portmanteau on 03/01/2011 09:14:17
Originally by: Rented
Originally by: Rip Minner 2. Inc Hybird tracking both for Blasters and Rails by 20%.
3. Lower Hybird Signatur Resolution both for Blasters and Rails by 10%.
Anyone not understanding how stupid these two suggestions are (especially side by side), really shouldn't be commenting on turret changes.
are you suggesting that hybrids will be OP tracking wise, specifically against smaller targets ?
I'm not a great EFT person so I can only guess that's the direction they would be headed with these 2 changes.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.01.03 11:18:00 -
[15]
No, he's stating that anyone suggesting changes to tracking and signature resolution doesn't understand how turret tracking works, and is therefore a singularly bad person to be proposing changes to game balance.
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Spugg Galdon
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Posted - 2011.01.03 11:34:00 -
[16]
Edited by: Spugg Galdon on 03/01/2011 11:35:09
      
Think I've said this many many times but I'll say it again......
The way to fix Hybrids is to make them HYBRID weapons. This is VERY difficult (I would say impossible) to do by only changing the weapons stats themselves. The main problems we have are that hybrids are two VERY diferent weapon systems used by two different races in two different ways and the bonuses and stats on some ships are way off the mark to use Hybrids effectively. Gallente (Blaster) ships should be the fastest STRAIGHT LINE ships in the game but with low agility. They basically charge into range but can be easily outmanouvered by some clever piloting. Now the weapons themselves.....
The answer like I said is to make them HYBRIDS of lasers and projectiles. To do this we have to mess with the ammo as it is the variable of the weapon system. Hybrids need ammo that does many things but doesn't change the damage profile from kinetic and thermal. For example.. One ammo type will offer low damage with a tracking bonus One ammo type will offer very heavy damage with a ROF fire penalty (Alpha strike) etc etc
I've also noticed that there are stats called "base shield damage" and "base armour damage". Is it possible to mess with these stats that the ammo has to create an ammo type that does heavy shield damage but low armour damage and vice versa?
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Portmanteau
CTRL-Q
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Posted - 2011.01.03 17:50:00 -
[17]
Originally by: Gypsio III No, he's stating that anyone suggesting changes to tracking and signature resolution doesn't understand how turret tracking works, and is therefore a singularly bad person to be proposing changes to game balance.
ty *goes to re-read how turret tracking works 
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ghatu
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Posted - 2011.01.03 19:47:00 -
[18]
+ 1
I really like this idea. It certainly makes hybrids unique. It certainly creates new PvP tactics.
I compared Rails to AutoCannons. ACs (in every size) have a higher damage modifier, have higher tracking, have better range. That pretty well everything in the %_chance_to_hit calculation. Also with their increased velocity, they get better transversal as well.
While ACs fight in falloff producing Explosive damage as a Gallente ship approaches, a Gallente ship must endure the pounding as its optimal + falloff is too low to fire. The problem is, it never gets into range because the Minmatar ship is faster.
125mm AC II to LEB II 0.96 km + 4 km vs. 1.2 km + 1.5 km 0.417 rad/sec vs. 0.365 rad/sec 2.465 dmg vs. 2.1 dmg
Reload times obviously have not been factored in. What use are they when Gallente can't produce any dps. (Switch to Iron ammo?) Our dps will be quickly repaired by shield booster and we will deplete our cap and our ability to MWD and repair.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.04 04:26:00 -
[19]
Edited by: Rip Minner on 04/01/2011 04:31:27 Edited by: Rip Minner on 04/01/2011 04:29:54 Edited by: Rip Minner on 04/01/2011 04:28:04
Originally by: Gypsio III No, he's stating that anyone suggesting changes to tracking and signature resolution doesn't understand how turret tracking works, and is therefore a singularly bad person to be proposing changes to game balance.
Yes this is what he is suggesting. But I do understand how turret tracking works. It is not a bad ideal at all. It do's not make rails over powered. They have weak dps and Alph. This just lets them apply that weak dps and alph as I see it as the tradeoff for having weak dps and alph. And blasters have very short range on slow ships. It will how ever make them kill alot more cruisers and BC's that dont burn out of the 15km kill range faster then they do now. Thats on Blaster BS's. Frigs should be more then able to stay out of range of cruiser and BC blaster ships as well.
Also keep in mind that the % posting are ruff guildlines to be tested. I suspect that they would be ok on BS sized Hybirds but need lower % on Med and Small sized Hybirds. As I sayed in the OP I do not wish to make them more like Lazers or Projectiles but make them more Unq all on there own.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Vandiilo
Gallente Full Metal Jacket LLC
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Posted - 2011.01.04 04:42:00 -
[20]
This is a quote from a news story about a recent test firing by the US Navy of a railgun:
An electromagnetic railgun offers a velocity previously unattainable in a conventional weapon, speeds that are incredibly powerful on their own. In fact, since the projectile doesn't have any explosives itself, it relies upon that kinetic energy to do damage. And at 11 a.m. today, the Navy produced a 33-megajoule firing -- more than three times the previous record set by the Navy in 2008. "It bursts radially, but it's hard to quantify," said Roger Ellis, electromagnetic railgun program manager with the Office of Naval Research. To convey a sense of just how much damage, Ellis told FoxNews.com that the big guns on the deck of a warship are measured by their muzzle energy in megajoules. A single megajoule is roughly equivalent to a 1-ton car traveling at 100 mph. Multiple that by 33 and you get a picture of what would happen when such a weapon hits a target.
I think this is what CCP should have in mind when they fix railguns- and they need to fix railguns. Gallente shouldn't be restricted to drones for their only viable ranged weapon. Blasters need some lovin' as well, but you knew that from the 20 page blaster thread :p 
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.01.04 09:03:00 -
[21]
Edited by: Gypsio III on 04/01/2011 09:03:26
Originally by: Rip Minner But I do understand how turret tracking works.
Then why are you proposing changes to tracking and Sig Resolution? What do you think that tracking does that signature resolution does not (or vice versa)?
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.01.04 15:39:00 -
[22]
Originally by: Spugg Galdon Edited by: Spugg Galdon on 03/01/2011 11:35:09
      
Think I've said this many many times but I'll say it again......
The way to fix Hybrids is to make them HYBRID weapons. This is VERY difficult (I would say impossible) to do by only changing the weapons stats themselves. The main problems we have are that hybrids are two VERY diferent weapon systems used by two different races in two different ways and the bonuses and stats on some ships are way off the mark to use Hybrids effectively. Gallente (Blaster) ships should be the fastest STRAIGHT LINE ships in the game but with low agility. They basically charge into range but can be easily outmanouvered by some clever piloting. Now the weapons themselves.....
The answer like I said is to make them HYBRIDS of lasers and projectiles. To do this we have to mess with the ammo as it is the variable of the weapon system. Hybrids need ammo that does many things but doesn't change the damage profile from kinetic and thermal. For example.. One ammo type will offer low damage with a tracking bonus One ammo type will offer very heavy damage with a ROF fire penalty (Alpha strike) etc etc
I've also noticed that there are stats called "base shield damage" and "base armour damage". Is it possible to mess with these stats that the ammo has to create an ammo type that does heavy shield damage but low armour damage and vice versa?
This sounds like it has potential. If "buff tracking" was the answer then CCP probably would have just gone ahead and done it.
I support a hybrid buff but it needs more though than OPs suggestion.
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Zilberfrid
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Posted - 2011.01.04 18:35:00 -
[23]
Originally by: Gypsio III Edited by: Gypsio III on 04/01/2011 09:03:26
Originally by: Rip Minner But I do understand how turret tracking works.
Then why are you proposing changes to tracking and Sig Resolution? What do you think that tracking does that signature resolution does not (or vice versa)?
At the moment it works like this. This could be changed at the whim of CCP, and with good reason. Therefore, suggesting a reduction in sig radius might not be different from a bonus t tracking at the moment, but this also might not always be the case. ------------------------------------- I like to fly around and shoot stuff.
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LtGalerien
Evil Syndicate
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Posted - 2011.01.04 19:20:00 -
[24]
I approve most of this proposition, except that 20% tracking might be... a bit too much...
Still, good idea ! ______________________________________________ Nobody ever won a war by dying for their country; They won by making other sons of _____es die for theirs. |

Rented
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Posted - 2011.01.05 03:21:00 -
[25]
He's actually proposing a ~33% increase in tracking.... he just doesn't know it because he doesn't know how turrets really work.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.05 04:09:00 -
[26]
Originally by: Rented He's actually proposing a ~33% increase in tracking.... he just doesn't know it because he doesn't know how turrets really work.
I belive it works something like this.
It is: Hit chance = ((1/2)^(((Transv/(Range*Tracking))*(Sig_Res/Sig_Rad))^2) +((max(0,Range-Optimal))/Falloff)^2))
If it is not then plz point me in the right direction. Yes both tracking and Sig_Res are both used in the Hit chance formal but that do's not mean they are the same thing. Did you even take into account that a Sig_Res bouse to Hybirds will not be affected by Mod's or hardwireing or ship bounses.?
So to say its a 33% inc to tracking is both right a wrong a real 33% inc would be affected by mod's and hardwireing and ship bounses and I dont know alot about the drugs but mybe there is a tracking inc drug too that will not be affected by this.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2011.01.05 09:31:00 -
[27]
Originally by: Rip Minner
I belive it works something like this.
It is: Hit chance = ((1/2)^(((Transv/(Range*Tracking))*(Sig_Res/Sig_Rad))^2) +((max(0,Range-Optimal))/Falloff)^2))
If it is not then plz point me in the right direction. Yes both tracking and Sig_Res are both used in the Hit chance formal but that does not mean they are the same thing.
Of course it does. It's right there in front of your eyes in plain maths. 
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Ogogov
Test Alliance Please Ignore
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Posted - 2011.01.05 14:34:00 -
[28]
We need a properly indexed hybrids/gallente rollup thread.
Supported because I want the issue looked into - but I don't really think a stats boost is the answer.
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Rented
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Posted - 2011.01.06 02:50:00 -
[29]
Edited by: Rented on 06/01/2011 02:51:15
Originally by: Gypsio III
Originally by: Rip Minner
I belive it works something like this.
It is: Hit chance = ((1/2)^(((Transv/(Range*Tracking))*(Sig_Res/Sig_Rad))^2) +((max(0,Range-Optimal))/Falloff)^2))
If it is not then plz point me in the right direction. Yes both tracking and Sig_Res are both used in the Hit chance formal but that does not mean they are the same thing.
Of course it does. It's right there in front of your eyes in plain maths. 
I'll further simplify the equation to hopefully make it abundantly clear.
Hit chance = ((1/2)^(((Transv/(Range*Tracking))*(Sig_Res/Sig_Rad))^2) +((max(0,Range-Optimal))/Falloff)^2))
Now the piece of this equation in question is this-
((Transv/(Range*Tracking))*(Sig_Res/Sig_Rad))
Now multiply the two halves of this and get-
(Transv*Sig_Res)/(Range*Tracking*Sig_Rad)
Now let us.... for example...we wanted to reduce the signature resolution (Sig_Res) by 10%, we would represent that in this manner-
(Transv*Sig_Res*(9/10))/(Range*Tracking*Sig_Rad)
The fraction 9/10 is commonly known as 90%, or 10% less. This can mathimatically be shifted to the denominator simply by inverting it-
(Transv*Sig_Res)/(Range*Tracking*(10/9)*Sig_Rad)
As you can see, this means a 10% reduction (9/10) to signature resolution has >>EXACTLY<< the same affect as an inverse increase (10/9, or 11.1111111111%) in tracking.
So you can see, there is absolutely no difference whatsoever between decreasing signature resolutions and inversely increasing tracking... making modifying both of them pointless, misleading, and generally fail. And yes, it works the same with all mods bonuses and anything and everything else.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.06 05:30:00 -
[30]
Edited by: Rip Minner on 06/01/2011 05:34:00 Edited by: Rip Minner on 06/01/2011 05:32:01 Edited by: Rip Minner on 06/01/2011 05:31:29 Edited by: Rip Minner on 06/01/2011 05:31:03
Originally by: Gypsio III
As you can see, this means a 10% reduction (9/10) to signature resolution has >>EXACTLY<< the same affect as an inverse increase (10/9, or 11.1111111111%) in tracking.
So you can see, there is absolutely no difference whatsoever between decreasing signature resolutions and inversely increasing tracking... making modifying both of them pointless, misleading, and generally fail. And yes, it works the same with all mods bonuses and anything and everything else.
Can you now plz show me how 10% reduction to Signature Resolution works with Ship bounses/Hardwirering/Tracking Mods.
Becouse if you need me to I can show you how a Real 33% inc to tracking will work with this things.
Or are you trying to be pointless,misleading, and generally fail yourself?
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
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