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Luminos
Durid is 4 Fite
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Posted - 2011.01.06 14:59:00 -
[91]
Originally by: Tippia
Originally by: Luminos Will somebody please explain to me what's so hard about not playing to skill up?
Nothing. When he says "the hard way" he simply means waiting until the skills have simmered to perfection, rather than having them nukezapped into tastelessness in 3 minutes by paying much more for the TV dinner version.
Ahh, now that actually seems logical. Not logging in keeps the seal intact and locks in the flavor. 
I'm not really in favor of paying for skills, but I do wish people would use sensible arguments to support their position.  ______
I feel as though I could do anything. For example, stab this cheese knife into the Self-Taught Man's eye. |

Wiki Leaks
|
Posted - 2011.01.06 15:16:00 -
[92]
Edited by: Wiki Leaks on 06/01/2011 15:17:32
Originally by: Luminos I'm not really in favor of paying for skills, but I do wish people would use sensible arguments to support their position. 
What are your favourite failarguments so far?
I can't decide between
"You just don't get Eve if you think this is a good idea" I like this one because it's an appeal to stagnation and doesn't actually state any reason why not to do it. It's pretty sweet as "getting Eve" isn't a defined attribute, so basically you can't really use it as a jump in point to debate with anyway, they could easily have said "You don't feel the same way I do but you should" and that is somehow supposed to be a rationalisation, which it isn't.
"There are many reasons why not, so many I cannot list them, not even one of them" I like this one because it reminds me of Dorothy trying to get home in her smart red shoes. There's no place like home.... There's no place like home.... There's no place like home....
"Everybody would simply be flying a Titan on day 1". This one is fascinating. The delicious temptation to exaggerate is one thing, but it's an entirely different thing to actually believe it. When you ask them where they think the money is going to come from to pay for it, get ready to see "You don't get Eve".
Which is your favourite though, and why?
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.01.06 15:32:00 -
[93]
For the low low low cost of a titan you too can own every skill in eve. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 1SEPT10
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Maximillian Dragonard
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Posted - 2011.01.06 15:46:00 -
[94]
Not NO, but HELL NO! 
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Luminos
Durid is 4 Fite
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Posted - 2011.01.06 15:54:00 -
[95]
Well, I'm a serious fan of any internally conflicting argument, but lets take a stroll down memory lane:
"If you could buy all the skills you need to do whatever you want ingame, the game would become boring and pointless very quickly." - There's nothing to EvE except new skills. As soon as I have 100M SP I've won EvE and I finally get to move on to Super Mario 64.
"Eve is a game of time vs reward. Remove the time, there is no point in playing as the reward has no value." - The only time involved in EvE is the time it takes before you get to start doing things. Without the station spinning part of EvE, what's the point?
"You don't *get* EVE." - Your CD is still in the mail, wait until you've installed the game before critiquing it.
"Because it will murderize Eve. Sell skills, and the game dies shortly after." - Skill queues are the lifeblood of EvE's rich gameplay experience. Without them, how will we know how big our Epeens are?
"The reason is very simple: it would remove the balance of ability progression and it would reduce the staying/holding-power of the game." - EvE is actually a very subtle study of OCD in gamer society. Removing the skill system destroys the entire point of us setting up CCP in a country with lax informed consent laws.
"1) The total SP pool of all characters is unchanged by bazar trading and, 2) The SP pool you can acquire from the bazar is limited in size by being AT MOST as much as the highest SP pool in the game" - There is a "SP pool", and it ... magic, ???, profit! If there weren't any noobs I'd never win PvP?
"I think you are asking the question because you like the idea of a 1 month old char with 100mil SP so you can bait people who look at char age and estimate SP." - If there weren't any noobs I'd never win PvP, v2.0.
"Perhaps "you" gain your enjoyment from a game by bragging that you have the highest level this, and the highest possible skills in that, but most of us only enjoy making those statements if they have actually earned the right to brag... not because they bought them." - I've been logged out watching Saturday morning cartoons while earning my EvE bragging rights for years, you little punk.
"NO TO MICROTRANSACTIONS THAT CHANGE GAMEPLAY!" - They'll remove my own ability to skill up without paying!
"Everyone else have figured out that the point of the game is to play the game. The fact that you also accrue skill points while you do this is a rather happy coincidence, and the fact that this process is completely separated from the act of playing the game is what makes EVE rather unique." - Wait, that's actually a well put together thought. It's not really an argument against SP buying, but it's telling that so few people are putting forth the idea that if you aren't having fun now you probably won't be having fun with 75M SP.
"Because if you buy a character on the bazar you are buying skills that have taken the time to been trained. If you could buy skillpoints you are magically creating skillpoints out of thin air with no one ever taking the time to train them." - This idea will make the characters I've had cooking since 2007 worthless.
______
I feel as though I could do anything. For example, stab this cheese knife into the Self-Taught Man's eye. |

mooimafish
|
Posted - 2011.01.06 16:00:00 -
[96]
Originally by: Myxx OP: STFU. It wont happen, take a look at the microtransactions threadnaught.
it already happens, right here http://www.eveonline.com/ingameboard.asp?a=channel&channelID=734105 |

Tippia
Sunshine and Lollipops
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Posted - 2011.01.06 16:05:00 -
[97]
Originally by: mooimafish it already happens, right here http://www.eveonline.com/ingameboard.asp?a=channel&channelID=734105
No it does not. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Wiki Leaks
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Posted - 2011.01.06 16:06:00 -
[98]
Edited by: Wiki Leaks on 06/01/2011 16:06:33
Originally by: Luminos
Damm... you're good. You're >this< far from being insulted as my obvious alt.
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Erin Eraser
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Posted - 2011.01.06 16:12:00 -
[99]
Everyone who doesn't want this probably plays in plex anyway so their point to moot. Sorry you poor leeches. The grownups have a bit more money than the 46 cents you managed to sc**** together from lunch money change.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.01.06 16:13:00 -
[100]
Edited by: Nova Fox on 06/01/2011 16:13:44 I would rather have to go out and kill hundreds of npcs and players for an SP boost than to buy it.
Also this would further seperate the haves from the have nots and fully favor the older players in the game ALOT more than the newer players. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 1SEPT10
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.06 16:13:00 -
[101]
Originally by: Erin Eraser Everyone who doesn't want this probably plays in plex anyway
Nope. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Skex Relbore
Gallente Red Federation
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Posted - 2011.01.06 16:17:00 -
[102]
Originally by: Luminos
Originally by: Skex Relbore The great thing about EVE as Tippia so rightly pointed out is that unlike other games you don't have to play to progress your character. ... (30 seconds later) ...
As far as the OP goes. The proposed idea is dumb because of all the reasons various people have given plus the fact that it removes a major part of building a character. The character bazaar is a different beast for a number of reasons 1 someone had to actually spend the time training them the hard way
The goggles, they do nothing. The contradiction still burns my eyes like the claws of a thousand rabid weasels.
Will somebody please explain to me what's so hard about not playing to skill up?
Your lack of reading comprehension skills doesn't not a contradiction make.
The hard way in this case means that someone had to have the patience to plan out and then manage that skill queue. Sure it's not super hard but it's still harder than say buying 100million skillpoints and applying them to exactly the skills you want in a few minutes time.
A big part of the game is figuring out how to skill your character for best value. "Do I really need that skill to 5 could it make do with 4 or even 3, how many other skills could I get to 4 in the time it would take me to get that skill to 5 is the advantage provided really worth it? does it open up a new ship or new item that I really want to be able use." then there is the anticipation while you wait for the skills to complete the impatience while waiting and finally the reward once it comes through. which is more gratifying because of the anticipation.
Oh and if it wasn't hard why would people be crying for a way to make it easier (buying skillpoints)>
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Khorian
Gallente Versatech Co. RED.OverLord
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Posted - 2011.01.06 17:03:00 -
[103]
Threads like these didn't happen a few years back, at least not as frequently. These are the kind of guys that get attracted to the game by making it easier accessible.
As time passes, more and more of these guys will appear in this game, and eventually someone will listen to their stupid ideas and eventually in a few years the game will be an empty shell of what it once was.
We can only hope that CCP will stay somewhat true to its principles that made EVE possible in the first place!
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Fallan Fraud
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Posted - 2011.01.06 17:15:00 -
[104]
Originally by: Khorian Threads like these didn't happen a few years back, at least not as frequently. These are the kind of guys that get attracted to the game by making it easier accessible.
As time passes, more and more of these guys will appear in this game, and eventually someone will listen to their stupid ideas and eventually in a few years the game will be an empty shell of what it once was.
We can only hope that CCP will stay somewhat true to its principles that made EVE possible in the first place!
Someone who doesn't think the way you do MUST be different. Anyone who thinks something like the OP's idea is good MUST be new they COULDN"T POSSIBLY be a veteran. Just like anyone who robs a liquor store MUST be an uneducated n word. They couldn't possibly be a white person down on their luck. "This is just what happens when those dumb n words start moving in, I'm sure there will be fried chicken outlets popping up all over the place next" 
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Duchess Starbuckington
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Posted - 2011.01.06 17:20:00 -
[105]
I'd quit if this happened. Simple as. _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

Serge Bastana
Gallente GWA Corp
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Posted - 2011.01.06 17:26:00 -
[106]
Originally by: Wiki Leaks
Originally by: Serge Bastana The OP really really does not get EVE, they make claims they do but it's blatantly obvious they have missed one the biggest aspects of the game, which has been mentioned several times in previous comments made here.
But what if the OP really does get Eve though? What if they do get it, and they just don't fear changing it? Perhaps because they don't perceive in protectionist terms?
What if it is you that doesn't "get Eve"? What if somebody asked you to define what "getting Eve" is? What would you do then?
You'd start a thread that would descend into 30 people giving 40 opinions, none of which would have any more validity than any other except for the number of +1's and QFT's a particularly followed bittervet attracts. It still wouldn't define what "getting Eve" is because "getting Eve" is entirely the choice of the individual. I get Eve. I just don't get Eve the same way you're ever going to get Eve.
Originally by: Serge Bastana Besides the time factor being a way to keep people interested in the game, it serves another purpuse. It gives players time to learn about flying and fitting ships, tactics, the most efficient methods to achieve goals, etc.
Let's pretend this is true. Would it not be better therefore to allow people to fly better ships once they had correctly fitted and flown a lesser ship? Thus meaning you don't have to wait based on somebody else's poor learning speed?
Originally by: Serge Bastana Does anyone remember the story about that idiot who got his dreadnought blown up when he tried to use it solo with possibly the worst fitting anyone had probably seen. If you scan through some of the old articles from a few years back in Eve Tribune you will find the story there.
Are we now advocating treating everybody as equally stupid based on the misadventures of one particularly gifted individual?
Originally by: Serge Bastana This story illustrates perfectly what happens when people buy high SP chars from the bazaar then try to fly ships they have no clue how to fit or use effectively.
Ok, and what exactly does it illustrate? The End Of Eve? Nope. Some lolz? Yes. And what else? That's right. Nothing else.
Originally by: Serge Bastana The same would happen if you had people able to simply purchase millions of SP in one go, it might give those of us who appreciate the time/experience aspect a good laugh but it would also produce so many whine threads that with the rest of us getting fed up the game and quitting, that's all the forums would be in the end.
That's right, the same would happen. Nothing, except more lolz.
Originally by: Serge Bastana Those who want instant SP the way the OP suggests are the 'instant gratification' crowd. EVE does not cater to you the way you want, get used to it :)
Not to put too finer point on it, Eve evolves. Get used to it. Maybe you just don't "get Eve"?
No, you get used to that fact that this is what has attracted a lot of the playerbase, how CCP has designed the game and just stop pretending that you know better, because you completely miss the point every time you post. The game is designed a certain way, you won't get what you want here, so you get used to it :)
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Serge Bastana
Gallente GWA Corp
|
Posted - 2011.01.06 17:34:00 -
[107]
Originally by: Erin Eraser Everyone who doesn't want this probably plays in plex anyway so their point to moot. Sorry you poor leeches. The grownups have a bit more money than the 46 cents you managed to sc**** together from lunch money change.
Another assumption which is completely incorrect. I buy my subscription for a year, for both my accounts. I work for a living and have money. So classing anyone who doesn't like the childish, instant gratification as a money grubbing child is just clutching at straws while you climb out from under your bridge :D
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Kazuo Ishiguro
House of Marbles
|
Posted - 2011.01.06 18:25:00 -
[108]
Originally by: bluenzo Because if you buy a character on the bazar you are buying skills that have taken the time to been trained. If you could buy skillpoints you are magically creating skillpoints out of thin air with no one ever taking the time to train them.
Answer: never
I wonder how things would work out if naturally-trained SP could be redeemed for tokens and placed on the market, e.g. 1m sp at a time? This would help people keep their clone costs down by ditching SP they don't use, and would allow younger characters an alternative means of paying to get ahead, avoiding character transfers.
I think there'd be quite a bit of interest - a lot of players are reaching the point where they've run out of relevant, worthwhile skills to train. --- 34.4:1 mineral compression |

Jimer Lins
Gallente Noir. Noir. Mercenary Group
|
Posted - 2011.01.06 18:30:00 -
[109]
Despite the claim, several very cogent points have been made about why purchasable skillpoints is a bad idea.
Another factor that I find interesting is that the calls for this type of feature generally come from newer players. This is understandable as they are the ones most likely to look at a player with 50 million SP vs their own 5 or 10 million and say "I will never be able to catch up to that guy, that's not fair!"
The problem with this line of thinking is that it ignores some very important and fundamental facts- most importantly that skills are capped. You cannot get past level 5 in any skill no matter how long you play. Once you have Gallente Cruiser 5 (and the requisite support skills) your "on-paper" ability to fly a Vexor (for example) never gets any better whether you have 20 million SP or 80 million.
Once you pass the basics of support skills, the only difference between veterans and newbies on paper is the number of ships and systems they can use. The number of SP in play when you go up against someone in-game, defined as the ones put into the skills you're actively using, is much lower than the number of SP you actually have.
The basic difference between veterans and new players is that veterans can choose from more roles or activities within the game. The new player must make choices about their skills to determine what they would like to do next, and this is basic MMO design.
Making it possible for someone to just do anything with no effort or delay eliminates one of the biggest reasons for an MMO to exist- the ongoing satisfaction of watching your progress in small increments as you move toward a defined goal. And as I said before, the skillpoint pool is much like the ISK pool in game. The balance of characters and their skills is as much a requirement for the game to work as is the regular economy of the game.
Blog and Podcast - Twitter: DeclareWar
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Eagle Tarquinas
Gallente Reliables Inc Majesta Empire
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Posted - 2011.01.06 18:47:00 -
[110]
In the words of engrish Darth Vader: "DO NOT WANT"
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Gecko O'Bac
Deep Core Mining Inc.
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Posted - 2011.01.06 19:24:00 -
[111]
Originally by: Jimer Lins Despite the claim, several very cogent points have been made about why purchasable skillpoints is a bad idea.
Another factor that I find interesting is that the calls for this type of feature generally come from newer players. This is understandable as they are the ones most likely to look at a player with 50 million SP vs their own 5 or 10 million and say "I will never be able to catch up to that guy, that's not fair!"
The problem with this line of thinking is that it ignores some very important and fundamental facts- most importantly that skills are capped. You cannot get past level 5 in any skill no matter how long you play. Once you have Gallente Cruiser 5 (and the requisite support skills) your "on-paper" ability to fly a Vexor (for example) never gets any better whether you have 20 million SP or 80 million.
Once you pass the basics of support skills, the only difference between veterans and newbies on paper is the number of ships and systems they can use. The number of SP in play when you go up against someone in-game, defined as the ones put into the skills you're actively using, is much lower than the number of SP you actually have.
The basic difference between veterans and new players is that veterans can choose from more roles or activities within the game. The new player must make choices about their skills to determine what they would like to do next, and this is basic MMO design.
Making it possible for someone to just do anything with no effort or delay eliminates one of the biggest reasons for an MMO to exist- the ongoing satisfaction of watching your progress in small increments as you move toward a defined goal. And as I said before, the skillpoint pool is much like the ISK pool in game. The balance of characters and their skills is as much a requirement for the game to work as is the regular economy of the game.
Good luck with this... Those are all good points you make but imho it's not worth the effort... I'm not even sure if there's somebody seriously arguing PRO buying skills or just a couple of trolls. Either case, since they're blatantly ignoring what multiple people are saying, I'd say it's a waste of time trying to convince them.
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Serge Bastana
Gallente GWA Corp
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Posted - 2011.01.06 19:29:00 -
[112]
I very much get the same feeling. The counter arguments are so weak they have to be trolls and it's descended into childish generalisations from them so who cares. Like CCP would listen to them anyway.
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Skex Relbore
Gallente Red Federation
|
Posted - 2011.01.06 19:29:00 -
[113]
Originally by: Gecko O'Bac
Originally by: Jimer Lins Despite the claim, several very cogent points have been made about why purchasable skillpoints is a bad idea.
Another factor that I find interesting is that the calls for this type of feature generally come from newer players. This is understandable as they are the ones most likely to look at a player with 50 million SP vs their own 5 or 10 million and say "I will never be able to catch up to that guy, that's not fair!"
The problem with this line of thinking is that it ignores some very important and fundamental facts- most importantly that skills are capped. You cannot get past level 5 in any skill no matter how long you play. Once you have Gallente Cruiser 5 (and the requisite support skills) your "on-paper" ability to fly a Vexor (for example) never gets any better whether you have 20 million SP or 80 million.
Once you pass the basics of support skills, the only difference between veterans and newbies on paper is the number of ships and systems they can use. The number of SP in play when you go up against someone in-game, defined as the ones put into the skills you're actively using, is much lower than the number of SP you actually have.
The basic difference between veterans and new players is that veterans can choose from more roles or activities within the game. The new player must make choices about their skills to determine what they would like to do next, and this is basic MMO design.
Making it possible for someone to just do anything with no effort or delay eliminates one of the biggest reasons for an MMO to exist- the ongoing satisfaction of watching your progress in small increments as you move toward a defined goal. And as I said before, the skillpoint pool is much like the ISK pool in game. The balance of characters and their skills is as much a requirement for the game to work as is the regular economy of the game.
Good luck with this... Those are all good points you make but imho it's not worth the effort... I'm not even sure if there's somebody seriously arguing PRO buying skills or just a couple of trolls. Either case, since they're blatantly ignoring what multiple people are saying, I'd say it's a waste of time trying to convince them.
No one is trying to convince them of anything. The responses are to ensure that some bean counter from CCP doesn't look in the forums and think "hey! That's a great idea"
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2011.01.06 19:36:00 -
[114]
Originally by: Jimer Lins
The basic difference between veterans and new players is
Experience using their ships and the equipment on them, which is something that no amount of bought and paid for skill points can give you. --Vel
I'm more of a care-badger. |

Wiki Leaks
|
Posted - 2011.01.06 20:47:00 -
[115]
Originally by: Serge Bastana
Originally by: Wiki Leaks
Originally by: Serge Bastana The OP really really does not get EVE, they make claims they do but it's blatantly obvious they have missed one the biggest aspects of the game, which has been mentioned several times in previous comments made here.
But what if the OP really does get Eve though? What if they do get it, and they just don't fear changing it? Perhaps because they don't perceive in protectionist terms?
What if it is you that doesn't "get Eve"? What if somebody asked you to define what "getting Eve" is? What would you do then?
You'd start a thread that would descend into 30 people giving 40 opinions, none of which would have any more validity than any other except for the number of +1's and QFT's a particularly followed bittervet attracts. It still wouldn't define what "getting Eve" is because "getting Eve" is entirely the choice of the individual. I get Eve. I just don't get Eve the same way you're ever going to get Eve.
Originally by: Serge Bastana Besides the time factor being a way to keep people interested in the game, it serves another purpuse. It gives players time to learn about flying and fitting ships, tactics, the most efficient methods to achieve goals, etc.
Let's pretend this is true. Would it not be better therefore to allow people to fly better ships once they had correctly fitted and flown a lesser ship? Thus meaning you don't have to wait based on somebody else's poor learning speed?
Originally by: Serge Bastana Does anyone remember the story about that idiot who got his dreadnought blown up when he tried to use it solo with possibly the worst fitting anyone had probably seen. If you scan through some of the old articles from a few years back in Eve Tribune you will find the story there.
Are we now advocating treating everybody as equally stupid based on the misadventures of one particularly gifted individual?
Originally by: Serge Bastana This story illustrates perfectly what happens when people buy high SP chars from the bazaar then try to fly ships they have no clue how to fit or use effectively.
Ok, and what exactly does it illustrate? The End Of Eve? Nope. Some lolz? Yes. And what else? That's right. Nothing else.
Originally by: Serge Bastana The same would happen if you had people able to simply purchase millions of SP in one go, it might give those of us who appreciate the time/experience aspect a good laugh but it would also produce so many whine threads that with the rest of us getting fed up the game and quitting, that's all the forums would be in the end.
That's right, the same would happen. Nothing, except more lolz.
Originally by: Serge Bastana Those who want instant SP the way the OP suggests are the 'instant gratification' crowd. EVE does not cater to you the way you want, get used to it :)
Not to put too finer point on it, Eve evolves. Get used to it. Maybe you just don't "get Eve"?
No, you get used to that fact that this is what has attracted a lot of the playerbase, how CCP has designed the game and just stop pretending that you know better, because you completely miss the point every time you post. The game is designed a certain way, you won't get what you want here, so you get used to it :)
So the best you can do is "NO U" ?
Copy paste Jimer Lins at least. He sounds like a veteran because he agrees with your point, and I don't sound like a veteran because I don't.
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Wiki Leaks
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Posted - 2011.01.06 20:49:00 -
[116]
Adding "NO U" to my list of "Good Reasons To Never Change The Skill System"
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Jenny Spitfire
Caldari
|
Posted - 2011.01.06 21:55:00 -
[117]
Originally by: Destination SkillQueue Edited by: Destination SkillQueue on 06/01/2011 11:02:57
Originally by: Jenny Spitfire I really love and adore this idea. I haven't had much time taking care of eve because of other real life commitments. It is quite hectic in real life working from 0730 to 2230 sometimes.
Make it happen. 
Oh Jenny, Blane Xero is going to be so happy to hear you have returned to grace us with your presense on the forums again. He always gets so excited when someone happens to even mention your name. 
Yeah, I guess he must very happy to see his good friend back.  --------- Technica impendi Caldari generis. Pax Caldaria!
Go vote! Put voice for silent majority. LOVE PVP, HATE grief |

Jenny Spitfire
Caldari
|
Posted - 2011.01.06 22:11:00 -
[118]
Originally by: Jimer Lins Despite the claim, several very cogent points have been made about why purchasable skillpoints is a bad idea.
Another factor that I find interesting is that the calls for this type of feature generally come from newer players. This is understandable as they are the ones most likely to look at a player with 50 million SP vs their own 5 or 10 million and say "I will never be able to catch up to that guy, that's not fair!"
The problem with this line of thinking is that it ignores some very important and fundamental facts- most importantly that skills are capped. You cannot get past level 5 in any skill no matter how long you play. Once you have Gallente Cruiser 5 (and the requisite support skills) your "on-paper" ability to fly a Vexor (for example) never gets any better whether you have 20 million SP or 80 million.
Once you pass the basics of support skills, the only difference between veterans and newbies on paper is the number of ships and systems they can use. The number of SP in play when you go up against someone in-game, defined as the ones put into the skills you're actively using, is much lower than the number of SP you actually have.
The basic difference between veterans and new players is that veterans can choose from more roles or activities within the game. The new player must make choices about their skills to determine what they would like to do next, and this is basic MMO design.
Making it possible for someone to just do anything with no effort or delay eliminates one of the biggest reasons for an MMO to exist- the ongoing satisfaction of watching your progress in small increments as you move toward a defined goal. And as I said before, the skillpoint pool is much like the ISK pool in game. The balance of characters and their skills is as much a requirement for the game to work as is the regular economy of the game.
Jimer, it is a shame to have this thought.
New players should have a chance to try out everything without going through the burn out phase to level up basic skills like navigation, engineering because they want to be a high level miner than a high level fighter. It is very frustrating and boring to train two characters at the same time for such purpose.
If the company lets players inject liquidity into their characters, they can train one character quicker and experience less burn out. Hence, enjoy the game whenever they feel like forking to different roles.
CCP already gives up remapping of attributes. Buying skill points is the next natural step ahead in such a progression. There is nothing wrong to it, to be honest.
Players win, CCP wins. No harm done. --------- Technica impendi Caldari generis. Pax Caldaria!
Go vote! Put voice for silent majority. LOVE PVP, HATE grief |

Brannor McThife
Caldari Lambent Enterprises Black Thorne Alliance
|
Posted - 2011.01.06 22:13:00 -
[119]
Originally by: De'Veldrin
Originally by: Jimer Lins
The basic difference between veterans and new players is
Experience using their ships and the equipment on them, which is something that no amount of bought and paid for skill points can give you.
No, that's where you're wrong. Someone could throw a few thousand $$$ at characters, skills, and a few motherships/titans and all they'd need is rudementary fitting knowledge and they'd kick a small fleet of vet's asses. Hell, if I was a Russian Billionaire, I could take over EvE and really win. CCP would get rich, but I'd own New Eden and you'd all have to hide in high-sec from my Titan blobs.
Originally by: Duchess Starbuckington I'd quit if this happened. Simple as.
/Thread.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2011.01.06 22:15:00 -
[120]
Originally by: Pocket Ace5
And why shouldnt we allow people to directly build their own characters with PLEX? Because it would ruin the monotony of waiting months to do it?
Because CCP doesnt give a rat¦s ass about the proposals of a random person, who has probably just started playing eve and will quit after a few weeks anyways.
And because they know they wouldnt want to lose 100.000 + core players over the suggestion of a random newbie.
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