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Kryss Darkdust
The Skulls
135
|
Posted - 2012.08.28 10:51:00 -
[91] - Quote
Randomy Randomy wrote:Lol.
1. You cant mine afk in high sec, because you need to switch and target a new asteroid nearly after every cycle.
2. It's just a ganker's whine thread from a one sided ganker perspecive who only play a little aspect of EVE ( ganking miners in high security space), and makes conclusions for the whole game, so the article is everything but not objective.
3. New players and carebears still have a lot of fail and error that can occur while they play even if they never mining at all -> EVE is still a hard game for newbies and everyone else too.
(4. Why ganking a miner is so good? I rather gank a hauler to make a profit. but ganking a hauler is hard and you need patience, so its easier to gank a miner for 0% profit just to blow up someone and feel yourself evil, etc maybe, I don't know. Ganking miners would be fun for a short time, but in long term, I think it cause pleasure only to people who have some mental trouble. IMO.)
Thank you for creating an alt just for my post, but we aren't looking for posts that start with LOL and other internet jiberish, we are looking for creditable people with creditable opinions. So if you don't mind, either post with your main and make a point, or go here https://forums.eveonline.com/default.aspx?g=posts&t=8170&find=unread and make fun of peoples avatars. Thanks |

Mallak Azaria
587
|
Posted - 2012.08.28 10:51:00 -
[92] - Quote
Randomy Randomy wrote:Lol.
1. You cant mine afk in high sec, because you need to switch and target a new asteroid nearly after every cycle.
Please tell us about these ice asteroids that you can't AFK mine.
Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.08.28 10:55:00 -
[93] - Quote
Suicide gank breaks the core tenant of the game that is that you must risk much to gain much. High sec gankers exploit the patchwork mechanics of aggression in high security. In low security, such miscreants would be dealt with before they had a chance to act, instead the false security protects them from appropriate aggression until after the deed has been done and the consequence have been met.
In no way is losing a worthless pod or frigate a deterrent to further criminal action on the part of the aggressor (ganker). High sec players have no recourse by which to deter this activity. It is the funny little loop hole in the system that makes this all possible.
To put it another way. It would be better to completely remove the high security system than to continue allow this exploitative behavior. It is inconsistent with the spirit of play. I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it. |

Kryss Darkdust
The Skulls
135
|
Posted - 2012.08.28 10:58:00 -
[94] - Quote
Hestia Mar wrote:Another butthurt "I want EVE to be played my way wah wah wah" thread...people tend to forget that the membership of Goonswarm, and those who actually visit the forums, only represent a very small proportion of the total EVE player base.
What the Goonies in turn seem to forget, is that for most players, EVE is a casual pursuit, not a meta game. I suggest Goons go off and find something more in line with their requirements, rather that trying to change something that most players are generally happy with.
Nothing new here. Move on.
If it was only one alliance or one corp propigating suicide ganking and everyone else was against it, it would have gone the way of the do-do bird a long time ago. Trust me, I played this game in a time when Goonswarm was a newbie alliance full of amateurs who didn't know how to fit a T1 frigate and back than their was more suicide ganking than their is today during Hulkegedons. Goons are neither the inventors of suicide ganking nore are they particularly clever at it. There are far worse offenders and this is hardly a "Goon" thing.
Now Goons do support it, but as far as I'm concerned they are the only people in this game who have an actual valid reason to do it as its part of their strategic plan to create chaos in Eve as they wage a war to win Eve. To me, if a player or group of players, do something.. anything, in Eve with a purpose and a plan... its good for Eve regardless of the outcome. Its when people do it just to be dicks... that's when I would come to question the mechanic. So while I'm not a fan of Goons by any stretch of the imagination having swapped paint with them more than I care to admit, a game with a pulse and purpose, is a good game..
I do agree with you that their is a lot of ass-hatery within the scope of suicide ganking and I'm yet to understand its existence at all, but again, I don't see how Goons own suicide ganking. People did it before Goons and they will do it long after Goons.
|

Randomy Randomy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.28 11:02:00 -
[95] - Quote
Kryss Darkdust wrote:Randomy Randomy wrote:Lol.
1. You cant mine afk in high sec, because you need to switch and target a new asteroid nearly after every cycle.
2. It's just a ganker's whine thread from a one sided ganker perspecive who only play a little aspect of EVE ( ganking miners in high security space), and makes conclusions for the whole game, so the article is everything but not objective.
3. New players and carebears still have a lot of fail and error that can occur while they play even if they never mining at all -> EVE is still a hard game for newbies and everyone else too.
(4. Why ganking a miner is so good? I rather gank a hauler to make a profit. but ganking a hauler is hard and you need patience, so its easier to gank a miner for 0% profit just to blow up someone and feel yourself evil, etc maybe, I don't know. Ganking miners would be fun for a short time, but in long term, I think it cause pleasure only to people who have some mental trouble. IMO.) Thank you for creating an alt just for my post, but we aren't looking for posts that start with LOL and other internet jiberish, we are looking for creditable people with creditable opinions. So if you don't mind, either post with your main and make a point, or go here https://forums.eveonline.com/default.aspx?g=posts&t=8170&find=unread and make fun of peoples avatars. Thanks
1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated. |

Kryss Darkdust
The Skulls
135
|
Posted - 2012.08.28 11:02:00 -
[96] - Quote
Matriarch Prime wrote:Suicide gank breaks the core tenant of the game that is that you must risk much to gain much. High sec gankers exploit the patchwork mechanics of aggression in high security. In low security, such miscreants would be dealt with before they had a chance to act, instead the false security protects them from appropriate aggression until after the deed has been done and the consequence have been met.
In no way is losing a worthless pod or frigate a deterrent to further criminal action on the part of the aggressor (ganker). High sec players have no recourse by which to deter this activity. It is the funny little loop hole in the system that makes this all possible.
To put it another way. It would be better to completely remove the high security system than to continue allow this exploitative behavior. It is inconsistent with the spirit of play. I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it.
Well put. Thanks for that.
Lets assume for a second you got your way, do you believe the Risk vs. Rewards in high sec are appropriate today? Level 4 Missions for example?
|

Mallak Azaria
587
|
Posted - 2012.08.28 11:03:00 -
[97] - Quote
Matriarch Prime wrote:high sec is where civilized player play
Yes, a lot of the highsec miners I've met lately are fine, upstandingexamples of humanity. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Kryss Darkdust
The Skulls
135
|
Posted - 2012.08.28 11:03:00 -
[98] - Quote
Quote: 1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated.
Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt.
|

Solstice Project
Red Federation RvB - RED Federation
1715
|
Posted - 2012.08.28 11:03:00 -
[99] - Quote
Had to stop reading it because it's one huge load of bullcrap, from one guy who must have mental deficiencies.
People, stop behaving like miners are the only targets out there and it's all good.
Are there any people left who aren't cowards or plain idiots ? o_O Inappropriate signature removed. Spitfire |

Mallak Azaria
587
|
Posted - 2012.08.28 11:05:00 -
[100] - Quote
Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O
It's funny you bring that up. I always felt that someone who shoots at a poor, defencless rock all day was both a coward & an idiot. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
12
|
Posted - 2012.08.28 11:09:00 -
[101] - Quote
My opinion on the whole situation is thus:
Amount of Risk Involved:
Null Sec > Low Sec > High Sec
Amount of Isk that can be earnt per hour:
Null Sec > Low Sec > High Sec
"Ideal" Character progression (i.e. what you want the majority of players to do):
Highsec -> Low Sec -> Null Sec
As a rule of thumb anything you can do in empire should be more profitable (assuming you don't die) or you can do it better/longer/faster/stronger in Low Sec.
Then anything you can do in Low Sec is more profitable in Null Sec.
Yes I am a Null Sec player but think about what actually makes the game interesting. If players (for some reason) formed their own major Empire on the outskirts, with their own police forces (that worked) and people felt almost as safe out there as in Empire, wouldn't that make for an amazing game? If only 20% of the playerbase is Null Sec at the moment, could you imagine what would ever happen if a load of miners/carebearers/etc just formed together and took to Nullsec? They'd burn hideously at first but the numbers are probably greater than the CFC.
As a rule of thumb I think in High Sec it's fair to say suicide ganking isn't a viable income BUT it is possible. So if you fly in your ship that your daddy bought with plex and give older players grief in local they can blow the hell out of you at a not entirely unreasonable loss to themselves, but it is a LOSS. Show players they don't reach their full potential in High Sec, perhaps consider limiting ships more (no T2 combat vessels? Nothing bigger than a Battle Cruiser?). Combine this with my next suggestion.
With the new changes to mechanics in Low Sec due it sounds like if you travel from Gate A to Gate B or Gate B to Station A in Low Sec you'll be fine. I'm ok with this as as well, as long as there is a reason for people to spend time away from the gates and stations in Low Sec. Nerf high sec income/massively boost low sec income to make paying for protection in low sec while you mine much more profitable then mining solo in Empire.
Finally Null Sec. Realistically there are a whole host of problems here, but it should be the most profitable to work here. High Sec people will be like "but why should they make in a week what takes me 6 weeks to earn?!?! Just because I don't want to be killed by gewns!!! :(:(:(" my response is "Because you CAN'T be killed by gewns". You can earn a load of money in a Tengu in Null Sec ratting, but if you lose that ship its 700mil minimum, how long will it take for you to earn that back?
What you end up with is something like this:
Newbies start the game and they are mining/mission running/whatever. They are chipping away and earning ISK while training skills. They train to Battlecruisers relatively fast (or best minnig ships or whatever) and they realise they can't get a bigger ship.
Then they speak to people in their corp who are earning ISK more then twice as fast as they are. They are like "How are you doing that?!" their corp mates are like "Me and a few friends run missions/mine in low sec. It's ok if you stick together".
Newbie miner/mission runner ventures into Low Sec, starts earning more money, maybe losing a ship or two. Maybe even taking part in some PvP combat.
Then he speaks to some more people passing through low sec or other corp mates. They talk about massive titans, player owned stations and even more ISK. The newbie (now no longer a newbie) has cut their teeth in low sec moves into Null Sec.
This is the ideal player transition IN MY OPINION. You might get players more comfortable in High or Low, which is fair play to them. It needs to be balanced off though. By giving a real, tangible and obvious benefit to moving outwards. If they still decide PvP isn't for them then thats fine.
|

Matriarch Prime
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.08.28 11:18:00 -
[102] - Quote
Kryss Darkdust wrote:Matriarch Prime wrote:Suicide gank breaks the core tenant of the game that is that you must risk much to gain much. High sec gankers exploit the patchwork mechanics of aggression in high security. In low security, such miscreants would be dealt with before they had a chance to act, instead the false security protects them from appropriate aggression until after the deed has been done and the consequence have been met.
In no way is losing a worthless pod or frigate a deterrent to further criminal action on the part of the aggressor (ganker). High sec players have no recourse by which to deter this activity. It is the funny little loop hole in the system that makes this all possible.
To put it another way. It would be better to completely remove the high security system than to continue allow this exploitative behavior. It is inconsistent with the spirit of play. I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it. Well put. Thanks for that. Lets assume for a second you got your way, do you believe the Risk vs. Rewards in high sec are appropriate today? Level 4 Missions for example?
I think there is a need place for casual play in eve and that high security can meet that need.
If I were designing the system though I would have the mission agents more dynamic in payout. Mission payout would be based on mission completion frequency. Higher frequency and higher security agents would reduce payouts. Lower frequency and lower security agents would increase payouts. Unused systems would see more traffic, overused system would see less. The system would be dynamic and respond to load and spread it dynamically. Right now the system just sends your missions to lower load systems. Which "fixes" the server needs, but doesn't address gameplay needs.
With such a system, and a bit of tuning, low sec would be more viable as more players search for better rewards. Right now it is just too static, the system is hardcoded, so I can't find the right reward/risk ratio. nor can it address the overabundance of isk faucets in the game.
If the mission agents were dynamic, then it could help solve loading problems, low sec population issues, and the isk faucet problem all in one go. It also give solo pvp'ers more content in the form of mission runners in low sec. It would solo/small fleet heaven. But the rewards and the populations have to be right to make it so, and hardcoding will never be able to find that equilibrium.
And who knows, maybe if mission runner being subject to ganks constantly, we may see more mission running community spring up to protect against this, or more pvp fitting mission ships and the develeopers can start tuning pve content for pvp ships, and introducing gameplay in pve that plays off of those capabilities. |

Glomondon
State War Academy Caldari State
2
|
Posted - 2012.08.28 11:23:00 -
[103] - Quote
Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot.
I always felt that someone who defends anorganic lifeless rocks from defenseless miners was both a coward & an idiot. |

Randomy Randomy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.28 11:31:00 -
[104] - Quote
Kryss Darkdust wrote:Quote: 1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated.
Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt.
I don't really understand your problem, but I play this game for some years now, and I think the biggest whiners are always the old players. My opinion is that this crying about mining changes and things like that articles are just as same whine threads as threads about "someone blow up my untanked hulk".
A: Some killed me :( B: Adapt or go play wow.
or:
A: I can't kill someone like as easy as before :( B: Adapt or go play wow. |

Andski
GoonWaffe Goonswarm Federation
4472
|
Posted - 2012.08.28 11:41:00 -
[105] - Quote
npc posting alts are hilarious "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Wacktopia
Noir. Noir. Mercenary Group
260
|
Posted - 2012.08.28 11:41:00 -
[106] - Quote
Yes The bottom line is that now I have one of those annoying signatures. |

Ukonius
Social Destortion
1
|
Posted - 2012.08.28 11:43:00 -
[107] - Quote
Well of course new players would venture out into low/null/WH space if they were left alone long enough to build some sort of buffer for when they lose their ships. Just starting out and getting ganked before you can get anywhere or attain anything is a huge turn-off and makes ya just wanna quit. It's not carebearing, its like walking outside and getting hit by lightening every time, eventualy you stop going outside. |

Kryss Darkdust
The Skulls
136
|
Posted - 2012.08.28 11:45:00 -
[108] - Quote
Randomy Randomy wrote:Kryss Darkdust wrote:Quote: 1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated.
Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt. I don't really understand your problem, but I play this game for some years now, and I think the biggest whiners are always the old players. My opinion is that this crying about mining changes and things like that articles are just as same whine threads as threads about "someone blow up my untanked hulk". A: Some killed me :( B: Adapt or go play wow. or: A: I can't kill someone like as easy as before :( B: Adapt or go play wow.
Again I just want to point out that no one is whining here. Its 6 pages of mostly civil discussion about a well written and well thought out article. Agree with it, disagree with it, make your case why or why not. What you did was create an alt to hide your in game identity to ensure your anonymity, refer to people participating in the discussion as whiners and made a pretty poor attempt to appear "tough" or "veteran" in reference to some gibberish about blowing up haulers. You can't expect anyone to take you seriously right?
|

Sexy Cakes
Poasting
83
|
Posted - 2012.08.28 11:48:00 -
[109] - Quote
Stopped reading 3 sentences in. Goonswarm = propaganda. Nullsec is just as carebeary as highsec. Not today spaghetti. |

Generals4
1056
|
Posted - 2012.08.28 11:50:00 -
[110] - Quote
Goon website whining about high sec being too secure... Well i'll be damned, I never expected that! -Death is nothing, but to live defeated and inglorious is to die daily. |

Randomy Randomy
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.08.28 11:51:00 -
[111] - Quote
Kryss Darkdust wrote:Randomy Randomy wrote:Kryss Darkdust wrote:Quote: 1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated.
Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt. I don't really understand your problem, but I play this game for some years now, and I think the biggest whiners are always the old players. My opinion is that this crying about mining changes and things like that articles are just as same whine threads as threads about "someone blow up my untanked hulk". A: Some killed me :( B: Adapt or go play wow. or: A: I can't kill someone like as easy as before :( B: Adapt or go play wow. Again I just want to point out that no one is whining here. Its 6 pages of mostly civil discussion about a well written and well thought out article. Agree with it, disagree with it, make your case why or why not. What you did was create an alt to hide your in game identity to ensure your anonymity, refer to people participating in the discussion as whiners and made a pretty poor attempt to appear "tough" or "veteran" in reference to some gibberish about blowing up haulers. You can't expect anyone to take you seriously right?
You think you can expect? Why? Because you made your alt x years ago? Lol :D |

Invisusira
The Rising Stars The Volition Cult
80
|
Posted - 2012.08.28 11:51:00 -
[112] - Quote
there are some halfway decent points in those posts, but dear god does it make my tinfoil hat rock hard
reminds me of unfastened coins Core Skills - train em up train em up! |

Sabrina Solette
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.08.28 11:53:00 -
[113] - Quote
Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot.
What a load of crap, get a grip, cowards in a game, lmao it's a game if you've not noticed.
Miners in RL risk their lives, I wouldn't say they're cowards for demolishing rocks.
Been reading the replys to this thread, although did not read the article as it's James so not really worth the effort.
Before the changes you could fit a tank to mining ships although that was not 100% successful against suicide pilots as some people claim. How well you could tank depended on what skills you have trained and how long you have been playing. I bet suicide pilots did not just pick on pilots that had been playing for sometime, in fact I know they didn't.
Also claims that players that regularly play the game put more RL currency into the game, it's also false. I'm a casual player with this game for a number of years and have long breaks sometimes for several months but last month paid about -ú300 on this game and still pay monthly subs when I'm ingame.
The biggest problem I see is that suicide gankers don't have it as easy as they used too to gain quick easy risk free isk, which is probably what they're more upset about.
Something needed to be done to make mining craft more resistant to suicide pilots and CCP have done it, so good for them.
Low-sec is generally a waste of time thanks to gate-camps, high requirement (standing) for jump-clones, the way NPC corps work (being dumped into an NPC corp after leaving a player corp) and also player corps having high joining requirements. There are other reasons of course. |

Kryss Darkdust
The Skulls
136
|
Posted - 2012.08.28 11:54:00 -
[114] - Quote
Ukonius wrote:Well of course new players would venture out into low/null/WH space if they were left alone long enough to build some sort of buffer for when they lose their ships. Just starting out and getting ganked before you can get anywhere or attain anything is a huge turn-off and makes ya just wanna quit. It's not carebearing, its like walking outside and getting hit by lightening every time, eventualy you stop going outside.
I think a case can be made for the fact that to fly a Hulk (as an example) you have to train for roughly 45-50 days (close to two months) not to mention to earn sufficient credits to buy one and get appropriate mining laser skills etc. Realistically we are talking about 3 months.
I suppose you could say "noob" to that, but I got guys in my corp that after 3 months of playing are teaching me **** and I have been playing for 6+ years.
I know where your going with it, I just don't believe that in practice this would be true. High Sec players don't leave High Sec, rewards beyond the borders have always been there, its never been enough to get the large majority of players out of high sec. In fact I would speculate that most players who live in High Sec, will remain there as long as they play the game. In particular if they ever venture out unprepared into low, null or wormhole space and get popped.
I don't think the issue here is some sort of needed "safety time buffer", though I agree with you that if you happen to run across a suicide ganker early in your career that this acts as a major deterant to play, but as a larger idea, that being, players eventually moving to low or null sec, I don't think that's true at all.
I suppose the question is, does it really matter? Does it really have impact on Low Sec or Null Sec players that carebear high sec players don't ever leave the nest? I mean hasn't this always been true anyway, suicide gankers or not? Suicide ganking really hasn't done anything to push people out of high sec, if nothing else its only impact has been cancellation of accounts by frustrated players.
|

Kryss Darkdust
The Skulls
137
|
Posted - 2012.08.28 11:58:00 -
[115] - Quote
Quote:
You think you can expect? Why? Because you made your alt x years ago? Lol :D
Yup pretty much. I stand by what I say and if someone doesn't like it and wants to scrape paint with me in game they are welcome to try. Its called having a pair.
|

Mallak Azaria
587
|
Posted - 2012.08.28 11:59:00 -
[116] - Quote
Sabrina Solette wrote:What a load of crap, get a grip, cowards in a game, lmao it's a game if you've not noticed.
Miners in RL risk their lives, I wouldn't say they're cowards for demolishing rocks..
Yes, EVE is a game. Real life mining is not a game. I am glad you have learned something today. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.08.28 12:06:00 -
[117] - Quote
Mallak Azaria wrote:Sabrina Solette wrote:What a load of crap, get a grip, cowards in a game, lmao it's a game if you've not noticed.
Miners in RL risk their lives, I wouldn't say they're cowards for demolishing rocks.. Yes, EVE is a game. Real life mining is not a game. I am glad you have learned something today.
Lol, whatever I've learnt today it's not from the game or the forum, and it certainly won't be about mining.
But, I do tend to get tired of listening to macho bullshit. |

Malphilos
State War Academy Caldari State
151
|
Posted - 2012.08.28 12:10:00 -
[118] - Quote
Sabrina Solette wrote:But, I do tend to get tired of listening to macho bullshit.
That's virtual macho bullshit, thank you.
It's the best part of the thread as always 
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
22
|
Posted - 2012.08.28 12:15:00 -
[119] - Quote
Andski wrote:i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard
maybe they should try a different game?
no, thats just what egotistical, narcisistic Idiots claim is happening.
CCP created a game.
2 types of people started playing each has a different view of what the game should be, and how it should be played each believes thier view is the only one that gels with CPP's view
BOTH are wrong.
|

Cid SilverWing
Tactical Stables Nulli Tertius
9
|
Posted - 2012.08.28 12:41:00 -
[120] - Quote
Classic case of scrub. Goon whines that hisec ganking isn't easy enough.
If EVE didn't have miners, PvP'ers would be forced to do the mining themselves or biomass themselves and uninstall.
Miners need PvPers and PvPers need miners. If there's no business being made, war cannot be conducted. War profits from conflict, conflict profits from logistics (mining, refining, production and distribution).
Or think of it this way
Mine rocks, make stuff -> Stuff kills stuff -> Mine rocks, make stuff
This wheel is what drives EVE. |
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