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Fatbear
Starwinders The Unwilling.
9
|
Posted - 2012.08.30 10:45:00 -
[451] - Quote
Matriarch Prime wrote: Knowledge of the market will always trump production activites, because it games the very system upon which wealth is founded. And markets are pvp. So, I don't think your basis of judgement is upon the appropriate mechanisms. Low security system reward quantifiable more per unit time than similar high security endevours. The goods that only come from those locations are in high demand, and low availability compared to any goods that come from high security. By orders of magnitude. and theres nothing wrong with that.
Your post is a little hard to understand, it reads like it's through a translator? (that's a question, not a criticism) So excuse me if I've misunderstood....
Only idiots buy inflated price goods in lowsec. Why would you bother when every man and his dog has a cloaky hauler and every corp has JF alts? "Local markets" died when CCP introduced so many mobility tools.
Lowsec is a wasteland in comparison to both other sectors. The argument everyone should be making is not to reduce the ISK opportunities in highsec, but to address proper risk vs reward across the board and actually make lowsec have a purpose. Right now it's along the lines of:
High-sec - good isk / no risk Low-sec - lolisk? I live on a diet of PLEX and trader alts / high risk Null-sec - great opportunities / moderate to high risk
As an alliance that's just transgressed from full-time lowsec PvP to highsec wars, our income streams have shot up and our PvP activity has increased considerably.
Needs to be:
High-sec - moderate to good isk if you put the time and effort in / no to little risk Low-sec - great isk making / moderate to high risk Null-sec - awesome opportunities but you risk death every hour |
Anunzi
High House Of Shadows Tribal Band
2
|
Posted - 2012.08.30 10:49:00 -
[452] - Quote
Lin-Young Borovskova wrote: The major problem of high sec is not those players doing stuff there, no. High sec real problem is low/null players and their short vision or even ability to realise when they shoot their own foot.
But yeah, go ahead and keep complaining, keep exploiting game mechanics and high sec fake security so thanks to YOU, high sec at some point might become what you're afraid of, thing is that it's not high sec players fault if that ever happens, it's yours.
Incorrect.
The major problem is that there is a VAST discrepancy between the risk/reward in highsec and the risk/reward in low/null. Look at incursions. With the right ships no risk at all and the money you can make per hour are way out of whack with anything else. ThatGÇÖs simply not right. The only people defending this sate of affairs are the people with a vested interest.
PS, I donGÇÖt gank in highsec, havenGÇÖt even been back since I moved to null. So take your childish accusations elsewhere please. |
Kryss Darkdust
The Skulls
153
|
Posted - 2012.08.30 11:01:00 -
[453] - Quote
Quote:Low security system reward quantifiable more per unit time than similar high security endevours.
Only if you completely ignore Risk vs. Reward. Try running missions in Low Sec for 3 hours uninterrupted.
Because of the RISKs involved, ultimately the rewards are considerably lower and by a wide margin in low sec as compared to high sec because in essence outside of doing something stupid in an actual mission and getting blown up by rats, its risk free.
and as I said, markets, trading and manufacturing is not where I have my beef. Markets are whatever they are and its not relevant how much ISK smart players make or don't make on them. Its not the what we are talking about Low Risk, High Rewards in High Sec.
We are basically talking about uninterrupted farming be it incursions, complexes or Level 4 missions in High Sec. Since there is no risk, it is the number one way to make ISK in the game.
I mean yeah sure, me and my crew can make 200-300 million ISK in a wormhole in an hour or two, far better than what we can make in High Sec in the same time frame running missions or something. But for every 1 day we get to do this uninterrupted, their are 3-4 days in which we have to get the hell out because someone much bigger and stronger is arm wrestling us out, or we get in a fight often losing a ship or two that can cost beyond the 200-300 million ISK we made a day before. Hence ultimately if I was only concerned with financial gain and progress for my corp, we would be doing nothing but running missions and incursions.
AND THATS the point because this is in fact what a HUGE amount of people have discovered and its exactly why high sec mission areas are flooded with hundreds of people and incursions are filled to the brim with people farming and places like Low, Null and WH space are not.
So in a way, Eve rewards you for not getting involved in the one thing that its advertised to be.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
Ptraci
3 R Corporation The Irukandji
610
|
Posted - 2012.08.30 11:44:00 -
[454] - Quote
Too-Boku wrote:Eve is a helluva lot safer than it used to be. This is not good.
Is it? I don't seem to remember getting podded in high sec. Twice. The same day. In different regions. I don't remember pilots being paranoid about the value of goods in their hold when undocking from a trade hub. I don't remember miners being constantly harassed by can flippers and suicide gankers. I don't remember any mission in high sec being almost immediately swarmed by can flippers and ninja salvagers.
Perhaps you're talking about a different EVE Online. But at least since 2005, EVE is certainly not "safer" than it was.
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Kryss Darkdust
The Skulls
155
|
Posted - 2012.08.30 11:49:00 -
[455] - Quote
Ptraci wrote:Too-Boku wrote:Eve is a helluva lot safer than it used to be. This is not good. Is it? I don't seem to remember getting podded in high sec. Twice. The same day. In different regions. I don't remember pilots being paranoid about the value of goods in their hold when undocking from a trade hub. I don't remember miners being constantly harassed by can flippers and suicide gankers. I don't remember any mission in high sec being almost immediately swarmed by can flippers and ninja salvagers. Perhaps you're talking about a different EVE Online. But at least since 2005, EVE is certainly not "safer" than it was.
True but what mechanics do you suggest made it less safe? Was there a patch that you can attribute a "less safe" High Sec to?
I recognize that players have taken it upon themselves to make high sec less safe, but that is in the spirit of the game and CCP's vision, at least as they have outlined it publicly. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
Ghazu
69
|
Posted - 2012.08.30 11:55:00 -
[456] - Quote
Kryss Darkdust wrote:Ptraci wrote:Too-Boku wrote:Eve is a helluva lot safer than it used to be. This is not good. Is it? I don't seem to remember getting podded in high sec. Twice. The same day. In different regions. I don't remember pilots being paranoid about the value of goods in their hold when undocking from a trade hub. I don't remember miners being constantly harassed by can flippers and suicide gankers. I don't remember any mission in high sec being almost immediately swarmed by can flippers and ninja salvagers. Perhaps you're talking about a different EVE Online. But at least since 2005, EVE is certainly not "safer" than it was. True but what mechanics do you suggest made it less safe? Was there a patch that you can attribute a "less safe" High Sec to? I recognize that players have taken it upon themselves to make high sec less safe, but that is in the spirit of the game and CCP's vision, at least as they have outlined it publicly.
Hence, sandbox. |
Rats
Federal Navy Academy Gallente Federation
161
|
Posted - 2012.08.30 12:12:00 -
[457] - Quote
La Nariz wrote:James Amril-Kesh wrote:Dajli wrote:TL;DR:
CCP is a company that makes a product . They want to make profits. They will welcome anybody who wants to play. If you don't like the game you don't play. More people will play based on CCP's business decisions.
Nuff said. Cry moar Nulls. CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want. Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one.
Why should it be a niche game ? I don't believe the idea of flying in space, trading and combat is niche at all. Elite (the Grand daddy of spaceship games) was not niche. Plus the more revenue into EvE the more that can be spent on developing Eve and that isn't a bad thing.
Eve should not and will not become WoW in space, but there should be room for everyone from the cariest carebear to the hardest nosed PVP player. Eve has so many trades/roles that this should not be an issue.
The issue is everyone dictating to everyone else how they should play the game. Concentrate on what you enjoy doing (apart from griefing and greifing thinly veiled as something legit i.e. James_315 miner bumping) and improving your bit of Eve and everyone should be happy.
I know there are 2 hopes of that happening , but you never know.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |
Zanarkand
Enterprise Estonia Northern Coalition.
3
|
Posted - 2012.08.30 12:15:00 -
[458] - Quote
James Amril-Kesh wrote:Schalac wrote:It's just more goons crying.
"Wah, we have noone to shoot because we chased them away or made them blue, and now CCP is stopping my 'emergent gameplay' because I pissed all over everything and everyone. Fix it now CCP because I am a little spoiled **** whose sole purpose is to grief people and ruin your game."
Honestly. The goons need to just stop posting and go back to being the ******** little basement dwellers that the are in silence. It's boring to read and has so little meaning at all. Maybe if you read 3 or 4 of the pages of this thread you'd realize that our side is the one presenting the logical arguments, as opposed to the carebear rhetoric in which you seem to be quite versed.
It isn't just carebear rhetoric you are arguing against, many players already in low/0.0 see topics like this as goon propganda, because you never saw any threadnoughts about CCP making 0.0 safer and safer. If you actually started whining about risk-nerfs in HIGHSEC and NULLSEC in the same topic, I would agree to everything goons said 100%. |
Zanarkand
Enterprise Estonia Northern Coalition.
3
|
Posted - 2012.08.30 12:16:00 -
[459] - Quote
La Nariz wrote:
You are an idiot that is buttmad over losing that station timer, go whine about us being dishonorable blobbers and evil space bushido violators in CAOD.
Are you denying that CCP made 0.0 noticeably more causal and safer place to be? |
James Amril-Kesh
4S Corporation RAZOR Alliance
583
|
Posted - 2012.08.30 15:01:00 -
[460] - Quote
Zanarkand wrote:James Amril-Kesh wrote:Schalac wrote:It's just more goons crying.
"Wah, we have noone to shoot because we chased them away or made them blue, and now CCP is stopping my 'emergent gameplay' because I pissed all over everything and everyone. Fix it now CCP because I am a little spoiled **** whose sole purpose is to grief people and ruin your game."
Honestly. The goons need to just stop posting and go back to being the ******** little basement dwellers that the are in silence. It's boring to read and has so little meaning at all. Maybe if you read 3 or 4 of the pages of this thread you'd realize that our side is the one presenting the logical arguments, as opposed to the carebear rhetoric in which you seem to be quite versed. It isn't just carebear rhetoric you are arguing against, many players already in low/0.0 see topics like this as goon propganda, because you never saw any threadnoughts about CCP making 0.0 safer and safer. If you actually started whining about risk-nerfs in HIGHSEC and NULLSEC in the same topic, I would agree to everything goons said 100%. Maybe you missed the part where I said all that stuff you're blathering about happened before I ever ventured into nullsec.
http://themittani.com/features/local-problem A simple fix to the local intel problem |
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Barakach
R-ISK Shadow Operations.
70
|
Posted - 2012.08.30 17:00:00 -
[461] - Quote
Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot.
Are you saying that they should just remove mining from the game? |
Too-Boku
Science and Trade Institute Caldari State
4
|
Posted - 2012.08.30 17:06:00 -
[462] - Quote
Barakach wrote:Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot. Are you saying that they should just remove mining from the game?
I'm saying: quit watering the game down. Soon we'll be respawning upon death in a station with our ship and a repair bill. |
Matriarch Prime
Sebiestor Tribe Minmatar Republic
36
|
Posted - 2012.08.30 17:20:00 -
[463] - Quote
Barakach wrote:Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot. Are you saying that they should just remove mining from the game?
No, if you read his rantings on the bit, it becomes clear that there is nothing sane or coherent about his harrassment campain on miners.
The guy is clearly wacko, and I'm being dead serious about that assessment. It my personal opinion that he has clearly, and demonstrably evident mental issues. I seriously don't why CCP hasn't banned him for his harassment campain. |
La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.30 17:48:00 -
[464] - Quote
Agreh Tensenn wrote:La Nariz wrote:^: other dude who made an actual thought out post, I'm on anterrible phone right now so I can't get you a source bu it was basically that CCP thought cost would balance and prevent supercap dominance/proliferation.they were terribly wrong and admitted it in a CSM minutes, thread or devblog.. That is an interesting part of EVE History from before my time I'm afraid, I haven't been around too long. Not long enough to really have that many opinions maybe. I still don't think that matter really relates to suicide ganking. I would agree it would relate or apply to general ship balancing though. Edit: I think this is one of the related posts: http://community.eveonline.com/devblog.asp?a=blog&bid=696
That's before they admitted that using cost as a balancing factor for super capitals was a bad idea but you're on the right track there. The reason it applies to suicide ganking right now is that they are using cost as an attempt to balance highsec aggression which will turn out badly. Cost should never be used as a balancing factor. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
baltec1
Bat Country
1977
|
Posted - 2012.08.30 18:17:00 -
[465] - Quote
Tyberius Franklin wrote: I'm curious as to the number of ships whose base HP would allow them to be ganked for profit before even counting module drops. In the example above the mission ship has to add something to their ship to make it worth the gank, the exhumers on the other hand were stated as being profitable based on potential salvage alone with no tank before the changes.
An untanked heavy assault cruiser, untanked recon ship, untanked logistic cruiser, untanked marauder and just about any untanked t2 frigate can be blown up for profit.
Just like the hulk however they need to have at least some mods fitted to make them worthwhile. |
oldbutfeelingyoung
Perkone Caldari State
687
|
Posted - 2012.08.30 18:21:00 -
[466] - Quote
the" they just changed EvE and now nobody is playing ,how i like it" thread is going outside this forum?
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |
Tarn Kugisa
Infinite Covenant Tribal Band
124
|
Posted - 2012.08.30 18:55:00 -
[467] - Quote
It needs the TL;DR of all TL;DR's I still read it though I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
Hestia Mar
Calmaretto
44
|
Posted - 2012.08.30 19:18:00 -
[468] - Quote
Kryss Darkdust wrote:Matriarch Prime wrote:Anunzi wrote:Josef Djugashvilis wrote:CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!
Quite funny really. I donGÇÖt mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit. Its only fair. Or do you want it have an ISK faucet with 0 risk? Yes, lets cripple the economy while we are at it. Or are those ship just going to magically build and fit themselves? You don't get rich grinding. It just doesn't happen. Rich happens when the greater output exceeds greater input, and grinding is linear, you get exactly the same ratio for X effort, as you do 10X effort. Or are you just mad that roaming around for hours contributing nothing to the game but a target is actually adding more value to the economy than someone grinding that whole time. Thats true to a degree. Level Missions earn X amount of ISK/hour and their is a kind of invisible ceilling you really can't beyond and I don't consider manufacurting, reasearch and other forms of economic play part of the PvE formula.. Another words I have no issue with a docked up carebear making billions because he knows how to manipulate the market. But most ventures in Eve take starting capital and usually lots of it and the general way people manage that capital is through things like mission running. It should be slower to ensure that a billionare manufacurer or trader is such because he put some work into the game. I mean you give me a billion ISK and I will make 200-300 million ISK a day with it with a 1 day old character. Getting that billion however for a day old character is not possible. That ratio... to get from A to Z is pretty f'ed up right now. I can start a new character today and one week from now with no help from anyone I will have 100 million ISK in my wallet. Three weeks I will have 500 million ISk and I will be a Billionare within two-three weeks after that. It will take some efrort and considerable play time, but to me if you can become a billionare in high sec after a month or so, there is something seriously wrong with the game. Notably if I started a new character and went straight to 0.0 or low sec, a month later I will be as broke as I started no matter what I do.
You say that if I give you a billion you can make 200 - 300 million a day with a one day old character...yes you can, using your previous 7 years worth of experience of EVE on that one-day old character. I do not accept that a true one-day player, never having had any experience of EVE in any way and playing solo without any external help, can do anything realistic other than fly around and maybe do some of the tutorials.
I'm a casual player (a couple of hours a day, usually) and although my main is 3 years old, it's unusual to have more than about 100m ISK at any time...so I play to that level of ISK. I can't afford (and have no interest in) losing a 200 mil ship every other day!
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Zanarkand
Enterprise Estonia Northern Coalition.
3
|
Posted - 2012.08.30 19:37:00 -
[469] - Quote
I didn't miss that part, and I don't see how it is relevant.
James Amril-Kesh wrote: "D-scan nerf" I fail to see how with local it makes any difference just how effective d-scan is. Not to mention it's a flawless intel tool that both parties can use.
Actually, it used be a lot quicker to pinpoint something down to exact location, now the farmer has extra time to warp off. These seconds make all the difference between a successful tackle and the farmer warping off.
Quote: "Moving farming from belts to anoms/deadspace" A lot of people still run the belts looking for rare spawns, and also because we find it more enjoyable than sitting still in an anom pressing F1 over and over again. Anoms also don't make things particularly safer, since there's only three of the top tier anoms in a level 5 military system, which increases your likelihood of finding someone there.
Anoms are still a lot harder to scan for than belts. Even if you blind-warp to the best anoms, you still have to wait 10s for the scan. Now, if you actually try find the correct site, you have to play around with scanner and system map, both which add even more delay compared to the belt scanning.
Quote: "Nerfing nanogangs made it harder to roam" It's not hard to roam at all. Not sure where you're getting this idea.
Roaming gangs did lose considerable power that they used have, much to the benefit of 0.0 bears.
Quote:"Standings in local" Yes, because I should be forced to show info for every pilot that enters the system.
I am not saying it was a bad change, but you can't dismiss that this change made following local a lot easier, thus safer. You can't keep adding layers of defense to 0.0/lowsec players, and at the same time say that there haven't been any nerfs to 0.0 risk.
Quote: 1."JB on deathstar POSes" Oh no, you can't camp an enemy's jump bridge with a small gang? Working as intended, you see. Why should you be able to?
2."JF/capital hauling" The one thing I grant, is that yes this makes logistics easier, but the end result of that is cheaper modules and ships, leading to more pew pew for everybody, which is a good thing.
1. Because you could camp 0.0 traffic far more easily before this change? Because maybe, just maybe, small gangs didn't deserve that nerf at all?
If you think "working as intended" is a good reason, then you shouldn't post in this thread at all, because obviously CCP thinks highsec aggression needs nerfs and all the changes they have done are working as intended.
2. I have nothing against easier logistics, but I do have a problem with making logistics too safe.
All these changes we are talking about, most of them did improve the game a lot, but could have been done different, for example nerf local a bit to compensate for local boosts, make JB anchorable at stars or planets, make cyno jumping at a station impossible - but instead CCP chose to nerf non-consensual pvp in 0.0. |
Kryss Darkdust
The Skulls
156
|
Posted - 2012.08.31 06:32:00 -
[470] - Quote
Quote:
You say that if I give you a billion you can make 200 - 300 million a day with a one day old character...yes you can, using your previous 7 years worth of experience of EVE on that one-day old character. I do not accept that a true one-day player, never having had any experience of EVE in any way and playing solo without any external help, can do anything realistic other than fly around and maybe do some of the tutorials.
I'm a casual player (a couple of hours a day, usually) and although my main is 3 years old, it's unusual to have more than about 100m ISK at any time...so I play to that level of ISK. I can't afford (and have no interest in) losing a 200 mil ship every other day!
Well in my defense I did say I could do it, I wouldn't expect most people to have my level of understanding of the game coming in new to the game of the street. I'm just pointing out that its possible, made easier by the fact that things like running missions and incursions in high sec offer a wildly profitable and risk free environment to do it in, far better than anything you can do in wormhole, Null and especially Low Sec which is one of the most upside down regions of space for Risk vs. Reward, being extremely hazardous and only a slight bump above what you can do with no risk at all in High Sec.
Anyone who disagrees that High Sec offers the best Risk vs. Reward ratio doesn't understand this game at all.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
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March rabbit
R.I.P. Legion
245
|
Posted - 2012.08.31 10:03:00 -
[471] - Quote
James Amril-Kesh wrote: I believe it's too easy for my Tengu fit for Guristas to be ganked. CCP needs to bring native EM resists to at least 75% without any tank mods. Buff the other resists as well. I shouldn't have to tank to make ganking expensive for my adversaries.
we all happy that you finally got money to buy tengu. YOUR A GREAT
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March rabbit
R.I.P. Legion
245
|
Posted - 2012.08.31 10:05:00 -
[472] - Quote
Kryss Darkdust wrote:Anyone who disagrees that High Sec offers the best Risk vs. Reward ratio doesn't understand this game at all. any numbers to prove your point? Ratios of Risk/Reward for high-sec, low-sec/0.0/WH please
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Kryss Darkdust
The Skulls
157
|
Posted - 2012.08.31 10:43:00 -
[473] - Quote
March rabbit wrote:Kryss Darkdust wrote:Anyone who disagrees that High Sec offers the best Risk vs. Reward ratio doesn't understand this game at all. any numbers to prove your point? Ratios of Risk/Reward for high-sec, low-sec/0.0/WH please
Yeah 6 years playing the ******* game.. there is your numbers. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
Renan Ruivo
Irmandade Vera Cruz Alliance
853
|
Posted - 2012.08.31 12:44:00 -
[474] - Quote
Came expecting some poster to be posting a mittani blog post. Left disappointed. The world is a community of idiots doing a series of things until it explodes and we all die. |
Katika play
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.31 14:10:00 -
[475] - Quote
That sure was a alot of words just to say:
"It's harder to kill carebears in highsec there for it's harder for Goons to manipulate the market."
I guess the real "fear" (perhaps worry is a better word) comes in the ability to play the market as they've done before. Like with the Gallente ice thing that happended.
It's quite uniqe that something like that is even possible in a game. Not really sure I would like to see something like that go away. Even though it seriously hurt my wallet when it happended. |
Jenn aSide
Smokin Aces.
193
|
Posted - 2012.08.31 14:15:00 -
[476] - Quote
Dajli wrote:TL;DR:
CCP is a company that makes a product . They want to make profits. They will welcome anybody who wants to play. If you don't like the game you don't play. More people will play based on CCP's business decisions.
Nuff said. Cry moar Nulls.
Couldn't be more wrong, if CCP would welcome anyone who wanted to play, they would have made the whole game high sec with pvp flaging and no death penalties (and we'd have 8 millionish players playing in EVE 25 servers because 1 shard couldn't do it)
Some one else can link the EVE producer talking about "the players it's ok to lose", or you can find it yourself, but most people know that EVE isn't for everyone, and people like you should stop trying to make it that way.
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Jenn aSide
Smokin Aces.
193
|
Posted - 2012.08.31 14:17:00 -
[477] - Quote
Clystan wrote:Which statement do you agree with most?
A) No limit holdem > Limit Holdem > Old Maid B) Limit holdem > No limit holdem > Old Maid C) Old Maid > *
If you answered A - goto low sec If you answered B - split your time between high-sec and low sec If you answered C - stay in high sec
rofl
Well put
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Drekarg
Exanimo Inc Anger Management.
6
|
Posted - 2012.08.31 14:25:00 -
[478] - Quote
No CCP replies to this threadnaught yet? Interesting. |
Renan Ruivo
Irmandade Vera Cruz Alliance
853
|
Posted - 2012.08.31 14:42:00 -
[479] - Quote
Drekarg wrote:No CCP replies to this threadnaught yet? Interesting.
Silent disappointment cannot be put in post format. The world is a community of idiots doing a series of things until it explodes and we all die. |
Duran Veldspur
Rebel Empire
0
|
Posted - 2012.08.31 14:48:00 -
[480] - Quote
Roderick Grey wrote:I still don't understand why it's such a big deal that carebears can chill in highsec without harassment unless they're wardecced.
The money's terrible there anyway...
Because those who use internet space ships to fill the void in their ego or adjust for their small....stature, want to control other peoples game so its easier for them to...inflate themselves. Kind of like the bossy husband who can't make it in the real world so he is a frustrated tyrant to his wife and children who just want peace. |
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