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Kryss Darkdust
The Skulls
131
|
Posted - 2012.08.28 06:45:00 -
[1] - Quote
I think this is probably the first topic I have created in over 3 years on Eve Forums, but after reading the linked article I came to the conclusion that every single Eve player needs to read it. I would be very curious to hear the opinions on it.
http://themittani.com/features/road-nerfdom-highsecs-carebear-future
|

Riot Girl
State War Academy Caldari State
22
|
Posted - 2012.08.28 06:52:00 -
[2] - Quote
TIN FOIL HATS
Yes, my thoughts exactly. |

Too-Boku
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.28 06:56:00 -
[3] - Quote
It's happening. The temperature is rising, slowly but surely. We cannot feel the change because we are acclimated. A nerf here, a nerf there, buff here, buff there.
Eve is a helluva lot safer than it used to be. This is not good.  |

non judgement
Without Fear Flying Burning Ships Alliance
808
|
Posted - 2012.08.28 06:57:00 -
[4] - Quote
Came expecting link to Poetic Stanziel blog. Not sure if this is better or worse. |

Josef Djugashvilis
The Scope Gallente Federation
473
|
Posted - 2012.08.28 06:58:00 -
[5] - Quote
Saw the name - james 315.
Stopped right there.
It is probably best for james if folk do not encourage his really strange obsession with miners.
His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.
The self obsessed ego and the miner obsessed ego. You want fries with that? |

Ishtanchuk Fazmarai
622
|
Posted - 2012.08.28 07:01:00 -
[6] - Quote
Well, I've been saying for some time that the Goons will be gone in 2013 (likely during Fanfest), and these articles just add to that impression. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |

Kryss Darkdust
The Skulls
131
|
Posted - 2012.08.28 07:02:00 -
[7] - Quote
Josef Djugashvilis wrote:Saw the name - james 315.
Stopped right there.
It is probably best for james if folk do not encourage his really strange obsession with miners.
His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.
The self obsessed ego and the miner obsessed ego.
I have to agree with you there, I did find that their seemed to be some sort of deep rooted hatred of miners in the tone, but despite it I found his arguments pretty compelling as a whole.
I suppose the outlining question is, would it be bad for Eve if High Sec was perfectly safe and Eve had a larger population as a trade off? |

William Walker
House Aratus Fatal Ascension
3
|
Posted - 2012.08.28 07:14:00 -
[8] - Quote
Kryss Darkdust wrote:Josef Djugashvilis wrote:Saw the name - james 315.
Stopped right there.
It is probably best for james if folk do not encourage his really strange obsession with miners.
His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.
The self obsessed ego and the miner obsessed ego. I have to agree with you there, I did find that their seemed to be some sort of deep rooted hatred of miners in the tone, but despite it I found his arguments pretty compelling as a whole. I suppose the outlining question is, would it be bad for Eve if High Sec was perfectly safe and Eve had a larger population as a trade off?
What good is a bigger population if I can not shoot them? |

Roll Sizzle Beef
Space Mutiny
994
|
Posted - 2012.08.28 07:16:00 -
[9] - Quote
The author is James_315. I don't need to read it to know what it says. I think most who frequent GD could say the same. |

JD No7
Malevolent Intentions Ineluctable.
2
|
Posted - 2012.08.28 07:18:00 -
[10] - Quote
< Got bored of reading when realised epically long highsec ganker whine thread. |
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James Amril-Kesh
4S Corporation RAZOR Alliance
553
|
Posted - 2012.08.28 07:20:00 -
[11] - Quote
I find the complacency and apathy in this thread disturbing. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Eugene Kerner
TunDraGon
91
|
Posted - 2012.08.28 07:27:00 -
[12] - Quote
Good read, coherent arguments; waiting for Part 3.
Btw I think he found a nice niche and business model with the things he does (miner bumbing) |

Kryss Darkdust
The Skulls
132
|
Posted - 2012.08.28 07:27:00 -
[13] - Quote
Quote:What good is a bigger population if I can not shoot them?
Well I suppose it depends on how you see it and how a larger population would mix into the game. I would presume that if you add say 300,000 more players to Eve today that a certain percentage of them will venture beyond high sec, hence it would likely result in having more people floating around in low, null and wormhole.
I can't really find anything negative about that as a whole. I mean to me, the idea of shooting someone in High Sec seems .... I don't know, pointless at least from the perspective of a Eve player that is the pursuit of advancement, wealth, politics and pretty much anything but the general tear induction that is suicide ganking. I have never shot at someone in high sec except during wars and I have been playing this game for about 7 years and I don't feel like I have missed out on some intracle part of the game or something...
For me, fighting is something that results from my pursuits beyond the borders of High Sec when me and my crew are running our various ops in Null or Wormhole and the occasional low sec ops, we fight and bleed... High Sec is kind of a place we return to, to gear up and get ready for the next excursion be it a short term daily op or a long term home out in space somewhere.
I guess my point is that if you eliminated suicide ganking, as a 7 year veteran that has tried most everything that there is to do in Eve from Sov Warfare, to mining, from can flipping to scamming (suicide ganking aside) I don't see how making high sec safer would have any impact on me at all.
I do find the article compelling because I understand that Eve is played in a variety of ways beyond what I do and have done in the past, but I question the wisdom of maintain a lower population and not reaching a larger audience with Eve is a good trade off just to keep something relatively insignificant like suicide ganking? |

Nyla Skin
Maximum fun chamber
76
|
Posted - 2012.08.28 07:27:00 -
[14] - Quote
Well it's not like theres been any interesting stuff to do added to Eve in a long while. I hope dust brings some. For the last 2 years everything has felt "same old" for me. Whether that same old is dangerous or safe doesn't matter to me. Its still the same old. Adjusting safety of highsec or whatever, I couldn't care less. I feel that even SWTOR is less boring than Eve these days..
Kryss Darkdust wrote: I do find the article compelling because I understand that Eve is played in a variety of ways beyond what I do and have done in the past
Too bad Mittani doesn't. |

Frying Doom
Zat's Affiliated Traders
571
|
Posted - 2012.08.28 07:30:00 -
[15] - Quote
Holy crap that was a well made article of nutter and whack job.
I really loved "Having demonstrated that the exhumer change was simply a nerf to aggression dressed up as a "rebalance", a number of important questions remain."
Yeah because it made so much sense to have a deep space non-combat ship with a hull made from the same thing as this set of articles, Tin Foil.
Is there an award for nut job of the year? Normally James 315 trolls a lot, I suppose this could be one really long arse troll. I was waiting for his Final Solution as this really came over as a manifesto. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Marlona Sky
D00M. Northern Coalition.
1237
|
Posted - 2012.08.28 07:34:00 -
[16] - Quote
Trash article on themittani.com nonshocker.
Remove local, structure mails and revamp the directional scanner! |

pussnheels
550
|
Posted - 2012.08.28 07:34:00 -
[17] - Quote
Another conspiracy theory, makes the chemtrail conspiracy even more believable
A pretty one sided article with little or no substance, more like a epic whine about people are not playing EvE my why and i demand thatCCP nerf them I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Paul Oliver
Federal Navy Academy Gallente Federation
125
|
Posted - 2012.08.28 07:35:00 -
[18] - Quote
I don't get why some people who's playstyle is represented in the lowsec and nullsec regions of EVE feel the need to whine and complain about a part of EVE space which is obviously not intended for them. If you don't like certain systems being relatively safeish for the theme park mmo minded PAYING subscriber to enjoy in their way, nobody is forcing you to play in them. Just stay out in lowsec and if that gets too boring you can always fly out to null. Those areas, which I suspect make up the majority of EVE space, are intended for you. Those who expect to reap the blessings of-áfreedom must undergo the fatigues of supporting it. |

Eugene Kerner
TunDraGon
91
|
Posted - 2012.08.28 07:39:00 -
[19] - Quote
Marlona Sky wrote:Trash article on themittani.com nonshocker.
but,...but...how about this one then? http://themittani.com/news/breaking-unsupported-ncdot-dread-fleet-killed |

Roderick Grey
Assisted Genocide
41
|
Posted - 2012.08.28 07:43:00 -
[20] - Quote
I still don't understand why it's such a big deal that carebears can chill in highsec without harassment unless they're wardecced.
The money's terrible there anyway... |
|

Kryss Darkdust
The Skulls
132
|
Posted - 2012.08.28 07:43:00 -
[21] - Quote
Paul Oliver wrote:I don't get why some people who's playstyle is represented in the lowsec and nullsec regions of EVE feel the need to whine and complain about a part of EVE space which is obviously not intended for them. If you don't like certain systems being relatively safeish for the theme park mmo minded PAYING subscriber to enjoy in their way, nobody is forcing you to play in them. Just stay out in lowsec and if that gets too boring you can always fly out to null. Those areas, which I suspect make up the majority of EVE space, are intended for you.
I have to agree with you, I never quite got the outrage either. I could understand if Null and Low sec where desolate places with no PvP, but in 7 years despite the often statement by players to just that fact, I have never seen it to be true. There is a ton of PvP taking place every day in Null, Low and Wormhole space. Billions of ISK get blown up out there and I make my daily contribution. Its extremely rare that I go into Null, Low or Wormhole without finding some volunteers ready to murder me.
I do agree with one aspect of the article and that is curving of Warefare between corporation. I think the ability to wage war between corporations and alliance is a fundamental must have in the game. 90% of what I do in this game which is often extremely aggressive and imposing on other players would leave my opponents without any recourse if it where not for the war dec mechanic. By the time they figure out what I did, its far to late to do anything about, but thanks to war decs they have a way to retaliate. So I do believe this is a vital component of Eve and its in dire need of attention.
|

Riot Girl
State War Academy Caldari State
23
|
Posted - 2012.08.28 07:43:00 -
[22] - Quote
I don't get why people cry about the mining barge buffs. It 's natural for NPC companies to develop better defences for mining ships when they are expected to be frequently attacked by pirates. People learn to adapt and develop solutions to suit their needs so it makes sense that mining ships would become stronger to suit the needs of the miners. |

William Walker
House Aratus Fatal Ascension
3
|
Posted - 2012.08.28 07:46:00 -
[23] - Quote
Kryss Darkdust wrote:Well I suppose it depends on how you see it and how a larger population would mix into the game. I would presume that if you add say 300,000 more players to Eve today that a certain percentage of them will venture beyond high sec, hence it would likely result in having more people floating around in low, null and wormhole.
I can't really find anything negative about that as a whole. I mean to me, the idea of shooting someone in High Sec seems .... I don't know, pointless at least from the perspective of a Eve player that is the pursuit of advancement, wealth, politics and pretty much anything but the general tear induction that is suicide ganking. I have never shot at someone in high sec except during wars and I have been playing this game for about 7 years and I don't feel like I have missed out on some intracle part of the game or something...
For me, fighting is something that results from my pursuits beyond the borders of High Sec when me and my crew are running our various ops in Null or Wormhole and the occasional low sec ops, we fight and bleed... High Sec is kind of a place we return to, to gear up and get ready for the next excursion be it a short term daily op or a long term home out in space somewhere.
I guess my point is that if you eliminated suicide ganking, as a 7 year veteran that has tried most everything that there is to do in Eve from Sov Warfare, to mining, from can flipping to scamming (suicide ganking aside) I don't see how making high sec safer would have any impact on me at all.
I do find the article compelling because I understand that Eve is played in a variety of ways beyond what I do and have done in the past, but I question the wisdom of maintain a lower population and not reaching a larger audience with Eve is a good trade off just to keep something relatively insignificant like suicide ganking?
Perhaps, but it should not be 100% safe. Even if a gank is rare and many suicide attack attempts fail, the possibility that they can still happen and that you should take care of your **** should still be there. |

Kryss Darkdust
The Skulls
132
|
Posted - 2012.08.28 07:51:00 -
[24] - Quote
Riot Girl wrote:I don't get why people cry about the mining barge buffs. It 's natural for NPC companies to develop better defences for mining ships when they are expected to be frequently attacked by pirates. People learn to adapt and develop solutions to suit their needs so it makes sense that mining ships would become stronger to suit the needs of the miners.
Your correct, but in defense of the article what the author was saying is that players already had the option to adapt and they don't work for NPC corporations, they work for themselves. Tanking up a mining ship to avoid a suicide gank was extremely easy to do and 100% effective before the patch. People simply didn't do it, hence the point to make is that players refused to adapt, so CCP adapted the game for them. I agree with author that this is not a good way to go about developing a competitive game. If players can't adapt because the mechanics are unfair, than yea, fix them... but if you have the option to adapt and you simply ignore it because the rewards are better if you choose not to tank out your miner, than you have a made a conscious player choice and should live with the consequences.
The only question here is should there be consequences in high sec? Is a game without consequences fun? I think these are some of the fundamental questions about suicide ganking. |

Eugene Kerner
TunDraGon
91
|
Posted - 2012.08.28 08:04:00 -
[25] - Quote
Kryss Darkdust wrote:Riot Girl wrote:I don't get why people cry about the mining barge buffs. It 's natural for NPC companies to develop better defences for mining ships when they are expected to be frequently attacked by pirates. People learn to adapt and develop solutions to suit their needs so it makes sense that mining ships would become stronger to suit the needs of the miners. Your correct, but in defense of the article what the author was saying is that players already had the option to adapt and they don't work for NPC corporations, they work for themselves. Tanking up a mining ship to avoid a suicide gank was extremely easy to do and 100% effective before the patch. People simply didn't do it, hence the point to make is that players refused to adapt, so CCP adapted the game for them. I agree with author that this is not a good way to go about developing a competitive game. If players can't adapt because the mechanics are unfair, than yea, fix them... but if you have the option to adapt and you simply ignore it because the rewards are better if you choose not to tank out your miner, than you have a made a conscious player choice and should live with the consequences. The only question here is should there be consequences in high sec? Is a game without consequences fun? I think these are some of the fundamental questions about suicide ganking.
You are asking the right questions in my opinion. Other MMO-¦s that were leveled to a certain degree lost their spice and as a result of it - subs. They maybe gain subs at first but I bet there are lot of people that get bored eventually and do not even know that there are such things like pvp let alone other players outside the empire borders...
Such game hoppers visit Eve for one, maybe 3 months and wait for the next game that they can try to come out. They eventually resub after a break and play casually but they are not the target group that invests a lot of real life money continously.
|

Pookie McPook
The Whiskers of Kurvi-Tasch
8
|
Posted - 2012.08.28 08:10:00 -
[26] - Quote
What does the whole BoB saga have to do with CCP nerfing the game? Oh wait...it is a means of telling everyone how awesome James_315 is/was.
If suicide ganking of hulks was the be all and end all of hi-sec griefing and is now effectively stopped (which it isn't) then I could pretty much care less. If it was a disguised attempt by CCP to assist the repopulation of low sec then that would be of more benefit of the game as a whole. At the moment there is a populated null sec and a populated high sec with pretty much a barren wasteland in between. That is the greatest threat to EVE in my opinion, not the attracting of WoWbies into high sec where they will quickly grow bored and leave anyway. |

Soundwave Plays Diablo
Royal Amarr Institute Amarr Empire
116
|
Posted - 2012.08.28 08:11:00 -
[27] - Quote
4/10.
I had a serious reply written. |

Bing Khagah
Hedion University Amarr Empire
1
|
Posted - 2012.08.28 08:15:00 -
[28] - Quote
tl;dr |

Kryss Darkdust
The Skulls
132
|
Posted - 2012.08.28 08:17:00 -
[29] - Quote
Quote:You are asking the right questions in my opinion. Other MMO-¦s that were leveled to a certain degree lost their spice and as a result of it - subs. They maybe gain subs at first but I bet there are lot of people that get bored eventually and do not even know that there are such things like pvp let alone other players outside the empire borders...
Such game hoppers visit Eve for one, maybe 3 months and wait for the next game that they can try to come out. They eventually resub after a break and play casually but they are not the target group that invests a lot of real life money continously.
Yup this is exactly my line of thinking as well. It feels to me like the exhumer changes were in the end a sort of catering to a crowd of players who aren't really here to stay. After all, a true Eve player who takes himself seriously and is invested in the game is going to take the time to look at his exhumer fitting and adapt it to the present political situation, the threat level in empire and take the necessary precautions. After all we do this for every other type of ship or situation be it PvP or PvE.
I believe the reason mining was made the exception is because traditionally speaking this is the first Eve profession most new players are exposed to because its profitable and its the least complex aspect of the game.
It still begs the question if its that big of a deal though. After all, what does Suicide ganking really add to the game? Its not danger...I have played this game for 7 years no one has ever even attempted to suicide gank me. I've never even witnessed it first hand, its a complete mystery to me. I sometimes wonder where the hell all this activity is cause I don't see it. Besides my impression of suicide gankers is that its mostly a "im bored" career, I don't see very many people who take it seriously as profession, again, after 7 years with the exception of the few on this forum I have never even met one in game. So the impact at least on this Vet if suicide ganking was eliminated would be exactly 0%. Not to say my opinion is somehow superior, but I still don't see the conclusion here that eliminating suicide ganking would somehow alter the game or irreparably damage the game. It seems like a minor footnote in the back of the book that is Eve. |

Riot Girl
State War Academy Caldari State
24
|
Posted - 2012.08.28 08:27:00 -
[30] - Quote
The thing is, high sec actually favours the gankers as I understand it. They can steal from miners and there is nothing the miners can do. Their corps can't defend them until they are agressed, by which time it is too late anyway. The miner has been ganked if he fights back and his wreck is looted and salvaged by an alt.
For suicide gankers, they get concorded, but again, there are no pre-emptive precautions that can be taken against them in high sec. In low sec, the corps could just kill them the moment they appear in local. You can't do that in high-sec. |
|

Katran Luftschreck
Royal Ammatar Engineering Corps
15
|
Posted - 2012.08.28 08:34:00 -
[31] - Quote
Saw "Mittani.com" in the header, said "Oy Vey" and took wide pass. |

James Amril-Kesh
4S Corporation RAZOR Alliance
553
|
Posted - 2012.08.28 08:38:00 -
[32] - Quote
Riot Girl wrote:Their corps can't defend them until they are agressed, by which time it is too late anyway. Here's a perfect example of someone hiding behind ignorance of the mechanics as a defense. After playing EVE for maybe two months I could have already told you that what you just said was wrong.
Riot Girl wrote:For suicide gankers, they get concorded, but again, there are no pre-emptive precautions that can be taken against them in high sec. In low sec, the corps could just kill them the moment they appear in local. You can't do that in high-sec. Which is working as intended. That doesn't need to be changed. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Eugene Kerner
TunDraGon
92
|
Posted - 2012.08.28 08:39:00 -
[33] - Quote
Katran Luftschreck wrote:Saw "Mittani.com" in the header, said "Oy Vey" and took wide pass.
It is actually quite good as there are authers from all over eve contributing. Say what you want but the name is popular... |

Eugene Kerner
TunDraGon
92
|
Posted - 2012.08.28 08:40:00 -
[34] - Quote
Riot Girl wrote:The thing is, high sec actually favours the gankers as I understand it. They can steal from miners and there is nothing the miners can do. Their corps can't defend them until they are agressed, by which time it is too late anyway. The miner has been ganked if he fights back and his wreck is looted and salvaged by an alt.
For suicide gankers, they get concorded, but again, there are no pre-emptive precautions that can be taken against them in high sec. In low sec, the corps could just kill them the moment they appear in local. You can't do that in high-sec.
...it is called "Secure Containers"...works...really |

Riot Girl
State War Academy Caldari State
24
|
Posted - 2012.08.28 08:45:00 -
[35] - Quote
James Amril-Kesh wrote:After playing EVE for maybe two months I could have already told you that what you just said was wrong.
What is wrong about it?
James Amril-Kesh wrote:Which is working as intended. That doesn't need to be changed.
I didn't say anything about changing it. I was just making a point that high sec isn't as safe for carebears as it's made out to be. Lowsec/Nullsec is actually a lot safer if they are in a strong corp.
|

Kryss Darkdust
The Skulls
133
|
Posted - 2012.08.28 08:46:00 -
[36] - Quote
Riot Girl wrote: For suicide gankers, they get concorded, but again, there are no pre-emptive precautions that can be taken against them in high sec
I think that's the part I disagree with. Its just a lack of adaptation by the player base, which I don't know if its a result of the ignorance of the "how to", or simple refusal to accept that politics and circumstances of the current in game situation need to be adhered to.
Eve doesn't exist in a vacuum. Its driven by player action and player reaction and it requires players to go outside of the scope of "here is what I want to do today and here is how I want to do it" and forces players to say instead "What is going on in Eve right now and how can I take advantage of it". I think this is the part that is sorely missed by most new arrivals which again supports the idea that this most recent patch was a "lets help the noobies" patch in my opinion.
For the lack of a better way to explain it I think I will do it by example.
Your a miner. You want to mine to make ISK. There are two ways you can go about this.
You can figuire out that the Hulk fitted for the most yield is the most profitable ship to mine in, fit it, jump into a asteroid belt and start mining. OR you can deal with the situation at hand.
There is a hulkagedon happening right now hosted by Goonswarm. There are suicide gankers who fit their destroyers a certain way (a bit of research and you can get exact fits with exact DPS). You choose to be smart. You fit a hulk with some tank on it, you find a quiet out of the way belt to mine in, you watch local, you watch for destroyers on directional scanners, you keep your ship aligned and mine with a corp mate who does the hauling for you.
The first way is how new players approach the game, a presumptuous bunch who believes CCP owes them safety. The other is a real Eve player.
|

Andski
GoonWaffe Goonswarm Federation
4469
|
Posted - 2012.08.28 08:47:00 -
[37] - Quote
i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard
maybe they should try a different game? "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2012.08.28 08:48:00 -
[38] - Quote
I went back and read part one so that I had a good founding of where he was going. I made it about 1/4 of the way through before it was obvious that he just has some strange obsession with suicide ganking miners. Its a very weird "hobby".
I don't think that the game is going down the crapper. Each time I come back to play the game is better and better. You could say that is because the changes cater to me as a high sec player, but I don't see anything wrong with appealing to new players with a more stable high sec system. I imagine a significant portion of new players would eventually find themselves in low and null, if only they were given the chance to get their feet wet before being thrown to the wolves.
Ofcourse, I don't think the developers are trying to hide their intentions. Any good game developer is going to try and make their game better. Good games, no matter how hard, do a good job teaching the basics which are easy to learn, but hard to master.
Back a little more on topic. His whole castle of evidence falls apart when you realize that the miner changes didn't happen in a vaccum. So either CCP is revisioning all of the ship classes one by one to make sure each has a defined role and not simply a "good, better, best" progression: OR they are just doing all that work to hide their carebearing love of miners.
/crumble_tinfoil_hat
I think the truth is obvious. That guy is whacko. |

rodyas
Tie Fighters Inc
684
|
Posted - 2012.08.28 08:49:00 -
[39] - Quote
Quote:i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard
maybe they should try a different game?
^ Maybe you should try low sec out or perhaps null, if a safer area is not making the game enjoyable. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Andski
GoonWaffe Goonswarm Federation
4469
|
Posted - 2012.08.28 08:50:00 -
[40] - Quote
rodyas wrote:^ Maybe you should try low sec out or perhaps null, if a safer area is not making the game enjoyable.
maybe you should accept that all this reduction in risk needs an accompanying reduction in rewards
bye-bye hisec incursions, l4s, etc "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
|

Mallak Azaria
587
|
Posted - 2012.08.28 08:51:00 -
[41] - Quote
Riot Girl wrote:I didn't say anything about changing it. I was just making a point that high sec isn't as safe for carebears as it's made out to be. Lowsec/Nullsec is actually a lot safer if they are in a strong corp.
Highsec, like everywhere else, was never intended to be safe. Things may be slowly changing that now, but highsec was still never intended to be safe. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Pookie McPook
The Whiskers of Kurvi-Tasch
9
|
Posted - 2012.08.28 08:51:00 -
[42] - Quote
Back in the day suicide ganking was a touch and go kind of thing. Your ship could be almost the cost of the ship you were going to kill. It took a degree of work and research to find out if the ship held anything of value and if the pilot was likely to be able to counter your threat before Concord arrived. Nowadays a new pilot in a T1 destroyer can go rip up a sizeable reward without any work and with little comeback. Anything that redresses the risk v reward balance is a good thing.
My rule of thumb is that anything I can do should be made harder. |

Andski
GoonWaffe Goonswarm Federation
4469
|
Posted - 2012.08.28 08:51:00 -
[43] - Quote
Marlona Sky wrote:Trash article on themittani.com nonshocker.
>wants 0.0 turned into **** >wants hisec to be safer "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Andski
GoonWaffe Goonswarm Federation
4469
|
Posted - 2012.08.28 08:52:00 -
[44] - Quote
Pookie McPook wrote:Back in the day suicide ganking was a touch and go kind of thing. Your ship could be almost the cost of the ship you were going to kill.
yeah and back then you also lost basically nothing in suicide ganking somebody because l0l insurance "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

rodyas
Tie Fighters Inc
684
|
Posted - 2012.08.28 08:54:00 -
[45] - Quote
Andski wrote:rodyas wrote:^ Maybe you should try low sec out or perhaps null, if a safer area is not making the game enjoyable. maybe you should accept that all this reduction in risk needs an accompanying reduction in rewards bye-bye hisec incursions, l4s, etc
Perhaps manageable and deal making.
How much of a reduction in rewards will there be, for no more ninja gankers, or ninja salvagers showing up in missions?
Don't really care about incursions anyhow, but you can contact their representatives to work out a deal. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Kryss Darkdust
The Skulls
133
|
Posted - 2012.08.28 08:57:00 -
[46] - Quote
Mallak Azaria wrote:Riot Girl wrote:I didn't say anything about changing it. I was just making a point that high sec isn't as safe for carebears as it's made out to be. Lowsec/Nullsec is actually a lot safer if they are in a strong corp.
Highsec, like everywhere else, was never intended to be safe. Things may be slowly changing that now, but highsec was still never intended to be safe.
I agree that this was CCP's intention if we are to believe what they write in the Devblog. Whatever the intent was when those blogs where written and words said, the question is whether or not they where a good idea.
Does adding the risk of getting suicide ganked in high sec make the game better? and if so, for who? How do new players benefit? How does the community benefit? How does the business benefit?
I think old doctrines should be questioned and I'm still trying to understand how suicide ganking benefits the game in any way.
|

Riot Girl
State War Academy Caldari State
24
|
Posted - 2012.08.28 08:58:00 -
[47] - Quote
Mallak Azaria wrote:Riot Girl wrote:I didn't say anything about changing it. I was just making a point that high sec isn't as safe for carebears as it's made out to be. Lowsec/Nullsec is actually a lot safer if they are in a strong corp.
Highsec, like everywhere else, was never intended to be safe. Things may be slowly changing that now, but highsec was still never intended to be safe.
It's supposed to be more secure, that's why it's called highsec. You can have the strongest mercenaries in the game defending your miners, but in high sec, they still won't be as secure as they would be in lowsec. That's not something I care about because I like it when miners get ganked. I'm just pointing out that perhaps the system needs to be changed around a bit so it makes more sense. |

Ghazu
61
|
Posted - 2012.08.28 08:59:00 -
[48] - Quote
Riot Girl wrote:Mallak Azaria wrote:Riot Girl wrote:I didn't say anything about changing it. I was just making a point that high sec isn't as safe for carebears as it's made out to be. Lowsec/Nullsec is actually a lot safer if they are in a strong corp.
Highsec, like everywhere else, was never intended to be safe. Things may be slowly changing that now, but highsec was still never intended to be safe. It's supposed to be more secure, that's why it's called highsec. You can have the strongest mercenaries in the game defending your miners, but in high sec, they still won't be as secure as they would be in lowsec. That's not something I care about because I like it when miners get ganked. I'm just pointing out that perhaps the system needs to be changed around a bit so it makes more sense.
What you want them to do? Help you hold it when you pee pee? it is safe enough. |

Andski
GoonWaffe Goonswarm Federation
4469
|
Posted - 2012.08.28 09:00:00 -
[49] - Quote
Riot Girl wrote:It's supposed to be more secure, that's why it's called highsec. You can have the strongest mercenaries in the game defending your miners, but in high sec, they still won't be as secure as they would be in lowsec. That's not something I care about because I like it when miners get ganked. I'm just pointing out that perhaps the system needs to be changed around a bit so it makes more sense.
once they go GCC they're free targets just fyi "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Riot Girl
State War Academy Caldari State
24
|
Posted - 2012.08.28 09:02:00 -
[50] - Quote
Andski wrote:once they go GCC they're free targets just fyi I'm not sure what GCC means. |
|

Andski
GoonWaffe Goonswarm Federation
4469
|
Posted - 2012.08.28 09:02:00 -
[51] - Quote
Kryss Darkdust wrote:I think old doctrines should be questioned and I'm still trying to understand how suicide ganking benefits the game in any way.
simple: it makes you use common sense so that you can make rational decisions like "hmm maybe I shouldn't autopilot this freighter with 30 billion ISK worth of stuff" "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Webvan
State War Academy Caldari State
30
|
Posted - 2012.08.28 09:03:00 -
[52] - Quote
hmmmm... I've seen it before - I'll probably see it again. After UO (fel/tram) and then SWG (TEF removal), can't say I'd be surprised. Ah well... |

Kryss Darkdust
The Skulls
133
|
Posted - 2012.08.28 09:07:00 -
[53] - Quote
Andski wrote:Kryss Darkdust wrote:I think old doctrines should be questioned and I'm still trying to understand how suicide ganking benefits the game in any way. simple: it makes you use common sense so that you can make rational decisions like "hmm maybe I shouldn't autopilot this freighter with 30 billion ISK worth of stuff"
Thats it? Really? That's why we have suicide ganking? Seems to me that the trade off, of having suicide ganking in the game as some sort of lesson to not use one of the in game options (auto pilot) is a bit .... silly in comparison to the potentially thousands of players that might subscribe and play this game, making it stronger if high sec was safer and their was a Pure PvE component to the game.
I mean if thats really it, than yeah, **** it. Ban sucide ganking. The trade off is not worth it. I honestly thought there would be more to it than that. |

Ghazu
61
|
Posted - 2012.08.28 09:10:00 -
[54] - Quote
Katran Luftschreck wrote:Saw "Mittani.com" in the header, said "Oy Vey" and took wide pass.
Saw your random 2 alt vanity corp tag, thought "lol irrelevant random hisec pubbie" and ignores. |

Riot Girl
State War Academy Caldari State
24
|
Posted - 2012.08.28 09:12:00 -
[55] - Quote
Kryss Darkdust wrote:I mean if thats really it, than yeah, **** it. Ban sucide ganking. The trade off is not worth it. I honestly thought there would be more to it than that. Or ban autopilot. |

James Amril-Kesh
4S Corporation RAZOR Alliance
553
|
Posted - 2012.08.28 09:12:00 -
[56] - Quote
Riot Girl wrote:Andski wrote:once they go GCC they're free targets just fyi I'm not sure what GCC means. That's telling. Please go read up on aggression mechanics before you post your two cents in this thread. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Ghazu
61
|
Posted - 2012.08.28 09:13:00 -
[57] - Quote
Frying Doom wrote:Holy crap that was a well made article of nutter and whack job.
I really loved "Having demonstrated that the exhumer change was simply a nerf to aggression dressed up as a "rebalance", a number of important questions remain."
Yeah because it made so much sense to have a deep space non-combat ship with a hull made from the same thing as this set of articles, Tin Foil.
Is there an award for nut job of the year? Normally James 315 trolls a lot, I suppose this could be one really long arse troll. I was waiting for his Final Solution as this really came over as a manifesto. Remember when you went all crazy about issler dainze? |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2012.08.28 09:19:00 -
[58] - Quote
Andski wrote:Riot Girl wrote:It's supposed to be more secure, that's why it's called highsec. You can have the strongest mercenaries in the game defending your miners, but in high sec, they still won't be as secure as they would be in lowsec. That's not something I care about because I like it when miners get ganked. I'm just pointing out that perhaps the system needs to be changed around a bit so it makes more sense. once they go GCC they're free targets just fyi
If I rob a bank, the police aren't going to blow up my car and leave me to walk away, and my friends certainly will not be able pick up the bags of money and just walk away.
The current system is nonsense. At the minimum, a high sec ganker should be detained, and fined, and any goods remaining would be returned to the victim.
What happens right now isn't exciting emergent gameplay, its exploitative behavior of an patched together system. The only reason it exists is because of the developer's reluctance to remove player freedom. |

Ghazu
61
|
Posted - 2012.08.28 09:20:00 -
[59] - Quote
Riot Girl wrote:Kryss Darkdust wrote:I mean if thats really it, than yeah, **** it. Ban sucide ganking. The trade off is not worth it. I honestly thought there would be more to it than that. Or ban autopilot. But you still can't ban stupid people, which is the most valuable resource in the game. |

Riot Girl
State War Academy Caldari State
24
|
Posted - 2012.08.28 09:20:00 -
[60] - Quote
James Amril-Kesh wrote:Riot Girl wrote:Andski wrote:once they go GCC they're free targets just fyi I'm not sure what GCC means. That's telling. Please go read up on aggression mechanics before you post your two cents in this thread.
Or you could just explain what it means and why the previous statement I made that you picked up on was wrong. I'm sorry if it's beneath you to explain something like that to someone who doesn't know better for the sake of a civil discussion. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
553
|
Posted - 2012.08.28 09:21:00 -
[61] - Quote
On the flip side, if you rob the bank, you're not going to be magically held at the bank until the cops arrive and blow up your car, nor will the cops have a 100% chance of succeeding in catching you and blowing you up. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2012.08.28 09:23:00 -
[62] - Quote
James Amril-Kesh wrote:Riot Girl wrote:Andski wrote:once they go GCC they're free targets just fyi I'm not sure what GCC means. That's telling. Please go read up on aggression mechanics before you post your two cents in this thread.
Please tell me all about it. I'll wait for the 60 page explanation.
Oh, that's right. It being revised for just that reason... |

Ghazu
61
|
Posted - 2012.08.28 09:24:00 -
[63] - Quote
Matriarch Prime wrote:Andski wrote:Riot Girl wrote:It's supposed to be more secure, that's why it's called highsec. You can have the strongest mercenaries in the game defending your miners, but in high sec, they still won't be as secure as they would be in lowsec. That's not something I care about because I like it when miners get ganked. I'm just pointing out that perhaps the system needs to be changed around a bit so it makes more sense. once they go GCC they're free targets just fyi If I rob a bank, the police aren't going to blow up my car and leave me to walk away, and my friends certainly will not be able pick up the bags of money and just walk away. The current system is nonsense. At the minimum, a high sec ganker should be detained, and fined, and any goods remaining would be returned to the victim. What happens right now isn't exciting emergent gameplay, its exploitative behavior of an patched together system. The only reason it exists is because of the developer's reluctance to remove player freedom.
If we are gonna be all stupid and discuss how eve should be like RL-mode then the cops wouldn't show up in 5 seconds? |

Riot Girl
State War Academy Caldari State
24
|
Posted - 2012.08.28 09:26:00 -
[64] - Quote
It would be nice if CONCORD was a bit more realistic in its resources and power, but I think that would lead to larger corps destroying the whole game. |

James Amril-Kesh
4S Corporation RAZOR Alliance
556
|
Posted - 2012.08.28 09:26:00 -
[65] - Quote
Riot Girl wrote:James Amril-Kesh wrote:Riot Girl wrote:Andski wrote:once they go GCC they're free targets just fyi I'm not sure what GCC means. That's telling. Please go read up on aggression mechanics before you post your two cents in this thread. Or you could just explain what it means and why the previous statement I made that you picked up on was wrong. I'm sorry if it's beneath you to explain something like that to someone who doesn't know better for the sake of a civil discussion. Because I'm feeling particularly nice: GCC means global criminal countdown, which is basically any action that gets you concorded, also allowing other players to attack you where they couldn't before. It's any act that prompts the popup screen of "Are you sure you want to do this? Concord will kill you!"
And whenever someone steals from your can, your entire corp can attack them right from the start, the can flipper is actually not free to attack you unless you (yourself) attack them back or take from his can. If your corpmates attack him he can only shoot back at those who have shot him, not the whole corp.
One way for you to take advantage of this would be to fit a warp scrambler on your mining barge, and whenever someone can flips you you let your corpmates know and have them get ready to warp to your belt, while the would-be can flipper waits for you to take his bait (you can do enticing things like pull your drones out, bump him, etc.). Just before your corpies land in the belt, warp scramble the guy. He'll be able to shoot you, but he'll probably be more concerned with your corpmates who should have brought more than enough firepower to kill him before he does you any serious harm. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

James Amril-Kesh
4S Corporation RAZOR Alliance
556
|
Posted - 2012.08.28 09:28:00 -
[66] - Quote
Matriarch Prime wrote:James Amril-Kesh wrote:Riot Girl wrote:Andski wrote:once they go GCC they're free targets just fyi I'm not sure what GCC means. That's telling. Please go read up on aggression mechanics before you post your two cents in this thread. Please tell me all about it. I'll wait for the 60 page explanation. Oh, that's right. It being revised for just that reason... Alt detected. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.08.28 09:28:00 -
[67] - Quote
James Amril-Kesh wrote:On the flip side, if you rob the bank, you're not going to be magically held at the bank until the cops arrive and blow up your car, nor will the cops have a 100% chance of succeeding in catching you and blowing you up.
If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...
|

James Amril-Kesh
4S Corporation RAZOR Alliance
556
|
Posted - 2012.08.28 09:30:00 -
[68] - Quote
Matriarch Prime wrote:James Amril-Kesh wrote:On the flip side, if you rob the bank, you're not going to be magically held at the bank until the cops arrive and blow up your car, nor will the cops have a 100% chance of succeeding in catching you and blowing you up. If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players... So what? It's a video game. The point is they work. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Andski
GoonWaffe Goonswarm Federation
4470
|
Posted - 2012.08.28 09:30:00 -
[69] - Quote
Matriarch Prime wrote:If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...
the point is that you want absolutely no risk in hisec at all whatsoever "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Riot Girl
State War Academy Caldari State
24
|
Posted - 2012.08.28 09:31:00 -
[70] - Quote
James Amril-Kesh wrote:And whenever someone steals from your can, your entire corp can attack them right from the start
That's the part I wasn't aware of. I thought they could only help you when the shooting starts. |
|

Kryss Darkdust
The Skulls
134
|
Posted - 2012.08.28 09:37:00 -
[71] - Quote
Matriarch Prime wrote:James Amril-Kesh wrote:On the flip side, if you rob the bank, you're not going to be magically held at the bank until the cops arrive and blow up your car, nor will the cops have a 100% chance of succeeding in catching you and blowing you up. If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...
Mechanics don't have to make real world of fantasy sense for that matter, they need to do what they are designed to do. When we question mechanics we aren't questioning realism, lots about Eve is completetly unrealistic as is the case in every game. The question is, does the mechanic do what it should? Does it work for the intended purpose? and even if it does, is the intended purpose a valid and good thing for the game.
Where back full circle and Im still looking for an answer to the question , what validity does suicide ganking have in this game? What does it add and how do we benefit from it as a wider community, not just the very tiny part of the community that executes suicide ganks.
To me, if you can answer that question confidently with a valid point, we definitly want to hear from you. The "so the game is dangers" to me while valid a silly notion, the game is dangerous without it, it depends on where you go. The argument for me here is that why does high sec have to be dangerous? How does that actually make the game better? In particular when you consider that the reason people live in high sec is so that they can PvE in saftey, another words, these are players who want to participate in the game (from the PvE side), why should there be a mechanic to detract from that?
No one is coming on the forums and claiming that Null Sec should be safer, why than does High Sec have to be more dangerous? Can the two not exist at the same time?
I think until those questions are resolved and answered, every patch that CCP is making (which I agree with the author) is designed to make high sec safer, will ultimately result in a game where High Sec is perfectly safe. So now is probably the time to make the arguments for suicide ganking if there are any to make. Its why I started the post, I think now is the time to show the outrage because I agree with the author, this is a very purposful and slow progress to making High Sec a PvE 100% safe zone and because its happening over the course of many patches rather than one big one, unless arguments are made for suicide ganking and making high sec more dangerous now, the new safe high sec will eventually be a reality. |

James Amril-Kesh
4S Corporation RAZOR Alliance
556
|
Posted - 2012.08.28 09:39:00 -
[72] - Quote
The onus, so to speak, is on those who want to change the game to make suicide ganking more marginal and rare, not on those who believe it should stay as it is now. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.08.28 09:41:00 -
[73] - Quote
Andski wrote:Matriarch Prime wrote:If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...
the point is that you want absolutely no risk in hisec at all whatsoever
High security does usually entail...high security. It won't stop the possibility of any threats, but it is a fairly good deterrent.
The only people who would defend suicide ganking are those that wish to risk little for much gain. I'm pretty sure that goes against a much more important core principle of the game. |

Mallak Azaria
587
|
Posted - 2012.08.28 09:41:00 -
[74] - Quote
Riot Girl wrote:It would be nice if CONCORD was a bit more realistic in its resources and power, but I think that would lead to larger corps destroying the whole game.
If they were more realistic, it would be worse for the victims. In real life, not everyone is brought to justice. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Mallak Azaria
587
|
Posted - 2012.08.28 09:45:00 -
[75] - Quote
Matriarch Prime wrote:Andski wrote:Riot Girl wrote:It's supposed to be more secure, that's why it's called highsec. You can have the strongest mercenaries in the game defending your miners, but in high sec, they still won't be as secure as they would be in lowsec. That's not something I care about because I like it when miners get ganked. I'm just pointing out that perhaps the system needs to be changed around a bit so it makes more sense. once they go GCC they're free targets just fyi If I rob a bank, the police aren't going to blow up my car and leave me to walk away, and my friends certainly will not be able pick up the bags of money and just walk away. The current system is nonsense. At the minimum, a high sec ganker should be detained, and fined, and any goods remaining would be returned to the victim. What happens right now isn't exciting emergent gameplay, its exploitative behavior of an patched together system. The only reason it exists is because of the developer's reluctance to remove player freedom.
EVE isn't real life. Perhaps the main problem is that people are all too willing to compare a computer game to real life. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Riot Girl
State War Academy Caldari State
24
|
Posted - 2012.08.28 09:51:00 -
[76] - Quote
I don't think people want to compare it to real life, it's just that EvE is the only game that can reflect real life society as closely as it does. I think it would be a good thing for CCP to push those boundaries a little further, making the importance of your actions, reactions and consequences more meaningful and making the universe more immersive.
As you say, in real life the police don't always catch the criminals and that is why criminals take those risks in real life. If that kind of real life mechanic could be emulated in EvE, it would give the game more immersion. Criminals would have to choose their targets, assess the risks, maybe even study the security in an area before committing to the act. Maybe they will get caught and maybe they will get away with it. Either way, the game would become slightly more exciting for all parties involved. |

Yokai Mitsuhide
Republic Military School Minmatar Republic
848
|
Posted - 2012.08.28 10:13:00 -
[77] - Quote
I was interested in seeing what you had to say until I saw "themittani.com" link. All curiosity disappeared rather quickly after that. |

Josef Djugashvilis
The Scope Gallente Federation
479
|
Posted - 2012.08.28 10:18:00 -
[78] - Quote
Kryss Darkdust wrote:Riot Girl wrote:I don't get why people cry about the mining barge buffs. It 's natural for NPC companies to develop better defences for mining ships when they are expected to be frequently attacked by pirates. People learn to adapt and develop solutions to suit their needs so it makes sense that mining ships would become stronger to suit the needs of the miners. Your correct, but in defense of the article what the author was saying is that players already had the option to adapt and they don't work for NPC corporations, they work for themselves. Tanking up a mining ship to avoid a suicide gank was extremely easy to do and 100% effective before the patch. People simply didn't do it, hence the point to make is that players refused to adapt, so CCP adapted the game for them. I agree with author that this is not a good way to go about developing a competitive game. If players can't adapt because the mechanics are unfair, than yea, fix them... but if you have the option to adapt and you simply ignore it because the rewards are better if you choose not to tank out your miner, than you have a made a conscious player choice and should live with the consequences. Thats kind of like saying that an industrial player chose not to put warp stabilizers on his industrial ship because he filled it with cargo expanders and than came to CCP and demanded 5 free points on the industrial ships because its not fair that they can be warp scrammed. I don't think anyone would agree this is a good idea, but its effectively what happen with exhumers. The only question here is should there be consequences in high sec? Is a game without consequences fun? I think these are some of the fundamental questions about suicide ganking.
Would you care to post a mining ship fit which was 100% gank proof?
Some well fitted ships cost more to gank, but there was not, is not, and should not be any mining ship which is 100% gank proof. You want fries with that? |

Andski
GoonWaffe Goonswarm Federation
4470
|
Posted - 2012.08.28 10:19:00 -
[79] - Quote
Josef Djugashvilis wrote:Some well fitted ships cost more to gank, but there was not, is not, and should not be any mining ship which is 100% gank proof.
nobody ever said anything was gank-proof "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Dominee Dominee
Republic University Minmatar Republic
7
|
Posted - 2012.08.28 10:23:00 -
[80] - Quote
Yokai Mitsuhide wrote:I was interested in seeing what you had to say until I saw "themittani.com" link. All curiosity disappeared rather quickly after that.
You missing out on a very good eve news site.
Regardless of the name - just have a look . Be surprised.
|
|

Kryss Darkdust
The Skulls
134
|
Posted - 2012.08.28 10:23:00 -
[81] - Quote
Josef Djugashvilis wrote:Kryss Darkdust wrote:Riot Girl wrote:I don't get why people cry about the mining barge buffs. It 's natural for NPC companies to develop better defences for mining ships when they are expected to be frequently attacked by pirates. People learn to adapt and develop solutions to suit their needs so it makes sense that mining ships would become stronger to suit the needs of the miners. Your correct, but in defense of the article what the author was saying is that players already had the option to adapt and they don't work for NPC corporations, they work for themselves. Tanking up a mining ship to avoid a suicide gank was extremely easy to do and 100% effective before the patch. People simply didn't do it, hence the point to make is that players refused to adapt, so CCP adapted the game for them. I agree with author that this is not a good way to go about developing a competitive game. If players can't adapt because the mechanics are unfair, than yea, fix them... but if you have the option to adapt and you simply ignore it because the rewards are better if you choose not to tank out your miner, than you have a made a conscious player choice and should live with the consequences. Thats kind of like saying that an industrial player chose not to put warp stabilizers on his industrial ship because he filled it with cargo expanders and than came to CCP and demanded 5 free points on the industrial ships because its not fair that they can be warp scrammed. I don't think anyone would agree this is a good idea, but its effectively what happen with exhumers. The only question here is should there be consequences in high sec? Is a game without consequences fun? I think these are some of the fundamental questions about suicide ganking. Would you care to post a mining ship fit which was 100% gank proof? Some well fitted ships cost more to gank, but there was not, is not, and should not be any mining ship which is 100% gank proof.
When I said 100% gank proof I wasn't referring to the tank (probably should have made that more clear) but simply to the fact that people would not gank you because it wouldn't be cost effective. Ganking at least for the large majority is still a profit game. Ultimatly every ship in the game can be ganked if cost is not an issue.
|

Yokai Mitsuhide
Republic Military School Minmatar Republic
849
|
Posted - 2012.08.28 10:24:00 -
[82] - Quote
Andski wrote:Matriarch Prime wrote:If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...
the point is that you want absolutely no risk in hisec at all whatsoever
There shouldn't be that much risk...it is afterall HIGH SECURITY SPACE. Not saying there should be no risk but yeah...it's kinda fine the way it is. |

pussnheels
553
|
Posted - 2012.08.28 10:24:00 -
[83] - Quote
Some times i am convinced some of you whine just for the sake of whining
the Casual gank got a bit harder and more expensive to do ...so what? Those revised barges and exhumers stats doesn't make them ungankable , contrary it made them in some cases more vulnerable to ganks especially the mack , , there are plenty of miners , i should say stupid miners that went ooh look 3 low slots lets fit in 3 MLU some rudementary tank against the rats and lets afk mine while i am watching some stupid reality show on TV they may or may not survive the casual gank depends on your skill they will however not survive a serious gank attempt because too many miners still did not learn to adapt , or have this false sense of security So yes there still plenty of gankable targets out there , it only became a bit harder setting up your gank so stop posting this crap tabout how unfair it is miners got a buff, they didn't , mining yield still the same only the shiproles got changed I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.08.28 10:28:00 -
[84] - Quote
Kryss Darkdust wrote:Josef Djugashvilis wrote:Kryss Darkdust wrote:Riot Girl wrote:I don't get why people cry about the mining barge buffs. It 's natural for NPC companies to develop better defences for mining ships when they are expected to be frequently attacked by pirates. People learn to adapt and develop solutions to suit their needs so it makes sense that mining ships would become stronger to suit the needs of the miners. Your correct, but in defense of the article what the author was saying is that players already had the option to adapt and they don't work for NPC corporations, they work for themselves. Tanking up a mining ship to avoid a suicide gank was extremely easy to do and 100% effective before the patch. People simply didn't do it, hence the point to make is that players refused to adapt, so CCP adapted the game for them. I agree with author that this is not a good way to go about developing a competitive game. If players can't adapt because the mechanics are unfair, than yea, fix them... but if you have the option to adapt and you simply ignore it because the rewards are better if you choose not to tank out your miner, than you have a made a conscious player choice and should live with the consequences. Thats kind of like saying that an industrial player chose not to put warp stabilizers on his industrial ship because he filled it with cargo expanders and than came to CCP and demanded 5 free points on the industrial ships because its not fair that they can be warp scrammed. I don't think anyone would agree this is a good idea, but its effectively what happen with exhumers. The only question here is should there be consequences in high sec? Is a game without consequences fun? I think these are some of the fundamental questions about suicide ganking. Would you care to post a mining ship fit which was 100% gank proof? Some well fitted ships cost more to gank, but there was not, is not, and should not be any mining ship which is 100% gank proof. When I said 100% gank proof I wasn't referring to the tank (probably should have made that more clear) but simply to the fact that people would not gank you because it wouldn't be cost effective. Ganking at least for the large majority is still a profit game. Ultimatly every ship in the game can be ganked if cost is not an issue.
This is the internet. Noone takes you for what you obviously mean, but what they can twist and contrive to their own ends...for the sake of argument. :P |

TharOkha
0asis Group
19
|
Posted - 2012.08.28 10:29:00 -
[85] - Quote
William Walker wrote:Kryss Darkdust wrote:Josef Djugashvilis wrote:Saw the name - james 315.
Stopped right there.
It is probably best for james if folk do not encourage his really strange obsession with miners.
His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.
The self obsessed ego and the miner obsessed ego. I have to agree with you there, I did find that their seemed to be some sort of deep rooted hatred of miners in the tone, but despite it I found his arguments pretty compelling as a whole. I suppose the outlining question is, would it be bad for Eve if High Sec was perfectly safe and Eve had a larger population as a trade off? What good is a bigger population if I can not shoot them?
Oh you still can. But instead of suicide gank 300m+ ship by 2m destroyer, now you need at least 70m+ BC.  GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Kryss Darkdust
The Skulls
134
|
Posted - 2012.08.28 10:31:00 -
[86] - Quote
James Amril-Kesh wrote:The onus, so to speak, is on those who want to change the game to make suicide ganking more marginal and rare, not on those who believe it should stay as it is now.
Perhaps it should be, but given CCP's current patching focus, it would seem that they side with a safe or at least safer for the time being, High Sec. As such I think now is the time to remind them of any valid points about why suicide ganking should remain a valid profession. I don't disagree with you though, suicide ganking has been around a very long time, it is part of the tradition and culture of the game so it really should on the anti-ganking camp to make their arguments, but in Eve just like in life things are rarely fair, just or otherwise. Another words, unless the community shows some outrage, i think a safe high sec will one day very soon be a reality in the conspiracy theorist (the author of the article) is correct in his assessment, which while I don't 100% agree with, I think has some pretty heavy handed evidence. Most of the replies that support changes for a safer high sec really are coming from high sec carebears and I think most old school Eve players will agree that these people come and go and while the arguments from this group is the same its usually not from the same accounts. Meanwhile the supporters of a dangerous game world come from older more established players. I would love to see someone with a 7 year old account come on the forums and say "get rid of suicide ganking, here is why", but unless I missed them so far I haven't seen that. Some credibility of the anti argument in the form of veteran players I think would be good for the discussion.
I have a few pro suicide ganking arguments to make myself but not being a suicide ganker I don't think I have the credentials to speak for it or against it for that matter. I do believe however its important issue as a safe high sec will most certainly change the dynamics of the game for better of or for worse.
|

Kryss Darkdust
The Skulls
135
|
Posted - 2012.08.28 10:37:00 -
[87] - Quote
Quote:
I was interested in seeing what you had to say until I saw "themittani.com" link. All curiosity disappeared rather quickly after that.
You missing out on a very good eve news site.
Regardless of the name - just have a look . Be surprised.
[/quote]
Agreed. Perhaps taking on the Mittani label wasn't a hot idea given his reputation, but for what its worth being a skeptic, I have read every article with a raised eye-brow and I find that while sometimes there are a few CFC and Goon jibes, the propaganda is kept to a minimum. Besides most of the good articles are of the inquisitive and opinion variety so as such they are generally skewed to the opinion of the writer which is always the case in such articles. As for battle reports they come from people that where there, so you know who's view of the battle your getting, hence its not hard to differentiate fact from opinion.
Given the alternative (EveNews24) which is nothing more than a barrage of bullshit where facts are a rare commodity, by comparison TheMittani is easily the best publication of information on the web about Eve and I would even say better than the Eve magazines.
|

Randomy Randomy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.28 10:45:00 -
[88] - Quote
Lol.
1. You cant mine afk in high sec, because you need to switch and target a new asteroid nearly after every cycle.
2. It's just a ganker's whine thread from a one sided ganker perspecive who only play a little aspect of EVE ( ganking miners in high security space), and makes conclusions for the whole game, so the article is everything but not objective.
3. New players and carebears still have a lot of fail and error that can occur while they play even if they never mining at all -> EVE is still a hard game for newbies and everyone else too.
(4. Why ganking a miner is so good? I rather gank a hauler to make a profit. but ganking a hauler is hard and you need patience, so its easier to gank a miner for 0% profit just to blow up someone and feel yourself evil, etc maybe, I don't know. Ganking miners would be fun for a short time, but in long term, I think it cause pleasure only to people who have some mental trouble. IMO.) |

Andski
GoonWaffe Goonswarm Federation
4472
|
Posted - 2012.08.28 10:46:00 -
[89] - Quote
Yokai Mitsuhide wrote:Andski wrote:Matriarch Prime wrote:If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...
the point is that you want absolutely no risk in hisec at all whatsoever There shouldn't be that much risk...it is afterall HIGH SECURITY SPACE. Not saying there should be no risk but yeah...it's kinda fine the way it is.
there isn't much risk for those who take steps to mitigate it, which is fine
what some people want, however, is to be able to autopilot their officer fit tengus with plex in the hold between market hubs "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Hestia Mar
Calmaretto
40
|
Posted - 2012.08.28 10:50:00 -
[90] - Quote
Another butthurt "I want EVE to be played my way wah wah wah" thread...people tend to forget that the membership of Goonswarm, and those who actually visit the forums, only represent a very small proportion of the total EVE player base.
What the Goonies in turn seem to forget, is that for most players, EVE is a casual pursuit, not a meta game. I suggest Goons go off and find something more in line with their requirements, rather that trying to change something that most players are generally happy with.
Nothing new here. Move on. |
|

Kryss Darkdust
The Skulls
135
|
Posted - 2012.08.28 10:51:00 -
[91] - Quote
Randomy Randomy wrote:Lol.
1. You cant mine afk in high sec, because you need to switch and target a new asteroid nearly after every cycle.
2. It's just a ganker's whine thread from a one sided ganker perspecive who only play a little aspect of EVE ( ganking miners in high security space), and makes conclusions for the whole game, so the article is everything but not objective.
3. New players and carebears still have a lot of fail and error that can occur while they play even if they never mining at all -> EVE is still a hard game for newbies and everyone else too.
(4. Why ganking a miner is so good? I rather gank a hauler to make a profit. but ganking a hauler is hard and you need patience, so its easier to gank a miner for 0% profit just to blow up someone and feel yourself evil, etc maybe, I don't know. Ganking miners would be fun for a short time, but in long term, I think it cause pleasure only to people who have some mental trouble. IMO.)
Thank you for creating an alt just for my post, but we aren't looking for posts that start with LOL and other internet jiberish, we are looking for creditable people with creditable opinions. So if you don't mind, either post with your main and make a point, or go here https://forums.eveonline.com/default.aspx?g=posts&t=8170&find=unread and make fun of peoples avatars. Thanks |

Mallak Azaria
587
|
Posted - 2012.08.28 10:51:00 -
[92] - Quote
Randomy Randomy wrote:Lol.
1. You cant mine afk in high sec, because you need to switch and target a new asteroid nearly after every cycle.
Please tell us about these ice asteroids that you can't AFK mine.
Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.08.28 10:55:00 -
[93] - Quote
Suicide gank breaks the core tenant of the game that is that you must risk much to gain much. High sec gankers exploit the patchwork mechanics of aggression in high security. In low security, such miscreants would be dealt with before they had a chance to act, instead the false security protects them from appropriate aggression until after the deed has been done and the consequence have been met.
In no way is losing a worthless pod or frigate a deterrent to further criminal action on the part of the aggressor (ganker). High sec players have no recourse by which to deter this activity. It is the funny little loop hole in the system that makes this all possible.
To put it another way. It would be better to completely remove the high security system than to continue allow this exploitative behavior. It is inconsistent with the spirit of play. I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it. |

Kryss Darkdust
The Skulls
135
|
Posted - 2012.08.28 10:58:00 -
[94] - Quote
Hestia Mar wrote:Another butthurt "I want EVE to be played my way wah wah wah" thread...people tend to forget that the membership of Goonswarm, and those who actually visit the forums, only represent a very small proportion of the total EVE player base.
What the Goonies in turn seem to forget, is that for most players, EVE is a casual pursuit, not a meta game. I suggest Goons go off and find something more in line with their requirements, rather that trying to change something that most players are generally happy with.
Nothing new here. Move on.
If it was only one alliance or one corp propigating suicide ganking and everyone else was against it, it would have gone the way of the do-do bird a long time ago. Trust me, I played this game in a time when Goonswarm was a newbie alliance full of amateurs who didn't know how to fit a T1 frigate and back than their was more suicide ganking than their is today during Hulkegedons. Goons are neither the inventors of suicide ganking nore are they particularly clever at it. There are far worse offenders and this is hardly a "Goon" thing.
Now Goons do support it, but as far as I'm concerned they are the only people in this game who have an actual valid reason to do it as its part of their strategic plan to create chaos in Eve as they wage a war to win Eve. To me, if a player or group of players, do something.. anything, in Eve with a purpose and a plan... its good for Eve regardless of the outcome. Its when people do it just to be dicks... that's when I would come to question the mechanic. So while I'm not a fan of Goons by any stretch of the imagination having swapped paint with them more than I care to admit, a game with a pulse and purpose, is a good game..
I do agree with you that their is a lot of ass-hatery within the scope of suicide ganking and I'm yet to understand its existence at all, but again, I don't see how Goons own suicide ganking. People did it before Goons and they will do it long after Goons.
|

Randomy Randomy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.28 11:02:00 -
[95] - Quote
Kryss Darkdust wrote:Randomy Randomy wrote:Lol.
1. You cant mine afk in high sec, because you need to switch and target a new asteroid nearly after every cycle.
2. It's just a ganker's whine thread from a one sided ganker perspecive who only play a little aspect of EVE ( ganking miners in high security space), and makes conclusions for the whole game, so the article is everything but not objective.
3. New players and carebears still have a lot of fail and error that can occur while they play even if they never mining at all -> EVE is still a hard game for newbies and everyone else too.
(4. Why ganking a miner is so good? I rather gank a hauler to make a profit. but ganking a hauler is hard and you need patience, so its easier to gank a miner for 0% profit just to blow up someone and feel yourself evil, etc maybe, I don't know. Ganking miners would be fun for a short time, but in long term, I think it cause pleasure only to people who have some mental trouble. IMO.) Thank you for creating an alt just for my post, but we aren't looking for posts that start with LOL and other internet jiberish, we are looking for creditable people with creditable opinions. So if you don't mind, either post with your main and make a point, or go here https://forums.eveonline.com/default.aspx?g=posts&t=8170&find=unread and make fun of peoples avatars. Thanks
1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated. |

Kryss Darkdust
The Skulls
135
|
Posted - 2012.08.28 11:02:00 -
[96] - Quote
Matriarch Prime wrote:Suicide gank breaks the core tenant of the game that is that you must risk much to gain much. High sec gankers exploit the patchwork mechanics of aggression in high security. In low security, such miscreants would be dealt with before they had a chance to act, instead the false security protects them from appropriate aggression until after the deed has been done and the consequence have been met.
In no way is losing a worthless pod or frigate a deterrent to further criminal action on the part of the aggressor (ganker). High sec players have no recourse by which to deter this activity. It is the funny little loop hole in the system that makes this all possible.
To put it another way. It would be better to completely remove the high security system than to continue allow this exploitative behavior. It is inconsistent with the spirit of play. I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it.
Well put. Thanks for that.
Lets assume for a second you got your way, do you believe the Risk vs. Rewards in high sec are appropriate today? Level 4 Missions for example?
|

Mallak Azaria
587
|
Posted - 2012.08.28 11:03:00 -
[97] - Quote
Matriarch Prime wrote:high sec is where civilized player play
Yes, a lot of the highsec miners I've met lately are fine, upstandingexamples of humanity. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Kryss Darkdust
The Skulls
135
|
Posted - 2012.08.28 11:03:00 -
[98] - Quote
Quote: 1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated.
Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt.
|

Solstice Project
Red Federation RvB - RED Federation
1715
|
Posted - 2012.08.28 11:03:00 -
[99] - Quote
Had to stop reading it because it's one huge load of bullcrap, from one guy who must have mental deficiencies.
People, stop behaving like miners are the only targets out there and it's all good.
Are there any people left who aren't cowards or plain idiots ? o_O Inappropriate signature removed. Spitfire |

Mallak Azaria
587
|
Posted - 2012.08.28 11:05:00 -
[100] - Quote
Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O
It's funny you bring that up. I always felt that someone who shoots at a poor, defencless rock all day was both a coward & an idiot. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
12
|
Posted - 2012.08.28 11:09:00 -
[101] - Quote
My opinion on the whole situation is thus:
Amount of Risk Involved:
Null Sec > Low Sec > High Sec
Amount of Isk that can be earnt per hour:
Null Sec > Low Sec > High Sec
"Ideal" Character progression (i.e. what you want the majority of players to do):
Highsec -> Low Sec -> Null Sec
As a rule of thumb anything you can do in empire should be more profitable (assuming you don't die) or you can do it better/longer/faster/stronger in Low Sec.
Then anything you can do in Low Sec is more profitable in Null Sec.
Yes I am a Null Sec player but think about what actually makes the game interesting. If players (for some reason) formed their own major Empire on the outskirts, with their own police forces (that worked) and people felt almost as safe out there as in Empire, wouldn't that make for an amazing game? If only 20% of the playerbase is Null Sec at the moment, could you imagine what would ever happen if a load of miners/carebearers/etc just formed together and took to Nullsec? They'd burn hideously at first but the numbers are probably greater than the CFC.
As a rule of thumb I think in High Sec it's fair to say suicide ganking isn't a viable income BUT it is possible. So if you fly in your ship that your daddy bought with plex and give older players grief in local they can blow the hell out of you at a not entirely unreasonable loss to themselves, but it is a LOSS. Show players they don't reach their full potential in High Sec, perhaps consider limiting ships more (no T2 combat vessels? Nothing bigger than a Battle Cruiser?). Combine this with my next suggestion.
With the new changes to mechanics in Low Sec due it sounds like if you travel from Gate A to Gate B or Gate B to Station A in Low Sec you'll be fine. I'm ok with this as as well, as long as there is a reason for people to spend time away from the gates and stations in Low Sec. Nerf high sec income/massively boost low sec income to make paying for protection in low sec while you mine much more profitable then mining solo in Empire.
Finally Null Sec. Realistically there are a whole host of problems here, but it should be the most profitable to work here. High Sec people will be like "but why should they make in a week what takes me 6 weeks to earn?!?! Just because I don't want to be killed by gewns!!! :(:(:(" my response is "Because you CAN'T be killed by gewns". You can earn a load of money in a Tengu in Null Sec ratting, but if you lose that ship its 700mil minimum, how long will it take for you to earn that back?
What you end up with is something like this:
Newbies start the game and they are mining/mission running/whatever. They are chipping away and earning ISK while training skills. They train to Battlecruisers relatively fast (or best minnig ships or whatever) and they realise they can't get a bigger ship.
Then they speak to people in their corp who are earning ISK more then twice as fast as they are. They are like "How are you doing that?!" their corp mates are like "Me and a few friends run missions/mine in low sec. It's ok if you stick together".
Newbie miner/mission runner ventures into Low Sec, starts earning more money, maybe losing a ship or two. Maybe even taking part in some PvP combat.
Then he speaks to some more people passing through low sec or other corp mates. They talk about massive titans, player owned stations and even more ISK. The newbie (now no longer a newbie) has cut their teeth in low sec moves into Null Sec.
This is the ideal player transition IN MY OPINION. You might get players more comfortable in High or Low, which is fair play to them. It needs to be balanced off though. By giving a real, tangible and obvious benefit to moving outwards. If they still decide PvP isn't for them then thats fine.
|

Matriarch Prime
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2012.08.28 11:18:00 -
[102] - Quote
Kryss Darkdust wrote:Matriarch Prime wrote:Suicide gank breaks the core tenant of the game that is that you must risk much to gain much. High sec gankers exploit the patchwork mechanics of aggression in high security. In low security, such miscreants would be dealt with before they had a chance to act, instead the false security protects them from appropriate aggression until after the deed has been done and the consequence have been met.
In no way is losing a worthless pod or frigate a deterrent to further criminal action on the part of the aggressor (ganker). High sec players have no recourse by which to deter this activity. It is the funny little loop hole in the system that makes this all possible.
To put it another way. It would be better to completely remove the high security system than to continue allow this exploitative behavior. It is inconsistent with the spirit of play. I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it. Well put. Thanks for that. Lets assume for a second you got your way, do you believe the Risk vs. Rewards in high sec are appropriate today? Level 4 Missions for example?
I think there is a need place for casual play in eve and that high security can meet that need.
If I were designing the system though I would have the mission agents more dynamic in payout. Mission payout would be based on mission completion frequency. Higher frequency and higher security agents would reduce payouts. Lower frequency and lower security agents would increase payouts. Unused systems would see more traffic, overused system would see less. The system would be dynamic and respond to load and spread it dynamically. Right now the system just sends your missions to lower load systems. Which "fixes" the server needs, but doesn't address gameplay needs.
With such a system, and a bit of tuning, low sec would be more viable as more players search for better rewards. Right now it is just too static, the system is hardcoded, so I can't find the right reward/risk ratio. nor can it address the overabundance of isk faucets in the game.
If the mission agents were dynamic, then it could help solve loading problems, low sec population issues, and the isk faucet problem all in one go. It also give solo pvp'ers more content in the form of mission runners in low sec. It would solo/small fleet heaven. But the rewards and the populations have to be right to make it so, and hardcoding will never be able to find that equilibrium.
And who knows, maybe if mission runner being subject to ganks constantly, we may see more mission running community spring up to protect against this, or more pvp fitting mission ships and the develeopers can start tuning pve content for pvp ships, and introducing gameplay in pve that plays off of those capabilities. |

Glomondon
State War Academy Caldari State
2
|
Posted - 2012.08.28 11:23:00 -
[103] - Quote
Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot.
I always felt that someone who defends anorganic lifeless rocks from defenseless miners was both a coward & an idiot. |

Randomy Randomy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.28 11:31:00 -
[104] - Quote
Kryss Darkdust wrote:Quote: 1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated.
Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt.
I don't really understand your problem, but I play this game for some years now, and I think the biggest whiners are always the old players. My opinion is that this crying about mining changes and things like that articles are just as same whine threads as threads about "someone blow up my untanked hulk".
A: Some killed me :( B: Adapt or go play wow.
or:
A: I can't kill someone like as easy as before :( B: Adapt or go play wow. |

Andski
GoonWaffe Goonswarm Federation
4472
|
Posted - 2012.08.28 11:41:00 -
[105] - Quote
npc posting alts are hilarious "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Wacktopia
Noir. Noir. Mercenary Group
260
|
Posted - 2012.08.28 11:41:00 -
[106] - Quote
Yes The bottom line is that now I have one of those annoying signatures. |

Ukonius
Social Destortion
1
|
Posted - 2012.08.28 11:43:00 -
[107] - Quote
Well of course new players would venture out into low/null/WH space if they were left alone long enough to build some sort of buffer for when they lose their ships. Just starting out and getting ganked before you can get anywhere or attain anything is a huge turn-off and makes ya just wanna quit. It's not carebearing, its like walking outside and getting hit by lightening every time, eventualy you stop going outside. |

Kryss Darkdust
The Skulls
136
|
Posted - 2012.08.28 11:45:00 -
[108] - Quote
Randomy Randomy wrote:Kryss Darkdust wrote:Quote: 1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated.
Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt. I don't really understand your problem, but I play this game for some years now, and I think the biggest whiners are always the old players. My opinion is that this crying about mining changes and things like that articles are just as same whine threads as threads about "someone blow up my untanked hulk". A: Some killed me :( B: Adapt or go play wow. or: A: I can't kill someone like as easy as before :( B: Adapt or go play wow.
Again I just want to point out that no one is whining here. Its 6 pages of mostly civil discussion about a well written and well thought out article. Agree with it, disagree with it, make your case why or why not. What you did was create an alt to hide your in game identity to ensure your anonymity, refer to people participating in the discussion as whiners and made a pretty poor attempt to appear "tough" or "veteran" in reference to some gibberish about blowing up haulers. You can't expect anyone to take you seriously right?
|

Sexy Cakes
Poasting
83
|
Posted - 2012.08.28 11:48:00 -
[109] - Quote
Stopped reading 3 sentences in. Goonswarm = propaganda. Nullsec is just as carebeary as highsec. Not today spaghetti. |

Generals4
1056
|
Posted - 2012.08.28 11:50:00 -
[110] - Quote
Goon website whining about high sec being too secure... Well i'll be damned, I never expected that! -Death is nothing, but to live defeated and inglorious is to die daily. |
|

Randomy Randomy
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.08.28 11:51:00 -
[111] - Quote
Kryss Darkdust wrote:Randomy Randomy wrote:Kryss Darkdust wrote:Quote: 1. Creditable options doesn't depends on the first word of a post. 2. You can't do anything to silence me, and I know this make you feel frustrated.
Not frustrated at all. I was just hoping you would make a well constructed post with an actual opinion that deserves to be heard. So far your doing a **** poor job of it, even with an alt. I don't really understand your problem, but I play this game for some years now, and I think the biggest whiners are always the old players. My opinion is that this crying about mining changes and things like that articles are just as same whine threads as threads about "someone blow up my untanked hulk". A: Some killed me :( B: Adapt or go play wow. or: A: I can't kill someone like as easy as before :( B: Adapt or go play wow. Again I just want to point out that no one is whining here. Its 6 pages of mostly civil discussion about a well written and well thought out article. Agree with it, disagree with it, make your case why or why not. What you did was create an alt to hide your in game identity to ensure your anonymity, refer to people participating in the discussion as whiners and made a pretty poor attempt to appear "tough" or "veteran" in reference to some gibberish about blowing up haulers. You can't expect anyone to take you seriously right?
You think you can expect? Why? Because you made your alt x years ago? Lol :D |

Invisusira
The Rising Stars The Volition Cult
80
|
Posted - 2012.08.28 11:51:00 -
[112] - Quote
there are some halfway decent points in those posts, but dear god does it make my tinfoil hat rock hard
reminds me of unfastened coins Core Skills - train em up train em up! |

Sabrina Solette
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.08.28 11:53:00 -
[113] - Quote
Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot.
What a load of crap, get a grip, cowards in a game, lmao it's a game if you've not noticed.
Miners in RL risk their lives, I wouldn't say they're cowards for demolishing rocks.
Been reading the replys to this thread, although did not read the article as it's James so not really worth the effort.
Before the changes you could fit a tank to mining ships although that was not 100% successful against suicide pilots as some people claim. How well you could tank depended on what skills you have trained and how long you have been playing. I bet suicide pilots did not just pick on pilots that had been playing for sometime, in fact I know they didn't.
Also claims that players that regularly play the game put more RL currency into the game, it's also false. I'm a casual player with this game for a number of years and have long breaks sometimes for several months but last month paid about -ú300 on this game and still pay monthly subs when I'm ingame.
The biggest problem I see is that suicide gankers don't have it as easy as they used too to gain quick easy risk free isk, which is probably what they're more upset about.
Something needed to be done to make mining craft more resistant to suicide pilots and CCP have done it, so good for them.
Low-sec is generally a waste of time thanks to gate-camps, high requirement (standing) for jump-clones, the way NPC corps work (being dumped into an NPC corp after leaving a player corp) and also player corps having high joining requirements. There are other reasons of course. |

Kryss Darkdust
The Skulls
136
|
Posted - 2012.08.28 11:54:00 -
[114] - Quote
Ukonius wrote:Well of course new players would venture out into low/null/WH space if they were left alone long enough to build some sort of buffer for when they lose their ships. Just starting out and getting ganked before you can get anywhere or attain anything is a huge turn-off and makes ya just wanna quit. It's not carebearing, its like walking outside and getting hit by lightening every time, eventualy you stop going outside.
I think a case can be made for the fact that to fly a Hulk (as an example) you have to train for roughly 45-50 days (close to two months) not to mention to earn sufficient credits to buy one and get appropriate mining laser skills etc. Realistically we are talking about 3 months.
I suppose you could say "noob" to that, but I got guys in my corp that after 3 months of playing are teaching me **** and I have been playing for 6+ years.
I know where your going with it, I just don't believe that in practice this would be true. High Sec players don't leave High Sec, rewards beyond the borders have always been there, its never been enough to get the large majority of players out of high sec. In fact I would speculate that most players who live in High Sec, will remain there as long as they play the game. In particular if they ever venture out unprepared into low, null or wormhole space and get popped.
I don't think the issue here is some sort of needed "safety time buffer", though I agree with you that if you happen to run across a suicide ganker early in your career that this acts as a major deterant to play, but as a larger idea, that being, players eventually moving to low or null sec, I don't think that's true at all.
I suppose the question is, does it really matter? Does it really have impact on Low Sec or Null Sec players that carebear high sec players don't ever leave the nest? I mean hasn't this always been true anyway, suicide gankers or not? Suicide ganking really hasn't done anything to push people out of high sec, if nothing else its only impact has been cancellation of accounts by frustrated players.
|

Kryss Darkdust
The Skulls
137
|
Posted - 2012.08.28 11:58:00 -
[115] - Quote
Quote:
You think you can expect? Why? Because you made your alt x years ago? Lol :D
Yup pretty much. I stand by what I say and if someone doesn't like it and wants to scrape paint with me in game they are welcome to try. Its called having a pair.
|

Mallak Azaria
587
|
Posted - 2012.08.28 11:59:00 -
[116] - Quote
Sabrina Solette wrote:What a load of crap, get a grip, cowards in a game, lmao it's a game if you've not noticed.
Miners in RL risk their lives, I wouldn't say they're cowards for demolishing rocks..
Yes, EVE is a game. Real life mining is not a game. I am glad you have learned something today. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.08.28 12:06:00 -
[117] - Quote
Mallak Azaria wrote:Sabrina Solette wrote:What a load of crap, get a grip, cowards in a game, lmao it's a game if you've not noticed.
Miners in RL risk their lives, I wouldn't say they're cowards for demolishing rocks.. Yes, EVE is a game. Real life mining is not a game. I am glad you have learned something today.
Lol, whatever I've learnt today it's not from the game or the forum, and it certainly won't be about mining.
But, I do tend to get tired of listening to macho bullshit. |

Malphilos
State War Academy Caldari State
151
|
Posted - 2012.08.28 12:10:00 -
[118] - Quote
Sabrina Solette wrote:But, I do tend to get tired of listening to macho bullshit.
That's virtual macho bullshit, thank you.
It's the best part of the thread as always 
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
22
|
Posted - 2012.08.28 12:15:00 -
[119] - Quote
Andski wrote:i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard
maybe they should try a different game?
no, thats just what egotistical, narcisistic Idiots claim is happening.
CCP created a game.
2 types of people started playing each has a different view of what the game should be, and how it should be played each believes thier view is the only one that gels with CPP's view
BOTH are wrong.
|

Cid SilverWing
Tactical Stables Nulli Tertius
9
|
Posted - 2012.08.28 12:41:00 -
[120] - Quote
Classic case of scrub. Goon whines that hisec ganking isn't easy enough.
If EVE didn't have miners, PvP'ers would be forced to do the mining themselves or biomass themselves and uninstall.
Miners need PvPers and PvPers need miners. If there's no business being made, war cannot be conducted. War profits from conflict, conflict profits from logistics (mining, refining, production and distribution).
Or think of it this way
Mine rocks, make stuff -> Stuff kills stuff -> Mine rocks, make stuff
This wheel is what drives EVE. |
|

ed jeni
SKULLDOGS RED.OverLord
41
|
Posted - 2012.08.28 12:45:00 -
[121] - Quote
if having a safer hisec increases the amount of players in eve, and that increase has a trickle down to null, then i cant see the problem, a healthy increase in subscriber numbers benifits us all, so meh |

Kryss Darkdust
The Skulls
138
|
Posted - 2012.08.28 12:48:00 -
[122] - Quote
Cid SilverWing wrote:Classic case of scrub. Goon whines that hisec ganking isn't easy enough.
If EVE didn't have miners, PvP'ers would be forced to do the mining themselves or biomass themselves and uninstall.
Miners need PvPers and PvPers need miners. If there's no business being made, war cannot be conducted. War profits from conflict, conflict profits from logistics (mining, refining, production and distribution).
Or think of it this way
Mine rocks, make stuff -> Stuff kills stuff -> Mine rocks, make stuff
This wheel is what drives EVE.
Aren't suicide gankers part of the that wheel though? I guess what I'm saying is that there is no historical information on which to draw a conclusion in an Eve where suicide gankers don't exist, because they have always been there. They have always been part of the wheel. Assuming players can't kill each other in High Sec, than, what happens to Eves economy? What is the impact on Eve when we eliminate this reducing effect?
Its worth pointing out as well that suicide gankers have always existed side by side with miners, and there always have and continue to be an unlimited supply of people willing to mine.
|

Kryss Darkdust
The Skulls
138
|
Posted - 2012.08.28 12:52:00 -
[123] - Quote
ed jeni wrote:if having a safer hisec increases the amount of players in eve, and that increase has a trickle down to null, then i cant see the problem, a healthy increase in subscriber numbers benifits us all, so meh
Yeah.. I think that pretty much sums it up for me in the broad scope of things. While Im hesistant to speculate what would happen to Eves economy without suicide gankers and "total safety" in high sec, I would gladly accept those consequences if part of that result is an increase in subscriber numbers. After all, more subscribers, means more CCP money, which hopefully means more Eve development. If part of that package is inflation of resources prices, I think I can live with that, after all, lower resource prices means cheaper ships which consequently means more PvP, and in turn most likely a larger portion of the population might be willing to risk going out and giving PvP a try.
I think there is a lot of logic there, I just wonder if making High Sec safe would really have that result, that being, high subscriber numbers?
|

Josef Djugashvilis
The Scope Gallente Federation
482
|
Posted - 2012.08.28 12:56:00 -
[124] - Quote
Andski wrote:npc posting alts are hilarious
So, once again you are alt posting? You want fries with that? |

Bloodpetal
Mimidae Risk Solutions
811
|
Posted - 2012.08.28 12:57:00 -
[125] - Quote
Crimewatch is the next tip of the hat in which way CCP is going to go.
Version 1.0 of Crimewatch, Suspects (Can-flippers) couldn't even shoot back to protect themselves.
This article is more than tin-foil-hattery.
Mimidae Risk Solutions Recruiting |

Din Chao
Seraphim Initiative
72
|
Posted - 2012.08.28 13:00:00 -
[126] - Quote
ed jeni wrote:if having a safer hisec increases the amount of players in eve, and that increase has a trickle down to null, then i cant see the problem, a healthy increase in subscriber numbers benifits us all, so meh My question is, though, if the new players are showing up because of "carebear buffs", should we expect that these players venture beyond high sec with the same frequency as those of us who play now? |

Sabrina Solette
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.08.28 13:00:00 -
[127] - Quote
Kryss Darkdust wrote:Its worth pointing out as well that suicide gankers have always existed side by side with miners, and there always have and continue to be an unlimited supply of people willing to mine.
I don't remember too much in the way of suicide gankers, ganking miners prior to the first Hulkageddon.
Suicide pilots only have themselves to blame for the changes (if they don't like the changes). Like anything if people push things to the limit, then they'll be changes. So people should be thanking the the first organiser and Goons/Mittens for the new mining ship changes.
Actually it's funny that the same people moaning about the changes are the ones that's are responsible in part for them. |

ed jeni
SKULLDOGS RED.OverLord
41
|
Posted - 2012.08.28 13:15:00 -
[128] - Quote
Quote:My question is, though, if the new players are showing up because of "carebear buffs", should we expect that these players venture beyond high sec with the same frequency as those of us who play now?
i would guess that a whole bunch of these "supposed" new carebear subs would stay in the safe environs of hisec but some will venture out further afield and bolster the population of lo and null sec, and any increase in these populations has to be a good thing for null and lo pvp not to mention increased sub numbers for ccp (we know how hilmar likes to monitor subs before investing in new devs)
so whats the downside ?
lack of non consensual pvp in hisec no more ganking
cant see that being a big issue, if the gankers wanna gank then go to losec or null and try see how you get on there, there will still be noobs to pick on only thing is your gonna have to do it outside of hisec,
the possible benefits IMO however outweigh the tears of players who like to pick on hisec players,
there is room in eve for both playstyles and adapting game mechanics in hisec doesnt really upset anyone bar goonie pubbies |

Gun Gal
Dark Club
90
|
Posted - 2012.08.28 13:19:00 -
[129] - Quote
Look another mittani self ************ post.
This, coming from the guy and corp that's turned null into a a carebear land. |

Kryss Darkdust
The Skulls
140
|
Posted - 2012.08.28 13:23:00 -
[130] - Quote
Sabrina Solette wrote:Kryss Darkdust wrote:Its worth pointing out as well that suicide gankers have always existed side by side with miners, and there always have and continue to be an unlimited supply of people willing to mine.
I don't remember too much in the way of suicide gankers, ganking miners prior to the first Hulkageddon. Suicide pilots only have themselves to blame for the changes (if they don't like the changes). Like anything if people push things to the limit, then they'll be changes. So people should be thanking the the first organiser and Goons/Mittens for the new mining ship changes. Actually it's funny that the same people moaning about the changes are the ones that's are responsible in part for them.
Well, I'm not sure how long you have played this game (assuming your using a posting alt) but suicide ganking before Hulkagedon was far broader of a phenomenon which included pretty much any target on which one could make a profit. Not sure about the frequency, as I have said, I have never been ganked, no one has ever attempted to gank me and I have never seen a gank in progress in 6 + years of playing this game so to me the whole thing is kind of a myth. gf the forums are any indication, however, suicide ganking was definitely more prevalent back in the day. That or people complained about it more back than. In any case it became more focused during the hulkagedon on miners specifically, and naturally their is a connection between that ongoing event and exhumer buffs. But I find it kind of an inconsistent response by CCP, I mean tomorrow Goons might decide its "Industrialgedon"... so what are we going to do? Buff every ship anytime an alliance makes a ganking event around it?
I guess what I'm driving at here is that, I don't see how making sweeping game changes in response to player events is in the spirit of Eve. CCP seemingly, at least in the public eye (as the author pointed out) encourages player events and seems to thrive on the publicity for their game when they occur, yet they turn around and suddenly present us with changes to the game that prevent such a thing from happening in the future. Which suggests that they obviously don't want us to organize in this fashion.
I think the author of this article makes a good point about this connection and I do believe that its a very unhealthy approach. I'm not saying I support suicide ganking here, as I still am yet to hear a reasonable argument for its existance, but certainly I support many other types of mechanics in which players are thrown to the spear through organization of events by players.. like war decs for example. Can we expect that everytime players organize an event and the results are "people get blown up" that their will be a game mechanic to prevent that event in the future?
I think that's the point the author is kind of driving home here. This is less about suicide ganking and more about how CCP responds to the organization of player driven content/events. Is this the new status quo? Next time I war dec someone can I expect the game to be nerfed to discourage me from doing it?
|
|

Metal Icarus
Endless Destruction
263
|
Posted - 2012.08.28 13:28:00 -
[131] - Quote
Oh yeah? Once I saw it was a "mining-barge-buff-whine" article, I immediatly stopped. What kind of person would think EVERY eve player should read this?
Let me answer that for you; an *******.
edit: That censored word is another word for anus. |

Kryss Darkdust
The Skulls
140
|
Posted - 2012.08.28 13:30:00 -
[132] - Quote
Gun Gal wrote:Look another mittani self ************ post.
This, coming from the guy and corp that's turned null into a a carebear land.
Clearly you where not in null sec last night.
http://dog-net.org/brdoc/?brid=12325 http://dog-net.org/brdoc/?brid=12327 http://dog-net.org/brdoc/?brid=12290
When was the last time you saw that in carebear land?
|

Frying Doom
Zat's Affiliated Traders
579
|
Posted - 2012.08.28 13:31:00 -
[133] - Quote
Inquisitor Kitchner wrote:
Amount of Risk Involved:
Null Sec > Low Sec > High Sec
Amount of Isk that can be earnt per hour:
Null Sec > Low Sec > High Sec
"Ideal" Character progression (i.e. what you want the majority of players to do):
Highsec -> Low Sec -> Null Sec
As a rule of thumb anything you can do in empire should be more profitable (assuming you don't die) or you can do it better/longer/faster/stronger in Low Sec.
Then anything you can do in Low Sec is more profitable in Null Sec.
You missed the Elite zone a.k.a. Wormholes. There are a lot of wormhole systems. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Kryss Darkdust
The Skulls
140
|
Posted - 2012.08.28 13:36:00 -
[134] - Quote
Quote:That censored word is another word for anus.
Yeah I got that, it wasn't that hard to figure out. You are right it is partially a mining barge buff whine, but that's not really what we are talking about here so how about instead of looking like a jack ass in an otherwise mostly productive discussion, you just take a pass on it. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
47
|
Posted - 2012.08.28 13:46:00 -
[135] - Quote
ed jeni wrote:Quote:My question is, though, if the new players are showing up because of "carebear buffs", should we expect that these players venture beyond high sec with the same frequency as those of us who play now? i would guess that a whole bunch of these "supposed" new carebear subs would stay in the safe environs of hisec but some will venture out further afield and bolster the population of lo and null sec, and any increase in these populations has to be a good thing for null and lo pvp not to mention increased sub numbers for ccp (we know how hilmar likes to monitor subs before investing in new devs) so whats the downside ? lack of non consensual pvp in hisec no more ganking cant see that being a big issue, if the gankers wanna gank then go to losec or null and try see how you get on there, there will still be noobs to pick on only thing is your gonna have to do it outside of hisec, the possible benefits IMO however outweigh the tears of players who like to pick on hisec players, there is room in eve for both playstyles and adapting game mechanics in hisec doesnt really upset anyone bar goonie pubbies
Problem with high-sec (new players) is that they can't make much isk to start with and as they have skill books to buy and implants they can't afford to lose much.
1) Jump-clone standing at 8.0 is far too high, it should be around 2.0.
The low isk making of new players lock them into high-sec once fitted with implants of +3 and above. (Could get over this by buying PLEX, but that not really an acceptable work around for most people).
2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be).
3) Many corps not accepting new players or players without certain training. A lot of player corps are just as responsible for keeping players in high-sec by not being willing to take on and train new pilots.
I think the biggest problem EVE has though is the fact it does not really have the same feel of being an MMO as other MMOs do. Due mainly to the chat system and the fact we don't see other peoples characters (ships) very often. Plus with the EVE idea of don't trust people in EVE pug groups are less likely to form. Sometimes the forums seem more of an MMO than the game does. I'm sure that a lot of you will disagree with me on this, but it is looking at the game from a player's view in an NPC corp, althought some players in NPC corps work to improve them.
|

Matriarch Prime
Sebiestor Tribe Minmatar Republic
13
|
Posted - 2012.08.28 13:54:00 -
[136] - Quote
Kryss Darkdust wrote:Sabrina Solette wrote:Kryss Darkdust wrote:Its worth pointing out as well that suicide gankers have always existed side by side with miners, and there always have and continue to be an unlimited supply of people willing to mine.
I don't remember too much in the way of suicide gankers, ganking miners prior to the first Hulkageddon. Suicide pilots only have themselves to blame for the changes (if they don't like the changes). Like anything if people push things to the limit, then they'll be changes. So people should be thanking the the first organiser and Goons/Mittens for the new mining ship changes. Actually it's funny that the same people moaning about the changes are the ones that's are responsible in part for them. Well, I'm not sure how long you have played this game (assuming your using a posting alt) but suicide ganking before Hulkagedon was far broader of a phenomenon which included pretty much any target on which one could make a profit. Not sure about the frequency, as I have said, I have never been ganked, no one has ever attempted to gank me and I have never seen a gank in progress in 6 + years of playing this game so to me the whole thing is kind of a myth. gf the forums are any indication, however, suicide ganking was definitely more prevalent back in the day. That or people complained about it more back than. In any case it became more focused during the hulkagedon on miners specifically, and naturally their is a connection between that ongoing event and exhumer buffs. But I find it kind of an inconsistent response by CCP, I mean tomorrow Goons might decide its "Industrialgedon"... so what are we going to do? Buff every ship anytime an alliance makes a ganking event around it? I guess what I'm driving at here is that, I don't see how making sweeping game changes in response to player events is in the spirit of Eve. CCP seemingly, at least in the public eye (as the author pointed out) encourages player events and seems to thrive on the publicity for their game when they occur, yet they turn around and suddenly present us with changes to the game that prevent such a thing from happening in the future. Which suggests that they obviously don't want us to organize in this fashion.I think the author of this article makes a good point about this connection and I do believe that its a very unhealthy approach. I'm not saying I support suicide ganking here, as I still am yet to hear a reasonable argument for its existance, but certainly I support many other types of mechanics in which players are thrown to the spear through organization of events by players.. like war decs for example. Can we expect that everytime players organize an event and the results are "people get blown up" that their will be a game mechanic to prevent that event in the future? I think that's the point the author is kind of driving home here. This is less about suicide ganking and more about how CCP responds to the organization of player driven content/events. Is this the new status quo? Next time I war dec someone can I expect the game to be nerfed to discourage me from doing it?
I underlined the part I wanted to address (because I'm too lazy to edit, and context and all that)
I don't think the article really makes that case. It is clear that ship revision is an ongoing effort, I think the arguement that the changes to miners were targeted to specifically stop ganking can be clearly unsupported by that simple observation. That is unless you hold to the opinion that the rest of the ship revisions are all in an effort hide CCP's "true purpose" of making carebear, afk mining appealing.
You could make the case that past changes have been made to insure that high security ganking doesn't become more prevalent by being hugely profitable.
The only way I see high security ganking as a valid tactic is if it were part of a larger strategic initiative on the part of low/null sec corporations to preserve profit margins. I think that would be in the spirit of eve. The risk is large scale ship losses on the bet that margins for low/null sec material become more desirable.
Ganking for the lulls, or some some strange hatered of high sec miners or gaming the security mechanics? No, I don't agree that that gameplay should specifically be preserved. |

Kryss Darkdust
The Skulls
140
|
Posted - 2012.08.28 13:54:00 -
[137] - Quote
Quote:I think the biggest problem EVE has though is the fact it does not really have the same feel of being an MMO as other MMOs do. Due mainly to the chat system and the fact we don't see other peoples characters (ships) very often. Plus with the EVE idea of don't trust people in EVE pug groups are less likely to form. Sometimes the forums seem more of an MMO than the game does. I'm sure that a lot of you will disagree with me on this, but it is looking at the game from a player's view in an NPC corp, althought some players in NPC corps work to improve them.
I don't disagree with you, quite to the contrary, Eve in fact is unlike any other MMO but no question about it that this is the exact reason most Eve players, in particular veterans of Eve play this game.
For me, since Eve, every MMO I have tried to play has been an utter and complete disappointment. The primary reason (again just personal opinion here) is that every MMO out there has ZERO consequence for my actions. There is nothing to lose, not much to gain and it all boils down to a predictable treadmill. With Eve, every single day that I log in is a complete and utter unknown. Maybe that wormhole will be empty and me and my crew can poach it, maybe we will spend the night swapping paint or maybe we find a connection to 0.0 and go do something there... and so on. This however is only interesting because of the consequences, because of the interaction and because of the fact that players have more freedom to act as they please.
I don't really know how suicide ganking fits into all this, but ultimately if you aren't ready to get out of the routine of trying to play Eve as if it was (pardon the pun) World of Warcraft, than strictly speaking, your not really an Eve audience and probably won't spend the next six years paying subscription fee's on three accounts.
So while I agree that eve doesn't feel like your every other MMO, in a way that's the whole bloody point and why we are here (and when I say we, I mean people who agree with me, like, everyone I play with).
|

Jimmy Gunsmythe
Red Federation RvB - RED Federation
148
|
Posted - 2012.08.28 13:56:00 -
[138] - Quote
And this is why stupid people should never be allowed to vote.
It is the greatest inequality to try to make unequal things equal. |

Vincent Athena
V.I.C.E.
952
|
Posted - 2012.08.28 13:57:00 -
[139] - Quote
On tanking the old barges: It was like adding a few layers of extra heavy cardboard to a tissue paper ship. There was nothing you could do to get any barge over 100,000 EHP. The result is many people did not even try. "Why bother? The gankers will just bring one more cat" they said, so they want for yield instead.
Now actually tanking the barge makes sense, so people are doing it. I have heard far more talk about tanking up barges now than before the change.
"Whats the point of more subs if I cannot shoot them?"
Consider two options:
High sec is kept as is. Result: Many will not sub, and as a result you cannot shoot them. CCP gets less money for developing new features.
High sec is made safe: Many will sub and you cannot shoot them. CCP gets more money for doing stuff like fixing low sec and Soverenty.
In both cases you cannot shoot a large number of people. You cannot shoot them if they are not even in the game! But more resources for CCP to make a better game overall is desirable.
"Who cares if there are a pile of people in high sec being totally safe?"
There are several issues. Anything that anyone does in game effects the game economy. Miners selling ore effect the economy. The argument is "They can effect the economy that effects me, and I cannot effect them back (by shooting them)". Another issue is null sec alliances hide industrial and logistical operations in high sec in NPC corps. At present the only way to attack these ships is suicide ganks.
Both of these objections ignore one fact: There are many more ways to do PvP than shooting ships. For example, the market. Or in the case of industry, just doing it better than the enemy, with greater efficiency.
Another issue with a safe high sec is will it crash the economy. I think not. First because as noted above there are other forms of PvP that will still be present in high sec. Second, CCP is watching the issue closely and can change stuff if needed. http://vincentoneve.wordpress.com/ |

Din Chao
Seraphim Initiative
73
|
Posted - 2012.08.28 13:58:00 -
[140] - Quote
Sabrina Solette wrote:2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be). Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp? |
|

Kryss Darkdust
The Skulls
140
|
Posted - 2012.08.28 14:03:00 -
[141] - Quote
Quote:
I underlined the part I wanted to address (because I'm too lazy to edit, and context and all that)
I don't think the article really makes that case. It is clear that ship revision is an ongoing effort, I think the arguement that the changes to miners were targeted to specifically stop ganking can be clearly unsupported by that simple observation. That is unless you hold to the opinion that the rest of the ship revisions are all in an effort hide CCP's "true purpose" of making carebear, afk mining appealing.
You could make the case that past changes have been made to insure that high security ganking doesn't become more prevalent by being hugely profitable.
The only way I see high security ganking as a valid tactic is if it were part of a larger strategic initiative on the part of low/null sec corporations to preserve profit margins. I think that would be in the spirit of eve. The risk is large scale ship losses on the bet that margins for low/null sec material become more desirable.
Ganking for the lulls, or some some strange hatered of high sec miners or gaming the security mechanics? No, I don't agree that that gameplay should specifically be preserved.
Yeah I think that's a fair assessment and you may be right, the exhumer patch may simply be a minor blurp in an otherwise unchanged high sec future. I suppose time will only tell. Officially CCP devs have stuck to their guns and proclaimed on a number of occasions that High Sec will keep some of its inherent risks like suicide ganking and personally I'm fine with it, in particular since it has never affected me. Suffice to say however I do defend the spirit of Eve's sandbox in which players organize and execute and while the events are often at the expense of other Eve players, it is part of Eve's spirit to be a competitive and cut throat game, an aspect of the game that I think is a requirement for it to remain a good game. As a World of Warcraft wanna be, aka consequence free PvP or PvE game, Eve really sucks ass. Its the inherent player interaction that makes this game amazing. Chip away at that and you chip away at the foundation for that amazing gameplay.
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.08.28 14:06:00 -
[142] - Quote
Din Chao wrote:Sabrina Solette wrote:2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be). Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp?
You can't return to the NPC starter corp that you started in, you end up in one of what I call the drop-out NPC corps where other ex-player corp pilots go. |

Jenn aSide
Smokin Aces.
184
|
Posted - 2012.08.28 14:13:00 -
[143] - Quote
I didn't read the whole thing yet, too long and i get where people of a certain perspective might just see it as a ganker whine.
But there are some things in the part of the article I've read so far that are spot on.
Quote:It's generally accepted that making a carebear-friendly game is good for business. While some players may enjoy EVE's cutthroat, no-holds-barred atmosphere, most gamers just can't handle it. MMOs are designed to tap into the part of the brain that takes pleasure in the feeling of slow, steady progression. Games like World of Warcraft are painstakingly structured to hand out rewards to players just often enough to keep them engaged. Negative feedback doesn't fit into the equation. People don't like being forced backward. So in most MMOs, losses--if they ever occur--have minimal impact on the player, who is always moving forward. Onward and upward.[/quote]
That simple paragraph details what makes EVE different, what makes EVE unique, the [i]spirit[/i ]of the game.
It also details the things the carebear crowd wants to dismantle every time they post "EVE would get so many more subs if" threads. Because god forbid there is [b]one game in the whole universe that doesn't coddle us.
EVE ruined other games for me, before EVE I was perfectly happy like the rest of the gaming world being made to believe I was some really tough bullet eating soldier in Call of Duty, and perfectly happy to let game makers put me in the posistion of being the one and only unique hero of the universe....
...Then I downloaded EVE in 2007 and let CCP DEMONSTRATE to me that I was just a scrub, one of many people flying a super squishy space ship that WILL die no matter how good I am, and that the only thing I can do is get another ship and fly out to die in another blaze of pixilated glory. Sure, the LORE of the game says Im some "elite of mankind" pod pilot, but the GAME says "BLAP now get another ship".
Now when I try to play some theme park mmo or some story driven single player game that I'm going to play for 32 hours before I "win", i just can't get all that worked up, i discovered I like the raw , life-like unforgiving reality of EVE and I can't go back to fantasy land.
Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
13
|
Posted - 2012.08.28 14:18:00 -
[144] - Quote
Jenn aSide wrote:Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me.
To be fair, STO is pretty terrible. :) |

Skippermonkey
Tactical Knightmare
1306
|
Posted - 2012.08.28 14:19:00 -
[145] - Quote
Dominee Dominee wrote:Yokai Mitsuhide wrote:I was interested in seeing what you had to say until I saw "themittani.com" link. All curiosity disappeared rather quickly after that. You missing out on a very good eve news site. Regardless of the name - just have a look . Be surprised. Its 100 times better than the dribble that falls out of the mouth of Riverini My homeboys tried to warn me But that butt you got makes me so horny |

Jenn aSide
Smokin Aces.
184
|
Posted - 2012.08.28 14:21:00 -
[146] - Quote
Matriarch Prime wrote:Jenn aSide wrote:Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me. To be fair, STO is pretty terrible. :)
Which is even MORE reason for the "change the game" crowd to migrate there, imagine how much better they could make STO by stopping suicide ganking klingon warbirds and AFK-cloaked Science ships!
|

Matriarch Prime
Sebiestor Tribe Minmatar Republic
13
|
Posted - 2012.08.28 14:29:00 -
[147] - Quote
Jenn aSide wrote:Matriarch Prime wrote:Jenn aSide wrote:Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me. To be fair, STO is pretty terrible. :) Which is even MORE reason for the "change the game" crowd to migrate there, imagine how much better they could make STO by stopping suicide ganking klingon warbirds and AFK-cloaked Science ships!
You could say that. The reality is that it is hot mess of ability bloat which tries to hide fundamentally simplistic gameplay.
Good thing it is free now. That's the only price point that could make it viable. |

TheGunslinger42
Bite Me inc Elysian Empire
320
|
Posted - 2012.08.28 14:32:00 -
[148] - Quote
Read the first half of a paragraph, didnt bother reading the rest because it has been incredibly obvious to anyone who has been following the recent changes and all greyscales hurf blurfing about crimewatch that this is what CCP are doing. |

Lyron-Baktos
Selective Pressure Rote Kapelle
314
|
Posted - 2012.08.28 14:34:00 -
[149] - Quote
If hi-sec was totally safe, it would not affect me unless it caused a ton of people to un-sub. Selective Pressure [FOVRA] is now recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=1797934#post1797934 |

Skippermonkey
Tactical Knightmare
1306
|
Posted - 2012.08.28 14:40:00 -
[150] - Quote
TheGunslinger42 wrote:Read the first half of a paragraph, didnt bother reading the rest because it has been incredibly obvious to anyone who has been following the recent changes and all greyscales hurf blurfing about crimewatch that this is what CCP are doing. It struck me as odd that the person they put in charge of bring the code and workings of 'Crimewatch' is a renowned Carebear and Industrialist
Take Greyscale off Crimewatch and get him working on the POS revamp right away!
Put a dev on Crimewatch that actually spends time in-game shootign at people for fun. My homeboys tried to warn me But that butt you got makes me so horny |
|

Kryss Darkdust
The Skulls
140
|
Posted - 2012.08.28 14:40:00 -
[151] - Quote
Matriarch Prime wrote:Jenn aSide wrote:Matriarch Prime wrote:Jenn aSide wrote:Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me. To be fair, STO is pretty terrible. :) Which is even MORE reason for the "change the game" crowd to migrate there, imagine how much better they could make STO by stopping suicide ganking klingon warbirds and AFK-cloaked Science ships! You could say that. The reality is that it is hot mess of ability bloat which tries to hide fundamentally simplistic gameplay. Good thing it is free now. That's the only price point that could make it viable.
STO's primary problem is that their was a design problem and marketing problem in terms of understanding who their potential audience was. WoW players had only a passing interest in the game, after all, they already have a highly developed PvE game which any new game can't compete with, its why its had its long term success (it will take years for STO to reach this level of play). Star Wars fans who play MMO's had no interest, after all they are a coming from a full featured sandbox MMO which was altered to be like WOW for which they hated the developer for. Going to another WoW clone was no in the cards. That left the "try it for a while" crowd that makes up the rest of the MMO community that might have been interested which understandably resulted in big intial numbers and than a mass exodus. With GW2 being released, after spending 10 minutes playing I can already tell you, its far superior to STO on day one. STO is basically ******, destined to be remember as a failure of epic proportions given the time and cost involved to make it.
That said, STO's release had zero impact on Eve and I suspect GW2 will have minimal impact as well, which re-affirms that what makes a Eve player and Eve as a game, is not cut from the same stock.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Vincent Athena
V.I.C.E.
952
|
Posted - 2012.08.28 14:41:00 -
[152] - Quote
Din Chao wrote:Sabrina Solette wrote:2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be). Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp? You cannot return to your Starter NPC corp as you go to a different one. If you left friends there who are unwilling to move, you cannot return to them. http://vincentoneve.wordpress.com/ |

Elysium Foxx
Republic Military School Minmatar Republic
15
|
Posted - 2012.08.28 14:44:00 -
[153] - Quote
Suicide ganking is still (and should still) be possible in hisec, however, it was always a semi-broken mechanic that certain members of the eve community took too far and forced CPPs hand into fixing. The way they did it was to balance/buff barges, which also needed attention anyway.
If ppl like James and the gsf gank bounties hadn't happened, it prob wouldn't have been changed.
But at the end of the day, there should be real consequences for "suiciding" yourself, NOT profit, that's just dumb. I never heard of a guy strapping a bomb to himself, setting it off and, well, being rewarded with living and also getting given a new 60" LCD tv for his troubles. You are still able to sui-gank, that hasn't changed, but you need to find your profitable hauler ganks etc now, not soft easymode hulk ganks. Or use it as a last resort, or a FU revenge attack on someone who made you buttsore and sadfaced.
Basically the only ppl that are whining are the pathetic players who either made profit from bad game design, or ppl who actually thought it was cool PvP coolness.
Empire is still as unsafe as it was, I'm not sure why the fuss. Sui-ganking is better now imo.
|

Din Chao
Seraphim Initiative
74
|
Posted - 2012.08.28 14:48:00 -
[154] - Quote
Sabrina Solette wrote:Din Chao wrote:Sabrina Solette wrote:2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be). Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp? You can't return to the NPC starter corp that you started in, you end up in one of what I call the drop-out NPC corps where other ex-player corp pilots go. Ah, ok. But that's kind of the point, at least lore-wise, of those starter NPC corps. They're schools, aren't they? Eventually you leave school, one way or another... |

Deros
Black Omega Security Goonswarm Federation
0
|
Posted - 2012.08.28 14:52:00 -
[155] - Quote
I have played EVE since beta, and yet just noticed I have only ever posted once on these forums, it amused me.
I must say that it is a very interesting article that I have to agree with. It is a shame that CCP is implementing such changes to the game, in the way that they have.
And yet I fear that yet is worse to come, listening to the presentation from fanfest detailing mere ideas for the "crimewatch" system to be altered to make me worry for what the game will become in HiSec and LowSec. I think I will spend even less time there than I do already.
As for wars, remove neutral reps, easy. Bring in Concord for them interfering in a sanctioned action. Remove free allies, its a sanctioned war, let them join in if they want, but it should cost them.
Anywho, back to 0.0 for me. |

Ghazu
65
|
Posted - 2012.08.28 14:56:00 -
[156] - Quote
Matriarch Prime wrote:Jenn aSide wrote:Why people can't accept EVE's core concept as it is (and leave if they don't like, STO is available) is beyond me. To be fair, STO is pretty terrible. :)
but they have wis avatar immersion social blah blah now immediately? |

Too-Boku
Science and Trade Institute Caldari State
1
|
Posted - 2012.08.28 15:07:00 -
[157] - Quote
Josef Djugashvilis wrote:Saw the name - james 315.
Stopped right there.
It is probably best for james if folk do not encourage his really strange obsession with miners.
His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.
The self obsessed ego (mittens) and the miner obsessed ego.
There's a lot more to it than miners. Set aside your prejudice, hate and preconceived notions and read the article. |

Hypercake Mix
Magical Rainbow Bakery
18
|
Posted - 2012.08.28 15:08:00 -
[158] - Quote
High-sec ganking tends to keep people in high-sec. |

No More Heroes
GoonWaffe Goonswarm Federation
1272
|
Posted - 2012.08.28 15:12:00 -
[159] - Quote
Marlona Sky wrote:Trash article on themittani.com nonshocker.
I realize you are obligated to cast aspersions on account of your corp and alliance ticker, but can you deny that high sec is a lot safer than it used to be? And is moving towards a safe-sec pvp free zone? http://www.themittani.com Bringing balance to the world of Eve news |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
13
|
Posted - 2012.08.28 15:12:00 -
[160] - Quote
I was a big SWG player before the cu and nge. I think I still have the collector's edition somewhere. I'm a big believer of sandbox, but I'm not such a purist to think that there isn't a place for structured content in such games. There can be no "WoW killer" in my mind. I like the game, I have an active subscription that I've had for years. I came across both eve and wow at around the same time I think. I had left EQ after 5 years or so, both games had appeal to me for different reasons.
The developers of this game have done a good job of focusing on keeping players able to make their own content. It works fanasticly well. So, I don't get really upset if some players are more resistant to things like bringing more security to high sec. I understand that the game itself is a delicate balance. Much of eve's success depends on its player perception of mechanics. Nevermind how good or bad those mechanics support or hinder thier enjoyment objectively.
I find the push back having a environment that is supportive of new players, and security while they learn the ropes interesting. Players pushing back on changes that would give them more content, via more players or more money for development from said player sub, for the simple price that they aren't aloowed to be unrepentant douches to new players. It is quite perplexing that the developers would have to go so far as to make whole systems off limits to ganker because of the efforts of some players to ruin the very first moments of a new player entering the game. Yet, looking at the reponse, most players are fine with leaving those systems off limits. It passes under the radar for the most part.
But the simple suggestion the developer make such protection explicit in the workings of high security and an invisible line has been cross somewhere. And my participation in these dicussion so far have left my unable to account for it. I get that some players are mad that older player (like me) can sit in high security, enjoy its safety while making a decent "living", that somehow even though there is much more to gain in low/null sec, that that isn't enough. I must be forced into pvp...kicking and screaming if necessary. I've proposed solutions to this delima, but I'm not so naive to think I was the first.
I don't see the other side of the arguement though. I don't see the arguement that high security must be removed and all space is dangerous all the time. I'm sure some players think that. But where is that line? At what point does safe become too safe? I only ever see the real motions to make high sec actually secure? Are we to then conclude that high sec could be more secure, if only players realize that they too enjoy the benefits from time to time? Surely the players that never enter high security must be a vast minority? Or am I to conclude that the most outspoke opposition have no idea what they want. That they will never admit that they too like to visit jita from time to time without the looming threat of violence over their shoulders.
I'm not sure where I was going with that, if at all, but it those thoughts that come to me when I discuss this with other players. |
|

Delen Ormand
Center for Advanced Studies Gallente Federation
95
|
Posted - 2012.08.28 15:35:00 -
[161] - Quote
Too-Boku wrote:Josef Djugashvilis wrote:Saw the name - james 315.
Stopped right there.
It is probably best for james if folk do not encourage his really strange obsession with miners.
His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.
The self obsessed ego (mittens) and the miner obsessed ego. There's a lot more to it than miners. Set aside your prejudice, hate and preconceived notions and read the article.
I just did, and it really wasn't worth the time. Despite the thesis-style language, there's way too many opinions that are then taken as the factual basis for further theorising. There's really no reason to take it more seriously than any random post in GD (okay, except for maybe the avatar ones).
For the record, I don't mine and I'm not against suicide ganking per se. |

Oraac Ensor
School of Applied Knowledge Caldari State
40
|
Posted - 2012.08.28 15:35:00 -
[162] - Quote
Din Chao wrote:Sabrina Solette wrote:2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be). Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp?
Sabrina Solette wrote:You can't return to the NPC starter corp that you started in, you end up in one of what I call the drop-out NPC corps where other ex-player corp pilots go.
Vincent Athena wrote:You cannot return to your Starter NPC corp as you go to a different one. If you left friends there who are unwilling to move, you cannot return to them. Eh? Wtf are you two blathering about?
What difference does your NPC corp make?
What do you mean by "unwilling to move" and "return to them"? Surely players in NPC corps can go where the hell they like?
Or am I missing something here? |

Kult Altol
Republican Industries Epsilon Fleet
60
|
Posted - 2012.08.28 15:41:00 -
[163] - Quote
1)TL;DR 2)Vets whining about eve getting softer. 3)Why do bitter vets care about what happens in high sec? 4)Oh this thread again. |

Arec Bardwin
Perkone Caldari State
712
|
Posted - 2012.08.28 15:45:00 -
[164] - Quote
Personally I think the article is a nice mix of valid arguments and tinfoil hattery. Let's hope CCP don't make EVE a fluffy theme park. |

TheGunslinger42
Bite Me inc Elysian Empire
321
|
Posted - 2012.08.28 15:45:00 -
[165] - Quote
Kult Altol wrote:1)TL;DR 2)Vets whining about eve getting softer. 3)Why do bitter vets care about what happens in high sec? 4)Oh this thread again.
Because we care as the game as a whole, and don't like the overall shift in direction (and audience) ccp is taking?
Go be stupid somewhere else. |

James 315
Caldari Provisions Caldari State
2532
|
Posted - 2012.08.28 15:45:00 -
[166] - Quote
Opened the page, saw who the author was, realized I already read it, closed the page. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
13
|
Posted - 2012.08.28 15:46:00 -
[167] - Quote
Oraac Ensor wrote:Din Chao wrote:Sabrina Solette wrote:2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be). Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp? Sabrina Solette wrote:You can't return to the NPC starter corp that you started in, you end up in one of what I call the drop-out NPC corps where other ex-player corp pilots go. Vincent Athena wrote:You cannot return to your Starter NPC corp as you go to a different one. If you left friends there who are unwilling to move, you cannot return to them. Eh? Wtf are you two blathering about? What difference does your NPC corp make? What do you mean by "unwilling to move" and "return to them"? Surely players in NPC corps can go where the hell they like? Or am I missing something here?
Some eve players hold a special hatred in thier hearts for players to willingly stay in npc corps to avoid war declarion mechanics.
All players start the game in an npc player corp. If you decide to quit (leave) that corp, you can not rejoin that starter corp. But you can join another NPC corp. For instance, I am in sebiestor tribe, it is an NPC corp. Players do not run it, there are no leaders, just a chat room for all the members.
Note: You are in a starter corp. |

Kult Altol
Republican Industries Epsilon Fleet
61
|
Posted - 2012.08.28 15:50:00 -
[168] - Quote
TheGunslinger42 wrote:Kult Altol wrote:1)TL;DR 2)Vets whining about eve getting softer. 3)Why do bitter vets care about what happens in high sec? 4)Oh this thread again. Because we care as the game as a whole, and don't like the overall shift in direction (and audience) ccp is taking? Go be stupid somewhere else.
Thank you for your extremely enlightened opinion. Some day I wish do be as intelligent as you. You are the reason newer players leave eve. Eve is linear in such a way as to encourage progression. Normally you start in high sec, move to low sec, go to WH or null sec. Instead of belittling the buffing of high sec, maybe you "Vets" should make the other areas of eve more inviting. 
|

Marlona Sky
D00M. Northern Coalition.
1240
|
Posted - 2012.08.28 15:54:00 -
[169] - Quote
Andski wrote:Marlona Sky wrote:Trash article on themittani.com nonshocker. >wants 0.0 turned into **** >wants hisec to be safer Null is the safest space in the game. I'm not sure what those asterisks are for, but it is the naughty word for poo poo; I will have you know coalitions who's goal is to turn all of null into one giant nap train is what is making null poo poo.
Remove local, structure mails and revamp the directional scanner! |

MadMuppet
Universal Freelance CONSORTIUM UNIVERSALIS
546
|
Posted - 2012.08.28 16:00:00 -
[170] - Quote
While I will say I admire what the Goons and other groups have done in terms of 'pulling things off' in EVE, I have a real hard time taking this article seriously. Sure, I agree that there is a change happening to make high-sec safer, but why is it happening? Because a very organized groups of players took a game mechanic and pushed it as far and as hard as possible to the point that it was potentially becoming ruinous to the game itself.
Yes, there was a good business model there, with profit to be had by many. They were potentially 'winning' the game with what they were doing. But it went on for so long that something needed to be done and it was. Reading this article leaves me with only two thoughts: 1. It sounds like a whine thread for suicide gankers. The underlying issue that ganks fuel profits for ship builders appears to be glossed over. 2. The actions that the author and his friends claimed to have engaged in helped feed the very 'problem' that he is whining about.
There is an almost endless string of complaints, but no offered solution. With the understanding that CCP is a company that needs to make money, a point that has been beaten to death in the article, there doesn't appear to be a solution offered by the author to make things better. With so much anger towards the current course, what does the author WANT? If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |
|

Kult Altol
Republican Industries Epsilon Fleet
61
|
Posted - 2012.08.28 16:00:00 -
[171] - Quote
Marlona Sky wrote:Andski wrote:Marlona Sky wrote:Trash article on themittani.com nonshocker. >wants 0.0 turned into **** >wants hisec to be safer Null is the safest space in the game. I'm not sure what those asterisks are for, but it is the naughty word for poo poo; I will have you know coalitions who's goal is to turn all of null into one giant nap train is what is making null poo poo.
Getting into null is difficult for a new player. Gate camps. The only alternative is using a WH.
|

Mallak Azaria
588
|
Posted - 2012.08.28 16:03:00 -
[172] - Quote
Kult Altol wrote:Marlona Sky wrote:Andski wrote:Marlona Sky wrote:Trash article on themittani.com nonshocker. >wants 0.0 turned into **** >wants hisec to be safer Null is the safest space in the game. I'm not sure what those asterisks are for, but it is the naughty word for poo poo; I will have you know coalitions who's goal is to turn all of null into one giant nap train is what is making null poo poo. Getting into null is difficult for a new player. Gate camps. The only alternative is using a WH.
Newbees go out to nullsec on their first day & there is ways for even a new player to get through a gate camp. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Jaison Savrin
Dragon's Rage Ethereal Dawn
32
|
Posted - 2012.08.28 16:05:00 -
[173] - Quote
Saw author and stopped reading.
James 315 is just some jackass that has managed to make a name for himself by being a jackass. Eventually people will get bored of him and he will go away. I can only hope it is soon rather than later. |

Mallak Azaria
588
|
Posted - 2012.08.28 16:05:00 -
[174] - Quote
Kult Altol wrote: Why do bitter vets care about what happens in high sec?
Well first off despite being bitter, we still care about the game. Secondly, plenty of us live in highsec. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

AlleyKat
The Unwanted.
333
|
Posted - 2012.08.28 16:06:00 -
[175] - Quote
Confirming that Mittens admits openly that BoB fell because someone clicked a mouse button, and not because they were beaten in space.
Finally...
GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Dessau
52
|
Posted - 2012.08.28 16:10:00 -
[176] - Quote
Ah, GD, ever the bastion of critical thought.
"More than three sentences in sequence, cannot compute." "Author is _____, no need to read, already know _____'s arguments are invalid." "Posted on _____ website, no need to read, _____'s content is garbage." *
While I disagree with Mr. 315's conclusions in Part 2, it does raise questions about CCP's long-term strategy. As it is in New Eden, our real-world corporations must adapt as circumstances arise. I don't think they should risk shedding thousands of subs to the likes of WoT just to poop up the sandbox that makes the game legendary... but as it now stands, mining is safer; ganking is still possible.
( * statement is actually true of all Gawker websites) Look not to FW and metagaming circlejerk isk-faucetry. Look not to thy brothers-in-arms who will not undock without 10-man advantage and off-grid links. Look not to the feudal wastes north and south, to mad throngs of pubescent wangdanglers. Nay, but whither wilt thou find thy virtue and glory, thy solo and small-gang PvP? Whither wane goodfights for goodfights' sake? |

Mallak Azaria
588
|
Posted - 2012.08.28 16:11:00 -
[177] - Quote
AlleyKat wrote:Confirming that Mittens admits openly that BoB fell because someone clicked a mouse button, and not because they were beaten in space.
Finally...
Everyone already knew this because you know... Mittens actually told everyone. However, let not mention that BoB had already become a maggot-ridden corpse of it's former self with it's members writhing in the filth. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Barrak
Wormhole Engineers Review and Evaluation Greater Realms
53
|
Posted - 2012.08.28 16:11:00 -
[178] - Quote
How on earth did you manage to write that much about so little?
If making HI-sec safer means that there are far more subscription than any EvE player that doesn't want that is stupid.
This is the trouble with conspiracy theories........ they're rarely anything other than one sided.
Just look at all the complaints from Hi-sec players about drops in their earning potentials. Sure, they can still earn a lot, but that is generally reserved for the highly knowledgeable and for players that know how to 'manipulate' the game to earn well.
For me....... if Hi-sec gets safer and the potential earnings drop, then this is the ideal situation. Get more subscriptions, get them to understand that after 3 months they really have to move out of hi-sec to make any ISK and suddenly...... all those Low/Null regions that I pass through a lot that are empty will get fuller.
I appreciate that for you it's probably a case of 'principals' and for others it's a case of ISK, but EvE needs to grow......... and if it isn't growing it's dying................ If you or any of the other conspirators out there can come up with a better way to grow the subscriptions then lets hear it!
It's easy to control hi-sec population............. you control the ISK sources...........
I don't wish this to appear as an attack on you, but JESUS.... there is always someone moaning about something in this game (yes I see the irony here).
Regards
Barrak |

Kult Altol
Republican Industries Epsilon Fleet
61
|
Posted - 2012.08.28 16:12:00 -
[179] - Quote
Mallak Azaria wrote:Kult Altol wrote: Why do bitter vets care about what happens in high sec?
Well first off despite being bitter, we still care about the game. Secondly, plenty of us live in highsec.
I just don't see the reason to whine about it. I been playing for almost a year and I consider my self a noob still. Unfortunately low sec and null sec are unappealing. I ask my self, "why do I really want to go out there?" and I can't find reasons I ask older players for reasons and they flame and troll. I plan to go out in low and null sec eventually. But most eve pilots are extremely vitriolic.
|

Volar Kang
Quartz Research Strategic Alliance
14
|
Posted - 2012.08.28 16:18:00 -
[180] - Quote
As long as Null sec is not changed and is always the wild west, who gives a rats behind what the rules are in highsec? If you want PvP, stop hanging around the kiddie pool looking for easy kills to pad your killboard in highsec and man up and go to null or low sec.
|
|

TheGunslinger42
Bite Me inc Elysian Empire
322
|
Posted - 2012.08.28 16:20:00 -
[181] - Quote
Kult Altol wrote:TheGunslinger42 wrote:Kult Altol wrote:1)TL;DR 2)Vets whining about eve getting softer. 3)Why do bitter vets care about what happens in high sec? 4)Oh this thread again. Because we care as the game as a whole, and don't like the overall shift in direction (and audience) ccp is taking? Go be stupid somewhere else. Thank you for your extremely enlightened opinion. Some day I wish do be as intelligent as you. You are the reason newer players leave eve. Eve is linear in such a way as to encourage progression. Normally you start in high sec, move to low sec, go to WH or null sec. Instead of belittling the buffing of high sec, maybe you "Vets" should make the other areas of eve more inviting. 
I disagree with your talking about the "linear progression". My earliest days were spent in null, then I came back to hisec and did merc work, then to lowsec for fw, then eventually to wspace. I dont think I'm the odd one out here either, nothing in EVE is structured in a way that promotes "linear progression" down the sec status of space into null.
As for making other areas more inviting... we can't do that. That's up to CCP. CCP seem to be trying to hit various other areas of eve with the nerf/stupid bat too, though many vets are speaking out trying to stop them ruining stuff entirely. |

Ginger Barbarella
State War Academy Caldari State
86
|
Posted - 2012.08.28 16:22:00 -
[182] - Quote
Stopped reading when the disgraced lawyer's name came up. |

Yokai Mitsuhide
Republic Military School Minmatar Republic
868
|
Posted - 2012.08.28 16:22:00 -
[183] - Quote
Andski wrote:Yokai Mitsuhide wrote:Andski wrote:Matriarch Prime wrote:If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...
the point is that you want absolutely no risk in hisec at all whatsoever There shouldn't be that much risk...it is afterall HIGH SECURITY SPACE. Not saying there should be no risk but yeah...it's kinda fine the way it is. there isn't much risk for those who take steps to mitigate it, which is fine what some people want, however, is to be able to autopilot their officer fit tengus with plex in the hold between market hubs
I just don't see CCP ever giving in to that amount of safety. I don't think it's anything we need to worry about. |

Vincent Athena
V.I.C.E.
952
|
Posted - 2012.08.28 16:23:00 -
[184] - Quote
Elysium Foxx wrote:Suicide ganking is still (and should still) be possible in hisec, however, it was always a semi-broken mechanic that certain members of the eve community took too far and forced CPPs hand into fixing. The way they did it was to balance/buff barges, which also needed attention anyway.
If ppl like James and the gsf gank bounties hadn't happened, it prob wouldn't have been changed.
But at the end of the day, there should be real consequences for "suiciding" yourself, NOT profit, that's just dumb. I never heard of a guy strapping a bomb to himself, setting it off and, well, being rewarded with living and also getting given a new 60" LCD tv for his troubles. You are still able to sui-gank, that hasn't changed, but you need to find your profitable hauler ganks etc now, not soft easymode hulk ganks. Or use it as a last resort, or a FU revenge attack on someone who made you buttsore and sadfaced.
Basically the only ppl that are whining are the pathetic players who either made profit from bad game design, or ppl who actually thought it was cool PvP coolness.
Empire is still as unsafe as it was, I'm not sure why the fuss. Sui-ganking is better now imo.
A good real world analogy for suicide ganking:
You are playing golf. Someone runs up to you, shoots you with a Taser. Half your clubs fall into a nearby water hazard and he takes the other half. As a penalty, the police take away his Taser. http://vincentoneve.wordpress.com/ |

Denidil
Evocations of Shadow Eternal Evocations
492
|
Posted - 2012.08.28 16:25:00 -
[185] - Quote
non judgement wrote:Came expecting link to Poetic Stanziel blog. Not sure if this is better or worse.
it is both better AND worse. it is a better trainwreck of "OMG PLAYERS MIGHT GET TO PLAY IN A FASHION I DISLIKE!! OMG WHAAAA!!"
Riot Girl wrote:TIN FOIL HATS
Yes, my thoughts exactly.
^^^^
Josef Djugashvilis wrote:Saw the name - james 315.
Stopped right there.
It is probably best for james if folk do not encourage his really strange obsession with miners.
His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.
The self obsessed ego (mittens) and the miner obsessed ego.
^^^^ If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Myxx
Minmatar Death Squad Broken Chains Alliance
573
|
Posted - 2012.08.28 16:28:00 -
[186] - Quote
saw the name james 315. knew what it was going to say read it anyway found myself nodding and agreeing despite having been on both sides of the issue, as someone who has mined in the past and as someone who has had a history with aggression in highsec. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
14
|
Posted - 2012.08.28 16:29:00 -
[187] - Quote
Frying Doom wrote:Inquisitor Kitchner wrote:
Amount of Risk Involved:
Null Sec > Low Sec > High Sec
Amount of Isk that can be earnt per hour:
Null Sec > Low Sec > High Sec
"Ideal" Character progression (i.e. what you want the majority of players to do):
Highsec -> Low Sec -> Null Sec
As a rule of thumb anything you can do in empire should be more profitable (assuming you don't die) or you can do it better/longer/faster/stronger in Low Sec.
Then anything you can do in Low Sec is more profitable in Null Sec.
You missed the Elite zone a.k.a. Wormholes. There are a lot of wormhole systems.
That's a good point, I also missed stuff like exploration etc.
I don't know enough about wormholes to say where they fit on that chart, but as a rule of thumb the risk players take needs to be proportional to reward.
If there is a say a 47.5% chance you'll lose a 100mil ship in a week (number picked for sake of number, it's not specific), doing something that means if you pick any given 3 weeks there is a 85.53% chance that you lost a ship in one of those weeks (I think). So therefore logically you need to be able to buy a new ship (100mil) AND make money in that location in a 4 week period (say 300 mil). So in 4 weeks using those sorts of figures you should make 400 mil a month.
If there's a 2.5% chance of you dying in any given week, if you pick any 3 weeks at random then there's only a 7.31% chance that you'd lose your 100mil ship. So therefore instead of losing your ship once every 4 weeks you're going to lose it once every 40 weeks. So you need to be able to make 100mil minimum in that 40 weeks, plus some extra, lets say 300mil.
Both players earn the same money but one takes longer than the other. Now you can argue the toss about the numbers (and someone will) but the principle is sound. Your ship is an investment and you should get a return on that., the less likely your ship is to die the less quickly you need to be able to get a return on it.
If I took those two scenarios and assumed scenario 1 was null sec and scenario 2 was high sec and I had a choice between earning 400mil - 100mil over 40 weeks or earning that over 4 weeks I'd pick the latter UNLESS I really hate people blowing me up that much. |

Danks
Fat Angry Toe Tappin Inbreds
88
|
Posted - 2012.08.28 16:47:00 -
[188] - Quote
Vincent Athena wrote:Elysium Foxx wrote:Suicide ganking is still (and should still) be possible in hisec, however, it was always a semi-broken mechanic that certain members of the eve community took too far and forced CPPs hand into fixing. The way they did it was to balance/buff barges, which also needed attention anyway.
If ppl like James and the gsf gank bounties hadn't happened, it prob wouldn't have been changed.
But at the end of the day, there should be real consequences for "suiciding" yourself, NOT profit, that's just dumb. I never heard of a guy strapping a bomb to himself, setting it off and, well, being rewarded with living and also getting given a new 60" LCD tv for his troubles. You are still able to sui-gank, that hasn't changed, but you need to find your profitable hauler ganks etc now, not soft easymode hulk ganks. Or use it as a last resort, or a FU revenge attack on someone who made you buttsore and sadfaced.
Basically the only ppl that are whining are the pathetic players who either made profit from bad game design, or ppl who actually thought it was cool PvP coolness.
Empire is still as unsafe as it was, I'm not sure why the fuss. Sui-ganking is better now imo.
A good real world analogy for suicide ganking: You are playing golf. Someone runs up to you, shoots you with a Taser. Half your clubs fall into a nearby water hazard and he takes the other half. As a penalty, the police take away his Taser.
Brick, that doesn't make any sense. |

Din Chao
Seraphim Initiative
74
|
Posted - 2012.08.28 16:47:00 -
[189] - Quote
Ginger Barbarella wrote:Stopped reading when the disgraced lawyer's name came up. How informed you must be, going through life avoiding the mere mention of certain names. I sincerely hope you do not live in a country that allows you to elect its leaders. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
14
|
Posted - 2012.08.28 16:51:00 -
[190] - Quote
Danks wrote:Vincent Athena wrote:Elysium Foxx wrote:Suicide ganking is still (and should still) be possible in hisec, however, it was always a semi-broken mechanic that certain members of the eve community took too far and forced CPPs hand into fixing. The way they did it was to balance/buff barges, which also needed attention anyway.
If ppl like James and the gsf gank bounties hadn't happened, it prob wouldn't have been changed.
But at the end of the day, there should be real consequences for "suiciding" yourself, NOT profit, that's just dumb. I never heard of a guy strapping a bomb to himself, setting it off and, well, being rewarded with living and also getting given a new 60" LCD tv for his troubles. You are still able to sui-gank, that hasn't changed, but you need to find your profitable hauler ganks etc now, not soft easymode hulk ganks. Or use it as a last resort, or a FU revenge attack on someone who made you buttsore and sadfaced.
Basically the only ppl that are whining are the pathetic players who either made profit from bad game design, or ppl who actually thought it was cool PvP coolness.
Empire is still as unsafe as it was, I'm not sure why the fuss. Sui-ganking is better now imo.
A good real world analogy for suicide ganking: You are playing golf. Someone runs up to you, shoots you with a Taser. Half your clubs fall into a nearby water hazard and he takes the other half. As a penalty, the police take away his Taser. Brick, that doesn't make any sense.
I thought it was a pretty good analogy, much better than what I came up with.
|
|

Din Chao
Seraphim Initiative
75
|
Posted - 2012.08.28 16:56:00 -
[191] - Quote
Vincent Athena wrote:A good real world analogy for suicide ganking:
You are playing golf. Someone runs up to you, shoots you with a Taser. Half your clubs fall into a nearby water hazard and he takes the other half. As a penalty, the police Taser him. Adjusted slightly. |

arcca jeth
Dark Alliance Dark Empire Alliance
147
|
Posted - 2012.08.28 17:30:00 -
[192] - Quote
propaganda  |

Ensign X
119
|
Posted - 2012.08.28 17:37:00 -
[193] - Quote
Trust me when I tell you that your EVE Forum reading pleasure will be exponentially increased by blocking / hiding posts by the following players:
Even if you never read the massive whine threads they create and frequent, you literally cannot go wrong by avoiding the drivel they exude on the rest of these forums on a daily basis. |

Ginger Barbarella
State War Academy Caldari State
87
|
Posted - 2012.08.28 17:49:00 -
[194] - Quote
Din Chao wrote: How informed you must be, going through life avoiding the mere mention of certain names. I sincerely hope you do not live in a country that allows you to elect its leaders.
Bang that gong, shill, bang that gong.  |

Lady Ayeipsia
Red Federation RvB - RED Federation
331
|
Posted - 2012.08.28 17:50:00 -
[195] - Quote
Read it, wish I missed it. I saw nothing more than a tin foil hat conspiracy with no compelling arguments for the points made. |

Ranger 1
Ranger Corp
2375
|
Posted - 2012.08.28 17:50:00 -
[196] - Quote
Too-Boku wrote:Josef Djugashvilis wrote:Saw the name - james 315.
Stopped right there.
It is probably best for james if folk do not encourage his really strange obsession with miners.
His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.
The self obsessed ego (mittens) and the miner obsessed ego. There's a lot more to it than miners. Set aside your prejudice, hate and preconceived notions and read the article. Well... as much as I enjoyed the article, while it pretends to be about high sec in general it really is just about the miners and suicide ganking.
Yes, it references war dec's and such but we all know that system isn't finished yet. It's main focus, and reoccuring theme, is the increasing difficulty suicide gankers are having.
The ability to suicide gank a miner must absolutely remain possible. However previously it was like an all you can eat buffet (in large part due to the lack of skill of the victims, but also due to it being too profitable and easy over all), with any ******* able to make decent money with little or no preperation or intelligent target selection (despite well articulated arguments otherwise).
Suicide ganking should be done for specific reasons:
1: The occasional target is found that has been scanned and found to be juicy enough to warrant the risk/loss. 2: You have a reason to wage economic warfare on the target organziation or individual. 3: You are teaching someone a lesson.
It should not be done because you have 5 minutes to kill and needs some extra ISK.
I would start worrying when we see the harder to locate, but more lucuative targets being protected by the nerf shield... namely cargo haulers of all types including freighters. Even with no insurance payout if the time is spent to find an appropriate target the profits can be huge. It's just not as easy as taking a couple of destroyers out to the nearest belt while an alt distracts Concord.
Miners were being routinely farmed for a profit, and it was so easy it was a fairly widespread practice (shame on you lazy miners). I don't see a problem with making it harder profit from the excercise, as long as it isn't impossible... but trying to make the case that CCP is on the road to making High Sec a non-aggression zone is an unrealistic (if well worded) stretch. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.08.28 17:51:00 -
[197] - Quote
Oraac Ensor wrote:Din Chao wrote:Sabrina Solette wrote:2) NPC corps, reduce the willingness to join player corps due to the fact you can't get back to the starter corp once you've joined a player corp (if that player corp proves to be not a great place to be). Not sure what you mean here. Are you under the impression that once you join a player corp, you can't return to an NPC corp? Sabrina Solette wrote:You can't return to the NPC starter corp that you started in, you end up in one of what I call the drop-out NPC corps where other ex-player corp pilots go. Vincent Athena wrote:You cannot return to your Starter NPC corp as you go to a different one. If you left friends there who are unwilling to move, you cannot return to them. Eh? Wtf are you two blathering about? What difference does your NPC corp make? What do you mean by "unwilling to move" and "return to them"? Surely players in NPC corps can go where the hell they like? Or am I missing something here?
Yep you're missing something.
If you're in the starter NPC corp for sometime you get to know some of the people there. So if you then leave to join a player corp and don't like it there and leave the player corp you end up in a different NPC corp where it's likely you won't know anyone.
Also not NPC corps are the same, some make you feel that you are playing a solo game for the most part as hardly anyone speaks others like CAS (the one this character is in) is actually quite good. In my experience starter NPC corps are generally better than drop-out NPC corps.
Of course if someone does not bother to interact with anyone then it makes no difference what NPC corp they're in, but if you are into interaction which NPC corp can make a big difference. |

Karl Hobb
Stellar Ore Refinery and Crematorium
507
|
Posted - 2012.08.28 18:13:00 -
[198] - Quote
Kryss Darkdust wrote:I would be very curious to hear the opinions on it. It's pretty much spot-on. If you take Herr Wilkus' list (linked in the article) into account you'll realize just how much safer high-sec has become even since I started playing, right before Incarna. Make no mistake, it will get safer, and that's a terrible recipe for EVE because it sucks **** for PvE. On top of that the risk-reward formula is currently out of whack for many areas and activities (from my POV at least); high-sec needs some commensurate nerfs to be brought into line with the rest of the game right now (who knows what it'll need if it gets even safer!)
Carebears don't care about the game, they care only about themselves, and they will destroy this game if they get the chance. Nothing Found |

Mallak Azaria
588
|
Posted - 2012.08.28 18:18:00 -
[199] - Quote
Ensign X wrote:Trust me when I tell you that your EVE Forum reading pleasure will be exponentially increased by blocking / hiding posts by the following players:
Even if you never read the massive whine threads they create and frequent, you literally cannot go wrong by avoiding the drivel they exude on the rest of these forums on a daily basis.
Why am I not on this list? Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Delen Ormand
Center for Advanced Studies Gallente Federation
95
|
Posted - 2012.08.28 18:19:00 -
[200] - Quote
Karl Hobb wrote:
Carebears don't care about the game, they care only about themselves, and they will destroy this game if they get the chance.
No, they just want to destroy your game.
*snigger*
|
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.08.28 18:21:00 -
[201] - Quote
Karl Hobb wrote:Carebears don't care about the game, they care only about themselves, and they will destroy this game if they get the chance.
Really? Of course you know every carebear personally, as you must do to make such a bold statement.
You're just spouting propaganda, good job most people can think for themselves. |

Mallak Azaria
588
|
Posted - 2012.08.28 18:41:00 -
[202] - Quote
Sabrina Solette wrote:most people can think for themselves.
Hahahahaha.
Oh wait, you're serious... 
HAHAHAHAHAHAHAHAHA!  Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.08.28 18:43:00 -
[203] - Quote
Mallak Azaria wrote:Sabrina Solette wrote:most people can think for themselves. Hahahahaha. Oh wait, you're serious...  HAHAHAHAHAHAHAHAHA! 
Of course I'm serious, well at least about those that can be bothered to think for themselves. |

Karl Hobb
Stellar Ore Refinery and Crematorium
507
|
Posted - 2012.08.28 18:49:00 -
[204] - Quote
Sabrina Solette wrote:You're just spouting propaganda, good job most people can think for themselves. Am I? What gives you the impression I'm not thinking for myself here? Nothing Found |

Din Chao
Seraphim Initiative
75
|
Posted - 2012.08.28 18:51:00 -
[205] - Quote
Ginger Barbarella wrote:Din Chao wrote: How informed you must be, going through life avoiding the mere mention of certain names. I sincerely hope you do not live in a country that allows you to elect its leaders.
Bang that gong, shill, bang that gong.  At least not my country, I hope... |

Sabrina Solette
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.08.28 18:54:00 -
[206] - Quote
Karl Hobb wrote:Sabrina Solette wrote:You're just spouting propaganda, good job most people can think for themselves. Am I? What gives you the impression I'm not thinking for myself here?
Well your statement that I refered to is not based on fact. But it is what you would like people to think. |

Karl Hobb
Stellar Ore Refinery and Crematorium
507
|
Posted - 2012.08.28 19:00:00 -
[207] - Quote
Sabrina Solette wrote:Well your statement that I refered to is not based on fact. But it is what you would like people to think. Interesting. Carebears ruined UO, wouldn't you agree? Nothing Found |

Sabrina Solette
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.08.28 19:01:00 -
[208] - Quote
Karl Hobb wrote:Sabrina Solette wrote:Well your statement that I refered to is not based on fact. But it is what you would like people to think. Interesting. Carebears ruined UO, wouldn't you agree?
Never played UO, but I'm sure there's more to it than that. |

Andski
GoonWaffe Goonswarm Federation
4476
|
Posted - 2012.08.28 19:03:00 -
[209] - Quote
yeah eve online, a game known far and wide for its amazing mining and mission content, would grow so much if it wasn't for all the suicide ganking l0l "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
672
|
Posted - 2012.08.28 19:06:00 -
[210] - Quote
Sabrina Solette wrote:Karl Hobb wrote:Sabrina Solette wrote:Well your statement that I refered to is not based on fact. But it is what you would like people to think. Interesting. Carebears ruined UO, wouldn't you agree? Never played UO, but I'm sure there's more to it than that.
Those that are unable to learn from history are doomed to repeat it. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.08.28 19:08:00 -
[211] - Quote
Andski wrote:yeah eve online, a game known far and wide for its amazing mining and mission content, would grow so much if it wasn't for all the suicide ganking l0l
Sarcasm from Andski, who would have thought that was possible. |

Idris Helion
University of Caille Gallente Federation
55
|
Posted - 2012.08.28 19:08:00 -
[212] - Quote
Yet more "come here so I can kill you!" whining from the old-timers. They can get good fights any time they want by running a camped gate, wandering into sov space in null, or just joining RvB in highsec. The fact that most of these complainers don't do that says a lot. They don't want a fair fight -- they want to gank unarmed miners out busting rocks in some belt. Why? Who the hell knows? I've never understood the ganker/griefer mindset.
And before the inevitable "EVE is supposed to be harsh and cold" replies, just save it. I've heard it a million times, and I don't believe it any more now than I did the first time I heard it. If the gankers/griefers are such hard-asses, why are they ganking miners in hisec?
"Sandbox" means I play the game the way I want to. I PVP in the markets and against other industrialists. If you want to play spacewar and get your pretty ships exploded, go ahead -- plenty of that going out in lowsec, null, and w-space. Head out there and pew away. I'll be happy to sell you replacement ships and gear when you come limping back to hisec to refit and lick your wounds.
My favorite parts of EVE have nothing to do with combat. I like watching my industrial empire grow: going from a humble little mining frigate to multiple exhumers, a freighter, and an Orca. I like building things and getting them to market. I like exploring; that little thrill of scanning down a tough site is almost more fun than actually running the site I just found. I like hanging around with my corpies on a lazy weekend-afternoon mining op, catching up on in-game and RL business. There's a lot of ways to play the game, and this is the way I choose to play it. If I can't play the game the way I want to, then I won't stay in the game -- and I think a lot of players feel the same way.
Also, everybody who complains that EVE is getting soft has obviously never tried to run a C5/C6 wormhole. I've personally never survived even a C3 roam -- those damned Sleeper rats are worse than most human players you'll come up against. Scram, web, neut, remote reppers, omni damage...holy crap.
|

ashley Eoner
46
|
Posted - 2012.08.28 19:08:00 -
[213] - Quote
Kryss Darkdust wrote:Riot Girl wrote:I don't get why people cry about the mining barge buffs. It 's natural for NPC companies to develop better defences for mining ships when they are expected to be frequently attacked by pirates. People learn to adapt and develop solutions to suit their needs so it makes sense that mining ships would become stronger to suit the needs of the miners. Your correct, but in defense of the article what the author was saying is that players already had the option to adapt and they don't work for NPC corporations, they work for themselves. Tanking up a mining ship to avoid a suicide gank was extremely easy to do and 100% effective before the patch. People simply didn't do it, hence the point to make is that players refused to adapt, so CCP adapted the game for them. I agree with author that this is not a good way to go about developing a competitive game. If players can't adapt because the mechanics are unfair, than yea, fix them... but if you have the option to adapt and you simply ignore it because the rewards are better if you choose not to tank out your miner, than you have a made a conscious player choice and should live with the consequences. Thats kind of like saying that an industrial player chose not to put warp stabilizers on his industrial ship because he filled it with cargo expanders and than came to CCP and demanded 5 free points on the industrial ships because its not fair that they can be warp scrammed. I don't think anyone would agree this is a good idea, but its effectively what happen with exhumers. The only question here is should there be consequences in high sec? Is a game without consequences fun? I think these are some of the fundamental questions about suicide ganking. As someone that tanked their stuff pre-change I saw the rebalancing as a much needed thing. IF you look beyond the tank the exhumer/barge change was something that should of been done years ago. Now finally for the first time you have real choices when you head out to mine and finally the Hulk isn't the end all of mining goals for all play styles. CCP gave miners tools that are now useful and instead of seeing that all you can do is QQ about people using heavier tanked ships. Which is funny because your thread also QQs about miners not adapting and fitting a tank. Now that they have a tank fitted you're QQing that they can fit a tank.. I'm just happy that the procurere skiff are no longer completely useless and the mack/retriever is actually seeing usage outside of extremely limited circumstances. |

Garreth Vlox
Blackened Skies The Unthinkables
98
|
Posted - 2012.08.28 19:09:00 -
[214] - Quote
William Walker wrote:Kryss Darkdust wrote:Josef Djugashvilis wrote:Saw the name - james 315.
Stopped right there.
It is probably best for james if folk do not encourage his really strange obsession with miners.
His article will be about miners and how they are destroying Eve. He should change his name to James One-Note.
The self obsessed ego and the miner obsessed ego. I have to agree with you there, I did find that their seemed to be some sort of deep rooted hatred of miners in the tone, but despite it I found his arguments pretty compelling as a whole. I suppose the outlining question is, would it be bad for Eve if High Sec was perfectly safe and Eve had a larger population as a trade off? What good is a bigger population if I can not shoot them?
Welcome to WoW? The LULZ Boat. |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 19:10:00 -
[215] - Quote
Open in new tab...by James_315...close tab.
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.08.28 19:10:00 -
[216] - Quote
Virgil Travis wrote:Sabrina Solette wrote:Karl Hobb wrote:Sabrina Solette wrote:Well your statement that I refered to is not based on fact. But it is what you would like people to think. Interesting. Carebears ruined UO, wouldn't you agree? Never played UO, but I'm sure there's more to it than that. Those that are unable to learn from history are doomed to repeat it.
More propaganda, seems like it's good day for it. |

Brit Green
Science and Trade Institute Caldari State
19
|
Posted - 2012.08.28 19:12:00 -
[217] - Quote
Quote:
No Eve Player Should Miss This Article
I disagree. |

Jenn aSide
Smokin Aces.
184
|
Posted - 2012.08.28 19:14:00 -
[218] - Quote
Matriarch Prime wrote:I I get that some players are mad that older player (like me) can sit in high security, enjoy its safety while making a decent "living", that somehow even though there is much more to gain in low/null sec, that that isn't enough. I must be forced into pvp...kicking and screaming if necessary. I've proposed solutions to this delima, but I'm not so naive to think I was the first.
Let me spell out the problem then.
Some people want to "get more subs" thinking it will be good for the game. To do that they suggest more content and safer high sec ect ect. They offer to us null sec people they idea that "hey, some of thos people will go to low and null and pew pew so you should be happy".
But we aren't, because we have a general idea of how the game works. EVE's economy lives on consuption (destruction of ships, modules, stuctures, expending ammo ect ect). More carebear freindly EVE means more carebears in high sec, cranking out stuff from LP stores, more isk, more minerals, more everything, with no guarantee that a sufficent number of the "new subs" people will go out into null sec/low sec and pew pew.
EVE needs "carebears" to be hold, but too many and the economy ends up sucking in the exact same way having to many pvp'rs "overfishing" the game would. The MMO world is PVE carebear friendly, the only thing CCP needs to do for the game is find a way to get more "consumers" into the game, not more "builders and harvesters".
When we oppose the carebearization of the game, we are simply defending the EVE way of life.
|

Josef Djugashvilis
The Scope Gallente Federation
490
|
Posted - 2012.08.28 19:14:00 -
[219] - Quote
Ensign X wrote:Trust me when I tell you that your EVE Forum reading pleasure will be exponentially increased by blocking / hiding posts by the following players:
Even if you never read the massive whine threads they create and frequent, you literally cannot go wrong by avoiding the drivel they exude on the rest of these forums on a daily basis.
I have never, and would never block anyone. I just have a mental snooze whenever I see another tedious anti-miner, 'Eve is going to hell in a handcart because some folk mine' self-regarding/self-promoting post by james.
Pipa Porto, Baltec1 and mittens etc at least have the virtue of being reasonably interesting and keeping their posts quite short and to the point.
Ladie Harlot was my all time favourite for absolutely insane, but highly entertaining posts. You want fries with that? |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
672
|
Posted - 2012.08.28 19:14:00 -
[220] - Quote
Sabrina Solette wrote:Virgil Travis wrote:Sabrina Solette wrote:Karl Hobb wrote:Sabrina Solette wrote:Well your statement that I refered to is not based on fact. But it is what you would like people to think. Interesting. Carebears ruined UO, wouldn't you agree? Never played UO, but I'm sure there's more to it than that. Those that are unable to learn from history are doomed to repeat it. More propaganda, seems like it's good day for it.
It's obvious that went so far over your head that it's now in orbit. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
50
|
Posted - 2012.08.28 19:21:00 -
[221] - Quote
Virgil Travis wrote:
It's obvious that went so far over your head that it's now in orbit.
Oh yeah that was funny! 
Virgil Travis wrote:Those that are unable to learn from history are doomed to repeat it.
No, it did not go over my head and I'm well aware of what it means. |

Christy D Floyd
Astra Research
56
|
Posted - 2012.08.28 19:46:00 -
[222] - Quote
Roderick Grey wrote:I still don't understand why it's such a big deal that carebears can chill in highsec without harassment unless they're wardecced.
The money's terrible there anyway...
If the isk is so bad in highsec why is it that I can afford to pay for 2 additional pvp accounts through plex just off my sales in jita and Amar? hmmm puzzle me that..... Money is better than poverty, if only for financial reasons. |

Adalun Dey
Royal Amarr Institute Amarr Empire
52
|
Posted - 2012.08.28 19:51:00 -
[223] - Quote
Just a few quick notes.
High Sec in its current iteration is very safe.
From the 4 or so months I mined in High Sec the worst that anybody managed to inflict upon me was a jetcan that got stolen. Stealing it back has also been the most fun part about mining. Hulkageddon seems to have passed me by entirely, the only reason I knew it was happening was because I had read about it on the forums. Making mining in High Sec safer than it currently is will only encourage more bots and bore other miners to the point they will unsub for lack of content.
Concord is too overpowered.
I usually play my single player games on normal difficulty setting. Not because I don't want a more challenging opponent, but because the AI starts to cheat on harder difficulty settings. In TBS or RTS the AI will need less time or use less resources to build a certain type of units compared to the player. The strategy that is being employed however is identical to those of lower difficulty settings. Concord does pretty much the same thing. Indestructible ships, overpowered weapons and no way to escape their wrath. I'm not saying it should be easy, but it should at least be possible.
Lobsterizing new players
I'll leave it in the middle whether CCP's long term plan is to turn High Sec into a space-version of WoW but instead of gradually nerfing PVP in High Sec to protect new players, wouldn't it be more pleasing to all parties involved if new players would be gradually exposed to PVP instead. Allow new players to learn the various aspects of EVE on their own terms at their own speed by implementing an actual, fully fledged tutorial within a controlled but limited environment. " Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "
|

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
672
|
Posted - 2012.08.28 19:51:00 -
[224] - Quote
Sabrina Solette wrote:Virgil Travis wrote:
It's obvious that went so far over your head that it's now in orbit.
Oh yeah that was funny!  Virgil Travis wrote:Those that are unable to learn from history are doomed to repeat it. No, it did not go over my head and I'm well aware of what it means.
From your last comment about propaganda it obviously did, way over. You just don't realise why. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
50
|
Posted - 2012.08.28 19:54:00 -
[225] - Quote
Virgil Travis wrote:Sabrina Solette wrote:Virgil Travis wrote:
It's obvious that went so far over your head that it's now in orbit.
Oh yeah that was funny!  Virgil Travis wrote:Those that are unable to learn from history are doomed to repeat it. No, it did not go over my head and I'm well aware of what it means. From your last comment about propaganda it obviously did, way over. You just don't realise why.
lol, you do try hard.
It's obvious you did not understand my comment in answer to yours. I'll let you think about it for the next six months. |

Beekeeper Bob
Beekeepers Anonymous
230
|
Posted - 2012.08.28 20:01:00 -
[226] - Quote
Even drunks have opinions....Doesn't mean they are valid.
And using alts to generate a discussion.....pretty typical. 
Personally I don't know why you think anyone would read what he has to say...other than Goons or Goon alts (Paid for by the endless tech faucet)..... "CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
672
|
Posted - 2012.08.28 20:06:00 -
[227] - Quote
Sabrina Solette wrote:Virgil Travis wrote:Sabrina Solette wrote:Virgil Travis wrote:
It's obvious that went so far over your head that it's now in orbit.
Oh yeah that was funny!  Virgil Travis wrote:Those that are unable to learn from history are doomed to repeat it. No, it did not go over my head and I'm well aware of what it means. From your last comment about propaganda it obviously did, way over. You just don't realise why. lol, you do try hard. It's obvious you did not understand my comment in answer to yours. I'll let you think about it for the next six months.
Dream on, if you can't even be bothered to go find out what happened to UO why should I give a flying rat's ass about any comment you make on that subject? Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

BoBoZoBo
MGroup9 Quantum Cafe
81
|
Posted - 2012.08.28 20:11:00 -
[228] - Quote
Well, yeah, most EVE players can go on without reading this. I wish I had this much time to write bullshit about nothing important with horrible analysis. And this guy wanted other people to kill themselves?
Mittens - HaHa Poor guy. He is so cute. Primary Test Subject GÇó SmackTalker Elite |

Methesda
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.08.28 20:13:00 -
[229] - Quote
I read that article last night with interest.
I think many people reading it on this thread are missing the point. No-one has any issue with CCP attracting more players of any sort into the game, so long as it's not at the cost of the mechanisms that make the game creative.
The exhumer 'buff' was a nerf to suicide ganking, which was forcing players to be creative, or (perhaps more importantly) more co-operative to avoid those ganks. Now, there is no creativity required, just the isk that can be bough with a single plex for a mackinaw.
For the record, I have never been on the attacking end of a suicide gank. I've currently got a 4.8+ security rating. I've never been a victim either (as far as I recall).
|

Methesda
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.08.28 20:14:00 -
[230] - Quote
BoBoZoBo wrote:Well, yeah, most EVE players can go on without reading this. I wish I had this much time to write bullshit about nothing important with horrible analysis. And this guy wanted other people to kill themselves?
Mittens - HaHa Poor guy. He is so cute.
No, you're completely wrong. The Mittani didn't write this article, it's just hosted on his site. I'm not particularly a fan either, as I find him to be very arrogant for someone his age, but on the other hand, I'm not a sheep who falls prey to passing judgement based on the hear-say of a ******* internet forum. |
|

BoBoZoBo
MGroup9 Quantum Cafe
81
|
Posted - 2012.08.28 20:17:00 -
[231] - Quote
Methesda wrote:BoBoZoBo wrote:Well, yeah, most EVE players can go on without reading this. I wish I had this much time to write bullshit about nothing important with horrible analysis. And this guy wanted other people to kill themselves?
Mittens - HaHa Poor guy. He is so cute. No, you're completely wrong. The Mittani didn't write this article, it's just hosted on his site. I'm not particularly a fan either, as I find him to be very arrogant for someone his age, but on the other hand, I'm not a sheep who falls prey to passing judgement based on the hear-say of a ******* internet forum.
First off, I never said HE wrote it.
Secondly,if you aren't a sheep, why are you answering this? Do you know my motivations? Now get you @ss over here, I need to sheer you for a new sweater. Primary Test Subject GÇó SmackTalker Elite |

Kryss Darkdust
The Skulls
143
|
Posted - 2012.08.28 20:19:00 -
[232] - Quote
Beekeeper Bob wrote:Even drunks have opinions....Doesn't mean they are valid. And using alts to generate a discussion.....pretty typical.  Personally I don't know why you think anyone would read what he has to say...other than Goons or Goon alts (Paid for by the endless tech faucet).....
Just so there is no confusion, I'm neither an alt, a goonswarm supporter, involved in the website form which this article was written or involved in the CFC in anyway whatsover. In fact, by Goon standards I think I would be considered the enemy since I was in STEMP for some time.
As for the general message of the article, I think the important thing here isn't a discussion about the Exhumer nerf, but the general idea of "increased saftey" of high sec and wether or not the direction CCP is currently taking (making it safer) is the correct one and I suppose wether or not this is something they are in fact actually doing as the articles consipiracy attempts to point out.
I get the fact that its a gankers whine article to a great degree, I don't think even James would deny that part of this article is a complaint about nerfing ganking. I do however think their is a point to be made about this and many other changes being a general push to turn High Sec into a "no pvp zone". I think this is the important part Eve players should be discussing. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Methesda
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.08.28 20:21:00 -
[233] - Quote
BoBoZoBo wrote: So why are you answering this? Do you know my motivations? Now get you @ss over here, I need to sheer you for a new sweater.
It doesn't matter what your motivations are; your facts are wrong.
Making hollows threats on an internet forum makes you look stupid, another fact, confirmed by your use of the '@' symbol to avoid the filter, when if you had just typed ass, everyone would have know what you meant.
I'm not answering anything. You didn't ask a question. I'm pointing out that your judgement is worthless, since you are basing the judgement on a incorrect assumption.
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
50
|
Posted - 2012.08.28 20:22:00 -
[234] - Quote
Methesda wrote:The exhumer 'buff' was a nerf to suicide ganking, which was forcing players to be creative, or (perhaps more importantly) more co-operative to avoid those ganks. Now, there is no creativity required, just the isk that can be bough with a single plex for a mackinaw.
Forcing the miners to be creative, pity it was not doing the same for the suicide pilots. At least now the suicide pilots will have to be more creative as you put it.
The change was a needed one, as suicide ganking was just easy isk.
Games develop over time, like the rise in the number of suicide pilots so if it starts to be a problem, then it needs to be rebalanced which is what they've done.
|

Methesda
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.08.28 20:32:00 -
[235] - Quote
Sabrina Solette wrote: Forcing the miners to be creative, pity it was not doing the same for the suicide pilots. At least now the suicide pilots will have to be more creative as you put it.
That may or may not be true, Sabrina. Personally I don't think it is; I don't feel like Suicide ganking was ever that succesful. As the article points out, if it was, there would have been no base minerals on the market, as miners would simply have stopped.
But either way, that doesn't change the point that CCP's reponse effectively dumbed down a part of Eve. That is a sad road to be going down.
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.08.28 20:40:00 -
[236] - Quote
Methesda wrote:Sabrina Solette wrote: Forcing the miners to be creative, pity it was not doing the same for the suicide pilots. At least now the suicide pilots will have to be more creative as you put it.
That may or may not be true, Sabrina. Personally I don't think it is; I don't feel like Suicide ganking was ever that succesful. As the article points out, if it was, there would have been no base minerals on the market, as miners would simply have stopped. But either way, that doesn't change the point that CCP's reponse effectively dumbed down a part of Eve. That is a sad road to be going down.
I don't see it as dumbing the game down where suicide pilots are concerned. Before the cost to a suicide pilot was minimal compared to the lose their target suffered. Now it will cost more to kill a target which should balance the costs better. So it really is just a rebalance of a lame mechanic, making it a bit less lame. |

MIrple
BSC LEGION Tactical Narcotics Team
71
|
Posted - 2012.08.28 20:40:00 -
[237] - Quote
Sabrina Solette wrote:Methesda wrote:The exhumer 'buff' was a nerf to suicide ganking, which was forcing players to be creative, or (perhaps more importantly) more co-operative to avoid those ganks. Now, there is no creativity required, just the isk that can be bough with a single plex for a mackinaw.
Forcing the miners to be creative, pity it was not doing the same for the suicide pilots. At least now the suicide pilots will have to be more creative as you put it. The change was a needed one, as suicide ganking was just easy isk. Games develop over time, like the rise in the number of suicide pilots so if it starts to be a problem, then it needs to be rebalanced which is what they've done.
So buy the miners doing nothing to protect there ships the gankers had to be nerfed. Your response to this is well it was to easy to kill an untanked ship so gankers need to be creative even though the miners refused to do this.
I am not for or against ganking I am just damn tired of people defending the fact that miners refused to do anything and got a change from CCP.
Ganking should be harder then a t1 dessy yes but FFS put a tank on your ship before you start crying to momma CCP to make the bully stop.
Edit: Also what is hard about mining Ice pretty sure that is easy isk that can make more isk/h then ganking. |

La Nariz
GoonWaffe Goonswarm Federation
108
|
Posted - 2012.08.28 20:54:00 -
[238] - Quote
Sabrina Solette wrote: Forcing the miners to be creative, pity it was not doing the same for the suicide pilots. At least now the suicide pilots will have to be more creative as you put it.
Miners were literally too stupid to fit a tank, they howled on the forums and CCP decided to give them a "handicap" which is more base EHP. Kind of funny how one side is forced to adapt repeatedly but the other gets everything handed to it.
Sabrina Solette wrote: The change was a needed one, as suicide ganking was just easy isk.
Citation required, npc alt.
Sabrina Solette wrote: Games develop over time, like the rise in the number of suicide pilots so if it starts to be a problem, then it needs to be rebalanced which is what they've done.
Was their a rise in gankers or was their just a rise in forum howling? Basic biology covers this kind of thing here.
http://www.biology-online.org/dictionary/Predator-prey_relationship
^: That is a good description of it but I'll say it here for the lazy people. When you have many miners along with many gankers, the gankers have less targets and eventually become disinterested. They go do something else because they can't find something to kill, this is analogous to dieing via starvation. This will lead to few miners and few gankers, with their being fewer gankers to "prey" on the miners, miners will end up proliferating and you'll get a situation where there many miners and few gankers. The gankers have plenty of targets so people will see their success at ganking and decide to join in, this puts you back at many miners along with many gankers.
Its not a perfect explanation but its fitting for this situation, there wouldn't be a lot of gankers out there if there was a lack of targets, they'd have nothing to do, you can't AFK-gank and there is no such thing as a ganking bot. The system would eventually correct itself and it did not need CCP to intervene. As an aside there are economic considerations that play into my above explanation but I'm not wasting the time on it because all I expect is NPC alt bleating. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Sabrina Solette
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.08.28 20:55:00 -
[239] - Quote
MIrple wrote:So buy the miners doing nothing to protect there ships the gankers had to be nerfed. Your response to this is well it was to easy to kill an untanked ship so gankers need to be creative even though the miners refused to do this.
I am not for or against ganking I am just damn tired of people defending the fact that miners refused to do anything and got a change from CCP.
Ganking should be hardered then a t1 dessy yes but FFS put a tank on your ship before you start crying to momma CCP to make the bully stop.
Edit: Also what is hard about mining Ice pretty sure that is easy isk that can make more isk/h then ganking.
I get tired of people saying that miners could defend themselves, but that's not going to stop some people saying it. Miners could defend themselves to a point but that point was limited to the skills they have trained and how long they've been playing for the much needed sp. Before the change, even before t3 BCs, you could survive two volleys from 1 ship if you had tanked the exhumer, so if CONCORD was a bit slow you were in trouble.
The way I see it is suicide pilots grew in response to the isk that could be made at little cost to them. Why so popular because isk is important to some people because they require it to buy PLEX to keep their accounts running. |

Methesda
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.08.28 20:58:00 -
[240] - Quote
Sabrina Solette wrote: I don't see it as dumbing the game down where suicide pilots are concerned. Before the cost to a suicide pilot was minimal compared to the lose their target suffered. Now it will cost more to kill a target which should balance the costs better. So it really is just a rebalance of a lame mechanic, making it a bit less lame.
How is simply giving a ship that natural ability to resist ganks *not* dumbing it down. It was perfectly possible to get them tanked up before anyway, but some miners just won't do that.
There is irony here in that the counter argument that 'tanking my ship doesn't make mining worthwhile' is patently *wrong*. If this is ever the case, the value of those lower order minerals rises to compensate, making it worthwhile for those that do it. The assumption that mining becomes 'worthless' is just misdirected ire at the real problem of mining being pants-******* boring. But even then, ******* DO something about it.
The rising tide of entitlement in people has had a serious effect on Eve (see WoW). James rightly points out that simply altering the rules of the game to 'help' these player is a short term goal which will end in disaster.
Here's my story - after years of playing I had 100 million to my name, and a couple of ships. I had a great time running with the Knights of the Wild back in the day when Foundation where our neighbours. After becoming something of a diplomat, I burnt out, as often one does, and decided to take a break - for about 4 years.
PLEX happened in the interim, and when I heard about it, I spent RM and fired my account back up again. I was now a billionaire. And I became very, very bored. I've recently come back again, after quiting with a new resolution - BURN the money. I've been gradually been whittling it down, and now making money is an issue again. Now my goal is - mine in complete safety in Hi-sec, or move to low sec (not the time available to commit to Null).
I'm in the process of moving to Egbinger, and you know what? It's ******* EMPTY. Great for me making money, but what the **** has happened? People forget that it's not the goal, but the journey, as the clich+¬ goes. If you make it easy on people, which the exhumer buff unconditionally does, then all they do is mine for a bunch of money without every engaging in the game, get bored or try PVP and get ******* obliterated and LEAVE, because there is no content in Eve, save what players make for themselves! This is a bad direction to take!
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Erenial
Republic University Minmatar Republic
12
|
Posted - 2012.08.28 20:59:00 -
[241] - Quote
For all the crap you see posted about this topic, for all the drama, it is absolutely pointless to debate. If you aren't a hisec ganker, NONE of this affects you. so please STFU, undock, and go shoot something. |

Methesda
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.08.28 21:03:00 -
[242] - Quote
Sabrina Solette wrote: Miners could defend themselves to a point but that point was limited to the skills they have trained and how long they've been playing for the much needed sp.
Thats a silly argument; your statement is true for every type of out-of-station player. You could swap miners, with Mission runners, ratters, FW pilots, PVP'rs, Pirates.
|

Methesda
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.08.28 21:04:00 -
[243] - Quote
Erenial wrote:For all the crap you see posted about this topic, for all the drama, it is absolutely pointless to debate. If you aren't a hisec ganker, NONE of this affects you. so please STFU, undock, and go shoot something.
I dont' agree, but I don't think you are really looking to discuss it... so w/e. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.08.28 21:04:00 -
[244] - Quote
Erenial wrote:For all the crap you see posted about this topic, for all the drama, it is absolutely pointless to debate. If you aren't a hisec ganker, NONE of this affects you. so please STFU, undock, and go shoot something.
Thank you for your pointless post.
It's not a debate if there's only one side of the argument represented.
Maybe you should follow your own advice. |

MIrple
BSC LEGION Tactical Narcotics Team
75
|
Posted - 2012.08.28 21:04:00 -
[245] - Quote
Sabrina Solette wrote:MIrple wrote:So buy the miners doing nothing to protect there ships the gankers had to be nerfed. Your response to this is well it was to easy to kill an untanked ship so gankers need to be creative even though the miners refused to do this.
I am not for or against ganking I am just damn tired of people defending the fact that miners refused to do anything and got a change from CCP.
Ganking should be hardered then a t1 dessy yes but FFS put a tank on your ship before you start crying to momma CCP to make the bully stop.
Edit: Also what is hard about mining Ice pretty sure that is easy isk that can make more isk/h then ganking. I get tired of people saying that miners could defend themselves, but that's not going to stop some people saying it. Miners could defend themselves to a point but that point was limited to the skills they have trained and how long they've been playing for the much needed sp. Before the change, even before t3 BCs, you could survive two volleys from 1 ship if you had tanked the exhumer, so if CONCORD was a bit slow you were in trouble. The way I see it is suicide pilots grew in response to the isk that could be made at little cost to them. Why so popular because isk is important to some people because they require it to buy PLEX to keep their accounts running.
This right here is the point. You have people getting into exhumers that are unskilled to fly it properly. Its the same as getting into a battleship. You can do this is 15 days but you will not be able to do anything with it. Shield tanking skills are required to fly an Exhumer well but miners didnt train for it. If I sit AFK in an untanked Tech 3 ship and someone comes along and kills me should I demand a buff from CCP as the risk is not worth the reward for shooing an untanked ship?
Exhumers should have been changed but adding EHP should not have been done a simple addition of PG and CPU would have been enough. |

James Amril-Kesh
4S Corporation RAZOR Alliance
567
|
Posted - 2012.08.28 21:05:00 -
[246] - Quote
Erenial wrote:For all the crap you see posted about this topic, for all the drama, it is absolutely pointless to debate. If you aren't a hisec ganker, NONE of this affects you. so please STFU, undock, and go shoot something. This affects EVERYONE, because we're concerned that CCP is caving to people who want to play the game in safety without any effort and creating an environment where this is possible. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

La Nariz
GoonWaffe Goonswarm Federation
110
|
Posted - 2012.08.28 21:07:00 -
[247] - Quote
MIrple wrote:Exhumers should have been changed but adding EHP should not have been done a simple addition of PG and CPU would have been enough.
If they absolutely had to buff mining ships this would be the way to do it. Don't give them resists that out do HiC's and a massive EHP boost. At least by buffing the PG/CPU you preserve choice. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:08:00 -
[248] - Quote
La Nariz wrote:Sabrina Solette wrote: The change was a needed one, as suicide ganking was just easy isk.
Citation required, npc alt.
CCP Ytterbium wrote:Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them.
From this devblog.
CCP Soundwave wrote:Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot.
From this thread.
Need more citations from the developers?
|

James Amril-Kesh
4S Corporation RAZOR Alliance
567
|
Posted - 2012.08.28 21:09:00 -
[249] - Quote
Jypsie wrote:La Nariz wrote:Sabrina Solette wrote: The change was a needed one, as suicide ganking was just easy isk.
Citation required, npc alt. CCP Ytterbium wrote:Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them. From this devblog. CCP Soundwave wrote:Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. From this thread. Need more citations from the developers? The developers happen to be wrong, and it wouldn't be the first time. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:11:00 -
[250] - Quote
James Amril-Kesh wrote: The developers happen to be wrong, and it wouldn't be the first time.
Of course they are.  |
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La Nariz
GoonWaffe Goonswarm Federation
110
|
Posted - 2012.08.28 21:11:00 -
[251] - Quote
Jypsie wrote:La Nariz wrote:Sabrina Solette wrote: The change was a needed one, as suicide ganking was just easy isk.
Citation required, npc alt. CCP Ytterbium wrote:Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them. From this devblog. CCP Soundwave wrote:Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. From this thread. Need more citations from the developers?
Yes actually I need a developer definition of "easy isk" the actual numbers of gankers : miners and the number of miners that actually decided to tank their hulks : the number of miners that did nothing. Also the developer reasoning on why isk cost should be a balancing factor.
E: Especially after they already learned it shouldn't be via the supercaps fiascoes. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

MIrple
BSC LEGION Tactical Narcotics Team
75
|
Posted - 2012.08.28 21:12:00 -
[252] - Quote
That quote taken from Soundwave has been taken way out of context. If this is the case then freighters never should die unless you bring more to the fight then the ammont of isk they are hauling. 10 bill mission runners shoudn't also die because of the cost of the ship. You CAN NOT one more time CAN NOT use the arguement of isk is tank. Pleas stop doing this. |

James Amril-Kesh
4S Corporation RAZOR Alliance
570
|
Posted - 2012.08.28 21:14:00 -
[253] - Quote
My mission Tengu with its gigantic EM hole clearly shouldn't be gankable unless you brought 800m isk at least. Shooting lasers, EM missiles, or EMP is cheating. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:15:00 -
[254] - Quote
MIrple wrote:That quote taken from Soundwave has been taken way out of context. If this is the case then freighters never should die unless you bring more to the fight then the ammont of isk they are hauling. 10 bill mission runners shoudn't also die because of the cost of the ship. You CAN NOT one more time CAN NOT use the arguement of isk is tank. Pleas stop doing this.
You can infer that the developers believe it was too easy for the mining barges and exhumers to be suicide ganked.
They said it.
They put in the changes to the ships.
People bitching about it are beating a dead horse.
Get over it.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
905
|
Posted - 2012.08.28 21:16:00 -
[255] - Quote
Matriarch Prime wrote:I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it. No you wouldn't, because you're a coward. And I don't mean that as a personal attack; it's merely an observation based on your posting tendencies and content.
The fact that you're a coward, and the fact that other players who share your sentiments about ganking are cowards, are exactly the reasons why CCP makes changes to the game wherein the "consequences" for criminal activities are enforced by NPC entities, instead of the players themselves, who already possess an overabundance of mechanics to deal with gankers, thieves, and ninjas, and have indeed possessed the means of prevention and retribution for a long, long time. (USER WAS BANNED FOR THIS POST) |

Methesda
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.08.28 21:17:00 -
[256] - Quote
MIrple wrote: You CAN NOT one more time CAN NOT use the arguement of isk is tank. Pleas stop doing this.
Agreed. The best tank in Eve is 'IQ' tanking. Making it easier on people changes the core of what Eve is.
Have you seen the 'pilots in space' map recently? The situation is becoming dire. Everyone talks about players in Nullsec, but judging by the map, the highsec players outnumber the null sec players by a ridiculous amount.
As for low-sec. Well. LOL. |

Josef Djugashvilis
The Scope Gallente Federation
492
|
Posted - 2012.08.28 21:19:00 -
[257] - Quote
James Amril-Kesh wrote:Erenial wrote:For all the crap you see posted about this topic, for all the drama, it is absolutely pointless to debate. If you aren't a hisec ganker, NONE of this affects you. so please STFU, undock, and go shoot something. This affects EVERYONE, because we're concerned that CCP is caving to people who want to play the game in safety without any effort and creating an environment where this is possible.
No one is seriously suggesting that any part of Eve, except in stations should be safe - and hopefully that will change in time - all that has really happened is that ganking now costs more.
As the elite pvpers would put it 'adapt' You want fries with that? |

Din Chao
Seraphim Initiative
75
|
Posted - 2012.08.28 21:20:00 -
[258] - Quote
Jypsie wrote:MIrple wrote:That quote taken from Soundwave has been taken way out of context. If this is the case then freighters never should die unless you bring more to the fight then the ammont of isk they are hauling. 10 bill mission runners shoudn't also die because of the cost of the ship. You CAN NOT one more time CAN NOT use the arguement of isk is tank. Pleas stop doing this. You can infer that the developers believe it was too easy for the mining barges and exhumers to be suicide ganked. They said it. They put in the changes to the ships. People bitching about it are beating a dead horse. Get over it. Ah. "Get over it."
I remember being told to "get over it" when SOE introduced CU and NGE... |

James Amril-Kesh
4S Corporation RAZOR Alliance
570
|
Posted - 2012.08.28 21:20:00 -
[259] - Quote
Jypsie wrote:MIrple wrote:That quote taken from Soundwave has been taken way out of context. If this is the case then freighters never should die unless you bring more to the fight then the ammont of isk they are hauling. 10 bill mission runners shoudn't also die because of the cost of the ship. You CAN NOT one more time CAN NOT use the arguement of isk is tank. Pleas stop doing this. You can infer that the developers believe it was too easy for the mining barges and exhumers to be suicide ganked. They said it. They put in the changes to the ships. People bitching about it are beating a dead horse. Get over it. I believe it's too easy for my Tengu fit for Guristas to be ganked. CCP needs to bring native EM resists to at least 75% without any tank mods. Buff the other resists as well. I shouldn't have to tank to make ganking expensive for my adversaries. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

James Amril-Kesh
4S Corporation RAZOR Alliance
570
|
Posted - 2012.08.28 21:22:00 -
[260] - Quote
Josef Djugashvilis wrote:James Amril-Kesh wrote:Erenial wrote:For all the crap you see posted about this topic, for all the drama, it is absolutely pointless to debate. If you aren't a hisec ganker, NONE of this affects you. so please STFU, undock, and go shoot something. This affects EVERYONE, because we're concerned that CCP is caving to people who want to play the game in safety without any effort and creating an environment where this is possible. No one is seriously suggesting that any part of Eve, except in stations should be safe - and hopefully that will change in time - all that has really happened is that ganking now costs more. As the elite pvpers would put it 'adapt' 'Adapt' is exactly what the miners refused to do. Apparently if you refuse to adapt CCP eventually gets tired of your whining and coddles you. That's entirely the point, http://themittani.com/features/local-problem
A simple fix to the local intel problem |
|

La Nariz
GoonWaffe Goonswarm Federation
112
|
Posted - 2012.08.28 21:23:00 -
[261] - Quote
Josef Djugashvilis wrote:James Amril-Kesh wrote:Erenial wrote:For all the crap you see posted about this topic, for all the drama, it is absolutely pointless to debate. If you aren't a hisec ganker, NONE of this affects you. so please STFU, undock, and go shoot something. This affects EVERYONE, because we're concerned that CCP is caving to people who want to play the game in safety without any effort and creating an environment where this is possible. No one is seriously suggesting that any part of Eve, except in stations should be safe - and hopefully that will change in time - all that has really happened is that ganking now costs more. As the elite pvpers would put it 'adapt'
Except that CCP put forth a ~wonderful~ precedent here in caving to the miner howling. Now we all should not have to adapt at all should we howl loud enough on the forums even if everything is actually fine. The EHP changes and resistance changes should be reverted, except for the skiff/procurer. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Methesda
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.08.28 21:23:00 -
[262] - Quote
Jypsie wrote:
They said it.
They put in the changes to the .... NEX (EDIT)
People bitching about it are beating a dead horse.
Get over it.
Clearly not beating a dead horse. You seem to believe that that the issue we're discussing is whether the exhumer buff was correct or not. That's not what we're discussing. The debate here is about the wider implication of simplification of Eve. |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:24:00 -
[263] - Quote
James Amril-Kesh wrote: I believe it's too easy for my Tengu fit for Guristas to be ganked.
CCP doesn't, otherwise you would have posts from them on the subject and there would be a pending change going in.
|

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:25:00 -
[264] - Quote
Methesda wrote:Jypsie wrote:
They said it.
They put in the changes to the .... NEX (EDIT)
People bitching about it are beating a dead horse.
Get over it.
Clearly not beating a dead horse. You seem to believe that that the issue we're discussing is whether the exhumer buff was correct or not. That's not what we're discussing. The debate here is about the wider implication of simplification of Eve.
I was responding to La Nariz who was responding to a post about exhumer ganking.
I care eff all about the rest of the thread.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
570
|
Posted - 2012.08.28 21:25:00 -
[265] - Quote
Jypsie wrote:James Amril-Kesh wrote: I believe it's too easy for my Tengu fit for Guristas to be ganked.
CCP doesn't, otherwise you would have posts from them on the subject and there would be a pending change going in. GTFO. I'm not going to quit whining until they do, because I know that if I complain enough they will. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

MIrple
BSC LEGION Tactical Narcotics Team
78
|
Posted - 2012.08.28 21:27:00 -
[266] - Quote
I think people are getting to hung up on the Exhumer part of this. I am more concerned with the changes purposed in Crimewatch. Ganking freighters in empire is a valid means to hinder your enemy. With the changes this might not work any longer. War deccing them does not work as they are in NPC corps. I wish James would have focused more on the new Crimewatch and left the Exhumers out of it as it always draws the debate back to that and instead of the future releases coming out. |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:27:00 -
[267] - Quote
James Amril-Kesh wrote:Jypsie wrote:James Amril-Kesh wrote: I believe it's too easy for my Tengu fit for Guristas to be ganked.
CCP doesn't, otherwise you would have posts from them on the subject and there would be a pending change going in. GTFO. I'm not going to quit whining until they do, because I know that if I complain enough they will.
But didn't you hear? Eve is going all carebear.
You GTFO
|

James Amril-Kesh
4S Corporation RAZOR Alliance
570
|
Posted - 2012.08.28 21:28:00 -
[268] - Quote
Jypsie wrote:James Amril-Kesh wrote:Jypsie wrote:James Amril-Kesh wrote: I believe it's too easy for my Tengu fit for Guristas to be ganked.
CCP doesn't, otherwise you would have posts from them on the subject and there would be a pending change going in. GTFO. I'm not going to quit whining until they do, because I know that if I complain enough they will. But didn't you hear? Eve is going all carebear. You GTFO You GTFO. That's exactly what my Tengu is for. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

La Nariz
GoonWaffe Goonswarm Federation
112
|
Posted - 2012.08.28 21:28:00 -
[269] - Quote
Jypsie wrote: I was responding to La Nariz who was responding to a post about exhumer ganking.
I care eff all about the rest of the thread.
Still waiting for those numbers npc alt. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Methesda
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.08.28 21:29:00 -
[270] - Quote
Jypsie wrote: I care eff all about the rest of the thread.
You are lying. Everyone can see that, because you are IN this thread, and you have read more than the original post - if you don't care, why do that?
I value your opnion, but you don't need to be a toe-rag about it.
|
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Matriarch Prime
Sebiestor Tribe Minmatar Republic
20
|
Posted - 2012.08.28 21:30:00 -
[271] - Quote
Destiny Corrupted wrote:Matriarch Prime wrote:I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it. No you wouldn't, because you're a coward. And I don't mean that as a personal attack; it's merely an observation based on your posting tendencies and content. The fact that you're a coward, and the fact that other players who share your sentiments about ganking are cowards, are exactly the reasons why CCP makes changes to the game wherein the "consequences" for criminal activities are enforced by NPC entities, instead of the players themselves, who already possess an overabundance of mechanics to deal with gankers, thieves, and ninjas, and have indeed possessed the means of prevention and retribution for a long, long time.
I guess well find out where the cards lay in a few months. Unscrupulous players have been skirting the aggression mechanics for years in high sec. Open aggression, and single party flagging should put an end to much of these games, and the game will be better off for it. I'm going to laugh every time I see some poor fool stuck riding a pod all the way back to low/null where his/her behavior belongs. |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:31:00 -
[272] - Quote
La Nariz wrote:Jypsie wrote: I was responding to La Nariz who was responding to a post about exhumer ganking.
I care eff all about the rest of the thread.
Still waiting for those numbers npc alt.
Hit up CCP, they obviously have access to them, and they are the ones that stated that exhumers were too easy to gank.
I never said it.
|

La Nariz
GoonWaffe Goonswarm Federation
112
|
Posted - 2012.08.28 21:31:00 -
[273] - Quote
James Amril-Kesh wrote:Jypsie wrote:James Amril-Kesh wrote: I believe it's too easy for my Tengu fit for Guristas to be ganked.
CCP doesn't, otherwise you would have posts from them on the subject and there would be a pending change going in. GTFO. I'm not going to quit whining until they do, because I know that if I complain enough they will.
This right here, if forum wars are the new metagame thing then you can bet we are going to get in on it. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Karl Hobb
Stellar Ore Refinery and Crematorium
508
|
Posted - 2012.08.28 21:31:00 -
[274] - Quote
Jypsie wrote:CCP Soundwave wrote:Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. This is one of my favorite misquotes about EVE because suicide ganking wasn't "designed" by a developer, it was a response to CONCORD, as I understand it. Nothing Found |

La Nariz
GoonWaffe Goonswarm Federation
112
|
Posted - 2012.08.28 21:32:00 -
[275] - Quote
Jypsie wrote:La Nariz wrote:Jypsie wrote: I was responding to La Nariz who was responding to a post about exhumer ganking.
I care eff all about the rest of the thread.
Still waiting for those numbers npc alt. Hit up CCP, they obviously have access to them, and they are the ones that stated that exhumers were too easy to gank. I never said it.
You're the one trying to prove the point the onus is on you. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:34:00 -
[276] - Quote
Methesda wrote:Jypsie wrote: I care eff all about the rest of the thread.
You are lying. Everyone can see that, because you are IN this thread, and you have read more than the original post - if you don't care, why do that? I value your opinion, but you don't need to be a toe-rag about it.
Lying is a bit strong, more of a slight shrugging intrest. I was skimming when I saw La Nariz post something about needing citations about the exhumer suicide ganking, and remembered reading a few things that CCP Developers posted.
Since then, its just following up with responses.
|

Methesda
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.08.28 21:34:00 -
[277] - Quote
Matriarch Prime wrote:I'm going to laugh every time I see some poor fool stuck riding a pod all the way back to low/null where his/her behavior belongs.
Your implication is INSANE! You are playing a game based on the idea that every mistake has it consequences - hell, even being in the wrong place at the wrong time can have it's consequences - that's the POINT of Eve, and what makes it unique, as it isn't just banal dopameine-inducing progression.
You play this game, and yet you feel that players who take advantage of that core concept should be relegated to another part of the game like it's some sort of prison?
|

Josef Djugashvilis
The Scope Gallente Federation
492
|
Posted - 2012.08.28 21:35:00 -
[278] - Quote
La Nariz wrote:Jypsie wrote: I was responding to La Nariz who was responding to a post about exhumer ganking.
I care eff all about the rest of the thread.
Still waiting for those numbers npc alt.
I like the goons, they add fun to the game, but they do need to learn to think for themselves a bit.
This 'npc alt' bit is just boring, is it a goon rule that they must all use the same phrases, with the penalty for not using them to be made to mine in hi-sec for a month?
I will stop posting with an alt when the goons stop using neutral alts to move goods into and out of hi-sec. You want fries with that? |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:37:00 -
[279] - Quote
La Nariz wrote:
You're the one trying to prove the point the onus is on you.
Actually not. For all the mental ************ going on in this thread its only what the developers say that matters.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
571
|
Posted - 2012.08.28 21:38:00 -
[280] - Quote
Josef Djugashvilis wrote:I will stop posting with an alt when the goons stop using neutral alts to move goods into and out of hi-sec. Yeah, there's a legitimate reason they do that. http://themittani.com/features/local-problem
A simple fix to the local intel problem |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
571
|
Posted - 2012.08.28 21:39:00 -
[281] - Quote
Jypsie wrote:La Nariz wrote:
You're the one trying to prove the point the onus is on you.
Actually not. For all the mental ************ going on in this thread its only what the developers say that matters. You couldn't be more wrong. The players make more of the game than the developers do, and they know this. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

La Nariz
GoonWaffe Goonswarm Federation
112
|
Posted - 2012.08.28 21:39:00 -
[282] - Quote
Josef Djugashvilis wrote:La Nariz wrote:Jypsie wrote: I was responding to La Nariz who was responding to a post about exhumer ganking.
I care eff all about the rest of the thread.
Still waiting for those numbers npc alt. I like the goons, they add fun to the game, but they do need to learn to think for themselves a bit. This 'npc alt' bit is just boring, is it a goon rule that they must all use the same phrases, with the penalty for not using them to be made to mine in hi-sec for a month? I will stop posting with an alt when the goons stop using neutral alts to move goods into and out of hi-sec.
The "thinking" we've done is that npc alts are not relevant and should not even be allowed to post, and that they should consider themselves privileged when they receive a response from one of us. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Ravyn Antollare
Browncoats of Persephone Ironworks Coalition
0
|
Posted - 2012.08.28 21:39:00 -
[283] - Quote
As someone who has spent most of their short time with EVE in high sec - and who is bored to death of EVE as a consequence of this - I feel I need to remind miners of one key fact:
EVE is an MMO. One very good method for preventing suicide ganking, is to team up with your corp mates, set guards on your mining ops. That way, a hostile warping to you can be intercepted and dealt with before they are able to hit your miners. Will this always work? No. Will it work a often enough to prevent suicide ganking? Absolutely.
Furthermore, here are the steps to mining correctly, even in high sec:
1. Find rocks with a small, fast ship. Save their location. 2. Warp directly to rocks in your miner 3. Deploy combat drones for defense against Rats 4. Align your ship to a station or celestial 5. Remain at your keyboard while mining 6. Warp out the second a possible ganker makes their first appearance.
Do these things, and mine in groups. If you played EVE as the MMO it was inteded to be - as opposed to an AFK virtual money making sim - you wouldn't have many of these problems.
The problem isn't that mining boats are weak. The problem is that people want to be able to mine while they play other games, too. If mining is boring, then don't do it. But don't ask the DEVS to accomodate your desire to not actually play the game while your avatar plays it for you. |

Josef Djugashvilis
The Scope Gallente Federation
492
|
Posted - 2012.08.28 21:42:00 -
[284] - Quote
James Amril-Kesh wrote:Josef Djugashvilis wrote:I will stop posting with an alt when the goons stop using neutral alts to move goods into and out of hi-sec. Yeah, there's a legitimate reason they do that.
My legitimate reason for 'alt posting' is to prevent my personal views causing any possible harm to my corpies.
They should not have to suffer for my foolishness. You want fries with that? |

La Nariz
GoonWaffe Goonswarm Federation
112
|
Posted - 2012.08.28 21:43:00 -
[285] - Quote
Jypsie wrote:La Nariz wrote:
You're the one trying to prove the point the onus is on you.
Actually not. For all the mental ************ going on in this thread its only what the developers say that matters.
You're kidding right? We've generated more free advertising and draw for this game than CCP's entire marketing budget. Burn Jita, the Great War, space heists, hell we're even mentioned in an EVE article by the nytimes:
http://www.nytimes.com/2007/06/07/arts/07eve.html?_r=1&pagewanted=all
The players are what makes the content for this game, the devs just give us the tools to do it. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Josef Djugashvilis
The Scope Gallente Federation
492
|
Posted - 2012.08.28 21:44:00 -
[286] - Quote
La Nariz wrote:Josef Djugashvilis wrote:La Nariz wrote:Jypsie wrote: I was responding to La Nariz who was responding to a post about exhumer ganking.
I care eff all about the rest of the thread.
Still waiting for those numbers npc alt. I like the goons, they add fun to the game, but they do need to learn to think for themselves a bit. This 'npc alt' bit is just boring, is it a goon rule that they must all use the same phrases, with the penalty for not using them to be made to mine in hi-sec for a month? I will stop posting with an alt when the goons stop using neutral alts to move goods into and out of hi-sec. The "thinking" we've done is that npc alts are not relevant and should not even be allowed to post, and that they should consider themselves privileged when they receive a response from one of us.
And so modest as well.
Where do I sign up to be a goon?
So much humble pie to eat. Yum yum. You want fries with that? |

MIrple
BSC LEGION Tactical Narcotics Team
78
|
Posted - 2012.08.28 21:45:00 -
[287] - Quote
Josef Djugashvilis wrote:James Amril-Kesh wrote:Josef Djugashvilis wrote:I will stop posting with an alt when the goons stop using neutral alts to move goods into and out of hi-sec. Yeah, there's a legitimate reason they do that. My legitimate reason for 'alt posting' is to prevent my personal views causing any possible harm to my corpies. They should not have to suffer for my foolishness.
Ah but see you can gank a goon freighter alt in space its hard to gank an NPC posting alt that never enters the game. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
906
|
Posted - 2012.08.28 21:45:00 -
[288] - Quote
Matriarch Prime wrote:Destiny Corrupted wrote:Matriarch Prime wrote:I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it. No you wouldn't, because you're a coward. And I don't mean that as a personal attack; it's merely an observation based on your posting tendencies and content. The fact that you're a coward, and the fact that other players who share your sentiments about ganking are cowards, are exactly the reasons why CCP makes changes to the game wherein the "consequences" for criminal activities are enforced by NPC entities, instead of the players themselves, who already possess an overabundance of mechanics to deal with gankers, thieves, and ninjas, and have indeed possessed the means of prevention and retribution for a long, long time. I guess well find out where the cards lay in a few months. Unscrupulous players have been skirting the aggression mechanics for years in high sec. Open aggression, and single party flagging should put an end to much of these games, and the game will be better off for it. I'm going to laugh every time I see some poor fool stuck riding a pod all the way back to low/null where his/her behavior belongs. The combined population of null and low is in the upper teens. Removing high-sec aggression isn't going to magically make "griefers" move there (especially considering that "griefers" are null/low vets to begin with). Nor will it make the carebears move out of their safety net, since they will be so ingrained in their belieef of entitlement to safety, they will never muster the courage to take those risks. What will happen instead is the destruction of the game's economy, as stuff starts getting made at accelerated rates, while being destroyed at rates that are much slower.
You will be laughing, granted, but you will be laughing alone. Maybe that's what you want, I don't know. I'm not here to judge; I'm here to argue for the preservation of the core integrity of this game. (USER WAS BANNED FOR THIS POST) |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
20
|
Posted - 2012.08.28 21:46:00 -
[289] - Quote
Methesda wrote:Matriarch Prime wrote:I'm going to laugh every time I see some poor fool stuck riding a pod all the way back to low/null where his/her behavior belongs. Your implication is INSANE! You are playing a game based on the idea that every mistake has it consequences - hell, even being in the wrong place at the wrong time can have it's consequences - that's the POINT of Eve, and what makes it unique, as it isn't just banal dopameine-inducing progression. The constant set-backs are what keeps players in the game for nearly a decade. You play this game, and yet you feel that players who take advantage of that core concept should be relegated to another part of the game like it's some sort of prison?
The action by the these types of players being discussed here have been deterred for years to no real effect. And now that said players now will no longer be able to hide behind shoddy mechanics and finally face up to their actions in clear appropriate manner, somehow I'm the one that's insane for expecting sane behavior is a supposed civilize part of this game world?
Yes. Every player make decisions that effect their gameplay experience, and they are free to reap what they have sown. For good or for ill. |

Volar Kang
Quartz Research Strategic Alliance
14
|
Posted - 2012.08.28 21:47:00 -
[290] - Quote
La Nariz wrote:Josef Djugashvilis wrote:James Amril-Kesh wrote:Erenial wrote:For all the crap you see posted about this topic, for all the drama, it is absolutely pointless to debate. If you aren't a hisec ganker, NONE of this affects you. so please STFU, undock, and go shoot something. This affects EVERYONE, because we're concerned that CCP is caving to people who want to play the game in safety without any effort and creating an environment where this is possible. No one is seriously suggesting that any part of Eve, except in stations should be safe - and hopefully that will change in time - all that has really happened is that ganking now costs more. As the elite pvpers would put it 'adapt' Except that CCP put forth a ~wonderful~ precedent here in caving to the miner howling. Now we all should not have to adapt at all should we howl loud enough on the forums even if everything is actually fine. The EHP changes and resistance changes should be reverted, except for the skiff/procurer.
CCP didnt give in to "miner howling" they gave into the stupidity that was an making hulkaggeddon permanent. Like most kids, you guys took it too far. Once a year for 30 days was fine and qualifies as an event. Making it permanent exploits a broken mechanic where ganking was too easy and profitable.
For all the supposed miner tears you guys talk about, you elite pvpers sure are making a pile of your own now that the easy, unarmed targets got a small buff. |
|

La Nariz
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.08.28 21:48:00 -
[291] - Quote
Josef Djugashvilis wrote:
And so modest as well.
Where do I sign up to be a goon?
So much humble pie to eat. Yum yum.
See my sig :smug: Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:51:00 -
[292] - Quote
La Nariz wrote:Jypsie wrote:La Nariz wrote:
You're the one trying to prove the point the onus is on you.
Actually not. For all the mental ************ going on in this thread its only what the developers say that matters. You're kidding right? We've generated more free advertising and draw for this game than CCP's entire marketing budget. Burn Jita, the Great War, space heists, hell we're even mentioned in an EVE article by the nytimes: http://www.nytimes.com/2007/06/07/arts/07eve.html?_r=1&pagewanted=allThe players are what makes the content for this game, the devs just give us the tools to do it. What the developers say pales in comparison to the content created by the players.
Did a great job stopping that mining barge buff from going through, didn't ya?
Short of the Incarna/Nex/Greed Riots, all the players really do is show the developers their actions and provide the data that they use to make the real decisions.
|

La Nariz
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.08.28 21:52:00 -
[293] - Quote
Volar Kang wrote:La Nariz wrote: Except that CCP put forth a ~wonderful~ precedent here in caving to the miner howling. Now we all should not have to adapt at all should we howl loud enough on the forums even if everything is actually fine. The EHP changes and resistance changes should be reverted, except for the skiff/procurer.
CCP didnt give in to "miner howling" they gave into the stupidity that was an making hulkaggeddon permanent. Like most kids, you guys took it too far. Once a year for 30 days was fine and qualifies as an event. Making it permanent exploits a broken mechanic where ganking was too easy and profitable. For all the supposed miner tears you guys talk about, you elite pvpers sure are making a pile of your own now that the easy, unarmed targets got a small buff.
Yeah they did, hulkaggeddon was whined about just as much as suicide ganking was. I'm sure if you check back some pages you'll find plenty of miner howling ranging from "isk = tank" to "GOONS GOONS GOONS." Shouldn't you as a miner be insulted that CCP insinuates you are literally too stupid to fit your ship correctly? Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.08.28 21:52:00 -
[294] - Quote
Jypsie wrote:La Nariz wrote:Jypsie wrote:La Nariz wrote:
You're the one trying to prove the point the onus is on you.
Actually not. For all the mental ************ going on in this thread its only what the developers say that matters. You're kidding right? We've generated more free advertising and draw for this game than CCP's entire marketing budget. Burn Jita, the Great War, space heists, hell we're even mentioned in an EVE article by the nytimes: http://www.nytimes.com/2007/06/07/arts/07eve.html?_r=1&pagewanted=allThe players are what makes the content for this game, the devs just give us the tools to do it. What the developers say pales in comparison to the content created by the players. Did a great job stopping that mining barge buff from going through, didn't ya? Short of the Incarna/Nex/Greed Riots, all the players really do is show the developers their actions and provide the data that they use to make the real decisions.
This wouldn't be the first time CCP screwed up now would it? Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Sabrina Solette
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.08.28 21:55:00 -
[295] - Quote
Volar Kang wrote:CCP didnt give in to "miner howling" they gave into the stupidity that was an making hulkaggeddon permanent.
Like most kids, you guys took it too far. Once a year for 30 days was fine and qualifies as an event. Making it permanent exploits a broken mechanic where ganking was too easy and profitable.
Yeah, I agree with this.
But some people will take things too far and then wonder why things change. |

La Nariz
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.08.28 21:56:00 -
[296] - Quote
Sabrina Solette wrote:Volar Kang wrote:CCP didnt give in to "miner howling" they gave into the stupidity that was an making hulkaggeddon permanent.
Like most kids, you guys took it too far. Once a year for 30 days was fine and qualifies as an event. Making it permanent exploits a broken mechanic where ganking was too easy and profitable.
For all the supposed miner tears you guys talk about, you elite pvpers sure are making a pile of your own now that the easy, unarmed targets got a small buff. Yeah, I agree with this. But some people will take things too far and then wonder why things change.
So preying on the stupid and the lazy is a broken mechanic now? Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 21:58:00 -
[297] - Quote
La Nariz wrote:
This wouldn't be the first time CCP screwed up now would it?
Wouldn't be the first time some self important dips shiptoasted up GD thinking their ideas were the greatest thing in the game.
I'll even include myself in this one  |

Ravyn Antollare
Browncoats of Persephone Ironworks Coalition
1
|
Posted - 2012.08.28 22:00:00 -
[298] - Quote
I fail to understand the argument in favor of more safety in EVE. Want more safety? I hear you can mine and salvage in Guild Wars 2. All on strict PVE servers, at that. So there you go - off with you now.
Risk is what makes EVE great. Real Risk, and real Loss. Without these two things, EVE is just another theme park MMO. With subpar missions/quests, at that. Without real risk, and real loss, EVE is just...lost in the crowd of aging - and dying - MMO's.
Now you can argue about there being a low/null sec for that, if we want to go there. And that's true, to an extent.
But capitalism drives EVE. With so much of EVE being safe space now, and resources in safe space being so plentiful, CCP have removed all incentive for going into low or null sec. When profit is the main motivator, you obtain it through the safest means available, logically. And with high sec plus huge ore bays on Retrievers and Mackinaws, well, safety is abundant.
What I would do differently, to fix this:
-Only Veldspar and Scordite appear in anything 0.5 or higher. Once or twice in an entire system, you MIGHT see Plagio. -High sec mining belts respawn only once per week -Variants of regular ore only appear in 0.4 or lower. Massive/Dense/Fiery/Silver/Gold variations - low sec only -ALL mining belts outside of beginner systems are considered null sec. CONCORD has stations and gates to guard. They can't do that, and guard risky areas like sites and mining belts, that you voluntarily traveled to. -Raise NPC corp taxes to 50% for players who have been on longer than 60 days
Doing this would force miners into riskier areas. It would also make all belts riskier by their new, null sec nature. The results would I think be something like the following:
-Miners would be forced to group. All of a sudden, remaining in NPC corps would cost you. Big. As would mining without guards.
-Ship prices would increase. Drastically. This would offset the dangers of low sec mining somewhat, as attacks on mining corps would cost down time, since ship prices would increase as this new system made ore more scarce.
-People would be forced to remain at the keyboard while mining. To actually play EVE, as opposed to turning it on and ignoring it. Its the AFK whiners having the biggest problem. Its also the 16hr a day AFK miners who are making everything so common in the game now. Since the mining boat rebalance I have watched the price of Gallente HAC's come down $50mil. That's too much, too quick, and its a direct result of the ease of obtaining many minerals. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
20
|
Posted - 2012.08.28 22:02:00 -
[299] - Quote
Destiny Corrupted wrote:Matriarch Prime wrote:Destiny Corrupted wrote:Matriarch Prime wrote:I would pop every low standing pilot I saw without question if I had the choice. In my mind, if you flip cans and pop noobs, ninja salvage/loot or suicide gank. I would give you plenty of lead to chew on. On sight. In my mind, high sec is where civilized player play, and none of that nonsense should be allowed.
I think the changes to aggression will help alleviate this concern, but the problem won't be completely gone. I rather that low security standing players step in fear into high security. They fully understand that stepping into high security with low standing means they are at the full mercy of the high sec population. They earned it, they should reap it. No you wouldn't, because you're a coward. And I don't mean that as a personal attack; it's merely an observation based on your posting tendencies and content. The fact that you're a coward, and the fact that other players who share your sentiments about ganking are cowards, are exactly the reasons why CCP makes changes to the game wherein the "consequences" for criminal activities are enforced by NPC entities, instead of the players themselves, who already possess an overabundance of mechanics to deal with gankers, thieves, and ninjas, and have indeed possessed the means of prevention and retribution for a long, long time. I guess well find out where the cards lay in a few months. Unscrupulous players have been skirting the aggression mechanics for years in high sec. Open aggression, and single party flagging should put an end to much of these games, and the game will be better off for it. I'm going to laugh every time I see some poor fool stuck riding a pod all the way back to low/null where his/her behavior belongs. The combined population of null and low is in the upper teens. Removing high-sec aggression isn't going to magically make "griefers" move there (especially considering that "griefers" are null/low vets to begin with). Nor will it make the carebears move out of their safety net, since they will be so ingrained in their belieef of entitlement to safety, they will never muster the courage to take those risks. What will happen instead is the destruction of the game's economy, as stuff starts getting made at accelerated rates, while being destroyed at rates that are much slower. You will be laughing, granted, but you will be laughing alone. Maybe that's what you want, I don't know. I'm not here to judge; I'm here to argue for the preservation of the core integrity of this game.
I think with a much more robust high sec, then they developers can more appropriately address high sec mission running, exploration and mining in a much more robust fashion as well. If it is clear that high sec is indeed of high security then they can start incentiving low and null much more aggressively. Don't get me wrong. I am under no illusions that getting the carebears to dip thier feet out into deep waters is not going to come out of some passionate dev blog extoling the all the wonders that can be had by slipping out your confort zone. No, it will take progressive and concerted steps to get the right balance and tips the scales on the risk reward ratio.
Multi-billion isk mission ships are not the future of eve, nor should it be for all but the most highly organized mission running gangs. And they should want to run in the security of their own soverenties in a coordinated group effort. Sure...let it be safe enough to pimping around jita with your faction fitted pirateship. Good luck getting it somewhere where you can run missions for a decent profit enough to be worth that isk.
High sec should be an extended tutorial or for players just wanting to log on for a mission or two. The real draw should be in more risky endevours. And that will take time, and a coordinated raodmap to reduce high sec rewards and help players transition, maybe not so willingly, into more dangerous terriories.
So, yeah, I'm a died in the wool carebear right here. Or maybe I believe in a longer term goal than supporting some bored pvp'r that can't even be bother with a gate camp, but can find time to go flip noobies' cans. |

M1k3y Koontz
Blackened Skies The Unthinkables
37
|
Posted - 2012.08.28 22:03:00 -
[300] - Quote
@ OP: Ganker is mad he can't gank T2 200m+ ships in dessies anymore.
CCP Soundwave wrote:Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot.
/thread
How much herp could a herp derp derp if a herp derp could herp derp. |
|

Vincent Athena
V.I.C.E.
956
|
Posted - 2012.08.28 22:06:00 -
[301] - Quote
Ravyn Antollare wrote:I fail to understand the argument in favor of more safety in EVE. Want more safety? I hear you can mine and salvage in Guild Wars 2. All on strict PVE servers, at that. So there you go - off with you now.
Risk is what makes EVE great. Real Risk, and real Loss. Without these two things, EVE is just another theme park MMO. With subpar missions/quests, at that. Without real risk, and real loss, EVE is just...lost in the crowd of aging - and dying - MMO's.
Now you can argue about there being a low/null sec for that, if we want to go there. And that's true, to an extent.
But capitalism drives EVE. With so much of EVE being safe space now, and resources in safe space being so plentiful, CCP have removed all incentive for going into low or null sec. When profit is the main motivator, you obtain it through the safest means available, logically. And with high sec plus huge ore bays on Retrievers and Mackinaws, well, safety is abundant.
What I would do differently, to fix this:
-Only Veldspar and Scordite appear in anything 0.5 or higher. Once or twice in an entire system, you MIGHT see Plagio. -High sec mining belts respawn only once per week -Variants of regular ore only appear in 0.4 or lower. Massive/Dense/Fiery/Silver/Gold variations - low sec only -ALL mining belts outside of beginner systems are considered null sec. CONCORD has stations and gates to guard. They can't do that, and guard risky areas like sites and mining belts, that you voluntarily traveled to. -Raise NPC corp taxes to 50% for players who have been on longer than 60 days
Doing this would force miners into riskier areas. It would also make all belts riskier by their new, null sec nature. The results would I think be something like the following:
-Miners would be forced to group. All of a sudden, remaining in NPC corps would cost you. Big. As would mining without guards.
-Ship prices would increase. Drastically. This would offset the dangers of low sec mining somewhat, as attacks on mining corps would cost down time, since ship prices would increase as this new system made ore more scarce.
-People would be forced to remain at the keyboard while mining. To actually play EVE, as opposed to turning it on and ignoring it. Its the AFK whiners having the biggest problem. Its also the 16hr a day AFK miners who are making everything so common in the game now. Since the mining boat rebalance I have watched the price of Gallente HAC's come down $50mil. That's too much, too quick, and its a direct result of the ease of obtaining many minerals. All those changes would do is make droves of players leave eve. And you know what? Once they leave, you cannot shoot them. If your goal is more layoffs at CCP, a fine plan. http://vincentoneve.wordpress.com/ |

La Nariz
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.08.28 22:08:00 -
[302] - Quote
Jypsie wrote:La Nariz wrote:
This wouldn't be the first time CCP screwed up now would it?
Wouldn't be the first time some self important dips shiptoasted up GD thinking their ideas were the greatest thing in the game. I'll even include myself in this one 
Yeah cause valuing risk:reward, attempting to avoid the trammelization of EVE and insulting moronic NPC alts are terrible ideas . Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Andski
GoonWaffe Goonswarm Federation
4481
|
Posted - 2012.08.28 22:09:00 -
[303] - Quote
Vincent Athena wrote:All those changes would do is make droves of players leave eve. And you know what? Once they leave, you cannot shoot them. If your goal is more layoffs at CCP, a fine plan.
yeah suicide ganking has existed since the beginning and this game seems to be quite fine! "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Sabrina Solette
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.08.28 22:10:00 -
[304] - Quote
La Nariz wrote:Sabrina Solette wrote:Volar Kang wrote:CCP didnt give in to "miner howling" they gave into the stupidity that was an making hulkaggeddon permanent.
Like most kids, you guys took it too far. Once a year for 30 days was fine and qualifies as an event. Making it permanent exploits a broken mechanic where ganking was too easy and profitable.
For all the supposed miner tears you guys talk about, you elite pvpers sure are making a pile of your own now that the easy, unarmed targets got a small buff. Yeah, I agree with this. But some people will take things too far and then wonder why things change. So preying on the stupid and the lazy is a broken mechanic now?
I won't say that where this game is concerned.
But I've always seen it as a broken mechanic, but more so because of the way high-sec is structured. It's just part of the problem with trying to combine PvE elements with PvP elements.
Suicide pilots are protected by CONCORD up until the point they become aggressors, so they get first strike for free. The high-sec mechanics are not ideal by any means, but suicide ganking was profitable before and easy, and as a result was being done too frequently.
How many new people never really gave the game a try because of suicide gankers, who knows but makes you wonder. |

Ravyn Antollare
Browncoats of Persephone Ironworks Coalition
1
|
Posted - 2012.08.28 22:12:00 -
[305] - Quote
The people who would leave EVE in droves, were my above changes implemented, are the same people who will eventually lead CCP to killing the game anyway. They are the AFK mining and strict Carebear crowd. They are the ones who are presiding over the complaints and the petitions that have lead CCP to gradually try "mainstreaming" EVE.
And mark me: EVE cannot compete with mainstream MMO games. Mainstream is the focus of those other games. Its their purpose. EVE cannot go up against those established, mainstream, risk-averse titles - many of which are Free to play - and win.
So let them leave. EVE - as it was intended to be - neither needs nor especially wants them anyway. |

Andski
GoonWaffe Goonswarm Federation
4481
|
Posted - 2012.08.28 22:12:00 -
[306] - Quote
Sabrina Solette wrote:How many new people never really gave the game a try because of suicide gankers, who knows but makes you wonder.
I've never had any of my hisec alts suicide ganked, ever. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Sabrina Solette
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.08.28 22:15:00 -
[307] - Quote
Andski wrote:Vincent Athena wrote:All those changes would do is make droves of players leave eve. And you know what? Once they leave, you cannot shoot them. If your goal is more layoffs at CCP, a fine plan. yeah suicide ganking has existed since the beginning and this game seems to be quite fine!
Except suicide ganking had vastly increased to what it used to be, certainly don't remember there being much back in 2005 especially against miners. Plus there was no Hulkageddon back then. |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 22:15:00 -
[308] - Quote
La Nariz wrote:Jypsie wrote:La Nariz wrote:
This wouldn't be the first time CCP screwed up now would it?
Wouldn't be the first time some self important dips shiptoasted up GD thinking their ideas were the greatest thing in the game. I'll even include myself in this one  Yeah cause valuing risk:reward, attempting to avoid the trammelization of EVE and insulting moronic NPC alts are terrible ideas  .
Pity when CCP ran the numbers they decided against your favored risk:reward state of the mining profession. 
I go back to, you're irrelevant , all that matters is what CCP decides.
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.08.28 22:16:00 -
[309] - Quote
Andski wrote:Sabrina Solette wrote:How many new people never really gave the game a try because of suicide gankers, who knows but makes you wonder. I've never had any of my hisec alts suicide ganked, ever.
Really, I have but mine survived but mainly because the suicide pilots were a bit green. |

La Nariz
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.08.28 22:17:00 -
[310] - Quote
Sabrina Solette wrote: I won't say that where this game is concerned.
But I've always seen it as a broken mechanic, but more so because of the way high-sec is structured. It's just part of the problem with trying to combine PvE elements with PvP elements.
Suicide pilots are protected by CONCORD up until the point they become aggressors, so they get first strike for free. The high-sec mechanics are not ideal by any means, but suicide ganking was profitable before and easy, and as a result was being done too frequently.
How many new people never really gave the game a try because of suicide gankers, who knows but makes you wonder.
The problem with that argument is that it was ONLY profitable because the targets were too lazy/stupid to tank their ships. New people cannot fly hulks so that point is moot. CONCORD is a punishment tool not a protector, their whole shitck is that they come and slap the person that hurt you. The best protections you can get in no particular order are, your attention, the tank mods you fit, and your friends. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

La Nariz
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.08.28 22:18:00 -
[311] - Quote
Jypsie wrote:La Nariz wrote:Jypsie wrote:La Nariz wrote:
This wouldn't be the first time CCP screwed up now would it?
Wouldn't be the first time some self important dips shiptoasted up GD thinking their ideas were the greatest thing in the game. I'll even include myself in this one  Yeah cause valuing risk:reward, attempting to avoid the trammelization of EVE and insulting moronic NPC alts are terrible ideas  . Pity when CCP ran the numbers they decided against your favored risk:reward state of the mining profession.  I go back to, you're irrelevant , all that matters is what CCP decides.
Since you have inside information on what CCP does you can clearly go and get all those statistics that would be required to prove your point . You keep spewing the same drivel without providing any proof, your posts are a great example of why npc alts should be unable to post. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Jypsie
Wandering Star Enterprises
38
|
Posted - 2012.08.28 22:27:00 -
[312] - Quote
La Nariz wrote:Since you have inside information on what CCP does you can clearly go and get all those statistics that would be required to prove your point  . You keep spewing the same drivel without providing any proof, your posts are a great example of why npc alts should be unable to post.
We're running in circles here, man. I don't have to prove anything, as I am not attempting to make any point; I simply cited what CCP has said, and what changes CCP has implemented.
*shrug*
You say CCP was wrong, they disagree.
Write your effing Senator.
|

La Nariz
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.08.28 22:29:00 -
[313] - Quote
Jypsie wrote:La Nariz wrote:Since you have inside information on what CCP does you can clearly go and get all those statistics that would be required to prove your point  . You keep spewing the same drivel without providing any proof, your posts are a great example of why npc alts should be unable to post. We're running in circles here, man. I don't have to prove anything, as I am not attempting to make any point; I simply cited what CCP has said, and what changes CCP has implemented. *shrug* You say CCP was wrong, they disagree. Write your effing Senator.
Onus is still on you, put out or :frogout:. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Ginger Barbarella
State War Academy Caldari State
88
|
Posted - 2012.08.28 23:02:00 -
[314] - Quote
Sabrina Solette wrote:Mallak Azaria wrote:Sabrina Solette wrote:most people can think for themselves. Hahahahaha. Oh wait, you're serious...  Of course I'm serious, well at least about those that can be bothered to think for themselves.
Dude, he's one of the monocled elites. That should tell you everything you need to know.  |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
21
|
Posted - 2012.08.28 23:32:00 -
[315] - Quote
La Nariz wrote:Sabrina Solette wrote: I won't say that where this game is concerned.
But I've always seen it as a broken mechanic, but more so because of the way high-sec is structured. It's just part of the problem with trying to combine PvE elements with PvP elements.
Suicide pilots are protected by CONCORD up until the point they become aggressors, so they get first strike for free. The high-sec mechanics are not ideal by any means, but suicide ganking was profitable before and easy, and as a result was being done too frequently.
How many new people never really gave the game a try because of suicide gankers, who knows but makes you wonder.
The problem with that argument is that it was ONLY profitable because the targets were too lazy/stupid to tank their ships. New people cannot fly hulks so that point is moot. CONCORD is a punishment tool not a protector, their whole shitck is that they come and slap the person that hurt you. The best protections you can get in no particular order are, your attention, the tank mods you fit, and your friends.
I don't want to argue semantics, but the purpose of concord is as a deterrent and protection, however untimely it may be. The problem has always been the wonky aggression mechanics. And suicide ganking should have always been the least desirable option for player wishing to effect another player. But none this problem would have happened if the risk vs rewards weren't so asymmetric.
It astounding what people will accept as normal behavior if only because it always has been.
edit: For clarity's sake.
If a player wants the ability to engage in non-consentual pvp in high security. That is what that player should ask for. Not be asking for broken mechanics to maintained as status quo. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
906
|
Posted - 2012.08.28 23:44:00 -
[316] - Quote
MIrple wrote:This right here is the point. You have people getting into exhumers that are unskilled to fly it properly. Its the same as getting into a battleship. You can do this is 15 days but you will not be able to do anything with it. Shield tanking skills are required to fly an Exhumer well but miners didnt train for it. If I sit AFK in an untanked Tech 3 ship and someone comes along and kills me should I demand a buff from CCP as the risk is not worth the reward for shooing an untanked ship?
Exhumers should have been changed but adding EHP should not have been done a simple addition of PG and CPU would have been enough. Exactly. Tank vs. efficiency should always be a choice. Players like Sabrina claim that the game is better off because miners were given the option to fly properly-tanked barges, but that isn't even half-true. The tanks were forced down their hungry gullets because they refused to fit their barges properly, but never refused to whine about getting killed. A proper Hulk can have about 35,000 EHP. Sure, you need good skills for that, otherwise it would be closer to 29,000-30,000 EHP, but guess what: you need good skills to have more EHP on pvp-fit ships too. Claiming that miners should be entitled to maximum possible defenses from the second they get into exhumers is absolutely absurd. Train for them, just like I trained to put T2 energized adaptive nanos and PG-hungry 1600mm plates on my T3s and command ships. (USER WAS BANNED FOR THIS POST) |

Dessau
52
|
Posted - 2012.08.28 23:45:00 -
[317] - Quote
"Carebears" seem very eager to engage in forum antics, even instigating to a point. I feel that this is the perfect time for CCP to expand forum PvP: add the Dislike button.
Enough Dislikes and your post is hidden. Massive spikes in Dislikes could be assembled for forum ganking. Defenders can use Likes as forum RR, cancelling dislikes on a 1:1 basis. Once a post is hidden, it is gone, there is no Like-ing it back into visibility.
Carebears will actually engage, even initiate forum PvP, and the game gains a new market for Like exchange.
You guys can work out the finer points of the mechanics. Summer 2013? Look not to FW and metagaming circlejerk isk-faucetry. Look not to thy brothers-in-arms who will not undock without 10-man advantage and off-grid links. Look not to the feudal wastes north and south, to mad throngs of pubescent wangdanglers. Nay, but whither wilt thou find thy virtue and glory, thy solo and small-gang PvP? Whither wane goodfights for goodfights' sake? |

Tesal
41
|
Posted - 2012.08.28 23:49:00 -
[318] - Quote
La Nariz wrote: You keep spewing the same drivel without providing any proof, your posts are a great example of why npc alts should be unable to post.
They made NPC alt posting a rule on CAOD; its a wasteland now that nobody posts any information in except Makalu troll threads.
Also...
Posting in a "lets kill miners to save them from themselves and to keep them from destroying EvE" thread.
|

Zanarkand
Enterprise Estonia Northern Coalition.
0
|
Posted - 2012.08.29 00:04:00 -
[319] - Quote
Another generic goon highsec thread.
I doubt any 0.0/lowsec player can deny that CCP has made various changes, that have lowered the risk in highsec. What the goons/james315/someone else fail to point out, is the fact that risk in 0.0 has lowered in almost every patch.
1. Standings in local. 2. D-scan nerf. 3. Capital Hauling. 4. Nanonerfs. 5. Jump Bridges. 6. Titan Bridges. 7. Local blink. 8. Farming moving from belts to Anomalies/sites.
Obviously, we can see a pattern of nerfs - CCP is ruining 0.0 to make room for more casual 0.0 bears. The trends towards null-risk-sec over null-sec is well-established. Yet, despite the obvious signs, I never saw any Goon threadnoughts about those 8 issues. Obviously, Goons/James/random person are all for non-consensual PVP, but only as long as it stays in highsec.
When the usual suspects talk about nerfing highsec, they speak only half of their story. Their vision of EVE sees no problem with npc corp/alt corp freighters, tech, carriers farming anoms, local. To be honest, I would support the generic "nerf highsec" ideas a lot more, if the forum warriors were also whining about nerfs to risk in 0.0. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
279
|
Posted - 2012.08.29 00:12:00 -
[320] - Quote
Andski wrote:Vincent Athena wrote:All those changes would do is make droves of players leave eve. And you know what? Once they leave, you cannot shoot them. If your goal is more layoffs at CCP, a fine plan. yeah suicide ganking has existed since the beginning and this game seems to be quite fine! The proposed solutions that were being responded to would remove concord protections from anything actually doable in space save station hugging. Suicide ganking would be removed as the removal of sure death from concord wouldn't make it suicidal to gank. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
279
|
Posted - 2012.08.29 00:17:00 -
[321] - Quote
Destiny Corrupted wrote:MIrple wrote:This right here is the point. You have people getting into exhumers that are unskilled to fly it properly. Its the same as getting into a battleship. You can do this is 15 days but you will not be able to do anything with it. Shield tanking skills are required to fly an Exhumer well but miners didnt train for it. If I sit AFK in an untanked Tech 3 ship and someone comes along and kills me should I demand a buff from CCP as the risk is not worth the reward for shooing an untanked ship?
Exhumers should have been changed but adding EHP should not have been done a simple addition of PG and CPU would have been enough. Exactly. Tank vs. efficiency should always be a choice. Players like Sabrina claim that the game is better off because miners were given the option to fly properly-tanked barges, but that isn't even half-true. The tanks were forced down their hungry gullets because they refused to fit their barges properly, but never refused to whine about getting killed. A proper Hulk can have about 35,000 EHP. Sure, you need good skills for that, otherwise it would be closer to 29,000-30,000 EHP, but guess what: you need good skills to have more EHP on pvp-fit ships too. Claiming that miners should be entitled to maximum possible defenses from the second they get into exhumers is absolutely absurd. Train for them, just like I trained to put T2 energized adaptive nanos and PG-hungry 1600mm plates on my T3s and command ships. Prior to the nerf with good tanking skills I could only get ~29k EHP from a full tank fit hulk using T2 mods and T1 rigs. This was the tankiest of the line. Not exactly an invincible behemoth. Besides I find it odd that mining barges having a high EHP choice is a bad thing but having tankier choices in other classes is perfectly acceptable. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
244
|
Posted - 2012.08.29 00:23:00 -
[322] - Quote
Andski wrote:i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard
maybe they should try a different game? Exactly this.
Why would you come here and then expect the developers to change the game to suit you. For all the bleating bullshit I see so many people write about "how horrible ganking is", it comes down to one simple thing. You're demanding the game to be changed, under the premise that others are "forcing" you to do stuff you don't want to.
Perhaps someone should have told some of you, there is no such thing as concensual pvp in EVE; you're in the wrong game if that's what you want, get the **** out, you aren't welcome here. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
21
|
Posted - 2012.08.29 00:36:00 -
[323] - Quote
Dessau wrote:"Carebears" seem very eager to engage in forum antics, even instigating to a point. I feel that this is the perfect time for CCP to expand forum PvP: add the Dislike button.
Enough Dislikes and your post is hidden. Massive spikes in Dislikes could be assembled for forum ganking. Defenders can use Likes as forum RR, cancelling dislikes on a 1:1 basis. Once a post is hidden, it is gone, there is no Like-ing it back into visibility.
Carebears will actually engage, even initiate forum PvP, and the game gains a new market for Like exchange.
You guys can work out the finer points of the mechanics. Summer 2013?
EvE 2.0: The search for more meta! :) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
906
|
Posted - 2012.08.29 00:41:00 -
[324] - Quote
Tyberius Franklin wrote:Besides I find it odd that mining barges having a high EHP choice is a bad thing but having tankier choices in other classes is perfectly acceptable. You're comparing industrial ships to warships. I'm sorry for going into real-life parallels, but there's a reason why fuel tankers have less armor and defenses than battleships. It has to do with efficiency, and is also the reason why the former are more likely to be escorted by the latter for protection, than welding steel plates to their hulls.
It's the same reason why SUVs have less survivability than tanks, and why your local news station's eye-in-the-sky chopper has less defenses than an AH-64 Apache. (USER WAS BANNED FOR THIS POST) |

Ghost of Truth
State War Academy Caldari State
28
|
Posted - 2012.08.29 00:45:00 -
[325] - Quote
Kryss Darkdust wrote:Quote:What good is a bigger population if I can not shoot them? Well I suppose it depends on how you see it and how a larger population would mix into the game. I would presume that if you add say 300,000 more players to Eve today that a certain percentage of them will venture beyond high sec, hence it would likely result in having more people floating around in low, null and wormhole. I can't really find anything negative about that as a whole. I mean to me, the idea of shooting someone in High Sec seems .... I don't know, pointless at least from the perspective of a Eve player that is the pursuit of advancement, wealth, politics and pretty much anything but the general tear induction that is suicide ganking. I have never shot at someone in high sec except during wars and I have been playing this game for about 7 years and I don't feel like I have missed out on some intracle part of the game or something... For me, fighting is something that results from my pursuits beyond the borders of High Sec when me and my crew are running our various ops in Null or Wormhole and the occasional low sec ops, we fight and bleed... High Sec is kind of a place we return to, to gear up and get ready for the next excursion be it a short term daily op or a long term home out in space somewhere. I guess my point is that if you eliminated suicide ganking, as a 7 year veteran that has tried most everything that there is to do in Eve from Sov Warfare, to mining, from can flipping to scamming (suicide ganking aside) I don't see how making high sec safer would have any impact on me at all. I do find the article compelling because I understand that Eve is played in a variety of ways beyond what I do and have done in the past, but I question the wisdom of maintain a lower population and not reaching a larger audience with Eve is a good trade off just to keep something relatively insignificant like suicide ganking?
Just This
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
279
|
Posted - 2012.08.29 01:00:00 -
[326] - Quote
Destiny Corrupted wrote:Tyberius Franklin wrote:Besides I find it odd that mining barges having a high EHP choice is a bad thing but having tankier choices in other classes is perfectly acceptable. You're comparing industrial ships to warships. I'm sorry for going into real-life parallels, but there's a reason why fuel tankers have less armor and defenses than battleships. It has to do with efficiency, and is also the reason why the former are more likely to be escorted by the latter for protection, than welding steel plates to their hulls. It's the same reason why SUVs have less survivability than tanks, and why your local news station's eye-in-the-sky chopper has less defenses than an AH-64 Apache. I must admit I know little of real life military craft or dealings, but I find it hard to believe that the design of a vehicle wouldn't take into account the possibility of encountering hostilities. This game, if all that is said about it's hostile nature is to be believed, seems like it would logically have no real place for completely defenseless ships save when purpose dictated it was necessary. I can't think of a reason a mining ship would need to be especially weak, so why should it be? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
907
|
Posted - 2012.08.29 01:31:00 -
[327] - Quote
Matriarch Prime wrote:I think with a much more robust high sec, then they developers can more appropriately address high sec mission running, exploration and mining in a much more robust fashion as well. If it is clear that high sec is indeed of high security then they can start incentiving low and null much more aggressively. Don't get me wrong. I am under no illusions that getting the carebears to dip thier feet out into deep waters is not going to come out of some passionate dev blog extoling the all the wonders that can be had by slipping out your confort zone. No, it will take progressive and concerted steps to get the right balance and tips the scales on the risk reward ratio.
Multi-billion isk mission ships are not the future of eve, nor should it be for all but the most highly organized mission running gangs. And they should want to run in the security of their own soverenties in a coordinated group effort. Sure...let it be safe enough to pimping around jita with your faction fitted pirateship. Good luck getting it somewhere where you can run missions for a decent profit enough to be worth that isk.
High sec should be an extended tutorial or for players just wanting to log on for a mission or two. The real draw should be in more risky endevours. And that will take time, and a coordinated raodmap to reduce high sec rewards and help players transition, maybe not so willingly, into more dangerous terriories.
So, yeah, I'm a died in the wool carebear right here. Or maybe I believe in a longer term goal than supporting some bored pvp'r that can't even be bother with a gate camp, but can find time to go flip noobies' cans. Hey, I've been here for over eight years, and so far, I've only observed a consistent trend in the opposite direction. So, tell me, am I going to die of old age before this concept of balancing the risks and rewards of different classes of space, which is as old as the game itself by the way, becomes implemented? If it's going to take CCP a decade to decide that less money should be made in high than in null, durr, why should I be forced to give up the one thing that has kept me in this game all this time? I'd understand if they said "well, we made it so you can only make 5m/hour at best in high-sec now, but you can't gank anyone or steal their cans anymore," but clearly that's not the case. (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
907
|
Posted - 2012.08.29 01:38:00 -
[328] - Quote
Sabrina Solette wrote:Suicide pilots are protected by CONCORD up until the point they become aggressors, so they get first strike for free. The high-sec mechanics are not ideal by any means, but suicide ganking was profitable before and easy, and as a result was being done too frequently. Not after they've killed a few people (it doesn't take a whole lot of kills, trust me), and go below -5 security rating. Then you can shoot their ships, and their pods, whenever you feel like it. They will even flash (or at least be marked, if you use default settings) on your overview and local list (only during GCC for the latter), letting you know that they are bad kitties that should be punished. (USER WAS BANNED FOR THIS POST) |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
22
|
Posted - 2012.08.29 02:04:00 -
[329] - Quote
Destiny Corrupted wrote:Matriarch Prime wrote:I think with a much more robust high sec, then they developers can more appropriately address high sec mission running, exploration and mining in a much more robust fashion as well. If it is clear that high sec is indeed of high security then they can start incentiving low and null much more aggressively. Don't get me wrong. I am under no illusions that getting the carebears to dip thier feet out into deep waters is not going to come out of some passionate dev blog extoling the all the wonders that can be had by slipping out your confort zone. No, it will take progressive and concerted steps to get the right balance and tips the scales on the risk reward ratio.
Multi-billion isk mission ships are not the future of eve, nor should it be for all but the most highly organized mission running gangs. And they should want to run in the security of their own soverenties in a coordinated group effort. Sure...let it be safe enough to pimping around jita with your faction fitted pirateship. Good luck getting it somewhere where you can run missions for a decent profit enough to be worth that isk.
High sec should be an extended tutorial or for players just wanting to log on for a mission or two. The real draw should be in more risky endevours. And that will take time, and a coordinated raodmap to reduce high sec rewards and help players transition, maybe not so willingly, into more dangerous terriories.
So, yeah, I'm a died in the wool carebear right here. Or maybe I believe in a longer term goal than supporting some bored pvp'r that can't even be bother with a gate camp, but can find time to go flip noobies' cans. Hey, I've been here for over eight years, and so far, I've only observed a consistent trend in the opposite direction. So, tell me, am I going to die of old age before this concept of balancing the risks and rewards of different classes of space, which is as old as the game itself by the way, becomes implemented? If it's going to take CCP a decade to decide that less money should be made in high than in null, durr, why should I be forced to give up the one thing that has kept me in this game all this time? I'd understand if they said "well, we made it so you can only make 5m/hour at best in high-sec now, but you can't gank anyone or steal their cans anymore," but clearly that's not the case.
I can't say that it has been the case. High sec missions certainly have brought some of the benefits of low/null sec to bear in thier endevour, but the stuff certainly didn't come from running angel extravaganza with gusto! No, some intrepid players braved the risks and brought back rewards to sell on the open market. PI, the agent mission reseeding, complexes, and wormholes all have a entry points in high sec, but the best rewards do come with more risk.
You can say that there is not enough done, but you would have a hard case to say that nothing has been done to incentive risk over the years. High sec incursions probably stand out, but they also require a dedicated and ongoing community effort to organize and execute. And there nothing wrong with getting players used to how fleets works. There's some valid teaching going on that can be utilized in low/null endevours.
But a real "solution" as it may will have to be systemic. You can look at that whiteboard where they did all the pie in the sky planning for upcoming project and reading over it should make clear that such systemic community and gameplay management is going on, even if all the fruits aren't ripening at the same moment. Lets face it, eve is huge game, and the developer have to develop not only the game, but the community itself and makes sure it remains just as healthy as the code and hardware it runs on.
I personally wouldn't be so bold as to that is an easy task. Trying to maintain a healthy level of growth while also catering to a million different views as to just what the sandbox is can't possible be a simplistic as you, perhaps unwittingly imply. Perhaps segmented gameplay is the only way to achive eve "nirvana", and maybe we'll get a test run of that soon with dust. I'm just of the opinion that its best to marginalize those segments as much as possible. Not everyone is going to be completely happy about everything, but maybe most can still have fun shooting each other in the face in the mean time. Even if each player is individually working toward a completely different goal.
I think we can have tonka trucks and barbies in the same space. Or I dare say eve has failed its big experiment. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
907
|
Posted - 2012.08.29 02:22:00 -
[330] - Quote
Matriarch Prime wrote:Or I dare say eve has failed its big experiment. This has indeed happened, a few years ago, when an influx of next-generation players demanded EVE to become the control group, or they would pull the funding.
Zanarkand wrote:When the usual suspects talk about nerfing highsec, they speak only half of their story. Their vision of EVE sees no problem with npc corp/alt corp freighters, tech, carriers farming anoms, local. To be honest, I would support the generic "nerf highsec" ideas a lot more, if the forum warriors were also whining about nerfs to risk in 0.0. To be fair, the majority of the people in favor of anti-safety high-sec nerfs are also vehemently in favor of nerfing those other things you mentioned. (USER WAS BANNED FOR THIS POST) |
|

DarthNefarius
Minmatar Heavy Industries
294
|
Posted - 2012.08.29 02:26:00 -
[331] - Quote
Main thing I got out of this thread was from the TIN FOIL HATS part ... GOONS PROBABLY DO HAVE A FEW DEVs PROTECTING THEM AND THIS IS WHY IT'LL TAKE OVER A YEAR TO IMPLEMENT RING MINING & IT WON'T BREAK THE TECH BOTTLENECK BUT JUST BE MORE SUBTERFUGE
Here's an articlethat isreally worth reading not James blather: http://www.evenews24.com/2012/08/29/jesters-trek-in-flux/ it suggests a fast real fix to the technetium bottleneck that won't take2years to implement =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Bully Hedro
Inner 5phere
19
|
Posted - 2012.08.29 02:27:00 -
[332] - Quote
Didn't get past the 1st paragraph. The concept of Hi-sec has been in place since 2003. Hi sec ganking was not even a concept in the few years of the game and Eve did just fine.
More 'those guys should be forced to play the game a certain way' threads.
-1 |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
907
|
Posted - 2012.08.29 02:33:00 -
[333] - Quote
Bully Hedro wrote:Didn't get past the 1st paragraph. The concept of Hi-sec has been in place since 2003. Hi sec ganking was not even a concept in the few years of the game and Eve did just fine. During those years, you could also declare wars without the fees getting consecutively stacked on top of each other. (USER WAS BANNED FOR THIS POST) |

Wu Jiaqiu
Heretic Army Heretic Nation
50
|
Posted - 2012.08.29 03:11:00 -
[334] - Quote
Why is Mittani such a good ******* writer? |

Ghazu
65
|
Posted - 2012.08.29 03:14:00 -
[335] - Quote
DarthNefarius wrote:Main thing I got out of this thread was from the TIN FOIL HATS part ... GOONS PROBABLY DO HAVE A FEW DEVs PROTECTING THEM AND THIS IS WHY IT'LL TAKE OVER A YEAR TO IMPLEMENT RING MINING & IT WON'T BREAK THE TECH BOTTLENECK BUT JUST BE MORE SUBTERFUGE Here's an articlethat isreally worth reading not James blather: http://www.evenews24.com/2012/08/29/jesters-trek-in-flux/it suggests a fast real fix to the technetium bottleneck that won't take2years to implement
lol incursion farmer has an opinion? |

Josef Djugashvilis
The Scope Gallente Federation
494
|
Posted - 2012.08.29 06:24:00 -
[336] - Quote
Natsett Amuinn wrote:Andski wrote:i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard
maybe they should try a different game? Exactly this. Why would you come here and then expect the developers to change the game to suit you. For all the bleating bullshit I see so many people write about "how horrible ganking is", it comes down to one simple thing. You're demanding the game to be changed, under the premise that others are "forcing" you to do stuff you don't want to. Perhaps someone should have told some of you, there is no such thing as concensual pvp in EVE; you're in the wrong game if that's what you want, get the **** out, you aren't welcome here.
No one is suggesting that pvp should become consensual.
All that has happened is that ganking has become more expensive.
Pvpers need to adapt or find a new game to play. You want fries with that? |

Marlona Sky
D00M. Northern Coalition.
1251
|
Posted - 2012.08.29 06:44:00 -
[337] - Quote
Wow so many terrible, narrow minded, unimaginative posters in this thread. They think everything should be streamlined, simple and everything should be dumbed down where even pressing F1 to accomplish everything is asking too much from the player.
Sad times indeed.
Most arguments I see in here is on the opposite extremes when it comes to the game. 100% safety and 100% I win. Both sides refusing to accept the idea that there, in the middle is the happy fun place that all can enjoy the game. The idea that while they are having fun so is the enemy infuriates them to uncontrollable, super, ultra nerd rage.
You know both sides having fun is OK.
"No... no... That's not true. That's impossible. NOOOOOOOOOOOOOOOO!!!!!" - typical carebear and PvPer in EVE-Online
Remove local, structure mails and revamp the directional scanner! |

Kryss Darkdust
The Skulls
145
|
Posted - 2012.08.29 06:49:00 -
[338] - Quote
Josef Djugashvilis wrote:Natsett Amuinn wrote:Andski wrote:i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard
maybe they should try a different game? Exactly this. Why would you come here and then expect the developers to change the game to suit you. For all the bleating bullshit I see so many people write about "how horrible ganking is", it comes down to one simple thing. You're demanding the game to be changed, under the premise that others are "forcing" you to do stuff you don't want to. Perhaps someone should have told some of you, there is no such thing as concensual pvp in EVE; you're in the wrong game if that's what you want, get the **** out, you aren't welcome here. No one is suggesting that pvp should become consensual. All that has happened is that ganking has become more expensive. Pvpers need to adapt or find a new game to play. 
I have to agree here to some extent, though this kind of works both ways (aka why did miners not adapt) prior to the change. I do think however the argument that "suicide ganking was off" in terms of risk vs. reward is quite strong. Ultimately to the fundamental question "should a destroyer class ship be able to blow up a mining barge", CCP has answered with a resounding NO. This is now the new version of Eve and as such players must adapt to this version and consequently people have, many, by abandoning suicide ganking but sufficient numbers remained to keep this activity in the game. Another words, suicide ganking still exists and is still a risk to high sec, but will likely be less frequent.
I disagree that this change came about because of "whining" on the forum, this is community perception, it was clear from dev blogs and conversations at fan fest that they had legitimate data assuming we aren't buying into some sort of conspiracy theory that CCP lies to cover some hidden plan, which given their reputation is not outside the realm of possibility. I give them the benefit of the doubt however. I think at the center of that data was the revelation that the risk vs. reward was heavily leaning to one side (reward) and was altering what used to be a tactic "suicide ganking" from a criminal activity with consequences, to a full blown profitable profession that while required some preparation and smart tactics, like other broken risk vs. reward elements had very little actual consequences to the ganker and far too much consequences to the miner (or victim as it where).
To me again using Dev blogs as a reference, it seems the goal of high sec is to maintain that there is "some risk" but its clear CCP doesn't want it to be such that people have a sense that High Sec is as dangerous as anywhere else in Eve, which for a specific group (miners) in recent months it very much was.
I think in terms of the debate about whether or not CCP is making High Sec safer, their is conclusive evidence that they are, its one of the things the author of this article got right. I'm not sure that their is some hidden conspiracy theory to turn Eve High Sec into a PvP free zone, but I do agree that their is push to make it safe enough to auto pilot a freighter without worry. I understand that to veteran players who see Eve as a purely PvP (combat) centric game, this is a travesty, but this is the direction CCP has chosen.
As to whether or not this will ruin Eve, I personally don't think so. You could very easily simply eliminate the ability to attack people in High Sec and eliminate suicide ganking completely and the game would be mostly unchanged as long as they maintain "war decs" and continue to improve that system. I do personally think that the War Dec system in its current state is not accomplishing its goal however, which I presume should be to allow corps to fight each other when they have a dispute to settle. As it stands, its for the most part not worth it with far too many "escape and avoid" mechanics that allow unwilling participants (defenders) to avoid actual fighting, which I think is really bad for Eve.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Josef Djugashvilis
The Scope Gallente Federation
494
|
Posted - 2012.08.29 07:12:00 -
[339] - Quote
The miners I know in the game accept that being ganked is simply a 'business cost'
They take the view that as a Hulk cannot be gank-proof, it is better to lose less isk per ship when ganked.
This is no different to a pvper using a cheaper ship/clone to fight in, on the entirely sensible grounds that he will eventually lose his ship/clone, therefore the less isk he loses the better.
For me, this whole argument turns on the fact that CCP have said that in effect, that 'ganking was too cheap'
Those who say that hi-sec is becoming too safe, need to face up to the simple fact that any mining ship can be ganked anywhere at any time.
It just costs more to do it. You want fries with that? |

DarthNefarius
Minmatar Heavy Industries
294
|
Posted - 2012.08.29 07:20:00 -
[340] - Quote
Ghazu wrote: lol incursion farmer has an opinion?
Oh I'm sorry only NULL SECers are allowed to have opinions here? What is this the CSM were HI SEC has no representation? =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
|

Kryss Darkdust
The Skulls
145
|
Posted - 2012.08.29 07:21:00 -
[341] - Quote
Josef Djugashvilis wrote:The miners I know in the game accept that being ganked is simply a 'business cost'
They take the view that as a Hulk cannot be gank-proof, it is better to lose less isk per ship when ganked.
This is no different to a pvper using a cheaper ship/clone to fight in, on the entirely sensible grounds that he will eventually lose his ship/clone, therefore the less isk he loses the better.
For me, this whole argument turns on the fact that CCP have said that in effect, that 'ganking was too cheap'
Those who say that hi-sec is becoming too safe, need to face up to the simple fact that any mining ship can be ganked anywhere at any time.
It just costs more to do it.
Accurate and I think its worth pointing out that ANY ship can be ganked, all you have to do is accept the ISK loss. To me sucide ganking is kind of like a terrorist act. Their (shouldn't) be a profit it in it, but it can and does have an impact on players and can be politically charged. A rare exception might be something a keen to a heist, like assaulting a freighter full of cargo, in which case, again I'm ok with it as their is a clear goal and purpose behind it. Hijackers are hijacking ****.
I think the only prevention should be to stop people from simply griefing without purpose and the most effective way to do that is simply make it unprofitable. That way if you want to grief, you have to pay. And just so we are clear, my definition of griefing is blowing up someone weaker for no profit or purpose with the sole intent to simply ruin someones day. Its not always easy to identify a grief vs. a legitimate reason to suicide gank, but if their is no profit in it, it doesn't really make any difference. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Kryss Darkdust
The Skulls
145
|
Posted - 2012.08.29 07:22:00 -
[342] - Quote
DarthNefarius wrote:Ghazu wrote: lol incursion farmer has an opinion?
Oh I'm sorry only NULL SECers are allowed to have opinions here? What is this the CSM were HI SEC has no representation?
Ouch... you go gir ... eh boy....or whatever, hard to tell.. might want to have that thing looked at.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

DarthNefarius
Minmatar Heavy Industries
294
|
Posted - 2012.08.29 07:41:00 -
[343] - Quote
Volar Kang wrote:
CCP didnt give in to "miner howling" they gave into the stupidity that was an making hulkaggeddon permanent. Like most kids, you guys took it too far. Once a year for 30 days was fine and qualifies as an event. Making it permanent exploits a broken mechanic where ganking was too easy and profitable.
For all the supposed miner tears you guys talk about, you elite pvpers sure are making a pile of your own now that the easy, unarmed targets got a small buff.
Real problem was/is that the Drone stockpiles at some point will dry up and without a DRAMATIC increase in the mining of HI SEC ores a serious mineral imbalance will cause a huge spike in the prices of all ships yet again. I was under the impression that the mining barge buf was going to happened later but sometime before the Winter expansion. I suspect it was pushed way up TBH. In the CSM minutes it was mentioned that NULL SEC mining was way way up but it sounded like HI SEC mining had not gone up as much as expected & that is why we saw much of the mining buffs as we did. =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Ghazu
65
|
Posted - 2012.08.29 07:43:00 -
[344] - Quote
DarthNefarius wrote:Ghazu wrote: lol incursion farmer has an opinion?
Oh I'm sorry only NULL SECers are allowed to have opinions here? What is this the CSM were HI SEC has no representation? Yes do tell us your illuminating views on the tech bottleneck, hisec incursion farmer. I thought hi sec had issler "open the door" dainze. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
57
|
Posted - 2012.08.29 09:23:00 -
[345] - Quote
Destiny Corrupted wrote:Sabrina Solette wrote:Suicide pilots are protected by CONCORD up until the point they become aggressors, so they get first strike for free. The high-sec mechanics are not ideal by any means, but suicide ganking was profitable before and easy, and as a result was being done too frequently. Not after they've killed a few people (it doesn't take a whole lot of kills, trust me), and go below -5 security rating. Then you can shoot their ships, and their pods, whenever you feel like it. They will even flash (or at least be marked, if you use default settings) on your overview and local list (only during GCC for the latter), letting you know that they are bad kitties that should be punished.
Yeah, right and who was going to punish them as most targets were probably in NPC corps?
The new changes are a welcome change a bit later to arrive but at least they did.
Only real reason for suicide ganking exhumers was the easy isk, with the secondary for laughs factor. The risk vs reward was tilted way in favour of the suicide ganker which is why it was so popular.
So now it's up to the suicide gankers to creative, I wonder how many will carry on suicide ganking now that it's going to cost them more to do so.
|

Nathan Ernaga
Applesauce Brigade Windowlicking Ninja Turtles
5
|
Posted - 2012.08.29 10:00:00 -
[346] - Quote
It's about the money, money, money We need your money, money, money We just wanna make our world dance, Forget about the Price Tag. |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
676
|
Posted - 2012.08.29 10:26:00 -
[347] - Quote
Ghazu wrote:DarthNefarius wrote:Ghazu wrote: lol incursion farmer has an opinion?
Oh I'm sorry only NULL SECers are allowed to have opinions here? What is this the CSM were HI SEC has no representation? Yes do tell us your illuminating views on the tech bottleneck, hisec incursion farmer. I thought hi sec had issler "open the door" dainze.
That went well didn't it  Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Rats
Federal Navy Academy Gallente Federation
158
|
Posted - 2012.08.29 11:24:00 -
[348] - Quote
Written by James_315 on a Mittani web site two reasons to ignore right there.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Hiro Ceffoe
State War Academy Caldari State
1
|
Posted - 2012.08.29 11:44:00 -
[349] - Quote
Suicide ganking? It seems CCP gave you a sandbox and you resorted to finding the most abusive way to play in it, and then when CCP try to fix your immaturity you complain, losing suicide ganking from this game is no big loss. I can't think of a valid reason I would ever want to suicide gank someone other than to be a bastard just for the sake of it, and I don't think CCP are wrong to discourage bastards from playing there game, they only detract from the enjoyment other people have in the game.
In the end the idea of creating a game is to make it fun for all who participate not just for those that create a blog and whine the loudest.
CCP created an enviroment where people can be cruel and mean to one another and still have fun, but suicide ganking, how is that fun for the victim in any way regardless of the outcome? It's just a testimony to the unoriginality of the ganker and there lust for self appreciation. It's about on par with those people who play Counter-strike and kill all there own team at the beggining.
It's hard to take you seriously when you say things like: "The wardec changes, of course, were designed with the intention of making wars less common so carebears could mine more safely in highsec."
Biased much?
We get it, you don't like miners, lucky for everyone else CCP cares more about the playerbase as a whole than just one corner of it, I found both articles to be highly speculative, narrow minded and poorly termed throughout, your time would have been better spent mining in high sec than writing these articles.
Sorry but this is just how it seems to me, I don't know the author but I already don't want to play with him. And I don't think i'd miss him in his absence. |

James Amril-Kesh
4S Corporation RAZOR Alliance
575
|
Posted - 2012.08.29 12:09:00 -
[350] - Quote
Hiro Ceffoe wrote:Suicide ganking? It seems CCP gave you a sandbox and you resorted to finding the most abusive way to play in it, and then when CCP try to fix your immaturity you complain, losing suicide ganking from this game is no big loss. I can't think of a valid reason I would ever want to suicide gank someone other than to be a bastard just for the sake of it, and I don't think CCP are wrong to discourage bastards from playing there game, they only detract from the enjoyment other people have in the game.
In the end the idea of creating a game is to make it fun for all who participate not just for those that create a blog and whine the loudest.
CCP created an enviroment where people can be cruel and mean to one another and still have fun, but suicide ganking, how is that fun for the victim in any way regardless of the outcome? It's just a testimony to the unoriginality of the ganker and there lust for self appreciation. It's about on par with those people who play Counter-strike and kill all there own team at the beggining.
It's hard to take you seriously when you say things like: "The wardec changes, of course, were designed with the intention of making wars less common so carebears could mine more safely in highsec."
Biased much?
We get it, you don't like miners, lucky for everyone else CCP cares more about the playerbase as a whole than just one corner of it, I found both articles to be highly speculative, narrow minded and poorly termed throughout, your time would have been better spent mining in high sec than writing these articles.
Sorry but this is just how it seems to me, I don't know the author but I already don't want to play with him. And I don't think i'd miss him in his absence. tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop." This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on. http://themittani.com/features/local-problem A simple fix to the local intel problem |
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
57
|
Posted - 2012.08.29 12:16:00 -
[351] - Quote
James Amril-Kesh wrote:
tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."
Well you were using the sandbox as a cat-litter, maybe CCP just does not like **** in their sand. |

Rats
Federal Navy Academy Gallente Federation
159
|
Posted - 2012.08.29 12:27:00 -
[352] - Quote
Sabrina Solette wrote:James Amril-Kesh wrote:
tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."
Well you were using the sandbox as a cat-litter, maybe CCP just does not like **** in their sand.
Bit late to complaint about sh*t in the litter now....
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

TheGunslinger42
Bite Me inc Elysian Empire
324
|
Posted - 2012.08.29 12:31:00 -
[353] - Quote
Volar Kang wrote:CCP didnt give in to "miner howling" they gave into the stupidity that was an making hulkaggeddon permanent. Like most kids, you guys took it too far. Once a year for 30 days was fine and qualifies as an event. Making it permanent exploits a broken mechanic where ganking was too easy and profitable.
For all the supposed miner tears you guys talk about, you elite pvpers sure are making a pile of your own now that the easy, unarmed targets got a small buff.
The stupidity that made permahulkageddon possible wasn't the barges being paper thin, it was tech. Fixing the issue with tech would have been sufficient, they didnt need to make barges have battleship tanks. That's just catering to wowscrubs. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
57
|
Posted - 2012.08.29 12:32:00 -
[354] - Quote
Rats wrote:Sabrina Solette wrote:James Amril-Kesh wrote:
tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop."
Well you were using the sandbox as a cat-litter, maybe CCP just does not like **** in their sand. Bit late to complaint about sh*t in the litter now.... Tal
That was not a complaint, just an observation.
|

Ictineekey
Keadilan Persahabatan
0
|
Posted - 2012.08.29 12:38:00 -
[355] - Quote
Riot Girl wrote:I don't think people want to compare it to real life, it's just that EvE is the only game that can reflect real life society as closely as it does. I think it would be a good thing for CCP to push those boundaries a little further, making the importance of your actions, reactions and consequences more meaningful and making the universe more immersive.
As you say, in real life the police don't always catch the criminals and that is why criminals take those risks in real life. If that kind of real life mechanic could be emulated in EvE, it would give the game more immersion. Criminals would have to choose their targets, assess the risks, maybe even study the security in an area before committing to the act. Maybe they will get caught and maybe they will get away with it. Either way, the game would become slightly more exciting for all parties involved.
In my opinion ... this hit the mark. Making hi-sec safer is not the same as making hi-sec 100% safe. I still have not heard any realistic reasons why buffing hi-sec (or theme park mmo if you prefer) will ruin the game? There will always be a dark and dangerous place in EVE, but the concept that villains can and should be able to conduct nefarious acts in hi-sec without any consequences makes no sense. My understanding of the crimewatch changes is that they will change the consequences of your actions in hi-sec (completely in accordance with the sandbox model). If a noob/carebear ventures into a high risk situation he gets trashed in short order - why shouldn't a villain that ventures into a low risk situation get trashed quickly? |

Kryss Darkdust
The Skulls
146
|
Posted - 2012.08.29 12:47:00 -
[356] - Quote
Quote:tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop." This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on.
I have heard this claim many times and I have even made it myself on occasion, but the way you put it "should not be fun for everyone" I think goes beyond CCP's definition and I don't think its true at all.
The game should be challenging for everyone, I agree with that and their should be consequences for your actions, but to me the consequences should not come from Concord but from the player base.
The way I see a criminal should be a criminal, not some temporary flag that you wait out in a station for 15 minutes, but permanence from which their is no redemption. You murder someone in space, your a murderer and their should be a way to put a bounty on someone and select which corps can collect that bounty and for those corps, your free game until the bounty is cleared. I don't need concord to intervene, I want to intervene, but the way the criminal flagging system works, the fact that most gankers hide in NPC corps... you really can't do jack **** to them even if you have the means.
The old retort, well if they shoot at you shoot back thing should apply, but should go beyond that single moment where you where caught unprepared in a miner. You should be on a permanent "I can kill you anytime anywhere" list for me and my corp mates and anyone else I offer the bounty to.
Thats how you do actions and consequences, this "concorded" ****... who needs it, its worthless, its not a consequence to get blown up on your terms in the ship of your choosing, its a consequence to **** of a player who decides they are going to do something about it. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Shalua Rui
FEROX AQUILA
3667
|
Posted - 2012.08.29 12:52:00 -
[357] - Quote
Ah... the same old yadda yadda + biased and insulting... yea, great read.  "I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way."
Captain John Paul Jones, 16 November 1778 |

Kryss Darkdust
The Skulls
146
|
Posted - 2012.08.29 12:53:00 -
[358] - Quote
Ictineekey wrote:Riot Girl wrote:I don't think people want to compare it to real life, it's just that EvE is the only game that can reflect real life society as closely as it does. I think it would be a good thing for CCP to push those boundaries a little further, making the importance of your actions, reactions and consequences more meaningful and making the universe more immersive.
As you say, in real life the police don't always catch the criminals and that is why criminals take those risks in real life. If that kind of real life mechanic could be emulated in EvE, it would give the game more immersion. Criminals would have to choose their targets, assess the risks, maybe even study the security in an area before committing to the act. Maybe they will get caught and maybe they will get away with it. Either way, the game would become slightly more exciting for all parties involved. In my opinion ... this hit the mark. Making hi-sec safer is not the same as making hi-sec 100% safe. I still have not heard any realistic reasons why buffing hi-sec (or theme park mmo if you prefer) will ruin the game? There will always be a dark and dangerous place in EVE, but the concept that villains can and should be able to conduct nefarious acts in hi-sec without any consequences makes no sense. My understanding of the crimewatch changes is that they will change the consequences of your actions in hi-sec (completely in accordance with the sandbox model). If a noob/carebear ventures into a high risk situation he gets trashed in short order - why shouldn't a villain that ventures into a low risk situation get trashed quickly?
You know the easiest way to capture that immersion is to simply create a bounty system that works.
1. If you put a bounty on someone you can choose specific players and corps that can collect it. 2. If a bounty is put on you, you are killable by the people assigned to kill you until the bounty is collected. 3. You can pay off your bounty, the money goes to the person who put it on you. 4. These bounties can only be placed on you after you have killed someone in High Sec or Low Sec.
The bounty hunting profession gets some real meat and potatoes, suicide gankers have consquences, victims have recourse and people have a whole new reason to go to low sec.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Josef Djugashvilis
The Scope Gallente Federation
495
|
Posted - 2012.08.29 12:55:00 -
[359] - Quote
There is nothing inherently wrong with suicide ganking any ship any time for any reason.
This has not altered in any way.
All that has changed is the isk cost of doing so. You want fries with that? |

Kryss Darkdust
The Skulls
146
|
Posted - 2012.08.29 13:00:00 -
[360] - Quote
Josef Djugashvilis wrote:There is nothing inherently wrong with suicide ganking any ship any time for any reason.
This has not altered in any way.
All that has changed is the isk cost of doing so.
The problem with that line of thinking is that, if another way is figured out to do it cheaply and cost effectively, are we going to get more "ship buffs" to whoever the new target is?
When you have a problem with a game mechanic, you attack the game mechanic, you don't balance the game around the broken mechanic. Else you are just going to be making endless adjustments. This is game design 101, its not rocket science here.
Suicide ganking consequences are the problem, not mining barge tanks, destroyer damage or the mechanic that allows you to attack anyone anywhere.
Besides I don't understand why suicide ganking has to be a "grief" or "for tears" mechanic. Why can't it be fun. Why can't we have criminals, who commit crimes and let players create police organization and go after criminals. I mean thats an entire fun game there, all you have to do is give it some mechanics that aren't stupid like a bounty system that allows you to use your own alts to blow yourself up and collect the ISK... I mean .. .stuff like that is why this game sometimes comes off as being a little ********, how that ever got through the "scratch an idea on a napkin" phase of development is beyond me. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
|

Ictineekey
Keadilan Persahabatan
0
|
Posted - 2012.08.29 13:25:00 -
[361] - Quote
Quote:
The bounty hunting profession gets some real meat and potatoes, suicide gankers have consquences, victims have recourse and people have a whole new reason to go to low sec.
I agree that buffing bounty hunting would help, but it's more than suicide gankers, it's also can flippers, and neutral remote reppers, and probably a few more - my point was to make hi-sec consequences harsher for villains |

Jenn aSide
Smokin Aces.
186
|
Posted - 2012.08.29 13:48:00 -
[362] - Quote
Ravyn Antollare wrote:As someone who has spent most of their short time with EVE in high sec - and who is bored to death of EVE as a consequence of this - I feel I need to remind miners of one key fact:
EVE is an MMO. One very good method for preventing suicide ganking, is to team up with your corp mates, set guards on your mining ops. That way, a hostile warping to you can be intercepted and dealt with before they are able to hit your miners. Will this always work? No. Will it work a often enough to prevent suicide ganking? Absolutely.
Furthermore, here are the steps to mining correctly, even in high sec:
1. Find rocks with a small, fast ship. Save their location. 2. Warp directly to rocks in your miner 3. Deploy combat drones for defense against Rats 4. Align your ship to a station or celestial 5. Remain at your keyboard while mining 6. Warp out the second a possible ganker makes their first appearance.
Do these things, and mine in groups. If you played EVE as the MMO it was inteded to be - as opposed to an AFK virtual money making sim - you wouldn't have many of these problems.
The problem isn't that mining boats are weak. The problem is that people want to be able to mine while they play other games, too. If mining is boring, then don't do it. But don't ask the DEVS to accomodate your desire to not actually play the game while your avatar plays it for you.
PS: About your ridiculous Destroyers vs. Exhumers argument, dear miners, let me say this:
I have walked the decks of US Navy destroyers and aircraft carriers. I have worked in the holds of tugboats and merchant vessels. And I assure you that, despite the cost of both vessels, a single navy frigate could easily sink not only a tugboat or merchant trader, but a deep sea mining platform or supertanker, if it cared to or had the need.
The cost isn't the relevant bit. The part that matters, is the ship's intended purpose.
You sir win EVE, especially for dispelling the stupid fallacy that a WARSHIP (destroyer) should not be able to utterly crap on even a really really big industrial ship....
|

MIrple
BSC LEGION Tactical Narcotics Team
81
|
Posted - 2012.08.29 14:24:00 -
[363] - Quote
Yes that might be the dumbest thing I have heard. If a war ship got even close to the coast of the US that was not an American or Allied ship it would be blown to hell.
So what your saying is no warships in empire I could get behind this. |

Idris Helion
University of Caille Gallente Federation
58
|
Posted - 2012.08.29 14:26:00 -
[364] - Quote
James Amril-Kesh wrote:tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop." This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on.
It's not just your sandbox; it's everybody's sandbox. Everybody has the right to conduct their play-time as they see fit, and that includes people who don't care to engage in ship-to-ship combat. I know that bothers the epeen queens, but EVE was always intended to have multiple PVP mechanics, not just combat-oriented ones.
|

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
96
|
Posted - 2012.08.29 14:32:00 -
[365] - Quote
Idris Helion wrote:James Amril-Kesh wrote:tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop." This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on. It's not just your sandbox; it's everybody's sandbox. Everybody has the right to conduct their play-time as they see fit, and that includes people who don't care to engage in ship-to-ship combat. I know that bothers the epeen queens, but EVE was always intended to have multiple PVP mechanics, not just combat-oriented ones. So what? Are you implying PvP mechanisms shouldnt be able to interfer between each others? Industry and trade dictates the price of combat ships, why shouldnt combat ships be able to destroy mining and industrial ships? |

Mallak Azaria
591
|
Posted - 2012.08.29 14:33:00 -
[366] - Quote
MIrple wrote:Yes that might be the dumbest thing I have heard. If a war ship got even close to the coast of the US that was not an American or Allied ship it would be blown to hell.
So what your saying is no warships in empire I could get behind this.
I really don't know how you got that from what he said. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Too-Boku
Science and Trade Institute Caldari State
3
|
Posted - 2012.08.29 15:55:00 -
[367] - Quote
I think we need a rollback to early 2011 mechanics. Keep graphical and lag updates. |

Jim Era
Genco Fatal Ascension
1540
|
Posted - 2012.08.29 15:57:00 -
[368] - Quote
posting to let the OP know that I completely missed this article and do not plan on catching up to it. |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
680
|
Posted - 2012.08.29 16:11:00 -
[369] - Quote
Mallak Azaria wrote:MIrple wrote:Yes that might be the dumbest thing I have heard. If a war ship got even close to the coast of the US that was not an American or Allied ship it would be blown to hell.
So what your saying is no warships in empire I could get behind this. I really don't know how you got that from what he said.
It's called grasping at straws, quite sad really. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

March rabbit
R.I.P. Legion
245
|
Posted - 2012.08.29 17:18:00 -
[370] - Quote
Pisov viet wrote:Idris Helion wrote:James Amril-Kesh wrote:tl;dr: "CCP gave you a sandbox, and you're using it like a sandbox, please stop." This game is not, and should never be, intended to be fun for everyone. We're a niche group of players who enjoy a game where your losses have consequence as well as your actions, and where PVP is the driving force behind everything you can do in this game. Some people don't like that, but that's not the game's fault, and it's not the fault of the other players - it's purely their own, and they need to realize that this maybe isn't the game for them and move on. It's not just your sandbox; it's everybody's sandbox. Everybody has the right to conduct their play-time as they see fit, and that includes people who don't care to engage in ship-to-ship combat. I know that bothers the epeen queens, but EVE was always intended to have multiple PVP mechanics, not just combat-oriented ones. So what? Are you implying PvP mechanisms shouldnt be able to interfer between each others? Industry and trade dictates the price of combat ships, why shouldnt combat ships be able to destroy mining and industrial ships? what did i miss here? since when combat ships can't destroy industrial ones?  |
|

Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1345
|
Posted - 2012.08.29 17:25:00 -
[371] - Quote
I think the argument (that CCP used) wasn't so much that ganking was too easy, but that it was too cost effective. The main comparison being the 300 mill (+) hulk compared to the barely couple mill destroyer (only regarding hull prices). Even if you had 10 destroyers the costs were still way out of whack for the ISK that was destroyed.
Even if every destroyer cost 10 mill in hull and fittings you're just starting to reach something that might be acceptable with 1/3 ratio.
I think the solution to this argument's problem is that hulks cost too much, alchemy hopefully reliving that a little. And the biggest indicator that this is what CCP was thinking (that ganking was too cost effective) was that they also increased the materials cost of building the new mining barges, thus showing that they wanted the HP buffed to be tied into the value of the barges. The Drake is a Lie |

Hestia Mar
Calmaretto
44
|
Posted - 2012.08.29 17:45:00 -
[372] - Quote
Kryss Darkdust wrote:Hestia Mar wrote:Another butthurt "I want EVE to be played my way wah wah wah" thread...people tend to forget that the membership of Goonswarm, and those who actually visit the forums, only represent a very small proportion of the total EVE player base.
What the Goonies in turn seem to forget, is that for most players, EVE is a casual pursuit, not a meta game. I suggest Goons go off and find something more in line with their requirements, rather that trying to change something that most players are generally happy with.
Nothing new here. Move on. If it was only one alliance or one corp propigating suicide ganking and everyone else was against it, it would have gone the way of the do-do bird a long time ago. Trust me, I played this game in a time when Goonswarm was a newbie alliance full of amateurs who didn't know how to fit a T1 frigate and back than their was more suicide ganking than their is today during Hulkegedons. Goons are neither the inventors of suicide ganking nore are they particularly clever at it. There are far worse offenders and this is hardly a "Goon" thing. Now Goons do support it, but as far as I'm concerned they are the only people in this game who have an actual valid reason to do it as its part of their strategic plan to create chaos in Eve as they wage a war to win Eve. To me, if a player or group of players, do something.. anything, in Eve with a purpose and a plan... its good for Eve regardless of the outcome. Its when people do it just to be dicks... that's when I would come to question the mechanic. So while I'm not a fan of Goons by any stretch of the imagination having swapped paint with them more than I care to admit, a game with a pulse and purpose, is a good game.. I do agree with you that their is a lot of ass-hatery within the scope of suicide ganking and I'm yet to understand its existence at all, but again, I don't see how Goons own suicide ganking. People did it before Goons and they will do it long after Goons.
I agree with what you say about the 'history of ganking' and I also agree that there should always be some element of risk in EVE - but the loss of an Ibis and sec status is not a recognisable loss compared to some 13 year old who plays as a miner and has just had his prized Hulk ganked.
I say again - the majority of EVE players are casual, not metagamers..in fact, maybe EVE should be considered, for the majority, as a 'pastime' rather than a game (hence AFK mining).
Personally I just think that the post-ganking mechanics should be altered so that immediately aftre a suicide gank, the ganker is locked out of stations and stargates so he is trapped in system, and a bounty is put on his head for players to hunt him down and pop him; then there is a random time period before the gankers new clone is activated...that way the ganker has the risk of not being able to use that character for let's say up 24 hours.
That's a decent risk for a ganker to have to contemplate. |

baltec1
Bat Country
1970
|
Posted - 2012.08.29 17:53:00 -
[373] - Quote
Frying Doom wrote:Holy crap that was a well made article of nutter and whack job.
I really loved "Having demonstrated that the exhumer change was simply a nerf to aggression dressed up as a "rebalance", a number of important questions remain."
Yeah because it made so much sense to have a deep space non-combat ship with a hull made from the same thing as this set of articles, Tin Foil.
The old hulk hull had the base stats of a heavy assualt ship. |

baltec1
Bat Country
1970
|
Posted - 2012.08.29 17:58:00 -
[374] - Quote
Xercodo wrote:I think the argument (that CCP used) wasn't so much that ganking was too easy, but that it was too cost effective. The main comparison being the 300 mill (+) hulk compared to the barely couple mill destroyer (only regarding hull prices). Even if you had 10 destroyers the costs were still way out of whack for the ISK that was destroyed.
Even if every destroyer cost 10 mill in hull and fittings you're just starting to reach something that might be acceptable with 1/3 ratio.
I think the solution to this argument's problem is that hulks cost too much, alchemy hopefully reliving that a little. And the biggest indicator that this is what CCP was thinking (that ganking was too cost effective) was that they also increased the materials cost of building the new mining barges, thus showing that they wanted the HP buffed to be tied into the value of the barges.
It was only cost effective so long as the miner failed to tank their ship in even the most basic way. |

baltec1
Bat Country
1970
|
Posted - 2012.08.29 18:04:00 -
[375] - Quote
Hestia Mar wrote:
I agree with what you say about the 'history of ganking' and I also agree that there should always be some element of risk in EVE - but the loss of an Ibis and sec status is not a recognisable loss compared to some 13 year old who plays as a miner and has just had his prized Hulk ganked.
I say again - the majority of EVE players are casual, not metagamers..in fact, maybe EVE should be considered, for the majority, as a 'pastime' rather than a game (hence AFK mining).
Personally I just think that the post-ganking mechanics should be altered so that immediately aftre a suicide gank, the ganker is locked out of stations and stargates so he is trapped in system, and a bounty is put on his head for players to hunt him down and pop him; then there is a random time period before the gankers new clone is activated...that way the ganker has the risk of not being able to use that character for let's say up 24 hours.
That's a decent risk for a ganker to have to contemplate.
We already lose sec standing, forgo insurance payouts, get our ship blown up 100% of the time, have to stay docked for 15 min, are attackable by anyone after only a handfull of attacks, might fail to kill the target and the loot drops at random (most of the good stuff tends to get destroyed) and the loot that does drop can be stolen.
There comes a time when enough is enough. The problem is not gankers, its the stupids that make themselves a target in the first place. |

Too-Boku
Science and Trade Institute Caldari State
4
|
Posted - 2012.08.29 18:08:00 -
[376] - Quote
Ictineekey wrote:Quote:
The bounty hunting profession gets some real meat and potatoes, suicide gankers have consquences, victims have recourse and people have a whole new reason to go to low sec.
I agree that buffing bounty hunting would help, but it's more than suicide gankers, it's also can flippers, and neutral remote reppers, and probably a few more - my point was to make hi-sec consequences harsher for villains
I would like nothing more than to log in, check some kinda board, and then proceed to hunt down and kill some juicy swell with a sweet bounty. Too bad no one is innovative enough to figure out a way to keep this person or his friends from collecting any bounty themselves. |

baltec1
Bat Country
1971
|
Posted - 2012.08.29 18:13:00 -
[377] - Quote
Too-Boku wrote:
I would like nothing more than to log in, check some kinda board, and then proceed to hunt down and kill some juicy swell with a sweet bounty. Too bad no one is innovative enough to figure out a way to keep this person or his friends from collecting any bounty themselves.
Don't show the name, just the bounty and location (with a 5 min delay)
The hunter then goes forth in their dream crusher, hunts down their prey and may or may not win the fight and get the bounty. |

La Nariz
GoonWaffe Goonswarm Federation
115
|
Posted - 2012.08.29 18:36:00 -
[378] - Quote
I like how all of the arguments coming out of the people that want highsec to be aggression free never take into account the consequences of fitting a ship poorly. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Mallak Azaria
593
|
Posted - 2012.08.29 18:36:00 -
[379] - Quote
Xercodo wrote:I think the argument (that CCP used) wasn't so much that ganking was too easy, but that it was too cost effective. The main comparison being the 300 mill (+) hulk compared to the barely couple mill destroyer (only regarding hull prices). Even if you had 10 destroyers the costs were still way out of whack for the ISK that was destroyed.
Even if every destroyer cost 10 mill in hull and fittings you're just starting to reach something that might be acceptable with 1/3 ratio.
Ok, next time I get killed by a ship that is much cheaper than mine was, I'm going to demand a buff. Because 4 stealth bombers should not be able to kill Machariels with bombs because cost comparison. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Mallak Azaria
593
|
Posted - 2012.08.29 18:50:00 -
[380] - Quote
baltec1 wrote:Hestia Mar wrote:
I agree with what you say about the 'history of ganking' and I also agree that there should always be some element of risk in EVE - but the loss of an Ibis and sec status is not a recognisable loss compared to some 13 year old who plays as a miner and has just had his prized Hulk ganked.
I say again - the majority of EVE players are casual, not metagamers..in fact, maybe EVE should be considered, for the majority, as a 'pastime' rather than a game (hence AFK mining).
Personally I just think that the post-ganking mechanics should be altered so that immediately aftre a suicide gank, the ganker is locked out of stations and stargates so he is trapped in system, and a bounty is put on his head for players to hunt him down and pop him; then there is a random time period before the gankers new clone is activated...that way the ganker has the risk of not being able to use that character for let's say up 24 hours.
That's a decent risk for a ganker to have to contemplate.
We already lose sec standing, forgo insurance payouts, get our ship blown up 100% of the time, have to stay docked for 15 min, are attackable by anyone after only a handfull of attacks, might fail to kill the target and the loot drops at random (most of the good stuff tends to get destroyed) and the loot that does drop can be stolen. There comes a time when enough is enough. The problem is not gankers, its the stupids that make themselves a target in the first place.
Fixed that for you. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |
|

MIrple
BSC LEGION Tactical Narcotics Team
81
|
Posted - 2012.08.29 18:50:00 -
[381] - Quote
The bounty system should work like the faction warfare system. Everything including you ship has a value. If you kill a target wtih a bounty on him you get what ever the ship and fittings are worth from the bounty pool. It shouldn't be that hard to implement and that way the person with the bounty on his head can not abuse the system. |

La Nariz
GoonWaffe Goonswarm Federation
115
|
Posted - 2012.08.29 18:50:00 -
[382] - Quote
Xercodo wrote:I think the argument (that CCP used) wasn't so much that ganking was too easy, but that it was too cost effective. The main comparison being the 300 mill (+) hulk compared to the barely couple mill destroyer (only regarding hull prices). Even if you had 10 destroyers the costs were still way out of whack for the ISK that was destroyed.
Even if every destroyer cost 10 mill in hull and fittings you're just starting to reach something that might be acceptable with 1/3 ratio.
I think the solution to this argument's problem is that hulks cost too much, alchemy hopefully reliving that a little. And the biggest indicator that this is what CCP was thinking (that ganking was too cost effective) was that they also increased the materials cost of building the new mining barges, thus showing that they wanted the HP buffed to be tied into the value of the barges.
The argument was that the the ganker should ALWAYS lose more than the gankee. This is a moronic argument that does not allow for consequences and decreases choice. CCP learned that cost should not EVER be used as a balancing factor before with super caps and are making the same mistake again. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Josef Djugashvilis
The Scope Gallente Federation
497
|
Posted - 2012.08.29 18:57:00 -
[383] - Quote
La Nariz wrote:I like how all of the arguments coming out of the people that want highsec to be aggression free never take into account the consequences of fitting a ship poorly.
A lie does not become the truth by endlessly repeating it.
No one (apart from ganker alts) has seriously suggested that Hi-sec be aggression free.
CCP have decided that ganking miners should cost the ganker more isk.
Deal with it. You want fries with that? |

La Nariz
GoonWaffe Goonswarm Federation
116
|
Posted - 2012.08.29 19:00:00 -
[384] - Quote
Josef Djugashvilis wrote:La Nariz wrote:I like how all of the arguments coming out of the people that want highsec to be aggression free never take into account the consequences of fitting a ship poorly. A lie does not become the truth by endlessly repeating it. No one (apart from ganker alts) has seriously suggested that Hi-sec be aggression free.
hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah hahahahahahahahahahahahahahahahahahaahahahahahahahahahhahahahahhahahahhahah
oh irony you amuse me Goonwaffe is now recruiting feel free to message me in game for information about joining! |

baltec1
Bat Country
1973
|
Posted - 2012.08.29 19:03:00 -
[385] - Quote
Josef Djugashvilis wrote:La Nariz wrote:I like how all of the arguments coming out of the people that want highsec to be aggression free never take into account the consequences of fitting a ship poorly. A lie does not become the truth by endlessly repeating it. No one (apart from ganker alts) has seriously suggested that Hi-sec be aggression free. CCP have decided that ganking miners should cost the ganker more isk. Deal with it.
We have. The only thing saving miners from yet another lesson from Bat Country is the fact that freighter pilots are worth a lot more. But don't get too comfy in your poorly tanked macks, we will not leave you alone for long.
Mallak Azaria wrote:
Fixed that for you.
Nice. |

Josef Djugashvilis
The Scope Gallente Federation
498
|
Posted - 2012.08.29 19:06:00 -
[386] - Quote
I do not mine.
I think I have a Retriever somewhere or other, unless I sold it years ago.
If gankers cannot afford to gank miners anymore, perhaps they should do some mining to earn the required isk to do so. You want fries with that? |

James Amril-Kesh
4S Corporation RAZOR Alliance
578
|
Posted - 2012.08.29 19:07:00 -
[387] - Quote
Josef Djugashvilis wrote:CCP have decided that ganking miners should cost the ganker more isk.
Deal with it. We have demonstrated, ad nauseum, that this is a flawed argument. http://themittani.com/features/local-problem A simple fix to the local intel problem |

La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.29 19:08:00 -
[388] - Quote
To all the morons who claim its time to adapt for pvpers:
Herr Wilkus wrote: Step 1: Halve Concord Response time, triple the sec status penalty. (ganker nerf)
Step 2: Create the Noctis - destroying ninja income by crashing the value of salvage.
Step 3: Kill the LVL 4 Loot, while leaving 'unstealable' bounties untouched. (ninja nerf)
Step 4: Two stealth nerfs of the Orca's abilities, specifically so ninjas cannot benefit from them. (ninja nerf)
Step 5: End enforcement of alliance hopping exploits. (merc nerf)
Step 6: Remove insurance, but only for gankers, while leaving it in place for self-destruction. (ganker nerf)
Step 7: Screw up RR and aggression flags, then provide helpful popups so nobody can hurt an Incursion bear. (Skunkworks)
Step 8: Dramatically reduce the time and effort it takes to set-up or break-down a POS. (merc nerf)
Step 9: Buff Concord by preventing pirates from boarding or bailing out of ships while GCC'd. (Smodab Ongalot nerf)
Step 10: Buff Concord again, by making them appear instantly to prevent warping while GCC'd. (Herr Wilkus nerf)
Step 11: Huge increase of wardec costs, while allowing free allies and unrestrained corp-dropping to the defender. (mercs)
Step 12: Insane barge buff. (ganker nerf)
Step 13: Crimewatch (major nerf to hauler/freighter ganking and ninjas)
Step 14: Who knows? Instant Concord death ray? Quoting some fool in FF 2012: "Pewww!"
And thats just high-sec.....I'm not even going to start a list of punitive measures taken against a certain nul-sec Alliance that will remain nameless.
Factor in statements from DEVS, on this very thread: Quotable Winners like "Suicide ganking wasn't designed to be profitable", or "Gankers are expected to lose more than the victim..."
Its pretty clear where these steps are taking us.........
Pvpers adapted to every highsec aggression nerf listed above, yet the ONE thing you all had to adapt to, by fitting your ships properly is met by such forum howling you would think it involved slicing off a limb with a blunt instrument. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Jenn aSide
Smokin Aces.
186
|
Posted - 2012.08.29 19:12:00 -
[389] - Quote
Mallak Azaria wrote:MIrple wrote:Yes that might be the dumbest thing I have heard. If a war ship got even close to the coast of the US that was not an American or Allied ship it would be blown to hell.
So what your saying is no warships in empire I could get behind this. I really don't know how you got that from what he said.
Seems like the standard "throw illogical bullcrap and hope it sticks" defense.
It was not well played lol.
|

kurg
Order of the Divine Shadow
10
|
Posted - 2012.08.29 19:16:00 -
[390] - Quote
William Walker wrote:What good is a bigger population if I can not shoot them?
What good is a game that has no population to shoot at?
Like it or not, the only way Eve will continue to grow is to add new players, unfortunately those *new* players (at least the majority) are not in-tune with Eve's unforgiving PvP death system and most quit before giving the game a solid chance or joining a good corp. Eitherway, i can remember back in 2003 how TINY the population was (roughly 2-4k total!) and how much *we* back then complained about *new* players and new changes .. Yet here we are 2012 with over 300K subs!!! ... <<< Like it or not change will come! |
|

Dajli
Red Federation RvB - RED Federation
3
|
Posted - 2012.08.29 19:17:00 -
[391] - Quote
TL;DR:
CCP is a company that makes a product . They want to make profits. They will welcome anybody who wants to play. If you don't like the game you don't play. More people will play based on CCP's business decisions.
Nuff said. Cry moar Nulls. |

La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.29 19:19:00 -
[392] - Quote
kurg wrote:William Walker wrote:What good is a bigger population if I can not shoot them? What good is a game that has no population to shoot at? Like it or not, the only way Eve will continue to grow is to add new players, unfortunately those *new* players (at least the majority) are not in-tune with Eve's unforgiving PvP death system and most quit before giving the game a solid chance or joining a good corp. Eitherway, i can remember back in 2003 how TINY the population was (roughly 2-4k total!) and how much *we* back then complained about *new* players and new changes .. Yet here we are 2012 with over 300K subs!!! ... <<< Like it or not change will come!
See this could be solved with new player retention initiatives instead of moronic things like nerfing highsec aggression. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

James Amril-Kesh
4S Corporation RAZOR Alliance
578
|
Posted - 2012.08.29 19:21:00 -
[393] - Quote
Dajli wrote:TL;DR:
CCP is a company that makes a product . They want to make profits. They will welcome anybody who wants to play. If you don't like the game you don't play. More people will play based on CCP's business decisions.
Nuff said. Cry moar Nulls. CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want. http://themittani.com/features/local-problem A simple fix to the local intel problem |

La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.29 19:23:00 -
[394] - Quote
James Amril-Kesh wrote:Dajli wrote:TL;DR:
CCP is a company that makes a product . They want to make profits. They will welcome anybody who wants to play. If you don't like the game you don't play. More people will play based on CCP's business decisions.
Nuff said. Cry moar Nulls. CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want.
Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

baltec1
Bat Country
1974
|
Posted - 2012.08.29 19:29:00 -
[395] - Quote
kurg wrote:William Walker wrote:What good is a bigger population if I can not shoot them? What good is a game that has no population to shoot at? Like it or not, the only way Eve will continue to grow is to add new players, unfortunately those *new* players (at least the majority) are not in-tune with Eve's unforgiving PvP death system and most quit before giving the game a solid chance or joining a good corp. Eitherway, i can remember back in 2003 how TINY the population was (roughly 2-4k total!) and how much *we* back then complained about *new* players and new changes .. Yet here we are 2012 with over 300K subs!!! ... <<< Like it or not change will come!
9 years on nothing but year on year growth says the game is fine with people getting ganked in highsec space. |

Agreh Tensenn
Tensenn Holding
0
|
Posted - 2012.08.29 20:13:00 -
[396] - Quote
In the matter of suicide ganking the math definitely did not add upp. Mining barges was, fitted with standard non-pimped modules suited for the task at hand without factoring in suicide ganking, profitable, or almost profitable to suicide gank in high-security space. Now suicide ganking is something that i definitely enjoy myself, and that I definitely think there is place for, I do not see why it has to be easy and profitable to suicide gank everything there is? Think about every other mission ship for example. They rarely fit to counter suicide ganking, but they fit for the task at hand. If they fit standard modules like t2 or cheap deadspace/faction they will (with exceptions) not be worth suicide ganking, but if they fit expensive modules like high-grade deadspace modules for several billions, they will be. That is a clear offset.
The problem becomes even bigger when the mining ships (or ship, namely the hulk) also is damn expensive. Especially considering the actual isk earn per hour mining. While being so cheap to gank while fitted for yield, so that the miner lose up to 25 times the loss of the ganker(s) the ratio is scewed far away from any other ship in the game. And for that, the ganker may even turn a profit from the gank. The hulk must be one of the very few ships in the game that could possibly be ganked for a profit, undocked naked with only it's highslots fitted with t2 modules and some "ammo". Thats while costing 200+ million.
All values above here are pre-buff values.
Speaking of making suicide ganking harder in general I would like to direct you to Red Frog Freight. Their maximum collateral has stayed at 1Bil and their prices has gone up for the following reason: Quote:"even with the insurance removal on concorded ship, it require now less Tornado then Typhoon to gank a freighter. as low as 9 if you got a really skilled crew, where it was 12 or 13 typhoon before.
at some point in january, we should have reduced that to 700 or 800m, but it would have upset a lot of people. now with the price raise on the module (tornado didn't changed much) it bring back the break even at 1b." Even if I cannot find the post right now i think that early summer one guy from RFF said that they lost 1 freighter in 2011, and had lost 4 this far in 2012. That should at least be an indication that High-sec has not been made safer for anyone but miners. And frankly, i dont think it's too safe for them. Please also remember that one of the main ways to kill people in high-sec is meant to be by declaring war on them. If you feel that mechanic is lacking, don't blame that on suicide ganking! |

Clystan
Binaerie Heavy Industries
3
|
Posted - 2012.08.29 20:26:00 -
[397] - Quote
Which statement do you agree with most?
A) No limit holdem > Limit Holdem > Old Maid B) Limit holdem > No limit holdem > Old Maid C) Old Maid > *
If you answered A - goto low sec If you answered B - split your time between high-sec and low sec If you answered C - stay in high sec
|

James Amril-Kesh
4S Corporation RAZOR Alliance
580
|
Posted - 2012.08.29 20:27:00 -
[398] - Quote
Clystan wrote:Which statement do you agree with most?
A) No limit holdem > Limit Holdem > Old Maid B) Limit holdem > No limit holdem > Old Maid C) Old Maid > *
If you answered A - goto low sec If you answered B - split your time between high-sec and low sec If you answered C - stay in high sec
D) Russian Roulette http://themittani.com/features/local-problem A simple fix to the local intel problem |

Clystan
Binaerie Heavy Industries
3
|
Posted - 2012.08.29 20:34:00 -
[399] - Quote
James Amril-Kesh wrote:Clystan wrote:Which statement do you agree with most?
A) No limit holdem > Limit Holdem > Old Maid B) Limit holdem > No limit holdem > Old Maid C) Old Maid > *
If you answered A - goto low sec If you answered B - split your time between high-sec and low sec If you answered C - stay in high sec
D) Russian Roulette
If you answered D - Start a corporation
|

Zanarkand
Enterprise Estonia Northern Coalition.
2
|
Posted - 2012.08.29 20:35:00 -
[400] - Quote
La Nariz wrote:
Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one.
James Amril-Kesh wrote: CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want.
Why isn't either of you whining about nullsec risk nerfs? |
|

baltec1
Bat Country
1974
|
Posted - 2012.08.29 20:36:00 -
[401] - Quote
Agreh Tensenn wrote: Even if I cannot find the post right now i think that early summer one guy from RFF said that they lost 1 freighter in 2011, and had lost 4 this far in 2012. That should at least be an indication that High-sec has not been made safer for anyone but miners.
Over the years highsec has become much safer. Its a shame M0o pre-date the killboards because their terror puts all of us bad guys to shame. |

James Amril-Kesh
4S Corporation RAZOR Alliance
580
|
Posted - 2012.08.29 20:36:00 -
[402] - Quote
Zanarkand wrote:La Nariz wrote:
Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one.
James Amril-Kesh wrote: CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want.
Why isn't either of you whining about nullsec risk nerfs? Because there aren't any? http://themittani.com/features/local-problem A simple fix to the local intel problem |

La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.29 20:48:00 -
[403] - Quote
Agreh Tensenn wrote:In the matter of suicide ganking the math definitely did not add upp. Mining barges was, fitted with standard non-pimped modules suited for the task at hand without factoring in suicide ganking, profitable, or almost profitable to suicide gank in high-security space. Now suicide ganking is something that i definitely enjoy myself, and that I definitely think there is place for, I do not see why it has to be easy and profitable to suicide gank everything there is?
No one is advocating for it to be easy and profitable to suicide gank everything there is. We are advocating that cost should not be a factor used in balancing anything (see: supercap problems), that there should be consequences to fitting your ships poorly, and that highsec aggression (risk) has been nerfed way to much for the amount of money (reward) you can earn there so the barge EHP buff should be reverted.
Agreh Tensenn wrote: Think about every other mission ship for example. They rarely fit to counter suicide ganking, but they fit for the task at hand. If they fit standard modules like t2 or cheap deadspace/faction they will (with exceptions) not be worth suicide ganking, but if they fit expensive modules like high-grade deadspace modules for several billions, they will be. That is a clear offset.
That is a good example of consequences for fitting your ship poorly. For some reason though that is not to apply to miners.
Agreh Tensenn wrote: The problem becomes even bigger when the mining ships (or ship, namely the hulk) also is damn expensive. Especially considering the actual isk earn per hour mining. While being so cheap to gank while fitted for yield, so that the miner lose up to 25 times the loss of the ganker(s) the ratio is scewed far away from any other ship in the game. And for that, the ganker may even turn a profit from the gank. The hulk must be one of the very few ships in the game that could possibly be ganked for a profit, undocked naked with only it's highslots fitted with t2 modules and some "ammo". Thats while costing 200+ million.
Cost should never be a balancing factor this has been proven already with the problems CCP had with super caps. Not to mention that it was only a profitable event IFF the miner chose not to tank their hulk.
Agreh Tensenn wrote: Speaking of making suicide ganking harder in general I would like to direct you to Red Frog Freight. Their maximum collateral has stayed at 1Bil and their prices has gone up for the following reason: "even with the insurance removal on concorded ship, it require now less Tornado then Typhoon to gank a freighter. as low as 9 if you got a really skilled crew, where it was 12 or 13 typhoon before.
Even if I cannot find the post right now i think that early summer one guy from RFF said that they lost 1 freighter in 2011, and had lost 4 this far in 2012. That should at least be an indication that High-sec has not been made safer for anyone but miners. And frankly, i dont think it's too safe for them. Please also remember that one of the main ways to kill people in high-sec is meant to be by declaring war on them. If you feel that mechanic is lacking, don't blame that on suicide ganking!
This is a great example of people adapting to a change. Hell I think this is the only example of highsec people adapting to a change. Also you can't claim that highsec has not become safer based off of hearsay. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
280
|
Posted - 2012.08.29 21:24:00 -
[404] - Quote
La Nariz wrote:Agreh Tensenn wrote: Think about every other mission ship for example. They rarely fit to counter suicide ganking, but they fit for the task at hand. If they fit standard modules like t2 or cheap deadspace/faction they will (with exceptions) not be worth suicide ganking, but if they fit expensive modules like high-grade deadspace modules for several billions, they will be. That is a clear offset.
That is a good example of consequences for fitting your ship poorly. For some reason though that is not to apply to miners. I'm curious as to the number of ships whos base HP would allow them to be ganked for profit before even counting module drops. In the example above the mission ship has to add something to their ship to make it worth the gank, the exhumers on the other hand were stated as being profitable based on potential salvage alone with no tank before the changes.
Edit: Even the tankiest of them prebuff needed to devote all of it's slots to EHP increasing mods to be considered a decent tank while mission ships for the most part have no need to do anything near that to be undesirable for suicide ganking. |

Agreh Tensenn
Tensenn Holding
0
|
Posted - 2012.08.29 21:42:00 -
[405] - Quote
La Nariz wrote:No one is advocating for it to be easy and profitable to suicide gank everything there is. We are advocating that cost should not be a factor used in balancing anything (see: supercap problems), that there should be consequences to fitting your ships poorly, and that highsec aggression (risk) has been nerfed way to much for the amount of money (reward) you can earn there so the barge EHP buff should be reverted. Your points are fair but not perfect. I do not see why cost should not be a factor used in balancing something that basically is just that. Suicide ganking (as a way to actually earn something from someones bad chioce of fitting for example) is all about cost efficiency. It has to be part in balancing suicide ganking. I don't see why it would have to play a part in other kinds of balancing.
Suicide ganking mining barges has, although in cases of bad fits being profitable, mostly been about the tears of the victim. In almost every other area where suicide ganks happen that is not the case, mainly because it cost too much to kill something of a set hull value to make that kind of ganks really cost effective in terms of creating tears. Note that I'm not saying griefing, because I definitely not think it is griefing. In every other part of high-sec a profitable suicide gank means that someone either fit too many expensive modules, or had too valuable cargo, never that they did not have enough tank to withstand the gank. I do not see why that would be different for barges.
I would much rather see deadspace and the like mining upgrades or other expensive mining gear to put that into the same line, how about that?
La Nariz wrote: That is a good example of consequences for fitting your ship poorly. For some reason though that is not to apply to miners.
It definitely does, the difference is though the the mining ships are the only ships actually have to fit a tank to protect the hull (+10M or so in mods/cargo) alone from suicide ganks, that does not apply to any other ship. Also see point above.
La Nariz wrote: Cost should never be a balancing factor this has been proven already with the problems CCP had with super caps. Not to mention that it was only a profitable event IFF the miner chose not to tank their hulk.
I still dont see what you are trying to say with your first point here, feel free to enlighten me how that would apply to this case in any way.
La Nariz wrote: This is a great example of people adapting to a change. Hell I think this is the only example of highsec people adapting to a change. Also you can't claim that highsec has not become safer based off of hearsay.
Yes this is a good example, and as you can see the adaption was not big for them, lets see if you manage to adapt in the same manner.
I have no idea why you have to insult and group together high-sec people. I don't really think that adds to the discussion.
Third I guess the hearsay you mention is that I did not find the source for my comment about RFF ganks. That you had good reason to call me on that as I was far off on my numbers, here is the real quote, 15/4 2012:
"Red Frog Rufen" wrote:If I remember correctly, we lost 5 contracts du to ganking in 2011. it was 0 in 2010, and 2 in 2009. (those are pulled from memory and might not be acurate!)
for 2012, we're already at 8. https://forums.eveonline.com/default.aspx?g=posts&m=1134313#post1134313
I feel that I need to point out that I don't by any means want to say that the current values by any means are perfect and wonderful, but I am trying to say why I think that the old values was far off. |

Zanarkand
Enterprise Estonia Northern Coalition.
2
|
Posted - 2012.08.29 22:18:00 -
[406] - Quote
James Amril-Kesh wrote:Zanarkand wrote:La Nariz wrote:
Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one.
James Amril-Kesh wrote: CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want.
Why isn't either of you whining about nullsec risk nerfs? Because there aren't any?
Really? Do you really believe what you just said?
D-scan nerf, that didn't make it safer to farm in 0.0?
Moving farming from belts to anoms/deadspace, didn't that make it safer to farm in 0.0?
Nerfing nanogangs didn't make it much harder to roam deep 0.0 space?
Standings in local, didn't help 0.0 bears at all?
Putting Jump Bridges on deathstar poses was obviously a great idea, that didn't make 0.0 easier to live in at all????
JF/Capital Hauling... I could go on and on, throughout the years there have been many more little things that have made 0.0 safer.
Now, many of those changes improved the game by diversifying content, reducing lag and tedious content - but most of them could have been done differently, without as much handholding by CCP. Highsec really isn't the only place that is turning into hello kitty online. |

La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.29 22:44:00 -
[407] - Quote
^: other dude who made an actual thought out post, I'm on anterrible phone right now so I can't get you a source bu it was basically that CCP thought cost would balance and prevent supercap dominance/proliferation.they were terribly wrong and admitted it in a CSM minutes, thread or devblog.
Tyberius Franklin wrote:La Nariz wrote:Agreh Tensenn wrote: Think about every other mission ship for example. They rarely fit to counter suicide ganking, but they fit for the task at hand. If they fit standard modules like t2 or cheap deadspace/faction they will (with exceptions) not be worth suicide ganking, but if they fit expensive modules like high-grade deadspace modules for several billions, they will be. That is a clear offset.
That is a good example of consequences for fitting your ship poorly. For some reason though that is not to apply to miners. I'm curious as to the number of ships whose base HP would allow them to be ganked for profit before even counting module drops. In the example above the mission ship has to add something to their ship to make it worth the gank, the exhumers on the other hand were stated as being profitable based on potential salvage alone with no tank before the changes. Edit: Even the tankiest of them prebuff needed to devote all of it's slots to EHP increasing mods to be considered a decent tank while mission ships for the most part have no need to do anything near that to be undesirable for suicide ganking.
It was the salvage and the modules that dropped which paid out. Any Unfitted hull would be gank for profit immune. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.29 22:49:00 -
[408] - Quote
Zanarkand wrote:James Amril-Kesh wrote:Zanarkand wrote:La Nariz wrote:
Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one.
James Amril-Kesh wrote: CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want.
Why isn't either of you whining about nullsec risk nerfs? Because there aren't any? Really? Do you really believe what you just said? D-scan nerf, that didn't make it safer to farm in 0.0? Moving farming from belts to anoms/deadspace, didn't that make it safer to farm in 0.0? Nerfing nanogangs didn't make it much harder to roam deep 0.0 space? Standings in local, didn't help 0.0 bears at all? Putting Jump Bridges on deathstar poses was obviously a great idea, that didn't make 0.0 easier to live in at all???? JF/Capital Hauling... I could go on and on, throughout the years there have been many more little things that have made 0.0 safer. Now, many of those changes improved the game by diversifying content, reducing lag and tedious content - but most of them could have been done differently, without as much handholding by CCP. Highsec really isn't the only place that is turning into hello kitty online.
You are an idiot that is buttmad over losing that station timer, go whine about us being dishonorable blobbers and evil space bushido violators in CAOD. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
281
|
Posted - 2012.08.29 22:54:00 -
[409] - Quote
La Nariz wrote:^: other dude who made an actual thought out post, I'm on anterrible phone right now so I can't get you a source bu it was basically that CCP thought cost would balance and prevent supercap dominance/proliferation.they were terribly wrong and admitted it in a CSM minutes, thread or devblog. Tyberius Franklin wrote:La Nariz wrote:Agreh Tensenn wrote: Think about every other mission ship for example. They rarely fit to counter suicide ganking, but they fit for the task at hand. If they fit standard modules like t2 or cheap deadspace/faction they will (with exceptions) not be worth suicide ganking, but if they fit expensive modules like high-grade deadspace modules for several billions, they will be. That is a clear offset.
That is a good example of consequences for fitting your ship poorly. For some reason though that is not to apply to miners. I'm curious as to the number of ships whose base HP would allow them to be ganked for profit before even counting module drops. In the example above the mission ship has to add something to their ship to make it worth the gank, the exhumers on the other hand were stated as being profitable based on potential salvage alone with no tank before the changes. Edit: Even the tankiest of them prebuff needed to devote all of it's slots to EHP increasing mods to be considered a decent tank while mission ships for the most part have no need to do anything near that to be undesirable for suicide ganking. It was the salvage and the modules that dropped which paid out. Any Unfitted hull would be gank for profit immune. 2 things: 1. That ignores potential T2 salvage drops, which is why I asked. I'm not sure of really any hulls how possible salvage values compares to base EHP. 2. Doesn't address the fact that in the example that basic T2 mods on the mining ship make it a target while in the example of the missions ship it would take deadspace/faction mods of reasonable value to make it target worthy for suicide ganking. |

Frying Doom
Zat's Affiliated Traders
609
|
Posted - 2012.08.29 22:54:00 -
[410] - Quote
Zanarkand wrote:James Amril-Kesh wrote:Zanarkand wrote:La Nariz wrote:
Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one.
James Amril-Kesh wrote: CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want.
Why isn't either of you whining about nullsec risk nerfs? Because there aren't any? Really? Do you really believe what you just said? D-scan nerf, that didn't make it safer to farm in 0.0? Moving farming from belts to anoms/deadspace, didn't that make it safer to farm in 0.0? Nerfing nanogangs didn't make it much harder to roam deep 0.0 space? Standings in local, didn't help 0.0 bears at all? Putting Jump Bridges on deathstar poses was obviously a great idea, that didn't make 0.0 easier to live in at all???? JF/Capital Hauling... I could go on and on, throughout the years there have been many more little things that have made 0.0 safer. Now, many of those changes improved the game by diversifying content, reducing lag and tedious content - but most of them could have been done differently, without as much handholding by CCP. Highsec really isn't the only place that is turning into hello kitty online. You definitely bring up some good points about how null has gotten so soft that even Hello kitty might be a bit dangerous in comparison for Null bears these days. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
|

La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.29 23:07:00 -
[411] - Quote
Tyberius Franklin wrote:La Nariz wrote:^: other dude who made an actual thought out post, I'm on anterrible phone right now so I can't get you a source bu it was basically that CCP thought cost would balance and prevent supercap dominance/proliferation.they were terribly wrong and admitted it in a CSM minutes, thread or devblog. Tyberius Franklin wrote:La Nariz wrote:Agreh Tensenn wrote: Think about every other mission ship for example. They rarely fit to counter suicide ganking, but they fit for the task at hand. If they fit standard modules like t2 or cheap deadspace/faction they will (with exceptions) not be worth suicide ganking, but if they fit expensive modules like high-grade deadspace modules for several billions, they will be. That is a clear offset.
That is a good example of consequences for fitting your ship poorly. For some reason though that is not to apply to miners. I'm curious as to the number of ships whose base HP would allow them to be ganked for profit before even counting module drops. In the example above the mission ship has to add something to their ship to make it worth the gank, the exhumers on the other hand were stated as being profitable based on potential salvage alone with no tank before the changes. Edit: Even the tankiest of them prebuff needed to devote all of it's slots to EHP increasing mods to be considered a decent tank while mission ships for the most part have no need to do anything near that to be undesirable for suicide ganking. It was the salvage and the modules that dropped which paid out. Any Unfitted hull would be gank for profit immune. 2 things: 1. That ignores potential T2 salvage drops, which is why I asked. I'm not sure of really any hulls how possible salvage values compares to base EHP. That said most T2 ships above the frigate class can fit tanks equivalent or better than an exhumer pre-buff without total fitting dedication to tank. 2. Doesn't address the fact that in the example that basic T2 mods on the mining ship make it a target while in the example of the missions ship it would take deadspace/faction mods of reasonable value to make it target worthy for suicide ganking.
It most certainly does not ignore potential T2 salvag drops. Combat ships require more EhP to be used in combat. Asteroids don't shoot back when you shoot them maybe asteroids should be buffed. Basically the hulk is a specialized mining ship it's a noncombat ship so it is much less durable than a combat ship. Industrial ship=!combat ship. Exhumers also did not require total dedication to tank for gank prevention, all but 1 mid, a low slot, two rigs for a reall good tank. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Agreh Tensenn
Tensenn Holding
1
|
Posted - 2012.08.29 23:20:00 -
[412] - Quote
La Nariz wrote:^: other dude who made an actual thought out post, I'm on anterrible phone right now so I can't get you a source bu it was basically that CCP thought cost would balance and prevent supercap dominance/proliferation.they were terribly wrong and admitted it in a CSM minutes, thread or devblog..
That is an interesting part of EVE History from before my time I'm afraid, I haven't been around too long. Not long enough to really have that many opinions maybe. I still don't think that matter really relates to suicide ganking. I would agree it would relate or apply to general ship balancing though. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
281
|
Posted - 2012.08.29 23:21:00 -
[413] - Quote
La Nariz wrote: It most certainly does not ignore potential T2 salvag drops. Combat ships require more EhP to be used in combat. Asteroids don't shoot back when you shoot them maybe asteroids should be buffed. Basically the hulk is a specialized mining ship it's a noncombat ship so it is much less durable than a combat ship. Industrial ship=!combat ship. Exhumers also did not require total dedication to tank for gank prevention, all but 1 mid, a low slot, two rigs for a reall good tank.
You may want to review the idea of a decent tank with those holding that position. In many of the threads on this topic kills of hulks fitting partial tanks have been posted (2 mids, 1 low, 2 rigs) and decried as being poor attempts and utterly insufficient.
Those things aside, the idea of a craft that needs no protective ability due to not being a combat vessel seems to contradict the idea of fitting a tank being a viable course of action. If combat situations shouldn't be figured into ship design then considering it in the fitting process is equally unneeded. It also ignores the reality of the game. Industrial ships don't live in a bubble that makes the somehow harder to aggress in a suicide gank than any other ship. Given that all space is inherently hostile and these ships operate in that space why would there be no idea of protection worked into hull options? |

Charles Baker
Estrale Frontiers Project Wildfire
252
|
Posted - 2012.08.29 23:38:00 -
[414] - Quote
Saw tears in the first paragraph didn't read. |

Dinsdale Pirannha
Pirannha Corp
261
|
Posted - 2012.08.30 00:13:00 -
[415] - Quote
More brilliant propaganda by the disgraced ex-CSM leader. The guy is a sociopathic narcissist, but far from stupid.
You want to create yet another propaganda tool that is more insidious than bombarding the Eve forums with lies? Well then, just build your own website and fill it with articles from your stooges that CCP has zero control over. Sort of your own "fair and balanced" Fox network.
goons and the other null sec zealots are trying to create an agenda that is not even there. They are trying to define the conversation about an issue that is not even in any conversation. But it is standard politics. Create outrageous talking points about some non-existent issue, begin attacking your opposition (the disgraced ex-CSM leader seems to believe that CCP is his opposition) about said non-issue, but by doing so put your opposition on the defensive.
What this political tactic does is to try to gain some leverage to try pre-empt CCP from altering whatever other game mechanic that is meaningful to the nullsec zealots. What that mechanic is, I don't know, but I am sure there are many.
Keep in mind this: goons always laugh at people who complained about the ridiculous costs to war dec goons now, and stated that goons don't live in high sec so cost to dec them is irrelevant. So if goons don't live in high sec, why do they care so much about a purely high sec mechanic? |

Marlona Sky
D00M. Northern Coalition.
1253
|
Posted - 2012.08.30 00:53:00 -
[416] - Quote
La Nariz wrote:You are an idiot that is buttmad over losing that station timer, go whine about us being dishonorable blobbers and evil space bushido violators in CAOD. He listed sound facts and you lose your **** over it and bring up a station timer. Pretty sure the buttmad person is you.
Remove local, structure mails and revamp the directional scanner! |

Eternal Error
Exitus Acta Probant
129
|
Posted - 2012.08.30 00:57:00 -
[417] - Quote
The general idea of the article is correct, and you need look no further than the proposed crimewatch changes and Greyscale's ideas in general.
I think CCP vastly underestimates how many people will rage if this trend continues/those changes are implemented, regardless of whether it affects those people directly (i.e. even if those players don't set foot in highsec). |

La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.30 01:25:00 -
[418] - Quote
Marlona Sky wrote:La Nariz wrote:You are an idiot that is buttmad over losing that station timer, go whine about us being dishonorable blobbers and evil space bushido violators in CAOD. He listed sound facts and you lose your **** over it and bring up a station timer. Pretty sure the buttmad person is you. lol ncdot trying Goonwaffe is now recruiting feel free to message me in game for information about joining! |

James Amril-Kesh
4S Corporation RAZOR Alliance
581
|
Posted - 2012.08.30 03:04:00 -
[419] - Quote
Zanarkand wrote:James Amril-Kesh wrote:Zanarkand wrote:La Nariz wrote:
Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one.
James Amril-Kesh wrote: CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want.
Why isn't either of you whining about nullsec risk nerfs? Because there aren't any? Really? Do you really believe what you just said? D-scan nerf, that didn't make it safer to farm in 0.0? Moving farming from belts to anoms/deadspace, didn't that make it safer to farm in 0.0? Nerfing nanogangs didn't make it much harder to roam deep 0.0 space? Standings in local, didn't help 0.0 bears at all? Putting Jump Bridges on deathstar poses was obviously a great idea, that didn't make 0.0 easier to live in at all???? JF/Capital Hauling... I could go on and on, throughout the years there have been many more little things that have made 0.0 safer. Now, many of those changes improved the game by diversifying content, reducing lag and tedious content - but most of them could have been done differently, without as much handholding by CCP. Highsec really isn't the only place that is turning into hello kitty online. All of this took place after I started playing the game. I assumed you were talking about recently. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Schalac
Apocalypse Reign
81
|
Posted - 2012.08.30 04:27:00 -
[420] - Quote
It's just more goons crying.
"Wah, we have noone to shoot because we chased them away or made them blue, and now CCP is stopping my 'emergent gameplay' because I pissed all over everything and everyone. Fix it now CCP because I am a little spoiled **** whose sole purpose is to grief people and ruin your game."
Honestly. The goons need to just stop posting and go back to being the ******** little basement dwellers that the are in silence. It's boring to read and has so little meaning at all. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
582
|
Posted - 2012.08.30 04:52:00 -
[421] - Quote
Schalac wrote:It's just more goons crying.
"Wah, we have noone to shoot because we chased them away or made them blue, and now CCP is stopping my 'emergent gameplay' because I pissed all over everything and everyone. Fix it now CCP because I am a little spoiled **** whose sole purpose is to grief people and ruin your game."
Honestly. The goons need to just stop posting and go back to being the ******** little basement dwellers that the are in silence. It's boring to read and has so little meaning at all. Maybe if you read 3 or 4 of the pages of this thread you'd realize that our side is the one presenting the logical arguments, as opposed to the carebear rhetoric in which you seem to be quite versed. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Schalac
Apocalypse Reign
81
|
Posted - 2012.08.30 05:15:00 -
[422] - Quote
James Amril-Kesh wrote:Schalac wrote:It's just more goons crying.
"Wah, we have noone to shoot because we chased them away or made them blue, and now CCP is stopping my 'emergent gameplay' because I pissed all over everything and everyone. Fix it now CCP because I am a little spoiled **** whose sole purpose is to grief people and ruin your game."
Honestly. The goons need to just stop posting and go back to being the ******** little basement dwellers that the are in silence. It's boring to read and has so little meaning at all. Maybe if you read 3 or 4 of the pages of this thread you'd realize that our side is the one presenting the logical arguments, as opposed to the carebear rhetoric in which you seem to be quite versed. And my post wasn't about any more than the article in the OP. It's not your game, it's CCPs. Judging by some of the posts that 'your side' makes though it's not hard to be against you. EVE was not created to be a niche game. No matter how any of you feel about it. CCP made it to be a successful space MMO, with plans to grow to be THE space MMO. That is what got me into EVE. Space battles, planet battles, walking around huge space stations....
The potential is there, and it is emerging. With a little more work and a few technological advancements coupled with no other real space game being on the market CCP is achieving their stated goal. If they have to rip out a few weeds to let the garden of New Eden flourish, then so be it.
|

Frying Doom
Zat's Affiliated Traders
609
|
Posted - 2012.08.30 05:20:00 -
[423] - Quote
I honestly find it no surprise that an article of this nature turned up of that site.
"Oh no EvE is being dumbed down, carebears are getting away to easily ect.. blah blah blah"
Have any of you considered that with the current tech fix, the holders of the tech moons are still making profits and threads like this and the barge fairy tale one are about having the barge stats lowered so more can once again be destroyed driving up the demand for tech.
This is once again all about isk and some greedy null sec alliances. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Kryss Darkdust
The Skulls
148
|
Posted - 2012.08.30 06:08:00 -
[424] - Quote
Frying Doom wrote:I honestly find it no surprise that an article of this nature turned up of that site.
"Oh no EvE is being dumbed down, carebears are getting away to easily ect.. blah blah blah"
Have any of you considered that with the current tech fix, the holders of the tech moons are still making profits and threads like this and the barge fairy tale one are about having the barge stats lowered so more can once again be destroyed driving up the demand for tech.
This is once again all about isk and some greedy null sec alliances.
You know I don't actually believe that. I do believe that people that write any kind of opinion article and get involved in the community on that level have agendas, don't get me wrong, but I don't believe the Agenda is some sort of conspiracy that we can't figuire out nore do I believe even guys like Mittani and his various article writers are conspiring together to destroy Eve for everyone else. We all have our own vision of the game and I doubt we will ever have a consensus, but their vision, of a more dangerous and more cut throat Eve is no more or less valid than the "safer" or "safe" version of Eve others advocate.
I have always felt that any mechanic that says "no you can't do that" is in oppossition to the original vision of Eve that CCP presented to us. In a sense the games mechanic should always say "yes you can"... BUT "here are you consquences". More importantly I believe the "consequence" part of the mechanic should be a fully functioning system driven by players reactions and not some automated system. This is really where I have a beef with ganking mechanics as they are today.
Sure there are consequences to gankers. There ship is blown up, they lose sec rating which takes considerable time to rebuild, their is no insurance payout so your gank may conceivably come at a loss if planned poorly, their is a 15 minute timer that prevents you from doing jack **** but wait. Those are all consequences, but none of them are run by the player base. A person who was a victim of a gank wasn't the instrument of those consequences, unlike what happen to him, AKA, his consquence for flying a mining ship in the wrong place with the wrong fit is that another player blew him up.
To me this is the lob sided aspect of the system. I don't care about insurance, sec rating, timers or their ISK loses, I as a player want to be able to say "ok buddy, you ganked me, now I'm going to give you some consequences and we are going to do it my way". As it is today, a person who wants to get back at a ganker in particularly a smart one has absolutely no recourse.
1. War dec? Nope, he's in a NPC corp. 2. Suicide gank him back? Unlikely, after all, he's a PvPer not a miner, try suicide ganking a bloody Drake in High Sec 3. Bounty collection? Would be nice, but if I put a bounty on him, he'll have his buddy blow him up and laugh all the way to the bank. 4. Try to find him and stop him from suicide ganking? Whats the point, He'll get Concorded after the attempt and you can't shoot at him before.
My point is that suicide ganking as a tactic and as a "thing" you can do in the game is fine but from my perspective, if there is no good way for me to serve up some consequences to a suicide ganker its worthless.
The worst part about it is that there are lots of ways with minimal though to fix this.
Just one example.
1. Make bounties collectable only by the people the person the bounty placer specificies. 2. Allow people who are able to collect a bounty to attack that individual person anywhere, anytime. 3. Allow the pirate (the holder of the bounty) to pay off his own bounty, retributions go to the person who placed the bounty. 4. Only allow a bounty to be placed after you have been blown up in Low or High Sec.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Terraferma K10
Center for Advanced Studies Gallente Federation
8
|
Posted - 2012.08.30 06:26:00 -
[425] - Quote
I'm so confused. I read threads full of "stop caring about isk/hour you noob and play the game". And then I read teary-eyed threads and websites predicated on needing to spend more isk per suicide mission.
I'm okay with my favorite activity becoming a little bit harder after completely shitting on hulks for a few years now. Now "the hunt" actually feels like a hunt instead of just wiping a system clean of hulks every weekend and then pull in my own alt fleet to take good belts.
And did the author really write that a T2 BS can't take down an afk Mack? That's news to me and contradicts my findings so far.
AFK hurricane at my doorstep! |

Barrogh Habalu
Imperial Shipment Amarr Empire
5
|
Posted - 2012.08.30 07:31:00 -
[426] - Quote
Terraferma K10 wrote:And did the author really write that a T2 BS can't take down an afk Mack? That's news to me and contradicts my findings so far. The real question is, is it worth it?..
Honestly, it's not miner bashing that is the problem, but the perspective of facing hisec of the future we have no idea about, we have no idea wheter it's really all about "nerfing hisec aggression" or something more.
Though as I've said in comments there, known plans of WoD pretty much outline what CCP are aiming for for both games - total separation of "sandbox" and "PvE" parts of the game. Of course, concept can be a subject to changes, so who knows...
Anyways, I hope CCP guys understand that if they want to get away with this sort of model, they have to learn how to make PvE content that isn't complete garbage the only value of which is income of money/items.
And finally, I'm really waiting for author of that article to write down what he knows of possible negative effects of such changes that can affect negatively those who will choose to deal with the problem by leaving hisec for good. |

Barrogh Habalu
Imperial Shipment Amarr Empire
5
|
Posted - 2012.08.30 07:35:00 -
[427] - Quote
Sorry, double post. |

Sekket
Dissident Aggressors Mordus Angels
31
|
Posted - 2012.08.30 07:36:00 -
[428] - Quote
Ok, so who doesn't realize he's complaining primarily because a reduced turn-around on mining barges cuts into OTEC's technetium profits? - CQ isn't a refuge, it's a cage.
http://www.youtube.com/watch?v=2iu4iekX3WE |

James Amril-Kesh
4S Corporation RAZOR Alliance
583
|
Posted - 2012.08.30 07:43:00 -
[429] - Quote
Once again everybody's missing the point. The miner's could have easily made lives difficult for the gankers, but they refused to do so and instead had CCP do it for them. Now they're chestbeating triumphantly exclaiming that gankers should adapt or die, htfu, or whatever else they like. Isn't revenge a dish best served... yourself? You had to go and get someone else to do it for you. That's just sad. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
33
|
Posted - 2012.08.30 07:47:00 -
[430] - Quote
Barrogh Habalu wrote:Terraferma K10 wrote:And did the author really write that a T2 BS can't take down an afk Mack? That's news to me and contradicts my findings so far. The real question is, is it worth it?.. Honestly, it's not miner bashing that is the problem, but the perspective of facing hisec of the future we have no idea about, we have no idea wheter it's really all about "nerfing hisec aggression" or something more. Though as I've said in comments there, known plans of WoD pretty much outline what CCP are aiming for for both games - total separation of "sandbox" and "PvE" parts of the game. Of course, concept can be a subject to changes, so who knows... Anyways, I hope CCP guys understand that if they want to get away with this sort of model, they have to learn how to make PvE content that worth more that just income of money/items. That is, you know, fun to play. That won't make you regret that you did this PvE stuff instead of something that offer better ISK/hour. And finally, I'm really waiting for author of that article to write down what he knows of possible negative effects of such changes that can affect negatively those who will choose to deal with the problem by leaving hisec for good.
Minor note/question...
You do know that sandbox refers to the concept of freeplay. choice driven activity, vs a normal linear, narrative type focus. It freehand painting vs "paint by numbers" (not in childish, kind of derogatory sense, but that it is directed)
Its grand theft auto vs modern warfare, or SWG vs WoW.
It doesn't mean PvP vs PvE centric gameplay. It means the player is given the playground, and it is largely up to the player to make their own fun and craft their own story. You know, like a sand box is really just, well, sand and not say like a basketball court or baseball field where the rules for play are more focused.
Just wanted to clarify that bit, because sometimes it seems players don't know what sandbox means, as maybe EvE is the only game that they associate it with. Its a little tiny peeve of mine. I don't mean to offend. |
|

Ghazu
69
|
Posted - 2012.08.30 08:21:00 -
[431] - Quote
The real issue is that miners refuse to sacrifice yield for tank. They just want to be buffed magically and that's what they got. Boy I wish pvp ships didn't have to choose between gank and tank, we should just have both magically. |

Lilianna Star
SAZI Enterprises The Aslyum
80
|
Posted - 2012.08.30 08:29:00 -
[432] - Quote
Maybe they're trying to reach a balance between aggression and safety in high sec and they felt that it was a little too close to the aggression side. |

Kryss Darkdust
The Skulls
151
|
Posted - 2012.08.30 08:59:00 -
[433] - Quote
Lilianna Star wrote:Maybe they're trying to reach a balance between aggression and safety in high sec and they felt that it was a little too close to the aggression side.
I think as the article point out, regardless of what CCP says, the patch goals in the last several months and future patch development plans like Crimewatch are going to have the effect of making High Sec safer.
It just begs the question, is that a good idea?
Suffice to say the community is definitely not at a consensus, but if you filter out the extreme right and the extreme left, for the lack of a better term, the moderate opinion seems to be that it is a good idea, a category I find myself part of.
My two major points of contention are the Risk Vs. Rewards Vs. Consequences, which I believe should be dictated by players, not by an automated system. I want to as a player be both the Risk, The Reward and the Consequence of another players action. I don't need Concord to manage that for me. This is really where I think the mechanics as they are today still need some work. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Lilianna Star
SAZI Enterprises The Aslyum
80
|
Posted - 2012.08.30 09:11:00 -
[434] - Quote
It seems people hate carebears more than anything here. I don't get it, they aren't hurting you.
I think the ire really needs to be directed at how lucrative high sec is. It shouldn't be as rewarding as it is. I'm all for making high sec more safe. Trust me, we don't want newbies and carebears being put feet first into the troll fire. But at the same time, it's too rewarding to stay there and have operations there. |

Kryss Darkdust
The Skulls
151
|
Posted - 2012.08.30 09:30:00 -
[435] - Quote
Lilianna Star wrote:It seems people hate carebears more than anything here. I don't get it, they aren't hurting you.
I think the ire really needs to be directed at how lucrative high sec is. It shouldn't be as rewarding as it is. I'm all for making high sec more safe. Trust me, we don't want newbies and carebears being put feet first into the troll fire. But at the same time, it's too rewarding to stay there and have operations there.
The hate thats spewed about carebears is generally mostly a macho man attitude that says "hey look at me, I can blow up your ship, that makes me better than you"... This attitude doesn't come from real Eve players, it comes from jack asses that exist in this and every other game and/or public forum. It boils down to little weener syndrome, you can bet its the same guys who buy monster sized SUV's and refer to their girlfriend as "my *****". So don't mix up the real Eve community with the A-holes that dwell within its ranks.
What real Eve players don't want is for Eve to be converted to a carebear, theme park game and the reason should be obvious, we love the game because of how it is and we play it because it is specifically not a theme park MMO and notably its the only one of its kind, so we have no other recourse.
That said I do agree with you, part of the reason "carebearing" gets .....thrown under the bus is because the players who are out in null, low and wormhole space swapping paint everyday live in a High Risk and relatively low reward world, while carebears live in a low risk and high reward world. To this kind of player the **** is upside and I tend to agree with them.
So yeah, I don't mind a safe high sec with carebears floating around doing their mining and manufacturing and participating in the game as little worker bee's but I don't want that to be the most profitable way to play the game, I want to know that when me and my crew go out and risk billions of ISK worth of ships in some null sec hell hole somewhere, that if we are successful we are showered with riches given the risks we take. That simply isn't the case its very much upside down even if you are amazingly good at this game.
I personally thing that all PvE content should be relatively low pay, even null sec ratting, complexes, incursions.. everything. The best rewards should come from popping another player trying to pop you.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Josef Djugashvilis
The Scope Gallente Federation
503
|
Posted - 2012.08.30 09:48:00 -
[436] - Quote
James Amril-Kesh wrote:Once again everybody's missing the point. The miner's could have easily made lives difficult for the gankers, but they refused to do so and instead had CCP do it for them. Now they're chestbeating triumphantly exclaiming that gankers should adapt or die, htfu, or whatever else they like. Isn't revenge a dish best served... yourself? You had to go and get someone else to do it for you. That's just sad.
Why do you presume CCP took 'a side' ?
Just maybe CCP did what they thought might be best for the game.
The essential fact of the matter is that any ship (including mining barges) can still be ganked, anywhere, any time.
It just cost more to do it.
You want fries with that? |

Anunzi
High House Of Shadows Tribal Band
2
|
Posted - 2012.08.30 09:52:00 -
[437] - Quote
Good article, good read. Once again James delivers.
I would say this, highsec is being made safer. That is beyond any doubt, anyone who denies this is denying the truth, either to themselves or to everyone, not that the opinions of such fools really matter. Given that and the fact that EvE is supposed to be based around a risk/reward system then as long as they nerf the ever living **** out of the rewards I have no issue with that. So cut the possible income of mining, missioning, ratting etc etc in highsec in accordance with the reduced risk. Seems fair to me.
|

Josef Djugashvilis
The Scope Gallente Federation
504
|
Posted - 2012.08.30 09:56:00 -
[438] - Quote
CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!
Quite funny really. You want fries with that? |

Lilianna Star
SAZI Enterprises The Aslyum
80
|
Posted - 2012.08.30 10:00:00 -
[439] - Quote
Kryss Darkdust wrote:Lilianna Star wrote:It seems people hate carebears more than anything here. I don't get it, they aren't hurting you.
I think the ire really needs to be directed at how lucrative high sec is. It shouldn't be as rewarding as it is. I'm all for making high sec more safe. Trust me, we don't want newbies and carebears being put feet first into the troll fire. But at the same time, it's too rewarding to stay there and have operations there. The hate thats spewed about carebears is generally mostly a macho man attitude that says "hey look at me, I can blow up your ship, that makes me better than you"... This attitude doesn't come from real Eve players, it comes from jack asses that exist in this and every other game and/or public forum. It boils down to little weener syndrome, you can bet its the same guys who buy monster sized SUV's and refer to their girlfriend as "my *****". So don't mix up the real Eve community with the A-holes that dwell within its ranks. What real Eve players don't want is for Eve to be converted to a carebear, theme park game and the reason should be obvious, we love the game because of how it is and we play it because it is specifically not a theme park MMO and notably its the only one of its kind, so we have no other recourse. That said I do agree with you, part of the reason "carebearing" gets .....thrown under the bus is because the players who are out in null, low and wormhole space swapping paint everyday live in a High Risk and relatively low reward world, while carebears live in a low risk and high reward world. To this kind of player the **** is upside and I tend to agree with them. So yeah, I don't mind a safe high sec with carebears floating around doing their mining and manufacturing and participating in the game as little worker bee's but I don't want that to be the most profitable way to play the game, I want to know that when me and my crew go out and risk billions of ISK worth of ships in some null sec hell hole somewhere, that if we are successful we are showered with riches given the risks we take. That simply isn't the case its very much upside down even if you are amazingly good at this game. I personally thing that all PvE content should be relatively low pay, even null sec ratting, complexes, incursions.. everything. The best rewards should come from popping another player trying to pop you.
I am in complete and utter agreement. And believe me, I've seen MMOs I've loved turned into something it wasn't because the marketing team got involved with the design. |

Anunzi
High House Of Shadows Tribal Band
2
|
Posted - 2012.08.30 10:03:00 -
[440] - Quote
Josef Djugashvilis wrote:CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!
Quite funny really.
I donGÇÖt mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit.
Its only fair. Or do you want it have an ISK faucet with 0 risk?
|
|

Matriarch Prime
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.08.30 10:12:00 -
[441] - Quote
Anunzi wrote:Josef Djugashvilis wrote:CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!
Quite funny really. I donGÇÖt mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit. Its only fair. Or do you want it have an ISK faucet with 0 risk?
Yes, lets cripple the economy while we are at it. Or are those ship just going to magically build and fit themselves? You don't get rich grinding. It just doesn't happen. Rich happens when the greater output exceeds greater input, and grinding is linear, you get exactly the same ratio for X effort, as you do 10X effort.
|

Josef Djugashvilis
The Scope Gallente Federation
504
|
Posted - 2012.08.30 10:13:00 -
[442] - Quote
Anunzi wrote:Josef Djugashvilis wrote:CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!
Quite funny really. I donGÇÖt mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit. Its only fair. Or do you want it have an ISK faucet with 0 risk?
I have nothing against folk in 0.0 making easy isk.
On a more serious note, some folk seem to think that moving to 0.0 is the end game for Eve.
This is the single most pernicious myth in Eve.
I am happy to spend my time in hi-sec and lo-sec as as the politics of 0.0 are just not my cup of tea.
Pay your fees to CCP and play where you want, how you want, given the usual limitations - risk of being ganked etc.
You want fries with that? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
683
|
Posted - 2012.08.30 10:13:00 -
[443] - Quote
Anunzi wrote:Josef Djugashvilis wrote:CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!
Quite funny really. I donGÇÖt mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit. Its only fair. Or do you want it have an ISK faucet with 0 risk?
Again fake argument. Compare what's possible to compare and then come again tell high sec is an isk fountain.
Low sec vomits trillions of isk only a few are doing because players living there have done of that place what it is, a waste land, and then complain moan and cry lvl4 should come to low sec...give us a break.
Null sec, if you can't make isk over there you shouldn't be playing this game, that easy.
The major problem of high sec is not those players doing stuff there, no. High sec real problem is low/null players and their short vision or even ability to realise when they shoot their own foot.
But yeah, go ahead and keep complaining, keep exploiting game mechanics and high sec fake security so thanks to YOU, high sec at some point might become what you're afraid of, thing is that it's not high sec players fault if that ever happens, it's yours. brb |

Kryss Darkdust
The Skulls
153
|
Posted - 2012.08.30 10:21:00 -
[444] - Quote
Matriarch Prime wrote:Anunzi wrote:Josef Djugashvilis wrote:CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!
Quite funny really. I donGÇÖt mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit. Its only fair. Or do you want it have an ISK faucet with 0 risk? Yes, lets cripple the economy while we are at it. Or are those ship just going to magically build and fit themselves? You don't get rich grinding. It just doesn't happen. Rich happens when the greater output exceeds greater input, and grinding is linear, you get exactly the same ratio for X effort, as you do 10X effort. Or are you just mad that roaming around for hours contributing nothing to the game but a target is actually adding more value to the economy than someone grinding that whole time.
Thats true to a degree. Level Missions earn X amount of ISK/hour and their is a kind of invisible ceilling you really can't beyond and I don't consider manufacurting, reasearch and other forms of economic play part of the PvE formula.. Another words I have no issue with a docked up carebear making billions because he knows how to manipulate the market. But most ventures in Eve take starting capital and usually lots of it and the general way people manage that capital is through things like mission running. It should be slower to ensure that a billionare manufacurer or trader is such because he put some work into the game.
I mean you give me a billion ISK and I will make 200-300 million ISK a day with it with a 1 day old character. Getting that billion however for a day old character is not possible. That ratio... to get from A to Z is pretty f'ed up right now. I can start a new character today and one week from now with no help from anyone I will have 100 million ISK in my wallet. Three weeks I will have 500 million ISk and I will be a Billionare within two-three weeks after that. It will take some efrort and considerable play time, but to me if you can become a billionare in high sec after a month or so, there is something seriously wrong with the game.
Notably if I started a new character and went straight to 0.0 or low sec, a month later I will be as broke as I started no matter what I do.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Josef Djugashvilis
The Scope Gallente Federation
504
|
Posted - 2012.08.30 10:24:00 -
[445] - Quote
Let me deal with the issue of the isk to be made in hi-sec.
I run level 4 missions so that I can afford to lose more or less the same amount in lo-sec pvp.
If 0.0 is so good, hi-sec is so bad, why do the majority of players choose to play in hi-sec? You want fries with that? |

Kryss Darkdust
The Skulls
153
|
Posted - 2012.08.30 10:26:00 -
[446] - Quote
Quote: Low sec vomits trillions of isk only a few are doing because players living there have done of that place what it is, a waste land, and then complain moan and cry lvl4 should come to low sec...give us a break.
Go out to low sec and prove you can make Trillions of ISK ... seriously, no offense but you have no idea what your talking about. It takes serious organization, team work and considerable effort to do well in Low Sec and no matter what your always under threat of losing it on a daily basis. You get that organized in a team in high sec and you stand to make a hell of a lot more ISK and its practically assured since the risk of losing it is so minimal even with suicide ganking.
Experience is the great teacher here, unless you have tried it you should be careful about sharing your opinion on it. I have done low sec to death, I have done high sec to death and its no contest, I can make 1000% more ISK in high sec.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.08.30 10:32:00 -
[447] - Quote
There are mush more rewards in lower security. I think the arguement can be that isk faucets are not amenable to stabile and healthy economy, and that we need system that can respond to this issue, but static nerfs will not work on anything like a long timecale.
If rat bounties, asteroid yield (that don't reset on downtime), and mission payout responded across the board to player activity by push and pulling player into and out of high/low/null, we'd have system that could automatically incentive risk based on demand and allowed for an appropriate equilibrium to be found.
Static nerfs will never be appropriately tuned except to the conditions of the market that the time those changes are made.
All that said, I don't think its wildly out of wack, it is just not optimal. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1672
|
Posted - 2012.08.30 10:36:00 -
[448] - Quote
All Eve players should miss this article... and this OP |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
34
|
Posted - 2012.08.30 10:38:00 -
[449] - Quote
Kryss Darkdust wrote:Quote: Low sec vomits trillions of isk only a few are doing because players living there have done of that place what it is, a waste land, and then complain moan and cry lvl4 should come to low sec...give us a break.
Go out to low sec and prove you can make Trillions of ISK ... seriously, no offense but you have no idea what your talking about. It takes serious organization, team work and considerable effort to do well in Low Sec and no matter what your always under threat of losing it on a daily basis. You get that organized in a team in high sec and you stand to make a hell of a lot more ISK and its practically assured since the risk of losing it is so minimal even with suicide ganking. Experience is the great teacher here, unless you have tried it you should be careful about sharing your opinion on it. I have done low sec to death, I have done high sec to death and its no contest, I can make 1000% more ISK in high sec.
Knowledge of the market will always trump production activites, because it games the very system upon which wealth is founded. And markets are pvp. So, I don't think your basis of judgement is upon the appropriate mechanisms. Low security system reward quantifiable more per unit time than similar high security endevours. The goods that only come from those locations are in high demand, and low availability compared to any goods that come from high security. By orders of magnitude. |

Hiro Ceffoe
State War Academy Caldari State
1
|
Posted - 2012.08.30 10:40:00 -
[450] - Quote
James Amril-Kesh wrote: CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for.
As long as they please you right?
CCP is and should be in the business of making money, more subscribers equals more money. CCP as a company will always try to attract more to its playerbase and will change the game accordingly, the fact that Eve is not a mainstream MMO is not a design decision but a design flaw, I like that EVE is a "niche" game but I wouldn't be surprised if CCP made drastic changes to the game in the months to come to attract new players. Anyone incapable of seeing that should open there eyes.
CCP are more than EVE, they don't exist solely to provide you with a sandbox you can ***** about, EVE was project one in what im sure is an extremely complex business plan, in the near future, CCP are going to start working on other projects and EVE will take a back seat to that, you should probably accept that now. |
|

Fatbear
Starwinders The Unwilling.
9
|
Posted - 2012.08.30 10:45:00 -
[451] - Quote
Matriarch Prime wrote: Knowledge of the market will always trump production activites, because it games the very system upon which wealth is founded. And markets are pvp. So, I don't think your basis of judgement is upon the appropriate mechanisms. Low security system reward quantifiable more per unit time than similar high security endevours. The goods that only come from those locations are in high demand, and low availability compared to any goods that come from high security. By orders of magnitude. and theres nothing wrong with that.
Your post is a little hard to understand, it reads like it's through a translator? (that's a question, not a criticism) So excuse me if I've misunderstood....
Only idiots buy inflated price goods in lowsec. Why would you bother when every man and his dog has a cloaky hauler and every corp has JF alts? "Local markets" died when CCP introduced so many mobility tools.
Lowsec is a wasteland in comparison to both other sectors. The argument everyone should be making is not to reduce the ISK opportunities in highsec, but to address proper risk vs reward across the board and actually make lowsec have a purpose. Right now it's along the lines of:
High-sec - good isk / no risk Low-sec - lolisk? I live on a diet of PLEX and trader alts / high risk Null-sec - great opportunities / moderate to high risk
As an alliance that's just transgressed from full-time lowsec PvP to highsec wars, our income streams have shot up and our PvP activity has increased considerably.
Needs to be:
High-sec - moderate to good isk if you put the time and effort in / no to little risk Low-sec - great isk making / moderate to high risk Null-sec - awesome opportunities but you risk death every hour |

Anunzi
High House Of Shadows Tribal Band
2
|
Posted - 2012.08.30 10:49:00 -
[452] - Quote
Lin-Young Borovskova wrote: The major problem of high sec is not those players doing stuff there, no. High sec real problem is low/null players and their short vision or even ability to realise when they shoot their own foot.
But yeah, go ahead and keep complaining, keep exploiting game mechanics and high sec fake security so thanks to YOU, high sec at some point might become what you're afraid of, thing is that it's not high sec players fault if that ever happens, it's yours.
Incorrect.
The major problem is that there is a VAST discrepancy between the risk/reward in highsec and the risk/reward in low/null. Look at incursions. With the right ships no risk at all and the money you can make per hour are way out of whack with anything else. ThatGÇÖs simply not right. The only people defending this sate of affairs are the people with a vested interest.
PS, I donGÇÖt gank in highsec, havenGÇÖt even been back since I moved to null. So take your childish accusations elsewhere please. |

Kryss Darkdust
The Skulls
153
|
Posted - 2012.08.30 11:01:00 -
[453] - Quote
Quote:Low security system reward quantifiable more per unit time than similar high security endevours.
Only if you completely ignore Risk vs. Reward. Try running missions in Low Sec for 3 hours uninterrupted.
Because of the RISKs involved, ultimately the rewards are considerably lower and by a wide margin in low sec as compared to high sec because in essence outside of doing something stupid in an actual mission and getting blown up by rats, its risk free.
and as I said, markets, trading and manufacturing is not where I have my beef. Markets are whatever they are and its not relevant how much ISK smart players make or don't make on them. Its not the what we are talking about Low Risk, High Rewards in High Sec.
We are basically talking about uninterrupted farming be it incursions, complexes or Level 4 missions in High Sec. Since there is no risk, it is the number one way to make ISK in the game.
I mean yeah sure, me and my crew can make 200-300 million ISK in a wormhole in an hour or two, far better than what we can make in High Sec in the same time frame running missions or something. But for every 1 day we get to do this uninterrupted, their are 3-4 days in which we have to get the hell out because someone much bigger and stronger is arm wrestling us out, or we get in a fight often losing a ship or two that can cost beyond the 200-300 million ISK we made a day before. Hence ultimately if I was only concerned with financial gain and progress for my corp, we would be doing nothing but running missions and incursions.
AND THATS the point because this is in fact what a HUGE amount of people have discovered and its exactly why high sec mission areas are flooded with hundreds of people and incursions are filled to the brim with people farming and places like Low, Null and WH space are not.
So in a way, Eve rewards you for not getting involved in the one thing that its advertised to be.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Ptraci
3 R Corporation The Irukandji
610
|
Posted - 2012.08.30 11:44:00 -
[454] - Quote
Too-Boku wrote:Eve is a helluva lot safer than it used to be. This is not good. 
Is it? I don't seem to remember getting podded in high sec. Twice. The same day. In different regions. I don't remember pilots being paranoid about the value of goods in their hold when undocking from a trade hub. I don't remember miners being constantly harassed by can flippers and suicide gankers. I don't remember any mission in high sec being almost immediately swarmed by can flippers and ninja salvagers.
Perhaps you're talking about a different EVE Online. But at least since 2005, EVE is certainly not "safer" than it was.
|

Kryss Darkdust
The Skulls
155
|
Posted - 2012.08.30 11:49:00 -
[455] - Quote
Ptraci wrote:Too-Boku wrote:Eve is a helluva lot safer than it used to be. This is not good.  Is it? I don't seem to remember getting podded in high sec. Twice. The same day. In different regions. I don't remember pilots being paranoid about the value of goods in their hold when undocking from a trade hub. I don't remember miners being constantly harassed by can flippers and suicide gankers. I don't remember any mission in high sec being almost immediately swarmed by can flippers and ninja salvagers. Perhaps you're talking about a different EVE Online. But at least since 2005, EVE is certainly not "safer" than it was.
True but what mechanics do you suggest made it less safe? Was there a patch that you can attribute a "less safe" High Sec to?
I recognize that players have taken it upon themselves to make high sec less safe, but that is in the spirit of the game and CCP's vision, at least as they have outlined it publicly. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Ghazu
69
|
Posted - 2012.08.30 11:55:00 -
[456] - Quote
Kryss Darkdust wrote:Ptraci wrote:Too-Boku wrote:Eve is a helluva lot safer than it used to be. This is not good.  Is it? I don't seem to remember getting podded in high sec. Twice. The same day. In different regions. I don't remember pilots being paranoid about the value of goods in their hold when undocking from a trade hub. I don't remember miners being constantly harassed by can flippers and suicide gankers. I don't remember any mission in high sec being almost immediately swarmed by can flippers and ninja salvagers. Perhaps you're talking about a different EVE Online. But at least since 2005, EVE is certainly not "safer" than it was. True but what mechanics do you suggest made it less safe? Was there a patch that you can attribute a "less safe" High Sec to? I recognize that players have taken it upon themselves to make high sec less safe, but that is in the spirit of the game and CCP's vision, at least as they have outlined it publicly.
Hence, sandbox. |

Rats
Federal Navy Academy Gallente Federation
161
|
Posted - 2012.08.30 12:12:00 -
[457] - Quote
La Nariz wrote:James Amril-Kesh wrote:Dajli wrote:TL;DR:
CCP is a company that makes a product . They want to make profits. They will welcome anybody who wants to play. If you don't like the game you don't play. More people will play based on CCP's business decisions.
Nuff said. Cry moar Nulls. CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want. Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one.
Why should it be a niche game ? I don't believe the idea of flying in space, trading and combat is niche at all. Elite (the Grand daddy of spaceship games) was not niche. Plus the more revenue into EvE the more that can be spent on developing Eve and that isn't a bad thing.
Eve should not and will not become WoW in space, but there should be room for everyone from the cariest carebear to the hardest nosed PVP player. Eve has so many trades/roles that this should not be an issue.
The issue is everyone dictating to everyone else how they should play the game. Concentrate on what you enjoy doing (apart from griefing and greifing thinly veiled as something legit i.e. James_315 miner bumping) and improving your bit of Eve and everyone should be happy.
I know there are 2 hopes of that happening , but you never know.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Zanarkand
Enterprise Estonia Northern Coalition.
3
|
Posted - 2012.08.30 12:15:00 -
[458] - Quote
James Amril-Kesh wrote:Schalac wrote:It's just more goons crying.
"Wah, we have noone to shoot because we chased them away or made them blue, and now CCP is stopping my 'emergent gameplay' because I pissed all over everything and everyone. Fix it now CCP because I am a little spoiled **** whose sole purpose is to grief people and ruin your game."
Honestly. The goons need to just stop posting and go back to being the ******** little basement dwellers that the are in silence. It's boring to read and has so little meaning at all. Maybe if you read 3 or 4 of the pages of this thread you'd realize that our side is the one presenting the logical arguments, as opposed to the carebear rhetoric in which you seem to be quite versed.
It isn't just carebear rhetoric you are arguing against, many players already in low/0.0 see topics like this as goon propganda, because you never saw any threadnoughts about CCP making 0.0 safer and safer. If you actually started whining about risk-nerfs in HIGHSEC and NULLSEC in the same topic, I would agree to everything goons said 100%. |

Zanarkand
Enterprise Estonia Northern Coalition.
3
|
Posted - 2012.08.30 12:16:00 -
[459] - Quote
La Nariz wrote:
You are an idiot that is buttmad over losing that station timer, go whine about us being dishonorable blobbers and evil space bushido violators in CAOD.
Are you denying that CCP made 0.0 noticeably more causal and safer place to be? |

James Amril-Kesh
4S Corporation RAZOR Alliance
583
|
Posted - 2012.08.30 15:01:00 -
[460] - Quote
Zanarkand wrote:James Amril-Kesh wrote:Schalac wrote:It's just more goons crying.
"Wah, we have noone to shoot because we chased them away or made them blue, and now CCP is stopping my 'emergent gameplay' because I pissed all over everything and everyone. Fix it now CCP because I am a little spoiled **** whose sole purpose is to grief people and ruin your game."
Honestly. The goons need to just stop posting and go back to being the ******** little basement dwellers that the are in silence. It's boring to read and has so little meaning at all. Maybe if you read 3 or 4 of the pages of this thread you'd realize that our side is the one presenting the logical arguments, as opposed to the carebear rhetoric in which you seem to be quite versed. It isn't just carebear rhetoric you are arguing against, many players already in low/0.0 see topics like this as goon propganda, because you never saw any threadnoughts about CCP making 0.0 safer and safer. If you actually started whining about risk-nerfs in HIGHSEC and NULLSEC in the same topic, I would agree to everything goons said 100%. Maybe you missed the part where I said all that stuff you're blathering about happened before I ever ventured into nullsec.
http://themittani.com/features/local-problem A simple fix to the local intel problem |
|

Barakach
R-ISK Shadow Operations.
70
|
Posted - 2012.08.30 17:00:00 -
[461] - Quote
Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot.
Are you saying that they should just remove mining from the game? |

Too-Boku
Science and Trade Institute Caldari State
4
|
Posted - 2012.08.30 17:06:00 -
[462] - Quote
Barakach wrote:Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot. Are you saying that they should just remove mining from the game?
I'm saying: quit watering the game down. Soon we'll be respawning upon death in a station with our ship and a repair bill. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
36
|
Posted - 2012.08.30 17:20:00 -
[463] - Quote
Barakach wrote:Mallak Azaria wrote:Solstice Project wrote:Are there any people left who aren't cowards or plain idiots ? o_O It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot. Are you saying that they should just remove mining from the game?
No, if you read his rantings on the bit, it becomes clear that there is nothing sane or coherent about his harrassment campain on miners.
The guy is clearly wacko, and I'm being dead serious about that assessment. It my personal opinion that he has clearly, and demonstrably evident mental issues. I seriously don't why CCP hasn't banned him for his harassment campain. |

La Nariz
GoonWaffe Goonswarm Federation
117
|
Posted - 2012.08.30 17:48:00 -
[464] - Quote
Agreh Tensenn wrote:La Nariz wrote:^: other dude who made an actual thought out post, I'm on anterrible phone right now so I can't get you a source bu it was basically that CCP thought cost would balance and prevent supercap dominance/proliferation.they were terribly wrong and admitted it in a CSM minutes, thread or devblog.. That is an interesting part of EVE History from before my time I'm afraid, I haven't been around too long. Not long enough to really have that many opinions maybe. I still don't think that matter really relates to suicide ganking. I would agree it would relate or apply to general ship balancing though. Edit: I think this is one of the related posts: http://community.eveonline.com/devblog.asp?a=blog&bid=696
That's before they admitted that using cost as a balancing factor for super capitals was a bad idea but you're on the right track there. The reason it applies to suicide ganking right now is that they are using cost as an attempt to balance highsec aggression which will turn out badly. Cost should never be used as a balancing factor. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

baltec1
Bat Country
1977
|
Posted - 2012.08.30 18:17:00 -
[465] - Quote
Tyberius Franklin wrote: I'm curious as to the number of ships whose base HP would allow them to be ganked for profit before even counting module drops. In the example above the mission ship has to add something to their ship to make it worth the gank, the exhumers on the other hand were stated as being profitable based on potential salvage alone with no tank before the changes.
An untanked heavy assault cruiser, untanked recon ship, untanked logistic cruiser, untanked marauder and just about any untanked t2 frigate can be blown up for profit.
Just like the hulk however they need to have at least some mods fitted to make them worthwhile. |

oldbutfeelingyoung
Perkone Caldari State
687
|
Posted - 2012.08.30 18:21:00 -
[466] - Quote
the" they just changed EvE and now nobody is playing ,how i like it" thread is going outside this forum?  
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Tarn Kugisa
Infinite Covenant Tribal Band
124
|
Posted - 2012.08.30 18:55:00 -
[467] - Quote
It needs the TL;DR of all TL;DR's I still read it though I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Hestia Mar
Calmaretto
44
|
Posted - 2012.08.30 19:18:00 -
[468] - Quote
Kryss Darkdust wrote:Matriarch Prime wrote:Anunzi wrote:Josef Djugashvilis wrote:CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!
Quite funny really. I donGÇÖt mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit. Its only fair. Or do you want it have an ISK faucet with 0 risk? Yes, lets cripple the economy while we are at it. Or are those ship just going to magically build and fit themselves? You don't get rich grinding. It just doesn't happen. Rich happens when the greater output exceeds greater input, and grinding is linear, you get exactly the same ratio for X effort, as you do 10X effort. Or are you just mad that roaming around for hours contributing nothing to the game but a target is actually adding more value to the economy than someone grinding that whole time. Thats true to a degree. Level Missions earn X amount of ISK/hour and their is a kind of invisible ceilling you really can't beyond and I don't consider manufacurting, reasearch and other forms of economic play part of the PvE formula.. Another words I have no issue with a docked up carebear making billions because he knows how to manipulate the market. But most ventures in Eve take starting capital and usually lots of it and the general way people manage that capital is through things like mission running. It should be slower to ensure that a billionare manufacurer or trader is such because he put some work into the game. I mean you give me a billion ISK and I will make 200-300 million ISK a day with it with a 1 day old character. Getting that billion however for a day old character is not possible. That ratio... to get from A to Z is pretty f'ed up right now. I can start a new character today and one week from now with no help from anyone I will have 100 million ISK in my wallet. Three weeks I will have 500 million ISk and I will be a Billionare within two-three weeks after that. It will take some efrort and considerable play time, but to me if you can become a billionare in high sec after a month or so, there is something seriously wrong with the game. Notably if I started a new character and went straight to 0.0 or low sec, a month later I will be as broke as I started no matter what I do.
You say that if I give you a billion you can make 200 - 300 million a day with a one day old character...yes you can, using your previous 7 years worth of experience of EVE on that one-day old character. I do not accept that a true one-day player, never having had any experience of EVE in any way and playing solo without any external help, can do anything realistic other than fly around and maybe do some of the tutorials.
I'm a casual player (a couple of hours a day, usually) and although my main is 3 years old, it's unusual to have more than about 100m ISK at any time...so I play to that level of ISK. I can't afford (and have no interest in) losing a 200 mil ship every other day!
|

Zanarkand
Enterprise Estonia Northern Coalition.
3
|
Posted - 2012.08.30 19:37:00 -
[469] - Quote
I didn't miss that part, and I don't see how it is relevant.
James Amril-Kesh wrote: "D-scan nerf" I fail to see how with local it makes any difference just how effective d-scan is. Not to mention it's a flawless intel tool that both parties can use.
Actually, it used be a lot quicker to pinpoint something down to exact location, now the farmer has extra time to warp off. These seconds make all the difference between a successful tackle and the farmer warping off.
Quote: "Moving farming from belts to anoms/deadspace" A lot of people still run the belts looking for rare spawns, and also because we find it more enjoyable than sitting still in an anom pressing F1 over and over again. Anoms also don't make things particularly safer, since there's only three of the top tier anoms in a level 5 military system, which increases your likelihood of finding someone there.
Anoms are still a lot harder to scan for than belts. Even if you blind-warp to the best anoms, you still have to wait 10s for the scan. Now, if you actually try find the correct site, you have to play around with scanner and system map, both which add even more delay compared to the belt scanning.
Quote: "Nerfing nanogangs made it harder to roam" It's not hard to roam at all. Not sure where you're getting this idea.
Roaming gangs did lose considerable power that they used have, much to the benefit of 0.0 bears.
Quote:"Standings in local" Yes, because I should be forced to show info for every pilot that enters the system. 
I am not saying it was a bad change, but you can't dismiss that this change made following local a lot easier, thus safer. You can't keep adding layers of defense to 0.0/lowsec players, and at the same time say that there haven't been any nerfs to 0.0 risk.
Quote: 1."JB on deathstar POSes" Oh no, you can't camp an enemy's jump bridge with a small gang? Working as intended, you see. Why should you be able to?
2."JF/capital hauling" The one thing I grant, is that yes this makes logistics easier, but the end result of that is cheaper modules and ships, leading to more pew pew for everybody, which is a good thing.
1. Because you could camp 0.0 traffic far more easily before this change? Because maybe, just maybe, small gangs didn't deserve that nerf at all?
If you think "working as intended" is a good reason, then you shouldn't post in this thread at all, because obviously CCP thinks highsec aggression needs nerfs and all the changes they have done are working as intended.
2. I have nothing against easier logistics, but I do have a problem with making logistics too safe.
All these changes we are talking about, most of them did improve the game a lot, but could have been done different, for example nerf local a bit to compensate for local boosts, make JB anchorable at stars or planets, make cyno jumping at a station impossible - but instead CCP chose to nerf non-consensual pvp in 0.0. |

Kryss Darkdust
The Skulls
156
|
Posted - 2012.08.31 06:32:00 -
[470] - Quote
Quote:
You say that if I give you a billion you can make 200 - 300 million a day with a one day old character...yes you can, using your previous 7 years worth of experience of EVE on that one-day old character. I do not accept that a true one-day player, never having had any experience of EVE in any way and playing solo without any external help, can do anything realistic other than fly around and maybe do some of the tutorials.
I'm a casual player (a couple of hours a day, usually) and although my main is 3 years old, it's unusual to have more than about 100m ISK at any time...so I play to that level of ISK. I can't afford (and have no interest in) losing a 200 mil ship every other day!
Well in my defense I did say I could do it, I wouldn't expect most people to have my level of understanding of the game coming in new to the game of the street. I'm just pointing out that its possible, made easier by the fact that things like running missions and incursions in high sec offer a wildly profitable and risk free environment to do it in, far better than anything you can do in wormhole, Null and especially Low Sec which is one of the most upside down regions of space for Risk vs. Reward, being extremely hazardous and only a slight bump above what you can do with no risk at all in High Sec.
Anyone who disagrees that High Sec offers the best Risk vs. Reward ratio doesn't understand this game at all.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
|

March rabbit
R.I.P. Legion
245
|
Posted - 2012.08.31 10:03:00 -
[471] - Quote
James Amril-Kesh wrote: I believe it's too easy for my Tengu fit for Guristas to be ganked. CCP needs to bring native EM resists to at least 75% without any tank mods. Buff the other resists as well. I shouldn't have to tank to make ganking expensive for my adversaries.
we all happy that you finally got money to buy tengu.  YOUR A GREAT
|

March rabbit
R.I.P. Legion
245
|
Posted - 2012.08.31 10:05:00 -
[472] - Quote
Kryss Darkdust wrote:Anyone who disagrees that High Sec offers the best Risk vs. Reward ratio doesn't understand this game at all. any numbers to prove your point? Ratios of Risk/Reward for high-sec, low-sec/0.0/WH please
|

Kryss Darkdust
The Skulls
157
|
Posted - 2012.08.31 10:43:00 -
[473] - Quote
March rabbit wrote:Kryss Darkdust wrote:Anyone who disagrees that High Sec offers the best Risk vs. Reward ratio doesn't understand this game at all. any numbers to prove your point? Ratios of Risk/Reward for high-sec, low-sec/0.0/WH please
Yeah 6 years playing the ******* game.. there is your numbers. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Renan Ruivo
Irmandade Vera Cruz Alliance
853
|
Posted - 2012.08.31 12:44:00 -
[474] - Quote
Came expecting some poster to be posting a mittani blog post. Left disappointed. The world is a community of idiots doing a series of things until it explodes and we all die. |

Katika play
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.31 14:10:00 -
[475] - Quote
That sure was a alot of words just to say:
"It's harder to kill carebears in highsec there for it's harder for Goons to manipulate the market."
I guess the real "fear" (perhaps worry is a better word) comes in the ability to play the market as they've done before. Like with the Gallente ice thing that happended.
It's quite uniqe that something like that is even possible in a game. Not really sure I would like to see something like that go away. Even though it seriously hurt my wallet when it happended.  |

Jenn aSide
Smokin Aces.
193
|
Posted - 2012.08.31 14:15:00 -
[476] - Quote
Dajli wrote:TL;DR:
CCP is a company that makes a product . They want to make profits. They will welcome anybody who wants to play. If you don't like the game you don't play. More people will play based on CCP's business decisions.
Nuff said. Cry moar Nulls.
Couldn't be more wrong, if CCP would welcome anyone who wanted to play, they would have made the whole game high sec with pvp flaging and no death penalties (and we'd have 8 millionish players playing in EVE 25 servers because 1 shard couldn't do it)
Some one else can link the EVE producer talking about "the players it's ok to lose", or you can find it yourself, but most people know that EVE isn't for everyone, and people like you should stop trying to make it that way.
|

Jenn aSide
Smokin Aces.
193
|
Posted - 2012.08.31 14:17:00 -
[477] - Quote
Clystan wrote:Which statement do you agree with most?
A) No limit holdem > Limit Holdem > Old Maid B) Limit holdem > No limit holdem > Old Maid C) Old Maid > *
If you answered A - goto low sec If you answered B - split your time between high-sec and low sec If you answered C - stay in high sec
rofl
Well put
|

Drekarg
Exanimo Inc Anger Management.
6
|
Posted - 2012.08.31 14:25:00 -
[478] - Quote
No CCP replies to this threadnaught yet? Interesting. |

Renan Ruivo
Irmandade Vera Cruz Alliance
853
|
Posted - 2012.08.31 14:42:00 -
[479] - Quote
Drekarg wrote:No CCP replies to this threadnaught yet? Interesting.
Silent disappointment cannot be put in post format. The world is a community of idiots doing a series of things until it explodes and we all die. |

Duran Veldspur
Rebel Empire
0
|
Posted - 2012.08.31 14:48:00 -
[480] - Quote
Roderick Grey wrote:I still don't understand why it's such a big deal that carebears can chill in highsec without harassment unless they're wardecced.
The money's terrible there anyway...
Because those who use internet space ships to fill the void in their ego or adjust for their small....stature, want to control other peoples game so its easier for them to...inflate themselves. Kind of like the bossy husband who can't make it in the real world so he is a frustrated tyrant to his wife and children who just want peace. |
|

Renan Ruivo
Irmandade Vera Cruz Alliance
853
|
Posted - 2012.08.31 14:59:00 -
[481] - Quote
Duran Veldspur wrote:Roderick Grey wrote:I still don't understand why it's such a big deal that carebears can chill in highsec without harassment unless they're wardecced.
The money's terrible there anyway... Because those who use internet space ships to fill the void in their ego or adjust for their small....stature, want to control other peoples game so its easier for them to...inflate themselves. Kind of like the bossy husband who can't make it in the real world so he is a frustrated tyrant to his wife and children who just want peace.
Your post would be cooler if you used the example of the teacher who is a jerk to his students because he has a tyrant for a wife. The world is a community of idiots doing a series of things until it explodes and we all die. |

Jenn aSide
Smokin Aces.
193
|
Posted - 2012.08.31 15:15:00 -
[482] - Quote
"Roderick Grey" wrote:I still don't understand why it's such a big deal that carebears can chill in highsec without harassment unless they're wardecced.
The money's terrible there anyway...
"Chilling" in high sec is fine, if a player wants to make a toon, put it in a shuttle and fly around looking at stuff and "chilling", thats cool.
But if that super chill player can or does take ANY action that affect any other players situation or interaction with the game (good or bad), said super chill play should be subject to being affected in some way (good or bad) as well. Miners in NPC corps are less affected than others.
A situation need not affect me personally for me to see that it is unfair and where possible unfairness in the game should be addressed by ccp. |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
87
|
Posted - 2012.08.31 15:23:00 -
[483] - Quote
As a Null sec miner with SoCo I have every right to despise him.
But frankly, I don't care. Goons can have a giant meta gaming circle jerk, Ill just stay over in my little corner of null sec and have fun with Starbucks and the ingame browser. |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
328
|
Posted - 2012.08.31 16:57:00 -
[484] - Quote
James 315 is wrong.
Ganking is the low hanging fruit of EVE mayhem making. Nobody should give this blowhard an audience, it just encourages him. Ganking is alot like mugging elderly people, sure you can do it, but why? I fail to see how the gain, tears? ISK? respect? *LOL* is worth the cost of your ship and the security hit.
I mean sure I could go out and kill mining barges in HS, but I could also go around mugging old people. Both are stupid ideas for very similar reasons.
Now if you get your kicks being pointlessly cruel to total strangers, you go right ahead and gank to your heart's content. I personally will question your manhodd and your sanity, not only is it a gutless pastime, beyond simply juvenile, but the rationale is flawed. All James 315 is doing is complaining becuase his favorite pastime, the stupid act of ganking, is being curbed by mechanics in the game.
Its not making EVE any safer. It is making it less stupid.
Now, the only time I could get behind HS gank activities is if they are part of a cohesive denial strategy based on the concept of assymetrical warfare. War is an ugly and cruel thing with obvious objectives and it tends to be a given in warfare that the uglier you can make it the quicker its over.
Juvenile tactics in pursuit of a strategic objective beyond short term gratification at the expense of others is not the same thing as the lone ganker who blows up miners becuase he can. "Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."--H.L. Mencken |

baltec1
Bat Country
1978
|
Posted - 2012.08.31 17:15:00 -
[485] - Quote
IGNATIUS HOOD wrote: All James 315 is doing is complaining becuase his favorite pastime, the stupid act of ganking, is being curbed by mechanics in the game.
Most likely.
However I am against CCP buffing carebears because there are many ways to defend yourself already which are simply being ignored. You might see ganking fools as stupid but I see it for what it is. Easy money. |

James Amril-Kesh
4S Corporation RAZOR Alliance
590
|
Posted - 2012.08.31 19:32:00 -
[486] - Quote
Alexzandvar Douglass wrote:As a Null sec miner with SoCo I have every right to despise him.
But frankly, I don't care. Goons can have a giant meta gaming circle jerk, Ill just stay over in my little corner of null sec and have fun with Starbucks and the ingame browser. How big is that corner of null sec, exactly? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Rafa Dux
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.08.31 19:41:00 -
[487] - Quote
Don't see what everyone is bitching about.. Its mittenz so yeah, nuff said there.. but I don't want to see Eve another carebear WoW fest. |

James Amril-Kesh
4S Corporation RAZOR Alliance
590
|
Posted - 2012.08.31 19:46:00 -
[488] - Quote
Rafa Dux wrote:Its mittenz so yeah, nuff said there.. No it isn't. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Doc Severide
Caldari Provisions Caldari State
145
|
Posted - 2012.08.31 19:55:00 -
[489] - Quote
I started to read it, but it's way too long...
And as soon as I realized who wrote it,        |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
50
|
Posted - 2012.08.31 20:15:00 -
[490] - Quote
Drekarg wrote:No CCP replies to this threadnaught yet? Interesting.
The developers don't need to interfere with every discussion of note on the forums. In fact, its counter producive to receiving good honest feedback. Had a developer responded with anything of substance, on page 10, more than half of this thread would now be about how said developers was right or wrong or whatever.
Instead we have a thread full of ideas and comments from nearly every possible angle you could have in this game. Its clear that many different people play the game for a wide variety of different reasons despite some players trumpeting of buzzwords and ideological jargon about what the game is. |
|

La Nariz
GoonWaffe Goonswarm Federation
118
|
Posted - 2012.08.31 20:21:00 -
[491] - Quote
Matriarch Prime wrote:Drekarg wrote:No CCP replies to this threadnaught yet? Interesting. The developers don't need to interfere with every discussion of note on the forums. In fact, its counter producive to receiving good honest feedback. Had a developer responded with anything of substance, on page 10, more than half of this thread would now be about how said developers was right or wrong or whatever. Instead we have a thread full of ideas and comments from nearly every possible angle you could have in this game. Its clear that many different people play the game for a wide variety of different reasons despite some players trumpeting of buzzwords and ideological jargon about what the game is.
The good honest feedback for the devs:
Stop nerfing highsec aggression, Stop using cost to balance anything and revert all changes that take cost as a balancing factor into account, Revert some of the nerfs to highsec aggression, Revert the barge EHP buffs or reduce their resistances, Nerf highsec reward or increase highsec risk, Don't ignore null and low sec for a year or two, it doesn't have to be anything major just give us something to work with. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Marlona Sky
D00M. Northern Coalition.
1263
|
Posted - 2012.08.31 20:27:00 -
[492] - Quote
And now reports of IP farming for more goon meta gaming. Apparently the legal section of the website states it will use IP addresses for law enforcement reasons, but they are using them for their own meta gaming and out of game harassment. I guess the hard lesson he learned from fanfest did not sink in.
Question is how many of the goon staff will he drag down with him when the cheese head popo show up and shut down this operation.
Remove local, structure mails and revamp the directional scanner! |

Josef Djugashvilis
The Scope Gallente Federation
510
|
Posted - 2012.08.31 20:31:00 -
[493] - Quote
Marlona Sky wrote:And now reports of IP farming for more goon meta gaming. Apparently the legal section of the website states it will use IP addresses for law enforcement reasons, but they are using them for their own meta gaming and out of game harassment. I guess the hard lesson he learned from fanfest did not sink in.
Question is how many of the goon staff will he drag down with him when the cheese head popo show up and shut down this operation.
Proper details please.
Links etc, You want fries with that? |

Josef Djugashvilis
The Scope Gallente Federation
510
|
Posted - 2012.08.31 20:33:00 -
[494] - Quote
La Nariz wrote:Matriarch Prime wrote:Drekarg wrote:No CCP replies to this threadnaught yet? Interesting. The developers don't need to interfere with every discussion of note on the forums. In fact, its counter producive to receiving good honest feedback. Had a developer responded with anything of substance, on page 10, more than half of this thread would now be about how said developers was right or wrong or whatever. Instead we have a thread full of ideas and comments from nearly every possible angle you could have in this game. Its clear that many different people play the game for a wide variety of different reasons despite some players trumpeting of buzzwords and ideological jargon about what the game is. The good honest feedback for the devs: Stop nerfing highsec aggression, Stop using cost to balance anything and revert all changes that take cost as a balancing factor into account, Revert some of the nerfs to highsec aggression, Revert the barge EHP buffs or reduce their resistances, Nerf highsec reward or increase highsec risk, Don't ignore null and low sec for a year or two, it doesn't have to be anything major just give us something to work with.
Nerf goon whinging
It seems to be the case that the more folk consider themselves to be pixel hardmen, the more they cry. You want fries with that? |

La Nariz
GoonWaffe Goonswarm Federation
118
|
Posted - 2012.08.31 20:38:00 -
[495] - Quote
Josef Djugashvilis wrote:Nerf goon whinging  It seems to be the case that the more folk consider themselves to be pixel hardmen, the more they cry.
Remove npc alts ability to post anywhere. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
50
|
Posted - 2012.08.31 20:41:00 -
[496] - Quote
I personally don't understand the goon hate. I missed that memo apparently. I've only ever seen civil, if a maybe a bit tongue in cheek, comments from "goons" on the forums.
I have a novel idea. How about the talk about the merits of someone's argument/comment instead what letters come after their name. |

La Nariz
GoonWaffe Goonswarm Federation
118
|
Posted - 2012.08.31 20:44:00 -
[497] - Quote
Matriarch Prime wrote:I personally don't understand the goon hate. I missed that memo apparently. I've only ever seen civil, if a maybe a bit tongue in cheek, comments from "goons" on the forums.
I have a novel idea. How about the talk about the merits of someone's argument/comment instead what letters come after their name.
A good idea coming out of an npc alt, never thought I'd see the day. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Josef Djugashvilis
The Scope Gallente Federation
510
|
Posted - 2012.08.31 20:44:00 -
[498] - Quote
La Nariz wrote:Josef Djugashvilis wrote:Nerf goon whinging  It seems to be the case that the more folk consider themselves to be pixel hardmen, the more they cry. Remove npc alts ability to post anywhere.
I may be an alt, but I cry less, whinge less and talk more sense than your main. You want fries with that? |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
50
|
Posted - 2012.08.31 20:47:00 -
[499] - Quote
La Nariz wrote:Matriarch Prime wrote:Drekarg wrote:No CCP replies to this threadnaught yet? Interesting. The developers don't need to interfere with every discussion of note on the forums. In fact, its counter producive to receiving good honest feedback. Had a developer responded with anything of substance, on page 10, more than half of this thread would now be about how said developers was right or wrong or whatever. Instead we have a thread full of ideas and comments from nearly every possible angle you could have in this game. Its clear that many different people play the game for a wide variety of different reasons despite some players trumpeting of buzzwords and ideological jargon about what the game is. The good honest feedback for the devs: Stop nerfing highsec aggression, Stop using cost to balance anything and revert all changes that take cost as a balancing factor into account, Revert some of the nerfs to highsec aggression, Revert the barge EHP buffs or reduce their resistances, Nerf highsec reward or increase highsec risk, Don't ignore null and low sec for a year or two, it doesn't have to be anything major just give us something to work with.
Nerfing is a vague word. Are you on board with the crime watch details that have been presented? I think the improved claritity makes it harder to game for an advantage. You do something bad, it doesn't matter to who, you have a global flag helping a criminal gives you yuorself criminal status. No games, no weird interconnections. Simple, effective and it doesn't get rid of all risk in high security, it just evens out the consequences. |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
50
|
Posted - 2012.08.31 20:48:00 -
[500] - Quote
La Nariz wrote:Matriarch Prime wrote:I personally don't understand the goon hate. I missed that memo apparently. I've only ever seen civil, if a maybe a bit tongue in cheek, comments from "goons" on the forums.
I have a novel idea. How about the talk about the merits of someone's argument/comment instead what letters come after their name. A good idea coming out of an npc alt, never thought I'd see the day.
This is my main. :P |
|

La Nariz
GoonWaffe Goonswarm Federation
118
|
Posted - 2012.08.31 20:49:00 -
[501] - Quote
Matriarch Prime wrote:La Nariz wrote:Matriarch Prime wrote:Drekarg wrote:No CCP replies to this threadnaught yet? Interesting. The developers don't need to interfere with every discussion of note on the forums. In fact, its counter producive to receiving good honest feedback. Had a developer responded with anything of substance, on page 10, more than half of this thread would now be about how said developers was right or wrong or whatever. Instead we have a thread full of ideas and comments from nearly every possible angle you could have in this game. Its clear that many different people play the game for a wide variety of different reasons despite some players trumpeting of buzzwords and ideological jargon about what the game is. The good honest feedback for the devs: Stop nerfing highsec aggression, Stop using cost to balance anything and revert all changes that take cost as a balancing factor into account, Revert some of the nerfs to highsec aggression, Revert the barge EHP buffs or reduce their resistances, Nerf highsec reward or increase highsec risk, Don't ignore null and low sec for a year or two, it doesn't have to be anything major just give us something to work with. Nerfing is a vague word. Are you on board with the crime watch details that have been presented? I think the improved claritity makes it harder to game for an advantage. You do something bad, it doesn't matter to who, you have a global flag helping a criminal gives you yuorself criminal status. No games, no weird interconnections. Simple, effective and it doesn't get rid of all risk in high security, it just evens out the consequences.
I am on the board with the suspect flag, you do something bad and anyone can shoot you. The problem I have with it is that it's going to make freighter ganking really really difficult and I don't have a solution to that yet. I don't think can flipping, ninja salvaging, or ninja looting should have gone either but again I don't have a solution to that. Its a good start but it needs a lot of work.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Marlona Sky
D00M. Northern Coalition.
1263
|
Posted - 2012.08.31 20:54:00 -
[502] - Quote
Josef Djugashvilis wrote:Marlona Sky wrote:And now reports of IP farming for more goon meta gaming. Apparently the legal section of the website states it will use IP addresses for law enforcement reasons, but they are using them for their own meta gaming and out of game harassment. I guess the hard lesson he learned from fanfest did not sink in.
Question is how many of the goon staff will he drag down with him when the cheese head popo show up and shut down this operation. Proper details please. Links etc, Just checking the gullibility levels in this thread. Shhhhhhhh....
Remove local, structure mails and revamp the directional scanner! |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
50
|
Posted - 2012.08.31 20:59:00 -
[503] - Quote
Well, you could say that ninja salvaging looting was nerfed, but it also nerfed high sec income. Both activities that came from it mission running for loot/salvage and ninja salvaging/looting, happened in high security more so than elsewhere, so I think it is more appropriate to call it high sec nerf, which is inline with one of your ideals.
I know many disagree, but I think high sec ganking should have only ever been for revenge, a strategic campaign, or for high value targets. Ganking noobs in high sec to pad kill mails is also something that should not be supported, and in fact highly discouraged, as it is now with the protected systems. |

Antisocial Malkavian
Antisocial Malkavians
221
|
Posted - 2012.08.31 21:41:00 -
[504] - Quote
holy crap.
Great Wall of text hits eyes for infinity damage http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

La Nariz
GoonWaffe Goonswarm Federation
120
|
Posted - 2012.08.31 22:05:00 -
[505] - Quote
Matriarch Prime wrote:Well, you could say that ninja salvaging looting was nerfed, but it also nerfed high sec income. Both activities that came from it mission running for loot/salvage and ninja salvaging/looting, happened in high security more so than elsewhere, so I think it is more appropriate to call it high sec nerf, which is inline with one of your ideals.
I know many disagree, but I think high sec ganking should have only ever been for revenge, a strategic campaign, or for high value targets. Ganking noobs in high sec to pad kill mails is also something that should not be supported, and in fact highly discouraged, as it is now with the protected systems.
How was highsec income nerfed now? I don't see anywhere that lp, mission loot/salvage, or highsec bounties were reduced. If anyhing they get an income boost and risk reduction. Also you are forgetting to take into account people flying poorly fitted ships into that suicide ganking idea. That's basically the reason miners were so gankable they refused to fit a tank. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
50
|
Posted - 2012.08.31 22:54:00 -
[506] - Quote
La Nariz wrote:Matriarch Prime wrote:Well, you could say that ninja salvaging looting was nerfed, but it also nerfed high sec income. Both activities that came from it mission running for loot/salvage and ninja salvaging/looting, happened in high security more so than elsewhere, so I think it is more appropriate to call it high sec nerf, which is inline with one of your ideals.
I know many disagree, but I think high sec ganking should have only ever been for revenge, a strategic campaign, or for high value targets. Ganking noobs in high sec to pad kill mails is also something that should not be supported, and in fact highly discouraged, as it is now with the protected systems. How was highsec income nerfed now? I don't see anywhere that lp, mission loot/salvage, or highsec bounties were reduced. If anyhing they get an income boost and risk reduction. Also you are forgetting to take into account people flying poorly fitted ships into that suicide ganking idea. That's basically the reason miners were so gankable they refused to fit a tank.
I play off and on, but I clearly remember a deb blog or forum post about reducing bounties, moving more value to tags (and letting supplydemand go to work), and reducing salvage rates.
Ofcourse, I can't rule out that I dreamed the whole thing up. It wasn't exactly recent, but I believe it did happen. |

Antisocial Malkavian
Antisocial Malkavians
222
|
Posted - 2012.08.31 23:27:00 -
[507] - Quote
ah nvm, James 315 http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

La Nariz
GoonWaffe Goonswarm Federation
123
|
Posted - 2012.09.01 01:33:00 -
[508] - Quote
Matriarch Prime wrote:La Nariz wrote:Matriarch Prime wrote:Well, you could say that ninja salvaging looting was nerfed, but it also nerfed high sec income. Both activities that came from it mission running for loot/salvage and ninja salvaging/looting, happened in high security more so than elsewhere, so I think it is more appropriate to call it high sec nerf, which is inline with one of your ideals.
I know many disagree, but I think high sec ganking should have only ever been for revenge, a strategic campaign, or for high value targets. Ganking noobs in high sec to pad kill mails is also something that should not be supported, and in fact highly discouraged, as it is now with the protected systems. How was highsec income nerfed now? I don't see anywhere that lp, mission loot/salvage, or highsec bounties were reduced. If anyhing they get an income boost and risk reduction. Also you are forgetting to take into account people flying poorly fitted ships into that suicide ganking idea. That's basically the reason miners were so gankable they refused to fit a tank. I play off and on, but I clearly remember a deb blog or forum post about reducing bounties, moving more value to tags (and letting supplydemand go to work), and reducing salvage rates. Ofcourse, I can't rule out that I dreamed the whole thing up. It wasn't exactly recent, but I believe it did happen.
If that did happen that nerfs all areas. Missions and ratting both get hit by that. I'm looking for a more specific highsec income nerf if were talking nerfing highsec reward. Something like a tax based on the security status of the system comes to mind. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Evelyn Meiyi
Meiyi Family Holdings
36
|
Posted - 2012.09.01 01:49:00 -
[509] - Quote
Kryss Darkdust wrote:[quote=Josef Djugashvilis] I suppose the outlining question is, would it be bad for Eve if High Sec was perfectly safe and Eve had a larger population as a trade off?
Do you really want a game that rewards sitting in safety?
Personally, part of my initial attraction to EVE was the 'anything can happen' atmosphere. I could get suicide-ganked in high-sec, but IRL I might also step off the curb and get flattened by a speeding bus.
It' that uncertainty that adds depth to EVE -- we're never ever totally safe. Not in EVE and not in our own homes. It's in learning to choose how much we'll risk that keeps things interesting. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1290
|
Posted - 2012.09.01 04:21:00 -
[510] - Quote
Evelyn Meiyi wrote:Do you really want a game that rewards sitting in safety?
Personally, part of my initial attraction to EVE was the 'anything can happen' atmosphere. I could get suicide-ganked in high-sec, but IRL I might also step off the curb and get flattened by a speeding bus.
It' that uncertainty that adds depth to EVE -- we're never ever totally safe. Not in EVE and not in our own homes. It's in learning to choose how much we'll risk that keeps things interesting. Do you live in a POS, because otherwise you're fine if your home is a captain's quarters.
If it's the case that "niche" EVE is not as good a prospect as "WoW" EVE, then maybe it's the case that simply no market can be made for it. But first, we gotta make sure that suicide ganking with Catalysts isn't profitable, since that was clearly never intended, eh Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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Lin-Young Borovskova
Science and Trade Institute Caldari State
687
|
Posted - 2012.09.01 11:16:00 -
[511] - Quote
Kryss Darkdust wrote:Quote: Low sec vomits trillions of isk only a few are doing because players living there have done of that place what it is, a waste land, and then complain moan and cry lvl4 should come to low sec...give us a break.
Go out to low sec and prove you can make Trillions of ISK ... seriously, no offense but you have no idea what your talking about. It takes serious organization, team work and considerable effort to do well in Low Sec and no matter what your always under threat of losing it on a daily basis. You get that organized in a team in high sec and you stand to make a hell of a lot more ISK and its practically assured since the risk of losing it is so minimal even with suicide ganking. Experience is the great teacher here, unless you have tried it you should be careful about sharing your opinion on it. I have done low sec to death, I have done high sec to death and its no contest, I can make 1000% more ISK in high sec.
Do you eve realise you have no bubbles in low sec? Do you even realise gates and stations have gun, weak of course but it's a little support.
Can you even think I can go there and do whatever I'm pleased to the moment I know what I'm doing and you will probably never be able to catch me because low sec, when you know how to, the chances you get caught by something are very thin. High sec players issue is that you guys don't even give them a chance to learn they're already pop and podded before they realise whatever.
Now tell us all how you do to not make tons of isk when:
-All you need is a speed tanked frig and an alt to literally make billions of isk with FW playing a couple hours a day -A little bit of scanning and if you can't make at least 2 billions a day you're doing it wrong, it takes 2/3 hours max
Then explain me how much time as a single player it takes you to make 1 billion running lvl4's, same billion mining, same billion doing other stuff.
The fact you're better being in some organised local corp/alliance is one thing, the fact trillions of isk are there to be made but little to no one doing it is another thing. The problem is not the amounts of rewards there to be made, it's a myth telling low sec rewards are bad and I'm sure CCP can prove you're wrong just by providing some numbers.
Edit: just to add before I live in null I was a low sec resident, had my hard lessons taken and also rewards, all I've learned over there was with old -10 dudes but didn't made me invulnerable or omniscient in low just learned me some basics and how to have fun over there killing stuff but also how to make easy isk because there's almost no one to bother you.
Now if you still think you can do 10000% more isk in high sec than low I will still tell you that you're doing it wrong and that's a fact. You choose to do stuff in high sec because you don't want to take any risk in low doing it, that simple. The only way for you to do better isk in high is by banking haulers/freighters/pimp mission boats and only because Concord makes it safe enough for you to do it. brb |

Seleia O'Sinnor
Drop of Honey
255
|
Posted - 2012.09.01 11:33:00 -
[512] - Quote
Wow he even has his own domain on the internets! He must be speakin true.
CCP trying to increase the player base? Holy **** and I thought they made their move to keep out all the millions of would be risk loving hardcore Nullsec residents of their game. New inventory: Getting better since version 1.2, but what about back and forward buttons? |

Frying Doom
Zat's Affiliated Traders
667
|
Posted - 2012.09.01 12:01:00 -
[513] - Quote
Seleia O'Sinnor wrote:CCP trying to increase the player base? Holy **** and I thought they made their move to keep out all the millions of would be risk loving hardcore Nullsec residents of their game. You are probably right, after all the nerfs, buffs and changes done over the years CCP probably just decided that given the state Null is in now it's not worth having new players in Null. That and the current players have left the place in such a state. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Evelyn Meiyi
Meiyi Family Holdings
36
|
Posted - 2012.09.02 03:55:00 -
[514] - Quote
Alavaria Fera wrote:Evelyn Meiyi wrote:Do you really want a game that rewards sitting in safety?
Personally, part of my initial attraction to EVE was the 'anything can happen' atmosphere. I could get suicide-ganked in high-sec, but IRL I might also step off the curb and get flattened by a speeding bus.
It' that uncertainty that adds depth to EVE -- we're never ever totally safe. Not in EVE and not in our own homes. It's in learning to choose how much we'll risk that keeps things interesting. Do you live in a POS, because otherwise you're fine if your home is a captain's quarters. If it's the case that "niche" EVE is not as good a prospect as "WoW" EVE, then maybe it's the case that simply no market can be made for it. But first, we gotta make sure that suicide ganking with Catalysts isn't profitable, since that was clearly never intended, eh
What I meant by 'in our homes' was our real homes; we're never, ever one-hundred-percent invulnerable, even in a supposedly 'secure' environment.
I agree that suicide ganking needs to be reduced in profitability, but to turn one-quarter of the game's total space into an unassailable fortress or 'safe haven' would be against the very spirit of the 'sandbox' that EVE is designed to support. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1290
|
Posted - 2012.09.02 04:59:00 -
[515] - Quote
Evelyn Meiyi wrote:What I meant by 'in our homes' was our real homes; we're never, ever one-hundred-percent invulnerable, even in a supposedly 'secure' environment.
I agree that suicide ganking needs to be reduced in profitability, but to turn one-quarter of the game's total space into an unassailable fortress or 'safe haven' would be against the very spirit of the 'sandbox' that EVE is designed to support. So we're settling on the T1 catalyst standard for ganking profitability? Or maybe the T2 catalyst standard?
So it's like ... 30 T2Cs worth for a mack and 70T2cs for an Orca, I guess? Or 90T1Cs for the mack.... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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