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Thread Statistics | Show CCP posts - 0 post(s) |

Vlade Randal
Caldari hirr Morsus Mihi
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Posted - 2011.03.21 07:56:00 -
[1]
Hi,
I logged off during a battle becasue my ship stopped responding and i received repeated and contant lag report which never cleared, and several hours later my friends were saying that my character and ship was still online and visible in the game.
I did not want to loose my ship while not even in the game so i logged back in. It took me about an hour to log back in to find my ship stuck, and non responsive to my commands once again.
Next thing I knew i was killed and podded to my home system.
A good number of my friends all died while logged off, due to game bugs, and the mechanics and programming of the game failing to work as intended. This is not acceptable, given the amount of money we pay to play this game.
Fleet battles are not working! Many of us are re-considering whether we want to continue playing EvE after recent events. We need the game to support large battles. At the moment, one side gets major lag, and cannot even get into gang, and the other side gets free movement and no lag, and can totally destroy the laggged out enemy. This is not a fleet battle, this is a fkn lag massacre.
We are not dying because our tactics are bad.
We are dying because the game cannot support large battles and continuously ****s us over with lag.
Many people logged off at safe tower, then desynced, then logged back in at spawned at the enemy tower. What the hell is that for christ sake?
Please fix the bloody game and address this.
Regards
Vlade Randal PVP Director - hirr corporation
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Draig Goch
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Posted - 2011.03.21 07:59:00 -
[2]
bump
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Dal'Calok
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Posted - 2011.03.21 08:04:00 -
[3]
Bump
I couldn't even log back in after DT. Tried for about 45 minutes and just said screw it. Force quit the eve client and crashed out as there was nothing I could do.
Sorry you lost your ship, mate.
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Radakos
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Posted - 2011.03.21 08:05:00 -
[4]
bump
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Deleterius
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Posted - 2011.03.21 08:05:00 -
[5]
+1
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Aura Bolverk
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Posted - 2011.03.21 08:06:00 -
[6]
much agreed with the amount of real world dollars all of us have put into the game this should be something you could look into :) Ty in advance
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Grep Mi
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Posted - 2011.03.21 08:07:00 -
[7]
Bump
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Erinyen Guerilla
Free-Space-Ranger Morsus Mihi
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Posted - 2011.03.21 08:07:00 -
[8]
supported
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Imperator Trajanus
4S Corporation
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Posted - 2011.03.21 08:10:00 -
[9]
Exactly what Vlade said...!!! logged in after DT and after 20 mins waiting and finally loading there was no local or chat windows.... sat there trying to move for 20 mins and nothing responded however after that period of time i started taking damage, sat there for another 30 mins still unresponsive and in the end said WTF am i even trying to do...logged off and today am back in station in clone. I mean I knew that would happen but get serious, is that the best that can be done?
Prior to DT the lag was there, but workable...i mean the same old stuff-guns taking 15 mins to cycle etc etc...but after DT absolutely rubbish.
I mean is this really what we are paying for?
Reinforced nodes should be capable of performing better than that.
Totally right Vlade...!!
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gz311
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Posted - 2011.03.21 08:11:00 -
[10]
bump
I wasn't in this particular fight, but this has been an issue for quite some time. The entire large scale combat system is in question at this point.
Module lag is one thing, but the excessive desync and utter inability to make any action is completely unacceptable.
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Hogan Miner
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Posted - 2011.03.21 08:14:00 -
[11]
Its true CCP fail you should at least change this: EVE Online - a massive multiplayer online roleplaying space game ... becose massive multiplayer cant be done in eve.. You are lying to your customers..
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Ezikiel12
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Posted - 2011.03.21 08:20:00 -
[12]
Agreed.. It was quite ridiculous. 4 hour fight and i only shot 10 volleys the entire time. 15 minutes per command, people dying to lag and not being able to login. Quite ridiculous.. In these situations it should be CCP's to priority to keep things as smooth as possible. I feel bad for the people that lost big stuff due to DC's and unrealistically terrible lag. That is a lot of time and effort wasted.
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Dal'Calok
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Posted - 2011.03.21 08:25:00 -
[13]
You got to shoot 10??? I got about 6 off... I was at least on 3 titan kills. Who knows how those happened due to the lag....
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Vlade Randal
hirr Morsus Mihi
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Posted - 2011.03.21 08:37:00 -
[14]
Edited by: Vlade Randal on 21/03/2011 08:37:58 Ghost Supers Warping and Moving themselves around EvE... i mean seriously WTF!
http://members.shaw.ca/ganjalabs/images/nyxbugsafe.jpg
lol
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Soul Raven
4S Corporation Morsus Mihi
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Posted - 2011.03.21 08:53:00 -
[15]
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marinko26210
4S Corporation Morsus Mihi
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Posted - 2011.03.21 09:02:00 -
[16]
Supported.
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Artistangeldark
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Posted - 2011.03.21 09:04:00 -
[17]
it was the same here...sitting in africa i accept a certain amount of lag but i think with the way the game has grown and the direction it went it is time that changes are made...i was a player years back and back in the day even with the african lag we could pull fleet battles with minimal lag...i know this is petty *****ing but it is getting to the point where i cannot be bothered to join fleet battles and would love to see a response from ccp in relation to this problem
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niko ono
Caldari The Graduates Morsus Mihi
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Posted - 2011.03.21 09:04:00 -
[18]
i was among the lucky ones. did not DCed and was able to do one action every 3-5 minutes. i warped off and back 3 times and i loaded grid in minutes. totally i did in 4h a total of actions that would probably would have taken me about 3 minutes in normal game conditions. if ccp finds this acceptable and they are happy with their amazing progress against lag than ok.... if not.. maybe they actually start doing something to be able to scale support for fleet battles. unless their purpose is not more subscription and more ships dieing, cause i thought that was the goal for them... start acting acordingly :) oh and hire some developers while you're at it :D
freaking bump . |

Jessto
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Posted - 2011.03.21 09:06:00 -
[19]
Agree ... It would be one thing if these large battles were something that was not wanted by CCP, but considering they are used in trailers to attract new players that can hardly be the case. It's time to put a little effort and developement into fixing some of the basic mechanics for a bit rather than some of the bells and whistles we've been getting lately (example: Planetary Interaction - It was all the rage for about a month after it was released, but who even uses it now.) For gods sake, please fix some of the existing problems. When it says Soul Crushing Lag your not lying
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Phelzier
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Posted - 2011.03.21 09:09:00 -
[20]
I was one of the lucky ones and after downtime fiasco with tool bars not showing menus not working align not working and all that. I logged off for some miracle my ship actully disappeared unlike alot of the other players ships which ccp cant blame on agression timers being the reason why the ship stayed as some of the ships were still on grid after the user logged off an hour before. Just broken game. Like the enthusiasm and support the cause. But ccp dont give a **** lets face it they get there money amd we get standard mail saying the same old awnswers. Welcome to the massively online lag called eve.   
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bloody misery
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Posted - 2011.03.21 09:10:00 -
[21]
With all your new content added recently, you seem to have totally forgotton about us out in 0.0. We cant fight for our space. Our enemies cant take space. Since Incursion there ahve been so many strange happens and bugs, I even wrote a petition for one and got the same anwswer - its not us. Well it is you, cause its not us, we log on to play internet spaceships, you allow 1000 ships to be in the one system, yet claim no responsibility for what happens afterwards. Stop advertising epic fleet fights until you can prove they can actually take place, and LISTEN to the players.
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Xorak
Morsus Mihi
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Posted - 2011.03.21 09:12:00 -
[22]
Supported..
We all worked very hard, and spent lots of time and money to get to this so call "end game" of Eve online.. you know, the "This is EVE" part, and it is, in most cases, not playable WTF CCP???
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MorPheus007
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Posted - 2011.03.21 09:12:00 -
[23]
supported
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Kyanzes
4S Corporation Morsus Mihi
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Posted - 2011.03.21 09:12:00 -
[24]
Same thing here.Tried to log-in after DT,i see ''Entering game as blablabla'' And after waiting like 10+ minutes i am entering game and see that;
GF? Or no fight?
I'm looking at my wreck inside my ship.
We are spending a lot of time and money to make these things,but in 10 min due to lag we are losing all of them.
And CCP doesnt care about it.Thats not fair,looks like eve losing its popularity.Because 0.0 Pvp is dead.
--------------------------------------------- Unclouded by conscience, remorse or delusions of morality. |

Almos Pau
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Posted - 2011.03.21 09:13:00 -
[25]
use your money to provide some sort of fix for all of this nonsense lag 
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RazorCRO
4S Corporation Morsus Mihi
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Posted - 2011.03.21 09:17:00 -
[26]
Thumb up
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AnarchistUK
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Posted - 2011.03.21 09:18:00 -
[27]
I don't even go to large scale fights anymore. I do not find it enjoyable clicking F1 button every 45 minutes.
This isn't about our alliance tag, it happens to ALL pilots in large scale fights. Sometimes you can be on the lucky side and ****, sometimes you will be in the receiving end.
My personal choice is to simply keep away from these fights, because I actually want to have a ship that reacts to commands or logs off when I have no aggro. However, if everybody did this, nobody would contest sov. The game urges us to continue jumping into these lag fights, if we don't, then alliances lose space.
Regards,
Ani 
(click on the logo above) |

TommyMc88
Macabre Votum Morsus Mihi
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Posted - 2011.03.21 09:26:00 -
[28]
+1 I support.
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Furb Killer
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Posted - 2011.03.21 09:27:00 -
[29]
When we were ordered to warp to safes it took me literally (no serious, not a guess, it is how long it took) 1.5 hours before the warp command was executed. Before DT it was a bit better (serious was it moved to a non-reinforced node during DT), but still horrible lag.
Now some people will claim that when CCP improved performance we will just put more people on a node and it lags again, they are right. But that is not our fault, that is CCPs fault (to be precise, the idiots who designed dominion sov), the only way we can defend our space (or attack someone elses space) is by stuffing as many people as possible on one grid. Sadly by changing it now CCP would have to admit it is a horrible failure, and :18 months:, :incarna: and all that stuff, it wont happen for a long time.
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Monster Dude
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Posted - 2011.03.21 09:29:00 -
[30]
basically +1 However I'd state it this way: Game/server should be able to detect when client/player/ship aren't controllable due to server side issues and at least make such pilots invulnerable to make if fair. So those famous scenarios when you jump (gates or cyno) and that is last last moment when you controlled you ship (before you find yourself in medical servise) should not belong to game. If you are not loaded grid, if you blackscreened (don't know why) - you should remain untouchable because you simply can not protect/take_care yourself. That is acceptable minimum. As maximum we all could wish that such things wouldn't happen and even biggest fleet fights would happen without lag - but that is technical issues and we understand its nature. But still when you ship died in condition when you are not able to control it due to server side problems - it is not fair and makes any bad feelings like "i didn't pay for it".
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