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Kraft Dessen
The Graduates Morsus Mihi
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Posted - 2011.03.21 17:02:00 -
[121]
supported
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Makumba Aki
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Posted - 2011.03.21 17:03:00 -
[122]
Edited by: Makumba Aki on 21/03/2011 17:08:17
Originally by: Antihrist Pripravnik
Originally by: Makumba Aki
Originally by: javer having lost an erebus after being logged out and on an alt for 1h 15 mins and then having my pod killed at 9h15mins from logout id say ccp has some work ahead of them but ofc tyhey just say your the one bringing the numbers nothing we can do well its now gotten to the point were 0.0 is conbsidering testing the limits of empire nodes, consider it a promise or a threat of briniging the issue to light from those that wil lcomplain and do the choice of hitting quit faster
May I ask you something?
When you hit the "Jump to 020" button while sitting in your Erebus and knowing that there are like 1000+ players in system, what did you expect to happen?
I'll answer for him. We all expect this to happen:
"Logging in PvP combat If you are in PvP combat, your ship will warp to a random point and remain there for 15 minutes, unless it's being warp scrambled, in which case it will be at the mercy of your enemies. If your ship is blown up after you log out, your pod will remain for another 15 minutes, which is plenty of time for a resourceful player to find it, using scanner probes."
source: http://wiki.eveonline.com/en/wiki/Logging_out
I've bought myself a new computer. It has a quad core processor which allows me to open several applications at the same time. Last night, I've been working on my masters thesis I kept the word file open and forgot to save it. Then I opened 20 Eve clients and the computer crashed. It didn't even let me enter error mode to close some eve clients so I can save my thesis. Should I sue the manufacturer? 
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SSN 609
The Graduates Morsus Mihi
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Posted - 2011.03.21 17:06:00 -
[123]
Lost my Hel the same way...
SuperCarrier:
Originally Intended to have a corporation take months and months to build and construct.
Un-intended to die to reds while not piloted or able to for 3 hours.
I also love how the GMs close you petition and you don't get to rate them if it was because of this situation!
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Strategos Constance
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Posted - 2011.03.21 17:07:00 -
[124]
If money is the only thing they care about... wait until those "huge" alliances all leave.
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Symbiant Anima
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Posted - 2011.03.21 17:09:00 -
[125]
Not much to look for after empire I guess :(
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Furb Killer
Gallente
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Posted - 2011.03.21 17:15:00 -
[126]
Originally by: King Rothgar Eve used to lag out with 100 people, they fixed that. Then people brought 200 and crashed it. So CCP improved it further. Now you're *****ing about having 2k people on grid crashing the game. The problem is not the game, it's you. The hardware and code can only support so much. Eve is designed to not have hard limits but ffs keep it reasonable.
ffs i wish people would read the topic before making such posts. Yes the first part is true, but only because CCPs sov mechanics force you to blob, there is no choice if you want to keep your space when a large block attacks, besides cramming as many people as possible on one grid.
So the conclusion is: it is CCPs fault, not because the node cant support 2k people (well the issue was mainly after DT when the funny people at CCP apparently decided to move it from a dedicated node), but because the node cant handle the amount of people required to defend your sov per CCP mechanics.
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PrimaryisRonan
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Posted - 2011.03.21 17:19:00 -
[127]
Originally by: Makumba Aki
I've bought myself a new computer. It has a quad core processor which allows me to open several applications at the same time. Last night, I've been working on my masters thesis I kept the word file open and forgot to save it. Then I opened 20 Eve clients and the computer crashed. It didn't even let me enter error mode to close some eve clients so I can save my thesis. Should I sue the manufacturer? 
Depends if it actually killed your computer or not. Since its working as intended to crash your eve clients instead of burning up.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.21 17:25:00 -
[128]
Edited by: Antihrist Pripravnik on 21/03/2011 17:24:53
Originally by: Makumba Aki I've bought myself a new computer. It has a quad core processor which allows me to open several applications at the same time. Last night, I've been working on my masters thesis I kept the word file open and forgot to save it. Then I opened 20 Eve clients and the computer crashed. It didn't even let me enter error mode to close some eve clients so I can save my thesis. Should I sue the manufacturer? 
No, the manufacturer in that case is not responsible. The responsible party in that case is system administrator, which is you. If you did something wrong or haven't done necessary steps to save your work, you are responsible for any damage.
Just like CCP is responsible for functioning of their servers and server side game code. They didn't make sure to cover the possibility of a large fleet engagement (which is advertised and supported by the game mechanics) and servers halts with their hardware/software configuration, they didn't implement a fail-safe server side code to make sure you don't lose ships hours after logging off, and they are not providing any customer support whatsoever. Whose fault is it? Customer's?
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John Maynard Keynes
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Posted - 2011.03.21 17:25:00 -
[129]
Edited by: John Maynard Keynes on 21/03/2011 17:25:14 I love this thread...
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Makumba Aki
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Posted - 2011.03.21 17:29:00 -
[130]
Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 21/03/2011 17:24:53
Originally by: Makumba Aki I've bought myself a new computer. It has a quad core processor which allows me to open several applications at the same time. Last night, I've been working on my masters thesis I kept the word file open and forgot to save it. Then I opened 20 Eve clients and the computer crashed. It didn't even let me enter error mode to close some eve clients so I can save my thesis. Should I sue the manufacturer? 
No, the manufacturer in that case is not responsible. The responsible party in that case is system administrator, which is you. If you did something wrong or haven't done necessary steps to save your work, you are responsible for any damage.
Just like CCP is responsible for functioning of their servers and server side game code. They didn't make sure to cover the possibility of a large fleet engagement (which is advertised and supported by the game mechanics) and servers halts with their hardware/software configuration, they didn't implement a fail-safe server side code to make sure you don't lose ships hours after logging off, and they are not providing any customer support whatsoever. Whose fault is it? Customer's?
So when microsoft + intel give a system and promise that it can handle several applications and I overload it, it is my fault. But when CCP gives you a client/server that is supposed to handle big fleet fights and you overload it (because CCP gives you the freedom to do so) it is CCP's fault?
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Schantalle
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Posted - 2011.03.21 17:32:00 -
[131]
So jumping into o2o as the pilot of some supercap doesnŠt make you responsible? But the admin of that pc is?
Lol.
Sounds like those ******s thinking "cruise control" allows you to make coffee in the back of a caravan while being the driver. On a highway.
The problem is not "weird things happen during lag". The problem is "to bring more people than a system is capable of supporting" on purpose.
CCP should just dissolve entities trying to damage their server using such tactics.
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SunGodRa
Caldari The Graduates Morsus Mihi
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Posted - 2011.03.21 17:49:00 -
[132]
Edited by: SunGodRa on 21/03/2011 17:52:56 Edited by: SunGodRa on 21/03/2011 17:50:07 ccp advert
in this video CCP says a battle between thousands of players. And its their advert. So CCP fix ur game. And then ur claims through adverts will be valid.
Also the thread wasnt about lag. Yes we know when we jump to every 020. As every one else. Its about the bugs of server side code. And one major bug is the inability for ur ship to dissapear from local after the 1' or 15' countdown.
Also CCP a suggestion. Reduce the number of fighters and fighter bombers. Make them 5 and only. Pump their hp and dps to match the 10 or 20 deployed by carriers and scs. Then the crashing and bugged bombers will be less and ur node performance will be improved.
For me as a paying costumer makes me angry that CCP has a jitanode of supporting 2k+. And they cant offer same nodes for large battles in 0.0.
Maybe we need to form some fun fleets and crash the jita node.
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Gaurina
Oberon Incorporated Morsus Mihi
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Posted - 2011.03.21 17:59:00 -
[133]
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Schantalle
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Posted - 2011.03.21 18:03:00 -
[134]
So is this an official statement - theatening CCP to damage their nodes if they donŠt act in a way that supports your group of player?
What would you think to be an appropriate response here? Just ban you as the threatening person, or dissolve your whole group as they are - by implication - the tool to make the threat real?
What... you donŠt want to go that far?
Then stop talking about legal **** like "in their announcement bla bla they promised me". YouŠre playing the game long enough to exacly know what to expect and when.
Stop whining when things work exactly as usual.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.21 18:06:00 -
[135]
Edited by: Antihrist Pripravnik on 21/03/2011 18:08:10 Edited by: Antihrist Pripravnik on 21/03/2011 18:07:50
Originally by: Makumba Aki
So when microsoft + intel give me a system and promise that it can handle several applications and I overload it, it is my fault. But when CCP gives you a client/server that is supposed to handle big fleet (note, a fleet of 300 is also big) fights and you overload it (because CCP gives you the freedom to do so, but you know from experience that it will happen since it is simply impossible to handle this numbers) it is CCP's fault?
Exactly. In a client/server environment I did everything in my power that my client will function in optimal conditions: got the hardware configuration that can handle the client, closed all applications, stopped download, reduced graphics to minimum, removed brackets,... etc. As a client side administrator I've covered every single possible issue and made sure everything runs smoothly. As a user I also made sure to get all fail-safes in place: jumped to a combat clone, checked if the clone is updated and updated it if it wasn't, insured the ship.
On CCP's server side there's something wrong, either hardware or software (or both). They haven't done enough to keep the server functioning, or implemented any fail safe in case something goes wrong (and it's going for a too long period of time now), but they refuse to provide customer support or build the fail safe server side mechanism that works, as quoted above.
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Zarox Ilphukeira
Oberon Incorporated
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Posted - 2011.03.21 18:21:00 -
[136]
Jeah Fleet fights are broken.
but so is CCP Customer "Service".
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Schantalle
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Posted - 2011.03.21 18:21:00 -
[137]
The server limits are well known. Just because they are no hard limits doesnŠt mean they donŠt exist.
You and your FC made the decision to jump into that system while perfectly knowing all possible consequences.
Let me guess: you always choose the road that has reported traffic jams and blame the state when youŠre fired due to being late?
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Makumba Aki
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Posted - 2011.03.21 18:31:00 -
[138]
Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 21/03/2011 18:08:10 Edited by: Antihrist Pripravnik on 21/03/2011 18:07:50
Originally by: Makumba Aki
So when microsoft + intel give me a system and promise that it can handle several applications and I overload it, it is my fault. But when CCP gives you a client/server that is supposed to handle big fleet (note, a fleet of 300 is also big) fights and you overload it (because CCP gives you the freedom to do so, but you know from experience that it will happen since it is simply impossible to handle this numbers) it is CCP's fault?
Exactly. In a client/server environment I did everything in my power that my client will function in optimal conditions: got the hardware configuration that can handle the client, closed all applications, stopped download, reduced graphics to minimum, removed brackets,... etc. As a client side administrator I've covered every single possible issue and made sure everything runs smoothly. As a user I also made sure to get all fail-safes in place: jumped to a combat clone, checked if the clone is updated and updated it if it wasn't, insured the ship.
On CCP's server side there's something wrong, either hardware or software (or both). They haven't done enough to keep the server functioning, or implemented any fail safe in case something goes wrong (and it's going for a too long period of time now), but they refuse to provide customer support or build the fail safe server side mechanism that works, as quoted above.
Originally by: Schantalle
Let me guess: you always choose the road that has reported traffic jams and blame the state when youŠre fired due to being late?
this!
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.21 18:37:00 -
[139]
Originally by: Schantalle The server limits are well known. Just because they are no hard limits doesnŠt mean they donŠt exist.
You and your FC made the decision to jump into that system while perfectly knowing all possible consequences.
Let me guess: you always choose the road that has reported traffic jams and blame the state when youŠre fired due to being late?
Yes server limits are well known - but only in Jita because of the artificial cap. Since their half-done broken sov warfare mechanics is still in its original Dominion form, capping the nullsec system isn't an option. Before everything gets sorted out on that side, how about just a little fix like a priority fail-safe server side code to handle ghost ships? It's not that hard.
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Irumani
hirr Morsus Mihi
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Posted - 2011.03.21 18:38:00 -
[140]
Originally by: AnarchistUK I don't even go to large scale fights anymore. I do not find it enjoyable clicking F1 button every 45 minutes.
This isn't about our alliance tag, it happens to ALL pilots in large scale fights. Sometimes you can be on the lucky side and ****, sometimes you will be in the receiving end.
My personal choice is to simply keep away from these fights, because I actually want to have a ship that reacts to commands or logs off when I have no aggro. However, if everybody did this, nobody would contest sov. The game urges us to continue jumping into these lag fights, if we don't, then alliances lose space.
My thoughts exactly.
Thread fully approved. CCP, if you're doing something, feel free to share with us because right now, it's nothing but lag and bad GM policy all around.
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windflare
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Posted - 2011.03.21 18:47:00 -
[141]
+1.
Will consider cancelling next sub for both my chars next round if GMs keep pushing this off instead of admitting the problem in the system and trying to fix it.
I understand that it's a difficult problem - thousands of players on a node is a tough one - but if you're going to advertise that, then bloody well back it up.
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Makumba Aki
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Posted - 2011.03.21 18:47:00 -
[142]
Originally by: Antihrist Pripravnik
Originally by: Schantalle The server limits are well known. Just because they are no hard limits doesnŠt mean they donŠt exist.
You and your FC made the decision to jump into that system while perfectly knowing all possible consequences.
Let me guess: you always choose the road that has reported traffic jams and blame the state when youŠre fired due to being late?
Yes server limits are well known - but only in Jita because of the artificial cap. Since their half-done broken sov warfare mechanics is still in its original Dominion form, capping the nullsec system isn't an option. Before everything gets sorted out on that side, how about just a little fix like a priority fail-safe server side code to handle ghost ships? It's not that hard.
How about joining a smaller alliance? Like PL or NCDot? Isn't that hard...
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SourceFour
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Posted - 2011.03.21 18:51:00 -
[143]
Supported
Currently I won't go on the large fights anymore. The lag is just too frustrating, and not worth losing a ship over. Take for example the fight in Uemon, that was the biggest cluster**** i've ever seen! People called it an epic fight, and I'd agree if the lag wouldn't have been so massive. People being logged off for hours, or entering a command hours ago and not getting a server response is just unacceptable. Think about a fight as big as the one in Uemon if there had been little to no lag, that would have been truely epic! For Eve to continue to be a truely dynamic user influenced game, something needs to be done about large scale fleet warfare because these battles are only going to continue to grow!
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Makumba Aki
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Posted - 2011.03.21 19:19:00 -
[144]
Originally by: SunGodRa Edited by: SunGodRa on 21/03/2011 18:29:35 Edited by: SunGodRa on 21/03/2011 17:52:56 Edited by: SunGodRa on 21/03/2011 17:50:07 ccp advert
in this video CCP says a battle between thousands of players. And its their advert. So CCP fix ur game. And then ur claims through adverts will be valid.
Also the thread wasnt about lag. Yes we know when we jump to every 020. As every one else. Its about the bugs of server side code. And one major bug is the inability for ur ship to dissapear from local after the 1' or 15' countdown.
Also CCP a suggestion. Reduce the number of fighters and fighter bombers. Make them 5 and only. Pump their hp and dps to match the 10 or 20 deployed by carriers and scs. Then the crashing and bugged bombers will be less and ur node performance will be improved.
For me as a paying costumer makes me angry that CCP has a jitanode of supporting 2k+. And they cant offer same nodes for large battles in 0.0.
Renault advert
You see, the cars are extremly safe. Go ahead and try such crash with a Renault. Should be safe right?
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winkelmander
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Posted - 2011.03.21 19:23:00 -
[145]
+1
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Kronos Hopeslayer
Shiva Morsus Mihi
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Posted - 2011.03.21 19:26:00 -
[146]
Originally by: Makumba Aki
How about joining a smaller alliance? Like PL or NCDot? Isn't that hard...
Ya I should leave the corp, and friends I've been playing with for 2 years and join because PL and NCDOT are nascent little alliances. I'm sure they would just welcome a couple of thousand MM/ME/Rage/Razor pilots with open arms....
How about CCP fixing the game? Like other MMO's do? Isn't that hard...
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Makumba Aki
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Posted - 2011.03.21 19:37:00 -
[147]
Edited by: Makumba Aki on 21/03/2011 19:42:47
Originally by: Kronos Hopeslayer
Originally by: Makumba Aki
How about joining a smaller alliance? Like PL or NCDot? Isn't that hard...
Ya I should leave the corp, and friends I've been playing with for 2 years and join because PL and NCDOT are nascent little alliances. I'm sure they would just welcome a couple of thousand MM/ME/Rage/Razor pilots with open arms....
How about CCP fixing the game? Like other MMO's do? Isn't that hard...
What MMOs allow you to have 1000+ players at the same spot? The most of them have more than one server. You could also simply reset your standings to the rest of NC, there are many ways how the players can solve this.
CCP could of course impose limits on alliances, so that they can't form such big fleets anymore. However, such an action by CCP would cause epic outrage by this very same alliances that don't understand why the server can't handle 2000 people in one system.
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Slyferz
hirr Morsus Mihi
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Posted - 2011.03.21 19:50:00 -
[148]
supported.
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The Offerer
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Posted - 2011.03.21 19:54:00 -
[149]
Originally by: Makumba Aki
What MMOs allow you to have 1000+ players at the same spot? The most of them have more than one server. You could also simply reset your standings to the rest of NC, there are many ways how the players can solve this.
CCP could of course impose limits on alliances, so that they can't form such big fleets anymore. However, such an action by CCP would cause epic outrage by this very same alliances that don't understand why the server can't handle 2000 people in one system.
Lag and server crashes impact players in other regions than 0.0 Customer support handling the issue does not exist. Players should be able to play together if they want to. Enough reasons for me to support this.
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Nerminia Boiyar Kalle
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Posted - 2011.03.21 19:57:00 -
[150]
ships shouldn't get blown up when the players that were controlling them get kicked from the game or don't even load the system
+1
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