Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vlade Randal
Caldari hirr Morsus Mihi
|
Posted - 2011.03.21 07:56:00 -
[1]
Hi,
I logged off during a battle becasue my ship stopped responding and i received repeated and contant lag report which never cleared, and several hours later my friends were saying that my character and ship was still online and visible in the game.
I did not want to loose my ship while not even in the game so i logged back in. It took me about an hour to log back in to find my ship stuck, and non responsive to my commands once again.
Next thing I knew i was killed and podded to my home system.
A good number of my friends all died while logged off, due to game bugs, and the mechanics and programming of the game failing to work as intended. This is not acceptable, given the amount of money we pay to play this game.
Fleet battles are not working! Many of us are re-considering whether we want to continue playing EvE after recent events. We need the game to support large battles. At the moment, one side gets major lag, and cannot even get into gang, and the other side gets free movement and no lag, and can totally destroy the laggged out enemy. This is not a fleet battle, this is a fkn lag massacre.
We are not dying because our tactics are bad.
We are dying because the game cannot support large battles and continuously ****s us over with lag.
Many people logged off at safe tower, then desynced, then logged back in at spawned at the enemy tower. What the hell is that for christ sake?
Please fix the bloody game and address this.
Regards
Vlade Randal PVP Director - hirr corporation
|

Draig Goch
|
Posted - 2011.03.21 07:59:00 -
[2]
bump
|

Dal'Calok
|
Posted - 2011.03.21 08:04:00 -
[3]
Bump
I couldn't even log back in after DT. Tried for about 45 minutes and just said screw it. Force quit the eve client and crashed out as there was nothing I could do.
Sorry you lost your ship, mate.
|

Radakos
|
Posted - 2011.03.21 08:05:00 -
[4]
bump
|

Deleterius
|
Posted - 2011.03.21 08:05:00 -
[5]
+1
|

Aura Bolverk
|
Posted - 2011.03.21 08:06:00 -
[6]
much agreed with the amount of real world dollars all of us have put into the game this should be something you could look into :) Ty in advance
|

Grep Mi
|
Posted - 2011.03.21 08:07:00 -
[7]
Bump
|

Erinyen Guerilla
Free-Space-Ranger Morsus Mihi
|
Posted - 2011.03.21 08:07:00 -
[8]
supported
|

Imperator Trajanus
4S Corporation
|
Posted - 2011.03.21 08:10:00 -
[9]
Exactly what Vlade said...!!! logged in after DT and after 20 mins waiting and finally loading there was no local or chat windows.... sat there trying to move for 20 mins and nothing responded however after that period of time i started taking damage, sat there for another 30 mins still unresponsive and in the end said WTF am i even trying to do...logged off and today am back in station in clone. I mean I knew that would happen but get serious, is that the best that can be done?
Prior to DT the lag was there, but workable...i mean the same old stuff-guns taking 15 mins to cycle etc etc...but after DT absolutely rubbish.
I mean is this really what we are paying for?
Reinforced nodes should be capable of performing better than that.
Totally right Vlade...!!
|

gz311
|
Posted - 2011.03.21 08:11:00 -
[10]
bump
I wasn't in this particular fight, but this has been an issue for quite some time. The entire large scale combat system is in question at this point.
Module lag is one thing, but the excessive desync and utter inability to make any action is completely unacceptable.
|
|

Hogan Miner
|
Posted - 2011.03.21 08:14:00 -
[11]
Its true CCP fail you should at least change this: EVE Online - a massive multiplayer online roleplaying space game ... becose massive multiplayer cant be done in eve.. You are lying to your customers..
|

Ezikiel12
|
Posted - 2011.03.21 08:20:00 -
[12]
Agreed.. It was quite ridiculous. 4 hour fight and i only shot 10 volleys the entire time. 15 minutes per command, people dying to lag and not being able to login. Quite ridiculous.. In these situations it should be CCP's to priority to keep things as smooth as possible. I feel bad for the people that lost big stuff due to DC's and unrealistically terrible lag. That is a lot of time and effort wasted.
|

Dal'Calok
|
Posted - 2011.03.21 08:25:00 -
[13]
You got to shoot 10??? I got about 6 off... I was at least on 3 titan kills. Who knows how those happened due to the lag....
|

Vlade Randal
hirr Morsus Mihi
|
Posted - 2011.03.21 08:37:00 -
[14]
Edited by: Vlade Randal on 21/03/2011 08:37:58 Ghost Supers Warping and Moving themselves around EvE... i mean seriously WTF!
http://members.shaw.ca/ganjalabs/images/nyxbugsafe.jpg
lol
|

Soul Raven
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 08:53:00 -
[15]
|

marinko26210
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 09:02:00 -
[16]
Supported.
|

Artistangeldark
|
Posted - 2011.03.21 09:04:00 -
[17]
it was the same here...sitting in africa i accept a certain amount of lag but i think with the way the game has grown and the direction it went it is time that changes are made...i was a player years back and back in the day even with the african lag we could pull fleet battles with minimal lag...i know this is petty *****ing but it is getting to the point where i cannot be bothered to join fleet battles and would love to see a response from ccp in relation to this problem
|

niko ono
Caldari The Graduates Morsus Mihi
|
Posted - 2011.03.21 09:04:00 -
[18]
i was among the lucky ones. did not DCed and was able to do one action every 3-5 minutes. i warped off and back 3 times and i loaded grid in minutes. totally i did in 4h a total of actions that would probably would have taken me about 3 minutes in normal game conditions. if ccp finds this acceptable and they are happy with their amazing progress against lag than ok.... if not.. maybe they actually start doing something to be able to scale support for fleet battles. unless their purpose is not more subscription and more ships dieing, cause i thought that was the goal for them... start acting acordingly :) oh and hire some developers while you're at it :D
freaking bump . |

Jessto
|
Posted - 2011.03.21 09:06:00 -
[19]
Agree ... It would be one thing if these large battles were something that was not wanted by CCP, but considering they are used in trailers to attract new players that can hardly be the case. It's time to put a little effort and developement into fixing some of the basic mechanics for a bit rather than some of the bells and whistles we've been getting lately (example: Planetary Interaction - It was all the rage for about a month after it was released, but who even uses it now.) For gods sake, please fix some of the existing problems. When it says Soul Crushing Lag your not lying
|

Phelzier
|
Posted - 2011.03.21 09:09:00 -
[20]
I was one of the lucky ones and after downtime fiasco with tool bars not showing menus not working align not working and all that. I logged off for some miracle my ship actully disappeared unlike alot of the other players ships which ccp cant blame on agression timers being the reason why the ship stayed as some of the ships were still on grid after the user logged off an hour before. Just broken game. Like the enthusiasm and support the cause. But ccp dont give a **** lets face it they get there money amd we get standard mail saying the same old awnswers. Welcome to the massively online lag called eve.   
|
|

bloody misery
|
Posted - 2011.03.21 09:10:00 -
[21]
With all your new content added recently, you seem to have totally forgotton about us out in 0.0. We cant fight for our space. Our enemies cant take space. Since Incursion there ahve been so many strange happens and bugs, I even wrote a petition for one and got the same anwswer - its not us. Well it is you, cause its not us, we log on to play internet spaceships, you allow 1000 ships to be in the one system, yet claim no responsibility for what happens afterwards. Stop advertising epic fleet fights until you can prove they can actually take place, and LISTEN to the players.
|

Xorak
Morsus Mihi
|
Posted - 2011.03.21 09:12:00 -
[22]
Supported..
We all worked very hard, and spent lots of time and money to get to this so call "end game" of Eve online.. you know, the "This is EVE" part, and it is, in most cases, not playable WTF CCP???
|

MorPheus007
|
Posted - 2011.03.21 09:12:00 -
[23]
supported
|

Kyanzes
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 09:12:00 -
[24]
Same thing here.Tried to log-in after DT,i see ''Entering game as blablabla'' And after waiting like 10+ minutes i am entering game and see that;
GF? Or no fight?
I'm looking at my wreck inside my ship.
We are spending a lot of time and money to make these things,but in 10 min due to lag we are losing all of them.
And CCP doesnt care about it.Thats not fair,looks like eve losing its popularity.Because 0.0 Pvp is dead.
--------------------------------------------- Unclouded by conscience, remorse or delusions of morality. |

Almos Pau
|
Posted - 2011.03.21 09:13:00 -
[25]
use your money to provide some sort of fix for all of this nonsense lag 
|

RazorCRO
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 09:17:00 -
[26]
Thumb up
|

AnarchistUK
|
Posted - 2011.03.21 09:18:00 -
[27]
I don't even go to large scale fights anymore. I do not find it enjoyable clicking F1 button every 45 minutes.
This isn't about our alliance tag, it happens to ALL pilots in large scale fights. Sometimes you can be on the lucky side and ****, sometimes you will be in the receiving end.
My personal choice is to simply keep away from these fights, because I actually want to have a ship that reacts to commands or logs off when I have no aggro. However, if everybody did this, nobody would contest sov. The game urges us to continue jumping into these lag fights, if we don't, then alliances lose space.
Regards,
Ani 
(click on the logo above) |

TommyMc88
Macabre Votum Morsus Mihi
|
Posted - 2011.03.21 09:26:00 -
[28]
+1 I support.
|

Furb Killer
|
Posted - 2011.03.21 09:27:00 -
[29]
When we were ordered to warp to safes it took me literally (no serious, not a guess, it is how long it took) 1.5 hours before the warp command was executed. Before DT it was a bit better (serious was it moved to a non-reinforced node during DT), but still horrible lag.
Now some people will claim that when CCP improved performance we will just put more people on a node and it lags again, they are right. But that is not our fault, that is CCPs fault (to be precise, the idiots who designed dominion sov), the only way we can defend our space (or attack someone elses space) is by stuffing as many people as possible on one grid. Sadly by changing it now CCP would have to admit it is a horrible failure, and :18 months:, :incarna: and all that stuff, it wont happen for a long time.
|

Monster Dude
|
Posted - 2011.03.21 09:29:00 -
[30]
basically +1 However I'd state it this way: Game/server should be able to detect when client/player/ship aren't controllable due to server side issues and at least make such pilots invulnerable to make if fair. So those famous scenarios when you jump (gates or cyno) and that is last last moment when you controlled you ship (before you find yourself in medical servise) should not belong to game. If you are not loaded grid, if you blackscreened (don't know why) - you should remain untouchable because you simply can not protect/take_care yourself. That is acceptable minimum. As maximum we all could wish that such things wouldn't happen and even biggest fleet fights would happen without lag - but that is technical issues and we understand its nature. But still when you ship died in condition when you are not able to control it due to server side problems - it is not fair and makes any bad feelings like "i didn't pay for it".
|
|

Penicilin
|
Posted - 2011.03.21 09:38:00 -
[31]
I agree. Had almost identical situation lately. Made a petition and ofcourse got rejected. The game is broken. Making locked out ship invurnerable or cloaked is a one part solution to this +1.
|

Drakona Malchon
Free-Space-Ranger Morsus Mihi
|
Posted - 2011.03.21 09:51:00 -
[32]
it sucks if you get stuck for hours and hours... duck shoot for one side, massacre for the other. it doesnt depend if we win or loose. this sucks :( Combat Op Director Free-Space-Ranger
Corporate Homepage onlinegaming since 1998
|

HunterHH
Macabre Votum Morsus Mihi
|
Posted - 2011.03.21 09:53:00 -
[33]
I don't know if the Node of the System went from reinforced before downtime to sleeping hamsters afterwards - but this is not the way how this game should work. Yes, there is Lag in EVE and CCP tries his best to fix it (as someone mentioned before) and they are improving it for sure - but they made adverts for big scale fights and the servers atm just do not look like that they support it. So i just say, continue the work in improving EVE and please let Players (of all sides of a fight) control their ships again. We, as your customers, want epic fights, not click to wait fights.
|

Higgs Foton
hirr Morsus Mihi
|
Posted - 2011.03.21 09:58:00 -
[34]
In before "U MAD?" and "NC tears" commments! :D
I couldn't even do anything in this battle. Ship was stuck. Before DT i was at our pos not able to get my damn ship moving, after DT i was for some strange reason at the ENEMY pos and warped from there to the station on where i could do.....nothing again. And i have been in quite some 1500+ fleet battles, but this was probably the worst ever.
This game needs some serious work to be made playable again. ___________________________________
|

Ownsta
Macabre Votum Morsus Mihi
|
Posted - 2011.03.21 10:16:00 -
[35]
Supported
|

The Rover
Oberon Incorporated Morsus Mihi
|
Posted - 2011.03.21 10:16:00 -
[36]
supported.
|

Markus Dixon
Black Serpent Technologies R.A.G.E
|
Posted - 2011.03.21 10:18:00 -
[37]
Supported.
Have experienced near exact same issues as original post stated.
|

Cpt Iwan
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 10:18:00 -
[38]
+1 Support this. Althou doubt ccp will do anything except give their usual excusses.
I would suggest even our enemy's to support this.
|

Dalvor Coraneu
|
Posted - 2011.03.21 10:26:00 -
[39]
+1
It seems ludicrous we continue to pay for a game where such a massive aspect is clearly broken and has been so for quite some time. However, I doubt much will be done to fix it any time soon until it becomes clear people are not going to stand for it any longer.
I've heard suggestions of cancelling alt subscriptions or crashing jita as a protest. Hopefully it doesn't come to that and CCP get to work pronto.
|

amar naber
|
Posted - 2011.03.21 10:37:00 -
[40]
same here. im lost my carrier 7 hour later when jumped and loged.ccp give my carrier back
|
|

InnerDrive
Shiva Morsus Mihi
|
Posted - 2011.03.21 10:46:00 -
[41]
same experiences on all 3 accounts. game is so laggy sometimes that you cant log off , your ship just stays there, one account can log off and few hours later the ship and the character are still there. How are we supposed to play like that? You can kill people when they are offline for hours like that.
not to mention the "entering space" for like 2 hours after logging on. but even if we dont have the clients open at all for hours we cant log off, our ships even warp around by themselfs.
ive died and made a petition about this aswell allready but i keep getting the same crap that you dont have log from it. while the GM specifically said that you were aware they were issues lol
still no reimbursements. this lag is the sole reason why i never even bothered to get a supercap, im not going to have you kill it with your crappy servers and programming CCP.
|

Selieania
|
Posted - 2011.03.21 10:46:00 -
[42]
Edited by: Selieania on 21/03/2011 10:47:58 I support this. I was not in this battle but I have been popped and podded HOURS after I logged off without aggro... I am with Anarchist UK... I no longer go to big fights... it is simply no fun having a ship that will not respond... please fix this CCP
|

Piefra
Shiva Morsus Mihi
|
Posted - 2011.03.21 11:06:00 -
[43]
I support this.
It is not like larger fleet fights is a new or unexpected thing in this game, yet the lag only seems to get worse and worse with each patch, with no sign of improvement.
|

Brakoo
|
Posted - 2011.03.21 11:35:00 -
[44]
Being stuck, orbiting a station, with my ship completly unresponsive for 1 hour recieving the SOUL CRUSHING LAG error is not what I pay for CCP. Fix the Lag!
|

Ifni Zen
hirr Morsus Mihi
|
Posted - 2011.03.21 11:52:00 -
[45]
Three words CCP: Fix the Game. ---- rawr |

Gragnor
The Graduates Morsus Mihi
|
Posted - 2011.03.21 11:55:00 -
[46]
Eve is lining up that shark pond and racing towards it at 100 miles an hour; can you fix your pathetic system before your player base jumps the shark?
You have repeatedly promised to fix lag; 1500 in a system is nothing. It was barely 5% of the logged in player base at the time - so there is NO excuse.
And your pathetic, puerile "Our logs show nothing" is the kind of head in the sand approach to player management that led to the T20 debacle.
But that's all right; soon I will able to walk in a station; shame I can never fly in space!
|

Kronos Hopeslayer
Shiva Morsus Mihi
|
Posted - 2011.03.21 12:17:00 -
[47]
+1 support
Suggestions:
- Cap system/nodes to only allow a certain # of connections, and use a ques to add more people as spots open. Exploitable, but would at least be manageable for the current EVE code/server.
- CCP invests in more/better hardware for reinforced nodes.
- Do nothing, at least empire players aren't crying. Yet....
|

Magicxtr
Caldari hirr Morsus Mihi
|
Posted - 2011.03.21 12:20:00 -
[48]
+1
|

Chee
hirr Morsus Mihi
|
Posted - 2011.03.21 12:20:00 -
[49]
Eve is a good game. Its got something unique. But unlike eve, other games are at least playable! ccp, yours is not.
|

Warp Warrior
hirr Morsus Mihi
|
Posted - 2011.03.21 12:23:00 -
[50]
Vlade, thumbs up for the post :)
Originally by: Agemmemnon No... no.. no Guns I am going to live in Eve without killing!!
|
|

dinotopija
|
Posted - 2011.03.21 12:23:00 -
[51]
Suport u Vlade
|

Isotropic Vector Matrix
|
Posted - 2011.03.21 12:23:00 -
[52]
the thing is the game engine is a little outdated :)..it needs to be overhauled 
|

Athanasia Athena
|
Posted - 2011.03.21 12:23:00 -
[53]
|

Arjen1705
|
Posted - 2011.03.21 12:24:00 -
[54]
|

Vik Reddy
The Arrow Project Morsus Mihi
|
Posted - 2011.03.21 12:24:00 -
[55]
Edited by: Vik Reddy on 21/03/2011 12:27:20 Interesting fact was the lag was actually 'manageable' (only took 15-20 minutes to cycle weapons) before dt... but after it was purely sickening. I think the node was not reinforced.
-Log in was blackscreened for 20 minutes. After 5 minutes of being logged in, chat windows and local froze. Local froze for me when it was at 1553 people. That is about 400 less than during the height of the fight, and when local was reported at 800 and dropping, lag was actually worse.
-It took an hour and a half to warp to the TCU at 30km. During this time I was locking the station for 45 minutes till it actually locked.
-By the time I warp to the TCU, there are reds and blues on field.
-All blues, and this is *confirmed* - all blues in our fleet and outside of it were stuck. The caps, supers, and titans that were on station with me were actually logged off the whole time but never disappeared.
-During all this, the reds (DRF) were not stuck at all and could mobilize as they wanted. This was confirmed, as the OP said.
-A single abaddon targets me, has 5 valkryies and artilleries on me at the TCU and dpses me as if there was NO lag. He cycles normally. I log off because the warp I initiated to a safe pos when I landed on the TCU won't work, and I KNOW it won't take effect until 1.5 hours later.
-At the TCU I am locking 5 targets for 10-15 minutes, none of them do lock, of course. I launch 3 Garde IIs and 2 Warrior IIs, which never do leave my drone bay. As I am taking damage from this Abaddon, who seems to have no problem, while I'm still trying to lock him, I decide to just log the hell out. Perhaps I can survive 15 minutes (assuming I don't become a ghost).
-Yeah you guessed it - I die anyway. In my death mail, the drones I launched are still in my drone bay of course. The warp I initiated to safe pos would not save me within 1.5 hours of getting hit by the lone abaddon and subsequent reds who did lock me in the time I logged off and in the next 10 minutes... how were they able to do all this and blues were not?
-FACT: If I stayed logged on - dead anyway. If I warped anywhere, dead anyway. If I warped back to the station - dead anyway. DRF dropped BUBBLES and supers on the station. Again... how were they able to do this?
-Finally, I log in the next day (today) and find myself back in my clone station. So after all that, my pod was a ghost too. And I was killed long after I logged off.
CCP, this is not acceptable. This is sickening. We pay real money for this, the ones who don't RMT, etc. People have spent months, MONTHS to acquire the amount of isk to buy these supercaps. And they lose them when they are NOT LOGGED ON.
And how do you all reply to that? Standardized messages, inhuman replies. Something has to change.
To the people who claim it's our own fault for bringing too many numbers, well slap yourself in the face right now. This is war, and in wars like this, things are at stake that will affect thousands. This is a battle we've fought for weeks, where double digit titans and supercaps have already died. We are a large alliance and we will keep bringing large numbers. In real life war, numbers make the difference. So do not spew that BS.
CCP, the state of large scale combat is broken. It needs to be fixed now. I hope something is being done right now to address these issues. Just imagine how much fun a 2000 local fight would be with zero lag... can you imagine the fun? Hell, doesn't have to be zero lag... even realistic lag, but not being stuck for hours and losing major ships and isk without being able to do anything. That's my dream, CCP, and the day this is fixed will be a good day. I just hope something is being done about it.
|

Carebeard
Arachnea Phoenix Productions Hoodlums Associates
|
Posted - 2011.03.21 12:25:00 -
[56]
bump... for being so unlucky..
|

NAR0AH
|
Posted - 2011.03.21 12:25:00 -
[57]
|

Aremich
|
Posted - 2011.03.21 12:25:00 -
[58]
Edited by: Aremich on 21/03/2011 12:25:37
|

Sannikoff
|
Posted - 2011.03.21 12:25:00 -
[59]
If you're herded into a system of 2000 players. No sense crying because of lags and the destruction of the ships in the lag
|

Velen Cartealis
Strategic Syndicate -Mostly Harmless-
|
Posted - 2011.03.21 12:27:00 -
[60]
Edited by: Velen Cartealis on 21/03/2011 12:28:03 Supported.
|
|

Angry McRockShooter
0beron Construct Black Core Alliance
|
Posted - 2011.03.21 12:27:00 -
[61]
Fully supported.
I was in exactly the same situation. Barely loaded a thing after DT. Client eventually crashed. Decided to go to bed. I woke up in the morning to establish I had been killed and podded whilst I was asleep.
CCP - you guys do a good job.... But this is one thing that isn't going so well.
CSM - want my vote? Push THIS issue
|

CUBErt Doowkcalb
|
Posted - 2011.03.21 12:27:00 -
[62]
+1
|

Tassarion
|
Posted - 2011.03.21 12:28:00 -
[63]
sup
|

Xalib Zondo
Cloak and Daggers -Mostly Harmless-
|
Posted - 2011.03.21 12:30:00 -
[64]
Totally agree, my other character was stuck in O2O after DT yesterday as well, trying to log back into the fight without any luck, after an hour of trying and getting fed up of the crappy SOUL CRUSH LAG notification from CCP, I logged off and gave up. Only to find out over an hour later that I have been killed.
Just because of server side lag I should not still be in space and able to be killed, sort out 0.0 CCP.
And take bloody responsiblity for fleet battles too, you knew that there was a big fight there, that O2O was reinforced from the previous day, why did you not do a count of people in system at the start of DT and keep the system reinforced? Big fat fail on your part, start looking after your customer base, we dont all live in Jita!
|

TAN Trick
|
Posted - 2011.03.21 12:31:00 -
[65]
+1
|

pajedas
|
Posted - 2011.03.21 12:32:00 -
[66]
+1
|

Nocturrne Primitive
|
Posted - 2011.03.21 12:36:00 -
[67]
VERY UNFAIR! I logged off safe at DT in my maelstrom and logged back in 2hrs later to a smoking POD. Apparently, the reds were shooting me for a very long time, even though I was not logged in. No survival chance at all.
And CCP refuses to reimburse? This is completely unacceptable.
If the servers cannot handle something, don't allow such a situation to occur. Limit the size of battles and/or improve server performance.
|

Ur kahanu
hirr Morsus Mihi
|
Posted - 2011.03.21 12:36:00 -
[68]
Damn right Son. *****es better get that **** right....Whooo weee. CCP be popin these commercials with big o fleet fights and ****. Cant eve activate moduals to pwn some mofos In the damn fights and ****. Cant even log outta that **** at a safe cause yall never be warping of grids and ****.....And den mofos be like "we ain't giving you squat back cause yall be fleet fighting and even though we advertise naggas popin that way, our servers cant handle the ****. So yall aint getten yo ships back. FIX YO ****!!!
|

Vlade Randal
Caldari hirr Morsus Mihi
|
Posted - 2011.03.21 12:37:00 -
[69]
Please CCP,
We want less crappy new features, and more solutions to "Soul Crushing Lag"
Please fix the current game issues before trying to update the game to newer versions
We love the game you have created for us, but you are "crushing our souls" with lag to the point that its not fun any more.
Spend a little money and resources on better hardware, and refined programming to reduce lag.
We want to have seamless fleet battles as featured in the EvE promotional video!
Please give us what we want.
|

Deleterius
|
Posted - 2011.03.21 12:40:00 -
[70]
Caricat Savoia !
|
|

PyroChemist
Shiva Morsus Mihi
|
Posted - 2011.03.21 12:40:00 -
[71]
A few minutes lag, or whatever we're used to, we accept that sure there might be soooo much demand on the server that it takes time to keep up with everyone. What becomes something that we petition (rightfully so) but get slapped in the face with, is submitting commands to our ship, and seeing them stack up one by one in the Soul Crushing Lag monitor; only to have other pilots fly around with no lag, killing you while all you can do is hope the game catches up and responds to your FOUR HOUR old requests. Your only other option? Logout 4 hours ago; to login and be respawned at a hostile location which you weren't at before and get killed. Dieing in a fight is fine -- we accept losses happen, but seeing your kill mail appear when you're at work at the next day, isn't a game you can be playing, let alone one you want to play.
|

Madcap Magician
The Graduates Morsus Mihi
|
Posted - 2011.03.21 12:45:00 -
[72]
The lag was terrible. It was bad before D/T, 5 mins for every action. But impossible after D/T. I tried to log in immediately but it took me more than 30mins, and finally I logged off as my fleet has moved off grid. I logged in another character 2 hours after D/T. It took me 70 mins to get into 020, 30 mins to warp to POS, and than 70 mins to jump out. I was one of the lucky ones, able to save my ship. This game needs to improve. We are all being killed by the soul crushing lagggggggggg!!!!!!!
Come and get some! |

Kesthely
|
Posted - 2011.03.21 12:48:00 -
[73]
What makes matters worse, last friday one of ccp was actually in system recording and gathering intel. Check the data with CCP VERITAS. SAME System 3 days later. CCP you honestly suspect that when the final timer comes out there will be less people inside on a sunday then on a friday?
Maybe you should set a warning "don't hold fleet fights at sundays cause we are not working" I was one of the lucky ones that got my cap out after been blackscreened after a frozen game for 3 hours.
And don't hide behind the "our logs don't show anything" you have a setting to see listed commands and when there executed. If a ship doesn't perform a command within 15 minutes it should have gone to emergency warp and be safe.
Stop useing Eve as a test platform for wod. Wod is a great game wich no doubt will be verry enjoyable, but we would prefere to be actually PLAY the game thats available NOW
|

Plague Black
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 12:57:00 -
[74]
Our logs show nothing. STFU angry customers, what do you know about EVE?!? What is next you want, well educated and intelligent GM staff? Get out now (but leave your money)!
Do it like PL and move to Xsyon, runing around naked and ganking people gathering grass.
|

Thua Thal
Fusion Enterprises Ltd
|
Posted - 2011.03.21 13:05:00 -
[75]
Supported.
I hope we can get our DRF friends to support this topic too, as I'm sure they have the same experiences as us.
CCP say they want 0.0 to be more dynamic. Maybe it would be, if fighting over it wasnt such a pain in the behind.
|

Elmore Jones
The Graduates Morsus Mihi
|
Posted - 2011.03.21 13:07:00 -
[76]
+1
To come at this situation constructively :
Many of us understand the nature of the players in the lagfest; each side of the fight wants a bigger blob, so more and more come in until we exhast the supply of players to join or the hamster explodes. An awful lot of improvement has been seen in these fights in the last 2 years and we do appreciate your efforts CCP :) However due to the players nature we are constantly outstripping the improvements until they are barely apparent. Dominions changes to sov mechanics are not really helping this : a situation is forced where all combatants must be in the same system to take sov at the same time. When 2 large blocs like DRF + NC are involved it's the hamster that feels it first. Save the hamster!
Perhaps, while the initial stages of Incarna get settled and you look at what needs fixing there, a team could look for alternatives to this sov mechanic that force the players to fight over several areas at once? Just a thought. I like the hamster. I'd like to see it treated better. __________________________________________________

|

Violet Obstura
|
Posted - 2011.03.21 13:12:00 -
[77]
Quite right.
|

pandemoniam pat
|
Posted - 2011.03.21 13:14:00 -
[78]
The solutuion is simple, unfortunately unless you make it hurt ccp they will persist with their current course of action and this will be the way it will be. You want results either take ccp to court over false advertising or demonstrate a commitment to make them suffer by restricting their income by canceling subscriptions and exercise the only real power you have.
The game is bugged no denying it, I was in the fight and could do stuff, but it was not an acceptable situation. The user interface needs some serious thread love.
Sorry for the pain, but you all know the solution to your problem.
|

holefx
The Arrow Project Morsus Mihi
|
Posted - 2011.03.21 13:14:00 -
[79]
Fully supported.
I wasted 4 hours... for lag, and then lost my carrier. thanks ccp for another awesome gaming experience.
|

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 13:29:00 -
[80]
Edited by: Antihrist Pripravnik on 21/03/2011 13:31:14 PRIORITY SERVER SIDE DISCONNECTS!!!
As a temporary solution ofc.
If a server can not recognize your client's status for a period of time, server issues an emergency SERVER side "disconnect" and removes your ship from the field.
It will not solve lag, but it won't influence the battle either. If you are unlucky enough to be stuck, you've lost your play time for the night, but at least you have a chance of seeing your ship after logging in the next day. AT LEAST, you could die only by the game mechanics and not because the company you are paying for does not have good enough server to handle the game mechanics offered and advertised.
|
|

Zervun
hirr Morsus Mihi
|
Posted - 2011.03.21 13:30:00 -
[81]
+1
This problem is getting worse, CCP is already losing players to the issue. If this is not resolved or at least alleviated then more people will leave.
|

Zelda Koun
|
Posted - 2011.03.21 13:39:00 -
[82]
supported
|

Gargantoi
|
Posted - 2011.03.21 13:43:00 -
[83]
signed, this game is doomed from view of many old players and new players. IF CCP dont chang it's mechanics , it will bleed more and more players out of the game . There are so many good solution to create multiple objective battles in same times , so we are 200 vs 200 not 2000 vs 2000, but CCP keeps ignoring very good solutions posted on the forums ty
signed!
|

pirippa
|
Posted - 2011.03.21 13:46:00 -
[84]
+1 fix this |

CO Bradley
|
Posted - 2011.03.21 13:57:00 -
[85]
Supported.
CCP you are clearly aware of when the lag is occuring.. is there nothing you can do to ensure the vital game mechanics stay functioning? (Seperate server to track logout/disconnects and their associated timers???)
|

Psihius
Caldari Anarchist Dawn U N K N O W N
|
Posted - 2011.03.21 13:58:00 -
[86]
Sadly, but CCP really needs to make some kind of hard limit on player count in a system, say around 800-1000 people. If someone just blobs in 1000 members, enemy just has to go to system near and take his rage there. The defenders are forced to jump in and take them out. If FC are stupid, they will sit there and wine "CCP are ****", smart will make it a playable game and try at least to stretch forces and PLAY THE DAMN GAME!
Really, it should be down to the members. Planing an attack? Just make a hard point to FC, that if they will not stretch the forces, you people will make your own fleet and go roaming and not to the event. After 2-3 such messages they will have to think something, because if enough people support such action, there will be not much forces to attack at all.
I think CCP can do something, but it will not be fast and it will limit the gameplay or something else. It's just damn hard to do something fast about it. I think players should make a message to the alliance and corporate leaders. Really, why not split in two groups with 300-400 members in each and make a simultaneous attack in 2 directions? Enemy is overblobing your fleet of 300 with 800? Get the hell out and go to different target (while the second fleet rages through the enemy space because the it's blob is somethere else). There can be only 2 outcomes: 1. Enemy splits its forces and you get plenty, and probably almost LAG FREE fights something of 700-800 pilots total. 2. Enemy stays in blob - 1 fleet gives a quick pounding of the infrastructure - poses, bridges, outposts. Second makes the blob to try and catch them - plays cat and mouse and takes down whatever it can reach. Maybe the fleets will switch the roles from time to time when the enemy blob switches the targets. Anyway blob will have hard time to catch 2 more mobile fleets.
Everything is in our heads. We have to start with ourselves. If our leaders make it a target - LAG the enemy to hell - then the leaders has to be poded by the fleet as the protest. --------------------------------------------------
Originally by: Blacksquirrel This is EVE. PVE can happen anywhere at anytime. Be prepared.
|

El'Niaga
Minmatar Republic Military School
|
Posted - 2011.03.21 14:00:00 -
[87]
I can't really support this idea.
First off the problem isn't CCP, there is no game that can support more than CCP can in a single battle.
PL vs -A- and friends has been having lag free fights. The trick don't cram 900+ of your own side into a system. That's already past the server limit so anything more makes it crawl.
The technology does not exist on the planet that you can have 1200 vs 1200 battles that are lag free. We don't have the infrastructure for that fast of transmission and processors are not advanced enough to process fast enough to control that much.
|

DETURK
The Graduates Morsus Mihi
|
Posted - 2011.03.21 14:11:00 -
[88]
Fix the LAG.
|

PetersmithII
|
Posted - 2011.03.21 14:30:00 -
[89]
Hi. When you came to system with 2000 ppl you can expect lag i have one mesage this game should be - a massive multiplayer online roleplaying space game ... CCP told us on web and when you look at promotional videos there are epic fights with even all efects on so i dont know how about Iceland but in my country its even crime told customer something what isnt true... (Yeah they are definitly have something in EULA what makes imposible to demand quality)
This games is played about 50000 ppl in same time so you can exept even 3000 in system. You can call me crazy but i am not. If they made game which cant handle it,they should setup limit to max players online then and not only take our moneys.
If they cant handle numbers, then separate regions and make more servers. Do what you want but server should handle at least 1/4 ppl in one place. you told us "every pilot can join corporation which is part of alliance and together rules parts of the universe" - from one of your own videos .. something like that was in one of them. I have to ask... you force us to cooperate as much as we can and when we do you crying you cant handle 2000ppl in system thats realy crazy..
Dont want to be rude CCP but you force me and i am not only one who think about end up with this game becouse of this lagfest.. My opinion is go back to beta if you cant solve it and made it free becose you take money and do nothing.You had a plenty plenty of time to solve these problems. There are new patches and problem is still there. If you can't solve this and you probably can't then you should make some changes not meet so many ppl in one system.Pls fix 0.0 fighting and system's lag.. end thanks for atention
Sorry ... my english is not so good but i have to wrote this.
|

Lord Croft
|
Posted - 2011.03.21 14:37:00 -
[90]
I support this!!! I have lost a ship to this lagg fest in 020 and I couldnt get a new ship because of the large fleet battles.  
|
|

xelerator
|
Posted - 2011.03.21 14:44:00 -
[91]
yes plz fix the lag before bring new useless **** like PI.
|

Vlade Randal
Caldari hirr Morsus Mihi
|
Posted - 2011.03.21 14:47:00 -
[92]
Originally by: El'Niaga
PL vs -A- and friends has been having lag free fights.
This is because PL and -A- are much smaller entities than those fighting in the North. It's a totally different scale of war.
In Geminate there are more pilots, more alliances, and more supercapitals involved. This creates a need for more resources than the smaller fights you are referring to.
|

Furb Killer
Gallente
|
Posted - 2011.03.21 14:59:00 -
[93]
Originally by: El'Niaga I can't really support this idea.
First off the problem isn't CCP, there is no game that can support more than CCP can in a single battle.
PL vs -A- and friends has been having lag free fights. The trick don't cram 900+ of your own side into a system. That's already past the server limit so anything more makes it crawl.
The technology does not exist on the planet that you can have 1200 vs 1200 battles that are lag free. We don't have the infrastructure for that fast of transmission and processors are not advanced enough to process fast enough to control that much.
The problem is CCP and only CCP. Nice no other game can support more than eve in one fight, but the issue is that no other game has game mechanics that requires that, unlike eve. Sure the NC or the DRF can decide they wont put more than 200 people in a system, that side loses any war. The entire 0.0 sov mechanics are atm only about putting as many people as possible on one grid, other games might not support battles the size of eve, but they have better mechanics where such blobbing is not a requirement. In eve you just have to do it if you want to keep your space, it is not optional.
|

Vlajko san
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 15:00:00 -
[94]
I lost more ship in my Eve life while offline (or being unable to react) then I lost while being online (or being able to do anything). One of the main reasons I'm nowhere to be seen in Eve recently.
|

Jarroman
|
Posted - 2011.03.21 15:01:00 -
[95]
Edited by: Jarroman on 21/03/2011 15:02:11 i believe we should divide the problem into 2 parts.
1st - that's the lag. which is fine. blame and flame all you want - but expecting lag free battle with 2k players in local is just unrealistic. 20mins cycling / dying without knowing it till it is too late etc. Well, this is what we sign up for when we w8 at a titan bridge rdy to jump in a system with already lots of pilots inside.
2nd - game mechanics / server - client issues. SINCE we do sign up for that stuff... (not because we want to crush the nod, or because we are mazochists - but because we can't stand letting our brosefs die while we make iskies) it's CCP's MINIMUM OBLIGATION to protect our assets when we are NOT LOGGED IN. i don't care how they do it. they MUST do it, it is beyong comprehension to loose assets when you are not even logged in .-
Perhaps ccp should make a "real time combat" limit to 1.5k players , and above that number implement a turn based fleet vs fleet mode that is playable only by the fc/wing/squad commanders or everyone somehow, i don't know... Large fleet fights are turn based as they are anyway with clicking - watching the monitor window for outstandings - clicking - w8ing ... and so on.
The irony is that ccp invited all these pilots into 0.0 when they implemented the dominion expansion. i'm not judging - i actually prefer it from shooting pos-es down to take sov - but i think it's safe to make some conclusions now about how that expansion influenced 0.0 afairs.
|

blueeyesDK
|
Posted - 2011.03.21 15:01:00 -
[96]
I look at it this way: First of all I totally agree with Randel 110%
Secondly : They do more and more new stuff, new feature instead of making what they have atm work perfectly. They need to concentrate about making what they have work, and I¦m sure this will make all of the players in EvE happy. By now CCP should be able to handle big fights in eve. Hell, they can handle 1200 something in jita with out much lag. They ( CCP) have even made a form to send in before big fights but it seems it has had no effect. I do not wanna loose anymore ships due to lag.
Blue
|

Makumba Aki
|
Posted - 2011.03.21 15:02:00 -
[97]
Originally by: Vlade Randal Hi,
I logged off during a battle becasue my ship stopped responding and i received repeated and contant lag report which never cleared, and several hours later my friends were saying that my character and ship was still online and visible in the game.
I did not want to loose my ship while not even in the game so i logged back in. It took me about an hour to log back in to find my ship stuck, and non responsive to my commands once again.
Next thing I knew i was killed and podded to my home system.
A good number of my friends all died while logged off, due to game bugs, and the mechanics and programming of the game failing to work as intended. This is not acceptable, given the amount of money we pay to play this game.
Fleet battles are not working! Many of us are re-considering whether we want to continue playing EvE after recent events. We need the game to support large battles. At the moment, one side gets major lag, and cannot even get into gang, and the other side gets free movement and no lag, and can totally destroy the laggged out enemy. This is not a fleet battle, this is a fkn lag massacre.
We are not dying because our tactics are bad.
We are dying because the game cannot support large battles and continuously ****s us over with lag.
Many people logged off at safe tower, then desynced, then logged back in at spawned at the enemy tower. What the hell is that for christ sake?
Please fix the bloody game and address this.
Regards
Vlade Randal PVP Director - hirr corporation
So you are wondering about lag while there are like 2000 players on grid? Seriously? 
I bet when CCP makes 2000 men battles lagfee the NC will simply bring 4000 people and keep *****ing about the lag. (actually the NC is only bithching about the lag they cause only when they lose)
Face it, this fight against the lag is one that can't be won by CCP because huge power blocks will simply keep bringing more people as long as the game mechanics necourage them to do so in order to win...
|

John Maynard Keynes
|
Posted - 2011.03.21 15:09:00 -
[98]
Originally by: AnarchistUK I don't even go to large scale fights anymore. I do not find it enjoyable clicking F1 button every 45 minutes.
This isn't about our alliance tag, it happens to ALL pilots in large scale fights. Sometimes you can be on the lucky side and ****, sometimes you will be in the receiving end.
My personal choice is to simply keep away from these fights, because I actually want to have a ship that reacts to commands or logs off when I have no aggro. However, if everybody did this, nobody would contest sov. The game urges us to continue jumping into these lag fights, if we don't, then alliances lose space.
PL and -A- have battles with low lag in Delve atm with around 700 in local 
Tell your overlords to cancele some blue standings and you can have fun again... 
|

Furb Killer
Gallente
|
Posted - 2011.03.21 15:13:00 -
[99]
And get overrun by DRF who do bring then 1k pilots? The first group here that decides to bring less people loses.
Originally by: Makumba Aki So you are wondering about lag while there are like 2000 players on grid? Seriously? 
I bet when CCP makes 2000 men battles lagfee the NC will simply bring 4000 people and keep *****ing about the lag. (actually the NC is only bithching about the lag they cause only when they lose)
Face it, this fight against the lag is one that can't be won by CCP because huge power blocks will simply keep bringing more people as long as the game mechanics necourage them to do so in order to win...
In the last part you show you understand it, so why the first part? If the server can handle 2k people we will indeed bring more than that. But that is simply because bringing alot of people is not optional in sov fights, more people is always better, if we dont do it, our opponents do it. The issue is CCPs horrible sov mechanic. Blobbing the crap out of a node isnt fun, but it is the most effective way if you want to keep your space.
|

cuarentaydos
The Graduates Morsus Mihi
|
Posted - 2011.03.21 15:18:00 -
[100]
In General, I support the idea.
However, while the lag situation with all its perks (10-15min cycle time, soul-crushing lag messages, ships dying half an hour after being shot and warping out, etc) is something that certainly has to be worked on, it is also something everybody more or less willingly accepts when jumping into a lagged-out system. I'm not saying it's not relevant, but CCP knows this and raging about it at this point won't help the process.
The main problem I see here, and the one that really causes a lot of anger, is that in the current state of the server, you can lose your ship despite having logged out (or crashed) hours ago. Many nullsec dwellers live by the philosophy that once you undock your ship in 0.0, you accept and eventually expect to lose it. Fine. But efforts should be made to ensure that as soon as an account is offline and their aggression timer is up, their assets are invulnerable, losing ships while at work / in bed with your computer turned off is not part of the deal.
Originally by: Makumba Aki
So you are wondering about lag while there are like 2000 players on grid? Seriously? 
I bet when CCP makes 2000 men battles lagfee the NC will simply bring 4000 people and keep *****ing about the lag. (actually the NC is only bithching about the lag they cause only when they lose)
Every single fleet battle is essentially a showcase for a prisoners' dilemma case, with bringing as many pilots as you can always being the dominant strategy. That has nothing to do with who is involved, any side in any conflict opting for the inferior strategy of just bringing a few hundred would inevitably get obliterated. Now I am fairly certain CCP understands this premise, and within current game mechanics, there is nothing either they or the players can do to solve it.
But there was a feature announced once that might have helped a bit. Anyone remember treaties? Sure, nobody brings 200 people when the opponent has 600 at the ready. But what if the leaders of the involved parties could sign an in-game treaty, voluntarily limiting their fleet size to a certain number? A small breach of that treaty within a margin of error of say 10% would result in a reasonable fine, but if any side decided to bring significantly more than agreed to, they would automatically forfeit their strategic goal (usually sov-related).
|
|

ankerf cram
Free-Space-Ranger Morsus Mihi
|
Posted - 2011.03.21 15:24:00 -
[101]
signed
|

Makumba Aki
|
Posted - 2011.03.21 15:32:00 -
[102]
Originally by: Furb Killer And get overrun by DRF who do bring then 1k pilots? The first group here that decides to bring less people loses.
Originally by: Makumba Aki So you are wondering about lag while there are like 2000 players on grid? Seriously? 
I bet when CCP makes 2000 men battles lagfee the NC will simply bring 4000 people and keep *****ing about the lag. (actually the NC is only bithching about the lag they cause only when they lose)
Face it, this fight against the lag is one that can't be won by CCP because huge power blocks will simply keep bringing more people as long as the game mechanics necourage them to do so in order to win...
In the last part you show you understand it, so why the first part? If the server can handle 2k people we will indeed bring more than that. But that is simply because bringing alot of people is not optional in sov fights, more people is always better, if we dont do it, our opponents do it. The issue is CCPs horrible sov mechanic. Blobbing the crap out of a node isnt fun, but it is the most effective way if you want to keep your space.
Because EVE is a sanbox and because huge powerblocks are a port of the problem. Alliances like PL, NCDOT and Ev0ke have desided to stay "small" in ordet to keep having fun in eve. NC and DRF could simply cancle 50% of their blue list and the problem would vanish for the most part and everyone would have more fun again.
Alternatively, CCP could nerf the ability to gather blobs by removing JBs and "nerfing" cynos or limit the ability of power blocks be big by imposing some kind of limits to blue list or the maximal number of players in an alliance. However, I promise you that such limitation would cause the playersbase to outrage even more. Just look at the JB discussion in this thread. Plus, the TO didn't ***** about the gamemechanics but about the inability of CCP to fix lag and it is funny how NC never *****es when win thank to the lag they cause or successfully crash the nod on purpose. Thus, the right question here is not: "Why can't CCP fix the lag?" but "Why are powerblocks able to gather such huge fleets?".
Thus, this thread here is just ridiculous.
|

Furb Killer
Gallente
|
Posted - 2011.03.21 15:39:00 -
[103]
NCDOT recruited everyone with a pulse to outblob the locals...
Sure the NC can split up, then soon again we are back together under our new russian overlords. The most effective method to keep your sov (or get new sov) is simply outblobbing your opponent. Of your examples PL does not actually want to keep the sov and evoke/NC. have an interesting way of intentionally staying small considering the margin at which they outnumbered the locals in fleets. You do realise evoke couldnt achieve anything until NC. came along to provide more numbers (and especially supercaps)? (No disrespect towards evoke).
|

Nefertari
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 15:56:00 -
[104]
-ve have not been playable for more then a year in my opinion.
|

Gloster II
|
Posted - 2011.03.21 15:59:00 -
[105]
bump
|

Makumba Aki
|
Posted - 2011.03.21 16:01:00 -
[106]
Edited by: Makumba Aki on 21/03/2011 16:07:54
Originally by: Furb Killer NCDOT recruited everyone with a pulse to outblob the locals...
Sure the NC can split up, then soon again we are back together under our new russian overlords. The most effective method to keep your sov (or get new sov) is simply outblobbing your opponent. Of your examples PL does not actually want to keep the sov and evoke/NC. have an interesting way of intentionally staying small considering the margin at which they outnumbered the locals in fleets. You do realise evoke couldnt achieve anything until NC. came along to provide more numbers (and especially supercaps)? (No disrespect towards evoke).
I am not an "Ev0ke-expert" but I do read EN24 propaganda, as far I remember there are only few battles where you see Ev0ke and NC. together. Ev0ke has the problem that they don't have US TZ players and this is where NC. helps them out.
The search function of EN24 helps here as well: http://killboard.ev0ke.de/?a=kill_related&kll_id=136328 http://killboard.ev0ke.de/?a=kill_related&kll_id=129075 http://killboard.ev0ke.de/?a=kill_related&kll_id=120998 http://killboard.ev0ke.de/?a=kill_related&kll_id=120998 http://killboard.ev0ke.de/?a=kill_related&kll_id=121774
and so on..
As you can see, there are no NC. ships involved, ev0ke is outnumbered and still wins.
However, you are right that even pros like PL can't fight huge blobs without bringing their own blob.
Thus again, the problem is not the inability of CCP to fix the lag, it is the combination of "broken" game mechanics and the tendency of players to create huge power blocks even though it "destroys" the game.
Or as a wise MM guy (cuarentaydos) correctly concluded (above). This is the classic prisonners' dilemma (game theory).
|

Saul Reaver
Oberon Incorporated Morsus Mihi
|
Posted - 2011.03.21 16:06:00 -
[107]
Signed, And before all you russians/Ex Tri Mk 352 and butthurt Pandemic Legion toons type in UMAD it is the same for DRF etc than it is for us. The other night we got lucky and ****d their face due to them being "Stuck". Then 2 days later we get our faces ****d due to being "Stuck". What i'm saying is this game really is at the end of the road if this carries on. Alot of us are at the end of our patience with you CCP. So......... SORT YOUR F--------G S---T game or we take our money elsewhere. ----------------------------------------
|

Finious Boggs
|
Posted - 2011.03.21 16:06:00 -
[108]
Welp, my opinion. Just another one of those times, when the CCP Staff is just too busy or too arrogant to take care of business. Yes the game is screwed up, and it's our fault. LOL. It's always our fault, and CCP will take this position every time, unless you have proof positive. Come on guys, shouldn't it have been obvious to the CCP staff, that this system, and the surrounding systems, should have been Perma Re-enforced. This is real simple stuff here, I can't tell you how many times, I've lost a ship to this exact situation. You know in a good fight if we loose a ship, at least we get the satisfaction of a real fight. Loosing it this way, is just sh*t.
Bottom line, is total disappointment with this. Be advised CCP, my playing buddies decide there going to migrate to a different platform, where you think I'm going to go? By the way here are just a few of the GTC's I've purchased and sold in the last year.
** Code: GSWUSJHBR96SXP4N ** Code: GSXDCTHS7XQKGVCZ ** Code: GSXEJMYNMEGCKC6Y ** Code: GSXEZ3QC5DJQ67F8 ** Code: GSY5BYV932CGHAPL ** Code: GSYSFMQMADWY8E5E ** Code: GSYVF2XR85VPMRAP ** Code: GSZ9D5UB5JLY9MEW ** Code: GSZHHM6GF79Q98FE ** Code: GSZPPLPSUE4NRX6J ** Code: GT2BFVHRQ7BKNK4M ** Code: GT2DVX7NVJ4EBQ7Z ** Code: GT2SA62HXDBSTJGN ** Code: GT4SH6Y2UHZNX98G ** Code: GT4T2A398MMX5GU4 ** Code: GT5UZX494FKP8H22 ** Code: GT8EU55TEXEXY37X ** Code: GT8KN89XG2UA9R54 ** Code: GT9QUPS2SV8D4KMR ** Code: FBA8NSLKAL3CGWAR ** Code: FBALF4L3XR4NBBRJ ** Code: FBAVD4BRR9H2FSH8 ** Code: FBBAVWF2DBSZJWKL ** Code: FBC4FXWA5XWQSZ95 ** Code: FBC4WGAYYB6XB8QH ** Code: FBCDLM7PFJJWAQA2 ** Code: FBCGRNMJCGJWSA6A ** Code: FBCR645FUQ43ZCJD ** Code: FBCT699D7Y5TBA6T ** Code: 7VXPFKX6FKHQJXQ5 ** Code: 7VXR3AQRGZA96XZ7 ** Code: 7VY4R2AYX3BXHK4R ** Code: 7VYPDY6CUFUFZEVG ** Code: 7VZ7EZR2NFGN3L8S ** Code: 7VZF38NXZQHSR9FW ** Code: 7VZFDCH56RD2BMNG ** Code: 7VZGJFPDHRA3NXXC ** Code: 7VZHYW3K6LKSB9E3 ** Code: 7VZUGK7JC665QWEY ** Code: ZZT7LQHVBKJ2F9YC ** Code: ZZT84QXH3JWP3S6K ** Code: ZZT87SP9F5RN5AS7 ** Code: ZZT9NW7ZLWSCF298 ** Code: ZZTBTGTFM9K7KD4K ** Code: ZZTCRAFTWRHPDMJM ** Code: ZZTCZH3NCBT4RW85 ** Code: ZZTDCG4TYKZB5YCZ ** Code: ZZTDVCM9MUC8XYQQ ** Code: ZZTEF6QMR4PRZ6S5
|

lordakumatatar
|
Posted - 2011.03.21 16:07:00 -
[109]
Supported
|

deadmaus
hirr Morsus Mihi
|
Posted - 2011.03.21 16:15:00 -
[110]
Not working as intended |
|

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 16:28:00 -
[111]
Originally by: El'Niaga I can't really support this idea.
First off the problem isn't CCP, there is no game that can support more than CCP can in a single battle.
PL vs -A- and friends has been having lag free fights. The trick don't cram 900+ of your own side into a system. That's already past the server limit so anything more makes it crawl.
The technology does not exist on the planet that you can have 1200 vs 1200 battles that are lag free. We don't have the infrastructure for that fast of transmission and processors are not advanced enough to process fast enough to control that much.
The problem IS CCP. If you can't eliminate lag at least you can offer SOME kind of customer service.
It's NOT a client side error. It's NOT related to the quality of your connection. It's NOT your ISP's fault. It's NOT user's error. It's NOT playing outside of game mechanics.
It's CCP's direct responsibility to handle this situation because it's happening on their server infrastructure and their server side code.
Losing your ship due to lag became acceptable in EVE. Losing your ship several HOURS after being kicked out of the server is incompetence of CCP and their sole responsibility. If they won't reimburse ships, for reasons stated in devblog, the least they can do is patch the server code to remove your ship from the field when you get the black screen.
That is NOT messing with the outcome of the battle or showing favouritism to any side involved. If you can't even log in and you got kicked out because of server halt (not lag - complete stop), then your ship shouldn't be on the field in the first place. You still lose your paid game time by not being able to log in, which has to be fixed too, but for a start at least they should provide SOME kind of customer service.
After all, if removing of ghost ships gets the highest priority possible and actually works, complete halt would maybe be reduced to lag only. That's far from a solution, but it's a start.
|

javer
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 16:28:00 -
[112]
having lost an erebus after being logged out and on an alt for 1h 15 mins and then having my pod killed at 9h15mins from logout id say ccp has some work ahead of them but ofc tyhey just say your the one bringing the numbers nothing we can do well its now gotten to the point were 0.0 is conbsidering testing the limits of empire nodes, consider it a promise or a threat of briniging the issue to light from those that wil lcomplain and do the choice of hitting quit faster -------------------------------------------- Never argue with an idiot, they will drag you down to their Level and beat you with experience. |

Makumba Aki
|
Posted - 2011.03.21 16:34:00 -
[113]
Originally by: javer having lost an erebus after being logged out and on an alt for 1h 15 mins and then having my pod killed at 9h15mins from logout id say ccp has some work ahead of them but ofc tyhey just say your the one bringing the numbers nothing we can do well its now gotten to the point were 0.0 is conbsidering testing the limits of empire nodes, consider it a promise or a threat of briniging the issue to light from those that wil lcomplain and do the choice of hitting quit faster
May I ask you something?
When you hit the "Jump to 020" button while sitting in your Erebus and knowing that there are like 1000+ players in system, what did you expect to happen?
|

MegaThordin
|
Posted - 2011.03.21 16:43:00 -
[114]
+1 supported.
An unresponsive pilot/ship should not be on grid at all - disconnect would be the easiest solution.
On a personal note, I know how hard it is to implement a good load balancing cluster. But a node should never let 1000+ people into a system if the node can't handle the load from x number of pilots sending x number of commands to the server.
/MegaThordin
|

xMartok
Minmatar hirr Morsus Mihi
|
Posted - 2011.03.21 16:44:00 -
[115]
joining fleet battles with supercarriers and titans is just suidice atm, CCP must fix this. throwing all those good titans and sc's to die in lag is crazy.
|

Schantalle
|
Posted - 2011.03.21 16:45:00 -
[116]
Edited by: Schantalle on 21/03/2011 16:45:38 Game exactly works as intended by both CCP and the NC.
CCP says "massive fleetfights" and afaik having 400 players in system without mentionable lag is achievable.
NC says "cram the target system until our enemies cant fight" and by bringing 2000+ players, this is also achievable. (DRF might call the same tactic... but I don¦t speak enough russian to quote).
I promise: should ccp ever manage to support "all NC ships in one system", there will be another "move your bookmarks" or "drop containers" initiative to generate enough lag to have something to cry about and petition when ships get welped. If all this doesn¦t help, some hostile entity will be called "cheater", "botter" or whatever seems to be an acceptable excuse for oneselves fail.
Jumping a titan into a system everybody knows to be crammed and laggy and loosing it, only means one thing: Pilot and FC failed to eat enough brains for breakfast.
Nothing more, nothing less. CCP made a sandbox. They ALLOW players to ruin their own fun through their own actions. This is not a fault - this is simply an different concept than teletubbies online.
|

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 16:47:00 -
[117]
Originally by: Makumba Aki
Originally by: javer having lost an erebus after being logged out and on an alt for 1h 15 mins and then having my pod killed at 9h15mins from logout id say ccp has some work ahead of them but ofc tyhey just say your the one bringing the numbers nothing we can do well its now gotten to the point were 0.0 is conbsidering testing the limits of empire nodes, consider it a promise or a threat of briniging the issue to light from those that wil lcomplain and do the choice of hitting quit faster
May I ask you something?
When you hit the "Jump to 020" button while sitting in your Erebus and knowing that there are like 1000+ players in system, what did you expect to happen?
I'll answer for him. We all expect this to happen:
"Logging in PvP combat If you are in PvP combat, your ship will warp to a random point and remain there for 15 minutes, unless it's being warp scrambled, in which case it will be at the mercy of your enemies. If your ship is blown up after you log out, your pod will remain for another 15 minutes, which is plenty of time for a resourceful player to find it, using scanner probes."
source: http://wiki.eveonline.com/en/wiki/Logging_out
|

Phobos Pasiphae
|
Posted - 2011.03.21 16:51:00 -
[118]
I have seen this happen too often and is getting worse instead of improving. Large scale battle is one of the best features of the game. If it is broken so is the game.
It isn't much of a victory when you are on the side that isn't lagged to death. More like shooting fish in a barrel. The vast majority of players prefer a more sporting scenario.
Losing an expensive ship because you are on the lagged out side is BS and a reason to look at new avenues of entertainment on which to spend money.
|

Schantalle
|
Posted - 2011.03.21 16:52:00 -
[119]
Edited by: Schantalle on 21/03/2011 16:52:56 No, you¦re expecting heavy lag und unforseeable consequences. That why both sides bring that amount of people.
Don¦t tell everyone you¦re stupid and don¦t know what happens when you enter a 2000+ players system with a supercap.
Stop whining and accept reality. It¦s simply and only your fault.
|

King Rothgar
Autocannons Anonymous
|
Posted - 2011.03.21 16:59:00 -
[120]
Eve used to lag out with 100 people, they fixed that. Then people brought 200 and crashed it. So CCP improved it further. Now you're *****ing about having 2k people on grid crashing the game. The problem is not the game, it's you. The hardware and code can only support so much. Eve is designed to not have hard limits but ffs keep it reasonable. Thus far you shall read, but no further; for this is my sig. |
|

Kraft Dessen
The Graduates Morsus Mihi
|
Posted - 2011.03.21 17:02:00 -
[121]
supported
|

Makumba Aki
|
Posted - 2011.03.21 17:03:00 -
[122]
Edited by: Makumba Aki on 21/03/2011 17:08:17
Originally by: Antihrist Pripravnik
Originally by: Makumba Aki
Originally by: javer having lost an erebus after being logged out and on an alt for 1h 15 mins and then having my pod killed at 9h15mins from logout id say ccp has some work ahead of them but ofc tyhey just say your the one bringing the numbers nothing we can do well its now gotten to the point were 0.0 is conbsidering testing the limits of empire nodes, consider it a promise or a threat of briniging the issue to light from those that wil lcomplain and do the choice of hitting quit faster
May I ask you something?
When you hit the "Jump to 020" button while sitting in your Erebus and knowing that there are like 1000+ players in system, what did you expect to happen?
I'll answer for him. We all expect this to happen:
"Logging in PvP combat If you are in PvP combat, your ship will warp to a random point and remain there for 15 minutes, unless it's being warp scrambled, in which case it will be at the mercy of your enemies. If your ship is blown up after you log out, your pod will remain for another 15 minutes, which is plenty of time for a resourceful player to find it, using scanner probes."
source: http://wiki.eveonline.com/en/wiki/Logging_out
I've bought myself a new computer. It has a quad core processor which allows me to open several applications at the same time. Last night, I've been working on my masters thesis I kept the word file open and forgot to save it. Then I opened 20 Eve clients and the computer crashed. It didn't even let me enter error mode to close some eve clients so I can save my thesis. Should I sue the manufacturer? 
|

SSN 609
The Graduates Morsus Mihi
|
Posted - 2011.03.21 17:06:00 -
[123]
Lost my Hel the same way...
SuperCarrier:
Originally Intended to have a corporation take months and months to build and construct.
Un-intended to die to reds while not piloted or able to for 3 hours.
I also love how the GMs close you petition and you don't get to rate them if it was because of this situation!
|

Strategos Constance
|
Posted - 2011.03.21 17:07:00 -
[124]
If money is the only thing they care about... wait until those "huge" alliances all leave.
|

Symbiant Anima
|
Posted - 2011.03.21 17:09:00 -
[125]
Not much to look for after empire I guess :(
|

Furb Killer
Gallente
|
Posted - 2011.03.21 17:15:00 -
[126]
Originally by: King Rothgar Eve used to lag out with 100 people, they fixed that. Then people brought 200 and crashed it. So CCP improved it further. Now you're *****ing about having 2k people on grid crashing the game. The problem is not the game, it's you. The hardware and code can only support so much. Eve is designed to not have hard limits but ffs keep it reasonable.
ffs i wish people would read the topic before making such posts. Yes the first part is true, but only because CCPs sov mechanics force you to blob, there is no choice if you want to keep your space when a large block attacks, besides cramming as many people as possible on one grid.
So the conclusion is: it is CCPs fault, not because the node cant support 2k people (well the issue was mainly after DT when the funny people at CCP apparently decided to move it from a dedicated node), but because the node cant handle the amount of people required to defend your sov per CCP mechanics.
|

PrimaryisRonan
|
Posted - 2011.03.21 17:19:00 -
[127]
Originally by: Makumba Aki
I've bought myself a new computer. It has a quad core processor which allows me to open several applications at the same time. Last night, I've been working on my masters thesis I kept the word file open and forgot to save it. Then I opened 20 Eve clients and the computer crashed. It didn't even let me enter error mode to close some eve clients so I can save my thesis. Should I sue the manufacturer? 
Depends if it actually killed your computer or not. Since its working as intended to crash your eve clients instead of burning up.
|

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 17:25:00 -
[128]
Edited by: Antihrist Pripravnik on 21/03/2011 17:24:53
Originally by: Makumba Aki I've bought myself a new computer. It has a quad core processor which allows me to open several applications at the same time. Last night, I've been working on my masters thesis I kept the word file open and forgot to save it. Then I opened 20 Eve clients and the computer crashed. It didn't even let me enter error mode to close some eve clients so I can save my thesis. Should I sue the manufacturer? 
No, the manufacturer in that case is not responsible. The responsible party in that case is system administrator, which is you. If you did something wrong or haven't done necessary steps to save your work, you are responsible for any damage.
Just like CCP is responsible for functioning of their servers and server side game code. They didn't make sure to cover the possibility of a large fleet engagement (which is advertised and supported by the game mechanics) and servers halts with their hardware/software configuration, they didn't implement a fail-safe server side code to make sure you don't lose ships hours after logging off, and they are not providing any customer support whatsoever. Whose fault is it? Customer's?
|

John Maynard Keynes
|
Posted - 2011.03.21 17:25:00 -
[129]
Edited by: John Maynard Keynes on 21/03/2011 17:25:14 I love this thread...
|

Makumba Aki
|
Posted - 2011.03.21 17:29:00 -
[130]
Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 21/03/2011 17:24:53
Originally by: Makumba Aki I've bought myself a new computer. It has a quad core processor which allows me to open several applications at the same time. Last night, I've been working on my masters thesis I kept the word file open and forgot to save it. Then I opened 20 Eve clients and the computer crashed. It didn't even let me enter error mode to close some eve clients so I can save my thesis. Should I sue the manufacturer? 
No, the manufacturer in that case is not responsible. The responsible party in that case is system administrator, which is you. If you did something wrong or haven't done necessary steps to save your work, you are responsible for any damage.
Just like CCP is responsible for functioning of their servers and server side game code. They didn't make sure to cover the possibility of a large fleet engagement (which is advertised and supported by the game mechanics) and servers halts with their hardware/software configuration, they didn't implement a fail-safe server side code to make sure you don't lose ships hours after logging off, and they are not providing any customer support whatsoever. Whose fault is it? Customer's?
So when microsoft + intel give a system and promise that it can handle several applications and I overload it, it is my fault. But when CCP gives you a client/server that is supposed to handle big fleet fights and you overload it (because CCP gives you the freedom to do so) it is CCP's fault?
|
|

Schantalle
|
Posted - 2011.03.21 17:32:00 -
[131]
So jumping into o2o as the pilot of some supercap doesn¦t make you responsible? But the admin of that pc is?
Lol.
Sounds like those ******s thinking "cruise control" allows you to make coffee in the back of a caravan while being the driver. On a highway.
The problem is not "weird things happen during lag". The problem is "to bring more people than a system is capable of supporting" on purpose.
CCP should just dissolve entities trying to damage their server using such tactics.
|

SunGodRa
Caldari The Graduates Morsus Mihi
|
Posted - 2011.03.21 17:49:00 -
[132]
Edited by: SunGodRa on 21/03/2011 17:52:56 Edited by: SunGodRa on 21/03/2011 17:50:07 ccp advert
in this video CCP says a battle between thousands of players. And its their advert. So CCP fix ur game. And then ur claims through adverts will be valid.
Also the thread wasnt about lag. Yes we know when we jump to every 020. As every one else. Its about the bugs of server side code. And one major bug is the inability for ur ship to dissapear from local after the 1' or 15' countdown.
Also CCP a suggestion. Reduce the number of fighters and fighter bombers. Make them 5 and only. Pump their hp and dps to match the 10 or 20 deployed by carriers and scs. Then the crashing and bugged bombers will be less and ur node performance will be improved.
For me as a paying costumer makes me angry that CCP has a jitanode of supporting 2k+. And they cant offer same nodes for large battles in 0.0.
Maybe we need to form some fun fleets and crash the jita node.
|

Gaurina
Oberon Incorporated Morsus Mihi
|
Posted - 2011.03.21 17:59:00 -
[133]
|

Schantalle
|
Posted - 2011.03.21 18:03:00 -
[134]
So is this an official statement - theatening CCP to damage their nodes if they don¦t act in a way that supports your group of player?
What would you think to be an appropriate response here? Just ban you as the threatening person, or dissolve your whole group as they are - by implication - the tool to make the threat real?
What... you don¦t want to go that far?
Then stop talking about legal **** like "in their announcement bla bla they promised me". You¦re playing the game long enough to exacly know what to expect and when.
Stop whining when things work exactly as usual.
|

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 18:06:00 -
[135]
Edited by: Antihrist Pripravnik on 21/03/2011 18:08:10 Edited by: Antihrist Pripravnik on 21/03/2011 18:07:50
Originally by: Makumba Aki
So when microsoft + intel give me a system and promise that it can handle several applications and I overload it, it is my fault. But when CCP gives you a client/server that is supposed to handle big fleet (note, a fleet of 300 is also big) fights and you overload it (because CCP gives you the freedom to do so, but you know from experience that it will happen since it is simply impossible to handle this numbers) it is CCP's fault?
Exactly. In a client/server environment I did everything in my power that my client will function in optimal conditions: got the hardware configuration that can handle the client, closed all applications, stopped download, reduced graphics to minimum, removed brackets,... etc. As a client side administrator I've covered every single possible issue and made sure everything runs smoothly. As a user I also made sure to get all fail-safes in place: jumped to a combat clone, checked if the clone is updated and updated it if it wasn't, insured the ship.
On CCP's server side there's something wrong, either hardware or software (or both). They haven't done enough to keep the server functioning, or implemented any fail safe in case something goes wrong (and it's going for a too long period of time now), but they refuse to provide customer support or build the fail safe server side mechanism that works, as quoted above.
|

Zarox Ilphukeira
Oberon Incorporated
|
Posted - 2011.03.21 18:21:00 -
[136]
Jeah Fleet fights are broken.
but so is CCP Customer "Service".
|

Schantalle
|
Posted - 2011.03.21 18:21:00 -
[137]
The server limits are well known. Just because they are no hard limits doesn¦t mean they don¦t exist.
You and your FC made the decision to jump into that system while perfectly knowing all possible consequences.
Let me guess: you always choose the road that has reported traffic jams and blame the state when you¦re fired due to being late?
|

Makumba Aki
|
Posted - 2011.03.21 18:31:00 -
[138]
Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 21/03/2011 18:08:10 Edited by: Antihrist Pripravnik on 21/03/2011 18:07:50
Originally by: Makumba Aki
So when microsoft + intel give me a system and promise that it can handle several applications and I overload it, it is my fault. But when CCP gives you a client/server that is supposed to handle big fleet (note, a fleet of 300 is also big) fights and you overload it (because CCP gives you the freedom to do so, but you know from experience that it will happen since it is simply impossible to handle this numbers) it is CCP's fault?
Exactly. In a client/server environment I did everything in my power that my client will function in optimal conditions: got the hardware configuration that can handle the client, closed all applications, stopped download, reduced graphics to minimum, removed brackets,... etc. As a client side administrator I've covered every single possible issue and made sure everything runs smoothly. As a user I also made sure to get all fail-safes in place: jumped to a combat clone, checked if the clone is updated and updated it if it wasn't, insured the ship.
On CCP's server side there's something wrong, either hardware or software (or both). They haven't done enough to keep the server functioning, or implemented any fail safe in case something goes wrong (and it's going for a too long period of time now), but they refuse to provide customer support or build the fail safe server side mechanism that works, as quoted above.
Originally by: Schantalle
Let me guess: you always choose the road that has reported traffic jams and blame the state when you¦re fired due to being late?
this!
|

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2011.03.21 18:37:00 -
[139]
Originally by: Schantalle The server limits are well known. Just because they are no hard limits doesn¦t mean they don¦t exist.
You and your FC made the decision to jump into that system while perfectly knowing all possible consequences.
Let me guess: you always choose the road that has reported traffic jams and blame the state when you¦re fired due to being late?
Yes server limits are well known - but only in Jita because of the artificial cap. Since their half-done broken sov warfare mechanics is still in its original Dominion form, capping the nullsec system isn't an option. Before everything gets sorted out on that side, how about just a little fix like a priority fail-safe server side code to handle ghost ships? It's not that hard.
|

Irumani
hirr Morsus Mihi
|
Posted - 2011.03.21 18:38:00 -
[140]
Originally by: AnarchistUK I don't even go to large scale fights anymore. I do not find it enjoyable clicking F1 button every 45 minutes.
This isn't about our alliance tag, it happens to ALL pilots in large scale fights. Sometimes you can be on the lucky side and ****, sometimes you will be in the receiving end.
My personal choice is to simply keep away from these fights, because I actually want to have a ship that reacts to commands or logs off when I have no aggro. However, if everybody did this, nobody would contest sov. The game urges us to continue jumping into these lag fights, if we don't, then alliances lose space.
My thoughts exactly.
Thread fully approved. CCP, if you're doing something, feel free to share with us because right now, it's nothing but lag and bad GM policy all around.
|
|

windflare
|
Posted - 2011.03.21 18:47:00 -
[141]
+1.
Will consider cancelling next sub for both my chars next round if GMs keep pushing this off instead of admitting the problem in the system and trying to fix it.
I understand that it's a difficult problem - thousands of players on a node is a tough one - but if you're going to advertise that, then bloody well back it up.
|

Makumba Aki
|
Posted - 2011.03.21 18:47:00 -
[142]
Originally by: Antihrist Pripravnik
Originally by: Schantalle The server limits are well known. Just because they are no hard limits doesn¦t mean they don¦t exist.
You and your FC made the decision to jump into that system while perfectly knowing all possible consequences.
Let me guess: you always choose the road that has reported traffic jams and blame the state when you¦re fired due to being late?
Yes server limits are well known - but only in Jita because of the artificial cap. Since their half-done broken sov warfare mechanics is still in its original Dominion form, capping the nullsec system isn't an option. Before everything gets sorted out on that side, how about just a little fix like a priority fail-safe server side code to handle ghost ships? It's not that hard.
How about joining a smaller alliance? Like PL or NCDot? Isn't that hard...
|

SourceFour
|
Posted - 2011.03.21 18:51:00 -
[143]
Supported
Currently I won't go on the large fights anymore. The lag is just too frustrating, and not worth losing a ship over. Take for example the fight in Uemon, that was the biggest cluster**** i've ever seen! People called it an epic fight, and I'd agree if the lag wouldn't have been so massive. People being logged off for hours, or entering a command hours ago and not getting a server response is just unacceptable. Think about a fight as big as the one in Uemon if there had been little to no lag, that would have been truely epic! For Eve to continue to be a truely dynamic user influenced game, something needs to be done about large scale fleet warfare because these battles are only going to continue to grow!
|

Makumba Aki
|
Posted - 2011.03.21 19:19:00 -
[144]
Originally by: SunGodRa Edited by: SunGodRa on 21/03/2011 18:29:35 Edited by: SunGodRa on 21/03/2011 17:52:56 Edited by: SunGodRa on 21/03/2011 17:50:07 ccp advert
in this video CCP says a battle between thousands of players. And its their advert. So CCP fix ur game. And then ur claims through adverts will be valid.
Also the thread wasnt about lag. Yes we know when we jump to every 020. As every one else. Its about the bugs of server side code. And one major bug is the inability for ur ship to dissapear from local after the 1' or 15' countdown.
Also CCP a suggestion. Reduce the number of fighters and fighter bombers. Make them 5 and only. Pump their hp and dps to match the 10 or 20 deployed by carriers and scs. Then the crashing and bugged bombers will be less and ur node performance will be improved.
For me as a paying costumer makes me angry that CCP has a jitanode of supporting 2k+. And they cant offer same nodes for large battles in 0.0.
Renault advert
You see, the cars are extremly safe. Go ahead and try such crash with a Renault. Should be safe right?
|

winkelmander
|
Posted - 2011.03.21 19:23:00 -
[145]
+1
|

Kronos Hopeslayer
Shiva Morsus Mihi
|
Posted - 2011.03.21 19:26:00 -
[146]
Originally by: Makumba Aki
How about joining a smaller alliance? Like PL or NCDot? Isn't that hard...
Ya I should leave the corp, and friends I've been playing with for 2 years and join because PL and NCDOT are nascent little alliances. I'm sure they would just welcome a couple of thousand MM/ME/Rage/Razor pilots with open arms....
How about CCP fixing the game? Like other MMO's do? Isn't that hard...
|

Makumba Aki
|
Posted - 2011.03.21 19:37:00 -
[147]
Edited by: Makumba Aki on 21/03/2011 19:42:47
Originally by: Kronos Hopeslayer
Originally by: Makumba Aki
How about joining a smaller alliance? Like PL or NCDot? Isn't that hard...
Ya I should leave the corp, and friends I've been playing with for 2 years and join because PL and NCDOT are nascent little alliances. I'm sure they would just welcome a couple of thousand MM/ME/Rage/Razor pilots with open arms....
How about CCP fixing the game? Like other MMO's do? Isn't that hard...
What MMOs allow you to have 1000+ players at the same spot? The most of them have more than one server. You could also simply reset your standings to the rest of NC, there are many ways how the players can solve this.
CCP could of course impose limits on alliances, so that they can't form such big fleets anymore. However, such an action by CCP would cause epic outrage by this very same alliances that don't understand why the server can't handle 2000 people in one system.
|

Slyferz
hirr Morsus Mihi
|
Posted - 2011.03.21 19:50:00 -
[148]
supported.
|

The Offerer
|
Posted - 2011.03.21 19:54:00 -
[149]
Originally by: Makumba Aki
What MMOs allow you to have 1000+ players at the same spot? The most of them have more than one server. You could also simply reset your standings to the rest of NC, there are many ways how the players can solve this.
CCP could of course impose limits on alliances, so that they can't form such big fleets anymore. However, such an action by CCP would cause epic outrage by this very same alliances that don't understand why the server can't handle 2000 people in one system.
Lag and server crashes impact players in other regions than 0.0 Customer support handling the issue does not exist. Players should be able to play together if they want to. Enough reasons for me to support this.
|

Nerminia Boiyar Kalle
|
Posted - 2011.03.21 19:57:00 -
[150]
ships shouldn't get blown up when the players that were controlling them get kicked from the game or don't even load the system
+1
|
|

Ambasador Neram Shahni
|
Posted - 2011.03.21 20:05:00 -
[151]
Originally by: Makumba Aki
Originally by: SunGodRa Edited by: SunGodRa on 21/03/2011 18:29:35 Edited by: SunGodRa on 21/03/2011 17:52:56 Edited by: SunGodRa on 21/03/2011 17:50:07 ccp advert
in this video CCP says a battle between thousands of players. And its their advert. So CCP fix ur game. And then ur claims through adverts will be valid.
Also the thread wasnt about lag. Yes we know when we jump to every 020. As every one else. Its about the bugs of server side code. And one major bug is the inability for ur ship to dissapear from local after the 1' or 15' countdown.
Also CCP a suggestion. Reduce the number of fighters and fighter bombers. Make them 5 and only. Pump their hp and dps to match the 10 or 20 deployed by carriers and scs. Then the crashing and bugged bombers will be less and ur node performance will be improved.
For me as a paying costumer makes me angry that CCP has a jitanode of supporting 2k+. And they cant offer same nodes for large battles in 0.0.
Renault advert
You see, the cars are extremly safe. Go ahead and try such crash with a Renault. Should be safe right?
  
+1 to this idea just because there's nothing between fixing the game and this proposal except trolls who use inappropriate RL "analogies"
|

SunGodRa
Caldari The Graduates Morsus Mihi
|
Posted - 2011.03.21 20:07:00 -
[152]
Edited by: SunGodRa on 21/03/2011 20:07:39
Originally by: Makumba Aki
Originally by: SunGodRa Edited by: SunGodRa on 21/03/2011 18:29:35 Edited by: SunGodRa on 21/03/2011 17:52:56 Edited by: SunGodRa on 21/03/2011 17:50:07 ccp advert
in this video CCP says a battle between thousands of players. And its their advert. So CCP fix ur game. And then ur claims through adverts will be valid.
Also the thread wasnt about lag. Yes we know when we jump to every 020. As every one else. Its about the bugs of server side code. And one major bug is the inability for ur ship to dissapear from local after the 1' or 15' countdown.
Also CCP a suggestion. Reduce the number of fighters and fighter bombers. Make them 5 and only. Pump their hp and dps to match the 10 or 20 deployed by carriers and scs. Then the crashing and bugged bombers will be less and ur node performance will be improved.
For me as a paying costumer makes me angry that CCP has a jitanode of supporting 2k+. And they cant offer same nodes for large battles in 0.0.
Renault advert
You see, the cars are extremly safe. Go ahead and try such crash with a Renault. Should be safe right?
So u mean that they missleading us and they talk trush. We agree on that.
Ofc and they r trolls. Thats the reason they use alts.
|

Sati06
Caldari hirr Morsus Mihi
|
Posted - 2011.03.21 20:21:00 -
[153]
Supported.
|

Hayden Vonn
|
Posted - 2011.03.21 20:25:00 -
[154]
SUPPORTED.
CCP is about to lose Customers. Because they can't provide the product they say they can.
Sov battles are not supportable by this company.
Either they have to set a hard limit for maximum number of players allowed on a node at any point in time so that lag is not a factor.
Or tey need to be able to stand behind their claims and support their nodes to the nth degree when size doesn't matter.
LAG losses are this companies responsibility period end of story. Your product can not do what you say it should be able to do and therefor CCP is responsible for that loss. One side can not effectivly fight the other. How exactly does CCP consider this a fair and legitimate loss? Really?
I'm at the point where I will not fly in large fleets because this company can not provide the environment where large fleets ca both act and fight at the same time in real time. This isn't a feature I am willing to continue to pay for and CCP continue to fail at providing.
Either you can do it or you can't. It works or it doesn't. I've paid for this feature for 6 years now and it still doesn't work? How much longer do you think I'm going to continue to pay for services that CCP can not provide? NOT LONG AT ALL CCP, NOT LONG AT ALL.
|

Schantalle
|
Posted - 2011.03.21 21:03:00 -
[155]
Edited by: Schantalle on 21/03/2011 21:05:46 Edited by: Schantalle on 21/03/2011 21:04:14
Quote: ships shouldn't get blown up when the players that were controlling them get kicked from the game or don't even load the system
Best proposal ever. Not.
Just provide all the cowards with just another way to save their internet spaceships. Just in case anything goes wrong and the enemy actually shows up. Just another addition to your stupid blobbage and logoffski warfare.
Maybe stop cryin "I¦m gonna quit if you don¦t give me my carelessily lost ship back" and actually quit. Solves multiple problems at once.
|

Awesome Possum
Original Sin. PURPLE HELMETED WARRIORS
|
Posted - 2011.03.21 21:07:00 -
[156]
Edited by: Awesome Possum on 21/03/2011 21:08:22 this needs to be the absolute top priority on CCP's agenda. not incarna, not WIS, not highsec neutral RR mechanics, not drakes, not EVE-FPS, not World of Twilight, not fanfest, not AT9, not hiding cams in Stevie's bathroom, not superior white elephants, or new ship skins, or music videos, or chess boxing. every CCP employee, from the CEO to their illegal immigrant mexican janitors at the Georgia office need to be in on fixing the god damn lag. ♥
|

Schantalle
|
Posted - 2011.03.21 21:15:00 -
[157]
Just say it like you mean it:
"CCP, give us with all the ships that we carelessily lost back and just keep our enemies ships down."
Or isn¦t that politically correct enough for you?
|

Horizonist
Yulai Guard 2nd Fleet Yulai Federation
|
Posted - 2011.03.21 21:17:00 -
[158]
Edited by: Horizonist on 21/03/2011 21:25:47
|

Brill Ama
|
Posted - 2011.03.21 21:22:00 -
[159]
Bump, Support, Agree. This issue has not changed or improved in 4+ years... Maybe it's time to set some priorities?
|

Schantalle
|
Posted - 2011.03.21 21:28:00 -
[160]
It already has priority at CCP.
This is just the same thing as everytime this entity loses a fight: players not getting the concepts of technical limitations into their strategies, loosing internet spaceships and assigning blame to CCP afterwards.
Tears Tears Tears.
Just imaginge the tears that would be spawned by a technetium rebalance. Hilarious.
|
|

SpaceAvenger
Caldari Shiva Morsus Mihi
|
Posted - 2011.03.21 21:35:00 -
[161]
supported.
we pay for a fun and functional service, please hold up your end of the bargain, ccp.
|

Makumba Aki
|
Posted - 2011.03.21 21:38:00 -
[162]
Edited by: Makumba Aki on 21/03/2011 21:39:45
Originally by: Schantalle Edited by: Schantalle on 21/03/2011 21:31:16 It already has priority at CCP.
This is just the same thing as everytime this entity loses a fight: players not getting the concepts of technical limitations into their strategies, loosing internet spaceships and assigning blame to CCP afterwards.
Tears Tears Tears.
Just imaginge the tears that would be spawned by a technetium rebalance. Hilarious. I¦d really like to know the specious arguments that would be provided by the same group of players...
Something like:
Thank you CCP! You first let our ships die in lag and then take our tech so we can't replace them and have to buy GTC. Money is the only thing you care about, don't you?
|

Schantalle
|
Posted - 2011.03.21 21:42:00 -
[163]
Edited by: Schantalle on 21/03/2011 21:45:16 Edited by: Schantalle on 21/03/2011 21:43:54 Hahaaaahahahahahahaaa
So where are the DRF tears?
They also died in lag and - oh wonder - don¦t have tech to replace their losses for free.
Shouldn¦t they cry for some free ships first?
Oh wait... this is the moment someone plays the "evil botter empire" card, right?
|

Kequamar
|
Posted - 2011.03.21 21:49:00 -
[164]
Supported... One thing to die in a fair fleet fight another to die when your not in game please fix fleet battles!
|

Makumba Aki
|
Posted - 2011.03.21 21:55:00 -
[165]
Originally by: Kequamar Supported... One thing to die in a fair fleet fight another to die when your not in game please fix fleet battles!
Especially when Goons refuse to show up in order to crash the node and post funny gifs and internal chat logs on kugu instead.
|

Schantalle
|
Posted - 2011.03.21 22:00:00 -
[166]
Since when is "fair fight" the new agenda for the NC?
Oh wait.. it isn¦t. Nice pun.
|

Finious Boggs
|
Posted - 2011.03.21 22:30:00 -
[167]
Funny thing, I never said just the N/C. I think anyone that lost a ship to these pitiful conditions, should get there ship replace. Yes anyone! But that would be good service. Something CCP seriously has a problem with.
|

Al Irksome
|
Posted - 2011.03.21 22:32:00 -
[168]
Totally agree with this - there is absolutely no fun in big fleet battles because of lags. CCP needs to fix this - even if it means breaking the fight up into a number of sub fights - I suspect that simple math (n in fleet - n*n interactions) means that CCP can't even keep up as it is.
Al Irksome
|

Cassus Temon
|
Posted - 2011.03.21 22:55:00 -
[169]
I agree that a bit of node lag is a problem; and more so, when it involves a fleet battle. EVE is about that, right? ..at least, a small part of it is. Don't give me this crap; about it not being Massively Multi-player though. When was the last time you saw an MMO, (aside from EVE); that could get more than 20 players in the same instance, without lag occuring. Right. Never.
Fleet battles are, however, an advertised; and celebrated, part of 0.0 life in EVE. They should be more easily managed; and nodes should be capable of handling them. The problem is, reinforced or not; the nodes, and servers they are attached to, don't have the ability to handle the **** you guys throw at them. When CCP comes out with a fix, or buys a bunch of new/better servers; 0.0 decides it's time to up the ante, and brings another 1000 people. That's the real problem.
Goonswarm is what, now; something like 5900 members? Fleet battles occur; with excess of what, 3000 players? You guys are killing not just each other; but the servers meant to handle the battle, and resulting load. Sure, they can be better.
I could, and very nearly have, designed servers; that exceed the specifications, of the ones IBM designed to CCP's specifications. They would be marginally more costly; but could, handle the load required, as things stand. The problem is, that the 0.0 crowd, would just seat another 1500 pilots; and we'd be back to where we were before. The problem with ship loss, and log outs; I understand; can be annoying. Chances are, you lost it anyway; and just don't know it. Are you sure client-side hardware has nothing to do with that; at least, in some small part?
Here's the deal. Lag sucks, but your computer and the servers can handle it, (mostly); but when you get alpha'd, suddenly that little bit of code that handles Client-side details, skips a beat. Everything was fine, until your client-side data exploded; right before your ship decided to, and your client froze. Okay.. pure speculation.
I do know, however, that that little login glitch; so often described here, happens one out of 10 times, I log-in. It doesn't matter where I am. Here's the key. It's a minor little bug, or memory leak; that just crap's out, when you load your client. Call it Internet traffic, downstream gateway's, and IP Routing, or whatever; but, somehow, the messages don't all get through, and your client doesn't entirely load. Now, I've personally got about 20 down, and 1 up; and it doesn't get any better, without spending over $1000 on my connection. That's the limit, on local Highspeed, on the up-side; and about 4 shy, on the down-side, around here. Causes some problems, and a few dropped connections with Ventrilo and EVE; when the local traffic constricts the flow. That's not the problem. Somewhere, down the pipeline, things are jamming up; and traffic is bottlenecking, and packet loss is occurring. Not often; but enough. Could a fix to the client, cure this? I have no idea. I am pretty sure, a bit of code could be cleaned up; and better optimized for throughput. Client-side code. But that's all.
How does that cause you to take 4 hours to log in? It doesn't; and that's the point. What's causing 4 hour log in times; is you insistence on bringing everybody to the party. Pushing the servers, beyond expectations; and consistently, organizing bigger, and more demanding fleet battles. I'm not sure that's fixable.
|

Seras Ronon
The Graduates
|
Posted - 2011.03.21 23:18:00 -
[170]
supported
|
|

Arklan1
Fleet Coordination Commission
|
Posted - 2011.03.21 23:26:00 -
[171]
Originally by: Awesome Possum Edited by: Awesome Possum on 21/03/2011 21:08:22 this needs to be the absolute top priority on CCP's agenda. not incarna, not WIS, not highsec neutral RR mechanics, not drakes, not EVE-FPS, not World of Twilight, not fanfest, not AT9, not hiding cams in Stevie's bathroom, not superior white elephants, or new ship skins, or music videos, or chess boxing. every CCP employee, from the CEO to their illegal immigrant mexican janitors at the Georgia office need to be in on fixing the god damn lag.
you want... the janitors... working on the code. wow. just... wow. what is he gonna do? keep the keyboard clean? maybe warm the chair at night?
|

Cas Ca'Dego
|
Posted - 2011.03.22 00:01:00 -
[172]
Fix it please. |

Pawnee
|
Posted - 2011.03.22 01:01:00 -
[173]
Edited by: Pawnee on 22/03/2011 01:01:47 I had recently a bug in win 7, which I already had in win 98. Unfortunately CCP and mass battles is the same story.
|

Bob TSlob
Caldari The Graduates Morsus Mihi
|
Posted - 2011.03.22 01:07:00 -
[174]
*supported*
Here's my 2 cents on a fix that could help. Why not design an option that would require players entering a potentially overstressed node to use a different pared down version of Eve that would have much less in the way of stress on the server per player. Sure the graphics may be down to 1980s level and everything be oversimplified, but when we go into these 2000+ in local battles, we aren't there for the graphics, we are there for the results of the battle.
Dunno, may be a totally ******ed idea, but it's mine dammit |

danyalsun
|
Posted - 2011.03.22 03:02:00 -
[175]
Supported. You can jam your walking in stations where the sun don't shine. Fix the problems first.
|

Cash Warbash
Caldari hirr Morsus Mihi
|
Posted - 2011.03.22 03:05:00 -
[176]
Once local hit 1600+ people; my commands were a average 18 minutes behind the action, when safe in A Blue POS my ship warped off 28 minutes later to the TCU, I couldn't stop the warp
|

Kindlin
|
Posted - 2011.03.22 04:21:00 -
[177]
Thank you for the post Vlade.
The DRF and NC players are suffering equally as a result of the game's inability to support their communities.
Ships should never be destroyed hours after the player logs.
Keep feeding the trolls. You can count on them to continuously bump the thread. |

SemiAs09
|
Posted - 2011.03.22 04:41:00 -
[178]
*supported*
|

ShortBusss
|
Posted - 2011.03.22 05:38:00 -
[179]
DRF shows there hate on eve.ru and evenews24. All the 1000+ opinions stay the same, need to fix lag and not make my characters pretty.
|

The Offerer
|
Posted - 2011.03.22 08:27:00 -
[180]
Edited by: The Offerer on 22/03/2011 08:30:47
Originally by: Schantalle It already has priority at CCP.
This is just the same thing as everytime this entity loses a fight: players not getting the concepts of technical limitations into their strategies, loosing internet spaceships and assigning blame to CCP afterwards.
Tears Tears Tears.
Just imaginge the tears that would be spawned by a technetium rebalance. Hilarious. I¦d really like to know the specious arguments that would be provided by the same group of players...
It doesn't look like it's a priority. Like mentioned before on this thread, There is a game mechanic that was supposed to cover disconnects, server kicks and other nasty stuff - the 15 minute ship disappearing timer. Unplayable lag, server crashes and black screens started to b more frequent and intensive in Dominion. Since then, the only mechanical thing that got fixed (a couple of times) is desync. Other "fixes" were only cosmetic. Like rocket fix for example.... What? They needed that much time to change a couple of static database values? Come on. Hardly any effort at all.
But on the other hand, what was introduced that does have to do with mechanics? PI that's favourable to 0.0 players because of abundance of resources in 0.0 space and Incursions which is again favourable to 0.0 alliances because they can drop some very expensive stuff there. At the same time, level 4 missions got nerfed, NPC corporation taxes introduced, good quality agents give crappy missions if you work for them too much and they tend to send you in lowsec in your PvE fitted ship. Well, guess what... I want a taste of 0.0 space too, but how the hell can I move there if the damn thing is broken.
So, I got myself a situation here: stay in highsec and be bored to death, play docking games with wardec griefers (the most ******ed excuse for a PvP), enter FW which is meh anyway (oh... and broken), play like a "pirate" and sit on a gate while my eyes bleed shooting at the targets that can't defend themselves, or... finally... move to 0.0 where all the action is and where everyone is a fair target. For me, 0.0 is the end-game goal, but having tasted the lag when some of the alliances clashed in lowsec empire some time ago (and me not even being in that system for that matter), makes me wonder what crap do I have to endure in order to get some proper PvP experience in the lawless space in the game.
You see... I don't give a damn about Technetium. Change the bugger so it comes from moon interaction or something. I don't care about the "NC" or "DRF". I care about being able to play this game and having CUSTOMER SUPPORT.
edit: paragraphs
|
|

marinko26210
Gallente 4S Corporation Morsus Mihi
|
Posted - 2011.03.22 08:33:00 -
[181]
Edited by: marinko26210 on 22/03/2011 08:34:52 Makumba Aki and Schantalle stop trolling plz. This is not CAOD. If you don't have anything smart to say, its better to remain silent. This way you are looking so funny.
Once again I want to support this. It is one thing to die while you are online and another to die 10 hours after you log off.
|

Awesome Possum
Original Sin. PURPLE HELMETED WARRIORS
|
Posted - 2011.03.22 09:43:00 -
[182]
Originally by: Arklan1
Originally by: Awesome Possum Edited by: Awesome Possum on 21/03/2011 21:08:22 this needs to be the absolute top priority on CCP's agenda. not incarna, not WIS, not highsec neutral RR mechanics, not drakes, not EVE-FPS, not World of Twilight, not fanfest, not AT9, not hiding cams in Stevie's bathroom, not superior white elephants, or new ship skins, or music videos, or chess boxing. every CCP employee, from the CEO to their illegal immigrant mexican janitors at the Georgia office need to be in on fixing the god damn lag.
you want... the janitors... working on the code. wow. just... wow. what is he gonna do? keep the keyboard clean? maybe warm the chair at night?
ur dum shudup u ♥
|

Makumba Aki
|
Posted - 2011.03.22 10:08:00 -
[183]
Originally by: marinko26210 Edited by: marinko26210 on 22/03/2011 08:34:52 Makumba Aki and Schantalle stop trolling plz. This is not CAOD. If you don't have anything smart to say, its better to remain silent. This way you are looking so funny.
Once again I want to support this. It is one thing to die while you are online and another to die 10 hours after you log off.
The entire thread is a troll.
Ask CCP to introduce machanics that would discourage blobbing even though they would hurt big power blocks. This whine here is just ridiculous. To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.
|

The Offerer
|
Posted - 2011.03.22 10:24:00 -
[184]
Originally by: Makumba Aki To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.
What about customer support? Is that impossible to have too?
|

Makumba Aki
|
Posted - 2011.03.22 10:28:00 -
[185]
Edited by: Makumba Aki on 22/03/2011 10:28:52
Originally by: The Offerer
Originally by: Makumba Aki To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.
What about customer support? Is that impossible to have too?
Would you like CCP to spend the limited amount of money they have on more GMs, so that they have more time to work on your petitions, or on more developers so that they can improve the game?
|

Elena Stormbringer
|
Posted - 2011.03.22 10:50:00 -
[186]
Yes.
|

The Offerer
|
Posted - 2011.03.22 10:52:00 -
[187]
Edited by: The Offerer on 22/03/2011 10:53:03
Originally by: Makumba Aki
Would you like CCP to spend the limited amount of money they have on more GMs, so that they have more time to work on your petitions, or on more developers so that they can improve the game?
On more developers that will improve the game by giving priority to the "15 minutes" ship removal mechanics.
|

SunGodRa
Caldari The Graduates Morsus Mihi
|
Posted - 2011.03.22 11:06:00 -
[188]
As far GMs CCP needs to train them much better and offer them better tools so costumers dont take the answer "Our logs show nothing". As far developers they recently hired 150 person in US. That means about 10-15 teams. Assign more teams to lag and fixing bugs than to incursion incarma etc. Also how many times did they introduce more bugs with a patch??? Where is the QA??
And again its not about lag. Its about bugs of certain "features" not working. And when they gave jitanode for lxq battle and in local there were about 2000+ the lag was ok. For me this means that they dont want to invest on better servers/nodes for 0.0. They could hav 2-3 such nodes for big fights.
Finally about 1 or 2 months ago in a big fight (less than 1k) nothing was working in geminate/branch/tribute/tenal. Many characters were stuck. Can CCP clarify how many regions do they hav on each node????
And last proposal. CCP can inform that a system is reinf by putting a sign or something. Many times we dont hav knowledge about a system being reinf.
|

Seymour Beaver
The Graduates Morsus Mihi
|
Posted - 2011.03.22 11:32:00 -
[189]
Originally by: SunGodRa As far GMs CCP needs to train them much better and offer them better tools so costumers dont take the answer "Our logs show nothing". As far developers they recently hired 150 person in US. That means about 10-15 teams. Assign more teams to lag and fixing bugs than to incursion incarma etc. Also how many times did they introduce more bugs with a patch??? Where is the QA??
And again its not about lag. Its about bugs of certain "features" not working. And when they gave jitanode for lxq battle and in local there were about 2000+ the lag was ok. For me this means that they dont want to invest on better servers/nodes for 0.0. They could hav 2-3 such nodes for big fights.
Finally about 1 or 2 months ago in a big fight (less than 1k) nothing was working in geminate/branch/tribute/tenal. Many characters were stuck. Can CCP clarify how many regions do they hav on each node????
And last proposal. CCP can inform that a system is reinf by putting a sign or something. Many times we dont hav knowledge about a system being reinf.
This ^^
|

JasonKuehn
The Graduates Morsus Mihi
|
Posted - 2011.03.22 14:41:00 -
[190]
This is why I'm not renewing my subscriptions as they expire. I'm sick of CCPs years of not giving a frak.
|
|

Jaik7
|
Posted - 2011.03.22 15:03:00 -
[191]
did any of you guys report the schedualed fleet op to the GMs before the operation? ordinary servers are not able to handle the thousands of enitities interacting, so GMs can use a second upgraded server to minimize the risk.
|

Levistus Junior
Caldari Trojan Trolls Controlled Chaos
|
Posted - 2011.03.22 15:43:00 -
[192]
Originally by: Jaik7 did any of you guys report the schedualed fleet op to the GMs before the operation? ordinary servers are not able to handle the thousands of enitities interacting, so GMs can use a second upgraded server to minimize the risk.
From what I've heard, during last O2O fight, CCP removed the reinforced status of the system at DT even though the battle was in full swing. that or anything else happened, certain is that according to most reports, the server's performance was way worse after DT, with less ppl in local.
/supported
|

Awesome Possum
Original Sin. PURPLE HELMETED WARRIORS
|
Posted - 2011.03.22 16:06:00 -
[193]
Originally by: Makumba Aki To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.
Apocrypha ♥
|

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2011.03.22 16:17:00 -
[194]
Originally by: Awesome Possum
Originally by: Makumba Aki To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.
Apocrypha
Oh, God... THIS^^
|

Finious Boggs
|
Posted - 2011.03.22 16:35:00 -
[195]
Edited by: Finious Boggs on 22/03/2011 16:35:16 My prospective is simple. The CCP Silence in this regard is deafening. Everyone plays this game to have fun. I canÆt tell you how many times, I have petitioned CCP expressing my disappointment in poor game performance. I have tried to get into so many battles with a simple battle ship, and simply couldnÆt do anything. System is locked up totally. CouldnÆt do anything what so ever. IÆve lost at least a dozen battleships and such to this sort of thing, so much so that I personally really, ôlook before I leapö, want to join the battle, but realize the futility of it. Not one of you, no matter who you fly for, can say this isnÆt frustrating. Be real here. Now imagine your in your Titan, or Super Carrier. These ships donÆt come easy man. Many players, N/C, R/F, IT, P/L, Etc. worked years in this game to get one of these ships, only to loose it, ôWhen they couldnÆt do anythingö, they couldnÆt log out, jump out, Warp out, fire a laser or gun, ôTHEY COULDNÆT DO ANYTHING WHAT SO EVERö. I know what itÆs like with a battleship; honestly I couldnÆt even imagine what it would be like with my prize super. My position is a simple one. Anyone that looses a super to this sort of thing, no matter who they fly for, should have it replace promptly! ThatÆs called customer service! The real question is who holds CCP accountable for ****ty customer service? I sincerely believe the CCP prospective is just eat the **** sandwich and smile. The real question here, isnÆt why havenÆt they fixed the game, I think we all know this may be beyond there capability, and probably is. The real question is why CCP feels we should just accept this level of customer support and service!
If you do happen to be a super pilot, and have the overhead in CPU. Please make sure to Frap your operations. CCP canÆt simply ignore this type documentation, but then again, itÆs there servers, they actually know what happened, they simply choose to ignore it. Once again, ôWho Holds Them Accountableö?
|

Warp Spoon
|
Posted - 2011.03.22 16:40:00 -
[196]
bump.
|

Shandir
Minmatar EVE University Ivy League
|
Posted - 2011.03.22 17:09:00 -
[197]
Is this thread seriously just "[Issue]Lag is bad"? Wow. Can I have my 5 minutes back? Everyone knows lag is bad! Everyone knows CCP should fix it! CCP knows! (and if you'd read a devblog once in a while, or even, say pay attention to EVE, you'd know that it is being worked on and it is getting better)
The real and only permanent solution is to nerf fleets that are too big. - Vote Trebor Daehdoow for CSM and Chairman of CSM. Trebor's Campaign Manifesto |

dark danvilyn
|
Posted - 2011.03.22 17:56:00 -
[198]
dude from eve uni if you think this is all about alittle lag you need to get out of empire and try a fight defending sov against 800 or so reds! this kinda lag is just crippling trying to target a ship and after over a half hour of finally locking to find he warped of already yet his ship is there or to finally lock him after more than a half hour and wait another 20mins to get one shot off is ridiculous about 20 of the ships were ghost ships then i got kicked of and after 40mins of not even entering the game 5 hrs of that crap i gave up on eve that day !!
|

Tarikan
|
Posted - 2011.03.22 18:10:00 -
[199]
supported.
the excuse of "you made the lag by getting 2000 in local" is dumb and pathetic to use. Eve "created" the idea of having huge battles in their videos and expansions, but we barely can even get into grid...
|

Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.03.22 18:24:00 -
[200]
Killing bridges won't do it. NC existed before them.
Killing cynos won't do it. There were coalitions before them.
PL hasn't gotten away with keeping to a small list of blues. They've lost sov how many times in their history. Not really an example of success when it comes to sov.
-A- was successful when they were in coalitions. -A- was not successful once the SC fell apart and the much larger DRC invaded. Again, not an example of success when it comes to sov.
So, you can't point to them and say "why doesn't everyone else do that?" because it is not a successful adaptation to the game mechanics. This is Darwin beating you. Adapt or die. It doesn't matter much how you would like the game to be, it matters what the game mechanics are.
This signature is useless, but it is red.
|
|

Levistus Junior
Trojan Trolls Controlled Chaos
|
Posted - 2011.03.22 19:13:00 -
[201]
Forgot to click the support button before
|

Finious Boggs
|
Posted - 2011.03.22 19:21:00 -
[202]
Me too.
|

Kyanzes
Amarr 4S Corporation Morsus Mihi
|
Posted - 2011.03.22 19:49:00 -
[203]
"you made the lag by getting 2000 in local" what a pathetic execuse...I never heard execuse like that in any MMO i've played.
1. If the system doesnt support 2k people then set the systems max numbers.Like 500 or 600. 250 A alliance 250 B alliance.
2. People losing their stuffs coz of lag,its not their fault its yours.Everywhere in life,if u are buying something and finding something wrong about it,then seller changes it with new one or give your money back.This is customer rights and service. '' Everything looks normal in our logs '' is not support or customer service. 3. Yeah u are rocking with Sanshas...
4. '' Eve Online, The universe is yours '' Sure, we saw that universe in O2O.
--------------------------------------------- Unclouded by conscience, remorse or delusions of morality. |

Makumba Aki
|
Posted - 2011.03.22 20:46:00 -
[204]
Originally by: Awesome Possum
Originally by: Makumba Aki To ask CCP to remove the lag is like asking scientist to provide you with unlimitted source of energy. The technology that could accomplish this simply doesn't exist.
Apocrypha
And thought the events in 020 can were the biggest fight ever plus there were no fighter bombers and such capital blobbing before dominion...
So you don't wont your shiny capotal fleet anymore?
|

Makumba Aki
|
Posted - 2011.03.22 20:56:00 -
[205]
Originally by: Bagehi Killing bridges won't do it. NC existed before them.
Killing cynos won't do it. There were coalitions before them.
Coalitions are not the issue, the ability to gather many players in one system in a short amount of time at low transaction costs is the issue. 
Quote:
PL hasn't gotten away with keeping to a small list of blues. They've lost sov how many times in their history. Not really an example of success when it comes to sov.
They are doing quite well, are pretty rich and **** fleets twice the size of their fleet. The only reason why they can't hold Sov is because you guys always come with a huge blob, cause you know that you need to outnumber alliances like PL at least 3 to 1 to have a fair chance.
So again, the problem it not the lag but the game mechanics. So please NC, start a theread where you welp about game mechanics that made you and DRF so huge and mighty and not about lag you cause.
Quote:
So, you can't point to them and say "why doesn't everyone else do that?" because it is not a successful adaptation to the game mechanics. This is Darwin beating you. Adapt or die. It doesn't matter much how you would like the game to be, it matters what the game mechanics are.
Exactly, so why are your brosefs (the most of them) still complaining about lag and customer service and not about the actual problem, the game mechanics?
|

Abramul
StarFleet Enterprises -Mostly Harmless-
|
Posted - 2011.03.22 22:20:00 -
[206]
Edited by: Abramul on 22/03/2011 22:22:04 Supported. The only real way to combat blobfests is to increase lethality of large battles to the point where they're a significant drain on resources regardless of how big a coalition's magic ISK faucets are. And how do you do that? Fix lag to the point that a good part of both sides' fleets will die if they go for a numbers-over-everything slugfest. To this end, I would suggest:
Add wormhole/incursion-type effects, increasing damage modifiers of (non-AoE) weapons but increasing cycle time as well, to nullsec systems over a given number of pilots. Say for the sake of argument that it scales from 1x at 500 to 5x at 1000 to 10x at 2000. Note that this would also reduce the impact of 15-minute gun cycles, AND reduce the number of gun cycles being fired in the first place due to the RoF penalty.
Make sure bombs travel the correct 30 km, and consider giving priority to bomber decloak/launch commands. (+edit) Also, add Rage and Javelin T2 bomb variants.
Consider restricting full overview (in packed systems only) to pilots with 9 or more subordinates on-grid, and transmit broadcast targets only to the rest.
Get some good data on whether autorepeat works. If it does (FCs seem pretty confident that it doesn't), and if it reduces load, try and get people to use it.
Get rid of local in busy systems, or have it show only # of pilots per alliance and mute it. Not sure if this would reduce load, and may be reading too much into the name, but I noticed that the step I was hanging at on login attempt was ::JoinChannels.
Additionally, get a well-announced brainstorming thread going to see what corners might be cut under high load that would increase performance but not dramatically alter balance.
|

Schantalle
|
Posted - 2011.03.23 00:30:00 -
[207]
Edited by: Schantalle on 23/03/2011 00:37:02
Quote: 1. If the system doesnt support 2k people then set the systems max numbers.Like 500 or 600. 250 A alliance 250 B alliance.
To make you guys play even more bluelist bingo my splitting up into even more little pieces just to circumvent this limitation?
Lol, won¦t work in teletubby land.
This one is the best...
Quote: So, you can't point to them and say "why doesn't everyone else do that?" because it is not a successful adaptation to the game mechanics. This is Darwin beating you. Adapt or die. It doesn't matter much how you would like the game to be, it matters what the game mechanics are.
Ships die in laggy fleetfights due to fire AND side-effects and don¦t get reimbursed. This is not only a well known technical reality, but also an official statement on reimbursement.
Adapt or die. <= this is where the statement also fits.
|

sargentao
|
Posted - 2011.03.23 01:47:00 -
[208]
+1 Agreed and supported 
|

Cassus Temon
|
Posted - 2011.03.23 04:52:00 -
[209]
Originally by: The Offerer Edited by: The Offerer on 22/03/2011 10:53:03
...improve the game by giving priority to the "15 minutes" ship removal mechanics.
This is the only relevent piece of information in this thread.
|

Cassus Temon
|
Posted - 2011.03.23 05:32:00 -
[210]
Originally by: Cassus Temon We need more people to support this thread.
Customizable ship graphics, is way better, than 2800/400000=0.007% of the game population's opinion; that we need to fix 0.0 fleet battle lag, more than we have already.
I mean really, isn't 3 years of dedicated development on Nullsec enough? ..and they just keep whining.
They get:
Sov Systems (Better ISK Farming; through better upgrades) Titan Redux (Funny, how they're the only ones who can afford Titan's; let alone, chew through them like Ham on mashed potatoes) Super Cap's (Note: Only usable in 0.0, like Titans) The Best of Incursion (Ultimate in ISK Farming in 0.0; which is why they never beat an Incursion) Station's (Also, only in 0.0; and now, they want to blow them up) Ultimate Moon Mining (Best moon's, available only in 0.0; and now they have enough ISK, to say nerf 'em. ..Or, more, and better means to make ISK.) Best of Planetary Interaction (Everything is made better in 0.0, to appease the Nullsec crowd; else, they'd have far mor to complain about*.) New Server's, and much work on Lag reduction. (Oddly, this only really benefits 0.0 Fleet Battles; and Nullsec's favorite Highsec hangout: Jita.) No rules, (Save their own), No Concord, Bomb's, Interdictor's, Drone Fighters and Fighter Bomber's, and Mobile Warp Disruptors. No Standings required for POS's; and no cost for Faction Charter's. The ability to secure space, and prevent unathorized entry; through greater Force Projection, Jump Gates, and Titan Bridges. Every reason, to encourage player's; to join Fleet's, Corp's, and Alliances in 0.0 No standings required for Jump Clones; with them installable at player facilities. The ability to say, unequivocally; who gets access, to all these benefits. Rentspace. No requirement for Wardec's. More ISK, through better Ratting, Exploration, and Complexes.
*The Dev's sneak little things in for everybody; but have to make it better in Null, to avoid getting flogged, lynched and burned at the stake.
Quote from another thread; that has equal, or greater, relevence here.
Stop whining. You've shed enough tears for a pool party; so why don't you go enjoy it.
|
|

Cassus Temon
|
Posted - 2011.03.23 05:39:00 -
[211]
..and by the way, while you've all been whining about pretty character portraits; has it ever occured to you, that 3D modelling and animation, have absolutely 0, to do with coding, and lag fixing. With all the Coder's working on fixes for Lag, Sov fixes and improvements, Jump Gates, and the rest; the 3D artists had nothing better to do, so it was either fire them, lay them off, or put them to work on something that didn't require much coding.
Bunch of dumbasses.
|

Awesome Possum
Original Sin. PURPLE HELMETED WARRIORS
|
Posted - 2011.03.23 07:15:00 -
[212]
Originally by: Cassus Temon ..and by the way, while you've all been whining about pretty character portraits; has it ever occured to you, that 3D modelling and animation, have absolutely 0, to do with coding, and lag fixing. With all the Coder's working on fixes for Lag, Sov fixes and improvements, Jump Gates, and the rest; the 3D artists had nothing better to do, so it was either fire them, lay them off, or put them to work on something that didn't require much coding.
Bunch of dumbasses.
give them a 'how to fix lag for dummies' book and set them to work pouring through code as well.
..... scratch that, CCP's coders are still waiting for their copies, amirite o/\o
Apocrypha ♥
|

Drewbo
|
Posted - 2011.03.23 09:32:00 -
[213]
We don't want any shiny/bullcrap/distracting features until this aspect of the game is fixed!
|

Makumba Aki
|
Posted - 2011.03.23 10:12:00 -
[214]
I'am blog you might wanna read
Quote:
So, that closes the book on this round of optimizations. Took some profiling data from a rather large fight last week, which has given us a few different routes to travel down...more on those as they develop.
So you see, thy continiously work on that.
However, I guarantee you, the lag will be there as long as the game mechanics stay as they are. And they will stay as they are as long people keep whining about the lag and not about the game mechanics that cause the lag but also make this groups so big and mighty.
|

Kronos Hopeslayer
Shiva Morsus Mihi
|
Posted - 2011.03.23 11:17:00 -
[215]
Ya support checked off now.
|

Dograzor
The Black Rabbits The Gurlstas Associates
|
Posted - 2011.03.23 20:32:00 -
[216]
Originally by: Vik Reddy CCP, this is not acceptable. This is sickening. We pay real money for this
Originally by: Vik Reddy And how do you all reply to that? Standardized messages, inhuman replies. Something has to change
Originally by: Vik Reddy CCP, the state of large scale combat is broken. It needs to be fixed now
'Nuff said. CCP get your stuff sorted, or at least have the decency to give a proper reply. -
"We don't gank, we just apply force in a disproportionate manner during an uneven tactical combat situation to maximize revenue and increase shareholder value" |

Grath Telkin
Amarr Sniggerdly Pandemic Legion
|
Posted - 2011.03.23 21:03:00 -
[217]
Edited by: Grath Telkin on 23/03/2011 21:05:07 Maybe, just MAYBE you are trying things the game isn't capable of doing, and won't ever be capable of doing.
MAYBE the onus is on YOU to fix what your doing to break the game.
When you drive too fast, and your car comes off the road, you can't complain to the car company.
When you put a water bed on the 2nd floor of your house, and cause structural damage, you can't go after the waterbed company.
You are breaking the game, YOU, not CCP.
The argument of 'the sov structures have too many hp and need mega blobs' is a total lie, they die all around the game to groups smaller than yours, the battles everywhere but the north are playable, because of what YOU choose to do to the game. Massive battles happen in EVE, 7-800 players deep and the game functions just fine. You are exceeding what the hardware and code can take, and its not on CCP to fix that. If you don't like the conditions your playing in, change them, or quit, its not that hard.
Plus if you quit, we all know the lag will drop.
You want less lag? Dissolve your coalition.
|

Avoida
|
Posted - 2011.03.23 22:13:00 -
[218]
Originally by: Grath Telkin Edited by: Grath Telkin on 23/03/2011 21:05:07 MAYBE the onus is on YOU to fix what your doing to break the game.
That would require the NC to actually think about developing a tactic other than cramming as many knuckle dragging mouth breathers as they can find into one system time and time again. I so do enjoy the NC crying like little babies over situations like this for which they are solely responsible for creating.
Try something different next time. Idiots. |

Cassus Temon
|
Posted - 2011.03.23 22:45:00 -
[219]
Originally by: Grath Telkin Edited by: Grath Telkin on 23/03/2011 21:05:07 Maybe, just MAYBE you are trying things the game isn't capable of doing, and won't ever be capable of doing.
MAYBE the onus is on YOU to fix what your doing to break the game.
When you drive too fast, and your car comes off the road, you can't complain to the car company.
When you put a water bed on the 2nd floor of your house, and cause structural damage, you can't go after the waterbed company.
You are breaking the game, YOU, not CCP.
The argument of 'the sov structures have too many hp and need mega blobs' is a total lie, they die all around the game to groups smaller than yours, the battles everywhere but the north are playable, because of what YOU choose to do to the game. Massive battles happen in EVE, 7-800 players deep and the game functions just fine. You are exceeding what the hardware and code can take, and its not on CCP to fix that. If you don't like the conditions your playing in, change them, or quit, its not that hard.
Plus if you quit, we all know the lag will drop.
You want less lag? Dissolve your coalition.
**I like this guy.
|

Hammerswift Thunder
The Graduates Morsus Mihi
|
Posted - 2011.03.24 00:39:00 -
[220]
Fix game breaking lag for everyone's sake Fly like your going to die because death comes to us all. tm |
|

Vlade Randal
Caldari hirr Morsus Mihi
|
Posted - 2011.03.24 05:16:00 -
[221]
Originally by: Grath Telkin Edited by: Grath Telkin on 23/03/2011 21:05:07 Maybe, just MAYBE you are trying things the game isn't capable of doing, and won't ever be capable of doing.
MAYBE the onus is on YOU to fix what your doing to break the game.
When you drive too fast, and your car comes off the road, you can't complain to the car company.
When you put a water bed on the 2nd floor of your house, and cause structural damage, you can't go after the waterbed company.
You are breaking the game, YOU, not CCP.
The argument of 'the sov structures have too many hp and need mega blobs' is a total lie, they die all around the game to groups smaller than yours, the battles everywhere but the north are playable, because of what YOU choose to do to the game. Massive battles happen in EVE, 7-800 players deep and the game functions just fine. You are exceeding what the hardware and code can take, and its not on CCP to fix that. If you don't like the conditions your playing in, change them, or quit, its not that hard.
Plus if you quit, we all know the lag will drop.
You want less lag? Dissolve your coalition.
Typical PL answer. Anticipated from my initial post.
Unfortunately our enemies cram even more into the fight than we do. So if we don't match them, we lose the battle. And also lose sov. This is not an option in 0.0 warfare.
Unlike PL, we stay and fight for our territory. Our borders are vast and our enemies are significant in size.
It would be a different story if we just attacked smaller alliances that were easy to beat and didn't require our entire force to defeat.
Your argument is weak. The growing number of player in eve, means that there is a need for the server to handle the growing number accordingly.
Don't come here and crap on about your insignificant small fights that have no lag and blame us because the game doesnt support teams of our size in combat. The fact that small fights don't lag, has nothing to do with the fact that big fights do.
|

Grath Telkin
Amarr Sniggerdly Pandemic Legion
|
Posted - 2011.03.24 07:44:00 -
[222]
Edited by: Grath Telkin on 24/03/2011 07:46:47
Originally by: Vlade Randal .
Don't come here and crap on about your insignificant small fights that have no lag and blame us because the game doesnt support teams of our size in combat. The fact that small fights don't lag, has nothing to do with the fact that big fights do.
Let me say it again so maybe you'll read it this time:
Its not ever going to happen.
It doesn't happen in any other game. Its never been possible in this game.
The game is seven years old, they haven't made it happen in that time, its not ever going to happen.
The servers can't handle it, the code can't handle it and the only thing CCP is going to do for the remainder of this game is bolt on extra parts to entice new fresh subscriptions to play so that the old jaded players who quit can be replaced.
I mean, are you actually silly enough to believe that after seven years CCP is going to up and re write the base code of the game to do away with the bad communication between the client and the cluster, and that they are somehow going to drop several million dollars to overhaul all of the servers for an aging game?
You basically have 3 choices:
1)Go find a game that can support the type of game play you want.
2)Find a way to play within the means of the code of this game.
3)Keep staring at black screens.
EDIT: Its simple really, CCP is determined to let you do whatever in your sand box, but they have flat out told you that "when you have huge fleet battles, we're not responsible for what goes wrong". It can't get any simpler than that. They are outright telling you the game can't handle what your doing, and that they won't be responsible for fixing any weird things that are a result of you over taxing the system. To me, that also says that the system isn't going to be changed any time soon.
|

Vlade Randal
Caldari hirr Morsus Mihi
|
Posted - 2011.03.24 10:41:00 -
[223]
Nice troll.
Back to the point.
A CCP response to improve the issue of lag and bugs in large fleet battles is much needed, and would be much appreciated by many players.
Responses from PL members laughable, but not much appreciated, thankyou :)
|

Makumba Aki
|
Posted - 2011.03.24 10:51:00 -
[224]
Here is the solution:
Every entity in game set everybody but NC on its blue list. The new coalition destroys the NC and breaks it apart. Afterward, the bues tanding will be resetet.
And the lag will be gone...
P.S: It might be necessary to do the same with DRF afterwards...
|

Grath Telkin
Amarr Sniggerdly Pandemic Legion
|
Posted - 2011.03.24 19:58:00 -
[225]
Originally by: Vlade Randal Nice troll.
Back to the point.
A CCP response to improve the issue of lag and bugs in large fleet battles is much needed, and would be much appreciated by many players.
Responses from PL members laughable, but not much appreciated, thankyou :)
What about my post is a troll?
I have been 100% completely honest with you.
CCP will not and can not flat out tell you this because its a business, they aren't your friends, they are a company, who needs to generate business for the remainder of this project.
I challenge you to point out anything you consider a troll in my statement, because its nothing but the truth that you refuse to acknowledge.
|

Ione Skye
|
Posted - 2011.03.25 00:11:00 -
[226]
Originally by: Grath Telkin up
Thanks to GK for giving this thread the attention, it needs, and a thumbs up from me, too.
Some things are not right and never were:
- ppl get killed hours after their 15 min aggression timer is gone while logged off, but the logs show nothing. This is not a rare bug. It happens pretty often. - on very rare occasions even pvp petitions got a positive answer in the past, if a GM in good mood took his time to investigate: ship back, then I asked: and what is with the clone upgrade and the implants? You just acknowledge something went wrong on server side. GM: we do not reimburse this.
the list could be continued
This is bad costomer support. Everybody knows this. Nobody cares, what you write in your Reimbursement policy or petition answers, if it is nonsense and lame excuses.
|

Makumba Aki
|
Posted - 2011.03.25 00:42:00 -
[227]
Originally by: Ione Skye
Originally by: Grath Telkin up
Thanks to GK for giving this thread the attention, it needs, and a thumbs up from me, too.
Some things are not right and never were:
- ppl get killed hours after their 15 min aggression timer is gone while logged off, but the logs show nothing. This is not a rare bug. It happens pretty often. - on very rare occasions even pvp petitions got a positive answer in the past, if a GM in good mood took his time to investigate: ship back, then I asked: and what is with the clone upgrade and the implants? You just acknowledge something went wrong on server side. GM: we do not reimburse this.
the list could be continued
This is bad costomer support. Everybody knows this. Nobody cares, what you write in your Reimbursement policy or petition answers, if it is nonsense and lame excuses.
CCP please reimburse my ship that I have lost because of lag even though I had a disconnect or logged. Yes I knew that jumping in a system with 2000 players can cause such mailfunctions and that you don't reimburse such losses but you say in ads that such fights are possible so they should be lag free and my loss reimbursed.
CCP please reimburse my ship becaue I've lost it in a gate camp even though I had warp stabs fitted. Yes I knew this could happen, but the description of the module says that it prevents others from warp scrambling you.
Raise if your see any similarities...
|

luvmehard
|
Posted - 2011.03.25 11:56:00 -
[228]
Maybe no one asked them this before:
CCP, is the lag even fixable?
Or are you running scared around the office trying to figure out something before the eggers realize it isn't?
|

LordElfa
Gallente Tri Corp
|
Posted - 2011.03.25 14:44:00 -
[229]
No, the lag is not fixable for the situation. 1000+ players on a node and the calls made back to the server are just too damn much, especially when augmented with drone and missile calls.
It cannot be fixed, will not be fixed and complaining will only waste your own time.
The PL guy is right. Change your tactics to fit the situation if you can't get the situation to fit your tactics.
The driving analogy is correct. You can't petition the state to straiten out a curvy road because you want to drive faster. The road is going to stay curvy so if you don't want to fly off the road and crash, slow the **** down. ⎝⏠⏝⏠⎠
|

Makumba Aki
|
Posted - 2011.03.25 14:57:00 -
[230]
Originally by: LordElfa No, the lag is not fixable for the situation. 1000+ players on a node and the calls made back to the server are just too damn much, especially when augmented with drone and missile calls.
It cannot be fixed, will not be fixed and complaining will only waste your own time.
The PL guy is right. Change your tactics to fit the situation if you can't get the situation to fit your tactics.
The driving analogy is correct. You can't petition the state to straiten out a curvy road because you want to drive faster. The road is going to stay curvy so if you don't want to fly off the road and crash, slow the **** down.
You sir, are a wise man!
|
|

Nodaya
|
Posted - 2011.03.25 18:15:00 -
[231]
+1
Completely unacceptable. Fix it or make the game free to play.
|

Zemkhoff
|
Posted - 2011.03.25 20:47:00 -
[232]
Edited by: Zemkhoff on 25/03/2011 20:48:09
Originally by: Vlade Randal
Typical PL answer. Anticipated from my initial post.
Unfortunately our enemies cram even more into the fight than we do. So if we don't match them, we lose the battle. And also lose sov. This is not an option in 0.0 warfare.
Unlike PL, we stay and fight for our territory. Our borders are vast and our enemies are significant in size.
heh. I thought only the likes of fcon and own alliance bragged about holding sov amidst a blue list of 20 alliances. I suppose it's contagious.
|

LordElfa
Gallente Tri Corp
|
Posted - 2011.03.26 01:50:00 -
[233]
Edited by: LordElfa on 26/03/2011 01:51:46 As I recently stated in another thread, perhaps what they need to do is give a discouragement to having too many players on the field.
To fit this into the driving analogy, if you can't start slowing down the asshats driving on your curvy road, start adding road bumps to make them slow down or ruin their driving experience.
Make it so that once a certain amount of players are on the field, certain system wide effects begin to occur such as lowering of DPS. So say, every 100 players above 500, you take away 10% of DPS from all vessels.
Its not a game breaker and it doesn't keep blobs from occurring but it does make it so that too large of numbers can become detrimental to the fight above and beyond just simple lag. ⎝⏠⏝⏠⎠
|

Tad Ghostall
|
Posted - 2011.03.26 08:52:00 -
[234]
BUMP!
Increasing the amount of players that can be functional in a system at the same time should be of highest priority!
|

Flinx Evenstar
Sniggerdly Pandemic Legion
|
Posted - 2011.03.27 01:40:00 -
[235]
Originally by: Tad Ghostall BUMP!
Increasing the amount of players that can be functional in a system at the same time should be of highest priority!
When did you sell your character Vlade, this doesn't sound like you at all buddy.
If you don't like looking at black screens, try something else, it's not a secret that 2000 people in the same system causes lag.
What happened to you dude, don't you remember those nice little dog fights with 10 in gang?
---
I does like have spaceship vids n stuff
|

Vlade Randal
Caldari hirr Morsus Mihi
|
Posted - 2011.03.27 13:07:00 -
[236]
Originally by: Flinx Evenstar
What happened to you dude, don't you remember those nice little dog fights with 10 in gang?
I have to be versatile in my position. I still run 10 - 20 man gangs all the time, but at the moment we are contesting space with a larger number of pilots. I'm simply raising the issue that there is a need for "more power" from the server.
Someone suggested not sending so many pilots. In any battle, you need to send an amount of troops that is relative to what the enemy has.
You all speak like its a ridiculous suggestion, however CCP has raised the amount of players a system can hold and manage several times in the past. So it's quite logical that this number would increase further.
I'm simply saying, now is a good time :)
And, if you think otherwise... i think you are lucky that you don't have to experience such lag and bugs.
|

Furb Killer
Gallente
|
Posted - 2011.03.27 13:20:00 -
[237]
The PL guy is most likely right that it will never happen, less lag = we put more people in system (although multicore support might help). However blaming us for it is easy, but the actual problem is with CCPs mechanics. Sure we can put 300 people in a system, then we got DRF owning our space within a month. We have no choice for sov warfare besides cramming as many people as possible on a grid.
|

death klokk
|
Posted - 2011.03.29 08:22:00 -
[238]
supported.
what i find funny is the fact that some of these trolls actually suggest, "if you don't like the lag then quit. Less lag for us." Which makes absolutely no sense because CCP <3s $$ and if 2k, or 5k or 10k people just all stop resubbing what do you think will happen? Either A. It will get their attention and voila the lag magically is fixed in a short amount of time. or B. They say "meh" and shrug it off compensating for loss of funds by firing people resulting in less devs and GMs which means even crappier customer service and slower & less updates/patches for the game. Telling people they should quit is extremely counterproductive, but whatever.
I used to want to fly a titan.. now i just spend billions overpimping t1 frigates because i'll actually be able to use it.
Here's an idea: How about when a system reaches a certain amount of pilots. The game then goes to like a 2D mode or hell even, a text based game. Thats what this game is anyway, right? Spreadsheet online. I'm fairly certain in the end the only thing that matters is being able to defend the system or overtake it when the numbers get that high. Graphics seem to not be too relevant anymore considering players prep for the lag by lowering the graphics settings to lowest possible anyway, and would lower it even more to basic outlines of their ships if they had to; Even if it meant it looked like the game was being played in MSPaint.
idk, just saying.
|

Furb Killer
Gallente
|
Posted - 2011.03.29 08:35:00 -
[239]
Graphics lag is not an issue, the issue is server lag. (Not to mention CCP managed to make brackets, 2D, the most heavy part for your computer).
|

socialhavoc
|
Posted - 2011.03.29 19:05:00 -
[240]
I think ultimately ccp is going to have to cap system allowances. No matter how much they don't want to its the only obvious choice unless either theres some sort of revolution in the eve server side administration (and on a technical side i dont think theyll ever catch up to the amount of stress the player base can muster) or some one figures out a way to incentive not blobbing.
Ultimately I would see that a cap is set to what would produce acceptable and manageable amounts of lag. Say alliance with sov gets 55-60%(defenders advantage, perhaps starts at 50 and is upgradeable to a pre ordained level) of max system capacity and the rest is for the attack side, to prevent gaming of the system by filling with 3rd party players the fleet battle notification gets server priority to the sov and listed attacking alliance letting everyone else lag out if needed.
If you can field more than the servers allow you can swap out people now that you know you can actually move instead of lagging or you can form a second group to find another system to contest to try to split the defenders and lessen the defenders advantage.
|
|

Jerika Bodet
|
Posted - 2011.03.30 00:20:00 -
[241]
Heh, and people wonder why there are those of us who won't ever touch or have the desire to go into 0.0 space. Other than main market hubs, there's no lag in hi-sec. I agree though, a self proclaimed grand sandbox of a MMO, can hardly brag as much with such insane lag. Supported.
|

Hakuuna Matata
hirr Morsus Mihi
|
Posted - 2011.03.30 05:53:00 -
[242]
Bump.
Totally agree with Vlade.
But, on the brightside, at least we will be able to lounge in our private quarters this summer.
Really CCP, do we really need this when the lag is this much of a problem?
|

dark danvilyn
|
Posted - 2011.03.30 07:43:00 -
[243]
too bad ccp cant setup up an overload server too handel big engagements so it makes playing well possible :)
|

Fiberton
StarFleet Enterprises -Mostly Harmless-
|
Posted - 2011.04.01 01:53:00 -
[244]
There is only 1 fix. In 10 years or at the least 5 CPU architecture will be much better. With the Increased overall capability to do more work per cycle or more cycles ( mhz ) you will have basically lag free blob fights. CCP knows it and nerds like me know it aswell. They are optimizing the code and making it better which is fantastic. They are doing a wonderfull job. I started playing this game in 04 and the lag was +OMG there is 200 in local lag cant do anything. CCP has done a fantastic job. Whiners wanna whine. CCP you guys have done great. o/
If you do not like the game send me all your stuff and log off.
:)
"I seek Understanding in a world of 1`s & 0`s. I seek oneness in a world of chaos." |

Blastfizzle
R.A.G.E
|
Posted - 2011.04.01 12:44:00 -
[245]
Originally by: Fiberton There is only 1 fix. In 10 years or at the least 5 CPU architecture will be much better. With the Increased overall capability to do more work per cycle or more cycles ( mhz ) you will have basically lag free blob fights. CCP knows it and nerds like me know it aswell. They are optimizing the code and making it better which is fantastic. They are doing a wonderfull job. I started playing this game in 04 and the lag was +OMG there is 200 in local lag cant do anything. CCP has done a fantastic job. Whiners wanna whine. CCP you guys have done great. o/
If you do not like the game send me all your stuff and log off.
:)
I agree that performance will be significantly higher, and that CCP is doing a good job. But merely optimizing and increasing CPU power is NOT fixing the lag, wich you should know as you proclaim yourself a nerd - CPU performance scales aritmetically, while load scales geometrically. 2000 ships shooting each other is significantly more demanding than 2 ships shooting each other x 1000.
And do you apply the attitude "If you do not like it..." in real life as well? Meaning that instead of voting againts some political party you move away from your country? ___ Capsuleer 'Hired Goon' has SOLVED LAG. Support his thread in the Assembly Hall! |

Horizonist
Yulai Guard 2nd Fleet Yulai Federation
|
Posted - 2011.04.01 15:51:00 -
[246]
Originally by: Fiberton There is only 1 fix. In 10 years or at the least 5 CPU architecture will be much better. With the Increased overall capability to do more work per cycle or more cycles ( mhz ) you will have basically lag free blob fights. CCP knows it and nerds like me know it aswell. They are optimizing the code and making it better which is fantastic. They are doing a wonderfull job. I started playing this game in 04 and the lag was +OMG there is 200 in local lag cant do anything. CCP has done a fantastic job. Whiners wanna whine. CCP you guys have done great. o/
If you do not like the game send me all your stuff and log off.
:)
The core of the problem, as I understand it, is the inability of the Eve core system to handle massive concurrency and take full advantage of parallel processing. The code needs a mockup, along with continual hardware upgrades.
|

Varrik Kayne
|
Posted - 2011.04.01 17:44:00 -
[247]
I just read this Dev Blog yesterday. It made me very hopeful for a lag free future: Dev Blog of Hope
Enjoy 
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |