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Thread Statistics | Show CCP posts - 0 post(s) |

Angry McRockShooter
0beron Construct Black Core Alliance
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Posted - 2011.03.21 12:27:00 -
[61]
Fully supported.
I was in exactly the same situation. Barely loaded a thing after DT. Client eventually crashed. Decided to go to bed. I woke up in the morning to establish I had been killed and podded whilst I was asleep.
CCP - you guys do a good job.... But this is one thing that isn't going so well.
CSM - want my vote? Push THIS issue
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CUBErt Doowkcalb
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Posted - 2011.03.21 12:27:00 -
[62]
+1
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Tassarion
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Posted - 2011.03.21 12:28:00 -
[63]
sup
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Xalib Zondo
Cloak and Daggers -Mostly Harmless-
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Posted - 2011.03.21 12:30:00 -
[64]
Totally agree, my other character was stuck in O2O after DT yesterday as well, trying to log back into the fight without any luck, after an hour of trying and getting fed up of the crappy SOUL CRUSH LAG notification from CCP, I logged off and gave up. Only to find out over an hour later that I have been killed.
Just because of server side lag I should not still be in space and able to be killed, sort out 0.0 CCP.
And take bloody responsiblity for fleet battles too, you knew that there was a big fight there, that O2O was reinforced from the previous day, why did you not do a count of people in system at the start of DT and keep the system reinforced? Big fat fail on your part, start looking after your customer base, we dont all live in Jita!
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TAN Trick
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Posted - 2011.03.21 12:31:00 -
[65]
+1
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pajedas
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Posted - 2011.03.21 12:32:00 -
[66]
+1
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Nocturrne Primitive
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Posted - 2011.03.21 12:36:00 -
[67]
VERY UNFAIR! I logged off safe at DT in my maelstrom and logged back in 2hrs later to a smoking POD. Apparently, the reds were shooting me for a very long time, even though I was not logged in. No survival chance at all.
And CCP refuses to reimburse? This is completely unacceptable.
If the servers cannot handle something, don't allow such a situation to occur. Limit the size of battles and/or improve server performance.
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Ur kahanu
hirr Morsus Mihi
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Posted - 2011.03.21 12:36:00 -
[68]
Damn right Son. *****es better get that **** right....Whooo weee. CCP be popin these commercials with big o fleet fights and ****. Cant eve activate moduals to pwn some mofos In the damn fights and ****. Cant even log outta that **** at a safe cause yall never be warping of grids and ****.....And den mofos be like "we ain't giving you squat back cause yall be fleet fighting and even though we advertise naggas popin that way, our servers cant handle the ****. So yall aint getten yo ships back. FIX YO ****!!!
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Vlade Randal
Caldari hirr Morsus Mihi
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Posted - 2011.03.21 12:37:00 -
[69]
Please CCP,
We want less crappy new features, and more solutions to "Soul Crushing Lag"
Please fix the current game issues before trying to update the game to newer versions
We love the game you have created for us, but you are "crushing our souls" with lag to the point that its not fun any more.
Spend a little money and resources on better hardware, and refined programming to reduce lag.
We want to have seamless fleet battles as featured in the EvE promotional video!
Please give us what we want.
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Deleterius
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Posted - 2011.03.21 12:40:00 -
[70]
Caricat Savoia !
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PyroChemist
Shiva Morsus Mihi
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Posted - 2011.03.21 12:40:00 -
[71]
A few minutes lag, or whatever we're used to, we accept that sure there might be soooo much demand on the server that it takes time to keep up with everyone. What becomes something that we petition (rightfully so) but get slapped in the face with, is submitting commands to our ship, and seeing them stack up one by one in the Soul Crushing Lag monitor; only to have other pilots fly around with no lag, killing you while all you can do is hope the game catches up and responds to your FOUR HOUR old requests. Your only other option? Logout 4 hours ago; to login and be respawned at a hostile location which you weren't at before and get killed. Dieing in a fight is fine -- we accept losses happen, but seeing your kill mail appear when you're at work at the next day, isn't a game you can be playing, let alone one you want to play.
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Madcap Magician
The Graduates Morsus Mihi
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Posted - 2011.03.21 12:45:00 -
[72]
The lag was terrible. It was bad before D/T, 5 mins for every action. But impossible after D/T. I tried to log in immediately but it took me more than 30mins, and finally I logged off as my fleet has moved off grid. I logged in another character 2 hours after D/T. It took me 70 mins to get into 020, 30 mins to warp to POS, and than 70 mins to jump out. I was one of the lucky ones, able to save my ship. This game needs to improve. We are all being killed by the soul crushing lagggggggggg!!!!!!!
Come and get some! |

Kesthely
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Posted - 2011.03.21 12:48:00 -
[73]
What makes matters worse, last friday one of ccp was actually in system recording and gathering intel. Check the data with CCP VERITAS. SAME System 3 days later. CCP you honestly suspect that when the final timer comes out there will be less people inside on a sunday then on a friday?
Maybe you should set a warning "don't hold fleet fights at sundays cause we are not working" I was one of the lucky ones that got my cap out after been blackscreened after a frozen game for 3 hours.
And don't hide behind the "our logs don't show anything" you have a setting to see listed commands and when there executed. If a ship doesn't perform a command within 15 minutes it should have gone to emergency warp and be safe.
Stop useing Eve as a test platform for wod. Wod is a great game wich no doubt will be verry enjoyable, but we would prefere to be actually PLAY the game thats available NOW
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Plague Black
4S Corporation Morsus Mihi
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Posted - 2011.03.21 12:57:00 -
[74]
Our logs show nothing. STFU angry customers, what do you know about EVE?!? What is next you want, well educated and intelligent GM staff? Get out now (but leave your money)!
Do it like PL and move to Xsyon, runing around naked and ganking people gathering grass.
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Thua Thal
Fusion Enterprises Ltd
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Posted - 2011.03.21 13:05:00 -
[75]
Supported.
I hope we can get our DRF friends to support this topic too, as I'm sure they have the same experiences as us.
CCP say they want 0.0 to be more dynamic. Maybe it would be, if fighting over it wasnt such a pain in the behind.
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Elmore Jones
The Graduates Morsus Mihi
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Posted - 2011.03.21 13:07:00 -
[76]
+1
To come at this situation constructively :
Many of us understand the nature of the players in the lagfest; each side of the fight wants a bigger blob, so more and more come in until we exhast the supply of players to join or the hamster explodes. An awful lot of improvement has been seen in these fights in the last 2 years and we do appreciate your efforts CCP :) However due to the players nature we are constantly outstripping the improvements until they are barely apparent. Dominions changes to sov mechanics are not really helping this : a situation is forced where all combatants must be in the same system to take sov at the same time. When 2 large blocs like DRF + NC are involved it's the hamster that feels it first. Save the hamster!
Perhaps, while the initial stages of Incarna get settled and you look at what needs fixing there, a team could look for alternatives to this sov mechanic that force the players to fight over several areas at once? Just a thought. I like the hamster. I'd like to see it treated better. __________________________________________________

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Violet Obstura
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Posted - 2011.03.21 13:12:00 -
[77]
Quite right.
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pandemoniam pat
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Posted - 2011.03.21 13:14:00 -
[78]
The solutuion is simple, unfortunately unless you make it hurt ccp they will persist with their current course of action and this will be the way it will be. You want results either take ccp to court over false advertising or demonstrate a commitment to make them suffer by restricting their income by canceling subscriptions and exercise the only real power you have.
The game is bugged no denying it, I was in the fight and could do stuff, but it was not an acceptable situation. The user interface needs some serious thread love.
Sorry for the pain, but you all know the solution to your problem.
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holefx
The Arrow Project Morsus Mihi
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Posted - 2011.03.21 13:14:00 -
[79]
Fully supported.
I wasted 4 hours... for lag, and then lost my carrier. thanks ccp for another awesome gaming experience.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.03.21 13:29:00 -
[80]
Edited by: Antihrist Pripravnik on 21/03/2011 13:31:14 PRIORITY SERVER SIDE DISCONNECTS!!!
As a temporary solution ofc.
If a server can not recognize your client's status for a period of time, server issues an emergency SERVER side "disconnect" and removes your ship from the field.
It will not solve lag, but it won't influence the battle either. If you are unlucky enough to be stuck, you've lost your play time for the night, but at least you have a chance of seeing your ship after logging in the next day. AT LEAST, you could die only by the game mechanics and not because the company you are paying for does not have good enough server to handle the game mechanics offered and advertised.
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Zervun
hirr Morsus Mihi
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Posted - 2011.03.21 13:30:00 -
[81]
+1
This problem is getting worse, CCP is already losing players to the issue. If this is not resolved or at least alleviated then more people will leave.
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Zelda Koun
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Posted - 2011.03.21 13:39:00 -
[82]
supported
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Gargantoi
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Posted - 2011.03.21 13:43:00 -
[83]
signed, this game is doomed from view of many old players and new players. IF CCP dont chang it's mechanics , it will bleed more and more players out of the game . There are so many good solution to create multiple objective battles in same times , so we are 200 vs 200 not 2000 vs 2000, but CCP keeps ignoring very good solutions posted on the forums ty
signed!
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pirippa
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Posted - 2011.03.21 13:46:00 -
[84]
+1 fix this |

CO Bradley
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Posted - 2011.03.21 13:57:00 -
[85]
Supported.
CCP you are clearly aware of when the lag is occuring.. is there nothing you can do to ensure the vital game mechanics stay functioning? (Seperate server to track logout/disconnects and their associated timers???)
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Psihius
Caldari Anarchist Dawn U N K N O W N
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Posted - 2011.03.21 13:58:00 -
[86]
Sadly, but CCP really needs to make some kind of hard limit on player count in a system, say around 800-1000 people. If someone just blobs in 1000 members, enemy just has to go to system near and take his rage there. The defenders are forced to jump in and take them out. If FC are stupid, they will sit there and wine "CCP are ****", smart will make it a playable game and try at least to stretch forces and PLAY THE DAMN GAME!
Really, it should be down to the members. Planing an attack? Just make a hard point to FC, that if they will not stretch the forces, you people will make your own fleet and go roaming and not to the event. After 2-3 such messages they will have to think something, because if enough people support such action, there will be not much forces to attack at all.
I think CCP can do something, but it will not be fast and it will limit the gameplay or something else. It's just damn hard to do something fast about it. I think players should make a message to the alliance and corporate leaders. Really, why not split in two groups with 300-400 members in each and make a simultaneous attack in 2 directions? Enemy is overblobing your fleet of 300 with 800? Get the hell out and go to different target (while the second fleet rages through the enemy space because the it's blob is somethere else). There can be only 2 outcomes: 1. Enemy splits its forces and you get plenty, and probably almost LAG FREE fights something of 700-800 pilots total. 2. Enemy stays in blob - 1 fleet gives a quick pounding of the infrastructure - poses, bridges, outposts. Second makes the blob to try and catch them - plays cat and mouse and takes down whatever it can reach. Maybe the fleets will switch the roles from time to time when the enemy blob switches the targets. Anyway blob will have hard time to catch 2 more mobile fleets.
Everything is in our heads. We have to start with ourselves. If our leaders make it a target - LAG the enemy to hell - then the leaders has to be poded by the fleet as the protest. --------------------------------------------------
Originally by: Blacksquirrel This is EVE. PVE can happen anywhere at anytime. Be prepared.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.03.21 14:00:00 -
[87]
I can't really support this idea.
First off the problem isn't CCP, there is no game that can support more than CCP can in a single battle.
PL vs -A- and friends has been having lag free fights. The trick don't cram 900+ of your own side into a system. That's already past the server limit so anything more makes it crawl.
The technology does not exist on the planet that you can have 1200 vs 1200 battles that are lag free. We don't have the infrastructure for that fast of transmission and processors are not advanced enough to process fast enough to control that much.
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DETURK
The Graduates Morsus Mihi
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Posted - 2011.03.21 14:11:00 -
[88]
Fix the LAG.
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PetersmithII
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Posted - 2011.03.21 14:30:00 -
[89]
Hi. When you came to system with 2000 ppl you can expect lag i have one mesage this game should be - a massive multiplayer online roleplaying space game ... CCP told us on web and when you look at promotional videos there are epic fights with even all efects on so i dont know how about Iceland but in my country its even crime told customer something what isnt true... (Yeah they are definitly have something in EULA what makes imposible to demand quality)
This games is played about 50000 ppl in same time so you can exept even 3000 in system. You can call me crazy but i am not. If they made game which cant handle it,they should setup limit to max players online then and not only take our moneys.
If they cant handle numbers, then separate regions and make more servers. Do what you want but server should handle at least 1/4 ppl in one place. you told us "every pilot can join corporation which is part of alliance and together rules parts of the universe" - from one of your own videos .. something like that was in one of them. I have to ask... you force us to cooperate as much as we can and when we do you crying you cant handle 2000ppl in system thats realy crazy..
Dont want to be rude CCP but you force me and i am not only one who think about end up with this game becouse of this lagfest.. My opinion is go back to beta if you cant solve it and made it free becose you take money and do nothing.You had a plenty plenty of time to solve these problems. There are new patches and problem is still there. If you can't solve this and you probably can't then you should make some changes not meet so many ppl in one system.Pls fix 0.0 fighting and system's lag.. end thanks for atention
Sorry ... my english is not so good but i have to wrote this.
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Lord Croft
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Posted - 2011.03.21 14:37:00 -
[90]
I support this!!! I have lost a ship to this lagg fest in 020 and I couldnt get a new ship because of the large fleet battles.  
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