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Thread Statistics | Show CCP posts - 0 post(s) |

Jerika Bodet
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Posted - 2011.03.30 00:20:00 -
[241]
Heh, and people wonder why there are those of us who won't ever touch or have the desire to go into 0.0 space. Other than main market hubs, there's no lag in hi-sec. I agree though, a self proclaimed grand sandbox of a MMO, can hardly brag as much with such insane lag. Supported.
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Hakuuna Matata
hirr Morsus Mihi
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Posted - 2011.03.30 05:53:00 -
[242]
Bump.
Totally agree with Vlade.
But, on the brightside, at least we will be able to lounge in our private quarters this summer.
Really CCP, do we really need this when the lag is this much of a problem?
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dark danvilyn
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Posted - 2011.03.30 07:43:00 -
[243]
too bad ccp cant setup up an overload server too handel big engagements so it makes playing well possible :)
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Fiberton
StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.04.01 01:53:00 -
[244]
There is only 1 fix. In 10 years or at the least 5 CPU architecture will be much better. With the Increased overall capability to do more work per cycle or more cycles ( mhz ) you will have basically lag free blob fights. CCP knows it and nerds like me know it aswell. They are optimizing the code and making it better which is fantastic. They are doing a wonderfull job. I started playing this game in 04 and the lag was +OMG there is 200 in local lag cant do anything. CCP has done a fantastic job. Whiners wanna whine. CCP you guys have done great. o/
If you do not like the game send me all your stuff and log off.
:)
"I seek Understanding in a world of 1`s & 0`s. I seek oneness in a world of chaos." |

Blastfizzle
R.A.G.E
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Posted - 2011.04.01 12:44:00 -
[245]
Originally by: Fiberton There is only 1 fix. In 10 years or at the least 5 CPU architecture will be much better. With the Increased overall capability to do more work per cycle or more cycles ( mhz ) you will have basically lag free blob fights. CCP knows it and nerds like me know it aswell. They are optimizing the code and making it better which is fantastic. They are doing a wonderfull job. I started playing this game in 04 and the lag was +OMG there is 200 in local lag cant do anything. CCP has done a fantastic job. Whiners wanna whine. CCP you guys have done great. o/
If you do not like the game send me all your stuff and log off.
:)
I agree that performance will be significantly higher, and that CCP is doing a good job. But merely optimizing and increasing CPU power is NOT fixing the lag, wich you should know as you proclaim yourself a nerd - CPU performance scales aritmetically, while load scales geometrically. 2000 ships shooting each other is significantly more demanding than 2 ships shooting each other x 1000.
And do you apply the attitude "If you do not like it..." in real life as well? Meaning that instead of voting againts some political party you move away from your country? ___ Capsuleer 'Hired Goon' has SOLVED LAG. Support his thread in the Assembly Hall! |

Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.04.01 15:51:00 -
[246]
Originally by: Fiberton There is only 1 fix. In 10 years or at the least 5 CPU architecture will be much better. With the Increased overall capability to do more work per cycle or more cycles ( mhz ) you will have basically lag free blob fights. CCP knows it and nerds like me know it aswell. They are optimizing the code and making it better which is fantastic. They are doing a wonderfull job. I started playing this game in 04 and the lag was +OMG there is 200 in local lag cant do anything. CCP has done a fantastic job. Whiners wanna whine. CCP you guys have done great. o/
If you do not like the game send me all your stuff and log off.
:)
The core of the problem, as I understand it, is the inability of the Eve core system to handle massive concurrency and take full advantage of parallel processing. The code needs a mockup, along with continual hardware upgrades.
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Varrik Kayne
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Posted - 2011.04.01 17:44:00 -
[247]
I just read this Dev Blog yesterday. It made me very hopeful for a lag free future: Dev Blog of Hope
Enjoy 
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