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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Spitfire
C C P C C P Alliance

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Posted - 2011.04.21 12:13:00 -
[391]
Hello everyone,
Duality has been down this morning due to some technical issues, but it is back up now. The list of known issues with Captain's Quarters can be found here and we will try to keep it updated it throughout the weekend as new issues are identified.
Spitfire Community Representative CCP Hf, EVE Online |
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Rens Cheque
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Posted - 2011.04.21 12:27:00 -
[392]
You REALLY need to put directions for running Duality on the download page, I just wasted 8 gigs of bandwidth from what I can tell.
I saw news item that CQ was on Duality so went to the Duality download page. Downloaded the client (first 4 gigs) and installed to non-default location like recommended in the installer. Then when installer finished it automatically started up the client. When it started I was told I needed to download an update so I said OK and it proceeded to start another 4 gig download.
Looks like that download went ahead and overwrite my duality client with a singularity client forcing me to re-download another 4 gig Duality client to try out CQ.
Try not to screw over your testers like this...
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Jesspa
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Posted - 2011.04.21 12:30:00 -
[393]
I have been trying to get onto Duality to try this out for a couple of days now and I'm getting depressed! After spending hours downloading the client and running it I was told that my version was out of date. So I clicked the button, downloaded the latest client (the whole thing, mind you, not just a patch) and waited several more hours. After installing that today I tried to connect again but was unable to. The error message was something to do with the server or port being wrong (yes, I set it up as per CCP Chiliad's blog, and triple-checked the IP address).
I now have a hunch as to why I couldn't connect - when I try to run the Duality client it says that my version is incompatible again! So even as I was installing the latest version a new one was being deployed! This is getting a bit ridiculous, I just want to have a look at CQ!!
Is there any way of knowing whether the Duality download now available is newer than the one I've got (since running the client doesn't offer to update)? Or that if I install it I won't find that it's already obsolete by the time I run it?
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.04.21 12:34:00 -
[394]
slightly off topic but... Shouldn't these threads (this one and the known issues thread) be in the 'test server feedback' or 'features and ideas' sections of the forums? Eve General Discussion is from whence you move similar player generated threads. Just a thought. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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enterprisePSI
Unimatrix 0.1
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Posted - 2011.04.21 12:36:00 -
[395]
OMG it is so hard!!!!
- copy paste current TQ install
- Name folder EVE DUALITY!!one!eleven (obligatory step)
- Run repair tool select duality tab, set the install path
The Pod Log. ||| I MADE TWEET Y U NO FOLLOW!? |

Erim Solfara
Amarr inFluX.
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Posted - 2011.04.21 12:44:00 -
[396]
Just a quick question, as I'm still doing the tutorial stuff and will provide requested feedback later, there was a video from a fanfest a few years ago about 'Enlighten' being used in Incarna, is that still planned? It looked VERY impressive and the lighting in CQ at the moment seems a bit lacklustre!
Secondly, to those in the thread, can anyone provide me with a link to that old cinematic video from tentonhammer that had the omen cruising into a hanger with the player watching it from the balcony?
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James Saga
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Posted - 2011.04.21 12:48:00 -
[397]
Originally by: Erim Solfara Just a quick question, as I'm still doing the tutorial stuff and will provide requested feedback later, there was a video from a fanfest a few years ago about 'Enlighten' being used in Incarna, is that still planned? It looked VERY impressive and the lighting in CQ at the moment seems a bit lacklustre!
Secondly, to those in the thread, can anyone provide me with a link to that old cinematic video from tentonhammer that had the omen cruising into a hanger with the player watching it from the balcony?
Dont know about the vid (would like to see that too) but they are using enlighten its just not in there yet, thats why all the lighting looks wrong and is so dark.
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Rens Cheque
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Posted - 2011.04.21 12:50:00 -
[398]
Originally by: enterprisePSI OMG it is so hard!!!!
- copy paste current TQ install
- Name folder EVE DUALITY!!one!eleven (obligatory step)
- Run repair tool select duality tab, set the install path
Ah perfect, I don't know why I didn't think of looking for poorly written instructions from a post written after I had already tried to install instead of going to the download page and following the instructions from the installer.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.21 12:56:00 -
[399]
Originally by: Rens Cheque Ah perfect, I don't know why I didn't think of looking for poorly written instructions from a post written after I had already tried to install instead of going to the download page and following the instructions from the installer.
Or you could use the http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1377944]Sisi Launcher[/url] click on the second tab for Duality.
I still recommend that you copy the TQ or SiSi folder over to the Duality folder first.
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Utremi Fasolasi
Gallente
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Posted - 2011.04.21 12:57:00 -
[400]
Originally by: Rens Cheque Ah perfect, I don't know why I didn't think of looking for poorly written instructions from a post written after I had already tried to install instead of going to the download page and following the instructions from the installer.
Did you read the dev blog?
"you'll need to get a client to connect to Duality. To connect; simply follow these 5 easy steps:
1. Download the Duality Installer 2. Run it, ensure you do NOT install over top of your Tranquility client! 3. Create a shortcut for eve.exe 4. Edit the properties of the shortcut; in the target field, add " /server:87.237.38.60" [Note the space] 5. Click "OK" then use the shortcut to launch the Duality client."
You missed steps 3-5 before launching the client... |
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J Kunjeh
Gallente
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Posted - 2011.04.21 13:01:00 -
[401]
Good work team. It's been interesting just reading through the feedback. Some great feedback in here; thoughtfully tested and most of the feedback reply's well thought out. I don't have time during the week to test, but I can't wait for the weekend to come!
~Gnosis~ |

Hans Crow
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Posted - 2011.04.21 13:06:00 -
[402]
I like CQ a lot, I know there's a lot of work left to be done, and I'll spare the most common issues (OMG ITS TOO DARK) since it's been repeated in this thread 50 times.
I really think we need a first-person view in CQ. Third-person views are a decent feature in VAST environments, where the camera has room to move around your character (which is why it works well in games like GTA where the vast majority of your environment is outdoors). It's also decent in the universe of EVE outside because, of course, space is vast. When it's used in CQ, things get very cramped and you do not get as good of a sense of your surroundings. When my character gets into a corner, for example, the camera angle gets confusing and I'm either staring at the wall zoomed in, or my face zoomed in.
I know that when the character can move outside of CQ into the common areas of the station I'm sure it's going to be more suited for third-person because of the immense size of these areas, but even then, I'm sure there are going to be cramped bars and other areas where it would be much better to just get a first-person view of the area, so I really think a first-person view as an option would really improve this a lot.
Besides the darkness, the design of the rooms themselves are excellent, and really captures the look and feel you were going for (dungy, rented hotel room-like atmosphere). I imagine you will change the look of the hanger, though, since right now it looks very awkward as a backdrop in the balcony. I had a velator and I could just *barely* see it out there. One thing that would be cool is if we could see other players' ships, just to add to the hanger environment (I mean, come on, you mean all that hanger space is just for *my* puny little ship? )
Finally, this is only remotely relevant, but I really, really, really wish we had a way to look outside the station. I'm sick and tired of the scenario where station controllers hoist me out of the hanger only to find myself in the middle of some kind of Star-Wars like skirmish between pirates and others because the station was incompetent enough to not WARN me ahead of time. A simple external look outside the station would really help.
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Da'gan
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Posted - 2011.04.21 13:09:00 -
[403]
Still having trouble connecting - what does a server status of 'Incompatible (Release)' mean? |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2011.04.21 13:15:00 -
[404]
Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
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Da'gan
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Posted - 2011.04.21 13:24:00 -
[405]
Originally by: Soi Mala Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
Point 1: You can't really be so ignorant as to think that designing and creating a room and some furniture is what has taken years, or that it's anywhere close to as simple as that. Can you?
Point 2: There's no suggestion that PC requirements are being changed that I'm aware of, but even if there are I'd rather have a game which makes the most of my expensive PC. Adding 'lumps of data' (maybe you ARE that ignorant...) to the client has no detrimental effect unless you are struggling for hard disk space.
Point 3: I'd love to see your statistical data proving that 'most of the playerbase don't want' these changes. But even if you had such data it would be irrelevant - this is happening and I, personally, feel the player base (it's two words) will increase as a result.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.21 13:25:00 -
[406]
Originally by: Da'gan Still having trouble connecting - what does a server status of 'Incompatible (Release)' mean?
Most likely that you're connecting to Sisi, rather than Duality. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Rens Cheque
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Posted - 2011.04.21 13:32:00 -
[407]
Edited by: Rens Cheque on 21/04/2011 13:32:42
Originally by: Utremi Fasolasi
Originally by: Rens Cheque Ah perfect, I don't know why I didn't think of looking for poorly written instructions from a post written after I had already tried to install instead of going to the download page and following the instructions from the installer.
Did you read the dev blog?
"you'll need to get a client to connect to Duality. To connect; simply follow these 5 easy steps:
1. Download the Duality Installer 2. Run it, ensure you do NOT install over top of your Tranquility client! 3. Create a shortcut for eve.exe 4. Edit the properties of the shortcut; in the target field, add " /server:87.237.38.60" [Note the space] 5. Click "OK" then use the shortcut to launch the Duality client."
You missed steps 3-5 before launching the client...
I did not read the dev blog first, I am fully aware what went wrong now. I read the news item on the front page which said to use duality and I saw a link for duality right next to it, so I downloaded it. Standard practice on any website I've been to before is to include any pertinent information on the download page and also in the prompts of the installer.
There is no reason the instructions should not be on the download page or echoed in the installer just like the instruction not to install over your TQ folder is echoed in the installer.
Several people have reported similar issues to me in this thread. In the usability/human computer interaction community this is well known to be a sign that something is wrong with your system causing people to make mistakes.
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Hagbard23Celine
Liga Freier Terraner Ev0ke
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Posted - 2011.04.21 13:38:00 -
[408]
Installed an tested...
Feedback:
- If you look at the Ship you got active you don't get the feeling how big it is. Maybe you should look from above an make them really much bigger. ATM the ship model of a proteus is more looking like a small plane than a giant spaceship...
- maybe it would be nice to see more ship than only the one you are active in...
- you got nice monitors on the wall, but clicking on it will simply open the old enviroment, that sucks ;)
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Florestan Bronstein
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Posted - 2011.04.21 13:41:00 -
[409]
Edited by: Florestan Bronstein on 21/04/2011 13:42:05
Middle-clicking my character adds a "Selected entity" entry to the solar system information (top left corner).
Sadly it also makes the "Sovereignty" label drop down a line so it sits right on top of the "Constellation" label.
Also my character looks at least twice as old in CQ than it does on its portrait - it even has a white chin-beard.
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Utremi Fasolasi
Gallente
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Posted - 2011.04.21 13:43:00 -
[410]
Originally by: Rens Cheque I did not read the dev blog first, I am fully aware what went wrong now. I read the news item on the front page which said to use duality and I saw a link for duality right next to it, so I downloaded it.
The news item links to the dev blog, I don't see any link to the Duality download next to it on the home page.
It isn't CCPs fault if you jumped the gun and didn't read the full post before going off on your own half ****ed.. often for special tests and things there are special instructions given in the posting, like in this case. That is why everything isn't necessarily on the download page itself.
Live and learn though.
Best of luck. |
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Ceratin
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2011.04.21 13:49:00 -
[411]
Edited by: Ceratin on 21/04/2011 13:50:23 I had a quick look this morning, its coming on nicely, obviously a long way to go.
I did think the character animation that we have atm looks quite smooth and fluid, the controls are abit fiddly tho, i would like to see a point a click for walking instead of/or aswell as the wasd option. Not going to re-hash all the omg its so dark (the lights arent in it yet u nubs)
There was one thing, the balcony ; i like the idea and see what ur aiming for, but is this going to be a glass covered room at some point because im wondering why my character isnt floating off into the space dock or sufficating atm hehe (theres no gravity in there right?) |

Hans Crow
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Posted - 2011.04.21 13:52:00 -
[412]
Originally by: Soi Mala Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
(Feeding the troll)
Captains Quarters is the only piece that is close enough to a release to expose to the players. The other parts of Incarna are still in progress, and are likely on their way to being complete, but are still too buggy to really "show" the public. Just because they haven't shown it to us doesn't mean they haven't done ANY work on it.
And, as others have said, Incarna isn't going to be for everyone, but there will be a lot of players who will appreciate it. The positive feedback on this thread alone shows a good amount of people looking forward to Incarna. I really don't think it's going to "ruin" Internet Spaceships by keeping people in their stations and leaving the rest of space empty. There's simply way too many things to do in space for that to happen.
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Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2011.04.21 13:57:00 -
[413]
Originally by: Da'gan
Originally by: Soi Mala Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
Point 1: You can't really be so ignorant as to think that designing and creating a room and some furniture is what has taken years, or that it's anywhere close to as simple as that. Can you?
Point 2: There's no suggestion that PC requirements are being changed that I'm aware of, but even if there are I'd rather have a game which makes the most of my expensive PC. Adding 'lumps of data' (maybe you ARE that ignorant...) to the client has no detrimental effect unless you are struggling for hard disk space.
Point 3: I'd love to see your statistical data proving that 'most of the playerbase don't want' these changes. But even if you had such data it would be irrelevant - this is happening and I, personally, feel the player base (it's two words) will increase as a result.
1: Yes, it IS that simple. It isn't magic, or some flashy new engine to take over when you dock, it is simply the exact same environment, with a room rendered in the distance, and the camera moved to that room. You can't be so simple as to not notice that, can you? (see what i did there?)
2: Memory usage has gone up considerably since the new character editor etc. They advertise these server side rendered portraits that sound like they'l reduce work needed on the client end, but the portraits are only rendered once, during the creation. After that they are cached on your machine and take up considerably more disk space and memory than before. Adding gigabytes to the install size for the sake of making a pretty picture that is rarely looked at in any detail above the thumbnail in local seems a little excessive. Some people have download limits, others have eve on separate partitions or even separate SSD drives which aren't particularly large. So yeah, dumping data on us just to test out the alpha stages of their other emo mmo is p.lame.
3: No statistics, but you only need to look around the various community sites to find the general opinion of world of darkness incarna. It may bring in more people, but once people see how flawed the game has become, they'l leave again. For CCP this is all about sucking people in, and keeping them until WoD is ready, basically milking eve for all it's worth until they finally give up on it. Bittervets can see this, you, apparently can't. It IS inevitable, and it is a big middle finger being stuck up to the beta and early players who did more than just play back in the day, they helped shape this game, and now that work is being undone by ignorance on CCP's part, and a massive following of ignorant FOTM players who will probably GB2W when eve ends without a care in the world, oblivious to the fact that they ruined something quite amazing.
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James Saga
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Posted - 2011.04.21 13:58:00 -
[414]
Originally by: Ceratin Edited by: Ceratin on 21/04/2011 13:50:23 I had a quick look this morning, its coming on nicely, obviously a long way to go.
I did think the character animation that we have atm looks quite smooth and fluid, the controls are abit fiddly tho, i would like to see a point a click for walking instead of/or aswell as the wasd option. Not going to re-hash all the omg its so dark (the lights arent in it yet u nubs)
There was one thing, the balcony ; i like the idea and see what ur aiming for, but is this going to be a glass covered room at some point because im wondering why my character isnt floating off into the space dock or sufficating atm hehe (theres no gravity in there right?)
Was wondering about this as well.
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Isobel Mitar
Gradient Electus Matari
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Posted - 2011.04.21 14:11:00 -
[415]
At quick skim, I did not notice this mentioned yet: The female avatar spine looks ...cartoon-y. The posture as is looks really painful.
The head juts out, the shoulders are strained back, chest pushes upward, and the pelvis has an anterior tilt that becomes very pronounced when she walks. Can the spine be straightened out a bit? It would give female avatars a more natural feel.
I think making the curves of the spine bit less pronounced would help the look a lot. Ribcage closer to upright would allow the arms to hang more naturally down too, and not force the head so far forward. |

CEO Frappiato
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Posted - 2011.04.21 14:19:00 -
[416]
Edited by: CEO Frappiato on 21/04/2011 14:24:13 Edited by: CEO Frappiato on 21/04/2011 14:21:11 1. Initial Tutorials: (1) Noobs cannt read and are overwhelmed by the many buttons, panels and texts. So, the help panel is easy to been overlooked and being clicked away.
Idea: Use tutorial images/animations/voice for the beginner tutorial as in the character creation choosing a region.
2. Mission 1: (1) Not impressed by poor content. Starter players are looking for a reason to play the game. They arent aware or feeling in where the game is all about.
Idea: Give them more cinematic/trailer experience in mission form. Scenarioà. Alert in CQ after acceptingà with voiceà ôundock now, there are pirates attacking erotic dancersà we need youö in space. Please, do this to go to the mission areaà. Warping to the spotà you see big explosions and groups battelingà.. (noobships)à. While you shooting the pirates downà. You go back to station and will be entered as a hero!.... After completingà. A short simple introduction to the carier professions in images/animation form. Success.. you are now in the sandbox.
3. Mission 2: (1) See 2.
4. Mission 3: Rate Mission 3 and the associated tutorials (1) See 1 and 2
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ (4) great ! where are the pets? -- b. Rate the Layout of the CQ (4) niceà. Can i change the color of my bank? And where is the toilet?
6. General feedback - Please focus more on the level of a newcomer. CQ is nice feature and im hoping to go the toilet one day. And buy some beer in the bar.
One comment Im a lazy player and i prefer to use left+right mouse click to move. ThatÆs what my first reaction is to do. And used in other mmoÆs.
left+right = moving (wasd) character / zooming ship in space left = moving camera view right = interaction with objects and menu navigation
... and spacebar=jumping... i cannt jump in my quarters lol :)
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Commissar Kate
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Posted - 2011.04.21 14:24:00 -
[417]
Originally by: Isobel Mitar Edited by: Isobel Mitar on 21/04/2011 14:17:35 At quick skim, I did not notice this mentioned yet: The female avatar spine looks ...cartoon-y. The posture as is looks really painful. (Just try walking like that!)
The head juts out, the shoulders/arms are strained back, chest pushes upward, and the pelvis has an anterior tilt that becomes quite pronounced when she walks. Can the spine be straightened out a bit? It would give female avatars a more natural feel.
I think making the curves of the spine bit less pronounced would help the look a lot. Ribcage closer to upright would allow the arms to hang more naturally down too, and not force the head so far forward.
This,
It hurts just to look at it, a more natural posture would look way better. Although on the know issues thread it does say Female animations are broke, but whatever that entails I'm not sure, might just be one of the known issues.
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Deceti
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Posted - 2011.04.21 14:30:00 -
[418]
One thing I noticed, it's possible to tell at a glance the difference between BPO and BPC on this Duality build. This I like.
http://i55.tinypic.com/9kbhht.jpg
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Victoria Wolfe
Caldari
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Posted - 2011.04.21 14:31:00 -
[419]
I also worried about the female animations but according to the known issues page some if not all of the female animations are place holders. ___
"Speak for yourself sir, I intend to live forever" - Commander William Riker |

Jeb Hataska
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Posted - 2011.04.21 15:27:00 -
[420]
On my iMac (OS 10.6.7) I set up the client and successfully connected to the Duality server.
First login: Screen is completely black. I hit the escape key to try to mess with graphics--nothing. Then I saw a brief flash of what looked like the CQ balcony view, and then black again. Sound was on--I had the background music and the UI sounds from pressing the escape key, but no video.
Second login: Before logging in, I checked that the graphics settings had AA disabled and shaders on high, which they already did. I logged in, and this time the UI panels partially loaded, with black screen underneath. I waited patiently (no keyboard presses or mouse clicks) to see whether it would continue loading, but after a few seconds a dialog came up saying "Exception raised. Unhandled division by zero at address 0x75bc36a3."
Third and fourth logins were the same as the second login.
My character portraits were blank on the login screen, and I chose not to do the character re-customization, if that makes any difference.
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